`ButtonStyle` carried a `min_size` and a gap; `TextEditStyle` carried
neither, so a themed text edit could set its padding but not its height or
the gap to its prefix — the height had to travel separately on the widget,
and the gap fell back to the ambient `spacing.icon_spacing`.
A theme decides the two together, so they move into a `LayoutStyle` that
both styles embed. `TextEdit` now honors both, with defaults that keep
today's rendering: no floor of egui's own, and the gap `AtomLayout` was
already falling back to.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
`Button` hard-coded `spacing.icon_spacing` as the gap between its icon and
its text. A theme that gives a button its own metrics wants to set that gap
too, so it becomes a `ButtonStyle` field, overridden by `Button::gap`.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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# What it does
Addition of a new system of theme plugins which allow the user to use
different rules engine to compute the style for the available
specialised widget style.
# How to use
Create a engine implementing the trait `ThemePlugin` and `ThemeStyle<S:
StyleStruct>` and implement the necessary methods, then register this
way (example for `ButtonStyle`):
```ui.add_theme::<ButtonStyle>(&mycustomengine);```
Now all button will call the `ThemeStyle<ButtonStyle>` method to compute the correct style and later use the cached value to avoid the costly computation.
If no valid `ThemeStyle<S>` or engine is available then it fallback to the default style.
* Closes part of <https://github.com/emilk/egui/issues/3284>
* [x] I have followed the instructions in the PR template
---------
Co-authored-by: adrien <221212@umons.ac.be>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Co-authored-by: Claude Opus 5 (1M context) <noreply@anthropic.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
* [x] I have followed the instructions in the PR template
Remove clippy lint groups already covered by `all` (`complexity`,
`perf`, `suspicious`, and the misspelled `correctnesss`), and two
individual lints covered by the `cargo` group (`negative_feature_names`,
`wildcard_dependencies`).
Add `publish = false` to the two internal crates that were missing it
(`popups`, `egui_tests`), which silences the
`clippy::cargo_common_metadata` warnings.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
---------
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
* Closes#4654
* Related #4667
* [x] I have followed the instructions in the PR template
This PR avoids materializing the contents of a file that was dragged
into an egui application on the web. It does so by storing the
`web_sys::File` handle directly on WASM.
This breaks the existing API of `DroppedFile` on the web, because there
is no way to retrieve the bytes synchronously form a `DroppedFile`
anymore, forcing handling call sites to become asynchronous.
The native API remains the same.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
The three methods for showing a `Panel` are now:
* `panel.show`: always show the panel.
* `panel.show_collapsible`: show or hide the panel, with a slide
animation in between.
* `Panel::show_switched`: animate between two different panels: a
thin/collapsed one and a thick/expanded one.
* [x] I have followed the instructions in the PR template
```
+ echo 'All checks passed.'
All checks passed.
```
I had to update `.png`'s for tests to pass, but I guess it's specific to
my laptop.
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
Enable these new clippy lints and fix all warnings:
* `format_push_string` — use `write!` instead of `s += &format!(…)` to
avoid extra allocations
* `ignored_unit_patterns` — use `()` instead of `_` when matching unit
* `missing_fields_in_debug` — ensure manual `Debug` impls account for
all fields
* `needless_raw_string_hashes` — remove unnecessary `r#` on string
literals
* `ref_option` — prefer `Option<&T>` over `&Option<T>` in function
signatures
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524
## What
This deprecates `eframe::App::update` and replaces it with two new
functions:
```rs
pub trait App {
/// Called just before `ui`, and in the future this will
/// also be called for background apps when needed.
fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
/// Show your user interface to the user.
fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);
…
}
```
Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.
`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.
## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
- https://github.com/emilk/egui/pull/7779
## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
* Part of https://github.com/emilk/egui/issues/3524
This is a breaking change, as it changes the how embedded viewports
work.
Before it was up to the user to display a `egui::Window` if they wanted.
Now egui creates an `egui::Window` for you, so you only need to add the
contents.
To signal this change in behavior, `ViewportClass::Embedded` is gone and
is now called `ViewportClass::EmbeddedWindow`.
<!--
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* The PR title is what ends up in the changelog, so make it descriptive!
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* Small fix, no issue opened
* [x] I have followed the instructions in the PR template
We're phasing out top-level panels (panels that use `Context` directly,
instead of being inside another `Ui`).
As a first step, stop using them in our demo library and application.
* Part of https://github.com/emilk/egui/issues/3524
This combines `SidePanel` and `TopBottomPanel` into a single `Panel`.
The old types are still there as type aliases, but are deprecated.
`.min_width(…)` etc are now called `.min_size(…)` etc.
Again, the old names are still there, but deprecated.
(edited by @emilk)
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
## Short bluesky announcement:
We just released egui 0.33.0!
Highlights:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning (check the diff on
[kitdiff](https://rerun-io.github.io/kitdiff/?url=https://github.com/emilk/egui/pull/7431))
https://github.com/user-attachments/assets/971f0493-6dae-42e5-8019-58b74cf5d203
## Relaese Changelog:
egui is an easy-to-use immediate mode GUI for Rust that runs on both web
and native.
Try it now: <https://www.egui.rs/>
egui development is sponsored by [Rerun](https://www.rerun.io/), a
startup building an SDK for visualizing streams of multimodal data.
# egui 0.33.0 changelog
Highlights from this release:
- `egui::Plugin` a improved way to create and access egui plugins
- [kitdiff](https://github.com/rerun-io/kitdiff), a viewer for
egui_kittest image snapshots (and a general image diff tool)
- better kerning
### Improved kerning
As a step towards using [parley](https://github.com/linebender/parley)
for font rendering, @valadaptive has refactored the font loading and
rendering code. A result of this (next to the font rendering code being
much nicer now) is improved kerning.
Notice how the c moved away from the k:

### `egui::Plugin` trait
We've added a new trait-based plugin api, meant to replace
`Context::on_begin_pass` and `Context::on_end_pass`.
This makes it a lot easier to handle state in your plugins. Instead of
having to write to egui memory it can live right on your plugin struct.
The trait based api also makes easier to add new hooks that plugins can
use. In addition to `on_begin_pass` and `on_end_pass`, the `Plugin`
trait now has a `input_hook` and `output_hook` which you can use to
inspect / modify the `RawInput` / `FullOutput`.
### kitdiff, a image diff viewer
At rerun we have a ton of snapshots. Some PRs will change most of them
(e.g. [the](https://github.com/rerun-io/rerun/pull/11253/files)
[one](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)
that updated egui and introduced the kerning improvements, ~500
snapshots changed!).
If you really want to look at every changed snapshot it better be as
efficient as possible, and the experience on github, fiddeling with the
sliders, is kind of frustrating.
In order to fix this, we've made
[kitdiff](https://rerun-io.github.io/kitdiff/).
You can use it locally via
- `kitdiff files .` will search for .new.png and .diff.png files
- `kitdiff git` will compare the current files to the default branch
(main/master)
Or in the browser via
- going to https://rerun-io.github.io/kitdiff/ and pasting a PR or
github artifact url
- linking to kitdiff via e.g. a github workflow
`https://rerun-io.github.io/kitdiff/?url=<link_to_pr_or_artefact>`
To install kitdiff run `cargo install --git
https://github.com/rerun-io/kitdiff`
Here is a video showing the kerning changes in kitdiff ([try it
yourself](https://rerun-io.github.io/kitdiff/?url=https://github.com/rerun-io/rerun/pull/11253/files)):
https://github.com/user-attachments/assets/74640af1-09ba-435a-9d0c-2cbeee140c8f
### Migration guide
- `egui::Mutex` now has a timeout as a simple deadlock detection
- If you use a `egui::Mutex` in some place where it's held for longer
than a single frame, you should switch to the std mutex or parking_lot
instead (egui mutexes are wrappers around parking lot)
- `screen_rect` is deprecated
- In order to support safe areas, egui now has `viewport_rect` and
`content_rect`.
- Update all usages of `screen_rect` to `content_rect`, unless you are
sure that you want to draw outside the `safe area` (which would mean
your Ui may be covered by notches, system ui, etc.)
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin
that introduces support for keeping egui content within the 'safe area'
on iOS (avoiding the notch / dynamic island / menu bar etc.), with the
following changes:
- `SafeArea` now wraps `MarginF32` and has been renamed to
`SafeAreaInsets` to clarify its purpose.
- `InputState::screen_rect` is now marked as deprecated in favour of
either `viewport_rect` (which contains the entire screen), or
`content_rect` (which is the viewport rect with the safe area insets
removed).
- I added some comments to the safe area insets logic pointing out the
[safe area API coming in winit
v0.31](https://github.com/rust-windowing/winit/issues/3910).
---------
Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
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* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
`egui_demo_lib`, or a new example.
* Do NOT open PR:s from your `master` branch, as that makes it hard for
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* Closes#2875
* Closes https://github.com/emilk/egui/pull/3340
* [x] I have followed the instructions in the PR template
Adds `create_native`. Similiar to `run_native` but it returns an
`EframeWinitApplication` which is a `winit::ApplicationHandler`. This
can be run on your own event loop. A helper fn `pump_eframe_app` is
provided to pump the event loop and get the control flow state back.
I have been using this approach for a few months.
---------
Co-authored-by: Will Brown <opensource@rebeagle.com>