mirror of
https://github.com/emilk/egui.git
synced 2026-06-27 07:03:14 -04:00
request_repaint_after also fires the request_repaint callback
This commit is contained in:
@@ -19,7 +19,12 @@ use super::epi_integration::{self, EpiIntegration};
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#[derive(Debug)]
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pub enum UserEvent {
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RequestRepaint,
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RequestRepaint {
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when: Instant,
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/// What the frame number was when the repaint was _requested_.
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frame_nr: u64,
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},
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#[cfg(feature = "accesskit")]
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AccessKitActionRequest(accesskit_winit::ActionRequestEvent),
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}
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@@ -58,6 +63,9 @@ enum EventResult {
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}
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trait WinitApp {
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/// The current frame number, as reported by egui.
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fn frame_nr(&self) -> u64;
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fn is_focused(&self) -> bool;
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fn integration(&self) -> Option<&EpiIntegration>;
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@@ -66,7 +74,7 @@ trait WinitApp {
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fn save_and_destroy(&mut self);
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fn paint(&mut self) -> EventResult;
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fn run_ui_and_paint(&mut self) -> EventResult;
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fn on_event(
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&mut self,
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@@ -137,17 +145,26 @@ fn run_and_return(
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// See: https://github.com/rust-windowing/winit/issues/1619
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winit::event::Event::RedrawEventsCleared if cfg!(windows) => {
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next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
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winit_app.paint()
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winit_app.run_ui_and_paint()
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}
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winit::event::Event::RedrawRequested(_) if !cfg!(windows) => {
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next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
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winit_app.paint()
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winit_app.run_ui_and_paint()
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}
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winit::event::Event::UserEvent(UserEvent::RequestRepaint)
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| winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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winit::event::Event::UserEvent(UserEvent::RequestRepaint { when, frame_nr }) => {
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if winit_app.frame_nr() == *frame_nr {
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log::trace!("UserEvent::RequestRepaint scheduling repaint at {when:?}");
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EventResult::RepaintAt(*when)
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} else {
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log::trace!("Got outdated UserEvent::RequestRepaint");
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EventResult::Wait // old request - we've already repainted
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}
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}
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winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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..
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}) => EventResult::RepaintNext,
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}) => EventResult::Wait, // We just woke up to check next_repaint_time
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winit::event::Event::WindowEvent { window_id, .. }
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if winit_app.window().is_none()
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@@ -175,7 +192,7 @@ fn run_and_return(
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if cfg!(windows) {
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
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winit_app.paint();
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winit_app.run_ui_and_paint();
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} else {
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// Fix for https://github.com/emilk/egui/issues/2425
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next_repaint_time = Instant::now();
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@@ -196,18 +213,16 @@ fn run_and_return(
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}
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}
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*control_flow = match next_repaint_time.checked_duration_since(Instant::now()) {
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None => {
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if let Some(window) = winit_app.window() {
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window.request_redraw();
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}
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next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
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ControlFlow::Poll
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*control_flow = if next_repaint_time <= Instant::now() {
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if let Some(window) = winit_app.window() {
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log::trace!("request_redraw");
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window.request_redraw();
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}
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Some(time_until_next_repaint) => {
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ControlFlow::WaitUntil(Instant::now() + time_until_next_repaint)
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}
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}
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next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
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ControlFlow::Poll
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} else {
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ControlFlow::WaitUntil(next_repaint_time)
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};
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});
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log::debug!("eframe window closed");
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@@ -240,17 +255,24 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
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// See: https://github.com/rust-windowing/winit/issues/1619
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winit::event::Event::RedrawEventsCleared if cfg!(windows) => {
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next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
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winit_app.paint()
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winit_app.run_ui_and_paint()
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}
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winit::event::Event::RedrawRequested(_) if !cfg!(windows) => {
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next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
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winit_app.paint()
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winit_app.run_ui_and_paint()
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}
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winit::event::Event::UserEvent(UserEvent::RequestRepaint)
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| winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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winit::event::Event::UserEvent(UserEvent::RequestRepaint { when, frame_nr }) => {
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if winit_app.frame_nr() == frame_nr {
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EventResult::RepaintAt(when)
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} else {
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EventResult::Wait // old request - we've already repainted
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}
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}
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winit::event::Event::NewEvents(winit::event::StartCause::ResumeTimeReached {
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..
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}) => EventResult::RepaintNext,
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}) => EventResult::Wait, // We just woke up to check next_repaint_time
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event => match winit_app.on_event(event_loop, &event) {
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Ok(event_result) => event_result,
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@@ -266,7 +288,7 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
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if cfg!(windows) {
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// Fix flickering on Windows, see https://github.com/emilk/egui/pull/2280
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next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
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winit_app.paint();
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winit_app.run_ui_and_paint();
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} else {
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// Fix for https://github.com/emilk/egui/issues/2425
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next_repaint_time = Instant::now();
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@@ -286,17 +308,15 @@ fn run_and_exit(event_loop: EventLoop<UserEvent>, mut winit_app: impl WinitApp +
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}
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}
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*control_flow = match next_repaint_time.checked_duration_since(Instant::now()) {
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None => {
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if let Some(window) = winit_app.window() {
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window.request_redraw();
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}
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ControlFlow::Poll
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*control_flow = if next_repaint_time <= Instant::now() {
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if let Some(window) = winit_app.window() {
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window.request_redraw();
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}
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Some(time_until_next_repaint) => {
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ControlFlow::WaitUntil(Instant::now() + time_until_next_repaint)
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}
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}
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next_repaint_time = Instant::now() + Duration::from_secs(1_000_000_000);
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ControlFlow::Poll
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} else {
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ControlFlow::WaitUntil(next_repaint_time)
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};
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})
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}
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@@ -601,8 +621,6 @@ mod glow_integration {
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// suspends and resumes.
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app_creator: Option<epi::AppCreator>,
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is_focused: bool,
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frame_nr: u64,
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}
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impl GlowWinitApp {
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@@ -619,7 +637,6 @@ mod glow_integration {
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running: None,
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app_creator: Some(app_creator),
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is_focused: true,
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frame_nr: 0,
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}
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}
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@@ -698,12 +715,17 @@ mod glow_integration {
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{
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let event_loop_proxy = self.repaint_proxy.clone();
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integration.egui_ctx.set_request_repaint_callback(move || {
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event_loop_proxy
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.lock()
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.send_event(UserEvent::RequestRepaint)
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.ok();
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});
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integration
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.egui_ctx
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.set_request_repaint_callback(move |info| {
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log::trace!("request_repaint_callback: {info:?}");
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let when = Instant::now() + info.after;
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let frame_nr = info.current_frame_nr;
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event_loop_proxy
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.lock()
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.send_event(UserEvent::RequestRepaint { when, frame_nr })
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.ok();
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});
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}
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let app_creator = std::mem::take(&mut self.app_creator)
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@@ -734,6 +756,12 @@ mod glow_integration {
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}
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impl WinitApp for GlowWinitApp {
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fn frame_nr(&self) -> u64 {
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self.running
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.as_ref()
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.map_or(0, |r| r.integration.egui_ctx.frame_nr())
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}
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fn is_focused(&self) -> bool {
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self.is_focused
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}
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@@ -756,7 +784,7 @@ mod glow_integration {
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}
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}
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fn paint(&mut self) -> EventResult {
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fn run_ui_and_paint(&mut self) -> EventResult {
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if let Some(running) = &mut self.running {
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#[cfg(feature = "puffin")]
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puffin::GlobalProfiler::lock().new_frame();
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@@ -820,7 +848,7 @@ mod glow_integration {
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#[cfg(feature = "__screenshot")]
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// give it time to settle:
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if self.frame_nr == 2 {
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if integration.egui_ctx.frame_nr() == 2 {
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if let Ok(path) = std::env::var("EFRAME_SCREENSHOT_TO") {
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assert!(
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path.ends_with(".png"),
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@@ -871,8 +899,6 @@ mod glow_integration {
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std::thread::sleep(std::time::Duration::from_millis(10));
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}
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self.frame_nr += 1;
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control_flow
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} else {
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EventResult::Wait
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@@ -1150,13 +1176,18 @@ mod wgpu_integration {
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{
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let event_loop_proxy = self.repaint_proxy.clone();
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integration.egui_ctx.set_request_repaint_callback(move || {
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event_loop_proxy
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.lock()
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.unwrap()
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.send_event(UserEvent::RequestRepaint)
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.ok();
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});
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integration
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.egui_ctx
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.set_request_repaint_callback(move |info| {
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log::trace!("request_repaint_callback: {info:?}");
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let when = Instant::now() + info.after;
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let frame_nr = info.current_frame_nr;
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event_loop_proxy
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.lock()
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.unwrap()
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.send_event(UserEvent::RequestRepaint { when, frame_nr })
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.ok();
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});
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}
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let app_creator = std::mem::take(&mut self.app_creator)
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@@ -1186,6 +1217,12 @@ mod wgpu_integration {
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}
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impl WinitApp for WgpuWinitApp {
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fn frame_nr(&self) -> u64 {
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self.running
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.as_ref()
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.map_or(0, |r| r.integration.egui_ctx.frame_nr())
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}
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fn is_focused(&self) -> bool {
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self.is_focused
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}
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@@ -1214,7 +1251,7 @@ mod wgpu_integration {
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}
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}
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fn paint(&mut self) -> EventResult {
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fn run_ui_and_paint(&mut self) -> EventResult {
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if let (Some(running), Some(window)) = (&mut self.running, &self.window) {
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#[cfg(feature = "puffin")]
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puffin::GlobalProfiler::lock().new_frame();
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@@ -8,6 +8,21 @@ use crate::{
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};
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use epaint::{mutex::*, stats::*, text::Fonts, TessellationOptions, *};
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/// Information given to the backend about when it is time to repaint the ui.
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///
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/// This is given in the callback set by [`Context::set_request_repaint_callback`].
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#[derive(Clone, Copy, Debug)]
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pub struct RequestRepaintInfo {
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/// Repaint after this duration. If zero, repaint as soon as possible.
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pub after: std::time::Duration,
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/// The curent frame number.
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///
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/// This can be compared to [`Context::frame_nr`] to see if we've already
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/// triggered the painting of the next frame.
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pub current_frame_nr: u64,
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}
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// ----------------------------------------------------------------------------
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struct WrappedTextureManager(Arc<RwLock<epaint::TextureManager>>);
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@@ -32,16 +47,20 @@ impl Default for WrappedTextureManager {
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/// Logic related to repainting the ui.
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struct Repaint {
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/// the duration backend will poll for new events, before forcing another egui update
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/// The current frame number.
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///
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/// Incremented at the end of each frame.
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frame_nr: u64,
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/// The duration backend will poll for new events, before forcing another egui update
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/// even if there's no new events.
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///
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/// Also used to suppress multiple calls to the repaint callback during the same frame.
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repaint_after: std::time::Duration,
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/// While positive, keep requesting repaints. Decrement at the end of each frame.
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repaint_requests: u32,
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request_repaint_callback: Option<Box<dyn Fn() + Send + Sync>>,
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/// used to suppress multiple calls to [`Self::request_repaint_callback`] during the same frame.
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has_requested_repaint_this_frame: bool,
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request_repaint_callback: Option<Box<dyn Fn(RequestRepaintInfo) + Send + Sync>>,
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requested_repaint_last_frame: bool,
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}
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@@ -49,12 +68,12 @@ struct Repaint {
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impl Default for Repaint {
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fn default() -> Self {
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Self {
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frame_nr: 0,
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repaint_after: std::time::Duration::from_millis(100),
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// Start with painting an extra frame to compensate for some widgets
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// that take two frames before they "settle":
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repaint_requests: 1,
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request_repaint_callback: None,
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has_requested_repaint_this_frame: false,
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requested_repaint_last_frame: false,
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}
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}
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@@ -62,18 +81,33 @@ impl Default for Repaint {
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impl Repaint {
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fn request_repaint(&mut self) {
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self.repaint_requests = 2;
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if let Some(callback) = &self.request_repaint_callback {
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if !self.has_requested_repaint_this_frame {
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(callback)();
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self.has_requested_repaint_this_frame = true;
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self.request_repaint_after(std::time::Duration::ZERO);
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}
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fn request_repaint_after(&mut self, after: std::time::Duration) {
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if after == std::time::Duration::ZERO {
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// Do a few extra frames to let things settle.
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// This is a bit of a hack, and we don't support it for `repaint_after` callbacks yet.
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self.repaint_requests = 2;
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}
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// We only re-call the callback if we get a lower duration,
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// otherwise it's already been covered by the previous callback.
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if after < self.repaint_after {
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self.repaint_after = after;
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if let Some(callback) = &self.request_repaint_callback {
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let info = RequestRepaintInfo {
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after,
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current_frame_nr: self.frame_nr,
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};
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(callback)(info);
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}
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}
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}
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fn request_repaint_after(&mut self, duration: std::time::Duration) {
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self.repaint_after = self.repaint_after.min(duration);
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}
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#[allow(clippy::unused_self)]
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fn start_frame(&mut self) {}
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// returns how long to wait until repaint
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fn end_frame(&mut self) -> std::time::Duration {
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@@ -88,7 +122,6 @@ impl Repaint {
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self.repaint_after = std::time::Duration::MAX;
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self.requested_repaint_last_frame = repaint_after.is_zero();
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self.has_requested_repaint_this_frame = false; // allow new calls between frames
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repaint_after
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}
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@@ -133,7 +166,7 @@ struct ContextImpl {
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impl ContextImpl {
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fn begin_frame_mut(&mut self, mut new_raw_input: RawInput) {
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self.repaint.has_requested_repaint_this_frame = false; // allow new calls during the frame
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self.repaint.start_frame();
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if let Some(new_pixels_per_point) = self.memory.new_pixels_per_point.take() {
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new_raw_input.pixels_per_point = Some(new_pixels_per_point);
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@@ -901,6 +934,15 @@ impl Context {
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}
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}
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/// The current frame number.
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///
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/// Starts at zero, and is incremented at the end of [`Self::run`] or by [`Self::end_frame`].
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///
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/// Between calls to [`Self::run`], this is the frame number of the coming frame.
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pub fn frame_nr(&self) -> u64 {
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self.read(|ctx| ctx.repaint.frame_nr)
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}
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/// Call this if there is need to repaint the UI, i.e. if you are showing an animation.
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///
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/// If this is called at least once in a frame, then there will be another frame right after this.
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@@ -951,7 +993,10 @@ impl Context {
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/// This lets you wake up a sleeping UI thread.
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///
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/// Note that only one callback can be set. Any new call overrides the previous callback.
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pub fn set_request_repaint_callback(&self, callback: impl Fn() + Send + Sync + 'static) {
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pub fn set_request_repaint_callback(
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&self,
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callback: impl Fn(RequestRepaintInfo) + Send + Sync + 'static,
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) {
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let callback = Box::new(callback);
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self.write(|ctx| ctx.repaint.request_repaint_callback = Some(callback));
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}
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|
||||
@@ -354,7 +354,7 @@ pub mod text {
|
||||
|
||||
pub use {
|
||||
containers::*,
|
||||
context::Context,
|
||||
context::{Context, RequestRepaintInfo},
|
||||
data::{
|
||||
input::*,
|
||||
output::{self, CursorIcon, FullOutput, PlatformOutput, UserAttentionType, WidgetInfo},
|
||||
|
||||
Reference in New Issue
Block a user