mirror of
https://github.com/emilk/egui.git
synced 2026-08-30 05:10:03 -04:00
Classify viewports using enum ViewportClass
This commit is contained in:
@@ -4,7 +4,7 @@ use winit::event_loop::EventLoopWindowTarget;
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use raw_window_handle::{HasRawDisplayHandle as _, HasRawWindowHandle as _};
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use egui::{NumExt as _, ViewportBuilder, ViewportId, ViewportIdPair, ViewportUiCallback};
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use egui::{DeferredViewportUiCallback, NumExt as _, ViewportBuilder, ViewportId, ViewportIdPair};
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use egui_winit::{native_pixels_per_point, EventResponse, WindowSettings};
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use crate::{epi, Theme, WindowInfo};
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@@ -501,7 +501,7 @@ impl EpiIntegration {
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pub fn update(
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&mut self,
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app: &mut dyn epi::App,
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viewport_ui_cb: Option<&ViewportUiCallback>,
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viewport_ui_cb: Option<&DeferredViewportUiCallback>,
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mut raw_input: egui::RawInput,
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) -> egui::FullOutput {
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raw_input.time = Some(self.beginning.elapsed().as_secs_f64());
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@@ -457,8 +457,8 @@ mod glow_integration {
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};
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use egui::{
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epaint::ahash::HashMap, ImmediateViewport, NumExt as _, ViewportIdMap, ViewportIdPair,
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ViewportIdSet, ViewportOutput, ViewportUiCallback,
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epaint::ahash::HashMap, DeferredViewportUiCallback, ImmediateViewport, NumExt as _,
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ViewportClass, ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportOutput,
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};
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use egui_winit::{create_winit_window_builder, process_viewport_commands, EventResponse};
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@@ -781,11 +781,12 @@ mod glow_integration {
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struct Viewport {
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ids: ViewportIdPair,
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class: ViewportClass,
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builder: ViewportBuilder,
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/// The user-callback that shows the ui.
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/// None for immediate viewports.
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viewport_ui_cb: Option<Arc<ViewportUiCallback>>,
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viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
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gl_surface: Option<glutin::surface::Surface<glutin::surface::WindowSurface>>,
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window: Option<Rc<Window>>,
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@@ -944,6 +945,7 @@ mod glow_integration {
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ViewportId::ROOT,
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Viewport {
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ids: ViewportIdPair::ROOT,
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class: ViewportClass::Root,
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builder: viewport_builder,
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viewport_ui_cb: None,
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gl_surface: None,
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@@ -1166,6 +1168,7 @@ mod glow_integration {
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viewport_id,
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ViewportOutput {
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parent,
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class,
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builder,
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viewport_ui_cb,
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commands,
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@@ -1178,6 +1181,7 @@ mod glow_integration {
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initialize_or_update_viewport(
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&mut self.viewports,
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ids,
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class,
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builder,
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viewport_ui_cb,
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focused_viewport,
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@@ -1208,6 +1212,7 @@ mod glow_integration {
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fn initialize_or_update_viewport(
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viewports: &mut ViewportIdMap<Viewport>,
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ids: ViewportIdPair,
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class: ViewportClass,
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mut builder: ViewportBuilder,
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viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
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focused_viewport: Option<ViewportId>,
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@@ -1227,6 +1232,7 @@ mod glow_integration {
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log::debug!("Creating new viewport {:?} ({:?})", ids.this, builder.title);
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entry.insert(Viewport {
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ids,
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class,
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builder,
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viewport_ui_cb,
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window: None,
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@@ -1240,6 +1246,7 @@ mod glow_integration {
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let viewport = entry.get_mut();
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viewport.ids.parent = ids.parent;
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viewport.class = class;
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viewport.viewport_ui_cb = viewport_ui_cb;
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let (delta_commands, recreate) = viewport.builder.patch(&builder);
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@@ -1519,8 +1526,14 @@ mod glow_integration {
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{
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let mut glutin = glutin.borrow_mut();
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let viewport =
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initialize_or_update_viewport(&mut glutin.viewports, ids, builder, None, None);
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let viewport = initialize_or_update_viewport(
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&mut glutin.viewports,
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ids,
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ViewportClass::Immediate,
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builder,
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None,
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None,
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);
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if viewport.gl_surface.is_none() {
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glutin.init_viewport(ids.this, event_loop).expect(
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@@ -1799,8 +1812,8 @@ mod wgpu_integration {
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use parking_lot::Mutex;
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use egui::{
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FullOutput, ImmediateViewport, ViewportIdMap, ViewportIdPair, ViewportIdSet,
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ViewportOutput, ViewportUiCallback,
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DeferredViewportUiCallback, FullOutput, ImmediateViewport, ViewportClass, ViewportIdMap,
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ViewportIdPair, ViewportIdSet, ViewportOutput,
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};
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use egui_winit::{create_winit_window_builder, process_viewport_commands};
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@@ -1809,10 +1822,12 @@ mod wgpu_integration {
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pub struct Viewport {
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ids: ViewportIdPair,
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class: ViewportClass,
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builder: ViewportBuilder,
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/// `None` for sync viewports.
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viewport_ui_cb: Option<Arc<ViewportUiCallback>>,
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viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
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/// Window surface state that's initialized when the app starts running via a Resumed event
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/// and on Android will also be destroyed if the application is paused.
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@@ -2049,6 +2064,7 @@ mod wgpu_integration {
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ViewportId::ROOT,
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Viewport {
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ids: ViewportIdPair::ROOT,
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class: ViewportClass::Root,
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builder,
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viewport_ui_cb: None,
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window: Some(Rc::new(window)),
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@@ -2139,7 +2155,14 @@ mod wgpu_integration {
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painter,
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viewport_from_window,
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} = &mut *shared.borrow_mut();
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let viewport = initialize_or_update_viewport(viewports, ids, builder, None, None);
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let viewport = initialize_or_update_viewport(
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viewports,
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ids,
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ViewportClass::Immediate,
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builder,
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None,
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None,
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);
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if viewport.window.is_none() {
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viewport.init_window(viewport_from_window, painter, event_loop);
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@@ -2676,6 +2699,7 @@ mod wgpu_integration {
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viewport_id,
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ViewportOutput {
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parent,
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class,
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builder,
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viewport_ui_cb,
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commands,
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@@ -2688,6 +2712,7 @@ mod wgpu_integration {
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initialize_or_update_viewport(
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viewports,
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ids,
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class,
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builder,
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viewport_ui_cb,
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focused_viewport,
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@@ -2706,6 +2731,7 @@ mod wgpu_integration {
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fn initialize_or_update_viewport(
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viewports: &mut Viewports,
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ids: ViewportIdPair,
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class: ViewportClass,
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mut builder: ViewportBuilder,
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viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
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focused_viewport: Option<ViewportId>,
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@@ -2723,6 +2749,7 @@ mod wgpu_integration {
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log::debug!("Creating new viewport {:?} ({:?})", ids.this, builder.title);
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entry.insert(Viewport {
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ids,
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class,
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builder,
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viewport_ui_cb,
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window: None,
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@@ -2734,6 +2761,7 @@ mod wgpu_integration {
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// Patch an existing viewport:
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let viewport = entry.get_mut();
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viewport.class = class;
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viewport.ids.parent = ids.parent;
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viewport.viewport_ui_cb = viewport_ui_cb;
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@@ -16,6 +16,7 @@ use crate::{
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os::OperatingSystem,
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output::FullOutput,
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util::IdTypeMap,
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viewport::ViewportClass,
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TextureHandle, ViewportCommand, *,
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};
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@@ -114,13 +115,19 @@ impl ContextImpl {
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/// State stored per viewport
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#[derive(Default)]
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struct ViewportState {
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/// The type of viewport.
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///
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/// This will never be [`ViewportClass::Embedded`],
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/// since those don't result in real viewports.
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class: ViewportClass,
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/// The latest delta
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builder: ViewportBuilder,
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/// The user-code that shows the GUI, used for deferred viewports.
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///
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/// `None` for immediate viewports.
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viewport_ui_cb: Option<Arc<ViewportUiCallback>>,
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viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
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input: InputState,
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@@ -1609,6 +1616,7 @@ impl ContextImpl {
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id,
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ViewportOutput {
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parent,
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class: viewport.class,
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builder: viewport.builder.clone(),
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viewport_ui_cb: viewport.viewport_ui_cb.clone(),
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commands,
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@@ -2577,68 +2585,75 @@ impl Context {
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/// the parent viewport (the caller) to repaint anytime the child is repainted,
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/// and vice versa.
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///
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/// If you use a [`crate::CentralPanel`] you need to check if the viewport is a new window like:
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/// `ctx.viewport_id() != ctx.parent_viewport_id` if false you should create a [`crate::Window`].
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/// If [`Context::embed_viewports`] is `true` (e.g. if the current egui
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/// backend does not support multiple viewports), the given callback
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/// will be called immediately, embedding the new viewport in the current one.
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/// You can check this with the [`ViewportClass`] given in the callback.
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/// If you find [`ViewportClass::embedded`], you need to create a new [`crate::Window`] for you content.
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pub fn show_viewport(
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&self,
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new_viewport_id: ViewportId,
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viewport_builder: ViewportBuilder,
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viewport_ui_cb: impl Fn(&Context) + Send + Sync + 'static,
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viewport_ui_cb: impl Fn(&Context, ViewportClass) + Send + Sync + 'static,
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) {
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crate::profile_function!();
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if self.embed_viewports() {
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viewport_ui_cb(self);
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viewport_ui_cb(self, ViewportClass::Embedded);
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} else {
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self.write(|ctx| {
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ctx.viewport_parents
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.insert(new_viewport_id, ctx.viewport_id());
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let mut viewport = ctx.viewports.entry(new_viewport_id).or_default();
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viewport.class = ViewportClass::Deferred;
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viewport.builder = viewport_builder;
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viewport.used = true;
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viewport.viewport_ui_cb = Some(Arc::new(Box::new(viewport_ui_cb)));
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viewport.viewport_ui_cb = Some(Arc::new(move |ctx| {
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(viewport_ui_cb)(ctx, ViewportClass::Deferred);
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}));
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});
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}
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}
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/// This creates a new native window, if possible.
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///
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/// This is the easier type of viewport to use, but it is less performant
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/// at it requires both parent and child to repaint if any one of them needs repainting,
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/// which efficvely produce double work for two viewports, and triple work for three viewports, etc.
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/// To avoid this, use [`Self::show_viewport`] instead.
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///
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/// The given id must be unique for each viewport.
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///
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/// You need to call this each frame when the child viewport should exist.
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///
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/// The given ui function will be called immediately.
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/// This may only be called on the main thread.
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///
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/// This call will pause the current viewport and render the child viewport in its own window.
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/// This means that the child viewport will not be repainted when the parent viewport is repainted, and vice versa.
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/// This can lead to unnecessary repaint.
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/// To avoid this, use [`Self::show_viewport`] instead.
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///
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/// If [`Context::embed_viewports`] is `true` (e.g. if the current egui
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/// backend does not support multiple viewports), the given callback
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/// will be called immediately, embedding the new viewport in the current one.
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///
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/// If you use a `egui::CentralPanel` you need to check if the viewport is a new window like:
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/// `ctx.viewport_id() != ctx.parent_viewport_id` if false you should create a [`crate::Window`].
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/// You can check this with the [`ViewportClass`] given in the callback.
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/// If you find [`ViewportClass::embedded`], you need to create a new [`crate::Window`] for you content.
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pub fn show_viewport_immediate<T>(
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&self,
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new_viewport_id: ViewportId,
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builder: ViewportBuilder,
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viewport_ui_cb: impl FnOnce(&Context) -> T,
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viewport_ui_cb: impl FnOnce(&Context, ViewportClass) -> T,
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) -> T {
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crate::profile_function!();
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if self.embed_viewports() {
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return viewport_ui_cb(self);
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return viewport_ui_cb(self, ViewportClass::Embedded);
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}
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IMMEDIATE_VIEWPORT_RENDERER.with(|immediate_viewport_renderer| {
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let immediate_viewport_renderer = immediate_viewport_renderer.borrow();
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let Some(immediate_viewport_renderer) = immediate_viewport_renderer.as_ref() else {
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// This egui backend does not support multiple viewports.
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return viewport_ui_cb(self);
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return viewport_ui_cb(self, ViewportClass::Embedded);
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};
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let ids = self.write(|ctx| {
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@@ -2662,7 +2677,9 @@ impl Context {
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let viewport = ImmediateViewport {
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ids,
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builder,
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viewport_ui_cb: Box::new(move |context| *out = Some(viewport_ui_cb(context))),
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viewport_ui_cb: Box::new(move |context| {
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*out = Some(viewport_ui_cb(context, ViewportClass::Immediate));
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}),
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};
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immediate_viewport_renderer(self, viewport);
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@@ -15,6 +15,37 @@ use crate::{Context, Id};
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// ----------------------------------------------------------------------------
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/// The different types of viewports supported by egui.
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#[derive(Clone, Copy, Default, Hash, PartialEq, Eq)]
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#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
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pub enum ViewportClass {
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/// The root viewport; i.e. the original window.
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#[default]
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Root,
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/// A viewport run independently from the parent viewport.
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///
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/// This is the preferred type of viewport from a performance perspective.
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///
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/// Create these with [`crate::Context::show_viewport`].
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Deferred,
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/// A viewport run inside the parent viewport.
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///
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/// This is the easier type of viewport to use, but it is less performant
|
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/// at it requires both parent and child to repaint if any one of them needs repainting,
|
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/// which efficvely produce double work for two viewports, and triple work for three viewports, etc.
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///
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/// Create these with [`crate::Context::show_viewport_immediate`].
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Immediate,
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/// The fallback, when the egui integration doesn't support viewports,
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/// or [`crate::Context::embed_viewports`] is set to `true`.
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Embedded,
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}
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|
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// ----------------------------------------------------------------------------
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/// A unique identifier of a viewport.
|
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///
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/// This is returned by [`Context::viewport_id`] and [`Context::parent_viewport_id`].
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@@ -91,7 +122,7 @@ impl ViewportIdPair {
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}
|
||||
|
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/// The user-code that shows the ui in the viewport, used for deferred viewports.
|
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pub type ViewportUiCallback = dyn Fn(&Context) + Sync + Send;
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pub type DeferredViewportUiCallback = dyn Fn(&Context) + Sync + Send;
|
||||
|
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/// Render the given viewport, calling the given ui callback.
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pub type ImmediateViewportRendererCallback = dyn for<'a> Fn(&Context, ImmediateViewport<'a>);
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@@ -668,13 +699,19 @@ pub struct ViewportOutput {
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/// Id of our parent viewport.
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pub parent: ViewportId,
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|
||||
/// What type of viewport are we?
|
||||
///
|
||||
/// This will never be [`ViewportClass::Embedded`],
|
||||
/// since those don't result in real viewports.
|
||||
pub class: ViewportClass,
|
||||
|
||||
/// The window attrbiutes such as title, position, size, etc.
|
||||
pub builder: ViewportBuilder,
|
||||
|
||||
/// The user-code that shows the GUI, used for deferred viewports.
|
||||
///
|
||||
/// `None` for immediate viewports and the ROOT viewport.
|
||||
pub viewport_ui_cb: Option<Arc<ViewportUiCallback>>,
|
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pub viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
|
||||
|
||||
/// Commands to change the viewport, e.g. window title and size.
|
||||
pub commands: Vec<ViewportCommand>,
|
||||
@@ -693,6 +730,7 @@ impl ViewportOutput {
|
||||
pub fn append(&mut self, newer: Self) {
|
||||
let Self {
|
||||
parent,
|
||||
class,
|
||||
builder,
|
||||
viewport_ui_cb,
|
||||
mut commands,
|
||||
@@ -700,6 +738,7 @@ impl ViewportOutput {
|
||||
} = newer;
|
||||
|
||||
self.parent = parent;
|
||||
self.class = class;
|
||||
self.builder.patch(&builder);
|
||||
self.viewport_ui_cb = viewport_ui_cb;
|
||||
self.commands.append(&mut commands);
|
||||
|
||||
@@ -55,10 +55,16 @@ impl eframe::App for MyApp {
|
||||
egui::ViewportBuilder::default()
|
||||
.with_title("Immediate Viewport")
|
||||
.with_inner_size([200.0, 100.0]),
|
||||
|ctx| {
|
||||
|ctx, class| {
|
||||
assert!(
|
||||
class == egui::ViewportClass::Immediate,
|
||||
"This egui backend doesn't support multiple viewports"
|
||||
);
|
||||
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
ui.label("Hello from immediate viewport");
|
||||
});
|
||||
|
||||
if ctx.input(|i| i.raw.viewport.close_requested) {
|
||||
// Tell parent viewport that we should not show next frame:
|
||||
self.show_immediate_viewport = false;
|
||||
@@ -75,12 +81,17 @@ impl eframe::App for MyApp {
|
||||
egui::ViewportBuilder::default()
|
||||
.with_title("Deferred Viewport")
|
||||
.with_inner_size([200.0, 100.0]),
|
||||
|ctx| {
|
||||
|ctx, class| {
|
||||
assert!(
|
||||
class == egui::ViewportClass::Deferred,
|
||||
"This egui backend doesn't support multiple viewports"
|
||||
);
|
||||
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
ui.label("Hello from deferred viewport");
|
||||
});
|
||||
if ctx.input(|i| i.raw.viewport.close_requested) {
|
||||
// Tell parent to close use
|
||||
// Tell parent to close us.
|
||||
show_deferred_viewport.store(false, Ordering::Relaxed);
|
||||
ctx.request_repaint(); // make sure there is a next frame
|
||||
}
|
||||
|
||||
@@ -71,23 +71,29 @@ impl ViewportState {
|
||||
|
||||
if immediate {
|
||||
let mut vp_state = vp_state.write();
|
||||
ctx.show_viewport_immediate(vp_id, viewport, move |ctx| {
|
||||
show_as_popup(ctx, &title, vp_id.into(), |ui: &mut egui::Ui| {
|
||||
ctx.show_viewport_immediate(vp_id, viewport, move |ctx, class| {
|
||||
show_as_popup(ctx, class, &title, vp_id.into(), |ui: &mut egui::Ui| {
|
||||
generic_child_ui(ui, &mut vp_state);
|
||||
});
|
||||
});
|
||||
} else {
|
||||
let count = Arc::new(RwLock::new(0));
|
||||
ctx.show_viewport(vp_id, viewport, move |ctx| {
|
||||
ctx.show_viewport(vp_id, viewport, move |ctx, class| {
|
||||
let mut vp_state = vp_state.write();
|
||||
let count = count.clone();
|
||||
show_as_popup(ctx, &title, vp_id.into(), move |ui: &mut egui::Ui| {
|
||||
let current_count = *count.read();
|
||||
ui.label(format!("Callback has been reused {current_count} times"));
|
||||
*count.write() += 1;
|
||||
show_as_popup(
|
||||
ctx,
|
||||
class,
|
||||
&title,
|
||||
vp_id.into(),
|
||||
move |ui: &mut egui::Ui| {
|
||||
let current_count = *count.read();
|
||||
ui.label(format!("Callback has been reused {current_count} times"));
|
||||
*count.write() += 1;
|
||||
|
||||
generic_child_ui(ui, &mut vp_state);
|
||||
});
|
||||
generic_child_ui(ui, &mut vp_state);
|
||||
},
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -160,8 +166,15 @@ impl eframe::App for App {
|
||||
}
|
||||
|
||||
/// This will make the content as a popup if cannot has his own native window
|
||||
fn show_as_popup(ctx: &egui::Context, title: &str, id: Id, content: impl FnOnce(&mut egui::Ui)) {
|
||||
if ctx.viewport_id() == ctx.parent_viewport_id() {
|
||||
fn show_as_popup(
|
||||
ctx: &egui::Context,
|
||||
class: egui::ViewportClass,
|
||||
title: &str,
|
||||
id: Id,
|
||||
content: impl FnOnce(&mut egui::Ui),
|
||||
) {
|
||||
if class == egui::ViewportClass::Embedded {
|
||||
// Not a real viewport
|
||||
egui::Window::new(title).id(id).show(ctx, content);
|
||||
} else {
|
||||
egui::CentralPanel::default().show(ctx, |ui| ui.push_id(id, content));
|
||||
|
||||
Reference in New Issue
Block a user