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Fix GL context not being destroyed on win32
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@@ -199,6 +199,9 @@ impl Window {
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#[unsafe_destructor]
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impl Drop for Window {
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fn drop(&mut self) {
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use std::ptr;
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unsafe { ffi::wglMakeCurrent(ptr::mut_null(), ptr::mut_null()); }
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unsafe { ffi::wglDeleteContext(self.context); }
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unsafe { ffi::DestroyWindow(self.window); }
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}
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}
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