Implement proper decorationless popups by specifying the type of the child window with with_type()
With this commit, different kind of child windows can be created
- Popups: Special windows without any decoration which can be positioned relative to the parent
- Window: Normal window with a parent or not
The type can be specified during creation of the Window using the window_attributes and the with_type() function. As default a normal Window is used. If Popup is choosen a parent must be specified, otherwise the Popup creation fails with an Error returned by the new() function.
Related issues: #403 and #4256
This commit implements a new API for drag and drop, with a `DataTransfer` type which abstracts over the various clipboard/drag and drop APIs across different platforms. I built this on top of #2429 although admittedly I ended up removing pretty much all of their work while I was reworking the design.
This is being built in order to help support [drag-and-drop work](https://github.com/slint-ui/slint/issues/1967) in Slint's winit backend. As part of that work, I did extensive research on how drag-and-drop and clipboard APIs are implemented across different platforms, and wrote a (still WIP) research document that can be found [here](https://gist.github.com/eira-fransham/06750cf8d25ade08d362a0ca8dfafe06).
The new API is inspired by the browser's [`DataTransfer`](https://developer.mozilla.org/en-US/docs/Web/API/DataTransfer) API.
The `text` field on `KeyEvent` was hardcoded to `None` on Android,
making it impossible for custom `NativeActivity` subclasses that
show the IME to receive functional text input using *for example* the
existing `winit-egui` crate which relies on this field being set.
Use `Key::to_text()` on press events to derive `text` from
`logical_key`, matching the convention used by the Windows and macOS
backends.
Supposedly that doesn't include all kinds of special virtual unicode
keys, but at least the basics work this way.
This avoids using JavaScript exceptions to support `EventLoop::run_app`
on the web, which is a huge hack, and doesn't work with the Exception
Handling Proposal for WebAssembly:
https://github.com/WebAssembly/exception-handling
This needs the application handler passed to `run_app` to be `'static`,
but that works better on iOS too anyhow (since you can't accidentally
forget to pass in state that then wouldn't be dropped when terminating).
Unify the values of `MouseButton` and thus remove `Other` variant in
limit possible buttons to 32, which was picked based on platform
capabilities, where 32 is the highest.
For the reference, SDL has identical limit.
When pressing Ctrl+Space, KeyEvent::text_with_all_modifiers would return
\0. That would get included in the text-input text. When an input method
gets activated, the invalid string returning \0 would get sent as
surrounding text, resulting in a Wayland protocol error and crashing the
application.
The API is integrated into the `WindowEvent::Pointer*` API and is
present in form of `TabletTool` variant on corresponding data entries.
For now implemented for Web, Windows, and with limitations for Wayland.
Fixes#99.
Co-authored-by: daxpedda <daxpedda@gmail.com>
Allow updating IME state atomically to make it easier for platforms
where it's atomic by its nature, like Wayland. The old API is marked
as deprecated and is routed to the new atomic API.
Co-authored-by: dcz <gilapfco.dcz@porcupinefactory.org>
The casting was doing an incorrect check on the `ref` instead of
actually trying to downcast a ref as `cast_ref` does. So use `cast_ref`
to check whether we can safely `cast` to owned type.
Generally, winit-core doesn't know about underlying platforms, though,
some general information which will true for any implementation was
left in place.