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Stop calling NSApplication.finishLaunching on window creation (#1902)
This is called internally by NSApplication.run, and is not something we should call - I couldn't find the reasoning behind this being there in the first place, git blame reveals c38110cac from 2014, so probably a piece of legacy code.
Removing this fixes creating new windows when you have assigned a main menu to the application.
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@@ -1,5 +1,6 @@
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# Unreleased
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- On macOS, fix creating new windows when the application has a main menu.
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- On Windows, fix fractional deltas for mouse wheel device events.
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- On macOS, fix segmentation fault after dropping the main window.
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- On Android, `InputEvent::KeyEvent` is partially implemented providing the key scancode.
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@@ -100,13 +100,13 @@ fn create_app(activation_policy: ActivationPolicy) -> Option<id> {
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if ns_app == nil {
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None
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} else {
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// TODO: Move ActivationPolicy from an attribute on the window to something on the EventLoop
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use self::NSApplicationActivationPolicy::*;
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ns_app.setActivationPolicy_(match activation_policy {
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ActivationPolicy::Regular => NSApplicationActivationPolicyRegular,
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ActivationPolicy::Accessory => NSApplicationActivationPolicyAccessory,
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ActivationPolicy::Prohibited => NSApplicationActivationPolicyProhibited,
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});
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ns_app.finishLaunching();
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Some(ns_app)
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}
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}
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@@ -357,6 +357,7 @@ impl UnownedWindow {
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panic!("Windows can only be created on the main thread on macOS");
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}
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}
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trace!("Creating new window");
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let pool = unsafe { NSAutoreleasePool::new(nil) };
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