Gamepad device events - Web/WASM (#1414)

Add gamepad support for stdweb and web-sys, as well as web-specific gamepad examples. 

* [web] Fix compilation error from device api

* [wasm] Apply device api changes

* [wasm] Format and cleanup

* [wasm32] Implement gamepad connections

* [wasm] Harmonize

* [Test] Made some tests with wasm-pack

* Quick fix instant non supporting Hash trait

* Fix on_received_character

* [web_sys] Split add_event and add_window_event

* [web] split device implementations

* Update tests/web...still does not work

* [tests/web] do not ignore index.html

* [web/web_sys] split canvas and window

* [tests/web] enable stack trace

* [web] fix borrowmut

* [web_sys] fix gamepad registration

* [web] harmonize naming

* [web_sys] create global emitter

* [web] implement gamepad buttons

* [web] implement gamepad axis

* [web] cleanup

* [web] update test

* [web] move tests/web to examples/web

* [web] axis does produce stick event

* [web] Support Stick event

* [web] implement gamepad to stdweb

* [web] rename examples/web to examples/wasm

* [web/web-sys] Move gamepad_manager from backend

* [web/web_sys] implement EventLoop::gamepads

* [web/web_sys] Drain gamepad events

* [web/stdweb] apply web_sys changes

* [web] update web/examples

* [web] move gamepads code to gamepad_manager

* [web] simplify and optimise

* [web] replace EventCode to GamepadAxis and GamepadButton structs

* [web] reuse gamepad events due to chrome issue

* [web] rumble does not work

* [web/stdweb] try debugging

* [web] fix Chrome gamepad not updated

* [web/stdweb] created an example

* [examples] fix paths

* fix warnings

* [web/examples] update comments

* [web/stdweb] add experimental support to vibrate()

* [web] add CR
This commit is contained in:
Christophe Massolin
2020-03-03 15:56:11 +01:00
committed by GitHub
parent 0729074ce3
commit e004bd2bb3
33 changed files with 1518 additions and 214 deletions

1
.gitignore vendored
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@@ -2,6 +2,7 @@ Cargo.lock
target/
rls/
.vscode/
.cargo/
util/
*~
*.wasm

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@@ -106,9 +106,24 @@ features = [
'KeyboardEvent',
'MouseEvent',
'Node',
'Navigator',
'PointerEvent',
'Window',
'WheelEvent'
'WheelEvent',
'Gamepad',
'GamepadAxisMoveEvent',
'GamepadAxisMoveEventInit',
'GamepadButton',
'GamepadButtonEvent',
'GamepadButtonEventInit',
'GamepadEvent',
'GamepadEventInit',
'GamepadHand',
'GamepadHapticActuator',
'GamepadHapticActuatorType',
'GamepadMappingType',
'GamepadPose',
'GamepadServiceTest'
]
[target.'cfg(target_arch = "wasm32")'.dependencies.wasm-bindgen]

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@@ -0,0 +1,11 @@
[package]
name = "stdweb-gamepad"
version = "0.1.0"
authors = ["furiouzz <christophe.massolin@gmail.com>"]
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
winit = { path = "../../../../", features = [ "stdweb" ] }
stdweb = "0.4.20"

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@@ -0,0 +1,80 @@
use winit::{
event::{device::GamepadEvent, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
use stdweb::js;
/**
* Build example (from examples/web/gamepad/stdweb):
* cargo web build
* Run example (from examples/web/gamepad/stdweb):
* cargo web start
* Development (from project root):
* npx nodemon --watch src --watch examples/web/gamepad/stdweb/src -e rs --exec 'cargo web check'
*/
pub fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Gamepad tests")
.build(&event_loop)
.unwrap();
let deadzone = 0.12;
event_loop.run(move |event, _, control_flow| match event {
Event::GamepadEvent(gamepad_handle, event) => match event {
GamepadEvent::Axis {
axis_id,
axis,
value,
stick,
} if value > deadzone => {
let string = format!("Axis {:#?} {:#?} {:#?} {:#?}", axis_id, axis, value, stick);
js! { console.log( @{string} ); }
}
GamepadEvent::Stick {
x_id,
y_id,
x_value,
y_value,
side,
} if (x_value.powi(2) + y_value.powi(2)).sqrt() > deadzone => {
let string = format!(
"Stick {:#?} {:#?} {:#?} {:#?} {:#?}",
x_id, y_id, x_value, y_value, side
);
js! { console.log( @{string} ); }
}
GamepadEvent::Button {
button_id,
button,
state,
} => {
let string = format!("Button {:#?} {:#?} {:#?}", button_id, button, state);
js! { console.log( @{string} ); }
}
GamepadEvent::Added => {
let string = format!("[{:?}] {:#?}", gamepad_handle, event);
js! { console.log( @{string} ); }
}
GamepadEvent::Removed => {
let string = format!("[{:?}] {:#?}", gamepad_handle, event);
js! { console.log( @{string} ); }
}
_ => {}
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
});
}

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@@ -0,0 +1,7 @@
/target
**/*.rs.bk
Cargo.lock
bin/
pkg/
wasm-pack.log
.DS_Store

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@@ -0,0 +1,20 @@
[package]
name = "websys-gamepad"
version = "0.0.1"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[dependencies]
winit = { path = "../../../../", features = [ "web-sys" ] }
wasm-bindgen = "0.2.45"
wasm-bindgen-test = "0.3.8"
web-sys = { version = "0.3.22", features = [ "console" ] }
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = "0.1.6"

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@@ -0,0 +1,23 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Gamepad</title>
</head>
<body>
<canvas id="my_id"></canvas>
<script>
window.Module = {
canvas: document.getElementById('my_id')
}
</script>
<script type="module">
import example_gamepad from "../pkg/websys_examples.js"
example_gamepad()
.then((m) => console.log('Success', m))
.catch((e) => console.log('Ar error occured', e))
</script>
</body>
</html>

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@@ -0,0 +1,78 @@
mod utils;
use wasm_bindgen::prelude::*;
use winit::{
event::{device::GamepadEvent, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
/**
* Build example (from examples/gamepad/websys):
* wasm-pack build --target web
* Run web server (from examples/gamepad/websys):
* npx http-server
* Open your browser at http://localhost:8000/files/${EXAMPLE}.html
* Development (from project root):
* npx nodemon --watch src --watch examples/web/gamepad/websys/src -e rs --exec 'cd examples/web/gamepad/websys && wasm-pack build --target web'
*/
macro_rules! console_log {
($($t:tt)*) => (web_sys::console::log_1(&format_args!($($t)*).to_string().into()))
}
#[wasm_bindgen(start)]
pub fn example_gamepad() {
utils::set_panic_hook(); // needed for error stack trace
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Gamepad tests")
.build(&event_loop)
.unwrap();
let deadzone = 0.12;
event_loop.run(move |event, _, control_flow| {
match event {
Event::GamepadEvent(gamepad_handle, event) => {
match event {
GamepadEvent::Axis {
axis_id,
axis,
value,
stick,
} if value > deadzone => {
console_log!("Axis {:#?} {:#?} {:#?} {:#?}", axis_id, axis, value, stick)
},
GamepadEvent::Stick {
x_id, y_id, x_value, y_value, side
} if (x_value.powi(2) + y_value.powi(2)).sqrt() > deadzone => {
console_log!("Stick {:#?} {:#?} {:#?} {:#?} {:#?}", x_id, y_id, x_value, y_value, side)
},
GamepadEvent::Button {
button_id,
button,
state,
} => {
console_log!("Button {:#?} {:#?} {:#?}", button_id, button, state)
},
GamepadEvent::Added => {
console_log!("[{:?}] {:#?}", gamepad_handle, event)
},
GamepadEvent::Removed => console_log!("[{:?}] {:#?}", gamepad_handle, event),
_ => {},
}
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

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@@ -0,0 +1,10 @@
pub fn set_panic_hook() {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function at least once during initialization, and then
// we will get better error messages if our code ever panics.
//
// For more details see
// https://github.com/rustwasm/console_error_panic_hook#readme
// #[cfg(feature = "console_error_panic_hook")]
console_error_panic_hook::set_once();
}

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@@ -70,7 +70,7 @@ impl<T> Event<T> {
}
/// The reason the event loop is resuming.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum StartCause {
/// Sent if the time specified by `ControlFlow::WaitUntil` has been reached. Contains the
/// moment the timeout was requested and the requested resume time. The actual resume time is

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@@ -1,8 +0,0 @@
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Id(pub i32);
impl Id {
pub unsafe fn dummy() -> Self {
Id(0)
}
}

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@@ -0,0 +1,37 @@
use crate::event::device::{GamepadAxis, GamepadButton};
pub(crate) static BUTTONS: [GamepadButton; 16] = [
GamepadButton::South,
GamepadButton::East,
GamepadButton::West,
GamepadButton::North,
GamepadButton::LeftTrigger,
GamepadButton::RightTrigger,
GamepadButton::LeftShoulder,
GamepadButton::RightShoulder,
GamepadButton::Select,
GamepadButton::Start,
GamepadButton::LeftStick,
GamepadButton::RightStick,
GamepadButton::DPadUp,
GamepadButton::DPadDown,
GamepadButton::DPadLeft,
GamepadButton::DPadRight,
];
pub(crate) static AXES: [GamepadAxis; 6] = [
GamepadAxis::LeftStickX,
GamepadAxis::LeftStickY,
GamepadAxis::RightStickX,
GamepadAxis::RightStickY,
GamepadAxis::LeftTrigger,
GamepadAxis::RightTrigger,
];
pub(crate) fn button_code(index: usize) -> Option<GamepadButton> {
BUTTONS.get(index).map(|ev| ev.clone())
}
pub(crate) fn axis_code(index: usize) -> Option<GamepadAxis> {
AXES.get(index).map(|ev| ev.clone())
}

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@@ -0,0 +1,167 @@
use super::utils;
use crate::event::device;
use crate::platform_impl::platform::{backend, device::gamepad, GamepadHandle, event_loop::global};
use std::collections::VecDeque;
pub struct Manager {
pub(crate) gamepads: Vec<backend::gamepad::Gamepad>,
pub(crate) events: VecDeque<(backend::gamepad::Gamepad, device::GamepadEvent)>,
pub(crate) global_window: Option<global::Shared>,
}
impl Manager {
pub fn new() -> Self {
Self {
gamepads: Vec::new(),
events: VecDeque::new(),
global_window: None,
}
}
// Register global window to fetch gamepads.
// Due to Chrome issue, I prefer to use its gamepad list
pub fn set_global_window(&mut self, global_window: global::Shared) {
self.global_window.replace(global_window);
}
// Get an updated raw gamepad and generate a new mapping
pub fn collect_gamepads(&self) -> Option<Vec<backend::gamepad::Gamepad>> {
self.global_window.as_ref().map(|w| w.get_gamepads())
}
// Collect gamepad events (buttons/axes/sticks)
// dispatch to handler and update gamepads
pub fn collect_events<F>(&mut self, mut handler: F)
where
F: 'static + FnMut((device::GamepadHandle, device::GamepadEvent)),
{
let opt_new_gamepads = self.collect_gamepads();
if opt_new_gamepads.is_none() {
return;
}
let new_gamepads = opt_new_gamepads.unwrap();
let old_gamepads = &self.gamepads;
let mut old_index = 0;
let mut new_index = 0;
// Collect events
loop {
match (old_gamepads.get(old_index), new_gamepads.get(new_index)) {
(Some(old), Some(new)) if old.index() == new.index() => {
// Button events
let buttons = old.mapping.buttons().zip(new.mapping.buttons()).enumerate();
for (btn_index, (old_button, new_button)) in buttons {
match (old_button, new_button) {
(false, true) => {
self.events.push_back((new.clone(), utils::gamepad_button(btn_index, true)))
}
(true, false) => {
self.events.push_back((new.clone(), utils::gamepad_button(btn_index, false)))
}
_ => (),
}
}
// Axis events
let axes = old.mapping.axes().zip(new.mapping.axes()).enumerate();
for (axis_index, (old_axis, new_axis)) in axes {
if old_axis != new_axis {
self.events.push_back((new.clone(), utils::gamepad_axis(axis_index, new_axis)))
}
}
// Stick events
let mut old_axes = old.mapping.axes();
let mut new_axes = new.mapping.axes();
let old_left = (old_axes.next(), old_axes.next());
let new_left = (new_axes.next(), new_axes.next());
if old_left != new_left {
if let (Some(x), Some(y)) = (new_left.0, new_left.1) {
self.events.push_back((
new.clone(),
utils::gamepad_stick(0, 1, x, y, device::Side::Left),
));
}
}
let old_right = (old_axes.next(), old_axes.next());
let new_right = (new_axes.next(), new_axes.next());
if old_right != new_right {
if let (Some(x), Some(y)) = (new_right.0, new_right.1) {
self.events.push_back((
new.clone(),
utils::gamepad_stick(2, 3, x, y, device::Side::Right),
));
}
}
// Increment indices
old_index += 1;
new_index += 1;
},
// Connect
(None, Some(new)) => {
self.events.push_back((
new.clone(),
device::GamepadEvent::Added,
));
new_index += 1;
},
// Connect
(Some(old), Some(new)) if old.index > new.index => {
self.events.push_back((
new.clone(),
device::GamepadEvent::Added,
));
new_index += 1;
},
// Disconnect
(Some(old), Some(_new)) => {
self.events.push_back((
old.clone(),
device::GamepadEvent::Removed,
));
old_index += 1;
},
// Disconnect
(Some(old), None) => {
self.events.push_back((
old.clone(),
device::GamepadEvent::Removed,
));
old_index += 1;
},
// Break loop
(None, None) => {
break
}
}
}
// Dispatch events and drain events vec
loop {
if let Some((gamepad, event)) = self.events.pop_front() {
handler((
device::GamepadHandle(GamepadHandle {
id: gamepad.index,
gamepad: gamepad::Shared::Raw(gamepad),
}),
event,
));
} else {
break;
}
}
// Update gamepads
self.gamepads = new_gamepads;
}
}

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@@ -0,0 +1,23 @@
#[derive(Debug, Clone)]
pub enum Mapping {
Standard { buttons: [bool; 16], axes: [f64; 6] },
NoMapping { buttons: Vec<bool>, axes: Vec<f64> },
}
impl Mapping {
pub(crate) fn buttons<'a>(&'a self) -> impl Iterator<Item = bool> + 'a {
match self {
Mapping::Standard { buttons, .. } => buttons.iter(),
Mapping::NoMapping { buttons, .. } => buttons.iter(),
}
.cloned()
}
pub(crate) fn axes<'a>(&'a self) -> impl Iterator<Item = f64> + 'a {
match self {
Mapping::Standard { axes, .. } => axes.iter(),
Mapping::NoMapping { axes, .. } => axes.iter(),
}
.cloned()
}
}

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@@ -0,0 +1,99 @@
mod manager;
mod mapping;
mod utils;
pub mod constants;
pub use manager::Manager;
pub use mapping::Mapping;
use crate::event::device::{BatteryLevel, RumbleError};
use crate::platform_impl::platform::backend;
use std::fmt;
pub enum Shared {
Raw(backend::gamepad::Gamepad),
Dummy,
}
impl Shared {
// An integer that is auto-incremented to be unique for each device
// currently connected to the system.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/index
pub fn id(&self) -> i32 {
match self {
Shared::Raw(g) => g.index() as i32,
Shared::Dummy => -1,
}
}
// A string containing some information about the controller.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/id
pub fn info(&self) -> String {
match self {
Shared::Raw(g) => g.id(),
Shared::Dummy => String::new(),
}
}
// A boolean indicating whether the gamepad is still connected to the system.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/connected
pub fn connected(&self) -> bool {
match self {
Shared::Raw(g) => g.connected(),
Shared::Dummy => false,
}
}
// [EXPERIMENTAL] An array containing GamepadHapticActuator objects,
// each of which represents haptic feedback hardware available on the controller.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hapticActuators
pub fn rumble(&self, left_speed: f64, _right_speed: f64) -> Result<(), RumbleError> {
match self {
Shared::Dummy => Ok(()),
Shared::Raw(g) => {
g.vibrate(left_speed, 1000f64);
Ok(())
}
}
}
pub fn is_dummy(&self) -> bool {
match self {
Shared::Dummy => true,
_ => false,
}
}
pub fn port(&self) -> Option<u8> {
None
}
pub fn battery_level(&self) -> Option<BatteryLevel> {
None
}
}
impl Clone for Shared {
fn clone(&self) -> Self {
match self {
Shared::Raw(g) => Shared::Raw(g.clone()),
Shared::Dummy => Shared::Dummy,
}
}
}
impl Default for Shared {
fn default() -> Self {
Shared::Dummy
}
}
impl fmt::Debug for Shared {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
if self.is_dummy() {
write!(f, "Gamepad (Dummy)")
} else {
write!(f, "Gamepad ({}#{})", self.id(), self.info())
}
}
}

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@@ -0,0 +1,44 @@
use crate::event::{ElementState, device};
use super::constants;
pub fn gamepad_button(code: usize, pressed: bool) -> device::GamepadEvent {
let button_id = code as u32;
let button = constants::button_code(code);
let state = if pressed {
ElementState::Pressed
} else {
ElementState::Released
};
device::GamepadEvent::Button {
button_id,
button,
state,
}
}
pub fn gamepad_axis(code: usize, value: f64) -> device::GamepadEvent {
let axis_id = code as u32;
let axis = constants::axis_code(code);
device::GamepadEvent::Axis {
axis_id,
axis,
value,
stick: true,
}
}
pub fn gamepad_stick(x_code: usize, y_code: usize, x_value: f64, y_value: f64, side: device::Side) -> device::GamepadEvent {
let x_id = x_code as u32;
let y_id = y_code as u32;
device::GamepadEvent::Stick {
x_id,
y_id,
x_value,
y_value,
side,
}
}

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@@ -0,0 +1,161 @@
pub mod gamepad;
use super::event_loop::EventLoop;
use crate::event::device;
use std::{
cmp::{Eq, Ordering, PartialEq, PartialOrd},
hash::{Hash, Hasher},
};
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub(crate) struct MouseId(pub i32);
unsafe impl Send for MouseId {}
unsafe impl Sync for MouseId {}
impl MouseId {
pub unsafe fn dummy() -> Self {
Self(0)
}
pub fn is_connected(&self) -> bool {
false
}
pub fn enumerate<'a, T>(
event_loop: &'a EventLoop<T>,
) -> impl 'a + Iterator<Item = device::MouseId> {
event_loop.mice()
}
}
impl From<MouseId> for device::MouseId {
fn from(platform_id: MouseId) -> Self {
Self(platform_id)
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub(crate) struct KeyboardId(pub i32);
unsafe impl Send for KeyboardId {}
unsafe impl Sync for KeyboardId {}
impl KeyboardId {
pub unsafe fn dummy() -> Self {
Self(0)
}
pub fn is_connected(&self) -> bool {
false
}
pub fn enumerate<'a, T>(
event_loop: &'a EventLoop<T>,
) -> impl 'a + Iterator<Item = device::KeyboardId> {
event_loop.keyboards()
}
}
impl From<KeyboardId> for device::KeyboardId {
fn from(platform_id: KeyboardId) -> Self {
Self(platform_id)
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub(crate) struct HidId(pub i32);
unsafe impl Send for HidId {}
unsafe impl Sync for HidId {}
impl HidId {
pub unsafe fn dummy() -> Self {
Self(0)
}
pub fn is_connected(&self) -> bool {
false
}
pub fn enumerate<'a, T>(
event_loop: &'a EventLoop<T>,
) -> impl 'a + Iterator<Item = device::HidId> {
event_loop.hids()
}
}
impl From<HidId> for device::HidId {
fn from(platform_id: HidId) -> Self {
Self(platform_id)
}
}
#[derive(Clone, Debug)]
pub(crate) struct GamepadHandle {
pub(crate) id: i32,
pub(crate) gamepad: gamepad::Shared,
}
unsafe impl Send for GamepadHandle {}
unsafe impl Sync for GamepadHandle {}
impl GamepadHandle {
pub unsafe fn dummy() -> Self {
Self {
id: -1,
gamepad: gamepad::Shared::default(),
}
}
pub fn is_connected(&self) -> bool {
self.gamepad.connected()
}
pub fn enumerate<'a, T>(
event_loop: &'a EventLoop<T>,
) -> impl 'a + Iterator<Item = device::GamepadHandle> {
event_loop.gamepads()
}
pub fn rumble(&self, left_speed: f64, right_speed: f64) -> Result<(), device::RumbleError> {
self.gamepad.rumble(left_speed, right_speed)
}
pub fn port(&self) -> Option<u8> {
self.gamepad.port()
}
pub fn battery_level(&self) -> Option<device::BatteryLevel> {
self.gamepad.battery_level()
}
}
impl Eq for GamepadHandle {}
impl PartialEq for GamepadHandle {
#[inline(always)]
fn eq(&self, othr: &Self) -> bool {
self.id == othr.id
}
}
impl Ord for GamepadHandle {
#[inline(always)]
fn cmp(&self, othr: &Self) -> Ordering {
self.id.cmp(&othr.id)
}
}
impl PartialOrd for GamepadHandle {
#[inline(always)]
fn partial_cmp(&self, othr: &Self) -> Option<Ordering> {
self.id.partial_cmp(&othr.id)
}
}
impl Hash for GamepadHandle {
#[inline(always)]
fn hash<H: Hasher>(&self, state: &mut H) {
self.id.hash(state)
}
}

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@@ -0,0 +1,81 @@
use super::super::device::{gamepad, GamepadHandle};
use super::backend;
use crate::event::device;
use std::{cell::RefCell, rc::Rc, collections::HashSet};
#[derive(Debug)]
pub struct Window {
raw: RefCell<Option<backend::window::Shared>>,
gamepads: Rc<RefCell<HashSet<i32>>>,
}
#[derive(Debug)]
pub struct Shared(Rc<Window>);
impl Shared {
pub fn new() -> Self {
Self(Rc::new(Window {
raw: RefCell::new(None),
gamepads: Rc::new(RefCell::new(HashSet::new())),
}))
}
// Request window object and listen global events
pub fn register_events(&self) -> Result<(), crate::error::OsError> {
if (*self.0.raw.borrow()).is_none() {
let shared = backend::window::Shared::create()?;
let mut window = shared.0.borrow_mut();
let shared_gamepads = self.0.gamepads.clone();
window.on_gamepad_connected(move |gamepad: backend::gamepad::Gamepad| {
let mut gamepads = shared_gamepads.borrow_mut();
let index = gamepad.index();
if !gamepads.contains(&index) {
gamepads.insert(index);
}
});
let shared_gamepads = self.0.gamepads.clone();
window.on_gamepad_disconnected(move |gamepad: backend::gamepad::Gamepad| {
let mut gamepads = shared_gamepads.borrow_mut();
let index = gamepad.index();
if gamepads.contains(&index) {
gamepads.remove(&index);
}
});
self.0.raw.replace(Some(shared.clone()));
}
Ok(())
}
// Google Chrome create an array of [null, null, null, null].
// To fix that issue, I create my own list of gamepads
// by listening "gamepadconnected" and "gamepaddisconnected"
pub fn get_gamepads(&self) -> Vec<backend::gamepad::Gamepad> {
let gamepads = self.0.gamepads.borrow_mut();
backend::get_gamepads()
.filter(|g| gamepads.contains(&g.index()))
.collect()
}
// Return gamepads handles required for EventLoop::gamepads()
pub fn get_gamepad_handles(&self) -> Vec<device::GamepadHandle> {
self.get_gamepads()
.iter()
.map(|gamepad| {
device::GamepadHandle(GamepadHandle {
id: gamepad.index,
gamepad: gamepad::Shared::Raw(gamepad.clone()),
})
})
.collect()
}
}
impl Clone for Shared {
fn clone(&self) -> Self {
Shared(self.0.clone())
}
}

View File

@@ -2,11 +2,12 @@ mod proxy;
mod runner;
mod state;
mod window_target;
pub(crate) mod global;
pub use self::proxy::Proxy;
pub use self::window_target::WindowTarget;
use super::{backend, device, monitor, window};
use super::{backend, monitor, window};
use crate::event::Event;
use crate::event_loop as root;
@@ -64,4 +65,20 @@ impl<T> EventLoop<T> {
pub fn window_target(&self) -> &root::EventLoopWindowTarget<T> {
&self.elw
}
pub fn mice(&self) -> impl '_ + Iterator<Item = crate::event::device::MouseId> {
std::iter::empty()
}
pub fn keyboards(&self) -> impl '_ + Iterator<Item = crate::event::device::KeyboardId> {
std::iter::empty()
}
pub fn hids(&self) -> impl '_ + Iterator<Item = crate::event::device::HidId> {
std::iter::empty()
}
pub fn gamepads(&self) -> impl '_ + Iterator<Item = crate::event::device::GamepadHandle> {
self.elw.p.collect_gamepads().into_iter()
}
}

View File

@@ -2,6 +2,7 @@ use super::{backend, state::State};
use crate::event::{Event, StartCause, WindowEvent};
use crate::event_loop as root;
use crate::window::WindowId;
use crate::platform_impl::platform::device::gamepad;
use instant::{Duration, Instant};
use std::{
@@ -24,6 +25,7 @@ pub struct Execution<T> {
events: RefCell<VecDeque<Event<T>>>,
id: RefCell<u32>,
redraw_pending: RefCell<HashSet<WindowId>>,
gamepad_manager: RefCell<gamepad::Manager>,
}
struct Runner<T> {
@@ -49,9 +51,14 @@ impl<T: 'static> Shared<T> {
events: RefCell::new(VecDeque::new()),
id: RefCell::new(0),
redraw_pending: RefCell::new(HashSet::new()),
gamepad_manager: RefCell::new(gamepad::Manager::new()),
}))
}
pub fn set_global_window(&self, global_window: super::global::Shared) {
self.0.gamepad_manager.borrow_mut().set_global_window(global_window);
}
// Set the event callback to use for the event loop runner
// This the event callback is a fairly thin layer over the user-provided callback that closes
// over a RootEventLoopWindowTarget reference
@@ -138,6 +145,14 @@ impl<T: 'static> Shared<T> {
&mut control,
);
}
// Collect all global events
let mut gamepad_manager = self.0.gamepad_manager.borrow_mut();
let instance = self.clone();
gamepad_manager.collect_events(move |(handle, event)| {
instance.handle_event(Event::GamepadEvent(handle, event), &mut control);
});
// Every events are cleared
self.handle_event(Event::EventsCleared, &mut control);
self.apply_control_flow(control);
// If the event loop is closed, it has been closed this iteration and now the closing

View File

@@ -1,18 +1,20 @@
use super::{backend, device, proxy::Proxy, runner, window};
use super::{backend, proxy::Proxy, runner, window, global};
use crate::dpi::LogicalSize;
use crate::event::{DeviceId, ElementState, Event, KeyboardInput, TouchPhase, WindowEvent};
use crate::event::{device, ElementState, Event, KeyboardInput, WindowEvent};
use crate::event_loop::ControlFlow;
use crate::platform_impl::platform::device::{KeyboardId, MouseId};
use crate::window::WindowId;
use std::clone::Clone;
pub struct WindowTarget<T: 'static> {
pub(crate) runner: runner::Shared<T>,
pub(crate) global_window: global::Shared,
}
impl<T> Clone for WindowTarget<T> {
fn clone(&self) -> Self {
WindowTarget {
runner: self.runner.clone(),
global_window: self.global_window.clone(),
}
}
}
@@ -21,6 +23,7 @@ impl<T> WindowTarget<T> {
pub fn new() -> Self {
WindowTarget {
runner: runner::Shared::new(),
global_window: global::Shared::new(),
}
}
@@ -29,6 +32,7 @@ impl<T> WindowTarget<T> {
}
pub fn run(&self, event_handler: Box<dyn FnMut(Event<T>, &mut ControlFlow)>) {
self.runner.set_global_window(self.global_window.clone());
self.runner.set_listener(event_handler);
}
@@ -36,6 +40,14 @@ impl<T> WindowTarget<T> {
window::Id(self.runner.generate_id())
}
pub fn collect_gamepads(&self) -> Vec<crate::event::device::GamepadHandle> {
self.global_window.get_gamepad_handles()
}
pub fn register_global_events(&self) -> Result<(), crate::error::OsError> {
self.global_window.register_events()
}
pub fn register(&self, canvas: &mut backend::Canvas, id: window::Id) {
let runner = self.runner.clone();
canvas.set_attribute("data-raw-handle", &id.0.to_string());
@@ -57,34 +69,28 @@ impl<T> WindowTarget<T> {
let runner = self.runner.clone();
canvas.on_keyboard_press(move |scancode, virtual_keycode, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::KeyboardInput {
device_id: DeviceId(unsafe { device::Id::dummy() }),
input: KeyboardInput {
scancode,
state: ElementState::Pressed,
virtual_keycode,
modifiers,
},
},
});
runner.send_event(Event::KeyboardEvent(
device::KeyboardId(unsafe { KeyboardId::dummy() }),
device::KeyboardEvent::Input(KeyboardInput {
scancode,
state: ElementState::Pressed,
virtual_keycode,
modifiers,
}),
));
});
let runner = self.runner.clone();
canvas.on_keyboard_release(move |scancode, virtual_keycode, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::KeyboardInput {
device_id: DeviceId(unsafe { device::Id::dummy() }),
input: KeyboardInput {
scancode,
state: ElementState::Released,
virtual_keycode,
modifiers,
},
},
});
runner.send_event(Event::KeyboardEvent(
device::KeyboardId(unsafe { KeyboardId::dummy() }),
device::KeyboardEvent::Input(KeyboardInput {
scancode,
state: ElementState::Released,
virtual_keycode,
modifiers,
}),
));
});
let runner = self.runner.clone();
@@ -96,31 +102,26 @@ impl<T> WindowTarget<T> {
});
let runner = self.runner.clone();
canvas.on_cursor_leave(move |pointer_id| {
canvas.on_cursor_leave(move || {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::CursorLeft {
device_id: DeviceId(device::Id(pointer_id)),
},
event: WindowEvent::CursorLeft,
});
});
let runner = self.runner.clone();
canvas.on_cursor_enter(move |pointer_id| {
canvas.on_cursor_enter(move || {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::CursorEntered {
device_id: DeviceId(device::Id(pointer_id)),
},
event: WindowEvent::CursorEntered,
});
});
let runner = self.runner.clone();
canvas.on_cursor_move(move |pointer_id, position, modifiers| {
canvas.on_cursor_move(move |position, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::CursorMoved {
device_id: DeviceId(device::Id(pointer_id)),
position,
modifiers,
},
@@ -128,42 +129,33 @@ impl<T> WindowTarget<T> {
});
let runner = self.runner.clone();
canvas.on_mouse_press(move |pointer_id, button, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::MouseInput {
device_id: DeviceId(device::Id(pointer_id)),
canvas.on_mouse_press(move |pointer_id, button| {
runner.send_event(Event::MouseEvent(
device::MouseId(MouseId(pointer_id)),
device::MouseEvent::Button {
state: ElementState::Pressed,
button,
modifiers,
},
});
));
});
let runner = self.runner.clone();
canvas.on_mouse_release(move |pointer_id, button, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::MouseInput {
device_id: DeviceId(device::Id(pointer_id)),
canvas.on_mouse_release(move |pointer_id, button| {
runner.send_event(Event::MouseEvent(
device::MouseId(MouseId(pointer_id)),
device::MouseEvent::Button {
state: ElementState::Released,
button,
modifiers,
},
});
));
});
let runner = self.runner.clone();
canvas.on_mouse_wheel(move |pointer_id, delta, modifiers| {
runner.send_event(Event::WindowEvent {
window_id: WindowId(id),
event: WindowEvent::MouseWheel {
device_id: DeviceId(device::Id(pointer_id)),
delta,
phase: TouchPhase::Moved,
modifiers,
},
});
canvas.on_mouse_wheel(move |pointer_id, delta| {
runner.send_event(Event::MouseEvent(
device::MouseId(MouseId(pointer_id)),
device::MouseEvent::Wheel(delta.0, delta.1),
));
});
let runner = self.runner.clone();

View File

@@ -19,7 +19,6 @@ mod backend;
#[cfg(not(any(feature = "web-sys", feature = "stdweb")))]
compile_error!("Please select a feature to build for web: `web-sys`, `stdweb`");
pub use self::device::Id as DeviceId;
pub use self::error::OsError;
pub use self::event_loop::{
EventLoop, Proxy as EventLoopProxy, WindowTarget as EventLoopWindowTarget,
@@ -29,3 +28,5 @@ pub use self::window::{
Id as WindowId, PlatformSpecificBuilderAttributes as PlatformSpecificWindowBuilderAttributes,
Window,
};
pub(crate) use self::device::*;

View File

@@ -1,7 +1,7 @@
use super::event;
use super::utils;
use crate::dpi::{LogicalPosition, LogicalSize};
use crate::error::OsError as RootOE;
use crate::event::{ModifiersState, MouseButton, MouseScrollDelta, ScanCode, VirtualKeyCode};
use crate::event::{ModifiersState, MouseButton, ScanCode, VirtualKeyCode};
use crate::platform_impl::OsError;
use std::cell::RefCell;
@@ -129,9 +129,9 @@ impl Canvas {
{
self.on_keyboard_release = Some(self.add_user_event(move |event: KeyUpEvent| {
handler(
event::scan_code(&event),
event::virtual_key_code(&event),
event::keyboard_modifiers(&event),
utils::scan_code(&event),
utils::virtual_key_code(&event),
utils::keyboard_modifiers(&event),
);
}));
}
@@ -142,9 +142,9 @@ impl Canvas {
{
self.on_keyboard_press = Some(self.add_user_event(move |event: KeyDownEvent| {
handler(
event::scan_code(&event),
event::virtual_key_code(&event),
event::keyboard_modifiers(&event),
utils::scan_code(&event),
utils::virtual_key_code(&event),
utils::keyboard_modifiers(&event),
);
}));
}
@@ -159,75 +159,65 @@ impl Canvas {
// viable/compatible alternative as of now. `beforeinput` is still widely
// unsupported.
self.on_received_character = Some(self.add_user_event(move |event: KeyPressEvent| {
handler(event::codepoint(&event));
handler(utils::codepoint(&event));
}));
}
pub fn on_cursor_leave<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32),
F: 'static + FnMut(),
{
self.on_cursor_leave = Some(self.add_event(move |event: PointerOutEvent| {
handler(event.pointer_id());
self.on_cursor_leave = Some(self.add_event(move |_event: PointerOutEvent| {
handler();
}));
}
pub fn on_cursor_enter<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32),
F: 'static + FnMut(),
{
self.on_cursor_enter = Some(self.add_event(move |event: PointerOverEvent| {
handler(event.pointer_id());
self.on_cursor_enter = Some(self.add_event(move |_event: PointerOverEvent| {
handler();
}));
}
pub fn on_mouse_release<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32, MouseButton, ModifiersState),
F: 'static + FnMut(i32, MouseButton),
{
self.on_mouse_release = Some(self.add_user_event(move |event: PointerUpEvent| {
handler(
event.pointer_id(),
event::mouse_button(&event),
event::mouse_modifiers(&event),
);
handler(event.pointer_id(), utils::mouse_button(&event));
}));
}
pub fn on_mouse_press<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32, MouseButton, ModifiersState),
F: 'static + FnMut(i32, MouseButton),
{
self.on_mouse_press = Some(self.add_user_event(move |event: PointerDownEvent| {
handler(
event.pointer_id(),
event::mouse_button(&event),
event::mouse_modifiers(&event),
);
handler(event.pointer_id(), utils::mouse_button(&event));
}));
}
pub fn on_cursor_move<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32, LogicalPosition, ModifiersState),
F: 'static + FnMut(LogicalPosition, ModifiersState),
{
self.on_cursor_move = Some(self.add_event(move |event: PointerMoveEvent| {
handler(
event.pointer_id(),
event::mouse_position(&event),
event::mouse_modifiers(&event),
utils::mouse_position(&event),
utils::mouse_modifiers(&event),
);
}));
}
pub fn on_mouse_wheel<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32, MouseScrollDelta, ModifiersState),
F: 'static + FnMut(i32, (f64, f64)),
{
self.on_mouse_wheel = Some(self.add_event(move |event: MouseWheelEvent| {
if let Some(delta) = event::mouse_scroll_delta(&event) {
handler(0, delta, event::mouse_modifiers(&event));
}
let delta = utils::mouse_scroll_delta(&event);
handler(0, delta);
}));
}

View File

@@ -0,0 +1,82 @@
use std::{cmp::PartialEq};
use crate::platform_impl::platform::device;
use super::utils;
use stdweb::js;
#[derive(Debug)]
pub struct Gamepad {
pub(crate) index: i32,
pub(crate) raw: stdweb::web::Gamepad,
pub(crate) mapping: device::gamepad::Mapping,
}
impl Gamepad {
pub fn new(raw: stdweb::web::Gamepad) -> Self {
let mapping = utils::create_mapping(&raw);
Self {
index: raw.index(),
raw,
mapping,
}
}
// An integer that is auto-incremented to be unique for each device
// currently connected to the system.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/index
pub fn index(&self) -> i32 {
self.raw.index()
}
// A string containing some information about the controller.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/id
pub fn id(&self) -> String {
self.raw.id()
}
// A boolean indicating whether the gamepad is still connected to the system.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/connected
pub fn connected(&self) -> bool {
self.raw.connected()
}
// EXPERIMENTAL
#[allow(dead_code)]
pub fn vibrate(&self, value: f64, duration: f64) {
let index = self.index;
js! {
const gamepads = navigator.getGamepads();
let gamepad = null;
for (let i = 0; i < gamepads.length; i++) {
if (gamepads[i] && gamepads[i].index == @{index}) {
gamepad = gamepads[i];
break
}
}
if (!gamepad || !gamepad.hapticActuators) return;
for (let i = 0; i < gamepad.hapticActuators.length; i++) {
const actuator = gamepad.hapticActuators[i];
if (actuator && actuator.type === "vibration") {
actuator.pulse(@{value}, @{duration});
}
}
}
}
}
impl Clone for Gamepad {
fn clone(&self) -> Self {
Self {
index: self.index,
raw: self.raw.clone(),
mapping: self.mapping.clone(),
}
}
}
impl PartialEq for Gamepad {
#[inline(always)]
fn eq(&self, othr: &Self) -> bool {
self.raw.index() == othr.raw.index()
}
}

View File

@@ -1,6 +1,8 @@
mod canvas;
mod event;
pub mod gamepad;
mod timeout;
mod utils;
pub mod window;
pub use self::canvas::Canvas;
pub use self::timeout::Timeout;
@@ -50,3 +52,9 @@ pub fn is_fullscreen(canvas: &CanvasElement) -> bool {
None => false,
}
}
pub fn get_gamepads() -> impl Iterator<Item = gamepad::Gamepad> {
stdweb::web::Gamepad::get_all()
.into_iter()
.filter_map(|gamepad| gamepad.map(|gamepad| gamepad::Gamepad::new(gamepad)))
}

View File

@@ -1,7 +1,11 @@
use crate::dpi::LogicalPosition;
use crate::event::{ModifiersState, MouseButton, MouseScrollDelta, ScanCode, VirtualKeyCode};
use crate::event::{ModifiersState, MouseButton, ScanCode, VirtualKeyCode};
use crate::platform_impl::platform::device::gamepad;
use stdweb::web::event::{IKeyboardEvent, IMouseEvent, MouseWheelDeltaMode, MouseWheelEvent};
use stdweb::web::{
event::{IKeyboardEvent, IMouseEvent, MouseWheelEvent},
Gamepad, GamepadMappingType,
};
use stdweb::{js, unstable::TryInto, JsSerialize};
pub fn mouse_button(event: &impl IMouseEvent) -> MouseButton {
@@ -30,15 +34,10 @@ pub fn mouse_position(event: &impl IMouseEvent) -> LogicalPosition {
}
}
pub fn mouse_scroll_delta(event: &MouseWheelEvent) -> Option<MouseScrollDelta> {
pub fn mouse_scroll_delta(event: &MouseWheelEvent) -> (f64, f64) {
let x = event.delta_x();
let y = event.delta_y();
match event.delta_mode() {
MouseWheelDeltaMode::Line => Some(MouseScrollDelta::LineDelta(x as f32, y as f32)),
MouseWheelDeltaMode::Pixel => Some(MouseScrollDelta::PixelDelta(LogicalPosition { x, y })),
MouseWheelDeltaMode::Page => None,
}
(x, y)
}
pub fn scan_code<T: JsSerialize>(event: &T) -> ScanCode {
@@ -227,3 +226,36 @@ pub fn codepoint(event: &impl IKeyboardEvent) -> char {
// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
event.key().chars().next().unwrap()
}
pub fn create_mapping(raw: &Gamepad) -> gamepad::Mapping {
match raw.mapping() {
GamepadMappingType::Standard => {
let mut buttons = [false; 16];
let mut axes = [0.0; 6];
for (index, button) in raw
.buttons()
.into_iter()
.enumerate()
.take(buttons.len())
{
buttons[index] = button.pressed();
}
for (index, axis) in raw.axes().into_iter().enumerate().take(axes.len()) {
axes[index] = axis;
}
gamepad::Mapping::Standard { buttons, axes }
}
_ => {
let buttons = raw
.buttons()
.into_iter()
.map(|button| button.pressed())
.collect();
let axes = raw.axes();
gamepad::Mapping::NoMapping { buttons, axes }
}
}
}

View File

@@ -0,0 +1,77 @@
use super::gamepad;
use crate::error::OsError as RootOE;
use std::{cell::RefCell, rc::Rc};
use stdweb::web;
use stdweb::web::{IEventTarget, event::IGamepadEvent};
#[derive(Debug)]
pub struct Shared(pub Rc<RefCell<Window>>);
#[derive(Debug)]
pub struct Window {
raw: web::Window,
on_gamepad_connected: Option<web::EventListenerHandle>,
on_gamepad_disconnected: Option<web::EventListenerHandle>,
}
impl Shared {
pub fn create() -> Result<Self, RootOE> {
let global = Window::create()?;
Ok(Shared(Rc::new(RefCell::new(global))))
}
}
impl Clone for Shared {
fn clone(&self) -> Self {
Shared(self.0.clone())
}
}
impl Window {
pub fn create() -> Result<Self, RootOE> {
let raw = stdweb::web::window();
Ok(Window {
raw,
on_gamepad_connected: None,
on_gamepad_disconnected: None,
})
}
pub fn on_gamepad_connected<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(gamepad::Gamepad),
{
self.on_gamepad_connected = Some(self.add_event(
move |event: stdweb::web::event::GamepadConnectedEvent| {
let gamepad = event.gamepad();
handler(gamepad::Gamepad::new(gamepad));
},
));
}
pub fn on_gamepad_disconnected<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(gamepad::Gamepad),
{
self.on_gamepad_connected = Some(self.add_event(
move |event: stdweb::web::event::GamepadDisconnectedEvent| {
let gamepad = event.gamepad();
handler(gamepad::Gamepad::new(gamepad));
},
));
}
fn add_event<E, F>(&self, mut handler: F) -> web::EventListenerHandle
where
E: web::event::ConcreteEvent,
F: 'static + FnMut(E),
{
self.raw.add_event_listener(move |event: E| {
event.stop_propagation();
event.cancel_bubble();
handler(event);
})
}
}

View File

@@ -1,14 +1,16 @@
use super::event;
use super::utils;
use crate::dpi::{LogicalPosition, LogicalSize};
use crate::error::OsError as RootOE;
use crate::event::{ModifiersState, MouseButton, MouseScrollDelta, ScanCode, VirtualKeyCode};
use crate::event::{ModifiersState, MouseButton, ScanCode, VirtualKeyCode};
use crate::platform_impl::OsError;
use std::cell::RefCell;
use std::rc::Rc;
use wasm_bindgen::{closure::Closure, JsCast};
use web_sys::{Event, FocusEvent, HtmlCanvasElement, KeyboardEvent, PointerEvent, WheelEvent};
use web_sys::{
Event, FocusEvent, HtmlCanvasElement, KeyboardEvent, PointerEvent, WheelEvent,
};
pub struct Canvas {
raw: HtmlCanvasElement,
@@ -107,46 +109,56 @@ impl Canvas {
where
F: 'static + FnMut(),
{
self.on_blur = Some(self.add_event("blur", move |_: FocusEvent| {
handler();
}));
self.on_blur = Some(self.add_event(
"blur",
move |_: FocusEvent| {
handler();
},
));
}
pub fn on_focus<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(),
{
self.on_focus = Some(self.add_event("focus", move |_: FocusEvent| {
handler();
}));
self.on_focus = Some(self.add_event(
"focus",
move |_: FocusEvent| {
handler();
},
));
}
pub fn on_keyboard_release<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(ScanCode, Option<VirtualKeyCode>, ModifiersState),
{
self.on_keyboard_release =
Some(self.add_user_event("keyup", move |event: KeyboardEvent| {
self.on_keyboard_release = Some(self.add_user_event(
"keyup",
move |event: KeyboardEvent| {
handler(
event::scan_code(&event),
event::virtual_key_code(&event),
event::keyboard_modifiers(&event),
utils::scan_code(&event),
utils::virtual_key_code(&event),
utils::keyboard_modifiers(&event),
);
}));
},
));
}
pub fn on_keyboard_press<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(ScanCode, Option<VirtualKeyCode>, ModifiersState),
{
self.on_keyboard_press =
Some(self.add_user_event("keydown", move |event: KeyboardEvent| {
self.on_keyboard_press = Some(self.add_user_event(
"keydown",
move |event: KeyboardEvent| {
handler(
event::scan_code(&event),
event::virtual_key_code(&event),
event::keyboard_modifiers(&event),
utils::scan_code(&event),
utils::virtual_key_code(&event),
utils::keyboard_modifiers(&event),
);
}));
},
));
}
pub fn on_received_character<F>(&mut self, mut handler: F)
@@ -161,83 +173,85 @@ impl Canvas {
self.on_received_character = Some(self.add_user_event(
"keypress",
move |event: KeyboardEvent| {
handler(event::codepoint(&event));
handler(utils::codepoint(&event));
},
));
}
pub fn on_cursor_leave<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32),
{
self.on_cursor_leave = Some(self.add_event("pointerout", move |event: PointerEvent| {
handler(event.pointer_id());
}));
}
pub fn on_cursor_enter<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32),
{
self.on_cursor_enter = Some(self.add_event("pointerover", move |event: PointerEvent| {
handler(event.pointer_id());
}));
}
pub fn on_mouse_release<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32, MouseButton, ModifiersState),
F: 'static + FnMut(i32, MouseButton),
{
self.on_mouse_release = Some(self.add_user_event(
self.on_mouse_release = Some(self.add_event(
"pointerup",
move |event: PointerEvent| {
handler(
event.pointer_id(),
event::mouse_button(&event),
event::mouse_modifiers(&event),
);
handler(event.pointer_id(), utils::mouse_button(&event));
},
));
}
pub fn on_mouse_press<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32, MouseButton, ModifiersState),
F: 'static + FnMut(i32, MouseButton),
{
self.on_mouse_press = Some(self.add_user_event(
self.on_mouse_press = Some(self.add_event(
"pointerdown",
move |event: PointerEvent| {
handler(
event.pointer_id(),
event::mouse_button(&event),
event::mouse_modifiers(&event),
);
handler(event.pointer_id(), utils::mouse_button(&event));
},
));
}
pub fn on_mouse_wheel<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32, (f64, f64)),
{
self.on_mouse_wheel = Some(self.add_event(
"wheel",
move |event: WheelEvent| {
let delta = utils::mouse_scroll_delta(&event);
handler(0, delta);
},
));
}
pub fn on_cursor_leave<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(),
{
self.on_cursor_leave = Some(self.add_event(
"pointerout",
move |_event: PointerEvent| {
handler();
},
));
}
pub fn on_cursor_enter<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(),
{
self.on_cursor_enter = Some(self.add_event(
"pointerover",
move |_event: PointerEvent| {
handler();
},
));
}
pub fn on_cursor_move<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32, LogicalPosition, ModifiersState),
F: 'static + FnMut(LogicalPosition, ModifiersState),
{
self.on_cursor_move = Some(self.add_event("pointermove", move |event: PointerEvent| {
handler(
event.pointer_id(),
event::mouse_position(&event),
event::mouse_modifiers(&event),
);
}));
}
pub fn on_mouse_wheel<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(i32, MouseScrollDelta, ModifiersState),
{
self.on_mouse_wheel = Some(self.add_event("wheel", move |event: WheelEvent| {
if let Some(delta) = event::mouse_scroll_delta(&event) {
handler(0, delta, event::mouse_modifiers(&event));
}
}));
self.on_cursor_move = Some(self.add_event(
"pointermove",
move |event: PointerEvent| {
handler(
utils::mouse_position(&event),
utils::mouse_modifiers(&event),
);
},
));
}
pub fn on_fullscreen_change<F>(&mut self, mut handler: F)
@@ -248,7 +262,11 @@ impl Canvas {
Some(self.add_event("fullscreenchange", move |_: Event| handler()));
}
fn add_event<E, F>(&self, event_name: &str, mut handler: F) -> Closure<dyn FnMut(E)>
fn add_event<E, F>(
&self,
event_name: &str,
mut handler: F,
) -> Closure<dyn FnMut(E)>
where
E: 'static + AsRef<web_sys::Event> + wasm_bindgen::convert::FromWasmAbi,
F: 'static + FnMut(E),
@@ -273,7 +291,11 @@ impl Canvas {
// The difference between add_event and add_user_event is that the latter has a special meaning
// for browser security. A user event is a deliberate action by the user (like a mouse or key
// press) and is the only time things like a fullscreen request may be successfully completed.)
fn add_user_event<E, F>(&self, event_name: &str, mut handler: F) -> Closure<dyn FnMut(E)>
fn add_user_event<E, F>(
&self,
event_name: &str,
mut handler: F,
) -> Closure<dyn FnMut(E)>
where
E: 'static + AsRef<web_sys::Event> + wasm_bindgen::convert::FromWasmAbi,
F: 'static + FnMut(E),
@@ -281,16 +303,19 @@ impl Canvas {
let wants_fullscreen = self.wants_fullscreen.clone();
let canvas = self.raw.clone();
self.add_event(event_name, move |event: E| {
handler(event);
self.add_event(
event_name,
move |event: E| {
handler(event);
if *wants_fullscreen.borrow() {
canvas
.request_fullscreen()
.expect("Failed to enter fullscreen");
*wants_fullscreen.borrow_mut() = false;
}
})
if *wants_fullscreen.borrow() {
canvas
.request_fullscreen()
.expect("Failed to enter fullscreen");
*wants_fullscreen.borrow_mut() = false;
}
},
)
}
pub fn request_fullscreen(&self) {

View File

@@ -0,0 +1,75 @@
use super::utils;
use crate::platform_impl::platform::device;
use std::cmp::PartialEq;
#[derive(Debug)]
pub struct Gamepad {
pub(crate) index: i32,
pub(crate) raw: web_sys::Gamepad,
pub(crate) mapping: device::gamepad::Mapping,
}
impl Gamepad {
pub fn new(raw: web_sys::Gamepad) -> Self {
let mapping = utils::create_mapping(&raw);
Self {
index: raw.index() as i32,
raw,
mapping,
}
}
// An integer that is auto-incremented to be unique for each device
// currently connected to the system.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/index
pub fn index(&self) -> i32 {
self.raw.index() as i32
}
// A string containing some information about the controller.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/id
pub fn id(&self) -> String {
self.raw.id()
}
// A boolean indicating whether the gamepad is still connected to the system.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/connected
pub fn connected(&self) -> bool {
self.raw.connected()
}
// An array containing GamepadHapticActuator objects,
// each of which represents haptic feedback hardware available on the controller.
// https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hapticActuators
pub fn vibrate(&self, value: f64, duration: f64) {
for actuator in self.raw.haptic_actuators().values() {
actuator.ok().and_then(|a| {
let actuator: web_sys::GamepadHapticActuator = a.into();
match actuator.type_() {
web_sys::GamepadHapticActuatorType::Vibration => {
actuator.pulse(value, duration).ok()
}
_ => None,
}
});
}
}
}
impl Clone for Gamepad {
fn clone(&self) -> Self {
Self {
index: self.index,
raw: self.raw.clone(),
mapping: self.mapping.clone(),
}
}
}
impl PartialEq for Gamepad {
#[inline(always)]
fn eq(&self, othr: &Self) -> bool {
self.raw.index() == othr.raw.index()
}
}

View File

@@ -1,9 +1,11 @@
mod canvas;
mod event;
pub mod gamepad;
mod timeout;
mod utils;
pub mod window;
pub use self::canvas::Canvas;
pub use self::timeout::Timeout;
pub use canvas::Canvas;
pub use timeout::Timeout;
use crate::dpi::LogicalSize;
use crate::platform::web::WindowExtWebSys;
@@ -68,3 +70,16 @@ pub fn is_fullscreen(canvas: &HtmlCanvasElement) -> bool {
None => false,
}
}
pub fn get_gamepads() -> impl Iterator<Item = gamepad::Gamepad> {
let mut gamepads: Vec<gamepad::Gamepad> = Vec::new();
let web_gamepads = web_sys::window().unwrap().navigator().get_gamepads().ok().unwrap();
for index in 0..web_gamepads.length() {
let jsvalue = web_gamepads.get(index);
if !jsvalue.is_null() {
let gamepad: web_sys::Gamepad = jsvalue.into();
gamepads.push(gamepad::Gamepad::new(gamepad));
}
}
gamepads.into_iter()
}

View File

@@ -1,8 +1,9 @@
use crate::dpi::LogicalPosition;
use crate::event::{ModifiersState, MouseButton, MouseScrollDelta, ScanCode, VirtualKeyCode};
use crate::event::{ModifiersState, MouseButton, ScanCode, VirtualKeyCode};
use crate::platform_impl::platform;
use std::convert::TryInto;
use web_sys::{KeyboardEvent, MouseEvent, WheelEvent};
use web_sys::{Gamepad, GamepadButton, GamepadMappingType, KeyboardEvent, MouseEvent, WheelEvent};
pub fn mouse_button(event: &MouseEvent) -> MouseButton {
match event.button() {
@@ -29,15 +30,10 @@ pub fn mouse_position(event: &MouseEvent) -> LogicalPosition {
}
}
pub fn mouse_scroll_delta(event: &WheelEvent) -> Option<MouseScrollDelta> {
pub fn mouse_scroll_delta(event: &WheelEvent) -> (f64, f64) {
let x = event.delta_x();
let y = event.delta_y();
match event.delta_mode() {
WheelEvent::DOM_DELTA_LINE => Some(MouseScrollDelta::LineDelta(x as f32, y as f32)),
WheelEvent::DOM_DELTA_PIXEL => Some(MouseScrollDelta::PixelDelta(LogicalPosition { x, y })),
_ => None,
}
(x, y)
}
pub fn scan_code(event: &KeyboardEvent) -> ScanCode {
@@ -225,3 +221,44 @@ pub fn codepoint(event: &KeyboardEvent) -> char {
// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
event.key().chars().next().unwrap()
}
pub fn create_mapping(raw: &Gamepad) -> platform::device::gamepad::Mapping {
match raw.mapping() {
GamepadMappingType::Standard => {
let mut buttons = [false; 16];
let mut axes = [0.0; 6];
let gbuttons = raw.buttons();
for index in 0..buttons.len() {
let button: GamepadButton = gbuttons.get(index as u32).into();
buttons[index] = button.pressed();
}
let gaxes = raw.axes();
for index in 0..axes.len() {
let axe: f64 = gaxes.get(index as u32).as_f64().unwrap_or(0.0);
axes[index] = axe;
}
platform::device::gamepad::Mapping::Standard { buttons, axes }
}
_ => {
let mut buttons: Vec<bool> = Vec::new();
let mut axes: Vec<f64> = Vec::new();
let gbuttons = raw.buttons();
for index in 0..gbuttons.length() {
let button: GamepadButton = gbuttons.get(index as u32).into();
buttons.push(button.pressed());
}
let gaxes = raw.axes();
for index in 0..gaxes.length() {
let axe: f64 = gaxes.get(index as u32).as_f64().unwrap_or(0.0);
axes.push(axe);
}
platform::device::gamepad::Mapping::NoMapping { buttons, axes }
}
}
}

View File

@@ -0,0 +1,88 @@
use super::gamepad;
use crate::error::OsError as RootOE;
use crate::platform_impl::OsError;
use std::{cell::RefCell, rc::Rc};
use wasm_bindgen::{closure::Closure, JsCast};
use web_sys::GamepadEvent;
#[derive(Debug)]
pub struct Shared(pub Rc<RefCell<Window>>);
#[derive(Debug)]
pub struct Window {
raw: web_sys::Window,
on_gamepad_connected: Option<Closure<dyn FnMut(GamepadEvent)>>,
on_gamepad_disconnected: Option<Closure<dyn FnMut(GamepadEvent)>>,
}
impl Shared {
pub fn create() -> Result<Self, RootOE> {
let global = Window::create()?;
Ok(Shared(Rc::new(RefCell::new(global))))
}
}
impl Clone for Shared {
fn clone(&self) -> Self {
Shared(self.0.clone())
}
}
impl Window {
pub fn create() -> Result<Self, RootOE> {
let raw =
web_sys::window().ok_or(os_error!(OsError("Failed to obtain window".to_owned())))?;
Ok(Window {
raw,
on_gamepad_connected: None,
on_gamepad_disconnected: None,
})
}
pub fn on_gamepad_connected<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(gamepad::Gamepad),
{
self.on_gamepad_connected = Some(self.add_event(
"gamepadconnected",
move |event: GamepadEvent| {
let gamepad = event
.gamepad()
.expect("[gamepadconnected] expected gamepad");
handler(gamepad::Gamepad::new(gamepad));
},
))
}
pub fn on_gamepad_disconnected<F>(&mut self, mut handler: F)
where
F: 'static + FnMut(gamepad::Gamepad),
{
self.on_gamepad_disconnected = Some(self.add_event(
"gamepaddisconnected",
move |event: GamepadEvent| {
let gamepad = event
.gamepad()
.expect("[gamepaddisconnected] expected gamepad");
handler(gamepad::Gamepad::new(gamepad));
},
))
}
fn add_event<E, F>(&self, event_name: &str, mut handler: F) -> Closure<dyn FnMut(E)>
where
E: 'static + AsRef<web_sys::Event> + wasm_bindgen::convert::FromWasmAbi,
F: 'static + FnMut(E),
{
let closure = Closure::wrap(Box::new(move |event: E| {
handler(event);
}) as Box<dyn FnMut(E)>);
self.raw
.add_event_listener_with_callback(event_name, &closure.as_ref().unchecked_ref())
.expect("Failed to add event listener with callback");
closure
}
}

View File

@@ -34,6 +34,7 @@ impl Window {
let register_redraw_request = Box::new(move || runner.request_redraw(RootWI(id)));
target.register_global_events()?;
target.register(&mut canvas, id);
let window = Window {