The problem is that when we call Context::create_viewport_sync can be on any thread because egui::Context is Sync + Send but the backend is not!
So we want the callback to the backend to be thread local!
The problem that this adds is that now you cannot create more then one egui::Context,
because the thread local variabile is static and i don't know how to store a non static LocalKey on egui::ContextImpl
* Update images in README.md
* Add ferris image to hello_world example
* Clean up and improve README.md, with top-level link to Rerun
* Move sections around
* Give credit to recent big-time contributors in the main README.md
* Better named profiling scopes
* Document everything in memory.rs
* Better doc-strings
* Add a section about dependencies to the main README.md
* Improve egui_extras docs
* fix typos
* Add Row::text
* Rename elide_at_width -> truncate_at_width
* Move text layout tests to own module
* Add test to check that elision character is always included
* Include elision character in more circumstances
* Append overflow character if we can't replace
* Always append … when eliding
* Add a secondary text to the text layout demo
* Remove calls to `set_ime_allowed`
* Allow IME if `text_cursor_pos` is `Some`
* Only call `Window::set_ime_allowed` when necessary
* allow_ime doesn't need to be atomic
* Remove unused imports
* Fix assignment
* `std::borrow::Cow<'_, str>` now implements `TextBuffer`
* Add pr number
* Remove line from CHANGELOG.md
* Add missing semicolons
* remove extra semicolon
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
When exiting my application, it would freeze for around a minute waiting to finish writing ca. 40MB to file storage.
Some quick profiling revealed that it was spending all that time in `File::write`,
presumably making a large number of system calls writing tiny amounts of data at a time.
We can avoid this by buffering writes using a `BufWriter`, just like we already do with `BufReader`.
With this change, my application takes around 1-2 seconds to exit, with the majority of that time spent serializing `ron`.
I'm sure there are further potential performance improvements there, but this is already an order of magnitude or two better.
I also fixed the call to `log::warn!`, which was using incorrect formatting syntax and not including the error message.
* Imoprove docs for callback shapes
* Improve docs for loader traits
* Use snake_case for feature `all_loaders`
* Make loaders publix
* Slightly better error message on image load failure
* Improve image loading error messages
* Use `bytes://` schema for included bytes loader
* Try user loaders first
* Move `image_loading_spinners` to `Visuals`
* Unify and simplify code
* Make the main text of `Button` optional
This largely makes ImageButton obsolete
* Fix docstrings
* Better docs
* typos
* Use the more explicit `egui_extras::install_image_loaders`
* Simplify `Image::paint_at` function
* Add syntax highlighing feature to egui_extras
Enable "syntect" feature for great syntax highlighting of any language.
If not a simple fallback is used that works fine for C++, Rust, Python
* Check --no-default-features of egui_extras on CI
* spelling
* Fix building egui_extras without additional features
* add egui logo to widget gallery
* improve "no image loaders" error message
* rework static URIs to accept `Cow<'static>`
* remove `RetainedImage` from `http_app` in `egui_demo_app`
* hide `RetainedImage` from docs
* use `ui.image`/`Image` over `RawImage`
* remove last remanant of `RawImage`
* remove unused doc link
* add style option to disable image spinners
* use `Into<Image>` instead of `Into<ImageSource>` to allow configuring the underlying image
* propagate `image_options` through `ImageButton`
* calculate image size properly in `Button`
* properly calculate size in `ImageButton`
* Update crates/egui/src/widgets/image.rs
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* improve no image loaders error message
* add `size()` helper to `TexturePoll`
* try get size from poll in `Button`
* add `paint_at` to `Spinner`
* use `Spinner::paint_at` and hover on image button response
* `show_spinner` -> `show_loading_spinner`
* avoid `allocate_ui` in `Image` when painting spinner
* make icon smaller + remove old texture
* add `load_and_calculate_size` + expose `paint_image_at`
* update `egui_plot` to paint image in the right place
* Add helpers for painting an ImageSource directly
* Use max_size=INF as default
* Use new API in WidgetGallery
* Make egui_demo_app work by default
* Remove Option from scale
* Refactor ImageSize
* Fix docstring
* Small refactor
---------
Co-authored-by: Emil Ernerfeldt <emil.ernerfeldt@gmail.com>
* Add puffin profile scopes to the startup and running of eframe
* puffin_profiler example: start puffin right away
* cargo format let-else statements
* More profile scopes
* Add some `#[inline]`
* Standardize puffin profile scope definitions
* standardize again
* Silence warning when puffin is disabled