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https://github.com/rust-windowing/winit.git
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16
CHANGELOG.md
16
CHANGELOG.md
@@ -8,6 +8,22 @@ And please only add new entries to the top of this list, right below the `# Unre
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# Unreleased
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# 0.28.6
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- On macOS, fixed memory leak when getting monitor handle.
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- On macOS, fix `Backspace` being emitted when clearing preedit with it.
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# 0.28.5
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- On macOS, fix `key_up` beind ignored when `Ime` is disabled.
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# 0.28.4
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- On macOS, fix empty marked text blocking regular input.
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- On macOS, fixed potential panic when getting refresh rate.
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- On macOS, fix crash when calling `Window::set_ime_position` from another thread.
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- On macOS, fixed memory leak when getting monitor handle.
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# 0.28.3
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- Fix macOS memory leaks.
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@@ -1,6 +1,6 @@
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[package]
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name = "winit"
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version = "0.28.3"
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version = "0.28.6"
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authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
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description = "Cross-platform window creation library."
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edition = "2021"
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@@ -6,7 +6,7 @@
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```toml
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[dependencies]
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winit = "0.28.3"
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winit = "0.28.6"
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```
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## [Documentation](https://docs.rs/winit)
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@@ -170,12 +170,12 @@ impl Window {
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use sctk::window::{Event, State};
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let winit_state = dispatch_data.get::<WinitState>().unwrap();
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let mut window_compositor_update = winit_state
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let window_compositor_update = winit_state
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.window_compositor_updates
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.get_mut(&window_id)
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.unwrap();
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let mut window_user_requests = winit_state
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let window_user_requests = winit_state
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.window_user_requests
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.get_mut(&window_id)
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.unwrap();
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@@ -384,7 +384,7 @@ impl UnownedWindow {
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}
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}
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let mut shared_state = window.shared_state.get_mut().unwrap();
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let shared_state = window.shared_state.get_mut().unwrap();
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shared_state.min_inner_size = min_inner_size.map(Into::into);
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shared_state.max_inner_size = max_inner_size.map(Into::into);
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shared_state.resize_increments = window_attrs.resize_increments;
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@@ -39,21 +39,25 @@ extern_methods!(
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}
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pub fn display_id(&self) -> u32 {
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let device_description = self.deviceDescription();
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let key = ns_string!("NSScreenNumber");
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// Retrieve the CGDirectDisplayID associated with this screen
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//
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// SAFETY: The value from @"NSScreenNumber" in deviceDescription is guaranteed
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// to be an NSNumber. See documentation for `deviceDescription` for details:
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// <https://developer.apple.com/documentation/appkit/nsscreen/1388360-devicedescription?language=objc>
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let obj = device_description
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.get(ns_string!("NSScreenNumber"))
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.expect("failed getting screen display id from device description");
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let obj: *const Object = obj;
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let obj: *const NSNumber = obj.cast();
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let obj: &NSNumber = unsafe { &*obj };
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objc2::rc::autoreleasepool(|_| {
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let device_description = self.deviceDescription();
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obj.as_u32()
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// Retrieve the CGDirectDisplayID associated with this screen
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//
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// SAFETY: The value from @"NSScreenNumber" in deviceDescription is guaranteed
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// to be an NSNumber. See documentation for `deviceDescription` for details:
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// <https://developer.apple.com/documentation/appkit/nsscreen/1388360-devicedescription?language=objc>
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let obj = device_description
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.get(key)
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.expect("failed getting screen display id from device description");
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let obj: *const Object = obj;
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let obj: *const NSNumber = obj.cast();
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let obj: &NSNumber = unsafe { &*obj };
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obj.as_u32()
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})
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}
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#[sel(backingScaleFactor)]
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@@ -230,7 +230,9 @@ impl MonitorHandle {
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return None;
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}
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Some((time.time_scale as i64 / time.time_value * 1000) as u32)
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(time.time_scale as i64)
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.checked_div(time.time_value)
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.map(|v| (v * 1000) as u32)
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}
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}
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@@ -2,10 +2,10 @@ use std::ops::Deref;
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use dispatch::Queue;
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use objc2::foundation::{is_main_thread, CGFloat, NSPoint, NSSize, NSString};
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use objc2::rc::autoreleasepool;
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use objc2::rc::{autoreleasepool, Id};
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use crate::{
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dpi::LogicalSize,
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dpi::{LogicalPosition, LogicalSize},
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platform_impl::platform::{
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appkit::{NSScreen, NSWindow, NSWindowLevel, NSWindowStyleMask},
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ffi,
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@@ -201,3 +201,11 @@ pub(crate) fn close_sync(window: &NSWindow) {
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});
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});
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}
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pub(crate) fn set_ime_position_sync(window: &WinitWindow, logical_spot: LogicalPosition<f64>) {
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let window = MainThreadSafe(window);
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run_on_main(move || {
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// TODO(madsmtm): Remove the need for this
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unsafe { Id::from_shared(window.view()) }.set_ime_position(logical_spot);
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});
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}
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@@ -50,13 +50,14 @@ impl Default for CursorState {
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}
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}
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#[derive(Debug, Eq, PartialEq)]
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#[derive(Debug, Eq, PartialEq, Clone, Copy)]
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enum ImeState {
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/// The IME events are disabled, so only `ReceivedCharacter` is being sent to the user.
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Disabled,
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/// The IME events are enabled.
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Enabled,
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/// The ground state of enabled IME input. It means that both Preedit and regular keyboard
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/// input could be start from it.
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Ground,
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/// The IME is in preedit.
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Preedit,
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@@ -325,7 +326,7 @@ declare_class!(
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)
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};
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// Update marked text
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// Update marked text.
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*self.marked_text = marked_text;
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// Notify IME is active if application still doesn't know it.
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@@ -334,10 +335,11 @@ declare_class!(
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self.queue_event(WindowEvent::Ime(Ime::Enabled));
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}
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// Don't update self.state to preedit when we've just commited a string, since the following
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// preedit string will be None anyway.
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if self.state.ime_state != ImeState::Commited {
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if self.hasMarkedText() {
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self.state.ime_state = ImeState::Preedit;
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} else {
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// In case the preedit was cleared, set IME into the Ground state.
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self.state.ime_state = ImeState::Ground;
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}
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// Empty string basically means that there's no preedit, so indicate that by sending
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@@ -363,7 +365,7 @@ declare_class!(
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self.queue_event(WindowEvent::Ime(Ime::Preedit(String::new(), None)));
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if self.is_ime_enabled() {
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// Leave the Preedit self.state
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self.state.ime_state = ImeState::Enabled;
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self.state.ime_state = ImeState::Ground;
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} else {
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warn!("Expected to have IME enabled when receiving unmarkText");
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}
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@@ -451,8 +453,8 @@ declare_class!(
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self.state.forward_key_to_app = true;
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if self.hasMarkedText() && self.state.ime_state == ImeState::Preedit {
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// Leave preedit so that we also report the keyup for this key
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self.state.ime_state = ImeState::Enabled;
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// Leave preedit so that we also report the key-up for this key.
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self.state.ime_state = ImeState::Ground;
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}
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}
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}
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@@ -467,7 +469,6 @@ declare_class!(
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self.state.input_source = input_source;
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self.queue_event(WindowEvent::Ime(Ime::Disabled));
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}
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let was_in_preedit = self.state.ime_state == ImeState::Preedit;
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// Get the characters from the event.
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let ev_mods = event_mods(event);
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@@ -480,6 +481,7 @@ declare_class!(
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&& !ev_mods.logo();
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let characters = get_characters(event, ignore_alt_characters);
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let old_ime_state = self.state.ime_state;
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self.state.forward_key_to_app = false;
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// The `interpretKeyEvents` function might call
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@@ -488,7 +490,6 @@ declare_class!(
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// we must send the `KeyboardInput` event during IME if it triggered
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// `doCommandBySelector`. (doCommandBySelector means that the keyboard input
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// is not handled by IME and should be handled by the application)
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let mut text_commited = false;
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if self.state.ime_allowed {
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let new_event = if ignore_alt_characters {
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replace_event_chars(event, &characters)
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@@ -503,21 +504,26 @@ declare_class!(
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if self.state.ime_state == ImeState::Commited {
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// Remove any marked text, so normal input can continue.
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*self.marked_text = NSMutableAttributedString::new();
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self.state.ime_state = ImeState::Enabled;
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text_commited = true;
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}
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}
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let now_in_preedit = self.state.ime_state == ImeState::Preedit;
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let scancode = event.scancode() as u32;
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let virtual_keycode = retrieve_keycode(event);
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self.update_potentially_stale_modifiers(event);
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let ime_related = was_in_preedit || now_in_preedit || text_commited;
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let had_ime_input = match self.state.ime_state {
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ImeState::Commited => {
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// Allow normal input after the commit.
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self.state.ime_state = ImeState::Ground;
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true
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}
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ImeState::Preedit => true,
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// `key_down` could result in preedit clear, so compare old and current state.
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_ => old_ime_state != self.state.ime_state,
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};
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if !ime_related || self.state.forward_key_to_app || !self.state.ime_allowed {
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if !had_ime_input || self.state.forward_key_to_app {
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#[allow(deprecated)]
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self.queue_event(WindowEvent::KeyboardInput {
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device_id: DEVICE_ID,
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@@ -544,8 +550,8 @@ declare_class!(
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self.update_potentially_stale_modifiers(event);
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// We want to send keyboard input when we are not currently in preedit
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if self.state.ime_state != ImeState::Preedit {
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// We want to send keyboard input when we are currently in the ground state.
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if matches!(self.state.ime_state, ImeState::Ground | ImeState::Disabled) {
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#[allow(deprecated)]
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self.queue_event(WindowEvent::KeyboardInput {
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device_id: DEVICE_ID,
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@@ -1165,8 +1165,7 @@ impl WinitWindow {
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pub fn set_ime_position(&self, spot: Position) {
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let scale_factor = self.scale_factor();
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let logical_spot = spot.to_logical(scale_factor);
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// TODO(madsmtm): Remove the need for this
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unsafe { Id::from_shared(self.view()) }.set_ime_position(logical_spot);
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util::set_ime_position_sync(self, logical_spot);
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}
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#[inline]
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Reference in New Issue
Block a user