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Replace uiless_pass flag with Context::is_visible
egui now derives "no ui is shown this pass" from the `minimized` / `occluded` flags the integrations already report in `ViewportInfo`, instead of a new `RawInput` flag that they had to set separately. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -259,7 +259,7 @@ impl<'a, State> Harness<'a, State> {
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fn _step(&mut self, sizing_pass: bool) {
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self.input.predicted_dt = self.step_dt;
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let uiless_pass = self.input.uiless_pass;
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let is_visible = self.input.viewport().visible().unwrap_or(true);
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let mut output = self.ctx.run_ui(self.input.take(), |ui| {
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self.response = self.app.run(ui, &mut self.state, sizing_pass);
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@@ -267,9 +267,9 @@ impl<'a, State> Harness<'a, State> {
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if let Some(accesskit_update) = output.platform_output.accesskit_update.take() {
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self.kittest.update(accesskit_update);
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} else {
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// A uiless pass shows no ui, so there is no accessibility tree to update.
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// Keep the tree from the last pass that did show ui.
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assert!(uiless_pass, "AccessKit was disabled");
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// An occluded/minimized viewport shows no ui, so there is no accessibility tree
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// to update. Keep the tree from the last visible pass.
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assert!(!is_visible, "AccessKit was disabled");
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}
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self.renderer.handle_delta(&mut output.textures_delta);
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self.output = output;
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