mirror of
https://github.com/emilk/egui.git
synced 2026-08-29 04:40:03 -04:00
Replace uiless_pass flag with Context::is_visible
egui now derives "no ui is shown this pass" from the `minimized` / `occluded` flags the integrations already report in `ViewportInfo`, instead of a new `RawInput` flag that they had to set separately. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -268,14 +268,10 @@ impl EpiIntegration {
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app: &mut dyn epi::App,
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viewport_ui_cb: Option<&DeferredViewportUiCallback>,
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mut raw_input: egui::RawInput,
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show_ui: bool,
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is_visible: bool,
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) -> egui::FullOutput {
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raw_input.time = Some(self.beginning.elapsed().as_secs_f64());
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// We still run a pass while hidden so that app logic keeps ticking,
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// but we tell egui to skip all book-keeping that assumes ui was shown:
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raw_input.uiless_pass = !show_ui;
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let close_requested = raw_input.viewport().close_requested();
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app.raw_input_hook(&self.egui_ctx, &mut raw_input);
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@@ -283,7 +279,7 @@ impl EpiIntegration {
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let full_output = self.egui_ctx.run_ui(raw_input, |ui| {
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if let Some(viewport_ui_cb) = viewport_ui_cb {
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// Child viewport
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if show_ui {
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if is_visible {
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profiling::scope!("viewport_callback");
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viewport_ui_cb(ui);
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}
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@@ -293,7 +289,7 @@ impl EpiIntegration {
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app.logic(ui.ctx(), &mut self.frame);
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}
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if show_ui {
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if is_visible {
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{
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profiling::scope!("App::ui");
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app.ui(ui, &mut self.frame);
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@@ -280,10 +280,6 @@ impl AppRunner {
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.and_then(|v| v.visible())
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.unwrap_or(true);
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// We still run a pass while hidden so that app logic keeps ticking,
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// but we tell egui to skip all book-keeping that assumes ui was shown:
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raw_input.uiless_pass = !is_visible;
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let full_output = self.egui_ctx.run_ui(raw_input, |ui| {
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self.app.logic(ui.ctx(), &mut self.frame);
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@@ -457,9 +457,10 @@ impl ContextImpl {
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let viewport = self.viewports.entry(self.viewport_id()).or_default();
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// If no ui will be shown this pass we skip all book-keeping that assumes ui was shown.
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// See `RawInput::uiless_pass`.
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let uiless_pass = new_raw_input.uiless_pass;
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// If the window is minimized or occluded, the integration may still run passes
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// to keep app logic ticking, but without showing any ui.
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// We then skip all book-keeping that assumes ui was shown.
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let is_visible = new_raw_input.viewport().visible().unwrap_or(true);
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self.memory.begin_pass(&new_raw_input, &all_viewport_ids);
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@@ -475,7 +476,7 @@ impl ContextImpl {
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viewport.this_pass.begin_pass();
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if !uiless_pass {
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if is_visible {
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// Areas that are not interactable are click-through: skip them in the hit-test.
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let mut layers: Vec<LayerId> = viewport
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.prev_pass
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@@ -520,7 +521,7 @@ impl ContextImpl {
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},
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);
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if self.is_accesskit_enabled && !uiless_pass {
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if self.is_accesskit_enabled && is_visible {
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profiling::scope!("accesskit");
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use crate::pass_state::AccessKitPassState;
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let id = crate::accesskit_root_id();
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@@ -811,15 +812,15 @@ impl Context {
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);
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{
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// Plugins may show ui, so don't run them when no ui should be shown.
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// See `RawInput::uiless_pass`.
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let show_ui = !ctx.is_uiless_pass();
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// Plugins may show ui, so don't run them when nothing is shown.
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// See [`Context::is_visible`].
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let is_visible = ctx.is_visible();
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if show_ui {
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if is_visible {
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plugins.on_begin_pass(&mut root_ui);
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}
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run_ui(&mut root_ui);
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if show_ui {
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if is_visible {
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plugins.on_end_pass(&mut root_ui);
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}
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}
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@@ -835,7 +836,7 @@ impl Context {
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fn run_dyn(&self, mut new_input: RawInput, run_ui: &mut dyn FnMut(&Self)) -> FullOutput {
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profiling::function_scope!();
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let viewport_id = new_input.viewport_id;
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let uiless_pass = new_input.uiless_pass;
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let is_visible = new_input.viewport().visible().unwrap_or(true);
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let max_passes = self.write(|ctx| ctx.memory.options.max_passes.get());
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let mut output = FullOutput::default();
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@@ -895,8 +896,9 @@ impl Context {
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} else {
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viewport.num_multipass_in_row = 0;
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}
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if !uiless_pass {
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// A uiless pass is not a frame: nothing was shown. See `RawInput::uiless_pass`.
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if is_visible {
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// A pass without any ui is not a frame: nothing was shown.
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// See [`Context::is_visible`].
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viewport.repaint.cumulative_frame_nr += 1;
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}
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});
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@@ -1734,15 +1736,22 @@ impl Context {
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})
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}
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/// Is this a pass where no ui will be shown?
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/// Is the current viewport visible, i.e. neither minimized nor occluded?
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///
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/// This is `true` when the integration runs a pass only to keep app logic ticking,
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/// e.g. because the window is minimized or occluded.
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/// Don't show any ui while this is `true`.
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/// When this is `false`, the integration may still run passes so that app logic keeps
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/// ticking (e.g. so the app can send a [`crate::ViewportCommand`] to show itself again),
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/// but nothing is painted, and no ui should be shown.
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///
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/// See [`RawInput::uiless_pass`].
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pub fn is_uiless_pass(&self) -> bool {
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self.input(|i| i.raw.uiless_pass)
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/// egui also skips all book-keeping that assumes ui was shown, so that widgets don't
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/// think they were hidden and replay their appear-animations, popups don't close,
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/// focus isn't lost, and so on.
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///
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/// Defaults to `true` if the integration doesn't report
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/// [`ViewportInfo::minimized`] and [`ViewportInfo::occluded`].
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///
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/// See [`ViewportInfo::visible`].
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pub fn is_visible(&self) -> bool {
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self.input(|i| i.viewport().visible().unwrap_or(true))
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}
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/// The total number of completed passes (usually there is one pass per rendered frame).
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@@ -2429,7 +2438,7 @@ impl Context {
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self.sync_window_theme();
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#[cfg(debug_assertions)]
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if !self.is_uiless_pass() {
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if self.is_visible() {
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self.debug_painting();
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}
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@@ -2641,11 +2650,12 @@ impl ContextImpl {
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let viewport = self.viewports.entry(ended_viewport_id).or_default();
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let pixels_per_point = viewport.input.pixels_per_point;
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// If no ui was shown this pass we skip all book-keeping that assumes ui was shown.
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let uiless_pass = viewport.input.raw.uiless_pass;
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// If nothing was shown this pass we skip all book-keeping that assumes ui was shown.
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// See [`Context::is_visible`].
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let is_visible = viewport.input.viewport().visible().unwrap_or(true);
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if !uiless_pass {
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// A uiless pass uses no images and no widget ids,
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if is_visible {
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// A pass without any ui uses no images and no widget ids,
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// so garbage-collecting based on it would throw away things we still need.
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self.loaders.end_pass(viewport.repaint.cumulative_pass_nr);
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@@ -2704,7 +2714,7 @@ impl ContextImpl {
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let mut repaint_needed = false;
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if self.memory.options.repaint_on_widget_change && !uiless_pass {
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if self.memory.options.repaint_on_widget_change && is_visible {
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profiling::scope!("compare-widget-rects");
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#[allow(clippy::allow_attributes, clippy::collapsible_if)] // false positive on wasm
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if viewport.prev_pass.widgets != viewport.this_pass.widgets {
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@@ -2725,7 +2735,7 @@ impl ContextImpl {
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shapes
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};
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if !uiless_pass {
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if is_visible {
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// Keep `prev_pass` from the last pass that actually showed ui,
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// so widgets are still found by the next hit-test and interaction.
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std::mem::swap(&mut viewport.prev_pass, &mut viewport.this_pass);
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@@ -2758,10 +2768,10 @@ impl ContextImpl {
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}
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let is_our_child = parent == ended_viewport_id && id != ViewportId::ROOT;
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if is_our_child && !uiless_pass {
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// A uiless pass never calls `Context::show_viewport_deferred`,
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if is_our_child && is_visible {
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// A pass without any ui never calls `Context::show_viewport_deferred`,
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// so we must not read `used` from it: that would close all our child
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// viewports, only for them to pop back up on the next normal pass.
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// viewports, only for them to pop back up on the next visible pass.
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if !viewport.used {
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log::debug!(
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"Removing viewport {:?} ({:?}): it was never used this pass",
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@@ -89,20 +89,6 @@ pub struct RawInput {
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///
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/// `None` means "don't know".
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pub system_theme: Option<Theme>,
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/// Set this if no ui will be shown during this pass.
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///
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/// An integration sets this when the window is hidden, minimized, or occluded,
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/// but it still wants to run a pass so that background logic keeps ticking
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/// (e.g. so the app can send a [`crate::ViewportCommand`] to show itself again).
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///
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/// egui then skips all the book-keeping that assumes ui was shown, so that
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/// widgets don't think they were hidden and replay their appear-animations,
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/// popups don't close, focus isn't lost, and so on.
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/// See <https://github.com/emilk/egui/issues/8266>.
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///
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/// If you set this, you must not show any ui during the pass.
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pub uiless_pass: bool,
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}
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impl Default for RawInput {
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@@ -120,7 +106,6 @@ impl Default for RawInput {
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focused: true, // integrations opt into global focus tracking
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system_theme: None,
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safe_area_insets: Default::default(),
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uiless_pass: false,
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}
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}
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}
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@@ -154,7 +139,6 @@ impl RawInput {
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dropped_files: std::mem::take(&mut self.dropped_files),
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focused: self.focused,
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system_theme: self.system_theme,
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uiless_pass: self.uiless_pass,
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}
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}
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@@ -173,7 +157,6 @@ impl RawInput {
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focused,
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system_theme,
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safe_area_insets: safe_area,
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uiless_pass,
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} = newer;
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self.viewport_id = viewport_ids;
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@@ -188,7 +171,6 @@ impl RawInput {
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self.focused = focused;
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self.system_theme = system_theme;
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self.safe_area_insets = safe_area;
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self.uiless_pass = uiless_pass;
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}
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}
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@@ -207,7 +189,6 @@ impl RawInput {
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focused,
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system_theme,
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safe_area_insets: safe_area,
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uiless_pass,
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} = self;
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ui.label(format!("Active viewport: {viewport_id:?}"));
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@@ -237,7 +218,6 @@ impl RawInput {
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ui.label(format!("focused: {focused}"));
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ui.label(format!("system_theme: {system_theme:?}"));
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ui.label(format!("safe_area: {safe_area:?}"));
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ui.label(format!("uiless_pass: {uiless_pass}"));
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ui.scope(|ui| {
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ui.set_min_height(150.0);
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ui.label(format!("events: {events:#?}"))
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@@ -92,6 +92,8 @@ impl ViewportInfo {
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/// A window is not visible if it is minimized or occluded.
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/// When not visible, the UI is not painted and rendering is skipped,
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/// but application logic may still be executed by some integrations.
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///
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/// See also [`crate::Context::is_visible`].
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pub fn visible(&self) -> Option<bool> {
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match (self.minimized, self.occluded) {
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(Some(true), _) | (_, Some(true)) => Some(false),
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@@ -797,9 +797,9 @@ impl Memory {
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self.options.begin_pass(new_raw_input);
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if !new_raw_input.uiless_pass {
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// No widget will ask for focus during a uiless pass,
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// so leave the focus state alone.
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if new_raw_input.viewport().visible().unwrap_or(true) {
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// When nothing is shown, no widget will ask for focus,
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// so leave the focus state alone. See [`crate::Context::is_visible`].
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self.focus
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.entry(self.viewport_id)
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.or_default()
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@@ -259,7 +259,7 @@ impl<'a, State> Harness<'a, State> {
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fn _step(&mut self, sizing_pass: bool) {
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self.input.predicted_dt = self.step_dt;
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let uiless_pass = self.input.uiless_pass;
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let is_visible = self.input.viewport().visible().unwrap_or(true);
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let mut output = self.ctx.run_ui(self.input.take(), |ui| {
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self.response = self.app.run(ui, &mut self.state, sizing_pass);
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@@ -267,9 +267,9 @@ impl<'a, State> Harness<'a, State> {
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if let Some(accesskit_update) = output.platform_output.accesskit_update.take() {
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self.kittest.update(accesskit_update);
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} else {
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// A uiless pass shows no ui, so there is no accessibility tree to update.
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// Keep the tree from the last pass that did show ui.
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assert!(uiless_pass, "AccessKit was disabled");
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// An occluded/minimized viewport shows no ui, so there is no accessibility tree
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// to update. Keep the tree from the last visible pass.
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assert!(!is_visible, "AccessKit was disabled");
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}
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self.renderer.handle_delta(&mut output.textures_delta);
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self.output = output;
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@@ -560,14 +560,14 @@ fn tooltip_should_hand_over_to_neighboring_widget() {
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);
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}
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/// An integration runs a pass with [`egui::RawInput::uiless_pass`] set when its window is
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/// hidden, minimized, or occluded, so that app logic keeps ticking without showing any ui.
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/// When a window is minimized or occluded, an integration may keep running passes so that
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/// app logic keeps ticking, but without showing any ui. See [`egui::Context::is_visible`].
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///
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/// Such a pass must leave all ui state alone. Otherwise areas think they were hidden and
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/// replay their fade-in, popups close, focus is lost, and child viewports pop back up.
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/// See <https://github.com/emilk/egui/issues/8266>.
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#[test]
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fn uiless_pass_should_not_disturb_ui_state() {
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fn occluded_pass_should_not_disturb_ui_state() {
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const MENU: &str = "My menu";
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const MENU_ITEM: &str = "Button in my menu";
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const FOCUSED_BUTTON: &str = "Click me";
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@@ -582,8 +582,8 @@ fn uiless_pass_should_not_disturb_ui_state() {
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// A backend that can open real windows, like eframe:
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ui.ctx().set_embed_viewports(false);
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if ui.ctx().is_uiless_pass() {
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// The integration shows no ui and viewports during a uiless pass.
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if !ui.ctx().is_visible() {
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// The integration shows no ui and no viewports while occluded.
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return;
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}
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@@ -633,17 +633,22 @@ fn uiless_pass_should_not_disturb_ui_state() {
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assert_state(&harness);
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let set_occluded = |harness: &mut Harness<'_>, occluded: bool| {
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let input = harness.input_mut();
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let viewport_id = input.viewport_id;
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input.viewports.entry(viewport_id).or_default().occluded = Some(occluded);
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};
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// The window is now occluded, so the integration runs passes without any ui.
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// egui keeps the accessibility tree from the last pass that did show ui,
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// so we can still query it.
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harness.input_mut().uiless_pass = true;
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// egui keeps the accessibility tree from the last visible pass, so we can still query it.
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set_occluded(&mut harness, true);
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harness.step();
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harness.step();
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assert_state(&harness);
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// The window is visible again, and everything should be where we left it:
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harness.input_mut().uiless_pass = false;
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set_occluded(&mut harness, false);
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harness.run();
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assert_state(&harness);
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@@ -37,7 +37,6 @@ impl eframe::App for App {
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fn viewport_info(ctx: &egui::Context) -> String {
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ctx.input(|i| {
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use std::fmt::Write as _;
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let ViewportInfo {
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minimized,
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focused,
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@@ -57,12 +56,10 @@ fn viewport_info(ctx: &egui::Context) -> String {
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];
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for (name, value) in flags {
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if let Some(value) = value {
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use std::fmt::Write as _;
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write!(s, " {name}={value}").ok();
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}
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}
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write!(s, " uiless_pass={}", i.raw.uiless_pass).ok();
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s
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})
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}
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