Victor Berger 61d25be3e0 wayland: upgrade wayland-window (#339)
* wayland: upgrade wayland-window

This new version of wayland window considerably simplifies the
window handling for winit, meaning much of the previous juggling
is no longer needed, and the windows will appear even if nothing is
drawn.

* wayland: cleanup unused stuff
2017-11-03 17:35:29 +01:00
2014-07-27 11:41:26 +02:00
2014-09-11 18:28:07 +02:00
2015-09-24 08:37:52 +02:00
2014-07-27 11:41:26 +02:00
2017-09-14 16:31:34 +02:00

winit - Cross-platform window creation and management in Rust

Docs.rs

Build Status Build status

[dependencies]
winit = "0.7"

Documentation

Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse mouvement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

extern crate winit;

fn main() {
    let mut events_loop = winit::EventsLoop::new();
    let window = winit::Window::new(&events_loop).unwrap();

    events_loop.run_forever(|event| {
        match event {
            winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => {
                winit::ControlFlow::Break
            },
            _ => winit::ControlFlow::Continue,
        }
    });
}

Platform-specific usage

Emscripten and WebAssembly

Building a binary will yield a .js file. In order to use it in an HTML file, you need to:

  • Put a <canvas id="my_id"></canvas> element somewhere. A canvas corresponds to a winit "window".
  • Write a Javascript code that creates a global variable named Module. Set Module.canvas to the ID of the <canvas> element (in the example this would be "my_id"). More information here.
  • Make sure that you insert the .js file generated by Rust after the Module variable is created.
Description
Languages
Rust 100%