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25 Commits

Author SHA1 Message Date
Kirill Chibisov
43f29f0481 Winit version 0.29.4 2023-11-24 18:13:46 +04:00
John Nunley
266219f27f On X11, reload DPI on PropertyChange
Signed-off-by: John Nunley <dev@notgull.net>
Fixes #1228.
2023-11-24 18:13:46 +04:00
Kirill Chibisov
7449534ba2 Fix infinite recursion in BadIcon reporting (#3237) 2023-11-24 18:13:46 +04:00
Mads Marquart
7aa202b872 Make Android docs build on docs.rs (#3236) 2023-11-24 18:13:46 +04:00
Arend van Beelen jr
06cec065d4 Fix crash when running iPad build on macOS 2023-11-24 18:13:46 +04:00
Kirill Chibisov
f968e64ac8 On macOS, fix assertion when pressing Fn key 2023-11-24 18:13:46 +04:00
Kirill Chibisov
a97309690e On Wayland, fix wl_surface being dropped first
The surface was automatically dropped due to new RAII type in SCTK
when dropping the Window, which was not the case at some point with
SCTK.

Thus destroying objects associated with it where causing issues
with some window managers.

Links: https://github.com/neovide/neovide/issues/2109
2023-11-24 18:13:46 +04:00
Olivier Goffart
dec45ce0ff On Windows, fix set_control_flow from `AboutToWait
In case the AboutToWait event sets the control flow to another value
it's not being used on this iteration.

Fixes #3215.
2023-11-24 18:13:46 +04:00
Nathan Lilienthal
f709ac667f On macOS, send a Resized event after ScaleFactorChanged
Fixes #3213.
2023-11-24 18:13:46 +04:00
Kirill Chibisov
ecbe04caa7 On X11, try alternative cursor icon names as well
This should cover more icons.
2023-11-24 18:13:46 +04:00
Marijn Suijten
7103514ae8 Disable default-features for the ndk crate
We decided to add `rwh_06` to the `default` list of features in the
`ndk` to [nudge users to upgrade], but this forces `winit` to always
(transitively) include `raw-window-handle 0.6` even if the user has
set a different `rwh_xx` feature on the `winit` crate.  `winit` already
forwards the respective `rwh_xx` feaure to the `ndk` crate anyway, so
this default should just be turned off.

At the time of writing this is the only `default` feature of the `ndk`.

Links: https://github.com/rust-mobile/ndk/pull/434#issuecomment-1752089087
2023-11-24 18:13:46 +04:00
DevJac
8b5aa33a88 Fix typo in pre_present_notify docs
Fix typo and other small grammar corrections.
2023-11-24 18:13:46 +04:00
Linda_pp
7a3b486965 Fix crash when minimizing example on Windows 2023-11-24 18:13:46 +04:00
Jasper Bekkers
fc9c78cb56 On Windows, fix MT safety when starting drag 2023-11-24 18:13:46 +04:00
Kirill Chibisov
525219716c Winit version 0.29.3 2023-10-28 20:55:35 +04:00
Kirill Chibisov
7f851fe433 Clarify scale_factor docs
Wayland scales each window individually, thus make it clear. Also
recommend against using the `MonitorHandle::scale_factor`.

Fixes #3183.
2023-10-28 20:55:35 +04:00
Kirill Chibisov
5dea2a4734 On macOS, add support for Window::set_blur 2023-10-28 20:55:35 +04:00
Kirill Chibisov
821fc63a9c On Windows, add support for Window::set_transparent 2023-10-28 20:55:35 +04:00
Kirill Chibisov
8e9a3d2dd3 On Wayland, improve initial user size handling
Keep the user provided size in the original values and convert only
when we're getting a `configure` event. On some compositors will
have a scale available, so it'll work, however with some we'll
still have old 'pick 1` as default.

Also configure_bounds when compositor tells the user to pick the size,
that will ensure that initial `with_inner_size` won't grow beyond the
working area.

Fixes #3187.
2023-10-28 20:55:35 +04:00
Kirill Chibisov
70a77b8534 On Wayland, fix RedrawRequsted loop
The `dirty` is never cleared when decorations are hidden without
`sctk-adwaita`.

Fixes #3177.
2023-10-28 20:55:35 +04:00
Marijn Suijten
a5bb6d67f7 On wasm, provide intradoc-link for spawn() function in EventLoop docs (#3178) 2023-10-28 20:55:35 +04:00
J-P Nurmi
33a2e4cebd On macOS, fix deadlock during nested event loops (e.g. rfd) 2023-10-28 20:55:35 +04:00
Kirill Chibisov
0ee26986d8 On Winows, Fix deedlock with WM_MOUSEMOVE
The lock was still present in `None` path.

Fixes: d37d1a03b(On Windows, fix deadlock during `Cursor{Enter,Leave}`)
2023-10-28 20:55:35 +04:00
Kirill Chibisov
ec41dddd0d Fix unused import warnings on nightly 2023-10-28 20:55:35 +04:00
Kirill Chibisov
7a872903a4 On Windows, fix deadlock during Cursor{Enter,Leave}
The lock was not released when calling back to the user.

Fixes #3171.
2023-10-28 20:55:35 +04:00
32 changed files with 551 additions and 302 deletions

View File

@@ -11,6 +11,28 @@ Unreleased` header.
# Unreleased
# 0.29.4
- Fix crash when running iOS app on macOS.
- On X11, check common alternative cursor names when loading cursor.
- On X11, reload the DPI after a property change event.
- On Windows, fix so `drag_window` and `drag_resize_window` can be called from another thread.
- On Windows, fix `set_control_flow` in `AboutToWait` not being taken in account.
- On macOS, send a `Resized` event after each `ScaleFactorChanged` event.
- On Wayland, fix `wl_surface` being destroyed before associated objects.
- On macOS, fix assertion when pressing `Fn` key.
# 0.29.3
- On Wayland, apply correct scale to `PhysicalSize` passed in `WindowBuilder::with_inner_size` when possible.
- On Wayland, fix `RedrawRequsted` being always sent without decorations and `sctk-adwaita` feature.
- On Wayland, ignore resize requests when the window is fully tiled.
- On Wayland, use `configure_bounds` to constrain `with_inner_size` when compositor wants users to pick size.
- On Windows, fix deadlock when accessing the state during `Cursor{Enter,Leave}`.
- On Windows, add support for `Window::set_transparent`.
- On macOS, fix deadlock when entering a nested event loop from an event handler.
- On macOS, add support for `Window::set_blur`.
# 0.29.2
- **Breaking:** Bump MSRV from `1.60` to `1.65`.

View File

@@ -1,6 +1,6 @@
[package]
name = "winit"
version = "0.29.2"
version = "0.29.4"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
description = "Cross-platform window creation library."
edition = "2021"
@@ -13,7 +13,14 @@ categories = ["gui"]
rust-version = "1.65.0"
[package.metadata.docs.rs]
features = ["rwh_04", "rwh_05", "rwh_06", "serde"]
features = [
"rwh_04",
"rwh_05",
"rwh_06",
"serde",
# Enabled to get docs to compile
"android-native-activity",
]
default-target = "x86_64-unknown-linux-gnu"
# These are all tested in CI
targets = [
@@ -54,7 +61,7 @@ cfg_aliases = "0.1.1"
[dependencies]
bitflags = "2"
cursor-icon = "1.0.0"
cursor-icon = "1.1.0"
log = "0.4"
mint = { version = "0.5.6", optional = true }
once_cell = "1.12"
@@ -74,7 +81,7 @@ softbuffer = "0.3.0"
[target.'cfg(target_os = "android")'.dependencies]
android-activity = "0.5.0"
ndk = "0.8.0"
ndk = { version = "0.8.0", default-features = false }
ndk-sys = "0.5.0"
[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies]

View File

@@ -6,7 +6,7 @@
```toml
[dependencies]
winit = "0.29.2"
winit = "0.29.4"
```
## [Documentation](https://docs.rs/winit)
@@ -116,7 +116,7 @@ clash.
| winit | ndk-glue |
| :---: | :--------------------------: |
| 0.29.2| `android-activity = "0.5"` |
| 0.29 | `android-activity = "0.5"` |
| 0.28 | `android-activity = "0.4"` |
| 0.27 | `ndk-glue = "0.7"` |
| 0.26 | `ndk-glue = "0.5"` |
@@ -157,7 +157,7 @@ For more details, refer to these `android-activity` [example applications](https
If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk` then the minimal changes would be:
1. Remove `ndk-glue` from your `Cargo.toml`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.2", features = [ "android-native-activity" ] }`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.4", features = [ "android-native-activity" ] }`
3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above).

View File

@@ -53,6 +53,13 @@ pub(super) fn fill_window(window: &Window) {
}
GC.with(|gc| {
let size = window.inner_size();
let (Some(width), Some(height)) =
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
else {
return;
};
// Either get the last context used or create a new one.
let mut gc = gc.borrow_mut();
let surface = gc
@@ -61,13 +68,9 @@ pub(super) fn fill_window(window: &Window) {
// Fill a buffer with a solid color.
const DARK_GRAY: u32 = 0xFF181818;
let size = window.inner_size();
surface
.resize(
NonZeroU32::new(size.width).expect("Width must be greater than zero"),
NonZeroU32::new(size.height).expect("Height must be greater than zero"),
)
.resize(width, height)
.expect("Failed to resize the softbuffer surface");
let mut buffer = surface

View File

@@ -82,7 +82,8 @@
//! If `WINIT_X11_SCALE_FACTOR` is set to `randr`, it'll ignore the `Xft.dpi` field and use the
//! XRandR scaling method. Generally speaking, you should try to configure the standard system
//! variables to do what you want before resorting to `WINIT_X11_SCALE_FACTOR`.
//! - **Wayland:** Scale factor is suggested by the the compositor.
//! - **Wayland:** Scale factor is suggested by the compositor for each window individually. The
//! monitor scale factor may differ from the window scale factor.
//! - **iOS:** Scale factors are set by Apple to the value that best suits the device, and range
//! from `1.0` to `3.0`. See [this article][apple_1] and [this article][apple_2] for more
//! information.

View File

@@ -224,14 +224,22 @@ impl<T> EventLoop<T> {
/// (that Rust doesn't see) that will also mean that the rest of the function is never executed
/// and any values not passed to this function will *not* be dropped.
///
/// Web applications are recommended to use `spawn()` instead of `run()` to avoid the need
/// Web applications are recommended to use
#[cfg_attr(
wasm_platform,
doc = "[`EventLoopExtWebSys::spawn()`][crate::platform::web::EventLoopExtWebSys::spawn()]"
)]
#[cfg_attr(not(wasm_platform), doc = "`EventLoopExtWebSys::spawn()`")]
/// [^1] instead of [`run()`] to avoid the need
/// for the Javascript exception trick, and to make it clearer that the event loop runs
/// asynchronously (via the browser's own, internal, event loop) and doesn't block the
/// current thread of execution like it does on other platforms.
///
/// This function won't be available with `target_feature = "exception-handling"`.
///
/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow
/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow()
/// [`run()`]: Self::run()
/// [^1]: `EventLoopExtWebSys::spawn()` is only available on WASM.
#[inline]
#[cfg(not(all(wasm_platform, target_feature = "exception-handling")))]
pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>

View File

@@ -49,11 +49,7 @@ impl fmt::Display for BadIcon {
}
}
impl Error for BadIcon {
fn source(&self) -> Option<&(dyn Error + 'static)> {
Some(self)
}
}
impl Error for BadIcon {}
#[derive(Debug, Clone, PartialEq, Eq)]
pub(crate) struct RgbaIcon {

View File

@@ -26,16 +26,36 @@
//! window or a key getting pressed while the window is focused. Devices can generate
//! [`DeviceEvent`]s, which contain unfiltered event data that isn't specific to a certain window.
//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
//! [`DeviceEvent`]. You can also create and handle your own custom [`UserEvent`]s, if desired.
//! [`DeviceEvent`]. You can also create and handle your own custom [`Event::UserEvent`]s, if desired.
//!
//! You can retrieve events by calling [`EventLoop::run`][event_loop_run]. This function will
//! You can retrieve events by calling [`EventLoop::run()`]. This function will
//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
//! will run until [`exit()`] is used, at which point [`Event`]`::`[`LoopExiting`].
//! will run until [`exit()`] is used, at which point [`Event::LoopExiting`].
//!
//! Winit no longer uses a `EventLoop::poll_events() -> impl Iterator<Event>`-based event loop
//! model, since that can't be implemented properly on some platforms (e.g web, iOS) and works poorly on
//! most other platforms. However, this model can be re-implemented to an extent with
//! [`EventLoopExtPumpEvents::pump_events`]. See that method's documentation for more reasons about why
#![cfg_attr(
any(
windows_platform,
macos_platform,
android_platform,
x11_platform,
wayland_platform
),
doc = "[`EventLoopExtPumpEvents::pump_events()`][platform::pump_events::EventLoopExtPumpEvents::pump_events()]"
)]
#![cfg_attr(
not(any(
windows_platform,
macos_platform,
android_platform,
x11_platform,
wayland_platform
)),
doc = "`EventLoopExtPumpEvents::pump_events()`"
)]
//! [^1]. See that method's documentation for more reasons about why
//! it's discouraged, beyond compatibility reasons.
//!
//!
@@ -92,8 +112,8 @@
//! });
//! ```
//!
//! [`Event`]`::`[`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
//! compared to the value returned by [`Window::id()`][window_id_fn] to determine which [`Window`]
//! [`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
//! compared to the value returned by [`Window::id()`] to determine which [`Window`]
//! dispatched the event.
//!
//! # Drawing on the window
@@ -101,7 +121,7 @@
//! Winit doesn't directly provide any methods for drawing on a [`Window`]. However it allows you to
//! retrieve the raw handle of the window and display (see the [`platform`] module and/or the
//! [`raw_window_handle`] and [`raw_display_handle`] methods), which in turn allows
//! you to create an OpenGL/Vulkan/DirectX/Metal/etc. context that can be used to render graphics.
//! you to create an OpenGL/Vulkan/DirectX/Metal/etc. context that can be used to render graphics.
//!
//! Note that many platforms will display garbage data in the window's client area if the
//! application doesn't render anything to the window by the time the desktop compositor is ready to
@@ -110,9 +130,8 @@
//! window visible only once you're ready to render into it.
//!
//! [`EventLoop`]: event_loop::EventLoop
//! [`EventLoopExtPumpEvents::pump_events`]: ./platform/pump_events/trait.EventLoopExtPumpEvents.html#tymethod.pump_events
//! [`EventLoop::new()`]: event_loop::EventLoop::new
//! [event_loop_run]: event_loop::EventLoop::run
//! [`EventLoop::run()`]: event_loop::EventLoop::run
//! [`exit()`]: event_loop::EventLoopWindowTarget::exit
//! [`Window`]: window::Window
//! [`WindowId`]: window::WindowId
@@ -120,15 +139,14 @@
//! [window_new]: window::Window::new
//! [window_builder_new]: window::WindowBuilder::new
//! [window_builder_build]: window::WindowBuilder::build
//! [window_id_fn]: window::Window::id
//! [`Event`]: event::Event
//! [`Window::id()`]: window::Window::id
//! [`WindowEvent`]: event::WindowEvent
//! [`DeviceEvent`]: event::DeviceEvent
//! [`UserEvent`]: event::Event::UserEvent
//! [`LoopExiting`]: event::Event::LoopExiting
//! [`platform`]: platform
//! [`Event::UserEvent`]: event::Event::UserEvent
//! [`Event::LoopExiting`]: event::Event::LoopExiting
//! [`raw_window_handle`]: ./window/struct.Window.html#method.raw_window_handle
//! [`raw_display_handle`]: ./window/struct.Window.html#method.raw_display_handle
//! [^1]: `EventLoopExtPumpEvents::pump_events()` is only available on Windows, macOS, Android, X11 and Wayland.
#![deny(rust_2018_idioms)]
#![deny(rustdoc::broken_intra_doc_links)]

View File

@@ -138,14 +138,18 @@ impl MonitorHandle {
self.inner.refresh_rate_millihertz()
}
/// Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
/// Returns the scale factor of the underlying monitor. To map logical pixels to physical
/// pixels and vice versa, use [`Window::scale_factor`].
///
/// See the [`dpi`](crate::dpi) module for more information.
///
/// ## Platform-specific
///
/// - **X11:** Can be overridden using the `WINIT_X11_SCALE_FACTOR` environment variable.
/// - **Wayland:** May differ from [`Window::scale_factor`].
/// - **Android:** Always returns 1.0.
///
/// [`Window::scale_factor`]: crate::window::Window::scale_factor
#[inline]
pub fn scale_factor(&self) -> f64 {
self.inner.scale_factor()

View File

@@ -84,5 +84,10 @@ impl<T> EventLoopBuilderExtAndroid for EventLoopBuilder<T> {
/// use winit::platform::android::activity::AndroidApp;
/// ```
pub mod activity {
// We enable the `"native-activity"` feature just so that we can build the
// docs, but it'll be very confusing for users to see the docs with that
// feature enabled, so we avoid inlining it so that they're forced to view
// it on the crate's own docs.rs page.
#[doc(no_inline)]
pub use android_activity::*;
}

View File

@@ -35,9 +35,9 @@ pub trait EventLoopExtRunOnDemand {
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
///
/// # Caveats
/// - This extension isn't available on all platforms, since it's not always possible to
/// return to the caller (specifically this is impossible on iOS and Web - though with
/// the Web backend it is possible to use `spawn()` more than once instead).
/// - This extension isn't available on all platforms, since it's not always possible to return
/// to the caller (specifically this is impossible on iOS and Web - though with the Web
/// backend it is possible to use `EventLoopExtWebSys::spawn()`[^1] more than once instead).
/// - No [`Window`] state can be carried between separate runs of the event loop.
///
/// You are strongly encouraged to use [`EventLoop::run()`] for portability, unless you specifically need
@@ -57,8 +57,13 @@ pub trait EventLoopExtRunOnDemand {
/// on an event loop that is internal to the browser itself.
/// - **iOS:** It's not possible to stop and start an `NSApplication` repeatedly on iOS.
///
/// [`exit()`]: EventLoopWindowTarget::exit
/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow
#[cfg_attr(
not(wasm_platform),
doc = "[^1]: `spawn()` is only available on `wasm` platforms."
)]
///
/// [`exit()`]: EventLoopWindowTarget::exit()
/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow()
fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>);

View File

@@ -109,13 +109,28 @@ pub trait EventLoopExtWebSys {
/// Initializes the winit event loop.
///
/// Unlike `run`, this returns immediately, and doesn't throw an exception in order to
/// satisfy its `!` return type.
/// Unlike
#[cfg_attr(
all(wasm_platform, target_feature = "exception-handling"),
doc = "`run()`"
)]
#[cfg_attr(
not(all(wasm_platform, target_feature = "exception-handling")),
doc = "[`run()`]"
)]
/// [^1], this returns immediately, and doesn't throw an exception in order to
/// satisfy its [`!`] return type.
///
/// Once the event loop has been destroyed, it's possible to reinitialize another event loop
/// by calling this function again. This can be useful if you want to recreate the event loop
/// while the WebAssembly module is still loaded. For example, this can be used to recreate the
/// event loop when switching between tabs on a single page application.
///
#[cfg_attr(
not(all(wasm_platform, target_feature = "exception-handling")),
doc = "[`run()`]: EventLoop::run()"
)]
/// [^1]: `run()` is _not_ available on WASM when the target supports `exception-handling`.
fn spawn<F>(self, event_handler: F)
where
F: 'static + FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>);

View File

@@ -200,6 +200,10 @@ impl AppState {
)
}
fn has_terminated(&self) -> bool {
matches!(self.state(), AppStateImpl::Terminated)
}
fn will_launch_transition(&mut self, queued_event_handler: Box<dyn EventHandler>) {
let (queued_windows, queued_events, queued_gpu_redraws) = match self.take_state() {
AppStateImpl::NotLaunched {
@@ -243,7 +247,7 @@ impl AppState {
fn wakeup_transition(&mut self) -> Option<EventWrapper> {
// before `AppState::did_finish_launching` is called, pretend there is no running
// event loop.
if !self.has_launched() {
if !self.has_launched() || self.has_terminated() {
return None;
}
@@ -390,7 +394,7 @@ impl AppState {
}
fn events_cleared_transition(&mut self) {
if !self.has_launched() {
if !self.has_launched() || self.has_terminated() {
return;
}
let (waiting_event_handler, old) = match self.take_state() {
@@ -586,6 +590,10 @@ pub(crate) fn handle_nonuser_events<I: IntoIterator<Item = EventWrapper>>(
events: I,
) {
let mut this = AppState::get_mut(mtm);
if this.has_terminated() {
return;
}
let (mut event_handler, active_control_flow, processing_redraws) =
match this.try_user_callback_transition() {
UserCallbackTransitionResult::ReentrancyPrevented { queued_events } => {
@@ -737,7 +745,7 @@ fn handle_user_events(mtm: MainThreadMarker) {
pub fn handle_main_events_cleared(mtm: MainThreadMarker) {
let mut this = AppState::get_mut(mtm);
if !this.has_launched() {
if !this.has_launched() || this.has_terminated() {
return;
}
match this.state_mut() {

View File

@@ -289,7 +289,7 @@ fn setup_control_flow_observers() {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopBeforeWaiting => app_state::handle_main_events_cleared(mtm),
kCFRunLoopExit => unimplemented!(), // not expected to ever happen
kCFRunLoopExit => {} // may happen when running on macOS
_ => unreachable!(),
}
}
@@ -304,7 +304,7 @@ fn setup_control_flow_observers() {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopBeforeWaiting => app_state::handle_events_cleared(mtm),
kCFRunLoopExit => unimplemented!(), // not expected to ever happen
kCFRunLoopExit => {} // may happen when running on macOS
_ => unreachable!(),
}
}

View File

@@ -393,7 +393,7 @@ impl<T: 'static> EventLoop<T> {
self.with_state(|state| {
let windows = state.windows.get_mut();
let mut window = windows.get(&window_id).unwrap().lock().unwrap();
window.resize(new_logical_size);
window.request_inner_size(new_logical_size.into());
});
}

View File

@@ -97,11 +97,9 @@ impl Window {
.map(|activation_state| activation_state.global().clone());
let display = event_loop_window_target.connection.display();
// XXX The initial scale factor must be 1, but it might cause sizing issues on HiDPI.
let size: LogicalSize<u32> = attributes
let size: Size = attributes
.inner_size
.map(|size| size.to_logical::<u32>(1.))
.unwrap_or((800, 600).into());
.unwrap_or(LogicalSize::new(800., 600.).into());
// We prefer server side decorations, however to not have decorations we ask for client
// side decorations instead.
@@ -141,7 +139,8 @@ impl Window {
// Set the window title.
window_state.set_title(attributes.title);
// Set the min and max sizes.
// Set the min and max sizes. We must set the hints upon creating a window, so
// we use the default `1.` scaling...
let min_size = attributes.min_inner_size.map(|size| size.to_logical(1.));
let max_size = attributes.max_inner_size.map(|size| size.to_logical(1.));
window_state.set_min_inner_size(min_size);
@@ -315,12 +314,9 @@ impl Window {
#[inline]
pub fn request_inner_size(&self, size: Size) -> Option<PhysicalSize<u32>> {
let mut window_state = self.window_state.lock().unwrap();
let scale_factor = window_state.scale_factor();
window_state.resize(size.to_logical::<u32>(scale_factor));
let new_size = window_state.request_inner_size(size);
self.request_redraw();
Some(window_state.inner_size().to_physical(scale_factor))
Some(new_size)
}
/// Set the minimum inner size for the window.

View File

@@ -1,6 +1,5 @@
//! The state of the window, which is shared with the event-loop.
use std::mem::ManuallyDrop;
use std::num::NonZeroU32;
use std::sync::{Arc, Weak};
use std::time::Duration;
@@ -28,7 +27,7 @@ use sctk::shm::Shm;
use sctk::subcompositor::SubcompositorState;
use wayland_protocols_plasma::blur::client::org_kde_kwin_blur::OrgKdeKwinBlur;
use crate::dpi::{LogicalPosition, LogicalSize};
use crate::dpi::{LogicalPosition, LogicalSize, PhysicalSize, Size};
use crate::error::{ExternalError, NotSupportedError};
use crate::event::WindowEvent;
use crate::platform_impl::wayland::event_loop::sink::EventSink;
@@ -55,9 +54,6 @@ pub struct WindowState {
/// The connection to Wayland server.
pub connection: Connection,
/// The underlying SCTK window.
pub window: ManuallyDrop<Window>,
/// The window frame, which is created from the configure request.
frame: Option<WinitFrame>,
@@ -133,6 +129,10 @@ pub struct WindowState {
/// sends `None` for the new size in the configure.
stateless_size: LogicalSize<u32>,
/// Initial window size provided by the user. Removed on the first
/// configure.
initial_size: Option<Size>,
/// The state of the frame callback.
frame_callback_state: FrameCallbackState,
@@ -145,6 +145,9 @@ pub struct WindowState {
///
/// The value is the serial of the event triggered moved.
has_pending_move: Option<u32>,
/// The underlying SCTK window.
pub window: Window,
}
impl WindowState {
@@ -153,7 +156,7 @@ impl WindowState {
connection: Connection,
queue_handle: &QueueHandle<WinitState>,
winit_state: &WinitState,
size: LogicalSize<u32>,
initial_size: Size,
window: Window,
theme: Option<Theme>,
) -> Self {
@@ -194,14 +197,15 @@ impl WindowState {
resizable: true,
scale_factor: 1.,
shm: winit_state.shm.wl_shm().clone(),
size,
stateless_size: size,
size: initial_size.to_logical(1.),
stateless_size: initial_size.to_logical(1.),
initial_size: Some(initial_size),
text_inputs: Vec::new(),
theme,
title: String::default(),
transparent: false,
viewport,
window: ManuallyDrop::new(window),
window,
}
}
@@ -253,12 +257,20 @@ impl WindowState {
subcompositor: &Arc<SubcompositorState>,
event_sink: &mut EventSink,
) -> LogicalSize<u32> {
// NOTE: when using fractional scaling or wl_compositor@v6 the scaling
// should be delivered before the first configure, thus apply it to
// properly scale the physical sizes provided by the users.
if let Some(initial_size) = self.initial_size.take() {
self.size = initial_size.to_logical(self.scale_factor());
self.stateless_size = self.size;
}
if configure.decoration_mode == DecorationMode::Client
&& self.frame.is_none()
&& !self.csd_fails
{
match WinitFrame::new(
&*self.window,
&self.window,
shm,
subcompositor.clone(),
self.queue_handle.clone(),
@@ -297,7 +309,7 @@ impl WindowState {
event_sink.push_window_event(WindowEvent::Occluded(occluded), window_id);
}
let new_size = if let Some(frame) = self.frame.as_mut() {
let (mut new_size, constrain) = if let Some(frame) = self.frame.as_mut() {
// Configure the window states.
frame.update_state(configure.state);
@@ -305,22 +317,38 @@ impl WindowState {
(Some(width), Some(height)) => {
let (width, height) = frame.subtract_borders(width, height);
(
width.map(|w| w.get()).unwrap_or(1),
height.map(|h| h.get()).unwrap_or(1),
(
width.map(|w| w.get()).unwrap_or(1),
height.map(|h| h.get()).unwrap_or(1),
)
.into(),
false,
)
.into()
}
(_, _) if stateless => self.stateless_size,
_ => self.size,
(_, _) if stateless => (self.stateless_size, true),
_ => (self.size, true),
}
} else {
match configure.new_size {
(Some(width), Some(height)) => (width.get(), height.get()).into(),
_ if stateless => self.stateless_size,
_ => self.size,
(Some(width), Some(height)) => ((width.get(), height.get()).into(), false),
_ if stateless => (self.stateless_size, true),
_ => (self.size, true),
}
};
// Apply configure bounds only when compositor let the user decide what size to pick.
if constrain {
let bounds = self.inner_size_bounds(&configure);
new_size.width = bounds
.0
.map(|bound_w| new_size.width.min(bound_w.get()))
.unwrap_or(new_size.width);
new_size.height = bounds
.1
.map(|bound_h| new_size.height.min(bound_h.get()))
.unwrap_or(new_size.height);
}
// XXX Set the configure before doing a resize.
self.last_configure = Some(configure);
@@ -330,6 +358,30 @@ impl WindowState {
new_size
}
/// Compute the bounds for the inner size of the surface.
fn inner_size_bounds(
&self,
configure: &WindowConfigure,
) -> (Option<NonZeroU32>, Option<NonZeroU32>) {
let configure_bounds = match configure.suggested_bounds {
Some((width, height)) => (NonZeroU32::new(width), NonZeroU32::new(height)),
None => (None, None),
};
if let Some(frame) = self.frame.as_ref() {
let (width, height) = frame.subtract_borders(
configure_bounds.0.unwrap_or(NonZeroU32::new(1).unwrap()),
configure_bounds.1.unwrap_or(NonZeroU32::new(1).unwrap()),
);
(
configure_bounds.0.and(width),
configure_bounds.1.and(height),
)
} else {
configure_bounds
}
}
#[inline]
fn is_stateless(configure: &WindowConfigure) -> bool {
!(configure.is_maximized() || configure.is_fullscreen() || configure.is_tiled())
@@ -537,7 +589,7 @@ impl WindowState {
/// Refresh the decorations frame if it's present returning whether the client should redraw.
pub fn refresh_frame(&mut self) -> bool {
if let Some(frame) = self.frame.as_mut() {
if frame.is_dirty() {
if !frame.is_hidden() && frame.is_dirty() {
return frame.draw();
}
}
@@ -568,8 +620,22 @@ impl WindowState {
}
}
/// Try to resize the window when the user can do so.
pub fn request_inner_size(&mut self, inner_size: Size) -> PhysicalSize<u32> {
if self
.last_configure
.as_ref()
.map(Self::is_stateless)
.unwrap_or(true)
{
self.resize(inner_size.to_logical(self.scale_factor()))
}
self.inner_size().to_physical(self.scale_factor())
}
/// Resize the window to the new inner size.
pub fn resize(&mut self, inner_size: LogicalSize<u32>) {
fn resize(&mut self, inner_size: LogicalSize<u32>) {
self.size = inner_size;
// Update the stateless size.
@@ -959,13 +1025,6 @@ impl WindowState {
impl Drop for WindowState {
fn drop(&mut self) {
let surface = self.window.wl_surface().clone();
unsafe {
ManuallyDrop::drop(&mut self.window);
}
// Cleanup objects.
if let Some(blur) = self.blur.take() {
blur.release();
}
@@ -978,7 +1037,8 @@ impl Drop for WindowState {
viewport.destroy();
}
surface.destroy();
// NOTE: the wl_surface used by the window is being cleaned up when
// dropping SCTK `Window`.
}
}

View File

@@ -570,6 +570,14 @@ impl<T: 'static> EventProcessor<T> {
event: WindowEvent::Destroyed,
});
}
ffi::PropertyNotify => {
let xev: &ffi::XPropertyEvent = xev.as_ref();
let atom = xev.atom as xproto::Atom;
if atom == xproto::Atom::from(xproto::AtomEnum::RESOURCE_MANAGER) {
self.process_dpi_change(&mut callback);
}
}
ffi::VisibilityNotify => {
let xev: &ffi::XVisibilityEvent = xev.as_ref();
@@ -1306,72 +1314,7 @@ impl<T: 'static> EventProcessor<T> {
}
}
if event_type == self.randr_event_offset as c_int {
// In the future, it would be quite easy to emit monitor hotplug events.
let prev_list = wt.xconn.invalidate_cached_monitor_list();
if let Some(prev_list) = prev_list {
let new_list = wt
.xconn
.available_monitors()
.expect("Failed to get monitor list");
for new_monitor in new_list {
// Previous list may be empty, in case of disconnecting and
// reconnecting the only one monitor. We still need to emit events in
// this case.
let maybe_prev_scale_factor = prev_list
.iter()
.find(|prev_monitor| prev_monitor.name == new_monitor.name)
.map(|prev_monitor| prev_monitor.scale_factor);
if Some(new_monitor.scale_factor) != maybe_prev_scale_factor {
for (window_id, window) in wt.windows.borrow().iter() {
if let Some(window) = window.upgrade() {
// Check if the window is on this monitor
let monitor =
window.shared_state_lock().last_monitor.clone();
if monitor.name == new_monitor.name {
let (width, height) = window.inner_size_physical();
let (new_width, new_height) = window.adjust_for_dpi(
// If we couldn't determine the previous scale
// factor (e.g., because all monitors were closed
// before), just pick whatever the current monitor
// has set as a baseline.
maybe_prev_scale_factor
.unwrap_or(monitor.scale_factor),
new_monitor.scale_factor,
width,
height,
&window.shared_state_lock(),
);
let window_id = crate::window::WindowId(*window_id);
let old_inner_size = PhysicalSize::new(width, height);
let inner_size = Arc::new(Mutex::new(
PhysicalSize::new(new_width, new_height),
));
callback(Event::WindowEvent {
window_id,
event: WindowEvent::ScaleFactorChanged {
scale_factor: new_monitor.scale_factor,
inner_size_writer: InnerSizeWriter::new(
Arc::downgrade(&inner_size),
),
},
});
let new_inner_size = *inner_size.lock().unwrap();
drop(inner_size);
if new_inner_size != old_inner_size {
let (new_width, new_height) = new_inner_size.into();
window.request_inner_size_physical(
new_width, new_height,
);
}
}
}
}
}
}
}
self.process_dpi_change(&mut callback);
}
}
}
@@ -1464,6 +1407,45 @@ impl<T: 'static> EventProcessor<T> {
});
}
}
fn process_dpi_change<F>(&self, callback: &mut F)
where
F: FnMut(Event<T>),
{
let wt = get_xtarget(&self.target);
// In the future, it would be quite easy to emit monitor hotplug events.
let prev_list = {
let prev_list = wt.xconn.invalidate_cached_monitor_list();
match prev_list {
Some(prev_list) => prev_list,
None => return,
}
};
let new_list = wt
.xconn
.available_monitors()
.expect("Failed to get monitor list");
for new_monitor in new_list {
// Previous list may be empty, in case of disconnecting and
// reconnecting the only one monitor. We still need to emit events in
// this case.
let maybe_prev_scale_factor = prev_list
.iter()
.find(|prev_monitor| prev_monitor.name == new_monitor.name)
.map(|prev_monitor| prev_monitor.scale_factor);
if Some(new_monitor.scale_factor) != maybe_prev_scale_factor {
for window in wt.windows.borrow().iter().filter_map(|(_, w)| w.upgrade()) {
window.refresh_dpi_for_monitor(
&new_monitor,
maybe_prev_scale_factor,
&mut *callback,
)
}
}
}
}
}
fn is_first_touch(first: &mut Option<u64>, num: &mut u32, id: u64, phase: TouchPhase) -> bool {

View File

@@ -1,7 +1,5 @@
use x11_dl::xmd::CARD32;
pub use x11_dl::{
error::OpenError, keysym::*, xcursor::*, xinput::*, xinput2::*, xlib::*, xlib_xcb::*,
};
pub use x11_dl::{error::OpenError, xcursor::*, xinput2::*, xlib::*, xlib_xcb::*};
// Isn't defined by x11_dl
#[allow(non_upper_case_globals)]

View File

@@ -212,7 +212,7 @@ impl XConnection {
return Ok(MonitorHandle::dummy());
}
let default = monitors.get(0).unwrap();
let default = monitors.first().unwrap();
let window_rect = match window_rect {
Some(rect) => rect,

View File

@@ -1,4 +1,5 @@
use std::ffi::CString;
use std::iter;
use x11rb::connection::Connection;
@@ -56,10 +57,22 @@ impl XConnection {
None => return self.create_empty_cursor(),
};
let name = CString::new(cursor.name()).unwrap();
unsafe {
(self.xcursor.XcursorLibraryLoadCursor)(self.display, name.as_ptr() as *const c_char)
let mut xcursor = 0;
for &name in iter::once(&cursor.name()).chain(cursor.alt_names().iter()) {
let name = CString::new(name).unwrap();
xcursor = unsafe {
(self.xcursor.XcursorLibraryLoadCursor)(
self.display,
name.as_ptr() as *const c_char,
)
};
if xcursor != 0 {
break;
}
}
xcursor
}
fn update_cursor(&self, window: xproto::Window, cursor: ffi::Cursor) -> Result<(), X11Error> {

View File

@@ -13,9 +13,7 @@ mod randr;
mod window_property;
mod wm;
pub use self::{
client_msg::*, geometry::*, hint::*, icon::*, input::*, randr::*, window_property::*, wm::*,
};
pub use self::{geometry::*, hint::*, input::*, window_property::*, wm::*};
use std::{
mem::{self, MaybeUninit},

View File

@@ -22,6 +22,7 @@ use x11rb::{
use crate::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
event::{Event, InnerSizeWriter, WindowEvent},
event_loop::AsyncRequestSerial,
platform_impl::{
x11::{atoms::*, MonitorHandle as X11MonitorHandle, WakeSender, X11Error},
@@ -276,7 +277,8 @@ impl UnownedWindow {
| EventMask::KEYMAP_STATE
| EventMask::BUTTON_PRESS
| EventMask::BUTTON_RELEASE
| EventMask::POINTER_MOTION;
| EventMask::POINTER_MOTION
| EventMask::PROPERTY_CHANGE;
aux = aux.event_mask(event_mask).border_pixel(0);
@@ -923,6 +925,51 @@ impl UnownedWindow {
})
}
/// Refresh the API for the given monitor.
#[inline]
pub(super) fn refresh_dpi_for_monitor<T: 'static>(
&self,
new_monitor: &X11MonitorHandle,
maybe_prev_scale_factor: Option<f64>,
mut callback: impl FnMut(Event<T>),
) {
// Check if the self is on this monitor
let monitor = self.shared_state_lock().last_monitor.clone();
if monitor.name == new_monitor.name {
let (width, height) = self.inner_size_physical();
let (new_width, new_height) = self.adjust_for_dpi(
// If we couldn't determine the previous scale
// factor (e.g., because all monitors were closed
// before), just pick whatever the current monitor
// has set as a baseline.
maybe_prev_scale_factor.unwrap_or(monitor.scale_factor),
new_monitor.scale_factor,
width,
height,
&self.shared_state_lock(),
);
let window_id = crate::window::WindowId(self.id());
let old_inner_size = PhysicalSize::new(width, height);
let inner_size = Arc::new(Mutex::new(PhysicalSize::new(new_width, new_height)));
callback(Event::WindowEvent {
window_id,
event: WindowEvent::ScaleFactorChanged {
scale_factor: new_monitor.scale_factor,
inner_size_writer: InnerSizeWriter::new(Arc::downgrade(&inner_size)),
},
});
let new_inner_size = *inner_size.lock().unwrap();
drop(inner_size);
if new_inner_size != old_inner_size {
let (new_width, new_height) = new_inner_size.into();
self.request_inner_size_physical(new_width, new_height);
}
}
}
fn set_minimized_inner(&self, minimized: bool) -> Result<VoidCookie<'_>, X11Error> {
let atoms = self.xconn.atoms();

View File

@@ -329,7 +329,7 @@ impl Handler {
) {
if let Some(ref mut callback) = *self.callback.lock().unwrap() {
let new_inner_size = Arc::new(Mutex::new(suggested_size));
let event = Event::WindowEvent {
let scale_factor_changed_event = Event::WindowEvent {
window_id: WindowId(window.id()),
event: WindowEvent::ScaleFactorChanged {
scale_factor,
@@ -337,13 +337,19 @@ impl Handler {
},
};
callback.handle_nonuser_event(event);
callback.handle_nonuser_event(scale_factor_changed_event);
let physical_size = *new_inner_size.lock().unwrap();
drop(new_inner_size);
let logical_size = physical_size.to_logical(scale_factor);
let size = NSSize::new(logical_size.width, logical_size.height);
window.setContentSize(size);
let resized_event = Event::WindowEvent {
window_id: WindowId(window.id()),
event: WindowEvent::Resized(physical_size),
};
callback.handle_nonuser_event(resized_event);
}
}
}
@@ -494,9 +500,9 @@ impl AppState {
// Return when in callback due to https://github.com/rust-windowing/winit/issues/1779
if panic_info.is_panicking()
|| HANDLER.get_in_callback()
|| !HANDLER.have_callback()
|| !HANDLER.is_running()
|| HANDLER.get_in_callback()
{
return;
}
@@ -601,9 +607,9 @@ impl AppState {
// XXX: how does it make sense that `get_in_callback()` can ever return `true` here if we're
// about to return to the `CFRunLoop` to poll for new events?
if panic_info.is_panicking()
|| HANDLER.get_in_callback()
|| !HANDLER.have_callback()
|| !HANDLER.is_running()
|| HANDLER.get_in_callback()
{
return;
}

View File

@@ -36,6 +36,9 @@ extern_methods!(
#[method(frame)]
pub(crate) fn frame(&self) -> NSRect;
#[method(windowNumber)]
pub(crate) fn windowNumber(&self) -> NSInteger;
#[method(backingScaleFactor)]
pub(crate) fn backingScaleFactor(&self) -> CGFloat;

View File

@@ -156,13 +156,11 @@ pub(crate) fn create_key_event(
// Also not checking if this is a release event because then this issue would
// still affect the key release.
Some(text) if !has_ctrl => Key::Character(text.clone()),
_ => {
let modifierless_chars = match key_without_modifiers.as_ref() {
Key::Character(ch) => ch,
_ => "",
};
get_logical_key_char(ns_event, modifierless_chars)
}
_ => match key_without_modifiers.as_ref() {
Key::Character(ch) => get_logical_key_char(ns_event, ch),
// Don't try to get text for events which likely don't have it.
_ => key_without_modifiers.clone(),
},
};
(logical_key, key_without_modifiers)

View File

@@ -11,6 +11,7 @@ use core_graphics::{
base::CGError,
display::{CGDirectDisplayID, CGDisplayConfigRef},
};
use objc2::{ffi::NSInteger, runtime::AnyObject};
pub type CGDisplayFadeInterval = f32;
pub type CGDisplayReservationInterval = f32;
@@ -113,6 +114,14 @@ extern "C" {
pub fn CGDisplayModeCopyPixelEncoding(mode: CGDisplayModeRef) -> CFStringRef;
pub fn CGDisplayModeRetain(mode: CGDisplayModeRef);
pub fn CGDisplayModeRelease(mode: CGDisplayModeRef);
// Wildly used private APIs; Apple uses them for their Terminal.app.
pub fn CGSMainConnectionID() -> *mut AnyObject;
pub fn CGSSetWindowBackgroundBlurRadius(
connection_id: *mut AnyObject,
window_id: NSInteger,
radius: i64,
) -> i32;
}
mod core_video {

View File

@@ -74,8 +74,8 @@ enum ImeState {
bitflags! {
#[derive(Debug, Clone, Copy, PartialEq)]
struct ModLocationMask: u8 {
const LEFT = 1;
const RIGHT = 2;
const LEFT = 0b0001;
const RIGHT = 0b0010;
}
}
impl ModLocationMask {
@@ -88,13 +88,13 @@ impl ModLocationMask {
}
}
fn key_to_modifier(key: &Key) -> ModifiersState {
fn key_to_modifier(key: &Key) -> Option<ModifiersState> {
match key {
Key::Named(NamedKey::Alt) => ModifiersState::ALT,
Key::Named(NamedKey::Control) => ModifiersState::CONTROL,
Key::Named(NamedKey::Super) => ModifiersState::SUPER,
Key::Named(NamedKey::Shift) => ModifiersState::SHIFT,
_ => unreachable!(),
Key::Named(NamedKey::Alt) => Some(ModifiersState::ALT),
Key::Named(NamedKey::Control) => Some(ModifiersState::CONTROL),
Key::Named(NamedKey::Super) => Some(ModifiersState::SUPER),
Key::Named(NamedKey::Shift) => Some(ModifiersState::SHIFT),
_ => None,
}
}
@@ -924,91 +924,96 @@ impl WinitView {
// event, thus we can't generate regular presses based on that. The `ModifiersChanged`
// later will work though, since the flags are attached to the event and contain valid
// information.
if is_flags_changed_event && ns_event.key_code() != 0 {
let scancode = ns_event.key_code();
let physical_key = PhysicalKey::from_scancode(scancode as u32);
'send_event: {
if is_flags_changed_event && ns_event.key_code() != 0 {
let scancode = ns_event.key_code();
let physical_key = PhysicalKey::from_scancode(scancode as u32);
// We'll correct the `is_press` later.
let mut event = create_key_event(ns_event, false, false, Some(physical_key));
// We'll correct the `is_press` later.
let mut event = create_key_event(ns_event, false, false, Some(physical_key));
let key = code_to_key(physical_key, scancode);
let event_modifier = key_to_modifier(&key);
event.physical_key = physical_key;
event.logical_key = key.clone();
event.location = code_to_location(physical_key);
let location_mask = ModLocationMask::from_location(event.location);
let key = code_to_key(physical_key, scancode);
// Ignore processing of unkown modifiers because we can't determine whether
// it was pressed or release reliably.
let Some(event_modifier) = key_to_modifier(&key) else {
break 'send_event;
};
event.physical_key = physical_key;
event.logical_key = key.clone();
event.location = code_to_location(physical_key);
let location_mask = ModLocationMask::from_location(event.location);
let mut phys_mod_state = self.state.phys_modifiers.borrow_mut();
let phys_mod = phys_mod_state
.entry(key)
.or_insert(ModLocationMask::empty());
let mut phys_mod_state = self.state.phys_modifiers.borrow_mut();
let phys_mod = phys_mod_state
.entry(key)
.or_insert(ModLocationMask::empty());
let is_active = current_modifiers.state().contains(event_modifier);
let mut events = VecDeque::with_capacity(2);
let is_active = current_modifiers.state().contains(event_modifier);
let mut events = VecDeque::with_capacity(2);
// There is no API for getting whether the button was pressed or released
// during this event. For this reason we have to do a bit of magic below
// to come up with a good guess whether this key was pressed or released.
// (This is not trivial because there are multiple buttons that may affect
// the same modifier)
if !is_active {
event.state = Released;
if phys_mod.contains(ModLocationMask::LEFT) {
let mut event = event.clone();
event.location = KeyLocation::Left;
event.physical_key = get_left_modifier_code(&event.logical_key).into();
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
if phys_mod.contains(ModLocationMask::RIGHT) {
event.location = KeyLocation::Right;
event.physical_key = get_right_modifier_code(&event.logical_key).into();
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
*phys_mod = ModLocationMask::empty();
} else {
// is_active
if *phys_mod == location_mask {
// Here we hit a contradiction:
// The modifier state was "changed" to active,
// yet the only pressed modifier key was the one that we
// just got a change event for.
// This seemingly means that the only pressed modifier is now released,
// but at the same time the modifier became active.
//
// But this scenario is possible if we released modifiers
// while the application was not in focus. (Because we don't
// get informed of modifier key events while the application
// is not focused)
// In this case we prioritize the information
// about the current modifier state which means
// that the button was pressed.
event.state = Pressed;
// There is no API for getting whether the button was pressed or released
// during this event. For this reason we have to do a bit of magic below
// to come up with a good guess whether this key was pressed or released.
// (This is not trivial because there are multiple buttons that may affect
// the same modifier)
if !is_active {
event.state = Released;
if phys_mod.contains(ModLocationMask::LEFT) {
let mut event = event.clone();
event.location = KeyLocation::Left;
event.physical_key = get_left_modifier_code(&event.logical_key).into();
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
if phys_mod.contains(ModLocationMask::RIGHT) {
event.location = KeyLocation::Right;
event.physical_key = get_right_modifier_code(&event.logical_key).into();
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
*phys_mod = ModLocationMask::empty();
} else {
phys_mod.toggle(location_mask);
let is_pressed = phys_mod.contains(location_mask);
event.state = if is_pressed { Pressed } else { Released };
if *phys_mod == location_mask {
// Here we hit a contradiction:
// The modifier state was "changed" to active,
// yet the only pressed modifier key was the one that we
// just got a change event for.
// This seemingly means that the only pressed modifier is now released,
// but at the same time the modifier became active.
//
// But this scenario is possible if we released modifiers
// while the application was not in focus. (Because we don't
// get informed of modifier key events while the application
// is not focused)
// In this case we prioritize the information
// about the current modifier state which means
// that the button was pressed.
event.state = Pressed;
} else {
phys_mod.toggle(location_mask);
let is_pressed = phys_mod.contains(location_mask);
event.state = if is_pressed { Pressed } else { Released };
}
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
events.push_back(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
event,
is_synthetic: false,
});
}
drop(phys_mod_state);
drop(phys_mod_state);
for event in events {
self.queue_event(event);
for event in events {
self.queue_event(event);
}
}
}

View File

@@ -46,6 +46,8 @@ use super::appkit::{
NSView, NSWindow, NSWindowButton, NSWindowLevel, NSWindowSharingType, NSWindowStyleMask,
NSWindowTabbingMode, NSWindowTitleVisibility,
};
use super::ffi::CGSMainConnectionID;
use super::ffi::CGSSetWindowBackgroundBlurRadius;
pub(crate) struct Window {
window: MainThreadBound<Id<WinitWindow>>,
@@ -494,6 +496,10 @@ impl WinitWindow {
this.setBackgroundColor(&NSColor::clear());
}
if attrs.blur {
this.set_blur(attrs.blur);
}
if let Some(dim) = attrs.min_inner_size {
this.set_min_inner_size(Some(dim));
}
@@ -582,7 +588,15 @@ impl WinitWindow {
self.setOpaque(!transparent)
}
pub fn set_blur(&self, _blur: bool) {}
pub fn set_blur(&self, blur: bool) {
// NOTE: in general we want to specify the blur radius, but the choice of 80
// should be a reasonable default.
let radius = if blur { 80 } else { 0 };
let window_number = self.windowNumber();
unsafe {
CGSSetWindowBackgroundBlurRadius(CGSMainConnectionID(), window_number, radius);
}
}
pub fn set_visible(&self, visible: bool) {
match visible {

View File

@@ -356,19 +356,6 @@ impl<T: 'static> EventLoop<T> {
/// Wait for one message and dispatch it, optionally with a timeout
fn wait_and_dispatch_message(&mut self, timeout: Option<Duration>) {
let start = Instant::now();
let runner = &self.window_target.p.runner_shared;
let control_flow_timeout = match runner.control_flow() {
ControlFlow::Wait => None,
ControlFlow::Poll => Some(Duration::ZERO),
ControlFlow::WaitUntil(wait_deadline) => {
Some(wait_deadline.saturating_duration_since(start))
}
};
let timeout = min_timeout(control_flow_timeout, timeout);
fn get_msg_with_timeout(msg: &mut MSG, timeout: Option<Duration>) -> PumpStatus {
unsafe {
// A timeout of None means wait indefinitely (so we don't need to call SetTimer)
@@ -404,6 +391,8 @@ impl<T: 'static> EventLoop<T> {
}
}
let runner = &self.window_target.p.runner_shared;
// We aim to be consistent with the MacOS backend which has a RunLoop
// observer that will dispatch AboutToWait when about to wait for
// events, and NewEvents after the RunLoop wakes up.
@@ -415,6 +404,16 @@ impl<T: 'static> EventLoop<T> {
//
runner.prepare_wait();
let control_flow_timeout = match runner.control_flow() {
ControlFlow::Wait => None,
ControlFlow::Poll => Some(Duration::ZERO),
ControlFlow::WaitUntil(wait_deadline) => {
let start = Instant::now();
Some(wait_deadline.saturating_duration_since(start))
}
};
let timeout = min_timeout(control_flow_timeout, timeout);
// # Safety
// The Windows API has no documented requirement for bitwise
// initializing a `MSG` struct (it can be uninitialized memory for the C
@@ -1465,6 +1464,7 @@ unsafe fn public_window_callback_inner<T: 'static>(
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, true))
.ok();
drop(w);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorEntered {
@@ -1487,6 +1487,7 @@ unsafe fn public_window_callback_inner<T: 'static>(
.set_cursor_flags(window, |f| f.set(CursorFlags::IN_WINDOW, false))
.ok();
drop(w);
userdata.send_event(Event::WindowEvent {
window_id: RootWindowId(WindowId(window)),
event: CursorLeft {
@@ -1494,12 +1495,13 @@ unsafe fn public_window_callback_inner<T: 'static>(
},
});
}
PointerMoveKind::None => (),
PointerMoveKind::None => drop(w),
}
// handle spurious WM_MOUSEMOVE messages
// see https://devblogs.microsoft.com/oldnewthing/20031001-00/?p=42343
// and http://debugandconquer.blogspot.com/2015/08/the-cause-of-spurious-mouse-move.html
let mut w = userdata.window_state_lock();
cursor_moved = w.mouse.last_position != Some(position);
w.mouse.last_position = Some(position);
}

View File

@@ -126,7 +126,16 @@ impl Window {
}
}
pub fn set_transparent(&self, _transparent: bool) {}
pub fn set_transparent(&self, transparent: bool) {
let window = self.window.clone();
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
f.set(WindowFlags::TRANSPARENT, transparent)
});
});
}
pub fn set_blur(&self, _blur: bool) {}
@@ -463,27 +472,41 @@ impl Window {
}
unsafe fn handle_os_dragging(&self, wparam: WPARAM) {
let points = {
let mut pos = unsafe { mem::zeroed() };
unsafe { GetCursorPos(&mut pos) };
pos
};
let points = POINTS {
x: points.x as i16,
y: points.y as i16,
};
unsafe { ReleaseCapture() };
let window = self.window.clone();
let window_state = self.window_state.clone();
self.window_state_lock().dragging = true;
self.thread_executor.execute_in_thread(move || {
{
let mut guard = window_state.lock().unwrap();
if !guard.dragging {
guard.dragging = true;
} else {
return;
}
}
unsafe {
PostMessageW(
self.hwnd(),
WM_NCLBUTTONDOWN,
wparam,
&points as *const _ as LPARAM,
)
};
let points = {
let mut pos = unsafe { mem::zeroed() };
unsafe { GetCursorPos(&mut pos) };
pos
};
let points = POINTS {
x: points.x as i16,
y: points.y as i16,
};
// ReleaseCapture needs to execute on the main thread
unsafe { ReleaseCapture() };
unsafe {
PostMessageW(
window.0,
WM_NCLBUTTONDOWN,
wparam,
&points as *const _ as LPARAM,
)
};
});
}
#[inline]

View File

@@ -543,14 +543,17 @@ impl Window {
self.window.maybe_wait_on_main(|w| WindowId(w.id()))
}
/// Returns the scale factor that can be used to map logical pixels to physical pixels, and vice versa.
///
/// See the [`dpi`](crate::dpi) module for more information.
/// Returns the scale factor that can be used to map logical pixels to physical pixels, and
/// vice versa.
///
/// Note that this value can change depending on user action (for example if the window is
/// moved to another screen); as such, tracking [`WindowEvent::ScaleFactorChanged`] events is
/// the most robust way to track the DPI you need to use to draw.
///
/// This value may differ from [`MonitorHandle::scale_factor`].
///
/// See the [`dpi`](crate::dpi) module for more information.
///
/// ## Platform-specific
///
/// - **X11:** This respects Xft.dpi, and can be overridden using the `WINIT_X11_SCALE_FACTOR` environment variable.
@@ -597,11 +600,11 @@ impl Window {
self.window.maybe_queue_on_main(|w| w.request_redraw())
}
/// Notify the windowing system that you're before presenting to the window.
/// Notify the windowing system before presenting to the window.
///
/// You should call this event after you've done drawing operations, but before you submit
/// You should call this event after your drawing operations, but before you submit
/// the buffer to the display or commit your drawings. Doing so will help winit to properly
/// schedule and do assumptions about its internal state. For example, it could properly
/// schedule and make assumptions about its internal state. For example, it could properly
/// throttle [`WindowEvent::RedrawRequested`].
///
/// ## Example
@@ -904,7 +907,7 @@ impl Window {
///
/// ## Platform-specific
///
/// - **Windows / Web / iOS / Android / Orbital:** Unsupported.
/// - **Web / iOS / Android / Orbital:** Unsupported.
/// - **X11:** Can only be set while building the window, with [`WindowBuilder::with_transparent`].
#[inline]
pub fn set_transparent(&self, transparent: bool) {
@@ -918,7 +921,7 @@ impl Window {
///
/// ## Platform-specific
///
/// - **Android / iOS / macOS / X11 / Web / Windows:** Unsupported.
/// - **Android / iOS / X11 / Web / Windows:** Unsupported.
/// - **Wayland:** Only works with org_kde_kwin_blur_manager protocol.
#[inline]
pub fn set_blur(&self, blur: bool) {