Francesca Frangipane 1c4973d5b7 x11: Only access XIM from the event loop thread (#439)
XIM isn't thread-safe at all. Any call made to it from another thread will result in the
event loop freezing (this is why the old implementation of Drop for Window had that
problem).

XIM is now confined to one thread, and the existing API is maintained using channels. In
testing this with Alacritty, I initially thought the occasional slight lag on updating the
spot location was due to this change, but it's present without it as well.
2018-04-05 14:58:10 -04:00
2014-07-27 11:41:26 +02:00
2014-09-11 18:28:07 +02:00
2015-09-24 08:37:52 +02:00
2018-03-28 13:32:46 +02:00
2014-07-27 11:41:26 +02:00

winit - Cross-platform window creation and management in Rust

Docs.rs

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[dependencies]
winit = "0.7"

Documentation

Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

extern crate winit;

fn main() {
    let mut events_loop = winit::EventsLoop::new();
    let window = winit::Window::new(&events_loop).unwrap();

    events_loop.run_forever(|event| {
        match event {
            winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
                winit::ControlFlow::Break
            },
            _ => winit::ControlFlow::Continue,
        }
    });
}

Platform-specific usage

Emscripten and WebAssembly

Building a binary will yield a .js file. In order to use it in an HTML file, you need to:

  • Put a <canvas id="my_id"></canvas> element somewhere. A canvas corresponds to a winit "window".
  • Write a Javascript code that creates a global variable named Module. Set Module.canvas to the element of the <canvas> element (in the example you would retrieve it via document.getElementById("my_id")). More information here.
  • Make sure that you insert the .js file generated by Rust after the Module variable is created.
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