AppKit: Launch app inside EventLoop::new

This moves the application launch from the beginning of
`EventLoop::run_app` to `EventLoop::new`, which:
- Feels more consistent, we now emit `new_events(StartCause::Init)` at
  the beginning of `run_app_on_demand` instead of conditionally
  depending on if the application has launched or not.
- Would allow us to bring back `event_loop.create_window` in some form
  on macOS, since the application would now be launched between
  `EventLoop::new` and `EventLoop::run_app`.

This differs semantically from iOS where we must still launch the
application in `EventLoop::run_app`, but iOS is the special snowflake
here, the other desktop platforms' are semantically launched after
`EventLoop::new`.

Doing it this way also matches what GLFW's init function does.
This commit is contained in:
Mads Marquart
2026-03-19 00:11:23 +01:00
parent 117ec364f9
commit 9efc50a262
5 changed files with 129 additions and 148 deletions

View File

@@ -6,8 +6,7 @@ use std::time::Instant;
use dispatch2::MainThreadBound;
use objc2::MainThreadMarker;
use objc2_app_kit::{NSApplication, NSApplicationActivationPolicy, NSRunningApplication};
use objc2_foundation::NSNotification;
use objc2_app_kit::NSApplication;
use winit_common::core_foundation::{EventLoopProxy, MainRunLoop};
use winit_common::event_handler::EventHandler;
use winit_core::application::ApplicationHandler;
@@ -16,24 +15,17 @@ use winit_core::event_loop::ControlFlow;
use winit_core::window::WindowId;
use super::event_loop::{ActiveEventLoop, notify_windows_of_exit, stop_app_immediately};
use super::menu;
use super::observer::EventLoopWaker;
#[derive(Debug)]
pub(super) struct AppState {
mtm: MainThreadMarker,
activation_policy: Option<NSApplicationActivationPolicy>,
default_menu: bool,
activate_ignoring_other_apps: bool,
run_loop: MainRunLoop,
event_loop_proxy: Arc<EventLoopProxy>,
event_handler: EventHandler,
stop_on_launch: Cell<bool>,
stop_before_wait: Cell<bool>,
stop_after_wait: Cell<bool>,
stop_on_redraw: Cell<bool>,
/// Whether `applicationDidFinishLaunching:` has been run or not.
is_launched: Cell<bool>,
/// Whether an `EventLoop` is currently running.
is_running: Cell<bool>,
/// Whether the user has requested the event loop to exit.
@@ -53,29 +45,19 @@ static GLOBAL: MainThreadBound<OnceCell<Rc<AppState>>> =
MainThreadBound::new(OnceCell::new(), unsafe { MainThreadMarker::new_unchecked() });
impl AppState {
pub(super) fn setup_global(
mtm: MainThreadMarker,
activation_policy: Option<NSApplicationActivationPolicy>,
default_menu: bool,
activate_ignoring_other_apps: bool,
) -> Option<Rc<Self>> {
pub(super) fn setup_global(mtm: MainThreadMarker) -> Option<Rc<Self>> {
let event_loop_proxy = Arc::new(EventLoopProxy::new(mtm, move || {
Self::get(mtm).with_handler(|app, event_loop| app.proxy_wake_up(event_loop));
}));
let this = Rc::new(Self {
mtm,
activation_policy,
default_menu,
activate_ignoring_other_apps,
run_loop: MainRunLoop::get(mtm),
event_loop_proxy,
event_handler: EventHandler::new(),
stop_on_launch: Cell::new(false),
stop_before_wait: Cell::new(false),
stop_after_wait: Cell::new(false),
stop_on_redraw: Cell::new(false),
is_launched: Cell::new(false),
is_running: Cell::new(false),
exit: Cell::new(false),
control_flow: Cell::new(ControlFlow::default()),
@@ -96,69 +78,6 @@ impl AppState {
.clone()
}
// NOTE: This notification will, globally, only be emitted once,
// no matter how many `EventLoop`s the user creates.
pub fn did_finish_launching(self: &Rc<Self>, _notification: &NSNotification) {
self.is_launched.set(true);
let app = NSApplication::sharedApplication(self.mtm);
// We need to delay setting the activation policy and activating the app
// until `applicationDidFinishLaunching` has been called. Otherwise the
// menu bar is initially unresponsive on macOS 10.15.
if let Some(activation_policy) = self.activation_policy {
app.setActivationPolicy(activation_policy);
} else {
// If no activation policy is explicitly provided, and the application
// is bundled, do not set the activation policy at all, to allow the
// package manifest to define the behavior via LSUIElement.
//
// See:
// - https://github.com/rust-windowing/winit/issues/261
// - https://github.com/rust-windowing/winit/issues/3958
let is_bundled =
NSRunningApplication::currentApplication().bundleIdentifier().is_some();
if !is_bundled {
app.setActivationPolicy(NSApplicationActivationPolicy::Regular);
}
}
#[allow(deprecated)]
app.activateIgnoringOtherApps(self.activate_ignoring_other_apps);
if self.default_menu {
// The menubar initialization should be before the `NewEvents` event, to allow
// overriding of the default menu even if it's created
menu::initialize(&app);
}
self.waker.borrow_mut().start();
self.set_is_running(true);
self.dispatch_init_events();
// If the application is being launched via `EventLoop::pump_app_events()` then we'll
// want to stop the app once it is launched (and return to the external loop)
//
// In this case we still want to consider Winit's `EventLoop` to be "running",
// so we call `start_running()` above.
if self.stop_on_launch.get() {
// NOTE: the original idea had been to only stop the underlying `RunLoop`
// for the app but that didn't work as expected (`-[NSApplication run]`
// effectively ignored the attempt to stop the RunLoop and re-started it).
//
// So we return from `pump_events` by stopping the application.
let app = NSApplication::sharedApplication(self.mtm);
stop_app_immediately(&app);
}
}
pub fn will_terminate(self: &Rc<Self>, _notification: &NSNotification) {
let app = NSApplication::sharedApplication(self.mtm);
notify_windows_of_exit(&app);
self.event_handler.terminate();
self.internal_exit();
}
/// Place the event handler in the application state for the duration
/// of the given closure.
pub fn set_event_handler<R>(
@@ -169,15 +88,12 @@ impl AppState {
self.event_handler.set(Box::new(handler), closure)
}
pub fn event_loop_proxy(&self) -> &Arc<EventLoopProxy> {
&self.event_loop_proxy
pub fn terminate_event_handler(&self) {
self.event_handler.terminate();
}
/// If `pump_events` is called to progress the event loop then we
/// bootstrap the event loop via `-[NSApplication run]` but will use
/// `CFRunLoopRunInMode` for subsequent calls to `pump_events`.
pub fn set_stop_on_launch(&self) {
self.stop_on_launch.set(true);
pub fn event_loop_proxy(&self) -> &Arc<EventLoopProxy> {
&self.event_loop_proxy
}
pub fn set_stop_before_wait(&self, value: bool) {
@@ -208,10 +124,6 @@ impl AppState {
self.set_wait_timeout(None);
}
pub fn is_launched(&self) -> bool {
self.is_launched.get()
}
pub fn set_is_running(&self, value: bool) {
self.is_running.set(value)
}

View File

@@ -7,7 +7,7 @@ use objc2::runtime::ProtocolObject;
use objc2::{MainThreadMarker, available};
use objc2_app_kit::{
NSApplication, NSApplicationActivationPolicy, NSApplicationDidFinishLaunchingNotification,
NSApplicationWillTerminateNotification, NSWindow,
NSApplicationWillTerminateNotification, NSRunningApplication, NSWindow,
};
use objc2_core_foundation::{CFIndex, CFRunLoopActivity, kCFRunLoopCommonModes};
use objc2_foundation::{NSNotificationCenter, NSObjectProtocol};
@@ -31,8 +31,8 @@ use super::cursor::CustomCursor;
use super::event::dummy_event;
use super::monitor;
use super::notification_center::create_observer;
use crate::ActivationPolicy;
use crate::window::Window;
use crate::{ActivationPolicy, menu};
#[derive(Debug)]
pub struct ActiveEventLoop {
@@ -150,7 +150,6 @@ pub struct EventLoop {
// the system instead cleans it up next time it would have posted a notification to it.
//
// Though we do still need to keep the observers around to prevent them from being deallocated.
_did_finish_launching_observer: Retained<ProtocolObject<dyn NSObjectProtocol>>,
_will_terminate_observer: Retained<ProtocolObject<dyn NSObjectProtocol>>,
_tracing_observers: Option<(MainRunLoopObserver, MainRunLoopObserver)>,
@@ -176,20 +175,8 @@ impl EventLoop {
let mtm = MainThreadMarker::new()
.expect("on macOS, `EventLoop` must be created on the main thread!");
let activation_policy = match attributes.activation_policy {
None => None,
Some(ActivationPolicy::Regular) => Some(NSApplicationActivationPolicy::Regular),
Some(ActivationPolicy::Accessory) => Some(NSApplicationActivationPolicy::Accessory),
Some(ActivationPolicy::Prohibited) => Some(NSApplicationActivationPolicy::Prohibited),
};
let app_state = AppState::setup_global(
mtm,
activation_policy,
attributes.default_menu,
attributes.activate_ignoring_other_apps,
)
.ok_or_else(|| EventLoopError::RecreationAttempt)?;
let app_state =
AppState::setup_global(mtm).ok_or_else(|| EventLoopError::RecreationAttempt)?;
// Initialize the application (if it has not already been).
let app = NSApplication::sharedApplication(mtm);
@@ -199,32 +186,33 @@ impl EventLoop {
let center = NSNotificationCenter::defaultCenter();
let weak_app_state = Rc::downgrade(&app_state);
let _did_finish_launching_observer = create_observer(
&center,
// `applicationDidFinishLaunching:`
unsafe { NSApplicationDidFinishLaunchingNotification },
move |notification| {
let _entered = debug_span!("NSApplicationDidFinishLaunchingNotification").entered();
if let Some(app_state) = weak_app_state.upgrade() {
app_state.did_finish_launching(notification);
}
},
);
// Handle `terminate:`. This may happen if:
// - The user uses the context menu in the Dock icon.
// - Or the `Quit` menu item we install with the default menu (including via. the keyboard
// shortcut).
// - Maybe other cases?
//
// In these cases, AppKit is going to call `std::process::exit`, so we won't get the chance
// to return to the user from `EventLoop::run_app`. So we have to clean up and drop their
// windows and application here too.
let weak_app_state = Rc::downgrade(&app_state);
let _will_terminate_observer = create_observer(
&center,
// `applicationWillTerminate:`
unsafe { NSApplicationWillTerminateNotification },
move |notification| {
let _entered = debug_span!("NSApplicationWillTerminateNotification").entered();
let _entered = debug_span!("applicationWillTerminate").entered();
let app = notification.object().unwrap().downcast::<NSApplication>().unwrap();
notify_windows_of_exit(&app);
if let Some(app_state) = weak_app_state.upgrade() {
app_state.will_terminate(notification);
app_state.terminate_event_handler();
app_state.internal_exit();
}
},
);
// Set up run loop observers for calling `new_events` and `about_to_wait`.
let main_loop = MainRunLoop::get(mtm);
let mode = unsafe { kCFRunLoopCommonModes }.unwrap();
@@ -258,11 +246,100 @@ impl EventLoop {
);
main_loop.add_observer(&_after_waiting_observer, mode);
// Run `finishLaunching` just in case it works.
app.finishLaunching();
// Now _ideally_, calling `finishLaunching` should be enough for the application to, you
// know, launch (create the a dock icon etc.), but unfortunately, this doesn't happen for
// various godforsaken reasons... The only way to make the application properly launch is by
// calling `NSApplication::run`.
//
// So we check if the application hasn't finished launching, and if it hasn't, we run it
// once to finish it.
//
// This is _very_ important, there's a _lot_ of weird and subtle state that requires that
// the application is launched properly, including window creation, the menu bar,
// activation, see:
// - https://github.com/rust-windowing/winit/pull/1903
// - https://github.com/rust-windowing/winit/pull/1922
// - https://github.com/rust-windowing/winit/issues/2238
// - https://github.com/rust-windowing/winit/issues/2051
// - https://github.com/rust-windowing/winit/issues/2087
// - https://developer.apple.com/forums/thread/772169
//
// This approach is similar to what other cross-platform windowing libraries do (except that
// we do it without a delegate to allow users to override that):
// - GLFW delegate: https://github.com/glfw/glfw/blob/3.4/src/cocoa_init.m#L439-L443
// - GLFW launch: https://github.com/glfw/glfw/blob/3.4/src/cocoa_init.m#L634-L635
// - FLTK delegate: https://github.com/fltk/fltk/blob/release-1.4.4/src/Fl_cocoa.mm#L1604-L1607
// - FLTK launch: https://github.com/fltk/fltk/blob/release-1.4.4/src/Fl_cocoa.mm#L1903-L1919
// - Stackoverflow issue: https://stackoverflow.com/questions/48020222/how-to-make-nsapp-run-not-block/67626393#67626393
if !NSRunningApplication::currentApplication().isFinishedLaunching() {
// Register an observer to stop the application immediately after launching.
//
// NOTE: This notification will, globally, only be emitted once, no matter how many
// `EventLoop`s the user creates. We detect it with `isFinishedLaunching` above.
let did_finish_launching_observer = create_observer(
&center,
unsafe { NSApplicationDidFinishLaunchingNotification },
move |notification| {
let _entered = debug_span!("applicationDidFinishLaunching").entered();
let app = notification.object().unwrap().downcast::<NSApplication>().unwrap();
// Stop the application, to make the `app.run()` call below return.
stop_app_immediately(&app);
},
);
// We call `stop_app_immediately` above, so this should return after launching.
app.run();
// The observer should've been called at this point.
drop(did_finish_launching_observer);
// We _could_ keep trying if we failed to initialize, but that would potentially lead
// to an infinite loop, it's probably better to just continue.
debug_assert!(NSRunningApplication::currentApplication().isFinishedLaunching());
}
// We need to delay setting the activation policy and activating the app until
// `applicationDidFinishLaunching:` has been called, otherwise the menu bar is initially
// unresponsive on macOS 10.15.
if let Some(activation_policy) = attributes.activation_policy {
app.setActivationPolicy(match activation_policy {
ActivationPolicy::Regular => NSApplicationActivationPolicy::Regular,
ActivationPolicy::Accessory => NSApplicationActivationPolicy::Accessory,
ActivationPolicy::Prohibited => NSApplicationActivationPolicy::Prohibited,
});
} else {
// If no activation policy is explicitly provided, and the application
// is bundled, do not set the activation policy at all, to allow the
// package manifest to define the behavior via LSUIElement.
//
// See:
// - https://github.com/rust-windowing/winit/issues/261
// - https://github.com/rust-windowing/winit/issues/3958
let is_bundled =
NSRunningApplication::currentApplication().bundleIdentifier().is_some();
if !is_bundled {
app.setActivationPolicy(NSApplicationActivationPolicy::Regular);
}
}
// TODO: Use `app.activate()` instead on newer OS versions?
#[expect(deprecated)]
app.activateIgnoringOtherApps(attributes.activate_ignoring_other_apps);
if attributes.default_menu {
// The default menubar initialization should be before everything else, to allow
// overriding it even if it's created.
menu::initialize(&app);
}
Ok(EventLoop {
app,
app_state: app_state.clone(),
window_target: ActiveEventLoop { app_state, mtm },
_did_finish_launching_observer,
_will_terminate_observer,
_tracing_observers,
_before_waiting_observer,
@@ -282,6 +359,7 @@ impl EventLoop {
&mut self,
app: A,
) -> Result<(), EventLoopError> {
let _entered = debug_span!("run_app_on_demand").entered();
self.app_state.clear_exit();
self.app_state.set_event_handler(app, || {
autoreleasepool(|_| {
@@ -291,11 +369,9 @@ impl EventLoop {
self.app_state.set_stop_after_wait(false);
self.app_state.set_stop_on_redraw(false);
if self.app_state.is_launched() {
debug_assert!(!self.app_state.is_running());
self.app_state.set_is_running(true);
self.app_state.dispatch_init_events();
}
debug_assert!(!self.app_state.is_running());
self.app_state.set_is_running(true);
self.app_state.dispatch_init_events();
// NOTE: Make sure to not run the application re-entrantly, as that'd be confusing.
self.app.run();
@@ -312,19 +388,10 @@ impl EventLoop {
timeout: Option<Duration>,
app: A,
) -> PumpStatus {
let _entered = debug_span!("pump_app_events").entered();
self.app_state.set_event_handler(app, || {
autoreleasepool(|_| {
// As a special case, if the application hasn't been launched yet then we at least
// run the loop until it has fully launched.
if !self.app_state.is_launched() {
debug_assert!(!self.app_state.is_running());
self.app_state.set_stop_on_launch();
self.app.run();
// Note: we dispatch `NewEvents(Init)` + `Resumed` events after the application
// has launched
} else if !self.app_state.is_running() {
if !self.app_state.is_running() {
// Even though the application may have been launched, it's possible we aren't
// running if the `EventLoop` was run before and has since
// exited. This indicates that we just starting to re-run

View File

@@ -50,15 +50,13 @@
//! }
//!
//! fn main() -> Result<(), Box<dyn std::error::Error>> {
//! let event_loop = EventLoop::new()?;
//!
//! // Register the delegate before Winit gets a chance to touch things.
//! let mtm = MainThreadMarker::new().unwrap();
//! let delegate = AppDelegate::new(mtm);
//! // Important: Call `sharedApplication` after `EventLoop::new`,
//! // doing it before is not yet supported.
//! let app = NSApplication::sharedApplication(mtm);
//! app.setDelegate(Some(ProtocolObject::from_ref(&*delegate)));
//!
//! let event_loop = EventLoop::new()?;
//! // event_loop.run_app(&mut my_app);
//! Ok(())
//! }

View File

@@ -52,6 +52,7 @@ changelog entry.
- Updated `windows-sys` to `v0.61`.
- On older macOS versions (tested up to 12.7.6), applications now receive mouse movement events for unfocused windows, matching the behavior on other platforms.
- On macOS, the application is now launched in `EventLoop::new` instead of `EventLoop::run_app`. If you're registering a custom delegate, you should now register it before `EventLoop::new`.
### Fixed

View File

@@ -75,6 +75,9 @@ impl EventLoopBuilder {
/// `DISPLAY` respectively when building the event loop.
/// - **Android:** must be configured with an `AndroidApp` from `android_main()` by calling
/// [`.with_android_app(app)`] before calling `.build()`, otherwise it'll panic.
/// - **macOS:** this will launch the application, so if you want to register a custom delegate,
/// or otherwise do stuff before `applicationDidFinishLaunching:`, you should do it before
/// this function is called.
///
/// [`platform`]: crate::platform
#[cfg_attr(