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mirror of https://github.com/emilk/egui.git synced 2026-06-27 07:03:14 -04:00

Improve drag-code

This commit is contained in:
Emil Ernerfeldt
2023-05-04 21:24:58 +02:00
parent 951bc988b3
commit aa30414caf
3 changed files with 21 additions and 10 deletions

View File

@@ -894,7 +894,8 @@ impl PointerState {
}
/// If the pointer button is down, will it register as a click when released?
#[inline(always)]
///
/// See also [`Self::is_decidedly_dragging`].
pub fn could_any_button_be_click(&self) -> bool {
if !self.any_down() {
return false;
@@ -913,6 +914,22 @@ impl PointerState {
true
}
/// Just because the mouse is down doesn't mean we are dragging.
/// We could be at the start of a click.
/// But if the mouse is down long enough, or has moved far enough,
/// then we consider it a drag.
///
/// This function can return true on the same frame the drag is relased,
/// but NOT on the first frame it was started.
///
/// See also [`Self::could_any_button_be_click`].
pub fn is_decidedly_dragging(&self) -> bool {
(self.any_down() || self.any_released())
&& !self.any_pressed()
&& !self.could_any_button_be_click()
&& !self.any_click()
}
/// Is the primary button currently down?
#[inline(always)]
pub fn primary_down(&self) -> bool {

View File

@@ -3,8 +3,7 @@ use std::collections::HashMap;
use egui::{vec2, Rect};
use crate::dock::{
is_being_dragged, is_possible_drag, Behavior, DropContext, InsertionPoint, LayoutInsertion,
NodeId, Nodes,
is_being_dragged, Behavior, DropContext, InsertionPoint, LayoutInsertion, NodeId, Nodes,
};
#[derive(Clone, Debug, Default, serde::Serialize, serde::Deserialize)]
@@ -58,8 +57,7 @@ impl Tabs {
let next_active = self.tab_bar_ui(behavior, ui, rect, nodes, drop_context, node_id);
// When dragged, don't show it (it is "being held")
let is_active_being_dragged =
ui.memory(|mem| mem.is_being_dragged(self.active.id())) && is_possible_drag(ui.ctx());
let is_active_being_dragged = is_being_dragged(ui.ctx(), self.active);
if !is_active_being_dragged {
nodes.node_ui(behavior, drop_context, ui, self.active);
}

View File

@@ -165,11 +165,7 @@ enum SimplifyAction {
}
fn is_possible_drag(ctx: &egui::Context) -> bool {
ctx.input(|input| {
!input.pointer.any_pressed()
&& !input.pointer.could_any_button_be_click()
&& !input.pointer.any_click()
})
ctx.input(|input| input.pointer.is_decidedly_dragging())
}
fn is_being_dragged(ctx: &egui::Context, node_id: NodeId) -> bool {