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364 Commits

Author SHA1 Message Date
Christophe Massolin
e004bd2bb3 Gamepad device events - Web/WASM (#1414)
Add gamepad support for stdweb and web-sys, as well as web-specific gamepad examples. 

* [web] Fix compilation error from device api

* [wasm] Apply device api changes

* [wasm] Format and cleanup

* [wasm32] Implement gamepad connections

* [wasm] Harmonize

* [Test] Made some tests with wasm-pack

* Quick fix instant non supporting Hash trait

* Fix on_received_character

* [web_sys] Split add_event and add_window_event

* [web] split device implementations

* Update tests/web...still does not work

* [tests/web] do not ignore index.html

* [web/web_sys] split canvas and window

* [tests/web] enable stack trace

* [web] fix borrowmut

* [web_sys] fix gamepad registration

* [web] harmonize naming

* [web_sys] create global emitter

* [web] implement gamepad buttons

* [web] implement gamepad axis

* [web] cleanup

* [web] update test

* [web] move tests/web to examples/web

* [web] axis does produce stick event

* [web] Support Stick event

* [web] implement gamepad to stdweb

* [web] rename examples/web to examples/wasm

* [web/web-sys] Move gamepad_manager from backend

* [web/web_sys] implement EventLoop::gamepads

* [web/web_sys] Drain gamepad events

* [web/stdweb] apply web_sys changes

* [web] update web/examples

* [web] move gamepads code to gamepad_manager

* [web] simplify and optimise

* [web] replace EventCode to GamepadAxis and GamepadButton structs

* [web] reuse gamepad events due to chrome issue

* [web] rumble does not work

* [web/stdweb] try debugging

* [web] fix Chrome gamepad not updated

* [web/stdweb] created an example

* [examples] fix paths

* fix warnings

* [web/examples] update comments

* [web/stdweb] add experimental support to vibrate()

* [web] add CR
2020-03-03 09:56:11 -05:00
Osspial
0729074ce3 Overhaul device events API and add gamepad support on Windows (#804)
* Initial implementation

* Corrected RAWINPUT buffer sizing

* Mostly complete XInput implementation

* XInput triggers

* Add preliminary CHANGELOG entry.

* match unix common API to evl 2.0

* wayland: eventloop2.0

* make EventLoopProxy require T: 'static

* Revamp device event API, as well as several misc. fixes on Windows:

* When you have multiple windows, you no longer receive duplicate device
  events
* Mouse Device Events now send X-button input
* Mouse Device Events now send horizontal scroll wheel input

* Add MouseEvent documentation and Device ID debug passthrough

* Improve type safety on get_raw_input_data

* Remove button_id field from MouseEvent::Button in favor of utton

* Remove regex dependency on Windows

* Remove axis filtering in XInput

* Make gamepads not use lazy_static

* Publicly expose gamepad rumble

* Unstack DeviceEvent and fix examples/tests

* Add HANDLE retrieval method to DeviceExtWindows

* Add distinction between non-joystick axes and joystick axes.

This helps with properly calculating the deadzone for controller
joysticks. One potential issue is that the `Stick` variant isn't used
for *all* joysticks, which could be potentially confusing - for example,
raw input joysticks will never use the `Stick` variant because we don't
understand the semantic meaning of raw input joystick axes.

* Add ability to get gamepad port

* Fix xinput controller hot swapping

* Add functions for enumerating attached devices

* Clamp input to [0.0, 1.0] on gamepad rumble

* Expose gamepad rumble errors

* Add method to check if device is still connected

* Add docs

* Rename AxisHint and ButtonHint to GamepadAxis and GamepadButton

* Add CHANGELOG entry

* Update CHANGELOG.md

* Add HidId and MovedAbsolute

* Fix xinput deprecation warnings

* Add ability to retrieve gamepad battery level

* Fix weird imports in gamepad example

* Update CHANGELOG.md

* Resolve francesca64 comments
2019-11-29 16:50:50 -05:00
Charles Helmich
07bdd3e218 Fix ReceivedCharacter not working with Alt held on Windows (#1282)
* Fix ReceivedCharacter with Alt held on Windows

* Update CHANGELOG.md
2019-11-29 15:49:43 -05:00
Héctor Ramón
35a11ae24f Stop emitting corporate characters in macOS (#1254) 2019-11-27 12:14:36 +03:00
Ryan G
3d28283a81 Only use 'extern crate stdweb' on web targets (#1291)
The 'extern crate' declaration shouldn't be there even if the stdweb feature is on, unless the crate is being compiled for web.
2019-11-27 00:38:18 -05:00
daxpedda
aec5a9fa09 Stop refocusing window when switching from fullscreen to windowed (#1285)
* Stop refocusing window when switching from fullscreen to windowed

* Update Changelog.
2019-11-26 22:49:14 -05:00
Manish Goregaokar
0f94f62025 Bump parking_lot to 0.10 (#1287) 2019-11-25 18:05:44 -07:00
Murarth
a95ebc5ee6 X11: Fix incorrect modifiers when events are missed (#1279)
* X11: Fix incorrect modifiers when events are missed

* Syncs modifier state with state data in X key/button/motion events.
* Fixes modifier state in XWayland, as xinput2 raw input events will
  not be received when a window does not have focus.
* Removes `impl From<_> for ModifiersState` on X11/Wayland API types,
  replacing them with `pub(crate)` methods.

* Cleanup modifier state update using a macro

* Remove keys from modifier state when updating
2019-11-22 17:11:30 -07:00
Murarth
a70ac1531e X11: Fix window creation hangs when another application is fullscreen (#1248)
* X11: Fix window creation hangs when another application is fullscreen

Previously, the X11 backend would block until a `VisibilityNotify` event
is received when creating a Window that is visible or when calling
`set_visible(true)` on a Window that is not currently visible. This
could cause winit to hang in situations where the WM does not quickly
send this event to the application, such as another window being
fullscreen at the time.

This behavior existed to prevent an X protocol error caused by setting
fullscreen state on an invisible window. This fix instead stores desired
fullscreen state when `set_fullscreen` is called (iff the window is not
visible or not yet visible) and issues X commands to set fullscreen
state when a `VisibilityNotify` event is received through the normal
processing of events in the event loop.

* Add window_debug example to facilitate testing

* Add a CHANGELOG entry

* Call `XUnmapWindow` if `VisibilityNotify` is received on an invisible window
2019-11-22 17:11:04 -07:00
ariesfluctus
b6e8dd0d8a Fixed typo (#1273) 2019-11-14 00:10:31 -05:00
Murarth
af80ce842d Fix cargo doc on nightly builds (#1274) 2019-11-12 16:51:46 -07:00
Osspial
08bae037f0 Use paths for intra-doc links, and verify that links are valid in CI (#1244)
* Use paths to generate intra-doc links

* Add entry to PR checklist
2019-11-11 16:05:59 -07:00
Thom Chiovoloni
cd39327ea2 Fix invalid_value lint triggering on mem::zeroed of CFRunLoopSourceContext (#1271) 2019-11-11 15:50:31 -07:00
Murarth
9828f368d6 X11: Fix misreporting DPI factor at startup (#1252)
* X11: Fix misreporting DPI factor at startup

* Add a CHANGELOG entry
2019-11-10 13:55:29 -07:00
Murarth
1ed15c7ec7 X11: Fix events not being reported when using run_return (#1245)
* X11: Fix events not being reported using `run_return`

* Adapt examples to be more practical

* Add CHANGELOG entry
2019-11-10 11:24:43 -07:00
Murarth
c66784995d X11: Fix modifiers being reported after release (#1262)
* X11: Fix modifiers being reported after release

* Moves `ModifiersChanged` variant from `WindowEvent` to `DeviceEvent`

* Add CHANGELOG entry
2019-11-10 00:16:44 -07:00
Murarth
dba21c06ed Run cargo fmt on Rust stable 1.39.0 (#1264) 2019-11-07 13:48:34 -07:00
Kirill Chibisov
72fc6a74ec on Wayland, drop resize events equal to the current window size (#1249)
* on Wayland, drop resize events equal to the current window size

* Add changelog entry
2019-10-31 20:45:45 -04:00
Michael Tang
f916311744 Add error message when building for web without selecting a feature. (#1253) 2019-10-31 12:45:12 -04:00
David Sinclair
05a1f4280c Miscellaneous small changes (#1238)
* Use a slice instead of a new object

* Remove unnecessary 'into_iter'

* Use 'and_then' instead of 'map_or'
2019-10-23 19:45:25 -04:00
Bogaevsky
6608a0241d macOS: fixes app termination (#1234)
* fixes app termination

* applies fmt

* fmt all

* updates changelog

* keeps formating consistent

* fixes misstype
2019-10-23 17:24:50 +03:00
Osspial
429bbfade0 Release Alpha 4 (#1187)
* Release Alpha 4. TODO CHANGELOG RELEASE DATE

* Add changelog date
2019-10-18 13:25:12 -04:00
Osspial
28e3c35547 Prevent EventLoop from getting initialized outside the main thread in cross-platform functions (#1186)
* Prevent EventLoop from getting initialized outside the main thread

This only applies to the cross-platform functions. We expose functions
to do this in a platform-specific manner, when available.

* Add CHANGELOG entry

* Formatting has changed since the latest stable update...

* Fix error spacing

* Unix: Prevent initializing EventLoop outside main thread

* Updates libc dependency to 0.2.64, as required by BSD platforms

* Update CHANGELOG.md for Linux implementation

* Finish sentence

* Consolidate documentation
2019-10-18 11:51:06 -04:00
Steven Sheldon
af3ef52252 Fix so the compiler can infer msg_send! return types (#1227)
* Fix so the compiler can infer msg_send! return type

Currently, due to a quirk in Rust's type inference interacting with the
structure of the msg_send! macro, a () return type will be inferred when
the compiler cannot otherwise determine the return type. This behavior
is expected to change, and in the future could resolve to a ! return
type, which results in undefined behavior.

Linting has previously been added for this in rust-lang/rust#39216, but
it did not catch these cases due to SSheldon/rust-objc#62. An upcoming
version of objc will be fixed to stop hiding these errors, at which
point they will become compile errors.

This change fixes these errors and allows winit to compile with the
fixed version of objc.

* Bump cocoa to 0.19.1
2019-10-18 11:33:40 -04:00
Osspial
2b5f9c52a6 Always dispatch a RedrawRequested event after creating a new window (#1175) 2019-10-17 10:59:07 -04:00
Ryan G
5631cc2528 Remove test files that stuck around on accident (#1226) 2019-10-16 22:46:16 -04:00
Aleksi Juvani
de33a92a1b Fix panic upon closing the app on iOS (#1168) 2019-10-16 18:52:10 -04:00
Ryan Goldstein
1c6353aa3a Merge branch 'web' 2019-10-16 16:09:39 -04:00
Marcus Willock
08cb950226 Link WindowBuilder documentation to corresponding Window methods (fixes #1070) (#1216)
* fixes #1070

* Continuing adding documentation links for #1070
2019-10-16 12:18:02 -04:00
Kirill Chibisov
765225d918 Wayland: Fix panic when calling set_cursor_grab from a different thread than evlp's one. (#1206)
This commit also start following X11 behavior on cursor icon update when
cursor is invisible.

Fixes regression introdced in 5ced36e319
2019-10-16 12:16:23 -04:00
Ryan Goldstein
35bc65f6fa Remove usage of derivative 2019-10-13 14:36:54 -04:00
Ryan Goldstein
676268d461 Merge remote-tracking branch 'upstream/master' into web 2019-10-13 14:09:52 -04:00
Osspial
34dce8069f Test all windows targets and allow nightly Appveyor failures (#1222)
* Test all windows targets

* Allow nightly failures
2019-10-13 13:19:46 -04:00
Ryan G
f62bb33317 Merge branch 'master' into web 2019-10-12 23:51:34 -04:00
Ryan G
a557b3cfb6 Add web targets to travis (#1220)
* Add web targets to travis

* Fix some bash syntax

* Avoid crash on providing no features

* Fix syntax error

* Syntax?

* Fix pleas

* Fix features check

* Add a comment

* Add nightly builds
2019-10-12 23:44:30 -04:00
Ryan G
3ff4834bd5 Add web fullscreen support (#1142)
Adds fullscreen using native web APIs to the stdweb and web-sys backends.

Due to limitations of browser APIs, requests for fullscreen can only be fulfilled during a short-lived user-triggered event. This commit does automatically handle that under the hood, but it does introduce unavoidable latency in full-screening the canvas.
2019-10-11 11:45:07 -04:00
Ryan G
bedb889693 Fix the event key code variable name (#1219) 2019-10-11 11:41:49 -04:00
Ryan G
157ca9cd17 Update the feature matrix for wasm (#1218) 2019-10-09 19:49:12 -04:00
Osspial
6f5e7e170c Update raw-window-handle to 0.3 (#1215) 2019-10-05 21:34:27 -04:00
Osspial
df7571b369 Improve interaction between fullscreen windows and monitor-switching keyboard shortcuts (#1171)
* Update to 1.38.0 formatting

* Improve fullscreen window monitor switching on Windows

* Format
2019-10-05 16:23:30 -04:00
Aleksi Juvani
d69e41eba8 Update fullscreen state on macOS before entering fullscreen (#1196) 2019-10-05 16:23:06 -04:00
Benjamin Saunders
2d41a7d1b0 Fix use-after-free in XConnection::get_output_info (#1211) 2019-10-05 15:00:54 -04:00
Antonino Siena
42e0ccfa1c Implemented a HINSTANCE getter function for Windows (#1213)
* Expose HINSTANCE now using a getter function

* Missing changes

* remove unused import

* Required changes for the PR

* Rust fmt

* Use GetWindowLong

* Use GetWindowLong
2019-10-05 14:52:40 -04:00
Lúcás Meier
55640a91ae Use consistent return types for available_monitors() (#1207)
* [#1111] Use consistent return types for available_monitors()

Always use `impl Iterator<Item = MonitorHandle>` instead of
`AvailableMonitorsIter`. Fix an example that used the Debug
implementation of `AvailableMonitorsIter`.

* [#1111] Update changelog

* [#1111] Remove AvailableMonitorsIter type completely

* [#1111] Remove doc references to AvailableMonitorsIter
2019-10-05 10:49:24 -04:00
Alex Butler
4f6ca8792c Remove derivative dependency (#1201)
* Remove derivative dependency

* Update CHANGELOG.md
2019-10-03 16:19:10 -04:00
Kirill Chibisov
5ced36e319 Wayland support for set_cursor_icon (#1204) 2019-10-03 06:02:59 -07:00
andersrein
237e7ee2e6 Wayland support for set_cursor_grab and set_cursor_visible (#1180)
* Fixed relative_pointer not being set up when the "zwp_relative_pointer_manager_v1" callback comes after the "wl_seat" callback

* Ran cargo fmt

* Updated changelog

* Added wayland support for set_grab_cursor and set_cursor_visible

* Updated changelog

* Ran cargo fmt

* Fixed set_cursor_visible and set_cursor_grab so they can be called from any thread.

* Ran cargo_fmt

* Improved CHANGELOG

* Added workaround so that when cursor is hidden it takes effect before the cursor enters the surface. Making the cursor visible again still only happens once the cursor re-enters the surface

* Switched to using Rc<RefCell> instead of Arc<Mutex> since all accesses to the relative_pointer_manager_proxy will happen on the same thread.

* Forgot to run cargo fmt

* Switched to using Rc and RefCell instead of Arc and Mutex where applicable.

* Improved comments and documentation relating to changing a hidden cursor back to visible on wayland.

* Wayland: Fixed cursor not appearing immendiately when setting the cursor to visible.

* Forgot to run cargo fmt

* Switched to only storing the pointers in CursorManager as AutoPointer.

* Fixed typo and removed println

* Update CHANGELOG.md

Co-Authored-By: Kirill Chibisov <wchibisovkirill@gmail.com>
2019-10-01 18:25:59 -07:00
Ryan Goldstein
02f281569d Update cargo fmt 2019-09-30 16:33:41 -04:00
Ryan Goldstein
ab4d971c5e Fix imports in the multithreaded example 2019-09-30 15:55:27 -04:00
Ryan Goldstein
e21df5831e Merge branch 'master' into merge-master-to-web 2019-09-30 11:19:12 -04:00
msiglreith
18a0119b06 Update raw-window-handle to 0.2 (#1191) 2019-09-30 11:17:01 -04:00
Osspial
34348435fd Update to 1.38.0 formatting (#1188) 2019-09-27 17:35:16 -04:00
Ryan Goldstein
cf3b0f3b70 Attach the raw handle data attribute 2019-09-27 17:06:14 -04:00
Ryan Goldstein
a336e9e959 Fix the formatting in the changelog 2019-09-27 16:57:25 -04:00
Ryan Goldstein
ea93a0130d Switch to the released version 2019-09-27 16:17:40 -04:00
Ryan Goldstein
dcd9ddde50 Fix the examples 2019-09-24 19:44:43 -04:00
Ryan Goldstein
86bafdc104 Merge branch 'web' into merge-master-to-web 2019-09-24 19:41:59 -04:00
Ryan Goldstein
6732fa731d Fix compilation errors 2019-09-24 19:39:13 -04:00
Ryan G
8cea3e262b Update the documentation to reflect web support (#1183)
* Update the documentation to reflect web support

Indicate which methods have platform-specific web behavior

* cargo fmt
2019-09-24 19:33:32 -04:00
Ryan Goldstein
3e8669ea7f Merge branch 'master' into merge-master-to-web 2019-09-24 14:21:18 -04:00
andersrein
7df040f451 Wayland: Switched to using a reference to relative_pointer_manager_proxy when creating SeatData (#1179)
* Fixed relative_pointer not being set up when the "zwp_relative_pointer_manager_v1" callback comes after the "wl_seat" callback

* Ran cargo fmt

* Updated changelog

* Improved CHANGELOG

* Switched to using Rc<RefCell> instead of Arc<Mutex> since all accesses to the relative_pointer_manager_proxy will happen on the same thread.

* Forgot to run cargo fmt
2019-09-23 14:50:06 -04:00
Murarth
472eddcc1b X11: Fix panic when no monitors are available (#1158)
* X11: Fix panic when no monitors are available

* Set dummy monitor's dimensions to `(1, 1)`

* X11: Avoid panicking when there are no monitors in Window::new
2019-09-23 14:45:29 -04:00
Michael Palmos
c0a7900341 Allow using multiple XWindowTypes on X11 (#1140) (#1147)
* Allow using multiple `XWindowType`s on X11 (#1140)

* Update documentation to make combining window types clearer

* Update build flags because X11 runs on more than just Linux

* Revert "Update build flags because X11 runs on more than just Linux"

This reverts commit 882b910046.

* Revert "Update documentation to make combining window types clearer"

This reverts commit da00ad391a.

* Revert "Allow using multiple `XWindowType`s on X11 (#1140)"

This reverts commit a230333456.

* Allow using multiple `XWindowType`s on X11 (slice variant) (#1140)

* Multiple `XWindowType`s, with non-static lifetime.

* Multiple `XWindowType`s (#1140) (`Vec` variant)

* Append change to changelog.

* Fix formatting.
2019-09-23 07:10:33 -07:00
Ryan G
28a50817af Fix web redraw requested (#1181)
* Keep track of what windows have requested redraw

Instead of using request_animation_frame and sending redraw request
events, just keep track of all windows that have asked for a redraw.
This doesn't handle dispatching the events

* Issue redraw events to windows that request it

* Cargo fmt
2019-09-23 09:14:26 -04:00
Ryan G
2c47c43f47 Implement WindowID on the web platform (#1177)
* Use actual numeric IDs to differentiate Windows

This is generally important to identifying which window should
recieve which event, but is also specifically crucial for fixing
RedrawRequested on web.

* Cargo fmt
2019-09-19 18:40:18 -04:00
Osspial
2ef39651eb Fix fullscreen window shrinking upon getting restored to a normal window (#1172) 2019-09-19 11:48:20 -04:00
Murarth
eb20612d77 Prevent stealing focus on new windows (#1176) 2019-09-19 11:47:51 -04:00
Aleksi Juvani
695547f4ca Fix events not being emitted during modal loops on macOS (#1173) 2019-09-17 22:49:29 -04:00
Osspial
d35ee0d580 Fix hovering the mouse over the active window creating an endless stream of CursorMoved events (#1170)
* Fix hovering the mouse over the active window creating an endless stream of CursorMoved events

* Format
2019-09-17 11:34:48 -04:00
Aleksi Juvani
95581ab92f Fix null window on initial HiDpiFactorChanged event on iOS (#1167) 2019-09-16 14:27:46 -04:00
Osspial
3716f13d8e Flush high surrogate if not followed by low surrogate (#1166)
* Flush high surrogate if not followed by low surrogate

* Remove transmute from WM_CHAR handler

* Fix window_state being locked while dispatching ReceivedCharacter for surrogate codepoints.

* Format
2019-09-16 14:26:56 -04:00
Osspial
c03ef852a4 Fix surrogate pair handling on Windows (#1165)
* Fix surrogate pair handling on Windows

* Change high_surrogate to Option<u16>

* Format
2019-09-15 22:09:08 -04:00
Aleksi Juvani
28a5feef28 Fix freeze upon exiting exclusive fullscreen on macOS 10.15 (#1127) 2019-09-15 19:59:37 -04:00
Osspial
57a53bda74 Officially remove the Emscripten backend (#1159) 2019-09-13 19:09:45 -04:00
hafiz
36f4eccb5c fix: distinguish grab and grabbing cursors (#1154)
On macOS, there is a difference between a "grab" cursor and a "grabbing"
cursor, where "grab" is an open-hand cursor used during a hover, and
"grabbing" is a closed-hand cursor used on a click. These, and other
native MacOS cursors, can be seen at the [NSCursor documentation](https://developer.apple.com/documentation/appkit/nscursor?language=objc).

See https://github.com/hecrj/iced/issues/9 for the motivation for this
PR.
2019-09-12 16:38:44 -07:00
Victor Berger
b6de19e92e Changelog entry for #1153 (#1157) 2019-09-11 15:22:41 -07:00
Ryan G
e87bc3db20 Send a LoopDestroyed event when the browser is closed (#1155)
* Add the plumbing for handling browser closes

* Implement the business logic for handling closes
2019-09-11 11:47:03 -04:00
Victor Berger
a3739d6bad wayland: instantly wake up if events are pending (#1153)
Just before starting to poll/wait on calloop(mio), check if there
are already events pending in the internal buffer of our wayland
event queue. If so, dispatch them and force an instant wakeup from
the polling, in order to behave as if we were instantly woken up by
incoming wayland events.

When using OpenGL, mesa shares our wayland socket, and also reads
from it, especially if vsync is enabled as it'll do blocking reads.
When doing so, it may enqueue events in the internal buffer of our
event queue.

As the socket has been read, mio will thus not notify it to calloop
as read, and thus calloop will not know it needs to dispatch. In some
cases this can lead to some events being delivered much later than
they should. Combined with key repetition this can actually cause some
flooding of the event queue making this effect event worse.

Fixes #1148
2019-09-11 08:28:21 +02:00
dam4rus
068d114740 Add touch pressure information for touch events on Windows (#1134)
* Add touch pressure information for touch events on Windows

* Modified CHANGELOG.md and FEATURES.md to reflect changes

* Updated documentation of struct Touch to reflect changes

* Replaced mem::uninitalized() with mem::MaybeUninit
Fixed warnings in platform_impl/windows/dpi.rs
2019-09-09 14:15:49 -04:00
Hal Gentz
3273c14dea Hide ModifiersChanged from the docs. (#1152)
We wouldn't want users stumbling on it until all platforms implement it.
2019-09-08 12:57:43 -07:00
Murarth
206c3c246c Implement WindowEvent ModifiersChanged for X11 and Wayland (#1132)
* Implement WindowEvent ModifiersChanged for X11 and Wayland

* Fix modifier key state desync on X11

* Run cargo fmt
2019-09-08 11:43:28 -07:00
mtak-
bfcd85ab15 [ios] Groundwork for new Redraw API, refactoring AppState, and bugfixes (#1133)
* fix #1087. the CFRunLoopTimer was never started if the user never changed the controlflow.

* RedrawRequested ordering matches the new redraw api
consistent asserts
lots of appstate refactoring to rely less on unsafe, and hopefully make it easier to maintain

* ios: dpi bugfix. inputs to setContentScaleFactor are not to be trusted as iOS uses 0.0 as a sentinel value for "default device dpi".

the fix is to always go through the getter.

* move touch handling onto uiview

* update changelog

* rustfmt weirdness

* fix use option around nullable function pointers in ffi

* Document why gl and metal views don't use setNeedsDisplay

* change main events cleared observer priority to 0 instead of magic number
log when processing non-redraw events when we expect to only be processing redraw events
2019-09-04 14:23:11 -07:00
Murarth
c99bba1655 Remove unused unix dlopen module (#1138) 2019-08-31 01:58:45 -07:00
Osspial
1e7376847b Move changelog entries into proper position (#1131) 2019-08-27 19:20:24 -04:00
Osspial
b03e589987 On Windows, Unset maximized when transforming window (#1014)
* Unset maximized when functionally transforming window

* Add docs

* Fix compile issues
2019-08-26 22:07:15 -04:00
Murarth
0b497b62d8 X11: Improve performance of Window::set_cursor_icon (#1116)
* X11: Fix performance issue with rapidly resetting cursor icon

* When setting cursor icon, if the new icon value is the same as the
  current value, no messages are sent the X server.

* X11: Cache cursor objects in XConnection

* Add changelog entry
2019-08-26 22:06:59 -04:00
Osspial
f085b7349c Remove outdated noop comment (#1126) 2019-08-26 22:06:40 -04:00
Aleksi Juvani
dd99b3bd73 Fix inverted parameter in set_prefers_home_indicator_hidden on iOS (#1123) 2019-08-26 19:56:10 -04:00
mtak-
f53683f01f iOS os version checking around certain APIs (#1094)
* iOS os version checking

* iOS, fix some incorrect msg_send return types

* address nits, and fix OS version check for unsupported os versions

* source for 60fps guarantee
2019-08-26 18:47:23 -04:00
Kirill Chibisov
7b707e7d75 macos: Implement run_return (#1108)
* macos: Implement run_return

* Update comments

* Fix CHANGELOG.md
2019-08-23 02:30:53 -07:00
Osspial
31110be396 Release alpha 3 (#1106) 2019-08-14 11:09:47 -04:00
Osspial
604016d69d Implement raw_window_handle::HasRawWindowHandle for Window type (#1105)
* Implement raw_window_handle::HasRawWindowHandle for Window type

* Format

* Address compilation issues

* Fix Linux build hopefully

* Fix iOS build
2019-08-14 07:57:16 -04:00
Zakarum
7ee9d5639b Disable web module on other targets than wasm32 (#1102) 2019-08-14 01:20:05 -07:00
mtak-
1aab328e2a macos: fix an incorrect type signature on NSView drawRect (#1104) 2019-08-14 00:01:22 -04:00
Aleksi Juvani
1366dc326a Add touch pressure information for touch events on iOS (#1090)
* Add touch pressure information for touch events on iOS

* Add a variant for calibrated touch pressure
2019-08-13 18:12:13 -04:00
satrix321
8e73287646 Change 'proxy.rs' into 'custom_events.rs" (#1101)
* changed i32 to CustomEvent enum
* added a match case for custom event
* minor cleanup
* fixes #953
2019-08-13 18:09:34 -04:00
Emmanouil Katefidis
7eed52a97a Update parking_lot to 0.9 (#1097) (#1099) 2019-08-11 13:31:30 -07:00
YVT
31ada5a052 macOS/iOS: Fix auto trait impls of EventLoopProxy (#1084)
* macOS/iOS: Fix auto trait impls of `EventLoopProxy`

`EventLoopProxy<T>` allows sending `T` from an arbitrary thread that
owns the proxy object. Thus, if `T` is `!Send`, `EventLoopProxy<T>` must
not be allowed to leave the main thread.

`EventLoopProxy<T>` uses `std::sync::mpsc::Sender` under the hood,
meaning the `!Sync` restriction of it also applies to
`EventLoopProxy<T>`. That is, even if `T` is thread-safe, a single
`EventLoopProxy` object cannot be shared between threads.

* Update `CHANGELOG.md`
2019-08-08 17:13:13 -07:00
Aleksi Juvani
30b4f8dc9f Replace set_decorations with set_prefers_status_bar_hidden on iOS (#1092) 2019-08-08 16:10:54 -07:00
Héctor Ramón
dbdde3d781 Stop appending canvas to document in web platform (#1089)
* Stop appending canvas to document in web platform

* Remove `tabindex` TODO in web backend

* Return `OsError` instead of panicking on web canvas creation
2019-08-08 14:51:41 -07:00
Hal Gentz
cf0b8babbd Add new EventLoopWindowTargetExtUnix trait. (#1026)
* Add new `EventLoopWindowTargetExtUnix` trait.

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

* Slide.

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

* Travis, damn you.

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

* Update CHANGELOG.md
2019-08-08 14:50:22 -07:00
Aleksi Juvani
c0c22c8ff1 Disable overscan compensation for external displays on iOS (#1088) 2019-08-06 16:47:00 -04:00
YVT
73cf10e4f3 Do not require T: Clone for EventLoopProxy<T>: Clone (#1086)
* Do not require `T: Clone` for `EventLoopProxy<T>: Clone`

* Update `CHANGELOG.md`

* Remove the conflicting `Clone` impl

* Fix match statement
2019-08-05 16:51:42 -04:00
mtak-
8a1c5277eb iOS: update feature table (#1085) 2019-08-01 15:07:22 -06:00
Aleksi Juvani
1e4c176506 Fix armv7-apple-ios compile target (#1083) 2019-08-01 01:30:05 -06:00
mtak-
3c27e7d88f iOS: add support for controlling the home indicator, and Exclusive video mode (#1078)
* iOS: platform specific edge home indicator control

* iOS: exclusive video mode support

* address nits, and linkify all the ios documentation
2019-07-31 00:57:31 -06:00
Aleksi Juvani
5bc3cf18d9 Add exclusive fullscreen mode (#925)
* Add exclusive fullscreen mode

* Add `WindowExtMacOS::set_fullscreen_presentation_options`

* Capture display for exclusive fullscreen on macOS

* Fix applying video mode on macOS after a fullscreen cycle

* Fix compilation on iOS

* Set monitor appropriately for fullscreen on macOS

* Fix exclusive to borderless fullscreen transitions on macOS

* Fix borderless to exclusive fullscreen transition on macOS

* Sort video modes on Windows

* Fix fullscreen issues on Windows

* Fix video mode changes during exclusive fullscreen on Windows

* Add video mode sorting for macOS and iOS

* Fix monitor `ns_screen` returning `None` after video mode change

* Fix "multithreaded" example on macOS

* Restore video mode upon closing an exclusive fullscreen window

* Fix "multithreaded" example closing multiple windows at once

* Fix compilation on Linux

* Update FEATURES.md

* Don't care about logical monitor groups on X11

* Add exclusive fullscreen for X11

* Update FEATURES.md

* Fix transitions between exclusive and borderless fullscreen on X11

* Update CHANGELOG.md

* Document that Wayland doesn't support exclusive fullscreen

* Replace core-graphics display mode bindings on macOS

* Use `panic!()` instead of `unreachable!()` in "fullscreen" example

* Fix fullscreen "always on top" flag on Windows

* Track current monitor for fullscreen in "multithreaded" example

* Fix exclusive fullscreen sometimes not positioning window properly

* Format

* More formatting and fix CI issues

* Fix formatting

* Fix changelog formatting
2019-07-29 14:16:14 -04:00
Brian Kabiro
131e67ddc1 Rename new_user_event method to with_user_event (#1057) (#1068)
Finishes #1057
2019-07-29 08:58:16 -06:00
dam4rus
e5ba79db04 Process WM_SYSCOMMAND to forbid screen savers in fullscreen mode (#1065)
* Process WM_SYSCOMMAND to forbid screen savers in fullscreen mode

Fixes #1047

* Update CHANGELOG.md and documentation to reflect changes from issue #1065

* Updated documentation of window.Window.set_fullscreen to match the documentation of window.WindowBuilder.with_fullscreen.
2019-07-29 03:18:23 -06:00
t嘎
f4e9bf51db add macos with_disallow_hidpi (#1073)
* add macos with_disallow_hidpi

add CHANGELOG

* Always use stable rustfmt for CI. (#1074)

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

* add macos with_disallow_hidpi

add CHANGELOG
2019-07-29 02:07:36 -06:00
Hal Gentz
03f9e8fce0 Always use stable rustfmt for CI. (#1074)
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
2019-07-28 03:09:31 -06:00
Felix Rabe
4ae9900363 PULL_REQUEST_TEMPLATE.md: Add entry on warnings (#1017) 2019-07-26 01:14:48 -06:00
dam4rus
454d4190b7 Use himetric values in WM_POINTER events (#1053)
* Use himetric location for WM_POINTER events

* Ran rustfmt
2019-07-26 01:12:06 -06:00
Austin Lasher
a28b60578d Fix run_return example build error on non-desktop platforms (#1067) 2019-07-25 14:56:24 -04:00
Tilman Schmidt
5a206de620 macOS: Drop the closure on exit. (Fixes #1058) (#1063) 2019-07-23 14:44:06 -06:00
Simon Sapin
b547531499 Update the percent-encoding crate to 2.0 (#1066) 2019-07-23 13:38:45 -04:00
Murarth
39e668ffb0 Fix CHANGELOG.md (#1061) 2019-07-22 19:26:52 -06:00
Murarth
bd1ac6cb1e X11: Fix events not being reported promptly (#1048)
* X11: Fix events not being reported promptly

* Add an entry to the changelog
2019-07-17 14:09:02 -04:00
dam4rus
8567758156 Touch events emit screen coordinates instead of client coordinates on Windows (#1042)
* Touch events emit screen coordinates instead of client coordinates on Windows

Fixes #1002

* Don't lose precision of WM_TOUCH events when converting from screen space to client space

* Updated CHANGELOG.md to reflect changes from issue: #1042
2019-07-17 12:25:35 -04:00
Ryan G
e897d70733 Bump the stdweb version to 0.4.18 (#1049)
This removes the need to patch to a git version
2019-07-16 21:56:58 -06:00
Ryan Goldstein
fe12996382 Update the web backend todo list 2019-07-16 20:00:03 -07:00
Murarth
e8e4d4ce66 X11: Fix request_redraw deadlock while handling RedrawRequested (#1046) 2019-07-16 16:53:41 -06:00
Felix Rabe
44af4f4f52 Minor doc changes (#1024)
* Minor doc changes

* More typos
2019-07-12 19:05:07 -04:00
Murarth
7daf146801 Replace std::mem::uninitialized with MaybeUninit (#1027)
* Replace `std::mem::uninitialized` with `MaybeUninit`

* Avoid undefined behavior when using `MaybeUninit`

* Restore unused `PointerState` fields as internally public

* Zero-initialize some struct values in Xlib FFI calls

* Reform usage of `MaybeUninit` in Xlib FFI

* Prefer safe zero-initialization using `Default`, when possible
* Zero-initialize integers and floats using `0` or `0.0`
* Use `MaybeUninit::uninit` for large byte buffers and union types
* Use `MaybeUninit::uninit` when the resulting value is ignored
2019-07-11 10:34:32 -06:00
Héctor Ramón
7b23d190b1 Fix web errors (#1040)
* Fix old `use` declarations

* Fix hidden lifetime parameter

* Fix missing methods in `web::Monitor`.

Originally fixed by @ryanisaacg in 94387c4bf5.

* Disable some tests and examples on `wasm32`
2019-07-10 18:54:54 -04:00
Osspial
17b8310517 Update Windows Multitouch in FEATURES.md (#1039)
It seems we were already implementing multitouch on Windows, and the question mark was inaccurate.
2019-07-10 18:54:34 -04:00
Osspial
5ca828d445 Merge pull request #1031 from rikusalminen/event_loop_test
Add NewEvents(Init) callback to x11
2019-07-10 11:29:21 -04:00
Riku Salminen
1ea29b4de0 x11: NewEvents(StartCause::Init) callback at start
Before starting the event loop, invoke callback with
NewEvents(StartCause::Init).
2019-07-10 15:27:57 +03:00
Osspial
b00cdadb5b Merge pull request #991 from dam4rus/master
Handle WM_POINTER* events in favor of WM_TOUCH
2019-07-10 02:30:09 -04:00
Osspial
53e646dabc Merge pull request #1038 from ZeGentzy/web
Webmerge4
2019-07-10 02:17:21 -04:00
Hal Gentz
613fafdfdf Merge branch 'web' into webmerge2 2019-07-09 22:50:51 -06:00
Osspial
5d0bc5f607 Correct 0.20.0 Alpha 2 release date 2019-07-09 19:19:00 -04:00
Osspial
ce5cf97e17 Release Alpha 2 (#996) 2019-07-09 18:25:32 -04:00
Felix Rabe
3ee59696e5 Always use f as the argument name for &mut std::fmt::Formatter (#1023) 2019-07-09 17:49:07 -04:00
aloucks
f5c624bcd6 Handle RedrawRequested event in request_redraw example (#1030) 2019-07-08 22:22:10 -06:00
Kalmár Róbert
026b331ba5 Handle WM_POINTER* events in favor of WM_TOUCH
Fixes #975
2019-07-08 10:13:02 +02:00
Kalmar Robert
93c36ccf78 Handle WM_POINTER* events in favor of WM_TOUCH
Fixes #975.
2019-07-08 10:12:47 +02:00
Felix Rabe
c1f314ccdc MacOS: request_user_attention(bool -> enum) (#1021) 2019-07-07 14:14:00 -06:00
Felix Rabe
53a89f28a0 Remove dead code (unused as of d5391686a) (#1022) 2019-07-07 14:13:17 -06:00
Felix Rabe
f874d76289 Fix warnings (#1020)
* Windows: Fix warning

* iOS: Fix warning
2019-07-07 14:12:39 -06:00
Héctor Ramón Jiménez
76645f3b5a Bump version 2019-07-07 05:51:06 +02:00
Bradley Smith
28775be115 Fix transparent window with decorations (#1011)
* Fix transparent window with decorations

* To changelog, added fix for transparent decorated windows.
2019-07-06 13:29:15 -04:00
Felix Rabe
7d3ff3d2d9 Fix warning (#1016) 2019-07-06 13:28:50 -04:00
Osspial
4a5d639d74 On Windows, fix with_maximized not properly setting window size to entire window. (#1013) 2019-07-05 17:28:11 -04:00
Osspial
74a7cf55ea Fix issues with redraw_requested when called during EventsCleared (#994)
* Fix issues with redraw_requested when called during EventsCleared

* Format

* Fix event dispatch after RedrawRequested but before EventsCleared

This could happen if the event queue was cleared, we processed WM_PAINT,
but the event queue got re-filled before we checked to see it was empty.

* Fix paint ordering issues when resizing window

* Format
2019-07-04 16:14:15 -04:00
Murarth
9393b14b01 X11: Disable maximize on non-resizable windows (#1000)
* X11: Disable maximize on non-resizable windows

* Add a note for the source for Motif WM constants
2019-07-04 04:43:44 -06:00
Aleksi Juvani
f8bd671073 Remove Metal dependency on macOS (#1003) 2019-07-03 14:19:07 -04:00
Murarth
2af753f307 Fix warnings on Linux (#1004) 2019-07-03 14:18:42 -04:00
Héctor Ramón Jiménez
5cc84f32db Improve feature names to enable web backends 2019-07-01 20:43:54 +02:00
Héctor Ramón Jiménez
e89674d337 Add dyn keyword where necessary 2019-07-01 20:23:42 +02:00
Héctor Ramón Jiménez
de120280e3 Fix mouse release/press events 2019-06-29 17:48:22 +02:00
Héctor Ramón Jiménez
7f2ba0ee3e Fix set_cursor_icon 2019-06-29 17:48:01 +02:00
Michael Streif
5bf303fd26 Improve handling of file paths in the windows DnD handler (#980)
* Make FileDropHandler::iterate_filenames more robust

by replacing the call to mem::uninitialized with mem::zeroed and change
file name retrieval to use buffers of exact length as reported
by DragQueryFileW instead of relying on MAX_PATH.

* Change remaining calls of uninitialized to zeroed

* Run rustfmt

* Add CHANGELOG entry and comment
2019-06-28 18:07:36 -04:00
Felix Rabe
e37e46b155 Remove comment that contradicts code (#992) 2019-06-28 15:32:27 -04:00
Victor Berger
b8192ef6f6 Revert "wayland: use an invisible surface as shell surface (#835)" (#981)
This reverts commit 65587ef43a.

It introduced sublte bugs in its interaction with OpenGL and glutin,
so we should better revert it for now.
2019-06-28 15:31:54 -04:00
Ho-Yon Mak
23354cf1a5 Implement _NET_WM_PING for X11 (#977) 2019-06-27 18:40:27 -06:00
Felix Rabe
dd38fab2f3 examples/window_icon.rs: De-duplicate code (#988) 2019-06-27 11:59:13 -04:00
Tristam MacDonald
ac08601b40 Implement DeviceEvent::Button on Mac (#967)
* Add deviceevent logging to cursor_grab example

* Implement DeviceEvent::Button on Mac
2019-06-27 02:58:21 -04:00
Héctor Ramón Jiménez
ea73dac753 Fix feature names 2019-06-27 01:18:46 +02:00
Héctor Ramón Jiménez
2a35646520 Use latest stdweb revision 2019-06-27 00:23:58 +02:00
Héctor Ramón Jiménez
bb285984da Implement stdweb backend for web platform 2019-06-27 00:02:46 +02:00
Austin Lasher
34db2d7d4c Fix broken links to mod DPI on various documentation pages (#984) 2019-06-26 15:35:54 +02:00
chichid
0e20973bdb Fix 968: Invisible windows steal focus from visible windows Win32 (#968) 2019-06-26 00:04:49 -04:00
Murarth
29e2481597 Remove XFlush call in event loop (#982)
Internally, `XFlush` calls `_XSend` to write data. It then calls
`XEventsQueued(display, QueuedAfterReading)`, which reads data from the
X server connection. This prevents the event loop source callback from
being run, as there is no longer data waiting on the socket.

Ideally, we would want to call `_XSend` directly to ensure that no
output is buffered by Xlib. However, this function is not exported as
part of Xlib's public API.

Testing with the `XFlush` call removed does not appear to adversely
affect the performance of an application. If any bugs should eventually
arise from this change, perhaps another function may be used in place of
`XFlush`, such as `XPending`, which writes buffered output but does not
so aggressively read from the X server connection.

Closes #865
2019-06-25 15:29:52 -06:00
Héctor Ramón Jiménez
1596cc5d9e Avoid leaking implementation details in Canvas API 2019-06-25 21:36:24 +02:00
Héctor Ramón Jiménez
8f66d96915 Support ReceivedCharacter event 2019-06-25 21:18:11 +02:00
Héctor Ramón Jiménez
8ad078b964 Implement keyboard and blur/focus events 2019-06-25 21:01:13 +02:00
Héctor Ramón Jiménez
d5368d7979 Implement Canvas::request_redraw 2019-06-25 18:39:41 +02:00
Héctor Ramón Jiménez
9c5657b86c Remove Canvas when dropped 2019-06-25 18:19:22 +02:00
Héctor Ramón Jiménez
b79089ea57 Implement web_sys::Canvas event listeners 2019-06-25 18:07:47 +02:00
Cherser-s
3555de114a Wayland: Add relative pointer movement (#973)
* Add relative pointer movement for Wayland

* Format changed code with rustfmt

* Wayland: merge window and device event queues into one

* Replace map_or_else call for simplification
2019-06-25 03:00:41 -06:00
Héctor Ramón Jiménez
c5703eb00a Draft web platform structure 2019-06-25 03:15:34 +02:00
Austin Lasher
dbe6a1bcdf Update docs to differentiate DeviceEvents and WindowEvents (#976) 2019-06-24 17:30:06 -04:00
Héctor Ramón Jiménez
eea9530f38 Merge remote-tracking branch 'blm/web-sys' into stdweb-eventloop-2 2019-06-24 18:31:56 +02:00
Osspial
a195ce8146 Re-format on stable rustfmt (#974) 2019-06-24 12:14:55 -04:00
Ryan Goldstein
a0f280e71f Update how timeouts are cleared to avoid possible double-clearing 2019-06-23 14:38:35 -07:00
Ryan Goldstein
cf28751ae3 Remove unnecessary set-to-wait in example 2019-06-23 14:38:16 -07:00
Felix Rabe
9dd15d00d8 Update PULL_REQUEST_TEMPLATE.md (#969) 2019-06-23 14:05:37 -04:00
Felix Rabe
2442305bb7 Forward porting (#966)
* README: Use shields.io instead of Herokuapp (#859)

* README: Link to FEATURES.md and missing features wiki page (#860)

Closes #854

* Update URLs (#863)

* CHANGELOG.md: Add line from #861 (legacy) that is missing from equivalent #964 (EL 2)
2019-06-23 02:39:26 -04:00
Felix Rabe
063648368d CHANGELOG.md: Move entries for #805 to 0.19.1 (#965) 2019-06-22 13:57:56 -04:00
Osspial
918b2efce7 Improve the example in lib.rs (#957) 2019-06-22 13:26:06 -04:00
Abendstolz
2467a997f4 [#963] Change XRandR display size check to also take height into account (#964) 2019-06-22 18:48:51 +02:00
Felix Rabe
f457c6a0b8 Change Suspended(true/false) => Suspended/Resumed (#959) 2019-06-21 20:59:31 -06:00
Felix Rabe
1193cada46 Minor spelling changes (#960) 2019-06-21 18:34:55 -06:00
Felix Rabe
b0e09b8ffe Rephrase (#958) 2019-06-21 17:35:08 -06:00
Osspial
8d6e8bb8d1 Release 0.20.0 Alpha 1 (#913) 2019-06-21 11:33:44 -04:00
Osspial
e2c84725de Format everything and add rustfmt to travis (#951)
* Format everything and add rustfmt to travis

* Remove extern crate winit from examples and add force_multiline_blocks

* Format the code properly

* Fix inconsistent period in PULL_REQUEST_TEMPLATE.md

* Only run rustfmt on nightly

* Travis fixings
2019-06-21 11:33:15 -04:00
Ryan Goldstein
b571362bf1 Fix a panic due to double-borrow 2019-06-20 21:46:01 -07:00
Osspial
b1b5aefc4b Implement fix described in #851 (#945)
* Implement fix described in #851

* Add changelog entry
2019-06-20 23:59:27 -04:00
Osspial
06244dd492 Remove window resize call in timer example (#938)
* Remove window resize call in timer example

* Move timer_length to separate variable

* Re-add _window
2019-06-19 22:06:09 -04:00
Osspial
de2f0740f7 Move contributors table to wiki (#934)
* Add stub wiki link instead of inline table

* Replace with real link

* Update CONTRIBUTING.md

* Update CONTRIBUTING.md
2019-06-19 15:12:27 -04:00
Felix Rabe
c56a66cb90 Fix warnings (#929)
* Fix warnings

* Bring back derivatives crate for Windows
2019-06-19 15:12:01 -04:00
Felix Rabe
c1329ff156 Linkify HALL_OF_CHAMPIONS.md (#935) 2019-06-18 16:30:37 -06:00
Osspial
72509b5b42 Update example in README.md and add move prefix to window.rs example closure (#921)
* Update example in README.md and add move prefix to window.rs example

* Make Window and README example trivially capture window

* Update README.md
2019-06-18 11:15:55 -04:00
Aleksi Juvani
c35fdc8d61 Fix thread-safety of set_maximized and set_title on macOS (#922) 2019-06-18 00:34:27 -06:00
Ben Merritt
5d31f73302 Clean up Cargo.toml after incorrect rebase 2019-06-17 22:56:37 -07:00
Ben Merritt
7de1261555 Fix some warnings 2019-06-17 22:54:07 -07:00
Ben Merritt
91a511ba8c Replace JS snippet with throw_str 2019-06-17 22:54:07 -07:00
Ben Merritt
94f6294c0a Prevent callbacks from being destroyed too early 2019-06-17 22:54:07 -07:00
Ben Merritt
77cd3adb01 TEMPORARY: add testing example 2019-06-17 22:54:07 -07:00
Ben Merritt
7dabad4d71 Fix throwToEscapeEventLoop function 2019-06-17 22:51:23 -07:00
Ben Merritt
54b4074369 Port remaining modules to web_sys 2019-06-17 22:51:23 -07:00
Ben Merritt
e4d8e22846 Start implementing web-sys backend 2019-06-17 22:51:23 -07:00
Felix Rabe
403dcc02f4 CONTRIBUTING.md: Linkify project members (#933) 2019-06-17 16:52:30 -06:00
Felix Rabe
64be6e5c5e Typo (#932) 2019-06-17 16:22:01 -06:00
Felix Rabe
c661006683 Use dbg!() macro in monitor list example (#931) 2019-06-17 16:13:35 -06:00
CrLF0710
f879bca21c Migrate to 2018 edition. (#924)
* Migrate to 2018 edition.

* Use impl Iterator at one site.

* Fix more rust 2018 idioms.
2019-06-17 14:27:00 -04:00
Ryan Goldstein
182beb4f8b Indicate that I will be maintaing the stdweb backend 2019-06-16 21:34:54 -07:00
Ryan Goldstein
2690306f4a Implement Poll and WaitUntil in the stdweb backend 2019-06-16 21:30:05 -07:00
Ryan Goldstein
b59e3c670b WIP 2019-06-14 21:15:43 -07:00
Osspial
2e0bbc091f Set CHANGELOG.md merge style to union (#919) 2019-06-13 16:11:44 -04:00
Aleksi Juvani
91f05e940f Fix initial dimensions of a fullscreen window on Windows (#909) 2019-06-13 15:17:56 -04:00
Aleksi Juvani
db794b976c Disable caching on Travis (#918) 2019-06-13 14:24:44 -04:00
Victor Berger
9a11f90a02 x11/wayland: Don't reset control flow between loop ticks (#916) 2019-06-13 12:52:10 -04:00
Osspial
412516159f Document the caveats of run_return (#914) 2019-06-13 12:51:44 -04:00
Victor Berger
65587ef43a wayland: use an invisible surface as shell surface (#835)
This decorelates the window management from the actual user content,
meaning:

- the created window no longer needs the user to draw something to
  start existing
- it reduces our need to do roundtrips during initialization to
  avoid protocol errors
2019-06-13 12:50:02 -04:00
Osspial
cf713bef31 Remove CircleCI (#915)
None of the platforms that use it are supported right now, so it seems
silly to fail builds for other platforms when these ones can't possibly
succeed.

This should be reverted in stages as the platforms regain support.
2019-06-13 00:34:21 -06:00
Osspial
ea5c21950c Change Monitor dimensions functions to size functions (#911) 2019-06-13 00:33:44 -06:00
Aleksi Juvani
47b5dfa034 Support listing available video modes for a monitor (#896)
* Support listing available video modes for a monitor

* Use derivative for Windows `MonitorHandle`

* Update FEATURES.md

* Fix multiline if statement

* Add documentation for `VideoMode` type
2019-06-12 14:07:25 -04:00
Osspial
2b89ddec15 Fix WindowBuilder function names that missed first pass (#910) 2019-06-12 13:34:09 -04:00
Nikolai Vazquez
f256ff7d58 Make ns identifiers use snake_case on macOS (#904)
This makes the macOS API style consistent with that of iOS.
2019-06-10 19:09:38 -04:00
Christian Duerr
07356b9634 Update cursor visibility docs (#893)
The cursor visibility docs were still outdated from the rename and
talking about setting the invisibility, rather than visibility.

The platform-specific docs are unchanged since those should be fine and
the rest has been adapted using similar docs.
2019-06-01 18:06:41 -06:00
Ryan Goldstein
f2b6ef2edd Merge master into stdweb-eventloop-2
Update the internal APIs to match the new API changes
2019-06-01 13:21:50 -07:00
Ryan Goldstein
1409f83fb9 Add support for mouse wheel 2019-05-31 21:50:34 -07:00
Ryan Goldstein
37dadab745 Add access to the canvas in the Window 2019-05-31 21:50:25 -07:00
Osspial
0eefa3ba42 Fix compiler warning of potential undefined behavior (#892) 2019-05-30 20:42:53 -04:00
aloucks
08f8f89702 Fix control flow issues with Window::request_redraw (eventloop-2.0) (#890)
* Fix request_redraw with Poll and WaitUntil(time_in_the_past) on Windows

`Window::request_redraw` now fires a `RedrawRequested` event when
called from an `Event::EventsCleared` callback while the control
flow is set to `Poll`. A control flow of `WaitUntil(resume_time)`,
will now also fire the `RedrawRequested` event when `resume_time`
is in the past.

* Prevent panic on x11 when WaitUntil(resume_time) is in the past

* Prevent panic on wayland when WaitUntil(resume_time) is in the past
2019-05-29 22:33:52 -06:00
Osspial
0df436901a Refine function names and type signatures (#886)
* First name consistency pass. More to come!

* Remove multitouch variable (hopefully this compiles!)

* Remove CreationError::NotSupported

* Add new error handling types

* Remove `get_` prefix from getters.

This is as per the Rust naming conventions recommended in
https://rust-lang-nursery.github.io/api-guidelines/naming.html#getter-names-follow-rust-convention-c-getter

* Make changes to Window position and size function signatures

* Remove CreationError in favor of OsError

* Begin updating iOS backend

* Change MonitorHandle::outer_position to just position

* Fix build on Windows and Linux

* Add Display and Error implementations to Error types

* Attempt to fix iOS build.

I can't actually check that this works since I can't cross-compile to
iOS on a Windows machine (thanks apple :/) but this should be one of
several commits to get it working.

* Attempt to fix iOS errors, and muck up Travis to make debugging easier

* More iOS fixins

* Add Debug and Display impls to OsError

* Fix Display impl

* Fix unused code warnings and travis

* Rename set_ime_spot to set_ime_position

* Add CHANGELOG entry

* Rename set_cursor to set_cursor_icon and MouseCursor to CursorIcon

* Organize Window functions into multiple, categorized impls

* Improve clarity of function ordering and docs in EventLoop
2019-05-29 21:29:54 -04:00
Osspial
ae63fbdbbb Merge branch 'eventloop-2.0' of https://github.com/tomaka/winit into eventloop-2.0 2019-05-29 21:28:39 -04:00
Osspial
4f29618c73 I forgot to remove the backtrace dependency in the EL2 rework 2019-05-29 21:22:35 -04:00
Osspial
76660f3621 Fix Windows backend invoking unreachable! with Exit and run_return (#887) 2019-05-27 13:45:26 -04:00
mtak-
3a7350cbb9 El2.0 ios (#871)
* port ios winit el2.0 implementation to the new rust-windowing repo

* unimplemented! => unreachable
trailing comma in CFRunLoopTimerCallback

* implement get_fullscreen

* add iOS specific platform documentation. Add a TODO about how to possibly extend the iOS backend to work have methods callable from more than just the main thread

* assert that window is only dropped from the main thread

* assert_main_thread called from fewer places
2019-05-25 21:10:41 -04:00
aloucks
e5aa906b01 Fix macos compile error in fullscreen example (#885) 2019-05-25 15:23:54 -06:00
aloucks
4b0162a013 Update parking_lot to 0.8 (for windows, too) (#884)
The previous attempt to update parking_lot missed the windows platform.

The parking_lot dependency is now no longer specified twice to help
prevent that mistake from happening again.
2019-05-25 15:23:09 -06:00
Bastien Orivel
5be88e79b0 Update parking_lot to 0.8 (#882) 2019-05-25 10:12:07 -06:00
Lucas Kent
93502e0cda Fix warning (#880) 2019-05-24 05:10:31 -06:00
Osspial
8d6a857ba5 Merge branch 'evl2' into eventloop-2.0 2019-05-16 00:26:59 -04:00
Osspial
6ff1370035 Fix crash caused by WM_PAINT getting invoked at inopportune times. (#866) 2019-05-16 00:00:30 -04:00
Hal Gentz
d5391686ae Squashed commit of the following: (#853)
commit fa95f204d3c10ceca70e794870657a0f33349761
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Sun Apr 28 00:14:01 2019 -0600

    xrender

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit b62cee51c7b22f6f150bfe04f9b28f024e641323
Merge: 3f021ea7 a6551f46
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Thu Apr 25 18:13:43 2019 -0600

    Merge branch 'macos-gentz' of github.com:ZeGentzy/winit into macos-gentz

commit 3f021ea7f7ac6bc2a697a5b6e4e6424e838a2139
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Thu Apr 25 18:04:02 2019 -0600

    Get rid of warnings.

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit a6551f4607ea0bc26df8716dee8115371ef367db
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Thu Apr 25 07:40:56 2019 -0600

    Fix example

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit cbfda6c57e9740b49d2b496bda43197f611cb48c
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Wed Apr 24 23:47:46 2019 -0600

    Fixes

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit 86bc86f3d3add4a6125aa9b2eca79061c0dfcd91
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Wed Apr 24 23:39:19 2019 -0600

    Backport 9a23ec3c37 (diff-1d95fe39cdbaa708c975380a16c314cb)

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit 742a688efe2f0eeacc2ffbf49b1157c4aaffccbd
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Wed Apr 24 23:09:14 2019 -0600

    Backports 45a4281413 (diff-1d95fe39cdbaa708c975380a16c314cb)

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit 6c81f2a517d4e2d5ba2ff3eddca030bce972cb2a
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Wed Apr 24 23:05:57 2019 -0600

    Francesca's macos changes

    Also backports bfbcab3a01 (diff-1d95fe39cdbaa708c975380a16c314cb)

commit 7c2e1300c26a0634ad505ce72b90eb6dc2fdcac7
Author: Francesca Plebani <franplebani@gmail.com>
Date:   Wed Apr 24 20:58:26 2019 -0600

    Squashed commit of the following:

    commit 5f4aa9f01a719eef98c6d894801c20ee8f96d30f
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 21 17:14:14 2018 -0500

        Protect against reentrancy (messily)

    commit b75073a5b2a8d65ab8806a00ffee390752255c8c
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 21 15:15:27 2018 -0500

        Send resize events immediately

    commit 8e9fc01bd6b404f59488b130413f48e4e5f89b0d
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 21 16:07:43 2018 -0500

        Don't use struct for window delegate

    commit c6853b0c4a8fe357f463604bb879dc1be424860e
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 19 21:17:48 2018 -0500

        Split up util

    commit 262c46b148413130fa239099f1151c1f1bd5c13c
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 19 20:55:00 2018 -0500

        Use dispatch crate

    commit 63152c2f475794d1a36a5b3687c777664d7d5613
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 19 20:29:13 2018 -0500

        RedrawRequested

    commit 27e475c7c78b059fd9b5e8350cd26756eecdfc94
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 19 19:24:44 2018 -0500

        User events

    commit 157418d7dedace9c571e977d98ea92464c3188b2
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Tue Dec 18 22:38:05 2018 -0500

        Moved out cursor loading

    commit b4925641c973979a38743202b4269efe09ac43b4
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Tue Dec 18 21:32:12 2018 -0500

        Fixed a bunch of threading issues

    commit 4aef63dfb78dfaf38c83cb0e88d4ea9d8d0578a6
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Mon Dec 17 13:54:59 2018 -0500

        Wait works

    commit 72ed426c695df5dc410902263bd74188059b8ddd
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 14 20:49:10 2018 -0500

        Fixed drag and dropg

    commit 658209f4a20acd536218f41a01fb8cbbebc705e0
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 14 20:42:42 2018 -0500

        Made mutexes finer for less deadlock risk

    commit 8e6b9866084690da900c4d058e412cab8ebb30c4
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 14 16:45:06 2018 -0500

        Dump (encapsulate) everything into AppState

    commit d2dc83df15939d89301e2cff0ffa2d98c48b406f
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Thu Dec 13 17:36:47 2018 -0500

        All window events work!

    commit 7c7fcc98872b3c35bd7767b5c6235a74bc105e06
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 12 17:11:09 2018 -0500

        Very rough usage of CFRunLoop

    commit 3c7a52ff4df683b5b7e1751e4051ec445a818774
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Tue Dec 11 15:45:23 2018 -0500

        Fixed deadlocks

    commit b74c7fe1bcd173e9b0c0e004956c257e805bc2a2
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Mon Dec 10 18:59:46 2018 -0500

        Fix keyDown deadlock

    commit 3798f9c1a4bef2a3d1552f846b26efc31b1bbb6c
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Mon Dec 10 18:44:40 2018 -0500

        It builds!

    commit 8c8620214357714c5cd0b3beefda6704512e3f64
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 7 21:09:55 2018 -0500

        Horribly broken so far

    commit 8269ed2a92
    Author: Osspial <osspial@gmail.com>
    Date:   Mon Nov 19 23:51:20 2018 -0500

        Fix crash with runner refcell not getting dropped

    commit 54ce6a21a0
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Nov 18 19:12:45 2018 -0500

        Fix buffered events not getting dispatched

    commit 2c18b804df
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Nov 18 18:51:24 2018 -0500

        Fix thread executor not executing closure when called from non-loop thread

    commit 5a3a5e2293
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Nov 15 22:43:59 2018 -0500

        Fix some deadlocks that could occur when changing window state

    commit 2a3cefd8c5
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Nov 15 16:45:17 2018 -0500

        Document and implement Debug for EventLoopWindowTarget

    commit fa46825a28
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Nov 15 16:40:48 2018 -0500

        Replace &EventLoop in callback with &EventLoopWindowTarget

    commit 9f36a7a68e
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Nov 14 21:28:38 2018 -0500

        Fix freeze when setting decorations

    commit d9c3daca9b
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Nov 9 20:41:15 2018 -0500

        Fix 1.24.1 build

    commit 5289d22372
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Nov 9 00:00:27 2018 -0500

        Remove serde implementations from ControlFlow

    commit 92ac3d6ac7
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Nov 8 23:46:41 2018 -0500

        Remove crossbeam dependency and make drop events work again

    commit 8299eb2f03
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Sep 13 22:39:40 2018 -0400

        Fix crash when running in release mode

    commit bb6ab1bb6e
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Sep 9 14:28:16 2018 -0400

        Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.

    commit 5068ff4ee1
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Sep 9 14:14:28 2018 -0400

        Improve clarity/fix typos in docs

    commit 8ed575ff4a
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Sep 9 00:19:53 2018 -0400

        Update send test and errors that broke some examples/APIs

    commit bf7bfa82eb
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Sep 5 22:36:05 2018 -0400

        Fix resize lag when waiting in some situations

    commit 70722cc4c3
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Sep 5 19:58:52 2018 -1100

        When SendEvent is called during event closure, buffer events

    commit 53370924b2
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Aug 26 21:55:51 2018 -0400

        Improve WaitUntil timer precision

    commit a654400e73
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 21:06:19 2018 -0400

        Add CHANGELOG entry

    commit deb7d379b7
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 20:19:56 2018 -0400

        Rename MonitorId to MonitorHandle

    commit 8d8d9b7cd1
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 20:16:52 2018 -0400

        Change instances of "events_loop" to "event_loop"

    commit 0f34408763
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 20:13:53 2018 -0400

        Improve docs for run and run_return

    commit fba41f7a7e
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 19:09:53 2018 -0400

        Small changes to examples

    commit 42e8a0d2cf
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 19:09:19 2018 -0400

        Improve documentation

    commit 4377680a44
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 23:01:36 2018 -0400

        Re-organize into module structure

    commit f20fac99f6
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 22:07:39 2018 -0400

        Add platform::desktop module with EventLoopExt::run_return

    commit dad24d086a
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 18:03:41 2018 -0400

        Rename os to platform, add Ext trait postfixes

    commit 7df59c60a0
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 17:59:36 2018 -0400

        Rename platform to platform_impl

    commit 99c0f84a9f
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 17:55:27 2018 -0400

        Add request_redraw

    commit a0fef1a5fa
    Author: Osspial <osspial@gmail.com>
    Date:   Mon Aug 20 01:47:11 2018 -0400

        Fully invert windows control flow so win32 calls into winit's callback

    commit 2c607ff87f
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Aug 19 13:44:22 2018 -0400

        Add ability to send custom user events

    commit a0b2bb3695
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Aug 17 17:49:46 2018 -0400

        Add StartCause::Init support, timer example

    commit 02f922f003
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Aug 17 17:31:04 2018 -0400

        Implement new ControlFlow and associated events

    commit 8b8a7675ec
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Jul 13 01:48:26 2018 -0400

        Replace windows Mutex with parking_lot Mutex

    commit 9feada206f
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Jul 13 01:39:53 2018 -0400

        Update run_forever to hijack thread

    commit 2e83bac99c
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Jul 12 23:43:58 2018 -0400

        Remove second thread from win32 backend

    commit 64b8a9c6a5
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Jul 12 22:13:07 2018 -0400

        Rename WindowEvent::Refresh to WindowEvent::Redraw

    commit 529c08555f
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Jul 12 22:04:38 2018 -0400

        Rename EventsLoop and associated types to EventLoop

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

    Co-authored-by: Hal Gentz <zegentzy@protonmail.com>

commit cfb929ba0a9e787f8bb1a6dae4e05e4c7776bc97
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Thu Apr 25 07:40:56 2019 -0600

    Fix example

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit 68d3317ff58381d55f5f9bd3db0860d66544fe12
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Wed Apr 24 23:47:46 2019 -0600

    Fixes

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit 02d1aae4db27df054b703aa935ca118f31e17123
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Wed Apr 24 23:39:19 2019 -0600

    Backport 9a23ec3c37 (diff-1d95fe39cdbaa708c975380a16c314cb)

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit dd9de5a6d444a9ab17afe470f4cf2a57e3ed76ae
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Wed Apr 24 23:09:14 2019 -0600

    Backports 45a4281413 (diff-1d95fe39cdbaa708c975380a16c314cb)

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit 533e2adc1d1e417742475786635848b1620e476c
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Wed Apr 24 23:05:57 2019 -0600

    Francesca's macos changes

    Also backports bfbcab3a01 (diff-1d95fe39cdbaa708c975380a16c314cb)

commit 73b52221080bd3a881ae3a58c2dbb19bc8d954c6
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Wed Apr 24 20:58:26 2019 -0600

    Squashed commit of the following:

    commit 5f4aa9f01a719eef98c6d894801c20ee8f96d30f
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 21 17:14:14 2018 -0500

        Protect against reentrancy (messily)

    commit b75073a5b2a8d65ab8806a00ffee390752255c8c
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 21 15:15:27 2018 -0500

        Send resize events immediately

    commit 8e9fc01bd6b404f59488b130413f48e4e5f89b0d
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 21 16:07:43 2018 -0500

        Don't use struct for window delegate

    commit c6853b0c4a8fe357f463604bb879dc1be424860e
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 19 21:17:48 2018 -0500

        Split up util

    commit 262c46b148413130fa239099f1151c1f1bd5c13c
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 19 20:55:00 2018 -0500

        Use dispatch crate

    commit 63152c2f475794d1a36a5b3687c777664d7d5613
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 19 20:29:13 2018 -0500

        RedrawRequested

    commit 27e475c7c78b059fd9b5e8350cd26756eecdfc94
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 19 19:24:44 2018 -0500

        User events

    commit 157418d7dedace9c571e977d98ea92464c3188b2
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Tue Dec 18 22:38:05 2018 -0500

        Moved out cursor loading

    commit b4925641c973979a38743202b4269efe09ac43b4
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Tue Dec 18 21:32:12 2018 -0500

        Fixed a bunch of threading issues

    commit 4aef63dfb78dfaf38c83cb0e88d4ea9d8d0578a6
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Mon Dec 17 13:54:59 2018 -0500

        Wait works

    commit 72ed426c695df5dc410902263bd74188059b8ddd
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 14 20:49:10 2018 -0500

        Fixed drag and dropg

    commit 658209f4a20acd536218f41a01fb8cbbebc705e0
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 14 20:42:42 2018 -0500

        Made mutexes finer for less deadlock risk

    commit 8e6b9866084690da900c4d058e412cab8ebb30c4
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 14 16:45:06 2018 -0500

        Dump (encapsulate) everything into AppState

    commit d2dc83df15939d89301e2cff0ffa2d98c48b406f
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Thu Dec 13 17:36:47 2018 -0500

        All window events work!

    commit 7c7fcc98872b3c35bd7767b5c6235a74bc105e06
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Wed Dec 12 17:11:09 2018 -0500

        Very rough usage of CFRunLoop

    commit 3c7a52ff4df683b5b7e1751e4051ec445a818774
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Tue Dec 11 15:45:23 2018 -0500

        Fixed deadlocks

    commit b74c7fe1bcd173e9b0c0e004956c257e805bc2a2
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Mon Dec 10 18:59:46 2018 -0500

        Fix keyDown deadlock

    commit 3798f9c1a4bef2a3d1552f846b26efc31b1bbb6c
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Mon Dec 10 18:44:40 2018 -0500

        It builds!

    commit 8c8620214357714c5cd0b3beefda6704512e3f64
    Author: Francesca Plebani <franplebani@gmail.com>
    Date:   Fri Dec 7 21:09:55 2018 -0500

        Horribly broken so far

    commit 8269ed2a92
    Author: Osspial <osspial@gmail.com>
    Date:   Mon Nov 19 23:51:20 2018 -0500

        Fix crash with runner refcell not getting dropped

    commit 54ce6a21a0
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Nov 18 19:12:45 2018 -0500

        Fix buffered events not getting dispatched

    commit 2c18b804df
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Nov 18 18:51:24 2018 -0500

        Fix thread executor not executing closure when called from non-loop thread

    commit 5a3a5e2293
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Nov 15 22:43:59 2018 -0500

        Fix some deadlocks that could occur when changing window state

    commit 2a3cefd8c5
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Nov 15 16:45:17 2018 -0500

        Document and implement Debug for EventLoopWindowTarget

    commit fa46825a28
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Nov 15 16:40:48 2018 -0500

        Replace &EventLoop in callback with &EventLoopWindowTarget

    commit 9f36a7a68e
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Nov 14 21:28:38 2018 -0500

        Fix freeze when setting decorations

    commit d9c3daca9b
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Nov 9 20:41:15 2018 -0500

        Fix 1.24.1 build

    commit 5289d22372
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Nov 9 00:00:27 2018 -0500

        Remove serde implementations from ControlFlow

    commit 92ac3d6ac7
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Nov 8 23:46:41 2018 -0500

        Remove crossbeam dependency and make drop events work again

    commit 8299eb2f03
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Sep 13 22:39:40 2018 -0400

        Fix crash when running in release mode

    commit bb6ab1bb6e
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Sep 9 14:28:16 2018 -0400

        Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.

    commit 5068ff4ee1
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Sep 9 14:14:28 2018 -0400

        Improve clarity/fix typos in docs

    commit 8ed575ff4a
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Sep 9 00:19:53 2018 -0400

        Update send test and errors that broke some examples/APIs

    commit bf7bfa82eb
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Sep 5 22:36:05 2018 -0400

        Fix resize lag when waiting in some situations

    commit 70722cc4c3
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Sep 5 19:58:52 2018 -1100

        When SendEvent is called during event closure, buffer events

    commit 53370924b2
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Aug 26 21:55:51 2018 -0400

        Improve WaitUntil timer precision

    commit a654400e73
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 21:06:19 2018 -0400

        Add CHANGELOG entry

    commit deb7d379b7
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 20:19:56 2018 -0400

        Rename MonitorId to MonitorHandle

    commit 8d8d9b7cd1
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 20:16:52 2018 -0400

        Change instances of "events_loop" to "event_loop"

    commit 0f34408763
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 20:13:53 2018 -0400

        Improve docs for run and run_return

    commit fba41f7a7e
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 19:09:53 2018 -0400

        Small changes to examples

    commit 42e8a0d2cf
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Aug 23 19:09:19 2018 -0400

        Improve documentation

    commit 4377680a44
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 23:01:36 2018 -0400

        Re-organize into module structure

    commit f20fac99f6
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 22:07:39 2018 -0400

        Add platform::desktop module with EventLoopExt::run_return

    commit dad24d086a
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 18:03:41 2018 -0400

        Rename os to platform, add Ext trait postfixes

    commit 7df59c60a0
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 17:59:36 2018 -0400

        Rename platform to platform_impl

    commit 99c0f84a9f
    Author: Osspial <osspial@gmail.com>
    Date:   Wed Aug 22 17:55:27 2018 -0400

        Add request_redraw

    commit a0fef1a5fa
    Author: Osspial <osspial@gmail.com>
    Date:   Mon Aug 20 01:47:11 2018 -0400

        Fully invert windows control flow so win32 calls into winit's callback

    commit 2c607ff87f
    Author: Osspial <osspial@gmail.com>
    Date:   Sun Aug 19 13:44:22 2018 -0400

        Add ability to send custom user events

    commit a0b2bb3695
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Aug 17 17:49:46 2018 -0400

        Add StartCause::Init support, timer example

    commit 02f922f003
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Aug 17 17:31:04 2018 -0400

        Implement new ControlFlow and associated events

    commit 8b8a7675ec
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Jul 13 01:48:26 2018 -0400

        Replace windows Mutex with parking_lot Mutex

    commit 9feada206f
    Author: Osspial <osspial@gmail.com>
    Date:   Fri Jul 13 01:39:53 2018 -0400

        Update run_forever to hijack thread

    commit 2e83bac99c
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Jul 12 23:43:58 2018 -0400

        Remove second thread from win32 backend

    commit 64b8a9c6a5
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Jul 12 22:13:07 2018 -0400

        Rename WindowEvent::Refresh to WindowEvent::Redraw

    commit 529c08555f
    Author: Osspial <osspial@gmail.com>
    Date:   Thu Jul 12 22:04:38 2018 -0400

        Rename EventsLoop and associated types to EventLoop

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit ab1dfaaaa53a3acd206bf494ac90e3fe130dc609
Author: Hal Gentz <zegentzy@protonmail.com>
Date:   Tue Apr 23 21:52:17 2019 -0600

    Minor

    Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

commit 7933209d60
Author: Victor Berger <victor.berger@m4x.org>
Date:   Thu Apr 18 09:10:41 2019 +0200

    wayland/x11: Make ControlFlow::Exit sticky

commit 8355a7513e
Author: Victor Berger <victor.berger@m4x.org>
Date:   Tue Apr 16 12:21:33 2019 +0200

    x11: Implement run_return using calloop

commit f64edb60cc
Author: Victor Berger <victor.berger@m4x.org>
Date:   Tue Apr 16 10:42:04 2019 +0200

    x11: port to evl2 with stubs

commit be372898dd
Author: Victor Berger <victor.berger@m4x.org>
Date:   Mon Apr 15 17:35:59 2019 +0200

    Fix compilation on Linux.

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

Co-authored-by: Francesca Plebani <franplebani@gmail.com>
2019-05-13 22:20:51 -04:00
Ryan Goldstein
70c7382a09 Fix the request_animation_frame lifetimes 2019-05-01 21:20:54 -04:00
Ryan Goldstein
9f801cf79e Only send the request-redraw on the next animation frame 2019-04-29 15:39:43 -04:00
acheronfail
062e0e52ee Feat/fullscreen getters (#838)
* feat: [macos] add get_fullscreen and get_simple_fullscreen

* feat: [windows] add get_fullscreen

* feat: [ios] add get_fullscreen

* feat: [android] add get_fullscreen

* feat: [emscripten] add get_fullscreen

* feat: [linux] add get_fullscreen

* feedback: `get_fullscreen() -> bool` -> `get_fullscreen() -> Option<Id>`
2019-04-27 20:29:55 +02:00
Osspial
fa99b9ff5a Fix CI links in README.md (#852) 2019-04-27 18:29:02 +02:00
Felix Rabe
8f6e80917f Popup windows are also known as modal windows (#848) 2019-04-27 18:28:51 +02:00
Osspial
e087ebd1c7 Makes changes to CONTRIBUTING.md's table as discussed in #830 (#841)
This includes de-listing @francesca64 from the table, as I suggested. I
realize that this is a controversial decision, and it's not a decision I
make lightly, but I believe I have justification for doing so:

I contacted @francesca64 last month asking her about her inactivity as a
maintainer on this project. She replied on March 26th as follows. For the
sake of her privacy, I've removed removed certain sections of her response,
as it contains some personal details that I'm not comfortable sharing with
the world at large without her explicit permission.

> Hello! Thanks for reaching out!❤

> In short, I've moved on. <removed> ...in November, I was hired by a
> company that recently started using Rust. I'm very happily building
> infrastructure there!

> I'm simply not interested in spending more than 8 hours a day
> programming. You couldn't even pay me to do it! My time is best spent
> going on adventures with my beloved.

> I'll still be active in the Rust ecosystem, but only insofar as the
> company I work for is. We use winit on iOS, Android, and (to a limited
> extent) macOS, so I'll work on those backends as needed.

> Thank you for taking care of winit. I hope you're taking care of
> yourself too; <removed>.

I don't begrudge her for her decision, and others shouldn't either - I
firmly believe that, as this is unpaid, volunteer work, everybody should
have the right to move on when they decide they no longer have the time
or will to contribute.

The exact impliciation of this in regards to her status as maintainer
is open to interpretation. I would argue that this means, should she in
her work stumble upon an issue in any of her listed backends, she would be
willing to submit PRs addressing those issues. However, it also means
that she is not able to put in the time to be active as a maintainer on
those platforms, or review PRs and issues for those platforms.

On March 28th I responded to her email as follows:

> Hey, thanks for responding.

> <removed, personal details>

> In the meanwhile, there are still a few loose ends from your time as
> maintainer that I'd like to get cleaned up. It's okay if you aren't
> going to be spending much time on Winit, but there's still a broad
> assumption that you're able to review PRs for them and that doesn't seem
> to be the case. Would you be able to do a couple things to ease the
> transition to whoever next takes over the macOS, X11, and Android
> backends?

> 1) Submit a PR downgrading yourself from maintainer for macOS, X11, and
>    Android, so somebody else can more actively take them over.
> 2) Post your WIP macOS backend for EL2.0 as well as the issues it
>    currently has, so whoever next maintains macOS can finish it.

> Going forward, I'd like to reach out to the broader Rust community and
> find more active maintainers so Winit can get to 1.0 and I can mostly
> move on from it.

I recieved no response to that email. On April 4th, I followed up on
that email:

> If you aren't able to act as a maintainer for Winit, and aren't able to
> submit a PR updating your official status as maintainer to reflect
> reality, would you mind if I submitted a PR removing you as maintainer?
> That's not something I want to do since it's a bad image for me, a bad
> image for Winit, and sets an extremely uncomfortable precedent, but I'd
> like to start more aggressive outreach to ensure each backend is less
> dependent on one specific person and I don't want to see new
> contributors pinging you for help when you're unable to provide it.

> If you don't reply by the 11th that's the path I'm going to take, but I
> consider it the nuclear option and I want to avoid invoking it if at all
> possible.

Up to this date (April 13th), I have recieved no response. Given the
amount of time I've given her to respond, as well as her lack of
response, I believe we have the justification to remove her from the
table. Should she show back up again, any clarifications on her status
would be welcome, and she is welcome to submit a PR re-listing herself
on the table with a more accurate description of her current contributor
status. However, once we begin the contributor marketing push discussed
in #830, I don't want new contributors to attempt to ask her questions
on the macOS, X11, or Android backends when she isn't able to give a
response.

-----------------------------------------------------------------------

This PR also introduces HALL_OF_CHAMPIONS.md, which commends the efforts
of former maintainers that have contributed greatly to the Winit project.
This wasn't discussed previously, but I think it's important to recognize
the people that brought us to where we are today. It currently lists
@tomaka and @francesca64, as they are the two individuals I'm aware of
that both deserve such recognition and no longer actively contribute to
Winit, but if there's anybody I missed feel free to suggest them and a
blurb describing their work.
2019-04-27 18:28:40 +02:00
Osspial
0d3e75d6b0 Fix TODO in CONTRIBUTING.md 2019-04-27 18:28:32 +02:00
Osspial
873f7bcec7 Fix link in PULL_REQUEST_TEMPLATE.md 2019-04-27 18:28:20 +02:00
Osspial
e579a03035 Winit Features and Scope (#695)
* Add initial draft of SCOPE document

* Rephrase/rename feature tiers

* Rename to FEATURES and add a few annotations

* Fix API Reworks table

* Add more annotations

* Some phrasing

* Split compat matrix into seperate section, to be moved into wiki

* Mention compatibility in CONTRIBUTING

* Remove some discuss annotations

* Apply review changes and rename child windows feature to popup windows

* Update based on discussion

* Add issue for Android HiDPI

* Update FEATURES.md

* Update FEATURES.md

* Update PULL_REQUEST_TEMPLATE.md

* Update PULL_REQUEST_TEMPLATE.md

* Reformat FEATURES.MD

* Remove comments

* Improve formatting and add guide for extending #Features
2019-04-27 18:28:10 +02:00
Victor Berger
94f998af0a Port X11 backend to the EVL2.0 API (#842)
* Fix compilation on Linux.

* x11: port to evl2 with stubs

* x11: Implement run_return using calloop

* wayland/x11: Make ControlFlow::Exit sticky

* x11: Send LoopDestroyed on exit

* x11: Fix RedrawRequested semandics

* wayland: Fix RedrawRequested semandics

* x11/wayland: reduce code duplication for sticky callback
2019-04-27 18:06:51 +02:00
Ryan Goldstein
fe5e300062 Clean up and document the core of stdweb event handling 2019-04-25 00:02:13 -04:00
aloucks
2253565db5 Prevent the event loop from pausing when entering modal loop (eventloop-2.0) (#839)
* Prevent the event loop from pausing after entering modal loop

After clicking the window title bar or border (for a drag or resize),
the event loop pauses until the mouse is moved. This change relays
the WM_NCLBUTTONDOWN message to the dummy window where it queues
a redraw and consumes the message. This effectively jumpstarts
the modal loop and it continues to fire draw requests.

* Handle WM_NCLBUTTONDOWN in public_window_callback instead of relaying.

Relaying the WM_NCLBUTTONDOWN message to the modal window turned out
to be unnecessary.
2019-04-14 11:48:31 -04:00
Osspial
2ead1c1c59 Update for 0.19.1 (#823) 2019-04-08 08:35:36 +02:00
Hal Gentz
746e99c958 Add ability to get wayland display from events loop. (#829)
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
2019-04-08 08:34:49 +02:00
Osspial
47194b5f3c Fix window icon (#831)
* Fix window icon

* Add CHANGELOG entry
2019-04-08 08:30:37 +02:00
mitchmindtree
4515b77aa5 [Rebased] [x11-backend] Retrieve DPI from Xft.dpi XResource (#824)
* [x11-backend] Retrieve DPI from Xft.dpi XResource

* Update CHANGELOG.md

* Update window.rs

* Update CHANGELOG.md
2019-04-08 08:30:09 +02:00
Christian Duerr
20b09c4514 Add additional numpad key mappings (#805)
* Add additional numpad key mappings

Since some platforms have already used the existing `Add`, `Subtract`
and `Divide` codes to map numpad keys, the X11 and Wayland platform has
been updated to achieve parity between platforms. On macOS only the
`Subtract` numpad key had to be added.

Since the numpad key is different from the normal keys, an alternative
option would be to add new `NumpadAdd`, `NumpadSubtract` and
`NumpadDivide` actions, however I think in this case it should be fine
to map them to the same virtual key code.

* Add Numpad PageUp/Down, Home and End on Wayland
2019-04-07 16:41:52 +02:00
TakWolf
9874181ccd fix command key event left and right reverse on macOS (#810)
* fix command key event left and right reverse on macOS

https://github.com/tomaka/winit/issues/808

* update changelog
2019-04-07 16:41:52 +02:00
Tobias Kortkamp
cb93554938 Fix build on FreeBSD (#815)
* Fix build on FreeBSD

error[E0432]: unresolved import `libc::__errno_location`
  --> src/platform/linux/x11/mod.rs:22:85
   |
22 | use libc::{select, fd_set, FD_SET, FD_ZERO, FD_ISSET, EINTR, EINVAL, ENOMEM, EBADF, __errno_location};
   |                                                                                     ^^^^^^^^^^^^^^^^ no `__errno_location` in the root

__errno_location is called __error on FreeBSD and __errno on Open- and NetBSD.

Signed-off-by: Tobias Kortkamp <t@tobik.me>

* Import __error / __errno on *BSD as __errno_location

Signed-off-by: Tobias Kortkamp <t@tobik.me>

* Add changelog entry

Signed-off-by: Tobias Kortkamp <t@tobik.me>
2019-04-07 16:41:52 +02:00
Hal Gentz
6b7bd32c8e Add contact info. (#818)
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
2019-04-07 16:41:52 +02:00
Osspial
17a240cd43 On Windows, fix CursorMoved(0, 0) getting sent on focus (#819)
* On Windows, fix CursorMoved(0, 0) getting sent on focus

* Add changelog entry
2019-04-07 16:41:52 +02:00
Osspial
fc481b6d6d Update winit to 0.19.0 (#798)
* Update winit to 0.19.0

* Update date for 0.19
2019-04-07 16:41:52 +02:00
Hal Gentz
09182dc093 Use XRRGetScreenResourcesCurrent when avail. (#801)
* Use `XRRGetScreenResourcesCurrent` when avail.

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

* Changelog

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
2019-04-07 16:41:52 +02:00
Osspial
b682c3dfb5 Ignore the AltGr key when populating ModifersState (#763)
* When building ModifiersState, ignore AltGr on Windows

* Add CHANGELOG entry

* Also filter out Control when pressing AltGr
2019-04-07 16:41:52 +02:00
Riku Salminen
ab0a34012f x11: thread safe replacement for XNextEvent (#782)
XNextEvent will block for input while holding the global Xlib mutex.

This will cause a deadlock in even the most trivial multi-threaded
application because OpenGL functions will need to hold the Xlib mutex
too.

Add EventsLoop::poll_one_event and EventsLoop::wait_for_input to provide
thread-safe functions to poll and wait events from the X11 event queue
using unix select(2) and XCheckIfEvent.

This is a somewhat ugly workaround to an ugly problem.

Fixes #779
2019-04-07 16:41:52 +02:00
Michael Palmos
f000b82d74 Fix incorrect keycodes when using a non-US keyboard layout. (#755)
* Fix incorrect keycodes when using a non-US keyboard layout.

This commit fixes the issue described in #752, and uses the advised
method to fix it.

* Style fixes

Co-Authored-By: Toqozz <toqoz@hotmail.com>

* Refactoring of macOS `virtualkeycode` fix (#752)

* Applies requested changes as per pull request discussion (#755).
2019-04-07 16:41:52 +02:00
Torkel Danielsson
dad8de82fa Handle horizontal wheel input (Windows) (#792)
* add handler for horizontal wheel input

* add changlelog message re now handling horiz scroll on windows
2019-04-07 16:41:51 +02:00
trimental
3fea477bfd On wayland, fix with_title() not setting the windows title (#770) 2019-04-07 16:39:55 +02:00
Victor Berger
f7d7acb3c5 Cleanup some previous merge errors 2019-04-07 15:58:47 +02:00
Ryan Goldstein
9e25561edf Fix compile failures and add canvas positioning 2019-04-02 22:31:30 -04:00
Ryan Goldstein
7c6bdcc459 Handle ControlFlow::Exit and dealing with events-in-events 2019-03-22 22:15:49 -04:00
Ryan Goldstein
b09629f1d4 Handle ControlFlow::Exit 2019-03-18 22:13:30 -04:00
Ryan Goldstein
85446d81f3 Fix warnings 2019-03-16 18:51:11 -04:00
Ryan Goldstein
96786bbb87 Implement focus event 2019-03-16 18:44:13 -04:00
Ryan Goldstein
a5166baba2 Implement request_redraw 2019-03-16 18:40:35 -04:00
Ryan Goldstein
d1deba8620 Rename modules 2019-03-11 22:22:21 -04:00
Ryan Goldstein
aaee72422a Rearchitect to allow API compliance 2019-03-11 22:18:58 -04:00
Ryan Goldstein
3dd0e31cc4 Merge eventloop-2.0 into stdweb-eventloop-2 2019-03-11 15:52:04 -04:00
Ryan Goldstein
283a8dec37 Refactor out the stdweb functionality into different modules 2019-03-09 22:23:39 -05:00
Ryan Goldstein
37d354cf7f Get to a state where a canvas is spawned 2019-03-09 21:54:29 -05:00
Ryan Goldstein
f698d451df Add key and mouse event support that typechecks 2019-03-02 12:31:16 -05:00
Ryan Goldstein
c088f8bd03 Create the outline of event input and handler calls 2019-02-26 13:36:48 -05:00
Osspial
3cd40ef655 Remove icon loading feature (#799) 2019-02-23 20:59:00 -05:00
Victor Berger
6513351e0c Wayland's eventloop 2.0 (#790)
* match unix common API to evl 2.0

* wayland: eventloop2.0

* make EventLoopProxy require T: 'static

* Fix linux build and tests

* wayland: update sctk & small fixes
2019-02-21 10:51:43 +01:00
Ryan Goldstein
f44e98ddc9 Implemented a few easy methods 2019-02-19 20:08:18 -05:00
Ryan Goldstein
fd4db4000c Create the type layout
Everything typechecks, but nothing is implemented
2019-02-12 20:47:31 -05:00
Osspial
9602716ed2 Event Loop 2.0 API and Windows implementation (#638)
* Rename EventsLoop and associated types to EventLoop

* Rename WindowEvent::Refresh to WindowEvent::Redraw

* Remove second thread from win32 backend

* Update run_forever to hijack thread

* Replace windows Mutex with parking_lot Mutex

* Implement new ControlFlow and associated events

* Add StartCause::Init support, timer example

* Add ability to send custom user events

* Fully invert windows control flow so win32 calls into winit's callback

* Add request_redraw

* Rename platform to platform_impl

* Rename os to platform, add Ext trait postfixes

* Add platform::desktop module with EventLoopExt::run_return

* Re-organize into module structure

* Improve documentation

* Small changes to examples

* Improve docs for run and run_return

* Change instances of "events_loop" to "event_loop"

* Rename MonitorId to MonitorHandle

* Add CHANGELOG entry

* Improve WaitUntil timer precision

* When SendEvent is called during event closure, buffer events

* Fix resize lag when waiting in some situations

* Update send test and errors that broke some examples/APIs

* Improve clarity/fix typos in docs

* Fix unreachable panic after setting ControlFlow to Poll during some RedrawRequested events.

* Fix crash when running in release mode

* Remove crossbeam dependency and make drop events work again

* Remove serde implementations from ControlFlow

* Fix 1.24.1 build

* Fix freeze when setting decorations

* Replace &EventLoop in callback with &EventLoopWindowTarget

* Document and implement Debug for EventLoopWindowTarget

* Fix some deadlocks that could occur when changing window state

* Fix thread executor not executing closure when called from non-loop thread

* Fix buffered events not getting dispatched

* Fix crash with runner refcell not getting dropped

* Address review feedback

* Fix CHANGELOG typo

* Catch panics in user callback
2019-02-05 10:30:33 -05:00
Osspial
7be1d16263 Refactor win32 window state code (#730)
* Overhaul win32 window state

* Fix warnings

* Add CHANGELOG entry

* Rephrase CHANGELOG entries

* Fix 1.28.0 build

* Remove WS_POPUP styling

* Slight style correction

* Make set_maximized work

* Fix rect restore not working after winit set_maximized call

* Add a few comments
2019-02-04 11:52:00 -05:00
trimental
c91dfdd6fe Wayland: add set_wayland_theme() to control client decoration color… (#775)
* Wayland: add `set_wayland_theme()` to control client decoration color theme

* Change &mut self to &self

* Remove endianness comment
2019-01-29 11:04:15 +01:00
Anthony Ramine
8e733543cd Update image to 0.21 (#758) 2019-01-16 14:36:46 -05:00
Sascha Grunert
26e37590e8 Allow serialization for WindowType (#762)
* Allow serialization for WindowType

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-Authored-By: saschagrunert <sgrunert@suse.com>
2019-01-15 09:30:02 -08:00
Osspial
ddf133dd66 Version 0.18.1 (#749)
* Version 0.18.1

* Change to 0.18.1
2019-01-09 03:16:41 -11:00
Osspial
4584e7629a Remove MSRV guarantee (#746)
* Remove MSRV guarantee

* Update CHANGELOG
2018-12-29 15:02:02 -11:00
Francesca Plebani
139686ddce macOS: Improve set_cursor (#740)
* Improve set_cursor on macOS

* Check for nil
2018-12-28 15:29:29 -05:00
Francesca Plebani
5a0b4dba47 macOS: Implement Refresh (#742)
* macOS: Implement Refresh

* drawRect should take NSRect
2018-12-27 15:16:58 -05:00
Francesca Plebani
33c8aa660f macOS: Correct prepareForDragOperation: signature (#741) 2018-12-27 14:22:00 -05:00
Francesca Plebani
cb76dcae2a Change francesca64 to maintainer for macOS and Android (#744) 2018-12-24 13:08:33 -05:00
Bastien Orivel
d622de4797 Update parking_lot to 0.7 (#747) 2018-12-23 06:12:11 -11:00
Jacob Kiesel
9ae75c0c03 Add support for generating dummy DeviceIDs and WindowIDs (#738)
* Add support for generating dummy DeviceIDs and WindowIDs

* Fix linux

* Improve docs and move dummy to unsafe

* Strengthen guarantees a bit

* Add backticks to CHANGELOG.md

Co-Authored-By: Xaeroxe <xaeroxe@amethyst-engine.org>
2018-12-21 05:51:48 -11:00
Alisue
45a4281413 Support Yen in macOS (#739)
* Support Yen in macOS

* Add entry to CHANGELOG
2018-12-19 13:32:14 -05:00
acheronfail
bfbcab3a01 feat: add macos simple fullscreen (#692)
* feat: add macos simple fullscreen

* move impl to WindowExt

* feedback: remove warning, unused file and rename param

* feedback: combine fullscreen examples into one example

* fix: ensure decorations and maximize do not toggle while in fullscreen

* fix: prevent warning on non-macos platforms

* feedback: make changelog more explicit

* fix: prevent unconditional construction of NSRect

* fix: don't try to set_simple_fullscreen if already using native fullscreen

* fix: ensure set_simple_fullscreen plays nicely with set_fullscreen

* fix: do not enter native fullscreen if simple fullscreen is active
2018-12-18 23:07:33 -05:00
Jasper Mattsson
4b4c73cee4 Fix high CPU usage on tiling WMs when moving windows across monitors (#737)
This commit restricts an Xfwm4-specific DPI-preserving hack to Xfwm4
only. The hack saves and restores the DPI-adjusted size until the actual
size matches. On tiling WMs like i3 this fails, since the size is
constrained by the layout. This in turn causes a never-ending
XResizeWindow vs. XConfigureWindow fight between the WM and the client,
making the WM, winit client, and Xorg consume all CPU cycles available.
2018-12-18 22:20:31 -05:00
David Craven
fd349f1822 Use smithay-client-toolkit's dpi handling. (#724)
* Use smithay-client-toolkit's dpi handling.

* Add CHANGELOG entry.
2018-12-10 14:55:40 -05:00
Francesca Plebani
cb0a085968 X11: WindowBuilder min/max size accounts for DPI (#729) 2018-11-30 16:19:50 -05:00
Osspial
aabf0e13b7 On Windows, fix window shrinking when leaving fullscreen in some situations (#718)
* Fix resize border appearing in some cases after leaving fullscreen.

* On fullscreen, save client rect instead of window rect

* Add CHANGELOG entry

* Revert test changes to fullscreen example

* Update panic message when unable to get client area
2018-11-20 15:57:06 -05:00
Andreas Johansson
92873b06ed Handle removed wl_outputs (#719)
* Move the event managent to the closure

In preparation of more events not relating to the SeatManager being
captured.

* Handle wl_output remove events

In some cases, wl_outputs can be removed without the compositor
notifying the surfaces using leave/enter events. This breaks the DPI and
resize stuff since the windows' list of monitors were not updated.

Now, wl_output removals are handled and windows are updated accordingly.

* Add changelog entry for disappearing wl_outputs

* Clearer changelog message for wl_output removal changes
2018-11-20 15:21:58 -05:00
Artúr Kovács
04ca2cf9f4 Fix panic when dragging text onto a window on Windws (#697) (#711)
* Fix panic when dragging text onto a window on Windws (#697)

* Changed `panic` to `debug` (log) when unknow error occurs in `GetData` while processing a drag-drop / hover event. Plus added appropriate cursor effect if hovered item can not be processed.

* Improved code clarity.

* Add documentation to clarify behaviour of `DroppedFile`, `HoveredFile`, and `HoveredFileCancelled`

* Add period at the end of sentences in documentation.
2018-11-20 03:28:26 -05:00
Oskar Gustafsson
b049a4dc66 Add ordering traits to VirtualKeyCode (#713)
Motivation:
This allows VirtualKeyCode variants to be stored in a BTreeSet.
Unlike HashSets, BTreeSets implement Ord and Hash, allowing them to be
keys in a {Hash|BTree}Maps. This is nice, e.g. when implementing
keyboard shortcuts functionality, which maps a set of pressed keys to
some action.
2018-11-19 16:59:04 -05:00
Francesca Plebani
5be52c9753 Increase MSRV to 1.28.0 (#716) 2018-11-19 16:56:11 -05:00
Francesca Plebani
3c59283b3f X11: Check if XRRGetOutputInfo returned NULL (#709)
* X11: Check if XRRGetOutputInfo returned NULL

Fixes #693

* Change X11 error logging to actually use log
2018-11-17 15:51:39 -05:00
Osspial
3ba808e3c6 On Windows, catch window callback panics and forward them to the calling thread (#703)
* Catch windows callback panics

* Unwind through calling thread

* Add CHANGELOG entry

* Fix 1.24.1 builds

* Reformat CHANGELOG entry

* Make changes from review

* Wrap thread event target in panic catcher, reformat panic resume message

* Fix me being bad at git
2018-11-17 14:20:04 -05:00
Osspial
df5d66b5e8 Replace thread messages with messages to dummy window (#710)
* Replace thread messages with messages to dummy window

* Add CHANGELOG entry

* Style changes

* Make review changes
2018-11-16 22:17:32 -05:00
Victor Berger
7fe90e6c80 Introduce WindowBuilderExt::with_app_id for wayland (#700) 2018-11-15 16:59:56 -05:00
mtak-
8dcd514393 add mtak- to CONTRIBUTING.md as iOS maintainer, change francesca64 to a reviewer (#702) 2018-11-12 21:49:15 -05:00
Victor Berger
2c3e420f82 travis: freeze dependencies that silently broke 1.24.1 compat (#701) 2018-11-12 20:37:51 -05:00
Francesca Plebani
917db35a84 X11: Fix panic when dropping window before running event loop (#694)
Fixes #691

Dropping a window before running the `EventsLoop` results in events
still being queued when `XDestroyWindow` is called, so events like
`XI_Enter` (the culprit in this case) will still be processed.
Simply checking that the window still exists before calling
`query_pointer` was enough to solve the problem.
2018-11-10 13:54:50 -05:00
Victor Berger
dd52364d33 [META] Add a CONTRIBUTING.md (#674) 2018-11-10 11:56:40 +01:00
Joe Moon
30aa5a5057 version 0.18.0 (#680)
* version 0.18.0

* Changelog: F16-F24 support was a breaking change

* fix version in README

* bump image dep

* Updated release date
2018-11-07 00:43:15 -05:00
Barret Rennie
a46fcaee31 Support requesting user attention on macOS (#664)
* Support requesting user attention on macOS

* Documentation improvements
2018-11-06 23:50:40 -05:00
Osspial
52e2748869 Remove From<NSApplicationActivationPolicy> impl from ActivationPolicy (#690)
* Remove From<NSApplicationActivationPolicy> impl from ActivationPolicy

* Update CHANGELOG
2018-11-05 18:54:22 -05:00
Patrick Walton
d2d127a4c4 Make views explicitly layer-backed on macOS Mojave. (#685)
On Mojave, views automatically become layer-backed shortly after being added to
a window. Changing the layer-backedness of a view breaks the association
between the view and its associated OpenGL context. To work around this, on
Mojave we explicitly make the view layer-backed up front so that AppKit doesn't
do it itself and break the association with its context.

This was breaking the `window` example in `glutin`.
2018-11-05 14:34:54 -05:00
Francesca Plebani
0fca8e8cb5 X11: Fix DND freezing the WM (#688)
Fixes #687

`XdndFinished` isn't supposed to be sent when rejecting a `XdndPosition`; it should only be
sent in response to `XdndDrop`.

https://freedesktop.org/wiki/Specifications/XDND/
2018-11-02 17:41:51 -04:00
Osspial
6bec912961 Add optional Serde implementations and missing derivable traits (#652)
* Add optional serde feature

* Document features in README

* Add changelog entry

* Implement some missing derivable traits

* Add changelog entry for std derives

* Remove extraneous space on serde doc comments

* Add period to end of serde line in readme

* Remove serde impls from WindowAttributes

* Add serde impls for TouchPhase

* Add serde test file

* Add feature lines to testing CIs

* Remove WindowAttributes from changelog
2018-11-01 04:24:56 -04:00
Artúr Kovács
214e157e5d Implement HoveredFile and HoveredFileCancelled on Windows (#662)
* Implement HoveredFile and HoveredFileCancelled on Windows (#448)

* Update CHANGELOG.

* Applied code organizational corrections and fixed IDropHandler leak on window destroy.

* Moved FileDropHandle to a separate file.
2018-10-24 14:40:12 -04:00
Lucas Kent
da1d479e55 update to image 0.20 (#683) 2018-10-23 20:29:11 -04:00
Eleanore Young
062bb0cef2 On linux without X11 or Wayland, reduced the panic message to a single line (#681) 2018-10-21 18:12:51 -04:00
Victor Berger
c744b016ce x11: compute resize logical size with new dpi (#668)
* x11: compute resize logical size with new dpi

Whenever a dpi change occurs, trigger a Resized event as well with the
new logical size. Given X11 primarily deals in physical pixels, a change
in DPI also changes the logical size (as the physical size remains
fixed).

* Doc tweaks
2018-10-19 16:32:57 -04:00
George Burton
f486845f7f Implement Debug trait on exported opaque types (#677)
* Implement `Debug` trait on exported opaque types

* Make formatting consistent
2018-10-17 23:20:12 -04:00
trimental
7baa96c5c7 Provide current modifiers state with pointer events on wayland (#676) 2018-10-17 22:34:02 -04:00
Joe Moon
ea07ec1fda macOS: fix modifiers during key repeat (#666)
* macOS: fix modifiers during key repeat

* fix compile warnings
2018-10-17 22:03:26 -04:00
Alex Taylor
26b70e457b Windows: Fix transparency (#675)
* Windows: Fix transparency (#260)

* Windows: Only enable WS_EX_LAYERED for transparent windows

* Update winapi to 0.3.6

* Windows: Amend transparency code

* Add transparency fix to CHANGELOG.md
2018-10-17 20:23:59 -04:00
Rob Horswell
5d5fcb3911 Windows: Fix window.set_maximized() (#672)
* Windows: Fix window.set_maximized()

* Add window.set_maximized fix to CHANGELOG.

* Windows: use same style for set_maximized as other set_x(bool) methods
2018-10-14 19:47:08 -04:00
trimental
50008dff3d Upgrade to smithay-client-toolkit 0.4 (#671)
* Upgrade to smithay-client-toolkit 0.4

* Fix PR points
2018-10-14 19:15:43 -04:00
Francesca Plebani
808638fee3 Windows: Fix set_cursor delay (#660) 2018-09-22 21:03:38 -04:00
Tobias Umbach
b0e3865562 Don't include NUL byte in _NET_WM_NAME (#658)
> The contents of the property are not required to be null-terminated;
> any terminating null should not be included in text_prop.nitems.

https://tronche.com/gui/x/xlib/ICC/client-to-window-manager/XmbTextPropertyToTextList.html
2018-09-20 17:59:37 -04:00
Tobias Umbach
bc03ffb317 Add X11-specific with_gtk_theme_variant option (#659) 2018-09-20 17:00:04 -04:00
trimental
1edbca1775 Wayland: use init_from_env() to create windows and allow server-sid… (#655)
* Wayland: use `init_from_env()` to create windows and allow server-side decorations

* Change the CHANGELOG.md entrys wording
2018-09-20 13:48:36 -04:00
Kirill Chibisov
5a0bc016e7 Add support for F16-F24 (#641)
* Added support for F16-F19 keys.

* Documented support for F16-F19 keys

* Added support for F20 key

* Added support for F21-F24 on platforms except macOs

* Added support for F21-F24 on macOs

* Documented addition of F16-F24 keys

* Added missing ref qualifier

* Fixed compilation error on 1.24.1

* Refactored methods in macOs events_loop and view files
2018-09-12 13:04:16 -04:00
Sven-Hendrik Haase
bb66b7f28e Update wm spec hints (#646)
* Update wm-spec hints to v1.5

* Update changelog

* Fix CHANGELOG entry

* Remove trailing quote
2018-09-11 15:03:42 -04:00
Sven-Hendrik Haase
0331491b2b Put badges next to each other instead of below eachother (#649) 2018-09-11 14:59:04 -04:00
Kornel
54a782c8ae Syntax fix in Cargo.toml (#644) 2018-09-11 00:23:48 -04:00
Osspial
a70bc20829 Remove resize block on Windows (#634)
* Remove Windows block on resize

* Add CHANGELOG entry

* Move CHANGELOG entry to Unreleased

* Further edits to CHANGELOG entry
2018-08-24 13:48:57 -04:00
trimental
102ed3b800 Wayland: commit frame surface on resize (#635) 2018-08-23 13:20:02 -04:00
Joe Moon
c8e339fe6d version 0.17.2 (#630)
* version 0.17.2

* Update release date
2018-08-19 18:27:57 -04:00
trimental
e4e53fe315 Add key repetition for the wayland backend (#628)
* Add key repetition for the wayland backend

* Upgrade smithay-client-toolkit to 0.3.0
2018-08-19 17:17:40 -04:00
Joe Moon
1c795c3f1c 625 macos modifiers (#629)
* fix <C-Tab>

* fix <CMD-{key}>

* move the NSKeyUp special handling into the match statement

* add special handling for `<Cmd-.>`

* formatting

* add return type to msg_send!
2018-08-15 19:42:57 -04:00
Francesca Frangipane
b2b740fed7 Windows: Fix fullscreen deadlock + release 0.17.1 (#622)
* Windows: Fix fullscreen deadlock

* Release winit 0.17.1
2018-08-07 14:24:43 -04:00
Azriel Hoh
09550397d7 Maintenance/620/fix x11 release mode compilation (#621)
* Raised minimum version of `x11-dl`.

This fixes a compilation error in release mode on X11.

Issue #620

* Updated `CHANGELOG.md` about X11 release mode compilation issue.
2018-08-05 02:24:49 -04:00
Paul Rouget
a32f7f2ec5 Update cocoa and core-graphics (#608)
* Update cocoa and core-graphics

* Release winit 0.17.0

* Updated date / README version
2018-08-02 16:26:30 -04:00
Dennis Möhlmann
e8e9fa2418 fix assertion failed: validate_hidpi_factor(dpi_factor) (#607) (#618)
* fix assertion failed: validate_hidpi_factor(dpi_factor) (#607)

* added changelog entry
2018-08-02 13:03:15 -04:00
Felix Rabe
1a119bdfe9 Use consistent order inside #[cfg(any(...))] (#619) 2018-08-01 15:22:14 -04:00
Andrew Hickman
21ff2e0ffc Fix unsoundness on Windows (#601)
* Fix unsoundness in windows backend

* Synchronize window state properly

* update changelog and add a comment to execute_in_thread

* Formatting fixes and improve changelog message
2018-07-27 18:34:08 -04:00
Felix Rabe
df9b23c96a Typo: retreiv... -> retriev... (#614) 2018-07-27 14:59:53 -04:00
mtak-
4c117aa282 iOS: Fix the longjmp/setjmp ffi (#613)
* iOS: Fix the `longjmp`/`setjmp` ffi. `jmp_buf` was the wrong size (too small) causing crashes on application launch, make longjmp return Never

* remove extra parentheses around JBLEN, and add a changelog entry about the JmpBuf fix
2018-07-26 19:27:26 -04:00
Francesca Frangipane
88427262a6 macOS: Fix cursor hiding thread unsafety (#611) 2018-07-26 17:14:16 -04:00
mtak-
72b24a9348 iOS Abstract Out the UIView type from winit (#609)
* remove opengl code from winit

* iOS: restrict EventsLoop to be created on the main thread
iOS: Window can only be made once, make Drop on Window thread safe
iOS: make DelegateState owned by Window, cleanup
iOS: fixes from merge (class! macro)

* update the changelog

* Fixed nitpicks
2018-07-25 14:49:46 -04:00
Paul Rouget
01cb8e59e3 Fix key state on MacOS (#610) 2018-07-25 13:36:33 -04:00
trimental
3910326709 Update wayland-client and client-toolkit (#602) 2018-07-20 12:08:55 -04:00
Josh Groves
7ee46d80e6 Use class macro (#605) 2018-07-19 12:02:33 -04:00
Victor Berger
0cb5450999 Clarify DPI docs to highlight WindowEvent::HiDpiFactorChanged (#598)
* Clarify DPI docs to highlight WindowEvent::HiDpiFactorChanged

* Address review of #598

* dpi docs: grammar corrections

* The final nitpick
2018-07-16 10:44:29 -04:00
Iku Iwasa
8c78013257 Support NetBSD platform (#603)
* Support NetBSD platform

* CHANGELOG tweak + target ordering
2018-07-16 10:25:26 -04:00
mtak-
bd944898f0 set the UIViewController's view to the one that was just created (#595)
* set the UIViewController's view to the one that was just created

* capture the return value in a Unit to avoid SIGILL/SIGSEGV's.
change whitespace to be more idiomatic of Obj-C

* CHANGELOG entry
2018-07-13 15:10:12 -04:00
Bastien Orivel
c1ef1acfc0 Update parking_lot and bump version (#593) 2018-07-07 17:21:53 -04:00
Francesca Frangipane
040d3f5d8b Remove incorrect unreachable usage when guessing DPI factor (#592) 2018-07-05 11:52:25 -04:00
Joshua Minter
ec393e4a90 Disable maximize button on non-resizable windows (#588)
* Disabled maximize button

When creating a non resizable window in win32.
Also added example code to test.

* Added to changelog

* Added to documentation

* Removed non_resizable test

* Other suggested PR changes

* Documentation changes

* CHANGELOG nits
2018-07-03 20:15:19 -04:00
202 changed files with 31370 additions and 16786 deletions

View File

@@ -1,56 +0,0 @@
version: 2
jobs:
android-test:
working_directory: ~/winit
docker:
- image: tomaka/cargo-apk
steps:
- run: apt-get -qq update && apt-get install -y git
- checkout
- restore_cache:
key: android-test-cache-{{ checksum "Cargo.toml" }}
- run: cargo apk build --example window
- save_cache:
key: android-test-cache-{{ checksum "Cargo.toml" }}
paths:
- target
asmjs-test:
working_directory: ~/winit
docker:
- image: tomaka/rustc-emscripten
steps:
- run: apt-get -qq update && apt-get install -y git
- checkout
- restore_cache:
key: asmjs-test-cache-{{ checksum "Cargo.toml" }}
- run: cargo build --example window --target asmjs-unknown-emscripten
- save_cache:
key: asmjs-test-cache-{{ checksum "Cargo.toml" }}
paths:
- target
wasm-test:
working_directory: ~/winit
docker:
- image: tomaka/rustc-emscripten
steps:
- run: apt-get -qq update && apt-get install -y git
- checkout
- restore_cache:
key: wasm-test-cache-{{ checksum "Cargo.toml" }}
- run: cargo build --example window --target wasm32-unknown-emscripten
- save_cache:
key: wasm-test-cache-{{ checksum "Cargo.toml" }}
paths:
- target
workflows:
version: 2
build-test-and-deploy:
jobs:
- android-test
- asmjs-test
- wasm-test

2
.gitattributes vendored
View File

@@ -20,3 +20,5 @@
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
/CHANGELOG.md merge=union

View File

@@ -1,4 +1,8 @@
- [ ] Tested on all platforms changed
- [ ] Compilation warnings were addressed
- [ ] `cargo fmt` has been run on this branch
- [ ] `cargo doc` builds successfully
- [ ] Added an entry to `CHANGELOG.md` if knowledge of this change could be valuable to users
- [ ] Updated documentation to reflect any user-facing changes, including notes of platform-specific behavior
- [ ] Created an example program if it would help users understand this functionality
- [ ] Created or updated an example program if it would help users understand this functionality
- [ ] Updated [feature matrix](https://github.com/rust-windowing/winit/blob/master/FEATURES.md), if new features were added or implemented

5
.gitignore vendored
View File

@@ -2,5 +2,10 @@ Cargo.lock
target/
rls/
.vscode/
.cargo/
util/
*~
*.wasm
*.ts
*.js
#*#

2
.gitmodules vendored
View File

@@ -1,3 +1,3 @@
[submodule "deps/apk-builder"]
path = deps/apk-builder
url = https://github.com/tomaka/android-rs-glue
url = https://github.com/rust-windowing/android-rs-glue

View File

@@ -1,7 +1,5 @@
language: rust
cache: cargo
matrix:
include:
# Linux 32bit
@@ -19,12 +17,6 @@ matrix:
addons:
apt:
packages: *i686_packages
- env: TARGET=i686-unknown-linux-gnu
os: linux
rust: 1.24.1
addons:
apt:
packages: *i686_packages
# Linux 64bit
- env: TARGET=x86_64-unknown-linux-gnu
@@ -33,9 +25,6 @@ matrix:
- env: TARGET=x86_64-unknown-linux-gnu
os: linux
rust: stable
- env: TARGET=x86_64-unknown-linux-gnu
os: linux
rust: 1.24.1
# macOS
- env: TARGET=x86_64-apple-darwin
@@ -44,29 +33,69 @@ matrix:
- env: TARGET=x86_64-apple-darwin
os: osx
rust: stable
- env: TARGET=x86_64-apple-darwin
os: osx
rust: 1.24.1
# iOS
# iOS x86_64
- env: TARGET=x86_64-apple-ios
os: osx
rust: nightly
- env: TARGET=x86_64-apple-ios
os: osx
rust: stable
- env: TARGET=x86_64-apple-ios
# iOS armv7
- env: TARGET=armv7-apple-ios
os: osx
rust: 1.24.1
rust: nightly
- env: TARGET=armv7-apple-ios
os: osx
rust: stable
# iOS arm64
- env: TARGET=aarch64-apple-ios
os: osx
rust: nightly
- env: TARGET=aarch64-apple-ios
os: osx
rust: stable
# wasm stdweb
- env: TARGET=wasm32-unknown-unknown WEB=web FEATURES=stdweb
os: linux
rust: stable
- env: TARGET=wasm32-unknown-unknown WEB=web FEATURES=stdweb
os: linux
rust: nightly
# wasm web-sys
- env: TARGET=wasm32-unknown-unknown FEATURES=web-sys
os: linux
rust: stable
- env: TARGET=wasm32-unknown-unknown FEATURES=web-sys
os: linux
rust: nightly
install:
- rustup self update
- rustup target add $TARGET; true
- rustup toolchain install stable
- rustup component add rustfmt --toolchain stable
script:
- cargo build --target $TARGET --verbose
# Running iOS apps on OSX requires the simulator so we skip that for now
- if [ "$TARGET" != "x86_64-apple-ios" ]; then cargo test --target $TARGET --verbose; fi
- cargo +stable fmt --all -- --check
# Ensure that the documentation builds properly.
- cargo doc --no-deps
# Install cargo-web to build stdweb
- if [[ $WEB = "web" ]]; then cargo install -f cargo-web; fi
# Build without serde then with serde
- if [[ -z "$FEATURES" ]]; then
cargo $WEB build --target $TARGET --verbose;
else
cargo $WEB build --target $TARGET --features $FEATURES --verbose;
fi
- cargo $WEB build --target $TARGET --features serde,$FEATURES --verbose
# Running iOS apps on macOS requires the Simulator so we skip that for now
# The web targets also don't support running tests
- if [[ $TARGET != *-apple-ios && $TARGET != wasm32-* ]]; then cargo test --target $TARGET --verbose; fi
- if [[ $TARGET != *-apple-ios && $TARGET != wasm32-* ]]; then cargo test --target $TARGET --features serde --verbose; fi
after_success:
- |

View File

@@ -1,5 +1,279 @@
# Unreleased
- On macOS, fix application termination on `ControlFlow::Exit`
- On Windows, fix missing `ReceivedCharacter` events when Alt is held.
- On macOS, stop emitting private corporate characters in `ReceivedCharacter` events.
- On X11, fix misreporting DPI factor at startup.
- On X11, fix events not being reported when using `run_return`.
- On X11, fix key modifiers being incorrectly reported.
- On X11, fix window creation hanging when another window is fullscreen.
- On Windows, fix focusing unfocused windows when switching from fullscreen to windowed.
# 0.20.0 Alpha 4 (2019-10-18)
- Add web support via the 'stdweb' or 'web-sys' features
- On Windows, implemented function to get HINSTANCE
- On macOS, implement `run_return`.
- On iOS, fix inverted parameter in `set_prefers_home_indicator_hidden`.
- On X11, performance is improved when rapidly calling `Window::set_cursor_icon`.
- On iOS, fix improper `msg_send` usage that was UB and/or would break if `!` is stabilized.
- On Windows, unset `maximized` when manually changing the window's position or size.
- On Windows, add touch pressure information for touch events.
- On macOS, differentiate between `CursorIcon::Grab` and `CursorIcon::Grabbing`.
- On Wayland, fix event processing sometimes stalling when using OpenGL with vsync.
- Officially remove the Emscripten backend.
- On Windows, fix handling of surrogate pairs when dispatching `ReceivedCharacter`.
- On macOS 10.15, fix freeze upon exiting exclusive fullscreen mode.
- On iOS, fix panic upon closing the app.
- On X11, allow setting mulitple `XWindowType`s.
- On iOS, fix null window on initial `HiDpiFactorChanged` event.
- On Windows, fix fullscreen window shrinking upon getting restored to a normal window.
- On macOS, fix events not being emitted during modal loops, such as when windows are being resized
by the user.
- On Windows, fix hovering the mouse over the active window creating an endless stream of CursorMoved events.
- Always dispatch a `RedrawRequested` event after creating a new window.
- On X11, return dummy monitor data to avoid panicking when no monitors exist.
- On X11, prevent stealing input focus when creating a new window.
Only steal input focus when entering fullscreen mode.
- On Wayland, add support for set_cursor_visible and set_cursor_grab.
- On Wayland, fixed DeviceEvents for relative mouse movement is not always produced.
- Removed `derivative` crate dependency.
- On Wayland, add support for set_cursor_icon.
- Use `impl Iterator<Item = MonitorHandle>` instead of `AvailableMonitorsIter` consistently.
- On macOS, fix fullscreen state being updated after entering fullscreen instead of before,
resulting in `Window::fullscreen` returning the old state in `Resized` events instead of
reflecting the new fullscreen state
- On X11, fix use-after-free during window creation
- On Windows, disable monitor change keyboard shortcut while in exclusive fullscreen.
- On Windows, ensure that changing a borderless fullscreen window's monitor via keyboard shortcuts keeps the window fullscreen on the new monitor.
- Prevent `EventLoop::new` and `EventLoop::with_user_event` from getting called outside the main thread.
- This is because some platforms cannot run the event loop outside the main thread. Preventing this
reduces the potential for cross-platform compatibility gotchyas.
- On Windows and Linux X11/Wayland, add platform-specific functions for creating an `EventLoop` outside the main thread.
- On Wayland, drop resize events identical to the current window size.
# 0.20.0 Alpha 3 (2019-08-14)
- On macOS, drop the run closure on exit.
- On Windows, location of `WindowEvent::Touch` are window client coordinates instead of screen coordinates.
- On X11, fix delayed events after window redraw.
- On macOS, add `WindowBuilderExt::with_disallow_hidpi` to have the option to turn off best resolution openGL surface.
- On Windows, screen saver won't start if the window is in fullscreen mode.
- Change all occurrences of the `new_user_event` method to `with_user_event`.
- On macOS, the dock and the menu bar are now hidden in fullscreen mode.
- `Window::set_fullscreen` now takes `Option<Fullscreen>` where `Fullscreen`
consists of `Fullscreen::Exclusive(VideoMode)` and
`Fullscreen::Borderless(MonitorHandle)` variants.
- Adds support for exclusive fullscreen mode.
- On iOS, add support for hiding the home indicator.
- On iOS, add support for deferring system gestures.
- On iOS, fix a crash that occurred while acquiring a monitor's name.
- On iOS, fix armv7-apple-ios compile target.
- Removed the `T: Clone` requirement from the `Clone` impl of `EventLoopProxy<T>`.
- On iOS, disable overscan compensation for external displays (removes black
bars surrounding the image).
- On Linux, the functions `is_wayland`, `is_x11`, `xlib_xconnection` and `wayland_display` have been moved to a new `EventLoopWindowTargetExtUnix` trait.
- On iOS, add `set_prefers_status_bar_hidden` extension function instead of
hijacking `set_decorations` for this purpose.
- On macOS and iOS, corrected the auto trait impls of `EventLoopProxy`.
- On iOS, add touch pressure information for touch events.
- Implement `raw_window_handle::HasRawWindowHandle` for `Window` type on all supported platforms.
- On macOS, fix the signature of `-[NSView drawRect:]`.
- On iOS, fix the behavior of `ControlFlow::Poll`. It wasn't polling if that was the only mode ever used by the application.
- On iOS, fix DPI sent out by views on creation was `0.0` - now it gives a reasonable number.
- On iOS, RedrawRequested now works for gl/metal backed views.
- On iOS, RedrawRequested is generally ordered after EventsCleared.
# 0.20.0 Alpha 2 (2019-07-09)
- On X11, non-resizable windows now have maximize explicitly disabled.
- On Windows, support paths longer than MAX_PATH (260 characters) in `WindowEvent::DroppedFile`
and `WindowEvent::HoveredFile`.
- On Mac, implement `DeviceEvent::Button`.
- Change `Event::Suspended(true / false)` to `Event::Suspended` and `Event::Resumed`.
- On X11, fix sanity check which checks that a monitor's reported width and height (in millimeters) are non-zero when calculating the DPI factor.
- Revert the use of invisible surfaces in Wayland, which introduced graphical glitches with OpenGL (#835)
- On X11, implement `_NET_WM_PING` to allow desktop environment to kill unresponsive programs.
- On Windows, when a window is initially invisible, it won't take focus from the existing visible windows.
- On Windows, fix multiple calls to `request_redraw` during `EventsCleared` sending multiple `RedrawRequested events.`
- On Windows, fix edge case where `RedrawRequested` could be dispatched before input events in event loop iteration.
- On Windows, fix timing issue that could cause events to be improperly dispatched after `RedrawRequested` but before `EventsCleared`.
- On macOS, drop unused Metal dependency.
- On Windows, fix the trail effect happening on transparent decorated windows. Borderless (or un-decorated) windows were not affected.
- On Windows, fix `with_maximized` not properly setting window size to entire window.
- On macOS, change `WindowExtMacOS::request_user_attention()` to take an `enum` instead of a `bool`.
# 0.20.0 Alpha 1 (2019-06-21)
- Changes below are considered **breaking**.
- Change all occurrences of `EventsLoop` to `EventLoop`.
- Previously flat API is now exposed through `event`, `event_loop`, `monitor`, and `window` modules.
- `os` module changes:
- Renamed to `platform`.
- All traits now have platform-specific suffixes.
- Exposes new `desktop` module on Windows, Mac, and Linux.
- Changes to event loop types:
- `EventLoopProxy::wakeup` has been removed in favor of `send_event`.
- **Major:** New `run` method drives winit event loop.
- Returns `!` to ensure API behaves identically across all supported platforms.
- This allows `emscripten` implementation to work without lying about the API.
- `ControlFlow`'s variants have been replaced with `Wait`, `WaitUntil(Instant)`, `Poll`, and `Exit`.
- Is read after `EventsCleared` is processed.
- `Wait` waits until new events are available.
- `WaitUntil` waits until either new events are available or the provided time has been reached.
- `Poll` instantly resumes the event loop.
- `Exit` aborts the event loop.
- Takes a closure that implements `'static + FnMut(Event<T>, &EventLoop<T>, &mut ControlFlow)`.
- `&EventLoop<T>` is provided to allow new `Window`s to be created.
- **Major:** `platform::desktop` module exposes `EventLoopExtDesktop` trait with `run_return` method.
- Behaves identically to `run`, but returns control flow to the calling context and can take non-`'static` closures.
- `EventLoop`'s `poll_events` and `run_forever` methods have been removed in favor of `run` and `run_return`.
- Changes to events:
- Remove `Event::Awakened` in favor of `Event::UserEvent(T)`.
- Can be sent with `EventLoopProxy::send_event`.
- Rename `WindowEvent::Refresh` to `WindowEvent::RedrawRequested`.
- `RedrawRequested` can be sent by the user with the `Window::request_redraw` method.
- `EventLoop`, `EventLoopProxy`, and `Event` are now generic over `T`, for use in `UserEvent`.
- **Major:** Add `NewEvents(StartCause)`, `EventsCleared`, and `LoopDestroyed` variants to `Event`.
- `NewEvents` is emitted when new events are ready to be processed by event loop.
- `StartCause` describes why new events are available, with `ResumeTimeReached`, `Poll`, `WaitCancelled`, and `Init` (sent once at start of loop).
- `EventsCleared` is emitted when all available events have been processed.
- Can be used to perform logic that depends on all events being processed (e.g. an iteration of a game loop).
- `LoopDestroyed` is emitted when the `run` or `run_return` method is about to exit.
- Rename `MonitorId` to `MonitorHandle`.
- Removed `serde` implementations from `ControlFlow`.
- Rename several functions to improve both internal consistency and compliance with Rust API guidelines.
- Remove `WindowBuilder::multitouch` field, since it was only implemented on a few platforms. Multitouch is always enabled now.
- **Breaking:** On macOS, change `ns` identifiers to use snake_case for consistency with iOS's `ui` identifiers.
- Add `MonitorHandle::video_modes` method for retrieving supported video modes for the given monitor.
- On Wayland, the window now exists even if nothing has been drawn.
- On Windows, fix initial dimensions of a fullscreen window.
- On Windows, Fix transparent borderless windows rendering wrong.
- Improve event API documentation.
- Overhaul device event API:
- **Breaking**: `Event::DeviceEvent` split into `MouseEvent`, `KeyboardEvent`, and `GamepadEvent`.
- **Breaking**: Remove `DeviceEvent::Text` variant.
- **Breaking**: `DeviceId` split into `MouseId`, `KeyboardId`, and `GamepadHandle`.
- **Breaking**: Removed device IDs from `WindowEvent` variants.
- Add `enumerate` function on device ID types to list all attached devices of that type.
- Add `is_connected` function on device ID types check if the specified device is still available.
- **Breaking**: On Windows, rename `DeviceIdExtWindows` to `DeviceExtWindows`.
- Add `handle` function to retrieve the underlying `HANDLE`.
- On Windows, fix duplicate device events getting sent if Winit managed multiple windows.
- On Windows, raw mouse events now report Mouse4 and Mouse5 presses and releases.
- Added gamepad support on Windows via raw input and XInput.
# Version 0.19.1 (2019-04-08)
- On Wayland, added a `get_wayland_display` function to `EventsLoopExt`.
- On Windows, fix `CursorMoved(0, 0)` getting dispatched on window focus.
- On macOS, fix command key event left and right reverse.
- On FreeBSD, NetBSD, and OpenBSD, fix build of X11 backend.
- On Linux, the numpad's add, subtract and divide keys are now mapped to the `Add`, `Subtract` and `Divide` virtual key codes
- On macOS, the numpad's subtract key has been added to the `Subtract` mapping
- On Wayland, the numpad's home, end, page up and page down keys are now mapped to the `Home`, `End`, `PageUp` and `PageDown` virtual key codes
- On Windows, fix icon not showing up in corner of window.
- On X11, change DPI scaling factor behavior. First, winit tries to read it from "Xft.dpi" XResource, and uses DPI calculation from xrandr dimensions as fallback behavior.
# Version 0.19.0 (2019-03-06)
- On X11, we will use the faster `XRRGetScreenResourcesCurrent` function instead of `XRRGetScreenResources` when available.
- On macOS, fix keycodes being incorrect when using a non-US keyboard layout.
- On Wayland, fix `with_title()` not setting the windows title
- On Wayland, add `set_wayland_theme()` to control client decoration color theme
- Added serde serialization to `os::unix::XWindowType`.
- **Breaking:** Remove the `icon_loading` feature and the associated `image` dependency.
- On X11, make event loop thread safe by replacing XNextEvent with select(2) and XCheckIfEvent
- On Windows, fix malformed function pointer typecast that could invoke undefined behavior.
- Refactored Windows state/flag-setting code.
- On Windows, hiding the cursor no longer hides the cursor for all Winit windows - just the one `hide_cursor` was called on.
- On Windows, cursor grabs used to get perpetually canceled when the grabbing window lost focus. Now, cursor grabs automatically get re-initialized when the window regains focus and the mouse moves over the client area.
- On Windows, only vertical mouse wheel events were handled. Now, horizontal mouse wheel events are also handled.
- On Windows, ignore the AltGr key when populating the `ModifersState` type.
# Version 0.18.1 (2018-12-30)
- On macOS, fix `Yen` (JIS) so applications receive the event.
- On X11 with a tiling WM, fixed high CPU usage when moving windows across monitors.
- On X11, fixed panic caused by dropping the window before running the event loop.
- on macOS, added `WindowExt::set_simple_fullscreen` which does not require a separate space
- Introduce `WindowBuilderExt::with_app_id` to allow setting the application ID on Wayland.
- On Windows, catch panics in event loop child thread and forward them to the parent thread. This prevents an invocation of undefined behavior due to unwinding into foreign code.
- On Windows, fix issue where resizing or moving window combined with grabbing the cursor would freeze program.
- On Windows, fix issue where resizing or moving window would eat `Awakened` events.
- On Windows, exiting fullscreen after entering fullscreen with disabled decorations no longer shrinks window.
- On X11, fixed a segfault when using virtual monitors with XRandR.
- Derive `Ord` and `PartialOrd` for `VirtualKeyCode` enum.
- On Windows, fix issue where hovering or dropping a non file item would create a panic.
- On Wayland, fix resizing and DPI calculation when a `wl_output` is removed without sending a `leave` event to the `wl_surface`, such as disconnecting a monitor from a laptop.
- On Wayland, DPI calculation is handled by smithay-client-toolkit.
- On X11, `WindowBuilder::with_min_dimensions` and `WindowBuilder::with_max_dimensions` now correctly account for DPI.
- Added support for generating dummy `DeviceId`s and `WindowId`s to better support unit testing.
- On macOS, fixed unsoundness in drag-and-drop that could result in drops being rejected.
- On macOS, implemented `WindowEvent::Refresh`.
- On macOS, all `MouseCursor` variants are now implemented and the cursor will no longer reset after unfocusing.
- Removed minimum supported Rust version guarantee.
# Version 0.18.0 (2018-11-07)
- **Breaking:** `image` crate upgraded to 0.20. This is exposed as part of the `icon_loading` API.
- On Wayland, pointer events will now provide the current modifiers state.
- On Wayland, titles will now be displayed in the window header decoration.
- On Wayland, key repetition is now ended when keyboard loses focus.
- On Wayland, windows will now use more stylish and modern client side decorations.
- On Wayland, windows will use server-side decorations when available.
- **Breaking:** Added support for F16-F24 keys (variants were added to the `VirtualKeyCode` enum).
- Fixed graphical glitches when resizing on Wayland.
- On Windows, fix freezes when performing certain actions after a window resize has been triggered. Reintroduces some visual artifacts when resizing.
- Updated window manager hints under X11 to v1.5 of [Extended Window Manager Hints](https://specifications.freedesktop.org/wm-spec/wm-spec-1.5.html#idm140200472629520).
- Added `WindowBuilderExt::with_gtk_theme_variant` to X11-specific `WindowBuilder` functions.
- Fixed UTF8 handling bug in X11 `set_title` function.
- On Windows, `Window::set_cursor` now applies immediately instead of requiring specific events to occur first.
- On Windows, the `HoveredFile` and `HoveredFileCancelled` events are now implemented.
- On Windows, fix `Window::set_maximized`.
- On Windows 10, fix transparency (#260).
- On macOS, fix modifiers during key repeat.
- Implemented the `Debug` trait for `Window`, `EventsLoop`, `EventsLoopProxy` and `WindowBuilder`.
- On X11, now a `Resized` event will always be generated after a DPI change to ensure the window's logical size is consistent with the new DPI.
- Added further clarifications to the DPI docs.
- On Linux, if neither X11 nor Wayland manage to initialize, the corresponding panic now consists of a single line only.
- Add optional `serde` feature with implementations of `Serialize`/`Deserialize` for DPI types and various event types.
- Add `PartialEq`, `Eq`, and `Hash` implementations on public types that could have them but were missing them.
- On X11, drag-and-drop receiving an unsupported drop type can no longer cause the WM to freeze.
- Fix issue whereby the OpenGL context would not appear at startup on macOS Mojave (#1069).
- **Breaking:** Removed `From<NSApplicationActivationPolicy>` impl from `ActivationPolicy` on macOS.
- On macOS, the application can request the user's attention with `WindowExt::request_user_attention`.
# Version 0.17.2 (2018-08-19)
- On macOS, fix `<C-Tab>` so applications receive the event.
- On macOS, fix `<Cmd-{key}>` so applications receive the event.
- On Wayland, key press events will now be repeated.
# Version 0.17.1 (2018-08-05)
- On X11, prevent a compilation failure in release mode for versions of Rust greater than or equal to 1.30.
- Fixed deadlock that broke fullscreen mode on Windows.
# Version 0.17.0 (2018-08-02)
- Cocoa and core-graphics updates.
- Fixed thread-safety issues in several `Window` functions on Windows.
- On MacOS, the key state for modifiers key events is now properly set.
- On iOS, the view is now set correctly. This makes it possible to render things (instead of being stuck on a black screen), and touch events work again.
- Added NetBSD support.
- **Breaking:** On iOS, `UIView` is now the default root view. `WindowBuilderExt::with_root_view_class` can be used to set the root view objective-c class to `GLKView` (OpenGLES) or `MTKView` (Metal/MoltenVK).
- On iOS, the `UIApplication` is not started until `Window::new` is called.
- Fixed thread unsafety with cursor hiding on macOS.
- On iOS, fixed the size of the `JmpBuf` type used for `setjmp`/`longjmp` calls. Previously this was a buffer overflow on most architectures.
- On Windows, use cached window DPI instead of repeatedly querying the system. This fixes sporadic crashes on Windows 7.
# Version 0.16.2 (2018-07-07)
- On Windows, non-resizable windows now have the maximization button disabled. This is consistent with behavior on macOS and popular X11 WMs.
- Corrected incorrect `unreachable!` usage when guessing the DPI factor with no detected monitors.
# Version 0.16.1 (2018-07-02)
- Added logging through `log`. Logging will become more extensive over time.

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CONTRIBUTING.md Normal file
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# Winit Contributing Guidelines
## Scope
[See `FEATURES.md`](./FEATURES.md). When requesting or implementing a new Winit feature, you should
consider whether or not it's directly related to window creation or input handling. If it isn't, it
may be worth creating a separate crate that extends Winit's API to add that functionality.
## Reporting an issue
When reporting an issue, in order to help the maintainers understand what the problem is, please make
your description of the issue as detailed as possible:
- if it is a bug, please provide clear explanation of what happens, what should happen, and how to
reproduce the issue, ideally by providing a minimal program exhibiting the problem
- if it is a feature request, please provide a clear argumentation about why you believe this feature
should be supported by winit
## Making a pull request
When making a code contribution to winit, before opening your pull request, please make sure that:
- you tested your modifications on all the platforms impacted, or if not possible detail which platforms
were not tested, and what should be tested, so that a maintainer or another contributor can test them
- you updated any relevant documentation in winit
- you left comments in your code explaining any part that is not straightforward, so that the
maintainers and future contributors don't have to try to guess what your code is supposed to do
- your PR adds an entry to the changelog file if the introduced change is relevant to winit users
- if your PR affects the platform compatibility of one or more features or adds another feature, the
relevant sections in [`FEATURES.md`](https://github.com/rust-windowing/winit/blob/master/FEATURES.md#features)
should be updated.
Once your PR is open, you can ask for review by a maintainer of your platform. Winit's merging policy
is that a PR must be approved by at least two maintainers of winit before being merged, including
at least a maintainer of the platform (a maintainer making a PR themselves counts as approving it).
## Maintainers & Testers
The current [list of testers and contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors)
can be found on the Wiki.
If you are interested in contributing or testing on a platform, please add yourself to that table!

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@@ -1,61 +1,137 @@
[package]
name = "winit"
version = "0.16.1"
authors = ["The winit contributors, Pierre Krieger <pierre.krieger1708@gmail.com>"]
version = "0.20.0-alpha4"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
description = "Cross-platform window creation library."
edition = "2018"
keywords = ["windowing"]
license = "Apache-2.0"
readme = "README.md"
repository = "https://github.com/tomaka/winit"
repository = "https://github.com/rust-windowing/winit"
documentation = "https://docs.rs/winit"
categories = ["gui"]
[package.metadata.docs.rs]
features = ["icon_loading"]
features = ["serde"]
[features]
icon_loading = ["image"]
web-sys = ["web_sys", "wasm-bindgen", "instant/wasm-bindgen"]
stdweb = ["std_web", "instant/stdweb"]
[dependencies]
instant = "0.1"
lazy_static = "1"
libc = "0.2"
libc = "0.2.64"
log = "0.4"
image = { version = "0.19", optional = true }
serde = { version = "1", optional = true, features = ["serde_derive"] }
raw-window-handle = "0.3"
[dev-dependencies]
image = "0.21"
env_logger = "0.5"
[target.'cfg(target_os = "android")'.dependencies.android_glue]
version = "0.2"
[target.'cfg(target_os = "ios")'.dependencies]
objc = "0.2"
objc = "0.2.3"
[target.'cfg(target_os = "macos")'.dependencies]
objc = "0.2"
cocoa = "0.15"
cocoa = "0.19.1"
core-foundation = "0.6"
core-graphics = "0.14"
core-graphics = "0.17.3"
dispatch = "0.1.4"
objc = "0.2.3"
[target.'cfg(target_os = "macos")'.dependencies.core-video-sys]
version = "0.1.3"
default_features = false
features = ["display_link"]
[target.'cfg(any(target_os = "ios", target_os = "windows"))'.dependencies]
bitflags = "1"
rusty-xinput = "1.0"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3.5"
version = "0.3.6"
features = [
"combaseapi",
"commctrl",
"dwmapi",
"errhandlingapi",
"hidpi",
"hidusage",
"libloaderapi",
"objbase",
"ole2",
"processthreadsapi",
"shellapi",
"shellscalingapi",
"shobjidl_core",
"unknwnbase",
"winbase",
"windowsx",
"winerror",
"wingdi",
"winnt",
"winuser",
"xinput",
]
[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))'.dependencies]
wayland-client = { version = "0.20.6", features = [ "dlopen", "egl", "cursor"] }
smithay-client-toolkit = "0.2.2"
x11-dl = "2.17.5"
parking_lot = "0.5"
percent-encoding = "1.0"
[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "netbsd"))'.dependencies]
wayland-client = { version = "0.23.0", features = [ "dlopen", "egl", "cursor", "eventloop"] }
calloop = "0.4.2"
smithay-client-toolkit = "0.6"
x11-dl = "2.18.3"
percent-encoding = "2.0"
[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "netbsd", target_os = "windows"))'.dependencies.parking_lot]
version = "0.10"
[target.'cfg(target_arch = "wasm32")'.dependencies.web_sys]
package = "web-sys"
version = "0.3.22"
optional = true
features = [
'console',
'BeforeUnloadEvent',
'Document',
'DomRect',
'Element',
'Event',
'EventTarget',
'FocusEvent',
'HtmlCanvasElement',
'HtmlElement',
'KeyboardEvent',
'MouseEvent',
'Node',
'Navigator',
'PointerEvent',
'Window',
'WheelEvent',
'Gamepad',
'GamepadAxisMoveEvent',
'GamepadAxisMoveEventInit',
'GamepadButton',
'GamepadButtonEvent',
'GamepadButtonEventInit',
'GamepadEvent',
'GamepadEventInit',
'GamepadHand',
'GamepadHapticActuator',
'GamepadHapticActuatorType',
'GamepadMappingType',
'GamepadPose',
'GamepadServiceTest'
]
[target.'cfg(target_arch = "wasm32")'.dependencies.wasm-bindgen]
version = "0.2.45"
optional = true
[target.'cfg(target_arch = "wasm32")'.dependencies.std_web]
package = "stdweb"
version = "=0.4.20"
optional = true
features = ["experimental_features_which_may_break_on_minor_version_bumps"]

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# Winit Scope
Winit aims to expose an interface that abstracts over window creation and input handling, and can
be used to create both games and applications. It supports the main graphical platforms:
- Desktop
- Windows
- macOS
- Unix
- via X11
- via Wayland
- Mobile
- iOS
- Android
- Web
- via WASM
Most platforms expose capabilities that cannot be meaningfully transposed onto others. Winit does not
aim to support every single feature of every platform, but rather to abstract over the common features
available everywhere. In this context, APIs exposed in winit can be split into different "support tiers":
- **Core:** Features that are essential to providing a well-formed abstraction over each platform's
windowing and input APIs.
- **Platform:** Platform-specific features that can't be meaningfully exposed through a common API and
cannot be implemented outside of Winit without exposing a significant amount of Winit's internals
or interfering with Winit's abstractions.
- **Usability:** Features that are not strictly essential to Winit's functionality, but provide meaningful
usability improvements and cannot be reasonably implemented in an external crate. These are
generally optional and exposed through Cargo features.
Core features are taken care of by the core Winit maintainers. Platform features are not.
When a platform feature is submitted, the submitter is considered the expert in the
feature and may be asked to support the feature should it break in the future.
Winit ***does not*** directly expose functionality for drawing inside windows or creating native
menus, but ***does*** commit to providing APIs that higher-level crates can use to implement that
functionality.
## `1.0` and stability
When all core features are implemented to the satisfaction of the Winit maintainers, Winit 1.0 will
be released and the library will enter maintenance mode. For the most part, new core features will not
be added past this point. New platform features may be accepted and exposed through point releases.
### Tier upgrades
Some platform features could in theory be exposed across multiple platforms, but have not gone
through the implementation work necessary to function on all platforms. When one of these features
gets implemented across all platforms, a PR can be opened to upgrade the feature to a core feature.
If that gets accepted, the platform-specific functions gets deprecated and become permanently
exposed through the core, cross-platform API.
# Features
## Extending this section
If your PR makes notable changes to Winit's features, please update this section as follows:
- If your PR adds a new feature, add a brief description to the relevant section. If the feature is a core
feature, add a row to the feature matrix and describe what platforms the feature has been implemented on.
- If your PR begins a new API rework, add a row to the `Pending API Reworks` table. If the PR implements the
API rework on all relevant platforms, please move it to the `Completed API Reworks` table.
- If your PR implements an already-existing feature on a new platform, either mark the feature as *completed*,
or mark it as *mostly completed* and link to an issue describing the problems with the implementation.
## Core
### Windowing
- **Window initialization**: Winit allows the creation of a window
- **Providing pointer to init OpenGL**: Winit provides the necessary pointers to initialize a working opengl context
- **Providing pointer to init Vulkan**: Same as OpenGL but for Vulkan
- **Window decorations**: The windows created by winit are properly decorated, and the decorations can
be deactivated
- **Window decorations toggle**: Decorations can be turned on or off after window creation
- **Window resizing**: The windows created by winit can be resized and generate the appropriate events
when they are. The application can precisely control its window size if desired.
- **Window resize increments**: When the window gets resized, the application can choose to snap the window's
size to specific values.
- **Window transparency**: Winit allows the creation of windows with a transparent background.
- **Window maximization**: The windows created by winit can be maximized upon creation.
- **Window maximization toggle**: The windows created by winit can be maximized and unmaximized after
creation.
- **Fullscreen**: The windows created by winit can be put into fullscreen mode.
- **Fullscreen toggle**: The windows created by winit can be switched to and from fullscreen after
creation.
- **Exclusive fullscreen**: Winit allows changing the video mode of the monitor
for fullscreen windows, and if applicable, captures the monitor for exclusive
use by this application.
- **HiDPI support**: Winit assists developers in appropriately scaling HiDPI content.
- **Popup / modal windows**: Windows can be created relative to the client area of other windows, and parent
windows can be disabled in favor of popup windows. This feature also guarantees that popup windows
get drawn above their owner.
### System Information
- **Monitor list**: Retrieve the list of monitors and their metadata, including which one is primary.
- **Video mode query**: Monitors can be queried for their supported fullscreen video modes (consisting of resolution, refresh rate, and bit depth).
### Input Handling
- **Mouse events**: Generating mouse events associated with pointer motion, click, and scrolling events.
- **Mouse set location**: Forcibly changing the location of the pointer.
- **Cursor grab**: Locking the cursor so it cannot exit the client area of a window.
- **Cursor icon**: Changing the cursor icon, or hiding the cursor.
- **Touch events**: Single-touch events.
- **Touch pressure**: Touch events contain information about the amount of force being applied.
- **Multitouch**: Multi-touch events, including cancellation of a gesture.
- **Keyboard events**: Properly processing keyboard events using the user-specified keymap and
translating keypresses into UTF-8 characters, handling dead keys and IMEs.
- **Drag & Drop**: Dragging content into winit, detecting when content enters, drops, or if the drop is cancelled.
- **Raw Device Events**: Capturing input from input devices without any OS filtering.
- **Gamepad/Joystick events**: Capturing input from gampads and joysticks.
- **Device movement events:**: Capturing input from the device gyroscope and accelerometer.
## Platform
### Windows
* Setting the taskbar icon
* Setting the parent window
* `WS_EX_NOREDIRECTIONBITMAP` support
### macOS
* Window activation policy
* Window movable by background
* Transparent titlebar
* Hidden titlebar
* Hidden titlebar buttons
* Full-size content view
### Unix
* Window urgency
* X11 Window Class
* X11 Override Redirect Flag
* GTK Theme Variant
* Base window size
### iOS
* `winit` has a minimum OS requirement of iOS 8
* Get the `UIWindow` object pointer
* Get the `UIViewController` object pointer
* Get the `UIView` object pointer
* Get the `UIScreen` object pointer
* Setting the `UIView` hidpi factor
* Valid orientations
* Home indicator visibility
* Status bar visibility
* Deferrring system gestures
* Support for custom `UIView` derived class
* Getting the device idiom
* Getting the preferred video mode
## Usability
* `serde`: Enables serialization/deserialization of certain types with Serde. (Maintainer: @Osspial)
## Compatibility Matrix
Legend:
- ✔️: Works as intended
- ▢: Mostly works but some bugs are known
- ❌: Missing feature or large bugs making it unusable
- **N/A**: Not applicable for this platform
- ❓: Unknown status
### Windowing
|Feature |Windows|MacOS |Linux x11 |Linux Wayland |Android|iOS |WASM |
|-------------------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Window initialization |✔️ |✔️ |▢[#5] |✔️ |▢[#33]|▢[#33] |✔️ |
|Providing pointer to init OpenGL |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|
|Providing pointer to init Vulkan |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |**N/A**|
|Window decorations |✔️ |✔️ |✔️ |▢[#306] |**N/A**|**N/A**|**N/A**|
|Window decorations toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Window resizing |✔️ |▢[#219]|✔️ |▢[#306] |**N/A**|**N/A**|✔️ |
|Window resize increments |❌ |❌ |❌ |❌ |❌ |❌ |**N/A**|
|Window transparency |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|N/A |
|Window maximization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Window maximization toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Fullscreen |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |
|Fullscreen toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |
|Exclusive fullscreen |✔️ |✔️ |✔️ |**N/A** |❌ |✔️ |**N/A**|
|HiDPI support |✔️ |✔️ |✔️ |✔️ |▢[#721]|✔️ |**N/A**|
|Popup windows |❌ |❌ |❌ |❌ |❌ |❌ |**N/A**|
### System information
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|---------------- | ----- | ---- | ------- | ----------- | ----- | ------- | -------- |
|Monitor list |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |**N/A**|
|Video mode query |✔️ |✔️ |✔️ |✔️ |❌ |✔️ |**N/A**|
### Input handling
|Feature |Windows |MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|----------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Mouse events |✔️ |▢[#63] |✔️ |✔️ |**N/A**|**N/A**|✔️ |
|Mouse set location |✔️ |✔️ |✔️ |❓ |**N/A**|**N/A**|**N/A**|
|Cursor grab |✔️ |▢[#165] |▢[#242] |✔️ |**N/A**|**N/A**|❓ |
|Cursor icon |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |
|Touch events |✔️ |❌ |✔️ |✔️ |✔️ |✔️ |✔️ |
|Touch pressure |✔️ |❌ |❌ |❌ |❌ |✔️ |✔️ |
|Multitouch |✔️ |❌ |✔️ |✔️ |❓ |✔️ |✔️ |
|Keyboard events |✔️ |✔️ |✔️ |✔️ |❓ |❌ |✔️ |
|Drag & Drop |▢[#720] |▢[#720] |▢[#720] |❌[#306] |**N/A**|**N/A**|❓ |
|Raw Device Events |▢[#750] |▢[#750] |▢[#750] |❌ |❌ |❌ |❓ |
|Gamepad/Joystick events |❌[#804] |❌ |❌ |❌ |❌ |❌ |❓ |
|Device movement events |❓ |❓ |❓ |❓ |❌ |❌ |❓ |
### Pending API Reworks
Changes in the API that have been agreed upon but aren't implemented across all platforms.
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|New API for HiDPI ([#315] [#319]) |✔️ |✔️ |✔️ |✔️ |▢[#721]|✔️ |❓ |
|Event Loop 2.0 ([#459]) |✔️ |✔️ |❌ |✔️ |❌ |✔️ |❓ |
|Keyboard Input ([#812]) |❌ |❌ |❌ |❌ |❌ |❌ |❓ |
### Completed API Reworks
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
[#165]: https://github.com/rust-windowing/winit/issues/165
[#219]: https://github.com/rust-windowing/winit/issues/219
[#242]: https://github.com/rust-windowing/winit/issues/242
[#306]: https://github.com/rust-windowing/winit/issues/306
[#315]: https://github.com/rust-windowing/winit/issues/315
[#319]: https://github.com/rust-windowing/winit/issues/319
[#33]: https://github.com/rust-windowing/winit/issues/33
[#459]: https://github.com/rust-windowing/winit/issues/459
[#5]: https://github.com/rust-windowing/winit/issues/5
[#63]: https://github.com/rust-windowing/winit/issues/63
[#720]: https://github.com/rust-windowing/winit/issues/720
[#721]: https://github.com/rust-windowing/winit/issues/721
[#750]: https://github.com/rust-windowing/winit/issues/750
[#804]: https://github.com/rust-windowing/winit/issues/804
[#812]: https://github.com/rust-windowing/winit/issues/812

14
HALL_OF_CHAMPIONS.md Normal file
View File

@@ -0,0 +1,14 @@
# Hall of Champions
The Winit maintainers would like to recognize the following former Winit
contributors, without whom Winit would not exist in its current form. We thank
them deeply for their time and efforts, and wish them best of luck in their
future endeavors:
* [@tomaka]: For creating the Winit project and guiding it through its early
years of existence.
* [@francesca64]: For taking over the responsibility of maintaining almost every
Winit backend, and standardizing HiDPI support across all of them
[@tomaka]: https://github.com/tomaka
[@francesca64]: https://github.com/francesca64

View File

@@ -1,19 +1,29 @@
# winit - Cross-platform window creation and management in Rust
[![](http://meritbadge.herokuapp.com/winit)](https://crates.io/crates/winit)
[![Crates.io](https://img.shields.io/crates/v/winit.svg)](https://crates.io/crates/winit)
[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
[![Build Status](https://travis-ci.org/tomaka/winit.svg?branch=master)](https://travis-ci.org/tomaka/winit)
[![Build status](https://ci.appveyor.com/api/projects/status/5h87hj0g4q2xe3j9/branch/master?svg=true)](https://ci.appveyor.com/project/tomaka/winit/branch/master)
[![Build Status](https://travis-ci.org/rust-windowing/winit.svg?branch=master)](https://travis-ci.org/rust-windowing/winit)
[![Build status](https://ci.appveyor.com/api/projects/status/hr89but4x1n3dphq/branch/master?svg=true)](https://ci.appveyor.com/project/Osspial/winit/branch/master)
```toml
[dependencies]
winit = "0.16"
winit = "0.20.0-alpha4"
```
## [Documentation](https://docs.rs/winit)
For features _within_ the scope of winit, see [FEATURES.md](FEATURES.md).
For features _outside_ the scope of winit, see [Missing features provided by other crates](https://github.com/rust-windowing/winit/wiki/Missing-features-provided-by-other-crates) in the wiki.
## Contact Us
Join us in any of these:
[![Freenode](https://img.shields.io/badge/freenode.net-%23glutin-red.svg)](http://webchat.freenode.net?channels=%23glutin&uio=MTY9dHJ1ZSYyPXRydWUmND10cnVlJjExPTE4NSYxMj10cnVlJjE1PXRydWU7a)
[![Matrix](https://img.shields.io/badge/Matrix-%23Glutin%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#Glutin:matrix.org)
[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
## Usage
Winit is a window creation and management library. It can create windows and lets you handle
@@ -25,27 +35,38 @@ show something on the window you need to use the platform-specific getters provi
another library.
```rust
extern crate winit;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let window = winit::Window::new(&events_loop).unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
..
} => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}
```
Winit is only officially supported on the latest stable version of the Rust compiler.
### Cargo Features
Winit provides the following features, which can be enabled in your `Cargo.toml` file:
* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
### Platform-specific usage
#### Emscripten and WebAssembly
#### WebAssembly
Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:

View File

@@ -1,15 +1,24 @@
environment:
matrix:
- TARGET: x86_64-pc-windows-msvc
CHANNEL: nightly
- TARGET: x86_64-pc-windows-msvc
CHANNEL: stable
- TARGET: i686-pc-windows-msvc
CHANNEL: stable
- TARGET: x86_64-pc-windows-gnu
CHANNEL: stable
- TARGET: i686-pc-windows-gnu
CHANNEL: stable
- TARGET: x86_64-pc-windows-msvc
CHANNEL: 1.24.1
CHANNEL: nightly
- TARGET: i686-pc-windows-msvc
CHANNEL: nightly
- TARGET: x86_64-pc-windows-gnu
CHANNEL: nightly
- TARGET: i686-pc-windows-gnu
CHANNEL: nightly
matrix:
allow_failures:
- CHANNEL: nightly
install:
- appveyor DownloadFile https://win.rustup.rs/ -FileName rustup-init.exe
- rustup-init -yv --default-toolchain %CHANNEL% --default-host %TARGET%
@@ -22,3 +31,5 @@ build: false
test_script:
- cargo test --verbose
- cargo test --features serde --verbose
- cargo doc --no-deps

View File

@@ -1,32 +1,79 @@
extern crate winit;
use winit::{Event, ElementState, MouseCursor, WindowEvent, KeyboardInput, ControlFlow};
use winit::{
event::{ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{CursorIcon, WindowBuilder},
};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let window = winit::WindowBuilder::new().build(&events_loop).unwrap();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_title("A fantastic window!");
let cursors = [MouseCursor::Default, MouseCursor::Crosshair, MouseCursor::Hand, MouseCursor::Arrow, MouseCursor::Move, MouseCursor::Text, MouseCursor::Wait, MouseCursor::Help, MouseCursor::Progress, MouseCursor::NotAllowed, MouseCursor::ContextMenu, MouseCursor::Cell, MouseCursor::VerticalText, MouseCursor::Alias, MouseCursor::Copy, MouseCursor::NoDrop, MouseCursor::Grab, MouseCursor::Grabbing, MouseCursor::AllScroll, MouseCursor::ZoomIn, MouseCursor::ZoomOut, MouseCursor::EResize, MouseCursor::NResize, MouseCursor::NeResize, MouseCursor::NwResize, MouseCursor::SResize, MouseCursor::SeResize, MouseCursor::SwResize, MouseCursor::WResize, MouseCursor::EwResize, MouseCursor::NsResize, MouseCursor::NeswResize, MouseCursor::NwseResize, MouseCursor::ColResize, MouseCursor::RowResize];
let mut cursor_idx = 0;
events_loop.run_forever(|event| {
match event {
Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. }, .. } => {
println!("Setting cursor to \"{:?}\"", cursors[cursor_idx]);
window.set_cursor(cursors[cursor_idx]);
if cursor_idx < cursors.len() - 1 {
cursor_idx += 1;
} else {
cursor_idx = 0;
}
},
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
return ControlFlow::Break;
},
_ => ()
event_loop.run(move |event, _, control_flow| match event {
Event::WindowEvent {
event:
WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Pressed,
..
}),
..
} => {
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
window.set_cursor_icon(CURSORS[cursor_idx]);
if cursor_idx < CURSORS.len() - 1 {
cursor_idx += 1;
} else {
cursor_idx = 0;
}
}
ControlFlow::Continue
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
return;
}
_ => (),
});
}
const CURSORS: &[CursorIcon] = &[
CursorIcon::Default,
CursorIcon::Crosshair,
CursorIcon::Hand,
CursorIcon::Arrow,
CursorIcon::Move,
CursorIcon::Text,
CursorIcon::Wait,
CursorIcon::Help,
CursorIcon::Progress,
CursorIcon::NotAllowed,
CursorIcon::ContextMenu,
CursorIcon::Cell,
CursorIcon::VerticalText,
CursorIcon::Alias,
CursorIcon::Copy,
CursorIcon::NoDrop,
CursorIcon::Grab,
CursorIcon::Grabbing,
CursorIcon::AllScroll,
CursorIcon::ZoomIn,
CursorIcon::ZoomOut,
CursorIcon::EResize,
CursorIcon::NResize,
CursorIcon::NeResize,
CursorIcon::NwResize,
CursorIcon::SResize,
CursorIcon::SeResize,
CursorIcon::SwResize,
CursorIcon::WResize,
CursorIcon::EwResize,
CursorIcon::NsResize,
CursorIcon::NeswResize,
CursorIcon::NwseResize,
CursorIcon::ColResize,
CursorIcon::RowResize,
];

View File

@@ -1,38 +1,47 @@
extern crate winit;
use winit::{
event::{DeviceEvent, ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let window = winit::WindowBuilder::new()
let window = WindowBuilder::new()
.with_title("Super Cursor Grab'n'Hide Simulator 9000")
.build(&events_loop)
.build(&event_loop)
.unwrap();
events_loop.run_forever(|event| {
if let winit::Event::WindowEvent { event, .. } = event {
use winit::WindowEvent::*;
match event {
CloseRequested => return winit::ControlFlow::Break,
KeyboardInput {
input: winit::KeyboardInput {
state: winit::ElementState::Released,
virtual_keycode: Some(key),
modifiers,
..
},
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(key),
modifiers,
..
} => {
use winit::VirtualKeyCode::*;
}) => {
use winit::event::VirtualKeyCode::*;
match key {
Escape => return winit::ControlFlow::Break,
G => window.grab_cursor(!modifiers.shift).unwrap(),
H => window.hide_cursor(!modifiers.shift),
Escape => *control_flow = ControlFlow::Exit,
G => window.set_cursor_grab(!modifiers.shift).unwrap(),
H => window.set_cursor_visible(modifiers.shift),
_ => (),
}
}
_ => (),
}
},
Event::DeviceEvent { event, .. } => match event {
DeviceEvent::MouseMotion { delta } => println!("mouse moved: {:?}", delta),
DeviceEvent::Button { button, state } => match state {
ElementState::Pressed => println!("mouse button {} pressed", button),
ElementState::Released => println!("mouse button {} released", button),
},
_ => (),
},
_ => (),
}
winit::ControlFlow::Continue
});
}

47
examples/custom_events.rs Normal file
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@@ -0,0 +1,47 @@
#[cfg(not(target_arch = "wasm32"))]
fn main() {
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
#[derive(Debug, Clone, Copy)]
enum CustomEvent {
Timer,
}
let event_loop = EventLoop::<CustomEvent>::with_user_event();
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
// `EventLoopProxy` allows you to dispatch custom events to the main Winit event
// loop from any thread.
let event_loop_proxy = event_loop.create_proxy();
std::thread::spawn(move || {
// Wake up the `event_loop` once every second and dispatch a custom event
// from a different thread.
loop {
std::thread::sleep(std::time::Duration::from_secs(1));
event_loop_proxy.send_event(CustomEvent::Timer).ok();
}
});
event_loop.run(move |event, _, control_flow| match event {
Event::UserEvent(event) => println!("user event: {:?}", event),
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
});
}
#[cfg(target_arch = "wasm32")]
fn main() {
panic!("This example is not supported on web.");
}

View File

@@ -1,69 +1,61 @@
extern crate winit;
use std::io::{self, Write};
use winit::{ControlFlow, Event, WindowEvent};
use std::io::{stdin, stdout, Write};
use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::monitor::{MonitorHandle, VideoMode};
use winit::window::{Fullscreen, WindowBuilder};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
// enumerating monitors
let monitor = {
for (num, monitor) in events_loop.get_available_monitors().enumerate() {
println!("Monitor #{}: {:?}", num, monitor.get_name());
}
print!("Please choose the fullscreen mode: (1) exclusive, (2) borderless: ");
stdout().flush().unwrap();
print!("Please write the number of the monitor to use: ");
io::stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let mut num = String::new();
io::stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let monitor = events_loop.get_available_monitors().nth(num).expect("Please enter a valid ID");
let fullscreen = Some(match num {
1 => Fullscreen::Exclusive(prompt_for_video_mode(&prompt_for_monitor(&event_loop))),
2 => Fullscreen::Borderless(prompt_for_monitor(&event_loop)),
_ => panic!("Please enter a valid number"),
});
println!("Using {:?}", monitor.get_name());
monitor
};
let window = winit::WindowBuilder::new()
.with_title("Hello world!")
.with_fullscreen(Some(monitor))
.build(&events_loop)
.unwrap();
let mut is_fullscreen = true;
let mut is_maximized = false;
let mut decorations = true;
events_loop.run_forever(|event| {
println!("{:?}", event);
let window = WindowBuilder::new()
.with_title("Hello world!")
.with_fullscreen(fullscreen.clone())
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => return ControlFlow::Break,
WindowEvent::KeyboardInput {
input:
winit::KeyboardInput {
virtual_keycode: Some(virtual_code),
state,
..
},
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput(KeyboardInput {
virtual_keycode: Some(virtual_code),
state,
..
} => match (virtual_code, state) {
(winit::VirtualKeyCode::Escape, _) => return ControlFlow::Break,
(winit::VirtualKeyCode::F, winit::ElementState::Pressed) => {
is_fullscreen = !is_fullscreen;
if !is_fullscreen {
}) => match (virtual_code, state) {
(VirtualKeyCode::Escape, _) => *control_flow = ControlFlow::Exit,
(VirtualKeyCode::F, ElementState::Pressed) => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
window.set_fullscreen(Some(window.get_current_monitor()));
window.set_fullscreen(fullscreen.clone());
}
}
(winit::VirtualKeyCode::M, winit::ElementState::Pressed) => {
(VirtualKeyCode::S, ElementState::Pressed) => {
println!("window.fullscreen {:?}", window.fullscreen());
}
(VirtualKeyCode::M, ElementState::Pressed) => {
is_maximized = !is_maximized;
window.set_maximized(is_maximized);
}
(winit::VirtualKeyCode::D, winit::ElementState::Pressed) => {
(VirtualKeyCode::D, ElementState::Pressed) => {
decorations = !decorations;
window.set_decorations(decorations);
}
@@ -73,7 +65,48 @@ fn main() {
},
_ => {}
}
ControlFlow::Continue
});
}
// Enumerate monitors and prompt user to choose one
fn prompt_for_monitor(event_loop: &EventLoop<()>) -> MonitorHandle {
for (num, monitor) in event_loop.available_monitors().enumerate() {
println!("Monitor #{}: {:?}", num, monitor.name());
}
print!("Please write the number of the monitor to use: ");
stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let monitor = event_loop
.available_monitors()
.nth(num)
.expect("Please enter a valid ID");
println!("Using {:?}", monitor.name());
monitor
}
fn prompt_for_video_mode(monitor: &MonitorHandle) -> VideoMode {
for (i, video_mode) in monitor.video_modes().enumerate() {
println!("Video mode #{}: {}", i, video_mode);
}
print!("Please write the number of the video mode to use: ");
stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let video_mode = monitor
.video_modes()
.nth(num)
.expect("Please enter a valid ID");
println!("Using {}", video_mode);
video_mode
}

52
examples/gamepad.rs Normal file
View File

@@ -0,0 +1,52 @@
use winit::{
event::{
device::{GamepadEvent, GamepadHandle},
Event, WindowEvent,
},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("The world's worst video game")
.build(&event_loop)
.unwrap();
println!("enumerating gamepads:");
for gamepad in GamepadHandle::enumerate(&event_loop) {
println!(
" gamepad={:?}\tport={:?}\tbattery level={:?}",
gamepad,
gamepad.port(),
gamepad.battery_level()
);
}
let deadzone = 0.12;
event_loop.run(move |event, _, control_flow| {
match event {
Event::GamepadEvent(gamepad_handle, event) => {
match event {
// Discard any Axis events that has a corresponding Stick event.
GamepadEvent::Axis { stick: true, .. } => (),
// Discard any Stick event that falls inside the stick's deadzone.
GamepadEvent::Stick {
x_value, y_value, ..
} if (x_value.powi(2) + y_value.powi(2)).sqrt() < deadzone => (),
_ => println!("[{:?}] {:#?}", gamepad_handle, event),
}
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

View File

@@ -0,0 +1,60 @@
use std::time::Instant;
use winit::event_loop::EventLoop;
#[derive(Debug, Clone)]
enum Rumble {
None,
Left,
Right,
}
fn main() {
let event_loop = EventLoop::new();
// You should generally use `GamepadEvent::Added/Removed` to detect gamepads, as doing that will
// allow you to more easily support gamepad hotswapping. However, we're using `enumerate` here
// because it makes this example more concise.
let gamepads = winit::event::device::GamepadHandle::enumerate(&event_loop).collect::<Vec<_>>();
let rumble_patterns = &[
(0.5, Rumble::None),
(2.0, Rumble::Left),
(0.5, Rumble::None),
(2.0, Rumble::Right),
];
let mut rumble_iter = rumble_patterns.iter().cloned().cycle();
let mut active_pattern = rumble_iter.next().unwrap();
let mut timeout = active_pattern.0;
let mut timeout_start = Instant::now();
event_loop.run(move |_, _, _| {
if timeout <= active_pattern.0 {
let t = (timeout / active_pattern.0) * std::f64::consts::PI;
let intensity = t.sin();
for g in &gamepads {
let result = match active_pattern.1 {
Rumble::Left => g.rumble(intensity, 0.0),
Rumble::Right => g.rumble(0.0, intensity),
Rumble::None => Ok(()),
};
if let Err(e) = result {
println!("Rumble failed: {:?}", e);
}
}
timeout = (Instant::now() - timeout_start).as_millis() as f64 / 1000.0;
} else {
active_pattern = rumble_iter.next().unwrap();
println!(
"Rumbling {:?} for {:?} seconds",
active_pattern.1, active_pattern.0
);
timeout = 0.0;
timeout_start = Instant::now();
}
});
}

View File

@@ -1,74 +1,78 @@
extern crate winit;
use winit::{
event::{Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let _window = winit::WindowBuilder::new()
let _window = WindowBuilder::new()
.with_title("Your faithful window")
.build(&events_loop)
.build(&event_loop)
.unwrap();
let mut close_requested = false;
events_loop.run_forever(|event| {
use winit::WindowEvent::*;
use winit::ElementState::Released;
use winit::VirtualKeyCode::{N, Y};
event_loop.run(move |event, _, control_flow| {
use winit::event::{
ElementState::Released,
VirtualKeyCode::{N, Y},
};
*control_flow = ControlFlow::Wait;
match event {
winit::Event::WindowEvent { event, .. } => match event {
CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
// anything.
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
// anything.
// A common thing to do here is prompt the user if they have unsaved work.
// Creating a proper dialog box for that is far beyond the scope of this
// example, so here we'll just respond to the Y and N keys.
println!("Are you ready to bid your window farewell? [Y/N]");
close_requested = true;
// A common thing to do here is prompt the user if they have unsaved work.
// Creating a proper dialog box for that is far beyond the scope of this
// example, so here we'll just respond to the Y and N keys.
println!("Are you ready to bid your window farewell? [Y/N]");
close_requested = true;
// In applications where you can safely close the window without further
// action from the user, this is generally where you'd handle cleanup before
// closing the window. How to close the window is detailed in the handler for
// the Y key.
}
KeyboardInput {
input:
winit::KeyboardInput {
virtual_keycode: Some(virtual_code),
state: Released,
..
},
..
} => match virtual_code {
Y => {
if close_requested {
// This is where you'll want to do any cleanup you need.
println!("Buh-bye!");
// For a single-window application like this, you'd normally just
// break out of the event loop here. If you wanted to keep running the
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
return winit::ControlFlow::Break;
}
// In applications where you can safely close the window without further
// action from the user, this is generally where you'd handle cleanup before
// closing the window. How to close the window is detailed in the handler for
// the Y key.
}
N => {
if close_requested {
println!("Your window will continue to stay by your side.");
close_requested = false;
WindowEvent::KeyboardInput(KeyboardInput {
virtual_keycode: Some(virtual_code),
state: Released,
..
}) => {
match virtual_code {
Y => {
if close_requested {
// This is where you'll want to do any cleanup you need.
println!("Buh-bye!");
// For a single-window application like this, you'd normally just
// break out of the event loop here. If you wanted to keep running the
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
*control_flow = ControlFlow::Exit;
}
}
N => {
if close_requested {
println!("Your window will continue to stay by your side.");
close_requested = false;
}
}
_ => (),
}
}
_ => (),
},
_ => (),
},
}
}
_ => (),
}
winit::ControlFlow::Continue
});
}

View File

@@ -1,23 +1,27 @@
extern crate winit;
use winit::dpi::LogicalSize;
use winit::{
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let window = winit::WindowBuilder::new()
.build(&events_loop)
.unwrap();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_min_dimensions(Some(LogicalSize::new(400.0, 200.0)));
window.set_max_dimensions(Some(LogicalSize::new(800.0, 400.0)));
window.set_min_inner_size(Some(LogicalSize::new(400.0, 200.0)));
window.set_max_inner_size(Some(LogicalSize::new(800.0, 400.0)));
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

View File

@@ -1,7 +1,9 @@
extern crate winit;
use winit::{event_loop::EventLoop, window::WindowBuilder};
fn main() {
let event_loop = winit::EventsLoop::new();
let window = winit::WindowBuilder::new().build(&event_loop).unwrap();
println!("{:#?}\nPrimary: {:#?}", window.get_available_monitors(), window.get_primary_monitor());
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
dbg!(window.available_monitors().collect::<Vec<_>>());
dbg!(window.primary_monitor());
}

168
examples/multithreaded.rs Normal file
View File

@@ -0,0 +1,168 @@
#[cfg(not(target_arch = "wasm32"))]
fn main() {
extern crate env_logger;
use std::{collections::HashMap, sync::mpsc, thread, time::Duration};
use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{CursorIcon, Fullscreen, WindowBuilder},
};
const WINDOW_COUNT: usize = 3;
const WINDOW_SIZE: (u32, u32) = (600, 400);
env_logger::init();
let event_loop = EventLoop::new();
let mut window_senders = HashMap::with_capacity(WINDOW_COUNT);
for _ in 0..WINDOW_COUNT {
let window = WindowBuilder::new()
.with_inner_size(WINDOW_SIZE.into())
.build(&event_loop)
.unwrap();
let mut video_modes: Vec<_> = window.current_monitor().video_modes().collect();
let mut video_mode_id = 0usize;
let (tx, rx) = mpsc::channel();
window_senders.insert(window.id(), tx);
thread::spawn(move || {
while let Ok(event) = rx.recv() {
match event {
WindowEvent::Moved { .. } => {
// We need to update our chosen video mode if the window
// was moved to an another monitor, so that the window
// appears on this monitor instead when we go fullscreen
let previous_video_mode = video_modes.iter().cloned().nth(video_mode_id);
video_modes = window.current_monitor().video_modes().collect();
video_mode_id = video_mode_id.min(video_modes.len());
let video_mode = video_modes.iter().nth(video_mode_id);
// Different monitors may support different video modes,
// and the index we chose previously may now point to a
// completely different video mode, so notify the user
if video_mode != previous_video_mode.as_ref() {
println!(
"Window moved to another monitor, picked video mode: {}",
video_modes.iter().nth(video_mode_id).unwrap()
);
}
}
WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(key),
modifiers,
..
}) => {
window.set_title(&format!("{:?}", key));
let state = !modifiers.shift;
use VirtualKeyCode::*;
match key {
A => window.set_always_on_top(state),
C => window.set_cursor_icon(match state {
true => CursorIcon::Progress,
false => CursorIcon::Default,
}),
D => window.set_decorations(!state),
// Cycle through video modes
Right | Left => {
video_mode_id = match key {
Left => video_mode_id.saturating_sub(1),
Right => (video_modes.len() - 1).min(video_mode_id + 1),
_ => unreachable!(),
};
println!(
"Picking video mode: {}",
video_modes.iter().nth(video_mode_id).unwrap()
);
}
F => window.set_fullscreen(match (state, modifiers.alt) {
(true, false) => {
Some(Fullscreen::Borderless(window.current_monitor()))
}
(true, true) => Some(Fullscreen::Exclusive(
video_modes.iter().nth(video_mode_id).unwrap().clone(),
)),
(false, _) => None,
}),
G => window.set_cursor_grab(state).unwrap(),
H => window.set_cursor_visible(!state),
I => {
println!("Info:");
println!("-> outer_position : {:?}", window.outer_position());
println!("-> inner_position : {:?}", window.inner_position());
println!("-> outer_size : {:?}", window.outer_size());
println!("-> inner_size : {:?}", window.inner_size());
println!("-> fullscreen : {:?}", window.fullscreen());
}
L => window.set_min_inner_size(match state {
true => Some(WINDOW_SIZE.into()),
false => None,
}),
M => window.set_maximized(state),
P => window.set_outer_position({
let mut position = window.outer_position().unwrap();
let sign = if state { 1.0 } else { -1.0 };
position.x += 10.0 * sign;
position.y += 10.0 * sign;
position
}),
Q => window.request_redraw(),
R => window.set_resizable(state),
S => window.set_inner_size(
match state {
true => (WINDOW_SIZE.0 + 100, WINDOW_SIZE.1 + 100),
false => WINDOW_SIZE,
}
.into(),
),
W => window
.set_cursor_position(
(WINDOW_SIZE.0 as i32 / 2, WINDOW_SIZE.1 as i32 / 2).into(),
)
.unwrap(),
Z => {
window.set_visible(false);
thread::sleep(Duration::from_secs(1));
window.set_visible(true);
}
_ => (),
}
}
_ => (),
}
}
});
}
event_loop.run(move |event, _event_loop, control_flow| {
*control_flow = match !window_senders.is_empty() {
true => ControlFlow::Wait,
false => ControlFlow::Exit,
};
match event {
Event::WindowEvent { event, window_id } => match event {
WindowEvent::CloseRequested
| WindowEvent::Destroyed
| WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
}) => {
window_senders.remove(&window_id);
}
_ => {
if let Some(tx) = window_senders.get(&window_id) {
tx.send(event).unwrap();
}
}
},
_ => (),
}
})
}
#[cfg(target_arch = "wasm32")]
fn main() {
panic!("Example not supported on Wasm");
}

View File

@@ -1,33 +1,45 @@
extern crate winit;
use std::collections::HashMap;
use winit::{
event::{ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let mut windows = HashMap::new();
for _ in 0..3 {
let window = winit::Window::new(&events_loop).unwrap();
let window = Window::new(&event_loop).unwrap();
windows.insert(window.id(), window);
}
events_loop.run_forever(|event| {
event_loop.run(move |event, event_loop, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
window_id,
} => {
println!("Window {:?} has received the signal to close", window_id);
Event::WindowEvent { event, window_id } => {
match event {
WindowEvent::CloseRequested => {
println!("Window {:?} has received the signal to close", window_id);
// This drops the window, causing it to close.
windows.remove(&window_id);
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
return winit::ControlFlow::Break;
if windows.is_empty() {
*control_flow = ControlFlow::Exit;
}
}
WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Pressed,
..
}) => {
let window = Window::new(&event_loop).unwrap();
windows.insert(window.id(), window);
}
_ => (),
}
}
_ => (),
}
winit::ControlFlow::Continue
})
}

View File

@@ -1,29 +0,0 @@
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let _window = winit::WindowBuilder::new()
.with_title("A fantastic window!")
.build(&events_loop)
.unwrap();
let proxy = events_loop.create_proxy();
std::thread::spawn(move || {
// Wake up the `events_loop` once every second.
loop {
std::thread::sleep(std::time::Duration::from_secs(1));
proxy.wakeup().unwrap();
}
});
events_loop.run_forever(|event| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } =>
winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
}
});
}

View File

@@ -0,0 +1,35 @@
use instant::Instant;
use std::time::Duration;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::EventsCleared => {
window.request_redraw();
*control_flow = ControlFlow::WaitUntil(Instant::now() + Duration::new(1, 0))
}
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
println!("{:?}", event);
}
_ => (),
});
}

View File

@@ -1,30 +1,31 @@
extern crate winit;
use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let mut resizable = false;
let window = winit::WindowBuilder::new()
let window = WindowBuilder::new()
.with_title("Hit space to toggle resizability.")
.with_dimensions((400, 200).into())
.with_inner_size((400, 200).into())
.with_resizable(resizable)
.build(&events_loop)
.build(&event_loop)
.unwrap();
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
winit::Event::WindowEvent { event, .. } => match event {
winit::WindowEvent::CloseRequested => return winit::ControlFlow::Break,
winit::WindowEvent::KeyboardInput {
input:
winit::KeyboardInput {
virtual_keycode: Some(winit::VirtualKeyCode::Space),
state: winit::ElementState::Released,
..
},
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput(KeyboardInput {
virtual_keycode: Some(VirtualKeyCode::Space),
state: ElementState::Released,
..
} => {
}) => {
resizable = !resizable;
println!("Resizable: {}", resizable);
window.set_resizable(resizable);
@@ -33,6 +34,5 @@ fn main() {
},
_ => (),
};
winit::ControlFlow::Continue
});
}

37
examples/timer.rs Normal file
View File

@@ -0,0 +1,37 @@
use instant::Instant;
use std::time::Duration;
use winit::{
event::{Event, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
let timer_length = Duration::new(1, 0);
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::NewEvents(StartCause::Init) => {
*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length)
}
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length);
println!("\nTimer\n");
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

View File

@@ -1,20 +1,29 @@
extern crate winit;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let window = winit::WindowBuilder::new().with_decorations(false)
.with_transparency(true)
.build(&events_loop).unwrap();
let window = WindowBuilder::new()
.with_decorations(false)
.with_transparent(true)
.build(&event_loop)
.unwrap();
window.set_title("A fantastic window!");
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

12
examples/video_modes.rs Normal file
View File

@@ -0,0 +1,12 @@
use winit::event_loop::EventLoop;
fn main() {
let event_loop = EventLoop::new();
let monitor = event_loop.primary_monitor();
println!("Listing available video modes:");
for mode in monitor.video_modes() {
println!("{}", mode);
}
}

View File

@@ -0,0 +1,11 @@
[package]
name = "stdweb-gamepad"
version = "0.1.0"
authors = ["furiouzz <christophe.massolin@gmail.com>"]
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
winit = { path = "../../../../", features = [ "stdweb" ] }
stdweb = "0.4.20"

View File

@@ -0,0 +1,80 @@
use winit::{
event::{device::GamepadEvent, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
use stdweb::js;
/**
* Build example (from examples/web/gamepad/stdweb):
* cargo web build
* Run example (from examples/web/gamepad/stdweb):
* cargo web start
* Development (from project root):
* npx nodemon --watch src --watch examples/web/gamepad/stdweb/src -e rs --exec 'cargo web check'
*/
pub fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Gamepad tests")
.build(&event_loop)
.unwrap();
let deadzone = 0.12;
event_loop.run(move |event, _, control_flow| match event {
Event::GamepadEvent(gamepad_handle, event) => match event {
GamepadEvent::Axis {
axis_id,
axis,
value,
stick,
} if value > deadzone => {
let string = format!("Axis {:#?} {:#?} {:#?} {:#?}", axis_id, axis, value, stick);
js! { console.log( @{string} ); }
}
GamepadEvent::Stick {
x_id,
y_id,
x_value,
y_value,
side,
} if (x_value.powi(2) + y_value.powi(2)).sqrt() > deadzone => {
let string = format!(
"Stick {:#?} {:#?} {:#?} {:#?} {:#?}",
x_id, y_id, x_value, y_value, side
);
js! { console.log( @{string} ); }
}
GamepadEvent::Button {
button_id,
button,
state,
} => {
let string = format!("Button {:#?} {:#?} {:#?}", button_id, button, state);
js! { console.log( @{string} ); }
}
GamepadEvent::Added => {
let string = format!("[{:?}] {:#?}", gamepad_handle, event);
js! { console.log( @{string} ); }
}
GamepadEvent::Removed => {
let string = format!("[{:?}] {:#?}", gamepad_handle, event);
js! { console.log( @{string} ); }
}
_ => {}
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
});
}

View File

@@ -0,0 +1,7 @@
/target
**/*.rs.bk
Cargo.lock
bin/
pkg/
wasm-pack.log
.DS_Store

View File

@@ -0,0 +1,20 @@
[package]
name = "websys-gamepad"
version = "0.0.1"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[dependencies]
winit = { path = "../../../../", features = [ "web-sys" ] }
wasm-bindgen = "0.2.45"
wasm-bindgen-test = "0.3.8"
web-sys = { version = "0.3.22", features = [ "console" ] }
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = "0.1.6"

View File

@@ -0,0 +1,23 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Gamepad</title>
</head>
<body>
<canvas id="my_id"></canvas>
<script>
window.Module = {
canvas: document.getElementById('my_id')
}
</script>
<script type="module">
import example_gamepad from "../pkg/websys_examples.js"
example_gamepad()
.then((m) => console.log('Success', m))
.catch((e) => console.log('Ar error occured', e))
</script>
</body>
</html>

View File

@@ -0,0 +1,78 @@
mod utils;
use wasm_bindgen::prelude::*;
use winit::{
event::{device::GamepadEvent, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
/**
* Build example (from examples/gamepad/websys):
* wasm-pack build --target web
* Run web server (from examples/gamepad/websys):
* npx http-server
* Open your browser at http://localhost:8000/files/${EXAMPLE}.html
* Development (from project root):
* npx nodemon --watch src --watch examples/web/gamepad/websys/src -e rs --exec 'cd examples/web/gamepad/websys && wasm-pack build --target web'
*/
macro_rules! console_log {
($($t:tt)*) => (web_sys::console::log_1(&format_args!($($t)*).to_string().into()))
}
#[wasm_bindgen(start)]
pub fn example_gamepad() {
utils::set_panic_hook(); // needed for error stack trace
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Gamepad tests")
.build(&event_loop)
.unwrap();
let deadzone = 0.12;
event_loop.run(move |event, _, control_flow| {
match event {
Event::GamepadEvent(gamepad_handle, event) => {
match event {
GamepadEvent::Axis {
axis_id,
axis,
value,
stick,
} if value > deadzone => {
console_log!("Axis {:#?} {:#?} {:#?} {:#?}", axis_id, axis, value, stick)
},
GamepadEvent::Stick {
x_id, y_id, x_value, y_value, side
} if (x_value.powi(2) + y_value.powi(2)).sqrt() > deadzone => {
console_log!("Stick {:#?} {:#?} {:#?} {:#?} {:#?}", x_id, y_id, x_value, y_value, side)
},
GamepadEvent::Button {
button_id,
button,
state,
} => {
console_log!("Button {:#?} {:#?} {:#?}", button_id, button, state)
},
GamepadEvent::Added => {
console_log!("[{:?}] {:#?}", gamepad_handle, event)
},
GamepadEvent::Removed => console_log!("[{:?}] {:#?}", gamepad_handle, event),
_ => {},
}
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

View File

@@ -0,0 +1,10 @@
pub fn set_panic_hook() {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function at least once during initialization, and then
// we will get better error messages if our code ever panics.
//
// For more details see
// https://github.com/rustwasm/console_error_panic_hook#readme
// #[cfg(feature = "console_error_panic_hook")]
console_error_panic_hook::set_once();
}

View File

@@ -1,22 +1,26 @@
extern crate winit;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let event_loop = EventLoop::new();
let _window = winit::WindowBuilder::new()
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&events_loop)
.build(&event_loop)
.unwrap();
events_loop.run_forever(|event| {
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
..
} => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

121
examples/window_debug.rs Normal file
View File

@@ -0,0 +1,121 @@
// This example is used by developers to test various window functions.
use winit::{
dpi::{LogicalSize, PhysicalSize},
event::{DeviceEvent, ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Fullscreen, WindowBuilder},
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(LogicalSize::from((100, 100)))
.build(&event_loop)
.unwrap();
eprintln!("debugging keys:");
eprintln!(" (E) Enter exclusive fullscreen");
eprintln!(" (F) Toggle borderless fullscreen");
#[cfg(waiting_for_set_minimized)]
eprintln!(" (M) Toggle minimized");
eprintln!(" (Q) Quit event loop");
eprintln!(" (V) Toggle visibility");
eprintln!(" (X) Toggle maximized");
#[cfg(waiting_for_set_minimized)]
let mut minimized = false;
let mut maximized = false;
let mut visible = true;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::DeviceEvent {
event:
DeviceEvent::Key(KeyboardInput {
virtual_keycode: Some(key),
state: ElementState::Pressed,
..
}),
..
} => match key {
#[cfg(waiting_for_set_minimized)]
VirtualKeyCode::M => {
if minimized {
minimized = !minimized;
window.set_minimized(minimized);
}
}
VirtualKeyCode::V => {
if !visible {
visible = !visible;
window.set_visible(visible);
}
}
_ => (),
},
Event::WindowEvent {
event: WindowEvent::KeyboardInput { input, .. },
..
} => match input {
KeyboardInput {
virtual_keycode: Some(key),
state: ElementState::Pressed,
..
} => match key {
VirtualKeyCode::E => {
fn area(size: PhysicalSize) -> f64 {
size.width * size.height
}
let monitor = window.current_monitor();
if let Some(mode) = monitor.video_modes().max_by(|a, b| {
area(a.size())
.partial_cmp(&area(b.size()))
.expect("NaN in video mode size")
}) {
window.set_fullscreen(Some(Fullscreen::Exclusive(mode)));
} else {
eprintln!("no video modes available");
}
}
VirtualKeyCode::F => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
let monitor = window.current_monitor();
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
}
}
#[cfg(waiting_for_set_minimized)]
VirtualKeyCode::M => {
minimized = !minimized;
window.set_minimized(minimized);
}
VirtualKeyCode::Q => {
*control_flow = ControlFlow::Exit;
}
VirtualKeyCode::V => {
visible = !visible;
window.set_visible(visible);
}
VirtualKeyCode::X => {
maximized = !maximized;
window.set_maximized(maximized);
}
_ => (),
},
_ => (),
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

View File

@@ -1,95 +1,55 @@
// Heads up: you need to compile this example with `--features icon_loading`.
// `Icon::from_path` won't be available otherwise, though for your own applications, you could use
// `Icon::from_rgba` if you don't want to depend on the `image` crate.
extern crate winit;
#[cfg(feature = "icon_loading")]
extern crate image;
use std::path::Path;
use winit::{
event::Event,
event_loop::{ControlFlow, EventLoop},
window::{Icon, WindowBuilder},
};
use winit::Icon;
#[cfg(feature = "icon_loading")]
fn main() {
// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
// since it seems to work well enough in most cases. Be careful about going too high, or
// you'll be bitten by the low-quality downscaling built into the WM.
let path = concat!(env!("CARGO_MANIFEST_DIR"), "/examples/icon.png");
// While `Icon::from_path` is the most straightforward, you have a few other options. If you
// want to use the `include_bytes` macro, then pass the result to `Icon::from_bytes`. See the
// docs for the full list of options (you'll have to generate the docs with the `icon_loading`
// feature enabled).
let icon = Icon::from_path(path).expect("Failed to open icon");
let mut events_loop = winit::EventsLoop::new();
let icon = load_icon(Path::new(path));
let window = winit::WindowBuilder::new()
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("An iconic window!")
// At present, this only does anything on Windows and X11, so if you want to save load
// time, you can put icon loading behind a function that returns `None` on other platforms.
.with_window_icon(Some(icon))
.build(&events_loop)
.build(&event_loop)
.unwrap();
events_loop.run_forever(|event| {
if let winit::Event::WindowEvent { event, .. } = event {
use winit::WindowEvent::*;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
if let Event::WindowEvent { event, .. } = event {
use winit::event::WindowEvent::*;
match event {
CloseRequested => return winit::ControlFlow::Break,
CloseRequested => *control_flow = ControlFlow::Exit,
DroppedFile(path) => {
use image::GenericImage;
let icon_image = image::open(path).expect("Failed to open window icon");
let (width, height) = icon_image.dimensions();
const DESIRED_SIZE: u32 = 32;
let (new_width, new_height) = if width == height {
(DESIRED_SIZE, DESIRED_SIZE)
} else {
// Note that this will never divide by zero, due to the previous condition.
let aspect_adjustment = DESIRED_SIZE as f64
/ std::cmp::max(width, height) as f64;
(
(width as f64 * aspect_adjustment) as u32,
(height as f64 * aspect_adjustment) as u32,
)
};
// By scaling the icon ourselves, we get higher-quality filtering and save
// some memory.
let icon = image::imageops::resize(
&icon_image,
new_width,
new_height,
image::FilterType::Lanczos3,
);
let (offset_x, offset_y) = (
(DESIRED_SIZE - new_width) / 2,
(DESIRED_SIZE - new_height) / 2,
);
let mut canvas = image::ImageBuffer::new(DESIRED_SIZE, DESIRED_SIZE);
image::imageops::replace(
&mut canvas,
&icon,
offset_x,
offset_y,
);
window.set_window_icon(Some(canvas.into()));
},
window.set_window_icon(Some(load_icon(&path)));
}
_ => (),
}
}
winit::ControlFlow::Continue
});
}
#[cfg(not(feature = "icon_loading"))]
fn main() {
print!(
r#"This example requires the `icon_loading` feature:
cargo run --example window_icon --features icon_loading
"#);
fn load_icon(path: &Path) -> Icon {
let (icon_rgba, icon_width, icon_height) = {
let image = image::open(path).expect("Failed to open icon path");
use image::{GenericImageView, Pixel};
let (width, height) = image.dimensions();
let mut rgba = Vec::with_capacity((width * height) as usize * 4);
for (_, _, pixel) in image.pixels() {
rgba.extend_from_slice(&pixel.to_rgba().data);
}
(rgba, width, height)
};
Icon::from_rgba(icon_rgba, icon_width, icon_height).expect("Failed to open icon")
}

View File

@@ -0,0 +1,58 @@
// Limit this example to only compatible platforms.
#[cfg(any(
target_os = "windows",
target_os = "macos",
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
fn main() {
use std::{thread::sleep, time::Duration};
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
platform::desktop::EventLoopExtDesktop,
window::WindowBuilder,
};
let mut event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
let mut quit = false;
while !quit {
event_loop.run_return(|event, _, control_flow| {
if let Event::WindowEvent { event, .. } = &event {
// Print only Window events to reduce noise
println!("{:?}", event);
}
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
quit = true;
*control_flow = ControlFlow::Exit;
}
Event::EventsCleared => {
*control_flow = ControlFlow::Exit;
}
_ => *control_flow = ControlFlow::Wait,
}
});
// Sleep for 1/60 second to simulate rendering
sleep(Duration::from_millis(16));
}
}
#[cfg(any(target_os = "ios", target_os = "android", target_arch = "wasm32"))]
fn main() {
println!("This platform doesn't support run_return.");
}

3
rustfmt.toml Normal file
View File

@@ -0,0 +1,3 @@
force_explicit_abi=true
use_field_init_shorthand=true
# merge_imports=true

View File

@@ -1,4 +1,3 @@
//! DPI is important, so read the docs for this module if you don't want to be confused.
//!
//! Originally, `winit` dealt entirely in physical pixels (excluding unintentional inconsistencies), but now all
@@ -19,19 +18,29 @@
//! small.
//!
//! That's a description of what happens when the button is 100x100 *physical* pixels. Instead, let's try using 100x100
//! *logical* pixels. To map logical pixels to physical pixels, we simply multiply by the DPI (dots per inch) factor.
//! On a "typical" desktop display, the DPI factor will be 1.0, so 100x100 logical pixels equates to 100x100 physical
//! pixels. However, a 1440p display may have a DPI factor of 1.25, so the button is rendered as 125x125 physical pixels.
//! *logical* pixels. To map logical pixels to physical pixels, we simply multiply by the DPI (dots per inch) factor.
//! On a "typical" desktop display, the DPI factor will be 1.0, so 100x100 logical pixels equates to 100x100 physical
//! pixels. However, a 1440p display may have a DPI factor of 1.25, so the button is rendered as 125x125 physical pixels.
//! Ideally, the button now has approximately the same perceived size across varying displays.
//!
//! Failure to account for the DPI factor can create a badly degraded user experience. Most notably, it can make users
//! feel like they have bad eyesight, which will potentially cause them to think about growing elderly, resulting in
//! them entering an existential panic. Once users enter that state, they will no longer be focused on your application.
//!
//! There are two ways to get the DPI factor: either by calling
//! [`MonitorId::get_hidpi_factor`](../struct.MonitorId.html#method.get_hidpi_factor), or
//! [`Window::get_hidpi_factor`](../struct.Window.html#method.get_hidpi_factor). You'll almost always use the latter,
//! which is basically equivalent to `window.get_current_monitor().get_hidpi_factor()` anyway.
//! There are two ways to get the DPI factor:
//! - You can track the [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged) event of your
//! windows. This event is sent any time the DPI factor changes, either because the window moved to another monitor,
//! or because the user changed the configuration of their screen.
//! - You can also retrieve the DPI factor of a monitor by calling
//! [`MonitorHandle::hidpi_factor`](crate::monitor::MonitorHandle::hidpi_factor), or the
//! current DPI factor applied to a window by calling
//! [`Window::hidpi_factor`](crate::window::Window::hidpi_factor), which is roughly equivalent
//! to `window.current_monitor().hidpi_factor()`.
//!
//! Depending on the platform, the window's actual DPI factor may only be known after
//! the event loop has started and your window has been drawn once. To properly handle these cases,
//! the most robust way is to monitor the [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged)
//! event and dynamically adapt your drawing logic to follow the DPI factor.
//!
//! Here's an overview of what sort of DPI factors you can expect, and where they come from:
//! - **Windows:** On Windows 8 and 10, per-monitor scaling is readily configured by users from the display settings.
@@ -40,21 +49,32 @@
//! - **macOS:** The buzzword is "retina displays", which have a DPI factor of 2.0. Otherwise, the DPI factor is 1.0.
//! Intermediate DPI factors are never used, thus 1440p displays/etc. aren't properly supported. It's possible for any
//! display to use that 2.0 DPI factor, given the use of the command line.
//! - **X11:** On X11, we calcuate the DPI factor based on the millimeter dimensions provided by XRandR. This can
//! - **X11:** On X11, we calculate the DPI factor based on the millimeter dimensions provided by XRandR. This can
//! result in a wide range of possible values, including some interesting ones like 1.0833333333333333. This can be
//! overridden using the `WINIT_HIDPI_FACTOR` environment variable, though that's not recommended.
//! - **Wayland:** On Wayland, DPI factors are very much at the discretion of the user.
//! - **Wayland:** On Wayland, DPI factors are set per-screen by the server, and are always integers (most often 1 or 2).
//! - **iOS:** DPI factors are both constant and device-specific on iOS.
//! - **Android:** This feature isn't yet implemented on Android, so the DPI factor will always be returned as 1.0.
//! - **Web:** DPI factors are handled by the browser and will always be 1.0 for your application.
//!
//! The window's logical size is conserved across DPI changes, resulting in the physical size changing instead. This
//! may be surprising on X11, but is quite standard elsewhere. Physical size changes produce a
//! [`Resized`](../enum.WindowEvent.html#variant.Resized) event, even on platforms where no resize actually occurs,
//! may be surprising on X11, but is quite standard elsewhere. Physical size changes always produce a
//! [`Resized`](crate::event::WindowEvent::Resized) event, even on platforms where no resize actually occurs,
//! such as macOS and Wayland. As a result, it's not necessary to separately handle
//! [`HiDpiFactorChanged`](../enum.WindowEvent.html#variant.HiDpiFactorChanged) if you're only listening for size.
//! [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged) if you're only listening for size.
//!
//! Your GPU has no awareness of the concept of logical pixels, and unless you like wasting pixel density, your
//! framebuffer's size should be in physical pixels.
//!
//! `winit` will send [`Resized`](crate::event::WindowEvent::Resized) events whenever a window's logical size
//! changes, and [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged) events
//! whenever the DPI factor changes. Receiving either of these events means that the physical size of your window has
//! changed, and you should recompute it using the latest values you received for each. If the logical size and the
//! DPI factor change simultaneously, `winit` will send both events together; thus, it's recommended to buffer
//! these events and process them at the end of the queue.
//!
//! If you never received any [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged) events,
//! then your window's DPI factor is 1.
/// Checks that the DPI factor is a normal positive `f64`.
///
@@ -72,6 +92,7 @@ pub fn validate_hidpi_factor(dpi_factor: f64) -> bool {
/// which can cause noticable issues. To help with that, an `Into<(i32, i32)>` implementation is provided which
/// does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct LogicalPosition {
pub x: f64,
pub y: f64,
@@ -132,6 +153,7 @@ impl Into<(i32, i32)> for LogicalPosition {
/// which can cause noticable issues. To help with that, an `Into<(i32, i32)>` implementation is provided which
/// does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PhysicalPosition {
pub x: f64,
pub y: f64,
@@ -192,6 +214,7 @@ impl Into<(i32, i32)> for PhysicalPosition {
/// which can cause noticable issues. To help with that, an `Into<(u32, u32)>` implementation is provided which
/// does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct LogicalSize {
pub width: f64,
pub height: f64,
@@ -252,6 +275,7 @@ impl Into<(u32, u32)> for LogicalSize {
/// which can cause noticable issues. To help with that, an `Into<(u32, u32)>` implementation is provided which
/// does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PhysicalSize {
pub width: f64,
pub height: f64,

82
src/error.rs Normal file
View File

@@ -0,0 +1,82 @@
use std::{error, fmt};
use crate::platform_impl;
/// An error whose cause it outside Winit's control.
#[derive(Debug)]
pub enum ExternalError {
/// The operation is not supported by the backend.
NotSupported(NotSupportedError),
/// The OS cannot perform the operation.
Os(OsError),
}
/// The error type for when the requested operation is not supported by the backend.
#[derive(Clone)]
pub struct NotSupportedError {
_marker: (),
}
/// The error type for when the OS cannot perform the requested operation.
#[derive(Debug)]
pub struct OsError {
line: u32,
file: &'static str,
error: platform_impl::OsError,
}
impl NotSupportedError {
#[inline]
#[allow(dead_code)]
pub(crate) fn new() -> NotSupportedError {
NotSupportedError { _marker: () }
}
}
impl OsError {
#[allow(dead_code)]
pub(crate) fn new(line: u32, file: &'static str, error: platform_impl::OsError) -> OsError {
OsError { line, file, error }
}
}
#[allow(unused_macros)]
macro_rules! os_error {
($error:expr) => {{
crate::error::OsError::new(line!(), file!(), $error)
}};
}
impl fmt::Display for OsError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.pad(&format!(
"os error at {}:{}: {}",
self.file, self.line, self.error
))
}
}
impl fmt::Display for ExternalError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
match self {
ExternalError::NotSupported(e) => e.fmt(f),
ExternalError::Os(e) => e.fmt(f),
}
}
}
impl fmt::Debug for NotSupportedError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.debug_struct("NotSupportedError").finish()
}
}
impl fmt::Display for NotSupportedError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.pad("the requested operation is not supported by Winit")
}
}
impl error::Error for OsError {}
impl error::Error for ExternalError {}
impl error::Error for NotSupportedError {}

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//! The `Event` enum and assorted supporting types.
//!
//! These are sent to the closure given to [`EventLoop::run(...)`][event_loop_run], where they get
//! processed and used to modify the program state. For more details, see the root-level documentation.
//!
//! [event_loop_run]: crate::event_loop::EventLoop::run
use instant::Instant;
use std::path::PathBuf;
use crate::{
dpi::{LogicalPosition, LogicalSize},
window::WindowId,
};
pub mod device;
/// A generic event.
#[derive(Clone, Debug, PartialEq)]
pub enum Event<T> {
/// Emitted when the OS sends an event to a winit window.
WindowEvent {
window_id: WindowId,
event: WindowEvent,
},
/// Emitted when a mouse device has generated input.
MouseEvent(device::MouseId, device::MouseEvent),
/// Emitted when a keyboard device has generated input.
KeyboardEvent(device::KeyboardId, device::KeyboardEvent),
HidEvent(device::HidId, device::HidEvent),
/// Emitted when a gamepad/joystick device has generated input.
GamepadEvent(device::GamepadHandle, device::GamepadEvent),
/// Emitted when an event is sent from [`EventLoopProxy::send_event`](../event_loop/struct.EventLoopProxy.html#method.send_event)
UserEvent(T),
/// Emitted when new events arrive from the OS to be processed.
NewEvents(StartCause),
/// Emitted when all of the event loop's events have been processed and control flow is about
/// to be taken away from the program.
EventsCleared,
/// Emitted when the event loop is being shut down. This is irreversable - if this event is
/// emitted, it is guaranteed to be the last event emitted.
LoopDestroyed,
/// Emitted when the application has been suspended.
Suspended,
/// Emitted when the application has been resumed.
Resumed,
}
impl<T> Event<T> {
pub fn map_nonuser_event<U>(self) -> Result<Event<U>, Event<T>> {
use self::Event::*;
match self {
UserEvent(_) => Err(self),
WindowEvent { window_id, event } => Ok(WindowEvent { window_id, event }),
MouseEvent(id, event) => Ok(MouseEvent(id, event)),
KeyboardEvent(id, event) => Ok(KeyboardEvent(id, event)),
HidEvent(id, event) => Ok(HidEvent(id, event)),
GamepadEvent(id, event) => Ok(GamepadEvent(id, event)),
NewEvents(cause) => Ok(NewEvents(cause)),
EventsCleared => Ok(EventsCleared),
LoopDestroyed => Ok(LoopDestroyed),
Suspended => Ok(Suspended),
Resumed => Ok(Resumed),
}
}
}
/// The reason the event loop is resuming.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum StartCause {
/// Sent if the time specified by `ControlFlow::WaitUntil` has been reached. Contains the
/// moment the timeout was requested and the requested resume time. The actual resume time is
/// guaranteed to be equal to or after the requested resume time.
ResumeTimeReached {
start: Instant,
requested_resume: Instant,
},
/// Sent if the OS has new events to send to the window, after a wait was requested. Contains
/// the moment the wait was requested and the resume time, if requested.
WaitCancelled {
start: Instant,
requested_resume: Option<Instant>,
},
/// Sent if the event loop is being resumed after the loop's control flow was set to
/// `ControlFlow::Poll`.
Poll,
/// Sent once, immediately after `run` is called. Indicates that the loop was just initialized.
Init,
}
/// An event from a `Window`.
#[derive(Clone, Debug, PartialEq)]
pub enum WindowEvent {
/// The size of the window has changed. Contains the client area's new dimensions.
Resized(LogicalSize),
/// The position of the window has changed. Contains the window's new position.
Moved(LogicalPosition),
/// The window has been requested to close.
CloseRequested,
/// The window has been destroyed.
Destroyed,
/// A file has been dropped into the window.
///
/// When the user drops multiple files at once, this event will be emitted for each file
/// separately.
DroppedFile(PathBuf),
/// A file is being hovered over the window.
///
/// When the user hovers multiple files at once, this event will be emitted for each file
/// separately.
HoveredFile(PathBuf),
/// A file was hovered, but has exited the window.
///
/// There will be a single `HoveredFileCancelled` event triggered even if multiple files were
/// hovered.
HoveredFileCancelled,
/// The window received a unicode character.
ReceivedCharacter(char),
/// The window gained or lost focus.
///
/// The parameter is true if the window has gained focus, and false if it has lost focus.
Focused(bool),
/// An event from the keyboard has been received.
KeyboardInput(KeyboardInput),
/// The cursor has moved on the window.
CursorMoved {
/// (x,y) coords in pixels relative to the top-left corner of the window. Because the range of this data is
/// limited by the display area and it may have been transformed by the OS to implement effects such as cursor
/// acceleration, it should not be used to implement non-cursor-like interactions such as 3D camera control.
position: LogicalPosition,
modifiers: ModifiersState,
},
/// The cursor has entered the window.
CursorEntered,
/// The cursor has left the window.
CursorLeft,
/// A mouse wheel movement or touchpad scroll occurred.
MouseWheel {
delta: MouseScrollDelta,
phase: TouchPhase,
modifiers: ModifiersState,
},
/// An mouse button press has been received.
MouseInput {
state: ElementState,
button: MouseButton,
modifiers: ModifiersState,
},
/// Touchpad pressure event.
///
/// At the moment, only supported on Apple forcetouch-capable macbooks.
/// The parameters are: pressure level (value between 0 and 1 representing how hard the touchpad
/// is being pressed) and stage (integer representing the click level).
TouchpadPressure { pressure: f32, stage: i64 },
/// The OS or application has requested that the window be redrawn.
RedrawRequested,
/// Touch event has been received
Touch(Touch),
/// The DPI factor of the window has changed.
///
/// The following user actions can cause DPI changes:
///
/// * Changing the display's resolution.
/// * Changing the display's DPI factor (e.g. in Control Panel on Windows).
/// * Moving the window to a display with a different DPI factor.
///
/// For more information about DPI in general, see the [`dpi`](crate::dpi) module.
HiDpiFactorChanged(f64),
}
/// A keyboard input event.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct KeyboardInput {
/// Identifies the physical key pressed
///
/// This should not change if the user adjusts the host's keyboard map. Use when the physical location of the
/// key is more important than the key's host GUI semantics, such as for movement controls in a first-person
/// game.
pub scancode: ScanCode,
pub state: ElementState,
/// Identifies the semantic meaning of the key
///
/// Use when the semantics of the key are more important than the physical location of the key, such as when
/// implementing appropriate behavior for "page up."
pub virtual_keycode: Option<VirtualKeyCode>,
/// Modifier keys active at the time of this input.
///
/// This is tracked internally to avoid tracking errors arising from modifier key state changes when events from
/// this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
pub modifiers: ModifiersState,
}
/// Touch input state.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum TouchPhase {
Started,
Moved,
Ended,
/// The touch has been cancelled by the OS.
///
/// This can occur in a variety of situations, such as the window losing focus.
Cancelled,
}
/// Represents a touch event
///
/// Every time the user touches the screen, a new `Start` event with an unique
/// identifier for the finger is generated. When the finger is lifted, an `End`
/// event is generated with the same finger id.
///
/// After a `Start` event has been emitted, there may be zero or more `Move`
/// events when the finger is moved or the touch pressure changes.
///
/// The finger id may be reused by the system after an `End` event. The user
/// should assume that a new `Start` event received with the same id has nothing
/// to do with the old finger and is a new finger.
///
/// A `Cancelled` event is emitted when the system has canceled tracking this
/// touch, such as when the window loses focus, or on iOS if the user moves the
/// device against their face.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Touch {
pub phase: TouchPhase,
pub location: LogicalPosition,
/// Describes how hard the screen was pressed. May be `None` if the platform
/// does not support pressure sensitivity.
///
/// ## Platform-specific
///
/// - Only available on **iOS** 9.0+ and **Windows** 8+.
pub force: Option<Force>,
/// Unique identifier of a finger.
///
/// This may get reused by the system after the touch ends.
pub id: u64,
}
/// Describes the force of a touch event
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Force {
/// On iOS, the force is calibrated so that the same number corresponds to
/// roughly the same amount of pressure on the screen regardless of the
/// device.
Calibrated {
/// The force of the touch, where a value of 1.0 represents the force of
/// an average touch (predetermined by the system, not user-specific).
///
/// The force reported by Apple Pencil is measured along the axis of the
/// pencil. If you want a force perpendicular to the device, you need to
/// calculate this value using the `altitude_angle` value.
force: f64,
/// The maximum possible force for a touch.
///
/// The value of this field is sufficiently high to provide a wide
/// dynamic range for values of the `force` field.
max_possible_force: f64,
/// The altitude (in radians) of the stylus.
///
/// A value of 0 radians indicates that the stylus is parallel to the
/// surface. The value of this property is Pi/2 when the stylus is
/// perpendicular to the surface.
altitude_angle: Option<f64>,
},
/// If the platform reports the force as normalized, we have no way of
/// knowing how much pressure 1.0 corresponds to we know it's the maximum
/// amount of force, but as to how much force, you might either have to
/// press really really hard, or not hard at all, depending on the device.
Normalized(f64),
}
impl Force {
/// Returns the force normalized to the range between 0.0 and 1.0 inclusive.
/// Instead of normalizing the force, you should prefer to handle
/// `Force::Calibrated` so that the amount of force the user has to apply is
/// consistent across devices.
pub fn normalized(&self) -> f64 {
match self {
Force::Calibrated {
force,
max_possible_force,
altitude_angle,
} => {
let force = match altitude_angle {
Some(altitude_angle) => force / altitude_angle.sin(),
None => *force,
};
force / max_possible_force
}
Force::Normalized(force) => *force,
}
}
}
/// Hardware-dependent keyboard scan code.
pub type ScanCode = u32;
/// Identifier for a specific analog axis on some device.
pub type AxisId = u32;
/// Identifier for a specific button on some device.
pub type ButtonId = u32;
/// The input state of a key or button.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ElementState {
Pressed,
Released,
}
/// A button on a mouse.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MouseButton {
Left,
Right,
Middle,
Other(u8),
}
/// A difference in the mouse scroll wheel state.
#[derive(Debug, Clone, Copy, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MouseScrollDelta {
/// Amount in lines or rows to scroll in the horizontal
/// and vertical directions.
///
/// Positive values indicate movement forward
/// (away from the user) or rightwards.
LineDelta(f32, f32),
/// Amount in pixels to scroll in the horizontal and
/// vertical direction.
///
/// Scroll events are expressed as a PixelDelta if
/// supported by the device (eg. a touchpad) and
/// platform.
PixelDelta(LogicalPosition),
}
/// Symbolic name of a keyboard key.
#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
#[repr(u32)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum VirtualKeyCode {
/// The '1' key over the letters.
Key1,
/// The '2' key over the letters.
Key2,
/// The '3' key over the letters.
Key3,
/// The '4' key over the letters.
Key4,
/// The '5' key over the letters.
Key5,
/// The '6' key over the letters.
Key6,
/// The '7' key over the letters.
Key7,
/// The '8' key over the letters.
Key8,
/// The '9' key over the letters.
Key9,
/// The '0' key over the 'O' and 'P' keys.
Key0,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
/// The Escape key, next to F1.
Escape,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
/// Print Screen/SysRq.
Snapshot,
/// Scroll Lock.
Scroll,
/// Pause/Break key, next to Scroll lock.
Pause,
/// `Insert`, next to Backspace.
Insert,
Home,
Delete,
End,
PageDown,
PageUp,
Left,
Up,
Right,
Down,
/// The Backspace key, right over Enter.
// TODO: rename
Back,
/// The Enter key.
Return,
/// The space bar.
Space,
/// The "Compose" key on Linux.
Compose,
Caret,
Numlock,
Numpad0,
Numpad1,
Numpad2,
Numpad3,
Numpad4,
Numpad5,
Numpad6,
Numpad7,
Numpad8,
Numpad9,
AbntC1,
AbntC2,
Add,
Apostrophe,
Apps,
At,
Ax,
Backslash,
Calculator,
Capital,
Colon,
Comma,
Convert,
Decimal,
Divide,
Equals,
Grave,
Kana,
Kanji,
LAlt,
LBracket,
LControl,
LShift,
LWin,
Mail,
MediaSelect,
MediaStop,
Minus,
Multiply,
Mute,
MyComputer,
NavigateForward, // also called "Prior"
NavigateBackward, // also called "Next"
NextTrack,
NoConvert,
NumpadComma,
NumpadEnter,
NumpadEquals,
OEM102,
Period,
PlayPause,
Power,
PrevTrack,
RAlt,
RBracket,
RControl,
RShift,
RWin,
Semicolon,
Slash,
Sleep,
Stop,
Subtract,
Sysrq,
Tab,
Underline,
Unlabeled,
VolumeDown,
VolumeUp,
Wake,
WebBack,
WebFavorites,
WebForward,
WebHome,
WebRefresh,
WebSearch,
WebStop,
Yen,
Copy,
Paste,
Cut,
}
/// The current state of the keyboard modifiers
///
/// Each field of this struct represents a modifier and is `true` if this modifier is active.
#[derive(Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct ModifiersState {
/// The "shift" key
pub shift: bool,
/// The "control" key
pub ctrl: bool,
/// The "alt" key
pub alt: bool,
/// The "logo" key
///
/// This is the "windows" key on PC and "command" key on Mac.
pub logo: bool,
}

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//! Raw hardware events that are not associated with any particular window.
//!
//! Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person
//! game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because
//! window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs
//! may not match.
//!
//! All attached devices are guaranteed to emit an `Added` event upon the initialization of the event loop.
//!
//! Note that device events are always delivered regardless of window focus.
use crate::{
dpi::PhysicalPosition,
event::{AxisId, ButtonId, ElementState, KeyboardInput, MouseButton, ModifiersState},
event_loop::EventLoop,
platform_impl,
};
use std::{fmt, io};
/// A hint suggesting the type of button that was pressed.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum GamepadButton {
Start,
Select,
/// The north face button.
///
/// * Nintendo: X
/// * Playstation: Triangle
/// * XBox: Y
North,
/// The south face button.
///
/// * Nintendo: B
/// * Playstation: X
/// * XBox: A
South,
/// The east face button.
///
/// * Nintendo: A
/// * Playstation: Circle
/// * XBox: B
East,
/// The west face button.
///
/// * Nintendo: Y
/// * Playstation: Square
/// * XBox: X
West,
LeftStick,
RightStick,
LeftTrigger,
RightTrigger,
LeftShoulder,
RightShoulder,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
}
/// A hint suggesting the type of axis that moved.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum GamepadAxis {
LeftStickX,
LeftStickY,
RightStickX,
RightStickY,
LeftTrigger,
RightTrigger,
}
/// A given joystick's side on the gamepad.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Side {
Left,
Right,
}
/// Raw mouse events.
///
/// See the module-level docs for more information.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MouseEvent {
/// A mouse device has been added.
Added,
/// A mouse device has been removed.
Removed,
/// A mouse button has been pressed or released.
Button {
state: ElementState,
button: MouseButton,
},
/// Relative change in physical position of a pointing device.
///
/// This represents raw, unfiltered physical motion, NOT the position of the mouse. Accordingly,
/// the values provided here are the change in position of the mouse since the previous
/// `MovedRelative` event.
MovedRelative(f64, f64),
/// Change in absolute position of a pointing device.
///
/// The `PhysicalPosition` value is the new position of the cursor relative to the desktop. This
/// generally doesn't get output by standard mouse devices, but can get output from tablet devices.
MovedAbsolute(PhysicalPosition),
/// Change in rotation of mouse wheel.
Wheel(f64, f64),
}
/// Raw keyboard events.
///
/// See the module-level docs for more information.
#[derive(Debug, Copy, Clone, PartialEq, Hash)]
pub enum KeyboardEvent {
/// A keyboard device has been added.
Added,
/// A keyboard device has been removed.
Removed,
/// A key has been pressed or released.
Input(KeyboardInput),
ModifiersChanged(ModifiersState),
}
/// Raw HID event.
///
/// See the module-level docs for more information.
#[derive(Debug, Clone, PartialEq, Hash)]
pub enum HidEvent {
/// A Human Interface Device device has been added.
Added,
/// A Human Interface Device device has been removed.
Removed,
/// A raw data packet has been received from the Human Interface Device.
Data(Box<[u8]>),
}
/// Gamepad/joystick events.
///
/// These can be generated by any of a variety of game controllers, including (but not limited to)
/// gamepads, joysicks, and HOTAS devices.
#[derive(Debug, Copy, Clone, PartialEq, PartialOrd)]
pub enum GamepadEvent {
/// A gamepad/joystick device has been added.
Added,
/// A gamepad/joystick device has been removed.
Removed,
/// An analog axis value on the gamepad/joystick has changed.
///
/// Winit does NOT provide [deadzone filtering](https://www.quora.com/What-does-the-term-joystick-deadzone-mean),
/// and such filtering may have to be provided by API users for joystick axes.
Axis {
axis_id: AxisId,
/// A hint regarding the physical axis that moved.
///
/// On traditional gamepads (such as an X360 controller) this can be assumed to have a
/// non-`None` value; however, other joystick devices with more varied layouts generally won't
/// provide a value here.
///
/// TODO: DISCUSS CONTROLLER MAPPING ONCE WE FIGURE OUT WHAT WE'RE DOING THERE.
axis: Option<GamepadAxis>,
value: f64,
/// Whether or not this axis has also produced a [`GamepadEvent::Stick`] event.
stick: bool,
},
/// A two-axis joystick's value has changed.
///
/// This is mainly provided to assist with deadzone calculation, as proper deadzones should be
/// calculated via the combined distance of each joystick axis from the center of the joystick,
/// rather than per-axis.
///
/// Note that this is only guaranteed to be emitted for traditionally laid out gamepads. More
/// complex joysticks generally don't report specifics of their layout to the operating system,
/// preventing Winit from automatically aggregating their axis input into two-axis stick events.
Stick {
/// The X axis' ID.
x_id: AxisId,
/// The Y axis' ID.
y_id: AxisId,
x_value: f64,
y_value: f64,
/// Which joystick side produced this event.
side: Side,
},
Button {
button_id: ButtonId,
/// A hint regarding the location of the button.
///
/// The caveats on the `Axis.hint` field also apply here.
button: Option<GamepadButton>,
state: ElementState,
},
}
/// Error reported if a rumble attempt unexpectedly failed.
#[derive(Debug)]
pub enum RumbleError {
/// The device is no longer connected.
DeviceNotConnected,
/// An unknown OS error has occured.
OsError(io::Error),
}
/// A typed identifier for a mouse device.
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct MouseId(pub(crate) platform_impl::MouseId);
/// A typed identifier for a keyboard device.
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyboardId(pub(crate) platform_impl::KeyboardId);
/// A typed if for a Human Interface Device.
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct HidId(pub(crate) platform_impl::HidId);
/// A handle to a gamepad/joystick device.
#[derive(Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct GamepadHandle(pub(crate) platform_impl::GamepadHandle);
impl MouseId {
/// Returns a dummy `MouseId`, useful for unit testing. The only guarantee made about the return
/// value of this function is that it will always be equal to itself and to future values returned
/// by this function. No other guarantees are made. This may be equal to a real `MouseId`.
///
/// **Passing this into a winit function will result in undefined behavior.**
pub unsafe fn dummy() -> Self {
MouseId(platform_impl::MouseId::dummy())
}
/// Enumerate all attached mouse devices.
pub fn enumerate<T>(event_loop: &EventLoop<T>) -> impl '_ + Iterator<Item = Self> {
platform_impl::MouseId::enumerate(&event_loop.event_loop)
}
/// Check to see if this mouse device is still connected.
pub fn is_connected(&self) -> bool {
self.0.is_connected()
}
}
impl KeyboardId {
/// Returns a dummy `KeyboardId`, useful for unit testing. The only guarantee made about the return
/// value of this function is that it will always be equal to itself and to future values returned
/// by this function. No other guarantees are made. This may be equal to a real `KeyboardId`.
///
/// **Passing this into a winit function will result in undefined behavior.**
pub unsafe fn dummy() -> Self {
KeyboardId(platform_impl::KeyboardId::dummy())
}
/// Enumerate all attached keyboard devices.
pub fn enumerate<T>(event_loop: &EventLoop<T>) -> impl '_ + Iterator<Item = Self> {
platform_impl::KeyboardId::enumerate(&event_loop.event_loop)
}
/// Check to see if this keyboard device is still connected.
pub fn is_connected(&self) -> bool {
self.0.is_connected()
}
}
impl HidId {
/// Returns a dummy `HidId`, useful for unit testing. The only guarantee made about the return
/// value of this function is that it will always be equal to itself and to future values returned
/// by this function. No other guarantees are made. This may be equal to a real `HidId`.
///
/// **Passing this into a winit function will result in undefined behavior.**
pub unsafe fn dummy() -> Self {
HidId(platform_impl::HidId::dummy())
}
/// Enumerate all attached keyboard devices.
pub fn enumerate<T>(event_loop: &EventLoop<T>) -> impl '_ + Iterator<Item = Self> {
platform_impl::HidId::enumerate(&event_loop.event_loop)
}
/// Check to see if this keyboard device is still connected.
pub fn is_connected(&self) -> bool {
self.0.is_connected()
}
}
impl GamepadHandle {
/// Returns a dummy `GamepadHandle`, useful for unit testing. The only guarantee made about the return
/// value of this function is that it will always be equal to itself and to future values returned
/// by this function. No other guarantees are made. This may be equal to a real `GamepadHandle`.
///
/// **Passing this into a winit function will result in undefined behavior.**
pub unsafe fn dummy() -> Self {
GamepadHandle(platform_impl::GamepadHandle::dummy())
}
/// Enumerate all attached gamepad/joystick devices.
pub fn enumerate<T>(event_loop: &EventLoop<T>) -> impl '_ + Iterator<Item = Self> {
platform_impl::GamepadHandle::enumerate(&event_loop.event_loop)
}
/// Check to see if this gamepad/joystick device is still connected.
pub fn is_connected(&self) -> bool {
self.0.is_connected()
}
/// Attempts to set the rumble values for an attached controller. Input values are automatically
/// bound to a [`0.0`, `1.0`] range.
///
/// Certain gamepads assign different usages to the left and right motors - for example, X360
/// controllers treat the left motor as a low-frequency rumble and the right motor as a
/// high-frequency rumble. However, this cannot necessarily be assumed for all gamepad devices.
///
/// Note that, if the given gamepad does not support rumble, no error value gets thrown.
pub fn rumble(&self, left_speed: f64, right_speed: f64) -> Result<(), RumbleError> {
self.0.rumble(left_speed, right_speed)
}
/// Gets the port number assigned to the gamepad.
pub fn port(&self) -> Option<u8> {
self.0.port()
}
/// Gets the controller's battery level.
///
/// If the controller doesn't report a battery level, this returns `None`.
pub fn battery_level(&self) -> Option<BatteryLevel> {
self.0.battery_level()
}
}
/// TODO: IS THIS THE RIGHT ABSTRACTION FOR ALL PLATFORMS?
/// This is exposed in its current form because it's what Microsoft does for XInput, and that's my
/// (@Osspial's) main point of reference. If you're implementing this on a different platform and
/// that platform exposes battery level differently, please bring it up in the tracking issue!
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum BatteryLevel {
Empty,
Low,
Medium,
Full,
}
impl fmt::Debug for MouseId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
self.0.fmt(f)
}
}
impl fmt::Debug for KeyboardId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
self.0.fmt(f)
}
}
impl fmt::Debug for HidId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
self.0.fmt(f)
}
}
impl fmt::Debug for GamepadHandle {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
self.0.fmt(f)
}
}

228
src/event_loop.rs Normal file
View File

@@ -0,0 +1,228 @@
//! The `EventLoop` struct and assorted supporting types, including `ControlFlow`.
//!
//! If you want to send custom events to the event loop, use [`EventLoop::create_proxy()`][create_proxy]
//! to acquire an [`EventLoopProxy`][event_loop_proxy] and call its [`send_event`][send_event] method.
//!
//! See the root-level documentation for information on how to create and use an event loop to
//! handle events.
//!
//! [create_proxy]: crate::event_loop::EventLoop::create_proxy
//! [event_loop_proxy]: crate::event_loop::EventLoopProxy
//! [send_event]: crate::event_loop::EventLoopProxy::send_event
use instant::Instant;
use std::ops::Deref;
use std::{error, fmt};
use crate::{event::Event, monitor::MonitorHandle, platform_impl};
/// Provides a way to retrieve events from the system and from the windows that were registered to
/// the events loop.
///
/// An `EventLoop` can be seen more or less as a "context". Calling `EventLoop::new()`
/// initializes everything that will be required to create windows. For example on Linux creating
/// an event loop opens a connection to the X or Wayland server.
///
/// To wake up an `EventLoop` from a another thread, see the `EventLoopProxy` docs.
///
/// Note that the `EventLoop` cannot be shared across threads (due to platform-dependant logic
/// forbidding it), as such it is neither `Send` nor `Sync`. If you need cross-thread access, the
/// `Window` created from this `EventLoop` _can_ be sent to an other thread, and the
/// `EventLoopProxy` allows you to wake up an `EventLoop` from another thread.
///
pub struct EventLoop<T: 'static> {
pub(crate) event_loop: platform_impl::EventLoop<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()>, // Not Send nor Sync
}
/// Target that associates windows with an `EventLoop`.
///
/// This type exists to allow you to create new windows while Winit executes
/// your callback. `EventLoop` will coerce into this type (`impl<T> Deref for
/// EventLoop<T>`), so functions that take this as a parameter can also take
/// `&EventLoop`.
pub struct EventLoopWindowTarget<T: 'static> {
pub(crate) p: platform_impl::EventLoopWindowTarget<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()>, // Not Send nor Sync
}
impl<T> fmt::Debug for EventLoop<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoop { .. }")
}
}
impl<T> fmt::Debug for EventLoopWindowTarget<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoopWindowTarget { .. }")
}
}
/// Set by the user callback given to the `EventLoop::run` method.
///
/// Indicates the desired behavior of the event loop after [`Event::EventsCleared`][events_cleared]
/// is emitted. Defaults to `Poll`.
///
/// ## Persistency
/// Almost every change is persistent between multiple calls to the event loop closure within a
/// given run loop. The only exception to this is `Exit` which, once set, cannot be unset. Changes
/// are **not** persistent between multiple calls to `run_return` - issuing a new call will reset
/// the control flow to `Poll`.
///
/// [events_cleared]: crate::event::Event::EventsCleared
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ControlFlow {
/// When the current loop iteration finishes, immediately begin a new iteration regardless of
/// whether or not new events are available to process.
Poll,
/// When the current loop iteration finishes, suspend the thread until another event arrives.
Wait,
/// When the current loop iteration finishes, suspend the thread until either another event
/// arrives or the given time is reached.
WaitUntil(Instant),
/// Send a `LoopDestroyed` event and stop the event loop. This variant is *sticky* - once set,
/// `control_flow` cannot be changed from `Exit`, and any future attempts to do so will result
/// in the `control_flow` parameter being reset to `Exit`.
Exit,
}
impl Default for ControlFlow {
#[inline(always)]
fn default() -> ControlFlow {
ControlFlow::Poll
}
}
impl EventLoop<()> {
/// Builds a new event loop with a `()` as the user event type.
///
/// ***For cross-platform compatibility, the `EventLoop` must be created on the main thread.***
/// Attempting to create the event loop on a different thread will panic. This restriction isn't
/// strictly necessary on all platforms, but is imposed to eliminate any nasty surprises when
/// porting to platforms that require it. `EventLoopExt::new_any_thread` functions are exposed
/// in the relevant `platform` module if the target platform supports creating an event loop on
/// any thread.
///
/// Usage will result in display backend initialisation, this can be controlled on linux
/// using an environment variable `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
/// If it is not set, winit will try to connect to a wayland connection, and if it fails will
/// fallback on x11. If this variable is set with any other value, winit will panic.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn new() -> EventLoop<()> {
EventLoop::<()>::with_user_event()
}
}
impl<T> EventLoop<T> {
/// Builds a new event loop.
///
/// All caveats documented in [`EventLoop::new`] apply to this function.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn with_user_event() -> EventLoop<T> {
EventLoop {
event_loop: platform_impl::EventLoop::new(),
_marker: ::std::marker::PhantomData,
}
}
/// Hijacks the calling thread and initializes the winit event loop with the provided
/// closure. Since the closure is `'static`, it must be a `move` closure if it needs to
/// access any data from the calling context.
///
/// See the [`ControlFlow`] docs for information on how changes to `&mut ControlFlow` impact the
/// event loop's behavior.
///
/// Any values not passed to this function will *not* be dropped.
///
/// [`ControlFlow`]: crate::event_loop::ControlFlow
#[inline]
pub fn run<F>(self, event_handler: F) -> !
where
F: 'static + FnMut(Event<T>, &EventLoopWindowTarget<T>, &mut ControlFlow),
{
self.event_loop.run(event_handler)
}
/// Creates an `EventLoopProxy` that can be used to dispatch user events to the main event loop.
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
event_loop_proxy: self.event_loop.create_proxy(),
}
}
/// Returns the list of all the monitors available on the system.
#[inline]
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle> {
self.event_loop
.available_monitors()
.into_iter()
.map(|inner| MonitorHandle { inner })
}
/// Returns the primary monitor of the system.
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
MonitorHandle {
inner: self.event_loop.primary_monitor(),
}
}
}
impl<T> Deref for EventLoop<T> {
type Target = EventLoopWindowTarget<T>;
fn deref(&self) -> &EventLoopWindowTarget<T> {
self.event_loop.window_target()
}
}
/// Used to send custom events to `EventLoop`.
pub struct EventLoopProxy<T: 'static> {
event_loop_proxy: platform_impl::EventLoopProxy<T>,
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
Self {
event_loop_proxy: self.event_loop_proxy.clone(),
}
}
}
impl<T: 'static> EventLoopProxy<T> {
/// Send an event to the `EventLoop` from which this proxy was created. This emits a
/// `UserEvent(event)` event in the event loop, where `event` is the value passed to this
/// function.
///
/// Returns an `Err` if the associated `EventLoop` no longer exists.
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
self.event_loop_proxy.send_event(event)
}
}
impl<T: 'static> fmt::Debug for EventLoopProxy<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoopProxy { .. }")
}
}
/// The error that is returned when an `EventLoopProxy` attempts to wake up an `EventLoop` that
/// no longer exists.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct EventLoopClosed;
impl fmt::Display for EventLoopClosed {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", error::Error::description(self))
}
}
impl error::Error for EventLoopClosed {
fn description(&self) -> &str {
"Tried to wake up a closed `EventLoop`"
}
}

View File

@@ -1,454 +0,0 @@
use std::path::PathBuf;
use {DeviceId, LogicalPosition, LogicalSize, WindowId};
/// Describes a generic event.
#[derive(Clone, Debug)]
pub enum Event {
WindowEvent {
window_id: WindowId,
event: WindowEvent,
},
DeviceEvent {
device_id: DeviceId,
event: DeviceEvent,
},
Awakened,
/// The application has been suspended or resumed.
///
/// The parameter is true if app was suspended, and false if it has been resumed.
Suspended(bool),
}
/// Describes an event from a `Window`.
#[derive(Clone, Debug)]
pub enum WindowEvent {
/// The size of the window has changed. Contains the client area's new dimensions.
Resized(LogicalSize),
/// The position of the window has changed. Contains the window's new position.
Moved(LogicalPosition),
/// The window has been requested to close.
CloseRequested,
/// The window has been destroyed.
Destroyed,
/// A file has been dropped into the window.
DroppedFile(PathBuf),
/// A file is being hovered over the window.
HoveredFile(PathBuf),
/// A file was hovered, but has exited the window.
HoveredFileCancelled,
/// The window received a unicode character.
ReceivedCharacter(char),
/// The window gained or lost focus.
///
/// The parameter is true if the window has gained focus, and false if it has lost focus.
Focused(bool),
/// An event from the keyboard has been received.
KeyboardInput { device_id: DeviceId, input: KeyboardInput },
/// The cursor has moved on the window.
CursorMoved {
device_id: DeviceId,
/// (x,y) coords in pixels relative to the top-left corner of the window. Because the range of this data is
/// limited by the display area and it may have been transformed by the OS to implement effects such as cursor
/// acceleration, it should not be used to implement non-cursor-like interactions such as 3D camera control.
position: LogicalPosition,
modifiers: ModifiersState
},
/// The cursor has entered the window.
CursorEntered { device_id: DeviceId },
/// The cursor has left the window.
CursorLeft { device_id: DeviceId },
/// A mouse wheel movement or touchpad scroll occurred.
MouseWheel { device_id: DeviceId, delta: MouseScrollDelta, phase: TouchPhase, modifiers: ModifiersState },
/// An mouse button press has been received.
MouseInput { device_id: DeviceId, state: ElementState, button: MouseButton, modifiers: ModifiersState },
/// Touchpad pressure event.
///
/// At the moment, only supported on Apple forcetouch-capable macbooks.
/// The parameters are: pressure level (value between 0 and 1 representing how hard the touchpad
/// is being pressed) and stage (integer representing the click level).
TouchpadPressure { device_id: DeviceId, pressure: f32, stage: i64 },
/// Motion on some analog axis. May report data redundant to other, more specific events.
AxisMotion { device_id: DeviceId, axis: AxisId, value: f64 },
/// The window needs to be redrawn.
Refresh,
/// Touch event has been received
Touch(Touch),
/// The DPI factor of the window has changed.
///
/// The following user actions can cause DPI changes:
///
/// * Changing the display's resolution.
/// * Changing the display's DPI factor (e.g. in Control Panel on Windows).
/// * Moving the window to a display with a different DPI factor.
///
/// For more information about DPI in general, see the [`dpi`](dpi/index.html) module.
HiDpiFactorChanged(f64),
}
/// Represents raw hardware events that are not associated with any particular window.
///
/// Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person
/// game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because
/// window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs
/// may not match.
///
/// Note that these events are delivered regardless of input focus.
#[derive(Clone, Debug)]
pub enum DeviceEvent {
Added,
Removed,
/// Change in physical position of a pointing device.
///
/// This represents raw, unfiltered physical motion. Not to be confused with `WindowEvent::CursorMoved`.
MouseMotion {
/// (x, y) change in position in unspecified units.
///
/// Different devices may use different units.
delta: (f64, f64),
},
/// Physical scroll event
MouseWheel {
delta: MouseScrollDelta,
},
/// Motion on some analog axis. This event will be reported for all arbitrary input devices
/// that winit supports on this platform, including mouse devices. If the device is a mouse
/// device then this will be reported alongside the MouseMotion event.
Motion { axis: AxisId, value: f64 },
Button { button: ButtonId, state: ElementState },
Key(KeyboardInput),
Text { codepoint: char },
}
/// Describes a keyboard input event.
#[derive(Debug, Clone, Copy)]
pub struct KeyboardInput {
/// Identifies the physical key pressed
///
/// This should not change if the user adjusts the host's keyboard map. Use when the physical location of the
/// key is more important than the key's host GUI semantics, such as for movement controls in a first-person
/// game.
pub scancode: ScanCode,
pub state: ElementState,
/// Identifies the semantic meaning of the key
///
/// Use when the semantics of the key are more important than the physical location of the key, such as when
/// implementing appropriate behavior for "page up."
pub virtual_keycode: Option<VirtualKeyCode>,
/// Modifier keys active at the time of this input.
///
/// This is tracked internally to avoid tracking errors arising from modifier key state changes when events from
/// this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
pub modifiers: ModifiersState
}
/// Describes touch-screen input state.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub enum TouchPhase {
Started,
Moved,
Ended,
Cancelled
}
/// Represents touch event
///
/// Every time user touches screen new Start event with some finger id is generated.
/// When the finger is removed from the screen End event with same id is generated.
///
/// For every id there will be at least 2 events with phases Start and End (or Cancelled).
/// There may be 0 or more Move events.
///
///
/// Depending on platform implementation id may or may not be reused by system after End event.
///
/// Gesture regonizer using this event should assume that Start event received with same id
/// as previously received End event is a new finger and has nothing to do with an old one.
///
/// Touch may be cancelled if for example window lost focus.
#[derive(Debug, Clone, Copy)]
pub struct Touch {
pub device_id: DeviceId,
pub phase: TouchPhase,
pub location: LogicalPosition,
/// unique identifier of a finger.
pub id: u64
}
/// Hardware-dependent keyboard scan code.
pub type ScanCode = u32;
/// Identifier for a specific analog axis on some device.
pub type AxisId = u32;
/// Identifier for a specific button on some device.
pub type ButtonId = u32;
/// Describes the input state of a key.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub enum ElementState {
Pressed,
Released,
}
/// Describes a button of a mouse controller.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub enum MouseButton {
Left,
Right,
Middle,
Other(u8),
}
/// Describes a difference in the mouse scroll wheel state.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum MouseScrollDelta {
/// Amount in lines or rows to scroll in the horizontal
/// and vertical directions.
///
/// Positive values indicate movement forward
/// (away from the user) or rightwards.
LineDelta(f32, f32),
/// Amount in pixels to scroll in the horizontal and
/// vertical direction.
///
/// Scroll events are expressed as a PixelDelta if
/// supported by the device (eg. a touchpad) and
/// platform.
PixelDelta(LogicalPosition),
}
/// Symbolic name for a keyboard key.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[repr(u32)]
pub enum VirtualKeyCode {
/// The '1' key over the letters.
Key1,
/// The '2' key over the letters.
Key2,
/// The '3' key over the letters.
Key3,
/// The '4' key over the letters.
Key4,
/// The '5' key over the letters.
Key5,
/// The '6' key over the letters.
Key6,
/// The '7' key over the letters.
Key7,
/// The '8' key over the letters.
Key8,
/// The '9' key over the letters.
Key9,
/// The '0' key over the 'O' and 'P' keys.
Key0,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
/// The Escape key, next to F1.
Escape,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
/// Print Screen/SysRq.
Snapshot,
/// Scroll Lock.
Scroll,
/// Pause/Break key, next to Scroll lock.
Pause,
/// `Insert`, next to Backspace.
Insert,
Home,
Delete,
End,
PageDown,
PageUp,
Left,
Up,
Right,
Down,
/// The Backspace key, right over Enter.
// TODO: rename
Back,
/// The Enter key.
Return,
/// The space bar.
Space,
/// The "Compose" key on Linux.
Compose,
Caret,
Numlock,
Numpad0,
Numpad1,
Numpad2,
Numpad3,
Numpad4,
Numpad5,
Numpad6,
Numpad7,
Numpad8,
Numpad9,
AbntC1,
AbntC2,
Add,
Apostrophe,
Apps,
At,
Ax,
Backslash,
Calculator,
Capital,
Colon,
Comma,
Convert,
Decimal,
Divide,
Equals,
Grave,
Kana,
Kanji,
LAlt,
LBracket,
LControl,
LShift,
LWin,
Mail,
MediaSelect,
MediaStop,
Minus,
Multiply,
Mute,
MyComputer,
NavigateForward, // also called "Prior"
NavigateBackward, // also called "Next"
NextTrack,
NoConvert,
NumpadComma,
NumpadEnter,
NumpadEquals,
OEM102,
Period,
PlayPause,
Power,
PrevTrack,
RAlt,
RBracket,
RControl,
RShift,
RWin,
Semicolon,
Slash,
Sleep,
Stop,
Subtract,
Sysrq,
Tab,
Underline,
Unlabeled,
VolumeDown,
VolumeUp,
Wake,
WebBack,
WebFavorites,
WebForward,
WebHome,
WebRefresh,
WebSearch,
WebStop,
Yen,
Copy,
Paste,
Cut,
}
/// Represents the current state of the keyboard modifiers
///
/// Each field of this struct represents a modifier and is `true` if this modifier is active.
#[derive(Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub struct ModifiersState {
/// The "shift" key
pub shift: bool,
/// The "control" key
pub ctrl: bool,
/// The "alt" key
pub alt: bool,
/// The "logo" key
///
/// This is the "windows" key on PC and "command" key on Mac.
pub logo: bool
}

View File

@@ -1,12 +1,4 @@
use std::{fmt, mem};
use std::error::Error;
#[cfg(feature = "icon_loading")]
use std::io::{BufRead, Seek};
#[cfg(feature = "icon_loading")]
use std::path::Path;
#[cfg(feature = "icon_loading")]
use image;
use std::{error::Error, fmt, mem};
#[repr(C)]
#[derive(Debug)]
@@ -24,9 +16,7 @@ pub(crate) const PIXEL_SIZE: usize = mem::size_of::<Pixel>();
pub enum BadIcon {
/// Produced when the length of the `rgba` argument isn't divisible by 4, thus `rgba` can't be
/// safely interpreted as 32bpp RGBA pixels.
ByteCountNotDivisibleBy4 {
byte_count: usize,
},
ByteCountNotDivisibleBy4 { byte_count: usize },
/// Produced when the number of pixels (`rgba.len() / 4`) isn't equal to `width * height`.
/// At least one of your arguments is incorrect.
DimensionsVsPixelCount {
@@ -38,7 +28,7 @@ pub enum BadIcon {
}
impl fmt::Display for BadIcon {
fn fmt(&self, formatter: &mut fmt::Formatter) -> fmt::Result {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let msg = match self {
&BadIcon::ByteCountNotDivisibleBy4 { byte_count } => format!(
"The length of the `rgba` argument ({:?}) isn't divisible by 4, making it impossible to interpret as 32bpp RGBA pixels.",
@@ -54,7 +44,7 @@ impl fmt::Display for BadIcon {
width, height, pixel_count, width_x_height,
),
};
write!(formatter, "{}", msg)
write!(f, "{}", msg)
}
}
@@ -63,17 +53,13 @@ impl Error for BadIcon {
"A valid icon cannot be created from these arguments"
}
fn cause(&self) -> Option<&Error> {
fn cause(&self) -> Option<&dyn Error> {
Some(self)
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
/// An icon used for the window titlebar, taskbar, etc.
///
/// Enabling the `icon_loading` feature provides you with several convenience methods for creating
/// an `Icon` from any format supported by the [image](https://github.com/PistonDevelopers/image)
/// crate.
pub struct Icon {
pub(crate) rgba: Vec<u8>,
pub(crate) width: u32,
@@ -87,7 +73,9 @@ impl Icon {
/// `rgba.len() / 4`. Otherwise, this will return a `BadIcon` error.
pub fn from_rgba(rgba: Vec<u8>, width: u32, height: u32) -> Result<Self, BadIcon> {
if rgba.len() % PIXEL_SIZE != 0 {
return Err(BadIcon::ByteCountNotDivisibleBy4 { byte_count: rgba.len() });
return Err(BadIcon::ByteCountNotDivisibleBy4 {
byte_count: rgba.len(),
});
}
let pixel_count = rgba.len() / PIXEL_SIZE;
if pixel_count != (width * height) as usize {
@@ -98,73 +86,11 @@ impl Icon {
pixel_count,
})
} else {
Ok(Icon { rgba, width, height })
Ok(Icon {
rgba,
width,
height,
})
}
}
#[cfg(feature = "icon_loading")]
/// Loads an `Icon` from the path of an image on the filesystem.
///
/// Requires the `icon_loading` feature.
pub fn from_path<P: AsRef<Path>>(path: P) -> image::ImageResult<Self> {
image::open(path).map(Into::into)
}
#[cfg(feature = "icon_loading")]
/// Loads an `Icon` from anything implementing `BufRead` and `Seek`.
///
/// Requires the `icon_loading` feature.
pub fn from_reader<R: BufRead + Seek>(
reader: R,
format: image::ImageFormat,
) -> image::ImageResult<Self> {
image::load(reader, format).map(Into::into)
}
#[cfg(feature = "icon_loading")]
/// Loads an `Icon` from the unprocessed bytes of an image file.
/// Uses heuristics to determine format.
///
/// Requires the `icon_loading` feature.
pub fn from_bytes(bytes: &[u8]) -> image::ImageResult<Self> {
image::load_from_memory(bytes).map(Into::into)
}
#[cfg(feature = "icon_loading")]
/// Loads an `Icon` from the unprocessed bytes of an image.
///
/// Requires the `icon_loading` feature.
pub fn from_bytes_with_format(
bytes: &[u8],
format: image::ImageFormat,
) -> image::ImageResult<Self> {
image::load_from_memory_with_format(bytes, format).map(Into::into)
}
}
#[cfg(feature = "icon_loading")]
/// Requires the `icon_loading` feature.
impl From<image::DynamicImage> for Icon {
fn from(image: image::DynamicImage) -> Self {
use image::{GenericImage, Pixel};
let (width, height) = image.dimensions();
let mut rgba = Vec::with_capacity((width * height) as usize * PIXEL_SIZE);
for (_, _, pixel) in image.pixels() {
rgba.extend_from_slice(&pixel.to_rgba().data);
}
Icon { rgba, width, height }
}
}
#[cfg(feature = "icon_loading")]
/// Requires the `icon_loading` feature.
impl From<image::RgbaImage> for Icon {
fn from(buf: image::RgbaImage) -> Self {
let (width, height) = buf.dimensions();
let mut rgba = Vec::with_capacity((width * height) as usize * PIXEL_SIZE);
for (_, _, pixel) in buf.enumerate_pixels() {
rgba.extend_from_slice(&pixel.data);
}
Icon { rgba, width, height }
}
}

View File

@@ -2,483 +2,143 @@
//!
//! # Building a window
//!
//! Before you can build a window, you first need to build an `EventsLoop`. This is done with the
//! `EventsLoop::new()` function. Example:
//! Before you can build a [`Window`], you first need to build an [`EventLoop`]. This is done with the
//! [`EventLoop::new()`] function.
//!
//! ```no_run
//! use winit::EventsLoop;
//! let events_loop = EventsLoop::new();
//! use winit::event_loop::EventLoop;
//! let event_loop = EventLoop::new();
//! ```
//!
//! Once this is done there are two ways to create a window:
//! Once this is done there are two ways to create a [`Window`]:
//!
//! - Calling `Window::new(&events_loop)`.
//! - Calling `let builder = WindowBuilder::new()` then `builder.build(&events_loop)`.
//! - Calling [`Window::new(&event_loop)`][window_new].
//! - Calling [`let builder = WindowBuilder::new()`][window_builder_new] then [`builder.build(&event_loop)`][window_builder_build].
//!
//! The first way is the simplest way and will give you default values for everything.
//!
//! The second way allows you to customize the way your window will look and behave by modifying
//! the fields of the `WindowBuilder` object before you create the window.
//! The second way allows you to customize the way your [`Window`] will look and behave by modifying
//! the fields of the [`WindowBuilder`] object before you create the [`Window`].
//!
//! # Events handling
//! # Event handling
//!
//! Once a window has been created, it will *generate events*. For example whenever the user moves
//! the window, resizes the window, moves the mouse, etc. an event is generated.
//! Once a [`Window`] has been created, it will generate different *events*. A [`Window`] object can
//! generate a [`WindowEvent`] when certain things happen, like whenever the user moves their mouse
//! or presses a key inside the [`Window`]. Devices can generate a [`DeviceEvent`] directly as well,
//! which contains unfiltered event data that isn't specific to a certain window. Some user
//! activity, like mouse movement, can generate both a [`WindowEvent`] *and* a [`DeviceEvent`]. You
//! can also create and handle your own custom [`UserEvent`]s, if desired.
//!
//! The events generated by a window can be retreived from the `EventsLoop` the window was created
//! with.
//! Events can be retreived by using an [`EventLoop`]. A [`Window`] will send its events to the
//! [`EventLoop`] object it was created with.
//!
//! There are two ways to do so. The first is to call `events_loop.poll_events(...)`, which will
//! retreive all the events pending on the windows and immediately return after no new event is
//! available. You usually want to use this method in application that render continuously on the
//! screen, such as video games.
//! You do this by calling [`event_loop.run(...)`][event_loop_run]. This function will run forever
//! unless `control_flow` is set to [`ControlFlow`]`::`[`Exit`], at which point [`Event`]`::`[`LoopDestroyed`]
//! is emitted and the entire program terminates.
//!
//! ```no_run
//! use winit::{Event, WindowEvent};
//! use winit::dpi::LogicalSize;
//! # use winit::EventsLoop;
//! # let mut events_loop = EventsLoop::new();
//! use winit::{
//! event::{Event, WindowEvent},
//! event_loop::{ControlFlow, EventLoop},
//! window::WindowBuilder,
//! };
//!
//! loop {
//! events_loop.poll_events(|event| {
//! match event {
//! Event::WindowEvent {
//! event: WindowEvent::Resized(LogicalSize { width, height }),
//! ..
//! } => {
//! println!("The window was resized to {}x{}", width, height);
//! },
//! _ => ()
//! }
//! });
//! }
//! ```
//! let event_loop = EventLoop::new();
//! let window = WindowBuilder::new().build(&event_loop).unwrap();
//!
//! The second way is to call `events_loop.run_forever(...)`. As its name tells, it will run
//! forever unless it is stopped by returning `ControlFlow::Break`.
//!
//! ```no_run
//! use winit::{ControlFlow, Event, WindowEvent};
//! # use winit::EventsLoop;
//! # let mut events_loop = EventsLoop::new();
//!
//! events_loop.run_forever(|event| {
//! event_loop.run(move |event, _, control_flow| {
//! match event {
//! Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
//! println!("The close button was pressed; stopping");
//! ControlFlow::Break
//! Event::EventsCleared => {
//! // Application update code.
//!
//! // Queue a RedrawRequested event.
//! window.request_redraw();
//! },
//! _ => ControlFlow::Continue,
//! Event::WindowEvent {
//! event: WindowEvent::RedrawRequested,
//! ..
//! } => {
//! // Redraw the application.
//! //
//! // It's preferrable to render in this event rather than in EventsCleared, since
//! // rendering in here allows the program to gracefully handle redraws requested
//! // by the OS.
//! },
//! Event::WindowEvent {
//! event: WindowEvent::CloseRequested,
//! ..
//! } => {
//! println!("The close button was pressed; stopping");
//! *control_flow = ControlFlow::Exit
//! },
//! // ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
//! // dispatched any events. This is ideal for games and similar applications.
//! _ => *control_flow = ControlFlow::Poll,
//! // ControlFlow::Wait pauses the event loop if no events are available to process.
//! // This is ideal for non-game applications that only update in response to user
//! // input, and uses significantly less power/CPU time than ControlFlow::Poll.
//! // _ => *control_flow = ControlFlow::Wait,
//! }
//! });
//! ```
//!
//! If you use multiple windows, the `WindowEvent` event has a member named `window_id`. You can
//! compare it with the value returned by the `id()` method of `Window` in order to know which
//! window has received the event.
//! If you use multiple [`Window`]s, [`Event`]`::`[`WindowEvent`] has a member named `window_id`. You can
//! compare it with the value returned by the [`id()`][window_id_fn] method of [`Window`] in order to know which
//! [`Window`] has received the event.
//!
//! # Drawing on the window
//!
//! Winit doesn't provide any function that allows drawing on a window. However it allows you to
//! retreive the raw handle of the window (see the `os` module for that), which in turn allows you
//! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the window.
//! Winit doesn't provide any function that allows drawing on a [`Window`]. However it allows you to
//! retrieve the raw handle of the window (see the [`platform`] module), which in turn allows you
//! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the [`Window`].
//!
//! [`EventLoop`]: event_loop::EventLoop
//! [`EventLoop::new()`]: event_loop::EventLoop::new
//! [event_loop_run]: event_loop::EventLoop::run
//! [`ControlFlow`]: event_loop::ControlFlow
//! [`Exit`]: event_loop::ControlFlow::Exit
//! [`Window`]: window::Window
//! [`WindowBuilder`]: window::WindowBuilder
//! [window_new]: window::Window::new
//! [window_builder_new]: window::WindowBuilder::new
//! [window_builder_build]: window::WindowBuilder::build
//! [window_id_fn]: window::Window::id
//! [`Event`]: event::Event
//! [`WindowEvent`]: event::WindowEvent
//! [`DeviceEvent`]: event::DeviceEvent
//! [`UserEvent`]: event::Event::UserEvent
//! [`LoopDestroyed`]: event::Event::LoopDestroyed
//! [`platform`]: platform
#![deny(rust_2018_idioms)]
#![deny(intra_doc_link_resolution_failure)]
#[allow(unused_imports)]
#[macro_use]
extern crate lazy_static;
extern crate libc;
#[macro_use]
extern crate log;
#[cfg(feature = "icon_loading")]
extern crate image;
#[cfg(target_os = "windows")]
extern crate winapi;
#[cfg(feature = "serde")]
#[macro_use]
extern crate serde;
#[macro_use]
#[cfg(any(target_os = "ios", target_os = "windows"))]
extern crate bitflags;
#[cfg(any(target_os = "macos", target_os = "ios"))]
#[macro_use]
extern crate objc;
#[cfg(target_os = "macos")]
extern crate cocoa;
#[cfg(target_os = "macos")]
extern crate core_foundation;
#[cfg(target_os = "macos")]
extern crate core_graphics;
#[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
extern crate x11_dl;
#[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
extern crate parking_lot;
#[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
extern crate percent_encoding;
#[cfg(any(target_os = "linux", target_os = "freebsd", target_os = "dragonfly", target_os = "openbsd"))]
extern crate smithay_client_toolkit as sctk;
pub(crate) use dpi::*; // TODO: Actually change the imports throughout the codebase.
pub use events::*;
pub use window::{AvailableMonitorsIter, MonitorId};
pub use icon::*;
#[cfg(all(target_arch = "wasm32", feature = "std_web"))]
extern crate std_web as stdweb;
pub mod dpi;
mod events;
#[macro_use]
pub mod error;
pub mod event;
pub mod event_loop;
mod icon;
mod platform;
mod window;
pub mod monitor;
mod platform_impl;
mod util;
pub mod window;
pub mod os;
/// Represents a window.
///
/// # Example
///
/// ```no_run
/// use winit::{Event, EventsLoop, Window, WindowEvent, ControlFlow};
///
/// let mut events_loop = EventsLoop::new();
/// let window = Window::new(&events_loop).unwrap();
///
/// events_loop.run_forever(|event| {
/// match event {
/// Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
/// ControlFlow::Break
/// },
/// _ => ControlFlow::Continue,
/// }
/// });
/// ```
pub struct Window {
window: platform::Window,
}
/// Identifier of a window. Unique for each window.
///
/// Can be obtained with `window.id()`.
///
/// Whenever you receive an event specific to a window, this event contains a `WindowId` which you
/// can then compare to the ids of your windows.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(platform::WindowId);
/// Identifier of an input device.
///
/// Whenever you receive an event arising from a particular input device, this event contains a `DeviceId` which
/// identifies its origin. Note that devices may be virtual (representing an on-screen cursor and keyboard focus) or
/// physical. Virtual devices typically aggregate inputs from multiple physical devices.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId(platform::DeviceId);
/// Provides a way to retreive events from the system and from the windows that were registered to
/// the events loop.
///
/// An `EventsLoop` can be seen more or less as a "context". Calling `EventsLoop::new()`
/// initializes everything that will be required to create windows. For example on Linux creating
/// an events loop opens a connection to the X or Wayland server.
///
/// To wake up an `EventsLoop` from a another thread, see the `EventsLoopProxy` docs.
///
/// Note that the `EventsLoop` cannot be shared accross threads (due to platform-dependant logic
/// forbiding it), as such it is neither `Send` nor `Sync`. If you need cross-thread access, the
/// `Window` created from this `EventsLoop` _can_ be sent to an other thread, and the
/// `EventsLoopProxy` allows you to wakeup an `EventsLoop` from an other thread.
pub struct EventsLoop {
events_loop: platform::EventsLoop,
_marker: ::std::marker::PhantomData<*mut ()> // Not Send nor Sync
}
/// Returned by the user callback given to the `EventsLoop::run_forever` method.
///
/// Indicates whether the `run_forever` method should continue or complete.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ControlFlow {
/// Continue looping and waiting for events.
Continue,
/// Break from the event loop.
Break,
}
impl EventsLoop {
/// Builds a new events loop.
///
/// Usage will result in display backend initialisation, this can be controlled on linux
/// using an environment variable `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
/// If it is not set, winit will try to connect to a wayland connection, and if it fails will
/// fallback on x11. If this variable is set with any other value, winit will panic.
pub fn new() -> EventsLoop {
EventsLoop {
events_loop: platform::EventsLoop::new(),
_marker: ::std::marker::PhantomData,
}
}
/// Returns the list of all the monitors available on the system.
///
// Note: should be replaced with `-> impl Iterator` once stable.
#[inline]
pub fn get_available_monitors(&self) -> AvailableMonitorsIter {
let data = self.events_loop.get_available_monitors();
AvailableMonitorsIter{ data: data.into_iter() }
}
/// Returns the primary monitor of the system.
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
MonitorId { inner: self.events_loop.get_primary_monitor() }
}
/// Fetches all the events that are pending, calls the callback function for each of them,
/// and returns.
#[inline]
pub fn poll_events<F>(&mut self, callback: F)
where F: FnMut(Event)
{
self.events_loop.poll_events(callback)
}
/// Calls `callback` every time an event is received. If no event is available, sleeps the
/// current thread and waits for an event. If the callback returns `ControlFlow::Break` then
/// `run_forever` will immediately return.
///
/// # Danger!
///
/// The callback is run after *every* event, so if its execution time is non-trivial the event queue may not empty
/// at a sufficient rate. Rendering in the callback with vsync enabled **will** cause significant lag.
#[inline]
pub fn run_forever<F>(&mut self, callback: F)
where F: FnMut(Event) -> ControlFlow
{
self.events_loop.run_forever(callback)
}
/// Creates an `EventsLoopProxy` that can be used to wake up the `EventsLoop` from another
/// thread.
pub fn create_proxy(&self) -> EventsLoopProxy {
EventsLoopProxy {
events_loop_proxy: self.events_loop.create_proxy(),
}
}
}
/// Used to wake up the `EventsLoop` from another thread.
#[derive(Clone)]
pub struct EventsLoopProxy {
events_loop_proxy: platform::EventsLoopProxy,
}
impl EventsLoopProxy {
/// Wake up the `EventsLoop` from which this proxy was created.
///
/// This causes the `EventsLoop` to emit an `Awakened` event.
///
/// Returns an `Err` if the associated `EventsLoop` no longer exists.
pub fn wakeup(&self) -> Result<(), EventsLoopClosed> {
self.events_loop_proxy.wakeup()
}
}
/// The error that is returned when an `EventsLoopProxy` attempts to wake up an `EventsLoop` that
/// no longer exists.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct EventsLoopClosed;
impl std::fmt::Display for EventsLoopClosed {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "{}", std::error::Error::description(self))
}
}
impl std::error::Error for EventsLoopClosed {
fn description(&self) -> &str {
"Tried to wake up a closed `EventsLoop`"
}
}
/// Object that allows you to build windows.
#[derive(Clone)]
pub struct WindowBuilder {
/// The attributes to use to create the window.
pub window: WindowAttributes,
// Platform-specific configuration. Private.
platform_specific: platform::PlatformSpecificWindowBuilderAttributes,
}
/// Error that can happen while creating a window or a headless renderer.
#[derive(Debug, Clone)]
pub enum CreationError {
OsError(String),
/// TODO: remove this error
NotSupported,
}
impl CreationError {
fn to_string(&self) -> &str {
match *self {
CreationError::OsError(ref text) => &text,
CreationError::NotSupported => "Some of the requested attributes are not supported",
}
}
}
impl std::fmt::Display for CreationError {
fn fmt(&self, formatter: &mut std::fmt::Formatter) -> Result<(), std::fmt::Error> {
formatter.write_str(self.to_string())
}
}
impl std::error::Error for CreationError {
fn description(&self) -> &str {
self.to_string()
}
}
/// Describes the appearance of the mouse cursor.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MouseCursor {
/// The platform-dependent default cursor.
Default,
/// A simple crosshair.
Crosshair,
/// A hand (often used to indicate links in web browsers).
Hand,
/// Self explanatory.
Arrow,
/// Indicates something is to be moved.
Move,
/// Indicates text that may be selected or edited.
Text,
/// Program busy indicator.
Wait,
/// Help indicator (often rendered as a "?")
Help,
/// Progress indicator. Shows that processing is being done. But in contrast
/// with "Wait" the user may still interact with the program. Often rendered
/// as a spinning beach ball, or an arrow with a watch or hourglass.
Progress,
/// Cursor showing that something cannot be done.
NotAllowed,
ContextMenu,
Cell,
VerticalText,
Alias,
Copy,
NoDrop,
Grab,
Grabbing,
AllScroll,
ZoomIn,
ZoomOut,
/// Indicate that some edge is to be moved. For example, the 'SeResize' cursor
/// is used when the movement starts from the south-east corner of the box.
EResize,
NResize,
NeResize,
NwResize,
SResize,
SeResize,
SwResize,
WResize,
EwResize,
NsResize,
NeswResize,
NwseResize,
ColResize,
RowResize,
}
impl Default for MouseCursor {
fn default() -> Self {
MouseCursor::Default
}
}
/// Attributes to use when creating a window.
#[derive(Debug, Clone)]
pub struct WindowAttributes {
/// The dimensions of the window. If this is `None`, some platform-specific dimensions will be
/// used.
///
/// The default is `None`.
pub dimensions: Option<LogicalSize>,
/// The minimum dimensions a window can be, If this is `None`, the window will have no minimum dimensions (aside from reserved).
///
/// The default is `None`.
pub min_dimensions: Option<LogicalSize>,
/// The maximum dimensions a window can be, If this is `None`, the maximum will have no maximum or will be set to the primary monitor's dimensions by the platform.
///
/// The default is `None`.
pub max_dimensions: Option<LogicalSize>,
/// Whether the window is resizable or not.
///
/// The default is `true`.
pub resizable: bool,
/// Whether the window should be set as fullscreen upon creation.
///
/// The default is `None`.
pub fullscreen: Option<MonitorId>,
/// The title of the window in the title bar.
///
/// The default is `"winit window"`.
pub title: String,
/// Whether the window should be maximized upon creation.
///
/// The default is `false`.
pub maximized: bool,
/// Whether the window should be immediately visible upon creation.
///
/// The default is `true`.
pub visible: bool,
/// Whether the the window should be transparent. If this is true, writing colors
/// with alpha values different than `1.0` will produce a transparent window.
///
/// The default is `false`.
pub transparent: bool,
/// Whether the window should have borders and bars.
///
/// The default is `true`.
pub decorations: bool,
/// Whether the window should always be on top of other windows.
///
/// The default is `false`.
pub always_on_top: bool,
/// The window icon.
///
/// The default is `None`.
pub window_icon: Option<Icon>,
/// [iOS only] Enable multitouch,
/// see [multipleTouchEnabled](https://developer.apple.com/documentation/uikit/uiview/1622519-multipletouchenabled)
pub multitouch: bool,
}
impl Default for WindowAttributes {
#[inline]
fn default() -> WindowAttributes {
WindowAttributes {
dimensions: None,
min_dimensions: None,
max_dimensions: None,
resizable: true,
title: "winit window".to_owned(),
maximized: false,
fullscreen: None,
visible: true,
transparent: false,
decorations: true,
always_on_top: false,
window_icon: None,
multitouch: false,
}
}
}
pub mod platform;

174
src/monitor.rs Normal file
View File

@@ -0,0 +1,174 @@
//! Types useful for interacting with a user's monitors.
//!
//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_handle]
//! type. This is retreived from one of the following methods, which return an iterator of
//! [`MonitorHandle`][monitor_handle]:
//! - [`EventLoop::available_monitors`][loop_get]
//! - [`Window::available_monitors`][window_get].
//!
//! [monitor_handle]: crate::monitor::MonitorHandle
//! [loop_get]: crate::event_loop::EventLoop::available_monitors
//! [window_get]: crate::window::Window::available_monitors
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
platform_impl,
};
/// Describes a fullscreen video mode of a monitor.
///
/// Can be acquired with:
/// - [`MonitorHandle::video_modes`][monitor_get].
///
/// [monitor_get]: crate::monitor::MonitorHandle::video_modes
#[derive(Clone, PartialEq, Eq, Hash)]
pub struct VideoMode {
pub(crate) video_mode: platform_impl::VideoMode,
}
impl std::fmt::Debug for VideoMode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.video_mode.fmt(f)
}
}
impl PartialOrd for VideoMode {
fn partial_cmp(&self, other: &VideoMode) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for VideoMode {
fn cmp(&self, other: &VideoMode) -> std::cmp::Ordering {
// TODO: we can impl `Ord` for `PhysicalSize` once we switch from `f32`
// to `u32` there
let size: (u32, u32) = self.size().into();
let other_size: (u32, u32) = other.size().into();
self.monitor().cmp(&other.monitor()).then(
size.cmp(&other_size)
.then(
self.refresh_rate()
.cmp(&other.refresh_rate())
.then(self.bit_depth().cmp(&other.bit_depth())),
)
.reverse(),
)
}
}
impl VideoMode {
/// Returns the resolution of this video mode.
#[inline]
pub fn size(&self) -> PhysicalSize {
self.video_mode.size()
}
/// Returns the bit depth of this video mode, as in how many bits you have
/// available per color. This is generally 24 bits or 32 bits on modern
/// systems, depending on whether the alpha channel is counted or not.
///
/// ## Platform-specific
///
/// - **Wayland:** Always returns 32.
/// - **iOS:** Always returns 32.
#[inline]
pub fn bit_depth(&self) -> u16 {
self.video_mode.bit_depth()
}
/// Returns the refresh rate of this video mode. **Note**: the returned
/// refresh rate is an integer approximation, and you shouldn't rely on this
/// value to be exact.
#[inline]
pub fn refresh_rate(&self) -> u16 {
self.video_mode.refresh_rate()
}
/// Returns the monitor that this video mode is valid for. Each monitor has
/// a separate set of valid video modes.
#[inline]
pub fn monitor(&self) -> MonitorHandle {
self.video_mode.monitor()
}
}
impl std::fmt::Display for VideoMode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}x{} @ {} Hz ({} bpp)",
self.size().width,
self.size().height,
self.refresh_rate(),
self.bit_depth()
)
}
}
/// Handle to a monitor.
///
/// Allows you to retrieve information about a given monitor and can be used in [`Window`] creation.
///
/// [`Window`]: crate::window::Window
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub struct MonitorHandle {
pub(crate) inner: platform_impl::MonitorHandle,
}
impl MonitorHandle {
/// Returns a human-readable name of the monitor.
///
/// Returns `None` if the monitor doesn't exist anymore.
///
/// ## Platform-specific
///
/// - **Web:** Always returns None
#[inline]
pub fn name(&self) -> Option<String> {
self.inner.name()
}
/// Returns the monitor's resolution.
///
/// ## Platform-specific
///
/// - **Web:** Always returns (0,0)
#[inline]
pub fn size(&self) -> PhysicalSize {
self.inner.size()
}
/// Returns the top-left corner position of the monitor relative to the larger full
/// screen area.
///
/// ## Platform-specific
///
/// - **Web:** Always returns (0,0)
#[inline]
pub fn position(&self) -> PhysicalPosition {
self.inner.position()
}
/// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa.
///
/// See the [`dpi`](crate::dpi) module for more information.
///
/// ## Platform-specific
///
/// - **X11:** Can be overridden using the `WINIT_HIDPI_FACTOR` environment variable.
/// - **Android:** Always returns 1.0.
/// - **Web:** Always returns 1.0
#[inline]
pub fn hidpi_factor(&self) -> f64 {
self.inner.hidpi_factor()
}
/// Returns all fullscreen video modes supported by this monitor.
///
/// ## Platform-specific
///
/// - **Web:** Always returns an empty iterator
#[inline]
pub fn video_modes(&self) -> impl Iterator<Item = VideoMode> {
self.inner.video_modes()
}
}

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@@ -1,38 +0,0 @@
#![cfg(any(target_os = "android"))]
use std::os::raw::c_void;
use EventsLoop;
use Window;
use WindowBuilder;
/// Additional methods on `EventsLoop` that are specific to Android.
pub trait EventsLoopExt {
/// Makes it possible for glutin to register a callback when a suspend event happens on Android
fn set_suspend_callback(&self, cb: Option<Box<Fn(bool) -> ()>>);
}
impl EventsLoopExt for EventsLoop {
fn set_suspend_callback(&self, cb: Option<Box<Fn(bool) -> ()>>) {
self.events_loop.set_suspend_callback(cb);
}
}
/// Additional methods on `Window` that are specific to Android.
pub trait WindowExt {
fn get_native_window(&self) -> *const c_void;
}
impl WindowExt for Window {
#[inline]
fn get_native_window(&self) -> *const c_void {
self.window.get_native_window()
}
}
/// Additional methods on `WindowBuilder` that are specific to Android.
pub trait WindowBuilderExt {
}
impl WindowBuilderExt for WindowBuilder {
}

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@@ -1,43 +0,0 @@
#![cfg(target_os = "ios")]
use std::os::raw::c_void;
use {MonitorId, Window};
/// Additional methods on `Window` that are specific to iOS.
pub trait WindowExt {
/// Returns a pointer to the `UIWindow` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn get_uiwindow(&self) -> *mut c_void;
/// Returns a pointer to the `UIView` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn get_uiview(&self) -> *mut c_void;
}
impl WindowExt for Window {
#[inline]
fn get_uiwindow(&self) -> *mut c_void {
self.window.get_uiwindow() as _
}
#[inline]
fn get_uiview(&self) -> *mut c_void {
self.window.get_uiview() as _
}
}
/// Additional methods on `MonitorId` that are specific to iOS.
pub trait MonitorIdExt {
/// Returns a pointer to the `UIScreen` that is used by this monitor.
fn get_uiscreen(&self) -> *mut c_void;
}
impl MonitorIdExt for MonitorId {
#[inline]
fn get_uiscreen(&self) -> *mut c_void {
self.inner.get_uiscreen() as _
}
}

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@@ -1,17 +0,0 @@
//! Contains traits with platform-specific methods in them.
//!
//! Contains the follow modules:
//!
//! - `android`
//! - `ios`
//! - `macos`
//! - `unix`
//! - `windows`
//!
//! However only the module corresponding to the platform you're compiling to will be available.
//!
pub mod android;
pub mod ios;
pub mod macos;
pub mod unix;
pub mod windows;

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@@ -1,285 +0,0 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
use std::os::raw;
use std::ptr;
use std::sync::Arc;
use {
EventsLoop,
LogicalSize,
MonitorId,
Window,
WindowBuilder,
};
use platform::{
EventsLoop as LinuxEventsLoop,
Window as LinuxWindow,
};
use platform::x11::XConnection;
use platform::x11::ffi::XVisualInfo;
// TODO: stupid hack so that glutin can do its work
#[doc(hidden)]
pub use platform::x11;
pub use platform::XNotSupported;
pub use platform::x11::util::WindowType as XWindowType;
/// Additional methods on `EventsLoop` that are specific to Linux.
pub trait EventsLoopExt {
/// Builds a new `EventsLoop` that is forced to use X11.
fn new_x11() -> Result<Self, XNotSupported>
where Self: Sized;
/// Builds a new `EventsLoop` that is forced to use Wayland.
fn new_wayland() -> Self
where Self: Sized;
/// True if the `EventsLoop` uses Wayland.
fn is_wayland(&self) -> bool;
/// True if the `EventsLoop` uses X11.
fn is_x11(&self) -> bool;
#[doc(hidden)]
fn get_xlib_xconnection(&self) -> Option<Arc<XConnection>>;
}
impl EventsLoopExt for EventsLoop {
#[inline]
fn new_x11() -> Result<Self, XNotSupported> {
LinuxEventsLoop::new_x11().map(|ev|
EventsLoop {
events_loop: ev,
_marker: ::std::marker::PhantomData,
}
)
}
#[inline]
fn new_wayland() -> Self {
EventsLoop {
events_loop: match LinuxEventsLoop::new_wayland() {
Ok(e) => e,
Err(_) => panic!() // TODO: propagate
},
_marker: ::std::marker::PhantomData,
}
}
#[inline]
fn is_wayland(&self) -> bool {
self.events_loop.is_wayland()
}
#[inline]
fn is_x11(&self) -> bool {
!self.events_loop.is_wayland()
}
#[inline]
#[doc(hidden)]
fn get_xlib_xconnection(&self) -> Option<Arc<XConnection>> {
self.events_loop.x_connection().cloned()
}
}
/// Additional methods on `Window` that are specific to Unix.
pub trait WindowExt {
/// Returns the ID of the `Window` xlib object that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
fn get_xlib_window(&self) -> Option<raw::c_ulong>;
/// Returns a pointer to the `Display` object of xlib that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_xlib_display(&self) -> Option<*mut raw::c_void>;
fn get_xlib_screen_id(&self) -> Option<raw::c_int>;
#[doc(hidden)]
fn get_xlib_xconnection(&self) -> Option<Arc<XConnection>>;
/// Set window urgency hint (`XUrgencyHint`). Only relevant on X.
fn set_urgent(&self, is_urgent: bool);
/// This function returns the underlying `xcb_connection_t` of an xlib `Display`.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_xcb_connection(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_surface` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_wayland_surface(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_wayland_display(&self) -> Option<*mut raw::c_void>;
/// Check if the window is ready for drawing
///
/// It is a remnant of a previous implementation detail for the
/// wayland backend, and is no longer relevant.
///
/// Always return true.
#[deprecated]
fn is_ready(&self) -> bool;
}
impl WindowExt for Window {
#[inline]
fn get_xlib_window(&self) -> Option<raw::c_ulong> {
match self.window {
LinuxWindow::X(ref w) => Some(w.get_xlib_window()),
_ => None
}
}
#[inline]
fn get_xlib_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.get_xlib_display()),
_ => None
}
}
#[inline]
fn get_xlib_screen_id(&self) -> Option<raw::c_int> {
match self.window {
LinuxWindow::X(ref w) => Some(w.get_xlib_screen_id()),
_ => None
}
}
#[inline]
#[doc(hidden)]
fn get_xlib_xconnection(&self) -> Option<Arc<XConnection>> {
match self.window {
LinuxWindow::X(ref w) => Some(w.get_xlib_xconnection()),
_ => None
}
}
#[inline]
fn get_xcb_connection(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.get_xcb_connection()),
_ => None
}
}
#[inline]
fn set_urgent(&self, is_urgent: bool) {
if let LinuxWindow::X(ref w) = self.window {
w.set_urgent(is_urgent);
}
}
#[inline]
fn get_wayland_surface(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.get_surface().c_ptr() as *mut _),
_ => None
}
}
#[inline]
fn get_wayland_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.get_display().c_ptr() as *mut _),
_ => None
}
}
#[inline]
fn is_ready(&self) -> bool {
true
}
}
/// Additional methods on `WindowBuilder` that are specific to Unix.
pub trait WindowBuilderExt {
fn with_x11_visual<T>(self, visual_infos: *const T) -> WindowBuilder;
fn with_x11_screen(self, screen_id: i32) -> WindowBuilder;
/// Build window with `WM_CLASS` hint; defaults to the name of the binary. Only relevant on X11.
fn with_class(self, class: String, instance: String) -> WindowBuilder;
/// Build window with override-redirect flag; defaults to false. Only relevant on X11.
fn with_override_redirect(self, override_redirect: bool) -> WindowBuilder;
/// Build window with `_NET_WM_WINDOW_TYPE` hint; defaults to `Normal`. Only relevant on X11.
fn with_x11_window_type(self, x11_window_type: XWindowType) -> WindowBuilder;
/// Build window with resize increment hint. Only implemented on X11.
fn with_resize_increments(self, increments: LogicalSize) -> WindowBuilder;
/// Build window with base size hint. Only implemented on X11.
fn with_base_size(self, base_size: LogicalSize) -> WindowBuilder;
}
impl WindowBuilderExt for WindowBuilder {
#[inline]
fn with_x11_visual<T>(mut self, visual_infos: *const T) -> WindowBuilder {
self.platform_specific.visual_infos = Some(
unsafe { ptr::read(visual_infos as *const XVisualInfo) }
);
self
}
#[inline]
fn with_x11_screen(mut self, screen_id: i32) -> WindowBuilder {
self.platform_specific.screen_id = Some(screen_id);
self
}
#[inline]
fn with_class(mut self, instance: String, class: String) -> WindowBuilder {
self.platform_specific.class = Some((instance, class));
self
}
#[inline]
fn with_override_redirect(mut self, override_redirect: bool) -> WindowBuilder {
self.platform_specific.override_redirect = override_redirect;
self
}
#[inline]
fn with_x11_window_type(mut self, x11_window_type: XWindowType) -> WindowBuilder {
self.platform_specific.x11_window_type = x11_window_type;
self
}
#[inline]
fn with_resize_increments(mut self, increments: LogicalSize) -> WindowBuilder {
self.platform_specific.resize_increments = Some(increments.into());
self
}
#[inline]
fn with_base_size(mut self, base_size: LogicalSize) -> WindowBuilder {
self.platform_specific.base_size = Some(base_size.into());
self
}
}
/// Additional methods on `MonitorId` that are specific to Linux.
pub trait MonitorIdExt {
/// Returns the inner identifier of the monitor.
fn native_id(&self) -> u32;
}
impl MonitorIdExt for MonitorId {
#[inline]
fn native_id(&self) -> u32 {
self.inner.get_native_identifier()
}
}

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@@ -1,117 +0,0 @@
#![cfg(target_os = "windows")]
use std::os::raw::c_void;
use libc;
use winapi::shared::windef::HWND;
use {DeviceId, EventsLoop, Icon, MonitorId, Window, WindowBuilder};
use platform::EventsLoop as WindowsEventsLoop;
/// Additional methods on `EventsLoop` that are specific to Windows.
pub trait EventsLoopExt {
/// By default, winit on Windows will attempt to enable process-wide DPI awareness. If that's
/// undesirable, you can create an `EventsLoop` using this function instead.
fn new_dpi_unaware() -> Self where Self: Sized;
}
impl EventsLoopExt for EventsLoop {
#[inline]
fn new_dpi_unaware() -> Self {
EventsLoop {
events_loop: WindowsEventsLoop::with_dpi_awareness(false),
_marker: ::std::marker::PhantomData,
}
}
}
/// Additional methods on `Window` that are specific to Windows.
pub trait WindowExt {
/// Returns the native handle that is used by this window.
///
/// The pointer will become invalid when the native window was destroyed.
fn get_hwnd(&self) -> *mut libc::c_void;
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>);
}
impl WindowExt for Window {
#[inline]
fn get_hwnd(&self) -> *mut libc::c_void {
self.window.hwnd() as *mut _
}
#[inline]
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
self.window.set_taskbar_icon(taskbar_icon)
}
}
/// Additional methods on `WindowBuilder` that are specific to Windows.
pub trait WindowBuilderExt {
/// Sets a parent to the window to be created.
fn with_parent_window(self, parent: HWND) -> WindowBuilder;
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn with_taskbar_icon(self, taskbar_icon: Option<Icon>) -> WindowBuilder;
/// This sets `WS_EX_NOREDIRECTIONBITMAP`.
fn with_no_redirection_bitmap(self, flag: bool) -> WindowBuilder;
}
impl WindowBuilderExt for WindowBuilder {
#[inline]
fn with_parent_window(mut self, parent: HWND) -> WindowBuilder {
self.platform_specific.parent = Some(parent);
self
}
#[inline]
fn with_taskbar_icon(mut self, taskbar_icon: Option<Icon>) -> WindowBuilder {
self.platform_specific.taskbar_icon = taskbar_icon;
self
}
#[inline]
fn with_no_redirection_bitmap(mut self, flag: bool) -> WindowBuilder {
self.platform_specific.no_redirection_bitmap = flag;
self
}
}
/// Additional methods on `MonitorId` that are specific to Windows.
pub trait MonitorIdExt {
/// Returns the name of the monitor adapter specific to the Win32 API.
fn native_id(&self) -> String;
/// Returns the handle of the monitor - `HMONITOR`.
fn hmonitor(&self) -> *mut c_void;
}
impl MonitorIdExt for MonitorId {
#[inline]
fn native_id(&self) -> String {
self.inner.get_native_identifier()
}
#[inline]
fn hmonitor(&self) -> *mut c_void {
self.inner.get_hmonitor() as *mut _
}
}
/// Additional methods on `DeviceId` that are specific to Windows.
pub trait DeviceIdExt {
/// Returns an identifier that persistently refers to this specific device.
///
/// Will return `None` if the device is no longer available.
fn get_persistent_identifier(&self) -> Option<String>;
}
impl DeviceIdExt for DeviceId {
#[inline]
fn get_persistent_identifier(&self) -> Option<String> {
self.0.get_persistent_identifier()
}
}

33
src/platform/android.rs Normal file
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#![cfg(any(target_os = "android"))]
use crate::{EventLoop, Window, WindowBuilder};
use std::os::raw::c_void;
/// Additional methods on `EventLoop` that are specific to Android.
pub trait EventLoopExtAndroid {
/// Makes it possible for glutin to register a callback when a suspend event happens on Android
fn set_suspend_callback(&self, cb: Option<Box<dyn Fn(bool) -> ()>>);
}
impl EventLoopExtAndroid for EventLoop {
fn set_suspend_callback(&self, cb: Option<Box<dyn Fn(bool) -> ()>>) {
self.event_loop.set_suspend_callback(cb);
}
}
/// Additional methods on `Window` that are specific to Android.
pub trait WindowExtAndroid {
fn native_window(&self) -> *const c_void;
}
impl WindowExtAndroid for Window {
#[inline]
fn native_window(&self) -> *const c_void {
self.window.native_window()
}
}
/// Additional methods on `WindowBuilder` that are specific to Android.
pub trait WindowBuilderExtAndroid {}
impl WindowBuilderExtAndroid for WindowBuilder {}

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@@ -1,108 +0,0 @@
#![allow(dead_code)]
#![allow(non_snake_case)]
#![allow(non_camel_case_types)]
#![allow(non_upper_case_globals)]
use libc;
use std::os::raw;
#[link(name = "android")]
#[link(name = "EGL")]
#[link(name = "GLESv2")]
extern {}
/**
* asset_manager.h
*/
pub type AAssetManager = raw::c_void;
/**
* native_window.h
*/
pub type ANativeWindow = raw::c_void;
extern {
pub fn ANativeWindow_getHeight(window: *const ANativeWindow) -> libc::int32_t;
pub fn ANativeWindow_getWidth(window: *const ANativeWindow) -> libc::int32_t;
}
/**
* native_activity.h
*/
pub type JavaVM = ();
pub type JNIEnv = ();
pub type jobject = *const libc::c_void;
pub type AInputQueue = (); // FIXME: wrong
pub type ARect = (); // FIXME: wrong
#[repr(C)]
pub struct ANativeActivity {
pub callbacks: *mut ANativeActivityCallbacks,
pub vm: *mut JavaVM,
pub env: *mut JNIEnv,
pub clazz: jobject,
pub internalDataPath: *const libc::c_char,
pub externalDataPath: *const libc::c_char,
pub sdkVersion: libc::int32_t,
pub instance: *mut libc::c_void,
pub assetManager: *mut AAssetManager,
pub obbPath: *const libc::c_char,
}
#[repr(C)]
pub struct ANativeActivityCallbacks {
pub onStart: extern fn(*mut ANativeActivity),
pub onResume: extern fn(*mut ANativeActivity),
pub onSaveInstanceState: extern fn(*mut ANativeActivity, *mut libc::size_t),
pub onPause: extern fn(*mut ANativeActivity),
pub onStop: extern fn(*mut ANativeActivity),
pub onDestroy: extern fn(*mut ANativeActivity),
pub onWindowFocusChanged: extern fn(*mut ANativeActivity, libc::c_int),
pub onNativeWindowCreated: extern fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowResized: extern fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowRedrawNeeded: extern fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowDestroyed: extern fn(*mut ANativeActivity, *const ANativeWindow),
pub onInputQueueCreated: extern fn(*mut ANativeActivity, *mut AInputQueue),
pub onInputQueueDestroyed: extern fn(*mut ANativeActivity, *mut AInputQueue),
pub onContentRectChanged: extern fn(*mut ANativeActivity, *const ARect),
pub onConfigurationChanged: extern fn(*mut ANativeActivity),
pub onLowMemory: extern fn(*mut ANativeActivity),
}
/**
* looper.h
*/
pub type ALooper = ();
#[link(name = "android")]
extern {
pub fn ALooper_forThread() -> *const ALooper;
pub fn ALooper_acquire(looper: *const ALooper);
pub fn ALooper_release(looper: *const ALooper);
pub fn ALooper_prepare(opts: libc::c_int) -> *const ALooper;
pub fn ALooper_pollOnce(timeoutMillis: libc::c_int, outFd: *mut libc::c_int,
outEvents: *mut libc::c_int, outData: *mut *mut libc::c_void) -> libc::c_int;
pub fn ALooper_pollAll(timeoutMillis: libc::c_int, outFd: *mut libc::c_int,
outEvents: *mut libc::c_int, outData: *mut *mut libc::c_void) -> libc::c_int;
pub fn ALooper_wake(looper: *const ALooper);
pub fn ALooper_addFd(looper: *const ALooper, fd: libc::c_int, ident: libc::c_int,
events: libc::c_int, callback: ALooper_callbackFunc, data: *mut libc::c_void)
-> libc::c_int;
pub fn ALooper_removeFd(looper: *const ALooper, fd: libc::c_int) -> libc::c_int;
}
pub const ALOOPER_PREPARE_ALLOW_NON_CALLBACKS: libc::c_int = 1 << 0;
pub const ALOOPER_POLL_WAKE: libc::c_int = -1;
pub const ALOOPER_POLL_CALLBACK: libc::c_int = -2;
pub const ALOOPER_POLL_TIMEOUT: libc::c_int = -3;
pub const ALOOPER_POLL_ERROR: libc::c_int = -4;
pub const ALOOPER_EVENT_INPUT: libc::c_int = 1 << 0;
pub const ALOOPER_EVENT_OUTPUT: libc::c_int = 1 << 1;
pub const ALOOPER_EVENT_ERROR: libc::c_int = 1 << 2;
pub const ALOOPER_EVENT_HANGUP: libc::c_int = 1 << 3;
pub const ALOOPER_EVENT_INVALID: libc::c_int = 1 << 4;
pub type ALooper_callbackFunc = extern fn(libc::c_int, libc::c_int, *mut libc::c_void) -> libc::c_int;

45
src/platform/desktop.rs Normal file
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@@ -0,0 +1,45 @@
#![cfg(any(
target_os = "windows",
target_os = "macos",
target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd"
))]
use crate::{
event::Event,
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
};
/// Additional methods on `EventLoop` that are specific to desktop platforms.
pub trait EventLoopExtDesktop {
/// A type provided by the user that can be passed through `Event::UserEvent`.
type UserEvent;
/// Initializes the `winit` event loop.
///
/// Unlike `run`, this function accepts non-`'static` (i.e. non-`move`) closures and returns
/// control flow to the caller when `control_flow` is set to `ControlFlow::Exit`.
///
/// # Caveats
/// Despite its apperance at first glance, this is *not* a perfect replacement for
/// `poll_events`. For example, this function will not return on Windows or macOS while a
/// window is getting resized, resulting in all application logic outside of the
/// `event_handler` closure not running until the resize operation ends. Other OS operations
/// may also result in such freezes. This behavior is caused by fundamental limitations in the
/// underyling OS APIs, which cannot be hidden by Winit without severe stability reprecussions.
///
/// You are strongly encouraged to use `run`, unless the use of this is absolutely necessary.
fn run_return<F>(&mut self, event_handler: F)
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>, &mut ControlFlow);
}
impl<T> EventLoopExtDesktop for EventLoop<T> {
type UserEvent = T;
fn run_return<F>(&mut self, event_handler: F)
where
F: FnMut(Event<T>, &EventLoopWindowTarget<T>, &mut ControlFlow),
{
self.event_loop.run_return(event_handler)
}
}

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@@ -1,314 +0,0 @@
#![allow(dead_code, non_camel_case_types, non_snake_case)]
use std::os::raw::{c_int, c_char, c_void, c_ulong, c_double, c_long, c_ushort};
#[cfg(test)]
use std::mem;
pub type EM_BOOL = c_int;
pub type EM_UTF8 = c_char;
pub type EMSCRIPTEN_RESULT = c_int;
pub const EM_TRUE: EM_BOOL = 1;
pub const EM_FALSE: EM_BOOL = 0;
// values for EMSCRIPTEN_RESULT
pub const EMSCRIPTEN_RESULT_SUCCESS: c_int = 0;
pub const EMSCRIPTEN_RESULT_DEFERRED: c_int = 1;
pub const EMSCRIPTEN_RESULT_NOT_SUPPORTED: c_int = -1;
pub const EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED: c_int = -2;
pub const EMSCRIPTEN_RESULT_INVALID_TARGET: c_int = -3;
pub const EMSCRIPTEN_RESULT_UNKNOWN_TARGET: c_int = -4;
pub const EMSCRIPTEN_RESULT_INVALID_PARAM: c_int = -5;
pub const EMSCRIPTEN_RESULT_FAILED: c_int = -6;
pub const EMSCRIPTEN_RESULT_NO_DATA: c_int = -7;
// values for EMSCRIPTEN EVENT
pub const EMSCRIPTEN_EVENT_KEYPRESS: c_int = 1;
pub const EMSCRIPTEN_EVENT_KEYDOWN: c_int = 2;
pub const EMSCRIPTEN_EVENT_KEYUP: c_int = 3;
pub const EMSCRIPTEN_EVENT_CLICK: c_int = 4;
pub const EMSCRIPTEN_EVENT_MOUSEDOWN: c_int = 5;
pub const EMSCRIPTEN_EVENT_MOUSEUP: c_int = 6;
pub const EMSCRIPTEN_EVENT_DBLCLICK: c_int = 7;
pub const EMSCRIPTEN_EVENT_MOUSEMOVE: c_int = 8;
pub const EMSCRIPTEN_EVENT_WHEEL: c_int = 9;
pub const EMSCRIPTEN_EVENT_RESIZE: c_int = 10;
pub const EMSCRIPTEN_EVENT_SCROLL: c_int = 11;
pub const EMSCRIPTEN_EVENT_BLUR: c_int = 12;
pub const EMSCRIPTEN_EVENT_FOCUS: c_int = 13;
pub const EMSCRIPTEN_EVENT_FOCUSIN: c_int = 14;
pub const EMSCRIPTEN_EVENT_FOCUSOUT: c_int = 15;
pub const EMSCRIPTEN_EVENT_DEVICEORIENTATION: c_int = 16;
pub const EMSCRIPTEN_EVENT_DEVICEMOTION: c_int = 17;
pub const EMSCRIPTEN_EVENT_ORIENTATIONCHANGE: c_int = 18;
pub const EMSCRIPTEN_EVENT_FULLSCREENCHANGE: c_int = 19;
pub const EMSCRIPTEN_EVENT_POINTERLOCKCHANGE: c_int = 20;
pub const EMSCRIPTEN_EVENT_VISIBILITYCHANGE: c_int = 21;
pub const EMSCRIPTEN_EVENT_TOUCHSTART: c_int = 22;
pub const EMSCRIPTEN_EVENT_TOUCHEND: c_int = 23;
pub const EMSCRIPTEN_EVENT_TOUCHMOVE: c_int = 24;
pub const EMSCRIPTEN_EVENT_TOUCHCANCEL: c_int = 25;
pub const EMSCRIPTEN_EVENT_GAMEPADCONNECTED: c_int = 26;
pub const EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED: c_int = 27;
pub const EMSCRIPTEN_EVENT_BEFOREUNLOAD: c_int = 28;
pub const EMSCRIPTEN_EVENT_BATTERYCHARGINGCHANGE: c_int = 29;
pub const EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE: c_int = 30;
pub const EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST: c_int = 31;
pub const EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED: c_int = 32;
pub const EMSCRIPTEN_EVENT_MOUSEENTER: c_int = 33;
pub const EMSCRIPTEN_EVENT_MOUSELEAVE: c_int = 34;
pub const EMSCRIPTEN_EVENT_MOUSEOVER: c_int = 35;
pub const EMSCRIPTEN_EVENT_MOUSEOUT: c_int = 36;
pub const EMSCRIPTEN_EVENT_CANVASRESIZED: c_int = 37;
pub const EMSCRIPTEN_EVENT_POINTERLOCKERROR: c_int = 38;
pub const EM_HTML5_SHORT_STRING_LEN_BYTES: usize = 32;
pub const DOM_KEY_LOCATION_STANDARD: c_ulong = 0x00;
pub const DOM_KEY_LOCATION_LEFT: c_ulong = 0x01;
pub const DOM_KEY_LOCATION_RIGHT: c_ulong = 0x02;
pub const DOM_KEY_LOCATION_NUMPAD: c_ulong = 0x03;
pub type em_callback_func = Option<unsafe extern "C" fn()>;
pub type em_key_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
keyEvent: *const EmscriptenKeyboardEvent,
userData: *mut c_void) -> EM_BOOL>;
pub type em_mouse_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
mouseEvent: *const EmscriptenMouseEvent,
userData: *mut c_void) -> EM_BOOL>;
pub type em_pointerlockchange_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
pointerlockChangeEvent: *const EmscriptenPointerlockChangeEvent,
userData: *mut c_void) -> EM_BOOL>;
pub type em_fullscreenchange_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
fullscreenChangeEvent: *const EmscriptenFullscreenChangeEvent,
userData: *mut c_void) -> EM_BOOL>;
pub type em_touch_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
touchEvent: *const EmscriptenTouchEvent,
userData: *mut c_void) -> EM_BOOL>;
#[repr(C)]
pub struct EmscriptenFullscreenChangeEvent {
pub isFullscreen: c_int,
pub fullscreenEnabled: c_int,
pub nodeName: [c_char; 128usize],
pub id: [c_char; 128usize],
pub elementWidth: c_int,
pub elementHeight: c_int,
pub screenWidth: c_int,
pub screenHeight: c_int,
}
#[test]
fn bindgen_test_layout_EmscriptenFullscreenChangeEvent() {
assert_eq!(mem::size_of::<EmscriptenFullscreenChangeEvent>(), 280usize);
assert_eq!(mem::align_of::<EmscriptenFullscreenChangeEvent>(), 4usize);
}
#[repr(C)]
#[derive(Debug, Copy)]
pub struct EmscriptenKeyboardEvent {
pub key: [c_char; 32usize],
pub code: [c_char; 32usize],
pub location: c_ulong,
pub ctrlKey: c_int,
pub shiftKey: c_int,
pub altKey: c_int,
pub metaKey: c_int,
pub repeat: c_int,
pub locale: [c_char; 32usize],
pub charValue: [c_char; 32usize],
pub charCode: c_ulong,
pub keyCode: c_ulong,
pub which: c_ulong,
}
#[test]
fn bindgen_test_layout_EmscriptenKeyboardEvent() {
assert_eq!(mem::size_of::<EmscriptenKeyboardEvent>(), 184usize);
assert_eq!(mem::align_of::<EmscriptenKeyboardEvent>(), 8usize);
}
impl Clone for EmscriptenKeyboardEvent {
fn clone(&self) -> Self { *self }
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct EmscriptenMouseEvent {
pub timestamp: f64,
pub screenX: c_long,
pub screenY: c_long,
pub clientX: c_long,
pub clientY: c_long,
pub ctrlKey: c_int,
pub shiftKey: c_int,
pub altKey: c_int,
pub metaKey: c_int,
pub button: c_ushort,
pub buttons: c_ushort,
pub movementX: c_long,
pub movementY: c_long,
pub targetX: c_long,
pub targetY: c_long,
pub canvasX: c_long,
pub canvasY: c_long,
pub padding: c_long,
}
#[test]
fn bindgen_test_layout_EmscriptenMouseEvent() {
assert_eq!(mem::size_of::<EmscriptenMouseEvent>(), 120usize);
assert_eq!(mem::align_of::<EmscriptenMouseEvent>(), 8usize);
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct EmscriptenTouchPoint {
pub identifier: c_long,
pub screenX: c_long,
pub screenY: c_long,
pub clientX: c_long,
pub clientY: c_long,
pub pageX: c_long,
pub pageY: c_long,
pub isChanged: c_int,
pub onTarget: c_int,
pub targetX: c_long,
pub targetY: c_long,
pub canvasX: c_long,
pub canvasY: c_long,
}
#[test]
fn bindgen_test_layout_EmscriptenTouchPoint() {
assert_eq!(mem::size_of::<EmscriptenTouchPoint>(), 96usize);
assert_eq!(mem::align_of::<EmscriptenTouchPoint>(), 8usize);
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct EmscriptenTouchEvent {
pub numTouches: c_int,
pub ctrlKey: c_int,
pub shiftKey: c_int,
pub altKey: c_int,
pub metaKey: c_int,
pub touches: [EmscriptenTouchPoint; 32usize],
}
#[test]
fn bindgen_test_layout_EmscriptenTouchEvent() {
assert_eq!(mem::size_of::<EmscriptenTouchEvent>(), 3096usize);
assert_eq!(mem::align_of::<EmscriptenTouchEvent>(), 8usize);
}
#[repr(C)]
pub struct EmscriptenPointerlockChangeEvent {
pub isActive: c_int,
pub nodeName: [c_char; 128usize],
pub id: [c_char; 128usize],
}
#[test]
fn bindgen_test_layout_EmscriptenPointerlockChangeEvent() {
assert_eq!(mem::size_of::<EmscriptenPointerlockChangeEvent>(), 260usize);
assert_eq!(mem::align_of::<EmscriptenPointerlockChangeEvent>(), 4usize);
}
extern "C" {
pub fn emscripten_set_canvas_size(
width: c_int, height: c_int)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_get_canvas_size(
width: *mut c_int, height: *mut c_int,
is_fullscreen: *mut c_int)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_element_css_size(
target: *const c_char, width: c_double,
height: c_double) -> EMSCRIPTEN_RESULT;
pub fn emscripten_get_element_css_size(
target: *const c_char, width: *mut c_double,
height: *mut c_double) -> EMSCRIPTEN_RESULT;
pub fn emscripten_request_pointerlock(
target: *const c_char, deferUntilInEventHandler: EM_BOOL)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_exit_pointerlock() -> EMSCRIPTEN_RESULT;
pub fn emscripten_request_fullscreen(
target: *const c_char, deferUntilInEventHandler: EM_BOOL)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_exit_fullscreen() -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_keydown_callback(
target: *const c_char, userData: *mut c_void,
useCapture: EM_BOOL, callback: em_key_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_keyup_callback(
target: *const c_char, userData: *mut c_void,
useCapture: EM_BOOL, callback: em_key_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_mousemove_callback(
target: *const c_char, user_data: *mut c_void,
use_capture: EM_BOOL, callback: em_mouse_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_mousedown_callback(
target: *const c_char, user_data: *mut c_void,
use_capture: EM_BOOL, callback: em_mouse_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_mouseup_callback(
target: *const c_char, user_data: *mut c_void,
use_capture: EM_BOOL, callback: em_mouse_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_hide_mouse();
pub fn emscripten_get_device_pixel_ratio() -> f64;
pub fn emscripten_set_pointerlockchange_callback(
target: *const c_char, userData: *mut c_void, useCapture: EM_BOOL,
callback: em_pointerlockchange_callback_func) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_fullscreenchange_callback(
target: *const c_char, userData: *mut c_void, useCapture: EM_BOOL,
callback: em_fullscreenchange_callback_func) -> EMSCRIPTEN_RESULT;
pub fn emscripten_asm_const(code: *const c_char);
pub fn emscripten_set_main_loop(
func: em_callback_func, fps: c_int, simulate_infinite_loop: EM_BOOL);
pub fn emscripten_cancel_main_loop();
pub fn emscripten_set_touchstart_callback(
target: *const c_char, userData: *mut c_void,
useCapture: c_int, callback: em_touch_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_touchend_callback(
target: *const c_char, userData: *mut c_void,
useCapture: c_int, callback: em_touch_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_touchmove_callback(
target: *const c_char, userData: *mut c_void,
useCapture: c_int, callback: em_touch_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_touchcancel_callback(
target: *const c_char, userData: *mut c_void,
useCapture: c_int, callback: em_touch_callback_func)
-> EMSCRIPTEN_RESULT;
}

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317
src/platform/ios.rs Normal file
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#![cfg(target_os = "ios")]
use std::os::raw::c_void;
use crate::{
event_loop::EventLoop,
monitor::{MonitorHandle, VideoMode},
window::{Window, WindowBuilder},
};
/// Additional methods on [`EventLoop`] that are specific to iOS.
pub trait EventLoopExtIOS {
/// Returns the [`Idiom`] (phone/tablet/tv/etc) for the current device.
fn idiom(&self) -> Idiom;
}
impl<T: 'static> EventLoopExtIOS for EventLoop<T> {
fn idiom(&self) -> Idiom {
self.event_loop.idiom()
}
}
/// Additional methods on [`Window`] that are specific to iOS.
pub trait WindowExtIOS {
/// Returns a pointer to the [`UIWindow`] that is used by this window.
///
/// The pointer will become invalid when the [`Window`] is destroyed.
///
/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
fn ui_window(&self) -> *mut c_void;
/// Returns a pointer to the [`UIViewController`] that is used by this window.
///
/// The pointer will become invalid when the [`Window`] is destroyed.
///
/// [`UIViewController`]: https://developer.apple.com/documentation/uikit/uiviewcontroller?language=objc
fn ui_view_controller(&self) -> *mut c_void;
/// Returns a pointer to the [`UIView`] that is used by this window.
///
/// The pointer will become invalid when the [`Window`] is destroyed.
///
/// [`UIView`]: https://developer.apple.com/documentation/uikit/uiview?language=objc
fn ui_view(&self) -> *mut c_void;
/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `hidpi_factor`.
///
/// The default value is device dependent, and it's recommended GLES or Metal applications set
/// this to [`MonitorHandle::hidpi_factor()`].
///
/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
fn set_hidpi_factor(&self, hidpi_factor: f64);
/// Sets the valid orientations for the [`Window`].
///
/// The default value is [`ValidOrientations::LandscapeAndPortrait`].
///
/// This changes the value returned by
/// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc),
/// and then calls
/// [`-[UIViewController attemptRotationToDeviceOrientation]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621400-attemptrotationtodeviceorientati?language=objc).
fn set_valid_orientations(&self, valid_orientations: ValidOrientations);
/// Sets whether the [`Window`] prefers the home indicator hidden.
///
/// The default is to prefer showing the home indicator.
///
/// This changes the value returned by
/// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc),
/// and then calls
/// [`-[UIViewController setNeedsUpdateOfHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887509-setneedsupdateofhomeindicatoraut?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn set_prefers_home_indicator_hidden(&self, hidden: bool);
/// Sets the screen edges for which the system gestures will take a lower priority than the
/// application's touch handling.
///
/// This changes the value returned by
/// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc),
/// and then calls
/// [`-[UIViewController setNeedsUpdateOfScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887507-setneedsupdateofscreenedgesdefer?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge);
/// Sets whether the [`Window`] prefers the status bar hidden.
///
/// The default is to prefer showing the status bar.
///
/// This changes the value returned by
/// [`-[UIViewController prefersStatusBarHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc),
/// and then calls
/// [`-[UIViewController setNeedsStatusBarAppearanceUpdate]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc).
fn set_prefers_status_bar_hidden(&self, hidden: bool);
}
impl WindowExtIOS for Window {
#[inline]
fn ui_window(&self) -> *mut c_void {
self.window.ui_window() as _
}
#[inline]
fn ui_view_controller(&self) -> *mut c_void {
self.window.ui_view_controller() as _
}
#[inline]
fn ui_view(&self) -> *mut c_void {
self.window.ui_view() as _
}
#[inline]
fn set_hidpi_factor(&self, hidpi_factor: f64) {
self.window.set_hidpi_factor(hidpi_factor)
}
#[inline]
fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
self.window.set_valid_orientations(valid_orientations)
}
#[inline]
fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
self.window.set_prefers_home_indicator_hidden(hidden)
}
#[inline]
fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
self.window
.set_preferred_screen_edges_deferring_system_gestures(edges)
}
#[inline]
fn set_prefers_status_bar_hidden(&self, hidden: bool) {
self.window.set_prefers_status_bar_hidden(hidden)
}
}
/// Additional methods on [`WindowBuilder`] that are specific to iOS.
pub trait WindowBuilderExtIOS {
/// Sets the root view class used by the [`Window`], otherwise a barebones [`UIView`] is provided.
///
/// An instance of the class will be initialized by calling [`-[UIView initWithFrame:]`](https://developer.apple.com/documentation/uikit/uiview/1622488-initwithframe?language=objc).
///
/// [`UIView`]: https://developer.apple.com/documentation/uikit/uiview?language=objc
fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder;
/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `hidpi_factor`.
///
/// The default value is device dependent, and it's recommended GLES or Metal applications set
/// this to [`MonitorHandle::hidpi_factor()`].
///
/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
fn with_hidpi_factor(self, hidpi_factor: f64) -> WindowBuilder;
/// Sets the valid orientations for the [`Window`].
///
/// The default value is [`ValidOrientations::LandscapeAndPortrait`].
///
/// This sets the initial value returned by
/// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc).
fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> WindowBuilder;
/// Sets whether the [`Window`] prefers the home indicator hidden.
///
/// The default is to prefer showing the home indicator.
///
/// This sets the initial value returned by
/// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn with_prefers_home_indicator_hidden(self, hidden: bool) -> WindowBuilder;
/// Sets the screen edges for which the system gestures will take a lower priority than the
/// application's touch handling.
///
/// This sets the initial value returned by
/// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn with_preferred_screen_edges_deferring_system_gestures(
self,
edges: ScreenEdge,
) -> WindowBuilder;
/// Sets whether the [`Window`] prefers the status bar hidden.
///
/// The default is to prefer showing the status bar.
///
/// This sets the initial value returned by
/// [`-[UIViewController prefersStatusBarHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc).
fn with_prefers_status_bar_hidden(self, hidden: bool) -> WindowBuilder;
}
impl WindowBuilderExtIOS for WindowBuilder {
#[inline]
fn with_root_view_class(mut self, root_view_class: *const c_void) -> WindowBuilder {
self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) };
self
}
#[inline]
fn with_hidpi_factor(mut self, hidpi_factor: f64) -> WindowBuilder {
self.platform_specific.hidpi_factor = Some(hidpi_factor);
self
}
#[inline]
fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> WindowBuilder {
self.platform_specific.valid_orientations = valid_orientations;
self
}
#[inline]
fn with_prefers_home_indicator_hidden(mut self, hidden: bool) -> WindowBuilder {
self.platform_specific.prefers_home_indicator_hidden = hidden;
self
}
#[inline]
fn with_preferred_screen_edges_deferring_system_gestures(
mut self,
edges: ScreenEdge,
) -> WindowBuilder {
self.platform_specific
.preferred_screen_edges_deferring_system_gestures = edges;
self
}
#[inline]
fn with_prefers_status_bar_hidden(mut self, hidden: bool) -> WindowBuilder {
self.platform_specific.prefers_status_bar_hidden = hidden;
self
}
}
/// Additional methods on [`MonitorHandle`] that are specific to iOS.
pub trait MonitorHandleExtIOS {
/// Returns a pointer to the [`UIScreen`] that is used by this monitor.
///
/// [`UIScreen`]: https://developer.apple.com/documentation/uikit/uiscreen?language=objc
fn ui_screen(&self) -> *mut c_void;
/// Returns the preferred [`VideoMode`] for this monitor.
///
/// This translates to a call to [`-[UIScreen preferredMode]`](https://developer.apple.com/documentation/uikit/uiscreen/1617823-preferredmode?language=objc).
fn preferred_video_mode(&self) -> VideoMode;
}
impl MonitorHandleExtIOS for MonitorHandle {
#[inline]
fn ui_screen(&self) -> *mut c_void {
self.inner.ui_screen() as _
}
#[inline]
fn preferred_video_mode(&self) -> VideoMode {
self.inner.preferred_video_mode()
}
}
/// Valid orientations for a particular [`Window`].
#[derive(Clone, Copy, Debug)]
pub enum ValidOrientations {
/// Excludes `PortraitUpsideDown` on iphone
LandscapeAndPortrait,
Landscape,
/// Excludes `PortraitUpsideDown` on iphone
Portrait,
}
impl Default for ValidOrientations {
#[inline]
fn default() -> ValidOrientations {
ValidOrientations::LandscapeAndPortrait
}
}
/// The device [idiom].
///
/// [idiom]: https://developer.apple.com/documentation/uikit/uidevice/1620037-userinterfaceidiom?language=objc
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Idiom {
Unspecified,
/// iPhone and iPod touch.
Phone,
/// iPad.
Pad,
/// tvOS and Apple TV.
TV,
CarPlay,
}
bitflags! {
/// The [edges] of a screen.
///
/// [edges]: https://developer.apple.com/documentation/uikit/uirectedge?language=objc
#[derive(Default)]
pub struct ScreenEdge: u8 {
const NONE = 0;
const TOP = 1 << 0;
const LEFT = 1 << 1;
const BOTTOM = 1 << 2;
const RIGHT = 1 << 3;
const ALL = ScreenEdge::TOP.bits | ScreenEdge::LEFT.bits
| ScreenEdge::BOTTOM.bits | ScreenEdge::RIGHT.bits;
}
}

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@@ -1,114 +0,0 @@
#![allow(non_camel_case_types, non_snake_case, non_upper_case_globals)]
use std::ffi::CString;
use std::mem;
use std::os::raw::*;
use objc::runtime::{Class, Object};
pub type id = *mut Object;
pub const nil: id = 0 as id;
pub type CFStringRef = *const c_void;
pub type CFTimeInterval = f64;
pub type Boolean = u32;
pub const kCFRunLoopRunHandledSource: i32 = 4;
pub const UIViewAutoresizingFlexibleWidth: NSUInteger = 1 << 1;
pub const UIViewAutoresizingFlexibleHeight: NSUInteger = 1 << 4;
#[cfg(target_pointer_width = "32")]
pub type CGFloat = f32;
#[cfg(target_pointer_width = "64")]
pub type CGFloat = f64;
#[cfg(target_pointer_width = "32")]
pub type NSUInteger = u32;
#[cfg(target_pointer_width = "64")]
pub type NSUInteger = u64;
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CGPoint {
pub x: CGFloat,
pub y: CGFloat,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CGRect {
pub origin: CGPoint,
pub size: CGSize,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CGSize {
pub width: CGFloat,
pub height: CGFloat,
}
#[link(name = "UIKit", kind = "framework")]
#[link(name = "CoreFoundation", kind = "framework")]
#[link(name = "GlKit", kind = "framework")]
extern {
pub static kCFRunLoopDefaultMode: CFStringRef;
// int UIApplicationMain ( int argc, char *argv[], NSString *principalClassName, NSString *delegateClassName );
pub fn UIApplicationMain(
argc: c_int,
argv: *const c_char,
principalClassName: id,
delegateClassName: id,
) -> c_int;
// SInt32 CFRunLoopRunInMode ( CFStringRef mode, CFTimeInterval seconds, Boolean returnAfterSourceHandled );
pub fn CFRunLoopRunInMode(
mode: CFStringRef,
seconds: CFTimeInterval,
returnAfterSourceHandled: Boolean,
) -> i32;
}
extern {
pub fn setjmp(env: *mut c_void) -> c_int;
pub fn longjmp(env: *mut c_void, val: c_int);
}
pub trait NSString: Sized {
unsafe fn alloc(_: Self) -> id {
msg_send![class("NSString"), alloc]
}
unsafe fn initWithUTF8String_(self, c_string: *const c_char) -> id;
unsafe fn stringByAppendingString_(self, other: id) -> id;
unsafe fn init_str(self, string: &str) -> Self;
unsafe fn UTF8String(self) -> *const c_char;
}
impl NSString for id {
unsafe fn initWithUTF8String_(self, c_string: *const c_char) -> id {
msg_send![self, initWithUTF8String:c_string as id]
}
unsafe fn stringByAppendingString_(self, other: id) -> id {
msg_send![self, stringByAppendingString:other]
}
unsafe fn init_str(self, string: &str) -> id {
let cstring = CString::new(string).unwrap();
self.initWithUTF8String_(cstring.as_ptr())
}
unsafe fn UTF8String(self) -> *const c_char {
msg_send![self, UTF8String]
}
}
#[inline]
pub fn class(name: &str) -> *mut Class {
unsafe {
mem::transmute(Class::get(name))
}
}

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@@ -1,684 +0,0 @@
//! iOS support
//!
//! # Building app
//! To build ios app you will need rustc built for this targets:
//!
//! - armv7-apple-ios
//! - armv7s-apple-ios
//! - i386-apple-ios
//! - aarch64-apple-ios
//! - x86_64-apple-ios
//!
//! Then
//!
//! ```
//! cargo build --target=...
//! ```
//! The simplest way to integrate your app into xcode environment is to build it
//! as a static library. Wrap your main function and export it.
//!
//! ```rust, ignore
//! #[no_mangle]
//! pub extern fn start_winit_app() {
//! start_inner()
//! }
//!
//! fn start_inner() {
//! ...
//! }
//!
//! ```
//!
//! Compile project and then drag resulting .a into Xcode project. Add winit.h to xcode.
//!
//! ```ignore
//! void start_winit_app();
//! ```
//!
//! Use start_winit_app inside your xcode's main function.
//!
//!
//! # App lifecycle and events
//!
//! iOS environment is very different from other platforms and you must be very
//! careful with it's events. Familiarize yourself with
//! [app lifecycle](https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIApplicationDelegate_Protocol/).
//!
//!
//! This is how those event are represented in winit:
//!
//! - applicationDidBecomeActive is Focused(true)
//! - applicationWillResignActive is Focused(false)
//! - applicationDidEnterBackground is Suspended(true)
//! - applicationWillEnterForeground is Suspended(false)
//! - applicationWillTerminate is Destroyed
//!
//! Keep in mind that after Destroyed event is received every attempt to draw with
//! opengl will result in segfault.
//!
//! Also note that app will not receive Destroyed event if suspended, it will be SIGKILL'ed
#![cfg(target_os = "ios")]
use std::{fmt, mem, ptr};
use std::collections::VecDeque;
use std::os::raw::*;
use objc::declare::ClassDecl;
use objc::runtime::{BOOL, Class, Object, Sel, YES};
use {
CreationError,
Event,
LogicalPosition,
LogicalSize,
MouseCursor,
PhysicalPosition,
PhysicalSize,
WindowAttributes,
WindowEvent,
WindowId as RootEventId,
};
use events::{Touch, TouchPhase};
use window::MonitorId as RootMonitorId;
mod ffi;
use self::ffi::{
CFTimeInterval,
CFRunLoopRunInMode,
CGFloat,
CGPoint,
CGRect,
id,
kCFRunLoopDefaultMode,
kCFRunLoopRunHandledSource,
longjmp,
nil,
NSString,
setjmp,
UIApplicationMain,
UIViewAutoresizingFlexibleWidth,
UIViewAutoresizingFlexibleHeight,
};
static mut JMPBUF: [c_int; 27] = [0; 27];
pub struct Window {
delegate_state: *mut DelegateState,
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
#[derive(Debug)]
struct DelegateState {
events_queue: VecDeque<Event>,
window: id,
controller: id,
view: id,
size: LogicalSize,
scale: f64,
}
impl DelegateState {
fn new(window: id, controller: id, view: id, size: LogicalSize, scale: f64) -> DelegateState {
DelegateState {
events_queue: VecDeque::new(),
window,
controller,
view,
size,
scale,
}
}
}
impl Drop for DelegateState {
fn drop(&mut self) {
unsafe {
let _: () = msg_send![self.window, release];
let _: () = msg_send![self.controller, release];
let _: () = msg_send![self.view, release];
}
}
}
#[derive(Clone)]
pub struct MonitorId;
impl fmt::Debug for MonitorId {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
#[derive(Debug)]
struct MonitorId {
name: Option<String>,
dimensions: PhysicalSize,
position: PhysicalPosition,
hidpi_factor: f64,
}
let monitor_id_proxy = MonitorId {
name: self.get_name(),
dimensions: self.get_dimensions(),
position: self.get_position(),
hidpi_factor: self.get_hidpi_factor(),
};
monitor_id_proxy.fmt(f)
}
}
impl MonitorId {
#[inline]
pub fn get_uiscreen(&self) -> id {
let class = Class::get("UIScreen").expect("Failed to get class `UIScreen`");
unsafe { msg_send![class, mainScreen] }
}
#[inline]
pub fn get_name(&self) -> Option<String> {
Some("Primary".to_string())
}
#[inline]
pub fn get_dimensions(&self) -> PhysicalSize {
let bounds: CGRect = unsafe { msg_send![self.get_uiscreen(), nativeBounds] };
(bounds.size.width as f64, bounds.size.height as f64).into()
}
#[inline]
pub fn get_position(&self) -> PhysicalPosition {
// iOS assumes single screen
(0, 0).into()
}
#[inline]
pub fn get_hidpi_factor(&self) -> f64 {
let scale: CGFloat = unsafe { msg_send![self.get_uiscreen(), nativeScale] };
scale as f64
}
}
pub struct EventsLoop {
delegate_state: *mut DelegateState,
}
#[derive(Clone)]
pub struct EventsLoopProxy;
impl EventsLoop {
pub fn new() -> EventsLoop {
unsafe {
if setjmp(mem::transmute(&mut JMPBUF)) != 0 {
let app_class = Class::get("UIApplication").expect("Failed to get class `UIApplication`");
let app: id = msg_send![app_class, sharedApplication];
let delegate: id = msg_send![app, delegate];
let state: *mut c_void = *(&*delegate).get_ivar("winitState");
let delegate_state = state as *mut DelegateState;
return EventsLoop { delegate_state };
}
}
create_view_class();
create_delegate_class();
start_app();
panic!("Couldn't create `UIApplication`!")
}
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
let mut rb = VecDeque::with_capacity(1);
rb.push_back(MonitorId);
rb
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
MonitorId
}
pub fn poll_events<F>(&mut self, mut callback: F)
where F: FnMut(::Event)
{
unsafe {
let state = &mut *self.delegate_state;
if let Some(event) = state.events_queue.pop_front() {
callback(event);
return;
}
// jump hack, so we won't quit on willTerminate event before processing it
if setjmp(mem::transmute(&mut JMPBUF)) != 0 {
if let Some(event) = state.events_queue.pop_front() {
callback(event);
return;
}
}
// run runloop
let seconds: CFTimeInterval = 0.000002;
while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
if let Some(event) = state.events_queue.pop_front() {
callback(event)
}
}
}
pub fn run_forever<F>(&mut self, mut callback: F)
where F: FnMut(::Event) -> ::ControlFlow,
{
// Yeah that's a very bad implementation.
loop {
let mut control_flow = ::ControlFlow::Continue;
self.poll_events(|e| {
if let ::ControlFlow::Break = callback(e) {
control_flow = ::ControlFlow::Break;
}
});
if let ::ControlFlow::Break = control_flow {
break;
}
::std::thread::sleep(::std::time::Duration::from_millis(5));
}
}
pub fn create_proxy(&self) -> EventsLoopProxy {
EventsLoopProxy
}
}
impl EventsLoopProxy {
pub fn wakeup(&self) -> Result<(), ::EventsLoopClosed> {
unimplemented!()
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes;
// TODO: AFAIK transparency is enabled by default on iOS,
// so to be consistent with other platforms we have to change that.
impl Window {
pub fn new(
ev: &EventsLoop,
_attributes: WindowAttributes,
_pl_alltributes: PlatformSpecificWindowBuilderAttributes,
) -> Result<Window, CreationError> {
Ok(Window { delegate_state: ev.delegate_state })
}
#[inline]
pub fn get_uiwindow(&self) -> id {
unsafe { (*self.delegate_state).window }
}
#[inline]
pub fn get_uiview(&self) -> id {
unsafe { (*self.delegate_state).view }
}
#[inline]
pub fn set_title(&self, _title: &str) {
// N/A
}
#[inline]
pub fn show(&self) {
// N/A
}
#[inline]
pub fn hide(&self) {
// N/A
}
#[inline]
pub fn get_position(&self) -> Option<LogicalPosition> {
// N/A
None
}
#[inline]
pub fn get_inner_position(&self) -> Option<LogicalPosition> {
// N/A
None
}
#[inline]
pub fn set_position(&self, _position: LogicalPosition) {
// N/A
}
#[inline]
pub fn get_inner_size(&self) -> Option<LogicalSize> {
unsafe { Some((&*self.delegate_state).size) }
}
#[inline]
pub fn get_outer_size(&self) -> Option<LogicalSize> {
self.get_inner_size()
}
#[inline]
pub fn set_inner_size(&self, _size: LogicalSize) {
// N/A
}
#[inline]
pub fn set_min_dimensions(&self, _dimensions: Option<LogicalSize>) {
// N/A
}
#[inline]
pub fn set_max_dimensions(&self, _dimensions: Option<LogicalSize>) {
// N/A
}
#[inline]
pub fn set_resizable(&self, _resizable: bool) {
// N/A
}
#[inline]
pub fn set_cursor(&self, _cursor: MouseCursor) {
// N/A
}
#[inline]
pub fn grab_cursor(&self, _grab: bool) -> Result<(), String> {
Err("Cursor grabbing is not possible on iOS.".to_owned())
}
#[inline]
pub fn hide_cursor(&self, _hide: bool) {
// N/A
}
#[inline]
pub fn get_hidpi_factor(&self) -> f64 {
unsafe { (&*self.delegate_state) }.scale
}
#[inline]
pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), String> {
Err("Setting cursor position is not possible on iOS.".to_owned())
}
#[inline]
pub fn set_maximized(&self, _maximized: bool) {
// N/A
// iOS has single screen maximized apps so nothing to do
}
#[inline]
pub fn set_fullscreen(&self, _monitor: Option<RootMonitorId>) {
// N/A
// iOS has single screen maximized apps so nothing to do
}
#[inline]
pub fn set_decorations(&self, _decorations: bool) {
// N/A
}
#[inline]
pub fn set_always_on_top(&self, _always_on_top: bool) {
// N/A
}
#[inline]
pub fn set_window_icon(&self, _icon: Option<::Icon>) {
// N/A
}
#[inline]
pub fn set_ime_spot(&self, _logical_spot: LogicalPosition) {
// N/A
}
#[inline]
pub fn get_current_monitor(&self) -> RootMonitorId {
RootMonitorId { inner: MonitorId }
}
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
let mut rb = VecDeque::with_capacity(1);
rb.push_back(MonitorId);
rb
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
MonitorId
}
#[inline]
pub fn id(&self) -> WindowId {
WindowId
}
}
fn create_delegate_class() {
extern fn did_finish_launching(this: &mut Object, _: Sel, _: id, _: id) -> BOOL {
let screen_class = Class::get("UIScreen").expect("Failed to get class `UIScreen`");
let window_class = Class::get("UIWindow").expect("Failed to get class `UIWindow`");
let controller_class = Class::get("MainViewController").expect("Failed to get class `MainViewController`");
let view_class = Class::get("MainView").expect("Failed to get class `MainView`");
unsafe {
let main_screen: id = msg_send![screen_class, mainScreen];
let bounds: CGRect = msg_send![main_screen, bounds];
let scale: CGFloat = msg_send![main_screen, nativeScale];
let window: id = msg_send![window_class, alloc];
let window: id = msg_send![window, initWithFrame:bounds.clone()];
let size = (bounds.size.width as f64, bounds.size.height as f64).into();
let view_controller: id = msg_send![controller_class, alloc];
let view_controller: id = msg_send![view_controller, init];
let view: id = msg_send![view_class, alloc];
let view: id = msg_send![view, initForGl:&bounds];
let _: () = msg_send![window, setRootViewController:view_controller];
let _: () = msg_send![window, makeKeyAndVisible];
let state = Box::new(DelegateState::new(window, view_controller, view, size, scale as f64));
let state_ptr: *mut DelegateState = mem::transmute(state);
this.set_ivar("winitState", state_ptr as *mut c_void);
let _: () = msg_send![this, performSelector:sel!(postLaunch:) withObject:nil afterDelay:0.0];
}
YES
}
extern fn post_launch(_: &Object, _: Sel, _: id) {
unsafe { longjmp(mem::transmute(&mut JMPBUF),1); }
}
extern fn did_become_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::WindowEvent {
window_id: RootEventId(WindowId),
event: WindowEvent::Focused(true),
});
}
}
extern fn will_resign_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::WindowEvent {
window_id: RootEventId(WindowId),
event: WindowEvent::Focused(false),
});
}
}
extern fn will_enter_foreground(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(false));
}
}
extern fn did_enter_background(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(true));
}
}
extern fn will_terminate(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
// push event to the front to garantee that we'll process it
// immidiatly after jump
state.events_queue.push_front(Event::WindowEvent {
window_id: RootEventId(WindowId),
event: WindowEvent::Destroyed,
});
longjmp(mem::transmute(&mut JMPBUF),1);
}
}
extern fn handle_touches(this: &Object, _: Sel, touches: id, _:id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
let touches_enum: id = msg_send![touches, objectEnumerator];
loop {
let touch: id = msg_send![touches_enum, nextObject];
if touch == nil {
break
}
let location: CGPoint = msg_send![touch, locationInView:nil];
let touch_id = touch as u64;
let phase: i32 = msg_send![touch, phase];
state.events_queue.push_back(Event::WindowEvent {
window_id: RootEventId(WindowId),
event: WindowEvent::Touch(Touch {
device_id: DEVICE_ID,
id: touch_id,
location: (location.x as f64, location.y as f64).into(),
phase: match phase {
0 => TouchPhase::Started,
1 => TouchPhase::Moved,
// 2 is UITouchPhaseStationary and is not expected here
3 => TouchPhase::Ended,
4 => TouchPhase::Cancelled,
_ => panic!("unexpected touch phase: {:?}", phase)
}
}),
});
}
}
}
let ui_responder = Class::get("UIResponder").expect("Failed to get class `UIResponder`");
let mut decl = ClassDecl::new("AppDelegate", ui_responder).expect("Failed to declare class `AppDelegate`");
unsafe {
decl.add_method(sel!(application:didFinishLaunchingWithOptions:),
did_finish_launching as extern fn(&mut Object, Sel, id, id) -> BOOL);
decl.add_method(sel!(applicationDidBecomeActive:),
did_become_active as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillResignActive:),
will_resign_active as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillEnterForeground:),
will_enter_foreground as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationDidEnterBackground:),
did_enter_background as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillTerminate:),
will_terminate as extern fn(&Object, Sel, id));
decl.add_method(sel!(touchesBegan:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesMoved:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesEnded:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesCancelled:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(postLaunch:),
post_launch as extern fn(&Object, Sel, id));
decl.add_ivar::<*mut c_void>("winitState");
decl.register();
}
}
// TODO: winit shouldn't contain GL-specfiic code
pub fn create_view_class() {
let superclass = Class::get("UIViewController").expect("Failed to get class `UIViewController`");
let decl = ClassDecl::new("MainViewController", superclass).expect("Failed to declare class `MainViewController`");
decl.register();
extern fn init_for_gl(this: &Object, _: Sel, frame: *const c_void) -> id {
unsafe {
let bounds = frame as *const CGRect;
let view: id = msg_send![this, initWithFrame:(*bounds).clone()];
let mask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight;
let _: () = msg_send![view, setAutoresizingMask:mask];
let _: () = msg_send![view, setAutoresizesSubviews:YES];
let layer: id = msg_send![view, layer];
let _ : () = msg_send![layer, setOpaque:YES];
view
}
}
extern fn layer_class(_: &Class, _: Sel) -> *const Class {
unsafe { mem::transmute(Class::get("CAEAGLLayer").expect("Failed to get class `CAEAGLLayer`")) }
}
let superclass = Class::get("GLKView").expect("Failed to get class `GLKView`");
let mut decl = ClassDecl::new("MainView", superclass).expect("Failed to declare class `MainView`");
unsafe {
decl.add_method(sel!(initForGl:), init_for_gl as extern fn(&Object, Sel, *const c_void) -> id);
decl.add_class_method(sel!(layerClass), layer_class as extern fn(&Class, Sel) -> *const Class);
decl.register();
}
}
#[inline]
fn start_app() {
unsafe {
UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
}
}
// Constant device ID, to be removed when this backend is updated to report real device IDs.
const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);

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@@ -1,15 +0,0 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
#![allow(dead_code)]
use std::os::raw::{c_void, c_char, c_int};
pub const RTLD_LAZY: c_int = 0x001;
pub const RTLD_NOW: c_int = 0x002;
#[link="dl"]
extern {
pub fn dlopen(filename: *const c_char, flag: c_int) -> *mut c_void;
pub fn dlerror() -> *mut c_char;
pub fn dlsym(handle: *mut c_void, symbol: *const c_char) -> *mut c_void;
pub fn dlclose(handle: *mut c_void) -> c_int;
}

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@@ -1,531 +0,0 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
use std::collections::VecDeque;
use std::{env, mem};
use std::ffi::CStr;
use std::os::raw::*;
use std::sync::Arc;
use parking_lot::Mutex;
use sctk::reexports::client::ConnectError;
use {
CreationError,
EventsLoopClosed,
Icon,
MouseCursor,
ControlFlow,
WindowAttributes,
};
use dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize};
use window::MonitorId as RootMonitorId;
use self::x11::{XConnection, XError};
use self::x11::ffi::XVisualInfo;
pub use self::x11::XNotSupported;
mod dlopen;
pub mod wayland;
pub mod x11;
/// Environment variable specifying which backend should be used on unix platform.
///
/// Legal values are x11 and wayland. If this variable is set only the named backend
/// will be tried by winit. If it is not set, winit will try to connect to a wayland connection,
/// and if it fails will fallback on x11.
///
/// If this variable is set with any other value, winit will panic.
const BACKEND_PREFERENCE_ENV_VAR: &str = "WINIT_UNIX_BACKEND";
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub visual_infos: Option<XVisualInfo>,
pub screen_id: Option<i32>,
pub resize_increments: Option<(u32, u32)>,
pub base_size: Option<(u32, u32)>,
pub class: Option<(String, String)>,
pub override_redirect: bool,
pub x11_window_type: x11::util::WindowType,
}
lazy_static!(
pub static ref X11_BACKEND: Mutex<Result<Arc<XConnection>, XNotSupported>> = {
Mutex::new(XConnection::new(Some(x_error_callback)).map(Arc::new))
};
);
pub enum Window {
X(x11::Window),
Wayland(wayland::Window),
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum WindowId {
X(x11::WindowId),
Wayland(wayland::WindowId),
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum DeviceId {
X(x11::DeviceId),
Wayland(wayland::DeviceId),
}
#[derive(Debug, Clone)]
pub enum MonitorId {
X(x11::MonitorId),
Wayland(wayland::MonitorId),
}
impl MonitorId {
#[inline]
pub fn get_name(&self) -> Option<String> {
match self {
&MonitorId::X(ref m) => m.get_name(),
&MonitorId::Wayland(ref m) => m.get_name(),
}
}
#[inline]
pub fn get_native_identifier(&self) -> u32 {
match self {
&MonitorId::X(ref m) => m.get_native_identifier(),
&MonitorId::Wayland(ref m) => m.get_native_identifier(),
}
}
#[inline]
pub fn get_dimensions(&self) -> PhysicalSize {
match self {
&MonitorId::X(ref m) => m.get_dimensions(),
&MonitorId::Wayland(ref m) => m.get_dimensions(),
}
}
#[inline]
pub fn get_position(&self) -> PhysicalPosition {
match self {
&MonitorId::X(ref m) => m.get_position(),
&MonitorId::Wayland(ref m) => m.get_position(),
}
}
#[inline]
pub fn get_hidpi_factor(&self) -> f64 {
match self {
&MonitorId::X(ref m) => m.get_hidpi_factor(),
&MonitorId::Wayland(ref m) => m.get_hidpi_factor() as f64,
}
}
}
impl Window {
#[inline]
pub fn new(
events_loop: &EventsLoop,
attribs: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
) -> Result<Self, CreationError> {
match *events_loop {
EventsLoop::Wayland(ref events_loop) => {
wayland::Window::new(events_loop, attribs).map(Window::Wayland)
},
EventsLoop::X(ref events_loop) => {
x11::Window::new(events_loop, attribs, pl_attribs).map(Window::X)
},
}
}
#[inline]
pub fn id(&self) -> WindowId {
match self {
&Window::X(ref w) => WindowId::X(w.id()),
&Window::Wayland(ref w) => WindowId::Wayland(w.id()),
}
}
#[inline]
pub fn set_title(&self, title: &str) {
match self {
&Window::X(ref w) => w.set_title(title),
&Window::Wayland(ref w) => w.set_title(title),
}
}
#[inline]
pub fn show(&self) {
match self {
&Window::X(ref w) => w.show(),
&Window::Wayland(ref w) => w.show(),
}
}
#[inline]
pub fn hide(&self) {
match self {
&Window::X(ref w) => w.hide(),
&Window::Wayland(ref w) => w.hide(),
}
}
#[inline]
pub fn get_position(&self) -> Option<LogicalPosition> {
match self {
&Window::X(ref w) => w.get_position(),
&Window::Wayland(ref w) => w.get_position(),
}
}
#[inline]
pub fn get_inner_position(&self) -> Option<LogicalPosition> {
match self {
&Window::X(ref m) => m.get_inner_position(),
&Window::Wayland(ref m) => m.get_inner_position(),
}
}
#[inline]
pub fn set_position(&self, position: LogicalPosition) {
match self {
&Window::X(ref w) => w.set_position(position),
&Window::Wayland(ref w) => w.set_position(position),
}
}
#[inline]
pub fn get_inner_size(&self) -> Option<LogicalSize> {
match self {
&Window::X(ref w) => w.get_inner_size(),
&Window::Wayland(ref w) => w.get_inner_size(),
}
}
#[inline]
pub fn get_outer_size(&self) -> Option<LogicalSize> {
match self {
&Window::X(ref w) => w.get_outer_size(),
&Window::Wayland(ref w) => w.get_outer_size(),
}
}
#[inline]
pub fn set_inner_size(&self, size: LogicalSize) {
match self {
&Window::X(ref w) => w.set_inner_size(size),
&Window::Wayland(ref w) => w.set_inner_size(size),
}
}
#[inline]
pub fn set_min_dimensions(&self, dimensions: Option<LogicalSize>) {
match self {
&Window::X(ref w) => w.set_min_dimensions(dimensions),
&Window::Wayland(ref w) => w.set_min_dimensions(dimensions),
}
}
#[inline]
pub fn set_max_dimensions(&self, dimensions: Option<LogicalSize>) {
match self {
&Window::X(ref w) => w.set_max_dimensions(dimensions),
&Window::Wayland(ref w) => w.set_max_dimensions(dimensions),
}
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
match self {
&Window::X(ref w) => w.set_resizable(resizable),
&Window::Wayland(ref w) => w.set_resizable(resizable),
}
}
#[inline]
pub fn set_cursor(&self, cursor: MouseCursor) {
match self {
&Window::X(ref w) => w.set_cursor(cursor),
&Window::Wayland(ref w) => w.set_cursor(cursor)
}
}
#[inline]
pub fn grab_cursor(&self, grab: bool) -> Result<(), String> {
match self {
&Window::X(ref window) => window.grab_cursor(grab),
&Window::Wayland(ref window) => window.grab_cursor(grab),
}
}
#[inline]
pub fn hide_cursor(&self, hide: bool) {
match self {
&Window::X(ref window) => window.hide_cursor(hide),
&Window::Wayland(ref window) => window.hide_cursor(hide),
}
}
#[inline]
pub fn get_hidpi_factor(&self) -> f64 {
match self {
&Window::X(ref w) => w.get_hidpi_factor(),
&Window::Wayland(ref w) => w.hidpi_factor() as f64,
}
}
#[inline]
pub fn set_cursor_position(&self, position: LogicalPosition) -> Result<(), String> {
match self {
&Window::X(ref w) => w.set_cursor_position(position),
&Window::Wayland(ref w) => w.set_cursor_position(position),
}
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
match self {
&Window::X(ref w) => w.set_maximized(maximized),
&Window::Wayland(ref w) => w.set_maximized(maximized),
}
}
#[inline]
pub fn set_fullscreen(&self, monitor: Option<RootMonitorId>) {
match self {
&Window::X(ref w) => w.set_fullscreen(monitor),
&Window::Wayland(ref w) => w.set_fullscreen(monitor)
}
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
match self {
&Window::X(ref w) => w.set_decorations(decorations),
&Window::Wayland(ref w) => w.set_decorations(decorations)
}
}
#[inline]
pub fn set_always_on_top(&self, always_on_top: bool) {
match self {
&Window::X(ref w) => w.set_always_on_top(always_on_top),
&Window::Wayland(_) => (),
}
}
#[inline]
pub fn set_window_icon(&self, window_icon: Option<Icon>) {
match self {
&Window::X(ref w) => w.set_window_icon(window_icon),
&Window::Wayland(_) => (),
}
}
#[inline]
pub fn set_ime_spot(&self, position: LogicalPosition) {
match self {
&Window::X(ref w) => w.set_ime_spot(position),
&Window::Wayland(_) => (),
}
}
#[inline]
pub fn get_current_monitor(&self) -> RootMonitorId {
match self {
&Window::X(ref window) => RootMonitorId { inner: MonitorId::X(window.get_current_monitor()) },
&Window::Wayland(ref window) => RootMonitorId { inner: MonitorId::Wayland(window.get_current_monitor()) },
}
}
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
match self {
&Window::X(ref window) => window.get_available_monitors()
.into_iter()
.map(MonitorId::X)
.collect(),
&Window::Wayland(ref window) => window.get_available_monitors()
.into_iter()
.map(MonitorId::Wayland)
.collect(),
}
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
match self {
&Window::X(ref window) => MonitorId::X(window.get_primary_monitor()),
&Window::Wayland(ref window) => MonitorId::Wayland(window.get_primary_monitor()),
}
}
}
unsafe extern "C" fn x_error_callback(
display: *mut x11::ffi::Display,
event: *mut x11::ffi::XErrorEvent,
) -> c_int {
let xconn_lock = X11_BACKEND.lock();
if let Ok(ref xconn) = *xconn_lock {
let mut buf: [c_char; 1024] = mem::uninitialized();
(xconn.xlib.XGetErrorText)(
display,
(*event).error_code as c_int,
buf.as_mut_ptr(),
buf.len() as c_int,
);
let description = CStr::from_ptr(buf.as_ptr()).to_string_lossy();
let error = XError {
description: description.into_owned(),
error_code: (*event).error_code,
request_code: (*event).request_code,
minor_code: (*event).minor_code,
};
eprintln!("[winit X11 error] {:#?}", error);
*xconn.latest_error.lock() = Some(error);
}
// Fun fact: this return value is completely ignored.
0
}
pub enum EventsLoop {
Wayland(wayland::EventsLoop),
X(x11::EventsLoop)
}
#[derive(Clone)]
pub enum EventsLoopProxy {
X(x11::EventsLoopProxy),
Wayland(wayland::EventsLoopProxy),
}
impl EventsLoop {
pub fn new() -> EventsLoop {
if let Ok(env_var) = env::var(BACKEND_PREFERENCE_ENV_VAR) {
match env_var.as_str() {
"x11" => {
// TODO: propagate
return EventsLoop::new_x11().expect("Failed to initialize X11 backend");
},
"wayland" => {
return EventsLoop::new_wayland()
.expect("Failed to initialize Wayland backend");
},
_ => panic!(
"Unknown environment variable value for {}, try one of `x11`,`wayland`",
BACKEND_PREFERENCE_ENV_VAR,
),
}
}
let wayland_err = match EventsLoop::new_wayland() {
Ok(event_loop) => return event_loop,
Err(err) => err,
};
let x11_err = match EventsLoop::new_x11() {
Ok(event_loop) => return event_loop,
Err(err) => err,
};
let err_string = format!(
r#"Failed to initialize any backend!
Wayland status: {:#?}
X11 status: {:#?}
"#,
wayland_err,
x11_err,
);
panic!(err_string);
}
pub fn new_wayland() -> Result<EventsLoop, ConnectError> {
wayland::EventsLoop::new()
.map(EventsLoop::Wayland)
}
pub fn new_x11() -> Result<EventsLoop, XNotSupported> {
X11_BACKEND
.lock()
.as_ref()
.map(Arc::clone)
.map(x11::EventsLoop::new)
.map(EventsLoop::X)
.map_err(|err| err.clone())
}
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
match *self {
EventsLoop::Wayland(ref evlp) => evlp
.get_available_monitors()
.into_iter()
.map(MonitorId::Wayland)
.collect(),
EventsLoop::X(ref evlp) => evlp
.x_connection()
.get_available_monitors()
.into_iter()
.map(MonitorId::X)
.collect(),
}
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
match *self {
EventsLoop::Wayland(ref evlp) => MonitorId::Wayland(evlp.get_primary_monitor()),
EventsLoop::X(ref evlp) => MonitorId::X(evlp.x_connection().get_primary_monitor()),
}
}
pub fn create_proxy(&self) -> EventsLoopProxy {
match *self {
EventsLoop::Wayland(ref evlp) => EventsLoopProxy::Wayland(evlp.create_proxy()),
EventsLoop::X(ref evlp) => EventsLoopProxy::X(evlp.create_proxy()),
}
}
pub fn poll_events<F>(&mut self, callback: F)
where F: FnMut(::Event)
{
match *self {
EventsLoop::Wayland(ref mut evlp) => evlp.poll_events(callback),
EventsLoop::X(ref mut evlp) => evlp.poll_events(callback)
}
}
pub fn run_forever<F>(&mut self, callback: F)
where F: FnMut(::Event) -> ControlFlow
{
match *self {
EventsLoop::Wayland(ref mut evlp) => evlp.run_forever(callback),
EventsLoop::X(ref mut evlp) => evlp.run_forever(callback)
}
}
#[inline]
pub fn is_wayland(&self) -> bool {
match *self {
EventsLoop::Wayland(_) => true,
EventsLoop::X(_) => false,
}
}
#[inline]
pub fn x_connection(&self) -> Option<&Arc<XConnection>> {
match *self {
EventsLoop::Wayland(_) => None,
EventsLoop::X(ref ev) => Some(ev.x_connection()),
}
}
}
impl EventsLoopProxy {
pub fn wakeup(&self) -> Result<(), EventsLoopClosed> {
match *self {
EventsLoopProxy::Wayland(ref proxy) => proxy.wakeup(),
EventsLoopProxy::X(ref proxy) => proxy.wakeup(),
}
}
}

View File

@@ -1,504 +0,0 @@
use std::cell::RefCell;
use std::collections::VecDeque;
use std::fmt;
use std::sync::{Arc, Mutex, Weak};
use std::sync::atomic::{AtomicBool, Ordering};
use {ControlFlow, EventsLoopClosed, PhysicalPosition, PhysicalSize};
use super::WindowId;
use super::window::WindowStore;
use sctk::Environment;
use sctk::output::OutputMgr;
use sctk::reexports::client::{Display, EventQueue, GlobalEvent, Proxy, ConnectError};
use sctk::reexports::client::commons::Implementation;
use sctk::reexports::client::protocol::{wl_keyboard, wl_output, wl_pointer, wl_registry, wl_seat,
wl_touch};
use sctk::reexports::client::protocol::wl_display::RequestsTrait as DisplayRequests;
pub struct EventsLoopSink {
buffer: VecDeque<::Event>,
}
impl EventsLoopSink {
pub fn new() -> EventsLoopSink {
EventsLoopSink {
buffer: VecDeque::new(),
}
}
pub fn send_event(&mut self, evt: ::WindowEvent, wid: WindowId) {
let evt = ::Event::WindowEvent {
event: evt,
window_id: ::WindowId(::platform::WindowId::Wayland(wid)),
};
self.buffer.push_back(evt);
}
pub fn send_raw_event(&mut self, evt: ::Event) {
self.buffer.push_back(evt);
}
fn empty_with<F>(&mut self, callback: &mut F)
where
F: FnMut(::Event),
{
for evt in self.buffer.drain(..) {
callback(evt)
}
}
}
pub struct EventsLoop {
// The Event Queue
pub evq: RefCell<EventQueue>,
// our sink, shared with some handlers, buffering the events
sink: Arc<Mutex<EventsLoopSink>>,
// Whether or not there is a pending `Awakened` event to be emitted.
pending_wakeup: Arc<AtomicBool>,
// The window store
pub store: Arc<Mutex<WindowStore>>,
// the env
pub env: Environment,
// a cleanup switch to prune dead windows
pub cleanup_needed: Arc<Mutex<bool>>,
// The wayland display
pub display: Arc<Display>,
// The list of seats
pub seats: Arc<Mutex<Vec<(u32, Proxy<wl_seat::WlSeat>)>>>,
}
// A handle that can be sent across threads and used to wake up the `EventsLoop`.
//
// We should only try and wake up the `EventsLoop` if it still exists, so we hold Weak ptrs.
#[derive(Clone)]
pub struct EventsLoopProxy {
display: Weak<Display>,
pending_wakeup: Weak<AtomicBool>,
}
impl EventsLoopProxy {
// Causes the `EventsLoop` to stop blocking on `run_forever` and emit an `Awakened` event.
//
// Returns `Err` if the associated `EventsLoop` no longer exists.
pub fn wakeup(&self) -> Result<(), EventsLoopClosed> {
let display = self.display.upgrade();
let wakeup = self.pending_wakeup.upgrade();
match (display, wakeup) {
(Some(display), Some(wakeup)) => {
// Update the `EventsLoop`'s `pending_wakeup` flag.
wakeup.store(true, Ordering::Relaxed);
// Cause the `EventsLoop` to break from `dispatch` if it is currently blocked.
let _ = display.sync();
display.flush().map_err(|_| EventsLoopClosed)?;
Ok(())
}
_ => Err(EventsLoopClosed),
}
}
}
impl EventsLoop {
pub fn new() -> Result<EventsLoop, ConnectError> {
let (display, mut event_queue) = Display::connect_to_env()?;
let sink = Arc::new(Mutex::new(EventsLoopSink::new()));
let store = Arc::new(Mutex::new(WindowStore::new()));
let seats = Arc::new(Mutex::new(Vec::new()));
let env = Environment::from_registry_with_cb(
display.get_registry().unwrap(),
&mut event_queue,
SeatManager {
sink: sink.clone(),
store: store.clone(),
seats: seats.clone(),
},
).unwrap();
Ok(EventsLoop {
display: Arc::new(display),
evq: RefCell::new(event_queue),
sink: sink,
pending_wakeup: Arc::new(AtomicBool::new(false)),
store: store,
env: env,
cleanup_needed: Arc::new(Mutex::new(false)),
seats: seats,
})
}
pub fn create_proxy(&self) -> EventsLoopProxy {
EventsLoopProxy {
display: Arc::downgrade(&self.display),
pending_wakeup: Arc::downgrade(&self.pending_wakeup),
}
}
pub fn poll_events<F>(&mut self, mut callback: F)
where
F: FnMut(::Event),
{
// send pending events to the server
self.display.flush().expect("Wayland connection lost.");
// dispatch any pre-buffered events
self.sink.lock().unwrap().empty_with(&mut callback);
// try to read pending events
if let Some(h) = self.evq.get_mut().prepare_read() {
h.read_events().expect("Wayland connection lost.");
}
// dispatch wayland events
self.evq
.get_mut()
.dispatch_pending()
.expect("Wayland connection lost.");
self.post_dispatch_triggers();
// dispatch buffered events to client
self.sink.lock().unwrap().empty_with(&mut callback);
}
pub fn run_forever<F>(&mut self, mut callback: F)
where
F: FnMut(::Event) -> ControlFlow,
{
// send pending events to the server
self.display.flush().expect("Wayland connection lost.");
// Check for control flow by wrapping the callback.
let control_flow = ::std::cell::Cell::new(ControlFlow::Continue);
let mut callback = |event| {
if let ControlFlow::Break = callback(event) {
control_flow.set(ControlFlow::Break);
}
};
// dispatch any pre-buffered events
self.post_dispatch_triggers();
self.sink.lock().unwrap().empty_with(&mut callback);
loop {
// dispatch events blocking if needed
self.evq
.get_mut()
.dispatch()
.expect("Wayland connection lost.");
self.post_dispatch_triggers();
// empty buffer of events
self.sink.lock().unwrap().empty_with(&mut callback);
if let ControlFlow::Break = control_flow.get() {
break;
}
}
}
pub fn get_primary_monitor(&self) -> MonitorId {
get_primary_monitor(&self.env.outputs)
}
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
get_available_monitors(&self.env.outputs)
}
}
/*
* Private EventsLoop Internals
*/
impl EventsLoop {
fn post_dispatch_triggers(&mut self) {
let mut sink = self.sink.lock().unwrap();
// process a possible pending wakeup call
if self.pending_wakeup.load(Ordering::Relaxed) {
sink.send_raw_event(::Event::Awakened);
self.pending_wakeup.store(false, Ordering::Relaxed);
}
// prune possible dead windows
{
let mut cleanup_needed = self.cleanup_needed.lock().unwrap();
if *cleanup_needed {
let pruned = self.store.lock().unwrap().cleanup();
*cleanup_needed = false;
for wid in pruned {
sink.send_event(::WindowEvent::Destroyed, wid);
}
}
}
// process pending resize/refresh
self.store.lock().unwrap().for_each(
|newsize, size, new_dpi, refresh, frame_refresh, closed, wid, frame| {
if let Some(frame) = frame {
if let Some((w, h)) = newsize {
frame.resize(w, h);
frame.refresh();
let logical_size = ::LogicalSize::new(w as f64, h as f64);
sink.send_event(::WindowEvent::Resized(logical_size), wid);
*size = (w, h);
} else if frame_refresh {
frame.refresh();
}
}
if let Some(dpi) = new_dpi {
sink.send_event(::WindowEvent::HiDpiFactorChanged(dpi as f64), wid);
}
if refresh {
sink.send_event(::WindowEvent::Refresh, wid);
}
if closed {
sink.send_event(::WindowEvent::CloseRequested, wid);
}
},
)
}
}
/*
* Wayland protocol implementations
*/
struct SeatManager {
sink: Arc<Mutex<EventsLoopSink>>,
store: Arc<Mutex<WindowStore>>,
seats: Arc<Mutex<Vec<(u32, Proxy<wl_seat::WlSeat>)>>>,
}
impl Implementation<Proxy<wl_registry::WlRegistry>, GlobalEvent> for SeatManager {
fn receive(&mut self, evt: GlobalEvent, registry: Proxy<wl_registry::WlRegistry>) {
use self::wl_registry::RequestsTrait as RegistryRequests;
use self::wl_seat::RequestsTrait as SeatRequests;
match evt {
GlobalEvent::New {
id,
ref interface,
version,
} if interface == "wl_seat" =>
{
use std::cmp::min;
let seat = registry
.bind::<wl_seat::WlSeat>(min(version, 5), id)
.unwrap()
.implement(SeatData {
sink: self.sink.clone(),
store: self.store.clone(),
pointer: None,
keyboard: None,
touch: None,
});
self.store.lock().unwrap().new_seat(&seat);
self.seats.lock().unwrap().push((id, seat));
}
GlobalEvent::Removed { id, ref interface } if interface == "wl_seat" => {
let mut seats = self.seats.lock().unwrap();
if let Some(idx) = seats.iter().position(|&(i, _)| i == id) {
let (_, seat) = seats.swap_remove(idx);
if seat.version() >= 5 {
seat.release();
}
}
}
_ => (),
}
}
}
struct SeatData {
sink: Arc<Mutex<EventsLoopSink>>,
store: Arc<Mutex<WindowStore>>,
pointer: Option<Proxy<wl_pointer::WlPointer>>,
keyboard: Option<Proxy<wl_keyboard::WlKeyboard>>,
touch: Option<Proxy<wl_touch::WlTouch>>,
}
impl Implementation<Proxy<wl_seat::WlSeat>, wl_seat::Event> for SeatData {
fn receive(&mut self, evt: wl_seat::Event, seat: Proxy<wl_seat::WlSeat>) {
use self::wl_seat::RequestsTrait as SeatRequests;
match evt {
wl_seat::Event::Name { .. } => (),
wl_seat::Event::Capabilities { capabilities } => {
// create pointer if applicable
if capabilities.contains(wl_seat::Capability::Pointer) && self.pointer.is_none() {
self.pointer = Some(super::pointer::implement_pointer(
seat.get_pointer().unwrap(),
self.sink.clone(),
self.store.clone(),
))
}
// destroy pointer if applicable
if !capabilities.contains(wl_seat::Capability::Pointer) {
if let Some(pointer) = self.pointer.take() {
if pointer.version() >= 3 {
use self::wl_pointer::RequestsTrait;
pointer.release();
}
}
}
// create keyboard if applicable
if capabilities.contains(wl_seat::Capability::Keyboard) && self.keyboard.is_none() {
self.keyboard = Some(super::keyboard::init_keyboard(
seat.get_keyboard().unwrap(),
self.sink.clone(),
))
}
// destroy keyboard if applicable
if !capabilities.contains(wl_seat::Capability::Keyboard) {
if let Some(kbd) = self.keyboard.take() {
if kbd.version() >= 3 {
use self::wl_keyboard::RequestsTrait;
kbd.release();
}
}
}
// create touch if applicable
if capabilities.contains(wl_seat::Capability::Touch) && self.touch.is_none() {
self.touch = Some(super::touch::implement_touch(
seat.get_touch().unwrap(),
self.sink.clone(),
self.store.clone(),
))
}
// destroy touch if applicable
if !capabilities.contains(wl_seat::Capability::Touch) {
if let Some(touch) = self.touch.take() {
if touch.version() >= 3 {
use self::wl_touch::RequestsTrait;
touch.release();
}
}
}
}
}
}
}
impl Drop for SeatData {
fn drop(&mut self) {
if let Some(pointer) = self.pointer.take() {
if pointer.version() >= 3 {
use self::wl_pointer::RequestsTrait;
pointer.release();
}
}
if let Some(kbd) = self.keyboard.take() {
if kbd.version() >= 3 {
use self::wl_keyboard::RequestsTrait;
kbd.release();
}
}
if let Some(touch) = self.touch.take() {
if touch.version() >= 3 {
use self::wl_touch::RequestsTrait;
touch.release();
}
}
}
}
/*
* Monitor stuff
*/
pub struct MonitorId {
pub(crate) proxy: Proxy<wl_output::WlOutput>,
pub(crate) mgr: OutputMgr,
}
impl Clone for MonitorId {
fn clone(&self) -> MonitorId {
MonitorId {
proxy: self.proxy.clone(),
mgr: self.mgr.clone(),
}
}
}
impl fmt::Debug for MonitorId {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
#[derive(Debug)]
struct MonitorId {
name: Option<String>,
native_identifier: u32,
dimensions: PhysicalSize,
position: PhysicalPosition,
hidpi_factor: i32,
}
let monitor_id_proxy = MonitorId {
name: self.get_name(),
native_identifier: self.get_native_identifier(),
dimensions: self.get_dimensions(),
position: self.get_position(),
hidpi_factor: self.get_hidpi_factor(),
};
monitor_id_proxy.fmt(f)
}
}
impl MonitorId {
pub fn get_name(&self) -> Option<String> {
self.mgr.with_info(&self.proxy, |_, info| {
format!("{} ({})", info.model, info.make)
})
}
#[inline]
pub fn get_native_identifier(&self) -> u32 {
self.mgr.with_info(&self.proxy, |id, _| id).unwrap_or(0)
}
pub fn get_dimensions(&self) -> PhysicalSize {
match self.mgr.with_info(&self.proxy, |_, info| {
info.modes
.iter()
.find(|m| m.is_current)
.map(|m| m.dimensions)
}) {
Some(Some((w, h))) => (w as u32, h as u32),
_ => (0, 0),
}.into()
}
pub fn get_position(&self) -> PhysicalPosition {
self.mgr
.with_info(&self.proxy, |_, info| info.location)
.unwrap_or((0, 0))
.into()
}
#[inline]
pub fn get_hidpi_factor(&self) -> i32 {
self.mgr
.with_info(&self.proxy, |_, info| info.scale_factor)
.unwrap_or(1)
}
}
pub fn get_primary_monitor(outputs: &OutputMgr) -> MonitorId {
outputs.with_all(|list| {
if let Some(&(_, ref proxy, _)) = list.first() {
MonitorId {
proxy: proxy.clone(),
mgr: outputs.clone(),
}
} else {
panic!("No monitor is available.")
}
})
}
pub fn get_available_monitors(outputs: &OutputMgr) -> VecDeque<MonitorId> {
outputs.with_all(|list| {
list.iter()
.map(|&(_, ref proxy, _)| MonitorId {
proxy: proxy.clone(),
mgr: outputs.clone(),
})
.collect()
})
}

View File

@@ -1,25 +0,0 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd",
target_os = "openbsd"))]
pub use self::window::Window;
pub use self::event_loop::{EventsLoop, EventsLoopProxy, EventsLoopSink, MonitorId};
use sctk::reexports::client::protocol::wl_surface;
use sctk::reexports::client::Proxy;
mod event_loop;
mod pointer;
mod touch;
mod keyboard;
mod window;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(usize);
#[inline]
fn make_wid(s: &Proxy<wl_surface::WlSurface>) -> WindowId {
WindowId(s.c_ptr() as usize)
}

View File

@@ -1,190 +0,0 @@
use std::sync::{Arc, Mutex};
use {ElementState, MouseButton, MouseScrollDelta, TouchPhase, WindowEvent};
use events::ModifiersState;
use super::DeviceId;
use super::event_loop::EventsLoopSink;
use super::window::WindowStore;
use sctk::reexports::client::{NewProxy, Proxy};
use sctk::reexports::client::protocol::wl_pointer::{self, Event as PtrEvent, WlPointer};
pub fn implement_pointer(
pointer: NewProxy<WlPointer>,
sink: Arc<Mutex<EventsLoopSink>>,
store: Arc<Mutex<WindowStore>>,
) -> Proxy<WlPointer> {
let mut mouse_focus = None;
let mut axis_buffer = None;
let mut axis_discrete_buffer = None;
let mut axis_state = TouchPhase::Ended;
pointer.implement(move |evt, pointer: Proxy<_>| {
let mut sink = sink.lock().unwrap();
let store = store.lock().unwrap();
match evt {
PtrEvent::Enter {
surface,
surface_x,
surface_y,
..
} => {
let wid = store.find_wid(&surface);
if let Some(wid) = wid {
mouse_focus = Some(wid);
sink.send_event(
WindowEvent::CursorEntered {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
},
wid,
);
sink.send_event(
WindowEvent::CursorMoved {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
position: (surface_x, surface_y).into(),
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid,
);
}
}
PtrEvent::Leave { surface, .. } => {
mouse_focus = None;
let wid = store.find_wid(&surface);
if let Some(wid) = wid {
sink.send_event(
WindowEvent::CursorLeft {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
},
wid,
);
}
}
PtrEvent::Motion {
surface_x,
surface_y,
..
} => {
if let Some(wid) = mouse_focus {
sink.send_event(
WindowEvent::CursorMoved {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
position: (surface_x, surface_y).into(),
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid,
);
}
}
PtrEvent::Button { button, state, .. } => {
if let Some(wid) = mouse_focus {
let state = match state {
wl_pointer::ButtonState::Pressed => ElementState::Pressed,
wl_pointer::ButtonState::Released => ElementState::Released,
};
let button = match button {
0x110 => MouseButton::Left,
0x111 => MouseButton::Right,
0x112 => MouseButton::Middle,
// TODO figure out the translation ?
_ => return,
};
sink.send_event(
WindowEvent::MouseInput {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
state: state,
button: button,
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid,
);
}
}
PtrEvent::Axis { axis, value, .. } => {
if let Some(wid) = mouse_focus {
if pointer.version() < 5 {
let (mut x, mut y) = (0.0, 0.0);
// old seat compatibility
match axis {
// wayland vertical sign convention is the inverse of winit
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32,
}
sink.send_event(
WindowEvent::MouseWheel {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
delta: MouseScrollDelta::PixelDelta((x as f64, y as f64).into()),
phase: TouchPhase::Moved,
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid,
);
} else {
let (mut x, mut y) = axis_buffer.unwrap_or((0.0, 0.0));
match axis {
// wayland vertical sign convention is the inverse of winit
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32,
}
axis_buffer = Some((x, y));
axis_state = match axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started,
}
}
}
}
PtrEvent::Frame => {
let axis_buffer = axis_buffer.take();
let axis_discrete_buffer = axis_discrete_buffer.take();
if let Some(wid) = mouse_focus {
if let Some((x, y)) = axis_discrete_buffer {
sink.send_event(
WindowEvent::MouseWheel {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
delta: MouseScrollDelta::LineDelta(x as f32, y as f32),
phase: axis_state,
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid,
);
} else if let Some((x, y)) = axis_buffer {
sink.send_event(
WindowEvent::MouseWheel {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
delta: MouseScrollDelta::PixelDelta((x as f64, y as f64).into()),
phase: axis_state,
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid,
);
}
}
}
PtrEvent::AxisSource { .. } => (),
PtrEvent::AxisStop { .. } => {
axis_state = TouchPhase::Ended;
}
PtrEvent::AxisDiscrete { axis, discrete } => {
let (mut x, mut y) = axis_discrete_buffer.unwrap_or((0, 0));
match axis {
// wayland vertical sign convention is the inverse of winit
wl_pointer::Axis::VerticalScroll => y -= discrete,
wl_pointer::Axis::HorizontalScroll => x += discrete,
}
axis_discrete_buffer = Some((x, y));
axis_state = match axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started,
}
}
}
})
}

View File

@@ -1,93 +0,0 @@
use std::sync::{Arc, Mutex};
use {TouchPhase, WindowEvent};
use super::{DeviceId, WindowId};
use super::event_loop::EventsLoopSink;
use super::window::WindowStore;
use sctk::reexports::client::{NewProxy, Proxy};
use sctk::reexports::client::protocol::wl_touch::{Event as TouchEvent, WlTouch};
struct TouchPoint {
wid: WindowId,
location: (f64, f64),
id: i32,
}
pub(crate) fn implement_touch(
touch: NewProxy<WlTouch>,
sink: Arc<Mutex<EventsLoopSink>>,
store: Arc<Mutex<WindowStore>>,
) -> Proxy<WlTouch> {
let mut pending_ids = Vec::new();
touch.implement(move |evt, _| {
let mut sink = sink.lock().unwrap();
let store = store.lock().unwrap();
match evt {
TouchEvent::Down {
surface, id, x, y, ..
} => {
let wid = store.find_wid(&surface);
if let Some(wid) = wid {
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Started,
location: (x, y).into(),
id: id as u64,
}),
wid,
);
pending_ids.push(TouchPoint {
wid: wid,
location: (x, y),
id: id,
});
}
}
TouchEvent::Up { id, .. } => {
let idx = pending_ids.iter().position(|p| p.id == id);
if let Some(idx) = idx {
let pt = pending_ids.remove(idx);
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Ended,
location: pt.location.into(),
id: id as u64,
}),
pt.wid,
);
}
}
TouchEvent::Motion { id, x, y, .. } => {
let pt = pending_ids.iter_mut().find(|p| p.id == id);
if let Some(pt) = pt {
pt.location = (x, y);
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Moved,
location: (x, y).into(),
id: id as u64,
}),
pt.wid,
);
}
}
TouchEvent::Frame => (),
TouchEvent::Cancel => for pt in pending_ids.drain(..) {
sink.send_event(
WindowEvent::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Cancelled,
location: pt.location.into(),
id: pt.id as u64,
}),
pt.wid,
);
},
}
})
}

View File

@@ -1,458 +0,0 @@
use std::collections::VecDeque;
use std::sync::{Arc, Mutex, Weak};
use {CreationError, MouseCursor, WindowAttributes};
use dpi::{LogicalPosition, LogicalSize};
use platform::MonitorId as PlatformMonitorId;
use window::MonitorId as RootMonitorId;
use sctk::window::{BasicFrame, Event as WEvent, Window as SWindow};
use sctk::reexports::client::{Display, Proxy};
use sctk::reexports::client::protocol::{wl_seat, wl_surface, wl_output};
use sctk::reexports::client::protocol::wl_compositor::RequestsTrait as CompositorRequests;
use sctk::reexports::client::protocol::wl_surface::RequestsTrait as SurfaceRequests;
use sctk::output::OutputMgr;
use super::{make_wid, EventsLoop, MonitorId, WindowId};
use platform::platform::wayland::event_loop::{get_available_monitors, get_primary_monitor};
pub struct Window {
surface: Proxy<wl_surface::WlSurface>,
frame: Arc<Mutex<SWindow<BasicFrame>>>,
monitors: Arc<Mutex<MonitorList>>, // Monitors this window is currently on
outputs: OutputMgr, // Access to info for all monitors
size: Arc<Mutex<(u32, u32)>>,
kill_switch: (Arc<Mutex<bool>>, Arc<Mutex<bool>>),
display: Arc<Display>,
need_frame_refresh: Arc<Mutex<bool>>,
}
impl Window {
pub fn new(evlp: &EventsLoop, attributes: WindowAttributes) -> Result<Window, CreationError> {
let (width, height) = attributes.dimensions.map(Into::into).unwrap_or((800, 600));
// Create the window
let size = Arc::new(Mutex::new((width, height)));
// monitor tracking
let monitor_list = Arc::new(Mutex::new(MonitorList::new()));
let surface = evlp.env.compositor.create_surface().unwrap().implement({
let list = monitor_list.clone();
let omgr = evlp.env.outputs.clone();
let window_store = evlp.store.clone();
move |event, surface: Proxy<wl_surface::WlSurface>| match event {
wl_surface::Event::Enter { output } => {
let dpi_change = list.lock().unwrap().add_output(MonitorId {
proxy: output,
mgr: omgr.clone(),
});
if let Some(dpi) = dpi_change {
if surface.version() >= 3 {
// without version 3 we can't be dpi aware
window_store.lock().unwrap().dpi_change(&surface, dpi);
surface.set_buffer_scale(dpi);
}
}
},
wl_surface::Event::Leave { output } => {
let dpi_change = list.lock().unwrap().del_output(&output);
if let Some(dpi) = dpi_change {
if surface.version() >= 3 {
// without version 3 we can't be dpi aware
window_store.lock().unwrap().dpi_change(&surface, dpi);
surface.set_buffer_scale(dpi);
}
}
}
}
});
let window_store = evlp.store.clone();
let my_surface = surface.clone();
let mut frame = SWindow::<BasicFrame>::init(
surface.clone(),
(width, height),
&evlp.env.compositor,
&evlp.env.subcompositor,
&evlp.env.shm,
&evlp.env.shell,
move |event, ()| match event {
WEvent::Configure { new_size, .. } => {
let mut store = window_store.lock().unwrap();
for window in &mut store.windows {
if window.surface.equals(&my_surface) {
window.newsize = new_size;
window.need_refresh = true;
*(window.need_frame_refresh.lock().unwrap()) = true;
return;
}
}
}
WEvent::Refresh => {
let store = window_store.lock().unwrap();
for window in &store.windows {
if window.surface.equals(&my_surface) {
*(window.need_frame_refresh.lock().unwrap()) = true;
return;
}
}
}
WEvent::Close => {
let mut store = window_store.lock().unwrap();
for window in &mut store.windows {
if window.surface.equals(&my_surface) {
window.closed = true;
return;
}
}
}
},
).unwrap();
for &(_, ref seat) in evlp.seats.lock().unwrap().iter() {
frame.new_seat(seat);
}
// Check for fullscreen requirements
if let Some(RootMonitorId {
inner: PlatformMonitorId::Wayland(ref monitor_id),
}) = attributes.fullscreen
{
frame.set_fullscreen(Some(&monitor_id.proxy));
} else if attributes.maximized {
frame.set_maximized();
}
frame.set_resizable(attributes.resizable);
// set decorations
frame.set_decorate(attributes.decorations);
// min-max dimensions
frame.set_min_size(attributes.min_dimensions.map(Into::into));
frame.set_max_size(attributes.max_dimensions.map(Into::into));
let kill_switch = Arc::new(Mutex::new(false));
let need_frame_refresh = Arc::new(Mutex::new(true));
let frame = Arc::new(Mutex::new(frame));
evlp.store.lock().unwrap().windows.push(InternalWindow {
closed: false,
newsize: None,
size: size.clone(),
need_refresh: false,
need_frame_refresh: need_frame_refresh.clone(),
surface: surface.clone(),
kill_switch: kill_switch.clone(),
frame: Arc::downgrade(&frame),
current_dpi: 1,
new_dpi: None,
});
evlp.evq.borrow_mut().sync_roundtrip().unwrap();
Ok(Window {
display: evlp.display.clone(),
surface: surface,
frame: frame,
monitors: monitor_list,
outputs: evlp.env.outputs.clone(),
size: size,
kill_switch: (kill_switch, evlp.cleanup_needed.clone()),
need_frame_refresh: need_frame_refresh,
})
}
#[inline]
pub fn id(&self) -> WindowId {
make_wid(&self.surface)
}
pub fn set_title(&self, title: &str) {
self.frame.lock().unwrap().set_title(title.into());
}
#[inline]
pub fn show(&self) {
// TODO
}
#[inline]
pub fn hide(&self) {
// TODO
}
#[inline]
pub fn get_position(&self) -> Option<LogicalPosition> {
// Not possible with wayland
None
}
#[inline]
pub fn get_inner_position(&self) -> Option<LogicalPosition> {
// Not possible with wayland
None
}
#[inline]
pub fn set_position(&self, _pos: LogicalPosition) {
// Not possible with wayland
}
pub fn get_inner_size(&self) -> Option<LogicalSize> {
Some(self.size.lock().unwrap().clone().into())
}
#[inline]
pub fn get_outer_size(&self) -> Option<LogicalSize> {
let (w, h) = self.size.lock().unwrap().clone();
// let (w, h) = super::wayland_window::add_borders(w as i32, h as i32);
Some((w, h).into())
}
#[inline]
// NOTE: This will only resize the borders, the contents must be updated by the user
pub fn set_inner_size(&self, size: LogicalSize) {
let (w, h) = size.into();
self.frame.lock().unwrap().resize(w, h);
*(self.size.lock().unwrap()) = (w, h);
}
#[inline]
pub fn set_min_dimensions(&self, dimensions: Option<LogicalSize>) {
self.frame.lock().unwrap().set_min_size(dimensions.map(Into::into));
}
#[inline]
pub fn set_max_dimensions(&self, dimensions: Option<LogicalSize>) {
self.frame.lock().unwrap().set_max_size(dimensions.map(Into::into));
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
self.frame.lock().unwrap().set_resizable(resizable);
}
#[inline]
pub fn hidpi_factor(&self) -> i32 {
self.monitors.lock().unwrap().compute_hidpi_factor()
}
pub fn set_decorations(&self, decorate: bool) {
self.frame.lock().unwrap().set_decorate(decorate);
*(self.need_frame_refresh.lock().unwrap()) = true;
}
pub fn set_maximized(&self, maximized: bool) {
if maximized {
self.frame.lock().unwrap().set_maximized();
} else {
self.frame.lock().unwrap().unset_maximized();
}
}
pub fn set_fullscreen(&self, monitor: Option<RootMonitorId>) {
if let Some(RootMonitorId {
inner: PlatformMonitorId::Wayland(ref monitor_id),
}) = monitor
{
self.frame
.lock()
.unwrap()
.set_fullscreen(Some(&monitor_id.proxy));
} else {
self.frame.lock().unwrap().unset_fullscreen();
}
}
#[inline]
pub fn set_cursor(&self, _cursor: MouseCursor) {
// TODO
}
#[inline]
pub fn hide_cursor(&self, _hide: bool) {
// TODO: This isn't possible on Wayland yet
}
#[inline]
pub fn grab_cursor(&self, _grab: bool) -> Result<(), String> {
Err("Cursor grabbing is not yet possible on Wayland.".to_owned())
}
#[inline]
pub fn set_cursor_position(&self, _pos: LogicalPosition) -> Result<(), String> {
Err("Setting the cursor position is not yet possible on Wayland.".to_owned())
}
pub fn get_display(&self) -> &Display {
&*self.display
}
pub fn get_surface(&self) -> &Proxy<wl_surface::WlSurface> {
&self.surface
}
pub fn get_current_monitor(&self) -> MonitorId {
// we don't know how much each monitor sees us so...
// just return the most recent one ?
let guard = self.monitors.lock().unwrap();
guard.monitors.last().unwrap().clone()
}
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
get_available_monitors(&self.outputs)
}
pub fn get_primary_monitor(&self) -> MonitorId {
get_primary_monitor(&self.outputs)
}
}
impl Drop for Window {
fn drop(&mut self) {
*(self.kill_switch.0.lock().unwrap()) = true;
*(self.kill_switch.1.lock().unwrap()) = true;
}
}
/*
* Internal store for windows
*/
struct InternalWindow {
surface: Proxy<wl_surface::WlSurface>,
newsize: Option<(u32, u32)>,
size: Arc<Mutex<(u32, u32)>>,
need_refresh: bool,
need_frame_refresh: Arc<Mutex<bool>>,
closed: bool,
kill_switch: Arc<Mutex<bool>>,
frame: Weak<Mutex<SWindow<BasicFrame>>>,
current_dpi: i32,
new_dpi: Option<i32>
}
pub struct WindowStore {
windows: Vec<InternalWindow>,
}
impl WindowStore {
pub fn new() -> WindowStore {
WindowStore {
windows: Vec::new(),
}
}
pub fn find_wid(&self, surface: &Proxy<wl_surface::WlSurface>) -> Option<WindowId> {
for window in &self.windows {
if surface.equals(&window.surface) {
return Some(make_wid(surface));
}
}
None
}
pub fn cleanup(&mut self) -> Vec<WindowId> {
let mut pruned = Vec::new();
self.windows.retain(|w| {
if *w.kill_switch.lock().unwrap() {
// window is dead, cleanup
pruned.push(make_wid(&w.surface));
w.surface.destroy();
false
} else {
true
}
});
pruned
}
pub fn new_seat(&self, seat: &Proxy<wl_seat::WlSeat>) {
for window in &self.windows {
if let Some(w) = window.frame.upgrade() {
w.lock().unwrap().new_seat(seat);
}
}
}
fn dpi_change(&mut self, surface: &Proxy<wl_surface::WlSurface>, new: i32) {
for window in &mut self.windows {
if surface.equals(&window.surface) {
window.new_dpi = Some(new);
}
}
}
pub fn for_each<F>(&mut self, mut f: F)
where
F: FnMut(Option<(u32, u32)>, &mut (u32, u32), Option<i32>, bool, bool, bool, WindowId, Option<&mut SWindow<BasicFrame>>),
{
for window in &mut self.windows {
let opt_arc = window.frame.upgrade();
let mut opt_mutex_lock = opt_arc.as_ref().map(|m| m.lock().unwrap());
f(
window.newsize.take(),
&mut *(window.size.lock().unwrap()),
window.new_dpi,
window.need_refresh,
::std::mem::replace(&mut *window.need_frame_refresh.lock().unwrap(), false),
window.closed,
make_wid(&window.surface),
opt_mutex_lock.as_mut().map(|m| &mut **m),
);
if let Some(dpi) = window.new_dpi.take() {
window.current_dpi = dpi;
}
window.need_refresh = false;
// avoid re-spamming the event
window.closed = false;
}
}
}
/*
* Monitor list with some covenience method to compute DPI
*/
struct MonitorList {
monitors: Vec<MonitorId>
}
impl MonitorList {
fn new() -> MonitorList {
MonitorList {
monitors: Vec::new()
}
}
fn compute_hidpi_factor(&self) -> i32 {
let mut factor = 1;
for monitor_id in &self.monitors {
let monitor_dpi = monitor_id.get_hidpi_factor();
if monitor_dpi > factor { factor = monitor_dpi; }
}
factor
}
fn add_output(&mut self, monitor: MonitorId) -> Option<i32> {
let old_dpi = self.compute_hidpi_factor();
let monitor_dpi = monitor.get_hidpi_factor();
self.monitors.push(monitor);
if monitor_dpi > old_dpi {
Some(monitor_dpi)
} else {
None
}
}
fn del_output(&mut self, output: &Proxy<wl_output::WlOutput>) -> Option<i32> {
let old_dpi = self.compute_hidpi_factor();
self.monitors.retain(|m| !m.proxy.equals(output));
let new_dpi = self.compute_hidpi_factor();
if new_dpi != old_dpi {
Some(new_dpi)
} else {
None
}
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,8 +0,0 @@
pub use x11_dl::keysym::*;
pub use x11_dl::xcursor::*;
pub use x11_dl::xlib::*;
pub use x11_dl::xinput::*;
pub use x11_dl::xinput2::*;
pub use x11_dl::xlib_xcb::*;
pub use x11_dl::error::OpenError;
pub use x11_dl::xrandr::*;

View File

@@ -1,269 +0,0 @@
use std::os::raw::*;
use parking_lot::Mutex;
use {PhysicalPosition, PhysicalSize};
use super::{util, XConnection, XError};
use super::ffi::{
RRCrtcChangeNotifyMask,
RROutputPropertyNotifyMask,
RRScreenChangeNotifyMask,
True,
Window,
XRRScreenResources,
};
// Used to test XRandR < 1.5 code path. This should always be committed as false.
const FORCE_RANDR_COMPAT: bool = false;
// Also used for testing. This should always be committed as false.
const DISABLE_MONITOR_LIST_CACHING: bool = false;
lazy_static! {
static ref XRANDR_VERSION: Mutex<Option<(c_int, c_int)>> = Mutex::default();
static ref MONITORS: Mutex<Option<Vec<MonitorId>>> = Mutex::default();
}
fn version_is_at_least(major: c_int, minor: c_int) -> bool {
if let Some((avail_major, avail_minor)) = *XRANDR_VERSION.lock() {
if avail_major == major {
avail_minor >= minor
} else {
avail_major > major
}
} else {
unreachable!();
}
}
pub fn invalidate_cached_monitor_list() -> Option<Vec<MonitorId>> {
// We update this lazily.
(*MONITORS.lock()).take()
}
#[derive(Debug, Clone)]
pub struct MonitorId {
/// The actual id
id: u32,
/// The name of the monitor
pub(crate) name: String,
/// The size of the monitor
dimensions: (u32, u32),
/// The position of the monitor in the X screen
position: (i32, i32),
/// If the monitor is the primary one
primary: bool,
/// The DPI scale factor
pub(crate) hidpi_factor: f64,
/// Used to determine which windows are on this monitor
pub(crate) rect: util::AaRect,
}
impl MonitorId {
fn from_repr(
xconn: &XConnection,
resources: *mut XRRScreenResources,
id: u32,
repr: util::MonitorRepr,
primary: bool,
) -> Self {
let (name, hidpi_factor) = unsafe { xconn.get_output_info(resources, &repr) };
let (dimensions, position) = unsafe { (repr.get_dimensions(), repr.get_position()) };
let rect = util::AaRect::new(position, dimensions);
MonitorId {
id,
name,
hidpi_factor,
dimensions,
position,
primary,
rect,
}
}
pub fn get_name(&self) -> Option<String> {
Some(self.name.clone())
}
#[inline]
pub fn get_native_identifier(&self) -> u32 {
self.id as u32
}
pub fn get_dimensions(&self) -> PhysicalSize {
self.dimensions.into()
}
pub fn get_position(&self) -> PhysicalPosition {
self.position.into()
}
#[inline]
pub fn get_hidpi_factor(&self) -> f64 {
self.hidpi_factor
}
}
impl XConnection {
pub fn get_monitor_for_window(&self, window_rect: Option<util::AaRect>) -> MonitorId {
let monitors = self.get_available_monitors();
let default = monitors
.get(0)
.expect("[winit] Failed to find any monitors using XRandR.");
let window_rect = match window_rect {
Some(rect) => rect,
None => return default.to_owned(),
};
let mut largest_overlap = 0;
let mut matched_monitor = default;
for monitor in &monitors {
let overlapping_area = window_rect.get_overlapping_area(&monitor.rect);
if overlapping_area > largest_overlap {
largest_overlap = overlapping_area;
matched_monitor = &monitor;
}
}
matched_monitor.to_owned()
}
fn query_monitor_list(&self) -> Vec<MonitorId> {
unsafe {
let root = (self.xlib.XDefaultRootWindow)(self.display);
// WARNING: this function is supposedly very slow, on the order of hundreds of ms.
// Upon failure, `resources` will be null.
let resources = (self.xrandr.XRRGetScreenResources)(self.display, root);
if resources.is_null() {
panic!("[winit] `XRRGetScreenResources` returned NULL. That should only happen if the root window doesn't exist.");
}
let mut available;
let mut has_primary = false;
if self.xrandr_1_5.is_some() && version_is_at_least(1, 5) && !FORCE_RANDR_COMPAT {
// We're in XRandR >= 1.5, enumerate monitors. This supports things like MST and
// videowalls.
let xrandr_1_5 = self.xrandr_1_5.as_ref().unwrap();
let mut monitor_count = 0;
let monitors = (xrandr_1_5.XRRGetMonitors)(self.display, root, 1, &mut monitor_count);
assert!(monitor_count >= 0);
available = Vec::with_capacity(monitor_count as usize);
for monitor_index in 0..monitor_count {
let monitor = monitors.offset(monitor_index as isize);
let is_primary = (*monitor).primary != 0;
has_primary |= is_primary;
available.push(MonitorId::from_repr(
self,
resources,
monitor_index as u32,
monitor.into(),
is_primary,
));
}
(xrandr_1_5.XRRFreeMonitors)(monitors);
} else {
// We're in XRandR < 1.5, enumerate CRTCs. Everything will work except MST and
// videowall setups will also show monitors that aren't in the logical groups the user
// cares about.
let primary = (self.xrandr.XRRGetOutputPrimary)(self.display, root);
available = Vec::with_capacity((*resources).ncrtc as usize);
for crtc_index in 0..(*resources).ncrtc {
let crtc_id = *((*resources).crtcs.offset(crtc_index as isize));
let crtc = (self.xrandr.XRRGetCrtcInfo)(self.display, resources, crtc_id);
let is_active = (*crtc).width > 0 && (*crtc).height > 0 && (*crtc).noutput > 0;
if is_active {
let crtc = util::MonitorRepr::from(crtc);
let is_primary = crtc.get_output() == primary;
has_primary |= is_primary;
available.push(MonitorId::from_repr(
self,
resources,
crtc_id as u32,
crtc,
is_primary,
));
}
(self.xrandr.XRRFreeCrtcInfo)(crtc);
}
}
// If no monitors were detected as being primary, we just pick one ourselves!
if !has_primary {
if let Some(ref mut fallback) = available.first_mut() {
// Setting this here will come in handy if we ever add an `is_primary` method.
fallback.primary = true;
}
}
(self.xrandr.XRRFreeScreenResources)(resources);
available
}
}
pub fn get_available_monitors(&self) -> Vec<MonitorId> {
let mut monitors_lock = MONITORS.lock();
(*monitors_lock)
.as_ref()
.cloned()
.or_else(|| {
let monitors = Some(self.query_monitor_list());
if !DISABLE_MONITOR_LIST_CACHING {
(*monitors_lock) = monitors.clone();
}
monitors
})
.unwrap()
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
self.get_available_monitors()
.into_iter()
.find(|monitor| monitor.primary)
.expect("[winit] Failed to find any monitors using XRandR.")
}
pub fn select_xrandr_input(&self, root: Window) -> Result<c_int, XError> {
{
let mut version_lock = XRANDR_VERSION.lock();
if version_lock.is_none() {
let mut major = 0;
let mut minor = 0;
let has_extension = unsafe {
(self.xrandr.XRRQueryVersion)(
self.display,
&mut major,
&mut minor,
)
};
if has_extension != True {
panic!("[winit] XRandR extension not available.");
}
*version_lock = Some((major, minor));
}
}
let mut event_offset = 0;
let mut error_offset = 0;
let status = unsafe {
(self.xrandr.XRRQueryExtension)(
self.display,
&mut event_offset,
&mut error_offset,
)
};
if status != True {
self.check_errors()?;
unreachable!("[winit] `XRRQueryExtension` failed but no error was received.");
}
let mask = RRCrtcChangeNotifyMask
| RROutputPropertyNotifyMask
| RRScreenChangeNotifyMask;
unsafe { (self.xrandr.XRRSelectInput)(self.display, root, mask) };
Ok(event_offset)
}
}

View File

@@ -1,211 +0,0 @@
use std::sync::Arc;
use super::*;
pub const MWM_HINTS_DECORATIONS: c_ulong = 2;
#[derive(Debug)]
pub enum StateOperation {
Remove = 0, // _NET_WM_STATE_REMOVE
Add = 1, // _NET_WM_STATE_ADD
Toggle = 2, // _NET_WM_STATE_TOGGLE
}
impl From<bool> for StateOperation {
fn from(op: bool) -> Self {
if op {
StateOperation::Add
} else {
StateOperation::Remove
}
}
}
/// X window type. Maps directly to
/// [`_NET_WM_WINDOW_TYPE`](https://specifications.freedesktop.org/wm-spec/1.3/ar01s05.html).
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub enum WindowType {
/// A desktop feature. This can include a single window containing desktop icons with the same dimensions as the
/// screen, allowing the desktop environment to have full control of the desktop, without the need for proxying
/// root window clicks.
Desktop,
/// A dock or panel feature. Typically a Window Manager would keep such windows on top of all other windows.
Dock,
/// Toolbar windows. "Torn off" from the main application.
Toolbar,
/// Pinnable menu windows. "Torn off" from the main application.
Menu,
/// A small persistent utility window, such as a palette or toolbox.
Utility,
/// The window is a splash screen displayed as an application is starting up.
Splash,
/// This is a dialog window.
Dialog,
/// This is a normal, top-level window.
Normal,
}
impl Default for WindowType {
fn default() -> Self {
WindowType::Normal
}
}
impl WindowType {
pub(crate) fn as_atom(&self, xconn: &Arc<XConnection>) -> ffi::Atom {
use self::WindowType::*;
let atom_name: &[u8] = match self {
&Desktop => b"_NET_WM_WINDOW_TYPE_DESKTOP\0",
&Dock => b"_NET_WM_WINDOW_TYPE_DOCK\0",
&Toolbar => b"_NET_WM_WINDOW_TYPE_TOOLBAR\0",
&Menu => b"_NET_WM_WINDOW_TYPE_MENU\0",
&Utility => b"_NET_WM_WINDOW_TYPE_UTILITY\0",
&Splash => b"_NET_WM_WINDOW_TYPE_SPLASH\0",
&Dialog => b"_NET_WM_WINDOW_TYPE_DIALOG\0",
&Normal => b"_NET_WM_WINDOW_TYPE_NORMAL\0",
};
unsafe { xconn.get_atom_unchecked(atom_name) }
}
}
pub struct NormalHints<'a> {
size_hints: XSmartPointer<'a, ffi::XSizeHints>,
}
impl<'a> NormalHints<'a> {
pub fn new(xconn: &'a XConnection) -> Self {
NormalHints { size_hints: xconn.alloc_size_hints() }
}
pub fn has_flag(&self, flag: c_long) -> bool {
has_flag(self.size_hints.flags, flag)
}
fn getter(&self, flag: c_long, field1: &c_int, field2: &c_int) -> Option<(u32, u32)> {
if self.has_flag(flag) {
Some((*field1 as _, *field2 as _))
} else {
None
}
}
pub fn get_size(&self) -> Option<(u32, u32)> {
self.getter(ffi::PSize, &self.size_hints.width, &self.size_hints.height)
}
// WARNING: This hint is obsolete
pub fn set_size(&mut self, size: Option<(u32, u32)>) {
if let Some((width, height)) = size {
self.size_hints.flags |= ffi::PSize;
self.size_hints.width = width as c_int;
self.size_hints.height = height as c_int;
} else {
self.size_hints.flags &= !ffi::PSize;
}
}
pub fn get_max_size(&self) -> Option<(u32, u32)> {
self.getter(ffi::PMaxSize, &self.size_hints.max_width, &self.size_hints.max_height)
}
pub fn set_max_size(&mut self, max_size: Option<(u32, u32)>) {
if let Some((max_width, max_height)) = max_size {
self.size_hints.flags |= ffi::PMaxSize;
self.size_hints.max_width = max_width as c_int;
self.size_hints.max_height = max_height as c_int;
} else {
self.size_hints.flags &= !ffi::PMaxSize;
}
}
pub fn get_min_size(&self) -> Option<(u32, u32)> {
self.getter(ffi::PMinSize, &self.size_hints.min_width, &self.size_hints.min_height)
}
pub fn set_min_size(&mut self, min_size: Option<(u32, u32)>) {
if let Some((min_width, min_height)) = min_size {
self.size_hints.flags |= ffi::PMinSize;
self.size_hints.min_width = min_width as c_int;
self.size_hints.min_height = min_height as c_int;
} else {
self.size_hints.flags &= !ffi::PMinSize;
}
}
pub fn get_resize_increments(&self) -> Option<(u32, u32)> {
self.getter(ffi::PResizeInc, &self.size_hints.width_inc, &self.size_hints.height_inc)
}
pub fn set_resize_increments(&mut self, resize_increments: Option<(u32, u32)>) {
if let Some((width_inc, height_inc)) = resize_increments {
self.size_hints.flags |= ffi::PResizeInc;
self.size_hints.width_inc = width_inc as c_int;
self.size_hints.height_inc = height_inc as c_int;
} else {
self.size_hints.flags &= !ffi::PResizeInc;
}
}
pub fn get_base_size(&self) -> Option<(u32, u32)> {
self.getter(ffi::PBaseSize, &self.size_hints.base_width, &self.size_hints.base_height)
}
pub fn set_base_size(&mut self, base_size: Option<(u32, u32)>) {
if let Some((base_width, base_height)) = base_size {
self.size_hints.flags |= ffi::PBaseSize;
self.size_hints.base_width = base_width as c_int;
self.size_hints.base_height = base_height as c_int;
} else {
self.size_hints.flags &= !ffi::PBaseSize;
}
}
}
impl XConnection {
pub fn get_wm_hints(&self, window: ffi::Window) -> Result<XSmartPointer<ffi::XWMHints>, XError> {
let wm_hints = unsafe { (self.xlib.XGetWMHints)(self.display, window) };
self.check_errors()?;
let wm_hints = if wm_hints.is_null() {
self.alloc_wm_hints()
} else {
XSmartPointer::new(self, wm_hints).unwrap()
};
Ok(wm_hints)
}
pub fn set_wm_hints(&self, window: ffi::Window, wm_hints: XSmartPointer<ffi::XWMHints>) -> Flusher {
unsafe {
(self.xlib.XSetWMHints)(
self.display,
window,
wm_hints.ptr,
);
}
Flusher::new(self)
}
pub fn get_normal_hints(&self, window: ffi::Window) -> Result<NormalHints, XError> {
let size_hints = self.alloc_size_hints();
let mut supplied_by_user: c_long = unsafe { mem::uninitialized() };
unsafe {
(self.xlib.XGetWMNormalHints)(
self.display,
window,
size_hints.ptr,
&mut supplied_by_user,
);
}
self.check_errors().map(|_| NormalHints { size_hints })
}
pub fn set_normal_hints(&self, window: ffi::Window, normal_hints: NormalHints) -> Flusher {
unsafe {
(self.xlib.XSetWMNormalHints)(
self.display,
window,
normal_hints.size_hints.ptr,
);
}
Flusher::new(self)
}
}

View File

@@ -1,159 +0,0 @@
use std::str;
use super::*;
use events::ModifiersState;
pub const VIRTUAL_CORE_POINTER: c_int = 2;
pub const VIRTUAL_CORE_KEYBOARD: c_int = 3;
// A base buffer size of 1kB uses a negligible amount of RAM while preventing us from having to
// re-allocate (and make another round-trip) in the *vast* majority of cases.
// To test if `lookup_utf8` works correctly, set this to 1.
const TEXT_BUFFER_SIZE: usize = 1024;
impl From<ffi::XIModifierState> for ModifiersState {
fn from(mods: ffi::XIModifierState) -> Self {
let state = mods.effective as c_uint;
ModifiersState {
alt: state & ffi::Mod1Mask != 0,
shift: state & ffi::ShiftMask != 0,
ctrl: state & ffi::ControlMask != 0,
logo: state & ffi::Mod4Mask != 0,
}
}
}
pub struct PointerState<'a> {
xconn: &'a XConnection,
root: ffi::Window,
child: ffi::Window,
pub root_x: c_double,
pub root_y: c_double,
win_x: c_double,
win_y: c_double,
buttons: ffi::XIButtonState,
modifiers: ffi::XIModifierState,
group: ffi::XIGroupState,
relative_to_window: bool,
}
impl<'a> PointerState<'a> {
pub fn get_modifier_state(&self) -> ModifiersState {
self.modifiers.into()
}
}
impl<'a> Drop for PointerState<'a> {
fn drop(&mut self) {
if !self.buttons.mask.is_null() {
unsafe {
// This is why you need to read the docs carefully...
(self.xconn.xlib.XFree)(self.buttons.mask as _);
}
}
}
}
impl XConnection {
pub fn select_xinput_events(&self, window: c_ulong, device_id: c_int, mask: i32) -> Flusher {
let mut event_mask = ffi::XIEventMask {
deviceid: device_id,
mask: &mask as *const _ as *mut c_uchar,
mask_len: mem::size_of_val(&mask) as c_int,
};
unsafe {
(self.xinput2.XISelectEvents)(
self.display,
window,
&mut event_mask as *mut ffi::XIEventMask,
1, // number of masks to read from pointer above
);
}
Flusher::new(self)
}
#[allow(dead_code)]
pub fn select_xkb_events(&self, device_id: c_uint, mask: c_ulong) -> Option<Flusher> {
let status = unsafe {
(self.xlib.XkbSelectEvents)(
self.display,
device_id,
mask,
mask,
)
};
if status == ffi::True {
Some(Flusher::new(self))
} else {
None
}
}
pub fn query_pointer(&self, window: ffi::Window, device_id: c_int) -> Result<PointerState, XError> {
unsafe {
let mut pointer_state: PointerState = mem::uninitialized();
pointer_state.xconn = self;
pointer_state.relative_to_window = (self.xinput2.XIQueryPointer)(
self.display,
device_id,
window,
&mut pointer_state.root,
&mut pointer_state.child,
&mut pointer_state.root_x,
&mut pointer_state.root_y,
&mut pointer_state.win_x,
&mut pointer_state.win_y,
&mut pointer_state.buttons,
&mut pointer_state.modifiers,
&mut pointer_state.group,
) == ffi::True;
if let Err(err) = self.check_errors() {
// Running the destrutor would be bad news for us...
mem::forget(pointer_state);
Err(err)
} else {
Ok(pointer_state)
}
}
}
fn lookup_utf8_inner(
&self,
ic: ffi::XIC,
key_event: &mut ffi::XKeyEvent,
buffer: &mut [u8],
) -> (ffi::KeySym, ffi::Status, c_int) {
let mut keysym: ffi::KeySym = 0;
let mut status: ffi::Status = 0;
let count = unsafe {
(self.xlib.Xutf8LookupString)(
ic,
key_event,
buffer.as_mut_ptr() as *mut c_char,
buffer.len() as c_int,
&mut keysym,
&mut status,
)
};
(keysym, status, count)
}
pub fn lookup_utf8(&self, ic: ffi::XIC, key_event: &mut ffi::XKeyEvent) -> String {
let mut buffer: [u8; TEXT_BUFFER_SIZE] = unsafe { mem::uninitialized() };
let (_, status, count) = self.lookup_utf8_inner(ic, key_event, &mut buffer);
// The buffer overflowed, so we'll make a new one on the heap.
if status == ffi::XBufferOverflow {
let mut buffer = Vec::with_capacity(count as usize);
unsafe { buffer.set_len(count as usize) };
let (_, _, new_count) = self.lookup_utf8_inner(ic, key_event, &mut buffer);
debug_assert_eq!(count, new_count);
str::from_utf8(&buffer[..count as usize])
.unwrap_or("")
.to_string()
} else {
str::from_utf8(&buffer[..count as usize])
.unwrap_or("")
.to_string()
}
}
}

View File

@@ -1,100 +0,0 @@
use std::{env, slice};
use std::str::FromStr;
use validate_hidpi_factor;
use super::*;
pub fn calc_dpi_factor(
(width_px, height_px): (u32, u32),
(width_mm, height_mm): (u64, u64),
) -> f64 {
// Override DPI if `WINIT_HIDPI_FACTOR` variable is set
let dpi_override = env::var("WINIT_HIDPI_FACTOR")
.ok()
.and_then(|var| f64::from_str(&var).ok());
if let Some(dpi_override) = dpi_override {
if !validate_hidpi_factor(dpi_override) {
panic!(
"`WINIT_HIDPI_FACTOR` invalid; DPI factors must be normal floats greater than 0. Got `{}`",
dpi_override,
);
}
return dpi_override;
}
// See http://xpra.org/trac/ticket/728 for more information.
if width_mm == 0 || width_mm == 0 {
warn!("XRandR reported that the display's 0mm in size, which is certifiably insane");
return 1.0;
}
let ppmm = (
(width_px as f64 * height_px as f64) / (width_mm as f64 * height_mm as f64)
).sqrt();
// Quantize 1/12 step size
let dpi_factor = ((ppmm * (12.0 * 25.4 / 96.0)).round() / 12.0).max(1.0);
assert!(validate_hidpi_factor(dpi_factor));
dpi_factor
}
pub enum MonitorRepr {
Monitor(*mut ffi::XRRMonitorInfo),
Crtc(*mut ffi::XRRCrtcInfo),
}
impl MonitorRepr {
pub unsafe fn get_output(&self) -> ffi::RROutput {
match *self {
// Same member names, but different locations within the struct...
MonitorRepr::Monitor(monitor) => *((*monitor).outputs.offset(0)),
MonitorRepr::Crtc(crtc) => *((*crtc).outputs.offset(0)),
}
}
pub unsafe fn get_dimensions(&self) -> (u32, u32) {
match *self {
MonitorRepr::Monitor(monitor) => ((*monitor).width as u32, (*monitor).height as u32),
MonitorRepr::Crtc(crtc) => ((*crtc).width as u32, (*crtc).height as u32),
}
}
pub unsafe fn get_position(&self) -> (i32, i32) {
match *self {
MonitorRepr::Monitor(monitor) => ((*monitor).x as i32, (*monitor).y as i32),
MonitorRepr::Crtc(crtc) => ((*crtc).x as i32, (*crtc).y as i32),
}
}
}
impl From<*mut ffi::XRRMonitorInfo> for MonitorRepr {
fn from(monitor: *mut ffi::XRRMonitorInfo) -> Self {
MonitorRepr::Monitor(monitor)
}
}
impl From<*mut ffi::XRRCrtcInfo> for MonitorRepr {
fn from(crtc: *mut ffi::XRRCrtcInfo) -> Self {
MonitorRepr::Crtc(crtc)
}
}
impl XConnection {
pub unsafe fn get_output_info(&self, resources: *mut ffi::XRRScreenResources, repr: &MonitorRepr) -> (String, f64) {
let output_info = (self.xrandr.XRRGetOutputInfo)(
self.display,
resources,
repr.get_output(),
);
let name_slice = slice::from_raw_parts(
(*output_info).name as *mut u8,
(*output_info).nameLen as usize,
);
let name = String::from_utf8_lossy(name_slice).into();
let hidpi_factor = calc_dpi_factor(
repr.get_dimensions(),
((*output_info).mm_width as u64, (*output_info).mm_height as u64),
);
(self.xrandr.XRRFreeOutputInfo)(output_info);
(name, hidpi_factor)
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,32 +1,86 @@
#![cfg(target_os = "macos")]
use std::convert::From;
use std::os::raw::c_void;
use cocoa::appkit::NSApplicationActivationPolicy;
use {LogicalSize, MonitorId, Window, WindowBuilder};
use crate::{
dpi::LogicalSize,
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
/// Corresponds to `NSRequestUserAttentionType`.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum RequestUserAttentionType {
/// Corresponds to `NSCriticalRequest`.
///
/// Dock icon will bounce until the application is focused.
Critical,
/// Corresponds to `NSInformationalRequest`.
///
/// Dock icon will bounce once.
Informational,
}
impl Default for RequestUserAttentionType {
fn default() -> Self {
RequestUserAttentionType::Critical
}
}
/// Additional methods on `Window` that are specific to MacOS.
pub trait WindowExt {
pub trait WindowExtMacOS {
/// Returns a pointer to the cocoa `NSWindow` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn get_nswindow(&self) -> *mut c_void;
fn ns_window(&self) -> *mut c_void;
/// Returns a pointer to the cocoa `NSView` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn get_nsview(&self) -> *mut c_void;
fn ns_view(&self) -> *mut c_void;
/// Request user attention, causing the application's dock icon to bounce.
/// Note that this has no effect if the application is already focused.
fn request_user_attention(&self, request_type: RequestUserAttentionType);
/// Returns whether or not the window is in simple fullscreen mode.
fn simple_fullscreen(&self) -> bool;
/// Toggles a fullscreen mode that doesn't require a new macOS space.
/// Returns a boolean indicating whether the transition was successful (this
/// won't work if the window was already in the native fullscreen).
///
/// This is how fullscreen used to work on macOS in versions before Lion.
/// And allows the user to have a fullscreen window without using another
/// space or taking control over the entire monitor.
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool;
}
impl WindowExt for Window {
impl WindowExtMacOS for Window {
#[inline]
fn get_nswindow(&self) -> *mut c_void {
self.window.get_nswindow()
fn ns_window(&self) -> *mut c_void {
self.window.ns_window()
}
#[inline]
fn get_nsview(&self) -> *mut c_void {
self.window.get_nsview()
fn ns_view(&self) -> *mut c_void {
self.window.ns_view()
}
#[inline]
fn request_user_attention(&self, request_type: RequestUserAttentionType) {
self.window.request_user_attention(request_type)
}
#[inline]
fn simple_fullscreen(&self) -> bool {
self.window.simple_fullscreen()
}
#[inline]
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool {
self.window.set_simple_fullscreen(fullscreen)
}
}
@@ -47,19 +101,6 @@ impl Default for ActivationPolicy {
}
}
impl From<ActivationPolicy> for NSApplicationActivationPolicy {
fn from(activation_policy: ActivationPolicy) -> Self {
match activation_policy {
ActivationPolicy::Regular =>
NSApplicationActivationPolicy::NSApplicationActivationPolicyRegular,
ActivationPolicy::Accessory =>
NSApplicationActivationPolicy::NSApplicationActivationPolicyAccessory,
ActivationPolicy::Prohibited =>
NSApplicationActivationPolicy::NSApplicationActivationPolicyProhibited,
}
}
}
/// Additional methods on `WindowBuilder` that are specific to MacOS.
///
/// **Note:** Properties dealing with the titlebar will be overwritten by the `with_decorations` method
@@ -70,11 +111,12 @@ impl From<ActivationPolicy> for NSApplicationActivationPolicy {
/// - `with_titlebar_hidden`
/// - `with_titlebar_buttons_hidden`
/// - `with_fullsize_content_view`
pub trait WindowBuilderExt {
pub trait WindowBuilderExtMacOS {
/// Sets the activation policy for the window being built.
fn with_activation_policy(self, activation_policy: ActivationPolicy) -> WindowBuilder;
/// Enables click-and-drag behavior for the entire window, not just the titlebar.
fn with_movable_by_window_background(self, movable_by_window_background: bool) -> WindowBuilder;
fn with_movable_by_window_background(self, movable_by_window_background: bool)
-> WindowBuilder;
/// Makes the titlebar transparent and allows the content to appear behind it.
fn with_titlebar_transparent(self, titlebar_transparent: bool) -> WindowBuilder;
/// Hides the window title.
@@ -87,9 +129,10 @@ pub trait WindowBuilderExt {
fn with_fullsize_content_view(self, fullsize_content_view: bool) -> WindowBuilder;
/// Build window with `resizeIncrements` property. Values must not be 0.
fn with_resize_increments(self, increments: LogicalSize) -> WindowBuilder;
fn with_disallow_hidpi(self, disallow_hidpi: bool) -> WindowBuilder;
}
impl WindowBuilderExt for WindowBuilder {
impl WindowBuilderExtMacOS for WindowBuilder {
#[inline]
fn with_activation_policy(mut self, activation_policy: ActivationPolicy) -> WindowBuilder {
self.platform_specific.activation_policy = activation_policy;
@@ -97,7 +140,10 @@ impl WindowBuilderExt for WindowBuilder {
}
#[inline]
fn with_movable_by_window_background(mut self, movable_by_window_background: bool) -> WindowBuilder {
fn with_movable_by_window_background(
mut self,
movable_by_window_background: bool,
) -> WindowBuilder {
self.platform_specific.movable_by_window_background = movable_by_window_background;
self
}
@@ -137,23 +183,29 @@ impl WindowBuilderExt for WindowBuilder {
self.platform_specific.resize_increments = Some(increments.into());
self
}
#[inline]
fn with_disallow_hidpi(mut self, disallow_hidpi: bool) -> WindowBuilder {
self.platform_specific.disallow_hidpi = disallow_hidpi;
self
}
}
/// Additional methods on `MonitorId` that are specific to MacOS.
pub trait MonitorIdExt {
/// Additional methods on `MonitorHandle` that are specific to MacOS.
pub trait MonitorHandleExtMacOS {
/// Returns the identifier of the monitor for Cocoa.
fn native_id(&self) -> u32;
/// Returns a pointer to the NSScreen representing this monitor.
fn get_nsscreen(&self) -> Option<*mut c_void>;
fn ns_screen(&self) -> Option<*mut c_void>;
}
impl MonitorIdExt for MonitorId {
impl MonitorHandleExtMacOS for MonitorHandle {
#[inline]
fn native_id(&self) -> u32 {
self.inner.get_native_identifier()
self.inner.native_identifier()
}
fn get_nsscreen(&self) -> Option<*mut c_void> {
self.inner.get_nsscreen().map(|s| s as *mut c_void)
fn ns_screen(&self) -> Option<*mut c_void> {
self.inner.ns_screen().map(|s| s as *mut c_void)
}
}

View File

@@ -1,700 +0,0 @@
use {ControlFlow, EventsLoopClosed};
use cocoa::{self, appkit, foundation};
use cocoa::appkit::{NSApplication, NSEvent, NSEventMask, NSEventModifierFlags, NSEventPhase, NSView, NSWindow};
use events::{self, ElementState, Event, TouchPhase, WindowEvent, DeviceEvent, ModifiersState, KeyboardInput};
use std::collections::VecDeque;
use std::sync::{Arc, Mutex, Weak};
use super::window::Window2;
use std;
use std::os::raw::*;
use super::DeviceId;
pub struct EventsLoop {
modifiers: Modifiers,
pub shared: Arc<Shared>,
}
// State shared between the `EventsLoop` and its registered windows.
pub struct Shared {
pub windows: Mutex<Vec<Weak<Window2>>>,
pub pending_events: Mutex<VecDeque<Event>>,
// The user event callback given via either of the `poll_events` or `run_forever` methods.
//
// We store the user's callback here so that it may be accessed by each of the window delegate
// callbacks (e.g. resize, close, etc) for the duration of a call to either of the
// `poll_events` or `run_forever` methods.
//
// This is *only* `Some` for the duration of a call to either of these methods and will be
// `None` otherwise.
user_callback: UserCallback,
}
#[derive(Clone)]
pub struct Proxy {}
struct Modifiers {
shift_pressed: bool,
ctrl_pressed: bool,
win_pressed: bool,
alt_pressed: bool,
}
// Wrapping the user callback in a type allows us to:
//
// - ensure the callback pointer is never accidentally cloned
// - ensure that only the `EventsLoop` can `store` and `drop` the callback pointer
// - Share access to the user callback with the NSWindow callbacks.
pub struct UserCallback {
mutex: Mutex<Option<*mut FnMut(Event)>>,
}
impl Shared {
pub fn new() -> Self {
Shared {
windows: Mutex::new(Vec::new()),
pending_events: Mutex::new(VecDeque::new()),
user_callback: UserCallback { mutex: Mutex::new(None) },
}
}
fn call_user_callback_with_pending_events(&self) {
loop {
let event = match self.pending_events.lock().unwrap().pop_front() {
Some(event) => event,
None => return,
};
unsafe {
self.user_callback.call_with_event(event);
}
}
}
// Calls the user callback if one exists.
//
// Otherwise, stores the event in the `pending_events` queue.
//
// This is necessary for the case when `WindowDelegate` callbacks are triggered during a call
// to the user's callback.
pub fn call_user_callback_with_event_or_store_in_pending(&self, event: Event) {
if self.user_callback.mutex.lock().unwrap().is_some() {
unsafe {
self.user_callback.call_with_event(event);
}
} else {
self.pending_events.lock().unwrap().push_back(event);
}
}
// Removes the window with the given `Id` from the `windows` list.
//
// This is called in response to `windowWillClose`.
pub fn find_and_remove_window(&self, id: super::window::Id) {
if let Ok(mut windows) = self.windows.lock() {
windows.retain(|w| match w.upgrade() {
Some(w) => w.id() != id,
None => false,
});
}
}
}
impl Modifiers {
pub fn new() -> Self {
Modifiers {
shift_pressed: false,
ctrl_pressed: false,
win_pressed: false,
alt_pressed: false,
}
}
}
impl UserCallback {
// Here we store user's `callback` behind the mutex so that they may be safely shared between
// each of the window delegates.
//
// In order to make sure that the pointer is always valid, we must manually guarantee that it
// is dropped before the callback itself is dropped. Thus, this should *only* be called at the
// beginning of a call to `poll_events` and `run_forever`, both of which *must* drop the
// callback at the end of their scope using the `drop` method.
fn store<F>(&self, callback: &mut F)
where F: FnMut(Event)
{
let trait_object = callback as &mut FnMut(Event);
let trait_object_ptr = trait_object as *const FnMut(Event) as *mut FnMut(Event);
*self.mutex.lock().unwrap() = Some(trait_object_ptr);
}
// Emits the given event via the user-given callback.
//
// This is unsafe as it requires dereferencing the pointer to the user-given callback. We
// guarantee this is safe by ensuring the `UserCallback` never lives longer than the user-given
// callback.
//
// Note that the callback may not always be `Some`. This is because some `NSWindowDelegate`
// callbacks can be triggered by means other than `NSApp().sendEvent`. For example, if a window
// is destroyed or created during a call to the user's callback, the `WindowDelegate` methods
// may be called with `windowShouldClose` or `windowDidResignKey`.
unsafe fn call_with_event(&self, event: Event) {
let callback = match self.mutex.lock().unwrap().take() {
Some(callback) => callback,
None => return,
};
(*callback)(event);
*self.mutex.lock().unwrap() = Some(callback);
}
// Used to drop the user callback pointer at the end of the `poll_events` and `run_forever`
// methods. This is done to enforce our guarantee that the top callback will never live longer
// than the call to either `poll_events` or `run_forever` to which it was given.
fn drop(&self) {
self.mutex.lock().unwrap().take();
}
}
impl EventsLoop {
pub fn new() -> Self {
// Mark this thread as the main thread of the Cocoa event system.
//
// This must be done before any worker threads get a chance to call it
// (e.g., via `EventsLoopProxy::wakeup()`), causing a wrong thread to be
// marked as the main thread.
unsafe { appkit::NSApp(); }
EventsLoop {
shared: Arc::new(Shared::new()),
modifiers: Modifiers::new(),
}
}
pub fn poll_events<F>(&mut self, mut callback: F)
where F: FnMut(Event),
{
unsafe {
if !msg_send![cocoa::base::class("NSThread"), isMainThread] {
panic!("Events can only be polled from the main thread on macOS");
}
}
self.shared.user_callback.store(&mut callback);
// Loop as long as we have pending events to return.
loop {
unsafe {
// First, yield all pending events.
self.shared.call_user_callback_with_pending_events();
let pool = foundation::NSAutoreleasePool::new(cocoa::base::nil);
// Poll for the next event, returning `nil` if there are none.
let ns_event = appkit::NSApp().nextEventMatchingMask_untilDate_inMode_dequeue_(
NSEventMask::NSAnyEventMask.bits() | NSEventMask::NSEventMaskPressure.bits(),
foundation::NSDate::distantPast(cocoa::base::nil),
foundation::NSDefaultRunLoopMode,
cocoa::base::YES);
let event = self.ns_event_to_event(ns_event);
let _: () = msg_send![pool, release];
match event {
// Call the user's callback.
Some(event) => self.shared.user_callback.call_with_event(event),
None => break,
}
}
}
self.shared.user_callback.drop();
}
pub fn run_forever<F>(&mut self, mut callback: F)
where F: FnMut(Event) -> ControlFlow
{
unsafe {
if !msg_send![cocoa::base::class("NSThread"), isMainThread] {
panic!("Events can only be polled from the main thread on macOS");
}
}
// Track whether or not control flow has changed.
let control_flow = std::cell::Cell::new(ControlFlow::Continue);
let mut callback = |event| {
if let ControlFlow::Break = callback(event) {
control_flow.set(ControlFlow::Break);
}
};
self.shared.user_callback.store(&mut callback);
loop {
unsafe {
// First, yield all pending events.
self.shared.call_user_callback_with_pending_events();
if let ControlFlow::Break = control_flow.get() {
break;
}
let pool = foundation::NSAutoreleasePool::new(cocoa::base::nil);
// Wait for the next event. Note that this function blocks during resize.
let ns_event = appkit::NSApp().nextEventMatchingMask_untilDate_inMode_dequeue_(
NSEventMask::NSAnyEventMask.bits() | NSEventMask::NSEventMaskPressure.bits(),
foundation::NSDate::distantFuture(cocoa::base::nil),
foundation::NSDefaultRunLoopMode,
cocoa::base::YES);
let maybe_event = self.ns_event_to_event(ns_event);
// Release the pool before calling the top callback in case the user calls either
// `run_forever` or `poll_events` within the callback.
let _: () = msg_send![pool, release];
if let Some(event) = maybe_event {
self.shared.user_callback.call_with_event(event);
if let ControlFlow::Break = control_flow.get() {
break;
}
}
}
}
self.shared.user_callback.drop();
}
// Convert some given `NSEvent` into a winit `Event`.
unsafe fn ns_event_to_event(&mut self, ns_event: cocoa::base::id) -> Option<Event> {
if ns_event == cocoa::base::nil {
return None;
}
// FIXME: Despite not being documented anywhere, an `NSEvent` is produced when a user opens
// Spotlight while the NSApplication is in focus. This `NSEvent` produces a `NSEventType`
// with value `21`. This causes a SEGFAULT as soon as we try to match on the `NSEventType`
// enum as there is no variant associated with the value. Thus, we return early if this
// sneaky event occurs. If someone does find some documentation on this, please fix this by
// adding an appropriate variant to the `NSEventType` enum in the cocoa-rs crate.
if ns_event.eventType() as u64 == 21 {
return None;
}
let event_type = ns_event.eventType();
let ns_window = ns_event.window();
let window_id = super::window::get_window_id(ns_window);
// FIXME: Document this. Why do we do this? Seems like it passes on events to window/app.
// If we don't do this, window does not become main for some reason.
appkit::NSApp().sendEvent_(ns_event);
let windows = self.shared.windows.lock().unwrap();
let maybe_window = windows.iter()
.filter_map(Weak::upgrade)
.find(|window| window_id == window.id());
let into_event = |window_event| Event::WindowEvent {
window_id: ::WindowId(window_id),
event: window_event,
};
// Returns `Some` window if one of our windows is the key window.
let maybe_key_window = || windows.iter()
.filter_map(Weak::upgrade)
.find(|window| {
let is_key_window: cocoa::base::BOOL = msg_send![*window.window, isKeyWindow];
is_key_window == cocoa::base::YES
});
match event_type {
appkit::NSFlagsChanged => {
let mut events = std::collections::VecDeque::new();
if let Some(window_event) = modifier_event(
ns_event,
NSEventModifierFlags::NSShiftKeyMask,
self.modifiers.shift_pressed,
) {
self.modifiers.shift_pressed = !self.modifiers.shift_pressed;
events.push_back(into_event(window_event));
}
if let Some(window_event) = modifier_event(
ns_event,
NSEventModifierFlags::NSControlKeyMask,
self.modifiers.ctrl_pressed,
) {
self.modifiers.ctrl_pressed = !self.modifiers.ctrl_pressed;
events.push_back(into_event(window_event));
}
if let Some(window_event) = modifier_event(
ns_event,
NSEventModifierFlags::NSCommandKeyMask,
self.modifiers.win_pressed,
) {
self.modifiers.win_pressed = !self.modifiers.win_pressed;
events.push_back(into_event(window_event));
}
if let Some(window_event) = modifier_event(
ns_event,
NSEventModifierFlags::NSAlternateKeyMask,
self.modifiers.alt_pressed,
) {
self.modifiers.alt_pressed = !self.modifiers.alt_pressed;
events.push_back(into_event(window_event));
}
let event = events.pop_front();
self.shared.pending_events
.lock()
.unwrap()
.extend(events.into_iter());
event
},
appkit::NSMouseEntered => {
let window = match maybe_window.or_else(maybe_key_window) {
Some(window) => window,
None => return None,
};
let window_point = ns_event.locationInWindow();
let view_point = if ns_window == cocoa::base::nil {
let ns_size = foundation::NSSize::new(0.0, 0.0);
let ns_rect = foundation::NSRect::new(window_point, ns_size);
let window_rect = window.window.convertRectFromScreen_(ns_rect);
window.view.convertPoint_fromView_(window_rect.origin, cocoa::base::nil)
} else {
window.view.convertPoint_fromView_(window_point, cocoa::base::nil)
};
let view_rect = NSView::frame(*window.view);
let x = view_point.x as f64;
let y = (view_rect.size.height - view_point.y) as f64;
let window_event = WindowEvent::CursorMoved {
device_id: DEVICE_ID,
position: (x, y).into(),
modifiers: event_mods(ns_event),
};
let event = Event::WindowEvent { window_id: ::WindowId(window.id()), event: window_event };
self.shared.pending_events.lock().unwrap().push_back(event);
Some(into_event(WindowEvent::CursorEntered { device_id: DEVICE_ID }))
},
appkit::NSMouseExited => { Some(into_event(WindowEvent::CursorLeft { device_id: DEVICE_ID })) },
appkit::NSMouseMoved |
appkit::NSLeftMouseDragged |
appkit::NSOtherMouseDragged |
appkit::NSRightMouseDragged => {
// If the mouse movement was on one of our windows, use it.
// Otherwise, if one of our windows is the key window (receiving input), use it.
// Otherwise, return `None`.
match maybe_window.or_else(maybe_key_window) {
Some(_window) => (),
None => return None,
}
let mut events = std::collections::VecDeque::with_capacity(3);
let delta_x = ns_event.deltaX() as f64;
if delta_x != 0.0 {
let motion_event = DeviceEvent::Motion { axis: 0, value: delta_x };
let event = Event::DeviceEvent { device_id: DEVICE_ID, event: motion_event };
events.push_back(event);
}
let delta_y = ns_event.deltaY() as f64;
if delta_y != 0.0 {
let motion_event = DeviceEvent::Motion { axis: 1, value: delta_y };
let event = Event::DeviceEvent { device_id: DEVICE_ID, event: motion_event };
events.push_back(event);
}
if delta_x != 0.0 || delta_y != 0.0 {
let motion_event = DeviceEvent::MouseMotion { delta: (delta_x, delta_y) };
let event = Event::DeviceEvent { device_id: DEVICE_ID, event: motion_event };
events.push_back(event);
}
let event = events.pop_front();
self.shared.pending_events.lock().unwrap().extend(events.into_iter());
event
},
appkit::NSScrollWheel => {
// If none of the windows received the scroll, return `None`.
if maybe_window.is_none() {
return None;
}
use events::MouseScrollDelta::{LineDelta, PixelDelta};
let delta = if ns_event.hasPreciseScrollingDeltas() == cocoa::base::YES {
PixelDelta((
ns_event.scrollingDeltaX() as f64,
ns_event.scrollingDeltaY() as f64,
).into())
} else {
// TODO: This is probably wrong
LineDelta(
ns_event.scrollingDeltaX() as f32,
ns_event.scrollingDeltaY() as f32,
)
};
let phase = match ns_event.phase() {
NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended,
_ => TouchPhase::Moved,
};
self.shared.pending_events.lock().unwrap().push_back(Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::MouseWheel {
delta: if ns_event.hasPreciseScrollingDeltas() == cocoa::base::YES {
PixelDelta((
ns_event.scrollingDeltaX() as f64,
ns_event.scrollingDeltaY() as f64,
).into())
} else {
LineDelta(
ns_event.scrollingDeltaX() as f32,
ns_event.scrollingDeltaY() as f32,
)
},
}
});
let window_event = WindowEvent::MouseWheel { device_id: DEVICE_ID, delta: delta, phase: phase, modifiers: event_mods(ns_event) };
Some(into_event(window_event))
},
appkit::NSEventTypePressure => {
let pressure = ns_event.pressure();
let stage = ns_event.stage();
let window_event = WindowEvent::TouchpadPressure { device_id: DEVICE_ID, pressure: pressure, stage: stage };
Some(into_event(window_event))
},
appkit::NSApplicationDefined => match ns_event.subtype() {
appkit::NSEventSubtype::NSApplicationActivatedEventType => {
Some(Event::Awakened)
},
_ => None,
},
_ => None,
}
}
pub fn create_proxy(&self) -> Proxy {
Proxy {}
}
}
impl Proxy {
pub fn wakeup(&self) -> Result<(), EventsLoopClosed> {
// Awaken the event loop by triggering `NSApplicationActivatedEventType`.
unsafe {
let pool = foundation::NSAutoreleasePool::new(cocoa::base::nil);
let event =
NSEvent::otherEventWithType_location_modifierFlags_timestamp_windowNumber_context_subtype_data1_data2_(
cocoa::base::nil,
appkit::NSApplicationDefined,
foundation::NSPoint::new(0.0, 0.0),
appkit::NSEventModifierFlags::empty(),
0.0,
0,
cocoa::base::nil,
appkit::NSEventSubtype::NSApplicationActivatedEventType,
0,
0);
appkit::NSApp().postEvent_atStart_(event, cocoa::base::NO);
foundation::NSAutoreleasePool::drain(pool);
}
Ok(())
}
}
pub fn to_virtual_key_code(code: c_ushort) -> Option<events::VirtualKeyCode> {
Some(match code {
0x00 => events::VirtualKeyCode::A,
0x01 => events::VirtualKeyCode::S,
0x02 => events::VirtualKeyCode::D,
0x03 => events::VirtualKeyCode::F,
0x04 => events::VirtualKeyCode::H,
0x05 => events::VirtualKeyCode::G,
0x06 => events::VirtualKeyCode::Z,
0x07 => events::VirtualKeyCode::X,
0x08 => events::VirtualKeyCode::C,
0x09 => events::VirtualKeyCode::V,
//0x0a => World 1,
0x0b => events::VirtualKeyCode::B,
0x0c => events::VirtualKeyCode::Q,
0x0d => events::VirtualKeyCode::W,
0x0e => events::VirtualKeyCode::E,
0x0f => events::VirtualKeyCode::R,
0x10 => events::VirtualKeyCode::Y,
0x11 => events::VirtualKeyCode::T,
0x12 => events::VirtualKeyCode::Key1,
0x13 => events::VirtualKeyCode::Key2,
0x14 => events::VirtualKeyCode::Key3,
0x15 => events::VirtualKeyCode::Key4,
0x16 => events::VirtualKeyCode::Key6,
0x17 => events::VirtualKeyCode::Key5,
0x18 => events::VirtualKeyCode::Equals,
0x19 => events::VirtualKeyCode::Key9,
0x1a => events::VirtualKeyCode::Key7,
0x1b => events::VirtualKeyCode::Minus,
0x1c => events::VirtualKeyCode::Key8,
0x1d => events::VirtualKeyCode::Key0,
0x1e => events::VirtualKeyCode::RBracket,
0x1f => events::VirtualKeyCode::O,
0x20 => events::VirtualKeyCode::U,
0x21 => events::VirtualKeyCode::LBracket,
0x22 => events::VirtualKeyCode::I,
0x23 => events::VirtualKeyCode::P,
0x24 => events::VirtualKeyCode::Return,
0x25 => events::VirtualKeyCode::L,
0x26 => events::VirtualKeyCode::J,
0x27 => events::VirtualKeyCode::Apostrophe,
0x28 => events::VirtualKeyCode::K,
0x29 => events::VirtualKeyCode::Semicolon,
0x2a => events::VirtualKeyCode::Backslash,
0x2b => events::VirtualKeyCode::Comma,
0x2c => events::VirtualKeyCode::Slash,
0x2d => events::VirtualKeyCode::N,
0x2e => events::VirtualKeyCode::M,
0x2f => events::VirtualKeyCode::Period,
0x30 => events::VirtualKeyCode::Tab,
0x31 => events::VirtualKeyCode::Space,
0x32 => events::VirtualKeyCode::Grave,
0x33 => events::VirtualKeyCode::Back,
//0x34 => unkown,
0x35 => events::VirtualKeyCode::Escape,
0x36 => events::VirtualKeyCode::LWin,
0x37 => events::VirtualKeyCode::RWin,
0x38 => events::VirtualKeyCode::LShift,
//0x39 => Caps lock,
0x3a => events::VirtualKeyCode::LAlt,
0x3b => events::VirtualKeyCode::LControl,
0x3c => events::VirtualKeyCode::RShift,
0x3d => events::VirtualKeyCode::RAlt,
0x3e => events::VirtualKeyCode::RControl,
//0x3f => Fn key,
//0x40 => F17 Key,
0x41 => events::VirtualKeyCode::Decimal,
//0x42 -> unkown,
0x43 => events::VirtualKeyCode::Multiply,
//0x44 => unkown,
0x45 => events::VirtualKeyCode::Add,
//0x46 => unkown,
0x47 => events::VirtualKeyCode::Numlock,
//0x48 => KeypadClear,
0x49 => events::VirtualKeyCode::VolumeUp,
0x4a => events::VirtualKeyCode::VolumeDown,
0x4b => events::VirtualKeyCode::Divide,
0x4c => events::VirtualKeyCode::NumpadEnter,
//0x4d => unkown,
0x4e => events::VirtualKeyCode::Subtract,
//0x4f => F18 key,
//0x50 => F19 Key,
0x51 => events::VirtualKeyCode::NumpadEquals,
0x52 => events::VirtualKeyCode::Numpad0,
0x53 => events::VirtualKeyCode::Numpad1,
0x54 => events::VirtualKeyCode::Numpad2,
0x55 => events::VirtualKeyCode::Numpad3,
0x56 => events::VirtualKeyCode::Numpad4,
0x57 => events::VirtualKeyCode::Numpad5,
0x58 => events::VirtualKeyCode::Numpad6,
0x59 => events::VirtualKeyCode::Numpad7,
//0x5a => F20 Key,
0x5b => events::VirtualKeyCode::Numpad8,
0x5c => events::VirtualKeyCode::Numpad9,
//0x5d => unkown,
//0x5e => unkown,
//0x5f => unkown,
0x60 => events::VirtualKeyCode::F5,
0x61 => events::VirtualKeyCode::F6,
0x62 => events::VirtualKeyCode::F7,
0x63 => events::VirtualKeyCode::F3,
0x64 => events::VirtualKeyCode::F8,
0x65 => events::VirtualKeyCode::F9,
//0x66 => unkown,
0x67 => events::VirtualKeyCode::F11,
//0x68 => unkown,
0x69 => events::VirtualKeyCode::F13,
//0x6a => F16 Key,
0x6b => events::VirtualKeyCode::F14,
//0x6c => unkown,
0x6d => events::VirtualKeyCode::F10,
//0x6e => unkown,
0x6f => events::VirtualKeyCode::F12,
//0x70 => unkown,
0x71 => events::VirtualKeyCode::F15,
0x72 => events::VirtualKeyCode::Insert,
0x73 => events::VirtualKeyCode::Home,
0x74 => events::VirtualKeyCode::PageUp,
0x75 => events::VirtualKeyCode::Delete,
0x76 => events::VirtualKeyCode::F4,
0x77 => events::VirtualKeyCode::End,
0x78 => events::VirtualKeyCode::F2,
0x79 => events::VirtualKeyCode::PageDown,
0x7a => events::VirtualKeyCode::F1,
0x7b => events::VirtualKeyCode::Left,
0x7c => events::VirtualKeyCode::Right,
0x7d => events::VirtualKeyCode::Down,
0x7e => events::VirtualKeyCode::Up,
//0x7f => unkown,
0xa => events::VirtualKeyCode::Caret,
_ => return None,
})
}
pub fn event_mods(event: cocoa::base::id) -> ModifiersState {
let flags = unsafe {
NSEvent::modifierFlags(event)
};
ModifiersState {
shift: flags.contains(NSEventModifierFlags::NSShiftKeyMask),
ctrl: flags.contains(NSEventModifierFlags::NSControlKeyMask),
alt: flags.contains(NSEventModifierFlags::NSAlternateKeyMask),
logo: flags.contains(NSEventModifierFlags::NSCommandKeyMask),
}
}
unsafe fn modifier_event(
ns_event: cocoa::base::id,
keymask: NSEventModifierFlags,
key_pressed: bool,
) -> Option<WindowEvent> {
if !key_pressed && NSEvent::modifierFlags(ns_event).contains(keymask)
|| key_pressed && !NSEvent::modifierFlags(ns_event).contains(keymask) {
let state = ElementState::Released;
let keycode = NSEvent::keyCode(ns_event);
let scancode = keycode as u32;
let virtual_keycode = to_virtual_key_code(keycode);
Some(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state,
scancode,
virtual_keycode,
modifiers: event_mods(ns_event),
},
})
} else {
None
}
}
// Constant device ID, to be removed when this backend is updated to report real device IDs.
pub const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);

View File

@@ -1,107 +0,0 @@
// TODO: Upstream these
#![allow(dead_code, non_snake_case, non_upper_case_globals)]
use cocoa::base::{class, id};
use cocoa::foundation::{NSInteger, NSUInteger};
use objc;
pub const NSNotFound: NSInteger = NSInteger::max_value();
#[repr(C)]
pub struct NSRange {
pub location: NSUInteger,
pub length: NSUInteger,
}
impl NSRange {
#[inline]
pub fn new(location: NSUInteger, length: NSUInteger) -> NSRange {
NSRange { location, length }
}
}
unsafe impl objc::Encode for NSRange {
fn encode() -> objc::Encoding {
let encoding = format!(
// TODO: Verify that this is correct
"{{NSRange={}{}}}",
NSUInteger::encode().as_str(),
NSUInteger::encode().as_str(),
);
unsafe { objc::Encoding::from_str(&encoding) }
}
}
pub trait NSMutableAttributedString: Sized {
unsafe fn alloc(_: Self) -> id {
msg_send![class("NSMutableAttributedString"), alloc]
}
unsafe fn init(self) -> id; // *mut NSMutableAttributedString
unsafe fn initWithString(self, string: id) -> id;
unsafe fn initWithAttributedString(self, string: id) -> id;
unsafe fn string(self) -> id; // *mut NSString
unsafe fn mutableString(self) -> id; // *mut NSMutableString
unsafe fn length(self) -> NSUInteger;
}
impl NSMutableAttributedString for id {
unsafe fn init(self) -> id {
msg_send![self, init]
}
unsafe fn initWithString(self, string: id) -> id {
msg_send![self, initWithString:string]
}
unsafe fn initWithAttributedString(self, string: id) -> id {
msg_send![self, initWithAttributedString:string]
}
unsafe fn string(self) -> id {
msg_send![self, string]
}
unsafe fn mutableString(self) -> id {
msg_send![self, mutableString]
}
unsafe fn length(self) -> NSUInteger {
msg_send![self, length]
}
}
pub const kCGBaseWindowLevelKey: NSInteger = 0;
pub const kCGMinimumWindowLevelKey: NSInteger = 1;
pub const kCGDesktopWindowLevelKey: NSInteger = 2;
pub const kCGBackstopMenuLevelKey: NSInteger = 3;
pub const kCGNormalWindowLevelKey: NSInteger = 4;
pub const kCGFloatingWindowLevelKey: NSInteger = 5;
pub const kCGTornOffMenuWindowLevelKey: NSInteger = 6;
pub const kCGDockWindowLevelKey: NSInteger = 7;
pub const kCGMainMenuWindowLevelKey: NSInteger = 8;
pub const kCGStatusWindowLevelKey: NSInteger = 9;
pub const kCGModalPanelWindowLevelKey: NSInteger = 10;
pub const kCGPopUpMenuWindowLevelKey: NSInteger = 11;
pub const kCGDraggingWindowLevelKey: NSInteger = 12;
pub const kCGScreenSaverWindowLevelKey: NSInteger = 13;
pub const kCGMaximumWindowLevelKey: NSInteger = 14;
pub const kCGOverlayWindowLevelKey: NSInteger = 15;
pub const kCGHelpWindowLevelKey: NSInteger = 16;
pub const kCGUtilityWindowLevelKey: NSInteger = 17;
pub const kCGDesktopIconWindowLevelKey: NSInteger = 18;
pub const kCGCursorWindowLevelKey: NSInteger = 19;
pub const kCGNumberOfWindowLevelKeys: NSInteger = 20;
pub enum NSWindowLevel {
NSNormalWindowLevel = kCGBaseWindowLevelKey as _,
NSFloatingWindowLevel = kCGFloatingWindowLevelKey as _,
NSTornOffMenuWindowLevel = kCGTornOffMenuWindowLevelKey as _,
NSModalPanelWindowLevel = kCGModalPanelWindowLevelKey as _,
NSMainMenuWindowLevel = kCGMainMenuWindowLevelKey as _,
NSStatusWindowLevel = kCGStatusWindowLevelKey as _,
NSPopUpMenuWindowLevel = kCGPopUpMenuWindowLevelKey as _,
NSScreenSaverWindowLevel = kCGScreenSaverWindowLevelKey as _,
}

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@@ -1,45 +0,0 @@
#![cfg(target_os = "macos")]
pub use self::events_loop::{EventsLoop, Proxy as EventsLoopProxy};
pub use self::monitor::MonitorId;
pub use self::window::{Id as WindowId, PlatformSpecificWindowBuilderAttributes, Window2};
use std::sync::Arc;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
use {CreationError};
pub struct Window {
pub window: Arc<Window2>,
}
impl ::std::ops::Deref for Window {
type Target = Window2;
#[inline]
fn deref(&self) -> &Window2 {
&*self.window
}
}
impl Window {
pub fn new(events_loop: &EventsLoop,
attributes: ::WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes) -> Result<Self, CreationError>
{
let weak_shared = Arc::downgrade(&events_loop.shared);
let window = Arc::new(try!(Window2::new(weak_shared, attributes, pl_attribs)));
let weak_window = Arc::downgrade(&window);
events_loop.shared.windows.lock().unwrap().push(weak_window);
Ok(Window { window: window })
}
}
mod events_loop;
mod ffi;
mod monitor;
mod util;
mod view;
mod window;

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@@ -1,147 +0,0 @@
use std::collections::VecDeque;
use std::fmt;
use cocoa::appkit::NSScreen;
use cocoa::base::{id, nil};
use cocoa::foundation::{NSString, NSUInteger};
use core_graphics::display::{CGDirectDisplayID, CGDisplay, CGDisplayBounds};
use {PhysicalPosition, PhysicalSize};
use super::EventsLoop;
use super::window::{IdRef, Window2};
#[derive(Clone, PartialEq)]
pub struct MonitorId(CGDirectDisplayID);
fn get_available_monitors() -> VecDeque<MonitorId> {
if let Ok(displays) = CGDisplay::active_displays() {
let mut monitors = VecDeque::with_capacity(displays.len());
for d in displays {
monitors.push_back(MonitorId(d));
}
monitors
} else {
VecDeque::with_capacity(0)
}
}
pub fn get_primary_monitor() -> MonitorId {
let id = MonitorId(CGDisplay::main().id);
id
}
impl EventsLoop {
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
get_available_monitors()
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
get_primary_monitor()
}
pub fn make_monitor_from_display(id: CGDirectDisplayID) -> MonitorId {
let id = MonitorId(id);
id
}
}
impl Window2 {
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
get_available_monitors()
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
get_primary_monitor()
}
}
impl fmt::Debug for MonitorId {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
#[derive(Debug)]
struct MonitorId {
name: Option<String>,
native_identifier: u32,
dimensions: PhysicalSize,
position: PhysicalPosition,
hidpi_factor: f64,
}
let monitor_id_proxy = MonitorId {
name: self.get_name(),
native_identifier: self.get_native_identifier(),
dimensions: self.get_dimensions(),
position: self.get_position(),
hidpi_factor: self.get_hidpi_factor(),
};
monitor_id_proxy.fmt(f)
}
}
impl MonitorId {
pub fn get_name(&self) -> Option<String> {
let MonitorId(display_id) = *self;
let screen_num = CGDisplay::new(display_id).model_number();
Some(format!("Monitor #{}", screen_num))
}
#[inline]
pub fn get_native_identifier(&self) -> u32 {
self.0
}
pub fn get_dimensions(&self) -> PhysicalSize {
let MonitorId(display_id) = *self;
let display = CGDisplay::new(display_id);
let height = display.pixels_high();
let width = display.pixels_wide();
PhysicalSize::from_logical(
(width as f64, height as f64),
self.get_hidpi_factor(),
)
}
#[inline]
pub fn get_position(&self) -> PhysicalPosition {
let bounds = unsafe { CGDisplayBounds(self.get_native_identifier()) };
PhysicalPosition::from_logical(
(bounds.origin.x as f64, bounds.origin.y as f64),
self.get_hidpi_factor(),
)
}
pub fn get_hidpi_factor(&self) -> f64 {
let screen = match self.get_nsscreen() {
Some(screen) => screen,
None => return 1.0, // default to 1.0 when we can't find the screen
};
unsafe { NSScreen::backingScaleFactor(screen) as f64 }
}
pub(crate) fn get_nsscreen(&self) -> Option<id> {
unsafe {
let native_id = self.get_native_identifier();
let screens = NSScreen::screens(nil);
let count: NSUInteger = msg_send![screens, count];
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let mut matching_screen: Option<id> = None;
for i in 0..count {
let screen = msg_send![screens, objectAtIndex: i as NSUInteger];
let device_description = NSScreen::deviceDescription(screen);
let value: id = msg_send![device_description, objectForKey:*key];
if value != nil {
let screen_number: NSUInteger = msg_send![value, unsignedIntegerValue];
if screen_number as u32 == native_id {
matching_screen = Some(screen);
break;
}
}
}
matching_screen
}
}
}

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@@ -1,38 +0,0 @@
use cocoa::appkit::NSWindowStyleMask;
use cocoa::base::{class, id, nil};
use cocoa::foundation::{NSRect, NSUInteger};
use core_graphics::display::CGDisplay;
use platform::platform::ffi;
use platform::platform::window::IdRef;
pub const EMPTY_RANGE: ffi::NSRange = ffi::NSRange {
location: ffi::NSNotFound as NSUInteger,
length: 0,
};
// For consistency with other platforms, this will...
// 1. translate the bottom-left window corner into the top-left window corner
// 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one
pub fn bottom_left_to_top_left(rect: NSRect) -> f64 {
CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)
}
pub unsafe fn set_style_mask(window: id, view: id, mask: NSWindowStyleMask) {
use cocoa::appkit::NSWindow;
window.setStyleMask_(mask);
// If we don't do this, key handling will break. Therefore, never call `setStyleMask` directly!
window.makeFirstResponder_(view);
}
pub unsafe fn create_input_context(view: id) -> IdRef {
let input_context: id = msg_send![class("NSTextInputContext"), alloc];
let input_context: id = msg_send![input_context, initWithClient:view];
IdRef::new(input_context)
}
#[allow(dead_code)]
pub unsafe fn open_emoji_picker() {
let app: id = msg_send![class("NSApplication"), sharedApplication];
let _: () = msg_send![app, orderFrontCharacterPalette:nil];
}

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@@ -1,568 +0,0 @@
// This is a pretty close port of the implementation in GLFW:
// https://github.com/glfw/glfw/blob/7ef34eb06de54dd9186d3d21a401b2ef819b59e7/src/cocoa_window.m
use std::{slice, str};
use std::boxed::Box;
use std::collections::VecDeque;
use std::os::raw::*;
use std::sync::Weak;
use cocoa::base::{class, id, nil};
use cocoa::appkit::{NSEvent, NSView, NSWindow};
use cocoa::foundation::{NSPoint, NSRect, NSSize, NSString, NSUInteger};
use objc::declare::ClassDecl;
use objc::runtime::{Class, Object, Protocol, Sel, BOOL};
use {ElementState, Event, KeyboardInput, MouseButton, WindowEvent, WindowId};
use platform::platform::events_loop::{DEVICE_ID, event_mods, Shared, to_virtual_key_code};
use platform::platform::util;
use platform::platform::ffi::*;
use platform::platform::window::{get_window_id, IdRef};
struct ViewState {
window: id,
shared: Weak<Shared>,
ime_spot: Option<(f64, f64)>,
raw_characters: Option<String>,
last_insert: Option<String>,
}
pub fn new_view(window: id, shared: Weak<Shared>) -> IdRef {
let state = ViewState {
window,
shared,
ime_spot: None,
raw_characters: None,
last_insert: None,
};
unsafe {
// This is free'd in `dealloc`
let state_ptr = Box::into_raw(Box::new(state)) as *mut c_void;
let view: id = msg_send![VIEW_CLASS.0, alloc];
IdRef::new(msg_send![view, initWithWinit:state_ptr])
}
}
pub fn set_ime_spot(view: id, input_context: id, x: f64, y: f64) {
unsafe {
let state_ptr: *mut c_void = *(*view).get_mut_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let content_rect = NSWindow::contentRectForFrameRect_(
state.window,
NSWindow::frame(state.window),
);
let base_x = content_rect.origin.x as f64;
let base_y = (content_rect.origin.y + content_rect.size.height) as f64;
state.ime_spot = Some((base_x + x, base_y - y));
let _: () = msg_send![input_context, invalidateCharacterCoordinates];
}
}
struct ViewClass(*const Class);
unsafe impl Send for ViewClass {}
unsafe impl Sync for ViewClass {}
lazy_static! {
static ref VIEW_CLASS: ViewClass = unsafe {
let superclass = Class::get("NSView").unwrap();
let mut decl = ClassDecl::new("WinitView", superclass).unwrap();
decl.add_method(sel!(dealloc), dealloc as extern fn(&Object, Sel));
decl.add_method(
sel!(initWithWinit:),
init_with_winit as extern fn(&Object, Sel, *mut c_void) -> id,
);
decl.add_method(sel!(hasMarkedText), has_marked_text as extern fn(&Object, Sel) -> BOOL);
decl.add_method(
sel!(markedRange),
marked_range as extern fn(&Object, Sel) -> NSRange,
);
decl.add_method(sel!(selectedRange), selected_range as extern fn(&Object, Sel) -> NSRange);
decl.add_method(
sel!(setMarkedText:selectedRange:replacementRange:),
set_marked_text as extern fn(&mut Object, Sel, id, NSRange, NSRange),
);
decl.add_method(sel!(unmarkText), unmark_text as extern fn(&Object, Sel));
decl.add_method(
sel!(validAttributesForMarkedText),
valid_attributes_for_marked_text as extern fn(&Object, Sel) -> id,
);
decl.add_method(
sel!(attributedSubstringForProposedRange:actualRange:),
attributed_substring_for_proposed_range
as extern fn(&Object, Sel, NSRange, *mut c_void) -> id,
);
decl.add_method(
sel!(insertText:replacementRange:),
insert_text as extern fn(&Object, Sel, id, NSRange),
);
decl.add_method(
sel!(characterIndexForPoint:),
character_index_for_point as extern fn(&Object, Sel, NSPoint) -> NSUInteger,
);
decl.add_method(
sel!(firstRectForCharacterRange:actualRange:),
first_rect_for_character_range
as extern fn(&Object, Sel, NSRange, *mut c_void) -> NSRect,
);
decl.add_method(
sel!(doCommandBySelector:),
do_command_by_selector as extern fn(&Object, Sel, Sel),
);
decl.add_method(sel!(keyDown:), key_down as extern fn(&Object, Sel, id));
decl.add_method(sel!(keyUp:), key_up as extern fn(&Object, Sel, id));
decl.add_method(sel!(insertTab:), insert_tab as extern fn(&Object, Sel, id));
decl.add_method(sel!(insertBackTab:), insert_back_tab as extern fn(&Object, Sel, id));
decl.add_method(sel!(mouseDown:), mouse_down as extern fn(&Object, Sel, id));
decl.add_method(sel!(mouseUp:), mouse_up as extern fn(&Object, Sel, id));
decl.add_method(sel!(rightMouseDown:), right_mouse_down as extern fn(&Object, Sel, id));
decl.add_method(sel!(rightMouseUp:), right_mouse_up as extern fn(&Object, Sel, id));
decl.add_method(sel!(otherMouseDown:), other_mouse_down as extern fn(&Object, Sel, id));
decl.add_method(sel!(otherMouseUp:), other_mouse_up as extern fn(&Object, Sel, id));
decl.add_method(sel!(mouseMoved:), mouse_moved as extern fn(&Object, Sel, id));
decl.add_method(sel!(mouseDragged:), mouse_dragged as extern fn(&Object, Sel, id));
decl.add_method(sel!(rightMouseDragged:), right_mouse_dragged as extern fn(&Object, Sel, id));
decl.add_method(sel!(otherMouseDragged:), other_mouse_dragged as extern fn(&Object, Sel, id));
decl.add_ivar::<*mut c_void>("winitState");
decl.add_ivar::<id>("markedText");
let protocol = Protocol::get("NSTextInputClient").unwrap();
decl.add_protocol(&protocol);
ViewClass(decl.register())
};
}
extern fn dealloc(this: &Object, _sel: Sel) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let marked_text: id = *this.get_ivar("markedText");
let _: () = msg_send![marked_text, release];
Box::from_raw(state as *mut ViewState);
}
}
extern fn init_with_winit(this: &Object, _sel: Sel, state: *mut c_void) -> id {
unsafe {
let this: id = msg_send![this, init];
if this != nil {
(*this).set_ivar("winitState", state);
let marked_text = <id as NSMutableAttributedString>::init(
NSMutableAttributedString::alloc(nil),
);
(*this).set_ivar("markedText", marked_text);
}
this
}
}
extern fn has_marked_text(this: &Object, _sel: Sel) -> BOOL {
//println!("hasMarkedText");
unsafe {
let marked_text: id = *this.get_ivar("markedText");
(marked_text.length() > 0) as i8
}
}
extern fn marked_range(this: &Object, _sel: Sel) -> NSRange {
//println!("markedRange");
unsafe {
let marked_text: id = *this.get_ivar("markedText");
let length = marked_text.length();
if length > 0 {
NSRange::new(0, length - 1)
} else {
util::EMPTY_RANGE
}
}
}
extern fn selected_range(_this: &Object, _sel: Sel) -> NSRange {
//println!("selectedRange");
util::EMPTY_RANGE
}
extern fn set_marked_text(
this: &mut Object,
_sel: Sel,
string: id,
_selected_range: NSRange,
_replacement_range: NSRange,
) {
//println!("setMarkedText");
unsafe {
let marked_text_ref: &mut id = this.get_mut_ivar("markedText");
let _: () = msg_send![(*marked_text_ref), release];
let marked_text = NSMutableAttributedString::alloc(nil);
let has_attr = msg_send![string, isKindOfClass:class("NSAttributedString")];
if has_attr {
marked_text.initWithAttributedString(string);
} else {
marked_text.initWithString(string);
};
*marked_text_ref = marked_text;
}
}
extern fn unmark_text(this: &Object, _sel: Sel) {
//println!("unmarkText");
unsafe {
let marked_text: id = *this.get_ivar("markedText");
let mutable_string = marked_text.mutableString();
let _: () = msg_send![mutable_string, setString:""];
let input_context: id = msg_send![this, inputContext];
let _: () = msg_send![input_context, discardMarkedText];
}
}
extern fn valid_attributes_for_marked_text(_this: &Object, _sel: Sel) -> id {
//println!("validAttributesForMarkedText");
unsafe { msg_send![class("NSArray"), array] }
}
extern fn attributed_substring_for_proposed_range(
_this: &Object,
_sel: Sel,
_range: NSRange,
_actual_range: *mut c_void, // *mut NSRange
) -> id {
//println!("attributedSubstringForProposedRange");
nil
}
extern fn character_index_for_point(_this: &Object, _sel: Sel, _point: NSPoint) -> NSUInteger {
//println!("characterIndexForPoint");
0
}
extern fn first_rect_for_character_range(
this: &Object,
_sel: Sel,
_range: NSRange,
_actual_range: *mut c_void, // *mut NSRange
) -> NSRect {
//println!("firstRectForCharacterRange");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let (x, y) = state.ime_spot.unwrap_or_else(|| {
let content_rect = NSWindow::contentRectForFrameRect_(
state.window,
NSWindow::frame(state.window),
);
let x = content_rect.origin.x;
let y = util::bottom_left_to_top_left(content_rect);
(x, y)
});
NSRect::new(
NSPoint::new(x as _, y as _),
NSSize::new(0.0, 0.0),
)
}
}
extern fn insert_text(this: &Object, _sel: Sel, string: id, _replacement_range: NSRange) {
//println!("insertText");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let has_attr = msg_send![string, isKindOfClass:class("NSAttributedString")];
let characters = if has_attr {
// This is a *mut NSAttributedString
msg_send![string, string]
} else {
// This is already a *mut NSString
string
};
let slice = slice::from_raw_parts(
characters.UTF8String() as *const c_uchar,
characters.len(),
);
let string = str::from_utf8_unchecked(slice);
state.last_insert = Some(string.to_owned());
// We don't need this now, but it's here if that changes.
//let event: id = msg_send![class("NSApp"), currentEvent];
let mut events = VecDeque::with_capacity(characters.len());
for character in string.chars() {
events.push_back(Event::WindowEvent {
window_id: WindowId(get_window_id(state.window)),
event: WindowEvent::ReceivedCharacter(character),
});
}
if let Some(shared) = state.shared.upgrade() {
shared.pending_events
.lock()
.unwrap()
.append(&mut events);
}
}
}
extern fn do_command_by_selector(this: &Object, _sel: Sel, command: Sel) {
//println!("doCommandBySelector");
// Basically, we're sent this message whenever a keyboard event that doesn't generate a "human readable" character
// happens, i.e. newlines, tabs, and Ctrl+C.
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let shared = if let Some(shared) = state.shared.upgrade() {
shared
} else {
return;
};
let mut events = VecDeque::with_capacity(1);
if command == sel!(insertNewline:) {
// The `else` condition would emit the same character, but I'm keeping this here both...
// 1) as a reminder for how `doCommandBySelector` works
// 2) to make our use of carriage return explicit
events.push_back(Event::WindowEvent {
window_id: WindowId(get_window_id(state.window)),
event: WindowEvent::ReceivedCharacter('\r'),
});
} else {
let raw_characters = state.raw_characters.take();
if let Some(raw_characters) = raw_characters {
for character in raw_characters.chars() {
events.push_back(Event::WindowEvent {
window_id: WindowId(get_window_id(state.window)),
event: WindowEvent::ReceivedCharacter(character),
});
}
}
};
shared.pending_events
.lock()
.unwrap()
.append(&mut events);
}
}
extern fn key_down(this: &Object, _sel: Sel, event: id) {
//println!("keyDown");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let window_id = WindowId(get_window_id(state.window));
let keycode: c_ushort = msg_send![event, keyCode];
let virtual_keycode = to_virtual_key_code(keycode);
let scancode = keycode as u32;
let is_repeat = msg_send![event, isARepeat];
let window_event = Event::WindowEvent {
window_id,
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: ElementState::Pressed,
scancode,
virtual_keycode,
modifiers: event_mods(event),
},
},
};
state.raw_characters = {
let characters: id = msg_send![event, characters];
let slice = slice::from_raw_parts(
characters.UTF8String() as *const c_uchar,
characters.len(),
);
let string = str::from_utf8_unchecked(slice);
Some(string.to_owned())
};
if let Some(shared) = state.shared.upgrade() {
shared.pending_events
.lock()
.unwrap()
.push_back(window_event);
// Emit `ReceivedCharacter` for key repeats
if is_repeat && state.last_insert.is_some() {
let last_insert = state.last_insert.as_ref().unwrap();
for character in last_insert.chars() {
let window_event = Event::WindowEvent {
window_id,
event: WindowEvent::ReceivedCharacter(character),
};
shared.pending_events
.lock()
.unwrap()
.push_back(window_event);
}
} else {
// Some keys (and only *some*, with no known reason) don't trigger `insertText`, while others do...
// So, we don't give repeats the opportunity to trigger that, since otherwise our hack will cause some
// keys to generate twice as many characters.
let array: id = msg_send![class("NSArray"), arrayWithObject:event];
let (): _ = msg_send![this, interpretKeyEvents:array];
}
}
}
}
extern fn key_up(this: &Object, _sel: Sel, event: id) {
//println!("keyUp");
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
state.last_insert = None;
let keycode: c_ushort = msg_send![event, keyCode];
let virtual_keycode = to_virtual_key_code(keycode);
let scancode = keycode as u32;
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: ElementState::Released,
scancode,
virtual_keycode,
modifiers: event_mods(event),
},
},
};
if let Some(shared) = state.shared.upgrade() {
shared.pending_events
.lock()
.unwrap()
.push_back(window_event);
}
}
}
extern fn insert_tab(this: &Object, _sel: Sel, _sender: id) {
unsafe {
let window: id = msg_send![this, window];
let first_responder: id = msg_send![window, firstResponder];
let this_ptr = this as *const _ as *mut _;
if first_responder == this_ptr {
let (): _ = msg_send![window, selectNextKeyView:this];
}
}
}
extern fn insert_back_tab(this: &Object, _sel: Sel, _sender: id) {
unsafe {
let window: id = msg_send![this, window];
let first_responder: id = msg_send![window, firstResponder];
let this_ptr = this as *const _ as *mut _;
if first_responder == this_ptr {
let (): _ = msg_send![window, selectPreviousKeyView:this];
}
}
}
fn mouse_click(this: &Object, event: id, button: MouseButton, button_state: ElementState) {
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.window)),
event: WindowEvent::MouseInput {
device_id: DEVICE_ID,
state: button_state,
button,
modifiers: event_mods(event),
},
};
if let Some(shared) = state.shared.upgrade() {
shared.pending_events
.lock()
.unwrap()
.push_back(window_event);
}
}
}
extern fn mouse_down(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Left, ElementState::Pressed);
}
extern fn mouse_up(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Left, ElementState::Released);
}
extern fn right_mouse_down(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Right, ElementState::Pressed);
}
extern fn right_mouse_up(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Right, ElementState::Released);
}
extern fn other_mouse_down(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Middle, ElementState::Pressed);
}
extern fn other_mouse_up(this: &Object, _sel: Sel, event: id) {
mouse_click(this, event, MouseButton::Middle, ElementState::Released);
}
fn mouse_motion(this: &Object, event: id) {
unsafe {
let state_ptr: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state_ptr as *mut ViewState);
// We have to do this to have access to the `NSView` trait...
let view: id = this as *const _ as *mut _;
let window_point = event.locationInWindow();
let view_point = view.convertPoint_fromView_(window_point, nil);
let view_rect = NSView::frame(view);
if view_point.x.is_sign_negative()
|| view_point.y.is_sign_negative()
|| view_point.x > view_rect.size.width
|| view_point.y > view_rect.size.height {
// Point is outside of the client area (view)
return;
}
let x = view_point.x as f64;
let y = view_rect.size.height as f64 - view_point.y as f64;
let window_event = Event::WindowEvent {
window_id: WindowId(get_window_id(state.window)),
event: WindowEvent::CursorMoved {
device_id: DEVICE_ID,
position: (x, y).into(),
modifiers: event_mods(event),
},
};
if let Some(shared) = state.shared.upgrade() {
shared.pending_events
.lock()
.unwrap()
.push_back(window_event);
}
}
}
extern fn mouse_moved(this: &Object, _sel: Sel, event: id) {
mouse_motion(this, event);
}
extern fn mouse_dragged(this: &Object, _sel: Sel, event: id) {
mouse_motion(this, event);
}
extern fn right_mouse_dragged(this: &Object, _sel: Sel, event: id) {
mouse_motion(this, event);
}
extern fn other_mouse_dragged(this: &Object, _sel: Sel, event: id) {
mouse_motion(this, event);
}

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pub use self::platform::*;
//! Contains traits with platform-specific methods in them.
//!
//! Contains the follow OS-specific modules:
//!
//! - `android`
//! - `ios`
//! - `macos`
//! - `unix`
//! - `windows`
//! - `web`
//!
//! And the following platform-specific module:
//!
//! - `desktop` (available on `windows`, `unix`, and `macos`)
//!
//! However only the module corresponding to the platform you're compiling to will be available.
#[cfg(target_os = "windows")]
#[path="windows/mod.rs"]
mod platform;
#[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
#[path="linux/mod.rs"]
mod platform;
#[cfg(target_os = "macos")]
#[path="macos/mod.rs"]
mod platform;
#[cfg(target_os = "android")]
#[path="android/mod.rs"]
mod platform;
#[cfg(target_os = "ios")]
#[path="ios/mod.rs"]
mod platform;
#[cfg(target_os = "emscripten")]
#[path="emscripten/mod.rs"]
mod platform;
pub mod android;
pub mod ios;
pub mod macos;
pub mod unix;
pub mod windows;
#[cfg(all(not(target_os = "ios"), not(target_os = "windows"), not(target_os = "linux"),
not(target_os = "macos"), not(target_os = "android"), not(target_os = "dragonfly"),
not(target_os = "freebsd"), not(target_os = "openbsd"), not(target_os = "emscripten")))]
compile_error!("The platform you're compiling for is not supported by winit");
pub mod desktop;
pub mod web;

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#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd"))]
use std::{os::raw, ptr, sync::Arc};
use smithay_client_toolkit::window::{ButtonState, Theme};
use crate::{
dpi::LogicalSize,
event_loop::{EventLoop, EventLoopWindowTarget},
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
use crate::platform_impl::{
x11::{ffi::XVisualInfo, XConnection},
EventLoop as LinuxEventLoop, EventLoopWindowTarget as LinuxEventLoopWindowTarget,
Window as LinuxWindow,
};
// TODO: stupid hack so that glutin can do its work
#[doc(hidden)]
pub use crate::platform_impl::x11;
pub use crate::platform_impl::{x11::util::WindowType as XWindowType, XNotSupported};
/// Theme for wayland client side decorations
///
/// Colors must be in ARGB8888 format
pub struct WaylandTheme {
/// Primary color when the window is focused
pub primary_active: [u8; 4],
/// Primary color when the window is unfocused
pub primary_inactive: [u8; 4],
/// Secondary color when the window is focused
pub secondary_active: [u8; 4],
/// Secondary color when the window is unfocused
pub secondary_inactive: [u8; 4],
/// Close button color when hovered over
pub close_button_hovered: [u8; 4],
/// Close button color
pub close_button: [u8; 4],
/// Close button color when hovered over
pub maximize_button_hovered: [u8; 4],
/// Maximize button color
pub maximize_button: [u8; 4],
/// Minimize button color when hovered over
pub minimize_button_hovered: [u8; 4],
/// Minimize button color
pub minimize_button: [u8; 4],
}
struct WaylandThemeObject(WaylandTheme);
impl Theme for WaylandThemeObject {
fn get_primary_color(&self, active: bool) -> [u8; 4] {
if active {
self.0.primary_active
} else {
self.0.primary_inactive
}
}
// Used for division line
fn get_secondary_color(&self, active: bool) -> [u8; 4] {
if active {
self.0.secondary_active
} else {
self.0.secondary_inactive
}
}
fn get_close_button_color(&self, state: ButtonState) -> [u8; 4] {
match state {
ButtonState::Hovered => self.0.close_button_hovered,
_ => self.0.close_button,
}
}
fn get_maximize_button_color(&self, state: ButtonState) -> [u8; 4] {
match state {
ButtonState::Hovered => self.0.maximize_button_hovered,
_ => self.0.maximize_button,
}
}
fn get_minimize_button_color(&self, state: ButtonState) -> [u8; 4] {
match state {
ButtonState::Hovered => self.0.minimize_button_hovered,
_ => self.0.minimize_button,
}
}
}
/// Additional methods on `EventLoopWindowTarget` that are specific to Unix.
pub trait EventLoopWindowTargetExtUnix {
/// True if the `EventLoopWindowTarget` uses Wayland.
fn is_wayland(&self) -> bool;
///
/// True if the `EventLoopWindowTarget` uses X11.
fn is_x11(&self) -> bool;
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this
/// `EventLoopWindowTarget`.
///
/// Returns `None` if the `EventLoop` doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the winit `EventLoop` is destroyed.
fn wayland_display(&self) -> Option<*mut raw::c_void>;
}
impl<T> EventLoopWindowTargetExtUnix for EventLoopWindowTarget<T> {
#[inline]
fn is_wayland(&self) -> bool {
self.p.is_wayland()
}
#[inline]
fn is_x11(&self) -> bool {
!self.p.is_wayland()
}
#[inline]
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>> {
match self.p {
LinuxEventLoopWindowTarget::X(ref e) => Some(e.x_connection().clone()),
_ => None,
}
}
#[inline]
fn wayland_display(&self) -> Option<*mut raw::c_void> {
match self.p {
LinuxEventLoopWindowTarget::Wayland(ref p) => {
Some(p.display().get_display_ptr() as *mut _)
}
_ => None,
}
}
}
/// Additional methods on `EventLoop` that are specific to Unix.
pub trait EventLoopExtUnix {
/// Builds a new `EventLoop` that is forced to use X11.
///
/// # Panics
///
/// If called outside the main thread. To initialize an X11 event loop outside
/// the main thread, use [`new_x11_any_thread`](#tymethod.new_x11_any_thread).
fn new_x11() -> Result<Self, XNotSupported>
where
Self: Sized;
/// Builds a new `EventLoop` that is forced to use Wayland.
///
/// # Panics
///
/// If called outside the main thread. To initialize a Wayland event loop outside
/// the main thread, use [`new_wayland_any_thread`](#tymethod.new_wayland_any_thread).
fn new_wayland() -> Self
where
Self: Sized;
/// Builds a new `EventLoop` on any thread.
///
/// This method bypasses the cross-platform compatibility requirement
/// that `EventLoop` be created on the main thread.
fn new_any_thread() -> Self
where
Self: Sized;
/// Builds a new X11 `EventLoop` on any thread.
///
/// This method bypasses the cross-platform compatibility requirement
/// that `EventLoop` be created on the main thread.
fn new_x11_any_thread() -> Result<Self, XNotSupported>
where
Self: Sized;
/// Builds a new Wayland `EventLoop` on any thread.
///
/// This method bypasses the cross-platform compatibility requirement
/// that `EventLoop` be created on the main thread.
fn new_wayland_any_thread() -> Self
where
Self: Sized;
}
fn wrap_ev<T>(event_loop: LinuxEventLoop<T>) -> EventLoop<T> {
EventLoop {
event_loop,
_marker: std::marker::PhantomData,
}
}
impl<T> EventLoopExtUnix for EventLoop<T> {
#[inline]
fn new_any_thread() -> Self {
wrap_ev(LinuxEventLoop::new_any_thread())
}
#[inline]
fn new_x11_any_thread() -> Result<Self, XNotSupported> {
LinuxEventLoop::new_x11_any_thread().map(wrap_ev)
}
#[inline]
fn new_wayland_any_thread() -> Self {
wrap_ev(
LinuxEventLoop::new_wayland_any_thread()
// TODO: propagate
.expect("failed to open Wayland connection"),
)
}
#[inline]
fn new_x11() -> Result<Self, XNotSupported> {
LinuxEventLoop::new_x11().map(wrap_ev)
}
#[inline]
fn new_wayland() -> Self {
wrap_ev(
LinuxEventLoop::new_wayland()
// TODO: propagate
.expect("failed to open Wayland connection"),
)
}
}
/// Additional methods on `Window` that are specific to Unix.
pub trait WindowExtUnix {
/// Returns the ID of the `Window` xlib object that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
fn xlib_window(&self) -> Option<raw::c_ulong>;
/// Returns a pointer to the `Display` object of xlib that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn xlib_display(&self) -> Option<*mut raw::c_void>;
fn xlib_screen_id(&self) -> Option<raw::c_int>;
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>>;
/// Set window urgency hint (`XUrgencyHint`). Only relevant on X.
fn set_urgent(&self, is_urgent: bool);
/// This function returns the underlying `xcb_connection_t` of an xlib `Display`.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn xcb_connection(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_surface` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn wayland_surface(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn wayland_display(&self) -> Option<*mut raw::c_void>;
/// Sets the color theme of the client side window decorations on wayland
fn set_wayland_theme(&self, theme: WaylandTheme);
/// Check if the window is ready for drawing
///
/// It is a remnant of a previous implementation detail for the
/// wayland backend, and is no longer relevant.
///
/// Always return true.
#[deprecated]
fn is_ready(&self) -> bool;
}
impl WindowExtUnix for Window {
#[inline]
fn xlib_window(&self) -> Option<raw::c_ulong> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_window()),
_ => None,
}
}
#[inline]
fn xlib_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_display()),
_ => None,
}
}
#[inline]
fn xlib_screen_id(&self) -> Option<raw::c_int> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_screen_id()),
_ => None,
}
}
#[inline]
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_xconnection()),
_ => None,
}
}
#[inline]
fn set_urgent(&self, is_urgent: bool) {
if let LinuxWindow::X(ref w) = self.window {
w.set_urgent(is_urgent);
}
}
#[inline]
fn xcb_connection(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xcb_connection()),
_ => None,
}
}
#[inline]
fn wayland_surface(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.surface().as_ref().c_ptr() as *mut _),
_ => None,
}
}
#[inline]
fn wayland_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.display().as_ref().c_ptr() as *mut _),
_ => None,
}
}
#[inline]
fn set_wayland_theme(&self, theme: WaylandTheme) {
match self.window {
LinuxWindow::Wayland(ref w) => w.set_theme(WaylandThemeObject(theme)),
_ => {}
}
}
#[inline]
fn is_ready(&self) -> bool {
true
}
}
/// Additional methods on `WindowBuilder` that are specific to Unix.
pub trait WindowBuilderExtUnix {
fn with_x11_visual<T>(self, visual_infos: *const T) -> Self;
fn with_x11_screen(self, screen_id: i32) -> Self;
/// Build window with `WM_CLASS` hint; defaults to the name of the binary. Only relevant on X11.
fn with_class(self, class: String, instance: String) -> Self;
/// Build window with override-redirect flag; defaults to false. Only relevant on X11.
fn with_override_redirect(self, override_redirect: bool) -> Self;
/// Build window with `_NET_WM_WINDOW_TYPE` hints; defaults to `Normal`. Only relevant on X11.
fn with_x11_window_type(self, x11_window_type: Vec<XWindowType>) -> Self;
/// Build window with `_GTK_THEME_VARIANT` hint set to the specified value. Currently only relevant on X11.
fn with_gtk_theme_variant(self, variant: String) -> Self;
/// Build window with resize increment hint. Only implemented on X11.
fn with_resize_increments(self, increments: LogicalSize) -> Self;
/// Build window with base size hint. Only implemented on X11.
fn with_base_size(self, base_size: LogicalSize) -> Self;
/// Build window with a given application ID. It should match the `.desktop` file distributed with
/// your program. Only relevant on Wayland.
///
/// For details about application ID conventions, see the
/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
fn with_app_id(self, app_id: String) -> Self;
}
impl WindowBuilderExtUnix for WindowBuilder {
#[inline]
fn with_x11_visual<T>(mut self, visual_infos: *const T) -> Self {
self.platform_specific.visual_infos =
Some(unsafe { ptr::read(visual_infos as *const XVisualInfo) });
self
}
#[inline]
fn with_x11_screen(mut self, screen_id: i32) -> Self {
self.platform_specific.screen_id = Some(screen_id);
self
}
#[inline]
fn with_class(mut self, instance: String, class: String) -> Self {
self.platform_specific.class = Some((instance, class));
self
}
#[inline]
fn with_override_redirect(mut self, override_redirect: bool) -> Self {
self.platform_specific.override_redirect = override_redirect;
self
}
#[inline]
fn with_x11_window_type(mut self, x11_window_types: Vec<XWindowType>) -> Self {
self.platform_specific.x11_window_types = x11_window_types;
self
}
#[inline]
fn with_gtk_theme_variant(mut self, variant: String) -> Self {
self.platform_specific.gtk_theme_variant = Some(variant);
self
}
#[inline]
fn with_resize_increments(mut self, increments: LogicalSize) -> Self {
self.platform_specific.resize_increments = Some(increments.into());
self
}
#[inline]
fn with_base_size(mut self, base_size: LogicalSize) -> Self {
self.platform_specific.base_size = Some(base_size.into());
self
}
#[inline]
fn with_app_id(mut self, app_id: String) -> Self {
self.platform_specific.app_id = Some(app_id);
self
}
}
/// Additional methods on `MonitorHandle` that are specific to Linux.
pub trait MonitorHandleExtUnix {
/// Returns the inner identifier of the monitor.
fn native_id(&self) -> u32;
}
impl MonitorHandleExtUnix for MonitorHandle {
#[inline]
fn native_id(&self) -> u32 {
self.inner.native_identifier()
}
}

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#![cfg(target_arch = "wasm32")]
//! The web target does not automatically insert the canvas element object into the web page, to
//! allow end users to determine how the page should be laid out. Use the `WindowExtStdweb` or
//! `WindowExtWebSys` traits (depending on your web backend) to retrieve the canvas from the
//! Window.
#[cfg(feature = "stdweb")]
use stdweb::web::html_element::CanvasElement;
#[cfg(feature = "stdweb")]
pub trait WindowExtStdweb {
fn canvas(&self) -> CanvasElement;
}
#[cfg(feature = "web-sys")]
use web_sys::HtmlCanvasElement;
#[cfg(feature = "web-sys")]
pub trait WindowExtWebSys {
fn canvas(&self) -> HtmlCanvasElement;
}

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#![cfg(target_os = "windows")]
use std::os::raw::c_void;
use libc;
use winapi::shared::windef::HWND;
use crate::{
event::device::{GamepadHandle, KeyboardId, MouseId},
event_loop::EventLoop,
monitor::MonitorHandle,
platform_impl::EventLoop as WindowsEventLoop,
window::{Icon, Window, WindowBuilder},
};
/// Additional methods on `EventLoop` that are specific to Windows.
pub trait EventLoopExtWindows {
/// Creates an event loop off of the main thread.
///
/// # `Window` caveats
///
/// Note that any `Window` created on the new thread will be destroyed when the thread
/// terminates. Attempting to use a `Window` after its parent thread terminates has
/// unspecified, although explicitly not undefined, behavior.
fn new_any_thread() -> Self
where
Self: Sized;
/// By default, winit on Windows will attempt to enable process-wide DPI awareness. If that's
/// undesirable, you can create an `EventLoop` using this function instead.
fn new_dpi_unaware() -> Self
where
Self: Sized;
/// Creates a DPI-unaware event loop off of the main thread.
///
/// The `Window` caveats in [`new_any_thread`](EventLoopExtWindows::new_any_thread) also apply here.
fn new_dpi_unaware_any_thread() -> Self
where
Self: Sized;
}
impl<T> EventLoopExtWindows for EventLoop<T> {
#[inline]
fn new_any_thread() -> Self {
EventLoop {
event_loop: WindowsEventLoop::new_any_thread(),
_marker: ::std::marker::PhantomData,
}
}
#[inline]
fn new_dpi_unaware() -> Self {
EventLoop {
event_loop: WindowsEventLoop::new_dpi_unaware(),
_marker: ::std::marker::PhantomData,
}
}
#[inline]
fn new_dpi_unaware_any_thread() -> Self {
EventLoop {
event_loop: WindowsEventLoop::new_dpi_unaware_any_thread(),
_marker: ::std::marker::PhantomData,
}
}
}
/// Additional methods on `Window` that are specific to Windows.
pub trait WindowExtWindows {
/// Returns the HINSTANCE of the window
fn hinstance(&self) -> *mut libc::c_void;
/// Returns the native handle that is used by this window.
///
/// The pointer will become invalid when the native window was destroyed.
fn hwnd(&self) -> *mut libc::c_void;
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>);
}
impl WindowExtWindows for Window {
#[inline]
fn hinstance(&self) -> *mut libc::c_void {
self.window.hinstance() as *mut _
}
#[inline]
fn hwnd(&self) -> *mut libc::c_void {
self.window.hwnd() as *mut _
}
#[inline]
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
self.window.set_taskbar_icon(taskbar_icon)
}
}
/// Additional methods on `WindowBuilder` that are specific to Windows.
pub trait WindowBuilderExtWindows {
/// Sets a parent to the window to be created.
fn with_parent_window(self, parent: HWND) -> WindowBuilder;
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn with_taskbar_icon(self, taskbar_icon: Option<Icon>) -> WindowBuilder;
/// This sets `WS_EX_NOREDIRECTIONBITMAP`.
fn with_no_redirection_bitmap(self, flag: bool) -> WindowBuilder;
}
impl WindowBuilderExtWindows for WindowBuilder {
#[inline]
fn with_parent_window(mut self, parent: HWND) -> WindowBuilder {
self.platform_specific.parent = Some(parent);
self
}
#[inline]
fn with_taskbar_icon(mut self, taskbar_icon: Option<Icon>) -> WindowBuilder {
self.platform_specific.taskbar_icon = taskbar_icon;
self
}
#[inline]
fn with_no_redirection_bitmap(mut self, flag: bool) -> WindowBuilder {
self.platform_specific.no_redirection_bitmap = flag;
self
}
}
/// Additional methods on `MonitorHandle` that are specific to Windows.
pub trait MonitorHandleExtWindows {
/// Returns the name of the monitor adapter specific to the Win32 API.
fn native_id(&self) -> String;
/// Returns the handle of the monitor - `HMONITOR`.
fn hmonitor(&self) -> *mut c_void;
}
impl MonitorHandleExtWindows for MonitorHandle {
#[inline]
fn native_id(&self) -> String {
self.inner.native_identifier()
}
#[inline]
fn hmonitor(&self) -> *mut c_void {
self.inner.hmonitor() as *mut _
}
}
/// Additional methods on device types that are specific to Windows.
pub trait DeviceExtWindows {
/// Returns an identifier that persistently refers to this specific device.
///
/// Will return `None` if the device is no longer available.
fn persistent_identifier(&self) -> Option<String>;
/// Returns the handle of the device - `HANDLE`.
fn handle(&self) -> *mut c_void;
}
impl DeviceExtWindows for MouseId {
#[inline]
fn persistent_identifier(&self) -> Option<String> {
self.0.persistent_identifier()
}
#[inline]
fn handle(&self) -> *mut c_void {
self.0.handle() as _
}
}
impl DeviceExtWindows for KeyboardId {
#[inline]
fn persistent_identifier(&self) -> Option<String> {
self.0.persistent_identifier()
}
#[inline]
fn handle(&self) -> *mut c_void {
self.0.handle() as _
}
}
impl DeviceExtWindows for GamepadHandle {
#[inline]
fn persistent_identifier(&self) -> Option<String> {
self.0.persistent_identifier()
}
#[inline]
fn handle(&self) -> *mut c_void {
self.0.handle() as _
}
}

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@@ -1,196 +0,0 @@
#![allow(non_snake_case, unused_unsafe)]
use std::mem;
use std::os::raw::c_void;
use std::sync::{Once, ONCE_INIT};
use winapi::shared::minwindef::{BOOL, UINT, FALSE};
use winapi::shared::windef::{
DPI_AWARENESS_CONTEXT,
DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE,
HDC,
HMONITOR,
HWND,
};
use winapi::shared::winerror::S_OK;
use winapi::um::libloaderapi::{GetProcAddress, LoadLibraryA};
use winapi::um::shellscalingapi::{
MDT_EFFECTIVE_DPI,
MONITOR_DPI_TYPE,
PROCESS_DPI_AWARENESS,
PROCESS_PER_MONITOR_DPI_AWARE,
};
use winapi::um::wingdi::{GetDeviceCaps, LOGPIXELSX};
use winapi::um::winnt::{HRESULT, LPCSTR};
use winapi::um::winuser::{self, MONITOR_DEFAULTTONEAREST};
const DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2: DPI_AWARENESS_CONTEXT = -4isize as _;
type SetProcessDPIAware = unsafe extern "system" fn () -> BOOL;
type SetProcessDpiAwareness = unsafe extern "system" fn (
value: PROCESS_DPI_AWARENESS,
) -> HRESULT;
type SetProcessDpiAwarenessContext = unsafe extern "system" fn (
value: DPI_AWARENESS_CONTEXT,
) -> BOOL;
type GetDpiForWindow = unsafe extern "system" fn (hwnd: HWND) -> UINT;
type GetDpiForMonitor = unsafe extern "system" fn (
hmonitor: HMONITOR,
dpi_type: MONITOR_DPI_TYPE,
dpi_x: *mut UINT,
dpi_y: *mut UINT,
) -> HRESULT;
type EnableNonClientDpiScaling = unsafe extern "system" fn (hwnd: HWND) -> BOOL;
// Helper function to dynamically load function pointer.
// `library` and `function` must be zero-terminated.
fn get_function_impl(library: &str, function: &str) -> Option<*const c_void> {
assert_eq!(library.chars().last(), Some('\0'));
assert_eq!(function.chars().last(), Some('\0'));
// Library names we will use are ASCII so we can use the A version to avoid string conversion.
let module = unsafe { LoadLibraryA(library.as_ptr() as LPCSTR) };
if module.is_null() {
return None;
}
let function_ptr = unsafe { GetProcAddress(module, function.as_ptr() as LPCSTR) };
if function_ptr.is_null() {
return None;
}
Some(function_ptr as _)
}
macro_rules! get_function {
($lib:expr, $func:ident) => {
get_function_impl(concat!($lib, '\0'), concat!(stringify!($func), '\0'))
.map(|f| unsafe { mem::transmute::<*const _, $func>(f) })
}
}
lazy_static! {
static ref GET_DPI_FOR_WINDOW: Option<GetDpiForWindow> = get_function!(
"user32.dll",
GetDpiForWindow
);
static ref GET_DPI_FOR_MONITOR: Option<GetDpiForMonitor> = get_function!(
"shcore.dll",
GetDpiForMonitor
);
static ref ENABLE_NON_CLIENT_DPI_SCALING: Option<EnableNonClientDpiScaling> = get_function!(
"user32.dll",
EnableNonClientDpiScaling
);
}
pub fn become_dpi_aware(enable: bool) {
if !enable { return; }
static ENABLE_DPI_AWARENESS: Once = ONCE_INIT;
ENABLE_DPI_AWARENESS.call_once(|| { unsafe {
if let Some(SetProcessDpiAwarenessContext) = get_function!(
"user32.dll",
SetProcessDpiAwarenessContext
) {
// We are on Windows 10 Anniversary Update (1607) or later.
if SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2)
== FALSE {
// V2 only works with Windows 10 Creators Update (1703). Try using the older
// V1 if we can't set V2.
SetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE);
}
} else if let Some(SetProcessDpiAwareness) = get_function!(
"shcore.dll",
SetProcessDpiAwareness
) {
// We are on Windows 8.1 or later.
SetProcessDpiAwareness(PROCESS_PER_MONITOR_DPI_AWARE);
} else if let Some(SetProcessDPIAware) = get_function!(
"user32.dll",
SetProcessDPIAware
) {
// We are on Vista or later.
SetProcessDPIAware();
}
} });
}
pub fn enable_non_client_dpi_scaling(hwnd: HWND) {
unsafe {
if let Some(EnableNonClientDpiScaling) = *ENABLE_NON_CLIENT_DPI_SCALING {
EnableNonClientDpiScaling(hwnd);
}
}
}
pub fn get_monitor_dpi(hmonitor: HMONITOR) -> Option<u32> {
unsafe {
if let Some(GetDpiForMonitor) = *GET_DPI_FOR_MONITOR {
// We are on Windows 8.1 or later.
let mut dpi_x = 0;
let mut dpi_y = 0;
if GetDpiForMonitor(hmonitor, MDT_EFFECTIVE_DPI, &mut dpi_x, &mut dpi_y) == S_OK {
// MSDN says that "the values of *dpiX and *dpiY are identical. You only need to
// record one of the values to determine the DPI and respond appropriately".
// https://msdn.microsoft.com/en-us/library/windows/desktop/dn280510(v=vs.85).aspx
return Some(dpi_x as u32)
}
}
}
None
}
pub const BASE_DPI: u32 = 96;
pub fn dpi_to_scale_factor(dpi: u32) -> f64 {
dpi as f64 / BASE_DPI as f64
}
pub unsafe fn get_window_dpi(hwnd: HWND, hdc: HDC) -> u32 {
if let Some(GetDpiForWindow) = *GET_DPI_FOR_WINDOW {
// We are on Windows 10 Anniversary Update (1607) or later.
match GetDpiForWindow(hwnd) {
0 => BASE_DPI, // 0 is returned if hwnd is invalid
dpi => dpi as u32,
}
} else if let Some(GetDpiForMonitor) = *GET_DPI_FOR_MONITOR {
// We are on Windows 8.1 or later.
let monitor = winuser::MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
if monitor.is_null() {
return BASE_DPI;
}
let mut dpi_x = 0;
let mut dpi_y = 0;
if GetDpiForMonitor(monitor, MDT_EFFECTIVE_DPI, &mut dpi_x, &mut dpi_y) == S_OK {
dpi_x as u32
} else {
BASE_DPI
}
} else {
// We are on Vista or later.
if winuser::IsProcessDPIAware() != FALSE {
// If the process is DPI aware, then scaling must be handled by the application using
// this DPI value.
GetDeviceCaps(hdc, LOGPIXELSX) as u32
} else {
// If the process is DPI unaware, then scaling is performed by the OS; we thus return
// 96 (scale factor 1.0) to prevent the window from being re-scaled by both the
// application and the WM.
BASE_DPI
}
}
}
// Use this when you have both the HWND and HDC on hand (i.e. window methods)
pub fn get_window_scale_factor(hwnd: HWND, hdc: HDC) -> f64 {
dpi_to_scale_factor(unsafe { get_window_dpi(hwnd, hdc) })
}
// Use this when you only have the HWND (i.e. event handling)
pub fn get_hwnd_scale_factor(hwnd: HWND) -> f64 {
let hdc = unsafe { winuser::GetDC(hwnd) };
if hdc.is_null() {
panic!("[winit] `GetDC` returned null!");
}
unsafe { get_window_scale_factor(hwnd, hdc) }
}

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@@ -1,58 +0,0 @@
#![cfg(target_os = "windows")]
use winapi;
use winapi::shared::windef::HWND;
pub use self::events_loop::{EventsLoop, EventsLoopProxy};
pub use self::monitor::MonitorId;
pub use self::window::Window;
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub parent: Option<HWND>,
pub taskbar_icon: Option<::Icon>,
pub no_redirection_bitmap: bool,
}
unsafe impl Send for PlatformSpecificWindowBuilderAttributes {}
unsafe impl Sync for PlatformSpecificWindowBuilderAttributes {}
// Cursor name in UTF-16. Used to set cursor in `WM_SETCURSOR`.
#[derive(Debug, Clone)]
pub struct Cursor(pub *const winapi::ctypes::wchar_t);
unsafe impl Send for Cursor {}
unsafe impl Sync for Cursor {}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId(u32);
impl DeviceId {
pub fn get_persistent_identifier(&self) -> Option<String> {
if self.0 != 0 {
raw_input::get_raw_input_device_name(self.0 as _)
} else {
None
}
}
}
// Constant device ID, to be removed when this backend is updated to report real device IDs.
const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId(0));
fn wrap_device_id(id: u32) -> ::DeviceId {
::DeviceId(DeviceId(id))
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(HWND);
unsafe impl Send for WindowId {}
unsafe impl Sync for WindowId {}
mod dpi;
mod event;
mod events_loop;
mod icon;
mod monitor;
mod raw_input;
mod util;
mod window;

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@@ -1,173 +0,0 @@
use winapi::shared::minwindef::{BOOL, DWORD, LPARAM, TRUE};
use winapi::shared::windef::{HDC, HMONITOR, HWND, LPRECT, POINT};
use winapi::um::winnt::LONG;
use winapi::um::winuser;
use std::{mem, ptr};
use std::collections::VecDeque;
use super::{EventsLoop, util};
use dpi::{PhysicalPosition, PhysicalSize};
use platform::platform::dpi::{dpi_to_scale_factor, get_monitor_dpi};
use platform::platform::window::Window;
/// Win32 implementation of the main `MonitorId` object.
#[derive(Debug, Clone)]
pub struct MonitorId {
/// Monitor handle.
hmonitor: HMonitor,
/// The system name of the monitor.
monitor_name: String,
/// True if this is the primary monitor.
primary: bool,
/// The position of the monitor in pixels on the desktop.
///
/// A window that is positioned at these coordinates will overlap the monitor.
position: (i32, i32),
/// The current resolution in pixels on the monitor.
dimensions: (u32, u32),
/// DPI scale factor.
hidpi_factor: f64,
}
// Send is not implemented for HMONITOR, we have to wrap it and implement it manually.
// For more info see:
// https://github.com/retep998/winapi-rs/issues/360
// https://github.com/retep998/winapi-rs/issues/396
#[derive(Debug, Clone)]
struct HMonitor(HMONITOR);
unsafe impl Send for HMonitor {}
unsafe extern "system" fn monitor_enum_proc(
hmonitor: HMONITOR,
_hdc: HDC,
_place: LPRECT,
data: LPARAM,
) -> BOOL {
let monitors = data as *mut VecDeque<MonitorId>;
(*monitors).push_back(MonitorId::from_hmonitor(hmonitor));
TRUE // continue enumeration
}
pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut monitors: VecDeque<MonitorId> = VecDeque::new();
unsafe {
winuser::EnumDisplayMonitors(
ptr::null_mut(),
ptr::null_mut(),
Some(monitor_enum_proc),
&mut monitors as *mut _ as LPARAM,
);
}
monitors
}
pub fn get_primary_monitor() -> MonitorId {
const ORIGIN: POINT = POINT { x: 0, y: 0 };
let hmonitor = unsafe {
winuser::MonitorFromPoint(ORIGIN, winuser::MONITOR_DEFAULTTOPRIMARY)
};
MonitorId::from_hmonitor(hmonitor)
}
impl EventsLoop {
// TODO: Investigate opportunities for caching
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
get_available_monitors()
}
pub fn get_current_monitor(hwnd: HWND) -> MonitorId {
let hmonitor = unsafe {
winuser::MonitorFromWindow(hwnd, winuser::MONITOR_DEFAULTTONEAREST)
};
MonitorId::from_hmonitor(hmonitor)
}
pub fn get_primary_monitor(&self) -> MonitorId {
get_primary_monitor()
}
}
impl Window {
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
get_available_monitors()
}
pub fn get_primary_monitor(&self) -> MonitorId {
get_primary_monitor()
}
}
fn get_monitor_info(hmonitor: HMONITOR) -> Result<winuser::MONITORINFOEXW, util::WinError> {
let mut monitor_info: winuser::MONITORINFOEXW = unsafe { mem::uninitialized() };
monitor_info.cbSize = mem::size_of::<winuser::MONITORINFOEXW>() as DWORD;
let status = unsafe {
winuser::GetMonitorInfoW(
hmonitor,
&mut monitor_info as *mut winuser::MONITORINFOEXW as *mut winuser::MONITORINFO,
)
};
if status == 0 {
Err(util::WinError::from_last_error())
} else {
Ok(monitor_info)
}
}
impl MonitorId {
pub(crate) fn from_hmonitor(hmonitor: HMONITOR) -> Self {
let monitor_info = get_monitor_info(hmonitor).expect("`GetMonitorInfoW` failed");
let place = monitor_info.rcMonitor;
let dimensions = (
(place.right - place.left) as u32,
(place.bottom - place.top) as u32,
);
MonitorId {
hmonitor: HMonitor(hmonitor),
monitor_name: util::wchar_ptr_to_string(monitor_info.szDevice.as_ptr()),
primary: util::has_flag(monitor_info.dwFlags, winuser::MONITORINFOF_PRIMARY),
position: (place.left as i32, place.top as i32),
dimensions,
hidpi_factor: dpi_to_scale_factor(get_monitor_dpi(hmonitor).unwrap_or(96)),
}
}
pub(crate) fn contains_point(&self, point: &POINT) -> bool {
let left = self.position.0 as LONG;
let right = left + self.dimensions.0 as LONG;
let top = self.position.1 as LONG;
let bottom = top + self.dimensions.1 as LONG;
point.x >= left && point.x <= right && point.y >= top && point.y <= bottom
}
#[inline]
pub fn get_name(&self) -> Option<String> {
Some(self.monitor_name.clone())
}
#[inline]
pub fn get_native_identifier(&self) -> String {
self.monitor_name.clone()
}
#[inline]
pub fn get_hmonitor(&self) -> HMONITOR {
self.hmonitor.0
}
#[inline]
pub fn get_dimensions(&self) -> PhysicalSize {
self.dimensions.into()
}
#[inline]
pub fn get_position(&self) -> PhysicalPosition {
self.position.into()
}
#[inline]
pub fn get_hidpi_factor(&self) -> f64 {
self.hidpi_factor
}
}

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@@ -1,235 +0,0 @@
use std::mem::{self, size_of};
use std::ptr;
use winapi::ctypes::wchar_t;
use winapi::shared::minwindef::{UINT, USHORT, TRUE};
use winapi::shared::hidusage::{
HID_USAGE_PAGE_GENERIC,
HID_USAGE_GENERIC_MOUSE,
HID_USAGE_GENERIC_KEYBOARD,
};
use winapi::shared::windef::HWND;
use winapi::um::winnt::HANDLE;
use winapi::um::winuser::{
self,
RAWINPUTDEVICELIST,
RID_DEVICE_INFO,
RID_DEVICE_INFO_MOUSE,
RID_DEVICE_INFO_KEYBOARD,
RID_DEVICE_INFO_HID,
RIM_TYPEMOUSE,
RIM_TYPEKEYBOARD,
RIM_TYPEHID,
RIDI_DEVICEINFO,
RIDI_DEVICENAME,
RAWINPUTDEVICE,
RIDEV_DEVNOTIFY,
RIDEV_INPUTSINK,
HRAWINPUT,
RAWINPUT,
RAWINPUTHEADER,
RID_INPUT,
};
use platform::platform::util;
use events::ElementState;
#[allow(dead_code)]
pub fn get_raw_input_device_list() -> Option<Vec<RAWINPUTDEVICELIST>> {
let list_size = size_of::<RAWINPUTDEVICELIST>() as UINT;
let mut num_devices = 0;
let status = unsafe { winuser::GetRawInputDeviceList(
ptr::null_mut(),
&mut num_devices,
list_size,
) };
if status == UINT::max_value() {
return None;
}
let mut buffer = Vec::with_capacity(num_devices as _);
let num_stored = unsafe { winuser::GetRawInputDeviceList(
buffer.as_ptr() as _,
&mut num_devices,
list_size,
) };
if num_stored == UINT::max_value() {
return None;
}
debug_assert_eq!(num_devices, num_stored);
unsafe { buffer.set_len(num_devices as _) };
Some(buffer)
}
#[allow(dead_code)]
pub enum RawDeviceInfo {
Mouse(RID_DEVICE_INFO_MOUSE),
Keyboard(RID_DEVICE_INFO_KEYBOARD),
Hid(RID_DEVICE_INFO_HID),
}
impl From<RID_DEVICE_INFO> for RawDeviceInfo {
fn from(info: RID_DEVICE_INFO) -> Self {
unsafe {
match info.dwType {
RIM_TYPEMOUSE => RawDeviceInfo::Mouse(*info.u.mouse()),
RIM_TYPEKEYBOARD => RawDeviceInfo::Keyboard(*info.u.keyboard()),
RIM_TYPEHID => RawDeviceInfo::Hid(*info.u.hid()),
_ => unreachable!(),
}
}
}
}
#[allow(dead_code)]
pub fn get_raw_input_device_info(handle: HANDLE) -> Option<RawDeviceInfo> {
let mut info: RID_DEVICE_INFO = unsafe { mem::uninitialized() };
let info_size = size_of::<RID_DEVICE_INFO>() as UINT;
info.cbSize = info_size;
let mut minimum_size = 0;
let status = unsafe { winuser::GetRawInputDeviceInfoW(
handle,
RIDI_DEVICEINFO,
&mut info as *mut _ as _,
&mut minimum_size,
) };
if status == UINT::max_value() || status == 0 {
return None;
}
debug_assert_eq!(info_size, status);
Some(info.into())
}
pub fn get_raw_input_device_name(handle: HANDLE) -> Option<String> {
let mut minimum_size = 0;
let status = unsafe { winuser::GetRawInputDeviceInfoW(
handle,
RIDI_DEVICENAME,
ptr::null_mut(),
&mut minimum_size,
) };
if status != 0 {
return None;
}
let mut name: Vec<wchar_t> = Vec::with_capacity(minimum_size as _);
let status = unsafe { winuser::GetRawInputDeviceInfoW(
handle,
RIDI_DEVICENAME,
name.as_ptr() as _,
&mut minimum_size,
) };
if status == UINT::max_value() || status == 0 {
return None;
}
debug_assert_eq!(minimum_size, status);
unsafe { name.set_len(minimum_size as _) };
Some(util::wchar_to_string(&name))
}
pub fn register_raw_input_devices(devices: &[RAWINPUTDEVICE]) -> bool {
let device_size = size_of::<RAWINPUTDEVICE>() as UINT;
let success = unsafe { winuser::RegisterRawInputDevices(
devices.as_ptr() as _,
devices.len() as _,
device_size,
) };
success == TRUE
}
pub fn register_all_mice_and_keyboards_for_raw_input(window_handle: HWND) -> bool {
// RIDEV_DEVNOTIFY: receive hotplug events
// RIDEV_INPUTSINK: receive events even if we're not in the foreground
let flags = RIDEV_DEVNOTIFY | RIDEV_INPUTSINK;
let devices: [RAWINPUTDEVICE; 2] = [
RAWINPUTDEVICE {
usUsagePage: HID_USAGE_PAGE_GENERIC,
usUsage: HID_USAGE_GENERIC_MOUSE,
dwFlags: flags,
hwndTarget: window_handle,
},
RAWINPUTDEVICE {
usUsagePage: HID_USAGE_PAGE_GENERIC,
usUsage: HID_USAGE_GENERIC_KEYBOARD,
dwFlags: flags,
hwndTarget: window_handle,
},
];
register_raw_input_devices(&devices)
}
pub fn get_raw_input_data(handle: HRAWINPUT) -> Option<RAWINPUT> {
let mut data: RAWINPUT = unsafe { mem::uninitialized() };
let mut data_size = size_of::<RAWINPUT>() as UINT;
let header_size = size_of::<RAWINPUTHEADER>() as UINT;
let status = unsafe { winuser::GetRawInputData(
handle,
RID_INPUT,
&mut data as *mut _ as _,
&mut data_size,
header_size,
) };
if status == UINT::max_value() || status == 0 {
return None;
}
Some(data)
}
fn button_flags_to_element_state(button_flags: USHORT, down_flag: USHORT, up_flag: USHORT)
-> Option<ElementState>
{
// We assume the same button won't be simultaneously pressed and released.
if util::has_flag(button_flags, down_flag) {
Some(ElementState::Pressed)
} else if util::has_flag(button_flags, up_flag) {
Some(ElementState::Released)
} else {
None
}
}
pub fn get_raw_mouse_button_state(button_flags: USHORT) -> [Option<ElementState>; 3] {
[
button_flags_to_element_state(
button_flags,
winuser::RI_MOUSE_LEFT_BUTTON_DOWN,
winuser::RI_MOUSE_LEFT_BUTTON_UP,
),
button_flags_to_element_state(
button_flags,
winuser::RI_MOUSE_MIDDLE_BUTTON_DOWN,
winuser::RI_MOUSE_MIDDLE_BUTTON_UP,
),
button_flags_to_element_state(
button_flags,
winuser::RI_MOUSE_RIGHT_BUTTON_DOWN,
winuser::RI_MOUSE_RIGHT_BUTTON_UP,
),
]
}

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@@ -1,104 +0,0 @@
use std::{self, mem, ptr, slice};
use std::ops::BitAnd;
use winapi::ctypes::wchar_t;
use winapi::shared::minwindef::{BOOL, DWORD};
use winapi::shared::windef::{HWND, POINT, RECT};
use winapi::um::errhandlingapi::GetLastError;
use winapi::um::winbase::{
FormatMessageW,
FORMAT_MESSAGE_ALLOCATE_BUFFER,
FORMAT_MESSAGE_FROM_SYSTEM,
FORMAT_MESSAGE_IGNORE_INSERTS,
lstrlenW,
LocalFree,
};
use winapi::um::winnt::{
LPCWSTR,
MAKELANGID,
LANG_NEUTRAL,
SUBLANG_DEFAULT,
};
use winapi::um::winuser;
pub fn has_flag<T>(bitset: T, flag: T) -> bool
where T:
Copy + PartialEq + BitAnd<T, Output = T>
{
bitset & flag == flag
}
pub fn wchar_to_string(wchar: &[wchar_t]) -> String {
String::from_utf16_lossy(wchar).to_string()
}
pub fn wchar_ptr_to_string(wchar: *const wchar_t) -> String {
let len = unsafe { lstrlenW(wchar) } as usize;
let wchar_slice = unsafe { slice::from_raw_parts(wchar, len) };
wchar_to_string(wchar_slice)
}
pub unsafe fn status_map<T, F: FnMut(&mut T) -> BOOL>(mut fun: F) -> Option<T> {
let mut data: T = mem::uninitialized();
if fun(&mut data) != 0 {
Some(data)
} else {
None
}
}
pub fn get_cursor_pos() -> Option<POINT> {
unsafe { status_map(|cursor_pos| winuser::GetCursorPos(cursor_pos)) }
}
pub fn get_window_rect(hwnd: HWND) -> Option<RECT> {
unsafe { status_map(|rect| winuser::GetWindowRect(hwnd, rect)) }
}
// This won't be needed anymore if we just add a derive to winapi.
pub fn rect_eq(a: &RECT, b: &RECT) -> bool {
let left_eq = a.left == b.left;
let right_eq = a.right == b.right;
let top_eq = a.top == b.top;
let bottom_eq = a.bottom == b.bottom;
left_eq && right_eq && top_eq && bottom_eq
}
#[derive(Debug, Default, Clone, PartialEq, Eq)]
pub struct WinError(Option<String>);
impl WinError {
pub fn from_last_error() -> Self {
WinError(unsafe { get_last_error() })
}
}
pub unsafe fn get_last_error() -> Option<String> {
let err = GetLastError();
if err != 0 {
let buf_addr: LPCWSTR = {
let mut buf_addr: LPCWSTR = mem::uninitialized();
FormatMessageW(
FORMAT_MESSAGE_ALLOCATE_BUFFER
| FORMAT_MESSAGE_FROM_SYSTEM
| FORMAT_MESSAGE_IGNORE_INSERTS,
ptr::null(),
err,
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT) as DWORD,
// This is a pointer to a pointer
&mut buf_addr as *mut LPCWSTR as *mut _,
0,
ptr::null_mut(),
);
buf_addr
};
if !buf_addr.is_null() {
let buf_len = lstrlenW(buf_addr) as usize;
let buf_slice = std::slice::from_raw_parts(buf_addr, buf_len);
let string = wchar_to_string(buf_slice);
LocalFree(buf_addr as *mut _);
return Some(string);
}
}
None
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,122 @@
#![allow(dead_code)]
#![allow(non_snake_case)]
#![allow(non_camel_case_types)]
#![allow(non_upper_case_globals)]
use libc;
use std::os::raw;
#[link(name = "android")]
#[link(name = "EGL")]
#[link(name = "GLESv2")]
extern "C" {}
/**
** asset_manager.h
**/
pub type AAssetManager = raw::c_void;
/**
** native_window.h
**/
pub type ANativeWindow = raw::c_void;
extern "C" {
pub fn ANativeWindow_getHeight(window: *const ANativeWindow) -> libc::int32_t;
pub fn ANativeWindow_getWidth(window: *const ANativeWindow) -> libc::int32_t;
}
/**
** native_activity.h
**/
pub type JavaVM = ();
pub type JNIEnv = ();
pub type jobject = *const libc::c_void;
pub type AInputQueue = (); // FIXME: wrong
pub type ARect = (); // FIXME: wrong
#[repr(C)]
pub struct ANativeActivity {
pub callbacks: *mut ANativeActivityCallbacks,
pub vm: *mut JavaVM,
pub env: *mut JNIEnv,
pub clazz: jobject,
pub internalDataPath: *const libc::c_char,
pub externalDataPath: *const libc::c_char,
pub sdkVersion: libc::int32_t,
pub instance: *mut libc::c_void,
pub assetManager: *mut AAssetManager,
pub obbPath: *const libc::c_char,
}
#[repr(C)]
pub struct ANativeActivityCallbacks {
pub onStart: extern "C" fn(*mut ANativeActivity),
pub onResume: extern "C" fn(*mut ANativeActivity),
pub onSaveInstanceState: extern "C" fn(*mut ANativeActivity, *mut libc::size_t),
pub onPause: extern "C" fn(*mut ANativeActivity),
pub onStop: extern "C" fn(*mut ANativeActivity),
pub onDestroy: extern "C" fn(*mut ANativeActivity),
pub onWindowFocusChanged: extern "C" fn(*mut ANativeActivity, libc::c_int),
pub onNativeWindowCreated: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowResized: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowRedrawNeeded: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowDestroyed: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onInputQueueCreated: extern "C" fn(*mut ANativeActivity, *mut AInputQueue),
pub onInputQueueDestroyed: extern "C" fn(*mut ANativeActivity, *mut AInputQueue),
pub onContentRectChanged: extern "C" fn(*mut ANativeActivity, *const ARect),
pub onConfigurationChanged: extern "C" fn(*mut ANativeActivity),
pub onLowMemory: extern "C" fn(*mut ANativeActivity),
}
/**
** looper.h
**/
pub type ALooper = ();
#[link(name = "android")]
extern "C" {
pub fn ALooper_forThread() -> *const ALooper;
pub fn ALooper_acquire(looper: *const ALooper);
pub fn ALooper_release(looper: *const ALooper);
pub fn ALooper_prepare(opts: libc::c_int) -> *const ALooper;
pub fn ALooper_pollOnce(
timeoutMillis: libc::c_int,
outFd: *mut libc::c_int,
outEvents: *mut libc::c_int,
outData: *mut *mut libc::c_void,
) -> libc::c_int;
pub fn ALooper_pollAll(
timeoutMillis: libc::c_int,
outFd: *mut libc::c_int,
outEvents: *mut libc::c_int,
outData: *mut *mut libc::c_void,
) -> libc::c_int;
pub fn ALooper_wake(looper: *const ALooper);
pub fn ALooper_addFd(
looper: *const ALooper,
fd: libc::c_int,
ident: libc::c_int,
events: libc::c_int,
callback: ALooper_callbackFunc,
data: *mut libc::c_void,
) -> libc::c_int;
pub fn ALooper_removeFd(looper: *const ALooper, fd: libc::c_int) -> libc::c_int;
}
pub const ALOOPER_PREPARE_ALLOW_NON_CALLBACKS: libc::c_int = 1 << 0;
pub const ALOOPER_POLL_WAKE: libc::c_int = -1;
pub const ALOOPER_POLL_CALLBACK: libc::c_int = -2;
pub const ALOOPER_POLL_TIMEOUT: libc::c_int = -3;
pub const ALOOPER_POLL_ERROR: libc::c_int = -4;
pub const ALOOPER_EVENT_INPUT: libc::c_int = 1 << 0;
pub const ALOOPER_EVENT_OUTPUT: libc::c_int = 1 << 1;
pub const ALOOPER_EVENT_ERROR: libc::c_int = 1 << 2;
pub const ALOOPER_EVENT_HANGUP: libc::c_int = 1 << 3;
pub const ALOOPER_EVENT_INVALID: libc::c_int = 1 << 4;
pub type ALooper_callbackFunc =
extern "C" fn(libc::c_int, libc::c_int, *mut libc::c_void) -> libc::c_int;

View File

@@ -4,65 +4,64 @@ extern crate android_glue;
mod ffi;
use std::cell::RefCell;
use std::collections::VecDeque;
use std::fmt;
use std::os::raw::c_void;
use std::sync::mpsc::{Receiver, channel};
use {
CreationError,
Event,
LogicalPosition,
LogicalSize,
MouseCursor,
PhysicalPosition,
PhysicalSize,
WindowAttributes,
WindowEvent,
WindowId as RootWindowId,
use std::{
cell::RefCell,
collections::VecDeque,
fmt,
os::raw::c_void,
sync::mpsc::{channel, Receiver},
};
use CreationError::OsError;
use events::{Touch, TouchPhase};
use window::MonitorId as RootMonitorId;
pub struct EventsLoop {
use crate::{
error::{ExternalError, NotSupportedError},
events::{Touch, TouchPhase},
window::MonitorHandle as RootMonitorHandle,
CreationError, CursorIcon, Event, LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize,
WindowAttributes, WindowEvent, WindowId as RootWindowId,
};
use raw_window_handle::{android::AndroidHandle, RawWindowHandle};
use CreationError::OsError;
pub type OsError = std::io::Error;
pub struct EventLoop {
event_rx: Receiver<android_glue::Event>,
suspend_callback: RefCell<Option<Box<Fn(bool) -> ()>>>,
suspend_callback: RefCell<Option<Box<dyn Fn(bool) -> ()>>>,
}
#[derive(Clone)]
pub struct EventsLoopProxy;
pub struct EventLoopProxy;
impl EventsLoop {
pub fn new() -> EventsLoop {
impl EventLoop {
pub fn new() -> EventLoop {
let (tx, rx) = channel();
android_glue::add_sender(tx);
EventsLoop {
EventLoop {
event_rx: rx,
suspend_callback: Default::default(),
}
}
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut rb = VecDeque::with_capacity(1);
rb.push_back(MonitorId);
rb.push_back(MonitorHandle);
rb
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
MonitorId
pub fn primary_monitor(&self) -> MonitorHandle {
MonitorHandle
}
pub fn poll_events<F>(&mut self, mut callback: F)
where F: FnMut(::Event)
where
F: FnMut(::Event),
{
while let Ok(event) = self.event_rx.try_recv() {
let e = match event{
let e = match event {
android_glue::Event::EventMotion(motion) => {
let dpi_factor = MonitorId.get_hidpi_factor();
let dpi_factor = MonitorHandle.hidpi_factor();
let location = LogicalPosition::from_physical(
(motion.x as f64, motion.y as f64),
dpi_factor,
@@ -77,68 +76,65 @@ impl EventsLoop {
android_glue::MotionAction::Cancel => TouchPhase::Cancelled,
},
location,
force: None, // TODO
id: motion.pointer_id as u64,
device_id: DEVICE_ID,
}),
})
},
}
android_glue::Event::InitWindow => {
// The activity went to foreground.
if let Some(cb) = self.suspend_callback.borrow().as_ref() {
(*cb)(false);
}
Some(Event::Suspended(false))
},
Some(Event::Resumed)
}
android_glue::Event::TermWindow => {
// The activity went to background.
if let Some(cb) = self.suspend_callback.borrow().as_ref() {
(*cb)(true);
}
Some(Event::Suspended(true))
},
android_glue::Event::WindowResized |
android_glue::Event::ConfigChanged => {
Some(Event::Suspended)
}
android_glue::Event::WindowResized | android_glue::Event::ConfigChanged => {
// Activity Orientation changed or resized.
let native_window = unsafe { android_glue::get_native_window() };
let native_window = unsafe { android_glue::native_window() };
if native_window.is_null() {
None
} else {
let dpi_factor = MonitorId.get_hidpi_factor();
let physical_size = MonitorId.get_dimensions();
let dpi_factor = MonitorHandle.hidpi_factor();
let physical_size = MonitorHandle.size();
let size = LogicalSize::from_physical(physical_size, dpi_factor);
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Resized(size),
})
}
},
}
android_glue::Event::WindowRedrawNeeded => {
// The activity needs to be redrawn.
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Refresh,
event: WindowEvent::Redraw,
})
}
android_glue::Event::Wake => {
Some(Event::Awakened)
}
_ => {
None
}
android_glue::Event::Wake => Some(Event::Awakened),
_ => None,
};
if let Some(event) = e {
callback(event);
}
};
}
}
pub fn set_suspend_callback(&self, cb: Option<Box<Fn(bool) -> ()>>) {
pub fn set_suspend_callback(&self, cb: Option<Box<dyn Fn(bool) -> ()>>) {
*self.suspend_callback.borrow_mut() = cb;
}
pub fn run_forever<F>(&mut self, mut callback: F)
where F: FnMut(::Event) -> ::ControlFlow,
where
F: FnMut(::Event) -> ::ControlFlow,
{
// Yeah that's a very bad implementation.
loop {
@@ -155,13 +151,13 @@ impl EventsLoop {
}
}
pub fn create_proxy(&self) -> EventsLoopProxy {
EventsLoopProxy
pub fn create_proxy(&self) -> EventLoopProxy {
EventLoopProxy
}
}
impl EventsLoopProxy {
pub fn wakeup(&self) -> Result<(), ::EventsLoopClosed> {
impl EventLoopProxy {
pub fn wakeup(&self) -> Result<(), ::EventLoopClosed> {
android_glue::wake_event_loop();
Ok(())
}
@@ -170,62 +166,75 @@ impl EventsLoopProxy {
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId;
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
impl DeviceId {
pub unsafe fn dummy() -> Self {
DeviceId
}
}
pub struct Window {
native_window: *const c_void,
}
#[derive(Clone)]
pub struct MonitorId;
pub struct MonitorHandle;
impl fmt::Debug for MonitorId {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
impl fmt::Debug for MonitorHandle {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
#[derive(Debug)]
struct MonitorId {
struct MonitorHandle {
name: Option<String>,
dimensions: PhysicalSize,
position: PhysicalPosition,
hidpi_factor: f64,
}
let monitor_id_proxy = MonitorId {
name: self.get_name(),
dimensions: self.get_dimensions(),
position: self.get_position(),
hidpi_factor: self.get_hidpi_factor(),
let monitor_id_proxy = MonitorHandle {
name: self.name(),
dimensions: self.size(),
position: self.outer_position(),
hidpi_factor: self.hidpi_factor(),
};
monitor_id_proxy.fmt(f)
}
}
impl MonitorId {
impl MonitorHandle {
#[inline]
pub fn get_name(&self) -> Option<String> {
pub fn name(&self) -> Option<String> {
Some("Primary".to_string())
}
#[inline]
pub fn get_dimensions(&self) -> PhysicalSize {
pub fn size(&self) -> PhysicalSize {
unsafe {
let window = android_glue::get_native_window();
let window = android_glue::native_window();
(
ffi::ANativeWindow_getWidth(window) as f64,
ffi::ANativeWindow_getHeight(window) as f64,
).into()
)
.into()
}
}
#[inline]
pub fn get_position(&self) -> PhysicalPosition {
pub fn outer_position(&self) -> PhysicalPosition {
// Android assumes single screen
(0, 0).into()
}
#[inline]
pub fn get_hidpi_factor(&self) -> f64 {
pub fn hidpi_factor(&self) -> f64 {
1.0
}
}
@@ -236,16 +245,17 @@ pub struct PlatformSpecificWindowBuilderAttributes;
pub struct PlatformSpecificHeadlessBuilderAttributes;
impl Window {
pub fn new(_: &EventsLoop, win_attribs: WindowAttributes,
_: PlatformSpecificWindowBuilderAttributes)
-> Result<Window, CreationError>
{
let native_window = unsafe { android_glue::get_native_window() };
pub fn new(
_: &EventLoop,
win_attribs: WindowAttributes,
_: PlatformSpecificWindowBuilderAttributes,
) -> Result<Window, CreationError> {
let native_window = unsafe { android_glue::native_window() };
if native_window.is_null() {
return Err(OsError(format!("Android's native window is null")));
}
android_glue::set_multitouch(win_attribs.multitouch);
android_glue::set_multitouch(true);
Ok(Window {
native_window: native_window as *const _,
@@ -253,7 +263,7 @@ impl Window {
}
#[inline]
pub fn get_native_window(&self) -> *const c_void {
pub fn native_window(&self) -> *const c_void {
self.native_window
}
@@ -273,29 +283,29 @@ impl Window {
}
#[inline]
pub fn get_position(&self) -> Option<LogicalPosition> {
pub fn outer_position(&self) -> Option<LogicalPosition> {
// N/A
None
}
#[inline]
pub fn get_inner_position(&self) -> Option<LogicalPosition> {
pub fn inner_position(&self) -> Option<LogicalPosition> {
// N/A
None
}
#[inline]
pub fn set_position(&self, _position: LogicalPosition) {
pub fn set_outer_position(&self, _position: LogicalPosition) {
// N/A
}
#[inline]
pub fn set_min_dimensions(&self, _dimensions: Option<LogicalSize>) {
pub fn set_min_inner_size(&self, _dimensions: Option<LogicalSize>) {
// N/A
}
#[inline]
pub fn set_max_dimensions(&self, _dimensions: Option<LogicalSize>) {
pub fn set_max_inner_size(&self, _dimensions: Option<LogicalSize>) {
// N/A
}
@@ -305,19 +315,19 @@ impl Window {
}
#[inline]
pub fn get_inner_size(&self) -> Option<LogicalSize> {
pub fn inner_size(&self) -> Option<LogicalSize> {
if self.native_window.is_null() {
None
} else {
let dpi_factor = self.get_hidpi_factor();
let physical_size = self.get_current_monitor().get_dimensions();
let dpi_factor = self.hidpi_factor();
let physical_size = self.current_monitor().size();
Some(LogicalSize::from_physical(physical_size, dpi_factor))
}
}
#[inline]
pub fn get_outer_size(&self) -> Option<LogicalSize> {
self.get_inner_size()
pub fn outer_size(&self) -> Option<LogicalSize> {
self.inner_size()
}
#[inline]
@@ -326,18 +336,18 @@ impl Window {
}
#[inline]
pub fn get_hidpi_factor(&self) -> f64 {
self.get_current_monitor().get_hidpi_factor()
pub fn hidpi_factor(&self) -> f64 {
self.current_monitor().hidpi_factor()
}
#[inline]
pub fn set_cursor(&self, _: MouseCursor) {
pub fn set_cursor_icon(&self, _: CursorIcon) {
// N/A
}
#[inline]
pub fn grab_cursor(&self, _grab: bool) -> Result<(), String> {
Err("Cursor grabbing is not possible on Android.".to_owned())
pub fn set_cursor_grab(&self, _grab: bool) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
#[inline]
@@ -346,8 +356,8 @@ impl Window {
}
#[inline]
pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), String> {
Err("Setting cursor position is not possible on Android.".to_owned())
pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
#[inline]
@@ -357,7 +367,14 @@ impl Window {
}
#[inline]
pub fn set_fullscreen(&self, _monitor: Option<RootMonitorId>) {
pub fn fullscreen(&self) -> Option<RootMonitorHandle> {
// N/A
// Android has single screen maximized apps so nothing to do
None
}
#[inline]
pub fn set_fullscreen(&self, _monitor: Option<RootMonitorHandle>) {
// N/A
// Android has single screen maximized apps so nothing to do
}
@@ -378,31 +395,42 @@ impl Window {
}
#[inline]
pub fn set_ime_spot(&self, _spot: LogicalPosition) {
pub fn set_ime_position(&self, _spot: LogicalPosition) {
// N/A
}
#[inline]
pub fn get_current_monitor(&self) -> RootMonitorId {
RootMonitorId { inner: MonitorId }
pub fn current_monitor(&self) -> RootMonitorHandle {
RootMonitorHandle {
inner: MonitorHandle,
}
}
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut rb = VecDeque::with_capacity(1);
rb.push_back(MonitorId);
rb.push_back(MonitorHandle);
rb
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
MonitorId
pub fn primary_monitor(&self) -> MonitorHandle {
MonitorHandle
}
#[inline]
pub fn id(&self) -> WindowId {
WindowId
}
#[inline]
pub fn raw_window_handle(&self) -> RawWindowHandle {
let handle = AndroidHandle {
a_native_window: self.native_window,
..WindowsHandle::empty()
};
RawWindowHandle::Android(handle)
}
}
unsafe impl Send for Window {}

View File

@@ -0,0 +1,958 @@
#![deny(unused_results)]
use std::{
cell::{RefCell, RefMut},
collections::HashSet,
mem,
os::raw::c_void,
ptr,
time::Instant,
};
use objc::runtime::{BOOL, YES};
use crate::{
event::{Event, StartCause, WindowEvent},
event_loop::ControlFlow,
platform_impl::platform::{
event_loop::{EventHandler, Never},
ffi::{
id, kCFRunLoopCommonModes, CFAbsoluteTimeGetCurrent, CFRelease, CFRunLoopAddTimer,
CFRunLoopGetMain, CFRunLoopRef, CFRunLoopTimerCreate, CFRunLoopTimerInvalidate,
CFRunLoopTimerRef, CFRunLoopTimerSetNextFireDate, NSInteger, NSOperatingSystemVersion,
NSUInteger,
},
},
window::WindowId as RootWindowId,
};
macro_rules! bug {
($($msg:tt)*) => {
panic!("winit iOS bug, file an issue: {}", format!($($msg)*))
};
}
macro_rules! bug_assert {
($test:expr, $($msg:tt)*) => {
assert!($test, "winit iOS bug, file an issue: {}", format!($($msg)*))
};
}
enum UserCallbackTransitionResult<'a> {
Success {
event_handler: Box<dyn EventHandler>,
active_control_flow: ControlFlow,
processing_redraws: bool,
},
ReentrancyPrevented {
queued_events: &'a mut Vec<Event<Never>>,
},
}
impl Event<Never> {
fn is_redraw(&self) -> bool {
if let Event::WindowEvent {
window_id: _,
event: WindowEvent::RedrawRequested,
} = self
{
true
} else {
false
}
}
}
// this is the state machine for the app lifecycle
#[derive(Debug)]
#[must_use = "dropping `AppStateImpl` without inspecting it is probably a bug"]
enum AppStateImpl {
NotLaunched {
queued_windows: Vec<id>,
queued_events: Vec<Event<Never>>,
queued_gpu_redraws: HashSet<id>,
},
Launching {
queued_windows: Vec<id>,
queued_events: Vec<Event<Never>>,
queued_event_handler: Box<dyn EventHandler>,
queued_gpu_redraws: HashSet<id>,
},
ProcessingEvents {
event_handler: Box<dyn EventHandler>,
queued_gpu_redraws: HashSet<id>,
active_control_flow: ControlFlow,
},
// special state to deal with reentrancy and prevent mutable aliasing.
InUserCallback {
queued_events: Vec<Event<Never>>,
queued_gpu_redraws: HashSet<id>,
},
ProcessingRedraws {
event_handler: Box<dyn EventHandler>,
active_control_flow: ControlFlow,
},
Waiting {
waiting_event_handler: Box<dyn EventHandler>,
start: Instant,
},
PollFinished {
waiting_event_handler: Box<dyn EventHandler>,
},
Terminated,
}
struct AppState {
// This should never be `None`, except for briefly during a state transition.
app_state: Option<AppStateImpl>,
control_flow: ControlFlow,
waker: EventLoopWaker,
}
impl Drop for AppState {
fn drop(&mut self) {
match self.state_mut() {
&mut AppStateImpl::NotLaunched {
ref mut queued_windows,
..
}
| &mut AppStateImpl::Launching {
ref mut queued_windows,
..
} => {
for &mut window in queued_windows {
unsafe {
let () = msg_send![window, release];
}
}
}
_ => {}
}
}
}
impl AppState {
// requires main thread
unsafe fn get_mut() -> RefMut<'static, AppState> {
// basically everything in UIKit requires the main thread, so it's pointless to use the
// std::sync APIs.
// must be mut because plain `static` requires `Sync`
static mut APP_STATE: RefCell<Option<AppState>> = RefCell::new(None);
if cfg!(debug_assertions) {
assert_main_thread!(
"bug in winit: `AppState::get_mut()` can only be called on the main thread"
);
}
let mut guard = APP_STATE.borrow_mut();
if guard.is_none() {
#[inline(never)]
#[cold]
unsafe fn init_guard(guard: &mut RefMut<'static, Option<AppState>>) {
let waker = EventLoopWaker::new(CFRunLoopGetMain());
**guard = Some(AppState {
app_state: Some(AppStateImpl::NotLaunched {
queued_windows: Vec::new(),
queued_events: Vec::new(),
queued_gpu_redraws: HashSet::new(),
}),
control_flow: ControlFlow::default(),
waker,
});
}
init_guard(&mut guard)
}
RefMut::map(guard, |state| state.as_mut().unwrap())
}
fn state(&self) -> &AppStateImpl {
match &self.app_state {
Some(ref state) => state,
None => bug!("`AppState` previously failed a state transition"),
}
}
fn state_mut(&mut self) -> &mut AppStateImpl {
match &mut self.app_state {
Some(ref mut state) => state,
None => bug!("`AppState` previously failed a state transition"),
}
}
fn take_state(&mut self) -> AppStateImpl {
match self.app_state.take() {
Some(state) => state,
None => bug!("`AppState` previously failed a state transition"),
}
}
fn set_state(&mut self, new_state: AppStateImpl) {
bug_assert!(
self.app_state.is_none(),
"attempted to set an `AppState` without calling `take_state` first {:?}",
self.app_state
);
self.app_state = Some(new_state)
}
fn replace_state(&mut self, new_state: AppStateImpl) -> AppStateImpl {
match &mut self.app_state {
Some(ref mut state) => mem::replace(state, new_state),
None => bug!("`AppState` previously failed a state transition"),
}
}
fn has_launched(&self) -> bool {
match self.state() {
&AppStateImpl::NotLaunched { .. } | &AppStateImpl::Launching { .. } => false,
_ => true,
}
}
fn will_launch_transition(&mut self, queued_event_handler: Box<dyn EventHandler>) {
let (queued_windows, queued_events, queued_gpu_redraws) = match self.take_state() {
AppStateImpl::NotLaunched {
queued_windows,
queued_events,
queued_gpu_redraws,
} => (queued_windows, queued_events, queued_gpu_redraws),
s => bug!("unexpected state {:?}", s),
};
self.set_state(AppStateImpl::Launching {
queued_windows,
queued_events,
queued_event_handler,
queued_gpu_redraws,
});
}
fn did_finish_launching_transition(&mut self) -> (Vec<id>, Vec<Event<Never>>) {
let (windows, events, event_handler, queued_gpu_redraws) = match self.take_state() {
AppStateImpl::Launching {
queued_windows,
queued_events,
queued_event_handler,
queued_gpu_redraws,
} => (
queued_windows,
queued_events,
queued_event_handler,
queued_gpu_redraws,
),
s => bug!("unexpected state {:?}", s),
};
self.set_state(AppStateImpl::ProcessingEvents {
event_handler,
active_control_flow: ControlFlow::Poll,
queued_gpu_redraws,
});
(windows, events)
}
fn wakeup_transition(&mut self) -> Option<Event<Never>> {
// before `AppState::did_finish_launching` is called, pretend there is no running
// event loop.
if !self.has_launched() {
return None;
}
let (event_handler, event) = match (self.control_flow, self.take_state()) {
(
ControlFlow::Poll,
AppStateImpl::PollFinished {
waiting_event_handler,
},
) => (waiting_event_handler, Event::NewEvents(StartCause::Poll)),
(
ControlFlow::Wait,
AppStateImpl::Waiting {
waiting_event_handler,
start,
},
) => (
waiting_event_handler,
Event::NewEvents(StartCause::WaitCancelled {
start,
requested_resume: None,
}),
),
(
ControlFlow::WaitUntil(requested_resume),
AppStateImpl::Waiting {
waiting_event_handler,
start,
},
) => {
let event = if Instant::now() >= requested_resume {
Event::NewEvents(StartCause::ResumeTimeReached {
start,
requested_resume,
})
} else {
Event::NewEvents(StartCause::WaitCancelled {
start,
requested_resume: Some(requested_resume),
})
};
(waiting_event_handler, event)
}
(ControlFlow::Exit, _) => bug!("unexpected `ControlFlow` `Exit`"),
s => bug!("`EventHandler` unexpectedly woke up {:?}", s),
};
self.set_state(AppStateImpl::ProcessingEvents {
event_handler,
queued_gpu_redraws: Default::default(),
active_control_flow: self.control_flow,
});
Some(event)
}
fn try_user_callback_transition(&mut self) -> UserCallbackTransitionResult<'_> {
// If we're not able to process an event due to recursion or `Init` not having been sent out
// yet, then queue the events up.
match self.state_mut() {
&mut AppStateImpl::Launching {
ref mut queued_events,
..
}
| &mut AppStateImpl::NotLaunched {
ref mut queued_events,
..
}
| &mut AppStateImpl::InUserCallback {
ref mut queued_events,
..
} => {
// A lifetime cast: early returns are not currently handled well with NLL, but
// polonius handles them well. This transmute is a safe workaround.
return unsafe {
mem::transmute::<
UserCallbackTransitionResult<'_>,
UserCallbackTransitionResult<'_>,
>(UserCallbackTransitionResult::ReentrancyPrevented {
queued_events,
})
};
}
&mut AppStateImpl::ProcessingEvents { .. }
| &mut AppStateImpl::ProcessingRedraws { .. } => {}
s @ &mut AppStateImpl::PollFinished { .. }
| s @ &mut AppStateImpl::Waiting { .. }
| s @ &mut AppStateImpl::Terminated => {
bug!("unexpected attempted to process an event {:?}", s)
}
}
let (event_handler, queued_gpu_redraws, active_control_flow, processing_redraws) =
match self.take_state() {
AppStateImpl::Launching { .. }
| AppStateImpl::NotLaunched { .. }
| AppStateImpl::InUserCallback { .. } => unreachable!(),
AppStateImpl::ProcessingEvents {
event_handler,
queued_gpu_redraws,
active_control_flow,
} => (
event_handler,
queued_gpu_redraws,
active_control_flow,
false,
),
AppStateImpl::ProcessingRedraws {
event_handler,
active_control_flow,
} => (event_handler, Default::default(), active_control_flow, true),
AppStateImpl::PollFinished { .. }
| AppStateImpl::Waiting { .. }
| AppStateImpl::Terminated => unreachable!(),
};
self.set_state(AppStateImpl::InUserCallback {
queued_events: Vec::new(),
queued_gpu_redraws,
});
UserCallbackTransitionResult::Success {
event_handler,
active_control_flow,
processing_redraws,
}
}
fn main_events_cleared_transition(&mut self) -> HashSet<id> {
let (event_handler, queued_gpu_redraws, active_control_flow) = match self.take_state() {
AppStateImpl::ProcessingEvents {
event_handler,
queued_gpu_redraws,
active_control_flow,
} => (event_handler, queued_gpu_redraws, active_control_flow),
s => bug!("unexpected state {:?}", s),
};
self.set_state(AppStateImpl::ProcessingRedraws {
event_handler,
active_control_flow,
});
queued_gpu_redraws
}
fn events_cleared_transition(&mut self) {
if !self.has_launched() {
return;
}
let (waiting_event_handler, old) = match self.take_state() {
AppStateImpl::ProcessingRedraws {
event_handler,
active_control_flow,
} => (event_handler, active_control_flow),
s => bug!("unexpected state {:?}", s),
};
let new = self.control_flow;
match (old, new) {
(ControlFlow::Poll, ControlFlow::Poll) => self.set_state(AppStateImpl::PollFinished {
waiting_event_handler,
}),
(ControlFlow::Wait, ControlFlow::Wait) => {
let start = Instant::now();
self.set_state(AppStateImpl::Waiting {
waiting_event_handler,
start,
});
}
(ControlFlow::WaitUntil(old_instant), ControlFlow::WaitUntil(new_instant))
if old_instant == new_instant =>
{
let start = Instant::now();
self.set_state(AppStateImpl::Waiting {
waiting_event_handler,
start,
});
}
(_, ControlFlow::Wait) => {
let start = Instant::now();
self.set_state(AppStateImpl::Waiting {
waiting_event_handler,
start,
});
self.waker.stop()
}
(_, ControlFlow::WaitUntil(new_instant)) => {
let start = Instant::now();
self.set_state(AppStateImpl::Waiting {
waiting_event_handler,
start,
});
self.waker.start_at(new_instant)
}
(_, ControlFlow::Poll) => {
self.set_state(AppStateImpl::PollFinished {
waiting_event_handler,
});
self.waker.start()
}
(_, ControlFlow::Exit) => {
// https://developer.apple.com/library/archive/qa/qa1561/_index.html
// it is not possible to quit an iOS app gracefully and programatically
warn!("`ControlFlow::Exit` ignored on iOS");
self.control_flow = old
}
}
}
fn terminated_transition(&mut self) -> Box<dyn EventHandler> {
match self.replace_state(AppStateImpl::Terminated) {
AppStateImpl::ProcessingEvents { event_handler, .. } => event_handler,
s => bug!(
"`LoopDestroyed` happened while not processing events {:?}",
s
),
}
}
}
// requires main thread and window is a UIWindow
// retains window
pub unsafe fn set_key_window(window: id) {
bug_assert!(
{
let is_window: BOOL = msg_send![window, isKindOfClass: class!(UIWindow)];
is_window == YES
},
"set_key_window called with an incorrect type"
);
let mut this = AppState::get_mut();
match this.state_mut() {
&mut AppStateImpl::NotLaunched {
ref mut queued_windows,
..
} => return queued_windows.push(msg_send![window, retain]),
&mut AppStateImpl::ProcessingEvents { .. }
| &mut AppStateImpl::InUserCallback { .. }
| &mut AppStateImpl::ProcessingRedraws { .. } => {}
s @ &mut AppStateImpl::Launching { .. }
| s @ &mut AppStateImpl::Waiting { .. }
| s @ &mut AppStateImpl::PollFinished { .. } => bug!("unexpected state {:?}", s),
&mut AppStateImpl::Terminated => {
panic!("Attempt to create a `Window` after the app has terminated")
}
}
drop(this);
msg_send![window, makeKeyAndVisible]
}
// requires main thread and window is a UIWindow
// retains window
pub unsafe fn queue_gl_or_metal_redraw(window: id) {
bug_assert!(
{
let is_window: BOOL = msg_send![window, isKindOfClass: class!(UIWindow)];
is_window == YES
},
"set_key_window called with an incorrect type"
);
let mut this = AppState::get_mut();
match this.state_mut() {
&mut AppStateImpl::NotLaunched {
ref mut queued_gpu_redraws,
..
}
| &mut AppStateImpl::Launching {
ref mut queued_gpu_redraws,
..
}
| &mut AppStateImpl::ProcessingEvents {
ref mut queued_gpu_redraws,
..
}
| &mut AppStateImpl::InUserCallback {
ref mut queued_gpu_redraws,
..
} => drop(queued_gpu_redraws.insert(window)),
s @ &mut AppStateImpl::ProcessingRedraws { .. }
| s @ &mut AppStateImpl::Waiting { .. }
| s @ &mut AppStateImpl::PollFinished { .. } => bug!("unexpected state {:?}", s),
&mut AppStateImpl::Terminated => {
panic!("Attempt to create a `Window` after the app has terminated")
}
}
drop(this);
}
// requires main thread
pub unsafe fn will_launch(queued_event_handler: Box<dyn EventHandler>) {
AppState::get_mut().will_launch_transition(queued_event_handler)
}
// requires main thread
pub unsafe fn did_finish_launching() {
let mut this = AppState::get_mut();
let windows = match this.state_mut() {
AppStateImpl::Launching { queued_windows, .. } => mem::replace(queued_windows, Vec::new()),
s => bug!("unexpected state {:?}", s),
};
// start waking up the event loop now!
bug_assert!(
this.control_flow == ControlFlow::Poll,
"unexpectedly not setup to `Poll` on launch!"
);
this.waker.start();
// have to drop RefMut because the window setup code below can trigger new events
drop(this);
for window in windows {
let count: NSUInteger = msg_send![window, retainCount];
// make sure the window is still referenced
if count > 1 {
// Do a little screen dance here to account for windows being created before
// `UIApplicationMain` is called. This fixes visual issues such as being
// offcenter and sized incorrectly. Additionally, to fix orientation issues, we
// gotta reset the `rootViewController`.
//
// relevant iOS log:
// ```
// [ApplicationLifecycle] Windows were created before application initialzation
// completed. This may result in incorrect visual appearance.
// ```
let screen: id = msg_send![window, screen];
let _: id = msg_send![screen, retain];
let () = msg_send![window, setScreen:0 as id];
let () = msg_send![window, setScreen: screen];
let () = msg_send![screen, release];
let controller: id = msg_send![window, rootViewController];
let () = msg_send![window, setRootViewController:ptr::null::<()>()];
let () = msg_send![window, setRootViewController: controller];
let () = msg_send![window, makeKeyAndVisible];
}
let () = msg_send![window, release];
}
let (windows, events) = AppState::get_mut().did_finish_launching_transition();
let events = std::iter::once(Event::NewEvents(StartCause::Init)).chain(events);
handle_nonuser_events(events);
// the above window dance hack, could possibly trigger new windows to be created.
// we can just set those windows up normally, as they were created after didFinishLaunching
for window in windows {
let count: NSUInteger = msg_send![window, retainCount];
// make sure the window is still referenced
if count > 1 {
let () = msg_send![window, makeKeyAndVisible];
}
let () = msg_send![window, release];
}
}
// requires main thread
// AppState::did_finish_launching handles the special transition `Init`
pub unsafe fn handle_wakeup_transition() {
let mut this = AppState::get_mut();
let wakeup_event = match this.wakeup_transition() {
None => return,
Some(wakeup_event) => wakeup_event,
};
drop(this);
handle_nonuser_event(wakeup_event)
}
// requires main thread
pub unsafe fn handle_nonuser_event(event: Event<Never>) {
handle_nonuser_events(std::iter::once(event))
}
// requires main thread
pub unsafe fn handle_nonuser_events<I: IntoIterator<Item = Event<Never>>>(events: I) {
let mut this = AppState::get_mut();
let (mut event_handler, active_control_flow, processing_redraws) =
match this.try_user_callback_transition() {
UserCallbackTransitionResult::ReentrancyPrevented { queued_events } => {
queued_events.extend(events);
return;
}
UserCallbackTransitionResult::Success {
event_handler,
active_control_flow,
processing_redraws,
} => (event_handler, active_control_flow, processing_redraws),
};
let mut control_flow = this.control_flow;
drop(this);
for event in events {
if !processing_redraws && event.is_redraw() {
log::info!("processing `RedrawRequested` during the main event loop");
} else if processing_redraws && !event.is_redraw() {
log::warn!(
"processing non `RedrawRequested` event after the main event loop: {:#?}",
event
);
}
event_handler.handle_nonuser_event(event, &mut control_flow)
}
loop {
let mut this = AppState::get_mut();
let queued_events = match this.state_mut() {
&mut AppStateImpl::InUserCallback {
ref mut queued_events,
queued_gpu_redraws: _,
} => mem::replace(queued_events, Vec::new()),
s => bug!("unexpected state {:?}", s),
};
if queued_events.is_empty() {
let queued_gpu_redraws = match this.take_state() {
AppStateImpl::InUserCallback {
queued_events: _,
queued_gpu_redraws,
} => queued_gpu_redraws,
_ => unreachable!(),
};
this.app_state = Some(if processing_redraws {
bug_assert!(
queued_gpu_redraws.is_empty(),
"redraw queued while processing redraws"
);
AppStateImpl::ProcessingRedraws {
event_handler,
active_control_flow,
}
} else {
AppStateImpl::ProcessingEvents {
event_handler,
queued_gpu_redraws,
active_control_flow,
}
});
this.control_flow = control_flow;
break;
}
drop(this);
for event in queued_events {
if !processing_redraws && event.is_redraw() {
log::info!("processing `RedrawRequested` during the main event loop");
} else if processing_redraws && !event.is_redraw() {
log::warn!(
"processing non-`RedrawRequested` event after the main event loop: {:#?}",
event
);
}
event_handler.handle_nonuser_event(event, &mut control_flow)
}
}
}
// requires main thread
unsafe fn handle_user_events() {
let mut this = AppState::get_mut();
let mut control_flow = this.control_flow;
let (mut event_handler, active_control_flow, processing_redraws) =
match this.try_user_callback_transition() {
UserCallbackTransitionResult::ReentrancyPrevented { .. } => {
bug!("unexpected attempted to process an event")
}
UserCallbackTransitionResult::Success {
event_handler,
active_control_flow,
processing_redraws,
} => (event_handler, active_control_flow, processing_redraws),
};
if processing_redraws {
bug!("user events attempted to be sent out while `ProcessingRedraws`");
}
drop(this);
event_handler.handle_user_events(&mut control_flow);
loop {
let mut this = AppState::get_mut();
let queued_events = match this.state_mut() {
&mut AppStateImpl::InUserCallback {
ref mut queued_events,
queued_gpu_redraws: _,
} => mem::replace(queued_events, Vec::new()),
s => bug!("unexpected state {:?}", s),
};
if queued_events.is_empty() {
let queued_gpu_redraws = match this.take_state() {
AppStateImpl::InUserCallback {
queued_events: _,
queued_gpu_redraws,
} => queued_gpu_redraws,
_ => unreachable!(),
};
this.app_state = Some(AppStateImpl::ProcessingEvents {
event_handler,
queued_gpu_redraws,
active_control_flow,
});
this.control_flow = control_flow;
break;
}
drop(this);
for event in queued_events {
event_handler.handle_nonuser_event(event, &mut control_flow)
}
event_handler.handle_user_events(&mut control_flow);
}
}
// requires main thread
pub unsafe fn handle_main_events_cleared() {
let mut this = AppState::get_mut();
if !this.has_launched() {
return;
}
match this.state_mut() {
&mut AppStateImpl::ProcessingEvents { .. } => {}
_ => bug!("`ProcessingRedraws` happened unexpectedly"),
};
drop(this);
// User events are always sent out at the end of the "MainEventLoop"
handle_user_events();
handle_nonuser_event(Event::EventsCleared);
let mut this = AppState::get_mut();
let redraw_events = this
.main_events_cleared_transition()
.into_iter()
.map(|window| Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::RedrawRequested,
});
drop(this);
handle_nonuser_events(redraw_events);
}
// requires main thread
pub unsafe fn handle_events_cleared() {
AppState::get_mut().events_cleared_transition();
}
// requires main thread
pub unsafe fn terminated() {
let mut this = AppState::get_mut();
let mut event_handler = this.terminated_transition();
let mut control_flow = this.control_flow;
drop(this);
event_handler.handle_nonuser_event(Event::LoopDestroyed, &mut control_flow)
}
struct EventLoopWaker {
timer: CFRunLoopTimerRef,
}
impl Drop for EventLoopWaker {
fn drop(&mut self) {
unsafe {
CFRunLoopTimerInvalidate(self.timer);
CFRelease(self.timer as _);
}
}
}
impl EventLoopWaker {
fn new(rl: CFRunLoopRef) -> EventLoopWaker {
extern "C" fn wakeup_main_loop(_timer: CFRunLoopTimerRef, _info: *mut c_void) {}
unsafe {
// Create a timer with a 0.1µs interval (1ns does not work) to mimic polling.
// It is initially setup with a first fire time really far into the
// future, but that gets changed to fire immediately in did_finish_launching
let timer = CFRunLoopTimerCreate(
ptr::null_mut(),
std::f64::MAX,
0.000_000_1,
0,
0,
wakeup_main_loop,
ptr::null_mut(),
);
CFRunLoopAddTimer(rl, timer, kCFRunLoopCommonModes);
EventLoopWaker { timer }
}
}
fn stop(&mut self) {
unsafe { CFRunLoopTimerSetNextFireDate(self.timer, std::f64::MAX) }
}
fn start(&mut self) {
unsafe { CFRunLoopTimerSetNextFireDate(self.timer, std::f64::MIN) }
}
fn start_at(&mut self, instant: Instant) {
let now = Instant::now();
if now >= instant {
self.start();
} else {
unsafe {
let current = CFAbsoluteTimeGetCurrent();
let duration = instant - now;
let fsecs =
duration.subsec_nanos() as f64 / 1_000_000_000.0 + duration.as_secs() as f64;
CFRunLoopTimerSetNextFireDate(self.timer, current + fsecs)
}
}
}
}
macro_rules! os_capabilities {
(
$(
$(#[$attr:meta])*
$error_name:ident: $objc_call:literal,
$name:ident: $major:literal-$minor:literal
),*
$(,)*
) => {
#[derive(Clone, Debug)]
pub struct OSCapabilities {
$(
pub $name: bool,
)*
os_version: NSOperatingSystemVersion,
}
impl From<NSOperatingSystemVersion> for OSCapabilities {
fn from(os_version: NSOperatingSystemVersion) -> OSCapabilities {
$(let $name = os_version.meets_requirements($major, $minor);)*
OSCapabilities { $($name,)* os_version, }
}
}
impl OSCapabilities {$(
$(#[$attr])*
pub fn $error_name(&self, extra_msg: &str) {
log::warn!(
concat!("`", $objc_call, "` requires iOS {}.{}+. This device is running iOS {}.{}.{}. {}"),
$major, $minor, self.os_version.major, self.os_version.minor, self.os_version.patch,
extra_msg
)
}
)*}
};
}
os_capabilities! {
/// https://developer.apple.com/documentation/uikit/uiview/2891103-safeareainsets?language=objc
#[allow(unused)] // error message unused
safe_area_err_msg: "-[UIView safeAreaInsets]",
safe_area: 11-0,
/// https://developer.apple.com/documentation/uikit/uiviewcontroller/2887509-setneedsupdateofhomeindicatoraut?language=objc
home_indicator_hidden_err_msg: "-[UIViewController setNeedsUpdateOfHomeIndicatorAutoHidden]",
home_indicator_hidden: 11-0,
/// https://developer.apple.com/documentation/uikit/uiviewcontroller/2887507-setneedsupdateofscreenedgesdefer?language=objc
defer_system_gestures_err_msg: "-[UIViewController setNeedsUpdateOfScreenEdgesDeferringSystem]",
defer_system_gestures: 11-0,
/// https://developer.apple.com/documentation/uikit/uiscreen/2806814-maximumframespersecond?language=objc
maximum_frames_per_second_err_msg: "-[UIScreen maximumFramesPerSecond]",
maximum_frames_per_second: 10-3,
/// https://developer.apple.com/documentation/uikit/uitouch/1618110-force?language=objc
#[allow(unused)] // error message unused
force_touch_err_msg: "-[UITouch force]",
force_touch: 9-0,
}
impl NSOperatingSystemVersion {
fn meets_requirements(&self, required_major: NSInteger, required_minor: NSInteger) -> bool {
(self.major, self.minor) >= (required_major, required_minor)
}
}
pub fn os_capabilities() -> OSCapabilities {
lazy_static! {
static ref OS_CAPABILITIES: OSCapabilities = {
let version: NSOperatingSystemVersion = unsafe {
let process_info: id = msg_send![class!(NSProcessInfo), processInfo];
let atleast_ios_8: BOOL = msg_send![
process_info,
respondsToSelector: sel!(operatingSystemVersion)
];
// winit requires atleast iOS 8 because no one has put the time into supporting earlier os versions.
// Older iOS versions are increasingly difficult to test. For example, Xcode 11 does not support
// debugging on devices with an iOS version of less than 8. Another example, in order to use an iOS
// simulator older than iOS 8, you must download an older version of Xcode (<9), and at least Xcode 7
// has been tested to not even run on macOS 10.15 - Xcode 8 might?
//
// The minimum required iOS version is likely to grow in the future.
assert!(
atleast_ios_8 == YES,
"`winit` requires iOS version 8 or greater"
);
msg_send![process_info, operatingSystemVersion]
};
version.into()
};
}
OS_CAPABILITIES.clone()
}

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