Files
winit/examples/control_flow.rs
Kirill Chibisov 8d39dbf4a0 event_loop: group core API in EventLoopProvider
This helps with portability and defines some top-level structure around
the event loop, so in the future, backends can get an idea of what API
to use.

This also changes the API to be object safe by using `dyn` throughout.
2025-05-13 09:02:46 +09:00

147 lines
4.6 KiB
Rust

#![allow(clippy::single_match)]
use std::thread;
#[cfg(not(web_platform))]
use std::time;
use ::tracing::{info, warn};
#[cfg(web_platform)]
use web_time as time;
use winit::application::ApplicationHandler;
use winit::event::{ElementState, KeyEvent, StartCause, WindowEvent};
use winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop, EventLoopProvider};
use winit::keyboard::{Key, NamedKey};
use winit::window::{Window, WindowAttributes, WindowId};
#[path = "util/fill.rs"]
mod fill;
#[path = "util/tracing.rs"]
mod tracing;
const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
enum Mode {
#[default]
Wait,
WaitUntil,
Poll,
}
fn main() -> Result<(), impl std::error::Error> {
#[cfg(web_platform)]
console_error_panic_hook::set_once();
tracing::init();
info!("Press '1' to switch to Wait mode.");
info!("Press '2' to switch to WaitUntil mode.");
info!("Press '3' to switch to Poll mode.");
info!("Press 'R' to toggle request_redraw() calls.");
info!("Press 'Esc' to close the window.");
let event_loop = EventLoop::new().unwrap();
event_loop.run_app(ControlFlowDemo::default())
}
#[derive(Default, Debug)]
struct ControlFlowDemo {
mode: Mode,
request_redraw: bool,
wait_cancelled: bool,
close_requested: bool,
window: Option<Box<dyn Window>>,
}
impl ApplicationHandler for ControlFlowDemo {
fn new_events(&mut self, _event_loop: &dyn ActiveEventLoop, cause: StartCause) {
info!("new_events: {cause:?}");
self.wait_cancelled = match cause {
StartCause::WaitCancelled { .. } => self.mode == Mode::WaitUntil,
_ => false,
}
}
fn can_create_surfaces(&mut self, event_loop: &dyn ActiveEventLoop) {
let window_attributes = WindowAttributes::default().with_title(
"Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.",
);
self.window = Some(event_loop.create_window(window_attributes).unwrap());
}
fn window_event(
&mut self,
_event_loop: &dyn ActiveEventLoop,
_window_id: WindowId,
event: WindowEvent,
) {
info!("{event:?}");
match event {
WindowEvent::CloseRequested => {
self.close_requested = true;
},
WindowEvent::KeyboardInput {
event: KeyEvent { logical_key: key, state: ElementState::Pressed, .. },
..
} => match key.as_ref() {
// WARNING: Consider using `key_without_modifiers()` if available on your platform.
// See the `key_binding` example
Key::Character("1") => {
self.mode = Mode::Wait;
warn!("mode: {:?}", self.mode);
},
Key::Character("2") => {
self.mode = Mode::WaitUntil;
warn!("mode: {:?}", self.mode);
},
Key::Character("3") => {
self.mode = Mode::Poll;
warn!("mode: {:?}", self.mode);
},
Key::Character("r") => {
self.request_redraw = !self.request_redraw;
warn!("request_redraw: {}", self.request_redraw);
},
Key::Named(NamedKey::Escape) => {
self.close_requested = true;
},
_ => (),
},
WindowEvent::RedrawRequested => {
let window = self.window.as_ref().unwrap();
window.pre_present_notify();
fill::fill_window(window.as_ref());
},
_ => (),
}
}
fn about_to_wait(&mut self, event_loop: &dyn ActiveEventLoop) {
if self.request_redraw && !self.wait_cancelled && !self.close_requested {
self.window.as_ref().unwrap().request_redraw();
}
match self.mode {
Mode::Wait => event_loop.set_control_flow(ControlFlow::Wait),
Mode::WaitUntil => {
if !self.wait_cancelled {
event_loop
.set_control_flow(ControlFlow::WaitUntil(time::Instant::now() + WAIT_TIME));
}
},
Mode::Poll => {
thread::sleep(POLL_SLEEP_TIME);
event_loop.set_control_flow(ControlFlow::Poll);
},
};
if self.close_requested {
event_loop.exit();
}
}
}