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29 Commits

Author SHA1 Message Date
Kirill Chibisov
9135eb4024 Winit version 0.29.7 2023-12-27 10:10:59 +04:00
John Nunley
23b3c127fd bugfix: Change value sent to X server during minimize
Closes #3327

Signed-off-by: John Nunley <dev@notgull.net>
2023-12-27 10:10:59 +04:00
John Nunley
b343f45500 bugfix: Reload Xft database on DPI change
Closes #1228
2023-12-27 10:10:59 +04:00
Kirill Chibisov
572d61f9ba Winit version 0.29.6 2023-12-24 23:55:50 +04:00
Uli Schlachter
87fc19826b On X11, simplify available_monitors() impl
This code confused me. I tried to understand it. I tried to simplify it
while keeping the functional style. But in the end, this just seems too
complicated for its own good. Just doing the exact same thing with a
match statement and the question mark operator makes it sooo much more
obvious what is happening.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2023-12-24 23:55:50 +04:00
Kirill Chibisov
11d1b7a980 Fix run_on_demand exiting on consequent call
Fixes #3284.
2023-12-24 23:55:50 +04:00
Kirill Chibisov
5ca810ba8f On Wayland, fix WindowEvent::Destroyed delivery 2023-12-24 23:55:50 +04:00
Alex Butler
2d1607b3f7 bugfix(rwh): Bump rwh_05 min version to 0.5.2
Correct min version to support "std" feature
2023-12-24 23:55:50 +04:00
Markus Siglreithmaier
a32e232020 On Windows, remove internal WindowWrapper (#3294)
HWND in windows-sys doesn't require a newtype wrapper for Send/Sync.
2023-12-24 23:55:50 +04:00
daxpedda
9b03bb7276 Fix some doc nits (#3274) 2023-12-24 23:55:50 +04:00
Markus Siglreithmaier
e39596151c On Windows, refactor dynamic function definitions and raw input keyboard handling (#3286) 2023-12-24 23:55:50 +04:00
daxpedda
5289b4f206 On Web, fix context menu not being disabled 2023-12-24 23:55:50 +04:00
Kirill Chibisov
380dc4c451 Winit version 0.29.5 2023-12-22 00:39:22 +04:00
wjian23
6fbdbce6dd On Windows, fix IME area not working 2023-12-22 00:39:22 +04:00
Kirill Chibisov
cafcaa2cdc On Wayland, ensure initial resize delivery
While we correctly configure the sizes, we also need to actually resize
the frame on initial configure and send geometry.

Fixes #3277.
2023-12-22 00:39:22 +04:00
Kirill Chibisov
e00204e626 On windows, remove empty file 2023-12-22 00:39:22 +04:00
Kirill Chibisov
a5b89bfe5a On Wayland, fix resize being sent on focus change
Fixes #3263.
2023-12-22 00:39:22 +04:00
Amr Bashir
44052a093e On Windows, fix set_fullscreen early return for Fullscreen::Borderless(None) 2023-12-22 00:39:22 +04:00
Friz64
40cee238e2 Update sctk-adwaita to 0.8 2023-12-22 00:39:22 +04:00
Héctor Ramón
3dc5c42387 Fix typo in get_xft_dpi 2023-12-22 00:39:22 +04:00
Marijn Suijten
8c4a6ddcb4 On Wayland, make wl_subcompositor protocol optional
This protocol is only used for (optional) Client Side Decorations
(where) the compositor still takes the burden of compositing various
window parts together, via subsurfaces that all belong to a single
window.

If this core protocol is not available, as is the case on gamescope,
disable CSD.
2023-12-22 00:39:22 +04:00
Uli Schlachter
5011a67f6d m: Update to x11rb 0.13.0
The only breaking change is that x11rb no longer reports an error when
querying the WmSizeHints of a window that does not have this property
set. For this reason, the return type of WmSizeHintsCookie::Reply()
changed from Result<WmSizeHints, SomeError> to
Result<Option<WmSizeHints>, SomeError>.

In update_normal_hints(), previously a cryptic error would be reported
to the caller. Instead, this now uses unwrap_or_default() to get a
WmSizeHints. All fields of WmSizeHints are Options, so this produces an
empty object.

resize_increments() queries a value from the window and returns an
Option. Previously, the error for "missing property" was turned into
None via .ok(). This commit adds a call to flatten() to also turn
"property not set" into None.

Finally, request_user_attention() queries a window's WmHints property
and updates one field of it. The code already uses unwrap_or_default()
to deal with missing properties, so just a call to flatten() is needed
to merge "missing property" and "error while querying" into one.

Other changes in x11rb do not seem to affect this crate.

x11rb's MSRV increased from 1.56 to 1.63, which is still below the MSRV
of this crate, which is 1.65.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2023-12-22 00:39:22 +04:00
Fredrik Fornwall
d621ab5018 On Windows, avoid panic in video_modes() 2023-12-22 00:39:22 +04:00
Leon
966c033a6c Changes and improvements to the documentation (#3253)
* FEATURES.md improvements

* docs improvements

* typo fix: 'mean' -> 'main'

Co-authored-by: daxpedda <daxpedda@gmail.com>

---------

Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-12-22 00:39:22 +04:00
Xiaopeng Li
1681410ca8 fix refresh_rate_millihertz on macOS (#3254)
* fix refresh_rate_millihertz on macOS

* round after conversion to mHz

* add changelog entry
2023-12-22 00:39:22 +04:00
John Nunley
a82327c73f bugfix(x11): Use the right atom type in focus_window()
Closes #3248 by removing an Xlibism I forgot about

Signed-off-by: John Nunley <dev@notgull.net>
2023-12-22 00:39:22 +04:00
John Nunley
e71f765dea bugfix(x11): Properly interpret float data in drag ops
Closes #3245

notgull forgot to properly interpret float data from the X server,
making him tonight's biggest loser.

Signed-off-by: John Nunley <dev@notgull.net>
2023-12-22 00:39:22 +04:00
Mads Marquart
0738528931 Remove unused .gitmodules 2023-12-22 00:39:22 +04:00
Emil Ernerfeldt
8119c72d64 On macOS, remove spurious error logging when handling Fn
Fixes #3246.
2023-12-22 00:39:22 +04:00
43 changed files with 759 additions and 534 deletions

3
.gitmodules vendored
View File

@@ -1,3 +0,0 @@
[submodule "deps/apk-builder"]
path = deps/apk-builder
url = https://github.com/rust-windowing/android-rs-glue

View File

@@ -11,6 +11,30 @@ Unreleased` header.
# Unreleased
# 0.29.7
- On X11, fix `Xft.dpi` reload during runtime.
- On X11, fix window minimize.
# 0.29.6
- On Web, fix context menu not being disabled by `with_prevent_default(true)`.
- On Wayland, fix `WindowEvent::Destroyed` not being delivered after destroying window.
- Fix `EventLoopExtRunOnDemand::run_on_demand` not working for consequent invocation
# 0.29.5
- On macOS, remove spurious error logging when handling `Fn`.
- On X11, fix an issue where floating point data from the server is
misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix `refresh_rate_millihertz`.
- On Wayland, disable Client Side Decorations when `wl_subcompositor` is not supported.
- On X11, fix `Xft.dpi` detection from Xresources.
- On Windows, fix consecutive calls to `window.set_fullscreen(Some(Fullscreen::Borderless(None)))` resulting in losing previous window state when eventually exiting fullscreen using `window.set_fullscreen(None)`.
- On Wayland, fix resize being sent on focus change.
- On Windows, fix `set_ime_cursor_area`.
# 0.29.4
- Fix crash when running iOS app on macOS.

View File

@@ -11,7 +11,7 @@ may be worth creating a separate crate that extends Winit's API to add that func
When reporting an issue, in order to help the maintainers understand what the problem is, please make
your description of the issue as detailed as possible:
- if it is a bug, please provide clear explanation of what happens, what should happen, and how to
- if it is a bug, please provide a clear explanation of what happens, what should happen, and how to
reproduce the issue, ideally by providing a minimal program exhibiting the problem
- if it is a feature request, please provide a clear argumentation about why you believe this feature
should be supported by winit
@@ -21,7 +21,7 @@ your description of the issue as detailed as possible:
When making a code contribution to winit, before opening your pull request, please make sure that:
- your patch builds with Winit's minimal supported rust version - Rust 1.65.
- you tested your modifications on all the platforms impacted, or if not possible detail which platforms
- you tested your modifications on all the platforms impacted, or if not possible, detail which platforms
were not tested, and what should be tested, so that a maintainer or another contributor can test them
- you updated any relevant documentation in winit
- you left comments in your code explaining any part that is not straightforward, so that the
@@ -34,7 +34,7 @@ When making a code contribution to winit, before opening your pull request, plea
relevant sections in [`FEATURES.md`](https://github.com/rust-windowing/winit/blob/master/FEATURES.md#features)
should be updated.
Once your PR is open, you can ask for review by a maintainer of your platform. Winit's merging policy
Once your PR is open, you can ask for a review by a maintainer of your platform. Winit's merging policy
is that a PR must be approved by at least two maintainers of winit before being merged, including
at least a maintainer of the platform (a maintainer making a PR themselves counts as approving it).
@@ -46,27 +46,26 @@ Once your PR is deemed ready, the merging maintainer will take care of resolving
The current maintainers are listed in the [CODEOWNERS](.github/CODEOWNERS) file.
If you are interested in being pinged when testing is needed for a certain platform, please add yourself to the [Testers and Contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors) table!
If you are interested in being pinged when testing is needed for a specific platform, please add yourself to the [Testers and Contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors) table!
## Release process
Given that winit is a widely used library we should be able to make a patch
Given that winit is a widely used library, we should be able to make a patch
releases at any time we want without blocking the development of new features.
To achieve these goals, a new branch is created for every new release. Releases
and later patch releases are committed and tagged in this branch.
To achieve these goals, a new branch is created for every new release. Releases and later patch releases are committed and tagged in this branch.
The exact steps for an exemplary `0.2.0` release might look like this:
1. Initially the version on the latest master is `0.1.0`
1. Initially, the version on the latest master is `0.1.0`
2. A new `v0.2.x` branch is created for the release
3. In the branch, the version is bumped to `v0.2.0`
4. The new commit in the branch is tagged `v0.2.0`
5. The version is pushed to crates.io
6. A GitHub release is created for the `v0.2.0` tag
7. On master, the version is bumped to `0.2.0` and the CHANGELOG is updated
7. On master, the version is bumped to `0.2.0`, and the CHANGELOG is updated
When doing a patch release the process is similar:
1. Initially the version of the latest release is `0.2.0`
When doing a patch release, the process is similar:
1. Initially, the version of the latest release is `0.2.0`
2. Checkout the `v0.2.x` branch
3. Cherry-pick the required non-breaking changes into the `v0.2.x`
4. Follow steps 3-7 of the regular release example

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@@ -1,6 +1,6 @@
[package]
name = "winit"
version = "0.29.4"
version = "0.29.7"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
description = "Cross-platform window creation library."
edition = "2021"
@@ -66,7 +66,7 @@ log = "0.4"
mint = { version = "0.5.6", optional = true }
once_cell = "1.12"
rwh_04 = { package = "raw-window-handle", version = "0.4", optional = true }
rwh_05 = { package = "raw-window-handle", version = "0.5", features = ["std"], optional = true }
rwh_05 = { package = "raw-window-handle", version = "0.5.2", features = ["std"], optional = true }
rwh_06 = { package = "raw-window-handle", version = "0.6", features = ["std"], optional = true }
serde = { version = "1", optional = true, features = ["serde_derive"] }
smol_str = "0.2.0"
@@ -160,13 +160,13 @@ memmap2 = { version = "0.9.0", optional = true }
percent-encoding = { version = "2.0", optional = true }
rustix = { version = "0.38.4", default-features = false, features = ["std", "system", "thread", "process"] }
sctk = { package = "smithay-client-toolkit", version = "0.18.0", default-features = false, features = ["calloop"], optional = true }
sctk-adwaita = { version = "0.7.0", default_features = false, optional = true }
sctk-adwaita = { version = "0.8.0", default_features = false, optional = true }
wayland-backend = { version = "0.3.0", default_features = false, features = ["client_system"], optional = true }
wayland-client = { version = "0.31.1", optional = true }
wayland-protocols = { version = "0.31.0", features = [ "staging"], optional = true }
wayland-protocols-plasma = { version = "0.2.0", features = [ "client" ], optional = true }
x11-dl = { version = "2.18.5", optional = true }
x11rb = { version = "0.12.0", default-features = false, features = ["allow-unsafe-code", "dl-libxcb", "randr", "resource_manager", "xinput", "xkb"], optional = true }
x11rb = { version = "0.13.0", default-features = false, features = ["allow-unsafe-code", "dl-libxcb", "randr", "resource_manager", "xinput", "xkb"], optional = true }
xkbcommon-dl = "0.4.0"
[target.'cfg(target_os = "redox")'.dependencies]

View File

@@ -1,6 +1,6 @@
# Winit Scope
Winit aims to expose an interface that abstracts over window creation and input handling, and can
Winit aims to expose an interface that abstracts over window creation and input handling and can
be used to create both games and applications. It supports the following main graphical platforms:
- Desktop
- Windows 7+ (10+ is tested regularly)
@@ -45,10 +45,10 @@ be released and the library will enter maintenance mode. For the most part, new
be added past this point. New platform features may be accepted and exposed through point releases.
### Tier upgrades
Some platform features could in theory be exposed across multiple platforms, but have not gone
Some platform features could, in theory, be exposed across multiple platforms, but have not gone
through the implementation work necessary to function on all platforms. When one of these features
gets implemented across all platforms, a PR can be opened to upgrade the feature to a core feature.
If that gets accepted, the platform-specific functions gets deprecated and become permanently
If that gets accepted, the platform-specific functions get deprecated and become permanently
exposed through the core, cross-platform API.
# Features
@@ -88,7 +88,7 @@ If your PR makes notable changes to Winit's features, please update this section
- **Fullscreen toggle**: The windows created by winit can be switched to and from fullscreen after
creation.
- **Exclusive fullscreen**: Winit allows changing the video mode of the monitor
for fullscreen windows, and if applicable, captures the monitor for exclusive
for fullscreen windows and, if applicable, captures the monitor for exclusive
use by this application.
- **HiDPI support**: Winit assists developers in appropriately scaling HiDPI content.
- **Popup / modal windows**: Windows can be created relative to the client area of other windows, and parent
@@ -105,7 +105,7 @@ If your PR makes notable changes to Winit's features, please update this section
- **Mouse set location**: Forcibly changing the location of the pointer.
- **Cursor locking**: Locking the cursor inside the window so it cannot move.
- **Cursor confining**: Confining the cursor to the window bounds so it cannot leave them.
- **Cursor icon**: Changing the cursor icon, or hiding the cursor.
- **Cursor icon**: Changing the cursor icon or hiding the cursor.
- **Cursor hittest**: Handle or ignore mouse events for a window.
- **Touch events**: Single-touch events.
- **Touch pressure**: Touch events contain information about the amount of force being applied.
@@ -151,12 +151,12 @@ If your PR makes notable changes to Winit's features, please update this section
* Valid orientations
* Home indicator visibility
* Status bar visibility and style
* Deferrring system gestures
* Deferring system gestures
* Getting the device idiom
* Getting the preferred video mode
### Web
* Get if systems preferred color scheme is "dark"
* Get if the systems preferred color scheme is "dark"
## Usability
* `serde`: Enables serialization/deserialization of certain types with Serde. (Maintainer: @Osspial)
@@ -166,7 +166,7 @@ If your PR makes notable changes to Winit's features, please update this section
Legend:
- ✔️: Works as intended
- ▢: Mostly works but some bugs are known
- ▢: Mostly works, but some bugs are known
- ❌: Missing feature or large bugs making it unusable
- **N/A**: Not applicable for this platform
- ❓: Unknown status

View File

@@ -2,21 +2,20 @@
The winit maintainers would like to recognize the following former winit
contributors, without whom winit would not exist in its current form. We thank
them deeply for their time and efforts, and wish them best of luck in their
them deeply for their time and efforts and wish them the best of luck in their
future endeavors:
* [@tomaka]: For creating the winit project and guiding it through its early
years of existence.
* [@vberger]: For diligently creating the Wayland backend, and being its
* [@vberger]: For diligently creating the Wayland backend and being its
extremely helpful and benevolent maintainer for years.
* [@francesca64]: For taking over the responsibility of maintaining almost every
winit backend, and standardizing HiDPI support across all of them.
* [@Osspial]: For heroically landing EventLoop 2.0, and valiantly ushering in a
winit backend and standardizing HiDPI support across all of them.
* [@Osspial]: For heroically landing EventLoop 2.0 and valiantly ushering in a
vastly more sustainable era of winit.
* [@goddessfreya]: For selflessly taking over maintainership of glutin, and her
* [@goddessfreya]: For selflessly taking over maintainership of glutin and her
stellar dedication to improving both winit and glutin.
* [@ArturKovacs]: For consistently maintaining the macOS backend, and his
immense involvement in designing and implementing the new keyboard API.
* [@ArturKovacs]: For consistently maintaining the macOS backend and for his immense involvement in designing and implementing the new keyboard API.
[@tomaka]: https://github.com/tomaka
[@vberger]: https://github.com/vberger

View File

@@ -6,7 +6,7 @@
```toml
[dependencies]
winit = "0.29.4"
winit = "0.29.7"
```
## [Documentation](https://docs.rs/winit)
@@ -26,7 +26,7 @@ Join us in any of these:
Winit is a window creation and management library. It can create windows and lets you handle
events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
produced by window.
produced by the window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
show something on the window you need to use the platform-specific getters provided by winit, or
@@ -42,7 +42,7 @@ Winit provides the following features, which can be enabled in your `Cargo.toml`
## MSRV Policy
The Minimum Supported Rust Version (MSRV) of this crate is **1.65**. Changes to
This crate's Minimum Supported Rust Version (MSRV) is **1.65**. Changes to
the MSRV will be accompanied by a minor version bump.
As a **tentative** policy, the upper bound of the MSRV is given by the following
@@ -53,12 +53,11 @@ min(sid, stable - 3)
```
Where `sid` is the current version of `rustc` provided by [Debian Sid], and
`stable` is the latest stable version of Rust. This bound may be broken in the
event of a major ecosystem shift or a security vulnerability.
`stable` is the latest stable version of Rust. This bound may be broken in case of a major ecosystem shift or a security vulnerability.
[Debian Sid]: https://packages.debian.org/sid/rustc
The exception to this is for the Android platform, where a higher Rust version
The exception is for the Android platform, where a higher Rust version
must be used for certain Android features. In this case, the MSRV will be
capped at the latest stable version of Rust minus three. This inconsistency is
not reflected in Cargo metadata, as it is not powerful enough to expose this
@@ -86,7 +85,7 @@ either [provide Winit with a `<canvas>` element][web with_canvas], or [let Winit
create a `<canvas>` element which you can then retrieve][web canvas getter] and
insert it into the DOM yourself.
For example code using Winit with WebAssembly, check out the [web example]. For
For the example code using Winit with WebAssembly, check out the [web example]. For
information on using Rust on WebAssembly, check out the [Rust and WebAssembly
book].
@@ -109,7 +108,7 @@ glue crate (prior to `0.28` it used
The version of the glue crate that your application depends on _must_ match the
version that Winit depends on because the glue crate is responsible for your
application's main entrypoint. If Cargo resolves multiple versions they will
application's main entry point. If Cargo resolves multiple versions, they will
clash.
`winit` glue compatibility table:
@@ -127,7 +126,7 @@ The recommended way to avoid a conflict with the glue version is to avoid explic
depending on the `android-activity` crate, and instead consume the API that
is re-exported by Winit under `winit::platform::android::activity::*`
Running on an Android device needs a dynamic system library, add this to Cargo.toml:
Running on an Android device needs a dynamic system library. Add this to Cargo.toml:
```toml
[lib]
@@ -135,14 +134,14 @@ name = "main"
crate-type = ["cdylib"]
```
All Android applications are based on an `Activity` subclass and the
All Android applications are based on an `Activity` subclass, and the
`android-activity` crate is designed to support different choices for this base
class. Your application _must_ specify the base class it needs via a feature flag:
| Base Class | Feature Flag | Notes |
| :--------------: | :---------------: | :-----: |
| `NativeActivity` | `android-native-activity` | Built-in to Android - it is possible to use without compiling any Java or Kotlin code. Java or Kotlin code may be needed to subclass `NativeActivity` to access some platform features. It does not derive from the [`AndroidAppCompat`] base class.|
| [`GameActivity`] | `android-game-activity` | Derives from [`AndroidAppCompat`] which is a defacto standard `Activity` base class that helps support a wider range of Android versions. Requires a build system that can compile Java or Kotlin and fetch Android dependencies from a [Maven repository][agdk_jetpack] (or link with an embedded [release][agdk_releases] of [`GameActivity`]) |
| [`GameActivity`] | `android-game-activity` | Derives from [`AndroidAppCompat`], a defacto standard `Activity` base class that helps support a wider range of Android versions. Requires a build system that can compile Java or Kotlin and fetch Android dependencies from a [Maven repository][agdk_jetpack] (or link with an embedded [release][agdk_releases] of [`GameActivity`]) |
[`GameActivity`]: https://developer.android.com/games/agdk/game-activity
[`GameTextInput`]: https://developer.android.com/games/agdk/add-support-for-text-input
@@ -155,9 +154,9 @@ For more details, refer to these `android-activity` [example applications](https
##### Converting from `ndk-glue` to `android-activity`
If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk` then the minimal changes would be:
If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk`, then the minimal changes would be:
1. Remove `ndk-glue` from your `Cargo.toml`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.4", features = [ "android-native-activity" ] }`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.7", features = [ "android-native-activity" ] }`
3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above).
@@ -173,7 +172,7 @@ If you encounter problems, you should try doing your initialization inside
#### iOS
Similar to macOS, iOS's main `UIApplicationMain` does some init work that's required
by all UI related code, see issue [#1705]. You should consider creating your windows
by all UI-related code (see issue [#1705]). It would be best to consider creating your windows
inside `Event::Resumed`.
@@ -184,5 +183,5 @@ inside `Event::Resumed`.
#### Redox OS
Redox OS has some functionality not present yet, that will be implemented when
Redox OS has some functionality not yet present that will be implemented when
its orbital display server provides it.

View File

@@ -5,7 +5,7 @@ These images are used in the documentation of `winit`.
## keyboard_*.svg
These files are a modified version of "[ANSI US QWERTY (Windows)](https://commons.wikimedia.org/wiki/File:ANSI_US_QWERTY_(Windows).svg)"
by [Tomiĉo] (https://commons.wikimedia.org/wiki/User:Tomi%C4%89o). It is
by [Tomiĉo] (https://commons.wikimedia.org/wiki/User:Tomi%C4%89o). It was
originally released under the [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/deed.en)
License. Minor modifications have been made by [John Nunley](https://github.com/notgull),
which have been released under the same license as a derivative work.

56
examples/focus.rs Normal file
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@@ -0,0 +1,56 @@
#![allow(clippy::single_match)]
//! Example for focusing a window.
use simple_logger::SimpleLogger;
#[cfg(not(wasm_platform))]
use std::time;
#[cfg(wasm_platform)]
use web_time as time;
use winit::{
event::{Event, StartCause, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(&event_loop)
.unwrap();
let mut deadline = time::Instant::now() + time::Duration::from_secs(3);
event_loop.run(move |event, elwt| {
match event {
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
// Timeout reached; focus the window.
println!("Re-focusing the window.");
deadline += time::Duration::from_secs(3);
window.focus_window();
}
Event::WindowEvent { event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::RedrawRequested => {
// Notify the windowing system that we'll be presenting to the window.
window.pre_present_notify();
fill::fill_window(&window);
}
_ => (),
},
Event::AboutToWait => {
window.request_redraw();
}
_ => (),
}
elwt.set_control_flow(winit::event_loop::ControlFlow::WaitUntil(deadline));
})
}

View File

@@ -7,17 +7,30 @@
//! The `softbuffer` crate is used, largely because of its ease of use. `glutin` or `wgpu` could
//! also be used to fill the window buffer, but they are more complicated to use.
use winit::window::Window;
#[allow(unused_imports)]
pub use platform::cleanup_window;
pub use platform::fill_window;
#[cfg(all(feature = "rwh_05", not(any(target_os = "android", target_os = "ios"))))]
pub(super) fn fill_window(window: &Window) {
use softbuffer::{Context, Surface};
mod platform {
use std::cell::RefCell;
use std::collections::HashMap;
use std::mem::ManuallyDrop;
use std::num::NonZeroU32;
use softbuffer::{Context, Surface};
use winit::window::Window;
use winit::window::WindowId;
thread_local! {
// NOTE: You should never do things like that, create context and drop it before
// you drop the event loop. We do this for brevity to not blow up examples. We use
// ManuallyDrop to prevent destructors from running.
//
// A static, thread-local map of graphics contexts to open windows.
static GC: ManuallyDrop<RefCell<Option<GraphicsContext>>> = ManuallyDrop::new(RefCell::new(None));
}
/// The graphics context used to draw to a window.
struct GraphicsContext {
/// The global softbuffer context.
@@ -35,55 +48,69 @@ pub(super) fn fill_window(window: &Window) {
}
}
fn surface(&mut self, w: &Window) -> &mut Surface {
self.surfaces.entry(w.id()).or_insert_with(|| {
unsafe { Surface::new(&self.context, w) }
fn create_surface(&mut self, window: &Window) -> &mut Surface {
self.surfaces.entry(window.id()).or_insert_with(|| {
unsafe { Surface::new(&self.context, window) }
.expect("Failed to create a softbuffer surface")
})
}
fn destroy_surface(&mut self, window: &Window) {
self.surfaces.remove(&window.id());
}
}
thread_local! {
// NOTE: You should never do things like that, create context and drop it before
// you drop the event loop. We do this for brevity to not blow up examples. We use
// ManuallyDrop to prevent destructors from running.
//
// A static, thread-local map of graphics contexts to open windows.
static GC: ManuallyDrop<RefCell<Option<GraphicsContext>>> = ManuallyDrop::new(RefCell::new(None));
pub fn fill_window(window: &Window) {
GC.with(|gc| {
let size = window.inner_size();
let (Some(width), Some(height)) =
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
else {
return;
};
// Either get the last context used or create a new one.
let mut gc = gc.borrow_mut();
let surface = gc
.get_or_insert_with(|| GraphicsContext::new(window))
.create_surface(window);
// Fill a buffer with a solid color.
const DARK_GRAY: u32 = 0xFF181818;
surface
.resize(width, height)
.expect("Failed to resize the softbuffer surface");
let mut buffer = surface
.buffer_mut()
.expect("Failed to get the softbuffer buffer");
buffer.fill(DARK_GRAY);
buffer
.present()
.expect("Failed to present the softbuffer buffer");
})
}
GC.with(|gc| {
let size = window.inner_size();
let (Some(width), Some(height)) =
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
else {
return;
};
// Either get the last context used or create a new one.
let mut gc = gc.borrow_mut();
let surface = gc
.get_or_insert_with(|| GraphicsContext::new(window))
.surface(window);
// Fill a buffer with a solid color.
const DARK_GRAY: u32 = 0xFF181818;
surface
.resize(width, height)
.expect("Failed to resize the softbuffer surface");
let mut buffer = surface
.buffer_mut()
.expect("Failed to get the softbuffer buffer");
buffer.fill(DARK_GRAY);
buffer
.present()
.expect("Failed to present the softbuffer buffer");
})
#[allow(dead_code)]
pub fn cleanup_window(window: &Window) {
GC.with(|gc| {
let mut gc = gc.borrow_mut();
if let Some(context) = gc.as_mut() {
context.destroy_surface(window);
}
});
}
}
#[cfg(not(all(feature = "rwh_05", not(any(target_os = "android", target_os = "ios")))))]
pub(super) fn fill_window(_window: &Window) {
// No-op on mobile platforms.
mod platform {
pub fn fill_window(_window: &winit::window::Window) {
// No-op on mobile platforms.
}
#[allow(dead_code)]
pub fn cleanup_window(_window: &winit::window::Window) {
// No-op on mobile platforms.
}
}

View File

@@ -40,6 +40,7 @@ fn main() -> Result<(), impl std::error::Error> {
window_id,
} if window.id() == window_id => {
println!("--------------------------------------------------------- Window {idx} CloseRequested");
fill::cleanup_window(window);
app.window = None;
}
Event::AboutToWait => window.request_redraw(),

View File

@@ -4,13 +4,13 @@
//!
//! Modern computer screens don't have a consistent relationship between resolution and size.
//! 1920x1080 is a common resolution for both desktop and mobile screens, despite mobile screens
//! normally being less than a quarter the size of their desktop counterparts. What's more, neither
//! desktop nor mobile screens are consistent resolutions within their own size classes - common
//! typically being less than a quarter the size of their desktop counterparts. Moreover, neither
//! desktop nor mobile screens have consistent resolutions within their own size classes - common
//! mobile screens range from below 720p to above 1440p, and desktop screens range from 720p to 5K
//! and beyond.
//!
//! Given that, it's a mistake to assume that 2D content will only be displayed on screens with
//! a consistent pixel density. If you were to render a 96-pixel-square image on a 1080p screen,
//! a consistent pixel density. If you were to render a 96-pixel-square image on a 1080p screen and
//! then render the same image on a similarly-sized 4K screen, the 4K rendition would only take up
//! about a quarter of the physical space as it did on the 1080p screen. That issue is especially
//! problematic with text rendering, where quarter-sized text becomes a significant legibility
@@ -25,12 +25,12 @@
//!
//! The solution to this problem is to account for the device's *scale factor*. The scale factor is
//! the factor UI elements should be scaled by to be consistent with the rest of the user's system -
//! for example, a button that's normally 50 pixels across would be 100 pixels across on a device
//! for example, a button that's usually 50 pixels across would be 100 pixels across on a device
//! with a scale factor of `2.0`, or 75 pixels across with a scale factor of `1.5`.
//!
//! Many UI systems, such as CSS, expose DPI-dependent units like [points] or [picas]. That's
//! usually a mistake, since there's no consistent mapping between the scale factor and the screen's
//! actual DPI. Unless you're printing to a physical medium, you should work in scaled pixels rather
//! usually a mistake since there's no consistent mapping between the scale factor and the screen's
//! actual DPI. Unless printing to a physical medium, you should work in scaled pixels rather
//! than any DPI-dependent units.
//!
//! ### Position and Size types
@@ -42,11 +42,11 @@
//! coordinates as input, allowing you to use the most convenient coordinate system for your
//! particular application.
//!
//! Winit's position and size types types are generic over their exact pixel type, `P`, to allow the
//! Winit's position and size types are generic over their exact pixel type, `P`, to allow the
//! API to have integer precision where appropriate (e.g. most window manipulation functions) and
//! floating precision when necessary (e.g. logical sizes for fractional scale factors and touch
//! input). If `P` is a floating-point type, please do not cast the values with `as {int}`. Doing so
//! will truncate the fractional part of the float, rather than properly round to the nearest
//! will truncate the fractional part of the float rather than properly round to the nearest
//! integer. Use the provided `cast` function or [`From`]/[`Into`] conversions, which handle the
//! rounding properly. Note that precision loss will still occur when rounding from a float to an
//! int, although rounding lessens the problem.
@@ -55,34 +55,34 @@
//!
//! Winit will dispatch a [`ScaleFactorChanged`] event whenever a window's scale factor has changed.
//! This can happen if the user drags their window from a standard-resolution monitor to a high-DPI
//! monitor, or if the user changes their DPI settings. This gives you a chance to rescale your
//! application's UI elements and adjust how the platform changes the window's size to reflect the new
//! scale factor. If a window hasn't received a [`ScaleFactorChanged`] event, then its scale factor
//! monitor or if the user changes their DPI settings. This allows you to rescale your application's
//! UI elements and adjust how the platform changes the window's size to reflect the new scale
//! factor. If a window hasn't received a [`ScaleFactorChanged`] event, its scale factor
//! can be found by calling [`window.scale_factor()`].
//!
//! ## How is the scale factor calculated?
//!
//! Scale factor is calculated differently on different platforms:
//! The scale factor is calculated differently on different platforms:
//!
//! - **Windows:** On Windows 8 and 10, per-monitor scaling is readily configured by users from the
//! display settings. While users are free to select any option they want, they're only given a
//! selection of "nice" scale factors, i.e. 1.0, 1.25, 1.5... on Windows 7, the scale factor is
//! selection of "nice" scale factors, i.e. 1.0, 1.25, 1.5... on Windows 7. The scale factor is
//! global and changing it requires logging out. See [this article][windows_1] for technical
//! details.
//! - **macOS:** Recent versions of macOS allow the user to change the scaling factor for certain
//! displays. When this is available, the user may pick a per-monitor scaling factor from a set
//! of pre-defined settings. All "retina displays" have a scaling factor above 1.0 by default but
//! the specific value varies across devices.
//! - **macOS:** Recent macOS versions allow the user to change the scaling factor for specific
//! displays. When available, the user may pick a per-monitor scaling factor from a set of
//! pre-defined settings. All "retina displays" have a scaling factor above 1.0 by default,
//! but the specific value varies across devices.
//! - **X11:** Many man-hours have been spent trying to figure out how to handle DPI in X11. Winit
//! currently uses a three-pronged approach:
//! + Use the value in the `WINIT_X11_SCALE_FACTOR` environment variable, if present.
//! + Use the value in the `WINIT_X11_SCALE_FACTOR` environment variable if present.
//! + If not present, use the value set in `Xft.dpi` in Xresources.
//! + Otherwise, calculate the scale factor based on the millimeter monitor dimensions provided by XRandR.
//!
//! If `WINIT_X11_SCALE_FACTOR` is set to `randr`, it'll ignore the `Xft.dpi` field and use the
//! XRandR scaling method. Generally speaking, you should try to configure the standard system
//! variables to do what you want before resorting to `WINIT_X11_SCALE_FACTOR`.
//! - **Wayland:** Scale factor is suggested by the compositor for each window individually. The
//! - **Wayland:** The scale factor is suggested by the compositor for each window individually. The
//! monitor scale factor may differ from the window scale factor.
//! - **iOS:** Scale factors are set by Apple to the value that best suits the device, and range
//! from `1.0` to `3.0`. See [this article][apple_1] and [this article][apple_2] for more

View File

@@ -10,12 +10,12 @@
//! let event_loop = EventLoop::new().unwrap();
//! ```
//!
//! Once this is done there are two ways to create a [`Window`]:
//! Once this is done, there are two ways to create a [`Window`]:
//!
//! - Calling [`Window::new(&event_loop)`][window_new].
//! - Calling [`let builder = WindowBuilder::new()`][window_builder_new] then [`builder.build(&event_loop)`][window_builder_build].
//!
//! The first method is the simplest, and will give you default values for everything. The second
//! The first method is the simplest and will give you default values for everything. The second
//! method allows you to customize the way your [`Window`] will look and behave by modifying the
//! fields of the [`WindowBuilder`] object before you create the [`Window`].
//!
@@ -56,7 +56,7 @@
doc = "`EventLoopExtPumpEvents::pump_events()`"
)]
//! [^1]. See that method's documentation for more reasons about why
//! it's discouraged, beyond compatibility reasons.
//! it's discouraged beyond compatibility reasons.
//!
//!
//! ```no_run
@@ -92,9 +92,9 @@
//!
//! // Queue a RedrawRequested event.
//! //
//! // You only need to call this if you've determined that you need to redraw, in
//! // You only need to call this if you've determined that you need to redraw in
//! // applications which do not always need to. Applications that redraw continuously
//! // can just render here instead.
//! // can render here instead.
//! window.request_redraw();
//! },
//! Event::WindowEvent {
@@ -118,7 +118,7 @@
//!
//! # Drawing on the window
//!
//! Winit doesn't directly provide any methods for drawing on a [`Window`]. However it allows you to
//! Winit doesn't directly provide any methods for drawing on a [`Window`]. However, it allows you to
//! retrieve the raw handle of the window and display (see the [`platform`] module and/or the
//! [`raw_window_handle`] and [`raw_display_handle`] methods), which in turn allows
//! you to create an OpenGL/Vulkan/DirectX/Metal/etc. context that can be used to render graphics.
@@ -183,13 +183,13 @@ pub mod window;
pub mod platform;
/// Wrapper for objects which winit will access on the main thread so they are effectively `Send`
/// and `Sync`, since they always excute on a single thread.
/// and `Sync`, since they always execute on a single thread.
///
/// # Safety
///
/// Winit can run only one event loop at the time and the event loop itself is tied to some thread.
/// The objects could be send across the threads, but once passed to winit, they execute on the
/// mean thread if the platform demands it. Thus marking such objects as `Send + Sync` is safe.
/// Winit can run only one event loop at a time, and the event loop itself is tied to some thread.
/// The objects could be sent across the threads, but once passed to winit, they execute on the
/// main thread if the platform demands it. Thus, marking such objects as `Send + Sync` is safe.
#[doc(hidden)]
#[derive(Clone, Debug)]
pub(crate) struct SendSyncWrapper<T>(pub(crate) T);

View File

@@ -76,6 +76,14 @@ impl<T> EventLoopExtRunOnDemand for EventLoop<T> {
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>),
{
self.event_loop.window_target().clear_exit();
self.event_loop.run_on_demand(event_handler)
}
}
impl<T> EventLoopWindowTarget<T> {
/// Clear exit status.
pub(crate) fn clear_exit(&self) {
self.p.clear_exit()
}
}

View File

@@ -713,6 +713,10 @@ impl<T: 'static> EventLoopWindowTarget<T> {
self.exit.set(true)
}
pub(crate) fn clear_exit(&self) {
self.exit.set(false)
}
pub(crate) fn exiting(&self) -> bool {
self.exit.get()
}

View File

@@ -918,6 +918,10 @@ impl<T> EventLoopWindowTarget<T> {
x11_or_wayland!(match self; Self(evlp) => evlp.control_flow())
}
pub(crate) fn clear_exit(&self) {
x11_or_wayland!(match self; Self(evlp) => evlp.clear_exit())
}
pub(crate) fn exit(&self) {
x11_or_wayland!(match self; Self(evlp) => evlp.exit())
}

View File

@@ -467,44 +467,44 @@ impl<T: 'static> EventLoop<T> {
});
for window_id in window_ids.drain(..) {
let request_redraw = self.with_state(|state| {
let event = self.with_state(|state| {
let window_requests = state.window_requests.get_mut();
if window_requests.get(&window_id).unwrap().take_closed() {
mem::drop(window_requests.remove(&window_id));
mem::drop(state.windows.get_mut().remove(&window_id));
false
} else {
let mut window = state
.windows
.get_mut()
.get_mut(&window_id)
.unwrap()
.lock()
.unwrap();
if window.frame_callback_state() == FrameCallbackState::Requested {
false
} else {
// Reset the frame callbacks state.
window.frame_callback_reset();
let mut redraw_requested = window_requests
.get(&window_id)
.unwrap()
.take_redraw_requested();
// Redraw the frame while at it.
redraw_requested |= window.refresh_frame();
redraw_requested
}
return Some(WindowEvent::Destroyed);
}
let mut window = state
.windows
.get_mut()
.get_mut(&window_id)
.unwrap()
.lock()
.unwrap();
if window.frame_callback_state() == FrameCallbackState::Requested {
return None;
}
// Reset the frame callbacks state.
window.frame_callback_reset();
let mut redraw_requested = window_requests
.get(&window_id)
.unwrap()
.take_redraw_requested();
// Redraw the frame while at it.
redraw_requested |= window.refresh_frame();
redraw_requested.then_some(WindowEvent::RedrawRequested)
});
if request_redraw {
if let Some(event) = event {
callback(
Event::WindowEvent {
window_id: crate::window::WindowId(window_id),
event: WindowEvent::RedrawRequested,
event,
},
&self.window_target,
);
@@ -629,6 +629,34 @@ pub struct EventLoopWindowTarget<T> {
}
impl<T> EventLoopWindowTarget<T> {
pub(crate) fn set_control_flow(&self, control_flow: ControlFlow) {
self.control_flow.set(control_flow)
}
pub(crate) fn control_flow(&self) -> ControlFlow {
self.control_flow.get()
}
pub(crate) fn exit(&self) {
self.exit.set(Some(0))
}
pub(crate) fn clear_exit(&self) {
self.exit.set(None)
}
pub(crate) fn exiting(&self) -> bool {
self.exit.get().is_some()
}
pub(crate) fn set_exit_code(&self, code: i32) {
self.exit.set(Some(code))
}
pub(crate) fn exit_code(&self) -> Option<i32> {
self.exit.get()
}
#[inline]
pub fn listen_device_events(&self, _allowed: DeviceEvents) {}

View File

@@ -4,7 +4,6 @@ use sctk::reexports::client::Proxy;
use sctk::output::OutputData;
use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
use crate::event_loop::ControlFlow;
use crate::platform_impl::platform::VideoMode as PlatformVideoMode;
use super::event_loop::EventLoopWindowTarget;
@@ -24,30 +23,6 @@ impl<T> EventLoopWindowTarget<T> {
// There's no primary monitor on Wayland.
None
}
pub(crate) fn set_control_flow(&self, control_flow: ControlFlow) {
self.control_flow.set(control_flow)
}
pub(crate) fn control_flow(&self) -> ControlFlow {
self.control_flow.get()
}
pub(crate) fn exit(&self) {
self.exit.set(Some(0))
}
pub(crate) fn exiting(&self) -> bool {
self.exit.get().is_some()
}
pub(crate) fn set_exit_code(&self, code: i32) {
self.exit.set(Some(code))
}
pub(crate) fn exit_code(&self) -> Option<i32> {
self.exit.get()
}
}
#[derive(Clone, Debug)]

View File

@@ -50,7 +50,7 @@ pub struct WinitState {
pub compositor_state: Arc<CompositorState>,
/// The state of the subcompositor.
pub subcompositor_state: Arc<SubcompositorState>,
pub subcompositor_state: Option<Arc<SubcompositorState>>,
/// The seat state responsible for all sorts of input.
pub seat_state: SeatState,
@@ -124,12 +124,17 @@ impl WinitState {
let registry_state = RegistryState::new(globals);
let compositor_state =
CompositorState::bind(globals, queue_handle).map_err(WaylandError::Bind)?;
let subcompositor_state = SubcompositorState::bind(
let subcompositor_state = match SubcompositorState::bind(
compositor_state.wl_compositor().clone(),
globals,
queue_handle,
)
.map_err(WaylandError::Bind)?;
) {
Ok(c) => Some(c),
Err(e) => {
warn!("Subcompositor protocol not available, ignoring CSD: {e:?}");
None
}
};
let output_state = OutputState::new(globals, queue_handle);
let monitors = output_state.outputs().map(MonitorHandle::new).collect();
@@ -151,7 +156,7 @@ impl WinitState {
Ok(Self {
registry_state,
compositor_state: Arc::new(compositor_state),
subcompositor_state: Arc::new(subcompositor_state),
subcompositor_state: subcompositor_state.map(Arc::new),
output_state,
seat_state,
shm: Shm::bind(globals, queue_handle).map_err(WaylandError::Bind)?,
@@ -294,7 +299,11 @@ impl WindowHandler for WinitState {
&mut self.events_sink,
);
self.window_compositor_updates[pos].size = Some(new_size);
// NOTE: Only update when the value is `Some` to not override consequent configures with
// the same sizes.
if new_size.is_some() {
self.window_compositor_updates[pos].size = new_size;
}
}
}

View File

@@ -254,9 +254,9 @@ impl WindowState {
&mut self,
configure: WindowConfigure,
shm: &Shm,
subcompositor: &Arc<SubcompositorState>,
subcompositor: &Option<Arc<SubcompositorState>>,
event_sink: &mut EventSink,
) -> LogicalSize<u32> {
) -> Option<LogicalSize<u32>> {
// NOTE: when using fractional scaling or wl_compositor@v6 the scaling
// should be delivered before the first configure, thus apply it to
// properly scale the physical sizes provided by the users.
@@ -265,13 +265,16 @@ impl WindowState {
self.stateless_size = self.size;
}
if configure.decoration_mode == DecorationMode::Client
&& self.frame.is_none()
&& !self.csd_fails
{
if let Some(subcompositor) = subcompositor.as_ref().filter(|_| {
configure.decoration_mode == DecorationMode::Client
&& self.frame.is_none()
&& !self.csd_fails
}) {
match WinitFrame::new(
&self.window,
shm,
#[cfg(feature = "sctk-adwaita")]
self.compositor.clone(),
subcompositor.clone(),
self.queue_handle.clone(),
#[cfg(feature = "sctk-adwaita")]
@@ -316,14 +319,9 @@ impl WindowState {
match configure.new_size {
(Some(width), Some(height)) => {
let (width, height) = frame.subtract_borders(width, height);
(
(
width.map(|w| w.get()).unwrap_or(1),
height.map(|h| h.get()).unwrap_or(1),
)
.into(),
false,
)
let width = width.map(|w| w.get()).unwrap_or(1);
let height = height.map(|h| h.get()).unwrap_or(1);
((width, height).into(), false)
}
(_, _) if stateless => (self.stateless_size, true),
_ => (self.size, true),
@@ -349,13 +347,31 @@ impl WindowState {
.unwrap_or(new_size.height);
}
// XXX Set the configure before doing a resize.
let new_state = configure.state;
let old_state = self
.last_configure
.as_ref()
.map(|configure| configure.state);
let state_change_requires_resize = old_state
.map(|old_state| {
!old_state
.symmetric_difference(new_state)
.difference(XdgWindowState::ACTIVATED | XdgWindowState::SUSPENDED)
.is_empty()
})
// NOTE: `None` is present for the initial configure, thus we must always resize.
.unwrap_or(true);
// NOTE: Set the configure before doing a resize, since we query it during it.
self.last_configure = Some(configure);
// XXX Update the new size right away.
self.resize(new_size);
new_size
if state_change_requires_resize || new_size != self.inner_size() {
self.resize(new_size);
Some(new_size)
} else {
None
}
}
/// Compute the bounds for the inner size of the surface.
@@ -909,7 +925,7 @@ impl WindowState {
/// Set the IME position.
pub fn set_ime_cursor_area(&self, position: LogicalPosition<u32>, size: LogicalSize<u32>) {
// XXX This won't fly unless user will have a way to request IME window per seat, since
// FIXME: This won't fly unless user will have a way to request IME window per seat, since
// the ime windows will be overlapping, but winit doesn't expose API to specify for
// which seat we're setting IME position.
let (x, y) = (position.x as i32, position.y as i32);
@@ -940,7 +956,7 @@ impl WindowState {
pub fn set_scale_factor(&mut self, scale_factor: f64) {
self.scale_factor = scale_factor;
// XXX when fractional scaling is not used update the buffer scale.
// NOTE: When fractional scaling is not used update the buffer scale.
if self.fractional_scale.is_none() {
let _ = self.window.set_buffer_scale(self.scale_factor as _);
}
@@ -1088,7 +1104,7 @@ impl From<ResizeDirection> for XdgResizeEdge {
}
}
// XXX rust doesn't allow from `Option`.
// NOTE: Rust doesn't allow `From<Option<Theme>>`.
#[cfg(feature = "sctk-adwaita")]
fn into_sctk_adwaita_config(theme: Option<Theme>) -> sctk_adwaita::FrameConfig {
match theme {

View File

@@ -1413,6 +1413,9 @@ impl<T: 'static> EventProcessor<T> {
F: FnMut(Event<T>),
{
let wt = get_xtarget(&self.target);
wt.xconn
.reload_database()
.expect("failed to reload Xft database");
// In the future, it would be quite easy to emit monitor hotplug events.
let prev_list = {

View File

@@ -1,6 +1 @@
use x11_dl::xmd::CARD32;
pub use x11_dl::{error::OpenError, xcursor::*, xinput2::*, xlib::*, xlib_xcb::*};
// Isn't defined by x11_dl
#[allow(non_upper_case_globals)]
pub const IconicState: CARD32 = 3;

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@@ -81,6 +81,7 @@ use crate::{
// Xinput constants not defined in x11rb
const ALL_DEVICES: u16 = 0;
const ALL_MASTER_DEVICES: u16 = 1;
const ICONIC_STATE: u32 = 3;
type X11Source = Generic<BorrowedFd<'static>>;
@@ -751,6 +752,10 @@ impl<T> EventLoopWindowTarget<T> {
self.exit.set(Some(0))
}
pub(crate) fn clear_exit(&self) {
self.exit.set(None)
}
pub(crate) fn exiting(&self) -> bool {
self.exit.get().is_some()
}
@@ -1128,3 +1133,9 @@ impl Device {
}
}
}
/// Convert the raw X11 representation for a 32-bit floating point to a double.
#[inline]
fn xinput_fp1616_to_float(fp: xinput::Fp1616) -> f64 {
(fp as f64) / ((1 << 16) as f64)
}

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@@ -284,22 +284,16 @@ impl XConnection {
pub fn available_monitors(&self) -> Result<Vec<MonitorHandle>, X11Error> {
let mut monitors_lock = self.monitor_handles.lock().unwrap();
(*monitors_lock)
.as_ref()
.cloned()
.map(Ok)
.or_else(|| {
self.query_monitor_list()
.map(|mon_list| {
let monitors = Some(mon_list);
if !DISABLE_MONITOR_LIST_CACHING {
(*monitors_lock) = monitors.clone();
}
monitors
})
.transpose()
})
.unwrap()
match *monitors_lock {
Some(ref monitors) => Ok(monitors.clone()),
None => {
let monitors = self.query_monitor_list()?;
if !DISABLE_MONITOR_LIST_CACHING {
*monitors_lock = Some(monitors.clone());
}
Ok(monitors)
}
}
}
#[inline]

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@@ -38,7 +38,7 @@ impl XConnection {
// Retrieve DPI from Xft.dpi property
pub fn get_xft_dpi(&self) -> Option<f64> {
self.database()
.get_string("Xfi.dpi", "")
.get_string("Xft.dpi", "")
.and_then(|s| f64::from_str(s).ok())
}
pub fn get_output_info(

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@@ -9,7 +9,7 @@ use std::{
use x11rb::{
connection::Connection,
properties::{WmHints, WmHintsState, WmSizeHints, WmSizeHintsSpecification},
properties::{WmHints, WmSizeHints, WmSizeHintsSpecification},
protocol::{
randr,
shape::SK,
@@ -25,7 +25,10 @@ use crate::{
event::{Event, InnerSizeWriter, WindowEvent},
event_loop::AsyncRequestSerial,
platform_impl::{
x11::{atoms::*, MonitorHandle as X11MonitorHandle, WakeSender, X11Error},
x11::{
atoms::*, xinput_fp1616_to_float, MonitorHandle as X11MonitorHandle, WakeSender,
X11Error,
},
Fullscreen, MonitorHandle as PlatformMonitorHandle, OsError, PlatformIcon,
PlatformSpecificWindowBuilderAttributes, VideoMode as PlatformVideoMode,
},
@@ -984,7 +987,7 @@ impl UnownedWindow {
xproto::EventMask::SUBSTRUCTURE_REDIRECT
| xproto::EventMask::SUBSTRUCTURE_NOTIFY,
),
[WmHintsState::Iconic as u32, 0, 0, 0, 0],
[3u32, 0, 0, 0, 0],
)
} else {
self.xconn.send_client_msg(
@@ -1374,7 +1377,8 @@ impl UnownedWindow {
self.xwindow as xproto::Window,
xproto::AtomEnum::WM_NORMAL_HINTS,
)?
.reply()?;
.reply()?
.unwrap_or_default();
callback(&mut normal_hints);
normal_hints
.set(
@@ -1427,6 +1431,7 @@ impl UnownedWindow {
)
.ok()
.and_then(|cookie| cookie.reply().ok())
.flatten()
.and_then(|hints| hints.size_increment)
.map(|(width, height)| (width as u32, height as u32).into())
}
@@ -1739,8 +1744,8 @@ impl UnownedWindow {
| xproto::EventMask::SUBSTRUCTURE_NOTIFY,
),
[
(window.x as u32 + pointer.win_x as u32),
(window.y as u32 + pointer.win_y as u32),
(window.x as u32 + xinput_fp1616_to_float(pointer.win_x) as u32),
(window.y as u32 + xinput_fp1616_to_float(pointer.win_y) as u32),
action.try_into().unwrap(),
1, // Button 1
1,
@@ -1782,9 +1787,9 @@ impl UnownedWindow {
let state_type_atom = atoms[CARD32];
let is_minimized = if let Ok(state) =
self.xconn
.get_property(self.xwindow, state_atom, state_type_atom)
.get_property::<u32>(self.xwindow, state_atom, state_type_atom)
{
state.contains(&(ffi::IconicState as c_ulong))
state.contains(&super::ICONIC_STATE)
} else {
false
};
@@ -1821,6 +1826,7 @@ impl UnownedWindow {
WmHints::get(self.xconn.xcb_connection(), self.xwindow as xproto::Window)
.ok()
.and_then(|cookie| cookie.reply().ok())
.flatten()
.unwrap_or_default();
wm_hints.urgent = request_type.is_some();

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@@ -4,7 +4,7 @@ use std::{
fmt, ptr,
sync::{
atomic::{AtomicU32, Ordering},
Arc, Mutex,
Arc, Mutex, RwLock, RwLockReadGuard,
},
};
@@ -45,7 +45,7 @@ pub(crate) struct XConnection {
pub monitor_handles: Mutex<Option<Vec<MonitorHandle>>>,
/// The resource database.
database: resource_manager::Database,
database: RwLock<resource_manager::Database>,
pub latest_error: Mutex<Option<XError>>,
pub cursor_cache: Mutex<HashMap<Option<CursorIcon>, ffi::Cursor>>,
@@ -115,7 +115,7 @@ impl XConnection {
timestamp: AtomicU32::new(0),
latest_error: Mutex::new(None),
monitor_handles: Mutex::new(None),
database,
database: RwLock::new(database),
cursor_cache: Default::default(),
})
}
@@ -159,8 +159,16 @@ impl XConnection {
/// Get the resource database.
#[inline]
pub fn database(&self) -> &resource_manager::Database {
&self.database
pub fn database(&self) -> RwLockReadGuard<'_, resource_manager::Database> {
self.database.read().unwrap_or_else(|e| e.into_inner())
}
/// Reload the resource database.
#[inline]
pub fn reload_database(&self) -> Result<(), super::X11Error> {
let database = resource_manager::new_from_default(self.xcb_connection())?;
*self.database.write().unwrap_or_else(|e| e.into_inner()) = database;
Ok(())
}
/// Get the latest timestamp.

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@@ -209,6 +209,10 @@ impl Handler {
self.exit.store(true, Ordering::Relaxed)
}
pub fn clear_exit(&self) {
self.exit.store(false, Ordering::Relaxed)
}
pub fn exiting(&self) -> bool {
self.exit.load(Ordering::Relaxed)
}
@@ -434,6 +438,10 @@ impl AppState {
HANDLER.exit()
}
pub fn clear_exit() {
HANDLER.clear_exit()
}
pub fn exiting() -> bool {
HANDLER.exiting()
}

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@@ -88,7 +88,9 @@ pub fn get_modifierless_char(scancode: u16) -> Key {
return Key::Unidentified(NativeKey::MacOS(scancode));
}
if result_len == 0 {
log::error!("`UCKeyTranslate` was succesful but gave a string of 0 length.");
// This is fine - not all keys have text representation.
// For instance, users that have mapped the `Fn` key to toggle
// keyboard layouts will hit this code path.
return Key::Unidentified(NativeKey::MacOS(scancode));
}
let chars = String::from_utf16_lossy(&string[0..result_len as usize]);

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@@ -116,6 +116,10 @@ impl<T: 'static> EventLoopWindowTarget<T> {
AppState::exit()
}
pub(crate) fn clear_exit(&self) {
AppState::clear_exit()
}
pub(crate) fn exiting(&self) -> bool {
AppState::exiting()
}

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@@ -7,7 +7,9 @@ use core_foundation::{
base::{CFRelease, TCFType},
string::CFString,
};
use core_graphics::display::{CGDirectDisplayID, CGDisplay, CGDisplayBounds};
use core_graphics::display::{
CGDirectDisplayID, CGDisplay, CGDisplayBounds, CGDisplayCopyDisplayMode,
};
use objc2::rc::Id;
use super::appkit::NSScreen;
@@ -216,6 +218,12 @@ impl MonitorHandle {
pub fn refresh_rate_millihertz(&self) -> Option<u32> {
unsafe {
let current_display_mode = NativeDisplayMode(CGDisplayCopyDisplayMode(self.0) as _);
let refresh_rate = ffi::CGDisplayModeGetRefreshRate(current_display_mode.0);
if refresh_rate > 0.0 {
return Some((refresh_rate * 1000.0).round() as u32);
}
let mut display_link = std::ptr::null_mut();
if ffi::CVDisplayLinkCreateWithCGDisplay(self.0, &mut display_link)
!= ffi::kCVReturnSuccess

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@@ -649,6 +649,8 @@ impl<T> EventLoopWindowTarget<T> {
canvas.on_animation_frame(move || runner.request_redraw(RootWindowId(id)));
canvas.on_touch_end();
canvas.on_context_menu(prevent_default);
}
pub fn available_monitors(&self) -> VecDequeIter<MonitorHandle> {

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@@ -5,7 +5,8 @@ use std::sync::{Arc, Mutex};
use smol_str::SmolStr;
use wasm_bindgen::{closure::Closure, JsCast};
use web_sys::{
CssStyleDeclaration, Document, Event, FocusEvent, HtmlCanvasElement, KeyboardEvent, WheelEvent,
CssStyleDeclaration, Document, Event, FocusEvent, HtmlCanvasElement, KeyboardEvent,
PointerEvent, WheelEvent,
};
use crate::dpi::{LogicalPosition, PhysicalPosition, PhysicalSize};
@@ -42,6 +43,7 @@ pub struct Canvas {
on_intersect: Option<IntersectionObserverHandle>,
animation_frame_handler: AnimationFrameHandler,
on_touch_end: Option<EventListenerHandle<dyn FnMut(Event)>>,
on_context_menu: Option<EventListenerHandle<dyn FnMut(PointerEvent)>>,
}
pub struct Common {
@@ -152,6 +154,7 @@ impl Canvas {
on_intersect: None,
animation_frame_handler: AnimationFrameHandler::new(window),
on_touch_end: None,
on_context_menu: None,
})
}
@@ -446,6 +449,17 @@ impl Canvas {
self.on_touch_end = Some(self.common.add_transient_event("touchend", |_| {}));
}
pub(crate) fn on_context_menu(&mut self, prevent_default: bool) {
self.on_context_menu = Some(self.common.add_event(
"contextmenu",
move |event: PointerEvent| {
if prevent_default {
event.prevent_default();
}
},
));
}
pub fn request_fullscreen(&self) {
self.common.fullscreen_handler.request_fullscreen()
}
@@ -524,6 +538,7 @@ impl Canvas {
self.animation_frame_handler.cancel();
self.on_touch_end = None;
self.common.fullscreen_handler.cancel();
self.on_context_menu = None;
}
}

View File

@@ -9,8 +9,8 @@ use windows_sys::Win32::{
},
UI::{
HiDpi::{
DPI_AWARENESS_CONTEXT, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE, MDT_EFFECTIVE_DPI,
PROCESS_PER_MONITOR_DPI_AWARE,
DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE, DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2,
MDT_EFFECTIVE_DPI, PROCESS_PER_MONITOR_DPI_AWARE,
},
WindowsAndMessaging::IsProcessDPIAware,
},
@@ -21,8 +21,6 @@ use crate::platform_impl::platform::util::{
SET_PROCESS_DPI_AWARENESS, SET_PROCESS_DPI_AWARENESS_CONTEXT,
};
const DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2: DPI_AWARENESS_CONTEXT = -4;
pub fn become_dpi_aware() {
static ENABLE_DPI_AWARENESS: Once = Once::new();
ENABLE_DPI_AWARENESS.call_once(|| {

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@@ -21,7 +21,7 @@ use once_cell::sync::Lazy;
use windows_sys::Win32::{
Devices::HumanInterfaceDevice::MOUSE_MOVE_RELATIVE,
Foundation::{BOOL, HANDLE, HWND, LPARAM, LRESULT, POINT, RECT, WPARAM},
Foundation::{HWND, LPARAM, LRESULT, POINT, RECT, WPARAM},
Graphics::Gdi::{
GetMonitorInfoW, MonitorFromRect, MonitorFromWindow, RedrawWindow, ScreenToClient,
ValidateRect, MONITORINFO, MONITOR_DEFAULTTONULL, RDW_INTERNALPAINT, SC_SCREENSAVE,
@@ -35,13 +35,9 @@ use windows_sys::Win32::{
Input::{
Ime::{GCS_COMPSTR, GCS_RESULTSTR, ISC_SHOWUICOMPOSITIONWINDOW},
KeyboardAndMouse::{
MapVirtualKeyW, ReleaseCapture, SetCapture, TrackMouseEvent, MAPVK_VK_TO_VSC_EX,
TME_LEAVE, TRACKMOUSEEVENT, VK_NUMLOCK, VK_SHIFT,
},
Pointer::{
POINTER_FLAG_DOWN, POINTER_FLAG_UP, POINTER_FLAG_UPDATE, POINTER_INFO,
POINTER_PEN_INFO, POINTER_TOUCH_INFO,
ReleaseCapture, SetCapture, TrackMouseEvent, TME_LEAVE, TRACKMOUSEEVENT,
},
Pointer::{POINTER_FLAG_DOWN, POINTER_FLAG_UP, POINTER_FLAG_UPDATE},
Touch::{
CloseTouchInputHandle, GetTouchInputInfo, TOUCHEVENTF_DOWN, TOUCHEVENTF_MOVE,
TOUCHEVENTF_UP, TOUCHINPUT,
@@ -54,20 +50,19 @@ use windows_sys::Win32::{
RegisterClassExW, RegisterWindowMessageA, SetCursor, SetTimer, SetWindowPos,
TranslateMessage, CREATESTRUCTW, GIDC_ARRIVAL, GIDC_REMOVAL, GWL_STYLE, GWL_USERDATA,
HTCAPTION, HTCLIENT, MINMAXINFO, MNC_CLOSE, MSG, NCCALCSIZE_PARAMS, PM_REMOVE, PT_PEN,
PT_TOUCH, RI_KEY_E0, RI_KEY_E1, RI_MOUSE_HWHEEL, RI_MOUSE_WHEEL, SC_MINIMIZE,
SC_RESTORE, SIZE_MAXIMIZED, SWP_NOACTIVATE, SWP_NOMOVE, SWP_NOSIZE, SWP_NOZORDER,
WHEEL_DELTA, WINDOWPOS, WM_CAPTURECHANGED, WM_CLOSE, WM_CREATE, WM_DESTROY,
WM_DPICHANGED, WM_ENTERSIZEMOVE, WM_EXITSIZEMOVE, WM_GETMINMAXINFO, WM_IME_COMPOSITION,
WM_IME_ENDCOMPOSITION, WM_IME_SETCONTEXT, WM_IME_STARTCOMPOSITION, WM_INPUT,
WM_INPUT_DEVICE_CHANGE, WM_KEYDOWN, WM_KEYUP, WM_KILLFOCUS, WM_LBUTTONDOWN,
WM_LBUTTONUP, WM_MBUTTONDOWN, WM_MBUTTONUP, WM_MENUCHAR, WM_MOUSEHWHEEL, WM_MOUSEMOVE,
WM_MOUSEWHEEL, WM_NCACTIVATE, WM_NCCALCSIZE, WM_NCCREATE, WM_NCDESTROY,
WM_NCLBUTTONDOWN, WM_PAINT, WM_POINTERDOWN, WM_POINTERUP, WM_POINTERUPDATE,
WM_RBUTTONDOWN, WM_RBUTTONUP, WM_SETCURSOR, WM_SETFOCUS, WM_SETTINGCHANGE, WM_SIZE,
WM_SYSCOMMAND, WM_SYSKEYDOWN, WM_SYSKEYUP, WM_TOUCH, WM_WINDOWPOSCHANGED,
WM_WINDOWPOSCHANGING, WM_XBUTTONDOWN, WM_XBUTTONUP, WNDCLASSEXW, WS_EX_LAYERED,
WS_EX_NOACTIVATE, WS_EX_TOOLWINDOW, WS_EX_TRANSPARENT, WS_OVERLAPPED, WS_POPUP,
WS_VISIBLE,
PT_TOUCH, RI_MOUSE_HWHEEL, RI_MOUSE_WHEEL, SC_MINIMIZE, SC_RESTORE, SIZE_MAXIMIZED,
SWP_NOACTIVATE, SWP_NOMOVE, SWP_NOSIZE, SWP_NOZORDER, WHEEL_DELTA, WINDOWPOS,
WM_CAPTURECHANGED, WM_CLOSE, WM_CREATE, WM_DESTROY, WM_DPICHANGED, WM_ENTERSIZEMOVE,
WM_EXITSIZEMOVE, WM_GETMINMAXINFO, WM_IME_COMPOSITION, WM_IME_ENDCOMPOSITION,
WM_IME_SETCONTEXT, WM_IME_STARTCOMPOSITION, WM_INPUT, WM_INPUT_DEVICE_CHANGE,
WM_KEYDOWN, WM_KEYUP, WM_KILLFOCUS, WM_LBUTTONDOWN, WM_LBUTTONUP, WM_MBUTTONDOWN,
WM_MBUTTONUP, WM_MENUCHAR, WM_MOUSEHWHEEL, WM_MOUSEMOVE, WM_MOUSEWHEEL, WM_NCACTIVATE,
WM_NCCALCSIZE, WM_NCCREATE, WM_NCDESTROY, WM_NCLBUTTONDOWN, WM_PAINT, WM_POINTERDOWN,
WM_POINTERUP, WM_POINTERUPDATE, WM_RBUTTONDOWN, WM_RBUTTONUP, WM_SETCURSOR,
WM_SETFOCUS, WM_SETTINGCHANGE, WM_SIZE, WM_SYSCOMMAND, WM_SYSKEYDOWN, WM_SYSKEYUP,
WM_TOUCH, WM_WINDOWPOSCHANGED, WM_WINDOWPOSCHANGING, WM_XBUTTONDOWN, WM_XBUTTONUP,
WNDCLASSEXW, WS_EX_LAYERED, WS_EX_NOACTIVATE, WS_EX_TOOLWINDOW, WS_EX_TRANSPARENT,
WS_OVERLAPPED, WS_POPUP, WS_VISIBLE,
},
},
};
@@ -80,8 +75,8 @@ use crate::{
WindowEvent,
},
event_loop::{ControlFlow, DeviceEvents, EventLoopClosed, EventLoopWindowTarget as RootELW},
keyboard::{KeyCode, ModifiersState, PhysicalKey},
platform::{pump_events::PumpStatus, scancode::PhysicalKeyExtScancode},
keyboard::ModifiersState,
platform::pump_events::PumpStatus,
platform_impl::platform::{
dark_mode::try_theme,
dpi::{become_dpi_aware, dpi_to_scale_factor},
@@ -103,37 +98,6 @@ use self::runner::RunnerState;
use super::window::set_skip_taskbar;
type GetPointerFrameInfoHistory = unsafe extern "system" fn(
pointerId: u32,
entriesCount: *mut u32,
pointerCount: *mut u32,
pointerInfo: *mut POINTER_INFO,
) -> BOOL;
type SkipPointerFrameMessages = unsafe extern "system" fn(pointerId: u32) -> BOOL;
type GetPointerDeviceRects = unsafe extern "system" fn(
device: HANDLE,
pointerDeviceRect: *mut RECT,
displayRect: *mut RECT,
) -> BOOL;
type GetPointerTouchInfo =
unsafe extern "system" fn(pointerId: u32, touchInfo: *mut POINTER_TOUCH_INFO) -> BOOL;
type GetPointerPenInfo =
unsafe extern "system" fn(pointId: u32, penInfo: *mut POINTER_PEN_INFO) -> BOOL;
static GET_POINTER_FRAME_INFO_HISTORY: Lazy<Option<GetPointerFrameInfoHistory>> =
Lazy::new(|| get_function!("user32.dll", GetPointerFrameInfoHistory));
static SKIP_POINTER_FRAME_MESSAGES: Lazy<Option<SkipPointerFrameMessages>> =
Lazy::new(|| get_function!("user32.dll", SkipPointerFrameMessages));
static GET_POINTER_DEVICE_RECTS: Lazy<Option<GetPointerDeviceRects>> =
Lazy::new(|| get_function!("user32.dll", GetPointerDeviceRects));
static GET_POINTER_TOUCH_INFO: Lazy<Option<GetPointerTouchInfo>> =
Lazy::new(|| get_function!("user32.dll", GetPointerTouchInfo));
static GET_POINTER_PEN_INFO: Lazy<Option<GetPointerPenInfo>> =
Lazy::new(|| get_function!("user32.dll", GetPointerPenInfo));
pub(crate) struct WindowData<T: 'static> {
pub window_state: Arc<Mutex<WindowState>>,
pub event_loop_runner: EventLoopRunnerShared<T>,
@@ -566,6 +530,10 @@ impl<T> EventLoopWindowTarget<T> {
self.runner_shared.exit_code().is_some()
}
pub(crate) fn clear_exit(&self) {
self.runner_shared.clear_exit();
}
fn exit_code(&self) -> Option<i32> {
self.runner_shared.exit_code()
}
@@ -1831,9 +1799,9 @@ unsafe fn public_window_callback_inner<T: 'static>(
Some(SkipPointerFrameMessages),
Some(GetPointerDeviceRects),
) = (
*GET_POINTER_FRAME_INFO_HISTORY,
*SKIP_POINTER_FRAME_MESSAGES,
*GET_POINTER_DEVICE_RECTS,
*util::GET_POINTER_FRAME_INFO_HISTORY,
*util::SKIP_POINTER_FRAME_MESSAGES,
*util::GET_POINTER_DEVICE_RECTS,
) {
let pointer_id = super::loword(wparam as u32) as u32;
let mut entries_count = 0u32;
@@ -1915,7 +1883,7 @@ unsafe fn public_window_callback_inner<T: 'static>(
let force = match pointer_info.pointerType {
PT_TOUCH => {
let mut touch_info = mem::MaybeUninit::uninit();
GET_POINTER_TOUCH_INFO.and_then(|GetPointerTouchInfo| {
util::GET_POINTER_TOUCH_INFO.and_then(|GetPointerTouchInfo| {
match unsafe {
GetPointerTouchInfo(
pointer_info.pointerId,
@@ -1931,7 +1899,7 @@ unsafe fn public_window_callback_inner<T: 'static>(
}
PT_PEN => {
let mut pen_info = mem::MaybeUninit::uninit();
GET_POINTER_PEN_INFO.and_then(|GetPointerPenInfo| {
util::GET_POINTER_PEN_INFO.and_then(|GetPointerPenInfo| {
match unsafe {
GetPointerPenInfo(pointer_info.pointerId, pen_info.as_mut_ptr())
} {
@@ -2493,105 +2461,17 @@ unsafe fn handle_raw_input<T: 'static>(userdata: &ThreadMsgTargetData<T>, data:
return;
}
let state = if pressed { Pressed } else { Released };
let extension = {
if util::has_flag(keyboard.Flags, RI_KEY_E0 as _) {
0xE000
} else if util::has_flag(keyboard.Flags, RI_KEY_E1 as _) {
0xE100
} else {
0x0000
}
};
let scancode = if keyboard.MakeCode == 0 {
// In some cases (often with media keys) the device reports a scancode of 0 but a
// valid virtual key. In these cases we obtain the scancode from the virtual key.
unsafe { MapVirtualKeyW(keyboard.VKey as u32, MAPVK_VK_TO_VSC_EX) as u16 }
} else {
keyboard.MakeCode | extension
};
if scancode == 0xE11D || scancode == 0xE02A {
// At the hardware (or driver?) level, pressing the Pause key is equivalent to pressing
// Ctrl+NumLock.
// This equvalence means that if the user presses Pause, the keyboard will emit two
// subsequent keypresses:
// 1, 0xE11D - Which is a left Ctrl (0x1D) with an extension flag (0xE100)
// 2, 0x0045 - Which on its own can be interpreted as Pause
//
// There's another combination which isn't quite an equivalence:
// PrtSc used to be Shift+Asterisk. This means that on some keyboards, presssing
// PrtSc (print screen) produces the following sequence:
// 1, 0xE02A - Which is a left shift (0x2A) with an extension flag (0xE000)
// 2, 0xE037 - Which is a numpad multiply (0x37) with an exteion flag (0xE000). This on
// its own it can be interpreted as PrtSc
//
// For this reason, if we encounter the first keypress, we simply ignore it, trusting
// that there's going to be another event coming, from which we can extract the
// appropriate key.
// For more on this, read the article by Raymond Chen, titled:
// "Why does Ctrl+ScrollLock cancel dialogs?"
// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
return;
if let Some(physical_key) = raw_input::get_keyboard_physical_key(keyboard) {
let state = if pressed { Pressed } else { Released };
userdata.send_event(Event::DeviceEvent {
device_id,
event: Key(RawKeyEvent {
physical_key,
state,
}),
});
}
let physical_key = if keyboard.VKey == VK_NUMLOCK {
// Historically, the NumLock and the Pause key were one and the same physical key.
// The user could trigger Pause by pressing Ctrl+NumLock.
// Now these are often physically separate and the two keys can be differentiated by
// checking the extension flag of the scancode. NumLock is 0xE045, Pause is 0x0045.
//
// However in this event, both keys are reported as 0x0045 even on modern hardware.
// Therefore we use the virtual key instead to determine whether it's a NumLock and
// set the KeyCode accordingly.
//
// For more on this, read the article by Raymond Chen, titled:
// "Why does Ctrl+ScrollLock cancel dialogs?"
// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
PhysicalKey::Code(KeyCode::NumLock)
} else {
PhysicalKey::from_scancode(scancode as u32)
};
if keyboard.VKey == VK_SHIFT {
if let PhysicalKey::Code(code) = physical_key {
match code {
KeyCode::NumpadDecimal
| KeyCode::Numpad0
| KeyCode::Numpad1
| KeyCode::Numpad2
| KeyCode::Numpad3
| KeyCode::Numpad4
| KeyCode::Numpad5
| KeyCode::Numpad6
| KeyCode::Numpad7
| KeyCode::Numpad8
| KeyCode::Numpad9 => {
// On Windows, holding the Shift key makes numpad keys behave as if NumLock
// wasn't active. The way this is exposed to applications by the system is that
// the application receives a fake key release event for the shift key at the
// moment when the numpad key is pressed, just before receiving the numpad key
// as well.
//
// The issue is that in the raw device event (here), the fake shift release
// event reports the numpad key as the scancode. Unfortunately, the event doesn't
// have any information to tell whether it's the left shift or the right shift
// that needs to get the fake release (or press) event so we don't forward this
// event to the application at all.
//
// For more on this, read the article by Raymond Chen, titled:
// "The shift key overrides NumLock"
// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
return;
}
_ => (),
}
}
}
userdata.send_event(Event::DeviceEvent {
device_id,
event: Key(RawKeyEvent {
physical_key,
state,
}),
});
}
}

View File

@@ -163,6 +163,10 @@ impl<T> EventLoopRunner<T> {
self.exit.get()
}
pub fn clear_exit(&self) {
self.exit.set(None);
}
pub fn should_buffer(&self) -> bool {
let handler = self.event_handler.take();
let should_buffer = handler.is_none();

View File

@@ -10,9 +10,9 @@ use windows_sys::Win32::{
UI::{
Input::Ime::{
ImmAssociateContextEx, ImmGetCompositionStringW, ImmGetContext, ImmReleaseContext,
ImmSetCandidateWindow, ATTR_TARGET_CONVERTED, ATTR_TARGET_NOTCONVERTED, CANDIDATEFORM,
CFS_EXCLUDE, GCS_COMPATTR, GCS_COMPSTR, GCS_CURSORPOS, GCS_RESULTSTR, IACE_CHILDREN,
IACE_DEFAULT,
ImmSetCandidateWindow, ImmSetCompositionWindow, ATTR_TARGET_CONVERTED,
ATTR_TARGET_NOTCONVERTED, CANDIDATEFORM, CFS_EXCLUDE, CFS_POINT, COMPOSITIONFORM,
GCS_COMPATTR, GCS_COMPSTR, GCS_CURSORPOS, GCS_RESULTSTR, IACE_CHILDREN, IACE_DEFAULT,
},
WindowsAndMessaging::{GetSystemMetrics, SM_IMMENABLED},
},
@@ -124,7 +124,7 @@ impl ImeContext {
left: x,
top: y,
right: x + width,
bottom: y - height,
bottom: y + height,
};
let candidate_form = CANDIDATEFORM {
dwIndex: 0,
@@ -132,8 +132,16 @@ impl ImeContext {
ptCurrentPos: POINT { x, y },
rcArea: rc_area,
};
let composition_form = COMPOSITIONFORM {
dwStyle: CFS_POINT,
ptCurrentPos: POINT { x, y: y + height },
rcArea: rc_area,
};
unsafe { ImmSetCandidateWindow(self.himc, &candidate_form) };
unsafe {
ImmSetCompositionWindow(self.himc, &composition_form);
ImmSetCandidateWindow(self.himc, &candidate_form);
}
}
pub unsafe fn set_ime_allowed(hwnd: HWND, allowed: bool) {

View File

@@ -230,37 +230,45 @@ impl MonitorHandle {
// EnumDisplaySettingsExW can return duplicate values (or some of the
// fields are probably changing, but we aren't looking at those fields
// anyway), so we're using a BTreeSet deduplicate
let mut modes = BTreeSet::new();
let mut i = 0;
let mut modes = BTreeSet::<RootVideoMode>::new();
let mod_map = |mode: RootVideoMode| mode.video_mode;
loop {
unsafe {
let monitor_info = get_monitor_info(self.0).unwrap();
let device_name = monitor_info.szDevice.as_ptr();
let mut mode: DEVMODEW = mem::zeroed();
mode.dmSize = mem::size_of_val(&mode) as u16;
if EnumDisplaySettingsExW(device_name, i, &mut mode, 0) == false.into() {
break;
}
i += 1;
const REQUIRED_FIELDS: u32 =
DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
assert!(has_flag(mode.dmFields, REQUIRED_FIELDS));
// Use Ord impl of RootVideoMode
modes.insert(RootVideoMode {
video_mode: VideoMode {
size: (mode.dmPelsWidth, mode.dmPelsHeight),
bit_depth: mode.dmBitsPerPel as u16,
refresh_rate_millihertz: mode.dmDisplayFrequency * 1000,
monitor: self.clone(),
native_video_mode: Box::new(mode),
},
});
let monitor_info = match get_monitor_info(self.0) {
Ok(monitor_info) => monitor_info,
Err(error) => {
log::warn!("Error from get_monitor_info: {error}");
return modes.into_iter().map(mod_map);
}
};
let device_name = monitor_info.szDevice.as_ptr();
let mut i = 0;
loop {
let mut mode: DEVMODEW = unsafe { mem::zeroed() };
mode.dmSize = mem::size_of_val(&mode) as u16;
if unsafe { EnumDisplaySettingsExW(device_name, i, &mut mode, 0) } == false.into() {
break;
}
const REQUIRED_FIELDS: u32 =
DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
assert!(has_flag(mode.dmFields, REQUIRED_FIELDS));
// Use Ord impl of RootVideoMode
modes.insert(RootVideoMode {
video_mode: VideoMode {
size: (mode.dmPelsWidth, mode.dmPelsHeight),
bit_depth: mode.dmBitsPerPel as u16,
refresh_rate_millihertz: mode.dmDisplayFrequency * 1000,
monitor: self.clone(),
native_video_mode: Box::new(mode),
},
});
i += 1;
}
modes.into_iter().map(|mode| mode.video_mode)
modes.into_iter().map(mod_map)
}
}

View File

@@ -11,21 +11,29 @@ use windows_sys::Win32::{
UI::{
Input::{
GetRawInputData, GetRawInputDeviceInfoW, GetRawInputDeviceList,
KeyboardAndMouse::{MapVirtualKeyW, MAPVK_VK_TO_VSC_EX, VK_NUMLOCK, VK_SHIFT},
RegisterRawInputDevices, HRAWINPUT, RAWINPUT, RAWINPUTDEVICE, RAWINPUTDEVICELIST,
RAWINPUTHEADER, RIDEV_DEVNOTIFY, RIDEV_INPUTSINK, RIDEV_REMOVE, RIDI_DEVICEINFO,
RIDI_DEVICENAME, RID_DEVICE_INFO, RID_DEVICE_INFO_HID, RID_DEVICE_INFO_KEYBOARD,
RID_DEVICE_INFO_MOUSE, RID_INPUT, RIM_TYPEHID, RIM_TYPEKEYBOARD, RIM_TYPEMOUSE,
RAWINPUTHEADER, RAWKEYBOARD, RIDEV_DEVNOTIFY, RIDEV_INPUTSINK, RIDEV_REMOVE,
RIDI_DEVICEINFO, RIDI_DEVICENAME, RID_DEVICE_INFO, RID_DEVICE_INFO_HID,
RID_DEVICE_INFO_KEYBOARD, RID_DEVICE_INFO_MOUSE, RID_INPUT, RIM_TYPEHID,
RIM_TYPEKEYBOARD, RIM_TYPEMOUSE,
},
WindowsAndMessaging::{
RI_MOUSE_BUTTON_1_DOWN, RI_MOUSE_BUTTON_1_UP, RI_MOUSE_BUTTON_2_DOWN,
RI_MOUSE_BUTTON_2_UP, RI_MOUSE_BUTTON_3_DOWN, RI_MOUSE_BUTTON_3_UP,
RI_MOUSE_BUTTON_4_DOWN, RI_MOUSE_BUTTON_4_UP, RI_MOUSE_BUTTON_5_DOWN,
RI_MOUSE_BUTTON_5_UP,
RI_KEY_E0, RI_KEY_E1, RI_MOUSE_BUTTON_1_DOWN, RI_MOUSE_BUTTON_1_UP,
RI_MOUSE_BUTTON_2_DOWN, RI_MOUSE_BUTTON_2_UP, RI_MOUSE_BUTTON_3_DOWN,
RI_MOUSE_BUTTON_3_UP, RI_MOUSE_BUTTON_4_DOWN, RI_MOUSE_BUTTON_4_UP,
RI_MOUSE_BUTTON_5_DOWN, RI_MOUSE_BUTTON_5_UP,
},
},
};
use crate::{event::ElementState, event_loop::DeviceEvents, platform_impl::platform::util};
use crate::{
event::ElementState,
event_loop::DeviceEvents,
keyboard::{KeyCode, PhysicalKey},
platform::scancode::PhysicalKeyExtScancode,
platform_impl::platform::util,
};
#[allow(dead_code)]
pub fn get_raw_input_device_list() -> Option<Vec<RAWINPUTDEVICELIST>> {
@@ -220,3 +228,99 @@ pub fn get_raw_mouse_button_state(button_flags: u32) -> [Option<ElementState>; 5
button_flags_to_element_state(button_flags, RI_MOUSE_BUTTON_5_DOWN, RI_MOUSE_BUTTON_5_UP),
]
}
pub fn get_keyboard_physical_key(keyboard: RAWKEYBOARD) -> Option<PhysicalKey> {
let extension = {
if util::has_flag(keyboard.Flags, RI_KEY_E0 as _) {
0xE000
} else if util::has_flag(keyboard.Flags, RI_KEY_E1 as _) {
0xE100
} else {
0x0000
}
};
let scancode = if keyboard.MakeCode == 0 {
// In some cases (often with media keys) the device reports a scancode of 0 but a
// valid virtual key. In these cases we obtain the scancode from the virtual key.
unsafe { MapVirtualKeyW(keyboard.VKey as u32, MAPVK_VK_TO_VSC_EX) as u16 }
} else {
keyboard.MakeCode | extension
};
if scancode == 0xE11D || scancode == 0xE02A {
// At the hardware (or driver?) level, pressing the Pause key is equivalent to pressing
// Ctrl+NumLock.
// This equvalence means that if the user presses Pause, the keyboard will emit two
// subsequent keypresses:
// 1, 0xE11D - Which is a left Ctrl (0x1D) with an extension flag (0xE100)
// 2, 0x0045 - Which on its own can be interpreted as Pause
//
// There's another combination which isn't quite an equivalence:
// PrtSc used to be Shift+Asterisk. This means that on some keyboards, presssing
// PrtSc (print screen) produces the following sequence:
// 1, 0xE02A - Which is a left shift (0x2A) with an extension flag (0xE000)
// 2, 0xE037 - Which is a numpad multiply (0x37) with an exteion flag (0xE000). This on
// its own it can be interpreted as PrtSc
//
// For this reason, if we encounter the first keypress, we simply ignore it, trusting
// that there's going to be another event coming, from which we can extract the
// appropriate key.
// For more on this, read the article by Raymond Chen, titled:
// "Why does Ctrl+ScrollLock cancel dialogs?"
// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
return None;
}
let physical_key = if keyboard.VKey == VK_NUMLOCK {
// Historically, the NumLock and the Pause key were one and the same physical key.
// The user could trigger Pause by pressing Ctrl+NumLock.
// Now these are often physically separate and the two keys can be differentiated by
// checking the extension flag of the scancode. NumLock is 0xE045, Pause is 0x0045.
//
// However in this event, both keys are reported as 0x0045 even on modern hardware.
// Therefore we use the virtual key instead to determine whether it's a NumLock and
// set the KeyCode accordingly.
//
// For more on this, read the article by Raymond Chen, titled:
// "Why does Ctrl+ScrollLock cancel dialogs?"
// https://devblogs.microsoft.com/oldnewthing/20080211-00/?p=23503
PhysicalKey::Code(KeyCode::NumLock)
} else {
PhysicalKey::from_scancode(scancode as u32)
};
if keyboard.VKey == VK_SHIFT {
if let PhysicalKey::Code(code) = physical_key {
match code {
KeyCode::NumpadDecimal
| KeyCode::Numpad0
| KeyCode::Numpad1
| KeyCode::Numpad2
| KeyCode::Numpad3
| KeyCode::Numpad4
| KeyCode::Numpad5
| KeyCode::Numpad6
| KeyCode::Numpad7
| KeyCode::Numpad8
| KeyCode::Numpad9 => {
// On Windows, holding the Shift key makes numpad keys behave as if NumLock
// wasn't active. The way this is exposed to applications by the system is that
// the application receives a fake key release event for the shift key at the
// moment when the numpad key is pressed, just before receiving the numpad key
// as well.
//
// The issue is that in the raw device event (here), the fake shift release
// event reports the numpad key as the scancode. Unfortunately, the event doesn't
// have any information to tell whether it's the left shift or the right shift
// that needs to get the fake release (or press) event so we don't forward this
// event to the application at all.
//
// For more on this, read the article by Raymond Chen, titled:
// "The shift key overrides NumLock"
// https://devblogs.microsoft.com/oldnewthing/20040906-00/?p=37953
return None;
}
_ => (),
}
}
}
Some(physical_key)
}

View File

@@ -13,7 +13,7 @@ use once_cell::sync::Lazy;
use windows_sys::{
core::{HRESULT, PCWSTR},
Win32::{
Foundation::{BOOL, HMODULE, HWND, RECT},
Foundation::{BOOL, HANDLE, HMODULE, HWND, RECT},
Graphics::Gdi::{ClientToScreen, HMONITOR},
System::{
LibraryLoader::{GetProcAddress, LoadLibraryA},
@@ -21,7 +21,10 @@ use windows_sys::{
},
UI::{
HiDpi::{DPI_AWARENESS_CONTEXT, MONITOR_DPI_TYPE, PROCESS_DPI_AWARENESS},
Input::KeyboardAndMouse::GetActiveWindow,
Input::{
KeyboardAndMouse::GetActiveWindow,
Pointer::{POINTER_INFO, POINTER_PEN_INFO, POINTER_TOUCH_INFO},
},
WindowsAndMessaging::{
ClipCursor, GetClientRect, GetClipCursor, GetSystemMetrics, GetWindowPlacement,
GetWindowRect, IsIconic, ShowCursor, IDC_APPSTARTING, IDC_ARROW, IDC_CROSS,
@@ -191,7 +194,9 @@ pub(crate) fn to_windows_cursor(cursor: CursorIcon) -> PCWSTR {
}
}
// Helper function to dynamically load function pointer.
// Helper function to dynamically load function pointer as some functions
// may not be available on all Windows platforms supported by winit.
//
// `library` and `function` must be zero-terminated.
pub(super) fn get_function_impl(library: &str, function: &str) -> Option<*const c_void> {
assert_eq!(library.chars().last(), Some('\0'));
@@ -237,6 +242,26 @@ pub type AdjustWindowRectExForDpi = unsafe extern "system" fn(
dpi: u32,
) -> BOOL;
pub type GetPointerFrameInfoHistory = unsafe extern "system" fn(
pointerId: u32,
entriesCount: *mut u32,
pointerCount: *mut u32,
pointerInfo: *mut POINTER_INFO,
) -> BOOL;
pub type SkipPointerFrameMessages = unsafe extern "system" fn(pointerId: u32) -> BOOL;
pub type GetPointerDeviceRects = unsafe extern "system" fn(
device: HANDLE,
pointerDeviceRect: *mut RECT,
displayRect: *mut RECT,
) -> BOOL;
pub type GetPointerTouchInfo =
unsafe extern "system" fn(pointerId: u32, touchInfo: *mut POINTER_TOUCH_INFO) -> BOOL;
pub type GetPointerPenInfo =
unsafe extern "system" fn(pointId: u32, penInfo: *mut POINTER_PEN_INFO) -> BOOL;
pub static GET_DPI_FOR_WINDOW: Lazy<Option<GetDpiForWindow>> =
Lazy::new(|| get_function!("user32.dll", GetDpiForWindow));
pub static ADJUST_WINDOW_RECT_EX_FOR_DPI: Lazy<Option<AdjustWindowRectExForDpi>> =
@@ -251,3 +276,13 @@ pub static SET_PROCESS_DPI_AWARENESS: Lazy<Option<SetProcessDpiAwareness>> =
Lazy::new(|| get_function!("shcore.dll", SetProcessDpiAwareness));
pub static SET_PROCESS_DPI_AWARE: Lazy<Option<SetProcessDPIAware>> =
Lazy::new(|| get_function!("user32.dll", SetProcessDPIAware));
pub static GET_POINTER_FRAME_INFO_HISTORY: Lazy<Option<GetPointerFrameInfoHistory>> =
Lazy::new(|| get_function!("user32.dll", GetPointerFrameInfoHistory));
pub static SKIP_POINTER_FRAME_MESSAGES: Lazy<Option<SkipPointerFrameMessages>> =
Lazy::new(|| get_function!("user32.dll", SkipPointerFrameMessages));
pub static GET_POINTER_DEVICE_RECTS: Lazy<Option<GetPointerDeviceRects>> =
Lazy::new(|| get_function!("user32.dll", GetPointerDeviceRects));
pub static GET_POINTER_TOUCH_INFO: Lazy<Option<GetPointerTouchInfo>> =
Lazy::new(|| get_function!("user32.dll", GetPointerTouchInfo));
pub static GET_POINTER_PEN_INFO: Lazy<Option<GetPointerPenInfo>> =
Lazy::new(|| get_function!("user32.dll", GetPointerPenInfo));

View File

@@ -83,7 +83,7 @@ use crate::{
/// The Win32 implementation of the main `Window` object.
pub(crate) struct Window {
/// Main handle for the window.
window: WindowWrapper,
window: HWND,
/// The current window state.
window_state: Arc<Mutex<WindowState>>,
@@ -127,11 +127,11 @@ impl Window {
}
pub fn set_transparent(&self, transparent: bool) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::TRANSPARENT, transparent)
});
});
@@ -141,11 +141,11 @@ impl Window {
#[inline]
pub fn set_visible(&self, visible: bool) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::VISIBLE, visible)
});
});
@@ -153,7 +153,7 @@ impl Window {
#[inline]
pub fn is_visible(&self) -> Option<bool> {
Some(unsafe { IsWindowVisible(self.window.0) == 1 })
Some(unsafe { IsWindowVisible(self.window) == 1 })
}
#[inline]
@@ -189,10 +189,10 @@ impl Window {
let (x, y): (i32, i32) = position.to_physical::<i32>(self.scale_factor()).into();
let window_state = Arc::clone(&self.window_state);
let window = self.window.clone();
let window = self.window;
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MAXIMIZED, false)
});
});
@@ -246,10 +246,10 @@ impl Window {
if physical_size != self.inner_size() {
let window_state = Arc::clone(&self.window_state);
let window = self.window.clone();
let window = self.window;
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MAXIMIZED, false)
});
});
@@ -284,12 +284,12 @@ impl Window {
#[inline]
pub fn set_resizable(&self, resizable: bool) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::RESIZABLE, resizable)
});
});
@@ -303,12 +303,12 @@ impl Window {
#[inline]
pub fn set_enabled_buttons(&self, buttons: WindowButtons) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(
WindowFlags::MINIMIZABLE,
buttons.contains(WindowButtons::MINIMIZE),
@@ -342,14 +342,14 @@ impl Window {
/// Returns the `hwnd` of this window.
#[inline]
pub fn hwnd(&self) -> HWND {
self.window.0
self.window
}
#[cfg(feature = "rwh_04")]
#[inline]
pub fn raw_window_handle_rwh_04(&self) -> rwh_04::RawWindowHandle {
let mut window_handle = rwh_04::Win32Handle::empty();
window_handle.hwnd = self.window.0 as *mut _;
window_handle.hwnd = self.window as *mut _;
let hinstance = unsafe { super::get_window_long(self.hwnd(), GWLP_HINSTANCE) };
window_handle.hinstance = hinstance as *mut _;
rwh_04::RawWindowHandle::Win32(window_handle)
@@ -359,7 +359,7 @@ impl Window {
#[inline]
pub fn raw_window_handle_rwh_05(&self) -> rwh_05::RawWindowHandle {
let mut window_handle = rwh_05::Win32WindowHandle::empty();
window_handle.hwnd = self.window.0 as *mut _;
window_handle.hwnd = self.window as *mut _;
let hinstance = unsafe { super::get_window_long(self.hwnd(), GWLP_HINSTANCE) };
window_handle.hinstance = hinstance as *mut _;
rwh_05::RawWindowHandle::Win32(window_handle)
@@ -376,8 +376,7 @@ impl Window {
pub fn raw_window_handle_rwh_06(&self) -> Result<rwh_06::RawWindowHandle, rwh_06::HandleError> {
let mut window_handle = rwh_06::Win32WindowHandle::new(unsafe {
// SAFETY: Handle will never be zero.
let window = self.window.0;
std::num::NonZeroIsize::new_unchecked(window)
std::num::NonZeroIsize::new_unchecked(self.window)
});
let hinstance = unsafe { super::get_window_long(self.hwnd(), GWLP_HINSTANCE) };
window_handle.hinstance = std::num::NonZeroIsize::new(hinstance);
@@ -413,7 +412,7 @@ impl Window {
}
};
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
let (tx, rx) = channel();
@@ -423,7 +422,7 @@ impl Window {
.lock()
.unwrap()
.mouse
.set_cursor_flags(window.0, |f| f.set(CursorFlags::GRABBED, confine))
.set_cursor_flags(window, |f| f.set(CursorFlags::GRABBED, confine))
.map_err(|e| ExternalError::Os(os_error!(e)));
let _ = tx.send(result);
});
@@ -432,7 +431,7 @@ impl Window {
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
let (tx, rx) = channel();
@@ -442,7 +441,7 @@ impl Window {
.lock()
.unwrap()
.mouse
.set_cursor_flags(window.0, |f| f.set(CursorFlags::HIDDEN, !visible))
.set_cursor_flags(window, |f| f.set(CursorFlags::HIDDEN, !visible))
.map_err(|e| e.to_string());
let _ = tx.send(result);
});
@@ -472,7 +471,7 @@ impl Window {
}
unsafe fn handle_os_dragging(&self, wparam: WPARAM) {
let window = self.window.clone();
let window = self.window;
let window_state = self.window_state.clone();
self.thread_executor.execute_in_thread(move || {
@@ -500,7 +499,7 @@ impl Window {
unsafe {
PostMessageW(
window.0,
window,
WM_NCLBUTTONDOWN,
wparam,
&points as *const _ as LPARAM,
@@ -615,10 +614,10 @@ impl Window {
#[inline]
pub fn set_cursor_hittest(&self, hittest: bool) -> Result<(), ExternalError> {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::IGNORE_CURSOR_EVENT, !hittest)
});
});
@@ -633,7 +632,7 @@ impl Window {
#[inline]
pub fn set_minimized(&self, minimized: bool) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
let is_minimized = util::is_minimized(self.hwnd());
@@ -643,7 +642,7 @@ impl Window {
WindowState::set_window_flags_in_place(&mut window_state.lock().unwrap(), |f| {
f.set(WindowFlags::MINIMIZED, is_minimized)
});
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MINIMIZED, minimized)
});
});
@@ -656,12 +655,12 @@ impl Window {
#[inline]
pub fn set_maximized(&self, maximized: bool) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MAXIMIZED, maximized)
});
});
@@ -681,14 +680,24 @@ impl Window {
#[inline]
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
let mut window_state_lock = window_state.lock().unwrap();
let old_fullscreen = window_state_lock.fullscreen.clone();
if window_state_lock.fullscreen == fullscreen {
return;
match (&old_fullscreen, &fullscreen) {
// Return if we already are in the same fullscreen mode
_ if old_fullscreen == fullscreen => return,
// Return if saved Borderless(monitor) is the same as current monitor when requested fullscreen is Borderless(None)
(Some(Fullscreen::Borderless(Some(monitor))), Some(Fullscreen::Borderless(None)))
if *monitor == monitor::current_monitor(window) =>
{
return
}
_ => {}
}
window_state_lock.fullscreen = fullscreen.clone();
drop(window_state_lock);
@@ -751,7 +760,7 @@ impl Window {
}
// Update window style
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(
WindowFlags::MARKER_EXCLUSIVE_FULLSCREEN,
matches!(fullscreen, Some(Fullscreen::Exclusive(_))),
@@ -767,7 +776,7 @@ impl Window {
// this needs to be called before the below fullscreen SetWindowPos as this itself
// will generate WM_SIZE messages of the old window size that can race with what we set below
unsafe {
taskbar_mark_fullscreen(window.0, fullscreen.is_some());
taskbar_mark_fullscreen(window, fullscreen.is_some());
}
// Update window bounds
@@ -776,7 +785,7 @@ impl Window {
// Save window bounds before entering fullscreen
let placement = unsafe {
let mut placement = mem::zeroed();
GetWindowPlacement(window.0, &mut placement);
GetWindowPlacement(window, &mut placement);
placement
};
@@ -785,7 +794,7 @@ impl Window {
let monitor = match &fullscreen {
Fullscreen::Exclusive(video_mode) => video_mode.monitor(),
Fullscreen::Borderless(Some(monitor)) => monitor.clone(),
Fullscreen::Borderless(None) => monitor::current_monitor(window.0),
Fullscreen::Borderless(None) => monitor::current_monitor(window),
};
let position: (i32, i32) = monitor.position().into();
@@ -793,7 +802,7 @@ impl Window {
unsafe {
SetWindowPos(
window.0,
window,
0,
position.0,
position.1,
@@ -801,7 +810,7 @@ impl Window {
size.1 as i32,
SWP_ASYNCWINDOWPOS | SWP_NOZORDER,
);
InvalidateRgn(window.0, 0, false.into());
InvalidateRgn(window, 0, false.into());
}
}
None => {
@@ -809,8 +818,8 @@ impl Window {
if let Some(SavedWindow { placement }) = window_state_lock.saved_window.take() {
drop(window_state_lock);
unsafe {
SetWindowPlacement(window.0, &placement);
InvalidateRgn(window.0, 0, false.into());
SetWindowPlacement(window, &placement);
InvalidateRgn(window, 0, false.into());
}
}
}
@@ -820,12 +829,12 @@ impl Window {
#[inline]
pub fn set_decorations(&self, decorations: bool) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MARKER_DECORATIONS, decorations)
});
});
@@ -841,12 +850,12 @@ impl Window {
#[inline]
pub fn set_window_level(&self, level: WindowLevel) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(
WindowFlags::ALWAYS_ON_TOP,
level == WindowLevel::AlwaysOnTop,
@@ -895,21 +904,21 @@ impl Window {
#[inline]
pub fn set_ime_cursor_area(&self, spot: Position, size: Size) {
let window = self.window.clone();
let window = self.window;
let state = self.window_state.clone();
self.thread_executor.execute_in_thread(move || unsafe {
let scale_factor = state.lock().unwrap().scale_factor;
ImeContext::current(window.0).set_ime_cursor_area(spot, size, scale_factor);
ImeContext::current(window).set_ime_cursor_area(spot, size, scale_factor);
});
}
#[inline]
pub fn set_ime_allowed(&self, allowed: bool) {
let window = self.window.clone();
let window = self.window;
let state = self.window_state.clone();
self.thread_executor.execute_in_thread(move || unsafe {
state.lock().unwrap().ime_allowed = allowed;
ImeContext::set_ime_allowed(window.0, allowed);
ImeContext::set_ime_allowed(window, allowed);
})
}
@@ -918,14 +927,13 @@ impl Window {
#[inline]
pub fn request_user_attention(&self, request_type: Option<UserAttentionType>) {
let window = self.window.clone();
let window = self.window;
let active_window_handle = unsafe { GetActiveWindow() };
if window.0 == active_window_handle {
if window == active_window_handle {
return;
}
self.thread_executor.execute_in_thread(move || unsafe {
let _ = &window;
let (flags, count) = request_type
.map(|ty| match ty {
UserAttentionType::Critical => (FLASHW_ALL | FLASHW_TIMERNOFG, u32::MAX),
@@ -935,7 +943,7 @@ impl Window {
let flash_info = FLASHWINFO {
cbSize: mem::size_of::<FLASHWINFO>() as u32,
hwnd: window.0,
hwnd: window,
dwFlags: flags,
uCount: count,
dwTimeout: 0,
@@ -946,7 +954,7 @@ impl Window {
#[inline]
pub fn set_theme(&self, theme: Option<Theme>) {
try_theme(self.window.0, theme);
try_theme(self.window, theme);
}
#[inline]
@@ -961,9 +969,9 @@ impl Window {
}
pub fn title(&self) -> String {
let len = unsafe { GetWindowTextLengthW(self.window.0) } + 1;
let len = unsafe { GetWindowTextLengthW(self.window) } + 1;
let mut buf = vec![0; len as usize];
unsafe { GetWindowTextW(self.window.0, buf.as_mut_ptr(), len) };
unsafe { GetWindowTextW(self.window, buf.as_mut_ptr(), len) };
util::decode_wide(&buf).to_string_lossy().to_string()
}
@@ -975,12 +983,12 @@ impl Window {
#[inline]
pub fn set_undecorated_shadow(&self, shadow: bool) {
let window = self.window.clone();
let window = self.window;
let window_state = Arc::clone(&self.window_state);
self.thread_executor.execute_in_thread(move || {
let _ = &window;
WindowState::set_window_flags(window_state.lock().unwrap(), window.0, |f| {
WindowState::set_window_flags(window_state.lock().unwrap(), window, |f| {
f.set(WindowFlags::MARKER_UNDECORATED_SHADOW, shadow)
});
});
@@ -988,15 +996,14 @@ impl Window {
#[inline]
pub fn focus_window(&self) {
let window = self.window.clone();
let window_flags = self.window_state_lock().window_flags();
let is_visible = window_flags.contains(WindowFlags::VISIBLE);
let is_minimized = util::is_minimized(self.hwnd());
let is_foreground = window.0 == unsafe { GetForegroundWindow() };
let is_foreground = self.window == unsafe { GetForegroundWindow() };
if is_visible && !is_minimized && !is_foreground {
unsafe { force_window_active(window.0) };
unsafe { force_window_active(self.window) };
}
}
@@ -1046,18 +1053,6 @@ impl Drop for Window {
}
}
/// A simple non-owning wrapper around a window.
#[doc(hidden)]
#[derive(Clone)]
pub struct WindowWrapper(HWND);
// Send and Sync are not implemented for HWND and HDC, we have to wrap it and implement them manually.
// For more info see:
// https://github.com/retep998/winapi-rs/issues/360
// https://github.com/retep998/winapi-rs/issues/396
unsafe impl Sync for WindowWrapper {}
unsafe impl Send for WindowWrapper {}
pub(super) struct InitData<'a, T: 'static> {
// inputs
pub event_loop: &'a EventLoopWindowTarget<T>,
@@ -1105,7 +1100,7 @@ impl<'a, T: 'static> InitData<'a, T> {
unsafe { ImeContext::set_ime_allowed(window, false) };
Window {
window: WindowWrapper(window),
window,
window_state,
thread_executor: self.event_loop.create_thread_executor(),
}
@@ -1128,7 +1123,7 @@ impl<'a, T: 'static> InitData<'a, T> {
let file_drop_runner = self.event_loop.runner_shared.clone();
let file_drop_handler = FileDropHandler::new(
win.window.0,
win.window,
Box::new(move |event| {
if let Ok(e) = event.map_nonuser_event() {
file_drop_runner.send_event(e)
@@ -1140,7 +1135,7 @@ impl<'a, T: 'static> InitData<'a, T> {
unsafe { &mut (*file_drop_handler.data).interface as *mut _ as *mut c_void };
assert_eq!(
unsafe { RegisterDragDrop(win.window.0, handler_interface_ptr) },
unsafe { RegisterDragDrop(win.window, handler_interface_ptr) },
S_OK
);
Some(file_drop_handler)
@@ -1217,7 +1212,7 @@ impl<'a, T: 'static> InitData<'a, T> {
if attributes.fullscreen.0.is_some() {
win.set_fullscreen(attributes.fullscreen.0.map(Into::into));
unsafe { force_window_active(win.window.0) };
unsafe { force_window_active(win.window) };
} else {
let size = attributes
.inner_size

View File

@@ -1475,10 +1475,6 @@ impl Window {
/// Returns the monitor on which the window currently resides.
///
/// Returns `None` if current monitor can't be detected.
///
/// ## Platform-specific
///
/// **iOS:** Can only be called on the main thread.
#[inline]
pub fn current_monitor(&self) -> Option<MonitorHandle> {
self.window
@@ -1489,10 +1485,6 @@ impl Window {
///
/// This is the same as [`EventLoopWindowTarget::available_monitors`], and is provided for convenience.
///
/// ## Platform-specific
///
/// **iOS:** Can only be called on the main thread.
///
/// [`EventLoopWindowTarget::available_monitors`]: crate::event_loop::EventLoopWindowTarget::available_monitors
#[inline]
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle> {
@@ -1511,8 +1503,7 @@ impl Window {
///
/// ## Platform-specific
///
/// **iOS:** Can only be called on the main thread.
/// **Wayland:** Always returns `None`.
/// **Wayland / Web:** Always returns `None`.
///
/// [`EventLoopWindowTarget::primary_monitor`]: crate::event_loop::EventLoopWindowTarget::primary_monitor
#[inline]