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3289 Commits

Author SHA1 Message Date
Emil Ernerfeldt
db8db50bf3 Improve backtraces when hovering widgets with modifiers pressed (#4696)
A useful debug-feature in egui is pressing down all modifiers keys and
hovering any widget to see its backtrace (only in `dev` builds).
Unfortunately this is incompatible with `panic="abort"`, something I
just now discovered.

So I removed `panic="abort"` from `Cargo.toml` for `dev` builds. If the
backtrace returns empty-handed, I also suggests this as a fix to the
user. Finally, I cleaned up the backtraces a bit, making them slightly
shorter and more readable.
2024-06-23 17:03:42 +02:00
YgorSouza
b1dc059ef3 Allow setting a layer as a sublayer of another (#4690)
When the layers are reordered at the end of the frame, the sublayers are
placed directly above their respective parents. This allows having Areas
inside Windows, e.g., for the pan-zoom container.

* Closes <https://github.com/emilk/egui/issues/4128>

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-23 12:43:46 +02:00
zkldi
8cef6fc872 doc(emath): Add top_left as an alias for left_top, etc. (#4689)
# What

Adds `#[doc(alias = "top_left")]` as an alias for `left_top`, and so on
for `right_top`, `right_bottom`, `left_bottom`.

# Why

Extremely minor doc-only change, but I keep going to type "top left" to
look for the top left of a rectangle.
I'm unsure whether this is just a british-english thing or an
english-in-general thing, but `top left corner` is far more common than
`left top corner`.
These doc aliases don't conflict with anything, and mean that
rust-analyzer will suggest the correct function when I search for the
wrong thing.

This improves ergonomics and discoverability in my opinion, even if not
by much.
2024-06-23 11:50:35 +02:00
Matt Keeter
d7ccf4d341 Add Key::Quote (#4683)
* Part of https://github.com/emilk/egui/issues/3653

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It was surprising to me that this key wasn't sending `Event::Key` events
(only `Event::Text`), so I added a `Key` for it.

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-23 11:36:32 +02:00
Emil Ernerfeldt
44f49713eb Add an input event history tracker to the egui demo lib (#4693)
This is great for testing how e.g. keyboard events are seen by egui:


![image](https://github.com/emilk/egui/assets/1148717/b2187060-6533-439c-9f43-fc49b8213c28)


* Relevant: https://github.com/emilk/egui/issues/3653
2024-06-23 11:34:38 +02:00
Emil Ernerfeldt
fb4c6cc619 Put all egui_demo_lib tests into their own files in their own folder (#4691) 2024-06-23 10:53:04 +02:00
YgorSouza
2c00cb3991 Fix hello_world_par example on Linux (#4684)
This example does not use the default features from eframe in order to
avoid accesskit, which panics when run from multiple threads, so it must
manually enable the other default features in order to compile correctly
on Linux.

* Closes <https://github.com/emilk/egui/issues/4682>
2024-06-21 10:09:30 +02:00
Colin Cai
cd3e9ea5b6 Fix: Response::hover_pos returns incorrect positions with layer transforms (#4679)
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When layer transforms are present, the `Response::hover_pos` function in
egui returns `transform * pos` instead of `transform.inverse() * pos`.
This is incorrect and isn't consistent with [how egui calculates other
interaction
positions](https://github.com/emilk/egui/blob/master/crates/egui/src/context.rs#L1193).

See:
https://github.com/emilk/egui/blob/master/crates/egui/src/response.rs#L471

This PR fixes this bug, changing `transform` to `transform.inverse()`.
Nothing fancy here, just a one-line change. `scripts/check.sh` runs
successfully.


Below are videos of before and after with a modified version of the web
demo. I added another entry after
https://github.com/emilk/egui/blob/master/crates/egui_demo_lib/src/demo/pan_zoom.rs#L108
with a debug rectangle drawn at the return value of `hover_pos`:
```rust
(
    egui::Pos2::new(120.0, 120.0),
    Box::new(|ui, _state| {
        let response =
            ui.allocate_response(egui::Vec2::splat(128.0), egui::Sense::hover());
        ui.painter().rect_filled(
            egui::Rect::from_center_size(
                response.hover_pos().unwrap_or_default(),
                egui::Vec2::splat(8.0),
            ),
            egui::Rounding::ZERO,
            egui::Color32::DEBUG_COLOR,
        );
        response
    }),
),
```

Without the fix:

https://github.com/emilk/egui/assets/104604363/241cfcab-88ab-459b-8f4d-3367da3aa392

With the fix:

https://github.com/emilk/egui/assets/104604363/e52a7263-44c7-42c1-be46-1ecadc025625
2024-06-20 10:43:51 +02:00
Emil Ernerfeldt
8ac1d613fc Abort drags when pressing escape key (#4678)
This is useful to undo a drag-and-drop, for instance
2024-06-19 17:00:10 +02:00
rustbasic
d9c5fb04ae Fix dragging of custom_window_frame example on Windows (#4656)
* Related #4592 
* Closes #4647 

Fix dragging of custom_window_frame on Windows (re-edited)
2024-06-19 16:19:41 +02:00
JustFrederik
52a8e11764 Gif support (#4620)
* Previous PR: #3951 
* Closes #4489

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-19 14:05:05 +02:00
Emil Ernerfeldt
902b4d960d Add Rect::from_pos 2024-06-19 11:27:33 +02:00
Emil Ernerfeldt
159f8360fa Fix doclinks in egui-wgpu docs (#4677) 2024-06-19 11:26:26 +02:00
Emil Ernerfeldt
d23742cdb1 Make sure contents of a panel don't overflow (#4676)
* Closes https://github.com/emilk/egui/issues/4475
2024-06-19 10:41:01 +02:00
Emil Ernerfeldt
598dd53059 Fix buggy interaction with widgets outside of clip rect (#4675)
This fixes a bug which sometimes would make it possible to interact with
widgets that were outside the parent clip_rect.

Interaction with a widget is done with the `interact_rect`, which is the
intersection of the widget rect and the parent clip rect. If these
rectangles are disjoint (the widget is outside the parent clip rect),
this results in a _negative rectangle_ (a rectangle with a negative
width and/or height). The distance tests for negative rectangles were
broken, causing the bug.

* This is part of solving https://github.com/emilk/egui/issues/4475
* It is also likely this would have solved
https://github.com/emilk/egui/issues/4349 (which now has another fix for
it)


### Breaking changes
`Rect::distance_to_pos`, `distance_sq_to_pos`, `signed_distance_to_pos`
now all return `f32::INFINITY` if the rectangle is negative.
2024-06-19 10:21:54 +02:00
Emil Ernerfeldt
00ac5b2015 Add clippy lint match_bool 2024-06-18 23:45:25 +02:00
Joe Sorensen
dd52291af4 Make Debug format of Vec2/Pos2/Rot2 respect user precision (#4671)
* closes #4665

pretty self explanatory, i opted for 3 instead of 2 since i think that's
what display does
2024-06-18 23:03:23 +02:00
n4n5
44d7aab53d egui_plot: use f64 for translate (#4637)
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Can fix translating with high zoom out
https://github.com/emilk/egui/issues/3462



* Maybe related to https://github.com/emilk/egui/issues/3656
2024-06-18 22:55:08 +02:00
Owen Diehl
413843dd7c Make sure to call raw_input_hook on web (#4646)
## What's new
* Extends @varphone's excellent `raw_input_hook` idea from
https://github.com/emilk/egui/pull/4008 to `web/app_runner`.

## Details
Debugging this locally after my app's `raw_input_hook` wasn't being
called, I realized it's not in the code path of eframe's web runner,
only the native integration. Below is a toy example running on the web.


https://github.com/emilk/egui/assets/8173478/d470b7e6-d393-4ead-9745-3aafc72ae6bc
2024-06-18 22:37:04 +02:00
Aaron Manning
f844873c08 Fix dead link to mycomarkup in easy_mark sample (#4643)
This is a very minor fix, but I noticed the link in the default text was
dead, so I found a link to the same project which works.
2024-06-18 22:36:56 +02:00
YgorSouza
3f53f1738b Remove special case for 0 in DragValue default formatter (#4639)
* Closes <https://github.com/emilk/egui/issues/4610>
2024-06-18 22:36:42 +02:00
Nathan Adams
87021d3fbd egui_extras: Make serde an optional feature (#4641)
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All the other crates in egui have serde as an optional dependency -
which is great! But sadly egui_extras unconditionally includes it, which
adds a bunch of code to stuff that may not care for it. This PR gates
serde support behind a new `serde` feature.

This is a breaking change; if that's undesirable then we can add it as a
default feature instead, though that wouldn't match any of the other
crates.
2024-06-18 22:27:48 +02:00
crumblingstatue
49cb62b1ba Replace directories-next dependency with directories (#4661)
`directories-next` was created because `directories` was not maintained
at the time. However, `directories` has gotten active maintainership
since, and it has received more updates than `directories-next`.

`directories` also has more recent downloads than its `next`
counterpart, so it might make sense to switch to it, to avoid
unnecessary duplicate dependencies, where a project depends transitively
on both `directories` and `directories-next`.

The main question is whether we depend on any specific behavior from
`directories-next`.
2024-06-18 22:17:21 +02:00
YgorSouza
ee3b04ea17 Fix typos (#4640) 2024-06-18 22:10:59 +02:00
Andrew Farkas
3cdb667cd6 Fix typo in docs of Ui::shrink_height_to_current() (#4672)
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2024-06-18 21:57:19 +02:00
Emil Ernerfeldt
814ad0783c Update to wgpu 0.20 (#4560)
* this PR reverts https://github.com/emilk/egui/pull/4559
* and re-applies https://github.com/emilk/egui/pull/4433

Before we merge, we're waiting for a wgpu 0.20.1 patch-release of

* https://github.com/gfx-rs/wgpu/pull/5681

---------

Co-authored-by: Andreas Reich <r_andreas2@web.de>
2024-06-13 15:00:23 +02:00
Emil Ernerfeldt
ca36f3df63 Make sure tooltips are interactable (#4649)
…so you can't hover things underneath them.

* Better version of https://github.com/emilk/egui/pull/4648
2024-06-10 14:05:06 +02:00
Emil Ernerfeldt
e2a127a381 RELEASES.md: document release process and checklist (#4633)
This should hopefully be clear enough that someone else than me could do
an egui release at some point, if needed.


[Rendered](https://github.com/emilk/egui/blob/emilk/releases.md/RELEASES.md)
2024-06-10 09:43:05 +02:00
Antoine Beyeler
9f12432bcf Improve behavior of plot auto-bounds with reduced data (#4632)
* Fixes #3808
* Fixes #2307

This PR improves the behaviour of auto-bounds with data that:
- is a single point
- where all X values are the same (e.g. vertical line)
- where all Y values are the same (e.g. horizontal line)

In all case, the auto-bound now aim to center on the data. For span,
when available, it use the same as the other axis. If the data range of
the other axis is also degenerate, then it defaults to +/- 1.0.


https://github.com/emilk/egui/assets/49431240/a62d2b5b-7856-4415-8534-83dc58cfac98


<details>
<summary>Test code</summary>

```rust
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] // hide console window on Windows in release
#![allow(rustdoc::missing_crate_level_docs)] // it's an example

use eframe::egui;
use egui_plot::{Legend, Line, Plot, PlotPoints, Points};

fn main() -> Result<(), eframe::Error> {
    env_logger::init(); // Log to stderr (if you run with `RUST_LOG=debug`).

    let options = eframe::NativeOptions {
        viewport: egui::ViewportBuilder::default().with_inner_size([350.0, 200.0]),
        ..Default::default()
    };
    eframe::run_native(
        "My egui App with a plot",
        options,
        Box::new(|_cc| Ok(Box::<MyApp>::default())),
    )
}

#[derive(Default)]
struct MyApp {}

impl eframe::App for MyApp {
    fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
        let mut plot_rect = None;
        egui::CentralPanel::default().show(ctx, |ui| {
            if ui.button("Save Plot").clicked() {
                ctx.send_viewport_cmd(egui::ViewportCommand::Screenshot);
            }

            let my_plot = Plot::new("My Plot").legend(Legend::default());

            // let's create a dummy line in the plot
            let inner = my_plot.show(ui, |plot_ui| {
                plot_ui.line(
                    Line::new(PlotPoints::from(vec![
                        [0.0, 10.0],
                        [2.0, 10.0],
                        [3.0, 10.0],
                    ]))
                    .name("y = 10.0"),
                );

                plot_ui.line(
                    Line::new(PlotPoints::from(vec![
                        [10.0, 10.0],
                        [10.0, 11.0],
                        [10.0, 12.0],
                    ]))
                    .name("x = 10.0"),
                );
                plot_ui.points(
                    Points::new(PlotPoints::from(vec![[5.0, 5.0]]))
                        .name("(5,5)")
                        .radius(3.0),
                );
                plot_ui.points(
                    Points::new(PlotPoints::from(vec![[5.0, 7.0]]))
                        .name("(5,7)")
                        .radius(3.0),
                );
            });
            // Remember the position of the plot
            plot_rect = Some(inner.response.rect);
        });

        // Check for returned screenshot:
        let screenshot = ctx.input(|i| {
            for event in &i.raw.events {
                if let egui::Event::Screenshot { image, .. } = event {
                    return Some(image.clone());
                }
            }
            None
        });

        if let (Some(screenshot), Some(plot_location)) = (screenshot, plot_rect) {
            if let Some(mut path) = rfd::FileDialog::new().save_file() {
                path.set_extension("png");

                // for a full size application, we should put this in a different thread,
                // so that the GUI doesn't lag during saving

                let pixels_per_point = ctx.pixels_per_point();
                let plot = screenshot.region(&plot_location, Some(pixels_per_point));
                // save the plot to png
                image::save_buffer(
                    &path,
                    plot.as_raw(),
                    plot.width() as u32,
                    plot.height() as u32,
                    image::ColorType::Rgba8,
                )
                .unwrap();
                eprintln!("Image saved to {path:?}.");
            }
        }
    }
}
```

</details>
2024-06-07 11:13:17 +02:00
Antoine Beyeler
2545939c15 Add Color32::lerp_to_gamma (#4627)
Add `lerp_to_gamma` utility function to `Color32`

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-06 15:41:10 +02:00
Sven Niederberger
1f008fb730 ScrollArea: Prevent drag interaction outside the area (#4611)
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* The PR title is what ends up in the changelog, so make it descriptive!
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`egui_demo_lib`, or a new example.
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* Closes https://github.com/emilk/egui/issues/4349
2024-06-06 15:36:20 +02:00
Emil Ernerfeldt
29b12e1760 Easing functions (#4630)
This adds most of the "standard" easing functions from
https://easings.net/ to `emath::easing`, and adds helpers in `egui` for
using them.

In particular there is now `ctx.animate_bool_with_easing` and
`ctx.animate_bool_responsive`, that uses a cubic easing function.

All animations in egui now uses cubic ease-out, for a more responsive
feeling (fast at the start, slower towards the end).
2024-06-06 13:09:52 +02:00
Jan Procházka
3d632cd333 Move first request_animation_frame into resize observer (#4628)
This PR ensures the first animation frame happens _after_ the resize
observer has had a chance to do its job.

* Closes https://github.com/emilk/egui/issues/4622

The first commit contains some `log` calls to observe the changed
behavior:

Before:
```
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [300.0 150.0]
[eframe::web::events] eframe/src/web/events.rs:633: ResizeObserver canvas=[300.0 150.0] to=(1920, 993)
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [1920.0 993.0]
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [1920.0 993.0]
```

After:
```
[eframe::web::events] eframe/src/web/events.rs:633: ResizeObserver canvas=[300.0 150.0] to=(1920, 993)
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [1920.0 993.0]
[eframe::web::app_runner] eframe/src/web/app_runner.rs:191: LOGIC [1920.0 993.0]
```
2024-06-06 10:30:32 +02:00
Emil Ernerfeldt
cbb5d6aa93 Handle tooltips so large that they cover the widget (#4623)
Previously a tooltip that overlapped the original widget would case an
invisible or flickering tooltip.

* Closes https://github.com/emilk/egui/issues/4616
2024-06-05 19:08:51 +02:00
Emil Ernerfeldt
bb8400853f Add tags to UiStack (#4617)
You can now set custom tags on the `UiStack`. This allows you to write
code that is situationally aware at runtime. For instance, you could
decide wether or not a label should truncate its text depending on what
part of your ui it is in, without having to pass that info down via the
callstack.
2024-06-05 18:46:50 +02:00
Emil Ernerfeldt
321d2441c1 Make pinch-to-zoom more responsive on web (#4621)
It's 2x faster than before, more closely matching how pinch-to-zoom
feels natively on Mac
2024-06-05 18:32:04 +02:00
Emil Ernerfeldt
4837dc68b3 Fix pinch-to-zoom on web by using the "artificial" modifier keys (#4619)
* Introduced in https://github.com/emilk/egui/pull/4524
* Closes https://github.com/emilk/egui/issues/4615
2024-06-05 18:05:48 +02:00
Emil Ernerfeldt
d72de1eab3 Deprecate ui.set_enabled and set_visbile (#4614)
These were confusing, because `set_enabled(true)` and
`set_visible(true)` did nothing.

Instead use one of:
* `ui.add_enabled`, `ui.add_enabled_ui` or `ui.disable()`
* `ui.add_visible`, `ui.add_visible_ui` or `ui.set_invisible()`

* Closes https://github.com/emilk/egui/issues/4327
2024-06-05 13:20:54 +02:00
Emil Ernerfeldt
0028764e02 Set the sizing_pass flag in first frame of egui_extras::Table (#4613)
* Closes https://github.com/emilk/egui/issues/4535

This should improve the auto-sizing of columns when nesting expanding
widgets (e.g. `Separator`), or centered or justified layouts.
2024-06-05 12:17:15 +02:00
Emil Ernerfeldt
a50f253b76 Grid: set the sizing_pass flag during the initial sizing pass (#4612)
* Part of https://github.com/emilk/egui/issues/4535

This should improve the auto-sizing of columns when nesting expanding
widgets (e.g. `Separator`), or centered or justified layouts.
2024-06-05 12:17:08 +02:00
Antoine Beyeler
a28792194d Introduce UiStack (#4588)
* Closes #4534

This PR:
- Introduces `Ui::stack()`, which returns the `UiStack` structure
providing information on the current `Ui` hierarchy.
- **BREAKING**: `Ui::new()` now takes a `UiStackInfo` argument, which is
used to populate some of this `Ui`'s `UiStack`'s fields.
- **BREAKING**: `Ui::child_ui()` and `Ui::child_ui_with_id_source()` now
take an `Option<UiStackInfo>` argument, which is used to populate some
of the children `Ui`'s `UiStack`'s fields.
- New `Area::kind()` builder function, to set the `UiStackKind` value of
the `Area`'s `Ui`.
- Adds a (minimalistic) demo to egui demo (in the "Misc Demos" window).
- Adds a more thorough `test_ui_stack` test/playground demo.

TODO:
- [x] benchmarks
- [x] add example to demo

Future work:
- Add `UiStackKind` and related support for more container (e.g.
`CollapsingHeader`, etc.)
- Add a tag/property system that would allow adding arbitrary data to a
stack node. This data could then be queried by nested `Ui`s. Probably
needed for #3284.
- Add support to track columnar layouts.

---------

Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
2024-06-04 10:12:23 +02:00
Emil Ernerfeldt
c0a9800d05 Support interactive widgets in tooltips (#4596)
* Closes https://github.com/emilk/egui/issues/1010

### In short
You can now put interactive widgets, like buttons and hyperlinks, in an
tooltip using `on_hover_ui`. If you do, the tooltip will stay open as
long as the user hovers it.

There is a new demo for this in the egui demo app (egui.rs):


![interactive-tooltips](https://github.com/emilk/egui/assets/1148717/97335ba6-fa3e-40dd-9da0-1276a051dbf2)

### Design
Tooltips can now contain interactive widgets, such as buttons and links.
If they do, they will stay open when the user moves their pointer over
them.

Widgets that do not contain interactive widgets disappear as soon as you
no longer hover the underlying widget, just like before. This is so that
they won't annoy the user.

To ensure not all tooltips with text in them are considered interactive,
`selectable_labels` is `false` for tooltips contents by default. If you
want selectable text in tooltips, either change the `selectable_labels`
setting, or use `Label::selectable`.

```rs
ui.label("Hover me").on_hover_ui(|ui| {
    ui.style_mut().interaction.selectable_labels = true;
    ui.label("This text can be selected.");

    ui.add(egui::Label::new("This too.").selectable(true));
});
```

### Changes
* Layers in `Order::Tooltip` can now be interacted with
2024-06-03 11:37:06 +02:00
trevyn
7b3752fde9 Update README to maintained Tetra integration (#4606)
Original integration https://github.com/tesselode/egui-tetra is
archived, so I forked and updated for latest `egui` and `tetra`.
2024-06-03 10:21:40 +02:00
Onè
4d9aed8f83 Add missing word (#4603)
Was reading the docs and noticed a typo.
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* Closes <https://github.com/emilk/egui/issues/THE_RELEVANT_ISSUE>
2024-06-02 21:14:40 +02:00
Emil Ernerfeldt
78dfdb3684 Rect::intersects_ray: another bug fix (#4597)
Make sure it returns `true` if the ray starts inside the box
2024-05-31 17:28:38 +02:00
Emil Ernerfeldt
b6805a8006 Fix bug in ray-rect intersection test (#4595)
This made submenu popups stay open when they perhaps shouldn't be
2024-05-31 17:10:46 +02:00
Emil Ernerfeldt
d4ac91ab6d Refactor: remove extra tooltip id salt (#4594) 2024-05-31 16:50:39 +02:00
Emil Ernerfeldt
86560554bc Fix bug in context menu positioning when at bottom of the screen (#4593)
I think this broke with the sizing pass
2024-05-31 15:56:52 +02:00
rustbasic
d3ea90f5ef Fix dragging of custom_window_frame on Windows (#4592)
Fix: example `custom_window_frame`

Sending `ViewportCommand::StartDrag` when the secondary button is
clicked in Windows will disable drag, and drag will not be possible with
the primary button afterwards.

So in the example `custom_window_frame`, modified to use
`dragged_by(PointerButton::Primary)` instead of
`is_pointer_button_down_on()`.
2024-05-31 15:22:46 +02:00
Emil Ernerfeldt
df8b9c2d75 Constrain Areas to screen by default (#4591)
Call `area.constrain(false)` if you want your areas to extend outside
the screen rect.
2024-05-31 10:48:06 +02:00