Gamepad device events - Web/WASM (#1414)

Add gamepad support for stdweb and web-sys, as well as web-specific gamepad examples. 

* [web] Fix compilation error from device api

* [wasm] Apply device api changes

* [wasm] Format and cleanup

* [wasm32] Implement gamepad connections

* [wasm] Harmonize

* [Test] Made some tests with wasm-pack

* Quick fix instant non supporting Hash trait

* Fix on_received_character

* [web_sys] Split add_event and add_window_event

* [web] split device implementations

* Update tests/web...still does not work

* [tests/web] do not ignore index.html

* [web/web_sys] split canvas and window

* [tests/web] enable stack trace

* [web] fix borrowmut

* [web_sys] fix gamepad registration

* [web] harmonize naming

* [web_sys] create global emitter

* [web] implement gamepad buttons

* [web] implement gamepad axis

* [web] cleanup

* [web] update test

* [web] move tests/web to examples/web

* [web] axis does produce stick event

* [web] Support Stick event

* [web] implement gamepad to stdweb

* [web] rename examples/web to examples/wasm

* [web/web-sys] Move gamepad_manager from backend

* [web/web_sys] implement EventLoop::gamepads

* [web/web_sys] Drain gamepad events

* [web/stdweb] apply web_sys changes

* [web] update web/examples

* [web] move gamepads code to gamepad_manager

* [web] simplify and optimise

* [web] replace EventCode to GamepadAxis and GamepadButton structs

* [web] reuse gamepad events due to chrome issue

* [web] rumble does not work

* [web/stdweb] try debugging

* [web] fix Chrome gamepad not updated

* [web/stdweb] created an example

* [examples] fix paths

* fix warnings

* [web/examples] update comments

* [web/stdweb] add experimental support to vibrate()

* [web] add CR
This commit is contained in:
Christophe Massolin
2020-03-03 15:56:11 +01:00
committed by GitHub
parent 0729074ce3
commit e004bd2bb3
33 changed files with 1518 additions and 214 deletions

View File

@@ -1,9 +1,11 @@
mod canvas;
mod event;
pub mod gamepad;
mod timeout;
mod utils;
pub mod window;
pub use self::canvas::Canvas;
pub use self::timeout::Timeout;
pub use canvas::Canvas;
pub use timeout::Timeout;
use crate::dpi::LogicalSize;
use crate::platform::web::WindowExtWebSys;
@@ -68,3 +70,16 @@ pub fn is_fullscreen(canvas: &HtmlCanvasElement) -> bool {
None => false,
}
}
pub fn get_gamepads() -> impl Iterator<Item = gamepad::Gamepad> {
let mut gamepads: Vec<gamepad::Gamepad> = Vec::new();
let web_gamepads = web_sys::window().unwrap().navigator().get_gamepads().ok().unwrap();
for index in 0..web_gamepads.length() {
let jsvalue = web_gamepads.get(index);
if !jsvalue.is_null() {
let gamepad: web_sys::Gamepad = jsvalue.into();
gamepads.push(gamepad::Gamepad::new(gamepad));
}
}
gamepads.into_iter()
}