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Author SHA1 Message Date
Kirill Chibisov
7f1aaa652d Winit version 0.29.1-beta
Cargo automatically pulls pre-releases, so bump semver for each
pre-release as well, since those can't be resolved automatically.

We don't do betas for the patch bumps, so it should work just fine.
2023-08-16 15:57:50 +04:00
Kirill Chibisov
00b5de0a68 Winit version 0.29.0-beta.1 2023-08-16 12:40:18 +04:00
Kirill Chibisov
80d1e49354 Use beta versions of android crates 2023-08-16 12:39:57 +04:00
Kirill Chibisov
07dd45f8e3 Bump MSRV to 1.65 2023-08-16 12:39:56 +04:00
Mads Marquart
4e6ce00ec5 Improve macOS/iOS/Web thread safety
Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-08-15 13:10:02 +04:00
Kirill Chibisov
65c2482d74 Pin android-activity git dependency 2023-08-15 13:10:02 +04:00
Kirill Chibisov
ba2bfd064f Reexport raw-window-handle in window module
We use raw-window-handle extensive in the public API as well as we
force the users to use it to get some essential data for interop, thus
reexport it.

Fixes: #2913.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
08ad3f19e2 Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users it's not desirable.

The inner panics were left only when they are used to `assert!` during
development.

This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which
reverted the original patch which was merged without a proper review.

Fixes: #500.
2023-08-15 13:10:02 +04:00
lucasmerlin
e3fbfd6792 Fix touch force for Apple Pencil 2023-08-15 13:10:02 +04:00
John Nunley
c40af0062b Add a way to embed the X11 window into another
Signed-off-by: John Nunley <dev@notgull.net>
Tested-by: Kirill Chibisov <contact@kchibisov.com>
2023-08-15 13:10:02 +04:00
Fredrik Fornwall
511bf53889 iOS: Use NSOperatingSystemVersion from icrate (#3019) 2023-08-15 13:10:02 +04:00
Robert Bragg
7451c4b88c Android: Support unicode character mapping + dead keys
Up until now the Android backend has been directly mapping key codes
which essentially just represent the "physical" cap of the key (quoted
since this also related to virtual keyboards).

Since we didn't account for any meta keys either it meant the backend
only supported a 1:1 mapping from key codes, which only covers a tiny
subset of characters. For example you couldn't type a colon since
there's no keycode for that and we didn't try and map Shift+Semicolon
into a colon character.

This has been tricky to support because the `NativeActivity` class doesn't
have direct access to the Java `KeyEvent` object which exposes a more
convenient `getUnicodeChar` API.

It is now possible to query a `KeyCharcterMap` for the device associated
with a `KeyEvent` via the `AndroidApp::device_key_character_map` API
which provides a binding to the SDK `KeyCharacterMap` API in Java:

 https://developer.android.com/reference/android/view/KeyCharacterMap

This is effectively what `getUnicodeChar` is implemented based on and is
a bit more general purpose.

`KeyCharacterMap` lets us map a key_code + meta_state from a `KeyEvent`
into either a unicode character or dead key accent that can be combined
with the following key. This mapping is done based on the user's chosen
layout for the keyboard.

To enable support for key character maps the
`AndroidApp::input_events()` API was replaced by
`AndroidApp::input_events_iter()` which returns a (lending) iterator for
events. This was changed because the previous design made it difficult
to allow other AndroidApp APIs to be used while iterating events (mainly
because AndroidApp held a lock over the backend during iteration)
2023-08-15 13:10:02 +04:00
Kirill Chibisov
42ecef7b31 Fix event loop not waking up due to repeat source
Force the wake up from the repeat source as well.

Fixes: cad327755 (On Wayland, reduce amount of spurious wakeups)
2023-08-15 13:10:02 +04:00
Kirill Chibisov
5d9ce7f5f4 On X11, set visual_id in raw-window-handle
Fixes #2681.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
ef5b71d658 Revert "Propagate error from EventLoop creation" (#3010)
This reverts commit ed26dd58fd.
The patched was merged with a review by accident.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
4ab36f336c Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users ints not desirable.

The inner panics were left only when they are used to `assert!` during
development.
2023-08-15 13:10:02 +04:00
John Nunley
2791cbd65e Make with_x11_visual take ID instead of a pointer
At the moment, the with_x11_visual function takes a pointer and
immediately dereferences it to get the visual info inside. As it is safe
to pass a null pointer to this function, it is unsound. This commit
replaces the pointer parameter with a visual ID, and then uses that ID
to look up the actual visual under
the X11 setup. As this is what was already practically happening before,
this change shouldn't cause any performance downgrades.

This is a breaking change, but it's done in the name of soundness so it
should be okay. It should be trivial for end users to accommodate it,
as it's just a matter of getting the visual ID from the pointer to the
visual before passing it in.

Signed-off-by: John Nunley <dev@notgull.net>
2023-08-15 13:10:02 +04:00
Kirill Chibisov
03bf83f45e Remove 'static requirement on run
There's no need to force the static on the users, given that internally
some backends were not using static in the first place.

Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-08-15 13:10:02 +04:00
Kirill Chibisov
02870202cb On Wayland, reduce amount of spurious wakeups
Mark it as breaking, since some clients relied on that behavior, simply
because dispatching clients queue always woke up a winit, meaning that
they won't be able to use user events for this sake.
2023-08-15 13:10:02 +04:00
Mads Marquart
c268922def Remove functionality already exposed through raw-window-handle
Nothing changed from the user point of view, other than they should
use the `raw-window-handle`, which is objectively better, given that
it reduces the amount of `cfg` guards in downstream code.
2023-08-15 13:10:02 +04:00
John Nunley
61b921c466 Increase test coverage for generic modules 2023-08-15 13:10:02 +04:00
dAxpeDDa
794d0c1f73 On Web, use requestAnimationFrame for RedrawRequested 2023-08-15 13:10:02 +04:00
Kirill Chibisov
8ce58c7053 On Wayland, use frame callbacks to throttle RedrawRequested
Throttle RedrawRequested events by the frame callbacks, so the users
could render at the display refresh rate.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
cff9b01052 Add Window::on_present_notify to ack about drawing
That's a way to communicate to winit that you'll present to the window.
While it's a no-op for now, it'll be used to throttle drawing.
2023-08-15 13:10:02 +04:00
Diggory Hardy
7e9dc147d8 Export smol_str and impl Ord for Key
Fixes #2996.
2023-08-15 13:10:02 +04:00
Mads Marquart
d7827b36d3 Update icrate to v0.0.4 (#2992) 2023-08-15 13:10:02 +04:00
Marijn Suijten
5b90a4e194 On X11, remove the now-unrefrenced events.rs source file
#2662 renamed `VirtualKeyCode` to `Key` yet references to the former
type still exist in `src/platform_impl/linux/x11/events.rs`.  As it
turns out the `mod events;` in `x11/mod.rs` was removed in the same PR,
but the file accidentally stuck around without being referenced anywhere
else.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
281077a0d8 Remove lifetime from the Event
Lifetimes don't work nicely when dealing with multithreaded environments
in the current design of the existing winit's event handling model, so
remove it in favor of `InnerSizeWriter` fences passed to client, so they
could try to update the size.

Fixes #1387.
2023-08-15 13:10:02 +04:00
Tobias Hunger
d21395bb3f On Windows, keep window maximized when setting size bounds (#2899) 2023-08-15 13:10:02 +04:00
Géraud-Loup
f69616ac2c On Windows, add option to customize window class name (#2978) 2023-08-15 13:10:02 +04:00
Mads Marquart
645b1ff00f Update objc2 version (#2936)
* Upgrade to objc2 v0.4.0 and icrate v0.0.3

* Fix `touchBar` method

* Use ClassType::alloc

* Use #[method_id(...)] functionality in declare_class!
2023-08-15 13:10:02 +04:00
Robert Bragg
3925281652 Remove RedrawEventsCleared + MainEventsCleared, and added AboutToWait
The idea that redraw events are dispatched with a specific ordering
that makes it possible to specifically report when we have finished
dispatching redraw events isn't portable and the way in which we
dispatched RedrawEventsCleared was inconsistent across backends.

More generally speaking, there is no inherent relationship between
redrawing and event loop iterations. An event loop may wake up at any
frequency depending on what sources of input events are being listened
to but redrawing is generally throttled and in some way synchronized
with the display frequency.

Similarly there's no inherent relationship between a single event loop
iteration and the dispatching of any specific kind of "main" event.

An event loop wakes up when there are events to read (e.g. input
events or responses from a display server / compositor) and goes back
to waiting when there's nothing else to read.

There isn't really a special kind of "main" event that is dispatched
in order with respect to other events.

What we can do more portably is emit an event when the event loop
is about to block and wait for new events.

In practice this is very similar to how MainEventsCleared was
implemented except it wasn't the very last event previously since
redraw events could be dispatched afterwards.

The main backend where we don't strictly know when we're going to
wait for events is Web (since the real event loop is internal to
the browser). For now we emulate AboutToWait on Web similar to how
MainEventsCleared was dispatched.

In practice most applications almost certainly shouldn't care about
AboutToWait because the frequency of event loop iterations is
essentially arbitrary and usually irrelevant.
2023-08-15 13:10:02 +04:00
Robert Bragg
3bf0fa9ec8 Rename LoopDestroyed to LoopExiting
Considering the possibility of re-running an event loop via run_ondemand
then it's more correct to say that the loop is about to exit without
assuming it's going to be destroyed.
2023-08-15 13:10:02 +04:00
François
7de2bc7ae6 iOS: Always set timer when polling to avoid slow waking (#2979)
* Always set timer when polling to avoid slow waking

* add comment and changelog

---------

Co-authored-by: Dusty DeWeese <dustin.deweese@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2023-08-15 13:10:02 +04:00
Robert Bragg
3f44eb1fd9 Add timeout argument to pump_events
This renames all internal implementations of pump_events_with_timeout
to pump_events and makes them public.

Since all platforms that support pump_events support timeouts there's
no need to have a separate API.
2023-08-15 13:10:02 +04:00
Robert Bragg
456c735bfe Windows: implement pump_events_with_timeout internally 2023-08-15 13:10:02 +04:00
Robert Bragg
973e6ad400 MacOS: implement pump_events_with_timeout internally
This layers pump_events on a pump_events_with_timeout API, like we have
for Linux and Android.

This is just an internal implementation detail for now but we could
consider making pump_events_with_timeout public, or just making it so
that pump_events() takes the timeout argument.
2023-08-15 13:10:02 +04:00
Robert Bragg
07652c76fb window_ondemand: wait for Destroyed event before exiting app
Considering the strict requirement that applications can't keep windows
across run_ondemand calls, this tries to make the window_ondemand example
explicitly wait for its Window to be destroyed before exiting each
run_ondemand iteration.

This updates the example to only `.set_exit()` after it gets a
`Destroyed` event after the Window has been dropped.

On Windows this works to ensure the Window is destroyed before the
example waits for 5 seconds.

Unfortunately though:
1. The Wayland backend doesn't emit `Destroyed` events for windows
2. The macOS backend emits `Destroyed` events before the window is
   really destroyed.

and so the example isn't currently portable.
2023-08-15 13:10:02 +04:00
Robert Bragg
7d93c34e42 Linux: Sync with server/compositor before exiting run_ondemand
Although we document that applications can't keep windows between
separate run_ondemand calls it's possible that the application has only
just dropped their windows and we need to flush these requests to the
server/compositor.

This fixes the window_ondemand example - by ensuring the window from
the first loop really is destroyed before waiting for 5 seconds
and starting the second loop.
2023-08-15 13:10:02 +04:00
Robert Bragg
a2e1a0ac19 Update CHANGELOG.md 2023-08-15 13:10:02 +04:00
Robert Bragg
f1a64b3155 Add examples/window_ondemand
A minimal example that shows an application running the event loop more
than once via `run_ondemand`

There is a 5 second delay between each run to help highlight problems
with destroying the window from the first loop.
2023-08-15 13:10:02 +04:00
Robert Bragg
f8ffa314d0 Add examples/window_pump_events
A minimal example of an application based on an external event loop that
calls `pump_events` for each iteration of the external loop.
2023-08-15 13:10:02 +04:00
Robert Bragg
e28974bc04 Re-work event loop run() API so it can return a Result
This re-works the portable `run()` API that consumes the `EventLoop` and
runs the loop on the calling thread until the app exits.

This can be supported across _all_ platforms and compared to the
previous `run() -> !` API is now able to return a `Result` status on all
platforms except iOS and Web. Fixes: #2709

By moving away from `run() -> !` we stop calling `std::process::exit()`
internally as a means to kill the process without returning which means
it's possible to return an exit status and applications can return from
their `main()` function normally.

This also fixes Android support where an Activity runs in a thread but
we can't assume to have full ownership of the process (other services
could be running in separate threads).

Additionally all examples have generally been updated so that `main()`
returns a `Result` from `run()`

Fixes: #2709
2023-08-15 13:10:02 +04:00
Robert Bragg
93f5f1ac3c Remove EventLoopExtRunReturn 2023-08-15 13:10:02 +04:00
Robert Bragg
a02c680a87 Linux: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
Wayland:

I found the calloop abstraction a little awkward to work with while I was
trying to understand why there was surprising workaround code in the wayland
backend for manually dispatching pending events.

Investigating this further it looks like there may currently be several issues
with the calloop WaylandSource (with how prepare_read is used and with (not)
flushing writes before polling)

Considering the current minimal needs for polling in all winit backends I do
personally tend to think it would be simpler to just own the responsibility for
polling more directly, so the logic for wayland-client `prepare_read` wouldn't
be in a separate crate (and in this current situation would also be easier to fix)

I've tried to maintain the status quo with calloop + workarounds.

X11:

I found that the recent changes (4ac2006cbc) to port the X11 backend
from mio to calloop lost the ability to check for pending events before
needing to poll/dispatch. (The `has_pending` state being queried
before dispatching() was based on state that was filled in during
dispatching)

As part of the rebase this re-introduces the PeekableReceiver and
WakeSender which are small utilities on top of
`std::sync::mpsc::channel()`. This adds a calloop `PingSource`
so we can use a `Ping` as a generic event loop waker.

For taking into account false positive wake ups the X11 source now
tracks when the file descriptor is readable so after we poll via
calloop we can then specifically check if there are new X11 events
or pending redraw/user events when deciding whether to skip the
event loop iteration.
2023-08-15 13:10:02 +04:00
Robert Bragg
6bb62d0b13 MacOS: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
The implementation of `pump_events` essentially works by hooking into the
`RunLoopObserver` and requesting that the app should be stopped the next time
that the `RunLoop` prepares to wait for new events.

Originally I had thought I would poke the `CFRunLoop` for the app directly and
I was originally going to implement `pump_events` based on a timeout which I'd
seen SDL doing.

I found that `[NSApp run]` wasn't actually being stopped by asking the RunLoop
to stop directly and inferred that `NSApp run` will actually catch this and
re-start the loop.

Hooking into the observer and calling `[NSApp stop]` actually seems like a
better solution that doesn't need a hacky constant timeout.

The end result is quite similar to what happens with existing apps that
call `run_return` inside an external loop and cause the loop to exit for
each iteration (that also results in the `NSApp` stopping each
iteration).
2023-08-15 13:10:02 +04:00
Robert Bragg
fae4cbd2aa Windows: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
A surprising amount of work was required to enable these extensions
on Windows.

I had originally assumed that pump_events was going to be very similar
to run except would use PeekMessageW instead of GetMessageW to avoid
blocking the external loop but I found the Windows backend broke
several assumptions I had.

Overall I think these changes can hopefully be considered a quite a
significant simplification (I think it's a net deletion of a fair amount
of code) and I think it also helps bring it into slightly closer alignment
with other backends too

Key changes:
- I have removed the `wait_thread` that was a fairly fiddly way of handling
  `ControlFlow::WaitUntil` timeouts in favor of using `SetTimer` which works
  with the same messages picked up by `GetMessage` and `PeekMessage`.
- I have removed the ordering guarantees between `MainEventsCleared`,
  `RedrawRequested` and `RedrawEventsCleared` events due to the complexity in
  maintaining this artificial ordering, which is already not supported
  consistently across backends anyway (in particular this ordering already
  isn't compatible with how MacOS / iOS work).
- `RedrawRequested` events are now directly dispatched via `WM_PAINT` messages
  - comparable to how `RedrawRequested` is dispatched via `drawRect` in the
  MacOS backend.
- I have re-worked how `NewEvents`, `MainEventsCleared`, and `RedrawEventsCleared`
  get dispatched to be more in line with the MacOS backend and also more in line
  with how we have recently discussed defining them for all platforms.

  `NewEvents` is conceptually delivered when the event loop "wakes up" and
  `MainEventsCleared` gets dispatched when the event loop is about to ask the
  OS to wait for new events.

  This is a more portable model, and is already how these events work in the
  MacOS backend.

  `RedrawEventsCleared` are just delivered after `MainEventsCleared` but this
  event no longer has a useful meaning.

Probably the most controversial thing here is that this "breaks" the ordering
rules for redraw event handling, but since my changes interacted with how the
order is maintained I was very reluctant to figure out how to continue
maintaining something that we have recently been discussing changing:

https://github.com/rust-windowing/winit/issues/2640.

Additionally, since the MacOS backend already doesn't strictly maintain this
order it's somewhat academic to see this as a breakage if Winit applications
can't really rely on it already.

This updates the documentation for `request_redraw()` to reflect that we
no longer guarantee that `RedrawRequested` events must be dispatched
after `MainEventsCleared`.
2023-08-15 13:10:02 +04:00
Robert Bragg
7a954c7e08 Android: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand 2023-08-15 13:10:02 +04:00
Robert Bragg
164dce2b8a Add EventLoopExtPumpEvents and EventLoopExtRunOnDemand
This adds two new extensions for running a Winit event loop which will
replace `EventLoopExtRunReturn`

The `run_return` API is trying to solve multiple problems and address
multiple, unrelated, use cases but in doing so it is not succeeding
at addressing any of them fully.

The notable use cases we have are:
1. Applications want to be able to implement their own external
   event loop and call some Winit API to poll / pump events, once
   per iteration of their own loop, without blocking the outer,
   external loop. Addressing #2706
2. Applications want to be able to re-run separate instantiations
   of some Winit-based GUI and want to allow the event loop to exit with
   a status, and then later be able to run the loop again for a new
   instantiation of their GUI. Addressing #2431

It's very notable that these use cases can't be supported across
all platforms and so they are extensions, similar to
`EventLoopExtRunReturn`

The intention is to support these extensions on:
- Windows
- Linux (X11 + Wayland)
- macOS
- Android

These extensions aren't compatible with Web or iOS though.

Each method of running the loop will behave consistently in terms of how
`NewEvents(Init)`, `Resumed` and `LoopDestroyed` events are dispatched
(so portable application code wouldn't necessarily need to have any awareness
of which method of running the loop was being used)

Once all backends have support for these extensions then we can
remove `EventLoopExtRunReturn`

For simplicity, the extensions are documented with the assumption that
the above platforms will be supported.

This patch makes no functional change, it only introduces these new
extensions so we can then handle adding platform-specific backends
in separate pull requests, so the work can be landed in stages.
2023-08-15 13:10:02 +04:00
daxpedda
0ba4283c29 Correctly detect that we don't support Emscripten (#2971) 2023-08-15 13:10:02 +04:00
John Nunley
62b4ba8b50 Replace libc with rustix in some modules
Unfortunately this isn't a total removal, for two reasons:

- We still need "libc" for the Xlib XIM implementation, for locales.
- BSD requires libc to check for main-threadedness.

First one we can likely resolve in the near future, not so sure about
the second one without using some weird pthreads trick.
2023-08-15 13:10:02 +04:00
Venceslas Duet
afebe2e7d1 On Windows, add drag_resize_window method support (#2966) 2023-08-15 13:10:02 +04:00
Kirill Chibisov
0efcfaf5a9 Add platform::startup_notify for Wayland/X11
The utils in this module should help the users to activate the windows
they create, as well as manage activation tokens environment variables.

The API is essential for Wayland in the first place, since some
compositors may decide initial focus of the window based on whether
the activation token was during the window creation.

Fixes #2279.

Co-authored-by: John Nunley <jtnunley01@gmail.com>
2023-08-15 13:10:02 +04:00
Venceslas Duet
d86ce9de9f On Wayland, fix Window::is_decorated with CSD 2023-08-15 13:10:02 +04:00
Kirill Chibisov
7fa7cea700 On Wayland, make the CSD frame double click reliable
It was discovered that on GNOME the click sometimes being swallowed
by the mutter's `wl_pointer::enter/leave` sequences. This was happening
due to `xdg_toplevel::move` making the pointer to leave the surface.

To make handling of that more robust, we could start the
`xdg_toplevel::move` when the actual pointer motion is being performed.

Links: https://github.com/alacritty/alacritty/issues/7011
Links: https://gitlab.gnome.org/GNOME/mutter/-/issues/2669#note_1790825
2023-08-15 13:10:02 +04:00
Kirill Chibisov
36ebad3246 On macOS, add a way to query amount of tabbed windows
This should provide a way to iterate all the tabs and select the last
tab. The tab indicies are now zero based as any other sane index.

Follow-up-to: c5941d105f (add tabbing API)
2023-08-15 13:10:02 +04:00
Sam
912c45e9f7 On macOS, set that we prefer tabbing
Winit now supports tabbing identifiers, thus set that we prefer tabbing,
in particular it'll make windows tab when using the same tabbing identifiers,
which is desirable for the end users.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
e2c71a4422 On macOS, move automatic tabbing setting to ELWT
Those are global for the application, so it's better to keep them
on EventLoopWindowTarget.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
b50d9a0228 On macOS, add tabbing APIs
This should let the users control macOS tabbing and allow to create
windows in tab.

Co-authored-by: Amr Bashir <amr.bashir2015@gmail.com>
2023-08-15 13:10:02 +04:00
daxpedda
692f15c49f On Web, add WindowBuilderExtWebSys::with_append() (#2953) 2023-08-15 13:10:02 +04:00
daxpedda
5366694db2 Improve documentation of WindowBuilderExtWebSys methods (#2952) 2023-08-15 13:10:02 +04:00
John Nunley
7962271faa Replace parts of the Xlib backend with x11-rb 2023-08-15 13:10:02 +04:00
daxpedda
78b5f2feb8 On Web, remove Window::is_dark_mode() (#2951) 2023-08-15 13:10:02 +04:00
daxpedda
4baab2d93e Fix mentions of Wasm (#2950) 2023-08-15 13:10:02 +04:00
daxpedda
79385ecd1f On Web, implement and fix missing methods on Window(Builder) (#2949) 2023-08-15 13:10:02 +04:00
daxpedda
8d18043a3c Add Fullscreen API compatibility for Safari (#2948) 2023-08-15 13:10:02 +04:00
daxpedda
297c3f80eb On Web, cache commonly used values (#2947) 2023-08-15 13:10:02 +04:00
daxpedda
1d80005b91 Increase accuracy of various Web APIs (#2946) 2023-08-15 13:10:02 +04:00
daxpedda
fab0f62c5a Improve Web specific documentation for various APIs (#2941)
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-08-15 13:10:02 +04:00
Kirill Chibisov
d83188befd Rename Window::set_inner_size to Window::request_inner_size
Some systems could resize the window immediately and we'd rather
inform the users right away if that was the case, so they could
create e.g. EGLSurface without waiting for resize, which is really
important for Wayland.

Fixes #2868.
2023-08-15 13:10:02 +04:00
daxpedda
b9d89e97ed Fix touch location accuracy (#2944) 2023-08-15 13:10:02 +04:00
daxpedda
5fa4b8f003 On Web, implement WindowEvent::Occluded (#2940) 2023-08-15 13:10:02 +04:00
Imbris
7a4ce631bd On X11, avoid false positive key repeats
Instead of a single `bool` indicating that a key press has occured and
no key has been released since then, we store the scancode of the last
pressed key (if it is a key that repeats when held). This fixes a bug
where pressing a new key while one is already held down will be flagged
as a repeat even though it is obviously not a repeat.
2023-08-15 13:10:02 +04:00
Mads Marquart
8d5f82f0c0 Stop using &mut in Objective-C delegate methods (#2925)
* Make iOS declared classes not use &mut

* Prepare `init` methods for not having access to &mut self

* Prepare WinitWindow methods for not having access to &mut self

* Convert a bit of WinitView's to use interior mutability

* Convert a bit more of WinitView's to use interior mutability

* Convert the rest of WinitView to use interior mutability

* Use interior mutability instead of a Mutex for the CursorState

* Use interior mutability in WinitWindowDelegate
2023-08-15 13:10:02 +04:00
daxpedda
08fe32eac3 Don't unnecessarily clone canvas on Web (#2934) 2023-08-15 13:10:02 +04:00
daxpedda
1cddc96a0b Fix typos on Web (#2933) 2023-08-15 13:10:02 +04:00
Kirill Chibisov
84ef89eb1c Winit version 0.29.0-beta.0 2023-06-30 23:33:29 +04:00
311 changed files with 25482 additions and 30181 deletions

View File

@@ -1,6 +1,2 @@
# Allow rust-analyzer and local `cargo doc` invocations to pick up unreleased changelog entries
#
# Note that these flags are (intentionally) not included when building from the downloaded crate.
[build]
rustflags = ["--cfg=unreleased_changelogs"]
rustdocflags = ["--cfg=unreleased_changelogs"]
[alias]
run-wasm = ["run", "--release", "--package", "run-wasm", "--"]

View File

@@ -1,4 +0,0 @@
# $ git config blame.ignoreRevsFile .git-blame-ignore-revs
# chore(rustfmt): use nightly
7b0c7b6cb2c62767ca0c73c857b299883f55a883

20
.github/CODEOWNERS vendored
View File

@@ -1,6 +1,12 @@
# Core maintainers:
# - @msiglreith
# - @kchibisov
# - @madsmtm
# - @maroider
# Android
/src/platform/android.rs @MarijnS95
/src/platform_impl/android @MarijnS95
/src/platform/android.rs @msiglreith
/src/platform_impl/android @msiglreith
# iOS
/src/platform/ios.rs @madsmtm
@@ -14,20 +20,20 @@
/src/platform_impl/linux/wayland @kchibisov
# X11
/src/platform/x11.rs @kchibisov @notgull
/src/platform_impl/linux/x11 @kchibisov @notgull
/src/platform/x11.rs @kchibisov
/src/platform_impl/linux/x11 @kchibisov
# macOS
/src/platform/macos.rs @madsmtm
/src/platform_impl/macos @madsmtm
# Web
# Web (no maintainer)
/src/platform/web.rs @daxpedda
/src/platform_impl/web @daxpedda
# Windows
/src/platform/windows.rs @notgull
/src/platform_impl/windows @notgull
/src/platform/windows.rs @msiglreith
/src/platform_impl/windows @msiglreith
# Orbital (Redox OS)
/src/platform/orbital.rs @jackpot51

View File

@@ -1,4 +0,0 @@
---
name: Blank Issue
about: Create a blank issue.
---

View File

@@ -1,36 +0,0 @@
name: Android bug
description: Create an Android-specific bug report
labels:
- B - bug
- DS - android
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: description
attributes:
label: Description
description: Description of the problem you're having
validations:
required: true
- type: textarea
id: device
attributes:
label: Device and Android version
description: Which devices and Android versions are you seeing the problem on?
placeholder: |
Samsung Galaxy Z running Android Pie (API level 28),
Samsung Galaxy Z running Android 14 (API level 34),
Pixel 8 running Android 14 (API level 34)
validations:
required: true
- type: textarea
id: winit-version
attributes:
label: Winit version
description: What version of Winit are you using?
placeholder: 0.29.11
validations:
required: true

View File

@@ -1,37 +0,0 @@
name: iOS bug
description: Create an iOS-specific bug report
labels:
- B - bug
- DS - ios
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: description
attributes:
label: Description
description: Description of the problem you're having
validations:
required: true
- type: textarea
id: device
attributes:
label: Device and iOS version
description: Which devices and iOS versions are you seeing the problem on?
placeholder: |
iPhone 15 running iOS 14.0,
iPhone 15 running iOS 17.0,
MacBook Pro M2 Mac Catalyst running macOS 14.2,
iPhone simulator running iOS 17.0
validations:
required: true
- type: textarea
id: winit-version
attributes:
label: Winit version
description: What version of Winit are you using?
placeholder: 0.29.11
validations:
required: true

View File

@@ -1,37 +0,0 @@
name: MacOS bug
description: Create a macOS-specific bug report
labels:
- B - bug
- DS - macos
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: description
attributes:
label: Description
description: Description of the problem you're having
validations:
required: true
- type: textarea
id: os-version
attributes:
label: macOS version
description: What version of macOS are you using? Please paste in the output of `sw_vers`.
placeholder: |
ProductName: macOS
ProductVersion: 14.2.1
BuildVersion: 23C71
render: shell
validations:
required: true
- type: textarea
id: winit-version
attributes:
label: Winit version
description: What version of Winit are you using?
placeholder: 0.29.11
validations:
required: true

View File

@@ -1,41 +0,0 @@
name: Wayland bug
description: Create a Wayland-specific bug report
labels:
- B - bug
- DS - wayland
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: description
attributes:
label: Description
description: Description of the problem you're having
validations:
required: true
- type: textarea
id: debug
attributes:
label: Debugging output
description: Output of a binary run with `WAYLAND_DEBUG=1`
placeholder: |
[1234.5678] -> wl_display@1.get_registry(new id wl_registry@2)
[1234.5678] -> wl_display@1.sync(new id wl_callback@3)
...
render: shell
- type: checkboxes
attributes:
label: Window isn't shown unless you draw
options:
- label: I understand that windows aren't shown on Wayland unless I draw and present to them.
required: true
- type: textarea
id: winit-version
attributes:
label: Winit version
description: What version of Winit are you using?
placeholder: 0.29.11
validations:
required: true

View File

@@ -1,51 +0,0 @@
name: Web bug
description: Create a web-specific bug report
labels:
- B - bug
- DS - web
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: description
attributes:
label: Description
description: Description of the problem you're having
validations:
required: true
- type: dropdown
id: browsers
attributes:
label: Tested browsers
description: What browsers are you seeing the problem on?
options:
- Firefox
- Chrome
- Microsoft Edge
- Safari 13
- Safari 14
- Safari 15
- Safari 16
- Safari 17
- Safari (newer than listed)
multiple: true
validations:
required: true
- type: textarea
id: device
attributes:
label: Tested devices
description: Which device(s) are you using?
placeholder: 'iPhone 15, Lenovo ThinkPad X1, MacBook Pro M2, Samsung Galaxy Z, ...'
validations:
required: true
- type: textarea
id: winit-version
attributes:
label: Winit version
description: What version of Winit are you using?
placeholder: 0.29.11
validations:
required: true

View File

@@ -1,35 +0,0 @@
name: Windows bug
description: Create a Windows-specific bug report
labels:
- B - bug
- DS - windows
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: description
attributes:
label: Description
description: Description of the problem you're having
validations:
required: true
- type: textarea
id: os-version
attributes:
label: Windows version
description: What version of Windows are you using? Please paste in the output of the `ver` command.
placeholder: |
Microsoft Windows [Version 10.0.19042.2251]
render: shell
validations:
required: true
- type: textarea
id: winit-version
attributes:
label: Winit version
description: What version of Winit are you using?
placeholder: 0.29.11
validations:
required: true

View File

@@ -1,32 +0,0 @@
name: X11 bug
description: Create a X11-specific bug report
labels:
- B - bug
- DS - x11
body:
- type: markdown
attributes:
value: |
Thanks for taking the time to fill out this bug report!
- type: textarea
id: description
attributes:
label: Description
description: Description of the problem you're having
validations:
required: true
- type: textarea
id: os-info
attributes:
label: OS and window mananger
description: Which operating system and window manager are you using?
validations:
required: true
- type: textarea
id: winit-version
attributes:
label: Winit version
description: What version of Winit are you using?
placeholder: 0.29.11
validations:
required: true

View File

@@ -1,5 +0,0 @@
blank_issues_enabled: true
contact_links:
- name: Question
url: https://matrix.to/#/#rust-windowing:matrix.org
about: Please ask questions on the Matrix channel.

View File

@@ -1,26 +0,0 @@
name: Feature request
description: Propose a new feature
labels:
- S - enhancement
body:
- type: textarea
id: description
attributes:
label: Description
description: Description of the problem does this solve or what need does it fill? Please be mindful of the [scope](https://github.com/rust-windowing/winit/blob/master/FEATURES.md) of Winit.
validations:
required: true
- type: dropdown
id: platforms
attributes:
label: Relevant platforms
description: On which platforms is this feature relevant?
options:
- Windows
- macOS
- Wayland
- X11
- Web
- iOS
- Android
multiple: true

View File

@@ -1,5 +1,5 @@
- [ ] Tested on all platforms changed
- [ ] Added an entry to the `changelog` module if knowledge of this change could be valuable to users
- [ ] Added an entry to `CHANGELOG.md` if knowledge of this change could be valuable to users
- [ ] Updated documentation to reflect any user-facing changes, including notes of platform-specific behavior
- [ ] Created or updated an example program if it would help users understand this functionality
- [ ] Updated [feature matrix](https://github.com/rust-windowing/winit/blob/master/FEATURES.md), if new features were added or implemented

View File

@@ -6,243 +6,146 @@ on:
branches: [master]
jobs:
fmt:
name: Check formatting
Check_Formatting:
runs-on: ubuntu-latest
steps:
- uses: taiki-e/checkout-action@v1
- uses: dtolnay/rust-toolchain@nightly
- uses: actions/checkout@v3
- uses: hecrj/setup-rust-action@v1
with:
rust-version: stable
components: rustfmt
- name: Check Formatting
run: cargo fmt -- --check
typos:
name: Check for typos
runs-on: ubuntu-latest
timeout-minutes: 30
steps:
- uses: taiki-e/checkout-action@v1
- uses: taiki-e/install-action@v2
with:
tool: typos-cli
- name: run typos
run: typos
- name: Typos info
if: failure()
run: |
echo 'To fix typos, please run `typos -w`'
echo 'To check for a diff, run `typos`'
echo 'You can find typos here: https://crates.io/crates/typos'
tests:
name: Test ${{ matrix.toolchain }} ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
toolchain: [stable, nightly, '1.70.0']
platform:
# Note: Make sure that we test all the `docs.rs` targets defined in Cargo.toml!
- { name: 'Windows 64bit MSVC', target: x86_64-pc-windows-msvc, os: windows-latest, }
- { name: 'Windows 32bit MSVC', target: i686-pc-windows-msvc, os: windows-latest, }
- { name: 'Windows 64bit GNU', target: x86_64-pc-windows-gnu, os: windows-latest, host: -x86_64-pc-windows-gnu }
- { name: 'Windows 32bit GNU', target: i686-pc-windows-gnu, os: windows-latest, host: -i686-pc-windows-gnu }
- { name: 'Linux 32bit', target: i686-unknown-linux-gnu, os: ubuntu-latest, }
- { name: 'Linux 64bit', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, }
- { name: 'X11', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: '--no-default-features --features=x11' }
- { name: 'Wayland', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: '--no-default-features --features=wayland,wayland-dlopen' }
- { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
- { name: 'Redox OS', target: x86_64-unknown-redox, os: ubuntu-latest, }
- { name: 'macOS', target: x86_64-apple-darwin, os: macos-latest, }
- { name: 'iOS x86_64', target: x86_64-apple-ios, os: macos-latest, }
- { name: 'iOS Aarch64', target: aarch64-apple-ios, os: macos-latest, }
- { name: 'web', target: wasm32-unknown-unknown, os: ubuntu-latest, }
exclude:
# Android is tested on stable-3
- toolchain: '1.70.0'
platform: { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
include:
- toolchain: '1.70.0'
platform: { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
- toolchain: 'nightly'
platform: {
name: 'web Atomic',
target: wasm32-unknown-unknown,
os: ubuntu-latest,
options: '-Zbuild-std=panic_abort,std',
rustflags: '-Ctarget-feature=+atomics,+bulk-memory',
components: rust-src,
}
env:
# Set more verbose terminal output
CARGO_TERM_VERBOSE: true
RUST_BACKTRACE: 1
# Faster compilation and error on warnings
RUSTFLAGS: '--codegen=debuginfo=0 --deny=warnings ${{ matrix.platform.rustflags }}'
OPTIONS: --target=${{ matrix.platform.target }} ${{ matrix.platform.options }}
CMD: ${{ matrix.platform.cmd }}
steps:
- uses: taiki-e/checkout-action@v1
- name: Restore cache of cargo folder
# We use `restore` and later `save`, so that we can create the key after
# the cache has been downloaded.
#
# This could be avoided if we added Cargo.lock to the repository.
uses: actions/cache/restore@v3
with:
# https://doc.rust-lang.org/cargo/guide/cargo-home.html#caching-the-cargo-home-in-ci
path: |
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
key: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}-never-intended-to-be-found
restore-keys: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}
- name: Generate lockfile
# Also updates the crates.io index
run: |
cargo generate-lockfile
cargo update -p ahash --precise 0.8.7
cargo update -p bumpalo --precise 3.14.0
cargo update -p objc2-encode --precise 4.0.3
cargo update -p orbclient --precise 0.3.47
- name: Install GCC Multilib
if: (matrix.platform.os == 'ubuntu-latest') && contains(matrix.platform.target, 'i686')
run: sudo apt-get update && sudo apt-get install gcc-multilib
- name: Cache cargo-apk
if: contains(matrix.platform.target, 'android')
id: cargo-apk-cache
uses: actions/cache@v3
with:
path: ~/.cargo/bin/cargo-apk
# Change this key if we update the required cargo-apk version
key: cargo-apk-v0-9-7
- uses: dtolnay/rust-toolchain@master
if: contains(matrix.platform.target, 'android') && (steps.cargo-apk-cache.outputs.cache-hit != 'true')
with:
toolchain: stable
- name: Install cargo-apk
if: contains(matrix.platform.target, 'android') && (steps.cargo-apk-cache.outputs.cache-hit != 'true')
run: cargo install cargo-apk --version=^0.9.7 --locked
- uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ matrix.toolchain }}${{ matrix.platform.host }}
targets: ${{ matrix.platform.target }}
components: clippy, ${{ matrix.platform.components }}
- name: Check documentation
run: cargo doc --no-deps $OPTIONS --document-private-items
env:
RUSTDOCFLAGS: '--deny=warnings ${{ matrix.platform.rustflags }}'
- name: Build crate
run: cargo $CMD build $OPTIONS
# Test only on Linux x86_64, so we avoid spending unnecessary CI hours.
- name: Test dpi crate
if: >
contains(matrix.platform.name, 'Linux 64bit') &&
matrix.toolchain != '1.70.0'
run: cargo test -p dpi
- name: Build tests
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test --no-run $OPTIONS
- name: Run tests
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test $OPTIONS
- name: Lint with clippy
if: (matrix.toolchain == 'stable') && !contains(matrix.platform.options, '--no-default-features')
run: cargo clippy --all-targets $OPTIONS -- -Dwarnings
- name: Build tests with serde enabled
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test --no-run $OPTIONS --features serde
- name: Run tests with serde enabled
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test $OPTIONS --features serde
- name: Check docs.rs documentation
if: matrix.toolchain == 'nightly'
run: cargo doc --no-deps $OPTIONS --features=rwh_04,rwh_05,rwh_06,serde,mint,android-native-activity
env:
RUSTDOCFLAGS: '--deny=warnings ${{ matrix.platform.rustflags }} --cfg=docsrs --cfg=unreleased_changelogs'
# See restore step above
- name: Save cache of cargo folder
uses: actions/cache/save@v3
with:
path: |
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
key: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}-${{ hashFiles('Cargo.lock') }}
run: cargo +stable fmt --all -- --check
cargo-deny:
name: Run cargo-deny on ${{ matrix.platform.name }}
runs-on: ubuntu-latest
name: cargo-deny
# TODO: remove this matrix when https://github.com/EmbarkStudios/cargo-deny/issues/324 is resolved
strategy:
fail-fast: false
matrix:
platform:
- { name: 'Android', target: aarch64-linux-android }
- { name: 'iOS', target: aarch64-apple-ios }
- { name: 'Linux', target: x86_64-unknown-linux-gnu }
- { name: 'macOS', target: x86_64-apple-darwin }
- { name: 'Redox OS', target: x86_64-unknown-redox }
- { name: 'web', target: wasm32-unknown-unknown }
- { name: 'Windows', target: x86_64-pc-windows-gnu }
- aarch64-apple-ios
- aarch64-linux-android
- i686-pc-windows-gnu
- i686-pc-windows-msvc
- i686-unknown-linux-gnu
- wasm32-unknown-unknown
- x86_64-apple-darwin
- x86_64-apple-ios
- x86_64-pc-windows-gnu
- x86_64-pc-windows-msvc
- x86_64-unknown-linux-gnu
- x86_64-unknown-redox
runs-on: ubuntu-latest
steps:
- uses: taiki-e/checkout-action@v1
- uses: EmbarkStudios/cargo-deny-action@v2
- uses: actions/checkout@v3
- uses: EmbarkStudios/cargo-deny-action@v1
with:
command: check
log-level: error
arguments: --all-features --target ${{ matrix.platform.target }}
arguments: --all-features --target ${{ matrix.platform }}
swc:
name: Minimize JavaScript
runs-on: ubuntu-latest
tests:
name: Tests
strategy:
fail-fast: false
matrix:
rust_version: ['1.65.0', stable, nightly]
platform:
# Note: Make sure that we test all the `docs.rs` targets defined in Cargo.toml!
- { target: x86_64-pc-windows-msvc, os: windows-latest, }
- { target: i686-pc-windows-msvc, os: windows-latest, }
- { target: x86_64-pc-windows-gnu, os: windows-latest, host: -x86_64-pc-windows-gnu }
- { target: i686-pc-windows-gnu, os: windows-latest, host: -i686-pc-windows-gnu }
- { target: i686-unknown-linux-gnu, os: ubuntu-latest, }
- { target: x86_64-unknown-linux-gnu, os: ubuntu-latest, }
- { target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: --no-default-features, features: x11 }
- { target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: --no-default-features, features: "wayland,wayland-dlopen" }
- { target: aarch64-linux-android, os: ubuntu-latest, options: -p winit, cmd: 'apk --', features: "android-native-activity" }
- { target: x86_64-unknown-redox, os: ubuntu-latest, }
- { target: x86_64-apple-darwin, os: macos-latest, }
- { target: x86_64-apple-ios, os: macos-latest, }
- { target: aarch64-apple-ios, os: macos-latest, }
# We're using Windows rather than Ubuntu to run the wasm tests because caching cargo-web
# doesn't currently work on Linux.
- { target: wasm32-unknown-unknown, os: windows-latest, }
env:
RUST_BACKTRACE: 1
CARGO_INCREMENTAL: 0
RUSTFLAGS: "-C debuginfo=0 --deny warnings"
OPTIONS: ${{ matrix.platform.options }}
FEATURES: ${{ format(',{0}', matrix.platform.features ) }}
CMD: ${{ matrix.platform.cmd }}
RUSTDOCFLAGS: -Dwarnings
runs-on: ${{ matrix.platform.os }}
steps:
- uses: taiki-e/checkout-action@v1
- name: Install SWC
run: sudo npm i -g @swc/cli
- name: Run SWC
run: |
swc src/platform_impl/web/web_sys/worker.js -o src/platform_impl/web/web_sys/worker.min.js
- name: Check for diff
run: |
[[ -z $(git status -s) ]]
- uses: actions/checkout@v3
# Used to cache cargo-web
- name: Cache cargo folder
uses: actions/cache@v1
with:
path: ~/.cargo
key: ${{ matrix.platform.target }}-cargo-${{ matrix.rust_version }}
- uses: hecrj/setup-rust-action@v1
with:
rust-version: ${{ matrix.rust_version }}${{ matrix.platform.host }}
targets: ${{ matrix.platform.target }}
components: clippy
- name: Install GCC Multilib
if: (matrix.platform.os == 'ubuntu-latest') && contains(matrix.platform.target, 'i686')
run: sudo apt-get update && sudo apt-get install gcc-multilib
- name: Install cargo-apk
if: contains(matrix.platform.target, 'android')
run: cargo install cargo-apk
- name: Check documentation
shell: bash
run: cargo doc --no-deps --target ${{ matrix.platform.target }} $OPTIONS --features $FEATURES --document-private-items
- name: Build crate
shell: bash
run: cargo $CMD build --verbose --target ${{ matrix.platform.target }} $OPTIONS --features $FEATURES
- name: Build tests
shell: bash
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.rust_version != '1.65.0'
run: cargo $CMD test --no-run --verbose --target ${{ matrix.platform.target }} $OPTIONS --features $FEATURES
- name: Run tests
shell: bash
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.rust_version != '1.65.0'
run: cargo $CMD test --verbose --target ${{ matrix.platform.target }} $OPTIONS --features $FEATURES
- name: Lint with clippy
shell: bash
if: (matrix.rust_version == 'stable') && !contains(matrix.platform.options, '--no-default-features')
run: cargo clippy --all-targets --target ${{ matrix.platform.target }} $OPTIONS --features $FEATURES -- -Dwarnings
- name: Build tests with serde enabled
shell: bash
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.rust_version != '1.65.0'
run: cargo $CMD test --no-run --verbose --target ${{ matrix.platform.target }} $OPTIONS --features serde,$FEATURES
- name: Run tests with serde enabled
shell: bash
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.rust_version != '1.65.0'
run: cargo $CMD test --verbose --target ${{ matrix.platform.target }} $OPTIONS --features serde,$FEATURES

View File

@@ -1,50 +0,0 @@
name: Docs
on:
push:
branches: [master]
jobs:
docs:
name: Documentation
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}winit
runs-on: ubuntu-latest
permissions:
contents: read
pages: write
id-token: write
steps:
- uses: actions/checkout@v4
- uses: dtolnay/rust-toolchain@master
with:
toolchain: nightly
- name: Run Rustdoc
env:
RUSTDOCFLAGS: --crate-version master --cfg=docsrs --cfg=unreleased_changelogs
run: |
cargo doc --no-deps -Z rustdoc-map -Z rustdoc-scrape-examples --features=rwh_04,rwh_05,rwh_06,serde,mint,android-native-activity
- name: Setup Pages
uses: actions/configure-pages@v4
- name: Fix permissions
run: |
chmod -c -R +rX "target/doc" | while read line; do
echo "::warning title=Invalid file permissions automatically fixed::$line"
done
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: target/doc
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

3
.gitignore vendored
View File

@@ -3,5 +3,8 @@ target/
rls/
.vscode/
*~
*.wasm
*.ts
*.js
#*#
.DS_Store

3
.gitmodules vendored Normal file
View File

@@ -0,0 +1,3 @@
[submodule "deps/apk-builder"]
path = deps/apk-builder
url = https://github.com/rust-windowing/android-rs-glue

12
.swcrc
View File

@@ -1,12 +0,0 @@
{
"minify": true,
"jsc": {
"target": "es2022",
"minify": {
"compress": {
"unused": true
},
"mangle": true
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +0,0 @@
# Code of Conduct
The `rust-windowing` project adheres to the [Rust Code of Conduct]. This
describes the minimum behavior expected from all contributors.
[Rust Code of Conduct]: https://www.rust-lang.org/policies/code-of-conduct

View File

@@ -1,150 +1,72 @@
# Contribution Guidelines
# Winit Contributing Guidelines
This document contains guidelines for contributing code to winit. It has to be
followed in order for your patch to be approved and applied.
## Scope
[See `FEATURES.md`](./FEATURES.md). When requesting or implementing a new Winit feature, you should
consider whether or not it's directly related to window creation or input handling. If it isn't, it
may be worth creating a separate crate that extends Winit's API to add that functionality.
## Contributing
Anyone can contribute to winit, however given that it's a cross platform
windowing toolkit getting certain changes incorporated could be challenging.
## Reporting an issue
To save your time it's wise to check already opened [pull requests][prs] and
[issues][issues]. In general, bug fixes and missing implementations are always
accepted, however larger new API proposals should go into the issue first. When
in doubt contact us on [Matrix][matrix] or via opening an issue.
When reporting an issue, in order to help the maintainers understand what the problem is, please make
your description of the issue as detailed as possible:
### Submitting your work and handling review
- if it is a bug, please provide clear explanation of what happens, what should happen, and how to
reproduce the issue, ideally by providing a minimal program exhibiting the problem
- if it is a feature request, please provide a clear argumentation about why you believe this feature
should be supported by winit
All patches have to be sent on Github as [pull requests][prs]. To simplify your
life during review it's recommended to check the "give contributors write access
to the branch" checkbox.
## Making a pull request
We use unstable Rustfmt options across the project, so please run
`cargo +nightly fmt` before submitting your work. If you are unable to do so,
the maintainers can do it for you before merging, just state so in your pull
request description.
When making a code contribution to winit, before opening your pull request, please make sure that:
#### Handling review
- your patch builds with Winit's minimal supported rust version - Rust 1.65.
- you tested your modifications on all the platforms impacted, or if not possible detail which platforms
were not tested, and what should be tested, so that a maintainer or another contributor can test them
- you updated any relevant documentation in winit
- you left comments in your code explaining any part that is not straightforward, so that the
maintainers and future contributors don't have to try to guess what your code is supposed to do
- your PR adds an entry to the changelog file if the introduced change is relevant to winit users.
During the review process certain events could require an action from your side,
common patterns and reactions are described below.
You needn't worry about the added entry causing conflicts, the maintainer that merges the PR will
handle those for you when merging (see below).
- if your PR affects the platform compatibility of one or more features or adds another feature, the
relevant sections in [`FEATURES.md`](https://github.com/rust-windowing/winit/blob/master/FEATURES.md#features)
should be updated.
_Event:_ The CI fails to build, but it looks like it is not your fault. Not
communicating so could result in maintainers not looking into your patch,
since they may assume that you're still working on it.\
_Desired behaviour:_ Write a message saying roughly the following "The CI
failure is unrelated", so that the maintainers will fix it for you.
Once your PR is open, you can ask for review by a maintainer of your platform. Winit's merging policy
is that a PR must be approved by at least two maintainers of winit before being merged, including
at least a maintainer of the platform (a maintainer making a PR themselves counts as approving it).
_Event:_ Maintainer requested changes to your PR.\
_Desired behavior:_ Once you address the request, you should re-request a review
with GitHub's UI. If you don't agree with what maintainer suggested, you
should state your objections and re-request the review. That will indicate that
the ball is on maintainer's side.
Once your PR is deemed ready, the merging maintainer will take care of resolving conflicts in
`CHANGELOG.md` (but you must resolve other conflicts yourself). Doing this requires that you check the
"give contributors write access to the branch" checkbox when creating the PR.
_Event:_ You've opened a PR, but maintainer shortly after commented that they
want to work on that themselves.\
_Desired behavior:_ Discuss with the maintainer regarding their plans if they
were not outlined in the initial response, because such response means that they
are not interested in reviewing your code. Such thing could happen when
underestimating complexity of the task you're solving or when your patch
mandate certain downstream designs. In general, the maintainer will likely
close your PR in order to prevent work being done on it.
## Maintainers & Testers
[prs]: https://github.com/rust-windowing/winit/pulls
[issues]: https://github.com/rust-windowing/winit/issues
[matrix]: https://matrix.to/#/#rust-windowing:matrix.org
The current maintainers are listed in the [CODEOWNERS](.github/CODEOWNERS) file.
## Maintainers
If you are interested in being pinged when testing is needed for a certain platform, please add yourself to the [Testers and Contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors) table!
Winit has plenty of maintainers with different backgrounds, different time
available to work on Winit, and reasons to be winit maintainer in the first
place. To ensure that Winit's code quality does not decrease over time and to
make it easier to teach new maintainers the "winit way of doing things" the
common policies and routines are defined in this section.
## Release process
The current maintainers for each platform are listed in [this file][CODEOWNERS].
### Contributions handling
The maintainers must ensure that the external contributions meet Winit's
quality standards. If it's not, it **is the maintainer's responsibility** to
bring it on par, which includes:
- Ensure that formatting is consistent and `CHANGELOG` messages are clear
for the end users.
- Improve the commit message, so it'll be easier for other maintainers to
understand the motivation without going through all the discussions on the
particular patch/PR.
- Ensure that the proposed patch doesn't break platform parity. If the
breakage is desired by contributor, an issue should be opened to discuss
with other maintainers before merging.
- Always fix CI issues before merging if they don't originate from the
submitted work.
However, maintainers should give some leeway for external contributors, so they
don't feel discouraged contributing, for example:
- Suggest a patch to resolve style issues, if it's the only issue with the
submitted work. Keep in mind that pushing the resolution yourself is not
desired, because the contributor might not agree with what you did.
- Be more explicit on how things should be done if you don't like the
approach.
- Suggest to finish the PR for them if they're absent for a while and you need
the proposed changes to move forward with something. In such cases the
maintainer must preserve attribution with `Co-authored-by`, `Suggested-by`,
or keep the original committer.
- Rebase their work for them when massive changes to the Winit codebase were
introduced.
When reviewing code of other maintainers all of the above is on the maintainer
who submitted the patch. Interested maintainers could help push the work over
the finish line, but teaching other maintainers should be preferred.
For a _regular_ contributor to winit, the maintainer should slowly start
requiring contributor to match *maintainer* quality standards when writing
patches and commit messages.
### Contributing
When submitting a patch, the maintainer should follow the general contributing
guidelines, however greater attention to detail is expected in this case.
To make life simpler for other maintainers it's suggested to create your branch
under the project repository instead of your own fork. The naming scheme is
`github_user_name/branch_name`. Doing so will make your work easier to rebase
for other maintainers when you're absent.
### Administrative Actions
Some things (such as changing required CI steps, adding contributors, ...)
require administrative permissions. If you don't have those, ask about the
change in an issue. If you have the permissions, discuss it with at least one
other admin before making the change.
### Release process
Given that winit is a widely used library, we should be able to make a patch
Given that winit is a widely used library we should be able to make a patch
releases at any time we want without blocking the development of new features.
To achieve these goals, a new branch is created for every new release. Releases
and later patch releases are committed and tagged in this branch.
The exact steps for an exemplary `0.2.0` release might look like this:
1. Initially, the version on the latest master is `0.1.0`
1. Initially the version on the latest master is `0.1.0`
2. A new `v0.2.x` branch is created for the release
3. Update released `cfg_attr` in `src/changelog/mod.rs` to `v0.2.md`
4. Move entries from `src/changelog/unreleased.md` into
`src/changelog/v0.2.md`
5. In the branch, the version is bumped to `v0.2.0`
6. The new commit in the branch is tagged `v0.2.0`
7. The version is pushed to crates.io
8. A GitHub release is created for the `v0.2.0` tag
9. On master, the version is bumped to `0.2.0`, and the changelog is updated
When doing a patch release, the process is similar:
1. Initially, the version of the latest release is `0.2.0`
3. In the branch, the version is bumped to `v0.2.0`
4. The new commit in the branch is tagged `v0.2.0`
5. The version is pushed to crates.io
6. A GitHub release is created for the `v0.2.0` tag
7. On master, the version is bumped to `0.2.0` and the CHANGELOG is updated
When doing a patch release the process is similar:
1. Initially the version of the latest release is `0.2.0`
2. Checkout the `v0.2.x` branch
3. Cherry-pick the required non-breaking changes into the `v0.2.x`
4. Follow steps 4-9 of the regular release example
[CODEOWNERS]: .github/CODEOWNERS
4. Follow steps 3-7 of the regular release example

View File

@@ -1,41 +1,20 @@
[package]
name = "winit"
version = "0.30.11"
authors = [
"The winit contributors",
"Pierre Krieger <pierre.krieger1708@gmail.com>",
]
version = "0.29.1-beta"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
description = "Cross-platform window creation library."
edition = "2021"
keywords = ["windowing"]
license = "Apache-2.0"
readme = "README.md"
repository = "https://github.com/rust-windowing/winit"
documentation = "https://docs.rs/winit"
categories = ["gui"]
rust-version.workspace = true
repository.workspace = true
license.workspace = true
edition.workspace = true
include = [
"/build.rs",
"/docs",
"/examples",
"/FEATURES.md",
"/LICENSE",
"/src",
"!/src/platform_impl/web/script",
"/src/platform_impl/web/script/**/*.min.js",
"/tests",
]
rust-version = "1.65.0"
[package.metadata.docs.rs]
features = [
"rwh_04",
"rwh_05",
"rwh_06",
"serde",
"mint",
# Enabled to get docs to compile
"android-native-activity",
]
features = ["serde"]
default-target = "x86_64-unknown-linux-gnu"
# These are all tested in CI
targets = [
# Windows
@@ -50,179 +29,89 @@ targets = [
"x86_64-apple-ios",
# Android
"aarch64-linux-android",
# Web
# WebAssembly
"wasm32-unknown-unknown",
]
rustdoc-args = ["--cfg", "docsrs"]
# Features are documented in either `lib.rs` or under `winit::platform`.
[features]
default = ["rwh_06", "x11", "wayland", "wayland-dlopen", "wayland-csd-adwaita"]
default = ["x11", "wayland", "wayland-dlopen", "wayland-csd-adwaita"]
x11 = ["x11-dl", "bytemuck", "percent-encoding", "xkbcommon-dl/x11", "x11rb"]
wayland = [
"wayland-client",
"wayland-backend",
"wayland-protocols",
"wayland-protocols-plasma",
"sctk",
"ahash",
"memmap2",
]
wayland = ["wayland-client", "wayland-backend", "wayland-protocols", "sctk", "fnv", "memmap2"]
wayland-dlopen = ["wayland-backend/dlopen"]
wayland-csd-adwaita = ["sctk-adwaita", "sctk-adwaita/ab_glyph"]
wayland-csd-adwaita-crossfont = ["sctk-adwaita", "sctk-adwaita/crossfont"]
wayland-csd-adwaita-notitle = ["sctk-adwaita"]
android-native-activity = ["android-activity/native-activity"]
android-game-activity = ["android-activity/game-activity"]
serde = ["dep:serde", "cursor-icon/serde", "smol_str/serde", "dpi/serde"]
mint = ["dpi/mint"]
rwh_04 = ["dep:rwh_04", "ndk/rwh_04"]
rwh_05 = ["dep:rwh_05", "ndk/rwh_05"]
rwh_06 = ["dep:rwh_06", "ndk/rwh_06"]
serde = ["dep:serde", "cursor-icon/serde", "smol_str/serde"]
[build-dependencies]
cfg_aliases = "0.2.1"
cfg_aliases = "0.1.1"
[dependencies]
bitflags = "2"
cursor-icon = "1.1.0"
dpi = { version = "0.1.1", path = "dpi" }
rwh_04 = { package = "raw-window-handle", version = "0.4", optional = true }
rwh_05 = { package = "raw-window-handle", version = "0.5.2", features = [
"std",
], optional = true }
rwh_06 = { package = "raw-window-handle", version = "0.6", features = [
"std",
], optional = true }
serde = { workspace = true, optional = true }
cursor-icon = "1.0.0"
log = "0.4"
mint = { version = "0.5.6", optional = true }
once_cell = "1.12"
raw_window_handle = { package = "raw-window-handle", version = "0.5", features = ["std"] }
serde = { version = "1", optional = true, features = ["serde_derive"] }
smol_str = "0.2.0"
tracing = { version = "0.1.40", default-features = false }
[dev-dependencies]
image = { version = "0.25.0", default-features = false, features = ["png"] }
tracing = { version = "0.1.40", default-features = false, features = ["log"] }
tracing-subscriber = { version = "0.3.18", features = ["env-filter"] }
winit = { path = ".", features = ["rwh_05"] }
image = { version = "0.24.0", default-features = false, features = ["png"] }
simple_logger = { version = "2.1.0", default_features = false }
[target.'cfg(not(any(target_os = "android", target_os = "ios")))'.dev-dependencies]
softbuffer = { version = "0.4.0", default-features = false, features = [
"x11",
"x11-dlopen",
"wayland",
"wayland-dlopen",
] }
softbuffer = "0.3.0"
[target.'cfg(target_os = "android")'.dependencies]
android-activity = "0.6.0"
ndk = { version = "0.9.0", default-features = false }
# Coordinate the next winit release android-activity 0.5 release
android-activity = "0.5.0-beta.1"
ndk = "0.8.0-beta.0"
ndk-sys = "0.5.0-beta.0"
[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies]
block2 = "0.5.1"
core-foundation = "0.9.3"
objc2 = "0.5.2"
objc2 = "0.4.1"
[target.'cfg(target_os = "macos")'.dependencies]
core-graphics = "0.23.1"
core-graphics = "0.22.3"
[target.'cfg(target_os = "macos")'.dependencies.objc2-foundation]
version = "0.2.2"
[target.'cfg(target_os = "macos")'.dependencies.icrate]
version = "0.0.4"
features = [
"block2",
"dispatch",
"NSArray",
"NSAttributedString",
"NSData",
"NSDictionary",
"NSDistributedNotificationCenter",
"NSEnumerator",
"NSKeyValueObserving",
"NSNotification",
"NSObjCRuntime",
"NSPathUtilities",
"NSProcessInfo",
"NSRunLoop",
"NSString",
"NSThread",
"NSValue",
"Foundation",
"Foundation_NSArray",
"Foundation_NSAttributedString",
"Foundation_NSMutableAttributedString",
"Foundation_NSData",
"Foundation_NSDictionary",
"Foundation_NSString",
"Foundation_NSProcessInfo",
"Foundation_NSThread",
"Foundation_NSNumber",
]
[target.'cfg(target_os = "macos")'.dependencies.objc2-app-kit]
version = "0.2.2"
[target.'cfg(target_os = "ios")'.dependencies.icrate]
version = "0.0.4"
features = [
"NSAppearance",
"NSApplication",
"NSBitmapImageRep",
"NSButton",
"NSColor",
"NSControl",
"NSCursor",
"NSDragging",
"NSEvent",
"NSGraphics",
"NSGraphicsContext",
"NSImage",
"NSImageRep",
"NSMenu",
"NSMenuItem",
"NSOpenGLView",
"NSPasteboard",
"NSResponder",
"NSRunningApplication",
"NSScreen",
"NSTextInputClient",
"NSTextInputContext",
"NSView",
"NSWindow",
"NSWindowScripting",
"NSWindowTabGroup",
]
[target.'cfg(target_os = "ios")'.dependencies.objc2-foundation]
version = "0.2.2"
features = [
"block2",
"dispatch",
"NSArray",
"NSEnumerator",
"NSGeometry",
"NSObjCRuntime",
"NSOperation",
"NSString",
"NSProcessInfo",
"NSThread",
"NSSet",
]
[target.'cfg(target_os = "ios")'.dependencies.objc2-ui-kit]
version = "0.2.2"
features = [
"UIApplication",
"UIDevice",
"UIEvent",
"UIGeometry",
"UIGestureRecognizer",
"UITextInput",
"UITextInputTraits",
"UIOrientation",
"UIPanGestureRecognizer",
"UIPinchGestureRecognizer",
"UIResponder",
"UIRotationGestureRecognizer",
"UIScreen",
"UIScreenMode",
"UITapGestureRecognizer",
"UITouch",
"UITraitCollection",
"UIView",
"UIViewController",
"UIWindow",
"Foundation",
"Foundation_NSArray",
"Foundation_NSString",
"Foundation_NSProcessInfo",
"Foundation_NSThread",
"Foundation_NSSet",
]
[target.'cfg(target_os = "windows")'.dependencies]
unicode-segmentation = "1.7.1"
[target.'cfg(target_os = "windows")'.dependencies.windows-sys]
version = "0.52.0"
version = "0.48"
features = [
"Win32_Devices_HumanInterfaceDevice",
"Win32_Foundation",
@@ -234,7 +123,6 @@ features = [
"Win32_System_Com",
"Win32_System_LibraryLoader",
"Win32_System_Ole",
"Win32_Security",
"Win32_System_SystemInformation",
"Win32_System_SystemServices",
"Win32_System_Threading",
@@ -252,127 +140,70 @@ features = [
]
[target.'cfg(all(unix, not(any(target_os = "redox", target_family = "wasm", target_os = "android", target_os = "ios", target_os = "macos"))))'.dependencies]
ahash = { version = "0.8.7", features = ["no-rng"], optional = true }
bytemuck = { version = "1.13.1", default-features = false, optional = true }
calloop = "0.13.0"
libc = "0.2.64"
memmap2 = { version = "0.9.0", optional = true }
percent-encoding = { version = "2.0", optional = true }
rustix = { version = "0.38.4", default-features = false, features = [
"std",
"system",
"thread",
"process",
] }
sctk = { package = "smithay-client-toolkit", version = "0.19.2", default-features = false, features = [
"calloop",
], optional = true }
sctk-adwaita = { version = "0.10.1", default-features = false, optional = true }
wayland-backend = { version = "0.3.10", default-features = false, features = [
"client_system",
], optional = true }
wayland-client = { version = "0.31.10", optional = true }
wayland-protocols = { version = "0.32.8", features = [
"staging",
], optional = true }
wayland-protocols-plasma = { version = "0.3.8", features = [
"client",
], optional = true }
x11-dl = { version = "2.19.1", optional = true }
x11rb = { version = "0.13.0", default-features = false, features = [
"allow-unsafe-code",
"dl-libxcb",
"randr",
"resource_manager",
"xinput",
"xkb",
], optional = true }
xkbcommon-dl = "0.4.2"
fnv = { version = "1.0.3", optional = true }
sctk = { package = "smithay-client-toolkit", version = "0.17.0", default-features = false, features = ["calloop"], optional = true }
sctk-adwaita = { version = "0.6.0", default_features = false, optional = true }
wayland-client = { version = "0.30.0", optional = true }
wayland-backend = { version = "0.1.0", default_features = false, features = ["client_system"], optional = true }
wayland-protocols = { version = "0.30.0", features = [ "staging"], optional = true }
calloop = "0.10.5"
rustix = { version = "0.38.4", default-features = false, features = ["std", "system", "thread", "process"] }
x11-dl = { version = "2.18.5", optional = true }
x11rb = { version = "0.12.0", default-features = false, features = ["allow-unsafe-code", "dl-libxcb", "xinput", "xkb"], optional = true }
xkbcommon-dl = "0.4.0"
memmap2 = { version = "0.5.0", optional = true }
[target.'cfg(target_os = "redox")'.dependencies]
orbclient = { version = "0.3.47", default-features = false }
redox_syscall = "0.4.1"
orbclient = { version = "0.3.42", default-features = false }
redox_syscall = "0.3"
[target.'cfg(target_family = "wasm")'.dependencies.web_sys]
package = "web-sys"
version = "0.3.64"
features = [
'console',
'CssStyleDeclaration',
'Document',
'DomRect',
'DomRectReadOnly',
'Element',
'Event',
'EventTarget',
'FocusEvent',
'HtmlCanvasElement',
'HtmlElement',
'IntersectionObserver',
'IntersectionObserverEntry',
'KeyboardEvent',
'MediaQueryList',
'Node',
'PageTransitionEvent',
'PointerEvent',
'ResizeObserver',
'ResizeObserverBoxOptions',
'ResizeObserverEntry',
'ResizeObserverOptions',
'ResizeObserverSize',
'VisibilityState',
'Window',
'WheelEvent'
]
[target.'cfg(target_family = "wasm")'.dependencies]
js-sys = "0.3.70"
pin-project = "1"
wasm-bindgen = "0.2.93"
wasm-bindgen-futures = "0.4.43"
web-time = "1"
web_sys = { package = "web-sys", version = "0.3.70", features = [
"AbortController",
"AbortSignal",
"Blob",
"BlobPropertyBag",
"console",
"CssStyleDeclaration",
"Document",
"DomException",
"DomRect",
"DomRectReadOnly",
"Element",
"Event",
"EventTarget",
"FocusEvent",
"HtmlCanvasElement",
"HtmlElement",
"HtmlImageElement",
"ImageBitmap",
"ImageBitmapOptions",
"ImageBitmapRenderingContext",
"ImageData",
"IntersectionObserver",
"IntersectionObserverEntry",
"KeyboardEvent",
"MediaQueryList",
"MessageChannel",
"MessagePort",
"Navigator",
"Node",
"OrientationLockType",
"OrientationType",
"PageTransitionEvent",
"Permissions",
"PermissionState",
"PermissionStatus",
"PointerEvent",
"PremultiplyAlpha",
"ResizeObserver",
"ResizeObserverBoxOptions",
"ResizeObserverEntry",
"ResizeObserverOptions",
"ResizeObserverSize",
"Screen",
"ScreenOrientation",
"Url",
"VisibilityState",
"WheelEvent",
"Window",
"Worker",
] }
[target.'cfg(all(target_family = "wasm", target_feature = "atomics"))'.dependencies]
atomic-waker = "1"
concurrent-queue = { version = "2", default-features = false }
js-sys = "0.3.64"
wasm-bindgen = "0.2"
wasm-bindgen-futures = "0.4"
web-time = "0.2"
[target.'cfg(target_family = "wasm")'.dev-dependencies]
console_error_panic_hook = "0.1"
tracing-web = "0.1"
[[example]]
doc-scrape-examples = true
name = "window"
console_log = "1"
web-sys = { version = "0.3.22", features = ['CanvasRenderingContext2d'] }
[workspace]
resolver = "2"
members = ["dpi"]
[workspace.package]
rust-version = "1.70.0"
repository = "https://github.com/rust-windowing/winit"
license = "Apache-2.0"
edition = "2021"
[workspace.dependencies]
serde = { version = "1", features = ["serde_derive"] }
mint = "0.5.6"
members = [
"run-wasm",
]

View File

@@ -1,10 +1,10 @@
# Winit Scope
Winit aims to expose an interface that abstracts over window creation and input handling and can
Winit aims to expose an interface that abstracts over window creation and input handling, and can
be used to create both games and applications. It supports the following main graphical platforms:
- Desktop
- Windows
- macOS
- Windows 7+ (10+ is tested regularly)
- macOS 10.7+ (10.14+ is tested regularly)
- Unix
- via X11
- via Wayland
@@ -13,6 +13,9 @@ be used to create both games and applications. It supports the following main gr
- iOS
- Android
- Web
- Chrome
- Firefox
- Safari 13.1+
Most platforms expose capabilities that cannot be meaningfully transposed onto others. Winit does not
aim to support every single feature of every platform, but rather to abstract over the common features
@@ -42,10 +45,10 @@ be released and the library will enter maintenance mode. For the most part, new
be added past this point. New platform features may be accepted and exposed through point releases.
### Tier upgrades
Some platform features could, in theory, be exposed across multiple platforms, but have not gone
Some platform features could in theory be exposed across multiple platforms, but have not gone
through the implementation work necessary to function on all platforms. When one of these features
gets implemented across all platforms, a PR can be opened to upgrade the feature to a core feature.
If that gets accepted, the platform-specific functions get deprecated and become permanently
If that gets accepted, the platform-specific functions gets deprecated and become permanently
exposed through the core, cross-platform API.
# Features
@@ -85,7 +88,7 @@ If your PR makes notable changes to Winit's features, please update this section
- **Fullscreen toggle**: The windows created by winit can be switched to and from fullscreen after
creation.
- **Exclusive fullscreen**: Winit allows changing the video mode of the monitor
for fullscreen windows and, if applicable, captures the monitor for exclusive
for fullscreen windows, and if applicable, captures the monitor for exclusive
use by this application.
- **HiDPI support**: Winit assists developers in appropriately scaling HiDPI content.
- **Popup / modal windows**: Windows can be created relative to the client area of other windows, and parent
@@ -102,8 +105,7 @@ If your PR makes notable changes to Winit's features, please update this section
- **Mouse set location**: Forcibly changing the location of the pointer.
- **Cursor locking**: Locking the cursor inside the window so it cannot move.
- **Cursor confining**: Confining the cursor to the window bounds so it cannot leave them.
- **Cursor icon**: Changing the cursor icon or hiding the cursor.
- **Cursor image**: Changing the cursor to your own image.
- **Cursor icon**: Changing the cursor icon, or hiding the cursor.
- **Cursor hittest**: Handle or ignore mouse events for a window.
- **Touch events**: Single-touch events.
- **Touch pressure**: Touch events contain information about the amount of force being applied.
@@ -123,11 +125,6 @@ If your PR makes notable changes to Winit's features, please update this section
* Setting a menu bar
* `WS_EX_NOREDIRECTIONBITMAP` support
* Theme the title bar according to Windows 10 Dark Mode setting or set a preferred theme
* Changing a system-drawn backdrop
* Setting the window border color
* Setting the title bar background color
* Setting the title color
* Setting the corner rounding preference
### macOS
* Window activation policy
@@ -148,24 +145,28 @@ If your PR makes notable changes to Winit's features, please update this section
* Setting the X11 parent window
### iOS
* `winit` has a minimum OS requirement of iOS 8
* Get the `UIScreen` object pointer
* Setting the `UIView` hidpi factor
* Valid orientations
* Home indicator visibility
* Status bar visibility and style
* Deferring system gestures
* Status bar visibility
* Deferrring system gestures
* Getting the device idiom
* Getting the preferred video mode
### Web
* Get if the systems preferred color scheme is "dark"
* Get if systems preferred color scheme is "dark"
## Usability
* `serde`: Enables serialization/deserialization of certain types with Serde. (Maintainer: @Osspial)
## Compatibility Matrix
Legend:
- ✔️: Works as intended
- ▢: Mostly works, but some bugs are known
- ▢: Mostly works but some bugs are known
- ❌: Missing feature or large bugs making it unusable
- **N/A**: Not applicable for this platform
- ❓: Unknown status
@@ -179,9 +180,8 @@ Legend:
|Window decorations |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|✔️ |
|Window decorations toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window resizing |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |✔️ |
|Window resize increments |✔️ |✔️ |✔️ |❌ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window resize increments | |✔️ |✔️ |❌ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window transparency |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|N/A |✔️ |
|Window blur |❌ |❌ |❌ |✔️ |**N/A**|**N/A**|N/A |❌ |
|Window maximization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window maximization toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window minimization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
@@ -205,8 +205,7 @@ Legend:
|Cursor locking |❌ |✔️ |❌ |✔️ |**N/A**|**N/A**|✔️ |❌ |
|Cursor confining |✔️ |❌ |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
|Cursor icon |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |**N/A** |
|Cursor image |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |**N/A** |
|Cursor hittest |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
|Cursor hittest |✔️ |✔️ | |✔️ |**N/A**|**N/A**| | |
|Touch events |✔️ |❌ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A** |
|Touch pressure |✔️ |❌ |❌ |❌ |❌ |✔️ |✔️ |**N/A** |
|Multitouch |✔️ |❌ |✔️ |✔️ |✔️ |✔️ |❌ |**N/A** |

View File

@@ -2,20 +2,21 @@
The winit maintainers would like to recognize the following former winit
contributors, without whom winit would not exist in its current form. We thank
them deeply for their time and efforts and wish them the best of luck in their
them deeply for their time and efforts, and wish them best of luck in their
future endeavors:
* [@tomaka]: For creating the winit project and guiding it through its early
years of existence.
* [@vberger]: For diligently creating the Wayland backend and being its
* [@vberger]: For diligently creating the Wayland backend, and being its
extremely helpful and benevolent maintainer for years.
* [@francesca64]: For taking over the responsibility of maintaining almost every
winit backend and standardizing HiDPI support across all of them.
* [@Osspial]: For heroically landing EventLoop 2.0 and valiantly ushering in a
winit backend, and standardizing HiDPI support across all of them.
* [@Osspial]: For heroically landing EventLoop 2.0, and valiantly ushering in a
vastly more sustainable era of winit.
* [@goddessfreya]: For selflessly taking over maintainership of glutin and her
* [@goddessfreya]: For selflessly taking over maintainership of glutin, and her
stellar dedication to improving both winit and glutin.
* [@ArturKovacs]: For consistently maintaining the macOS backend and for his immense involvement in designing and implementing the new keyboard API.
* [@ArturKovacs]: For consistently maintaining the macOS backend, and his
immense involvement in designing and implementing the new keyboard API.
[@tomaka]: https://github.com/tomaka
[@vberger]: https://github.com/vberger

206
README.md
View File

@@ -2,69 +2,211 @@
[![Crates.io](https://img.shields.io/crates/v/winit.svg)](https://crates.io/crates/winit)
[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
[![Master Docs](https://img.shields.io/github/actions/workflow/status/rust-windowing/winit/docs.yml?branch=master&label=master%20docs
)](https://rust-windowing.github.io/winit/winit/index.html)
[![CI Status](https://github.com/rust-windowing/winit/workflows/CI/badge.svg)](https://github.com/rust-windowing/winit/actions)
```toml
[dependencies]
winit = "0.30.11"
winit = "0.29.1-beta"
```
## [Documentation](https://docs.rs/winit)
For features _within_ the scope of winit, see [FEATURES.md](FEATURES.md).
For features _outside_ the scope of winit, see [Are we GUI Yet?](https://areweguiyet.com/) and [Are we game yet?](https://arewegameyet.rs/), depending on what kind of project you're looking to do.
For features _outside_ the scope of winit, see [Missing features provided by other crates](https://github.com/rust-windowing/winit/wiki/Missing-features-provided-by-other-crates) in the wiki.
## Contact Us
Join us in our [![Matrix](https://img.shields.io/badge/Matrix-%23rust--windowing%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#rust-windowing:matrix.org) room.
Join us in any of these:
The maintainers have a meeting every friday at UTC 15. The meeting notes can be found [here](https://hackmd.io/@winit-meetings).
[![Matrix](https://img.shields.io/badge/Matrix-%23rust--windowing%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#rust-windowing:matrix.org)
[![Libera.Chat](https://img.shields.io/badge/libera.chat-%23winit-red.svg)](https://web.libera.chat/#winit)
## Usage
Winit is a window creation and management library. It can create windows and lets you handle
events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
produced by the window.
produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
show something on the window you need to use the platform-specific getters provided by winit, or
another library.
## CONTRIBUTING
```rust
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
For contributing guidelines see [CONTRIBUTING.md](./CONTRIBUTING.md).
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
## MSRV Policy
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
This crate's Minimum Supported Rust Version (MSRV) is **1.70**. Changes to
the MSRV will be accompanied by a minor version bump.
As a **tentative** policy, the upper bound of the MSRV is given by the following
formula:
```
min(sid, stable - 3)
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}
```
Where `sid` is the current version of `rustc` provided by [Debian Sid], and
`stable` is the latest stable version of Rust. This bound may be broken in case of a major ecosystem shift or a security vulnerability.
Winit is only officially supported on the latest stable version of the Rust compiler.
[Debian Sid]: https://packages.debian.org/sid/rustc
### Cargo Features
The exception is for the Android platform, where a higher Rust version
must be used for certain Android features. In this case, the MSRV will be
capped at the latest stable version of Rust minus three. This inconsistency is
not reflected in Cargo metadata, as it is not powerful enough to expose this
restriction.
All crates in the [`rust-windowing`] organizations have the
same MSRV policy.
[`rust-windowing`]: https://github.com/rust-windowing
Winit provides the following features, which can be enabled in your `Cargo.toml` file:
* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
* `x11` (enabled by default): On Unix platform, compiles with the X11 backend
* `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend
* `mint`: Enables mint (math interoperability standard types) conversions.
### Platform-specific usage
Check out the [`winit::platform`](https://rust-windowing.github.io/winit/winit/platform/index.html) module for platform-specific usage.
#### Wayland
Note that windows don't appear on Wayland until you draw/present to them.
#### WebAssembly
To run the web example: `cargo run-wasm --example web`
Winit supports compiling to the `wasm32-unknown-unknown` target with `web-sys`.
On the web platform, a Winit window is backed by a `<canvas>` element. You can
either [provide Winit with a `<canvas>` element][web with_canvas], or [let Winit
create a `<canvas>` element which you can then retrieve][web canvas getter] and
insert it into the DOM yourself.
For example code using Winit with WebAssembly, check out the [web example]. For
information on using Rust on WebAssembly, check out the [Rust and WebAssembly
book].
[web with_canvas]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowBuilderExtWebSys.html#tymethod.with_canvas
[web canvas getter]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowExtWebSys.html#tymethod.canvas
[web example]: ./examples/web.rs
[Rust and WebAssembly book]: https://rustwasm.github.io/book/
#### Android
The Android backend builds on (and exposes types from) the [`ndk`](https://docs.rs/ndk/0.7.0/ndk/) crate.
Native Android applications need some form of "glue" crate that is responsible
for defining the main entry point for your Rust application as well as tracking
various life-cycle events and synchronizing with the main JVM thread.
Winit uses the [android-activity](https://github.com/rib/android-activity) as a
glue crate (prior to `0.28` it used
[ndk-glue](https://github.com/rust-windowing/android-ndk-rs/tree/master/ndk-glue)).
The version of the glue crate that your application depends on _must_ match the
version that Winit depends on because the glue crate is responsible for your
application's main entrypoint. If Cargo resolves multiple versions they will
clash.
`winit` glue compatibility table:
| winit | ndk-glue |
| :---: | :--------------------------: |
| 0.28 | `android-activity = "0.4"` |
| 0.27 | `ndk-glue = "0.7"` |
| 0.26 | `ndk-glue = "0.5"` |
| 0.25 | `ndk-glue = "0.3"` |
| 0.24 | `ndk-glue = "0.2"` |
The recommended way to avoid a conflict with the glue version is to avoid explicitly
depending on the `android-activity` crate, and instead consume the API that
is re-exported by Winit under `winit::platform::android::activity::*`
Running on an Android device needs a dynamic system library, add this to Cargo.toml:
```toml
[lib]
name = "main"
crate-type = ["cdylib"]
```
All Android applications are based on an `Activity` subclass and the
`android-activity` crate is designed to support different choices for this base
class. Your application _must_ specify the base class it needs via a feature flag:
| Base Class | Feature Flag | Notes |
| :--------------: | :---------------: | :-----: |
| `NativeActivity` | `android-native-activity` | Built-in to Android - it is possible to use without compiling any Java or Kotlin code. Java or Kotlin code may be needed to subclass `NativeActivity` to access some platform features. It does not derive from the [`AndroidAppCompat`] base class.|
| [`GameActivity`] | `android-game-activity` | Derives from [`AndroidAppCompat`] which is a defacto standard `Activity` base class that helps support a wider range of Android versions. Requires a build system that can compile Java or Kotlin and fetch Android dependencies from a [Maven repository][agdk_jetpack] (or link with an embedded [release][agdk_releases] of [`GameActivity`]) |
[`GameActivity`]: https://developer.android.com/games/agdk/game-activity
[`GameTextInput`]: https://developer.android.com/games/agdk/add-support-for-text-input
[`AndroidAppCompat`]: https://developer.android.com/reference/androidx/appcompat/app/AppCompatActivity
[agdk_jetpack]: https://developer.android.com/jetpack/androidx/releases/games
[agdk_releases]: https://developer.android.com/games/agdk/download#agdk-libraries
[Gradle]: https://developer.android.com/studio/build
For example, add this to Cargo.toml:
```toml
winit = { version = "0.28", features = [ "android-native-activity" ] }
[target.'cfg(target_os = "android")'.dependencies]
android_logger = "0.11.0"
```
And, for example, define an entry point for your library like this:
```rust
#[cfg(target_os = "android")]
use winit::platform::android::activity::AndroidApp;
#[cfg(target_os = "android")]
#[no_mangle]
fn android_main(app: AndroidApp) {
use winit::platform::android::EventLoopBuilderExtAndroid;
android_logger::init_once(android_logger::Config::default().with_min_level(log::Level::Trace));
let event_loop = EventLoopBuilder::with_user_event()
.with_android_app(app)
.build();
_main(event_loop);
}
```
For more details, refer to these `android-activity` [example applications](https://github.com/rib/android-activity/tree/main/examples).
##### Converting from `ndk-glue` to `android-activity`
If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk` then the minimal changes would be:
1. Remove `ndk-glue` from your `Cargo.toml`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.28", features = [ "android-native-activity" ] }`
3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above).
#### MacOS
A lot of functionality expects the application to be ready before you start
doing anything; this includes creating windows, fetching monitors, drawing,
and so on, see issues [#2238], [#2051] and [#2087].
If you encounter problems, you should try doing your initialization inside
`Event::NewEvents(StartCause::Init)`.
#### iOS
Similar to macOS, iOS's main `UIApplicationMain` does some init work that's required
by all UI related code, see issue [#1705]. You should consider creating your windows
inside `Event::NewEvents(StartCause::Init)`.
[#2238]: https://github.com/rust-windowing/winit/issues/2238
[#2051]: https://github.com/rust-windowing/winit/issues/2051
[#2087]: https://github.com/rust-windowing/winit/issues/2087
[#1705]: https://github.com/rust-windowing/winit/issues/1705
#### Redox OS
Redox OS has some functionality not present yet, that will be implemented when
its orbital display server provides it.

View File

@@ -1,14 +1,14 @@
use cfg_aliases::cfg_aliases;
fn main() {
// The script doesn't depend on our code.
// The script doesn't depend on our code
println!("cargo:rerun-if-changed=build.rs");
// Setup cfg aliases.
// Setup cfg aliases
cfg_aliases! {
// Systems.
android_platform: { target_os = "android" },
web_platform: { all(target_family = "wasm", target_os = "unknown") },
wasm_platform: { all(target_family = "wasm", not(target_os = "emscripten")) },
macos_platform: { target_os = "macos" },
ios_platform: { target_os = "ios" },
windows_platform: { target_os = "windows" },
@@ -17,11 +17,8 @@ fn main() {
redox: { target_os = "redox" },
// Native displays.
x11_platform: { all(feature = "x11", free_unix, not(redox)) },
wayland_platform: { all(feature = "wayland", free_unix, not(redox)) },
x11_platform: { all(feature = "x11", free_unix, not(wasm), not(redox)) },
wayland_platform: { all(feature = "wayland", free_unix, not(wasm), not(redox)) },
orbital_platform: { redox },
}
// Winit defined cfgs.
println!("cargo:rustc-check-cfg=cfg(unreleased_changelogs)");
}

View File

@@ -6,10 +6,7 @@ disallowed-methods = [
{ path = "web_sys::HtmlCanvasElement::set_height", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::Window::document", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::Window::get_computed_style", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::HtmlElement::style", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::Element::request_fullscreen", reason = "Doesn't account for compatibility with Safari" },
{ path = "web_sys::Document::exit_fullscreen", reason = "Doesn't account for compatibility with Safari" },
{ path = "web_sys::Document::fullscreen_element", reason = "Doesn't account for compatibility with Safari" },
{ path = "objc2_app_kit::NSView::visibleRect", reason = "We expose a render target to the user, and visibility is not really relevant to that (and can break if you don't use the rectangle position as well). Use `frame` instead." },
{ path = "objc2_app_kit::NSWindow::setFrameTopLeftPoint", reason = "Not sufficient when working with Winit's coordinate system, use `flip_window_screen_coordinates` instead" },
]

View File

@@ -1,20 +1,15 @@
# https://embarkstudios.github.io/cargo-deny
# https://embarkstudios.github.io/cargo-deny/
# cargo install cargo-deny
# cargo update && cargo deny --target aarch64-apple-ios check
# cargo update && cargo deny --all-features --log-level error --target aarch64-apple-ios check
# Note: running just `cargo deny check` without a `--target` will result in
# false positives due to https://github.com/EmbarkStudios/cargo-deny/issues/324
[graph]
all-features = true
exclude-dev = true
targets = [
{ triple = "aarch64-apple-ios" },
{ triple = "aarch64-linux-android" },
{ triple = "i686-pc-windows-gnu" },
{ triple = "i686-pc-windows-msvc" },
{ triple = "i686-unknown-linux-gnu" },
{ triple = "wasm32-unknown-unknown", features = [
"atomics",
] },
{ triple = "wasm32-unknown-unknown" },
{ triple = "x86_64-apple-darwin" },
{ triple = "x86_64-apple-ios" },
{ triple = "x86_64-pc-windows-gnu" },
@@ -23,56 +18,53 @@ targets = [
{ triple = "x86_64-unknown-redox" },
]
[licenses]
allow = [
"Apache-2.0", # https://tldrlegal.com/license/apache-license-2.0-(apache-2.0)
"BSD-2-Clause", # https://tldrlegal.com/license/bsd-2-clause-license-(freebsd)
"BSD-3-Clause", # https://tldrlegal.com/license/bsd-3-clause-license-(revised)
"ISC", # https://tldrlegal.com/license/isc-license
"MIT", # https://tldrlegal.com/license/mit-license
"Unicode-3.0", # https://spdx.org/licenses/Unicode-3.0.html
]
confidence-threshold = 1.0
private = { ignore = true }
[advisories]
vulnerability = "deny"
unmaintained = "warn"
yanked = "deny"
ignore = []
[bans]
multiple-versions = "deny"
wildcards = "allow" # at least until https://github.com/EmbarkStudios/cargo-deny/issues/241 is fixed
deny = []
skip = [
{ crate = "raw-window-handle", reason = "we depend on multiple behind features" },
{ crate = "bitflags@1", reason = "the ecosystem is in the process of migrating" },
{ name = "bitflags" }, # the ecosystem is in the process of migrating.
{ name = "nix" }, # differing version - as of 2023-03-02 whis can be solved with `cargo update && cargo update -p calloop --precise 0.10.2`
{ name = "memoffset"}, # due to different nix versions.
{ name = "memmap2" }, # sctk uses a different version until the next update
{ name = "libloading" }, # x11rb uses a different version until the next update
{ name = "syn" }, # https://github.com/rust-mobile/ndk/issues/392 and https://github.com/rustwasm/wasm-bindgen/issues/3390
{ name = "num_enum"}, # See above ^, waiting for release
{ name = "num_enum_derive"},# See above ^, waiting for release
{ name = "miniz_oxide"}, # https://github.com/rust-lang/flate2-rs/issues/340
{ name = "redox_syscall" }, # https://gitlab.redox-os.org/redox-os/orbclient/-/issues/46
]
wildcards = "allow" # at least until https://github.com/EmbarkStudios/cargo-deny/issues/241 is fixed
skip-tree = []
[bans.build]
include-archives = true
interpreted = "deny"
[[bans.build.bypass]]
[licenses]
private = { ignore = true }
unlicensed = "deny"
allow-osi-fsf-free = "neither"
confidence-threshold = 0.92 # We want really high confidence when inferring licenses from text
copyleft = "deny"
allow = [
{ path = "generate-bindings.sh", checksum = "268ec23248218d779e33853cdc60e2985e70214ff004716cd734270de1f6b561" },
"Apache-2.0 WITH LLVM-exception", # https://spdx.org/licenses/LLVM-exception.html
"Apache-2.0", # https://tldrlegal.com/license/apache-license-2.0-(apache-2.0)
"BSD-2-Clause", # https://tldrlegal.com/license/bsd-2-clause-license-(freebsd)
"BSD-3-Clause", # https://tldrlegal.com/license/bsd-3-clause-license-(revised)
"BSL-1.0", # https://tldrlegal.com/license/boost-software-license-1.0-explained
"CC0-1.0", # https://creativecommons.org/publicdomain/zero/1.0/
"ISC", # https://tldrlegal.com/license/-isc-license
"LicenseRef-UFL-1.0", # https://tldrlegal.com/license/ubuntu-font-license,-1.0 - no official SPDX, see https://github.com/emilk/egui/issues/2321
"MIT-0", # https://choosealicense.com/licenses/mit-0/
"MIT", # https://tldrlegal.com/license/mit-license
"MPL-2.0", # https://www.mozilla.org/en-US/MPL/2.0/FAQ/ - see Q11. Used by webpki-roots on Linux.
"OFL-1.1", # https://spdx.org/licenses/OFL-1.1.html
"OpenSSL", # https://www.openssl.org/source/license.html - used on Linux
"Unicode-DFS-2016", # https://spdx.org/licenses/Unicode-DFS-2016.html
"Zlib", # https://tldrlegal.com/license/zlib-libpng-license-(zlib)
]
crate = "android-activity"
[[bans.build.bypass]]
allow-globs = ["ci/*", "githooks/*"]
crate = "zerocopy"
[[bans.build.bypass]]
allow-globs = ["freetype2/*"]
crate = "freetype-sys"
[[bans.build.bypass]]
allow-globs = ["lib/*.a"]
crate = "windows_i686_gnu"
[[bans.build.bypass]]
allow-globs = ["lib/*.lib"]
crate = "windows_i686_msvc"
[[bans.build.bypass]]
allow-globs = ["lib/*.a"]
crate = "windows_x86_64_gnu"
[[bans.build.bypass]]
allow-globs = ["lib/*.lib"]
crate = "windows_x86_64_msvc"

View File

@@ -5,7 +5,7 @@ These images are used in the documentation of `winit`.
## keyboard_*.svg
These files are a modified version of "[ANSI US QWERTY (Windows)](https://commons.wikimedia.org/wiki/File:ANSI_US_QWERTY_(Windows).svg)"
by [Tomiĉo] (https://commons.wikimedia.org/wiki/User:Tomi%C4%89o). It was
by [Tomiĉo] (https://commons.wikimedia.org/wiki/User:Tomi%C4%89o). It is
originally released under the [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/deed.en)
License. Minor modifications have been made by [John Nunley](https://github.com/notgull),
which have been released under the same license as a derivative work.

View File

@@ -1,20 +0,0 @@
# Changelog
All notable changes to this project will be documented in this file.
Please keep one empty line before and after all headers. (This is required for
`git` to produce a conflict when a release is made while a PR is open and the
PR's changelog entry would go into the wrong section).
And please only add new entries to the top of this list, right below the `#
Unreleased` header.
## Unreleased
## 0.1.1
- Derive `Debug`, `Copy`, `Clone`, `PartialEq`, `Serialize`, `Deserialize` traits for `PixelUnit`.
## 0.1.0
- Add `LogicalUnit`, `PhysicalUnit` and `PixelUnit` types and related functions.

View File

@@ -1,39 +0,0 @@
[package]
name = "dpi"
version = "0.1.1"
description = "Types for handling UI scaling"
keywords = ["DPI", "HiDPI", "scale-factor"]
categories = ["gui"]
rust-version.workspace = true
repository.workspace = true
license.workspace = true
edition.workspace = true
[features]
serde = ["dep:serde"]
mint = ["dep:mint"]
[dependencies]
serde = { workspace = true, optional = true }
mint = { workspace = true, optional = true }
[package.metadata.docs.rs]
features = ["serde", "mint"]
# These are all tested in CI
targets = [
# Windows
"i686-pc-windows-msvc",
"x86_64-pc-windows-msvc",
# macOS
"x86_64-apple-darwin",
# Unix (X11 & Wayland)
"i686-unknown-linux-gnu",
"x86_64-unknown-linux-gnu",
# iOS
"x86_64-apple-ios",
# Android
"aarch64-linux-android",
# Web
"wasm32-unknown-unknown",
]
rustdoc-args = ["--cfg", "docsrs"]

View File

@@ -1 +0,0 @@
../LICENSE

View File

@@ -1,88 +1,88 @@
#[cfg(all(feature = "rwh_06", any(x11_platform, macos_platform, windows_platform)))]
#[allow(deprecated)]
#[cfg(any(x11_platform, macos_platform, windows_platform))]
#[path = "util/fill.rs"]
mod fill;
#[cfg(any(x11_platform, macos_platform, windows_platform))]
fn main() -> Result<(), impl std::error::Error> {
use std::collections::HashMap;
use winit::dpi::{LogicalPosition, LogicalSize, Position};
use winit::event::{ElementState, Event, KeyEvent, WindowEvent};
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::raw_window_handle::HasRawWindowHandle;
use winit::window::Window;
use winit::{
dpi::{LogicalPosition, LogicalSize, Position},
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
window::raw_window_handle::HasRawWindowHandle,
window::{Window, WindowBuilder, WindowId},
};
#[path = "util/fill.rs"]
mod fill;
fn spawn_child_window(parent: &Window, event_loop: &ActiveEventLoop) -> Window {
let parent = parent.raw_window_handle().unwrap();
let mut window_attributes = Window::default_attributes()
fn spawn_child_window(
parent: &Window,
event_loop: &EventLoopWindowTarget<()>,
windows: &mut HashMap<WindowId, Window>,
) {
let parent = parent.raw_window_handle();
let mut builder = WindowBuilder::new()
.with_title("child window")
.with_inner_size(LogicalSize::new(200.0f32, 200.0f32))
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_visible(true);
// `with_parent_window` is unsafe. Parent window must be a valid window.
window_attributes = unsafe { window_attributes.with_parent_window(Some(parent)) };
builder = unsafe { builder.with_parent_window(Some(parent)) };
let child_window = builder.build(event_loop).unwrap();
event_loop.create_window(window_attributes).unwrap()
let id = child_window.id();
windows.insert(id, child_window);
println!("child window created with id: {id:?}");
}
let mut windows = HashMap::new();
let event_loop: EventLoop<()> = EventLoop::new().unwrap();
let mut parent_window_id = None;
let parent_window = WindowBuilder::new()
.with_title("parent window")
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_inner_size(LogicalSize::new(640.0f32, 480.0f32))
.build(&event_loop)
.unwrap();
event_loop.run(move |event: Event<()>, event_loop| {
match event {
Event::Resumed => {
let attributes = Window::default_attributes()
.with_title("parent window")
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_inner_size(LogicalSize::new(640.0f32, 480.0f32));
let window = event_loop.create_window(attributes).unwrap();
println!("parent window: {parent_window:?})");
parent_window_id = Some(window.id());
event_loop.run(move |event: Event<()>, event_loop, control_flow| {
*control_flow = ControlFlow::Wait;
println!("Parent window id: {parent_window_id:?})");
windows.insert(window.id(), window);
},
Event::WindowEvent { window_id, event } => match event {
if let Event::WindowEvent { event, window_id } = event {
match event {
WindowEvent::CloseRequested => {
windows.clear();
event_loop.exit();
},
*control_flow = ControlFlow::Exit;
}
WindowEvent::CursorEntered { device_id: _ } => {
// On x11, println when the cursor entered in a window even if the child window
// is created by some key inputs.
// the child windows are always placed at (0, 0) with size (200, 200) in the
// parent window, so we also can see this log when we move
// the cursor around (200, 200) in parent window.
// On x11, println when the cursor entered in a window even if the child window is created
// by some key inputs.
// the child windows are always placed at (0, 0) with size (200, 200) in the parent window,
// so we also can see this log when we move the cursor arround (200, 200) in parent window.
println!("cursor entered in the window {window_id:?}");
},
}
WindowEvent::KeyboardInput {
event: KeyEvent { state: ElementState::Pressed, .. },
event:
KeyEvent {
state: ElementState::Pressed,
..
},
..
} => {
let parent_window = windows.get(&parent_window_id.unwrap()).unwrap();
let child_window = spawn_child_window(parent_window, event_loop);
let child_id = child_window.id();
println!("Child window created with id: {child_id:?}");
windows.insert(child_id, child_window);
},
WindowEvent::RedrawRequested => {
if let Some(window) = windows.get(&window_id) {
fill::fill_window(window);
}
},
spawn_child_window(&parent_window, event_loop, &mut windows);
}
_ => (),
},
_ => (),
}
} else if let Event::RedrawRequested(wid) = event {
if let Some(window) = windows.get(&wid) {
fill::fill_window(window);
}
}
})
}
#[cfg(all(feature = "rwh_06", not(any(x11_platform, macos_platform, windows_platform))))]
#[cfg(not(any(x11_platform, macos_platform, windows_platform)))]
fn main() {
panic!(
"This example is supported only on x11, macOS, and Windows, with the `rwh_06` feature \
enabled."
);
panic!("This example is supported only on x11, macOS, and Windows.");
}

View File

@@ -1,148 +1,126 @@
#![allow(clippy::single_match)]
use std::thread;
#[cfg(not(web_platform))]
#[cfg(not(wasm_platform))]
use std::time;
use ::tracing::{info, warn};
#[cfg(web_platform)]
#[cfg(wasm_platform)]
use web_time as time;
use winit::application::ApplicationHandler;
use winit::event::{ElementState, KeyEvent, StartCause, WindowEvent};
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use winit::keyboard::{Key, NamedKey};
use winit::window::{Window, WindowId};
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
#[path = "util/tracing.rs"]
mod tracing;
const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Mode {
#[default]
Wait,
WaitUntil,
Poll,
}
const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);
fn main() -> Result<(), impl std::error::Error> {
#[cfg(web_platform)]
console_error_panic_hook::set_once();
SimpleLogger::new().init().unwrap();
tracing::init();
info!("Press '1' to switch to Wait mode.");
info!("Press '2' to switch to WaitUntil mode.");
info!("Press '3' to switch to Poll mode.");
info!("Press 'R' to toggle request_redraw() calls.");
info!("Press 'Esc' to close the window.");
println!("Press '1' to switch to Wait mode.");
println!("Press '2' to switch to WaitUntil mode.");
println!("Press '3' to switch to Poll mode.");
println!("Press 'R' to toggle request_redraw() calls.");
println!("Press 'Esc' to close the window.");
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.")
.build(&event_loop)
.unwrap();
let mut app = ControlFlowDemo::default();
event_loop.run_app(&mut app)
}
#[derive(Default)]
struct ControlFlowDemo {
mode: Mode,
request_redraw: bool,
wait_cancelled: bool,
close_requested: bool,
window: Option<Window>,
}
impl ApplicationHandler for ControlFlowDemo {
fn new_events(&mut self, _event_loop: &ActiveEventLoop, cause: StartCause) {
info!("new_events: {cause:?}");
self.wait_cancelled = match cause {
StartCause::WaitCancelled { .. } => self.mode == Mode::WaitUntil,
_ => false,
}
}
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_attributes = Window::default_attributes().with_title(
"Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.",
);
self.window = Some(event_loop.create_window(window_attributes).unwrap());
}
fn window_event(
&mut self,
_event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
info!("{event:?}");
let mut mode = Mode::Wait;
let mut request_redraw = false;
let mut wait_cancelled = false;
let mut close_requested = false;
event_loop.run(move |event, _, control_flow| {
use winit::event::StartCause;
println!("{event:?}");
match event {
WindowEvent::CloseRequested => {
self.close_requested = true;
},
WindowEvent::KeyboardInput {
event: KeyEvent { logical_key: key, state: ElementState::Pressed, .. },
..
} => match key.as_ref() {
// WARNING: Consider using `key_without_modifiers()` if available on your platform.
// See the `key_binding` example
Key::Character("1") => {
self.mode = Mode::Wait;
warn!("mode: {:?}", self.mode);
},
Key::Character("2") => {
self.mode = Mode::WaitUntil;
warn!("mode: {:?}", self.mode);
},
Key::Character("3") => {
self.mode = Mode::Poll;
warn!("mode: {:?}", self.mode);
},
Key::Character("r") => {
self.request_redraw = !self.request_redraw;
warn!("request_redraw: {}", self.request_redraw);
},
Key::Named(NamedKey::Escape) => {
self.close_requested = true;
Event::NewEvents(start_cause) => {
wait_cancelled = match start_cause {
StartCause::WaitCancelled { .. } => mode == Mode::WaitUntil,
_ => false,
}
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => {
close_requested = true;
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key.as_ref() {
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
Key::Character("1") => {
mode = Mode::Wait;
println!("\nmode: {mode:?}\n");
}
Key::Character("2") => {
mode = Mode::WaitUntil;
println!("\nmode: {mode:?}\n");
}
Key::Character("3") => {
mode = Mode::Poll;
println!("\nmode: {mode:?}\n");
}
Key::Character("r") => {
request_redraw = !request_redraw;
println!("\nrequest_redraw: {request_redraw}\n");
}
Key::Escape => {
close_requested = true;
}
_ => (),
},
_ => (),
},
WindowEvent::RedrawRequested => {
let window = self.window.as_ref().unwrap();
window.pre_present_notify();
fill::fill_window(window);
},
Event::AboutToWait => {
if request_redraw && !wait_cancelled && !close_requested {
window.request_redraw();
}
match mode {
Mode::Wait => control_flow.set_wait(),
Mode::WaitUntil => {
if !wait_cancelled {
control_flow.set_wait_until(time::Instant::now() + WAIT_TIME);
}
}
Mode::Poll => {
thread::sleep(POLL_SLEEP_TIME);
control_flow.set_poll();
}
};
if close_requested {
control_flow.set_exit();
}
}
Event::RedrawRequested(_window_id) => {
fill::fill_window(&window);
}
_ => (),
}
}
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
if self.request_redraw && !self.wait_cancelled && !self.close_requested {
self.window.as_ref().unwrap().request_redraw();
}
match self.mode {
Mode::Wait => event_loop.set_control_flow(ControlFlow::Wait),
Mode::WaitUntil => {
if !self.wait_cancelled {
event_loop
.set_control_flow(ControlFlow::WaitUntil(time::Instant::now() + WAIT_TIME));
}
},
Mode::Poll => {
thread::sleep(POLL_SLEEP_TIME);
event_loop.set_control_flow(ControlFlow::Poll);
},
};
if self.close_requested {
event_loop.exit();
}
}
})
}

95
examples/cursor.rs Normal file
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@@ -0,0 +1,95 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
window::{CursorIcon, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_title("A fantastic window!");
let mut cursor_idx = 0;
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent {
event:
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
..
},
..
},
..
} => {
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
window.set_cursor_icon(CURSORS[cursor_idx]);
if cursor_idx < CURSORS.len() - 1 {
cursor_idx += 1;
} else {
cursor_idx = 0;
}
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
control_flow.set_exit();
}
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}
const CURSORS: &[CursorIcon] = &[
CursorIcon::Default,
CursorIcon::Crosshair,
CursorIcon::Pointer,
CursorIcon::Move,
CursorIcon::Text,
CursorIcon::Wait,
CursorIcon::Help,
CursorIcon::Progress,
CursorIcon::NotAllowed,
CursorIcon::ContextMenu,
CursorIcon::Cell,
CursorIcon::VerticalText,
CursorIcon::Alias,
CursorIcon::Copy,
CursorIcon::NoDrop,
CursorIcon::Grab,
CursorIcon::Grabbing,
CursorIcon::AllScroll,
CursorIcon::ZoomIn,
CursorIcon::ZoomOut,
CursorIcon::EResize,
CursorIcon::NResize,
CursorIcon::NeResize,
CursorIcon::NwResize,
CursorIcon::SResize,
CursorIcon::SeResize,
CursorIcon::SwResize,
CursorIcon::WResize,
CursorIcon::EwResize,
CursorIcon::NsResize,
CursorIcon::NeswResize,
CursorIcon::NwseResize,
CursorIcon::ColResize,
CursorIcon::RowResize,
];

77
examples/cursor_grab.rs Normal file
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@@ -0,0 +1,77 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{DeviceEvent, ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::{Key, ModifiersState},
window::{CursorGrabMode, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Super Cursor Grab'n'Hide Simulator 9000")
.build(&event_loop)
.unwrap();
let mut modifiers = ModifiersState::default();
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => control_flow.set_exit(),
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Released,
..
},
..
} => {
let result = match key {
Key::Escape => {
control_flow.set_exit();
Ok(())
}
Key::Character(ch) => match ch.to_lowercase().as_str() {
"g" => window.set_cursor_grab(CursorGrabMode::Confined),
"l" => window.set_cursor_grab(CursorGrabMode::Locked),
"a" => window.set_cursor_grab(CursorGrabMode::None),
"h" => {
window.set_cursor_visible(modifiers.shift_key());
Ok(())
}
_ => Ok(()),
},
_ => Ok(()),
};
if let Err(err) = result {
println!("error: {err}");
}
}
WindowEvent::ModifiersChanged(new) => modifiers = new.state(),
_ => (),
},
Event::DeviceEvent { event, .. } => match event {
DeviceEvent::MouseMotion { delta } => println!("mouse moved: {delta:?}"),
DeviceEvent::Button { button, state } => match state {
ElementState::Pressed => println!("mouse button {button} pressed"),
ElementState::Released => println!("mouse button {button} released"),
},
_ => (),
},
Event::RedrawRequested(_) => fill::fill_window(&window),
_ => (),
}
})
}

63
examples/custom_events.rs Normal file
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@@ -0,0 +1,63 @@
#![allow(clippy::single_match)]
#[cfg(not(wasm_platform))]
fn main() -> Result<(), impl std::error::Error> {
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoopBuilder,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
#[derive(Debug, Clone, Copy)]
enum CustomEvent {
Timer,
}
SimpleLogger::new().init().unwrap();
let event_loop = EventLoopBuilder::<CustomEvent>::with_user_event()
.build()
.unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
// `EventLoopProxy` allows you to dispatch custom events to the main Winit event
// loop from any thread.
let event_loop_proxy = event_loop.create_proxy();
std::thread::spawn(move || {
// Wake up the `event_loop` once every second and dispatch a custom event
// from a different thread.
loop {
std::thread::sleep(std::time::Duration::from_secs(1));
event_loop_proxy.send_event(CustomEvent::Timer).ok();
}
});
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
Event::UserEvent(event) => println!("user event: {event:?}"),
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => control_flow.set_exit(),
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}
#[cfg(wasm_platform)]
fn main() {
panic!("This example is not supported on web.");
}

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84
examples/drag_window.rs Normal file
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@@ -0,0 +1,84 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, MouseButton, StartCause, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::{Window, WindowBuilder, WindowId},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window_1 = WindowBuilder::new().build(&event_loop).unwrap();
let window_2 = WindowBuilder::new().build(&event_loop).unwrap();
let mut switched = false;
let mut entered_id = window_2.id();
event_loop.run(move |event, _, control_flow| match event {
Event::NewEvents(StartCause::Init) => {
eprintln!("Switch which window is to be dragged by pressing \"x\".")
}
Event::WindowEvent { event, window_id } => match event {
WindowEvent::CloseRequested => control_flow.set_exit(),
WindowEvent::MouseInput {
state: ElementState::Pressed,
button: MouseButton::Left,
..
} => {
let window = if (window_id == window_1.id() && switched)
|| (window_id == window_2.id() && !switched)
{
&window_2
} else {
&window_1
};
window.drag_window().unwrap()
}
WindowEvent::CursorEntered { .. } => {
entered_id = window_id;
name_windows(entered_id, switched, &window_1, &window_2)
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Released,
logical_key: Key::Character(c),
..
},
..
} if c == "x" => {
switched = !switched;
name_windows(entered_id, switched, &window_1, &window_2);
println!("Switched!")
}
_ => (),
},
Event::RedrawRequested(wid) => {
if wid == window_1.id() {
fill::fill_window(&window_1);
} else if wid == window_2.id() {
fill::fill_window(&window_2);
}
}
_ => (),
})
}
fn name_windows(window_id: WindowId, switched: bool, window_1: &Window, window_2: &Window) {
let (drag_target, other) =
if (window_id == window_1.id() && switched) || (window_id == window_2.id() && !switched) {
(&window_2, &window_1)
} else {
(&window_1, &window_2)
};
drag_target.set_title("drag target");
other.set_title("winit window");
}

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#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::dpi::PhysicalSize;
use winit::event::{ElementState, Event, KeyEvent, WindowEvent};
use winit::event_loop::EventLoop;
use winit::keyboard::Key;
use winit::window::{Fullscreen, WindowBuilder};
#[cfg(target_os = "macos")]
use winit::platform::macos::WindowExtMacOS;
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let mut decorations = true;
let mut minimized = false;
let mut with_min_size = false;
let mut with_max_size = false;
let window = WindowBuilder::new()
.with_title("Hello world!")
.build(&event_loop)
.unwrap();
let mut monitor_index = 0;
let mut monitor = event_loop
.available_monitors()
.next()
.expect("no monitor found!");
println!("Monitor: {:?}", monitor.name());
let mut mode_index = 0;
let mut mode = monitor.video_modes().next().expect("no mode found");
println!("Mode: {mode}");
println!("Keys:");
println!("- Esc\tExit");
println!("- F\tToggle exclusive fullscreen mode");
println!("- B\tToggle borderless mode");
#[cfg(target_os = "macos")]
println!("- C\tToggle simple fullscreen mode");
println!("- S\tNext screen");
println!("- M\tNext mode for this screen");
println!("- D\tToggle window decorations");
println!("- X\tMaximize window");
println!("- Z\tMinimize window");
println!("- I\tToggle mIn size limit");
println!("- A\tToggle mAx size limit");
event_loop.run(move |event, elwt, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => control_flow.set_exit(),
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key {
Key::Escape => control_flow.set_exit(),
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
Key::Character(ch) => match ch.to_lowercase().as_str() {
"f" | "b" if window.fullscreen().is_some() => {
window.set_fullscreen(None);
}
"f" => {
let fullscreen = Some(Fullscreen::Exclusive(mode.clone()));
println!("Setting mode: {fullscreen:?}");
window.set_fullscreen(fullscreen);
}
"b" => {
let fullscreen = Some(Fullscreen::Borderless(Some(monitor.clone())));
println!("Setting mode: {fullscreen:?}");
window.set_fullscreen(fullscreen);
}
#[cfg(target_os = "macos")]
"c" => {
window.set_simple_fullscreen(!window.simple_fullscreen());
}
"s" => {
monitor_index += 1;
if let Some(mon) = elwt.available_monitors().nth(monitor_index) {
monitor = mon;
} else {
monitor_index = 0;
monitor =
elwt.available_monitors().next().expect("no monitor found!");
}
println!("Monitor: {:?}", monitor.name());
mode_index = 0;
mode = monitor.video_modes().next().expect("no mode found");
println!("Mode: {mode}");
}
"m" => {
mode_index += 1;
if let Some(m) = monitor.video_modes().nth(mode_index) {
mode = m;
} else {
mode_index = 0;
mode = monitor.video_modes().next().expect("no mode found");
}
println!("Mode: {mode}");
}
"d" => {
decorations = !decorations;
window.set_decorations(decorations);
}
"x" => {
let is_maximized = window.is_maximized();
window.set_maximized(!is_maximized);
}
"z" => {
minimized = !minimized;
window.set_minimized(minimized);
}
"i" => {
with_min_size = !with_min_size;
let min_size = if with_min_size {
Some(PhysicalSize::new(100, 100))
} else {
None
};
window.set_min_inner_size(min_size);
eprintln!(
"Min: {with_min_size}: {min_size:?} => {:?}",
window.inner_size()
);
}
"a" => {
with_max_size = !with_max_size;
let max_size = if with_max_size {
Some(PhysicalSize::new(200, 200))
} else {
None
};
window.set_max_inner_size(max_size);
eprintln!(
"Max: {with_max_size}: {max_size:?} => {:?}",
window.inner_size()
);
}
_ => (),
},
_ => (),
},
_ => (),
},
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => {}
}
})
}

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#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Your faithful window")
.build(&event_loop)
.unwrap();
let mut close_requested = false;
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
// anything.
// A common thing to do here is prompt the user if they have unsaved work.
// Creating a proper dialog box for that is far beyond the scope of this
// example, so here we'll just respond to the Y and N keys.
println!("Are you ready to bid your window farewell? [Y/N]");
close_requested = true;
// In applications where you can safely close the window without further
// action from the user, this is generally where you'd handle cleanup before
// closing the window. How to close the window is detailed in the handler for
// the Y key.
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Released,
..
},
..
} => {
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
match key.as_ref() {
Key::Character("y") => {
if close_requested {
// This is where you'll want to do any cleanup you need.
println!("Buh-bye!");
// For a single-window application like this, you'd normally just
// break out of the event loop here. If you wanted to keep running the
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
control_flow.set_exit();
}
}
Key::Character("n") => {
if close_requested {
println!("Your window will continue to stay by your side.");
close_requested = false;
}
}
_ => (),
}
}
_ => (),
}
}
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}

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#![allow(clippy::single_match)]
use log::LevelFilter;
use simple_logger::SimpleLogger;
use winit::{
dpi::{PhysicalPosition, PhysicalSize},
event::{ElementState, Event, Ime, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::{Key, KeyCode},
window::{ImePurpose, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new()
.with_level(LevelFilter::Trace)
.init()
.unwrap();
println!("IME position will system default");
println!("Click to set IME position to cursor's");
println!("Press F2 to toggle IME. See the documentation of `set_ime_allowed` for more info");
println!("Press F3 to cycle through IME purposes.");
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::LogicalSize::new(256f64, 128f64))
.build(&event_loop)
.unwrap();
let mut ime_purpose = ImePurpose::Normal;
let mut ime_allowed = true;
window.set_ime_allowed(ime_allowed);
let mut may_show_ime = false;
let mut cursor_position = PhysicalPosition::new(0.0, 0.0);
let mut ime_pos = PhysicalPosition::new(0.0, 0.0);
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::WindowEvent {
event: WindowEvent::CursorMoved { position, .. },
..
} => {
cursor_position = position;
}
Event::WindowEvent {
event:
WindowEvent::MouseInput {
state: ElementState::Released,
..
},
..
} => {
println!(
"Setting ime position to {}, {}",
cursor_position.x, cursor_position.y
);
ime_pos = cursor_position;
if may_show_ime {
window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
}
}
Event::WindowEvent {
event: WindowEvent::Ime(event),
..
} => {
println!("{event:?}");
may_show_ime = event != Ime::Disabled;
if may_show_ime {
window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
}
}
Event::WindowEvent {
event: WindowEvent::KeyboardInput { event, .. },
..
} => {
println!("key: {event:?}");
if event.state == ElementState::Pressed && event.physical_key == KeyCode::F2 {
ime_allowed = !ime_allowed;
window.set_ime_allowed(ime_allowed);
println!("\nIME allowed: {ime_allowed}\n");
}
if event.state == ElementState::Pressed && event.logical_key == Key::F3 {
ime_purpose = match ime_purpose {
ImePurpose::Normal => ImePurpose::Password,
ImePurpose::Password => ImePurpose::Terminal,
_ => ImePurpose::Normal,
};
window.set_ime_purpose(ime_purpose);
println!("\nIME purpose: {ime_purpose:?}\n");
}
}
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}

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#![allow(clippy::single_match)]
#[cfg(any(target_os = "macos", target_os = "windows", target_os = "linux"))]
use winit::{
dpi::LogicalSize,
event::{ElementState, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::{Key, ModifiersState},
// WARNING: This is not available on all platforms (for example on the web).
platform::modifier_supplement::KeyEventExtModifierSupplement,
window::WindowBuilder,
};
#[cfg(not(any(target_os = "macos", target_os = "windows", target_os = "linux")))]
fn main() {
println!("This example is not supported on this platform");
}
#[cfg(any(target_os = "macos", target_os = "windows", target_os = "linux"))]
fn main() -> Result<(), impl std::error::Error> {
#[path = "util/fill.rs"]
mod fill;
simple_logger::SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_inner_size(LogicalSize::new(400.0, 200.0))
.build(&event_loop)
.unwrap();
let mut modifiers = ModifiersState::default();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::ModifiersChanged(new) => {
modifiers = new.state();
}
WindowEvent::KeyboardInput { event, .. } => {
if event.state == ElementState::Pressed && !event.repeat {
match event.key_without_modifiers().as_ref() {
Key::Character("1") => {
if modifiers.shift_key() {
println!("Shift + 1 | logical_key: {:?}", event.logical_key);
} else {
println!("1");
}
}
_ => (),
}
}
}
_ => (),
},
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
};
})
}

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#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::dpi::{PhysicalPosition, PhysicalSize};
use winit::monitor::MonitorHandle;
use winit::{event_loop::EventLoop, window::WindowBuilder};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new().build(&event_loop).unwrap();
if let Some(mon) = window.primary_monitor() {
print_info("Primary output", mon);
}
for mon in window.available_monitors() {
if Some(&mon) == window.primary_monitor().as_ref() {
continue;
}
println!();
print_info("Output", mon);
}
}
fn print_info(intro: &str, monitor: MonitorHandle) {
if let Some(name) = monitor.name() {
println!("{intro}: {name}");
} else {
println!("{intro}: [no name]");
}
let PhysicalSize { width, height } = monitor.size();
print!(" Current mode: {width}x{height}");
if let Some(m_hz) = monitor.refresh_rate_millihertz() {
println!(" @ {}.{} Hz", m_hz / 1000, m_hz % 1000);
} else {
println!();
}
let PhysicalPosition { x, y } = monitor.position();
println!(" Position: {x},{y}");
println!(" Scale factor: {}", monitor.scale_factor());
println!(" Available modes (width x height x bit-depth):");
for mode in monitor.video_modes() {
let PhysicalSize { width, height } = mode.size();
let bits = mode.bit_depth();
let m_hz = mode.refresh_rate_millihertz();
println!(
" {width}x{height}x{bits} @ {}.{} Hz",
m_hz / 1000,
m_hz % 1000
);
}
}

68
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#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Mouse Wheel events")
.build(&event_loop)
.unwrap();
println!(
r"
When using so called 'natural scrolling' (scrolling that acts like on a touch screen), this is what to expect:
Moving your finger downwards on a scroll wheel should make the window move down, and you should see a positive Y scroll value.
When moving fingers on a trackpad down and to the right, you should see positive X and Y deltas, and the window should move down and to the right.
With reverse scrolling, you should see the inverse behavior.
In both cases the example window should move like the content of a scroll area in any other application.
In other words, the deltas indicate the direction in which to move the content (in this case the window)."
);
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => control_flow.set_exit(),
WindowEvent::MouseWheel { delta, .. } => match delta {
winit::event::MouseScrollDelta::LineDelta(x, y) => {
println!("mouse wheel Line Delta: ({x},{y})");
let pixels_per_line = 120.0;
let mut pos = window.outer_position().unwrap();
pos.x += (x * pixels_per_line) as i32;
pos.y += (y * pixels_per_line) as i32;
window.set_outer_position(pos)
}
winit::event::MouseScrollDelta::PixelDelta(p) => {
println!("mouse wheel Pixel Delta: ({},{})", p.x, p.y);
let mut pos = window.outer_position().unwrap();
pos.x += p.x as i32;
pos.y += p.y as i32;
window.set_outer_position(pos)
}
},
_ => (),
},
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}

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#![allow(clippy::single_match)]
#[cfg(not(wasm_platform))]
fn main() -> Result<(), impl std::error::Error> {
use std::{collections::HashMap, sync::mpsc, thread, time::Duration};
use simple_logger::SimpleLogger;
use winit::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::{Key, ModifiersState},
window::{CursorGrabMode, CursorIcon, Fullscreen, WindowBuilder, WindowLevel},
};
const WINDOW_COUNT: usize = 3;
const WINDOW_SIZE: PhysicalSize<u32> = PhysicalSize::new(600, 400);
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let mut window_senders = HashMap::with_capacity(WINDOW_COUNT);
for _ in 0..WINDOW_COUNT {
let window = WindowBuilder::new()
.with_inner_size(WINDOW_SIZE)
.build(&event_loop)
.unwrap();
let mut video_modes: Vec<_> = window.current_monitor().unwrap().video_modes().collect();
let mut video_mode_id = 0usize;
let (tx, rx) = mpsc::channel();
window_senders.insert(window.id(), tx);
let mut modifiers = ModifiersState::default();
thread::spawn(move || {
while let Ok(event) = rx.recv() {
match event {
WindowEvent::Moved { .. } => {
// We need to update our chosen video mode if the window
// was moved to an another monitor, so that the window
// appears on this monitor instead when we go fullscreen
let previous_video_mode = video_modes.get(video_mode_id).cloned();
video_modes = window.current_monitor().unwrap().video_modes().collect();
video_mode_id = video_mode_id.min(video_modes.len());
let video_mode = video_modes.get(video_mode_id);
// Different monitors may support different video modes,
// and the index we chose previously may now point to a
// completely different video mode, so notify the user
if video_mode != previous_video_mode.as_ref() {
println!(
"Window moved to another monitor, picked video mode: {}",
video_modes.get(video_mode_id).unwrap()
);
}
}
WindowEvent::ModifiersChanged(new) => {
modifiers = new.state();
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Released,
logical_key: key,
..
},
..
} => {
use Key::{ArrowLeft, ArrowRight};
window.set_title(&format!("{key:?}"));
let state = !modifiers.shift_key();
match key {
// Cycle through video modes
Key::ArrowRight | Key::ArrowLeft => {
video_mode_id = match key {
ArrowLeft => video_mode_id.saturating_sub(1),
ArrowRight => (video_modes.len() - 1).min(video_mode_id + 1),
_ => unreachable!(),
};
println!("Picking video mode: {}", video_modes[video_mode_id]);
}
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
Key::Character(ch) => match ch.to_lowercase().as_str() {
"1" => window.set_window_level(WindowLevel::AlwaysOnTop),
"2" => window.set_window_level(WindowLevel::AlwaysOnBottom),
"3" => window.set_window_level(WindowLevel::Normal),
"c" => window.set_cursor_icon(match state {
true => CursorIcon::Progress,
false => CursorIcon::Default,
}),
"d" => window.set_decorations(!state),
"f" => window.set_fullscreen(match (state, modifiers.alt_key()) {
(true, false) => Some(Fullscreen::Borderless(None)),
(true, true) => Some(Fullscreen::Exclusive(
video_modes[video_mode_id].clone(),
)),
(false, _) => None,
}),
"l" if state => {
if let Err(err) = window.set_cursor_grab(CursorGrabMode::Locked)
{
println!("error: {err}");
}
}
"g" if state => {
if let Err(err) =
window.set_cursor_grab(CursorGrabMode::Confined)
{
println!("error: {err}");
}
}
"g" | "l" if !state => {
if let Err(err) = window.set_cursor_grab(CursorGrabMode::None) {
println!("error: {err}");
}
}
"h" => window.set_cursor_visible(!state),
"i" => {
println!("Info:");
println!("-> outer_position : {:?}", window.outer_position());
println!("-> inner_position : {:?}", window.inner_position());
println!("-> outer_size : {:?}", window.outer_size());
println!("-> inner_size : {:?}", window.inner_size());
println!("-> fullscreen : {:?}", window.fullscreen());
}
"l" => window.set_min_inner_size(match state {
true => Some(WINDOW_SIZE),
false => None,
}),
"m" => window.set_maximized(state),
"p" => window.set_outer_position({
let mut position = window.outer_position().unwrap();
let sign = if state { 1 } else { -1 };
position.x += 10 * sign;
position.y += 10 * sign;
position
}),
"q" => window.request_redraw(),
"r" => window.set_resizable(state),
"s" => {
let _ = window.request_inner_size(match state {
true => PhysicalSize::new(
WINDOW_SIZE.width + 100,
WINDOW_SIZE.height + 100,
),
false => WINDOW_SIZE,
});
}
"w" => {
if let Size::Physical(size) = WINDOW_SIZE.into() {
window
.set_cursor_position(Position::Physical(
PhysicalPosition::new(
size.width as i32 / 2,
size.height as i32 / 2,
),
))
.unwrap()
}
}
"z" => {
window.set_visible(false);
thread::sleep(Duration::from_secs(1));
window.set_visible(true);
}
_ => (),
},
_ => (),
}
}
_ => (),
}
}
});
}
event_loop.run(move |event, _event_loop, control_flow| {
match !window_senders.is_empty() {
true => control_flow.set_wait(),
false => control_flow.set_exit(),
};
match event {
Event::WindowEvent { event, window_id } => match event {
WindowEvent::CloseRequested
| WindowEvent::Destroyed
| WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Released,
logical_key: Key::Escape,
..
},
..
} => {
window_senders.remove(&window_id);
}
_ => {
if let Some(tx) = window_senders.get(&window_id) {
tx.send(event).unwrap();
}
}
},
_ => {}
}
})
}
#[cfg(wasm_platform)]
fn main() {
panic!("Example not supported on Wasm");
}

70
examples/multiwindow.rs Normal file
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@@ -0,0 +1,70 @@
#![allow(clippy::single_match)]
use std::collections::HashMap;
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::Window,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let mut windows = HashMap::new();
for _ in 0..3 {
let window = Window::new(&event_loop).unwrap();
println!("Opened a new window: {:?}", window.id());
windows.insert(window.id(), window);
}
println!("Press N to open a new window.");
event_loop.run(move |event, event_loop, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent { event, window_id } => {
match event {
WindowEvent::CloseRequested => {
println!("Window {window_id:?} has received the signal to close");
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
control_flow.set_exit();
}
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
logical_key: Key::Character(c),
..
},
is_synthetic: false,
..
} if matches!(c.as_ref(), "n" | "N") => {
let window = Window::new(event_loop).unwrap();
println!("Opened a new window: {:?}", window.id());
windows.insert(window.id(), window);
}
_ => (),
}
}
Event::RedrawRequested(window_id) => {
if let Some(window) = windows.get(&window_id) {
fill::fill_window(window);
}
}
_ => (),
}
})
}

View File

@@ -1,80 +0,0 @@
#![allow(clippy::single_match)]
// Limit this example to only compatible platforms.
#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform, android_platform,))]
fn main() -> std::process::ExitCode {
use std::process::ExitCode;
use std::thread::sleep;
use std::time::Duration;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::platform::pump_events::{EventLoopExtPumpEvents, PumpStatus};
use winit::window::{Window, WindowId};
#[path = "util/fill.rs"]
mod fill;
#[derive(Default)]
struct PumpDemo {
window: Option<Window>,
}
impl ApplicationHandler for PumpDemo {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_attributes = Window::default_attributes().with_title("A fantastic window!");
self.window = Some(event_loop.create_window(window_attributes).unwrap());
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
println!("{event:?}");
let window = match self.window.as_ref() {
Some(window) => window,
None => return,
};
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
fill::fill_window(window);
window.request_redraw();
},
_ => (),
}
}
}
let mut event_loop = EventLoop::new().unwrap();
tracing_subscriber::fmt::init();
let mut app = PumpDemo::default();
loop {
let timeout = Some(Duration::ZERO);
let status = event_loop.pump_app_events(timeout, &mut app);
if let PumpStatus::Exit(exit_code) = status {
break ExitCode::from(exit_code as u8);
}
// Sleep for 1/60 second to simulate application work
//
// Since `pump_events` doesn't block it will be important to
// throttle the loop in the app somehow.
println!("Update()");
sleep(Duration::from_millis(16));
}
}
#[cfg(any(ios_platform, web_platform, orbital_platform))]
fn main() {
println!("This platform doesn't support pump_events.");
}

View File

@@ -0,0 +1,45 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
println!("{event:?}");
control_flow.set_wait();
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => control_flow.set_exit(),
WindowEvent::MouseInput {
state: ElementState::Released,
..
} => {
window.request_redraw();
}
_ => (),
},
Event::RedrawRequested(_) => {
println!("\nredrawing!\n");
fill::fill_window(&window);
}
_ => (),
}
})
}

View File

@@ -0,0 +1,58 @@
#![allow(clippy::single_match)]
#[cfg(not(wasm_platform))]
fn main() -> Result<(), impl std::error::Error> {
use std::{sync::Arc, thread, time};
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = {
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
Arc::new(window)
};
thread::spawn({
let window = window.clone();
move || loop {
thread::sleep(time::Duration::from_secs(1));
window.request_redraw();
}
});
event_loop.run(move |event, _, control_flow| {
println!("{event:?}");
control_flow.set_wait();
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => control_flow.set_exit(),
Event::RedrawRequested(_) => {
println!("\nredrawing!\n");
fill::fill_window(&window);
}
_ => (),
}
})
}
#[cfg(wasm_platform)]
fn main() {
unimplemented!() // `Window` can't be sent between threads
}

57
examples/resizable.rs Normal file
View File

@@ -0,0 +1,57 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
dpi::LogicalSize,
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::KeyCode,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let mut resizable = false;
let window = WindowBuilder::new()
.with_title("Hit space to toggle resizability.")
.with_inner_size(LogicalSize::new(600.0, 300.0))
.with_min_inner_size(LogicalSize::new(400.0, 200.0))
.with_max_inner_size(LogicalSize::new(800.0, 400.0))
.with_resizable(resizable)
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => control_flow.set_exit(),
WindowEvent::KeyboardInput {
event:
KeyEvent {
physical_key: KeyCode::Space,
state: ElementState::Released,
..
},
..
} => {
resizable = !resizable;
println!("Resizable: {resizable}");
window.set_resizable(resizable);
}
_ => (),
},
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
};
})
}

View File

@@ -1,99 +0,0 @@
#![allow(clippy::single_match)]
// Limit this example to only compatible platforms.
#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform,))]
fn main() -> Result<(), Box<dyn std::error::Error>> {
use std::time::Duration;
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::platform::run_on_demand::EventLoopExtRunOnDemand;
use winit::window::{Window, WindowId};
#[path = "util/fill.rs"]
mod fill;
#[derive(Default)]
struct App {
idx: usize,
window_id: Option<WindowId>,
window: Option<Window>,
}
impl ApplicationHandler for App {
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
if let Some(window) = self.window.as_ref() {
window.request_redraw();
}
}
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_attributes = Window::default_attributes()
.with_title("Fantastic window number one!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0));
let window = event_loop.create_window(window_attributes).unwrap();
self.window_id = Some(window.id());
self.window = Some(window);
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
if event == WindowEvent::Destroyed && self.window_id == Some(window_id) {
println!(
"--------------------------------------------------------- Window {} Destroyed",
self.idx
);
self.window_id = None;
event_loop.exit();
return;
}
let window = match self.window.as_mut() {
Some(window) => window,
None => return,
};
match event {
WindowEvent::CloseRequested => {
println!(
"--------------------------------------------------------- Window {} \
CloseRequested",
self.idx
);
fill::cleanup_window(window);
self.window = None;
},
WindowEvent::RedrawRequested => {
fill::fill_window(window);
},
_ => (),
}
}
}
tracing_subscriber::fmt::init();
let mut event_loop = EventLoop::new().unwrap();
let mut app = App { idx: 1, ..Default::default() };
event_loop.run_app_on_demand(&mut app)?;
println!("--------------------------------------------------------- Finished first loop");
println!("--------------------------------------------------------- Waiting 5 seconds");
std::thread::sleep(Duration::from_secs(5));
app.idx += 1;
event_loop.run_app_on_demand(&mut app)?;
println!("--------------------------------------------------------- Finished second loop");
Ok(())
}
#[cfg(not(any(windows_platform, macos_platform, x11_platform, wayland_platform,)))]
fn main() {
println!("This example is not supported on this platform");
}

View File

@@ -0,0 +1,126 @@
//! Demonstrates the use of startup notifications on Linux.
#[cfg(any(x11_platform, wayland_platform))]
#[path = "./util/fill.rs"]
mod fill;
#[cfg(any(x11_platform, wayland_platform))]
mod example {
use std::collections::HashMap;
use std::rc::Rc;
use winit::event::{ElementState, Event, KeyEvent, WindowEvent};
use winit::event_loop::EventLoop;
use winit::keyboard::Key;
use winit::platform::startup_notify::{
EventLoopExtStartupNotify, WindowBuilderExtStartupNotify, WindowExtStartupNotify,
};
use winit::window::{Window, WindowBuilder, WindowId};
pub(super) fn main() -> Result<(), impl std::error::Error> {
// Create the event loop and get the activation token.
let event_loop = EventLoop::new().unwrap();
let mut current_token = match event_loop.read_token_from_env() {
Some(token) => Some(token),
None => {
println!("No startup notification token found in environment.");
None
}
};
let mut windows: HashMap<WindowId, Rc<Window>> = HashMap::new();
let mut counter = 0;
let mut create_first_window = false;
event_loop.run(move |event, elwt, flow| {
match event {
Event::Resumed => create_first_window = true,
Event::WindowEvent {
window_id,
event:
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key,
state: ElementState::Pressed,
..
},
..
},
} => {
if logical_key == Key::Character("n".into()) {
if let Some(window) = windows.get(&window_id) {
// Request a new activation token on this window.
// Once we get it we will use it to create a window.
window
.request_activation_token()
.expect("Failed to request activation token.");
}
}
}
Event::WindowEvent {
window_id,
event: WindowEvent::CloseRequested,
} => {
// Remove the window from the map.
windows.remove(&window_id);
if windows.is_empty() {
flow.set_exit();
return;
}
}
Event::WindowEvent {
event: WindowEvent::ActivationTokenDone { token, .. },
..
} => {
current_token = Some(token);
}
Event::RedrawRequested(id) => {
if let Some(window) = windows.get(&id) {
super::fill::fill_window(window);
}
}
_ => {}
}
// See if we've passed the deadline.
if current_token.is_some() || create_first_window {
// Create the initial window.
let window = {
let mut builder =
WindowBuilder::new().with_title(format!("Window {}", counter));
if let Some(token) = current_token.take() {
println!("Creating a window with token {token:?}");
builder = builder.with_activation_token(token);
}
Rc::new(builder.build(elwt).unwrap())
};
// Add the window to the map.
windows.insert(window.id(), window.clone());
counter += 1;
create_first_window = false;
}
flow.set_wait();
})
}
}
#[cfg(any(x11_platform, wayland_platform))]
fn main() -> Result<(), impl std::error::Error> {
example::main()
}
#[cfg(not(any(x11_platform, wayland_platform)))]
fn main() {
println!("This example is only supported on X11 and Wayland platforms.");
}

79
examples/theme.rs Normal file
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@@ -0,0 +1,79 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::Key,
window::{Theme, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_theme(Some(Theme::Dark))
.build(&event_loop)
.unwrap();
println!("Initial theme: {:?}", window.theme());
println!("debugging keys:");
println!(" (A) Automatic theme");
println!(" (L) Light theme");
println!(" (D) Dark theme");
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::WindowEvent {
event: WindowEvent::ThemeChanged(theme),
window_id,
..
} if window_id == window.id() => {
println!("Theme is changed: {theme:?}")
}
Event::WindowEvent {
event:
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
},
..
} => match key.as_ref() {
Key::Character("A" | "a") => {
println!("Theme was: {:?}", window.theme());
window.set_theme(None);
}
Key::Character("L" | "l") => {
println!("Theme was: {:?}", window.theme());
window.set_theme(Some(Theme::Light));
}
Key::Character("D" | "d") => {
println!("Theme was: {:?}", window.theme());
window.set_theme(Some(Theme::Dark));
}
_ => (),
},
Event::RedrawRequested(_) => {
println!("\nredrawing!\n");
fill::fill_window(&window);
}
_ => (),
}
})
}

51
examples/timer.rs Normal file
View File

@@ -0,0 +1,51 @@
#![allow(clippy::single_match)]
use std::time::Duration;
#[cfg(not(wasm_platform))]
use std::time::Instant;
#[cfg(wasm_platform)]
use web_time::Instant;
use simple_logger::SimpleLogger;
use winit::{
event::{Event, StartCause, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
let timer_length = Duration::new(1, 0);
event_loop.run(move |event, _, control_flow| {
println!("{event:?}");
match event {
Event::NewEvents(StartCause::Init) => {
control_flow.set_wait_until(Instant::now() + timer_length);
}
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
control_flow.set_wait_until(Instant::now() + timer_length);
println!("\nTimer\n");
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => control_flow.set_exit(),
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}

View File

@@ -0,0 +1,51 @@
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Touchpad gestures")
.build(&event_loop)
.unwrap();
println!("Only supported on macOS at the moment.");
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::TouchpadMagnify { delta, .. } => {
if delta > 0.0 {
println!("Zoomed in {delta}");
} else {
println!("Zoomed out {delta}");
}
}
WindowEvent::SmartMagnify { .. } => {
println!("Smart zoom");
}
WindowEvent::TouchpadRotate { delta, .. } => {
if delta > 0.0 {
println!("Rotated counterclockwise {delta}");
} else {
println!("Rotated clockwise {delta}");
}
}
_ => (),
}
} else if let Event::RedrawRequested(_) = event {
fill::fill_window(&window);
}
})
}

40
examples/transparent.rs Normal file
View File

@@ -0,0 +1,40 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_decorations(false)
.with_transparent(true)
.build(&event_loop)
.unwrap();
window.set_title("A fantastic window!");
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
println!("{event:?}");
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => control_flow.set_exit(),
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}

View File

@@ -7,20 +7,41 @@
//! The `softbuffer` crate is used, largely because of its ease of use. `glutin` or `wgpu` could
//! also be used to fill the window buffer, but they are more complicated to use.
#[allow(unused_imports)]
pub use platform::cleanup_window;
pub use platform::fill_window;
use winit::window::Window;
#[cfg(all(feature = "rwh_05", not(any(target_os = "android", target_os = "ios"))))]
mod platform {
#[cfg(not(any(target_os = "android", target_os = "ios")))]
pub(super) fn fill_window(window: &Window) {
use softbuffer::{Context, Surface};
use std::cell::RefCell;
use std::collections::HashMap;
use std::mem;
use std::mem::ManuallyDrop;
use std::num::NonZeroU32;
use winit::window::WindowId;
use softbuffer::{Context, Surface};
use winit::window::{Window, WindowId};
/// The graphics context used to draw to a window.
struct GraphicsContext {
/// The global softbuffer context.
context: Context,
/// The hash map of window IDs to surfaces.
surfaces: HashMap<WindowId, Surface>,
}
impl GraphicsContext {
fn new(w: &Window) -> Self {
Self {
context: unsafe { Context::new(w) }.expect("Failed to create a softbuffer context"),
surfaces: HashMap::new(),
}
}
fn surface(&mut self, w: &Window) -> &mut Surface {
self.surfaces.entry(w.id()).or_insert_with(|| {
unsafe { Surface::new(&self.context, w) }
.expect("Failed to create a softbuffer surface")
})
}
}
thread_local! {
// NOTE: You should never do things like that, create context and drop it before
@@ -28,90 +49,38 @@ mod platform {
// ManuallyDrop to prevent destructors from running.
//
// A static, thread-local map of graphics contexts to open windows.
static GC: ManuallyDrop<RefCell<Option<GraphicsContext>>> = const { ManuallyDrop::new(RefCell::new(None)) };
static GC: ManuallyDrop<RefCell<Option<GraphicsContext>>> = ManuallyDrop::new(RefCell::new(None));
}
/// The graphics context used to draw to a window.
struct GraphicsContext {
/// The global softbuffer context.
context: RefCell<Context<&'static Window>>,
GC.with(|gc| {
// Either get the last context used or create a new one.
let mut gc = gc.borrow_mut();
let surface = gc
.get_or_insert_with(|| GraphicsContext::new(window))
.surface(window);
/// The hash map of window IDs to surfaces.
surfaces: HashMap<WindowId, Surface<&'static Window, &'static Window>>,
}
// Fill a buffer with a solid color.
const DARK_GRAY: u32 = 0xFF181818;
let size = window.inner_size();
impl GraphicsContext {
fn new(w: &Window) -> Self {
Self {
context: RefCell::new(
Context::new(unsafe { mem::transmute::<&'_ Window, &'static Window>(w) })
.expect("Failed to create a softbuffer context"),
),
surfaces: HashMap::new(),
}
}
surface
.resize(
NonZeroU32::new(size.width).expect("Width must be greater than zero"),
NonZeroU32::new(size.height).expect("Height must be greater than zero"),
)
.expect("Failed to resize the softbuffer surface");
fn create_surface(
&mut self,
window: &Window,
) -> &mut Surface<&'static Window, &'static Window> {
self.surfaces.entry(window.id()).or_insert_with(|| {
Surface::new(&self.context.borrow(), unsafe {
mem::transmute::<&'_ Window, &'static Window>(window)
})
.expect("Failed to create a softbuffer surface")
})
}
fn destroy_surface(&mut self, window: &Window) {
self.surfaces.remove(&window.id());
}
}
pub fn fill_window(window: &Window) {
GC.with(|gc| {
let size = window.inner_size();
let (Some(width), Some(height)) =
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
else {
return;
};
// Either get the last context used or create a new one.
let mut gc = gc.borrow_mut();
let surface =
gc.get_or_insert_with(|| GraphicsContext::new(window)).create_surface(window);
// Fill a buffer with a solid color.
const DARK_GRAY: u32 = 0xff181818;
surface.resize(width, height).expect("Failed to resize the softbuffer surface");
let mut buffer = surface.buffer_mut().expect("Failed to get the softbuffer buffer");
buffer.fill(DARK_GRAY);
buffer.present().expect("Failed to present the softbuffer buffer");
})
}
#[allow(dead_code)]
pub fn cleanup_window(window: &Window) {
GC.with(|gc| {
let mut gc = gc.borrow_mut();
if let Some(context) = gc.as_mut() {
context.destroy_surface(window);
}
});
}
let mut buffer = surface
.buffer_mut()
.expect("Failed to get the softbuffer buffer");
buffer.fill(DARK_GRAY);
buffer
.present()
.expect("Failed to present the softbuffer buffer");
})
}
#[cfg(not(all(feature = "rwh_05", not(any(target_os = "android", target_os = "ios")))))]
mod platform {
pub fn fill_window(_window: &winit::window::Window) {
// No-op on mobile platforms.
}
#[allow(dead_code)]
pub fn cleanup_window(_window: &winit::window::Window) {
// No-op on mobile platforms.
}
#[cfg(any(target_os = "android", target_os = "ios"))]
pub(super) fn fill_window(_window: &Window) {
// No-op on mobile platforms.
}

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@@ -1,25 +0,0 @@
#[cfg(not(web_platform))]
pub fn init() {
use tracing_subscriber::filter::{EnvFilter, LevelFilter};
tracing_subscriber::fmt()
.with_env_filter(
EnvFilter::builder().with_default_directive(LevelFilter::INFO.into()).from_env_lossy(),
)
.init();
}
#[cfg(web_platform)]
pub fn init() {
use tracing_subscriber::layer::SubscriberExt;
use tracing_subscriber::util::SubscriberInitExt;
tracing_subscriber::registry()
.with(
tracing_subscriber::fmt::layer()
.with_ansi(false)
.without_time()
.with_writer(tracing_web::MakeWebConsoleWriter::new()),
)
.init();
}

22
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#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::event_loop::EventLoop;
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let monitor = match event_loop.primary_monitor() {
Some(monitor) => monitor,
None => {
println!("No primary monitor detected.");
return;
}
};
println!("Listing available video modes:");
for mode in monitor.video_modes() {
println!("{mode}");
}
}

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#![allow(clippy::disallowed_methods, clippy::single_match)]
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::KeyCode,
window::{Fullscreen, WindowBuilder},
};
pub fn main() -> Result<(), impl std::error::Error> {
let event_loop = EventLoop::new().unwrap();
let builder = WindowBuilder::new().with_title("A fantastic window!");
#[cfg(wasm_platform)]
let builder = {
use winit::platform::web::WindowBuilderExtWebSys;
builder.with_append(true)
};
let window = builder.build(&event_loop).unwrap();
#[cfg(wasm_platform)]
let log_list = wasm::insert_canvas_and_create_log_list(&window);
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
#[cfg(wasm_platform)]
wasm::log_event(&log_list, &event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => control_flow.set_exit(),
Event::AboutToWait => {
window.request_redraw();
}
Event::WindowEvent {
window_id,
event:
WindowEvent::KeyboardInput {
event:
KeyEvent {
physical_key: KeyCode::KeyF,
state: ElementState::Released,
..
},
..
},
} if window_id == window.id() => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
window.set_fullscreen(Some(Fullscreen::Borderless(None)));
}
}
_ => (),
}
})
}
#[cfg(wasm_platform)]
mod wasm {
use std::num::NonZeroU32;
use softbuffer::{Surface, SurfaceExtWeb};
use wasm_bindgen::prelude::*;
use winit::{event::Event, window::Window};
#[wasm_bindgen(start)]
pub fn run() {
console_log::init_with_level(log::Level::Debug).expect("error initializing logger");
#[allow(clippy::main_recursion)]
let _ = super::main();
}
pub fn insert_canvas_and_create_log_list(window: &Window) -> web_sys::Element {
use winit::platform::web::WindowExtWebSys;
let canvas = window.canvas().unwrap();
let mut surface = Surface::from_canvas(canvas.clone()).unwrap();
surface
.resize(
NonZeroU32::new(canvas.width()).unwrap(),
NonZeroU32::new(canvas.height()).unwrap(),
)
.unwrap();
let mut buffer = surface.buffer_mut().unwrap();
buffer.fill(0xFFF0000);
buffer.present().unwrap();
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let body = document.body().unwrap();
let style = &canvas.style();
style.set_property("margin", "50px").unwrap();
// Use to test interactions with border and padding.
//style.set_property("border", "50px solid black").unwrap();
//style.set_property("padding", "50px").unwrap();
let log_header = document.create_element("h2").unwrap();
log_header.set_text_content(Some("Event Log"));
body.append_child(&log_header).unwrap();
let log_list = document.create_element("ul").unwrap();
body.append_child(&log_list).unwrap();
log_list
}
pub fn log_event(log_list: &web_sys::Element, event: &Event<()>) {
log::debug!("{:?}", event);
// Getting access to browser logs requires a lot of setup on mobile devices.
// So we implement this basic logging system into the page to give developers an easy alternative.
// As a bonus its also kind of handy on desktop.
let event = match event {
Event::WindowEvent { event, .. } => Some(format!("{event:?}")),
Event::Resumed | Event::Suspended => Some(format!("{event:?}")),
_ => None,
};
if let Some(event) = event {
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let log = document.create_element("li").unwrap();
let date = js_sys::Date::new_0();
log.set_text_content(Some(&format!(
"{:02}:{:02}:{:02}.{:03}: {event}",
date.get_hours(),
date.get_minutes(),
date.get_seconds(),
date.get_milliseconds(),
)));
log_list
.insert_before(&log, log_list.first_child().as_ref())
.unwrap();
}
}
}

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#![allow(clippy::disallowed_methods)]
pub fn main() {
println!("This example must be run with cargo run-wasm --example web_aspect_ratio")
}
#[cfg(wasm_platform)]
mod wasm {
use wasm_bindgen::prelude::*;
use wasm_bindgen::JsCast;
use web_sys::HtmlCanvasElement;
use winit::{
dpi::PhysicalSize,
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
platform::web::WindowBuilderExtWebSys,
window::{Window, WindowBuilder},
};
const EXPLANATION: &str = "
This example draws a circle in the middle of a 4/1 aspect ratio canvas which acts as a useful demonstration of winit's resize handling on web.
Even when the browser window is resized or aspect-ratio of the canvas changed the circle should always:
* Fill the entire width or height of the canvas (whichever is smaller) without exceeding it.
* Be perfectly round
* Not be blurry or pixelated (there is no antialiasing so you may still see jagged edges depending on the DPI of your monitor)
Currently winit does not handle resizes on web so the circle is rendered incorrectly.
This example demonstrates the desired future functionality which will possibly be provided by https://github.com/rust-windowing/winit/pull/2074
";
#[wasm_bindgen(start)]
pub fn run() {
console_log::init_with_level(log::Level::Debug).expect("error initializing logger");
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
// When running in a non-wasm environment this would set the window size to 100x100.
// However in this example it just sets a default initial size of 100x100 that is immediately overwritten due to the layout + styling of the page.
.with_inner_size(PhysicalSize::new(100, 100))
.with_append(true)
.build(&event_loop)
.unwrap();
let canvas = create_canvas(&window);
// Render once with the size info we currently have
render_circle(&canvas, window.inner_size());
let _ = event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::Resized(resize),
window_id,
} if window_id == window.id() => {
render_circle(&canvas, resize);
}
_ => (),
}
});
}
pub fn create_canvas(window: &Window) -> HtmlCanvasElement {
use winit::platform::web::WindowExtWebSys;
let web_window = web_sys::window().unwrap();
let document = web_window.document().unwrap();
let body = document.body().unwrap();
// Set a background color for the canvas to make it easier to tell the where the canvas is for debugging purposes.
let canvas = window.canvas().unwrap();
canvas
.style()
.set_css_text("display: block; background-color: crimson; margin: auto; width: 50%; aspect-ratio: 4 / 1;");
let explanation = document.create_element("pre").unwrap();
explanation.set_text_content(Some(EXPLANATION));
body.append_child(&explanation).unwrap();
canvas
}
pub fn render_circle(canvas: &HtmlCanvasElement, size: PhysicalSize<u32>) {
log::info!("rendering circle with canvas size: {:?}", size);
let context = canvas
.get_context("2d")
.unwrap()
.unwrap()
.dyn_into::<web_sys::CanvasRenderingContext2d>()
.unwrap();
context.begin_path();
context
.arc(
size.width as f64 / 2.0,
size.height as f64 / 2.0,
size.width.min(size.height) as f64 / 2.0,
0.0,
std::f64::consts::PI * 2.0,
)
.unwrap();
context.fill();
}
}

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#![allow(clippy::single_match)]
// This example is used by developers to test various window functions.
use simple_logger::SimpleLogger;
use winit::{
dpi::LogicalSize,
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::{DeviceEvents, EventLoop},
keyboard::Key,
window::{WindowBuilder, WindowButtons},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(LogicalSize::new(300.0, 300.0))
.build(&event_loop)
.unwrap();
eprintln!("Window Button keys:");
eprintln!(" (F) Toggle close button");
eprintln!(" (G) Toggle maximize button");
eprintln!(" (H) Toggle minimize button");
event_loop.listen_device_events(DeviceEvents::Always);
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent {
event:
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
},
..
} => match key.as_ref() {
Key::Character("F" | "f") => {
let buttons = window.enabled_buttons();
window.set_enabled_buttons(buttons ^ WindowButtons::CLOSE);
}
Key::Character("G" | "g") => {
let buttons = window.enabled_buttons();
window.set_enabled_buttons(buttons ^ WindowButtons::MAXIMIZE);
}
Key::Character("H" | "h") => {
let buttons = window.enabled_buttons();
window.set_enabled_buttons(buttons ^ WindowButtons::MINIMIZE);
}
_ => (),
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => control_flow.set_exit(),
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}

143
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#![allow(clippy::single_match)]
// This example is used by developers to test various window functions.
use simple_logger::SimpleLogger;
use winit::{
dpi::{LogicalSize, PhysicalSize},
event::{DeviceEvent, ElementState, Event, KeyEvent, RawKeyEvent, WindowEvent},
event_loop::{DeviceEvents, EventLoop},
keyboard::{Key, KeyCode},
window::{Fullscreen, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(LogicalSize::new(100.0, 100.0))
.build(&event_loop)
.unwrap();
eprintln!("debugging keys:");
eprintln!(" (E) Enter exclusive fullscreen");
eprintln!(" (F) Toggle borderless fullscreen");
eprintln!(" (P) Toggle borderless fullscreen on system's preffered monitor");
eprintln!(" (M) Toggle minimized");
eprintln!(" (Q) Quit event loop");
eprintln!(" (V) Toggle visibility");
eprintln!(" (X) Toggle maximized");
let mut minimized = false;
let mut visible = true;
event_loop.listen_device_events(DeviceEvents::Always);
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
// This used to use the virtual key, but the new API
// only provides the `physical_key` (`Code`).
Event::DeviceEvent {
event:
DeviceEvent::Key(RawKeyEvent {
physical_key,
state: ElementState::Released,
..
}),
..
} => match physical_key {
KeyCode::KeyM => {
if minimized {
minimized = !minimized;
window.set_minimized(minimized);
window.focus_window();
}
}
KeyCode::KeyV => {
if !visible {
visible = !visible;
window.set_visible(visible);
}
}
_ => (),
},
Event::WindowEvent {
event:
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: Key::Character(key_str),
state: ElementState::Pressed,
..
},
..
},
..
} => match key_str.as_ref() {
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
"e" => {
fn area(size: PhysicalSize<u32>) -> u32 {
size.width * size.height
}
let monitor = window.current_monitor().unwrap();
if let Some(mode) = monitor
.video_modes()
.max_by(|a, b| area(a.size()).cmp(&area(b.size())))
{
window.set_fullscreen(Some(Fullscreen::Exclusive(mode)));
} else {
eprintln!("no video modes available");
}
}
"f" => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
let monitor = window.current_monitor();
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
}
}
"p" => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
window.set_fullscreen(Some(Fullscreen::Borderless(None)));
}
}
"m" => {
minimized = !minimized;
window.set_minimized(minimized);
}
"q" => {
control_flow.set_exit();
}
"v" => {
visible = !visible;
window.set_visible(visible);
}
"x" => {
let is_maximized = window.is_maximized();
window.set_maximized(!is_maximized);
}
_ => (),
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => control_flow.set_exit(),
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}

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//! Demonstrates capability to create in-app draggable regions for client-side decoration support.
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, MouseButton, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::Key,
window::{CursorIcon, ResizeDirection, WindowBuilder},
};
const BORDER: f64 = 8.0;
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::LogicalSize::new(600.0, 400.0))
.with_min_inner_size(winit::dpi::LogicalSize::new(400.0, 200.0))
.with_decorations(false)
.build(&event_loop)
.unwrap();
let mut border = false;
let mut cursor_location = None;
event_loop.run(move |event, _, control_flow| match event {
Event::NewEvents(StartCause::Init) => {
eprintln!("Press 'B' to toggle borderless")
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::CursorMoved { position, .. } => {
if !window.is_decorated() {
let new_location =
cursor_resize_direction(window.inner_size(), position, BORDER);
if new_location != cursor_location {
cursor_location = new_location;
window.set_cursor_icon(cursor_direction_icon(cursor_location))
}
}
}
WindowEvent::MouseInput {
state: ElementState::Pressed,
button: MouseButton::Left,
..
} => {
if let Some(dir) = cursor_location {
let _res = window.drag_resize_window(dir);
} else if !window.is_decorated() {
let _res = window.drag_window();
}
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Released,
logical_key: Key::Character(c),
..
},
..
} if matches!(c.as_ref(), "B" | "b") => {
border = !border;
window.set_decorations(border);
}
_ => (),
},
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
})
}
fn cursor_direction_icon(resize_direction: Option<ResizeDirection>) -> CursorIcon {
match resize_direction {
Some(resize_direction) => match resize_direction {
ResizeDirection::East => CursorIcon::EResize,
ResizeDirection::North => CursorIcon::NResize,
ResizeDirection::NorthEast => CursorIcon::NeResize,
ResizeDirection::NorthWest => CursorIcon::NwResize,
ResizeDirection::South => CursorIcon::SResize,
ResizeDirection::SouthEast => CursorIcon::SeResize,
ResizeDirection::SouthWest => CursorIcon::SwResize,
ResizeDirection::West => CursorIcon::WResize,
},
None => CursorIcon::Default,
}
}
fn cursor_resize_direction(
win_size: winit::dpi::PhysicalSize<u32>,
position: winit::dpi::PhysicalPosition<f64>,
border_size: f64,
) -> Option<ResizeDirection> {
enum XDirection {
West,
East,
Default,
}
enum YDirection {
North,
South,
Default,
}
let xdir = if position.x < border_size {
XDirection::West
} else if position.x > (win_size.width as f64 - border_size) {
XDirection::East
} else {
XDirection::Default
};
let ydir = if position.y < border_size {
YDirection::North
} else if position.y > (win_size.height as f64 - border_size) {
YDirection::South
} else {
YDirection::Default
};
Some(match xdir {
XDirection::West => match ydir {
YDirection::North => ResizeDirection::NorthWest,
YDirection::South => ResizeDirection::SouthWest,
YDirection::Default => ResizeDirection::West,
},
XDirection::East => match ydir {
YDirection::North => ResizeDirection::NorthEast,
YDirection::South => ResizeDirection::SouthEast,
YDirection::Default => ResizeDirection::East,
},
XDirection::Default => match ydir {
YDirection::North => ResizeDirection::North,
YDirection::South => ResizeDirection::South,
YDirection::Default => return None,
},
})
}

64
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#![allow(clippy::single_match)]
use std::path::Path;
use simple_logger::SimpleLogger;
use winit::{
event::Event,
event_loop::EventLoop,
window::{Icon, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
// since it seems to work well enough in most cases. Be careful about going too high, or
// you'll be bitten by the low-quality downscaling built into the WM.
let path = concat!(env!("CARGO_MANIFEST_DIR"), "/examples/icon.png");
let icon = load_icon(Path::new(path));
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("An iconic window!")
// At present, this only does anything on Windows and X11, so if you want to save load
// time, you can put icon loading behind a function that returns `None` on other platforms.
.with_window_icon(Some(icon))
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
if let Event::WindowEvent { event, .. } = event {
use winit::event::WindowEvent::*;
match event {
CloseRequested => control_flow.set_exit(),
DroppedFile(path) => {
window.set_window_icon(Some(load_icon(&path)));
}
_ => (),
}
} else if let Event::RedrawRequested(_) = event {
fill::fill_window(&window);
}
})
}
fn load_icon(path: &Path) -> Icon {
let (icon_rgba, icon_width, icon_height) = {
let image = image::open(path)
.expect("Failed to open icon path")
.into_rgba8();
let (width, height) = image.dimensions();
let rgba = image.into_raw();
(rgba, width, height)
};
Icon::from_rgba(icon_rgba, icon_width, icon_height).expect("Failed to open icon")
}

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#![allow(clippy::single_match)]
// Limit this example to only compatible platforms.
#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform,))]
fn main() -> Result<(), impl std::error::Error> {
use std::time::Duration;
use simple_logger::SimpleLogger;
use winit::{
error::EventLoopError,
event::{Event, WindowEvent},
event_loop::EventLoop,
platform::run_ondemand::EventLoopExtRunOnDemand,
window::{Window, WindowBuilder, WindowId},
};
#[path = "util/fill.rs"]
mod fill;
#[derive(Default)]
struct App {
window_id: Option<WindowId>,
window: Option<Window>,
}
SimpleLogger::new().init().unwrap();
let mut event_loop = EventLoop::new().unwrap();
fn run_app(event_loop: &mut EventLoop<()>, idx: usize) -> Result<(), EventLoopError> {
let mut app = App::default();
event_loop.run_ondemand(move |event, event_loop, control_flow| {
control_flow.set_wait();
println!("Run {idx}: {:?}", event);
if let Some(window) = &app.window {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window.id() == window_id => {
println!("--------------------------------------------------------- Window {idx} CloseRequested");
app.window = None;
}
Event::AboutToWait => window.request_redraw(),
Event::RedrawRequested(_) => {
fill::fill_window(window);
}
_ => (),
}
} else if let Some(id) = app.window_id {
match event {
Event::WindowEvent {
event: WindowEvent::Destroyed,
window_id,
} if id == window_id => {
println!("--------------------------------------------------------- Window {idx} Destroyed");
app.window_id = None;
control_flow.set_exit();
}
_ => (),
}
} else if let Event::Resumed = event {
let window = WindowBuilder::new()
.with_title("Fantastic window number one!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(event_loop)
.unwrap();
app.window_id = Some(window.id());
app.window = Some(window);
}
})
}
run_app(&mut event_loop, 1)?;
println!("--------------------------------------------------------- Finished first loop");
println!("--------------------------------------------------------- Waiting 5 seconds");
std::thread::sleep(Duration::from_secs(5));
let ret = run_app(&mut event_loop, 2);
println!("--------------------------------------------------------- Finished second loop");
ret
}
#[cfg(not(any(windows_platform, macos_platform, x11_platform, wayland_platform,)))]
fn main() {
println!("This example is not supported on this platform");
}

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#![allow(clippy::single_match)]
#[cfg(target_os = "macos")]
use winit::platform::macos::{OptionAsAlt, WindowExtMacOS};
#[cfg(target_os = "macos")]
use winit::{
event::ElementState,
event::{Event, MouseButton, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[cfg(target_os = "macos")]
#[path = "util/fill.rs"]
mod fill;
/// Prints the keyboard events characters received when option_is_alt is true versus false.
/// A left mouse click will toggle option_is_alt.
#[cfg(target_os = "macos")]
fn main() -> Result<(), impl std::error::Error> {
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(&event_loop)
.unwrap();
window.set_ime_allowed(true);
let mut option_as_alt = window.option_as_alt();
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => control_flow.set_exit(),
Event::WindowEvent { event, .. } => match event {
WindowEvent::MouseInput {
state: ElementState::Pressed,
button: MouseButton::Left,
..
} => {
option_as_alt = match option_as_alt {
OptionAsAlt::None => OptionAsAlt::OnlyLeft,
OptionAsAlt::OnlyLeft => OptionAsAlt::OnlyRight,
OptionAsAlt::OnlyRight => OptionAsAlt::Both,
OptionAsAlt::Both => OptionAsAlt::None,
};
println!("Received Mouse click, toggling option_as_alt to: {option_as_alt:?}");
window.set_option_as_alt(option_as_alt);
}
WindowEvent::KeyboardInput { .. } => println!("KeyboardInput: {event:?}"),
_ => (),
},
Event::AboutToWait => {
window.request_redraw();
}
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}
#[cfg(not(target_os = "macos"))]
fn main() {
println!("This example is only supported on MacOS");
}

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@@ -0,0 +1,73 @@
#![allow(clippy::single_match)]
// Limit this example to only compatible platforms.
#[cfg(any(
windows_platform,
macos_platform,
x11_platform,
wayland_platform,
android_platform,
))]
fn main() -> std::process::ExitCode {
use std::{process::ExitCode, thread::sleep, time::Duration};
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
let mut event_loop = EventLoop::new().unwrap();
SimpleLogger::new().init().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
'main: loop {
let timeout = Some(Duration::ZERO);
let status = event_loop.pump_events(timeout, |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
if let Event::WindowEvent { event, .. } = &event {
// Print only Window events to reduce noise
println!("{event:?}");
}
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => control_flow.set_exit(),
Event::AboutToWait => {
window.request_redraw();
}
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
});
if let PumpStatus::Exit(exit_code) = status {
break 'main ExitCode::from(exit_code as u8);
}
// Sleep for 1/60 second to simulate application work
//
// Since `pump_events` doesn't block it will be important to
// throttle the loop in the app somehow.
println!("Update()");
sleep(Duration::from_millis(16));
}
}
#[cfg(any(ios_platform, wasm_platform, orbital_platform))]
fn main() {
println!("This platform doesn't support pump_events.");
}

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@@ -0,0 +1,64 @@
use log::debug;
use simple_logger::SimpleLogger;
use winit::{
dpi::LogicalSize,
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(LogicalSize::new(128.0, 128.0))
.with_resize_increments(LogicalSize::new(25.0, 25.0))
.build(&event_loop)
.unwrap();
let mut has_increments = true;
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => control_flow.set_exit(),
Event::WindowEvent {
event:
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: Key::Space,
state: ElementState::Released,
..
},
..
},
window_id,
} if window_id == window.id() => {
has_increments = !has_increments;
let new_increments = match window.resize_increments() {
Some(_) => None,
None => Some(LogicalSize::new(25.0, 25.0)),
};
debug!("Had increments: {}", new_increments.is_none());
window.set_resize_increments(new_increments);
}
Event::AboutToWait => window.request_redraw(),
Event::RedrawRequested(_) => {
fill::fill_window(&window);
}
_ => (),
}
})
}

112
examples/window_tabbing.rs Normal file
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@@ -0,0 +1,112 @@
#![allow(clippy::single_match)]
#[cfg(target_os = "macos")]
use std::{collections::HashMap, num::NonZeroUsize};
#[cfg(target_os = "macos")]
use simple_logger::SimpleLogger;
#[cfg(target_os = "macos")]
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
platform::macos::{WindowBuilderExtMacOS, WindowExtMacOS},
window::{Window, WindowBuilder},
};
#[cfg(target_os = "macos")]
#[path = "util/fill.rs"]
mod fill;
#[cfg(target_os = "macos")]
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let mut windows = HashMap::new();
let window = Window::new(&event_loop).unwrap();
println!("Opened a new window: {:?}", window.id());
windows.insert(window.id(), window);
println!("Press N to open a new window.");
event_loop.run(move |event, event_loop, control_flow| {
control_flow.set_wait();
match event {
Event::WindowEvent { event, window_id } => {
match event {
WindowEvent::CloseRequested => {
println!("Window {window_id:?} has received the signal to close");
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
control_flow.set_exit();
}
}
WindowEvent::Resized(_) => {
if let Some(window) = windows.get(&window_id) {
window.request_redraw();
}
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
logical_key,
..
},
is_synthetic: false,
..
} => match logical_key.as_ref() {
Key::Character("t") => {
let tabbing_id = windows.get(&window_id).unwrap().tabbing_identifier();
let window = WindowBuilder::new()
.with_tabbing_identifier(&tabbing_id)
.build(event_loop)
.unwrap();
println!("Added a new tab: {:?}", window.id());
windows.insert(window.id(), window);
}
Key::Character("w") => {
let _ = windows.remove(&window_id);
}
Key::ArrowRight => {
windows.get(&window_id).unwrap().select_next_tab();
}
Key::ArrowLeft => {
windows.get(&window_id).unwrap().select_previous_tab();
}
Key::Character(ch) => {
if let Ok(index) = ch.parse::<NonZeroUsize>() {
let index = index.get();
// Select the last tab when pressing `9`.
let window = windows.get(&window_id).unwrap();
if index == 9 {
window.select_tab_at_index(window.num_tabs() - 1)
} else {
window.select_tab_at_index(index - 1);
}
}
}
_ => (),
},
_ => (),
}
}
Event::RedrawRequested(window_id) => {
if let Some(window) = windows.get(&window_id) {
fill::fill_window(window);
}
}
_ => (),
}
})
}
#[cfg(not(target_os = "macos"))]
fn main() {
println!("This example is only supported on MacOS");
}

View File

@@ -1,69 +1,69 @@
//! A demonstration of embedding a winit window in an existing X11 application.
use std::error::Error;
#[cfg(x11_platform)]
fn main() -> Result<(), Box<dyn Error>> {
use winit::application::ApplicationHandler;
use winit::event::WindowEvent;
use winit::event_loop::{ActiveEventLoop, EventLoop};
use winit::platform::x11::WindowAttributesExtX11;
use winit::window::{Window, WindowId};
#[path = "util/fill.rs"]
mod fill;
#[path = "util/fill.rs"]
mod fill;
#[cfg(x11_platform)]
mod imple {
use super::fill;
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
platform::x11::WindowBuilderExtX11,
window::WindowBuilder,
};
pub struct XEmbedDemo {
parent_window_id: u32,
window: Option<Window>,
}
pub(super) fn entry() -> Result<(), Box<dyn std::error::Error>> {
// First argument should be a 32-bit X11 window ID.
let parent_window_id = std::env::args()
.nth(1)
.ok_or("Expected a 32-bit X11 window ID as the first argument.")?
.parse::<u32>()?;
impl ApplicationHandler for XEmbedDemo {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let window_attributes = Window::default_attributes()
.with_title("An embedded window!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.with_embed_parent_window(self.parent_window_id);
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new()?;
self.window = Some(event_loop.create_window(window_attributes).unwrap());
}
let window = WindowBuilder::new()
.with_title("An embedded window!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.with_embed_parent_window(parent_window_id)
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
control_flow.set_wait();
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
let window = self.window.as_ref().unwrap();
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => control_flow.set_exit(),
Event::AboutToWait => {
window.request_redraw();
}
Event::RedrawRequested(_) => {
// Notify the windowing system that we'll be presenting to the window.
window.pre_present_notify();
fill::fill_window(window);
},
fill::fill_window(&window);
}
_ => (),
}
}
})?;
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
self.window.as_ref().unwrap().request_redraw();
}
Ok(())
}
// First argument should be a 32-bit X11 window ID.
let parent_window_id = std::env::args()
.nth(1)
.ok_or("Expected a 32-bit X11 window ID as the first argument.")?
.parse::<u32>()?;
tracing_subscriber::fmt::init();
let event_loop = EventLoop::new()?;
let mut app = XEmbedDemo { parent_window_id, window: None };
event_loop.run_app(&mut app).map_err(Into::into)
}
#[cfg(not(x11_platform))]
fn main() -> Result<(), Box<dyn Error>> {
println!("This example is only supported on X11 platforms.");
Ok(())
mod imple {
pub(super) fn entry() -> Result<(), Box<dyn std::error::Error>> {
println!("This example is only supported on X11 platforms.");
Ok(())
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
imple::entry()
}

9
run-wasm/Cargo.toml Normal file
View File

@@ -0,0 +1,9 @@
[package]
name = "run-wasm"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
cargo-run-wasm = "0.2.0"

3
run-wasm/src/main.rs Normal file
View File

@@ -0,0 +1,3 @@
fn main() {
cargo_run_wasm::run_wasm_with_css("body { margin: 0px; }");
}

View File

@@ -1,19 +1,3 @@
format_code_in_doc_comments = true
match_block_trailing_comma = true
condense_wildcard_suffixes = true
use_field_init_shorthand = true
normalize_doc_attributes = true
overflow_delimited_expr = true
imports_granularity = "Module"
use_small_heuristics = "Max"
format_macro_matchers = true
error_on_unformatted = true
format_macro_bodies = true
hex_literal_case = "Lower"
normalize_comments = true
# Some macros break with this.
reorder_impl_items = false
newline_style = "Unix"
format_strings = true
wrap_comments = true
comment_width = 100
force_explicit_abi=true
use_field_init_shorthand=true
# merge_imports=true

View File

@@ -1,339 +0,0 @@
//! End user application handling.
use crate::event::{DeviceEvent, DeviceId, StartCause, WindowEvent};
use crate::event_loop::ActiveEventLoop;
use crate::window::WindowId;
/// The handler of the application events.
pub trait ApplicationHandler<T: 'static = ()> {
/// Emitted when new events arrive from the OS to be processed.
///
/// This is a useful place to put code that should be done before you start processing
/// events, such as updating frame timing information for benchmarking or checking the
/// [`StartCause`] to see if a timer set by
/// [`ControlFlow::WaitUntil`][crate::event_loop::ControlFlow::WaitUntil] has elapsed.
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause) {
let _ = (event_loop, cause);
}
/// Emitted when the application has been resumed.
///
/// For consistency, all platforms emit a `Resumed` event even if they don't themselves have a
/// formal suspend/resume lifecycle. For systems without a formal suspend/resume lifecycle
/// the `Resumed` event is always emitted after the
/// [`NewEvents(StartCause::Init)`][StartCause::Init] event.
///
/// # Portability
///
/// It's recommended that applications should only initialize their graphics context and create
/// a window after they have received their first `Resumed` event. Some systems
/// (specifically Android) won't allow applications to create a render surface until they are
/// resumed.
///
/// Considering that the implementation of [`Suspended`] and `Resumed` events may be internally
/// driven by multiple platform-specific events, and that there may be subtle differences across
/// platforms with how these internal events are delivered, it's recommended that applications
/// be able to gracefully handle redundant (i.e. back-to-back) [`Suspended`] or `Resumed`
/// events.
///
/// Also see [`Suspended`] notes.
///
/// ## Android
///
/// On Android, the `Resumed` event is sent when a new [`SurfaceView`] has been created. This is
/// expected to closely correlate with the [`onResume`] lifecycle event but there may
/// technically be a discrepancy.
///
/// [`onResume`]: https://developer.android.com/reference/android/app/Activity#onResume()
///
/// Applications that need to run on Android must wait until they have been `Resumed`
/// before they will be able to create a render surface (such as an `EGLSurface`,
/// [`VkSurfaceKHR`] or [`wgpu::Surface`]) which depend on having a
/// [`SurfaceView`]. Applications must also assume that if they are [`Suspended`], then their
/// render surfaces are invalid and should be dropped.
///
/// Also see [`Suspended`] notes.
///
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
///
/// ## iOS
///
/// On iOS, the `Resumed` event is emitted in response to an [`applicationDidBecomeActive`]
/// callback which means the application is "active" (according to the
/// [iOS application lifecycle]).
///
/// [`applicationDidBecomeActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622956-applicationdidbecomeactive
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
///
/// ## Web
///
/// On Web, the `Resumed` event is emitted in response to a [`pageshow`] event
/// with the property [`persisted`] being true, which means that the page is being
/// restored from the [`bfcache`] (back/forward cache) - an in-memory cache that
/// stores a complete snapshot of a page (including the JavaScript heap) as the
/// user is navigating away.
///
/// [`pageshow`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pageshow_event
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
/// [`bfcache`]: https://web.dev/bfcache/
/// [`Suspended`]: Self::suspended
fn resumed(&mut self, event_loop: &ActiveEventLoop);
/// Emitted when an event is sent from [`EventLoopProxy::send_event`].
///
/// [`EventLoopProxy::send_event`]: crate::event_loop::EventLoopProxy::send_event
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: T) {
let _ = (event_loop, event);
}
/// Emitted when the OS sends an event to a winit window.
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
);
/// Emitted when the OS sends an event to a device.
fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent,
) {
let _ = (event_loop, device_id, event);
}
/// Emitted when the event loop is about to block and wait for new events.
///
/// Most applications shouldn't need to hook into this event since there is no real relationship
/// between how often the event loop needs to wake up and the dispatching of any specific
/// events.
///
/// High frequency event sources, such as input devices could potentially lead to lots of wake
/// ups and also lots of corresponding `AboutToWait` events.
///
/// This is not an ideal event to drive application rendering from and instead applications
/// should render in response to [`WindowEvent::RedrawRequested`] events.
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
let _ = event_loop;
}
/// Emitted when the application has been suspended.
///
/// # Portability
///
/// Not all platforms support the notion of suspending applications, and there may be no
/// technical way to guarantee being able to emit a `Suspended` event if the OS has
/// no formal application lifecycle (currently only Android, iOS, and Web do). For this reason,
/// Winit does not currently try to emit pseudo `Suspended` events before the application
/// quits on platforms without an application lifecycle.
///
/// Considering that the implementation of `Suspended` and [`Resumed`] events may be internally
/// driven by multiple platform-specific events, and that there may be subtle differences across
/// platforms with how these internal events are delivered, it's recommended that applications
/// be able to gracefully handle redundant (i.e. back-to-back) `Suspended` or [`Resumed`]
/// events.
///
/// Also see [`Resumed`] notes.
///
/// ## Android
///
/// On Android, the `Suspended` event is only sent when the application's associated
/// [`SurfaceView`] is destroyed. This is expected to closely correlate with the [`onPause`]
/// lifecycle event but there may technically be a discrepancy.
///
/// [`onPause`]: https://developer.android.com/reference/android/app/Activity#onPause()
///
/// Applications that need to run on Android should assume their [`SurfaceView`] has been
/// destroyed, which indirectly invalidates any existing render surfaces that may have been
/// created outside of Winit (such as an `EGLSurface`, [`VkSurfaceKHR`] or [`wgpu::Surface`]).
///
/// After being `Suspended` on Android applications must drop all render surfaces before
/// the event callback completes, which may be re-created when the application is next
/// [`Resumed`].
///
/// [`SurfaceView`]: https://developer.android.com/reference/android/view/SurfaceView
/// [Activity lifecycle]: https://developer.android.com/guide/components/activities/activity-lifecycle
/// [`VkSurfaceKHR`]: https://www.khronos.org/registry/vulkan/specs/1.3-extensions/man/html/VkSurfaceKHR.html
/// [`wgpu::Surface`]: https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
///
/// ## iOS
///
/// On iOS, the `Suspended` event is currently emitted in response to an
/// [`applicationWillResignActive`] callback which means that the application is
/// about to transition from the active to inactive state (according to the
/// [iOS application lifecycle]).
///
/// [`applicationWillResignActive`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1622950-applicationwillresignactive
/// [iOS application lifecycle]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle
///
/// ## Web
///
/// On Web, the `Suspended` event is emitted in response to a [`pagehide`] event
/// with the property [`persisted`] being true, which means that the page is being
/// put in the [`bfcache`] (back/forward cache) - an in-memory cache that stores a
/// complete snapshot of a page (including the JavaScript heap) as the user is
/// navigating away.
///
/// [`pagehide`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/pagehide_event
/// [`persisted`]: https://developer.mozilla.org/en-US/docs/Web/API/PageTransitionEvent/persisted
/// [`bfcache`]: https://web.dev/bfcache/
/// [`Resumed`]: Self::resumed
fn suspended(&mut self, event_loop: &ActiveEventLoop) {
let _ = event_loop;
}
/// Emitted when the event loop is being shut down.
///
/// This is irreversible - if this method is called, it is guaranteed that the event loop
/// will exit right after.
fn exiting(&mut self, event_loop: &ActiveEventLoop) {
let _ = event_loop;
}
/// Emitted when the application has received a memory warning.
///
/// ## Platform-specific
///
/// ### Android
///
/// On Android, the `MemoryWarning` event is sent when [`onLowMemory`] was called. The
/// application must [release memory] or risk being killed.
///
/// [`onLowMemory`]: https://developer.android.com/reference/android/app/Application.html#onLowMemory()
/// [release memory]: https://developer.android.com/topic/performance/memory#release
///
/// ### iOS
///
/// On iOS, the `MemoryWarning` event is emitted in response to an
/// [`applicationDidReceiveMemoryWarning`] callback. The application must free as much
/// memory as possible or risk being terminated, see [how to respond to memory warnings].
///
/// [`applicationDidReceiveMemoryWarning`]: https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1623063-applicationdidreceivememorywarni
/// [how to respond to memory warnings]: https://developer.apple.com/documentation/uikit/app_and_environment/managing_your_app_s_life_cycle/responding_to_memory_warnings
///
/// ### Others
///
/// - **macOS / Orbital / Wayland / Web / Windows:** Unsupported.
fn memory_warning(&mut self, event_loop: &ActiveEventLoop) {
let _ = event_loop;
}
}
impl<A: ?Sized + ApplicationHandler<T>, T: 'static> ApplicationHandler<T> for &mut A {
#[inline]
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause) {
(**self).new_events(event_loop, cause);
}
#[inline]
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
(**self).resumed(event_loop);
}
#[inline]
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: T) {
(**self).user_event(event_loop, event);
}
#[inline]
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
(**self).window_event(event_loop, window_id, event);
}
#[inline]
fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent,
) {
(**self).device_event(event_loop, device_id, event);
}
#[inline]
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
(**self).about_to_wait(event_loop);
}
#[inline]
fn suspended(&mut self, event_loop: &ActiveEventLoop) {
(**self).suspended(event_loop);
}
#[inline]
fn exiting(&mut self, event_loop: &ActiveEventLoop) {
(**self).exiting(event_loop);
}
#[inline]
fn memory_warning(&mut self, event_loop: &ActiveEventLoop) {
(**self).memory_warning(event_loop);
}
}
impl<A: ?Sized + ApplicationHandler<T>, T: 'static> ApplicationHandler<T> for Box<A> {
#[inline]
fn new_events(&mut self, event_loop: &ActiveEventLoop, cause: StartCause) {
(**self).new_events(event_loop, cause);
}
#[inline]
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
(**self).resumed(event_loop);
}
#[inline]
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: T) {
(**self).user_event(event_loop, event);
}
#[inline]
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
(**self).window_event(event_loop, window_id, event);
}
#[inline]
fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: DeviceId,
event: DeviceEvent,
) {
(**self).device_event(event_loop, device_id, event);
}
#[inline]
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
(**self).about_to_wait(event_loop);
}
#[inline]
fn suspended(&mut self, event_loop: &ActiveEventLoop) {
(**self).suspended(event_loop);
}
#[inline]
fn exiting(&mut self, event_loop: &ActiveEventLoop) {
(**self).exiting(event_loop);
}
#[inline]
fn memory_warning(&mut self, event_loop: &ActiveEventLoop) {
(**self).memory_warning(event_loop);
}
}

View File

@@ -1,77 +0,0 @@
//! # Changelog and migrations
//!
//! All notable changes to this project will be documented in this module,
//! along with migration instructions for larger changes.
// Put the current entry at the top of this page, for discoverability.
// See `.cargo/config.toml` for details about `unreleased_changelogs`.
#![cfg_attr(unreleased_changelogs, doc = include_str!("unreleased.md"))]
#![cfg_attr(not(unreleased_changelogs), doc = include_str!("v0.30.md"))]
#[doc = include_str!("v0.30.md")]
pub mod v0_30 {}
#[doc = include_str!("v0.29.md")]
pub mod v0_29 {}
#[doc = include_str!("v0.28.md")]
pub mod v0_28 {}
#[doc = include_str!("v0.27.md")]
pub mod v0_27 {}
#[doc = include_str!("v0.26.md")]
pub mod v0_26 {}
#[doc = include_str!("v0.25.md")]
pub mod v0_25 {}
#[doc = include_str!("v0.24.md")]
pub mod v0_24 {}
#[doc = include_str!("v0.23.md")]
pub mod v0_23 {}
#[doc = include_str!("v0.22.md")]
pub mod v0_22 {}
#[doc = include_str!("v0.21.md")]
pub mod v0_21 {}
#[doc = include_str!("v0.20.md")]
pub mod v0_20 {}
#[doc = include_str!("v0.19.md")]
pub mod v0_19 {}
#[doc = include_str!("v0.18.md")]
pub mod v0_18 {}
#[doc = include_str!("v0.17.md")]
pub mod v0_17 {}
#[doc = include_str!("v0.16.md")]
pub mod v0_16 {}
#[doc = include_str!("v0.15.md")]
pub mod v0_15 {}
#[doc = include_str!("v0.14.md")]
pub mod v0_14 {}
#[doc = include_str!("v0.13.md")]
pub mod v0_13 {}
#[doc = include_str!("v0.12.md")]
pub mod v0_12 {}
#[doc = include_str!("v0.11.md")]
pub mod v0_11 {}
#[doc = include_str!("v0.10.md")]
pub mod v0_10 {}
#[doc = include_str!("v0.9.md")]
pub mod v0_9 {}
#[doc = include_str!("v0.8.md")]
pub mod v0_8 {}

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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
The sections should follow the order `Added`, `Changed`, `Deprecated`,
`Removed`, and `Fixed`.
Platform specific changed should be added to the end of the section and grouped
by platform name. Common API additions should have `, implemented` at the end
for platforms where the API was initially implemented. See the following example
on how to add them:
```md
### Added
- Add `Window::turbo()`, implemented on X11, Wayland, and Web.
- On X11, add `Window::some_rare_api`.
- On X11, add `Window::even_more_rare_api`.
- On Wayland, add `Window::common_api`.
- On Windows, add `Window::some_rare_api`.
```
When the change requires non-trivial amount of work for users to comply
with it, the migration guide should be added below the entry, like:
```md
- Deprecate `Window` creation outside of `EventLoop::run`
This was done to simply migration in the future. Consider the
following code:
// Code snippet.
To migrate it we should do X, Y, and then Z, for example:
// Code snippet.
```
The migration guide could reference other migration examples in the current
changelog entry.
## Unreleased

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## 0.10.1
_Yanked_
## 0.10.0
- Add support for `Touch` for emscripten backend.
- Added support for `DroppedFile`, `HoveredFile`, and `HoveredFileCancelled` to X11 backend.
- **Breaking:** `unix::WindowExt` no longer returns pointers for things that aren't actually pointers; `get_xlib_window` now returns `Option<std::os::raw::c_ulong>` and `get_xlib_screen_id` returns `Option<std::os::raw::c_int>`. Additionally, methods that previously returned `libc::c_void` have been changed to return `std::os::raw::c_void`, which are not interchangeable types, so users wanting the former will need to explicitly cast.
- Added `set_decorations` method to `Window` to allow decorations to be toggled after the window is built. Presently only implemented on X11.
- Raised the minimum supported version of Rust to 1.20 on MacOS due to usage of associated constants in new versions of cocoa and core-graphics.
- Added `modifiers` field to `MouseInput`, `MouseWheel`, and `CursorMoved` events to track the modifiers state (`ModifiersState`).
- Fixed the emscripten backend to return the size of the canvas instead of the size of the window.

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## 0.11.3
- Added `set_min_dimensions` and `set_max_dimensions` methods to `Window`, and implemented on Windows, X11, Wayland, and OSX.
- On X11, dropping a `Window` actually closes it now, and clicking the window's × button (or otherwise having the WM signal to close it) will result in the window closing.
- Added `WindowBuilderExt` methods for macos: `with_titlebar_transparent`,
`with_title_hidden`, `with_titlebar_buttons_hidden`,
`with_fullsize_content_view`.
- Mapped X11 numpad keycodes (arrows, Home, End, PageUp, PageDown, Insert and Delete) to corresponding virtual keycodes
## 0.11.2
- Impl `Hash`, `PartialEq`, and `Eq` for `events::ModifiersState`.
- Implement `MonitorId::get_hidpi_factor` for MacOS.
- Added method `os::macos::MonitorIdExt::get_nsscreen() -> *mut c_void` that gets a `NSScreen` object matching the monitor ID.
- Send `Awakened` event on Android when event loop is woken up.
## 0.11.1
- Fixed windows not receiving mouse events when click-dragging the mouse outside the client area of a window, on Windows platforms.
- Added method `os::android::EventsLoopExt:set_suspend_callback(Option<Box<Fn(bool) -> ()>>)` that allows glutin to register a callback when a suspend event happens
## 0.11.0
- Implement `MonitorId::get_dimensions` for Android.
- Added method `os::macos::WindowBuilderExt::with_movable_by_window_background(bool)` that allows to move a window without a titlebar - `with_decorations(false)`
- Implement `Window::set_fullscreen`, `Window::set_maximized` and `Window::set_decorations` for Wayland.
- Added `Caret` as VirtualKeyCode and support OSX ^-Key with german input.

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## 0.12.0
- Added subclass to macos windows so they can be made resizable even with no decorations.
- Dead keys now work properly on X11, no longer resulting in a panic.
- On X11, input method creation first tries to use the value from the user's `XMODIFIERS` environment variable, so application developers should no longer need to manually call `XSetLocaleModifiers`. If that fails, fallbacks are tried, which should prevent input method initialization from ever outright failing.
- Fixed thread safety issues with input methods on X11.
- Add support for `Touch` for win32 backend.
- Fixed `Window::get_inner_size` and friends to return the size in pixels instead of points when using HIDPI displays on OSX.

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## 0.13.1
- Ensure necessary `x11-dl` version is used.
## 0.13.0
- Implement `WindowBuilder::with_maximized`, `Window::set_fullscreen`, `Window::set_maximized` and `Window::set_decorations` for MacOS.
- Implement `WindowBuilder::with_maximized`, `Window::set_fullscreen`, `Window::set_maximized` and `Window::set_decorations` for Windows.
- On Windows, `WindowBuilder::with_fullscreen` no longer changing monitor display resolution.
- Overhauled X11 window geometry calculations. `get_position` and `set_position` are more universally accurate across different window managers, and `get_outer_size` actually works now.
- Fixed SIGSEGV/SIGILL crashes on macOS caused by stabilization of the `!` (never) type.
- Implement `WindowEvent::HiDPIFactorChanged` for macOS
- On X11, input methods now work completely out of the box, no longer requiring application developers to manually call `setlocale`. Additionally, when input methods are started, stopped, or restarted on the server end, it's correctly handled.
- Implemented `Refresh` event on Windows.
- Properly calculate the minimum and maximum window size on Windows, including window decorations.
- Map more `MouseCursor` variants to cursor icons on Windows.
- Corrected `get_position` on macOS to return outer frame position, not content area position.
- Corrected `set_position` on macOS to set outer frame position, not content area position.
- Added `get_inner_position` method to `Window`, which gets the position of the window's client area. This is implemented on all applicable platforms (all desktop platforms other than Wayland, where this isn't possible).
- **Breaking:** the `Closed` event has been replaced by `CloseRequested` and `Destroyed`. To migrate, you typically just need to replace all usages of `Closed` with `CloseRequested`; see example programs for more info. The exception is iOS, where `Closed` must be replaced by `Destroyed`.

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## 0.14.0
- Created the `Copy`, `Paste` and `Cut` `VirtualKeyCode`s and added support for them on X11 and Wayland
- Fix `.with_decorations(false)` in macOS
- On Mac, `NSWindow` and supporting objects might be alive long after they were `closed` which resulted in apps consuming more heap then needed. Mainly it was affecting multi window applications. Not expecting any user visible change of behaviour after the fix.
- Fix regression of Window platform extensions for macOS where `NSFullSizeContentViewWindowMask` was not being correctly applied to `.fullsize_content_view`.
- Corrected `get_position` on Windows to be relative to the screen rather than to the taskbar.
- Corrected `Moved` event on Windows to use position values equivalent to those returned by `get_position`. It previously supplied client area positions instead of window positions, and would additionally interpret negative values as being very large (around `u16::MAX`).
- Implemented `Moved` event on macOS.
- On X11, the `Moved` event correctly use window positions rather than client area positions. Additionally, a stray `Moved` that unconditionally accompanied `Resized` with the client area position relative to the parent has been eliminated; `Moved` is still received alongside `Resized`, but now only once and always correctly.
- On Windows, implemented all variants of `DeviceEvent` other than `Text`. Mouse `DeviceEvent`s are now received even if the window isn't in the foreground.
- `DeviceId` on Windows is no longer a unit struct, and now contains a `u32`. For `WindowEvent`s, this will always be 0, but on `DeviceEvent`s it will be the handle to that device. `DeviceIdExt::get_persistent_identifier` can be used to acquire a unique identifier for that device that persists across replugs/reboots/etc.
- Corrected `run_forever` on X11 to stop discarding `Awakened` events.
- Various safety and correctness improvements to the X11 backend internals.
- Fixed memory leak on X11 every time the mouse entered the window.
- On X11, drag and drop now works reliably in release mode.
- Added `WindowBuilderExt::with_resize_increments` and `WindowBuilderExt::with_base_size` to X11, allowing for more optional hints to be set.
- Rework of the wayland backend, migrating it to use [Smithay's Client Toolkit](https://github.com/Smithay/client-toolkit).
- Added `WindowBuilder::with_window_icon` and `Window::set_window_icon`, finally making it possible to set the window icon on Windows and X11. The `icon_loading` feature can be enabled to allow for icons to be easily loaded; see example program `window_icon.rs` for usage.
- Windows additionally has `WindowBuilderExt::with_taskbar_icon` and `WindowExt::set_taskbar_icon`.
- On Windows, fix panic when trying to call `set_fullscreen(None)` on a window that has not been fullscreened prior.

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## 0.15.1
- On X11, the `Moved` event is no longer sent when the window is resized without changing position.
- `MouseCursor` and `CursorState` now implement `Default`.
- `WindowBuilder::with_resizable` implemented for Windows, X11, Wayland, and macOS.
- `Window::set_resizable` implemented for Windows, X11, Wayland, and macOS.
- On X11, if the monitor's width or height in millimeters is reported as 0, the DPI is now 1.0 instead of +inf.
- On X11, the environment variable `WINIT_HIDPI_FACTOR` has been added for overriding DPI factor.
- On X11, enabling transparency no longer causes the window contents to flicker when resizing.
- On X11, `with_override_redirect` now actually enables override redirect.
- macOS now generates `VirtualKeyCode::LAlt` and `VirtualKeyCode::RAlt` instead of `None` for both.
- On macOS, `VirtualKeyCode::RWin` and `VirtualKeyCode::LWin` are no longer switched.
- On macOS, windows without decorations can once again be resized.
- Fixed race conditions when creating an `EventsLoop` on X11, most commonly manifesting as `"[xcb] Unknown sequence number while processing queue"`.
- On macOS, `CursorMoved` and `MouseInput` events are only generated if they occurs within the window's client area.
- On macOS, resizing the window no longer generates a spurious `MouseInput` event.
## 0.15.0
- `Icon::to_cardinals` is no longer public, since it was never supposed to be.
- Wayland: improve diagnostics if initialization fails
- Fix some system event key doesn't work when focused, do not block keyevent forward to system on macOS
- On X11, the scroll wheel position is now correctly reset on i3 and other WMs that have the same quirk.
- On X11, `Window::get_current_monitor` now reliably returns the correct monitor.
- On X11, `Window::hidpi_factor` returns values from XRandR rather than the inaccurate values previously queried from the core protocol.
- On X11, the primary monitor is detected correctly even when using versions of XRandR less than 1.5.
- `MonitorId` now implements `Debug`.
- Fixed bug on macOS where using `with_decorations(false)` would cause `set_decorations(true)` to produce a transparent titlebar with no title.
- Implemented `MonitorId::get_position` on macOS.
- On macOS, `Window::get_current_monitor` now returns accurate values.
- Added `WindowBuilderExt::with_resize_increments` to macOS.
- **Breaking:** On X11, `WindowBuilderExt::with_resize_increments` and `WindowBuilderExt::with_base_size` now take `u32` values rather than `i32`.
- macOS keyboard handling has been overhauled, allowing for the use of dead keys, IME, etc. Right modifier keys are also no longer reported as being left.
- Added the `Window::set_ime_spot(x: i32, y: i32)` method, which is implemented on X11 and macOS.
- **Breaking**: `os::unix::WindowExt::send_xim_spot(x: i16, y: i16)` no longer exists. Switch to the new `Window::set_ime_spot(x: i32, y: i32)`, which has equivalent functionality.
- Fixed detection of `Pause` and `Scroll` keys on Windows.
- On Windows, alt-tabbing while the cursor is grabbed no longer makes it impossible to re-grab the cursor.
- On Windows, using `CursorState::Hide` when the cursor is grabbed now ungrabs the cursor first.
- Implemented `MouseCursor::NoneCursor` on Windows.
- Added `WindowBuilder::with_always_on_top` and `Window::set_always_on_top`. Implemented on Windows, macOS, and X11.
- On X11, `WindowBuilderExt` now has `with_class`, `with_override_redirect`, and `with_x11_window_type` to allow for more control over window creation. `WindowExt` additionally has `set_urgent`.
- More hints are set by default on X11, including `_NET_WM_PID` and `WM_CLIENT_MACHINE`. Note that prior to this, the `WM_CLASS` hint was automatically set to whatever value was passed to `with_title`. It's now set to the executable name to better conform to expectations and the specification; if this is undesirable, you must explicitly use `WindowBuilderExt::with_class`.

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## 0.16.2
- On Windows, non-resizable windows now have the maximization button disabled. This is consistent with behavior on macOS and popular X11 WMs.
- Corrected incorrect `unreachable!` usage when guessing the DPI factor with no detected monitors.
## 0.16.1
- Added logging through `log`. Logging will become more extensive over time.
- On X11 and Windows, the window's DPI factor is guessed before creating the window. This _greatly_ cuts back on unsightly auto-resizing that would occur immediately after window creation.
- Fixed X11 backend compilation for environments where `c_char` is unsigned.
## 0.16.0
- Windows additionally has `WindowBuilderExt::with_no_redirection_bitmap`.
- **Breaking:** Removed `VirtualKeyCode::LMenu` and `VirtualKeyCode::RMenu`; Windows now generates `VirtualKeyCode::LAlt` and `VirtualKeyCode::RAlt` instead.
- On X11, exiting fullscreen no longer leaves the window in the monitor's top left corner.
- **Breaking:** `Window::hidpi_factor` has been renamed to `Window::get_hidpi_factor` for better consistency. `WindowEvent::HiDPIFactorChanged` has been renamed to `WindowEvent::HiDpiFactorChanged`. DPI factors are always represented as `f64` instead of `f32` now.
- The Windows backend is now DPI aware. `WindowEvent::HiDpiFactorChanged` is implemented, and `MonitorId::get_hidpi_factor` and `Window::hidpi_factor` return accurate values.
- Implemented `WindowEvent::HiDpiFactorChanged` on X11.
- On macOS, `Window::set_cursor_position` is now relative to the client area.
- On macOS, setting the maximum and minimum dimensions now applies to the client area dimensions rather than to the window dimensions.
- On iOS, `MonitorId::get_dimensions` has been implemented and both `MonitorId::get_hidpi_factor` and `Window::get_hidpi_factor` return accurate values.
- On Emscripten, `MonitorId::get_hidpi_factor` now returns the same value as `Window::get_hidpi_factor` (it previously would always return 1.0).
- **Breaking:** The entire API for sizes, positions, etc. has changed. In the majority of cases, winit produces and consumes positions and sizes as `LogicalPosition` and `LogicalSize`, respectively. The notable exception is `MonitorId` methods, which deal in `PhysicalPosition` and `PhysicalSize`. See the documentation for specifics and explanations of the types. Additionally, winit automatically conserves logical size when the DPI factor changes.
- **Breaking:** All deprecated methods have been removed. For `Window::platform_display` and `Window::platform_window`, switch to the appropriate platform-specific `WindowExt` methods. For `Window::get_inner_size_points` and `Window::get_inner_size_pixels`, use the `LogicalSize` returned by `Window::get_inner_size` and convert as needed.
- HiDPI support for Wayland.
- `EventsLoop::get_available_monitors` and `EventsLoop::get_primary_monitor` now have identical counterparts on `Window`, so this information can be acquired without an `EventsLoop` borrow.
- `AvailableMonitorsIter` now implements `Debug`.
- Fixed quirk on macOS where certain keys would generate characters at twice the normal rate when held down.
- On X11, all event loops now share the same `XConnection`.
- **Breaking:** `Window::set_cursor_state` and `CursorState` enum removed in favor of the more composable `Window::grab_cursor` and `Window::hide_cursor`. As a result, grabbing the cursor no longer automatically hides it; you must call both methods to retain the old behavior on Windows and macOS. `Cursor::NoneCursor` has been removed, as it's no longer useful.
- **Breaking:** `Window::set_cursor_position` now returns `Result<(), String>`, thus allowing for `Box<Error>` conversion via `?`.

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## 0.17.2
- On macOS, fix `<C-Tab>` so applications receive the event.
- On macOS, fix `<Cmd-{key}>` so applications receive the event.
- On Wayland, key press events will now be repeated.
## 0.17.1
- On X11, prevent a compilation failure in release mode for versions of Rust greater than or equal to 1.30.
- Fixed deadlock that broke fullscreen mode on Windows.
## 0.17.0
- Cocoa and core-graphics updates.
- Fixed thread-safety issues in several `Window` functions on Windows.
- On MacOS, the key state for modifiers key events is now properly set.
- On iOS, the view is now set correctly. This makes it possible to render things (instead of being stuck on a black screen), and touch events work again.
- Added NetBSD support.
- **Breaking:** On iOS, `UIView` is now the default root view. `WindowBuilderExt::with_root_view_class` can be used to set the root view objective-c class to `GLKView` (OpenGLES) or `MTKView` (Metal/MoltenVK).
- On iOS, the `UIApplication` is not started until `Window::new` is called.
- Fixed thread unsafety with cursor hiding on macOS.
- On iOS, fixed the size of the `JmpBuf` type used for `setjmp`/`longjmp` calls. Previously this was a buffer overflow on most architectures.
- On Windows, use cached window DPI instead of repeatedly querying the system. This fixes sporadic crashes on Windows 7.

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## 0.18.1
- On macOS, fix `Yen` (JIS) so applications receive the event.
- On X11 with a tiling WM, fixed high CPU usage when moving windows across monitors.
- On X11, fixed panic caused by dropping the window before running the event loop.
- on macOS, added `WindowExt::set_simple_fullscreen` which does not require a separate space
- Introduce `WindowBuilderExt::with_app_id` to allow setting the application ID on Wayland.
- On Windows, catch panics in event loop child thread and forward them to the parent thread. This prevents an invocation of undefined behavior due to unwinding into foreign code.
- On Windows, fix issue where resizing or moving window combined with grabbing the cursor would freeze program.
- On Windows, fix issue where resizing or moving window would eat `Awakened` events.
- On Windows, exiting fullscreen after entering fullscreen with disabled decorations no longer shrinks window.
- On X11, fixed a segfault when using virtual monitors with XRandR.
- Derive `Ord` and `PartialOrd` for `VirtualKeyCode` enum.
- On Windows, fix issue where hovering or dropping a non file item would create a panic.
- On Wayland, fix resizing and DPI calculation when a `wl_output` is removed without sending a `leave` event to the `wl_surface`, such as disconnecting a monitor from a laptop.
- On Wayland, DPI calculation is handled by smithay-client-toolkit.
- On X11, `WindowBuilder::with_min_dimensions` and `WindowBuilder::with_max_dimensions` now correctly account for DPI.
- Added support for generating dummy `DeviceId`s and `WindowId`s to better support unit testing.
- On macOS, fixed unsoundness in drag-and-drop that could result in drops being rejected.
- On macOS, implemented `WindowEvent::Refresh`.
- On macOS, all `MouseCursor` variants are now implemented and the cursor will no longer reset after unfocusing.
- Removed minimum supported Rust version guarantee.
## 0.18.0
- **Breaking:** `image` crate upgraded to 0.20. This is exposed as part of the `icon_loading` API.
- On Wayland, pointer events will now provide the current modifiers state.
- On Wayland, titles will now be displayed in the window header decoration.
- On Wayland, key repetition is now ended when keyboard loses focus.
- On Wayland, windows will now use more stylish and modern client side decorations.
- On Wayland, windows will use server-side decorations when available.
- **Breaking:** Added support for F16-F24 keys (variants were added to the `VirtualKeyCode` enum).
- Fixed graphical glitches when resizing on Wayland.
- On Windows, fix freezes when performing certain actions after a window resize has been triggered. Reintroduces some visual artifacts when resizing.
- Updated window manager hints under X11 to v1.5 of [Extended Window Manager Hints](https://specifications.freedesktop.org/wm-spec/wm-spec-1.5.html#idm140200472629520).
- Added `WindowBuilderExt::with_gtk_theme_variant` to X11-specific `WindowBuilder` functions.
- Fixed UTF8 handling bug in X11 `set_title` function.
- On Windows, `Window::set_cursor` now applies immediately instead of requiring specific events to occur first.
- On Windows, the `HoveredFile` and `HoveredFileCancelled` events are now implemented.
- On Windows, fix `Window::set_maximized`.
- On Windows 10, fix transparency (#260).
- On macOS, fix modifiers during key repeat.
- Implemented the `Debug` trait for `Window`, `EventsLoop`, `EventsLoopProxy` and `WindowBuilder`.
- On X11, now a `Resized` event will always be generated after a DPI change to ensure the window's logical size is consistent with the new DPI.
- Added further clarifications to the DPI docs.
- On Linux, if neither X11 nor Wayland manage to initialize, the corresponding panic now consists of a single line only.
- Add optional `serde` feature with implementations of `Serialize`/`Deserialize` for DPI types and various event types.
- Add `PartialEq`, `Eq`, and `Hash` implementations on public types that could have them but were missing them.
- On X11, drag-and-drop receiving an unsupported drop type can no longer cause the WM to freeze.
- Fix issue whereby the OpenGL context would not appear at startup on macOS Mojave (#1069).
- **Breaking:** Removed `From<NSApplicationActivationPolicy>` impl from `ActivationPolicy` on macOS.
- On macOS, the application can request the user's attention with `WindowExt::request_user_attention`.

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## 0.19.1
- On Wayland, added a `get_wayland_display` function to `EventsLoopExt`.
- On Windows, fix `CursorMoved(0, 0)` getting dispatched on window focus.
- On macOS, fix command key event left and right reverse.
- On FreeBSD, NetBSD, and OpenBSD, fix build of X11 backend.
- On Linux, the numpad's add, subtract and divide keys are now mapped to the `Add`, `Subtract` and `Divide` virtual key codes
- On macOS, the numpad's subtract key has been added to the `Subtract` mapping
- On Wayland, the numpad's home, end, page up and page down keys are now mapped to the `Home`, `End`, `PageUp` and `PageDown` virtual key codes
- On Windows, fix icon not showing up in corner of window.
- On X11, change DPI scaling factor behavior. First, winit tries to read it from "Xft.dpi" XResource, and uses DPI calculation from xrandr dimensions as fallback behavior.
## 0.19.0
- On X11, we will use the faster `XRRGetScreenResourcesCurrent` function instead of `XRRGetScreenResources` when available.
- On macOS, fix keycodes being incorrect when using a non-US keyboard layout.
- On Wayland, fix `with_title()` not setting the windows title
- On Wayland, add `set_wayland_theme()` to control client decoration color theme
- Added serde serialization to `os::unix::XWindowType`.
- **Breaking:** Remove the `icon_loading` feature and the associated `image` dependency.
- On X11, make event loop thread safe by replacing XNextEvent with select(2) and XCheckIfEvent
- On Windows, fix malformed function pointer typecast that could invoke undefined behavior.
- Refactored Windows state/flag-setting code.
- On Windows, hiding the cursor no longer hides the cursor for all Winit windows - just the one `hide_cursor` was called on.
- On Windows, cursor grabs used to get perpetually canceled when the grabbing window lost focus. Now, cursor grabs automatically get re-initialized when the window regains focus and the mouse moves over the client area.
- On Windows, only vertical mouse wheel events were handled. Now, horizontal mouse wheel events are also handled.
- On Windows, ignore the AltGr key when populating the `ModifiersState` type.

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## 0.20.0
- On X11, fix `ModifiersChanged` emitting incorrect modifier change events
- **Breaking**: Overhaul how Winit handles DPI:
- Window functions and events now return `PhysicalSize` instead of `LogicalSize`.
- Functions that take `Size` or `Position` types can now take either `Logical` or `Physical` types.
- `hidpi_factor` has been renamed to `scale_factor`.
- `HiDpiFactorChanged` has been renamed to `ScaleFactorChanged`, and lets you control how the OS
resizes the window in response to the change.
- On X11, deprecate `WINIT_HIDPI_FACTOR` environment variable in favor of `WINIT_X11_SCALE_FACTOR`.
- `Size` and `Position` types are now generic over their exact pixel type.
## 0.20.0-alpha6
- On macOS, fix `set_cursor_visible` hides cursor outside of window.
- On macOS, fix `CursorEntered` and `CursorLeft` events fired at old window size.
- On macOS, fix error when `set_fullscreen` is called during fullscreen transition.
- On all platforms except mobile and WASM, implement `Window::set_minimized`.
- On X11, fix `CursorEntered` event being generated for non-winit windows.
- On macOS, fix crash when starting maximized without decorations.
- On macOS, fix application not terminating on `run_return`.
- On Wayland, fix cursor icon updates on window borders when using CSD.
- On Wayland, under mutter(GNOME Wayland), fix CSD being behind the status bar, when starting window in maximized mode.
- On Windows, theme the title bar according to whether the system theme is "Light" or "Dark".
- Added `WindowEvent::ThemeChanged` variant to handle changes to the system theme. Currently only implemented on Windows.
- **Breaking**: Changes to the `RedrawRequested` event (#1041):
- `RedrawRequested` has been moved from `WindowEvent` to `Event`.
- `EventsCleared` has been renamed to `MainEventsCleared`.
- `RedrawRequested` is now issued only after `MainEventsCleared`.
- `RedrawEventsCleared` is issued after each set of `RedrawRequested` events.
- Implement synthetic window focus key events on Windows.
- **Breaking**: Change `ModifiersState` to a `bitflags` struct.
- On Windows, implement `VirtualKeyCode` translation for `LWin` and `RWin`.
- On Windows, fix closing the last opened window causing `DeviceEvent`s to stop getting emitted.
- On Windows, fix `Window::set_visible` not setting internal flags correctly. This resulted in some weird behavior.
- Add `DeviceEvent::ModifiersChanged`.
- Deprecate `modifiers` fields in other events in favor of `ModifiersChanged`.
- On X11, `WINIT_HIDPI_FACTOR` now dominates `Xft.dpi` when picking DPI factor for output.
- On X11, add special value `randr` for `WINIT_HIDPI_FACTOR` to make winit use self computed DPI factor instead of the one from `Xft.dpi`.
## 0.20.0-alpha5
- On macOS, fix application termination on `ControlFlow::Exit`
- On Windows, fix missing `ReceivedCharacter` events when Alt is held.
- On macOS, stop emitting private corporate characters in `ReceivedCharacter` events.
- On X11, fix misreporting DPI factor at startup.
- On X11, fix events not being reported when using `run_return`.
- On X11, fix key modifiers being incorrectly reported.
- On X11, fix window creation hanging when another window is fullscreen.
- On Windows, fix focusing unfocused windows when switching from fullscreen to windowed.
- On X11, fix reporting incorrect DPI factor when waking from suspend.
- Change `EventLoopClosed` to contain the original event.
- **Breaking**: Add `is_synthetic` field to `WindowEvent` variant `KeyboardInput`,
indicating that the event is generated by winit.
- On X11, generate synthetic key events for keys held when a window gains or loses focus.
- On X11, issue a `CursorMoved` event when a `Touch` event occurs,
as X11 implicitly moves the cursor for such events.
## 0.20.0-alpha4
- Add web support via the 'stdweb' or 'web-sys' features
- On Windows, implemented function to get HINSTANCE
- On macOS, implement `run_return`.
- On iOS, fix inverted parameter in `set_prefers_home_indicator_hidden`.
- On X11, performance is improved when rapidly calling `Window::set_cursor_icon`.
- On iOS, fix improper `msg_send` usage that was UB and/or would break if `!` is stabilized.
- On Windows, unset `maximized` when manually changing the window's position or size.
- On Windows, add touch pressure information for touch events.
- On macOS, differentiate between `CursorIcon::Grab` and `CursorIcon::Grabbing`.
- On Wayland, fix event processing sometimes stalling when using OpenGL with vsync.
- Officially remove the Emscripten backend.
- On Windows, fix handling of surrogate pairs when dispatching `ReceivedCharacter`.
- On macOS 10.15, fix freeze upon exiting exclusive fullscreen mode.
- On iOS, fix panic upon closing the app.
- On X11, allow setting multiple `XWindowType`s.
- On iOS, fix null window on initial `HiDpiFactorChanged` event.
- On Windows, fix fullscreen window shrinking upon getting restored to a normal window.
- On macOS, fix events not being emitted during modal loops, such as when windows are being resized
by the user.
- On Windows, fix hovering the mouse over the active window creating an endless stream of CursorMoved events.
- Always dispatch a `RedrawRequested` event after creating a new window.
- On X11, return dummy monitor data to avoid panicking when no monitors exist.
- On X11, prevent stealing input focus when creating a new window.
Only steal input focus when entering fullscreen mode.
- On Wayland, fixed DeviceEvents for relative mouse movement is not always produced
- On Wayland, add support for set_cursor_visible and set_cursor_grab.
- On Wayland, fixed DeviceEvents for relative mouse movement is not always produced.
- Removed `derivative` crate dependency.
- On Wayland, add support for set_cursor_icon.
- Use `impl Iterator<Item = MonitorHandle>` instead of `AvailableMonitorsIter` consistently.
- On macOS, fix fullscreen state being updated after entering fullscreen instead of before,
resulting in `Window::fullscreen` returning the old state in `Resized` events instead of
reflecting the new fullscreen state
- On X11, fix use-after-free during window creation
- On Windows, disable monitor change keyboard shortcut while in exclusive fullscreen.
- On Windows, ensure that changing a borderless fullscreen window's monitor via keyboard shortcuts keeps the window fullscreen on the new monitor.
- Prevent `EventLoop::new` and `EventLoop::with_user_event` from getting called outside the main thread.
- This is because some platforms cannot run the event loop outside the main thread. Preventing this
reduces the potential for cross-platform compatibility gotchyas.
- On Windows and Linux X11/Wayland, add platform-specific functions for creating an `EventLoop` outside the main thread.
- On Wayland, drop resize events identical to the current window size.
- On Windows, fix window rectangle not getting set correctly on high-DPI systems.
## 0.20.0-alpha3
- On macOS, drop the run closure on exit.
- On Windows, location of `WindowEvent::Touch` are window client coordinates instead of screen coordinates.
- On X11, fix delayed events after window redraw.
- On macOS, add `WindowBuilderExt::with_disallow_hidpi` to have the option to turn off best resolution openGL surface.
- On Windows, screen saver won't start if the window is in fullscreen mode.
- Change all occurrences of the `new_user_event` method to `with_user_event`.
- On macOS, the dock and the menu bar are now hidden in fullscreen mode.
- `Window::set_fullscreen` now takes `Option<Fullscreen>` where `Fullscreen`
consists of `Fullscreen::Exclusive(VideoMode)` and
`Fullscreen::Borderless(MonitorHandle)` variants.
- Adds support for exclusive fullscreen mode.
- On iOS, add support for hiding the home indicator.
- On iOS, add support for deferring system gestures.
- On iOS, fix a crash that occurred while acquiring a monitor's name.
- On iOS, fix armv7-apple-ios compile target.
- Removed the `T: Clone` requirement from the `Clone` impl of `EventLoopProxy<T>`.
- On iOS, disable overscan compensation for external displays (removes black
bars surrounding the image).
- On Linux, the functions `is_wayland`, `is_x11`, `xlib_xconnection` and `wayland_display` have been moved to a new `EventLoopWindowTargetExtUnix` trait.
- On iOS, add `set_prefers_status_bar_hidden` extension function instead of
hijacking `set_decorations` for this purpose.
- On macOS and iOS, corrected the auto trait impls of `EventLoopProxy`.
- On iOS, add touch pressure information for touch events.
- Implement `raw_window_handle::HasRawWindowHandle` for `Window` type on all supported platforms.
- On macOS, fix the signature of `-[NSView drawRect:]`.
- On iOS, fix the behavior of `ControlFlow::Poll`. It wasn't polling if that was the only mode ever used by the application.
- On iOS, fix DPI sent out by views on creation was `0.0` - now it gives a reasonable number.
- On iOS, RedrawRequested now works for gl/metal backed views.
- On iOS, RedrawRequested is generally ordered after EventsCleared.
## 0.20.0-alpha2
- On X11, non-resizable windows now have maximize explicitly disabled.
- On Windows, support paths longer than MAX_PATH (260 characters) in `WindowEvent::DroppedFile`
and `WindowEvent::HoveredFile`.
- On Mac, implement `DeviceEvent::Button`.
- Change `Event::Suspended(true / false)` to `Event::Suspended` and `Event::Resumed`.
- On X11, fix sanity check which checks that a monitor's reported width and height (in millimeters) are non-zero when calculating the DPI factor.
- Revert the use of invisible surfaces in Wayland, which introduced graphical glitches with OpenGL (#835)
- On X11, implement `_NET_WM_PING` to allow desktop environment to kill unresponsive programs.
- On Windows, when a window is initially invisible, it won't take focus from the existing visible windows.
- On Windows, fix multiple calls to `request_redraw` during `EventsCleared` sending multiple `RedrawRequested events.`
- On Windows, fix edge case where `RedrawRequested` could be dispatched before input events in event loop iteration.
- On Windows, fix timing issue that could cause events to be improperly dispatched after `RedrawRequested` but before `EventsCleared`.
- On macOS, drop unused Metal dependency.
- On Windows, fix the trail effect happening on transparent decorated windows. Borderless (or un-decorated) windows were not affected.
- On Windows, fix `with_maximized` not properly setting window size to entire window.
- On macOS, change `WindowExtMacOS::request_user_attention()` to take an `enum` instead of a `bool`.
## 0.20.0-alpha1
- Changes below are considered **breaking**.
- Change all occurrences of `EventsLoop` to `EventLoop`.
- Previously flat API is now exposed through `event`, `event_loop`, `monitor`, and `window` modules.
- `os` module changes:
- Renamed to `platform`.
- All traits now have platform-specific suffixes.
- Exposes new `desktop` module on Windows, Mac, and Linux.
- Changes to event loop types:
- `EventLoopProxy::wakeup` has been removed in favor of `send_event`.
- **Major:** New `run` method drives winit event loop.
- Returns `!` to ensure API behaves identically across all supported platforms.
- This allows `emscripten` implementation to work without lying about the API.
- `ControlFlow`'s variants have been replaced with `Wait`, `WaitUntil(Instant)`, `Poll`, and `Exit`.
- Is read after `EventsCleared` is processed.
- `Wait` waits until new events are available.
- `WaitUntil` waits until either new events are available or the provided time has been reached.
- `Poll` instantly resumes the event loop.
- `Exit` aborts the event loop.
- Takes a closure that implements `'static + FnMut(Event<T>, &EventLoop<T>, &mut ControlFlow)`.
- `&EventLoop<T>` is provided to allow new `Window`s to be created.
- **Major:** `platform::desktop` module exposes `EventLoopExtDesktop` trait with `run_return` method.
- Behaves identically to `run`, but returns control flow to the calling context and can take non-`'static` closures.
- `EventLoop`'s `poll_events` and `run_forever` methods have been removed in favor of `run` and `run_return`.
- Changes to events:
- Remove `Event::Awakened` in favor of `Event::UserEvent(T)`.
- Can be sent with `EventLoopProxy::send_event`.
- Rename `WindowEvent::Refresh` to `WindowEvent::RedrawRequested`.
- `RedrawRequested` can be sent by the user with the `Window::request_redraw` method.
- `EventLoop`, `EventLoopProxy`, and `Event` are now generic over `T`, for use in `UserEvent`.
- **Major:** Add `NewEvents(StartCause)`, `EventsCleared`, and `LoopDestroyed` variants to `Event`.
- `NewEvents` is emitted when new events are ready to be processed by event loop.
- `StartCause` describes why new events are available, with `ResumeTimeReached`, `Poll`, `WaitCancelled`, and `Init` (sent once at start of loop).
- `EventsCleared` is emitted when all available events have been processed.
- Can be used to perform logic that depends on all events being processed (e.g. an iteration of a game loop).
- `LoopDestroyed` is emitted when the `run` or `run_return` method is about to exit.
- Rename `MonitorId` to `MonitorHandle`.
- Removed `serde` implementations from `ControlFlow`.
- Rename several functions to improve both internal consistency and compliance with Rust API guidelines.
- Remove `WindowBuilder::multitouch` field, since it was only implemented on a few platforms. Multitouch is always enabled now.
- **Breaking:** On macOS, change `ns` identifiers to use snake_case for consistency with iOS's `ui` identifiers.
- Add `MonitorHandle::video_modes` method for retrieving supported video modes for the given monitor.
- On Wayland, the window now exists even if nothing has been drawn.
- On Windows, fix initial dimensions of a fullscreen window.
- On Windows, Fix transparent borderless windows rendering wrong.

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## 0.21.0
- On Windows, fixed "error: linking with `link.exe` failed: exit code: 1120" error on older versions of windows.
- On macOS, fix set_minimized(true) works only with decorations.
- On macOS, add `hide_application` to `EventLoopWindowTarget` via a new `EventLoopWindowTargetExtMacOS` trait. `hide_application` will hide the entire application by calling `-[NSApplication hide: nil]`.
- On macOS, fix not sending ReceivedCharacter event for specific keys combinations.
- On macOS, fix `CursorMoved` event reporting the cursor position using logical coordinates.
- On macOS, fix issue where unbundled applications would sometimes open without being focused.
- On macOS, fix `run_return` does not return unless it receives a message.
- On Windows, fix bug where `RedrawRequested` would only get emitted every other iteration of the event loop.
- On X11, fix deadlock on window state when handling certain window events.
- `WindowBuilder` now implements `Default`.
- **Breaking:** `WindowEvent::CursorMoved` changed to `f64` units, preserving high-precision data supplied by most backends
- On Wayland, fix coordinates in mouse events when scale factor isn't 1
- On Web, add the ability to provide a custom canvas
- **Breaking:** On Wayland, the `WaylandTheme` struct has been replaced with a `Theme` trait, allowing for extra configuration

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## 0.22.2
- Added Clone implementation for 'static events.
- On Windows, fix window intermittently hanging when `ControlFlow` was set to `Poll`.
- On Windows, fix `WindowBuilder::with_maximized` being ignored.
- On Android, minimal platform support.
- On iOS, touch positions are now properly converted to physical pixels.
- On macOS, updated core-* dependencies and cocoa
## 0.22.1
- On X11, fix `ResumeTimeReached` being fired too early.
- On Web, replaced zero timeout for `ControlFlow::Poll` with `requestAnimationFrame`
- On Web, fix a possible panic during event handling
- On macOS, fix `EventLoopProxy` leaking memory for every instance.
## 0.22.0
- On Windows, fix minor timing issue in wait_until_time_or_msg
- On Windows, rework handling of request_redraw() to address panics.
- On macOS, fix `set_simple_screen` to remember frame excluding title bar.
- On Wayland, fix coordinates in touch events when scale factor isn't 1.
- On Wayland, fix color from `close_button_icon_color` not applying.
- Ignore locale if unsupported by X11 backend
- On Wayland, Add HiDPI cursor support
- On Web, add the ability to query "Light" or "Dark" system theme send `ThemeChanged` on change.
- Fix `Event::to_static` returning `None` for user events.
- On Wayland, Hide CSD for fullscreen windows.
- On Windows, ignore spurious mouse move messages.
- **Breaking:** Move `ModifiersChanged` variant from `DeviceEvent` to `WindowEvent`.
- On Windows, add `IconExtWindows` trait which exposes creating an `Icon` from an external file or embedded resource
- Add `BadIcon::OsError` variant for when OS icon functionality fails
- On Windows, fix crash at startup on systems that do not properly support Windows' Dark Mode
- Revert On macOS, fix not sending ReceivedCharacter event for specific keys combinations.
- on macOS, fix incorrect ReceivedCharacter events for some key combinations.
- **Breaking:** Use `i32` instead of `u32` for position type in `WindowEvent::Moved`.
- On macOS, a mouse motion event is now generated before every mouse click.

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## 0.23.0
- On iOS, fixed support for the "Debug View Hierarchy" feature in Xcode.
- On all platforms, `available_monitors` and `primary_monitor` are now on `EventLoopWindowTarget` rather than `EventLoop` to list monitors event in the event loop.
- On Unix, X11 and Wayland are now optional features (enabled by default)
- On X11, fix deadlock when calling `set_fullscreen_inner`.
- On Web, prevent the webpage from scrolling when the user is focused on a winit canvas
- On Web, calling `window.set_cursor_icon` no longer breaks HiDPI scaling
- On Windows, drag and drop is now optional (enabled by default) and can be disabled with `WindowBuilderExtWindows::with_drag_and_drop(false)`.
- On Wayland, fix deadlock when calling to `set_inner_size` from a callback.
- On macOS, add `hide__other_applications` to `EventLoopWindowTarget` via existing `EventLoopWindowTargetExtMacOS` trait. `hide_other_applications` will hide other applications by calling `-[NSApplication hideOtherApplications: nil]`.
- On android added support for `run_return`.
- On MacOS, Fixed fullscreen and dialog support for `run_return`.
- On Windows, fix bug where we'd try to emit `MainEventsCleared` events during nested win32 event loops.
- On Web, use mouse events if pointer events aren't supported. This affects Safari.
- On Windows, `set_ime_position` is now a no-op instead of a runtime crash.
- On Android, `set_fullscreen` is now a no-op instead of a runtime crash.
- On iOS and Android, `set_inner_size` is now a no-op instead of a runtime crash.
- On Android, fix `ControlFlow::Poll` not polling the Android event queue.
- On macOS, add `NSWindow.hasShadow` support.
- On Web, fix vertical mouse wheel scrolling being inverted.
- On Web, implement mouse capturing for click-dragging out of the canvas.
- On Web, fix `ControlFlow::Exit` not properly handled.
- On Web (web-sys only), send `WindowEvent::ScaleFactorChanged` event when `window.devicePixelRatio` is changed.
- **Breaking:** On Web, `set_cursor_position` and `set_cursor_grab` will now always return an error.
- **Breaking:** `PixelDelta` scroll events now return a `PhysicalPosition`.
- On NetBSD, fixed crash due to incorrect detection of the main thread.
- **Breaking:** On X11, `-` key is mapped to the `Minus` virtual key code, instead of `Subtract`.
- On macOS, fix inverted horizontal scroll.
- **Breaking:** `current_monitor` now returns `Option<MonitorHandle>`.
- **Breaking:** `primary_monitor` now returns `Option<MonitorHandle>`.
- On macOS, updated core-* dependencies and cocoa.
- Bump `parking_lot` to 0.11
- On Android, bump `ndk`, `ndk-sys` and `ndk-glue` to 0.2. Checkout the new ndk-glue main proc attribute.
- On iOS, fixed starting the app in landscape where the view still had portrait dimensions.
- Deprecate the stdweb backend, to be removed in a future release
- **Breaking:** Prefixed virtual key codes `Add`, `Multiply`, `Divide`, `Decimal`, and `Subtract` with `Numpad`.
- Added `Asterisk` and `Plus` virtual key codes.
- On Web (web-sys only), the `Event::LoopDestroyed` event is correctly emitted when leaving the page.
- On Web, the `WindowEvent::Destroyed` event now gets emitted when a `Window` is dropped.
- On Web (web-sys only), the event listeners are now removed when a `Window` is dropped or when the event loop is destroyed.
- On Web, the event handler closure passed to `EventLoop::run` now gets dropped after the event loop is destroyed.
- **Breaking:** On Web, the canvas element associated to a `Window` is no longer removed from the DOM when the `Window` is dropped.
- On Web, `WindowEvent::Resized` is now emitted when `Window::set_inner_size` is called.
- **Breaking:** `Fullscreen` enum now uses `Borderless(Option<MonitorHandle>)` instead of `Borderless(MonitorHandle)` to allow picking the current monitor.
- On MacOS, fix `WindowEvent::Moved` ignoring the scale factor.
- On Wayland, add missing virtual keycodes.
- On Wayland, implement proper `set_cursor_grab`.
- On Wayland, the cursor will use similar icons if the requested one isn't available.
- On Wayland, right clicking on client side decorations will request application menu.
- On Wayland, fix tracking of window size after state changes.
- On Wayland, fix client side decorations not being hidden properly in fullscreen.
- On Wayland, fix incorrect size event when entering fullscreen with client side decorations.
- On Wayland, fix `resizable` attribute not being applied properly on startup.
- On Wayland, fix disabled repeat rate not being handled.
- On Wayland, fix decoration buttons not working after tty switch.
- On Wayland, fix scaling not being applied on output re-enable.
- On Wayland, fix crash when `XCURSOR_SIZE` is `0`.
- On Wayland, fix pointer getting created in some cases without pointer capability.
- On Wayland, on kwin, fix space between window and decorations on startup.
- **Breaking:** On Wayland, `Theme` trait was reworked.
- On Wayland, disable maximize button for non-resizable window.
- On Wayland, added support for `set_ime_position`.
- On Wayland, fix crash on startup since GNOME 3.37.90.
- On X11, fix incorrect modifiers state on startup.

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## 0.24.0
- On Windows, fix applications not exiting gracefully due to thread_event_target_callback accessing corrupted memory.
- On Windows, implement `Window::set_ime_position`.
- **Breaking:** On Windows, Renamed `WindowBuilderExtWindows`'s `is_dark_mode` to `theme`.
- **Breaking:** On Windows, renamed `WindowBuilderExtWindows::is_dark_mode` to `theme`.
- On Windows, add `WindowBuilderExtWindows::with_theme` to set a preferred theme.
- On Windows, fix bug causing message boxes to appear delayed.
- On Android, calling `WindowEvent::Focused` now works properly instead of always returning false.
- On Windows, fix Alt-Tab behaviour by removing borderless fullscreen "always on top" flag.
- On Windows, fix bug preventing windows with transparency enabled from having fully-opaque regions.
- **Breaking:** On Windows, include prefix byte in scancodes.
- On Wayland, fix window not being resizeable when using `WindowBuilder::with_min_inner_size`.
- On Unix, fix cross-compiling to wasm32 without enabling X11 or Wayland.
- On Windows, fix use-after-free crash during window destruction.
- On Web, fix `WindowEvent::ReceivedCharacter` never being sent on key input.
- On macOS, fix compilation when targeting aarch64.
- On X11, fix `Window::request_redraw` not waking the event loop.
- On Wayland, the keypad arrow keys are now recognized.
- **Breaking** Rename `desktop::EventLoopExtDesktop` to `run_return::EventLoopExtRunReturn`.
- Added `request_user_attention` method to `Window`.
- **Breaking:** On macOS, removed `WindowExt::request_user_attention`, use `Window::request_user_attention`.
- **Breaking:** On X11, removed `WindowExt::set_urgent`, use `Window::request_user_attention`.
- On Wayland, default font size in CSD increased from 11 to 17.
- On Windows, fix bug causing message boxes to appear delayed.
- On Android, support multi-touch.
- On Wayland, extra mouse buttons are not dropped anymore.
- **Breaking**: `MouseButton::Other` now uses `u16`.

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## 0.25.0
- **Breaking:** On macOS, replace `WindowBuilderExtMacOS::with_activation_policy` with `EventLoopExtMacOS::set_activation_policy`
- On macOS, wait with activating the application until the application has initialized.
- On macOS, fix creating new windows when the application has a main menu.
- On Windows, fix fractional deltas for mouse wheel device events.
- On macOS, fix segmentation fault after dropping the main window.
- On Android, `InputEvent::KeyEvent` is partially implemented providing the key scancode.
- Added `is_maximized` method to `Window`.
- On Windows, fix bug where clicking the decoration bar would make the cursor blink.
- On Windows, fix bug causing newly created windows to erroneously display the "wait" (spinning) cursor.
- On macOS, wake up the event loop immediately when a redraw is requested.
- On Windows, change the default window size (1024x768) to match the default on other desktop platforms (800x600).
- On Windows, fix bug causing mouse capture to not be released.
- On Windows, fix fullscreen not preserving minimized/maximized state.
- On Android, unimplemented events are marked as unhandled on the native event loop.
- On Windows, added `WindowBuilderExtWindows::with_menu` to set a custom menu at window creation time.
- On Android, bump `ndk` and `ndk-glue` to 0.3: use predefined constants for event `ident`.
- On macOS, fix objects captured by the event loop closure not being dropped on panic.
- On Windows, fixed `WindowEvent::ThemeChanged` not properly firing and fixed `Window::theme` returning the wrong theme.
- On Web, added support for `DeviceEvent::MouseMotion` to listen for relative mouse movements.
- Added `WindowBuilder::with_position` to allow setting the position of a `Window` on creation. Supported on Windows, macOS and X11.
- Added `Window::drag_window`. Implemented on Windows, macOS, X11 and Wayland.
- On X11, bump `mio` to 0.7.
- On Windows, added `WindowBuilderExtWindows::with_owner_window` to allow creating popup windows.
- On Windows, added `WindowExtWindows::set_enable` to allow creating modal popup windows.
- On macOS, emit `RedrawRequested` events immediately while the window is being resized.
- Implement `Default`, `Hash`, and `Eq` for `LogicalPosition`, `PhysicalPosition`, `LogicalSize`, and `PhysicalSize`.
- On macOS, initialize the Menu Bar with minimal defaults. (Can be prevented using `enable_default_menu_creation`)
- On macOS, change the default behavior for first click when the window was unfocused. Now the window becomes focused and then emits a `MouseInput` event on a "first mouse click".
- Implement mint (math interoperability standard types) conversions (under feature flag `mint`).

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## 0.26.1
- Fix linking to the `ColorSync` framework on macOS 10.7, and in newer Rust versions.
- On Web, implement cursor grabbing through the pointer lock API.
- On X11, add mappings for numpad comma, numpad enter, numlock and pause.
- On macOS, fix Pinyin IME input by reverting a change that intended to improve IME.
- On Windows, fix a crash with transparent windows on Windows 11.
## 0.26.0
- Update `raw-window-handle` to `v0.4`. This is _not_ a breaking change, we still implement `HasRawWindowHandle` from `v0.3`, see [rust-windowing/raw-window-handle#74](https://github.com/rust-windowing/raw-window-handle/pull/74). Note that you might have to run `cargo update -p raw-window-handle` after upgrading.
- On X11, bump `mio` to 0.8.
- On Android, fixed `WindowExtAndroid::config` initially returning an empty `Configuration`.
- On Android, fixed `Window::scale_factor` and `MonitorHandle::scale_factor` initially always returning 1.0.
- On X11, select an appropriate visual for transparency if is requested
- On Wayland and X11, fix diagonal window resize cursor orientation.
- On macOS, drop the event callback before exiting.
- On Android, implement `Window::request_redraw`
- **Breaking:** On Web, remove the `stdweb` backend.
- Added `Window::focus_window`to bring the window to the front and set input focus.
- On Wayland and X11, implement `is_maximized` method on `Window`.
- On Windows, prevent ghost window from showing up in the taskbar after either several hours of use or restarting `explorer.exe`.
- On macOS, fix issue where `ReceivedCharacter` was not being emitted during some key repeat events.
- On Wayland, load cursor icons `hand2` and `hand1` for `CursorIcon::Hand`.
- **Breaking:** On Wayland, Theme trait and its support types are dropped.
- On Wayland, bump `smithay-client-toolkit` to 0.15.1.
- On Wayland, implement `request_user_attention` with `xdg_activation_v1`.
- On X11, emit missing `WindowEvent::ScaleFactorChanged` when the only monitor gets reconnected.
- On X11, if RANDR based scale factor is higher than 20 reset it to 1
- On Wayland, add an enabled-by-default feature called `wayland-dlopen` so users can opt out of using `dlopen` to load system libraries.
- **Breaking:** On Android, bump `ndk` and `ndk-glue` to 0.5.
- On Windows, increase wait timer resolution for more accurate timing when using `WaitUntil`.
- On macOS, fix native file dialogs hanging the event loop.
- On Wayland, implement a workaround for wrong configure size when using `xdg_decoration` in `kwin_wayland`
- On macOS, fix an issue that prevented the menu bar from showing in borderless fullscreen mode.
- On X11, EINTR while polling for events no longer causes a panic. Instead it will be treated as a spurious wakeup.

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