Jim Porter 6343059bc0 Fix Windows transparency behavior to support fully-opaque regions (#1621)
This patch removes an unneeded workaround for transparent windows on the
Windows platform. In addition, it simplifies a couple of related API calls:

* Remove the `CreateRectRgn` call, since we want the entire window's region to
  have blur behind it, and `DwnEnableBlurBehindWindow` does that by default.
* Remove the `color_key` for `SetLayeredWindowAttributes`, since it's not used
  (we're not passing `winuser::LWA_COLORKEY` to the flags).
2020-10-14 12:23:34 +02:00
2020-01-09 12:24:57 -05:00
2019-06-23 02:39:26 -04:00
2020-06-15 10:15:27 +03:00
2020-10-02 18:05:07 +03:00
2014-07-27 11:41:26 +02:00
2020-10-02 18:05:07 +03:00

winit - Cross-platform window creation and management in Rust

Crates.io Docs.rs CI Status

[dependencies]
winit = "0.23.0"

Documentation

For features within the scope of winit, see FEATURES.md.

For features outside the scope of winit, see Missing features provided by other crates in the wiki.

Contact Us

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Usage

Winit is a window creation and management library. It can create windows and lets you handle events (for example: the window being resized, a key being pressed, a mouse movement, etc.) produced by window.

Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to show something on the window you need to use the platform-specific getters provided by winit, or another library.

use winit::{
    event::{Event, WindowEvent},
    event_loop::{ControlFlow, EventLoop},
    window::WindowBuilder,
};

fn main() {
    let event_loop = EventLoop::new();
    let window = WindowBuilder::new().build(&event_loop).unwrap();

    event_loop.run(move |event, _, control_flow| {
        *control_flow = ControlFlow::Wait;

        match event {
            Event::WindowEvent {
                event: WindowEvent::CloseRequested,
                window_id,
            } if window_id == window.id() => *control_flow = ControlFlow::Exit,
            _ => (),
        }
    });
}

Winit is only officially supported on the latest stable version of the Rust compiler.

Cargo Features

Winit provides the following features, which can be enabled in your Cargo.toml file:

  • serde: Enables serialization/deserialization of certain types with Serde.
  • x11 (enabled by default): On Unix platform, compiles with the X11 backend
  • wayland (enabled by default): On Unix platform, compiles with the Wayland backend

Platform-specific usage

WebAssembly

Winit supports compiling to the wasm32-unknown-unknown target with either a stdweb or a web-sys backend for use on web browsers. However, please note that the stdweb backend is being deprecated and may be removed in a future release of Winit. The web-sys backend is also more feature complete.

On the web platform, a Winit window is backed by a <canvas> element. You can either provide Winit with a <canvas> element, or let Winit create a <canvas> element which you can then retrieve and insert it into the DOM yourself.

For example code using Winit with WebAssembly, check out the web example. For information on using Rust on WebAssembly, check out the Rust and WebAssembly book.

Android

This library makes use of the ndk-rs crates, refer to that repo for more documentation.

Running on an Android device needs a dynamic system library, add this to Cargo.toml:

[[example]]
name = "request_redraw_threaded"
crate-type = ["cdylib"]

And add this to the example file to add the native activity glue:

#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
fn main() {
    ...
}

And run the application with cargo apk run --example request_redraw_threaded

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