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mirror of https://github.com/emilk/egui.git synced 2026-08-30 05:10:03 -04:00

Classify viewports using enum ViewportClass

This commit is contained in:
Emil Ernerfeldt
2023-11-16 09:09:41 +01:00
parent b0d64aaf0a
commit 26f0c2a222
6 changed files with 151 additions and 43 deletions

View File

@@ -4,7 +4,7 @@ use winit::event_loop::EventLoopWindowTarget;
use raw_window_handle::{HasRawDisplayHandle as _, HasRawWindowHandle as _};
use egui::{NumExt as _, ViewportBuilder, ViewportId, ViewportIdPair, ViewportUiCallback};
use egui::{DeferredViewportUiCallback, NumExt as _, ViewportBuilder, ViewportId, ViewportIdPair};
use egui_winit::{native_pixels_per_point, EventResponse, WindowSettings};
use crate::{epi, Theme, WindowInfo};
@@ -501,7 +501,7 @@ impl EpiIntegration {
pub fn update(
&mut self,
app: &mut dyn epi::App,
viewport_ui_cb: Option<&ViewportUiCallback>,
viewport_ui_cb: Option<&DeferredViewportUiCallback>,
mut raw_input: egui::RawInput,
) -> egui::FullOutput {
raw_input.time = Some(self.beginning.elapsed().as_secs_f64());

View File

@@ -457,8 +457,8 @@ mod glow_integration {
};
use egui::{
epaint::ahash::HashMap, ImmediateViewport, NumExt as _, ViewportIdMap, ViewportIdPair,
ViewportIdSet, ViewportOutput, ViewportUiCallback,
epaint::ahash::HashMap, DeferredViewportUiCallback, ImmediateViewport, NumExt as _,
ViewportClass, ViewportIdMap, ViewportIdPair, ViewportIdSet, ViewportOutput,
};
use egui_winit::{create_winit_window_builder, process_viewport_commands, EventResponse};
@@ -781,11 +781,12 @@ mod glow_integration {
struct Viewport {
ids: ViewportIdPair,
class: ViewportClass,
builder: ViewportBuilder,
/// The user-callback that shows the ui.
/// None for immediate viewports.
viewport_ui_cb: Option<Arc<ViewportUiCallback>>,
viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
gl_surface: Option<glutin::surface::Surface<glutin::surface::WindowSurface>>,
window: Option<Rc<Window>>,
@@ -944,6 +945,7 @@ mod glow_integration {
ViewportId::ROOT,
Viewport {
ids: ViewportIdPair::ROOT,
class: ViewportClass::Root,
builder: viewport_builder,
viewport_ui_cb: None,
gl_surface: None,
@@ -1166,6 +1168,7 @@ mod glow_integration {
viewport_id,
ViewportOutput {
parent,
class,
builder,
viewport_ui_cb,
commands,
@@ -1178,6 +1181,7 @@ mod glow_integration {
initialize_or_update_viewport(
&mut self.viewports,
ids,
class,
builder,
viewport_ui_cb,
focused_viewport,
@@ -1208,6 +1212,7 @@ mod glow_integration {
fn initialize_or_update_viewport(
viewports: &mut ViewportIdMap<Viewport>,
ids: ViewportIdPair,
class: ViewportClass,
mut builder: ViewportBuilder,
viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
focused_viewport: Option<ViewportId>,
@@ -1227,6 +1232,7 @@ mod glow_integration {
log::debug!("Creating new viewport {:?} ({:?})", ids.this, builder.title);
entry.insert(Viewport {
ids,
class,
builder,
viewport_ui_cb,
window: None,
@@ -1240,6 +1246,7 @@ mod glow_integration {
let viewport = entry.get_mut();
viewport.ids.parent = ids.parent;
viewport.class = class;
viewport.viewport_ui_cb = viewport_ui_cb;
let (delta_commands, recreate) = viewport.builder.patch(&builder);
@@ -1519,8 +1526,14 @@ mod glow_integration {
{
let mut glutin = glutin.borrow_mut();
let viewport =
initialize_or_update_viewport(&mut glutin.viewports, ids, builder, None, None);
let viewport = initialize_or_update_viewport(
&mut glutin.viewports,
ids,
ViewportClass::Immediate,
builder,
None,
None,
);
if viewport.gl_surface.is_none() {
glutin.init_viewport(ids.this, event_loop).expect(
@@ -1799,8 +1812,8 @@ mod wgpu_integration {
use parking_lot::Mutex;
use egui::{
FullOutput, ImmediateViewport, ViewportIdMap, ViewportIdPair, ViewportIdSet,
ViewportOutput, ViewportUiCallback,
DeferredViewportUiCallback, FullOutput, ImmediateViewport, ViewportClass, ViewportIdMap,
ViewportIdPair, ViewportIdSet, ViewportOutput,
};
use egui_winit::{create_winit_window_builder, process_viewport_commands};
@@ -1809,10 +1822,12 @@ mod wgpu_integration {
pub struct Viewport {
ids: ViewportIdPair,
class: ViewportClass,
builder: ViewportBuilder,
/// `None` for sync viewports.
viewport_ui_cb: Option<Arc<ViewportUiCallback>>,
viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
/// Window surface state that's initialized when the app starts running via a Resumed event
/// and on Android will also be destroyed if the application is paused.
@@ -2049,6 +2064,7 @@ mod wgpu_integration {
ViewportId::ROOT,
Viewport {
ids: ViewportIdPair::ROOT,
class: ViewportClass::Root,
builder,
viewport_ui_cb: None,
window: Some(Rc::new(window)),
@@ -2139,7 +2155,14 @@ mod wgpu_integration {
painter,
viewport_from_window,
} = &mut *shared.borrow_mut();
let viewport = initialize_or_update_viewport(viewports, ids, builder, None, None);
let viewport = initialize_or_update_viewport(
viewports,
ids,
ViewportClass::Immediate,
builder,
None,
None,
);
if viewport.window.is_none() {
viewport.init_window(viewport_from_window, painter, event_loop);
@@ -2676,6 +2699,7 @@ mod wgpu_integration {
viewport_id,
ViewportOutput {
parent,
class,
builder,
viewport_ui_cb,
commands,
@@ -2688,6 +2712,7 @@ mod wgpu_integration {
initialize_or_update_viewport(
viewports,
ids,
class,
builder,
viewport_ui_cb,
focused_viewport,
@@ -2706,6 +2731,7 @@ mod wgpu_integration {
fn initialize_or_update_viewport(
viewports: &mut Viewports,
ids: ViewportIdPair,
class: ViewportClass,
mut builder: ViewportBuilder,
viewport_ui_cb: Option<Arc<dyn Fn(&egui::Context) + Send + Sync>>,
focused_viewport: Option<ViewportId>,
@@ -2723,6 +2749,7 @@ mod wgpu_integration {
log::debug!("Creating new viewport {:?} ({:?})", ids.this, builder.title);
entry.insert(Viewport {
ids,
class,
builder,
viewport_ui_cb,
window: None,
@@ -2734,6 +2761,7 @@ mod wgpu_integration {
// Patch an existing viewport:
let viewport = entry.get_mut();
viewport.class = class;
viewport.ids.parent = ids.parent;
viewport.viewport_ui_cb = viewport_ui_cb;

View File

@@ -16,6 +16,7 @@ use crate::{
os::OperatingSystem,
output::FullOutput,
util::IdTypeMap,
viewport::ViewportClass,
TextureHandle, ViewportCommand, *,
};
@@ -114,13 +115,19 @@ impl ContextImpl {
/// State stored per viewport
#[derive(Default)]
struct ViewportState {
/// The type of viewport.
///
/// This will never be [`ViewportClass::Embedded`],
/// since those don't result in real viewports.
class: ViewportClass,
/// The latest delta
builder: ViewportBuilder,
/// The user-code that shows the GUI, used for deferred viewports.
///
/// `None` for immediate viewports.
viewport_ui_cb: Option<Arc<ViewportUiCallback>>,
viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
input: InputState,
@@ -1609,6 +1616,7 @@ impl ContextImpl {
id,
ViewportOutput {
parent,
class: viewport.class,
builder: viewport.builder.clone(),
viewport_ui_cb: viewport.viewport_ui_cb.clone(),
commands,
@@ -2577,68 +2585,75 @@ impl Context {
/// the parent viewport (the caller) to repaint anytime the child is repainted,
/// and vice versa.
///
/// If you use a [`crate::CentralPanel`] you need to check if the viewport is a new window like:
/// `ctx.viewport_id() != ctx.parent_viewport_id` if false you should create a [`crate::Window`].
/// If [`Context::embed_viewports`] is `true` (e.g. if the current egui
/// backend does not support multiple viewports), the given callback
/// will be called immediately, embedding the new viewport in the current one.
/// You can check this with the [`ViewportClass`] given in the callback.
/// If you find [`ViewportClass::embedded`], you need to create a new [`crate::Window`] for you content.
pub fn show_viewport(
&self,
new_viewport_id: ViewportId,
viewport_builder: ViewportBuilder,
viewport_ui_cb: impl Fn(&Context) + Send + Sync + 'static,
viewport_ui_cb: impl Fn(&Context, ViewportClass) + Send + Sync + 'static,
) {
crate::profile_function!();
if self.embed_viewports() {
viewport_ui_cb(self);
viewport_ui_cb(self, ViewportClass::Embedded);
} else {
self.write(|ctx| {
ctx.viewport_parents
.insert(new_viewport_id, ctx.viewport_id());
let mut viewport = ctx.viewports.entry(new_viewport_id).or_default();
viewport.class = ViewportClass::Deferred;
viewport.builder = viewport_builder;
viewport.used = true;
viewport.viewport_ui_cb = Some(Arc::new(Box::new(viewport_ui_cb)));
viewport.viewport_ui_cb = Some(Arc::new(move |ctx| {
(viewport_ui_cb)(ctx, ViewportClass::Deferred);
}));
});
}
}
/// This creates a new native window, if possible.
///
/// This is the easier type of viewport to use, but it is less performant
/// at it requires both parent and child to repaint if any one of them needs repainting,
/// which efficvely produce double work for two viewports, and triple work for three viewports, etc.
/// To avoid this, use [`Self::show_viewport`] instead.
///
/// The given id must be unique for each viewport.
///
/// You need to call this each frame when the child viewport should exist.
///
/// The given ui function will be called immediately.
/// This may only be called on the main thread.
///
/// This call will pause the current viewport and render the child viewport in its own window.
/// This means that the child viewport will not be repainted when the parent viewport is repainted, and vice versa.
/// This can lead to unnecessary repaint.
/// To avoid this, use [`Self::show_viewport`] instead.
///
/// If [`Context::embed_viewports`] is `true` (e.g. if the current egui
/// backend does not support multiple viewports), the given callback
/// will be called immediately, embedding the new viewport in the current one.
///
/// If you use a `egui::CentralPanel` you need to check if the viewport is a new window like:
/// `ctx.viewport_id() != ctx.parent_viewport_id` if false you should create a [`crate::Window`].
/// You can check this with the [`ViewportClass`] given in the callback.
/// If you find [`ViewportClass::embedded`], you need to create a new [`crate::Window`] for you content.
pub fn show_viewport_immediate<T>(
&self,
new_viewport_id: ViewportId,
builder: ViewportBuilder,
viewport_ui_cb: impl FnOnce(&Context) -> T,
viewport_ui_cb: impl FnOnce(&Context, ViewportClass) -> T,
) -> T {
crate::profile_function!();
if self.embed_viewports() {
return viewport_ui_cb(self);
return viewport_ui_cb(self, ViewportClass::Embedded);
}
IMMEDIATE_VIEWPORT_RENDERER.with(|immediate_viewport_renderer| {
let immediate_viewport_renderer = immediate_viewport_renderer.borrow();
let Some(immediate_viewport_renderer) = immediate_viewport_renderer.as_ref() else {
// This egui backend does not support multiple viewports.
return viewport_ui_cb(self);
return viewport_ui_cb(self, ViewportClass::Embedded);
};
let ids = self.write(|ctx| {
@@ -2662,7 +2677,9 @@ impl Context {
let viewport = ImmediateViewport {
ids,
builder,
viewport_ui_cb: Box::new(move |context| *out = Some(viewport_ui_cb(context))),
viewport_ui_cb: Box::new(move |context| {
*out = Some(viewport_ui_cb(context, ViewportClass::Immediate));
}),
};
immediate_viewport_renderer(self, viewport);

View File

@@ -15,6 +15,37 @@ use crate::{Context, Id};
// ----------------------------------------------------------------------------
/// The different types of viewports supported by egui.
#[derive(Clone, Copy, Default, Hash, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(serde::Deserialize, serde::Serialize))]
pub enum ViewportClass {
/// The root viewport; i.e. the original window.
#[default]
Root,
/// A viewport run independently from the parent viewport.
///
/// This is the preferred type of viewport from a performance perspective.
///
/// Create these with [`crate::Context::show_viewport`].
Deferred,
/// A viewport run inside the parent viewport.
///
/// This is the easier type of viewport to use, but it is less performant
/// at it requires both parent and child to repaint if any one of them needs repainting,
/// which efficvely produce double work for two viewports, and triple work for three viewports, etc.
///
/// Create these with [`crate::Context::show_viewport_immediate`].
Immediate,
/// The fallback, when the egui integration doesn't support viewports,
/// or [`crate::Context::embed_viewports`] is set to `true`.
Embedded,
}
// ----------------------------------------------------------------------------
/// A unique identifier of a viewport.
///
/// This is returned by [`Context::viewport_id`] and [`Context::parent_viewport_id`].
@@ -91,7 +122,7 @@ impl ViewportIdPair {
}
/// The user-code that shows the ui in the viewport, used for deferred viewports.
pub type ViewportUiCallback = dyn Fn(&Context) + Sync + Send;
pub type DeferredViewportUiCallback = dyn Fn(&Context) + Sync + Send;
/// Render the given viewport, calling the given ui callback.
pub type ImmediateViewportRendererCallback = dyn for<'a> Fn(&Context, ImmediateViewport<'a>);
@@ -668,13 +699,19 @@ pub struct ViewportOutput {
/// Id of our parent viewport.
pub parent: ViewportId,
/// What type of viewport are we?
///
/// This will never be [`ViewportClass::Embedded`],
/// since those don't result in real viewports.
pub class: ViewportClass,
/// The window attrbiutes such as title, position, size, etc.
pub builder: ViewportBuilder,
/// The user-code that shows the GUI, used for deferred viewports.
///
/// `None` for immediate viewports and the ROOT viewport.
pub viewport_ui_cb: Option<Arc<ViewportUiCallback>>,
pub viewport_ui_cb: Option<Arc<DeferredViewportUiCallback>>,
/// Commands to change the viewport, e.g. window title and size.
pub commands: Vec<ViewportCommand>,
@@ -693,6 +730,7 @@ impl ViewportOutput {
pub fn append(&mut self, newer: Self) {
let Self {
parent,
class,
builder,
viewport_ui_cb,
mut commands,
@@ -700,6 +738,7 @@ impl ViewportOutput {
} = newer;
self.parent = parent;
self.class = class;
self.builder.patch(&builder);
self.viewport_ui_cb = viewport_ui_cb;
self.commands.append(&mut commands);

View File

@@ -55,10 +55,16 @@ impl eframe::App for MyApp {
egui::ViewportBuilder::default()
.with_title("Immediate Viewport")
.with_inner_size([200.0, 100.0]),
|ctx| {
|ctx, class| {
assert!(
class == egui::ViewportClass::Immediate,
"This egui backend doesn't support multiple viewports"
);
egui::CentralPanel::default().show(ctx, |ui| {
ui.label("Hello from immediate viewport");
});
if ctx.input(|i| i.raw.viewport.close_requested) {
// Tell parent viewport that we should not show next frame:
self.show_immediate_viewport = false;
@@ -75,12 +81,17 @@ impl eframe::App for MyApp {
egui::ViewportBuilder::default()
.with_title("Deferred Viewport")
.with_inner_size([200.0, 100.0]),
|ctx| {
|ctx, class| {
assert!(
class == egui::ViewportClass::Deferred,
"This egui backend doesn't support multiple viewports"
);
egui::CentralPanel::default().show(ctx, |ui| {
ui.label("Hello from deferred viewport");
});
if ctx.input(|i| i.raw.viewport.close_requested) {
// Tell parent to close use
// Tell parent to close us.
show_deferred_viewport.store(false, Ordering::Relaxed);
ctx.request_repaint(); // make sure there is a next frame
}

View File

@@ -71,23 +71,29 @@ impl ViewportState {
if immediate {
let mut vp_state = vp_state.write();
ctx.show_viewport_immediate(vp_id, viewport, move |ctx| {
show_as_popup(ctx, &title, vp_id.into(), |ui: &mut egui::Ui| {
ctx.show_viewport_immediate(vp_id, viewport, move |ctx, class| {
show_as_popup(ctx, class, &title, vp_id.into(), |ui: &mut egui::Ui| {
generic_child_ui(ui, &mut vp_state);
});
});
} else {
let count = Arc::new(RwLock::new(0));
ctx.show_viewport(vp_id, viewport, move |ctx| {
ctx.show_viewport(vp_id, viewport, move |ctx, class| {
let mut vp_state = vp_state.write();
let count = count.clone();
show_as_popup(ctx, &title, vp_id.into(), move |ui: &mut egui::Ui| {
let current_count = *count.read();
ui.label(format!("Callback has been reused {current_count} times"));
*count.write() += 1;
show_as_popup(
ctx,
class,
&title,
vp_id.into(),
move |ui: &mut egui::Ui| {
let current_count = *count.read();
ui.label(format!("Callback has been reused {current_count} times"));
*count.write() += 1;
generic_child_ui(ui, &mut vp_state);
});
generic_child_ui(ui, &mut vp_state);
},
);
});
}
}
@@ -160,8 +166,15 @@ impl eframe::App for App {
}
/// This will make the content as a popup if cannot has his own native window
fn show_as_popup(ctx: &egui::Context, title: &str, id: Id, content: impl FnOnce(&mut egui::Ui)) {
if ctx.viewport_id() == ctx.parent_viewport_id() {
fn show_as_popup(
ctx: &egui::Context,
class: egui::ViewportClass,
title: &str,
id: Id,
content: impl FnOnce(&mut egui::Ui),
) {
if class == egui::ViewportClass::Embedded {
// Not a real viewport
egui::Window::new(title).id(id).show(ctx, content);
} else {
egui::CentralPanel::default().show(ctx, |ui| ui.push_id(id, content));