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mirror of https://github.com/emilk/egui.git synced 2026-08-29 04:40:03 -04:00

Replace uiless_pass flag with Context::is_visible

egui now derives "no ui is shown this pass" from the `minimized` /
`occluded` flags the integrations already report in `ViewportInfo`,
instead of a new `RawInput` flag that they had to set separately.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Emil Ernerfeldt
2026-08-04 17:02:10 +02:00
parent bb37c758c7
commit 51047205d8
9 changed files with 67 additions and 81 deletions

View File

@@ -268,14 +268,10 @@ impl EpiIntegration {
app: &mut dyn epi::App,
viewport_ui_cb: Option<&DeferredViewportUiCallback>,
mut raw_input: egui::RawInput,
show_ui: bool,
is_visible: bool,
) -> egui::FullOutput {
raw_input.time = Some(self.beginning.elapsed().as_secs_f64());
// We still run a pass while hidden so that app logic keeps ticking,
// but we tell egui to skip all book-keeping that assumes ui was shown:
raw_input.uiless_pass = !show_ui;
let close_requested = raw_input.viewport().close_requested();
app.raw_input_hook(&self.egui_ctx, &mut raw_input);
@@ -283,7 +279,7 @@ impl EpiIntegration {
let full_output = self.egui_ctx.run_ui(raw_input, |ui| {
if let Some(viewport_ui_cb) = viewport_ui_cb {
// Child viewport
if show_ui {
if is_visible {
profiling::scope!("viewport_callback");
viewport_ui_cb(ui);
}
@@ -293,7 +289,7 @@ impl EpiIntegration {
app.logic(ui.ctx(), &mut self.frame);
}
if show_ui {
if is_visible {
{
profiling::scope!("App::ui");
app.ui(ui, &mut self.frame);

View File

@@ -280,10 +280,6 @@ impl AppRunner {
.and_then(|v| v.visible())
.unwrap_or(true);
// We still run a pass while hidden so that app logic keeps ticking,
// but we tell egui to skip all book-keeping that assumes ui was shown:
raw_input.uiless_pass = !is_visible;
let full_output = self.egui_ctx.run_ui(raw_input, |ui| {
self.app.logic(ui.ctx(), &mut self.frame);

View File

@@ -457,9 +457,10 @@ impl ContextImpl {
let viewport = self.viewports.entry(self.viewport_id()).or_default();
// If no ui will be shown this pass we skip all book-keeping that assumes ui was shown.
// See `RawInput::uiless_pass`.
let uiless_pass = new_raw_input.uiless_pass;
// If the window is minimized or occluded, the integration may still run passes
// to keep app logic ticking, but without showing any ui.
// We then skip all book-keeping that assumes ui was shown.
let is_visible = new_raw_input.viewport().visible().unwrap_or(true);
self.memory.begin_pass(&new_raw_input, &all_viewport_ids);
@@ -475,7 +476,7 @@ impl ContextImpl {
viewport.this_pass.begin_pass();
if !uiless_pass {
if is_visible {
// Areas that are not interactable are click-through: skip them in the hit-test.
let mut layers: Vec<LayerId> = viewport
.prev_pass
@@ -520,7 +521,7 @@ impl ContextImpl {
},
);
if self.is_accesskit_enabled && !uiless_pass {
if self.is_accesskit_enabled && is_visible {
profiling::scope!("accesskit");
use crate::pass_state::AccessKitPassState;
let id = crate::accesskit_root_id();
@@ -811,15 +812,15 @@ impl Context {
);
{
// Plugins may show ui, so don't run them when no ui should be shown.
// See `RawInput::uiless_pass`.
let show_ui = !ctx.is_uiless_pass();
// Plugins may show ui, so don't run them when nothing is shown.
// See [`Context::is_visible`].
let is_visible = ctx.is_visible();
if show_ui {
if is_visible {
plugins.on_begin_pass(&mut root_ui);
}
run_ui(&mut root_ui);
if show_ui {
if is_visible {
plugins.on_end_pass(&mut root_ui);
}
}
@@ -835,7 +836,7 @@ impl Context {
fn run_dyn(&self, mut new_input: RawInput, run_ui: &mut dyn FnMut(&Self)) -> FullOutput {
profiling::function_scope!();
let viewport_id = new_input.viewport_id;
let uiless_pass = new_input.uiless_pass;
let is_visible = new_input.viewport().visible().unwrap_or(true);
let max_passes = self.write(|ctx| ctx.memory.options.max_passes.get());
let mut output = FullOutput::default();
@@ -895,8 +896,9 @@ impl Context {
} else {
viewport.num_multipass_in_row = 0;
}
if !uiless_pass {
// A uiless pass is not a frame: nothing was shown. See `RawInput::uiless_pass`.
if is_visible {
// A pass without any ui is not a frame: nothing was shown.
// See [`Context::is_visible`].
viewport.repaint.cumulative_frame_nr += 1;
}
});
@@ -1734,15 +1736,22 @@ impl Context {
})
}
/// Is this a pass where no ui will be shown?
/// Is the current viewport visible, i.e. neither minimized nor occluded?
///
/// This is `true` when the integration runs a pass only to keep app logic ticking,
/// e.g. because the window is minimized or occluded.
/// Don't show any ui while this is `true`.
/// When this is `false`, the integration may still run passes so that app logic keeps
/// ticking (e.g. so the app can send a [`crate::ViewportCommand`] to show itself again),
/// but nothing is painted, and no ui should be shown.
///
/// See [`RawInput::uiless_pass`].
pub fn is_uiless_pass(&self) -> bool {
self.input(|i| i.raw.uiless_pass)
/// egui also skips all book-keeping that assumes ui was shown, so that widgets don't
/// think they were hidden and replay their appear-animations, popups don't close,
/// focus isn't lost, and so on.
///
/// Defaults to `true` if the integration doesn't report
/// [`ViewportInfo::minimized`] and [`ViewportInfo::occluded`].
///
/// See [`ViewportInfo::visible`].
pub fn is_visible(&self) -> bool {
self.input(|i| i.viewport().visible().unwrap_or(true))
}
/// The total number of completed passes (usually there is one pass per rendered frame).
@@ -2429,7 +2438,7 @@ impl Context {
self.sync_window_theme();
#[cfg(debug_assertions)]
if !self.is_uiless_pass() {
if self.is_visible() {
self.debug_painting();
}
@@ -2641,11 +2650,12 @@ impl ContextImpl {
let viewport = self.viewports.entry(ended_viewport_id).or_default();
let pixels_per_point = viewport.input.pixels_per_point;
// If no ui was shown this pass we skip all book-keeping that assumes ui was shown.
let uiless_pass = viewport.input.raw.uiless_pass;
// If nothing was shown this pass we skip all book-keeping that assumes ui was shown.
// See [`Context::is_visible`].
let is_visible = viewport.input.viewport().visible().unwrap_or(true);
if !uiless_pass {
// A uiless pass uses no images and no widget ids,
if is_visible {
// A pass without any ui uses no images and no widget ids,
// so garbage-collecting based on it would throw away things we still need.
self.loaders.end_pass(viewport.repaint.cumulative_pass_nr);
@@ -2704,7 +2714,7 @@ impl ContextImpl {
let mut repaint_needed = false;
if self.memory.options.repaint_on_widget_change && !uiless_pass {
if self.memory.options.repaint_on_widget_change && is_visible {
profiling::scope!("compare-widget-rects");
#[allow(clippy::allow_attributes, clippy::collapsible_if)] // false positive on wasm
if viewport.prev_pass.widgets != viewport.this_pass.widgets {
@@ -2725,7 +2735,7 @@ impl ContextImpl {
shapes
};
if !uiless_pass {
if is_visible {
// Keep `prev_pass` from the last pass that actually showed ui,
// so widgets are still found by the next hit-test and interaction.
std::mem::swap(&mut viewport.prev_pass, &mut viewport.this_pass);
@@ -2758,10 +2768,10 @@ impl ContextImpl {
}
let is_our_child = parent == ended_viewport_id && id != ViewportId::ROOT;
if is_our_child && !uiless_pass {
// A uiless pass never calls `Context::show_viewport_deferred`,
if is_our_child && is_visible {
// A pass without any ui never calls `Context::show_viewport_deferred`,
// so we must not read `used` from it: that would close all our child
// viewports, only for them to pop back up on the next normal pass.
// viewports, only for them to pop back up on the next visible pass.
if !viewport.used {
log::debug!(
"Removing viewport {:?} ({:?}): it was never used this pass",

View File

@@ -89,20 +89,6 @@ pub struct RawInput {
///
/// `None` means "don't know".
pub system_theme: Option<Theme>,
/// Set this if no ui will be shown during this pass.
///
/// An integration sets this when the window is hidden, minimized, or occluded,
/// but it still wants to run a pass so that background logic keeps ticking
/// (e.g. so the app can send a [`crate::ViewportCommand`] to show itself again).
///
/// egui then skips all the book-keeping that assumes ui was shown, so that
/// widgets don't think they were hidden and replay their appear-animations,
/// popups don't close, focus isn't lost, and so on.
/// See <https://github.com/emilk/egui/issues/8266>.
///
/// If you set this, you must not show any ui during the pass.
pub uiless_pass: bool,
}
impl Default for RawInput {
@@ -120,7 +106,6 @@ impl Default for RawInput {
focused: true, // integrations opt into global focus tracking
system_theme: None,
safe_area_insets: Default::default(),
uiless_pass: false,
}
}
}
@@ -154,7 +139,6 @@ impl RawInput {
dropped_files: std::mem::take(&mut self.dropped_files),
focused: self.focused,
system_theme: self.system_theme,
uiless_pass: self.uiless_pass,
}
}
@@ -173,7 +157,6 @@ impl RawInput {
focused,
system_theme,
safe_area_insets: safe_area,
uiless_pass,
} = newer;
self.viewport_id = viewport_ids;
@@ -188,7 +171,6 @@ impl RawInput {
self.focused = focused;
self.system_theme = system_theme;
self.safe_area_insets = safe_area;
self.uiless_pass = uiless_pass;
}
}
@@ -207,7 +189,6 @@ impl RawInput {
focused,
system_theme,
safe_area_insets: safe_area,
uiless_pass,
} = self;
ui.label(format!("Active viewport: {viewport_id:?}"));
@@ -237,7 +218,6 @@ impl RawInput {
ui.label(format!("focused: {focused}"));
ui.label(format!("system_theme: {system_theme:?}"));
ui.label(format!("safe_area: {safe_area:?}"));
ui.label(format!("uiless_pass: {uiless_pass}"));
ui.scope(|ui| {
ui.set_min_height(150.0);
ui.label(format!("events: {events:#?}"))

View File

@@ -92,6 +92,8 @@ impl ViewportInfo {
/// A window is not visible if it is minimized or occluded.
/// When not visible, the UI is not painted and rendering is skipped,
/// but application logic may still be executed by some integrations.
///
/// See also [`crate::Context::is_visible`].
pub fn visible(&self) -> Option<bool> {
match (self.minimized, self.occluded) {
(Some(true), _) | (_, Some(true)) => Some(false),

View File

@@ -797,9 +797,9 @@ impl Memory {
self.options.begin_pass(new_raw_input);
if !new_raw_input.uiless_pass {
// No widget will ask for focus during a uiless pass,
// so leave the focus state alone.
if new_raw_input.viewport().visible().unwrap_or(true) {
// When nothing is shown, no widget will ask for focus,
// so leave the focus state alone. See [`crate::Context::is_visible`].
self.focus
.entry(self.viewport_id)
.or_default()

View File

@@ -259,7 +259,7 @@ impl<'a, State> Harness<'a, State> {
fn _step(&mut self, sizing_pass: bool) {
self.input.predicted_dt = self.step_dt;
let uiless_pass = self.input.uiless_pass;
let is_visible = self.input.viewport().visible().unwrap_or(true);
let mut output = self.ctx.run_ui(self.input.take(), |ui| {
self.response = self.app.run(ui, &mut self.state, sizing_pass);
@@ -267,9 +267,9 @@ impl<'a, State> Harness<'a, State> {
if let Some(accesskit_update) = output.platform_output.accesskit_update.take() {
self.kittest.update(accesskit_update);
} else {
// A uiless pass shows no ui, so there is no accessibility tree to update.
// Keep the tree from the last pass that did show ui.
assert!(uiless_pass, "AccessKit was disabled");
// An occluded/minimized viewport shows no ui, so there is no accessibility tree
// to update. Keep the tree from the last visible pass.
assert!(!is_visible, "AccessKit was disabled");
}
self.renderer.handle_delta(&mut output.textures_delta);
self.output = output;

View File

@@ -560,14 +560,14 @@ fn tooltip_should_hand_over_to_neighboring_widget() {
);
}
/// An integration runs a pass with [`egui::RawInput::uiless_pass`] set when its window is
/// hidden, minimized, or occluded, so that app logic keeps ticking without showing any ui.
/// When a window is minimized or occluded, an integration may keep running passes so that
/// app logic keeps ticking, but without showing any ui. See [`egui::Context::is_visible`].
///
/// Such a pass must leave all ui state alone. Otherwise areas think they were hidden and
/// replay their fade-in, popups close, focus is lost, and child viewports pop back up.
/// See <https://github.com/emilk/egui/issues/8266>.
#[test]
fn uiless_pass_should_not_disturb_ui_state() {
fn occluded_pass_should_not_disturb_ui_state() {
const MENU: &str = "My menu";
const MENU_ITEM: &str = "Button in my menu";
const FOCUSED_BUTTON: &str = "Click me";
@@ -582,8 +582,8 @@ fn uiless_pass_should_not_disturb_ui_state() {
// A backend that can open real windows, like eframe:
ui.ctx().set_embed_viewports(false);
if ui.ctx().is_uiless_pass() {
// The integration shows no ui and viewports during a uiless pass.
if !ui.ctx().is_visible() {
// The integration shows no ui and no viewports while occluded.
return;
}
@@ -633,17 +633,22 @@ fn uiless_pass_should_not_disturb_ui_state() {
assert_state(&harness);
let set_occluded = |harness: &mut Harness<'_>, occluded: bool| {
let input = harness.input_mut();
let viewport_id = input.viewport_id;
input.viewports.entry(viewport_id).or_default().occluded = Some(occluded);
};
// The window is now occluded, so the integration runs passes without any ui.
// egui keeps the accessibility tree from the last pass that did show ui,
// so we can still query it.
harness.input_mut().uiless_pass = true;
// egui keeps the accessibility tree from the last visible pass, so we can still query it.
set_occluded(&mut harness, true);
harness.step();
harness.step();
assert_state(&harness);
// The window is visible again, and everything should be where we left it:
harness.input_mut().uiless_pass = false;
set_occluded(&mut harness, false);
harness.run();
assert_state(&harness);

View File

@@ -37,7 +37,6 @@ impl eframe::App for App {
fn viewport_info(ctx: &egui::Context) -> String {
ctx.input(|i| {
use std::fmt::Write as _;
let ViewportInfo {
minimized,
focused,
@@ -57,12 +56,10 @@ fn viewport_info(ctx: &egui::Context) -> String {
];
for (name, value) in flags {
if let Some(value) = value {
use std::fmt::Write as _;
write!(s, " {name}={value}").ok();
}
}
write!(s, " uiless_pass={}", i.raw.uiless_pass).ok();
s
})
}