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[MacOS] Fix deadlock on maximizing window from event callback (#2636)
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@@ -169,6 +169,7 @@ And please only add new entries to the top of this list, right below the `# Unre
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- On Android, upgrade `ndk` and `ndk-glue` dependencies to the recently released `0.7.0`.
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- All platforms can now be relied on to emit a `Resumed` event. Applications are recommended to lazily initialize graphics state and windows on first resume for portability.
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- **Breaking:**: Reverse horizontal scrolling sign in `MouseScrollDelta` to match the direction of vertical scrolling. A positive X value now means moving the content to the right. The meaning of vertical scrolling stays the same: a positive Y value means moving the content down.
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- On MacOS, fix deadlock when calling `set_maximized` from event loop.
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# 0.26.1 (2022-01-05)
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@@ -352,7 +352,13 @@ impl AppState {
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}
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pub fn handle_redraw(window_id: WindowId) {
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HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
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// Redraw request might come out of order from the OS.
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// -> Don't go back into the callback when our callstack originates from there
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if !HANDLER.in_callback.swap(true, Ordering::AcqRel) {
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HANDLER
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.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(window_id)));
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HANDLER.set_in_callback(false);
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}
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}
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pub fn queue_event(wrapper: EventWrapper) {
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