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https://github.com/emilk/egui.git
synced 2026-06-27 07:03:14 -04:00
add the new single Panel struct, with its complete impl
NOTE: Non-working commit
This commit is contained in:
@@ -15,7 +15,7 @@
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//!
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//! Add your [`crate::Window`]:s after any top-level panels.
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use emath::GuiRounding as _;
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use emath::{GuiRounding as _, Pos2};
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use crate::{
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lerp, vec2, Align, Context, CursorIcon, Frame, Id, InnerResponse, LayerId, Layout, NumExt,
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@@ -273,6 +273,629 @@ impl PanelSizer {
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// ----------------------------------------------------------------------------
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/// A panel that covers an entire side
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/// ([`Left`](VerticalSide::Left), [`Right`](VerticalSide::Right),
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/// [`Top`](HorizontalSide::Top) or [`Bottom`](HorizontalSide::Bottom))
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/// of a [`Ui`] or screen.
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///
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/// The order in which you add panels matter!
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/// The first panel you add will always be the outermost, and the last you add will always be the innermost.
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///
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/// ⚠ Always add any [`CentralPanel`] last.
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///
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/// See the [module level docs](crate::containers::panel) for more details.
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///
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/// TODO(shark98): Fix the example test code.
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/// ```
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/// # egui::__run_test_ctx(|ctx| {
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/// egui::Panel::left("my_left_panel").show(ctx, |ui| {
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/// ui.label("Hello World!");
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/// });
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/// # });
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/// ```
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#[must_use = "You should call .show()"]
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pub struct Panel {
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side: Side,
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id: Id,
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frame: Option<Frame>,
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resizable: bool,
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show_separator_line: bool,
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/// The size is defined as being either the width for a Vertical Panel
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/// or the height for a Horizontal Panel.
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default_size: Option<f32>,
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/// The size is defined as being either the width for a Vertical Panel
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/// or the height for a Horizontal Panel.
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size_range: Rangef,
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}
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impl Panel {
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/// Create a left panel.
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///
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/// The id should be globally unique, e.g. `Id::new("my_left_panel")`.
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pub fn left(id: impl Into<Id>) -> Self {
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Self::new(Side::Vertical(VerticalSide::Left), id)
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}
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/// Create a right panel.
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///
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/// The id should be globally unique, e.g. `Id::new("my_right_panel")`.
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pub fn right(id: impl Into<Id>) -> Self {
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Self::new(Side::Vertical(VerticalSide::Right), id)
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}
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/// Create a top panel.
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///
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/// The id should be globally unique, e.g. `Id::new("my_top_panel")`.
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pub fn top(id: impl Into<Id>) -> Self {
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Self::new(Side::Horizontal(HorizontalSide::Top), id)
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}
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/// Create a bottom panel.
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///
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/// The id should be globally unique, e.g. `Id::new("my_bottom_panel")`.
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pub fn bottom(id: impl Into<Id>) -> Self {
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Self::new(Side::Horizontal(HorizontalSide::Bottom), id)
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}
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/// Create a panel.
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///
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/// The id should be globally unique, e.g. `Id::new("my_panel")`.
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pub fn new(side: Side, id: impl Into<Id>) -> Self {
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let default_size: Option<f32> = match side {
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Side::Vertical(_) => Some(200.0),
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Side::Horizontal(_) => None,
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};
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let size_range: Rangef = match side {
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Side::Vertical(_) => Rangef::new(96.0, f32::INFINITY),
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Side::Horizontal(_) => Rangef::new(20.0, f32::INFINITY),
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};
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Self {
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side,
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id: id.into(),
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frame: None,
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resizable: true,
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show_separator_line: true,
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default_size,
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size_range,
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}
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}
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/// Can panel be resized by dragging the edge of it?
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///
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/// Default is `true`.
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///
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/// If you want your panel to be resizable you also need a widget in it that
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/// takes up more space as you resize it, such as:
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/// * Wrapping text ([`Ui::horizontal_wrapped`]).
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/// * A [`crate::ScrollArea`].
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/// * A [`crate::Separator`].
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/// * A [`crate::TextEdit`].
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/// * …
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#[inline]
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pub fn resizable(mut self, resizable: bool) -> Self {
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self.resizable = resizable;
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self
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}
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/// Show a separator line, even when not interacting with it?
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///
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/// Default: `true`.
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#[inline]
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pub fn show_separator_line(mut self, show_separator_line: bool) -> Self {
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self.show_separator_line = show_separator_line;
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self
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}
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/// The initial wrapping width of the [`Panel`], including margins.
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#[inline]
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pub fn default_size(mut self, default_size: f32) -> Self {
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self.default_size = Some(default_size);
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self.size_range = Rangef::new(
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self.size_range.min.at_most(default_size),
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self.size_range.max.at_least(default_size),
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);
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self
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}
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/// Minimum size of the panel, including margins.
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#[inline]
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pub fn min_size(mut self, min_size: f32) -> Self {
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self.size_range = Rangef::new(min_size, self.size_range.max.at_least(min_size));
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self
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}
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/// Maximum size of the panel, including margins.
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#[inline]
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pub fn max_size(mut self, max_size: f32) -> Self {
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self.size_range = Rangef::new(self.size_range.min.at_most(max_size), max_size);
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self
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}
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/// The allowable size range for the panel, including margins.
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#[inline]
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pub fn size_range(mut self, size_range: impl Into<Rangef>) -> Self {
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let size_range = size_range.into();
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self.default_size = self
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.default_size
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.map(|default_size| clamp_to_range(default_size, size_range));
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self.size_range = size_range;
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self
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}
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/// Enforce this exact size, including margins.
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#[inline]
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pub fn exact_size(mut self, size: f32) -> Self {
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self.default_size = Some(size);
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self.size_range = Rangef::point(size);
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self
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}
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/// Change the background color, margins, etc.
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#[inline]
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pub fn frame(mut self, frame: Frame) -> Self {
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self.frame = Some(frame);
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self
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}
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}
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// Public showing methods
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impl Panel {
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/// Show the panel inside a [`Ui`].
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pub fn show_inside<R>(
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self,
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ui: &mut Ui,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> InnerResponse<R> {
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self.show_inside_dyn(ui, Box::new(add_contents))
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}
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/// Show the panel at the top level.
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pub fn show<R>(
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self,
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ctx: &Context,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> InnerResponse<R> {
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self.show_dyn(ctx, Box::new(add_contents))
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}
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/// Show the panel if `is_expanded` is `true`,
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/// otherwise don't show it, but with a nice animation between collapsed and expanded.
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pub fn show_animated<R>(
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self,
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ctx: &Context,
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is_expanded: bool,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> Option<InnerResponse<R>> {
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let how_expanded = animate_expansion(ctx(), self.id.with("animation"), is_expanded);
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let animated_panel = self.get_animated_panel(ctx(), is_expanded);
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if animated_panel.is_none() {
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None
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} else if how_expanded < 1.0 {
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// Show a fake panel in this in-between animation state:
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animated_panel.unwrap().show(ctx, |_ui| {});
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None
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} else {
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// Show the real panel:
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Some(animated_panel.unwrap().show(ctx, add_contents))
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}
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}
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/// Show the panel if `is_expanded` is `true`,
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/// otherwise don't show it, but with a nice animation between collapsed and expanded.
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pub fn show_animated_inside<R>(
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self,
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ui: &mut Ui,
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is_expanded: bool,
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add_contents: impl FnOnce(&mut Ui) -> R,
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) -> Option<InnerResponse<R>> {
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let how_expanded = animate_expansion(ui.ctx(), self.id.with("animation"), is_expanded);
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// Get either the fake or the real panel to animate
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let animated_panel = self.get_animated_panel(ui.ctx(), is_expanded);
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if animated_panel.is_none() {
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None
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} else if how_expanded < 1.0 {
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// Show a fake panel in this in-between animation state:
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animated_panel.unwrap().show_inside(ui, |_ui| {});
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None
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} else {
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// Show the real panel:
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Some(animated_panel.unwrap().show_inside(ui, add_contents))
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}
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}
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/// Show either a collapsed or a expanded panel, with a nice animation between.
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pub fn show_animated_between<R>(
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ctx: &Context,
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is_expanded: bool,
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collapsed_panel: Self,
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expanded_panel: Self,
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add_contents: impl FnOnce(&mut Ui, f32) -> R,
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) -> Option<InnerResponse<R>> {
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let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
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// Get either the fake or the real panel to animate
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let animated_between_panel =
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Self::get_animated_between_panel(ctx(), is_expanded, collapsed_panel, expanded_panel);
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if 0.0 == how_expanded {
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Some(animated_between_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
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} else if how_expanded < 1.0 {
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// Show animation:
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animated_between_panel.show(ctx, |ui| add_contents(ui, how_expanded));
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None
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} else {
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Some(animated_between_panel.show(ctx, |ui| add_contents(ui, how_expanded)))
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}
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}
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/// Show either a collapsed or a expanded panel, with a nice animation between.
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pub fn show_animated_between_inside<R>(
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ui: &mut Ui,
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is_expanded: bool,
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collapsed_panel: Self,
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expanded_panel: Self,
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add_contents: impl FnOnce(&mut Ui, f32) -> R,
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) -> InnerResponse<R> {
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let how_expanded =
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animate_expansion(ui.ctx(), expanded_panel.id.with("animation"), is_expanded);
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let animated_between_panel = Self::get_animated_between_panel(
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ui.ctx(),
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is_expanded,
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collapsed_panel,
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expanded_panel,
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);
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if 0.0 == how_expanded {
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animated_between_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
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} else if how_expanded < 1.0 {
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// Show animation:
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animated_between_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
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} else {
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animated_between_panel.show_inside(ui, |ui| add_contents(ui, how_expanded))
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}
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}
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}
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// Private methods to support the various show methods
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impl Panel {
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/// Show the panel inside a [`Ui`].
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fn show_inside_dyn<'c, R>(
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self,
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ui: &mut Ui,
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add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
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) -> InnerResponse<R> {
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let side = self.side;
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let id = self.id;
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let resizable = self.resizable;
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let show_separator_line = self.show_separator_line;
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let size_range = self.size_range;
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// Define the sizing of the panel.
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let mut panel_sizer = PanelSizer::new(&self, ui);
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// Check for duplicate id
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ui.ctx()
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.check_for_id_clash(id, panel_sizer.panel_rect, "Panel");
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if self.resizable {
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// Prepare the resizable panel to avoid frame latency in the resize
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self.prepare_resizable_panel(&mut panel_sizer, ui);
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}
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// NOTE(shark98): This must be **after** the resizable preparation, as the size
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// may change and round_ui() uses the size.
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panel_sizer.panel_rect = panel_sizer.panel_rect.round_ui();
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let get_ui_kind = || match side {
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Side::Vertical(v_side) => match v_side {
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VerticalSide::Left => UiKind::LeftPanel,
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VerticalSide::Right => UiKind::RightPanel,
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},
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Side::Horizontal(h_side) => match h_side {
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HorizontalSide::Top => UiKind::TopPanel,
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HorizontalSide::Bottom => UiKind::BottomPanel,
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},
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};
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let mut panel_ui = ui.new_child(
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UiBuilder::new()
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.id_salt(id)
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.ui_stack_info(UiStackInfo::new(get_ui_kind()))
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.max_rect(panel_sizer.panel_rect)
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.layout(Layout::top_down(Align::Min)),
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);
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panel_ui.expand_to_include_rect(panel_sizer.panel_rect);
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panel_ui.set_clip_rect(panel_sizer.panel_rect); // If we overflow, don't do so visibly (#4475)
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let inner_response = panel_sizer.frame.show(&mut panel_ui, |ui| {
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match side {
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Side::Vertical(_) => {
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ui.set_min_height(ui.max_rect().height()); // Make sure the frame fills the full height
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ui.set_min_width(
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(size_range.min - panel_sizer.frame.inner_margin.sum().x).at_least(0.0),
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);
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}
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Side::Horizontal(_) => {
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ui.set_min_width(ui.max_rect().width()); // Make the frame fill full width
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ui.set_min_height(
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(size_range.min - panel_sizer.frame.inner_margin.sum().y).at_least(0.0),
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);
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}
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}
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add_contents(ui)
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});
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let rect = inner_response.response.rect;
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{
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let mut cursor = ui.cursor();
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match side {
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Side::Vertical(v_side) => match v_side {
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VerticalSide::Left => cursor.min.x = rect.max.x,
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VerticalSide::Right => cursor.max.x = rect.min.x,
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},
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Side::Horizontal(h_side) => match h_side {
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HorizontalSide::Top => cursor.min.y = rect.max.y,
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HorizontalSide::Bottom => cursor.max.y = rect.min.y,
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},
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};
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ui.set_cursor(cursor);
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}
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ui.expand_to_include_rect(rect);
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let mut resize_hover = false;
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let mut is_resizing = false;
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if resizable {
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// Now we do the actual resize interaction, on top of all the contents,
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// otherwise its input could be eaten by the contents, e.g. a
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// `ScrollArea` on either side of the panel boundary.
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(resize_hover, is_resizing) = self.resize_panel(&mut panel_sizer, ui);
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}
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if resize_hover || is_resizing {
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ui.ctx().set_cursor_icon(self.get_cursor_icon(&panel_sizer));
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}
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PanelState { rect }.store(ui.ctx(), id);
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{
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let stroke = if is_resizing {
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ui.style().visuals.widgets.active.fg_stroke // highly visible
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} else if resize_hover {
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ui.style().visuals.widgets.hovered.fg_stroke // highly visible
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} else if show_separator_line {
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// TODO(emilk): distinguish resizable from non-resizable
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ui.style().visuals.widgets.noninteractive.bg_stroke // dim
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} else {
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Stroke::NONE
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};
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// TODO(emilk): draw line on top of all panels in this ui when https://github.com/emilk/egui/issues/1516 is done
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let resize_axe = side.opposite().side_axe(rect);
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let resize_axe = resize_axe + 0.5 * side.sign() * stroke.width;
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match side {
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Side::Vertical(_) => {
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ui.painter()
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.vline(resize_axe, panel_sizer.panel_rect.y_range(), stroke);
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}
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Side::Horizontal(_) => {
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ui.painter()
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.hline(panel_sizer.panel_rect.x_range(), resize_axe, stroke);
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}
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}
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}
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inner_response
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}
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/// Show the panel at the top level.
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fn show_dyn<'c, R>(
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self,
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ctx: &Context,
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add_contents: Box<dyn FnOnce(&mut Ui) -> R + 'c>,
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) -> InnerResponse<R> {
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let side = self.side;
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let available_rect = ctx.available_rect();
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let mut panel_ui = Ui::new(
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ctx.clone(),
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self.id,
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UiBuilder::new()
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.layer_id(LayerId::background())
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.max_rect(available_rect),
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);
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panel_ui.set_clip_rect(ctx.screen_rect());
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let inner_response = self.show_inside_dyn(&mut panel_ui, add_contents);
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let rect = inner_response.response.rect;
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match side {
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Side::Vertical(v_side) => match v_side {
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VerticalSide::Left => ctx.pass_state_mut(|state| {
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state.allocate_left_panel(Rect::from_min_max(available_rect.min, rect.max));
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}),
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VerticalSide::Right => ctx.pass_state_mut(|state| {
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state.allocate_right_panel(Rect::from_min_max(rect.min, available_rect.max));
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||||
}),
|
||||
},
|
||||
Side::Horizontal(h_side) => match h_side {
|
||||
HorizontalSide::Top => {
|
||||
ctx.pass_state_mut(|state| {
|
||||
state.allocate_top_panel(Rect::from_min_max(available_rect.min, rect.max));
|
||||
});
|
||||
}
|
||||
HorizontalSide::Bottom => {
|
||||
ctx.pass_state_mut(|state| {
|
||||
state.allocate_bottom_panel(Rect::from_min_max(
|
||||
rect.min,
|
||||
available_rect.max,
|
||||
));
|
||||
});
|
||||
}
|
||||
},
|
||||
}
|
||||
inner_response
|
||||
}
|
||||
|
||||
fn prepare_resizable_panel(&self, panel_sizer: &mut PanelSizer, ui: &mut Ui) {
|
||||
let resize_id = self.id.with("__resize");
|
||||
let resize_response = ui.ctx().read_response(resize_id);
|
||||
|
||||
if resize_response.is_some() {
|
||||
let resize_response = resize_response.unwrap();
|
||||
|
||||
// NOTE(sharky98): The original code was initializing to
|
||||
// false first, but it doesn't seem necessary.
|
||||
let is_resizing = resize_response.dragged();
|
||||
let pointer = resize_response.interact_pointer_pos();
|
||||
panel_sizer.prepare_resizing_response(is_resizing, pointer);
|
||||
}
|
||||
}
|
||||
|
||||
fn resize_panel(&self, panel_sizer: &mut PanelSizer, ui: &mut Ui) -> (bool, bool) {
|
||||
let (resize_x, resize_y, amnt): (impl Into<Rangef>, impl Into<Rangef>, Vec2) =
|
||||
match self.side {
|
||||
Side::Vertical(_) => {
|
||||
let resize_x = self.side.opposite().side_axe(panel_sizer.panel_rect);
|
||||
let resize_y = panel_sizer.panel_rect.y_range();
|
||||
(
|
||||
resize_x..=resize_x,
|
||||
resize_y,
|
||||
vec2(ui.style().interaction.resize_grab_radius_side, 0.0),
|
||||
)
|
||||
}
|
||||
Side::Horizontal(_) => {
|
||||
let resize_x = panel_sizer.panel_rect.x_range();
|
||||
let resize_y = self.side.opposite().side_axe(panel_sizer.panel_rect);
|
||||
(
|
||||
resize_x,
|
||||
resize_y..=resize_y,
|
||||
vec2(0.0, ui.style().interaction.resize_grab_radius_side),
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
let resize_id = self.id.with("__resize");
|
||||
let resize_rect = Rect::from_x_y_ranges(resize_x, resize_y).expand2(amnt);
|
||||
let resize_response = ui.interact(resize_rect, resize_id, Sense::drag());
|
||||
|
||||
(resize_response.hovered(), resize_response.dragged())
|
||||
}
|
||||
|
||||
fn get_cursor_icon(&self, panel_sizer: &PanelSizer) -> CursorIcon {
|
||||
if panel_sizer.size <= self.size_range.min {
|
||||
match self.side {
|
||||
Side::Vertical(v_side) => match v_side {
|
||||
VerticalSide::Left => CursorIcon::ResizeEast,
|
||||
VerticalSide::Right => CursorIcon::ResizeWest,
|
||||
},
|
||||
Side::Horizontal(h_side) => match h_side {
|
||||
HorizontalSide::Top => CursorIcon::ResizeSouth,
|
||||
HorizontalSide::Bottom => CursorIcon::ResizeNorth,
|
||||
},
|
||||
}
|
||||
} else if panel_sizer.size < self.size_range.max {
|
||||
match self.side {
|
||||
Side::Vertical(_) => CursorIcon::ResizeHorizontal,
|
||||
Side::Horizontal(_) => CursorIcon::ResizeVertical,
|
||||
}
|
||||
} else {
|
||||
match self.side {
|
||||
Side::Vertical(v_side) => match v_side {
|
||||
VerticalSide::Left => CursorIcon::ResizeWest,
|
||||
VerticalSide::Right => CursorIcon::ResizeEast,
|
||||
},
|
||||
Side::Horizontal(h_side) => match h_side {
|
||||
HorizontalSide::Top => CursorIcon::ResizeNorth,
|
||||
HorizontalSide::Bottom => CursorIcon::ResizeSouth,
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Get the real or fake panel to animate if `is_expanded` is `true`.
|
||||
fn get_animated_panel(self, ctx: &Context, is_expanded: bool) -> Option<Self> {
|
||||
let how_expanded = animate_expansion(ctx, self.id.with("animation"), is_expanded);
|
||||
|
||||
if 0.0 == how_expanded {
|
||||
None
|
||||
} else if how_expanded < 1.0 {
|
||||
// Show a fake panel in this in-between animation state:
|
||||
// TODO(emilk): move the panel out-of-screen instead of changing its width.
|
||||
// Then we can actually paint it as it animates.
|
||||
let expanded_size = Self::get_animated_size(ctx, &self);
|
||||
let fake_size = how_expanded * expanded_size;
|
||||
Some(
|
||||
Self {
|
||||
id: self.id.with("animating_panel"),
|
||||
..self
|
||||
}
|
||||
.resizable(false)
|
||||
.exact_size(fake_size),
|
||||
)
|
||||
} else {
|
||||
// Show the real panel:
|
||||
Some(self)
|
||||
}
|
||||
}
|
||||
|
||||
/// Get either the collapsed or expended panel to animate.
|
||||
fn get_animated_between_panel(
|
||||
ctx: &Context,
|
||||
is_expanded: bool,
|
||||
collapsed_panel: Self,
|
||||
expanded_panel: Self,
|
||||
) -> Self {
|
||||
let how_expanded = animate_expansion(ctx, expanded_panel.id.with("animation"), is_expanded);
|
||||
|
||||
if 0.0 == how_expanded {
|
||||
collapsed_panel
|
||||
} else if how_expanded < 1.0 {
|
||||
let collapsed_size = Self::get_animated_size(ctx, &collapsed_panel);
|
||||
let expanded_size = Self::get_animated_size(ctx, &expanded_panel);
|
||||
|
||||
let fake_size = lerp(collapsed_size..=expanded_size, how_expanded);
|
||||
|
||||
Self {
|
||||
id: expanded_panel.id.with("animating_panel"),
|
||||
..expanded_panel
|
||||
}
|
||||
.resizable(false)
|
||||
.exact_size(fake_size)
|
||||
} else {
|
||||
expanded_panel
|
||||
}
|
||||
}
|
||||
|
||||
fn get_animated_size(ctx: &Context, panel: &Panel) -> f32 {
|
||||
let get_rect_state_size = |state: PanelState| match panel.side {
|
||||
Side::Vertical(_) => state.rect.width(),
|
||||
Side::Horizontal(_) => state.rect.height(),
|
||||
};
|
||||
|
||||
let get_spacing_size = || match panel.side {
|
||||
Side::Vertical(_) => ctx.style().spacing.interact_size.x,
|
||||
Side::Horizontal(_) => ctx.style().spacing.interact_size.y,
|
||||
};
|
||||
|
||||
PanelState::load(ctx, panel.id)
|
||||
.map(get_rect_state_size)
|
||||
.or(panel.default_size)
|
||||
.unwrap_or(get_spacing_size())
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
/// A panel that covers the entire left or right side of a [`Ui`] or screen.
|
||||
///
|
||||
/// The order in which you add panels matter!
|
||||
|
||||
Reference in New Issue
Block a user