Robert Knight f0bab95c4d Express scroll deltas as either line or pixel deltas
Depending on the platform and device, scroll deltas may either
be represented as pixel deltas specifying the amount
in pixels to scroll or they may be expressed in 'lines' or 'chunks'
for low resolution devices (eg. a traditional mouse wheel).

Pixel deltas are currently available on OS X. X11 currently
supports only integer line deltas, though pixel deltas
are available via XInput2. Windows supports fractional
line deltas.
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glutin - OpenGL, UTilities and INput

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Alternative to GLFW in pure Rust.

Build Status Build status

[dependencies]
glutin = "*"

Documentation

Try it!

git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window

Usage

Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

[dependencies]
gl = "*"
libc = "*"
extern crate gl;
extern crate glutin;
extern crate libc;

fn main() {
    let window = glutin::Window::new().unwrap();

    unsafe { window.make_current() };

    unsafe {
        gl::load_with(|symbol| window.get_proc_address(symbol));

        gl::ClearColor(0.0, 1.0, 0.0, 1.0);
    }

    while !window.is_closed() {
        window.wait_events();

        unsafe { gl::Clear(gl::COLOR_BUFFER_BIT) };

        window.swap_buffers();
    }
}

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

Platform-specific notes

Android

  • To compile the examples for android, initialize the submodules, go to deps/apk-builder/apk-builder and run cargo build, then go back to glutin and call ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi

X11

  • The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.
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