Files
winit/src/platform_impl/web/stdweb/mod.rs
Christophe Massolin e004bd2bb3 Gamepad device events - Web/WASM (#1414)
Add gamepad support for stdweb and web-sys, as well as web-specific gamepad examples. 

* [web] Fix compilation error from device api

* [wasm] Apply device api changes

* [wasm] Format and cleanup

* [wasm32] Implement gamepad connections

* [wasm] Harmonize

* [Test] Made some tests with wasm-pack

* Quick fix instant non supporting Hash trait

* Fix on_received_character

* [web_sys] Split add_event and add_window_event

* [web] split device implementations

* Update tests/web...still does not work

* [tests/web] do not ignore index.html

* [web/web_sys] split canvas and window

* [tests/web] enable stack trace

* [web] fix borrowmut

* [web_sys] fix gamepad registration

* [web] harmonize naming

* [web_sys] create global emitter

* [web] implement gamepad buttons

* [web] implement gamepad axis

* [web] cleanup

* [web] update test

* [web] move tests/web to examples/web

* [web] axis does produce stick event

* [web] Support Stick event

* [web] implement gamepad to stdweb

* [web] rename examples/web to examples/wasm

* [web/web-sys] Move gamepad_manager from backend

* [web/web_sys] implement EventLoop::gamepads

* [web/web_sys] Drain gamepad events

* [web/stdweb] apply web_sys changes

* [web] update web/examples

* [web] move gamepads code to gamepad_manager

* [web] simplify and optimise

* [web] replace EventCode to GamepadAxis and GamepadButton structs

* [web] reuse gamepad events due to chrome issue

* [web] rumble does not work

* [web/stdweb] try debugging

* [web] fix Chrome gamepad not updated

* [web/stdweb] created an example

* [examples] fix paths

* fix warnings

* [web/examples] update comments

* [web/stdweb] add experimental support to vibrate()

* [web] add CR
2020-03-03 09:56:11 -05:00

61 lines
1.4 KiB
Rust

mod canvas;
pub mod gamepad;
mod timeout;
mod utils;
pub mod window;
pub use self::canvas::Canvas;
pub use self::timeout::Timeout;
use crate::dpi::LogicalSize;
use crate::platform::web::WindowExtStdweb;
use crate::window::Window;
use stdweb::js;
use stdweb::web::event::BeforeUnloadEvent;
use stdweb::web::window;
use stdweb::web::IEventTarget;
use stdweb::web::{document, html_element::CanvasElement, Element};
pub fn throw(msg: &str) {
js! { throw @{msg} }
}
pub fn exit_fullscreen() {
document().exit_fullscreen();
}
pub fn on_unload(mut handler: impl FnMut() + 'static) {
window().add_event_listener(move |_: BeforeUnloadEvent| handler());
}
impl WindowExtStdweb for Window {
fn canvas(&self) -> CanvasElement {
self.window.canvas().raw().clone()
}
}
pub fn window_size() -> LogicalSize {
let window = window();
let width = window.inner_width() as f64;
let height = window.inner_height() as f64;
LogicalSize { width, height }
}
pub fn is_fullscreen(canvas: &CanvasElement) -> bool {
match document().fullscreen_element() {
Some(elem) => {
let raw: Element = canvas.clone().into();
raw == elem
}
None => false,
}
}
pub fn get_gamepads() -> impl Iterator<Item = gamepad::Gamepad> {
stdweb::web::Gamepad::get_all()
.into_iter()
.filter_map(|gamepad| gamepad.map(|gamepad| gamepad::Gamepad::new(gamepad)))
}