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Commit Graph

149 Commits

Author SHA1 Message Date
Aarni Koskela
3fcadda5ba Upgrade wgpu to v30 (#8289) 2026-07-20 11:07:29 +02:00
Lucas Meurer
2e26b70ae9 Call logic even while browser tab is in background (#8257)
* Closes https://github.com/emilk/egui/issues/5112

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-25 14:59:45 +02:00
Lucas Meurer
86fcffb229 Add egui_inspection protocol and plugin (#8234)
Introduces live inspection for running egui apps over a small TCP
request/response protocol, plus the `egui::Plugin` that serves it.

This is the minimal surface to get the egui mcp in, we may want to
extend this in the future to add support for the inspection gui.

---------

Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 09:26:18 +00:00
Emil Ernerfeldt
27559ef3fd Rename Panel methods (#8192)
The three methods for showing a `Panel` are now:

* `panel.show`: always show the panel.
* `panel.show_collapsible`: show or hide the panel, with a slide
animation in between.
* `Panel::show_switched`: animate between two different panels: a
thin/collapsed one and a thick/expanded one.
2026-05-24 12:22:32 +02:00
Emil Ernerfeldt
3cf844c542 Drag-to-close panels (#8182)
* Closes https://github.com/emilk/egui/pull/7254

You can now drag-to-close a panel. Also drag-to-expand panels.

This is a breaking change: the animated panel functions now take a
`open: &mut bool` instead of `open: bool`.

This is only enabled for resizable panels
2026-05-22 16:05:39 +02:00
Emil Ernerfeldt
85ad9cac7e Rework Window margins and set clip_rect_margin to zero (#7725)
* Follows https://github.com/emilk/egui/pull/7722
* Part of https://github.com/emilk/egui/issues/5605
* Closes https://github.com/emilk/egui/issues/3385

## What
Sets `clip_rect_margin` to zero, and moves the margin of `Window`s with
`ScrollAreas`, so that the scroll bars are now on the very edge of the
windows they are in.

Windows with a bulit-in scroll area now lets the content go all the way
to the edges (left image).
However, if you just manually add a `ScrollArea` to a `Window`, you
won't get this effect (right image).
<img width="763" height="345" alt="Screenshot 2026-05-18 at 22 04 01"
src="https://github.com/user-attachments/assets/e41cdfcb-b0a6-4e5e-9691-d132a602d6a7"
/>

## Required
* #7803
* #7804
* #7805
* #7806
* https://github.com/emilk/egui/pull/7807
* https://github.com/emilk/egui/pull/7808
2026-05-19 15:43:42 +02:00
Emil Ernerfeldt
f342ab8847 wgpu: Allow configuring VSync and frame latency at runtime (#8114)
Let apps change present_mode and desired_maximum_frame_latency at
runtime instead of only at startup.
API changes (egui-wgpu):
- New SurfaceConfig { present_mode, desired_maximum_frame_latency }.
- WgpuConfiguration now nests these as pub surface: SurfaceConfig (was
two top-level fields).
- RenderState gains pub surface_config: SurfaceConfig — the
currently-requested value.
API additions (eframe):
- Frame::wgpu_surface_config() / Frame::set_wgpu_surface_config(...) for
get/set.
- SurfaceConfig re-exported as eframe::SurfaceConfig.
                                                       
How it works:
The wgpu painter compares render_state.surface_config to its
currently-applied values each paint. If they differ it updates its
config and flips
needs_reconfigure on every surface, piggybacking on the existing
deferred-reconfigure pathway.
                                                       
Demo:
The backend panel (egui_demo_app) gets dropdowns for present mode and
desired max frame latency, wired through the new Frame accessors.

<img width="282" height="172" alt="image"
src="https://github.com/user-attachments/assets/0b1274b2-7e4e-4413-969b-0a014c415f79"
/>
2026-04-17 11:39:47 +02:00
Emil Ernerfeldt
4a09782fce Enable a few more clippy lints (#8064)
Enable these new clippy lints and fix all warnings:

* `format_push_string` — use `write!` instead of `s += &format!(…)` to
avoid extra allocations
* `ignored_unit_patterns` — use `()` instead of `_` when matching unit
* `missing_fields_in_debug` — ensure manual `Debug` impls account for
all fields
* `needless_raw_string_hashes` — remove unnecessary `r#` on string
literals
* `ref_option` — prefer `Option<&T>` over `&Option<T>` in function
signatures
2026-04-04 16:20:29 +02:00
Emil Ernerfeldt
c2b482ff7e Flip if-else:s with a negation (#8063) 2026-04-04 12:03:41 +02:00
Emil Ernerfeldt
3cf3141e8f wgpu backend: Enable WebGL fallback (#8038)
* Fix for https://github.com/emilk/eframe_template/issues/223
* Related: https://github.com/gfx-rs/wgpu/pull/9319

By default, we would only turn on the WebGPU backend on web, which means
browsers without WebGPU support would just crash.

You can still opt-out of all the default `wgpu` features by enabling
`eframe/wgpu_no_default_features` instead of `eframe/wgpu`
2026-03-27 11:12:46 +01:00
Emil Ernerfeldt
a12d18d9bd Replace chrono with jiff (#8008)
`jiff` is more modern, and seem to be where the ecosystem is heading.
2026-03-24 13:58:21 +01:00
Connor Fitzgerald
a59e803f25 Update to wgpu 29 (#7990)
* [x] I have followed the instructions in the PR template

This updates wgpu to v29 across the egui crate stack.

There a a few API changes due to the requirement to provide a display
handle up front to properly support GLES on linux. I have done my best
to make the api changes as reasonable as possible, but I don't have all
the greater project context, so lmk if things should be done a bit
differently.

I've also updated glow to 0.17 to make cargo deny happy, there are no
source changes. I'm not sure how you want to land these.

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-03-23 18:21:25 +01:00
Emil Ernerfeldt
f2a4741155 Remove easymark from default demo app (#7998)
I don't want to give the impression `easymark` is either official,
useful, or indeed "good"
2026-03-23 15:37:45 +01:00
Emil Ernerfeldt
49fad9a7b2 Roll out new egui icon and logo (#7995)
For the first time _ever_, egui has a logo!

<img width="3925" height="1406" alt="egui-logo"
src="https://github.com/user-attachments/assets/cfaf1d43-9338-490f-ae82-99b420baa1b0"
/>

Made by [Studio Gruhl](https://www.studiogruhl.com/) and paid for by
[Rerun.io](https://rerun.io/).
2026-03-21 22:47:15 +01:00
SuchAFuriousDeath
41b8f5f4e7 Update wgpu to 28.0.0 (#7853)
Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-03-16 11:56:07 +01:00
shuppy
5031c47cb2 Update accesskit to 0.24.0 (and related deps) (#7850)
this patch updates our deps to [accesskit
0.24.0](https://docs.rs/accesskit/0.24.0/accesskit/) (was
[0.21.1](https://docs.rs/accesskit/0.21.1/accesskit/)),
[accesskit_consumer
0.35.0](https://docs.rs/accesskit_consumer/0.35.0/accesskit_consumer/)
(was
[0.30.1](https://docs.rs/accesskit_consumer/0.30.1/accesskit_consumer/)),
and [accesskit_winit
0.32.0](https://docs.rs/accesskit_winit/0.32.0/accesskit_winit/) (was
[0.29.1](https://docs.rs/accesskit_winit/0.29.1/accesskit_winit/)),
allowing egui to be used in apps that use accessibility subtrees
(AccessKit/accesskit#655).

for now, we handle the subtree-related breaking changes by assuming that
egui will use [the root
tree](https://docs.rs/accesskit/0.24.0/accesskit/struct.TreeId.html#associatedconstant.ROOT),
which is good enough for [servoshell](https://github.com/servo/servo)
and does not require any API changes.


* [x] I have followed the instructions in the PR template

<img width="1185" height="954" alt="image"
src="https://github.com/user-attachments/assets/6acfb85a-096d-4a7b-963b-d8549bfc749f"
/>

---------

Co-authored-by: Luke Warlow <lwarlow@igalia.com>
Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
Co-authored-by: Arnold Loubriat <datatriny@gmail.com>
2026-03-16 10:34:54 +01:00
Emil Ernerfeldt
8d98763fe1 Replace #[allow attributes with expect (#7796)
We do have `clippy::allow_attributes` turned on, but it doesn't seem to
work properly
2025-12-19 20:55:50 +01:00
Emil Ernerfeldt
7fe58bbfd4 Forbid uses of unwrap() in the code (#7795) 2025-12-19 20:34:18 +01:00
Emil Ernerfeldt
2f6fe9c572 eframe: Replace Frame::update with fn logic and fn ui (#7775)
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
2025-12-16 17:05:50 +01:00
Emil Ernerfeldt
bfaf1b44f2 Replace ui.ctx().foo with ui.foo in a few places (#7774)
Internal code cleanup after
* https://github.com/emilk/egui/pull/7770
2025-12-14 17:12:10 +01:00
Emil Ernerfeldt
bc48599f65 Rename Context::style to global_style; avoid confusion w/ Ui::style (#7772)
This is important after
* https://github.com/emilk/egui/pull/7770
2025-12-14 16:41:13 +01:00
Jochen Görtler
2dbfe3a083 Enable or_fun_call lint to avoid unnecessary allocations (#7754)
### What

From the [lint
description](https://rust-lang.github.io/rust-clippy/master/index.html?search=or_fu#or_fun_call):

> The function will always be called. This is only bad if it allocates
or does some non-trivial amount of work.

But also:

> If the function has side-effects, not calling it will change the
semantic of the program, but you shouldn’t rely on that.
> 
> The lint also cannot figure out whether the function you call is
actually expensive to call or not.

Still worth it to keep our happy paths clean, imo.
2025-12-05 10:46:34 +01:00
Emil Ernerfeldt
d5869bfeaf Remove some uses of top-level panels in our examples (#7729)
We're phasing out top-level panels (panels that use `Context` directly,
instead of being inside another `Ui`).
As a first step, stop using them in our demo library and application.

* Part of https://github.com/emilk/egui/issues/3524
2025-11-21 20:22:01 +01:00
Bruno Paré-Simard
5b6a0196f9 Add Panel to replace SidePanel and TopBottomPanel (#5659)
This combines `SidePanel` and `TopBottomPanel` into a single `Panel`.

The old types are still there as type aliases, but are deprecated.

`.min_width(…)` etc are now called `.min_size(…)` etc.

Again, the old names are still there, but deprecated.

(edited by @emilk)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-11-18 15:46:01 +01:00
Lucas Meurer
3fdc5641aa Group AccessKit nodes by Ui (#7386)
* closes https://github.com/emilk/egui/issues/5674

This changes egui to create an AccessKit node for each `Ui`. I'm not
sure if this alone will directly improve accessibility, but it should
make it easier to create the correct parent / child relations (e.g.
grouping menus as children of menu buttons).
Instead of having a global stack of parent ids, they are now passed via
a parent_id field in `UiBuilder`.

If having all these `GenericContainer` nodes somehow is bad for
accessibility, the PR could also be changed to only create nodes if
there is actually some accessibility info with it (the relevant is
currently commented-out in the PR). But I think screen readers should
just ignore these nodes, so it should be fine? We could also use this as
motivation to git red of some unnecessary wrapped `Ui`s, e.g.
CentralPanel creates 3 Uis when 2 should be enough (the initial Ui and a
Frame, maybe we could even only show the `Frame` if we can give it an
UiBuilder and somehow show the Frame with `Ui::new`).

Here is a screenshot from the accessibility inspector
(https://github.com/emilk/egui/pull/7368) with this PR:

<img width="431" height="744" alt="Screenshot 2025-07-24 at 12 09 55"
src="https://github.com/user-attachments/assets/6c4e5ff6-5c38-450e-9500-0776c9018d8c"
/>

Without this PR:


https://github.com/user-attachments/assets/270e32fc-9c7a-4dad-8c90-7638c487a602
2025-10-08 11:30:32 +02:00
Emil Ernerfeldt
86dc9ea64e Inline log format args (#7600) 2025-10-07 16:14:43 +02:00
Lucas Meurer
7fc80d8623 Accessibility inspector plugin (#7368)
Adds an accessibility inspector plugin that shows the current AccessKit
tree:


https://github.com/user-attachments/assets/78f4f221-1bd2-4ce4-adf5-fc3b00f5c16c

Macos has a built in accessibility inspector, but it doesn't seem to
work with AccessKit / eframe so this provides some insight into the
accesskit state.

This also showed a couple issues that are easy to fix:
- [ ] Links show up as `Label` instead of links
- [ ] Not all supported actions are advertised (e.g. scrolling)
- [ ] The resize handles in windows shouldn't be focusable
- [ ] Checkbox has no value
- [ ] Menus should have the button as parent widget (not 100% sure on
this one)


Currently the plugin lives in the demo app, but I think it should be
moved somewhere else. Maybe egui_extras?

This could also be relevant for #4650
2025-10-07 14:39:49 +02:00
Ian Hobson
30277233ce Add support for the safe area on iOS (#7578)
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin
that introduces support for keeping egui content within the 'safe area'
on iOS (avoiding the notch / dynamic island / menu bar etc.), with the
following changes:

- `SafeArea` now wraps `MarginF32` and has been renamed to
`SafeAreaInsets` to clarify its purpose.
- `InputState::screen_rect` is now marked as deprecated in favour of
either `viewport_rect` (which contains the entire screen), or
`content_rect` (which is the viewport rect with the safe area insets
removed).
- I added some comments to the safe area insets logic pointing out the
[safe area API coming in winit
v0.31](https://github.com/rust-windowing/winit/issues/3910).

---------

Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-10-07 12:30:09 +02:00
Emil Ernerfeldt
bd45406fad Use a lot more let-else (#7582) 2025-10-02 19:47:00 +02:00
Emil Ernerfeldt
e9898e4932 Improve error message when failing to run egui_demo_app (#7567) 2025-09-29 11:12:03 +02:00
Emil Ernerfeldt
01ee23c1a0 Add Zoom Factor to options panel (#7517) 2025-09-08 18:27:28 +02:00
valadaptive
d5b0a6f446 More even text kerning (#7431)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-09-08 17:29:41 +02:00
Emil Ernerfeldt
3024c39eaf Enable and fix some more clippy lints (#7426)
One can never have too many lints
2025-08-08 09:57:53 +02:00
Emil Ernerfeldt
b2995dcb83 Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Emil Ernerfeldt
8ba42f322d Add Context::cumulative_frame_nr (#7278) 2025-06-30 13:29:56 +02:00
Emil Ernerfeldt
d0876a1a60 Rename master branch to main (#7034)
For consistency with other repositories, i.e. so I can write `git
checkout main` without worrying which repo I'm browsing.
2025-05-08 09:15:42 +02:00
Emil Ernerfeldt
7216d0e386 Use mimalloc for benchmarks (#7029)
`mimalloc` is a _much_ faster allocator, especially important when doing
a lot of small allocations (which egui does).

We use `mimalloc` in Rerun, and I recommend everyone to use it.

## The difference it makes

![image](https://github.com/user-attachments/assets/b22e0025-bc5e-4b3c-94e0-74ce46e86f85)
2025-05-06 17:54:06 +02:00
Lucas Meurer
71e0b0859c Make WidgetText smaller and faster (#6903)
* In preparation of #5830, this should reduce the performance impact of
that PR

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-05-06 17:35:56 +02:00
Emil Ernerfeldt
f9245954eb Enable more clippy lints (#6853)
* Follows https://github.com/emilk/egui/pull/6848
2025-04-24 17:32:50 +02:00
lucasmerlin
f5b058b908 Add Ui::close and Response::should_close (#5729)
This adds a generic way of telling containers to close from their child
`Ui`s.

* Part of #5727 
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-02-20 17:59:29 +01:00
Emil Ernerfeldt
23ed49334e ⚠️ Rename Rounding to CornerRadius (#5673)
Breaking change!

* `Rounding` -> `CornerRadius`
* `rounding` -> `corner_radius`

This is to:
* Clarify
* Conform to other systems (e.g. Figma)
* Avoid confusion with `GuiRounding`
2025-02-04 12:53:18 +01:00
Emil Ernerfeldt
525d435a84 Require a StrokeKind when painting rectangles with strokes (#5648)
This is a breaking change, requiring users to think about wether the
stroke is inside/centered/outside the rect.

When in doubt, add `egui::StrokeKind::Inside` to the function call.
2025-01-29 15:52:49 +01:00
Emil Ernerfeldt
6607cd95f9 ⚠️ Frame now includes stroke width as part of padding (#5575)
* Part of https://github.com/emilk/egui/issues/4019

`Frame` now includes the width of the stroke as part of its size. From
the new docs:

### `Frame` docs
The total (outer) size of a frame is `content_size + inner_margin +
2*stroke.width + outer_margin`.

Everything within the stroke is filled with the fill color (if any).

```text
+-----------------^-------------------------------------- -+
|                 | outer_margin                           |
|    +------------v----^------------------------------+    |
|    |                 | stroke width                 |    |
|    |    +------------v---^---------------------+    |    |
|    |    |                | inner_margin        |    |    |
|    |    |    +-----------v----------------+    |    |    |
|    |    |    |             ^              |    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |<------ content_size ------>|    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |             v              |    |    |    |
|    |    |    +------- content_rect -------+    |    |    |
|    |    |                                      |    |    |
|    |    +-------------fill_rect ---------------+    |    |
|    |                                                |    |
|    +----------------- widget_rect ------------------+    |
|                                                          |
+---------------------- outer_rect ------------------------+
```

The four rectangles, from inside to outside, are:
* `content_rect`: the rectangle that is made available to the inner
[`Ui`] or widget.
* `fill_rect`: the rectangle that is filled with the fill color (inside
the stroke, if any).
* `widget_rect`: is the interactive part of the widget (what sense
clicks etc).
* `outer_rect`: what is allocated in the outer [`Ui`], and is what is
returned by [`Response::rect`].

### Notes
This required rewriting a lot of the layout code for `egui::Window`,
which was a massive pain. But now the window margin and stroke width is
properly accounted for everywhere.
2025-01-04 10:29:22 +01:00
lucasmerlin
46b58e5bcc Add Harness::new_eframe and TestRenderer trait (#5539)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-01-02 17:48:39 +01:00
lucasmerlin
e32ca218e8 Add WidgetType::Image and Image::alt_text (#5534)
This adds `WidgetType::Image` and correctly sets it in the Image widget.
This allows us to query for images in kittest tests and tells accesskit
that a node is an image.
It also adds `Image::alt_text` to set a text that will be shown if the
image fails to load and will be read via screen readers. This also
allows us to query images by label in kittest.


* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-12-30 12:53:46 +01:00
Ted de Munnik
3af907919b Use profiling crate to support more profiler backends (#5150)
Hey! I am not sure if this is something that's been considered before
and decided against (I couldn't find any PR's or issues).

This change removes the internal profiling macros in library crates and
the `puffin` feature and replaces it with similar functions in the
[profiling](https://github.com/aclysma/profiling) crate. This crate
provides a layer of abstraction over various profiler instrumentation
crates and allows library users to pick their favorite (supported)
profiler.

An additional benefit for puffin users is that dependencies of egui are
included in the instrumentation output too (mainly wgpu which uses the
profiling crate), so more details might be available when profiling.

A breaking change is that instead of using the `puffin` feature on egui,
users that want to profile the crate with puffin instead have to enable
the `profile-with-puffin` feature on the profiling crate. Similarly they
could instead choose to use `profile-with-tracy` etc.

I tried to add a 'tracy' feature to egui_demo_app in order to showcase ,
however the /scripts/check.sh currently breaks on mutually exclusive
features (which this introduces), so I decided against including it for
the initial PR. I'm happy to iterate more on this if there is interest
in taking this PR though.

Screenshot showing the additional info for wgpu now available when using
puffin

![image](https://github.com/user-attachments/assets/49fc0e7e-8f88-40cb-a69e-74ca2e3f90f3)
2024-12-16 09:15:54 +01:00
Tristan Guichaoua
4362a242b0 web_demo: make hash anchor case insensitive (#5446)
<!--
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[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
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* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
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* If it is a non-trivial addition, consider adding a demo for it to
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* [X] I have followed the instructions in the PR template
2024-12-11 13:44:37 +01:00
Emil Ernerfeldt
53a926a428 Update MSRV to 1.80 (#5457)
Because some dependencies now require it, see:
* https://github.com/emilk/egui/pull/5456
2024-12-10 16:09:03 +01:00
TÖRÖK Attila
67c82ed5f2 wgpu: Bump to wgpu 23.0.0 and wasm-bindgen to 0.2.95 (#5330)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-10-30 18:53:22 +01:00
Andreas Reich
1603f05818 Wgpu render pass on paint callback has now static lifetime (#5149)
A very common usability issue on egui-wgpu callbacks is that `paint`
can't access any data that doesn't strictly outlive the callback
resources' data. E.g. if the callback resources have an `Arc` to some
resource manager, you can't easily pull out resources since you
statically needed to ensure that those resource references outlived the
renderpass, whose lifetime was only constrained to the callback
resources themselves.

Wgpu 22 no longer has this restriction! Its (render/compute-)passes take
care of the lifetime of any passed resource internally. The lifetime
constraint is _still_ opt-out since it protects from a common runtime
error of adding commands/passes on the parent encoder while a previously
created pass wasn't closed yet.
This is not a concern in egui-wgpu since the paint method where we have
to access the render pass doesn't even have access to the encoder!
2024-09-23 11:48:09 +02:00