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https://github.com/emilk/egui.git
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Better test
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@@ -559,3 +559,92 @@ fn tooltip_should_hand_over_to_neighboring_widget() {
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"Tooltip A should be hidden when hovering Button B"
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);
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}
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/// An integration runs a pass with [`egui::RawInput::uiless_pass`] set when its window is
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/// hidden, minimized, or occluded, so that app logic keeps ticking without showing any ui.
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///
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/// Such a pass must leave all ui state alone. Otherwise areas think they were hidden and
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/// replay their fade-in, popups close, focus is lost, and child viewports pop back up.
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/// See <https://github.com/emilk/egui/issues/8266>.
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#[test]
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fn uiless_pass_should_not_disturb_ui_state() {
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const MENU: &str = "My menu";
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const MENU_ITEM: &str = "Button in my menu";
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const FOCUSED_BUTTON: &str = "Click me";
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let child_viewport = egui::ViewportId::from_hash_of("My child viewport");
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let area_id = egui::Id::new("My area");
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let area_layer = egui::LayerId::new(egui::Order::Middle, area_id);
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let mut harness = Harness::builder()
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.with_size(Vec2::new(400.0, 300.0))
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.build_ui(move |ui| {
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// A backend that can open real windows, like eframe:
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ui.ctx().set_embed_viewports(false);
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if ui.ctx().is_uiless_pass() {
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// The integration shows no ui and viewports during a uiless pass.
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return;
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}
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ui.ctx()
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.show_viewport_deferred(child_viewport, Default::default(), |_ui, _class| {});
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ui.menu_button(MENU, |ui| {
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_ = ui.button(MENU_ITEM);
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});
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egui::Area::new(area_id)
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.fixed_pos((150.0, 120.0))
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.show(ui.ctx(), |ui| {
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_ = ui.button(FOCUSED_BUTTON);
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});
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});
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harness.get_by_label(MENU).click();
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harness.run();
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// Nothing asks for focus again, so the test fails if egui ever loses it:
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harness.get_by_label(FOCUSED_BUTTON).focus();
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harness.run();
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let assert_state = |harness: &Harness<'_>| {
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assert!(
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harness
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.get_by_label(FOCUSED_BUTTON)
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.accesskit_node()
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.is_focused(),
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"The button lost focus"
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);
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harness.get_by_label(MENU_ITEM); // Panics if the menu closed
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assert!(
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harness
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.output()
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.viewport_output
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.contains_key(&child_viewport),
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"The child viewport closed"
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);
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assert!(
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harness
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.ctx
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.memory(|m| m.areas().visible_last_frame(&area_layer)),
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"Area state reset"
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);
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};
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assert_state(&harness);
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// The window is now occluded, so the integration runs passes without any ui.
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// egui keeps the accessibility tree from the last pass that did show ui,
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// so we can still query it.
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harness.input_mut().uiless_pass = true;
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harness.step();
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harness.step();
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assert_state(&harness);
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// The window is visible again, and everything should be where we left it:
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harness.input_mut().uiless_pass = false;
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harness.run();
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assert_state(&harness);
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}
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