Christophe Massolin
e004bd2bb3
Gamepad device events - Web/WASM ( #1414 )
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Add gamepad support for stdweb and web-sys, as well as web-specific gamepad examples.
* [web] Fix compilation error from device api
* [wasm] Apply device api changes
* [wasm] Format and cleanup
* [wasm32] Implement gamepad connections
* [wasm] Harmonize
* [Test] Made some tests with wasm-pack
* Quick fix instant non supporting Hash trait
* Fix on_received_character
* [web_sys] Split add_event and add_window_event
* [web] split device implementations
* Update tests/web...still does not work
* [tests/web] do not ignore index.html
* [web/web_sys] split canvas and window
* [tests/web] enable stack trace
* [web] fix borrowmut
* [web_sys] fix gamepad registration
* [web] harmonize naming
* [web_sys] create global emitter
* [web] implement gamepad buttons
* [web] implement gamepad axis
* [web] cleanup
* [web] update test
* [web] move tests/web to examples/web
* [web] axis does produce stick event
* [web] Support Stick event
* [web] implement gamepad to stdweb
* [web] rename examples/web to examples/wasm
* [web/web-sys] Move gamepad_manager from backend
* [web/web_sys] implement EventLoop::gamepads
* [web/web_sys] Drain gamepad events
* [web/stdweb] apply web_sys changes
* [web] update web/examples
* [web] move gamepads code to gamepad_manager
* [web] simplify and optimise
* [web] replace EventCode to GamepadAxis and GamepadButton structs
* [web] reuse gamepad events due to chrome issue
* [web] rumble does not work
* [web/stdweb] try debugging
* [web] fix Chrome gamepad not updated
* [web/stdweb] created an example
* [examples] fix paths
* fix warnings
* [web/examples] update comments
* [web/stdweb] add experimental support to vibrate()
* [web] add CR
2020-03-03 09:56:11 -05:00
Ryan G
3ff4834bd5
Add web fullscreen support ( #1142 )
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Adds fullscreen using native web APIs to the stdweb and web-sys backends.
Due to limitations of browser APIs, requests for fullscreen can only be fulfilled during a short-lived user-triggered event. This commit does automatically handle that under the hood, but it does introduce unavoidable latency in full-screening the canvas.
2019-10-11 11:45:07 -04:00
Ryan G
e87bc3db20
Send a LoopDestroyed event when the browser is closed ( #1155 )
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* Add the plumbing for handling browser closes
* Implement the business logic for handling closes
2019-09-11 11:47:03 -04:00
Héctor Ramón Jiménez
8ad078b964
Implement keyboard and blur/focus events
2019-06-25 21:01:13 +02:00
Héctor Ramón Jiménez
d5368d7979
Implement Canvas::request_redraw
2019-06-25 18:39:41 +02:00
Héctor Ramón Jiménez
b79089ea57
Implement web_sys::Canvas event listeners
2019-06-25 18:07:47 +02:00
Héctor Ramón Jiménez
c5703eb00a
Draft web platform structure
2019-06-25 03:15:34 +02:00