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Commit Graph

144 Commits

Author SHA1 Message Date
Emil Ernerfeldt
85ad9cac7e Rework Window margins and set clip_rect_margin to zero (#7725)
* Follows https://github.com/emilk/egui/pull/7722
* Part of https://github.com/emilk/egui/issues/5605
* Closes https://github.com/emilk/egui/issues/3385

## What
Sets `clip_rect_margin` to zero, and moves the margin of `Window`s with
`ScrollAreas`, so that the scroll bars are now on the very edge of the
windows they are in.

Windows with a bulit-in scroll area now lets the content go all the way
to the edges (left image).
However, if you just manually add a `ScrollArea` to a `Window`, you
won't get this effect (right image).
<img width="763" height="345" alt="Screenshot 2026-05-18 at 22 04 01"
src="https://github.com/user-attachments/assets/e41cdfcb-b0a6-4e5e-9691-d132a602d6a7"
/>

## Required
* #7803
* #7804
* #7805
* #7806
* https://github.com/emilk/egui/pull/7807
* https://github.com/emilk/egui/pull/7808
2026-05-19 15:43:42 +02:00
Emil Ernerfeldt
f342ab8847 wgpu: Allow configuring VSync and frame latency at runtime (#8114)
Let apps change present_mode and desired_maximum_frame_latency at
runtime instead of only at startup.
API changes (egui-wgpu):
- New SurfaceConfig { present_mode, desired_maximum_frame_latency }.
- WgpuConfiguration now nests these as pub surface: SurfaceConfig (was
two top-level fields).
- RenderState gains pub surface_config: SurfaceConfig — the
currently-requested value.
API additions (eframe):
- Frame::wgpu_surface_config() / Frame::set_wgpu_surface_config(...) for
get/set.
- SurfaceConfig re-exported as eframe::SurfaceConfig.
                                                       
How it works:
The wgpu painter compares render_state.surface_config to its
currently-applied values each paint. If they differ it updates its
config and flips
needs_reconfigure on every surface, piggybacking on the existing
deferred-reconfigure pathway.
                                                       
Demo:
The backend panel (egui_demo_app) gets dropdowns for present mode and
desired max frame latency, wired through the new Frame accessors.

<img width="282" height="172" alt="image"
src="https://github.com/user-attachments/assets/0b1274b2-7e4e-4413-969b-0a014c415f79"
/>
2026-04-17 11:39:47 +02:00
Emil Ernerfeldt
4a09782fce Enable a few more clippy lints (#8064)
Enable these new clippy lints and fix all warnings:

* `format_push_string` — use `write!` instead of `s += &format!(…)` to
avoid extra allocations
* `ignored_unit_patterns` — use `()` instead of `_` when matching unit
* `missing_fields_in_debug` — ensure manual `Debug` impls account for
all fields
* `needless_raw_string_hashes` — remove unnecessary `r#` on string
literals
* `ref_option` — prefer `Option<&T>` over `&Option<T>` in function
signatures
2026-04-04 16:20:29 +02:00
Emil Ernerfeldt
c2b482ff7e Flip if-else:s with a negation (#8063) 2026-04-04 12:03:41 +02:00
Emil Ernerfeldt
3cf3141e8f wgpu backend: Enable WebGL fallback (#8038)
* Fix for https://github.com/emilk/eframe_template/issues/223
* Related: https://github.com/gfx-rs/wgpu/pull/9319

By default, we would only turn on the WebGPU backend on web, which means
browsers without WebGPU support would just crash.

You can still opt-out of all the default `wgpu` features by enabling
`eframe/wgpu_no_default_features` instead of `eframe/wgpu`
2026-03-27 11:12:46 +01:00
Emil Ernerfeldt
a12d18d9bd Replace chrono with jiff (#8008)
`jiff` is more modern, and seem to be where the ecosystem is heading.
2026-03-24 13:58:21 +01:00
Connor Fitzgerald
a59e803f25 Update to wgpu 29 (#7990)
* [x] I have followed the instructions in the PR template

This updates wgpu to v29 across the egui crate stack.

There a a few API changes due to the requirement to provide a display
handle up front to properly support GLES on linux. I have done my best
to make the api changes as reasonable as possible, but I don't have all
the greater project context, so lmk if things should be done a bit
differently.

I've also updated glow to 0.17 to make cargo deny happy, there are no
source changes. I'm not sure how you want to land these.

---------

Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-03-23 18:21:25 +01:00
Emil Ernerfeldt
f2a4741155 Remove easymark from default demo app (#7998)
I don't want to give the impression `easymark` is either official,
useful, or indeed "good"
2026-03-23 15:37:45 +01:00
Emil Ernerfeldt
49fad9a7b2 Roll out new egui icon and logo (#7995)
For the first time _ever_, egui has a logo!

<img width="3925" height="1406" alt="egui-logo"
src="https://github.com/user-attachments/assets/cfaf1d43-9338-490f-ae82-99b420baa1b0"
/>

Made by [Studio Gruhl](https://www.studiogruhl.com/) and paid for by
[Rerun.io](https://rerun.io/).
2026-03-21 22:47:15 +01:00
SuchAFuriousDeath
41b8f5f4e7 Update wgpu to 28.0.0 (#7853)
Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
2026-03-16 11:56:07 +01:00
shuppy
5031c47cb2 Update accesskit to 0.24.0 (and related deps) (#7850)
this patch updates our deps to [accesskit
0.24.0](https://docs.rs/accesskit/0.24.0/accesskit/) (was
[0.21.1](https://docs.rs/accesskit/0.21.1/accesskit/)),
[accesskit_consumer
0.35.0](https://docs.rs/accesskit_consumer/0.35.0/accesskit_consumer/)
(was
[0.30.1](https://docs.rs/accesskit_consumer/0.30.1/accesskit_consumer/)),
and [accesskit_winit
0.32.0](https://docs.rs/accesskit_winit/0.32.0/accesskit_winit/) (was
[0.29.1](https://docs.rs/accesskit_winit/0.29.1/accesskit_winit/)),
allowing egui to be used in apps that use accessibility subtrees
(AccessKit/accesskit#655).

for now, we handle the subtree-related breaking changes by assuming that
egui will use [the root
tree](https://docs.rs/accesskit/0.24.0/accesskit/struct.TreeId.html#associatedconstant.ROOT),
which is good enough for [servoshell](https://github.com/servo/servo)
and does not require any API changes.


* [x] I have followed the instructions in the PR template

<img width="1185" height="954" alt="image"
src="https://github.com/user-attachments/assets/6acfb85a-096d-4a7b-963b-d8549bfc749f"
/>

---------

Co-authored-by: Luke Warlow <lwarlow@igalia.com>
Co-authored-by: lucasmerlin <hi@lucasmerlin.me>
Co-authored-by: Arnold Loubriat <datatriny@gmail.com>
2026-03-16 10:34:54 +01:00
Emil Ernerfeldt
8d98763fe1 Replace #[allow attributes with expect (#7796)
We do have `clippy::allow_attributes` turned on, but it doesn't seem to
work properly
2025-12-19 20:55:50 +01:00
Emil Ernerfeldt
7fe58bbfd4 Forbid uses of unwrap() in the code (#7795) 2025-12-19 20:34:18 +01:00
Emil Ernerfeldt
2f6fe9c572 eframe: Replace Frame::update with fn logic and fn ui (#7775)
* Part of https://github.com/emilk/egui/issues/5113
* Part of https://github.com/emilk/egui/issues/3524

## What
This deprecates `eframe::App::update` and replaces it with two new
functions:

```rs
pub trait App {
	/// Called just before `ui`, and in the future this will
    /// also be called for background apps when needed.
	fn logic(&mut self, ctx: &egui::Context, frame: &mut Frame) { }
	
    /// Show your user interface to the user.
	fn ui(&mut self, ui: &mut egui::Ui, frame: &mut Frame);

	…
}
```

Similarly, `Context::run` is deprecated in favor of `Context::run_ui`.

`Plugin`s are now handed a `Ui` instead of just a `Context` in
`on_begin/end_frame`.

## TODO
…either in this PR or a later one
* [x] Deprecate `App::update`
* [x] Deprecate `Context::run`
* [x] Change plugins to get a `Ui`
* [x] Update kittest
* [x] Change viewports to get UI:s (`show_viewport_immediate` etc)
  - https://github.com/emilk/egui/pull/7779

## Later PRs
* [ ] Deprecate `Panel::show`
* [ ] Deprecate `CentralPanel::show`
* [ ] Deprecate `CentralPanel` ?
2025-12-16 17:05:50 +01:00
Emil Ernerfeldt
bfaf1b44f2 Replace ui.ctx().foo with ui.foo in a few places (#7774)
Internal code cleanup after
* https://github.com/emilk/egui/pull/7770
2025-12-14 17:12:10 +01:00
Emil Ernerfeldt
bc48599f65 Rename Context::style to global_style; avoid confusion w/ Ui::style (#7772)
This is important after
* https://github.com/emilk/egui/pull/7770
2025-12-14 16:41:13 +01:00
Jochen Görtler
2dbfe3a083 Enable or_fun_call lint to avoid unnecessary allocations (#7754)
### What

From the [lint
description](https://rust-lang.github.io/rust-clippy/master/index.html?search=or_fu#or_fun_call):

> The function will always be called. This is only bad if it allocates
or does some non-trivial amount of work.

But also:

> If the function has side-effects, not calling it will change the
semantic of the program, but you shouldn’t rely on that.
> 
> The lint also cannot figure out whether the function you call is
actually expensive to call or not.

Still worth it to keep our happy paths clean, imo.
2025-12-05 10:46:34 +01:00
Emil Ernerfeldt
d5869bfeaf Remove some uses of top-level panels in our examples (#7729)
We're phasing out top-level panels (panels that use `Context` directly,
instead of being inside another `Ui`).
As a first step, stop using them in our demo library and application.

* Part of https://github.com/emilk/egui/issues/3524
2025-11-21 20:22:01 +01:00
Bruno Paré-Simard
5b6a0196f9 Add Panel to replace SidePanel and TopBottomPanel (#5659)
This combines `SidePanel` and `TopBottomPanel` into a single `Panel`.

The old types are still there as type aliases, but are deprecated.

`.min_width(…)` etc are now called `.min_size(…)` etc.

Again, the old names are still there, but deprecated.

(edited by @emilk)

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-11-18 15:46:01 +01:00
Lucas Meurer
3fdc5641aa Group AccessKit nodes by Ui (#7386)
* closes https://github.com/emilk/egui/issues/5674

This changes egui to create an AccessKit node for each `Ui`. I'm not
sure if this alone will directly improve accessibility, but it should
make it easier to create the correct parent / child relations (e.g.
grouping menus as children of menu buttons).
Instead of having a global stack of parent ids, they are now passed via
a parent_id field in `UiBuilder`.

If having all these `GenericContainer` nodes somehow is bad for
accessibility, the PR could also be changed to only create nodes if
there is actually some accessibility info with it (the relevant is
currently commented-out in the PR). But I think screen readers should
just ignore these nodes, so it should be fine? We could also use this as
motivation to git red of some unnecessary wrapped `Ui`s, e.g.
CentralPanel creates 3 Uis when 2 should be enough (the initial Ui and a
Frame, maybe we could even only show the `Frame` if we can give it an
UiBuilder and somehow show the Frame with `Ui::new`).

Here is a screenshot from the accessibility inspector
(https://github.com/emilk/egui/pull/7368) with this PR:

<img width="431" height="744" alt="Screenshot 2025-07-24 at 12 09 55"
src="https://github.com/user-attachments/assets/6c4e5ff6-5c38-450e-9500-0776c9018d8c"
/>

Without this PR:


https://github.com/user-attachments/assets/270e32fc-9c7a-4dad-8c90-7638c487a602
2025-10-08 11:30:32 +02:00
Emil Ernerfeldt
86dc9ea64e Inline log format args (#7600) 2025-10-07 16:14:43 +02:00
Lucas Meurer
7fc80d8623 Accessibility inspector plugin (#7368)
Adds an accessibility inspector plugin that shows the current AccessKit
tree:


https://github.com/user-attachments/assets/78f4f221-1bd2-4ce4-adf5-fc3b00f5c16c

Macos has a built in accessibility inspector, but it doesn't seem to
work with AccessKit / eframe so this provides some insight into the
accesskit state.

This also showed a couple issues that are easy to fix:
- [ ] Links show up as `Label` instead of links
- [ ] Not all supported actions are advertised (e.g. scrolling)
- [ ] The resize handles in windows shouldn't be focusable
- [ ] Checkbox has no value
- [ ] Menus should have the button as parent widget (not 100% sure on
this one)


Currently the plugin lives in the demo app, but I think it should be
moved somewhere else. Maybe egui_extras?

This could also be relevant for #4650
2025-10-07 14:39:49 +02:00
Ian Hobson
30277233ce Add support for the safe area on iOS (#7578)
This PR is a continuation of #4915 by @frederik-uni and @lucasmerlin
that introduces support for keeping egui content within the 'safe area'
on iOS (avoiding the notch / dynamic island / menu bar etc.), with the
following changes:

- `SafeArea` now wraps `MarginF32` and has been renamed to
`SafeAreaInsets` to clarify its purpose.
- `InputState::screen_rect` is now marked as deprecated in favour of
either `viewport_rect` (which contains the entire screen), or
`content_rect` (which is the viewport rect with the safe area insets
removed).
- I added some comments to the safe area insets logic pointing out the
[safe area API coming in winit
v0.31](https://github.com/rust-windowing/winit/issues/3910).

---------

Co-authored-by: frederik-uni <147479464+frederik-uni@users.noreply.github.com>
Co-authored-by: Lucas Meurer <hi@lucasmerlin.me>
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-10-07 12:30:09 +02:00
Emil Ernerfeldt
bd45406fad Use a lot more let-else (#7582) 2025-10-02 19:47:00 +02:00
Emil Ernerfeldt
e9898e4932 Improve error message when failing to run egui_demo_app (#7567) 2025-09-29 11:12:03 +02:00
Emil Ernerfeldt
01ee23c1a0 Add Zoom Factor to options panel (#7517) 2025-09-08 18:27:28 +02:00
valadaptive
d5b0a6f446 More even text kerning (#7431)
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-09-08 17:29:41 +02:00
Emil Ernerfeldt
3024c39eaf Enable and fix some more clippy lints (#7426)
One can never have too many lints
2025-08-08 09:57:53 +02:00
Emil Ernerfeldt
b2995dcb83 Use Rust edition 2024 (#7280) 2025-06-30 14:01:57 +02:00
Emil Ernerfeldt
8ba42f322d Add Context::cumulative_frame_nr (#7278) 2025-06-30 13:29:56 +02:00
Emil Ernerfeldt
d0876a1a60 Rename master branch to main (#7034)
For consistency with other repositories, i.e. so I can write `git
checkout main` without worrying which repo I'm browsing.
2025-05-08 09:15:42 +02:00
Emil Ernerfeldt
7216d0e386 Use mimalloc for benchmarks (#7029)
`mimalloc` is a _much_ faster allocator, especially important when doing
a lot of small allocations (which egui does).

We use `mimalloc` in Rerun, and I recommend everyone to use it.

## The difference it makes

![image](https://github.com/user-attachments/assets/b22e0025-bc5e-4b3c-94e0-74ce46e86f85)
2025-05-06 17:54:06 +02:00
Lucas Meurer
71e0b0859c Make WidgetText smaller and faster (#6903)
* In preparation of #5830, this should reduce the performance impact of
that PR

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-05-06 17:35:56 +02:00
Emil Ernerfeldt
f9245954eb Enable more clippy lints (#6853)
* Follows https://github.com/emilk/egui/pull/6848
2025-04-24 17:32:50 +02:00
lucasmerlin
f5b058b908 Add Ui::close and Response::should_close (#5729)
This adds a generic way of telling containers to close from their child
`Ui`s.

* Part of #5727 
* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2025-02-20 17:59:29 +01:00
Emil Ernerfeldt
23ed49334e ⚠️ Rename Rounding to CornerRadius (#5673)
Breaking change!

* `Rounding` -> `CornerRadius`
* `rounding` -> `corner_radius`

This is to:
* Clarify
* Conform to other systems (e.g. Figma)
* Avoid confusion with `GuiRounding`
2025-02-04 12:53:18 +01:00
Emil Ernerfeldt
525d435a84 Require a StrokeKind when painting rectangles with strokes (#5648)
This is a breaking change, requiring users to think about wether the
stroke is inside/centered/outside the rect.

When in doubt, add `egui::StrokeKind::Inside` to the function call.
2025-01-29 15:52:49 +01:00
Emil Ernerfeldt
6607cd95f9 ⚠️ Frame now includes stroke width as part of padding (#5575)
* Part of https://github.com/emilk/egui/issues/4019

`Frame` now includes the width of the stroke as part of its size. From
the new docs:

### `Frame` docs
The total (outer) size of a frame is `content_size + inner_margin +
2*stroke.width + outer_margin`.

Everything within the stroke is filled with the fill color (if any).

```text
+-----------------^-------------------------------------- -+
|                 | outer_margin                           |
|    +------------v----^------------------------------+    |
|    |                 | stroke width                 |    |
|    |    +------------v---^---------------------+    |    |
|    |    |                | inner_margin        |    |    |
|    |    |    +-----------v----------------+    |    |    |
|    |    |    |             ^              |    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |<------ content_size ------>|    |    |    |
|    |    |    |             |              |    |    |    |
|    |    |    |             v              |    |    |    |
|    |    |    +------- content_rect -------+    |    |    |
|    |    |                                      |    |    |
|    |    +-------------fill_rect ---------------+    |    |
|    |                                                |    |
|    +----------------- widget_rect ------------------+    |
|                                                          |
+---------------------- outer_rect ------------------------+
```

The four rectangles, from inside to outside, are:
* `content_rect`: the rectangle that is made available to the inner
[`Ui`] or widget.
* `fill_rect`: the rectangle that is filled with the fill color (inside
the stroke, if any).
* `widget_rect`: is the interactive part of the widget (what sense
clicks etc).
* `outer_rect`: what is allocated in the outer [`Ui`], and is what is
returned by [`Response::rect`].

### Notes
This required rewriting a lot of the layout code for `egui::Window`,
which was a massive pain. But now the window margin and stroke width is
properly accounted for everywhere.
2025-01-04 10:29:22 +01:00
lucasmerlin
46b58e5bcc Add Harness::new_eframe and TestRenderer trait (#5539)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2025-01-02 17:48:39 +01:00
lucasmerlin
e32ca218e8 Add WidgetType::Image and Image::alt_text (#5534)
This adds `WidgetType::Image` and correctly sets it in the Image widget.
This allows us to query for images in kittest tests and tells accesskit
that a node is an image.
It also adds `Image::alt_text` to set a text that will be shown if the
image fails to load and will be read via screen readers. This also
allows us to query images by label in kittest.


* [x] I have followed the instructions in the PR template

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-12-30 12:53:46 +01:00
Ted de Munnik
3af907919b Use profiling crate to support more profiler backends (#5150)
Hey! I am not sure if this is something that's been considered before
and decided against (I couldn't find any PR's or issues).

This change removes the internal profiling macros in library crates and
the `puffin` feature and replaces it with similar functions in the
[profiling](https://github.com/aclysma/profiling) crate. This crate
provides a layer of abstraction over various profiler instrumentation
crates and allows library users to pick their favorite (supported)
profiler.

An additional benefit for puffin users is that dependencies of egui are
included in the instrumentation output too (mainly wgpu which uses the
profiling crate), so more details might be available when profiling.

A breaking change is that instead of using the `puffin` feature on egui,
users that want to profile the crate with puffin instead have to enable
the `profile-with-puffin` feature on the profiling crate. Similarly they
could instead choose to use `profile-with-tracy` etc.

I tried to add a 'tracy' feature to egui_demo_app in order to showcase ,
however the /scripts/check.sh currently breaks on mutually exclusive
features (which this introduces), so I decided against including it for
the initial PR. I'm happy to iterate more on this if there is interest
in taking this PR though.

Screenshot showing the additional info for wgpu now available when using
puffin

![image](https://github.com/user-attachments/assets/49fc0e7e-8f88-40cb-a69e-74ca2e3f90f3)
2024-12-16 09:15:54 +01:00
Tristan Guichaoua
4362a242b0 web_demo: make hash anchor case insensitive (#5446)
<!--
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2024-12-11 13:44:37 +01:00
Emil Ernerfeldt
53a926a428 Update MSRV to 1.80 (#5457)
Because some dependencies now require it, see:
* https://github.com/emilk/egui/pull/5456
2024-12-10 16:09:03 +01:00
TÖRÖK Attila
67c82ed5f2 wgpu: Bump to wgpu 23.0.0 and wasm-bindgen to 0.2.95 (#5330)
Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-10-30 18:53:22 +01:00
Andreas Reich
1603f05818 Wgpu render pass on paint callback has now static lifetime (#5149)
A very common usability issue on egui-wgpu callbacks is that `paint`
can't access any data that doesn't strictly outlive the callback
resources' data. E.g. if the callback resources have an `Arc` to some
resource manager, you can't easily pull out resources since you
statically needed to ensure that those resource references outlived the
renderpass, whose lifetime was only constrained to the callback
resources themselves.

Wgpu 22 no longer has this restriction! Its (render/compute-)passes take
care of the lifetime of any passed resource internally. The lifetime
constraint is _still_ opt-out since it protects from a common runtime
error of adding commands/passes on the parent encoder while a previously
created pass wasn't closed yet.
This is not a concern in egui-wgpu since the paint method where we have
to access the render pass doesn't even have access to the encoder!
2024-09-23 11:48:09 +02:00
Emil Ernerfeldt
06f709481a Keep track of why request_discard was called (#5134)
This will help debug spurious calls to it
2024-09-20 09:17:52 +02:00
Emil Ernerfeldt
4dd89e2052 Fix some minor clippy lints from the future 2024-09-18 09:44:23 +02:00
Nicolas
1488ffa35a Use log crate instead of eprintln & remove some unwraps (#5010)
<!--
Please read the "Making a PR" section of
[`CONTRIBUTING.md`](https://github.com/emilk/egui/blob/master/CONTRIBUTING.md)
before opening a Pull Request!

* Keep your PR:s small and focused.
* The PR title is what ends up in the changelog, so make it descriptive!
* If applicable, add a screenshot or gif.
* If it is a non-trivial addition, consider adding a demo for it to
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`./scripts/check.sh`.
* When you have addressed a PR comment, mark it as resolved.

Please be patient! I will review your PR, but my time is limited!
-->

- I fixed the TODO to use the `log` crate instead of `eprintln`
- Set the rust-version in the `scripts/check.sh` to the same as egui is
on
- I made xtask use anyhow to remove some unwraps 

* [x] I have followed the instructions in the PR template
2024-09-13 14:23:13 +02:00
Emil Ernerfeldt
66076101e1 Add Context::request_discard (#5059)
* Closes https://github.com/emilk/egui/issues/4976
* Part of #4378 
* Implements parts of #843

### Background
Some widgets (like `Grid` and `Table`) needs to know the width of future
elements in order to properly size themselves. For instance, the width
of the first column of a grid may not be known until all rows of the
grid has been added, at which point it is too late. Therefore these
widgets store sizes from the previous frame. This leads to "first-frame
jitter", were the content is placed in the wrong place for one frame,
before being accurately laid out in subsequent frames.

### What
This PR adds the function `ctx.request_discard` which discards the
visual output and does another _pass_, i.e. calls the whole app UI code
once again (in eframe this means calling `App::update` again). This will
thus discard the shapes produced by the wrongly placed widgets, and
replace it with new shapes. Note that only the visual output is
discarded - all other output events are accumulated.

Calling `ctx.request_discard` should only be done in very rare
circumstances, e.g. when a `Grid` is first shown. Calling it every frame
will mean the UI code will become unnecessarily slow.

Two safe-guards are in place:

* `Options::max_passes` is by default 2, meaning egui will never do more
than 2 passes even if `request_discard` is called on every pass
* If multiple passes is done for multiple frames in a row, a warning
will be printed on the screen in debug builds:


![image](https://github.com/user-attachments/assets/c2c1e4a4-b7c9-4d7a-b3ad-abdd74bf449f)

### Breaking changes
A bunch of things that had "frame" in the name now has "pass" in them
instead:

* Functions called `begin_frame` and `end_frame` are now called
`begin_pass` and `end_pass`
* `FrameState` is now `PassState`
* etc


### TODO
* [x] Figure out good names for everything (`ctx.request_discard`)
* [x] Add API to query if we're gonna repeat this frame (to early-out
from expensive rendering)
* [x] Clear up naming confusion (pass vs frame) e.g. for `FrameState`
* [x] Figure out when to call this
* [x] Show warning on screen when there are several frames in a row with
multiple passes
* [x] Document
* [x] Default on or off?
* [x] Change `Context::frame_nr` name/docs
* [x] Rename `Context::begin_frame/end_frame` and deprecate the old ones
* [x] Test with Rerun
* [x] Document breaking changes
2024-09-13 14:20:51 +02:00
Tau Gärtli
b5627c7d40 Make Light & Dark Visuals Customizable When Following The System Theme (#4744)
* Closes <https://github.com/emilk/egui/issues/4490>
* [x] I have followed the instructions in the PR template

---

Unfortunately, this PR contains a bunch of breaking changes because
`Context` no longer has one style, but two. I could try to add some of
the methods back if that's desired.

The most subtle change is probably that `style_mut` mutates both the
dark and the light style (which from the usage in egui itself felt like
the right choice but might be surprising to users).

I decided to deviate a bit from the data structure suggested in the
linked issue.
Instead of this:
```rust
pub theme: Theme, // Dark or Light
pub follow_system_theme: bool, // Change [`Self::theme`] based on `RawInput::system_theme`?
```

I decided to add a `ThemePreference` enum and track the current system
theme separately.
This has a couple of benefits:
* The user's theme choice is not magically overwritten on the next
frame.
* A widget for changing the theme preference only needs to know the
`ThemePreference` and not two values.
* Persisting the `theme_preference` is fine (as opposed to persisting
the `theme` field which may actually be the system theme).

The `small_toggle_button` currently only toggles between dark and light
(so you can never get back to following the system). I think it's easy
to improve on this in a follow-up PR :)
I made the function `pub(crate)` for now because it should eventually be
a method on `ThemePreference`, not `Theme`.

To showcase the new capabilities I added a new example that uses
different "accent" colors in dark and light mode:

<img
src="https://github.com/user-attachments/assets/0bf728c6-2720-47b0-a908-18bd250d15a6"
width="250" alt="A screenshot of egui's widget gallery demo in dark mode
using a purple accent color instead of the default blue accent">

<img
src="https://github.com/user-attachments/assets/e816b380-3e59-4f11-b841-8c20285988d6"
width="250" alt="A screenshot of egui's widget gallery demo in light
mode using a green accent color instead of the default blue accent">

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-09-11 17:52:53 +02:00