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Android: Do not mark unhandled events as handled. (#1820)
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@@ -4,6 +4,7 @@
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- On Windows, change the default window size (1024x768) to match the default on other desktop platforms (800x600).
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- On Windows, fix bug causing mouse capture to not be released.
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- On Windows, fix fullscreen not preserving minimized/maximized state.
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- On Android, unimplemented events are marked as unhandled on the native event loop.
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# 0.24.0 (2020-12-09)
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@@ -176,6 +176,7 @@ impl<T: 'static> EventLoop<T> {
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if let Some(input_queue) = ndk_glue::input_queue().as_ref() {
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while let Some(event) = input_queue.get_event() {
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if let Some(event) = input_queue.pre_dispatch(event) {
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let mut handled = true;
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let window_id = window::WindowId(WindowId);
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let device_id = event::DeviceId(DeviceId);
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match &event {
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@@ -191,7 +192,10 @@ impl<T: 'static> EventLoop<T> {
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MotionAction::Cancel => {
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Some(event::TouchPhase::Cancelled)
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}
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_ => None, // TODO mouse events
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_ => {
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handled = false;
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None // TODO mouse events
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}
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};
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if let Some(phase) = phase {
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let pointers: Box<
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@@ -235,9 +239,12 @@ impl<T: 'static> EventLoop<T> {
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}
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}
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}
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InputEvent::KeyEvent(_) => {} // TODO
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InputEvent::KeyEvent(_) => {
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// TODO
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handled = false;
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}
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};
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input_queue.finish_event(event, true);
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input_queue.finish_event(event, handled);
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}
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}
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}
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