mirror of
https://github.com/emilk/egui.git
synced 2026-06-28 07:23:13 -04:00
WGPU implementation
This commit is contained in:
@@ -1518,6 +1518,9 @@ pub use glow_integration::run_glow;
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mod wgpu_integration {
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use std::sync::Arc;
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use egui::ViewportRender;
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use winit::window::ResizeDirection;
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use super::*;
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/// State that is initialized when the application is first starts running via
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@@ -1527,6 +1530,17 @@ mod wgpu_integration {
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painter: egui_wgpu::winit::Painter,
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integration: epi_integration::EpiIntegration,
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app: Box<dyn epi::App>,
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windows: HashMap<
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u64,
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(
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Option<winit::window::Window>,
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Option<egui_winit::State>,
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Option<Arc<Box<ViewportRender>>>,
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u64,
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ViewportBuilder,
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),
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>,
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windows_id: HashMap<winit::window::WindowId, u64>,
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}
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struct WgpuWinitApp {
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@@ -1538,7 +1552,6 @@ mod wgpu_integration {
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/// Window surface state that's initialized when the app starts running via a Resumed event
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/// and on Android will also be destroyed if the application is paused.
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window: Option<winit::window::Window>,
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is_focused: bool,
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}
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@@ -1560,7 +1573,6 @@ mod wgpu_integration {
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app_name: app_name.to_owned(),
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native_options,
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running: None,
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window: None,
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app_creator: Some(app_creator),
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is_focused: true,
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}
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@@ -1571,23 +1583,38 @@ mod wgpu_integration {
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storage: Option<&dyn epi::Storage>,
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title: &str,
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native_options: &NativeOptions,
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) -> std::result::Result<winit::window::Window, winit::error::OsError> {
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) -> std::result::Result<(winit::window::Window, ViewportBuilder), winit::error::OsError>
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{
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let window_settings = epi_integration::load_window_settings(storage);
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let window_builder =
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epi_integration::window_builder(event_loop, title, native_options, window_settings);
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let window = create_winit_window_builder(&window_builder).build(event_loop)?;
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epi_integration::apply_native_options_to_window(&window, native_options);
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Ok(window)
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Ok((window, window_builder))
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}
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#[allow(unsafe_code)]
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fn set_window(
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&mut self,
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window: winit::window::Window,
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) -> std::result::Result<(), egui_wgpu::WgpuError> {
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self.window = Some(window);
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fn build_windows(&mut self, event_loop: &EventLoopWindowTarget<UserEvent>) {
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let Some(running) = &mut self.running else {return};
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for (id, (window, state, _, _, builder)) in running.windows.iter_mut() {
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if window.is_none() {
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if let Ok(new_window) = create_winit_window_builder(&builder).build(event_loop)
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{
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running.windows_id.insert(new_window.id(), *id);
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pollster::block_on(running.painter.set_window(*id, Some(&new_window)));
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*window = Some(new_window);
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*state = Some(egui_winit::State::new(event_loop));
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}
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}
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}
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}
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fn set_window(&mut self, id: u64) -> std::result::Result<(), egui_wgpu::WgpuError> {
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if let Some(running) = &mut self.running {
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pollster::block_on(running.painter.set_window(self.window.as_ref()))?;
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if let Some((window, _, _, _, _)) = running.windows.get(&id) {
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pollster::block_on(running.painter.set_window(id, window.as_ref().map(|w| w)))?;
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}
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}
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Ok(())
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}
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@@ -1595,8 +1622,8 @@ mod wgpu_integration {
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#[allow(unsafe_code)]
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#[cfg(target_os = "android")]
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fn drop_window(&mut self) -> std::result::Result<(), egui_wgpu::WgpuError> {
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self.window = None;
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if let Some(running) = &mut self.running {
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running.windows.remove(&0);
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pollster::block_on(running.painter.set_window(None))?;
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}
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Ok(())
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@@ -1607,99 +1634,104 @@ mod wgpu_integration {
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event_loop: &EventLoopWindowTarget<UserEvent>,
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storage: Option<Box<dyn epi::Storage>>,
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window: winit::window::Window,
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builder: ViewportBuilder,
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) -> std::result::Result<(), egui_wgpu::WgpuError> {
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unimplemented!();
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// #[allow(unsafe_code, unused_mut, unused_unsafe)]
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// let mut painter = egui_wgpu::winit::Painter::new(
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// self.native_options.wgpu_options.clone(),
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// self.native_options.multisampling.max(1) as _,
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// egui_wgpu::depth_format_from_bits(
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// self.native_options.depth_buffer,
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// self.native_options.stencil_buffer,
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// ),
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// self.native_options.transparent,
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// );
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// pollster::block_on(painter.set_window(Some(&window)))?;
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#[allow(unsafe_code, unused_mut, unused_unsafe)]
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let mut painter = egui_wgpu::winit::Painter::new(
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self.native_options.wgpu_options.clone(),
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self.native_options.multisampling.max(1) as _,
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egui_wgpu::depth_format_from_bits(
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self.native_options.depth_buffer,
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self.native_options.stencil_buffer,
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),
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self.native_options.transparent,
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);
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pollster::block_on(painter.set_window(0, Some(&window)))?;
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// let wgpu_render_state = painter.render_state();
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let wgpu_render_state = painter.render_state();
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// let system_theme = system_theme(&window, &self.native_options);
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// let mut integration = epi_integration::EpiIntegration::new(
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// event_loop,
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// painter.max_texture_side().unwrap_or(2048),
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// &window,
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// system_theme,
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// &self.app_name,
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// &self.native_options,
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// storage,
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// #[cfg(feature = "glow")]
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// None,
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// wgpu_render_state.clone(),
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// );
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// #[cfg(feature = "accesskit")]
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// {
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// integration.init_accesskit(&window, self.repaint_proxy.lock().unwrap().clone());
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// }
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// let theme = system_theme.unwrap_or(self.native_options.default_theme);
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// integration.egui_ctx.set_visuals(theme.egui_visuals());
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let system_theme = system_theme(&window, &self.native_options);
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let mut integration = epi_integration::EpiIntegration::new(
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event_loop,
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painter.max_texture_side().unwrap_or(2048),
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&window,
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system_theme,
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&self.app_name,
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&self.native_options,
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storage,
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#[cfg(feature = "glow")]
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None,
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wgpu_render_state.clone(),
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);
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// window.set_ime_allowed(true);
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let mut state = egui_winit::State::new(event_loop);
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#[cfg(feature = "accesskit")]
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{
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integration.init_accesskit(
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&mut state,
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&window,
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self.repaint_proxy.lock().unwrap().clone(),
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);
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}
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let theme = system_theme.unwrap_or(self.native_options.default_theme);
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integration.egui_ctx.set_visuals(theme.egui_visuals());
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// {
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// let event_loop_proxy = self.repaint_proxy.clone();
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window.set_ime_allowed(true);
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// // !!! TODO !!!
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// // Need a better way to redraw all the windows idependent of one eachother
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{
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let event_loop_proxy = self.repaint_proxy.clone();
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// integration
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// .egui_ctx
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// .set_request_repaint_callback(move |info| {
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// log::trace!("request_repaint_callback: {info:?}");
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// let when = Instant::now() + info.after;
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// let frame_nr = info.current_frame_nr;
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integration
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.egui_ctx
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.set_request_repaint_callback(move |info| {
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log::trace!("request_repaint_callback: {info:?}");
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let when = Instant::now() + info.after;
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let frame_nr = info.current_frame_nr;
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// // !!! WARNING !!!
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// // This will only work for 10 windows
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event_loop_proxy
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.lock()
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.unwrap()
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.send_event(UserEvent::RequestRepaint {
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when,
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frame_nr,
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window_id: info.window_id,
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})
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.ok();
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});
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}
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// for i in 0..10 {
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// event_loop_proxy
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// .lock()
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// .unwrap()
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// .send_event(UserEvent::RequestRepaint {
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// when,
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// frame_nr,
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// window_id: i,
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// })
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// .ok();
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// }
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// });
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// }
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let app_creator = std::mem::take(&mut self.app_creator)
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.expect("Single-use AppCreator has unexpectedly already been taken");
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let mut app = app_creator(&epi::CreationContext {
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egui_ctx: integration.egui_ctx.clone(),
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integration_info: integration.frame.info(),
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storage: integration.frame.storage(),
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#[cfg(feature = "glow")]
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gl: None,
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wgpu_render_state,
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raw_display_handle: window.raw_display_handle(),
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raw_window_handle: window.raw_window_handle(),
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});
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// let app_creator = std::mem::take(&mut self.app_creator)
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// .expect("Single-use AppCreator has unexpectedly already been taken");
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// let mut app = app_creator(&epi::CreationContext {
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// egui_ctx: integration.egui_ctx.clone(),
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// integration_info: integration.frame.info(),
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// storage: integration.frame.storage(),
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// #[cfg(feature = "glow")]
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// gl: None,
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// wgpu_render_state,
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// raw_display_handle: window.raw_display_handle(),
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// raw_window_handle: window.raw_window_handle(),
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// });
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if app.warm_up_enabled() {
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integration.warm_up(app.as_mut(), &window, &mut state);
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}
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// if app.warm_up_enabled() {
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// integration.warm_up(app.as_mut(), &window);
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// }
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let mut windows_id = HashMap::default();
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windows_id.insert(window.id(), 0);
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// self.running = Some(WgpuWinitRunning {
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// painter,
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// integration,
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// app,
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// });
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// self.window = Some(window);
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let mut windows = HashMap::default();
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windows.insert(0, (Some(window), Some(state), None, 0, builder));
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// Ok(())
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self.running = Some(WgpuWinitRunning {
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painter,
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integration,
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app,
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windows,
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windows_id,
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});
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Ok(())
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}
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}
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@@ -1718,20 +1750,28 @@ mod wgpu_integration {
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self.running.as_ref().map(|r| &r.integration)
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}
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fn window(&self, _: winit::window::WindowId) -> Option<&winit::window::Window> {
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self.window.as_ref()
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fn window(&self, window_id: winit::window::WindowId) -> Option<&winit::window::Window> {
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self.running
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.as_ref()
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.map(|r| r.windows_id.get(&window_id).map(|id| r.windows.get(id)))
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.flatten()
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.flatten()
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.map(|w| w.0.as_ref().map(|w| w))
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.flatten()
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}
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fn get_window_winit_id(&self, id: u64) -> Option<winit::window::WindowId> {
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if id == 0 {
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return self.window.as_ref().map(|w| w.id());
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}
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None
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self.running
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.as_ref()
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.map(|r| r.windows.get(&id))
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.flatten()
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.map(|w| w.0.as_ref().map(|w| w.id()))
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.flatten()
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}
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fn save_and_destroy(&mut self) {
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if let Some(mut running) = self.running.take() {
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if let Some(window) = &self.window {
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if let Some((Some(window), _, _, _, _)) = running.windows.get(&0) {
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running.integration.save(running.app.as_mut(), window);
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}
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@@ -1746,80 +1786,172 @@ mod wgpu_integration {
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}
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fn run_ui_and_paint(&mut self, window_id: winit::window::WindowId) -> Vec<EventResult> {
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// !!! WARNING !!!
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// Nothing is implemented for WGPU
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if let Some(running) = &mut self.running {
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#[cfg(feature = "puffin")]
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puffin::GlobalProfiler::lock().new_frame();
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crate::profile_scope!("frame");
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unimplemented!("Multiples windows in wgpu is not implemented");
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// if let (Some(running), Some(window)) = (&mut self.running, &self.window) {
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// #[cfg(feature = "puffin")]
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// puffin::GlobalProfiler::lock().new_frame();
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// crate::profile_scope!("frame");
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let WgpuWinitRunning {
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app,
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integration,
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painter,
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windows,
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windows_id,
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} = running;
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// let WgpuWinitRunning {
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// app,
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// integration,
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// painter,
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// } = running;
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let egui::FullOutput {
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platform_output,
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repaint_after,
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textures_delta,
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shapes,
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mut viewports,
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viewport_commands,
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};
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{
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let Some((viewport_id, (Some(window), Some(state), render, parent_viewport_id, _))) = windows_id.get(&window_id).map(|id|(windows.get_mut(id).map(|w|(*id, w)))).flatten() else{return vec![]};
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integration.egui_ctx.set_current_viewport_id(viewport_id);
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// let egui::FullOutput {
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// platform_output,
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// repaint_after,
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// textures_delta,
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// shapes,
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// } = integration.update(app.as_mut(), window);
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pollster::block_on(painter.set_window(viewport_id, Some(&window)));
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// integration.handle_platform_output(window, platform_output);
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egui::FullOutput {
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platform_output,
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repaint_after,
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textures_delta,
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shapes,
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viewports,
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viewport_commands,
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} = integration.update(
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app.as_mut(),
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window,
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state,
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render.clone(),
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viewport_id,
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*parent_viewport_id,
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);
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// let clipped_primitives = {
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// crate::profile_scope!("tessellate");
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// integration.egui_ctx.tessellate(shapes)
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// };
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integration.handle_platform_output(window, platform_output, state);
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// let screenshot_requested = &mut integration.frame.output.screenshot_requested;
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let clipped_primitives = {
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crate::profile_scope!("tessellate");
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integration.egui_ctx.tessellate(shapes)
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};
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// let screenshot = painter.paint_and_update_textures(
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// integration.egui_ctx.pixels_per_point(),
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// app.clear_color(&integration.egui_ctx.style().visuals),
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// &clipped_primitives,
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// &textures_delta,
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// *screenshot_requested,
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// );
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// *screenshot_requested = false;
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// integration.frame.screenshot.set(screenshot);
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let screenshot_requested = &mut integration.frame.output.screenshot_requested;
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// integration.post_rendering(app.as_mut(), window);
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// integration.post_present(window);
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let screenshot = painter.paint_and_update_textures(
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viewport_id,
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integration.egui_ctx.pixels_per_point(),
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app.clear_color(&integration.egui_ctx.style().visuals),
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&clipped_primitives,
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&textures_delta,
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*screenshot_requested,
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);
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*screenshot_requested = false;
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integration.frame.screenshot.set(screenshot);
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// let control_flow = if integration.should_close() {
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// EventResult::Exit
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// } else if repaint_after.is_zero() {
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// EventResult::RepaintNext
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// } else if let Some(repaint_after_instant) =
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// std::time::Instant::now().checked_add(repaint_after)
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// {
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// // if repaint_after is something huge and can't be added to Instant,
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// // we will use `ControlFlow::Wait` instead.
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// // technically, this might lead to some weird corner cases where the user *WANTS*
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||||
// // winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
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// // egui backend impl i guess.
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// EventResult::RepaintAt(repaint_after_instant)
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// } else {
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// EventResult::Wait
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// };
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integration.post_rendering(app.as_mut(), window);
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integration.post_present(window);
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}
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// integration.maybe_autosave(app.as_mut(), window);
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let mut active_viewports_ids = vec![0];
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||||
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||||
// if window.is_minimized() == Some(true) {
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||||
// // On Mac, a minimized Window uses up all CPU:
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||||
// // https://github.com/emilk/egui/issues/325
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||||
// crate::profile_scope!("bg_sleep");
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||||
// std::thread::sleep(std::time::Duration::from_millis(10));
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||||
// }
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||||
viewports.retain_mut(|(id, parent, builder, render)| {
|
||||
if let Some(w) = windows.get_mut(id) {
|
||||
w.2 = Some(render.clone());
|
||||
w.3 = *parent;
|
||||
active_viewports_ids.push(*id);
|
||||
return false;
|
||||
} else {
|
||||
true
|
||||
}
|
||||
});
|
||||
|
||||
// control_flow
|
||||
// } else {
|
||||
// EventResult::Wait
|
||||
// }
|
||||
for (id, parent, builder, render) in viewports {
|
||||
windows.insert(id, (None, None, Some(render), parent, builder));
|
||||
active_viewports_ids.push(id);
|
||||
}
|
||||
|
||||
// TODO Make this more efficient
|
||||
for (id, command) in viewport_commands {
|
||||
if let Some(window) = windows.get(&id) {
|
||||
if let Some(win) = &window.0 {
|
||||
match command {
|
||||
egui::window::ViewportCommand::Drag => {
|
||||
// if this is not checked on x11 the input will be permanently taken until the app is killed!
|
||||
// if let Some(focus) = self.is_focused {
|
||||
// if focus == id {
|
||||
win.drag_window();
|
||||
// }
|
||||
// }
|
||||
}
|
||||
egui::window::ViewportCommand::InnerSize(width, height) => {
|
||||
win.set_inner_size(winit::dpi::PhysicalSize::new(
|
||||
width, height,
|
||||
));
|
||||
}
|
||||
egui::window::ViewportCommand::Resize(top, bottom, right, left) => {
|
||||
win.drag_resize_window(match (top, bottom, right, left) {
|
||||
(true, false, false, false) => ResizeDirection::North,
|
||||
(false, true, false, false) => ResizeDirection::South,
|
||||
(false, false, true, false) => ResizeDirection::East,
|
||||
(false, false, false, true) => ResizeDirection::West,
|
||||
(true, false, true, false) => ResizeDirection::NorthEast,
|
||||
(false, true, true, false) => ResizeDirection::SouthEast,
|
||||
(true, false, false, true) => ResizeDirection::NorthWest,
|
||||
(false, true, false, true) => ResizeDirection::SouthWest,
|
||||
_ => ResizeDirection::East,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
windows.retain(|id, _| active_viewports_ids.contains(id));
|
||||
windows_id.retain(|_, id| active_viewports_ids.contains(id));
|
||||
|
||||
let mut control_flow = vec![EventResult::Wait];
|
||||
for repaint_after in repaint_after {
|
||||
control_flow.push(if integration.should_close() {
|
||||
EventResult::Exit
|
||||
} else if repaint_after.1.is_zero() {
|
||||
if let Some((Some(window_id), _, _, _, _)) = windows.get(&repaint_after.0) {
|
||||
EventResult::RepaintNext(window_id.id())
|
||||
} else {
|
||||
EventResult::Wait
|
||||
}
|
||||
} else if let Some(repaint_after_instant) =
|
||||
std::time::Instant::now().checked_add(repaint_after.1)
|
||||
{
|
||||
// if repaint_after is something huge and can't be added to Instant,
|
||||
// we will use `ControlFlow::Wait` instead.
|
||||
// technically, this might lead to some weird corner cases where the user *WANTS*
|
||||
// winit to use `WaitUntil(MAX_INSTANT)` explicitly. they can roll their own
|
||||
// egui backend impl i guess.
|
||||
if let Some((Some(window_id), _, _, _, _)) = windows.get(&repaint_after.0) {
|
||||
EventResult::RepaintAt(window_id.id(), repaint_after_instant)
|
||||
} else {
|
||||
EventResult::Wait
|
||||
}
|
||||
} else {
|
||||
EventResult::Wait
|
||||
});
|
||||
}
|
||||
|
||||
let Some((viewport_id, (Some(window), Some(state), render, parent_viewport_id, _))) = windows_id.get(&window_id).map(|id|(windows.get_mut(id).map(|w|(*id, w)))).flatten() else{return vec![]};
|
||||
integration.maybe_autosave(app.as_mut(), window);
|
||||
|
||||
if window.is_minimized() == Some(true) {
|
||||
// On Mac, a minimized Window uses up all CPU:
|
||||
// https://github.com/emilk/egui/issues/325
|
||||
crate::profile_scope!("bg_sleep");
|
||||
std::thread::sleep(std::time::Duration::from_millis(10));
|
||||
}
|
||||
|
||||
control_flow
|
||||
} else {
|
||||
vec![EventResult::Wait]
|
||||
}
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
@@ -1827,132 +1959,179 @@ mod wgpu_integration {
|
||||
event_loop: &EventLoopWindowTarget<UserEvent>,
|
||||
event: &winit::event::Event<'_, UserEvent>,
|
||||
) -> Result<EventResult> {
|
||||
// !!! WARNING !!!
|
||||
self.build_windows(event_loop);
|
||||
Ok(match event {
|
||||
winit::event::Event::Resumed => {
|
||||
if let Some(running) = &self.running {
|
||||
if running.windows.get(&0).is_none() {
|
||||
let window = Self::create_window(
|
||||
event_loop,
|
||||
running.integration.frame.storage(),
|
||||
&self.app_name,
|
||||
&self.native_options,
|
||||
)?;
|
||||
self.set_window(0)?;
|
||||
}
|
||||
} else {
|
||||
let storage = epi_integration::create_storage(
|
||||
self.native_options
|
||||
.app_id
|
||||
.as_ref()
|
||||
.unwrap_or(&self.app_name),
|
||||
);
|
||||
let (window, builder) = Self::create_window(
|
||||
event_loop,
|
||||
storage.as_deref(),
|
||||
&self.app_name,
|
||||
&self.native_options,
|
||||
)?;
|
||||
self.init_run_state(event_loop, storage, window, builder)?;
|
||||
}
|
||||
EventResult::RepaintNow(
|
||||
self.running
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.windows
|
||||
.get(&0)
|
||||
.unwrap()
|
||||
.0
|
||||
.as_ref()
|
||||
.unwrap()
|
||||
.id(),
|
||||
)
|
||||
}
|
||||
winit::event::Event::Suspended => {
|
||||
#[cfg(target_os = "android")]
|
||||
self.drop_window()?;
|
||||
EventResult::Wait
|
||||
}
|
||||
|
||||
unimplemented!("Multiples windows is not implemented for WGPU");
|
||||
winit::event::Event::WindowEvent { event, window_id } => {
|
||||
if let Some(running) = &mut self.running {
|
||||
// On Windows, if a window is resized by the user, it should repaint synchronously, inside the
|
||||
// event handler.
|
||||
//
|
||||
// If this is not done, the compositor will assume that the window does not want to redraw,
|
||||
// and continue ahead.
|
||||
//
|
||||
// In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
|
||||
// new frames to the compositor in time.
|
||||
//
|
||||
// The flickering is technically glutin or glow's fault, but we should be responding properly
|
||||
// to resizes anyway, as doing so avoids dropping frames.
|
||||
//
|
||||
// See: https://github.com/emilk/egui/issues/903
|
||||
let mut repaint_asap = false;
|
||||
|
||||
// Ok(match event {
|
||||
// winit::event::Event::Resumed => {
|
||||
// if let Some(running) = &self.running {
|
||||
// if self.window.is_none() {
|
||||
// let window = Self::create_window(
|
||||
// event_loop,
|
||||
// running.integration.frame.storage(),
|
||||
// &self.app_name,
|
||||
// &self.native_options,
|
||||
// )?;
|
||||
// self.set_window(window)?;
|
||||
// }
|
||||
// } else {
|
||||
// let storage = epi_integration::create_storage(
|
||||
// self.native_options
|
||||
// .app_id
|
||||
// .as_ref()
|
||||
// .unwrap_or(&self.app_name),
|
||||
// );
|
||||
// let window = Self::create_window(
|
||||
// event_loop,
|
||||
// storage.as_deref(),
|
||||
// &self.app_name,
|
||||
// &self.native_options,
|
||||
// )?;
|
||||
// self.init_run_state(event_loop, storage, window)?;
|
||||
// }
|
||||
// EventResult::RepaintNow
|
||||
// }
|
||||
// winit::event::Event::Suspended => {
|
||||
// #[cfg(target_os = "android")]
|
||||
// self.drop_window()?;
|
||||
// EventResult::Wait
|
||||
// }
|
||||
match &event {
|
||||
winit::event::WindowEvent::Focused(new_focused) => {
|
||||
self.is_focused = *new_focused;
|
||||
}
|
||||
winit::event::WindowEvent::Resized(physical_size) => {
|
||||
repaint_asap = true;
|
||||
|
||||
// winit::event::Event::WindowEvent { event, .. } => {
|
||||
// if let Some(running) = &mut self.running {
|
||||
// // On Windows, if a window is resized by the user, it should repaint synchronously, inside the
|
||||
// // event handler.
|
||||
// //
|
||||
// // If this is not done, the compositor will assume that the window does not want to redraw,
|
||||
// // and continue ahead.
|
||||
// //
|
||||
// // In eframe's case, that causes the window to rapidly flicker, as it struggles to deliver
|
||||
// // new frames to the compositor in time.
|
||||
// //
|
||||
// // The flickering is technically glutin or glow's fault, but we should be responding properly
|
||||
// // to resizes anyway, as doing so avoids dropping frames.
|
||||
// //
|
||||
// // See: https://github.com/emilk/egui/issues/903
|
||||
// let mut repaint_asap = false;
|
||||
// Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// See: https://github.com/rust-windowing/winit/issues/208
|
||||
// This solves an issue where the app would panic when minimizing on Windows.
|
||||
if let Some(viewport_id) =
|
||||
running.windows_id.get(window_id).cloned()
|
||||
{
|
||||
if physical_size.width > 0 && physical_size.height > 0 {
|
||||
running.painter.on_window_resized(
|
||||
viewport_id,
|
||||
physical_size.width,
|
||||
physical_size.height,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::ScaleFactorChanged {
|
||||
new_inner_size,
|
||||
..
|
||||
} => {
|
||||
if let Some(viewport_id) =
|
||||
running.windows_id.get(window_id).cloned()
|
||||
{
|
||||
repaint_asap = true;
|
||||
running.painter.on_window_resized(
|
||||
viewport_id,
|
||||
new_inner_size.width,
|
||||
new_inner_size.height,
|
||||
);
|
||||
}
|
||||
}
|
||||
winit::event::WindowEvent::CloseRequested
|
||||
if running.integration.should_close() =>
|
||||
{
|
||||
log::debug!("Received WindowEvent::CloseRequested");
|
||||
return Ok(EventResult::Exit);
|
||||
}
|
||||
_ => {}
|
||||
};
|
||||
|
||||
// match &event {
|
||||
// winit::event::WindowEvent::Focused(new_focused) => {
|
||||
// self.is_focused = *new_focused;
|
||||
// }
|
||||
// winit::event::WindowEvent::Resized(physical_size) => {
|
||||
// repaint_asap = true;
|
||||
let event_response =
|
||||
if let Some((id, (Some(window), Some(state), _, _, _))) = running
|
||||
.windows_id
|
||||
.get(window_id)
|
||||
.map(|id| running.windows.get_mut(id).map(|w| (*id, w)))
|
||||
.flatten()
|
||||
{
|
||||
Some(running.integration.on_event(
|
||||
running.app.as_mut(),
|
||||
event,
|
||||
window_id,
|
||||
state,
|
||||
id,
|
||||
))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
// // Resize with 0 width and height is used by winit to signal a minimize event on Windows.
|
||||
// // See: https://github.com/rust-windowing/winit/issues/208
|
||||
// // This solves an issue where the app would panic when minimizing on Windows.
|
||||
// if physical_size.width > 0 && physical_size.height > 0 {
|
||||
// running.painter.on_window_resized(
|
||||
// physical_size.width,
|
||||
// physical_size.height,
|
||||
// );
|
||||
// }
|
||||
// }
|
||||
// winit::event::WindowEvent::ScaleFactorChanged {
|
||||
// new_inner_size,
|
||||
// ..
|
||||
// } => {
|
||||
// repaint_asap = true;
|
||||
// running
|
||||
// .painter
|
||||
// .on_window_resized(new_inner_size.width, new_inner_size.height);
|
||||
// }
|
||||
// winit::event::WindowEvent::CloseRequested
|
||||
// if running.integration.should_close() =>
|
||||
// {
|
||||
// log::debug!("Received WindowEvent::CloseRequested");
|
||||
// return Ok(EventResult::Exit);
|
||||
// }
|
||||
// _ => {}
|
||||
// };
|
||||
|
||||
// let event_response =
|
||||
// running.integration.on_event(running.app.as_mut(), event);
|
||||
// if running.integration.should_close() {
|
||||
// EventResult::Exit
|
||||
// } else if event_response.repaint {
|
||||
// if repaint_asap {
|
||||
// EventResult::RepaintNow
|
||||
// } else {
|
||||
// EventResult::RepaintNext
|
||||
// }
|
||||
// } else {
|
||||
// EventResult::Wait
|
||||
// }
|
||||
// } else {
|
||||
// EventResult::Wait
|
||||
// }
|
||||
// }
|
||||
// #[cfg(feature = "accesskit")]
|
||||
// winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
|
||||
// accesskit_winit::ActionRequestEvent { request, .. },
|
||||
// )) => {
|
||||
// if let Some(running) = &mut self.running {
|
||||
// running
|
||||
// .integration
|
||||
// .on_accesskit_action_request(request.clone());
|
||||
// // As a form of user input, accessibility actions should
|
||||
// // lead to a repaint.
|
||||
// EventResult::RepaintNext
|
||||
// } else {
|
||||
// EventResult::Wait
|
||||
// }
|
||||
// }
|
||||
// _ => EventResult::Wait,
|
||||
// })
|
||||
//
|
||||
if running.integration.should_close() {
|
||||
EventResult::Exit
|
||||
} else if let Some(event_response) = event_response {
|
||||
if event_response.repaint {
|
||||
if repaint_asap {
|
||||
EventResult::RepaintNow(*window_id)
|
||||
} else {
|
||||
EventResult::RepaintNext(*window_id)
|
||||
}
|
||||
} else {
|
||||
EventResult::Wait
|
||||
}
|
||||
} else {
|
||||
EventResult::Wait
|
||||
}
|
||||
} else {
|
||||
EventResult::Wait
|
||||
}
|
||||
}
|
||||
#[cfg(feature = "accesskit")]
|
||||
winit::event::Event::UserEvent(UserEvent::AccessKitActionRequest(
|
||||
accesskit_winit::ActionRequestEvent { request, window_id },
|
||||
)) => {
|
||||
if let Some(running) = &mut self.running {
|
||||
if let Some((_, Some(state), _, _, _)) = running
|
||||
.windows_id
|
||||
.get(window_id)
|
||||
.map(|id| running.windows.get_mut(id))
|
||||
.flatten()
|
||||
{
|
||||
running.integration.on_accesskit_action_request(
|
||||
request.clone(),
|
||||
window_id,
|
||||
state,
|
||||
);
|
||||
}
|
||||
// As a form of user input, accessibility actions should
|
||||
// lead to a repaint.
|
||||
EventResult::RepaintNext(*window_id)
|
||||
} else {
|
||||
EventResult::Wait
|
||||
}
|
||||
}
|
||||
_ => EventResult::Wait,
|
||||
})
|
||||
}
|
||||
|
||||
fn get_window_id(&self, id: &winit::window::WindowId) -> Option<u64> {
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use epaint::ahash::HashMap;
|
||||
|
||||
use crate::{renderer, RenderState, SurfaceErrorAction, WgpuConfiguration};
|
||||
|
||||
struct SurfaceState {
|
||||
@@ -83,7 +85,7 @@ pub struct Painter {
|
||||
|
||||
instance: wgpu::Instance,
|
||||
render_state: Option<RenderState>,
|
||||
surface_state: Option<SurfaceState>,
|
||||
surfaces: HashMap<u64, SurfaceState>,
|
||||
}
|
||||
|
||||
impl Painter {
|
||||
@@ -120,7 +122,7 @@ impl Painter {
|
||||
|
||||
instance,
|
||||
render_state: None,
|
||||
surface_state: None,
|
||||
surfaces: HashMap::default(),
|
||||
msaa_texture_view: None,
|
||||
}
|
||||
}
|
||||
@@ -185,60 +187,72 @@ impl Painter {
|
||||
/// If the provided wgpu configuration does not match an available device.
|
||||
pub async fn set_window(
|
||||
&mut self,
|
||||
viewport_id: u64,
|
||||
window: Option<&winit::window::Window>,
|
||||
) -> Result<(), crate::WgpuError> {
|
||||
match window {
|
||||
Some(window) => {
|
||||
let surface = unsafe { self.instance.create_surface(&window)? };
|
||||
|
||||
let render_state = if let Some(render_state) = &self.render_state {
|
||||
render_state
|
||||
} else {
|
||||
let render_state = RenderState::create(
|
||||
&self.configuration,
|
||||
&self.instance,
|
||||
&surface,
|
||||
self.depth_format,
|
||||
self.msaa_samples,
|
||||
)
|
||||
.await?;
|
||||
self.render_state.get_or_insert(render_state)
|
||||
};
|
||||
|
||||
let alpha_mode = if self.support_transparent_backbuffer {
|
||||
let supported_alpha_modes =
|
||||
surface.get_capabilities(&render_state.adapter).alpha_modes;
|
||||
|
||||
// Prefer pre multiplied over post multiplied!
|
||||
if supported_alpha_modes.contains(&wgpu::CompositeAlphaMode::PreMultiplied) {
|
||||
wgpu::CompositeAlphaMode::PreMultiplied
|
||||
} else if supported_alpha_modes
|
||||
.contains(&wgpu::CompositeAlphaMode::PostMultiplied)
|
||||
{
|
||||
wgpu::CompositeAlphaMode::PostMultiplied
|
||||
} else {
|
||||
log::warn!("Transparent window was requested, but the active wgpu surface does not support a `CompositeAlphaMode` with transparency.");
|
||||
wgpu::CompositeAlphaMode::Auto
|
||||
}
|
||||
} else {
|
||||
wgpu::CompositeAlphaMode::Auto
|
||||
};
|
||||
|
||||
let supports_screenshot =
|
||||
!matches!(render_state.adapter.get_info().backend, wgpu::Backend::Gl);
|
||||
|
||||
let size = window.inner_size();
|
||||
self.surface_state = Some(SurfaceState {
|
||||
surface,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
alpha_mode,
|
||||
supports_screenshot,
|
||||
});
|
||||
self.resize_and_generate_depth_texture_view_and_msaa_view(size.width, size.height);
|
||||
if self.surfaces.get(&viewport_id).is_none() {
|
||||
let surface = unsafe { self.instance.create_surface(&window)? };
|
||||
|
||||
let render_state = if let Some(render_state) = &self.render_state {
|
||||
render_state
|
||||
} else {
|
||||
let render_state = RenderState::create(
|
||||
&self.configuration,
|
||||
&self.instance,
|
||||
&surface,
|
||||
self.depth_format,
|
||||
self.msaa_samples,
|
||||
)
|
||||
.await?;
|
||||
self.render_state.get_or_insert(render_state)
|
||||
};
|
||||
|
||||
let alpha_mode = if self.support_transparent_backbuffer {
|
||||
let supported_alpha_modes =
|
||||
surface.get_capabilities(&render_state.adapter).alpha_modes;
|
||||
|
||||
// Prefer pre multiplied over post multiplied!
|
||||
if supported_alpha_modes.contains(&wgpu::CompositeAlphaMode::PreMultiplied)
|
||||
{
|
||||
wgpu::CompositeAlphaMode::PreMultiplied
|
||||
} else if supported_alpha_modes
|
||||
.contains(&wgpu::CompositeAlphaMode::PostMultiplied)
|
||||
{
|
||||
wgpu::CompositeAlphaMode::PostMultiplied
|
||||
} else {
|
||||
log::warn!("Transparent window was requested, but the active wgpu surface does not support a `CompositeAlphaMode` with transparency.");
|
||||
wgpu::CompositeAlphaMode::Auto
|
||||
}
|
||||
} else {
|
||||
wgpu::CompositeAlphaMode::Auto
|
||||
};
|
||||
|
||||
let supports_screenshot =
|
||||
!matches!(render_state.adapter.get_info().backend, wgpu::Backend::Gl);
|
||||
|
||||
self.surfaces.insert(
|
||||
viewport_id,
|
||||
SurfaceState {
|
||||
surface,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
alpha_mode,
|
||||
supports_screenshot,
|
||||
},
|
||||
);
|
||||
}
|
||||
self.resize_and_generate_depth_texture_view_and_msaa_view(
|
||||
viewport_id,
|
||||
size.width,
|
||||
size.height,
|
||||
);
|
||||
}
|
||||
None => {
|
||||
self.surface_state = None;
|
||||
log::warn!("All surfaces was deleted!");
|
||||
self.surfaces.clear();
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
@@ -257,11 +271,12 @@ impl Painter {
|
||||
|
||||
fn resize_and_generate_depth_texture_view_and_msaa_view(
|
||||
&mut self,
|
||||
viewport_id: u64,
|
||||
width_in_pixels: u32,
|
||||
height_in_pixels: u32,
|
||||
) {
|
||||
let render_state = self.render_state.as_ref().unwrap();
|
||||
let surface_state = self.surface_state.as_mut().unwrap();
|
||||
let surface_state = self.surfaces.get_mut(&viewport_id).unwrap();
|
||||
|
||||
surface_state.width = width_in_pixels;
|
||||
surface_state.height = height_in_pixels;
|
||||
@@ -314,9 +329,15 @@ impl Painter {
|
||||
});
|
||||
}
|
||||
|
||||
pub fn on_window_resized(&mut self, width_in_pixels: u32, height_in_pixels: u32) {
|
||||
if self.surface_state.is_some() {
|
||||
pub fn on_window_resized(
|
||||
&mut self,
|
||||
viewport_id: u64,
|
||||
width_in_pixels: u32,
|
||||
height_in_pixels: u32,
|
||||
) {
|
||||
if self.surfaces.get(&viewport_id).is_some() {
|
||||
self.resize_and_generate_depth_texture_view_and_msaa_view(
|
||||
viewport_id,
|
||||
width_in_pixels,
|
||||
height_in_pixels,
|
||||
);
|
||||
@@ -427,6 +448,7 @@ impl Painter {
|
||||
// Returns a vector with the frame's pixel data if it was requested.
|
||||
pub fn paint_and_update_textures(
|
||||
&mut self,
|
||||
viewport_id: u64,
|
||||
pixels_per_point: f32,
|
||||
clear_color: [f32; 4],
|
||||
clipped_primitives: &[epaint::ClippedPrimitive],
|
||||
@@ -436,7 +458,7 @@ impl Painter {
|
||||
crate::profile_function!();
|
||||
|
||||
let render_state = self.render_state.as_mut()?;
|
||||
let surface_state = self.surface_state.as_ref()?;
|
||||
let surface_state = self.surfaces.get(&viewport_id)?;
|
||||
|
||||
let output_frame = {
|
||||
crate::profile_scope!("get_current_texture");
|
||||
|
||||
@@ -4,6 +4,7 @@ use eframe::{
|
||||
egui_wgpu::wgpu::util::DeviceExt,
|
||||
egui_wgpu::{self, wgpu},
|
||||
};
|
||||
use egui::ViewportRender;
|
||||
|
||||
pub struct Custom3d {
|
||||
angle: f32,
|
||||
@@ -96,7 +97,16 @@ impl Custom3d {
|
||||
}
|
||||
|
||||
impl eframe::App for Custom3d {
|
||||
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
|
||||
fn update(
|
||||
&mut self,
|
||||
ctx: &egui::Context,
|
||||
frame: &mut eframe::Frame,
|
||||
render: Option<&ViewportRender>,
|
||||
) {
|
||||
if let Some(render) = render {
|
||||
render(ctx, frame.viewport_id(), frame.parent_viewport_id());
|
||||
return;
|
||||
}
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
egui::ScrollArea::both()
|
||||
.auto_shrink([false; 2])
|
||||
|
||||
@@ -9,5 +9,5 @@ publish = false
|
||||
|
||||
|
||||
[dependencies]
|
||||
eframe = { path = "../../crates/eframe" }
|
||||
eframe = { path = "../../crates/eframe", features = ["wgpu"] }
|
||||
env_logger = "0.10"
|
||||
|
||||
@@ -9,7 +9,10 @@ fn main() {
|
||||
|
||||
eframe::run_simple_native(
|
||||
"Viewports Examples",
|
||||
NativeOptions::default(),
|
||||
NativeOptions {
|
||||
renderer: eframe::Renderer::Wgpu,
|
||||
..NativeOptions::default()
|
||||
},
|
||||
move |ctx, _frame| {
|
||||
egui::CentralPanel::default().show(ctx, |ui| {
|
||||
ui.label(format!("Frame: {}", ui.ctx().frame_nr()));
|
||||
|
||||
Reference in New Issue
Block a user