Joe Wilm 150d2706f9 Fix x11 Window::get_position wrong values (#386)
Some window managers like i3wm will actually nest application windows
(like those opened by winit) within other windows to, for example, add
decorations. Initially when debugging this method on i3, the x and y
positions were always returned as "2".

The solution that other xlib abstractions use is to climb up the window
hierarchy until just below the root window, and that window must be used
to determine the appropriate position.

This patch doesn't take into account borders or the window's offset
within its parent, but it's much more usable than the original
implementation on certain WMs.
2018-01-27 14:26:13 +01:00
2017-11-12 21:56:57 +01:00
2014-07-27 11:41:26 +02:00
2014-09-11 18:28:07 +02:00
2015-09-24 08:37:52 +02:00
2018-01-09 11:48:23 +01:00
2014-07-27 11:41:26 +02:00
2017-12-17 20:13:16 +01:00

winit - Cross-platform window creation and management in Rust

Docs.rs

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[dependencies]
winit = "0.7"

Documentation

Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

extern crate winit;

fn main() {
    let mut events_loop = winit::EventsLoop::new();
    let window = winit::Window::new(&events_loop).unwrap();

    events_loop.run_forever(|event| {
        match event {
            winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
                winit::ControlFlow::Break
            },
            _ => winit::ControlFlow::Continue,
        }
    });
}

Platform-specific usage

Emscripten and WebAssembly

Building a binary will yield a .js file. In order to use it in an HTML file, you need to:

  • Put a <canvas id="my_id"></canvas> element somewhere. A canvas corresponds to a winit "window".
  • Write a Javascript code that creates a global variable named Module. Set Module.canvas to the ID of the <canvas> element (in the example this would be "my_id"). More information here.
  • Make sure that you insert the .js file generated by Rust after the Module variable is created.
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