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2 Commits

Author SHA1 Message Date
Pierre Krieger
444ebc3018 Publish 0.6.4 2017-05-07 20:36:22 +02:00
Jon Gjengset
f8efe87c34 Set WM_CLASS and WM_NAME before mapping window
ICCCM 4.1.2.5 (https://tronche.com/gui/x/icccm/sec-4.html#WM_CLASS)
states that:

> This property must be present when the window leaves the Withdrawn
> state and may be changed only while the window is in the Withdrawn
> state.

Previously, we would first map the window, and then set these
properties, causing sadness for window managers (#167,
tomaka/glutin#879). This patch changes that by setting the class and
name attributes immediately after the window is created, and before it
is mapped.

Fixes #167.
2017-05-07 20:34:50 +02:00
65 changed files with 4708 additions and 11266 deletions

View File

@@ -1,56 +0,0 @@
version: 2
jobs:
android-test:
working_directory: ~/winit
docker:
- image: tomaka/cargo-apk
steps:
- run: apt-get -qq update && apt-get install -y git
- checkout
- restore_cache:
key: android-test-cache-{{ checksum "Cargo.toml" }}
- run: cargo apk build --example window
- save_cache:
key: android-test-cache-{{ checksum "Cargo.toml" }}
paths:
- target
asmjs-test:
working_directory: ~/winit
docker:
- image: tomaka/rustc-emscripten
steps:
- run: apt-get -qq update && apt-get install -y git
- checkout
- restore_cache:
key: asmjs-test-cache-{{ checksum "Cargo.toml" }}
- run: cargo build --example window --target asmjs-unknown-emscripten
- save_cache:
key: asmjs-test-cache-{{ checksum "Cargo.toml" }}
paths:
- target
wasm-test:
working_directory: ~/winit
docker:
- image: tomaka/rustc-emscripten
steps:
- run: apt-get -qq update && apt-get install -y git
- checkout
- restore_cache:
key: wasm-test-cache-{{ checksum "Cargo.toml" }}
- run: cargo build --example window --target wasm32-unknown-emscripten
- save_cache:
key: wasm-test-cache-{{ checksum "Cargo.toml" }}
paths:
- target
workflows:
version: 2
build-test-and-deploy:
jobs:
- android-test
- asmjs-test
- wasm-test

View File

@@ -1,57 +1,30 @@
language: rust
rust:
- nightly
- stable
cache: cargo
matrix:
include:
# Linux 32bit
- env: TARGET=i686-unknown-linux-gnu
os: linux
rust: nightly
addons:
apt:
# Cross compiler and cross compiled C libraries
packages: &i686_packages
- gcc-multilib
- env: TARGET=i686-unknown-linux-gnu
os: linux
rust: stable
addons:
apt:
packages: *i686_packages
# Linux 64bit
- env: TARGET=x86_64-unknown-linux-gnu
os: linux
rust: nightly
- env: TARGET=x86_64-unknown-linux-gnu
os: linux
rust: stable
# macOS
- env: TARGET=x86_64-apple-darwin
os: osx
rust: nightly
- env: TARGET=x86_64-apple-darwin
os: osx
rust: stable
# iOS
- env: TARGET=x86_64-apple-ios
os: osx
rust: nightly
- env: TARGET=x86_64-apple-ios
os: osx
rust: stable
addons:
apt:
packages:
- libxxf86vm-dev
install:
- rustup self update
- rustup target add $TARGET; true
- |
if [ $TRAVIS_OS_NAME = osx ]; then
rustup target add x86_64-apple-ios
fi
script:
- cargo build --target $TARGET --verbose
# Running iOS apps on OSX requires the simulator so we skip that for now
- if [ "$TARGET" != "x86_64-apple-ios" ]; then cargo test --target $TARGET --verbose; fi
- cargo build --verbose
- if [ $TRAVIS_OS_NAME = osx ]; then cargo build --target x86_64-apple-ios --verbose; fi
- cargo test --verbose
os:
- linux
- osx
after_success:
- |

View File

@@ -1,126 +0,0 @@
# Unreleased
# Version 0.13.0 (2018-04-25)
- Implement `WindowBuilder::with_maximized`, `Window::set_fullscreen`, `Window::set_maximized` and `Window::set_decorations` for MacOS.
- Implement `WindowBuilder::with_maximized`, `Window::set_fullscreen`, `Window::set_maximized` and `Window::set_decorations` for Windows.
- On Windows, `WindowBuilder::with_fullscreen` no longer changing monitor display resolution.
- Overhauled X11 window geometry calculations. `get_position` and `set_position` are more universally accurate across different window managers, and `get_outer_size` actually works now.
- Fixed SIGSEGV/SIGILL crashes on macOS caused by stabilization of the `!` (never) type.
- Implement `WindowEvent::HiDPIFactorChanged` for macOS
- On X11, input methods now work completely out of the box, no longer requiring application developers to manually call `setlocale`. Additionally, when input methods are started, stopped, or restarted on the server end, it's correctly handled.
- Implemented `Refresh` event on Windows.
- Properly calculate the minimum and maximum window size on Windows, including window decorations.
- Map more `MouseCursor` variants to cursor icons on Windows.
- Corrected `get_position` on macOS to return outer frame position, not content area position.
- Corrected `set_position` on macOS to set outer frame position, not content area position.
- Added `get_inner_position` method to `Window`, which gets the position of the window's client area. This is implemented on all applicable platforms (all desktop platforms other than Wayland, where this isn't possible).
- **Breaking:** the `Closed` event has been replaced by `CloseRequested` and `Destroyed`. To migrate, you typically just need to replace all usages of `Closed` with `CloseRequested`; see example programs for more info. The exception is iOS, where `Closed` must be replaced by `Destroyed`.
# Version 0.12.0 (2018-04-06)
- Added subclass to macos windows so they can be made resizable even with no decorations.
- Dead keys now work properly on X11, no longer resulting in a panic.
- On X11, input method creation first tries to use the value from the user's `XMODIFIERS` environment variable, so application developers should no longer need to manually call `XSetLocaleModifiers`. If that fails, fallbacks are tried, which should prevent input method initialization from ever outright failing.
- Fixed thread safety issues with input methods on X11.
- Add support for `Touch` for win32 backend.
- Fixed `Window::get_inner_size` and friends to return the size in pixels instead of points when using HIDPI displays on OSX.
# Version 0.11.3 (2018-03-28)
- Added `set_min_dimensions` and `set_max_dimensions` methods to `Window`, and implemented on Windows, X11, Wayland, and OSX.
- On X11, dropping a `Window` actually closes it now, and clicking the window's × button (or otherwise having the WM signal to close it) will result in the window closing.
- Added `WindowBuilderExt` methods for macos: `with_titlebar_transparent`,
`with_title_hidden`, `with_titlebar_buttons_hidden`,
`with_fullsize_content_view`.
- Mapped X11 numpad keycodes (arrows, Home, End, PageUp, PageDown, Insert and Delete) to corresponding virtual keycodes
# Version 0.11.2 (2018-03-06)
- Impl `Hash`, `PartialEq`, and `Eq` for `events::ModifiersState`.
- Implement `MonitorId::get_hidpi_factor` for MacOS.
- Added method `os::macos::MonitorIdExt::get_nsscreen() -> *mut c_void` that gets a `NSScreen` object matching the monitor ID.
- Send `Awakened` event on Android when event loop is woken up.
# Version 0.11.1 (2018-02-19)
- Fixed windows not receiving mouse events when click-dragging the mouse outside the client area of a window, on Windows platforms.
- Added method `os::android::EventsLoopExt:set_suspend_callback(Option<Box<Fn(bool) -> ()>>)` that allows glutin to register a callback when a suspend event happens
# Version 0.11.0 (2018-02-09)
- Implement `MonitorId::get_dimensions` for Android.
- Added method `os::macos::WindowBuilderExt::with_movable_by_window_background(bool)` that allows to move a window without a titlebar - `with_decorations(false)`
- Implement `Window::set_fullscreen`, `Window::set_maximized` and `Window::set_decorations` for Wayland.
- Added `Caret` as VirtualKeyCode and support OSX ^-Key with german input.
# Version 0.10.1 (2018-02-05)
*Yanked*
# Version 0.10.0 (2017-12-27)
- Add support for `Touch` for emscripten backend.
- Added support for `DroppedFile`, `HoveredFile`, and `HoveredFileCancelled` to X11 backend.
- **Breaking:** `unix::WindowExt` no longer returns pointers for things that aren't actually pointers; `get_xlib_window` now returns `Option<std::os::raw::c_ulong>` and `get_xlib_screen_id` returns `Option<std::os::raw::c_int>`. Additionally, methods that previously returned `libc::c_void` have been changed to return `std::os::raw::c_void`, which are not interchangeable types, so users wanting the former will need to explicitly cast.
- Added `set_decorations` method to `Window` to allow decorations to be toggled after the window is built. Presently only implemented on X11.
- Raised the minimum supported version of Rust to 1.20 on MacOS due to usage of associated constants in new versions of cocoa and core-graphics.
- Added `modifiers` field to `MouseInput`, `MouseWheel`, and `CursorMoved` events to track the modifiers state (`ModifiersState`).
- Fixed the emscripten backend to return the size of the canvas instead of the size of the window.
# Version 0.9.0 (2017-12-01)
- Added event `WindowEvent::HiDPIFactorChanged`.
- Added method `MonitorId::get_hidpi_factor`.
- Deprecated `get_inner_size_pixels` and `get_inner_size_points` methods of `Window` in favor of
`get_inner_size`.
- **Breaking:** `EventsLoop` is `!Send` and `!Sync` because of platform-dependant constraints,
but `Window`, `WindowId`, `DeviceId` and `MonitorId` guaranteed to be `Send`.
- `MonitorId::get_position` now returns `(i32, i32)` instead of `(u32, u32)`.
- Rewrite of the wayland backend to use wayland-client-0.11
- Support for dead keys on wayland for keyboard utf8 input
- Monitor enumeration on Windows is now implemented using `EnumDisplayMonitors` instead of
`EnumDisplayDevices`. This changes the value returned by `MonitorId::get_name()`.
- On Windows added `MonitorIdExt::hmonitor` method
- Impl `Clone` for `EventsLoopProxy`
- `EventsLoop::get_primary_monitor()` on X11 will fallback to any available monitor if no primary is found
- Support for touch event on wayland
- `WindowEvent`s `MouseMoved`, `MouseEntered`, and `MouseLeft` have been renamed to
`CursorMoved`, `CursorEntered`, and `CursorLeft`.
- New `DeviceEvent`s added, `MouseMotion` and `MouseWheel`.
- Send `CursorMoved` event after `CursorEntered` and `Focused` events.
- Add support for `ModifiersState`, `MouseMove`, `MouseInput`, `MouseMotion` for emscripten backend.
# Version 0.8.3 (2017-10-11)
- Fixed issue of calls to `set_inner_size` blocking on Windows.
- Mapped `ISO_Left_Tab` to `VirtualKeyCode::Tab` to make the key work with modifiers
- Fixed the X11 backed on 32bit targets
# Version 0.8.2 (2017-09-28)
- Uniformize keyboard scancode values accross Wayland and X11 (#297).
- Internal rework of the wayland event loop
- Added method `os::linux::WindowExt::is_ready`
# Version 0.8.1 (2017-09-22)
- Added various methods to `os::linux::EventsLoopExt`, plus some hidden items necessary to make
glutin work.
# Version 0.8.0 (2017-09-21)
- Added `Window::set_maximized`, `WindowAttributes::maximized` and `WindowBuilder::with_maximized`.
- Added `Window::set_fullscreen`.
- Changed `with_fullscreen` to take a `Option<MonitorId>` instead of a `MonitorId`.
- Removed `MonitorId::get_native_identifer()` in favor of platform-specific traits in the `os`
module.
- Changed `get_available_monitors()` and `get_primary_monitor()` to be methods of `EventsLoop`
instead of stand-alone methods.
- Changed `EventsLoop` to be tied to a specific X11 or Wayland connection.
- Added a `os::linux::EventsLoopExt` trait that makes it possible to configure the connection.
- Fixed the emscripten code, which now compiles.
- Changed the X11 fullscreen code to use `xrandr` instead of `xxf86vm`.
- Fixed the Wayland backend to produce `Refresh` event after window creation.
- Changed the `Suspended` event to be outside of `WindowEvent`.
- Fixed the X11 backend sometimes reporting the wrong virtual key (#273).

View File

@@ -1,6 +1,6 @@
[package]
name = "winit"
version = "0.13.0"
version = "0.6.4"
authors = ["The winit contributors, Pierre Krieger <pierre.krieger1708@gmail.com>"]
description = "Cross-platform window creation library."
keywords = ["windowing"]
@@ -11,8 +11,9 @@ documentation = "https://docs.rs/winit"
categories = ["gui"]
[dependencies]
lazy_static = "1"
lazy_static = "0.2.2"
libc = "0.2"
shared_library = "0.1.5"
[target.'cfg(target_os = "android")'.dependencies.android_glue]
version = "0.2"
@@ -22,31 +23,21 @@ objc = "0.2"
[target.'cfg(target_os = "macos")'.dependencies]
objc = "0.2"
cocoa = "0.14"
core-foundation = "0.5"
core-graphics = "0.13"
cgl = "0.2"
cocoa = "=0.5.2"
core-foundation = "0.2"
core-graphics = "0.4"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3"
features = [
"winnt",
"winuser",
"wingdi",
"shellapi",
"dwmapi",
"processthreadsapi",
"libloaderapi",
"windowsx",
"hidusage",
"combaseapi",
"objbase",
"unknwnbase",
]
[target.'cfg(target_os = "windows")'.dependencies]
winapi = "0.2"
shell32-sys = "0.1"
gdi32-sys = "0.1"
user32-sys = "~0.1.2"
kernel32-sys = "0.2"
dwmapi-sys = "0.1"
[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))'.dependencies]
wayland-client = { version = "0.12.0", features = ["dlopen"] }
wayland-protocols = { version = "0.12.0", features = ["unstable_protocols"] }
wayland-kbd = "0.13.0"
wayland-window = "0.13.0"
x11-dl = "2.17"
percent-encoding = "1.0"
wayland-client = { version = "0.8.6", features = ["dlopen"] }
wayland-kbd = "0.8.0"
wayland-window = "0.5.0"
x11-dl = "2.8"

View File

@@ -9,7 +9,7 @@
```toml
[dependencies]
winit = "0.13"
winit = "0.5"
```
## [Documentation](https://docs.rs/winit)
@@ -17,7 +17,7 @@ winit = "0.13"
## Usage
Winit is a window creation and management library. It can create windows and lets you handle
events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
events (for example: the window being resized, a key being pressed, a mouse mouvement, etc.)
produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
@@ -28,29 +28,13 @@ another library.
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let window = winit::Window::new(&events_loop).unwrap();
let window = winit::Window::new().unwrap();
events_loop.run_forever(|event| {
for event in window.wait_events() {
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
..
} => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
winit::Event::Closed => break,
_ => ()
}
});
}
}
```
### Platform-specific usage
#### Emscripten and WebAssembly
Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:
- Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window".
- Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to
the element of the `<canvas>` element (in the example you would retrieve it via `document.getElementById("my_id")`).
More information [here](https://kripken.github.io/emscripten-site/docs/api_reference/module.html).
- Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.

View File

@@ -1,9 +1,9 @@
extern crate winit;
use winit::{Event, ElementState, MouseCursor, WindowEvent, KeyboardInput, ControlFlow};
use winit::{Event, ElementState, MouseCursor, WindowEvent};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let events_loop = winit::EventsLoop::new();
let window = winit::WindowBuilder::new().build(&events_loop).unwrap();
window.set_title("A fantastic window!");
@@ -13,7 +13,7 @@ fn main() {
events_loop.run_forever(|event| {
match event {
Event::WindowEvent { event: WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. }, .. } => {
Event::WindowEvent { event: WindowEvent::KeyboardInput(ElementState::Pressed, _, _, _), .. } => {
println!("Setting cursor to \"{:?}\"", cursors[cursor_idx]);
window.set_cursor(cursors[cursor_idx]);
if cursor_idx < cursors.len() - 1 {
@@ -22,11 +22,10 @@ fn main() {
cursor_idx = 0;
}
},
Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
return ControlFlow::Break;
Event::WindowEvent { event: WindowEvent::Closed, .. } => {
events_loop.interrupt()
},
_ => ()
}
ControlFlow::Continue
});
}

View File

@@ -1,14 +1,11 @@
extern crate winit;
use std::io::{self, Write};
use winit::{ControlFlow, Event, WindowEvent};
fn main() {
let mut events_loop = winit::EventsLoop::new();
// enumerating monitors
let monitor = {
for (num, monitor) in events_loop.get_available_monitors().enumerate() {
for (num, monitor) in winit::get_available_monitors().enumerate() {
println!("Monitor #{}: {:?}", num, monitor.get_name());
}
@@ -18,62 +15,32 @@ fn main() {
let mut num = String::new();
io::stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let monitor = events_loop.get_available_monitors().nth(num).expect("Please enter a valid ID");
let monitor = winit::get_available_monitors().nth(num).expect("Please enter a valid ID");
println!("Using {:?}", monitor.get_name());
monitor
};
let window = winit::WindowBuilder::new()
let events_loop = winit::EventsLoop::new();
let _window = winit::WindowBuilder::new()
.with_title("Hello world!")
.with_fullscreen(Some(monitor))
.with_fullscreen(monitor)
.build(&events_loop)
.unwrap();
let mut is_fullscreen = true;
let mut is_maximized = false;
let mut decorations = true;
events_loop.run_forever(|event| {
println!("{:?}", event);
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => return ControlFlow::Break,
WindowEvent::KeyboardInput {
input:
winit::KeyboardInput {
virtual_keycode: Some(virtual_code),
state,
..
},
..
} => match (virtual_code, state) {
(winit::VirtualKeyCode::Escape, _) => return ControlFlow::Break,
(winit::VirtualKeyCode::F, winit::ElementState::Pressed) => {
is_fullscreen = !is_fullscreen;
if !is_fullscreen {
window.set_fullscreen(None);
} else {
window.set_fullscreen(Some(window.get_current_monitor()));
}
}
(winit::VirtualKeyCode::M, winit::ElementState::Pressed) => {
is_maximized = !is_maximized;
window.set_maximized(is_maximized);
}
(winit::VirtualKeyCode::D, winit::ElementState::Pressed) => {
decorations = !decorations;
window.set_decorations(decorations);
}
_ => (),
},
_ => (),
winit::Event::WindowEvent { event, .. } => {
match event {
winit::WindowEvent::Closed => events_loop.interrupt(),
winit::WindowEvent::KeyboardInput(_, _, Some(winit::VirtualKeyCode::Escape), _) => events_loop.interrupt(),
_ => ()
}
},
_ => {}
}
ControlFlow::Continue
});
}

View File

@@ -1,9 +1,9 @@
extern crate winit;
use winit::{ControlFlow, WindowEvent, ElementState, KeyboardInput};
use winit::{WindowEvent, ElementState};
fn main() {
let mut events_loop = winit::EventsLoop::new();
let events_loop = winit::EventsLoop::new();
let window = winit::WindowBuilder::new().build(&events_loop).unwrap();
window.set_title("winit - Cursor grabbing test");
@@ -16,7 +16,7 @@ fn main() {
match event {
winit::Event::WindowEvent { event, .. } => {
match event {
WindowEvent::KeyboardInput { input: KeyboardInput { state: ElementState::Pressed, .. }, .. } => {
WindowEvent::KeyboardInput(ElementState::Pressed, _, _, _) => {
if grabbed {
grabbed = false;
window.set_cursor_state(winit::CursorState::Normal)
@@ -28,18 +28,15 @@ fn main() {
}
},
WindowEvent::CloseRequested => return ControlFlow::Break,
WindowEvent::Closed => events_loop.interrupt(),
a @ WindowEvent::CursorMoved { .. } => {
a @ WindowEvent::MouseMoved(_, _) => {
println!("{:?}", a);
},
_ => (),
}
}
_ => {}
},
}
ControlFlow::Continue
});
}

View File

@@ -1,74 +0,0 @@
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let _window = winit::WindowBuilder::new()
.with_title("Your faithful window")
.build(&events_loop)
.unwrap();
let mut close_requested = false;
events_loop.run_forever(|event| {
use winit::WindowEvent::*;
use winit::ElementState::Released;
use winit::VirtualKeyCode::{N, Y};
match event {
winit::Event::WindowEvent { event, .. } => match event {
CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
// anything.
// A common thing to do here is prompt the user if they have unsaved work.
// Creating a proper dialog box for that is far beyond the scope of this
// example, so here we'll just respond to the Y and N keys.
println!("Are you ready to bid your window farewell? [Y/N]");
close_requested = true;
// In applications where you can safely close the window without further
// action from the user, this is generally where you'd handle cleanup before
// closing the window. How to close the window is detailed in the handler for
// the Y key.
}
KeyboardInput {
input:
winit::KeyboardInput {
virtual_keycode: Some(virtual_code),
state: Released,
..
},
..
} => match virtual_code {
Y => {
if close_requested {
// This is where you'll want to do any cleanup you need.
println!("Buh-bye!");
// For a single-window application like this, you'd normally just
// break out of the event loop here. If you wanted to keep running the
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
return winit::ControlFlow::Break;
}
}
N => {
if close_requested {
println!("Your window will continue to stay by your side.");
close_requested = false;
}
}
_ => (),
},
_ => (),
},
_ => (),
}
winit::ControlFlow::Continue
});
}

View File

@@ -1,21 +1,20 @@
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let events_loop = winit::EventsLoop::new();
let window = winit::WindowBuilder::new()
let _window = winit::WindowBuilder::new()
.with_min_dimensions(400, 200)
.with_max_dimensions(800, 400)
.build(&events_loop)
.unwrap();
window.set_min_dimensions(Some((400, 200)));
window.set_max_dimensions(Some((800, 400)));
events_loop.run_forever(|event| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => events_loop.interrupt(),
_ => ()
}
});
}

View File

@@ -1,33 +1,33 @@
extern crate winit;
use std::collections::HashMap;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let events_loop = winit::EventsLoop::new();
let mut windows = HashMap::new();
for _ in 0..3 {
let window = winit::Window::new(&events_loop).unwrap();
windows.insert(window.id(), window);
}
let window1 = winit::Window::new(&events_loop).unwrap();
let window2 = winit::Window::new(&events_loop).unwrap();
let window3 = winit::Window::new(&events_loop).unwrap();
let mut num_windows = 3;
events_loop.run_forever(|event| {
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
window_id,
} => {
println!("Window {:?} has received the signal to close", window_id);
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
return winit::ControlFlow::Break;
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, window_id } => {
if window_id == window1.id() {
println!("Window 1 has been closed")
} else if window_id == window2.id() {
println!("Window 2 has been closed")
} else if window_id == window3.id() {
println!("Window 3 has been closed");
} else {
unreachable!()
}
}
num_windows -= 1;
if num_windows == 0 {
events_loop.interrupt();
}
},
_ => (),
}
winit::ControlFlow::Continue
})
}

View File

@@ -1,29 +0,0 @@
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let _window = winit::WindowBuilder::new()
.with_title("A fantastic window!")
.build(&events_loop)
.unwrap();
let proxy = events_loop.create_proxy();
std::thread::spawn(move || {
// Wake up the `events_loop` once every second.
loop {
std::thread::sleep(std::time::Duration::from_secs(1));
proxy.wakeup().unwrap();
}
});
events_loop.run_forever(|event| {
println!("{:?}", event);
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } =>
winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
}
});
}

View File

@@ -1,7 +1,7 @@
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let events_loop = winit::EventsLoop::new();
let window = winit::WindowBuilder::new().with_decorations(false)
.with_transparency(true)
@@ -13,8 +13,8 @@ fn main() {
println!("{:?}", event);
match event {
winit::Event::WindowEvent { event: winit::WindowEvent::CloseRequested, .. } => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => events_loop.interrupt(),
_ => ()
}
});
}

View File

@@ -1,9 +1,9 @@
extern crate winit;
fn main() {
let mut events_loop = winit::EventsLoop::new();
let events_loop = winit::EventsLoop::new();
let _window = winit::WindowBuilder::new()
let window = winit::WindowBuilder::new()
.with_title("A fantastic window!")
.build(&events_loop)
.unwrap();
@@ -12,11 +12,8 @@ fn main() {
println!("{:?}", event);
match event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
..
} => winit::ControlFlow::Break,
_ => winit::ControlFlow::Continue,
winit::Event::WindowEvent { event: winit::WindowEvent::Closed, .. } => events_loop.interrupt(),
_ => ()
}
});
}

101
src/api_transition.rs Normal file
View File

@@ -0,0 +1,101 @@
//! This temporary module generates types that wrap around the old API (winit v5 and below) and
//! expose the new API (winit v6 and above).
//!
//! This is temporary so that existing backends can smoothly transition. After all implementations
//! have finished transitionning, this module should disappear.
macro_rules! gen_api_transition {
() => {
pub struct EventsLoop {
windows: ::std::sync::Mutex<Vec<::std::sync::Arc<Window>>>,
interrupted: ::std::sync::atomic::AtomicBool,
}
impl EventsLoop {
pub fn new() -> EventsLoop {
EventsLoop {
windows: ::std::sync::Mutex::new(vec![]),
interrupted: ::std::sync::atomic::AtomicBool::new(false),
}
}
pub fn interrupt(&self) {
self.interrupted.store(true, ::std::sync::atomic::Ordering::Relaxed);
}
pub fn poll_events<F>(&self, mut callback: F)
where F: FnMut(::Event)
{
let mut windows = self.windows.lock().unwrap();
for window in windows.iter() {
for event in window.poll_events() {
callback(::Event::WindowEvent {
window_id: ::WindowId(WindowId(&**window as *const Window as usize)),
event: event,
})
}
}
}
pub fn run_forever<F>(&self, mut callback: F)
where F: FnMut(::Event)
{
self.interrupted.store(false, ::std::sync::atomic::Ordering::Relaxed);
// Yeah that's a very bad implementation.
loop {
self.poll_events(|e| callback(e));
::std::thread::sleep_ms(5);
if self.interrupted.load(::std::sync::atomic::Ordering::Relaxed) {
break;
}
}
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(usize);
pub struct Window2 {
pub window: ::std::sync::Arc<Window>,
events_loop: ::std::sync::Weak<EventsLoop>,
}
impl ::std::ops::Deref for Window2 {
type Target = Window;
#[inline]
fn deref(&self) -> &Window {
&*self.window
}
}
impl Window2 {
pub fn new(events_loop: ::std::sync::Arc<EventsLoop>, window: &::WindowAttributes,
pl_attribs: &PlatformSpecificWindowBuilderAttributes)
-> Result<Window2, CreationError>
{
let win = ::std::sync::Arc::new(try!(Window::new(window, pl_attribs)));
events_loop.windows.lock().unwrap().push(win.clone());
Ok(Window2 {
window: win,
events_loop: ::std::sync::Arc::downgrade(&events_loop),
})
}
#[inline]
pub fn id(&self) -> WindowId {
WindowId(&*self.window as *const Window as usize)
}
}
impl Drop for Window2 {
fn drop(&mut self) {
if let Some(ev) = self.events_loop.upgrade() {
let mut windows = ev.windows.lock().unwrap();
windows.retain(|w| &**w as *const Window != &*self.window as *const _);
}
}
}
};
}

View File

@@ -1,28 +1,18 @@
use std::path::PathBuf;
use {WindowId, DeviceId};
use WindowId;
/// Describes a generic event.
#[derive(Clone, Debug)]
pub enum Event {
WindowEvent {
window_id: WindowId,
event: WindowEvent,
},
DeviceEvent {
device_id: DeviceId,
event: DeviceEvent,
},
Awakened,
/// The application has been suspended or resumed.
///
/// The parameter is true if app was suspended, and false if it has been resumed.
Suspended(bool),
}
}
/// Describes an event from a `Window`.
#[derive(Clone, Debug)]
pub enum WindowEvent {
// TODO: remove ; can break the lib internally so be careful
Awakened,
/// The size of the window has changed.
Resized(u32, u32),
@@ -30,21 +20,12 @@ pub enum WindowEvent {
/// The position of the window has changed.
Moved(i32, i32),
/// The window has been requested to close.
CloseRequested,
/// The window has been destroyed.
Destroyed,
/// The window has been closed.
Closed,
/// A file has been dropped into the window.
DroppedFile(PathBuf),
/// A file is being hovered over the window.
HoveredFile(PathBuf),
/// A file was hovered, but has exited the window.
HoveredFileCancelled,
/// The window received a unicode character.
ReceivedCharacter(char),
@@ -54,122 +35,44 @@ pub enum WindowEvent {
Focused(bool),
/// An event from the keyboard has been received.
KeyboardInput { device_id: DeviceId, input: KeyboardInput },
KeyboardInput(ElementState, ScanCode, Option<VirtualKeyCode>, ModifiersState),
/// The cursor has moved on the window.
CursorMoved {
device_id: DeviceId,
/// (x,y) coords in pixels relative to the top-left corner of the window. Because the range of this data is
/// limited by the display area and it may have been transformed by the OS to implement effects such as cursor
/// acceleration, it should not be used to implement non-cursor-like interactions such as 3D camera control.
position: (f64, f64),
modifiers: ModifiersState
},
///
/// The parameter are the (x,y) coords in pixels relative to the top-left corner of the window.
MouseMoved(i32, i32),
/// The cursor has entered the window.
CursorEntered { device_id: DeviceId },
MouseEntered,
/// The cursor has left the window.
CursorLeft { device_id: DeviceId },
MouseLeft,
/// A mouse wheel movement or touchpad scroll occurred.
MouseWheel { device_id: DeviceId, delta: MouseScrollDelta, phase: TouchPhase, modifiers: ModifiersState },
/// An mouse button press has been received.
MouseInput { device_id: DeviceId, state: ElementState, button: MouseButton, modifiers: ModifiersState },
MouseWheel(MouseScrollDelta, TouchPhase),
/// An event from the mouse has been received.
MouseInput(ElementState, MouseButton),
/// Touchpad pressure event.
///
/// At the moment, only supported on Apple forcetouch-capable macbooks.
/// The parameters are: pressure level (value between 0 and 1 representing how hard the touchpad
/// is being pressed) and stage (integer representing the click level).
TouchpadPressure { device_id: DeviceId, pressure: f32, stage: i64 },
/// Motion on some analog axis. May report data redundant to other, more specific events.
AxisMotion { device_id: DeviceId, axis: AxisId, value: f64 },
TouchpadPressure(f32, i64),
/// The window needs to be redrawn.
Refresh,
/// App has been suspended or resumed.
///
/// The parameter is true if app was suspended, and false if it has been resumed.
Suspended(bool),
/// Touch event has been received
Touch(Touch),
/// DPI scaling factor of the window has changed.
///
/// The following actions cause DPI changes:
///
/// * A user changes the resolution.
/// * A user changes the desktop scaling value (e.g. in Control Panel on Windows).
/// * A user moves the application window to a display with a different DPI.
HiDPIFactorChanged(f32),
Touch(Touch)
}
/// Represents raw hardware events that are not associated with any particular window.
///
/// Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person
/// game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because
/// window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs
/// may not match.
///
/// Note that these events are delivered regardless of input focus.
#[derive(Clone, Debug)]
pub enum DeviceEvent {
Added,
Removed,
/// Change in physical position of a pointing device.
///
/// This represents raw, unfiltered physical motion. Not to be confused with `WindowEvent::CursorMoved`.
MouseMotion {
/// (x, y) change in position in unspecified units.
///
/// Different devices may use different units.
delta: (f64, f64),
},
/// Physical scroll event
MouseWheel {
delta: MouseScrollDelta,
},
/// Motion on some analog axis. This event will be reported for all arbitrary input devices
/// that winit supports on this platform, including mouse devices. If the device is a mouse
/// device then this will be reported alongside the MouseMotion event.
Motion { axis: AxisId, value: f64 },
Button { button: ButtonId, state: ElementState },
Key(KeyboardInput),
Text { codepoint: char },
}
/// Describes a keyboard input event.
#[derive(Debug, Clone, Copy)]
pub struct KeyboardInput {
/// Identifies the physical key pressed
///
/// This should not change if the user adjusts the host's keyboard map. Use when the physical location of the
/// key is more important than the key's host GUI semantics, such as for movement controls in a first-person
/// game.
pub scancode: ScanCode,
pub state: ElementState,
/// Identifies the semantic meaning of the key
///
/// Use when the semantics of the key are more important than the physical location of the key, such as when
/// implementing appropriate behavior for "page up."
pub virtual_keycode: Option<VirtualKeyCode>,
/// Modifier keys active at the time of this input.
///
/// This is tracked internally to avoid tracking errors arising from modifier key state changes when events from
/// this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
pub modifiers: ModifiersState
}
/// Describes touch-screen input state.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub enum TouchPhase {
Started,
@@ -178,6 +81,7 @@ pub enum TouchPhase {
Cancelled
}
#[derive(Debug, Clone, Copy)]
/// Represents touch event
///
/// Every time user touches screen new Start event with some finger id is generated.
@@ -193,32 +97,21 @@ pub enum TouchPhase {
/// as previously received End event is a new finger and has nothing to do with an old one.
///
/// Touch may be cancelled if for example window lost focus.
#[derive(Debug, Clone, Copy)]
pub struct Touch {
pub device_id: DeviceId,
pub phase: TouchPhase,
pub location: (f64,f64),
/// unique identifier of a finger.
pub id: u64
}
/// Hardware-dependent keyboard scan code.
pub type ScanCode = u32;
pub type ScanCode = u8;
/// Identifier for a specific analog axis on some device.
pub type AxisId = u32;
/// Identifier for a specific button on some device.
pub type ButtonId = u32;
/// Describes the input state of a key.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub enum ElementState {
Pressed,
Released,
}
/// Describes a button of a mouse controller.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
pub enum MouseButton {
Left,
@@ -227,7 +120,6 @@ pub enum MouseButton {
Other(u8),
}
/// Describes a difference in the mouse scroll wheel state.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum MouseScrollDelta {
/// Amount in lines or rows to scroll in the horizontal
@@ -245,9 +137,7 @@ pub enum MouseScrollDelta {
PixelDelta(f32, f32)
}
/// Symbolic name for a keyboard key.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[repr(u32)]
pub enum VirtualKeyCode {
/// The '1' key over the letters.
Key1,
@@ -347,8 +237,6 @@ pub enum VirtualKeyCode {
/// The "Compose" key on Linux.
Compose,
Caret,
Numlock,
Numpad0,
Numpad1,
@@ -436,7 +324,7 @@ pub enum VirtualKeyCode {
/// Represents the current state of the keyboard modifiers
///
/// Each field of this struct represents a modifier and is `true` if this modifier is active.
#[derive(Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[derive(Default, Debug, Clone, Copy)]
pub struct ModifiersState {
/// The "shift" key
pub shift: bool,

View File

@@ -1,4 +1,4 @@
//! Winit allows you to build a window on as many platforms as possible.
//! Winit allows you to build a window on as many platforms as possible.
//!
//! # Building a window
//!
@@ -34,9 +34,10 @@
//! screen, such as video games.
//!
//! ```no_run
//! use winit::{Event, WindowEvent};
//! use winit::Event;
//! use winit::WindowEvent;
//! # use winit::EventsLoop;
//! # let mut events_loop = EventsLoop::new();
//! # let events_loop = EventsLoop::new();
//!
//! loop {
//! events_loop.poll_events(|event| {
@@ -51,20 +52,21 @@
//! ```
//!
//! The second way is to call `events_loop.run_forever(...)`. As its name tells, it will run
//! forever unless it is stopped by returning `ControlFlow::Break`.
//! forever unless it is stopped by calling `events_loop.interrupt()`.
//!
//! ```no_run
//! use winit::{ControlFlow, Event, WindowEvent};
//! use winit::Event;
//! use winit::WindowEvent;
//! # use winit::EventsLoop;
//! # let mut events_loop = EventsLoop::new();
//! # let events_loop = EventsLoop::new();
//!
//! events_loop.run_forever(|event| {
//! match event {
//! Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
//! println!("The close button was pressed; stopping");
//! ControlFlow::Break
//! Event::WindowEvent { event: WindowEvent::Closed, .. } => {
//! println!("The window was closed ; stopping");
//! events_loop.interrupt();
//! },
//! _ => ControlFlow::Continue,
//! _ => ()
//! }
//! });
//! ```
@@ -80,19 +82,32 @@
//! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the window.
//!
#[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "windows"))]
#[macro_use]
extern crate lazy_static;
#[macro_use]
extern crate shared_library;
extern crate libc;
#[cfg(target_os = "windows")]
#[macro_use]
extern crate winapi;
#[cfg(target_os = "windows")]
extern crate kernel32;
#[cfg(target_os = "windows")]
extern crate shell32;
#[cfg(target_os = "windows")]
extern crate gdi32;
#[cfg(target_os = "windows")]
extern crate user32;
#[cfg(target_os = "windows")]
extern crate dwmapi;
#[cfg(any(target_os = "macos", target_os = "ios"))]
#[macro_use]
extern crate objc;
#[cfg(target_os = "macos")]
extern crate cgl;
#[cfg(target_os = "macos")]
extern crate cocoa;
#[cfg(target_os = "macos")]
extern crate core_foundation;
@@ -100,14 +115,18 @@ extern crate core_foundation;
extern crate core_graphics;
#[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
extern crate x11_dl;
#[cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
extern crate percent_encoding;
#[cfg(any(target_os = "linux", target_os = "freebsd", target_os = "dragonfly", target_os = "openbsd"))]
#[macro_use]
#[macro_use(wayland_env,declare_handler)]
extern crate wayland_client;
use std::sync::Arc;
pub use events::*;
pub use window::{AvailableMonitorsIter, MonitorId};
pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor};
pub use native_monitor::NativeMonitorId;
#[macro_use]
mod api_transition;
mod platform;
mod events;
@@ -120,22 +139,25 @@ pub mod os;
/// # Example
///
/// ```no_run
/// use winit::{Event, EventsLoop, Window, WindowEvent, ControlFlow};
/// use winit::Event;
/// use winit::EventsLoop;
/// use winit::Window;
/// use winit::WindowEvent;
///
/// let mut events_loop = EventsLoop::new();
/// let events_loop = EventsLoop::new();
/// let window = Window::new(&events_loop).unwrap();
///
/// events_loop.run_forever(|event| {
/// match event {
/// Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => {
/// ControlFlow::Break
/// Event::WindowEvent { event: WindowEvent::Closed, .. } => {
/// events_loop.interrupt();
/// },
/// _ => ControlFlow::Continue,
/// _ => ()
/// }
/// });
/// ```
pub struct Window {
window: platform::Window,
window: platform::Window2,
}
/// Identifier of a window. Unique for each window.
@@ -147,131 +169,42 @@ pub struct Window {
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(platform::WindowId);
/// Identifier of an input device.
///
/// Whenever you receive an event arising from a particular input device, this event contains a `DeviceId` which
/// identifies its origin. Note that devices may be virtual (representing an on-screen cursor and keyboard focus) or
/// physical. Virtual devices typically aggregate inputs from multiple physical devices.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId(platform::DeviceId);
/// Provides a way to retreive events from the system and from the windows that were registered to
/// the events loop.
///
/// An `EventsLoop` can be seen more or less as a "context". Calling `EventsLoop::new()`
/// initializes everything that will be required to create windows. For example on Linux creating
/// an events loop opens a connection to the X or Wayland server.
///
/// To wake up an `EventsLoop` from a another thread, see the `EventsLoopProxy` docs.
///
/// Note that the `EventsLoop` cannot be shared accross threads (due to platform-dependant logic
/// forbiding it), as such it is neither `Send` nor `Sync`. If you need cross-thread access, the
/// `Window` created from this `EventsLoop` _can_ be sent to an other thread, and the
/// `EventsLoopProxy` allows you to wakeup an `EventsLoop` from an other thread.
/// Provides a way to retreive events from the windows that were registered to it.
// TODO: document usage in multiple threads
pub struct EventsLoop {
events_loop: platform::EventsLoop,
_marker: ::std::marker::PhantomData<*mut ()> // Not Send nor Sync
}
/// Returned by the user callback given to the `EventsLoop::run_forever` method.
///
/// Indicates whether the `run_forever` method should continue or complete.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ControlFlow {
/// Continue looping and waiting for events.
Continue,
/// Break from the event loop.
Break,
events_loop: Arc<platform::EventsLoop>,
}
impl EventsLoop {
/// Builds a new events loop.
///
/// Usage will result in display backend initialisation, this can be controlled on linux
/// using an environment variable `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
/// If it is not set, winit will try to connect to a wayland connection, and if it fails will
/// fallback on x11. If this variable is set with any other value, winit will panic.
pub fn new() -> EventsLoop {
EventsLoop {
events_loop: platform::EventsLoop::new(),
_marker: ::std::marker::PhantomData,
events_loop: Arc::new(platform::EventsLoop::new()),
}
}
/// Returns the list of all the monitors available on the system.
///
// Note: should be replaced with `-> impl Iterator` once stable.
#[inline]
pub fn get_available_monitors(&self) -> AvailableMonitorsIter {
let data = self.events_loop.get_available_monitors();
AvailableMonitorsIter{ data: data.into_iter() }
}
/// Returns the primary monitor of the system.
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
MonitorId { inner: self.events_loop.get_primary_monitor() }
}
/// Fetches all the events that are pending, calls the callback function for each of them,
/// and returns.
#[inline]
pub fn poll_events<F>(&mut self, callback: F)
pub fn poll_events<F>(&self, callback: F)
where F: FnMut(Event)
{
self.events_loop.poll_events(callback)
}
/// Calls `callback` every time an event is received. If no event is available, sleeps the
/// current thread and waits for an event. If the callback returns `ControlFlow::Break` then
/// `run_forever` will immediately return.
/// Runs forever until `interrupt()` is called. Whenever an event happens, calls the callback.
#[inline]
pub fn run_forever<F>(&mut self, callback: F)
where F: FnMut(Event) -> ControlFlow
pub fn run_forever<F>(&self, callback: F)
where F: FnMut(Event)
{
self.events_loop.run_forever(callback)
}
/// Creates an `EventsLoopProxy` that can be used to wake up the `EventsLoop` from another
/// thread.
pub fn create_proxy(&self) -> EventsLoopProxy {
EventsLoopProxy {
events_loop_proxy: self.events_loop.create_proxy(),
}
}
}
/// Used to wake up the `EventsLoop` from another thread.
#[derive(Clone)]
pub struct EventsLoopProxy {
events_loop_proxy: platform::EventsLoopProxy,
}
impl EventsLoopProxy {
/// Wake up the `EventsLoop` from which this proxy was created.
///
/// This causes the `EventsLoop` to emit an `Awakened` event.
///
/// Returns an `Err` if the associated `EventsLoop` no longer exists.
pub fn wakeup(&self) -> Result<(), EventsLoopClosed> {
self.events_loop_proxy.wakeup()
}
}
/// The error that is returned when an `EventsLoopProxy` attempts to wake up an `EventsLoop` that
/// no longer exists.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct EventsLoopClosed;
impl std::fmt::Display for EventsLoopClosed {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "{}", std::error::Error::description(self))
}
}
impl std::error::Error for EventsLoopClosed {
fn description(&self) -> &str {
"Tried to wake up a closed `EventsLoop`"
/// If we called `run_forever()`, stops the process of waiting for events.
// TODO: what if we're waiting from multiple threads?
#[inline]
pub fn interrupt(&self) {
self.events_loop.interrupt()
}
}
@@ -286,7 +219,7 @@ pub struct WindowBuilder {
}
/// Error that can happen while creating a window or a headless renderer.
#[derive(Debug, Clone)]
#[derive(Debug)]
pub enum CreationError {
OsError(String),
/// TODO: remove this error
@@ -314,7 +247,6 @@ impl std::error::Error for CreationError {
}
}
/// Describes the appearance of the mouse cursor.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MouseCursor {
/// The platform-dependent default cursor.
@@ -371,7 +303,7 @@ pub enum MouseCursor {
RowResize,
}
/// Describes how winit handles the cursor.
/// Describes how glutin handles the cursor.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum CursorState {
/// Normal cursor behavior.
@@ -407,21 +339,16 @@ pub struct WindowAttributes {
/// The default is `None`.
pub max_dimensions: Option<(u32, u32)>,
/// Whether the window should be set as fullscreen upon creation.
/// If `Some`, the window will be in fullscreen mode with the given monitor.
///
/// The default is `None`.
pub fullscreen: Option<MonitorId>,
pub monitor: Option<platform::MonitorId>,
/// The title of the window in the title bar.
///
/// The default is `"winit window"`.
/// The default is `"glutin window"`.
pub title: String,
/// Whether the window should be maximized upon creation.
///
/// The default is `false`.
pub maximized: bool,
/// Whether the window should be immediately visible upon creation.
///
/// The default is `true`.
@@ -438,8 +365,8 @@ pub struct WindowAttributes {
/// The default is `true`.
pub decorations: bool,
/// [iOS only] Enable multitouch,
/// see [multipleTouchEnabled](https://developer.apple.com/documentation/uikit/uiview/1622519-multipletouchenabled)
/// [iOS only] Enable multitouch, see [UIView#multipleTouchEnabled]
/// (https://developer.apple.com/library/ios/documentation/UIKit/Reference/UIView_Class/#//apple_ref/occ/instp/UIView/multipleTouchEnabled)
pub multitouch: bool,
}
@@ -450,9 +377,8 @@ impl Default for WindowAttributes {
dimensions: None,
min_dimensions: None,
max_dimensions: None,
title: "winit window".to_owned(),
maximized: false,
fullscreen: None,
monitor: None,
title: "glutin window".to_owned(),
visible: true,
transparent: false,
decorations: true,
@@ -460,3 +386,19 @@ impl Default for WindowAttributes {
}
}
}
mod native_monitor {
/// Native platform identifier for a monitor. Different platforms use fundamentally different types
/// to represent a monitor ID.
#[derive(Clone, PartialEq, Eq)]
pub enum NativeMonitorId {
/// Cocoa and X11 use a numeric identifier to represent a monitor.
Numeric(u32),
/// Win32 uses a Unicode string to represent a monitor.
Name(String),
/// Other platforms (Android) don't support monitor identification.
Unavailable
}
}

View File

@@ -1,22 +1,9 @@
#![cfg(any(target_os = "android"))]
use std::os::raw::c_void;
use EventsLoop;
use Window;
use WindowBuilder;
/// Additional methods on `EventsLoop` that are specific to Android.
pub trait EventsLoopExt {
/// Makes it possible for glutin to register a callback when a suspend event happens on Android
fn set_suspend_callback(&self, cb: Option<Box<Fn(bool) -> ()>>);
}
impl EventsLoopExt for EventsLoop {
fn set_suspend_callback(&self, cb: Option<Box<Fn(bool) -> ()>>) {
self.events_loop.set_suspend_callback(cb);
}
}
/// Additional methods on `Window` that are specific to Android.
pub trait WindowExt {
fn get_native_window(&self) -> *const c_void;

View File

@@ -3,7 +3,7 @@
use std::convert::From;
use std::os::raw::c_void;
use cocoa::appkit::NSApplicationActivationPolicy;
use {MonitorId, Window, WindowBuilder};
use {Window, WindowBuilder};
/// Additional methods on `Window` that are specific to MacOS.
pub trait WindowExt {
@@ -61,23 +61,8 @@ impl From<ActivationPolicy> for NSApplicationActivationPolicy {
}
/// Additional methods on `WindowBuilder` that are specific to MacOS.
///
/// **Note:** Properties dealing with the titlebar will be overwritten by the `with_decorations` method
/// on the base `WindowBuilder`:
///
/// - `with_titlebar_transparent`
/// - `with_title_hidden`
/// - `with_titlebar_hidden`
/// - `with_titlebar_buttons_hidden`
/// - `with_fullsize_content_view`
pub trait WindowBuilderExt {
fn with_activation_policy(self, activation_policy: ActivationPolicy) -> WindowBuilder;
fn with_movable_by_window_background(self, movable_by_window_background: bool) -> WindowBuilder;
fn with_titlebar_transparent(self, titlebar_transparent: bool) -> WindowBuilder;
fn with_title_hidden(self, title_hidden: bool) -> WindowBuilder;
fn with_titlebar_hidden(self, titlebar_hidden: bool) -> WindowBuilder;
fn with_titlebar_buttons_hidden(self, titlebar_buttons_hidden: bool) -> WindowBuilder;
fn with_fullsize_content_view(self, fullsize_content_view: bool) -> WindowBuilder;
}
impl WindowBuilderExt for WindowBuilder {
@@ -87,65 +72,4 @@ impl WindowBuilderExt for WindowBuilder {
self.platform_specific.activation_policy = activation_policy;
self
}
/// Enables click-and-drag behavior for the entire window, not just the titlebar
#[inline]
fn with_movable_by_window_background(mut self, movable_by_window_background: bool) -> WindowBuilder {
self.platform_specific.movable_by_window_background = movable_by_window_background;
self
}
/// Makes the titlebar transparent and allows the content to appear behind it
#[inline]
fn with_titlebar_transparent(mut self, titlebar_transparent: bool) -> WindowBuilder {
self.platform_specific.titlebar_transparent = titlebar_transparent;
self
}
/// Hides the window titlebar
#[inline]
fn with_titlebar_hidden(mut self, titlebar_hidden: bool) -> WindowBuilder {
self.platform_specific.titlebar_hidden = titlebar_hidden;
self
}
/// Hides the window titlebar buttons
#[inline]
fn with_titlebar_buttons_hidden(mut self, titlebar_buttons_hidden: bool) -> WindowBuilder {
self.platform_specific.titlebar_buttons_hidden = titlebar_buttons_hidden;
self
}
/// Hides the window title
#[inline]
fn with_title_hidden(mut self, title_hidden: bool) -> WindowBuilder {
self.platform_specific.title_hidden = title_hidden;
self
}
/// Makes the window content appear behind the titlebar
#[inline]
fn with_fullsize_content_view(mut self, fullsize_content_view: bool) -> WindowBuilder {
self.platform_specific.fullsize_content_view = fullsize_content_view;
self
}
}
/// Additional methods on `MonitorId` that are specific to MacOS.
pub trait MonitorIdExt {
/// Returns the identifier of the monitor for Cocoa.
fn native_id(&self) -> u32;
/// Returns a pointer to the NSScreen representing this monitor.
fn get_nsscreen(&self) -> Option<*mut c_void>;
}
impl MonitorIdExt for MonitorId {
#[inline]
fn native_id(&self) -> u32 {
self.inner.get_native_identifier()
}
fn get_nsscreen(&self) -> Option<*mut c_void> {
self.inner.get_nsscreen().map(|s| s as *mut c_void)
}
}

View File

@@ -1,135 +1,91 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
use std::os::raw;
use std::sync::Arc;
use std::ptr;
use EventsLoop;
use MonitorId;
use libc;
use Window;
use platform::EventsLoop as LinuxEventsLoop;
use platform::Window as LinuxWindow;
use platform::Window2 as LinuxWindow;
use platform::{UnixBackend, UNIX_BACKEND};
use WindowBuilder;
use platform::x11::XConnection;
use platform::x11::ffi::XVisualInfo;
// TODO: stupid hack so that glutin can do its work
#[doc(hidden)]
use wayland_client::protocol::wl_display::WlDisplay;
use wayland_client::protocol::wl_surface::WlSurface;
pub use platform::x11;
pub use platform::XNotSupported;
/// Additional methods on `EventsLoop` that are specific to Linux.
pub trait EventsLoopExt {
/// Builds a new `EventsLoop` that is forced to use X11.
fn new_x11() -> Result<Self, XNotSupported>
where Self: Sized;
/// Builds a new `EventsLoop` that is forced to use Wayland.
fn new_wayland() -> Self
where Self: Sized;
/// True if the `EventsLoop` uses Wayland.
fn is_wayland(&self) -> bool;
/// True if the `EventsLoop` uses X11.
fn is_x11(&self) -> bool;
#[doc(hidden)]
fn get_xlib_xconnection(&self) -> Option<Arc<XConnection>>;
}
impl EventsLoopExt for EventsLoop {
#[inline]
fn new_x11() -> Result<Self, XNotSupported> {
LinuxEventsLoop::new_x11().map(|ev|
EventsLoop {
events_loop: ev,
_marker: ::std::marker::PhantomData,
}
)
}
#[inline]
fn new_wayland() -> Self {
EventsLoop {
events_loop: match LinuxEventsLoop::new_wayland() {
Ok(e) => e,
Err(_) => panic!() // TODO: propagate
},
_marker: ::std::marker::PhantomData,
}
}
#[inline]
fn is_wayland(&self) -> bool {
self.events_loop.is_wayland()
}
#[inline]
fn is_x11(&self) -> bool {
!self.events_loop.is_wayland()
}
#[inline]
fn get_xlib_xconnection(&self) -> Option<Arc<XConnection>> {
self.events_loop.x_connection().cloned()
// TODO: do not expose XConnection
pub fn get_x11_xconnection() -> Option<Arc<XConnection>> {
match *UNIX_BACKEND {
UnixBackend::X(ref connec) => Some(connec.clone()),
_ => None,
}
}
/// Additional methods on `Window` that are specific to Unix.
pub trait WindowExt {
/// Returns the ID of the `Window` xlib object that is used by this window.
/// Returns a pointer to the `Window` object of xlib that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
fn get_xlib_window(&self) -> Option<raw::c_ulong>;
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_xlib_window(&self) -> Option<*mut libc::c_void>;
/// Returns a pointer to the `Display` object of xlib that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_xlib_display(&self) -> Option<*mut raw::c_void>;
fn get_xlib_display(&self) -> Option<*mut libc::c_void>;
fn get_xlib_screen_id(&self) -> Option<raw::c_int>;
fn get_xlib_screen_id(&self) -> Option<*mut libc::c_void>;
fn get_xlib_xconnection(&self) -> Option<Arc<XConnection>>;
fn send_xim_spot(&self, x: i16, y: i16);
/// This function returns the underlying `xcb_connection_t` of an xlib `Display`.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_xcb_connection(&self) -> Option<*mut raw::c_void>;
fn get_xcb_connection(&self) -> Option<*mut libc::c_void>;
/// Returns a pointer to the `wl_surface` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_wayland_surface(&self) -> Option<*mut raw::c_void>;
fn get_wayland_surface(&self) -> Option<*mut libc::c_void>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_wayland_display(&self) -> Option<*mut raw::c_void>;
fn get_wayland_display(&self) -> Option<*mut libc::c_void>;
/// Check if the window is ready for drawing
/// Returns a reference to the `WlSurface` object of wayland that is used by this window.
///
/// It is a remnant of a previous implementation detail for the
/// wayland backend, and is no longer relevant.
/// For use with the `wayland-client` crate.
///
/// Always return true.
#[deprecated]
fn is_ready(&self) -> bool;
/// **This function is not part of winit's public API.**
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
fn get_wayland_client_surface(&self) -> Option<&WlSurface>;
/// Returns a pointer to the `WlDisplay` object of wayland that is used by this window.
///
/// For use with the `wayland-client` crate.
///
/// **This function is not part of winit's public API.**
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
fn get_wayland_client_display(&self) -> Option<&WlDisplay>;
}
impl WindowExt for Window {
#[inline]
fn get_xlib_window(&self) -> Option<raw::c_ulong> {
fn get_xlib_window(&self) -> Option<*mut libc::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.get_xlib_window()),
_ => None
@@ -137,14 +93,14 @@ impl WindowExt for Window {
}
#[inline]
fn get_xlib_display(&self) -> Option<*mut raw::c_void> {
fn get_xlib_display(&self) -> Option<*mut libc::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.get_xlib_display()),
_ => None
}
}
fn get_xlib_screen_id(&self) -> Option<raw::c_int> {
fn get_xlib_screen_id(&self) -> Option<*mut libc::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.get_xlib_screen_id()),
_ => None
@@ -158,41 +114,41 @@ impl WindowExt for Window {
}
}
fn get_xcb_connection(&self) -> Option<*mut raw::c_void> {
fn get_xcb_connection(&self) -> Option<*mut libc::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.get_xcb_connection()),
_ => None
}
}
fn send_xim_spot(&self, x: i16, y: i16) {
if let LinuxWindow::X(ref w) = self.window {
w.send_xim_spot(x, y);
}
#[inline]
fn get_wayland_surface(&self) -> Option<*mut libc::c_void> {
use wayland_client::Proxy;
self.get_wayland_client_surface().map(|p| p.ptr() as *mut _)
}
#[inline]
fn get_wayland_display(&self) -> Option<*mut libc::c_void> {
use wayland_client::Proxy;
self.get_wayland_client_display().map(|p| p.ptr() as *mut _)
}
#[inline]
fn get_wayland_surface(&self) -> Option<*mut raw::c_void> {
use wayland_client::Proxy;
fn get_wayland_client_surface(&self) -> Option<&WlSurface> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.get_surface().ptr() as *mut _),
LinuxWindow::Wayland(ref w) => Some(w.get_surface()),
_ => None
}
}
#[inline]
fn get_wayland_display(&self) -> Option<*mut raw::c_void> {
use wayland_client::Proxy;
fn get_wayland_client_display(&self) -> Option<&WlDisplay> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.get_display().ptr() as *mut _),
LinuxWindow::Wayland(ref w) => Some(w.get_display()),
_ => None
}
}
#[inline]
fn is_ready(&self) -> bool {
true
}
}
/// Additional methods on `WindowBuilder` that are specific to Unix.
@@ -216,16 +172,3 @@ impl WindowBuilderExt for WindowBuilder {
self
}
}
/// Additional methods on `MonitorId` that are specific to Linux.
pub trait MonitorIdExt {
/// Returns the inner identifier of the monitor.
fn native_id(&self) -> u32;
}
impl MonitorIdExt for MonitorId {
#[inline]
fn native_id(&self) -> u32 {
self.inner.get_native_identifier()
}
}

View File

@@ -1,58 +1,37 @@
#![cfg(target_os = "windows")]
use std::os::raw::c_void;
use libc;
use MonitorId;
use Window;
use WindowBuilder;
use winapi::shared::windef::HWND;
use winapi;
/// Additional methods on `Window` that are specific to Windows.
pub trait WindowExt {
/// Returns the native handle that is used by this window.
/// Returns a pointer to the `Window` object of xlib that is used by this window.
///
/// The pointer will become invalid when the native window was destroyed.
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn get_hwnd(&self) -> *mut libc::c_void;
}
impl WindowExt for Window {
#[inline]
fn get_hwnd(&self) -> *mut libc::c_void {
self.window.hwnd() as *mut _
self.window.platform_window()
}
}
/// Additional methods on `WindowBuilder` that are specific to Windows.
pub trait WindowBuilderExt {
fn with_parent_window(self, parent: HWND) -> WindowBuilder;
fn with_parent_window(self, parent: winapi::HWND) -> WindowBuilder;
}
impl WindowBuilderExt for WindowBuilder {
/// Sets a parent to the window to be created.
/// Sets a parent to the window to be created
#[inline]
fn with_parent_window(mut self, parent: HWND) -> WindowBuilder {
fn with_parent_window(mut self, parent: winapi::HWND) -> WindowBuilder {
self.platform_specific.parent = Some(parent);
self
}
}
/// Additional methods on `MonitorId` that are specific to Windows.
pub trait MonitorIdExt {
/// Returns the name of the monitor adapter specific to the Win32 API.
fn native_id(&self) -> String;
/// Returns the handle of the monitor - `HMONITOR`.
fn hmonitor(&self) -> *mut c_void;
}
impl MonitorIdExt for MonitorId {
#[inline]
fn native_id(&self) -> String {
self.inner.get_native_identifier()
}
#[inline]
fn hmonitor(&self) -> *mut c_void {
self.inner.get_hmonitor() as *mut _
}
}

View File

@@ -3,165 +3,25 @@
extern crate android_glue;
use libc;
use std::ffi::{CString};
use std::sync::mpsc::{Receiver, channel};
use std::os::raw::c_void;
use {CreationError, Event, WindowEvent, MouseCursor};
use {CreationError, WindowEvent as Event, MouseCursor};
use CreationError::OsError;
use WindowId as RootWindowId;
use events::ElementState::{Pressed, Released};
use events::{Touch, TouchPhase};
use window::MonitorId as RootMonitorId;
use std::collections::VecDeque;
use std::cell::RefCell;
use CursorState;
use WindowAttributes;
use native_monitor::NativeMonitorId;
pub struct EventsLoop {
event_rx: Receiver<android_glue::Event>,
suspend_callback: RefCell<Option<Box<Fn(bool) -> ()>>>
}
#[derive(Clone)]
pub struct EventsLoopProxy;
impl EventsLoop {
pub fn new() -> EventsLoop {
let (tx, rx) = channel();
android_glue::add_sender(tx);
EventsLoop {
event_rx: rx,
suspend_callback: RefCell::new(None),
}
}
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
let mut rb = VecDeque::new();
rb.push_back(MonitorId);
rb
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
MonitorId
}
pub fn poll_events<F>(&mut self, mut callback: F)
where F: FnMut(::Event)
{
while let Ok(event) = self.event_rx.try_recv() {
let e = match event{
android_glue::Event::EventMotion(motion) => {
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Touch(Touch {
phase: match motion.action {
android_glue::MotionAction::Down => TouchPhase::Started,
android_glue::MotionAction::Move => TouchPhase::Moved,
android_glue::MotionAction::Up => TouchPhase::Ended,
android_glue::MotionAction::Cancel => TouchPhase::Cancelled,
},
location: (motion.x as f64, motion.y as f64),
id: motion.pointer_id as u64,
device_id: DEVICE_ID,
}),
})
},
android_glue::Event::InitWindow => {
// The activity went to foreground.
if let Some(cb) = self.suspend_callback.borrow().as_ref() {
(*cb)(false);
}
Some(Event::Suspended(false))
},
android_glue::Event::TermWindow => {
// The activity went to background.
if let Some(cb) = self.suspend_callback.borrow().as_ref() {
(*cb)(true);
}
Some(Event::Suspended(true))
},
android_glue::Event::WindowResized |
android_glue::Event::ConfigChanged => {
// Activity Orientation changed or resized.
let native_window = unsafe { android_glue::get_native_window() };
if native_window.is_null() {
None
} else {
let w = unsafe { ffi::ANativeWindow_getWidth(native_window as *const _) } as u32;
let h = unsafe { ffi::ANativeWindow_getHeight(native_window as *const _) } as u32;
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Resized(w, h),
})
}
},
android_glue::Event::WindowRedrawNeeded => {
// The activity needs to be redrawn.
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Refresh,
})
}
android_glue::Event::Wake => {
Some(Event::Awakened)
}
_ => {
None
}
};
if let Some(event) = e {
callback(event);
}
};
}
pub fn set_suspend_callback(&self, cb: Option<Box<Fn(bool) -> ()>>) {
*self.suspend_callback.borrow_mut() = cb;
}
pub fn run_forever<F>(&mut self, mut callback: F)
where F: FnMut(::Event) -> ::ControlFlow,
{
// Yeah that's a very bad implementation.
loop {
let mut control_flow = ::ControlFlow::Continue;
self.poll_events(|e| {
if let ::ControlFlow::Break = callback(e) {
control_flow = ::ControlFlow::Break;
}
});
if let ::ControlFlow::Break = control_flow {
break;
}
::std::thread::sleep(::std::time::Duration::from_millis(5));
}
}
pub fn create_proxy(&self) -> EventsLoopProxy {
EventsLoopProxy
}
}
impl EventsLoopProxy {
pub fn wakeup(&self) -> Result<(), ::EventsLoopClosed> {
android_glue::wake_event_loop();
Ok(())
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
gen_api_transition!();
pub struct Window {
native_window: *const c_void,
event_rx: Receiver<android_glue::Event>,
}
#[derive(Clone)]
@@ -169,29 +29,32 @@ pub struct MonitorId;
mod ffi;
#[inline]
pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut rb = VecDeque::new();
rb.push_back(MonitorId);
rb
}
#[inline]
pub fn get_primary_monitor() -> MonitorId {
MonitorId
}
impl MonitorId {
#[inline]
pub fn get_name(&self) -> Option<String> {
Some("Primary".to_string())
}
#[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId {
NativeMonitorId::Unavailable
}
#[inline]
pub fn get_dimensions(&self) -> (u32, u32) {
unsafe {
let window = android_glue::get_native_window();
(ffi::ANativeWindow_getWidth(window) as u32, ffi::ANativeWindow_getHeight(window) as u32)
}
}
#[inline]
pub fn get_position(&self) -> (i32, i32) {
// Android assumes single screen
(0, 0)
}
#[inline]
pub fn get_hidpi_factor(&self) -> f32 {
1.0
unimplemented!()
}
}
@@ -200,11 +63,78 @@ pub struct PlatformSpecificWindowBuilderAttributes;
#[derive(Clone, Default)]
pub struct PlatformSpecificHeadlessBuilderAttributes;
pub struct PollEventsIterator<'a> {
window: &'a Window,
}
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
fn next(&mut self) -> Option<Event> {
match self.window.event_rx.try_recv() {
Ok(android_glue::Event::EventMotion(motion)) => {
Some(Event::Touch(Touch {
phase: match motion.action {
android_glue::MotionAction::Down => TouchPhase::Started,
android_glue::MotionAction::Move => TouchPhase::Moved,
android_glue::MotionAction::Up => TouchPhase::Ended,
android_glue::MotionAction::Cancel => TouchPhase::Cancelled,
},
location: (motion.x as f64, motion.y as f64),
id: motion.pointer_id as u64,
}))
},
Ok(android_glue::Event::InitWindow) => {
// The activity went to foreground.
Some(Event::Suspended(false))
},
Ok(android_glue::Event::TermWindow) => {
// The activity went to background.
Some(Event::Suspended(true))
},
Ok(android_glue::Event::WindowResized) |
Ok(android_glue::Event::ConfigChanged) => {
// Activity Orientation changed or resized.
self.window.get_inner_size().map(|s| Event::Resized(s.0, s.1))
},
Ok(android_glue::Event::WindowRedrawNeeded) => {
// The activity needs to be redrawn.
Some(Event::Refresh)
}
_ => {
None
}
}
}
}
pub struct WaitEventsIterator<'a> {
window: &'a Window,
}
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
#[inline]
fn next(&mut self) -> Option<Event> {
loop {
// calling poll_events()
if let Some(ev) = self.window.poll_events().next() {
return Some(ev);
}
// TODO: Implement a proper way of sleeping on the event queue
// timer::sleep(Duration::milliseconds(16));
}
}
}
impl Window {
pub fn new(_: &EventsLoop, win_attribs: &WindowAttributes,
_: &PlatformSpecificWindowBuilderAttributes)
pub fn new(win_attribs: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes)
-> Result<Window, CreationError>
{
use std::{mem, ptr};
// not implemented
assert!(win_attribs.min_dimensions.is_none());
assert!(win_attribs.max_dimensions.is_none());
@@ -214,10 +144,13 @@ impl Window {
return Err(OsError(format!("Android's native window is null")));
}
let (tx, rx) = channel();
android_glue::add_sender(tx);
android_glue::set_multitouch(win_attribs.multitouch);
Ok(Window {
native_window: native_window as *const _,
event_rx: rx,
})
}
@@ -226,6 +159,11 @@ impl Window {
self.native_window
}
#[inline]
pub fn is_closed(&self) -> bool {
false
}
#[inline]
pub fn set_title(&self, _: &str) {
}
@@ -243,29 +181,20 @@ impl Window {
None
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
None
}
#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
}
#[inline]
pub fn set_min_dimensions(&self, _dimensions: Option<(u32, u32)>) { }
#[inline]
pub fn set_max_dimensions(&self, _dimensions: Option<(u32, u32)>) { }
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
if self.native_window.is_null() {
let native_window = unsafe { android_glue::get_native_window() };
if native_window.is_null() {
None
} else {
Some((
unsafe { ffi::ANativeWindow_getWidth(self.native_window as *const _) } as u32,
unsafe { ffi::ANativeWindow_getHeight(self.native_window as *const _) } as u32
unsafe { ffi::ANativeWindow_getWidth(native_window as *const _) } as u32,
unsafe { ffi::ANativeWindow_getHeight(native_window as *const _) } as u32
))
}
}
@@ -279,6 +208,25 @@ impl Window {
pub fn set_inner_size(&self, _x: u32, _y: u32) {
}
#[inline]
pub fn create_window_proxy(&self) -> WindowProxy {
WindowProxy
}
#[inline]
pub fn poll_events(&self) -> PollEventsIterator {
PollEventsIterator {
window: self
}
}
#[inline]
pub fn wait_events(&self) -> WaitEventsIterator {
WaitEventsIterator {
window: self
}
}
#[inline]
pub fn platform_display(&self) -> *mut libc::c_void {
unimplemented!();
@@ -289,12 +237,16 @@ impl Window {
unimplemented!()
}
#[inline]
pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
}
#[inline]
pub fn set_cursor(&self, _: MouseCursor) {
}
#[inline]
pub fn set_cursor_state(&self, _state: CursorState) -> Result<(), String> {
pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
Ok(())
}
@@ -304,37 +256,20 @@ impl Window {
}
#[inline]
pub fn set_cursor_position(&self, _x: i32, _y: i32) -> Result<(), ()> {
Ok(())
}
#[inline]
pub fn set_maximized(&self, _maximized: bool) {
// Android has single screen maximized apps so nothing to do
}
#[inline]
pub fn set_fullscreen(&self, _monitor: Option<RootMonitorId>) {
// Android has single screen maximized apps so nothing to do
}
#[inline]
pub fn set_decorations(&self, _decorations: bool) {
// N/A
}
#[inline]
pub fn get_current_monitor(&self) -> RootMonitorId {
RootMonitorId{inner: MonitorId}
}
pub fn id(&self) -> WindowId {
WindowId
pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
unimplemented!();
}
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
// Constant device ID, to be removed when this backend is updated to report real device IDs.
const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);
#[derive(Clone)]
pub struct WindowProxy;
impl WindowProxy {
#[inline]
pub fn wakeup_event_loop(&self) {
android_glue::wake_event_loop();
}
}

View File

@@ -1,316 +0,0 @@
#![allow(dead_code)]
#![allow(non_snake_case)]
#![allow(non_camel_case_types)]
use std::os::raw::{c_int, c_char, c_void, c_ulong, c_double, c_long, c_ushort};
#[cfg(test)]
use std::mem;
pub type EM_BOOL = c_int;
pub type EM_UTF8 = c_char;
pub type EMSCRIPTEN_RESULT = c_int;
pub const EM_TRUE: EM_BOOL = 1;
pub const EM_FALSE: EM_BOOL = 0;
// values for EMSCRIPTEN_RESULT
pub const EMSCRIPTEN_RESULT_SUCCESS: c_int = 0;
pub const EMSCRIPTEN_RESULT_DEFERRED: c_int = 1;
pub const EMSCRIPTEN_RESULT_NOT_SUPPORTED: c_int = -1;
pub const EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED: c_int = -2;
pub const EMSCRIPTEN_RESULT_INVALID_TARGET: c_int = -3;
pub const EMSCRIPTEN_RESULT_UNKNOWN_TARGET: c_int = -4;
pub const EMSCRIPTEN_RESULT_INVALID_PARAM: c_int = -5;
pub const EMSCRIPTEN_RESULT_FAILED: c_int = -6;
pub const EMSCRIPTEN_RESULT_NO_DATA: c_int = -7;
// values for EMSCRIPTEN EVENT
pub const EMSCRIPTEN_EVENT_KEYPRESS: c_int = 1;
pub const EMSCRIPTEN_EVENT_KEYDOWN: c_int = 2;
pub const EMSCRIPTEN_EVENT_KEYUP: c_int = 3;
pub const EMSCRIPTEN_EVENT_CLICK: c_int = 4;
pub const EMSCRIPTEN_EVENT_MOUSEDOWN: c_int = 5;
pub const EMSCRIPTEN_EVENT_MOUSEUP: c_int = 6;
pub const EMSCRIPTEN_EVENT_DBLCLICK: c_int = 7;
pub const EMSCRIPTEN_EVENT_MOUSEMOVE: c_int = 8;
pub const EMSCRIPTEN_EVENT_WHEEL: c_int = 9;
pub const EMSCRIPTEN_EVENT_RESIZE: c_int = 10;
pub const EMSCRIPTEN_EVENT_SCROLL: c_int = 11;
pub const EMSCRIPTEN_EVENT_BLUR: c_int = 12;
pub const EMSCRIPTEN_EVENT_FOCUS: c_int = 13;
pub const EMSCRIPTEN_EVENT_FOCUSIN: c_int = 14;
pub const EMSCRIPTEN_EVENT_FOCUSOUT: c_int = 15;
pub const EMSCRIPTEN_EVENT_DEVICEORIENTATION: c_int = 16;
pub const EMSCRIPTEN_EVENT_DEVICEMOTION: c_int = 17;
pub const EMSCRIPTEN_EVENT_ORIENTATIONCHANGE: c_int = 18;
pub const EMSCRIPTEN_EVENT_FULLSCREENCHANGE: c_int = 19;
pub const EMSCRIPTEN_EVENT_POINTERLOCKCHANGE: c_int = 20;
pub const EMSCRIPTEN_EVENT_VISIBILITYCHANGE: c_int = 21;
pub const EMSCRIPTEN_EVENT_TOUCHSTART: c_int = 22;
pub const EMSCRIPTEN_EVENT_TOUCHEND: c_int = 23;
pub const EMSCRIPTEN_EVENT_TOUCHMOVE: c_int = 24;
pub const EMSCRIPTEN_EVENT_TOUCHCANCEL: c_int = 25;
pub const EMSCRIPTEN_EVENT_GAMEPADCONNECTED: c_int = 26;
pub const EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED: c_int = 27;
pub const EMSCRIPTEN_EVENT_BEFOREUNLOAD: c_int = 28;
pub const EMSCRIPTEN_EVENT_BATTERYCHARGINGCHANGE: c_int = 29;
pub const EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE: c_int = 30;
pub const EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST: c_int = 31;
pub const EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED: c_int = 32;
pub const EMSCRIPTEN_EVENT_MOUSEENTER: c_int = 33;
pub const EMSCRIPTEN_EVENT_MOUSELEAVE: c_int = 34;
pub const EMSCRIPTEN_EVENT_MOUSEOVER: c_int = 35;
pub const EMSCRIPTEN_EVENT_MOUSEOUT: c_int = 36;
pub const EMSCRIPTEN_EVENT_CANVASRESIZED: c_int = 37;
pub const EMSCRIPTEN_EVENT_POINTERLOCKERROR: c_int = 38;
pub const EM_HTML5_SHORT_STRING_LEN_BYTES: usize = 32;
pub const DOM_KEY_LOCATION_STANDARD: c_ulong = 0x00;
pub const DOM_KEY_LOCATION_LEFT: c_ulong = 0x01;
pub const DOM_KEY_LOCATION_RIGHT: c_ulong = 0x02;
pub const DOM_KEY_LOCATION_NUMPAD: c_ulong = 0x03;
pub type em_callback_func = Option<unsafe extern "C" fn()>;
pub type em_key_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
keyEvent: *const EmscriptenKeyboardEvent,
userData: *mut c_void) -> EM_BOOL>;
pub type em_mouse_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
mouseEvent: *const EmscriptenMouseEvent,
userData: *mut c_void) -> EM_BOOL>;
pub type em_pointerlockchange_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
pointerlockChangeEvent: *const EmscriptenPointerlockChangeEvent,
userData: *mut c_void) -> EM_BOOL>;
pub type em_fullscreenchange_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
fullscreenChangeEvent: *const EmscriptenFullscreenChangeEvent,
userData: *mut c_void) -> EM_BOOL>;
pub type em_touch_callback_func = Option<unsafe extern "C" fn(
eventType: c_int,
touchEvent: *const EmscriptenTouchEvent,
userData: *mut c_void) -> EM_BOOL>;
#[repr(C)]
pub struct EmscriptenFullscreenChangeEvent {
pub isFullscreen: c_int,
pub fullscreenEnabled: c_int,
pub nodeName: [c_char; 128usize],
pub id: [c_char; 128usize],
pub elementWidth: c_int,
pub elementHeight: c_int,
pub screenWidth: c_int,
pub screenHeight: c_int,
}
#[test]
fn bindgen_test_layout_EmscriptenFullscreenChangeEvent() {
assert_eq!(mem::size_of::<EmscriptenFullscreenChangeEvent>(), 280usize);
assert_eq!(mem::align_of::<EmscriptenFullscreenChangeEvent>(), 4usize);
}
#[repr(C)]
#[derive(Debug, Copy)]
pub struct EmscriptenKeyboardEvent {
pub key: [c_char; 32usize],
pub code: [c_char; 32usize],
pub location: c_ulong,
pub ctrlKey: c_int,
pub shiftKey: c_int,
pub altKey: c_int,
pub metaKey: c_int,
pub repeat: c_int,
pub locale: [c_char; 32usize],
pub charValue: [c_char; 32usize],
pub charCode: c_ulong,
pub keyCode: c_ulong,
pub which: c_ulong,
}
#[test]
fn bindgen_test_layout_EmscriptenKeyboardEvent() {
assert_eq!(mem::size_of::<EmscriptenKeyboardEvent>(), 184usize);
assert_eq!(mem::align_of::<EmscriptenKeyboardEvent>(), 8usize);
}
impl Clone for EmscriptenKeyboardEvent {
fn clone(&self) -> Self { *self }
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct EmscriptenMouseEvent {
pub timestamp: f64,
pub screenX: c_long,
pub screenY: c_long,
pub clientX: c_long,
pub clientY: c_long,
pub ctrlKey: c_int,
pub shiftKey: c_int,
pub altKey: c_int,
pub metaKey: c_int,
pub button: c_ushort,
pub buttons: c_ushort,
pub movementX: c_long,
pub movementY: c_long,
pub targetX: c_long,
pub targetY: c_long,
pub canvasX: c_long,
pub canvasY: c_long,
pub padding: c_long,
}
#[test]
fn bindgen_test_layout_EmscriptenMouseEvent() {
assert_eq!(mem::size_of::<EmscriptenMouseEvent>(), 120usize);
assert_eq!(mem::align_of::<EmscriptenMouseEvent>(), 8usize);
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct EmscriptenTouchPoint {
pub identifier: c_long,
pub screenX: c_long,
pub screenY: c_long,
pub clientX: c_long,
pub clientY: c_long,
pub pageX: c_long,
pub pageY: c_long,
pub isChanged: c_int,
pub onTarget: c_int,
pub targetX: c_long,
pub targetY: c_long,
pub canvasX: c_long,
pub canvasY: c_long,
}
#[test]
fn bindgen_test_layout_EmscriptenTouchPoint() {
assert_eq!(mem::size_of::<EmscriptenTouchPoint>(), 96usize);
assert_eq!(mem::align_of::<EmscriptenTouchPoint>(), 8usize);
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct EmscriptenTouchEvent {
pub numTouches: c_int,
pub ctrlKey: c_int,
pub shiftKey: c_int,
pub altKey: c_int,
pub metaKey: c_int,
pub touches: [EmscriptenTouchPoint; 32usize],
}
#[test]
fn bindgen_test_layout_EmscriptenTouchEvent() {
assert_eq!(mem::size_of::<EmscriptenTouchEvent>(), 3096usize);
assert_eq!(mem::align_of::<EmscriptenTouchEvent>(), 8usize);
}
#[repr(C)]
pub struct EmscriptenPointerlockChangeEvent {
pub isActive: c_int,
pub nodeName: [c_char; 128usize],
pub id: [c_char; 128usize],
}
#[test]
fn bindgen_test_layout_EmscriptenPointerlockChangeEvent() {
assert_eq!(mem::size_of::<EmscriptenPointerlockChangeEvent>(), 260usize);
assert_eq!(mem::align_of::<EmscriptenPointerlockChangeEvent>(), 4usize);
}
extern "C" {
pub fn emscripten_set_canvas_size(
width: c_int, height: c_int)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_get_canvas_size(
width: *mut c_int, height: *mut c_int,
is_fullscreen: *mut c_int)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_element_css_size(
target: *const c_char, width: c_double,
height: c_double) -> EMSCRIPTEN_RESULT;
pub fn emscripten_get_element_css_size(
target: *const c_char, width: *mut c_double,
height: *mut c_double) -> EMSCRIPTEN_RESULT;
pub fn emscripten_request_pointerlock(
target: *const c_char, deferUntilInEventHandler: EM_BOOL)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_exit_pointerlock() -> EMSCRIPTEN_RESULT;
pub fn emscripten_request_fullscreen(
target: *const c_char, deferUntilInEventHandler: EM_BOOL)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_exit_fullscreen() -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_keydown_callback(
target: *const c_char, userData: *mut c_void,
useCapture: EM_BOOL, callback: em_key_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_keyup_callback(
target: *const c_char, userData: *mut c_void,
useCapture: EM_BOOL, callback: em_key_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_mousemove_callback(
target: *const c_char, user_data: *mut c_void,
use_capture: EM_BOOL, callback: em_mouse_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_mousedown_callback(
target: *const c_char, user_data: *mut c_void,
use_capture: EM_BOOL, callback: em_mouse_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_mouseup_callback(
target: *const c_char, user_data: *mut c_void,
use_capture: EM_BOOL, callback: em_mouse_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_hide_mouse();
pub fn emscripten_get_device_pixel_ratio() -> f64;
pub fn emscripten_set_pointerlockchange_callback(
target: *const c_char, userData: *mut c_void, useCapture: EM_BOOL,
callback: em_pointerlockchange_callback_func) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_fullscreenchange_callback(
target: *const c_char, userData: *mut c_void, useCapture: EM_BOOL,
callback: em_fullscreenchange_callback_func) -> EMSCRIPTEN_RESULT;
pub fn emscripten_asm_const(code: *const c_char);
pub fn emscripten_set_main_loop(
func: em_callback_func, fps: c_int, simulate_infinite_loop: EM_BOOL);
pub fn emscripten_cancel_main_loop();
pub fn emscripten_set_touchstart_callback(
target: *const c_char, userData: *mut c_void,
useCapture: c_int, callback: em_touch_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_touchend_callback(
target: *const c_char, userData: *mut c_void,
useCapture: c_int, callback: em_touch_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_touchmove_callback(
target: *const c_char, userData: *mut c_void,
useCapture: c_int, callback: em_touch_callback_func)
-> EMSCRIPTEN_RESULT;
pub fn emscripten_set_touchcancel_callback(
target: *const c_char, userData: *mut c_void,
useCapture: c_int, callback: em_touch_callback_func)
-> EMSCRIPTEN_RESULT;
}

File diff suppressed because it is too large Load Diff

View File

@@ -66,7 +66,7 @@ extern {
pub fn longjmp(env: *mut libc::c_void, val: libc::c_int);
}
pub trait NSString: Sized {
pub trait NSString {
unsafe fn alloc(_: Self) -> id {
msg_send![class("NSString"), alloc]
}

View File

@@ -51,12 +51,12 @@
//! - applicationWillResignActive is Focused(false)
//! - applicationDidEnterBackground is Suspended(true)
//! - applicationWillEnterForeground is Suspended(false)
//! - applicationWillTerminate is Destroyed
//! - applicationWillTerminate is Closed
//!
//! Keep in mind that after Destroyed event is received every attempt to draw with
//! Keep in mind that after Closed event is received every attempt to draw with
//! opengl will result in segfault.
//!
//! Also note that app will not receive Destroyed event if suspended, it will be SIGKILL'ed
//! Also note that app will not receive Closed event if suspended, it will be SIGKILL'ed
#![cfg(target_os = "ios")]
@@ -70,12 +70,10 @@ use libc::c_int;
use objc::runtime::{Class, Object, Sel, BOOL, YES };
use objc::declare::{ ClassDecl };
use native_monitor::NativeMonitorId;
use { CreationError, CursorState, MouseCursor, WindowAttributes };
use WindowId as RootEventId;
use WindowEvent;
use Event;
use WindowEvent as Event;
use events::{ Touch, TouchPhase };
use window::MonitorId as RootMonitorId;
mod ffi;
use self::ffi::{
@@ -106,6 +104,14 @@ pub struct Window {
#[derive(Clone)]
pub struct WindowProxy;
pub struct PollEventsIterator<'a> {
window: &'a Window,
}
pub struct WaitEventsIterator<'a> {
window: &'a Window,
}
#[derive(Debug)]
struct DelegateState {
events_queue: VecDeque<Event>,
@@ -129,38 +135,44 @@ impl DelegateState {
}
}
#[inline]
pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut rb = VecDeque::new();
rb.push_back(MonitorId);
rb
}
#[inline]
pub fn get_primary_monitor() -> MonitorId {
MonitorId
}
impl MonitorId {
#[inline]
pub fn get_name(&self) -> Option<String> {
Some("Primary".to_string())
}
#[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId {
NativeMonitorId::Unavailable
}
#[inline]
pub fn get_dimensions(&self) -> (u32, u32) {
unimplemented!()
}
#[inline]
pub fn get_position(&self) -> (i32, i32) {
// iOS assumes single screen
(0, 0)
}
#[inline]
pub fn get_hidpi_factor(&self) -> f32 {
1.0
}
}
pub struct EventsLoop {
delegate_state: *mut DelegateState
}
gen_api_transition!();
#[derive(Clone)]
pub struct EventsLoopProxy;
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes;
impl EventsLoop {
pub fn new() -> EventsLoop {
impl Window {
pub fn new(_: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError>
{
unsafe {
if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
let app: id = msg_send![Class::get("UIApplication").unwrap(), sharedApplication];
@@ -168,109 +180,187 @@ impl EventsLoop {
let state: *mut c_void = *(&*delegate).get_ivar("glutinState");
let state = state as *mut DelegateState;
let events_loop = EventsLoop {
let window = Window {
delegate_state: state
};
return events_loop;
return Ok(window)
}
}
create_delegate_class();
create_view_class();
start_app();
Window::create_delegate_class();
Window::create_view_class();
Window::start_app();
panic!("Couldn't create UIApplication")
Err(CreationError::OsError(format!("Couldn't create UIApplication")))
}
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
let mut rb = VecDeque::new();
rb.push_back(MonitorId);
rb
}
fn create_delegate_class() {
extern fn did_finish_launching(this: &mut Object, _: Sel, _: id, _: id) -> BOOL {
unsafe {
let main_screen: id = msg_send![Class::get("UIScreen").unwrap(), mainScreen];
let bounds: CGRect = msg_send![main_screen, bounds];
let scale: CGFloat = msg_send![main_screen, nativeScale];
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
MonitorId
}
let window: id = msg_send![Class::get("UIWindow").unwrap(), alloc];
let window: id = msg_send![window, initWithFrame:bounds.clone()];
let size = (bounds.size.width as u32, bounds.size.height as u32);
let view_controller: id = msg_send![Class::get("MainViewController").unwrap(), alloc];
let view_controller: id = msg_send![view_controller, init];
let _: () = msg_send![window, setRootViewController:view_controller];
let _: () = msg_send![window, makeKeyAndVisible];
let state = Box::new(DelegateState::new(window, view_controller, size, scale as f32));
let state_ptr: *mut DelegateState = mem::transmute(state);
this.set_ivar("glutinState", state_ptr as *mut c_void);
let _: () = msg_send![this, performSelector:sel!(postLaunch:) withObject:nil afterDelay:0.0];
}
YES
}
extern fn post_launch(_: &Object, _: Sel, _: id) {
unsafe { longjmp(mem::transmute(&mut jmpbuf),1); }
}
extern fn did_become_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Focused(true));
}
}
extern fn will_resign_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Focused(false));
}
}
extern fn will_enter_foreground(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(false));
}
}
extern fn did_enter_background(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(true));
}
}
extern fn will_terminate(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
// push event to the front to garantee that we'll process it
// immidiatly after jump
state.events_queue.push_front(Event::Closed);
longjmp(mem::transmute(&mut jmpbuf),1);
}
}
extern fn handle_touches(this: &Object, _: Sel, touches: id, _:id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
let touches_enum: id = msg_send![touches, objectEnumerator];
loop {
let touch: id = msg_send![touches_enum, nextObject];
if touch == nil {
break
}
let location: CGPoint = msg_send![touch, locationInView:nil];
let touch_id = touch as u64;
let phase: i32 = msg_send![touch, phase];
state.events_queue.push_back(Event::Touch(Touch {
id: touch_id,
location: (location.x as f64, location.y as f64),
phase: match phase {
0 => TouchPhase::Started,
1 => TouchPhase::Moved,
// 2 is UITouchPhaseStationary and is not expected here
3 => TouchPhase::Ended,
4 => TouchPhase::Cancelled,
_ => panic!("unexpected touch phase: {:?}", phase)
}
}));
}
}
}
let ui_responder = Class::get("UIResponder").unwrap();
let mut decl = ClassDecl::new("AppDelegate", ui_responder).unwrap();
pub fn poll_events<F>(&mut self, mut callback: F)
where F: FnMut(::Event)
{
unsafe {
let state = &mut *self.delegate_state;
decl.add_method(sel!(application:didFinishLaunchingWithOptions:),
did_finish_launching as extern fn(&mut Object, Sel, id, id) -> BOOL);
if let Some(event) = state.events_queue.pop_front() {
callback(event);
return;
}
decl.add_method(sel!(applicationDidBecomeActive:),
did_become_active as extern fn(&Object, Sel, id));
// jump hack, so we won't quit on willTerminate event before processing it
if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
if let Some(event) = state.events_queue.pop_front() {
callback(event);
return;
}
}
decl.add_method(sel!(applicationWillResignActive:),
will_resign_active as extern fn(&Object, Sel, id));
// run runloop
let seconds: CFTimeInterval = 0.000002;
while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
decl.add_method(sel!(applicationWillEnterForeground:),
will_enter_foreground as extern fn(&Object, Sel, id));
if let Some(event) = state.events_queue.pop_front() {
callback(event)
}
decl.add_method(sel!(applicationDidEnterBackground:),
did_enter_background as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillTerminate:),
will_terminate as extern fn(&Object, Sel, id));
decl.add_method(sel!(touchesBegan:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesMoved:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesEnded:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesCancelled:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(postLaunch:),
post_launch as extern fn(&Object, Sel, id));
decl.add_ivar::<*mut c_void>("glutinState");
decl.register();
}
}
pub fn run_forever<F>(&mut self, mut callback: F)
where F: FnMut(::Event) -> ::ControlFlow,
{
// Yeah that's a very bad implementation.
loop {
let mut control_flow = ::ControlFlow::Continue;
self.poll_events(|e| {
if let ::ControlFlow::Break = callback(e) {
control_flow = ::ControlFlow::Break;
}
});
if let ::ControlFlow::Break = control_flow {
break;
}
::std::thread::sleep(::std::time::Duration::from_millis(5));
fn create_view_class() {
let ui_view_controller = Class::get("UIViewController").unwrap();
let decl = ClassDecl::new("MainViewController", ui_view_controller).unwrap();
decl.register();
}
#[inline]
fn start_app() {
unsafe {
UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
}
}
pub fn create_proxy(&self) -> EventsLoopProxy {
EventsLoopProxy
}
}
impl EventsLoopProxy {
pub fn wakeup(&self) -> Result<(), ::EventsLoopClosed> {
unimplemented!()
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes;
impl Window {
pub fn new(ev: &EventsLoop, _: &WindowAttributes, _: &PlatformSpecificWindowBuilderAttributes)
-> Result<Window, CreationError>
{
Ok(Window {
delegate_state: ev.delegate_state,
})
}
#[inline]
pub fn set_title(&self, _: &str) {
}
@@ -288,11 +378,6 @@ impl Window {
None
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
None
}
#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
}
@@ -312,10 +397,18 @@ impl Window {
}
#[inline]
pub fn set_min_dimensions(&self, _dimensions: Option<(u32, u32)>) { }
pub fn poll_events(&self) -> PollEventsIterator {
PollEventsIterator {
window: self
}
}
#[inline]
pub fn set_max_dimensions(&self, _dimensions: Option<(u32, u32)>) { }
pub fn wait_events(&self) -> WaitEventsIterator {
WaitEventsIterator {
window: self
}
}
#[inline]
pub fn platform_display(&self) -> *mut libc::c_void {
@@ -355,210 +448,50 @@ impl Window {
WindowProxy
}
#[inline]
pub fn set_maximized(&self, _maximized: bool) {
// iOS has single screen maximized apps so nothing to do
}
}
impl WindowProxy {
#[inline]
pub fn set_fullscreen(&self, _monitor: Option<RootMonitorId>) {
// iOS has single screen maximized apps so nothing to do
}
#[inline]
pub fn set_decorations(&self, _decorations: bool) {
// N/A
}
#[inline]
pub fn get_current_monitor(&self) -> RootMonitorId {
RootMonitorId{inner: MonitorId}
}
#[inline]
pub fn id(&self) -> WindowId {
WindowId
pub fn wakeup_event_loop(&self) {
unimplemented!()
}
}
fn create_delegate_class() {
extern fn did_finish_launching(this: &mut Object, _: Sel, _: id, _: id) -> BOOL {
unsafe {
let main_screen: id = msg_send![Class::get("UIScreen").unwrap(), mainScreen];
let bounds: CGRect = msg_send![main_screen, bounds];
let scale: CGFloat = msg_send![main_screen, nativeScale];
let window: id = msg_send![Class::get("UIWindow").unwrap(), alloc];
let window: id = msg_send![window, initWithFrame:bounds.clone()];
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
let size = (bounds.size.width as u32, bounds.size.height as u32);
let view_controller: id = msg_send![Class::get("MainViewController").unwrap(), alloc];
let view_controller: id = msg_send![view_controller, init];
let _: () = msg_send![window, setRootViewController:view_controller];
let _: () = msg_send![window, makeKeyAndVisible];
let state = Box::new(DelegateState::new(window, view_controller, size, scale as f32));
let state_ptr: *mut DelegateState = mem::transmute(state);
this.set_ivar("glutinState", state_ptr as *mut c_void);
let _: () = msg_send![this, performSelector:sel!(postLaunch:) withObject:nil afterDelay:0.0];
}
YES
}
extern fn post_launch(_: &Object, _: Sel, _: id) {
unsafe { longjmp(mem::transmute(&mut jmpbuf),1); }
}
extern fn did_become_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::WindowEvent {
window_id: RootEventId(WindowId),
event: WindowEvent::Focused(true),
});
}
}
extern fn will_resign_active(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::WindowEvent {
window_id: RootEventId(WindowId),
event: WindowEvent::Focused(false),
});
}
}
extern fn will_enter_foreground(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(false));
}
}
extern fn did_enter_background(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
state.events_queue.push_back(Event::Suspended(true));
}
}
extern fn will_terminate(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
// push event to the front to garantee that we'll process it
// immidiatly after jump
state.events_queue.push_front(Event::WindowEvent {
window_id: RootEventId(WindowId),
event: WindowEvent::Destroyed,
});
longjmp(mem::transmute(&mut jmpbuf),1);
}
}
extern fn handle_touches(this: &Object, _: Sel, touches: id, _:id) {
unsafe {
let state: *mut c_void = *this.get_ivar("glutinState");
let state = &mut *(state as *mut DelegateState);
let touches_enum: id = msg_send![touches, objectEnumerator];
loop {
let touch: id = msg_send![touches_enum, nextObject];
if touch == nil {
break
}
let location: CGPoint = msg_send![touch, locationInView:nil];
let touch_id = touch as u64;
let phase: i32 = msg_send![touch, phase];
state.events_queue.push_back(Event::WindowEvent {
window_id: RootEventId(WindowId),
event: WindowEvent::Touch(Touch {
device_id: DEVICE_ID,
id: touch_id,
location: (location.x as f64, location.y as f64),
phase: match phase {
0 => TouchPhase::Started,
1 => TouchPhase::Moved,
// 2 is UITouchPhaseStationary and is not expected here
3 => TouchPhase::Ended,
4 => TouchPhase::Cancelled,
_ => panic!("unexpected touch phase: {:?}", phase)
}
}),
});
#[inline]
fn next(&mut self) -> Option<Event> {
loop {
if let Some(ev) = self.window.poll_events().next() {
return Some(ev);
}
}
}
}
let ui_responder = Class::get("UIResponder").unwrap();
let mut decl = ClassDecl::new("AppDelegate", ui_responder).unwrap();
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
unsafe {
decl.add_method(sel!(application:didFinishLaunchingWithOptions:),
did_finish_launching as extern fn(&mut Object, Sel, id, id) -> BOOL);
fn next(&mut self) -> Option<Event> {
unsafe {
let state = &mut *self.window.delegate_state;
decl.add_method(sel!(applicationDidBecomeActive:),
did_become_active as extern fn(&Object, Sel, id));
if let Some(event) = state.events_queue.pop_front() {
return Some(event)
}
decl.add_method(sel!(applicationWillResignActive:),
will_resign_active as extern fn(&Object, Sel, id));
// jump hack, so we won't quit on willTerminate event before processing it
if setjmp(mem::transmute(&mut jmpbuf)) != 0 {
return state.events_queue.pop_front()
}
decl.add_method(sel!(applicationWillEnterForeground:),
will_enter_foreground as extern fn(&Object, Sel, id));
// run runloop
let seconds: CFTimeInterval = 0.000002;
while CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, 1) == kCFRunLoopRunHandledSource {}
decl.add_method(sel!(applicationDidEnterBackground:),
did_enter_background as extern fn(&Object, Sel, id));
decl.add_method(sel!(applicationWillTerminate:),
will_terminate as extern fn(&Object, Sel, id));
decl.add_method(sel!(touchesBegan:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesMoved:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesEnded:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(touchesCancelled:withEvent:),
handle_touches as extern fn(this: &Object, _: Sel, _: id, _:id));
decl.add_method(sel!(postLaunch:),
post_launch as extern fn(&Object, Sel, id));
decl.add_ivar::<*mut c_void>("glutinState");
decl.register();
state.events_queue.pop_front()
}
}
}
fn create_view_class() {
let ui_view_controller = Class::get("UIViewController").unwrap();
let decl = ClassDecl::new("MainViewController", ui_view_controller).unwrap();
decl.register();
}
#[inline]
fn start_app() {
unsafe {
UIApplicationMain(0, ptr::null(), nil, NSString::alloc(nil).init_str("AppDelegate"));
}
}
// Constant device ID, to be removed when this backend is updated to report real device IDs.
const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);

View File

@@ -2,64 +2,94 @@
use std::collections::VecDeque;
use std::sync::Arc;
use std::env;
use {CreationError, CursorState, EventsLoopClosed, MouseCursor, ControlFlow};
use CreationError;
use CursorState;
use MouseCursor;
use libc;
use self::x11::XConnection;
use self::x11::XError;
use self::x11::XNotSupported;
use self::x11::ffi::XVisualInfo;
pub use self::x11::XNotSupported;
use window::MonitorId as RootMonitorId;
mod dlopen;
pub mod wayland;
pub mod x11;
/// Environment variable specifying which backend should be used on unix platform.
///
/// Legal values are x11 and wayland. If this variable is set only the named backend
/// will be tried by winit. If it is not set, winit will try to connect to a wayland connection,
/// and if it fails will fallback on x11.
///
/// If this variable is set with any other value, winit will panic.
const BACKEND_PREFERENCE_ENV_VAR: &str = "WINIT_UNIX_BACKEND";
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub visual_infos: Option<XVisualInfo>,
pub screen_id: Option<i32>,
}
pub enum UnixBackend {
X(Arc<XConnection>),
Wayland(Arc<wayland::WaylandContext>),
Error(XNotSupported),
}
lazy_static!(
pub static ref X11_BACKEND: Result<Arc<XConnection>, XNotSupported> = {
XConnection::new(Some(x_error_callback)).map(Arc::new)
pub static ref UNIX_BACKEND: UnixBackend = {
if let Some(ctxt) = wayland::WaylandContext::init() {
UnixBackend::Wayland(Arc::new(ctxt))
} else {
match XConnection::new(Some(x_error_callback)) {
Ok(x) => UnixBackend::X(Arc::new(x)),
Err(e) => UnixBackend::Error(e),
}
}
};
);
pub enum Window {
X(x11::Window),
pub enum Window2 {
#[doc(hidden)]
X(x11::Window2),
#[doc(hidden)]
Wayland(wayland::Window)
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum WindowId {
#[doc(hidden)]
X(x11::WindowId),
#[doc(hidden)]
Wayland(wayland::WindowId)
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum DeviceId {
X(x11::DeviceId),
Wayland(wayland::DeviceId)
}
#[derive(Clone)]
pub enum MonitorId {
#[doc(hidden)]
X(x11::MonitorId),
#[doc(hidden)]
Wayland(wayland::MonitorId),
#[doc(hidden)]
None,
}
#[inline]
pub fn get_available_monitors() -> VecDeque<MonitorId> {
match *UNIX_BACKEND {
UnixBackend::Wayland(ref ctxt) => wayland::get_available_monitors(ctxt)
.into_iter()
.map(MonitorId::Wayland)
.collect(),
UnixBackend::X(ref connec) => x11::get_available_monitors(connec)
.into_iter()
.map(MonitorId::X)
.collect(),
UnixBackend::Error(_) => { let mut d = VecDeque::new(); d.push_back(MonitorId::None); d},
}
}
#[inline]
pub fn get_primary_monitor() -> MonitorId {
match *UNIX_BACKEND {
UnixBackend::Wayland(ref ctxt) => MonitorId::Wayland(wayland::get_primary_monitor(ctxt)),
UnixBackend::X(ref connec) => MonitorId::X(x11::get_primary_monitor(connec)),
UnixBackend::Error(_) => MonitorId::None,
}
}
impl MonitorId {
@@ -68,14 +98,16 @@ impl MonitorId {
match self {
&MonitorId::X(ref m) => m.get_name(),
&MonitorId::Wayland(ref m) => m.get_name(),
&MonitorId::None => None,
}
}
#[inline]
pub fn get_native_identifier(&self) -> u32 {
pub fn get_native_identifier(&self) -> ::native_monitor::NativeMonitorId {
match self {
&MonitorId::X(ref m) => m.get_native_identifier(),
&MonitorId::Wayland(ref m) => m.get_native_identifier(),
&MonitorId::None => unimplemented!() // FIXME:
}
}
@@ -84,169 +116,139 @@ impl MonitorId {
match self {
&MonitorId::X(ref m) => m.get_dimensions(),
&MonitorId::Wayland(ref m) => m.get_dimensions(),
}
}
#[inline]
pub fn get_position(&self) -> (i32, i32) {
match self {
&MonitorId::X(ref m) => m.get_position(),
&MonitorId::Wayland(ref m) => m.get_position(),
}
}
#[inline]
pub fn get_hidpi_factor(&self) -> f32 {
match self {
&MonitorId::X(ref m) => m.get_hidpi_factor(),
&MonitorId::Wayland(ref m) => m.get_hidpi_factor(),
&MonitorId::None => (800, 600), // FIXME:
}
}
}
impl Window {
impl Window2 {
#[inline]
pub fn new(events_loop: &EventsLoop,
window: &::WindowAttributes,
pub fn new(events_loop: ::std::sync::Arc<EventsLoop>, window: &::WindowAttributes,
pl_attribs: &PlatformSpecificWindowBuilderAttributes)
-> Result<Self, CreationError>
-> Result<Window2, CreationError>
{
match *events_loop {
EventsLoop::Wayland(ref evlp) => {
wayland::Window::new(evlp, window).map(Window::Wayland)
match *UNIX_BACKEND {
UnixBackend::Wayland(ref ctxt) => {
if let EventsLoop::Wayland(ref evlp) = *events_loop {
wayland::Window::new(evlp, ctxt.clone(), window).map(Window2::Wayland)
} else {
// It is not possible to instanciate an EventsLoop not matching its backend
unreachable!()
}
},
EventsLoop::X(ref el) => {
x11::Window::new(el, window, pl_attribs).map(Window::X)
UnixBackend::X(ref connec) => {
x11::Window2::new(events_loop, connec, window, pl_attribs).map(Window2::X)
},
UnixBackend::Error(_) => {
// If the Backend is Error(), it is not possible to instanciate an EventsLoop at all,
// thus this function cannot be called!
unreachable!()
}
}
}
#[inline]
pub fn id(&self) -> WindowId {
match self {
&Window::X(ref w) => WindowId::X(w.id()),
&Window::Wayland(ref w) => WindowId::Wayland(w.id())
&Window2::X(ref w) => WindowId::X(w.id()),
&Window2::Wayland(ref w) => WindowId::Wayland(w.id())
}
}
#[inline]
pub fn set_title(&self, title: &str) {
match self {
&Window::X(ref w) => w.set_title(title),
&Window::Wayland(ref w) => w.set_title(title)
&Window2::X(ref w) => w.set_title(title),
&Window2::Wayland(ref w) => w.set_title(title)
}
}
#[inline]
pub fn show(&self) {
match self {
&Window::X(ref w) => w.show(),
&Window::Wayland(ref w) => w.show()
&Window2::X(ref w) => w.show(),
&Window2::Wayland(ref w) => w.show()
}
}
#[inline]
pub fn hide(&self) {
match self {
&Window::X(ref w) => w.hide(),
&Window::Wayland(ref w) => w.hide()
&Window2::X(ref w) => w.hide(),
&Window2::Wayland(ref w) => w.hide()
}
}
#[inline]
pub fn get_position(&self) -> Option<(i32, i32)> {
match self {
&Window::X(ref w) => w.get_position(),
&Window::Wayland(ref w) => w.get_position()
}
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
match self {
&Window::X(ref m) => m.get_inner_position(),
&Window::Wayland(ref m) => m.get_inner_position(),
&Window2::X(ref w) => w.get_position(),
&Window2::Wayland(ref w) => w.get_position()
}
}
#[inline]
pub fn set_position(&self, x: i32, y: i32) {
match self {
&Window::X(ref w) => w.set_position(x, y),
&Window::Wayland(ref w) => w.set_position(x, y)
&Window2::X(ref w) => w.set_position(x, y),
&Window2::Wayland(ref w) => w.set_position(x, y)
}
}
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
match self {
&Window::X(ref w) => w.get_inner_size(),
&Window::Wayland(ref w) => w.get_inner_size()
&Window2::X(ref w) => w.get_inner_size(),
&Window2::Wayland(ref w) => w.get_inner_size()
}
}
#[inline]
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
match self {
&Window::X(ref w) => w.get_outer_size(),
&Window::Wayland(ref w) => w.get_outer_size()
&Window2::X(ref w) => w.get_outer_size(),
&Window2::Wayland(ref w) => w.get_outer_size()
}
}
#[inline]
pub fn set_inner_size(&self, x: u32, y: u32) {
match self {
&Window::X(ref w) => w.set_inner_size(x, y),
&Window::Wayland(ref w) => w.set_inner_size(x, y)
}
}
#[inline]
pub fn set_min_dimensions(&self, dimensions: Option<(u32, u32)>) {
match self {
&Window::X(ref w) => w.set_min_dimensions(dimensions),
&Window::Wayland(ref w) => w.set_min_dimensions(dimensions)
}
}
#[inline]
pub fn set_max_dimensions(&self, dimensions: Option<(u32, u32)>) {
match self {
&Window::X(ref w) => w.set_max_dimensions(dimensions),
&Window::Wayland(ref w) => w.set_max_dimensions(dimensions)
&Window2::X(ref w) => w.set_inner_size(x, y),
&Window2::Wayland(ref w) => w.set_inner_size(x, y)
}
}
#[inline]
pub fn set_cursor(&self, cursor: MouseCursor) {
match self {
&Window::X(ref w) => w.set_cursor(cursor),
&Window::Wayland(ref w) => w.set_cursor(cursor)
&Window2::X(ref w) => w.set_cursor(cursor),
&Window2::Wayland(ref w) => w.set_cursor(cursor)
}
}
#[inline]
pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
match self {
&Window::X(ref w) => w.set_cursor_state(state),
&Window::Wayland(ref w) => w.set_cursor_state(state)
&Window2::X(ref w) => w.set_cursor_state(state),
&Window2::Wayland(ref w) => w.set_cursor_state(state)
}
}
#[inline]
pub fn hidpi_factor(&self) -> f32 {
match self {
&Window::X(ref w) => w.hidpi_factor(),
&Window::Wayland(ref w) => w.hidpi_factor()
&Window2::X(ref w) => w.hidpi_factor(),
&Window2::Wayland(ref w) => w.hidpi_factor()
}
}
#[inline]
pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
match self {
&Window::X(ref w) => w.set_cursor_position(x, y),
&Window::Wayland(ref w) => w.set_cursor_position(x, y)
&Window2::X(ref w) => w.set_cursor_position(x, y),
&Window2::Wayland(ref w) => w.set_cursor_position(x, y)
}
}
@@ -254,8 +256,8 @@ impl Window {
pub fn platform_display(&self) -> *mut libc::c_void {
use wayland_client::Proxy;
match self {
&Window::X(ref w) => w.platform_display(),
&Window::Wayland(ref w) => w.get_display().ptr() as *mut _
&Window2::X(ref w) => w.platform_display(),
&Window2::Wayland(ref w) => w.get_display().ptr() as *mut _
}
}
@@ -263,40 +265,8 @@ impl Window {
pub fn platform_window(&self) -> *mut libc::c_void {
use wayland_client::Proxy;
match self {
&Window::X(ref w) => w.platform_window(),
&Window::Wayland(ref w) => w.get_surface().ptr() as *mut _
}
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
match self {
&Window::X(ref w) => w.set_maximized(maximized),
&Window::Wayland(ref w) => w.set_maximized(maximized),
}
}
#[inline]
pub fn set_fullscreen(&self, monitor: Option<RootMonitorId>) {
match self {
&Window::X(ref w) => w.set_fullscreen(monitor),
&Window::Wayland(ref w) => w.set_fullscreen(monitor)
}
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
match self {
&Window::X(ref w) => w.set_decorations(decorations),
&Window::Wayland(ref w) => w.set_decorations(decorations)
}
}
#[inline]
pub fn get_current_monitor(&self) -> RootMonitorId {
match self {
&Window::X(ref w) => RootMonitorId{inner: MonitorId::X(w.get_current_monitor())},
&Window::Wayland(ref w) => RootMonitorId{inner: MonitorId::Wayland(w.get_current_monitor())},
&Window2::X(ref w) => w.platform_window(),
&Window2::Wayland(ref w) => w.get_surface().ptr() as *mut _
}
}
}
@@ -306,7 +276,7 @@ unsafe extern "C" fn x_error_callback(dpy: *mut x11::ffi::Display, event: *mut x
{
use std::ffi::CStr;
if let Ok(ref x) = *X11_BACKEND {
if let UnixBackend::X(ref x) = *UNIX_BACKEND {
let mut buff: Vec<u8> = Vec::with_capacity(1024);
(x.xlib.XGetErrorText)(dpy, (*event).error_code as i32, buff.as_mut_ptr() as *mut libc::c_char, buff.capacity() as i32);
let description = CStr::from_ptr(buff.as_mut_ptr() as *const libc::c_char).to_string_lossy();
@@ -325,127 +295,51 @@ unsafe extern "C" fn x_error_callback(dpy: *mut x11::ffi::Display, event: *mut x
}
pub enum EventsLoop {
#[doc(hidden)]
Wayland(wayland::EventsLoop),
#[doc(hidden)]
X(x11::EventsLoop)
}
#[derive(Clone)]
pub enum EventsLoopProxy {
X(x11::EventsLoopProxy),
Wayland(wayland::EventsLoopProxy),
}
impl EventsLoop {
pub fn new() -> EventsLoop {
if let Ok(env_var) = env::var(BACKEND_PREFERENCE_ENV_VAR) {
match env_var.as_str() {
"x11" => {
return EventsLoop::new_x11().unwrap(); // TODO: propagate
},
"wayland" => {
match EventsLoop::new_wayland() {
Ok(e) => return e,
Err(_) => panic!() // TODO: propagate
}
},
_ => panic!("Unknown environment variable value for {}, try one of `x11`,`wayland`",
BACKEND_PREFERENCE_ENV_VAR),
match *UNIX_BACKEND {
UnixBackend::Wayland(ref ctxt) => {
EventsLoop::Wayland(wayland::EventsLoop::new(ctxt.clone()))
},
UnixBackend::X(_) => {
EventsLoop::X(x11::EventsLoop::new())
},
UnixBackend::Error(_) => {
panic!("Attempted to create an EventsLoop while no backend was available.")
}
}
if let Ok(el) = EventsLoop::new_wayland() {
return el;
}
if let Ok(el) = EventsLoop::new_x11() {
return el;
}
panic!("No backend is available")
}
pub fn new_wayland() -> Result<EventsLoop, ()> {
wayland::EventsLoop::new()
.map(EventsLoop::Wayland)
.ok_or(())
}
pub fn new_x11() -> Result<EventsLoop, XNotSupported> {
match *X11_BACKEND {
Ok(ref x) => Ok(EventsLoop::X(x11::EventsLoop::new(x.clone()))),
Err(ref err) => Err(err.clone()),
}
}
#[inline]
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
pub fn interrupt(&self) {
match *self {
EventsLoop::Wayland(ref evlp) => evlp.get_available_monitors()
.into_iter()
.map(MonitorId::Wayland)
.collect(),
EventsLoop::X(ref evlp) => x11::get_available_monitors(evlp.x_connection())
.into_iter()
.map(MonitorId::X)
.collect(),
EventsLoop::Wayland(ref evlp) => evlp.interrupt(),
EventsLoop::X(ref evlp) => evlp.interrupt()
}
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
match *self {
EventsLoop::Wayland(ref evlp) => MonitorId::Wayland(evlp.get_primary_monitor()),
EventsLoop::X(ref evlp) => MonitorId::X(x11::get_primary_monitor(evlp.x_connection())),
}
}
pub fn create_proxy(&self) -> EventsLoopProxy {
match *self {
EventsLoop::Wayland(ref evlp) => EventsLoopProxy::Wayland(evlp.create_proxy()),
EventsLoop::X(ref evlp) => EventsLoopProxy::X(evlp.create_proxy()),
}
}
pub fn poll_events<F>(&mut self, callback: F)
pub fn poll_events<F>(&self, callback: F)
where F: FnMut(::Event)
{
match *self {
EventsLoop::Wayland(ref mut evlp) => evlp.poll_events(callback),
EventsLoop::X(ref mut evlp) => evlp.poll_events(callback)
EventsLoop::Wayland(ref evlp) => evlp.poll_events(callback),
EventsLoop::X(ref evlp) => evlp.poll_events(callback)
}
}
pub fn run_forever<F>(&mut self, callback: F)
where F: FnMut(::Event) -> ControlFlow
pub fn run_forever<F>(&self, callback: F)
where F: FnMut(::Event)
{
match *self {
EventsLoop::Wayland(ref mut evlp) => evlp.run_forever(callback),
EventsLoop::X(ref mut evlp) => evlp.run_forever(callback)
}
}
#[inline]
pub fn is_wayland(&self) -> bool {
match *self {
EventsLoop::Wayland(_) => true,
EventsLoop::X(_) => false,
}
}
#[inline]
pub fn x_connection(&self) -> Option<&Arc<XConnection>> {
match *self {
EventsLoop::Wayland(_) => None,
EventsLoop::X(ref ev) => Some(ev.x_connection()),
}
}
}
impl EventsLoopProxy {
pub fn wakeup(&self) -> Result<(), EventsLoopClosed> {
match *self {
EventsLoopProxy::Wayland(ref proxy) => proxy.wakeup(),
EventsLoopProxy::X(ref proxy) => proxy.wakeup(),
EventsLoop::Wayland(ref evlp) => evlp.run_forever(callback),
EventsLoop::X(ref evlp) => evlp.run_forever(callback)
}
}
}

View File

@@ -0,0 +1,297 @@
use std::collections::VecDeque;
use std::sync::{Arc, Mutex};
use wayland_client::{EnvHandler, default_connect, EventQueue, EventQueueHandle, Init, Proxy};
use wayland_client::protocol::{wl_compositor, wl_seat, wl_shell, wl_shm, wl_subcompositor,
wl_display, wl_registry, wl_output, wl_surface};
use super::wayland_window;
/*
* Registry and globals handling
*/
wayland_env!(InnerEnv,
compositor: wl_compositor::WlCompositor,
shell: wl_shell::WlShell,
shm: wl_shm::WlShm,
subcompositor: wl_subcompositor::WlSubcompositor
);
struct WaylandEnv {
registry: wl_registry::WlRegistry,
inner: EnvHandler<InnerEnv>,
monitors: Vec<OutputInfo>,
my_id: usize,
}
struct OutputInfo {
output: wl_output::WlOutput,
id: u32,
scale: f32,
pix_size: (u32, u32),
name: String
}
impl OutputInfo {
fn new(output: wl_output::WlOutput, id: u32) -> OutputInfo {
OutputInfo {
output: output,
id: id,
scale: 1.0,
pix_size: (0, 0),
name: "".into()
}
}
}
impl WaylandEnv {
fn new(registry: wl_registry::WlRegistry) -> WaylandEnv {
WaylandEnv {
registry: registry,
inner: EnvHandler::new(),
monitors: Vec::new(),
my_id: 0,
}
}
fn get_seat(&self) -> Option<wl_seat::WlSeat> {
for &(name, ref interface, version) in self.inner.globals() {
if interface == "wl_seat" {
if version < 5 {
panic!("Winit requires at least version 5 of the wl_seat global.");
}
let seat = self.registry.bind::<wl_seat::WlSeat>(5, name);
return Some(seat)
}
}
None
}
}
impl Init for WaylandEnv {
fn init(&mut self, evqh: &mut EventQueueHandle, index: usize) {
evqh.register::<_, WaylandEnv>(&self.registry, index);
self.my_id = index
}
}
impl wl_registry::Handler for WaylandEnv {
fn global(&mut self,
evqh: &mut EventQueueHandle,
registry: &wl_registry::WlRegistry,
name: u32,
interface: String,
version: u32)
{
if interface == "wl_output" {
// intercept outputs
// this "expect" cannot trigger (see https://github.com/vberger/wayland-client-rs/issues/69)
let output = self.registry.bind::<wl_output::WlOutput>(1, name);
evqh.register::<_, WaylandEnv>(&output, self.my_id);
self.monitors.push(OutputInfo::new(output, name));
}
self.inner.global(evqh, registry, name, interface, version);
}
fn global_remove(&mut self,
evqh: &mut EventQueueHandle,
registry: &wl_registry::WlRegistry,
name: u32)
{
// prune old monitors
self.monitors.retain(|m| m.id != name);
self.inner.global_remove(evqh, registry, name);
}
}
declare_handler!(WaylandEnv, wl_registry::Handler, wl_registry::WlRegistry);
impl wl_output::Handler for WaylandEnv {
fn geometry(&mut self,
_: &mut EventQueueHandle,
proxy: &wl_output::WlOutput,
_x: i32, _y: i32,
_physical_width: i32, _physical_height: i32,
_subpixel: wl_output::Subpixel,
make: String, model: String,
_transform: wl_output::Transform)
{
for m in self.monitors.iter_mut().filter(|m| m.output.equals(proxy)) {
m.name = format!("{} ({})", model, make);
break;
}
}
fn mode(&mut self,
_: &mut EventQueueHandle,
proxy: &wl_output::WlOutput,
flags: wl_output::Mode,
width: i32, height: i32,
_refresh: i32)
{
if flags.contains(wl_output::Current) {
for m in self.monitors.iter_mut().filter(|m| m.output.equals(proxy)) {
m.pix_size = (width as u32, height as u32);
break;
}
}
}
fn scale(&mut self,
_: &mut EventQueueHandle,
proxy: &wl_output::WlOutput,
factor: i32)
{
for m in self.monitors.iter_mut().filter(|m| m.output.equals(proxy)) {
m.scale = factor as f32;
break;
}
}
}
declare_handler!(WaylandEnv, wl_output::Handler, wl_output::WlOutput);
/*
* Main context struct
*/
pub struct WaylandContext {
pub display: wl_display::WlDisplay,
evq: Mutex<EventQueue>,
env_id: usize,
}
impl WaylandContext {
pub fn init() -> Option<WaylandContext> {
// attempt to connect to the wayland server
// this handles both "no libwayland" and "no compositor" cases
let (display, mut event_queue) = match default_connect() {
Ok(ret) => ret,
Err(_) => return None
};
// this "expect" cannot trigger (see https://github.com/vberger/wayland-client-rs/issues/69)
let registry = display.get_registry();
let env_id = event_queue.add_handler_with_init(WaylandEnv::new(registry));
// two syncs fully initialize
event_queue.sync_roundtrip().expect("Wayland connection unexpectedly lost");
event_queue.sync_roundtrip().expect("Wayland connection unexpectedly lost");
Some(WaylandContext {
evq: Mutex::new(event_queue),
display: display,
env_id: env_id
})
}
pub fn dispatch_pending(&self) {
let mut guard = self.evq.lock().unwrap();
guard.dispatch_pending().expect("Wayland connection unexpectedly lost");
}
pub fn dispatch(&self) {
let mut guard = self.evq.lock().unwrap();
guard.dispatch().expect("Wayland connection unexpectedly lost");
}
pub fn flush(&self) {
let _ = self.display.flush();
}
pub fn get_seat(&self) -> Option<wl_seat::WlSeat> {
let mut guard = self.evq.lock().unwrap();
let state = guard.state();
state.get_handler::<WaylandEnv>(self.env_id).get_seat()
}
pub fn with_output<F>(&self, id: MonitorId, f: F) where F: FnOnce(&wl_output::WlOutput) {
let mut guard = self.evq.lock().unwrap();
let state = guard.state();
let env = state.get_handler::<WaylandEnv>(self.env_id);
for m in env.monitors.iter().filter(|m| m.id == id.id) {
f(&m.output);
break
}
}
pub fn create_window<H: wayland_window::Handler>(&self)
-> (Arc<wl_surface::WlSurface>, wayland_window::DecoratedSurface<H>)
{
let mut guard = self.evq.lock().unwrap();
let mut state = guard.state();
let env = state.get_mut_handler::<WaylandEnv>(self.env_id);
// this "expect" cannot trigger (see https://github.com/vberger/wayland-client-rs/issues/69)
let surface = Arc::new(env.inner.compositor.create_surface());
let decorated = wayland_window::DecoratedSurface::new(
&*surface, 800, 600,
&env.inner.compositor,
&env.inner.subcompositor,
&env.inner.shm,
&env.inner.shell,
env.get_seat(),
false
).expect("Failed to create a tmpfile buffer.");
(surface, decorated)
}
}
/*
* Monitors API
*/
pub fn get_primary_monitor(ctxt: &Arc<WaylandContext>) -> MonitorId {
let mut guard = ctxt.evq.lock().unwrap();
let state = guard.state();
let env = state.get_handler::<WaylandEnv>(ctxt.env_id);
if let Some(ref monitor) = env.monitors.iter().next() {
MonitorId {
id: monitor.id,
ctxt: ctxt.clone()
}
} else {
panic!("No monitor is available.")
}
}
pub fn get_available_monitors(ctxt: &Arc<WaylandContext>) -> VecDeque<MonitorId> {
let mut guard = ctxt.evq.lock().unwrap();
let state = guard.state();
let env = state.get_handler::<WaylandEnv>(ctxt.env_id);
env.monitors.iter()
.map(|m| MonitorId { id: m.id, ctxt: ctxt.clone() })
.collect()
}
#[derive(Clone)]
pub struct MonitorId {
id: u32,
ctxt: Arc<WaylandContext>
}
impl MonitorId {
pub fn get_name(&self) -> Option<String> {
let mut guard = self.ctxt.evq.lock().unwrap();
let state = guard.state();
let env = state.get_handler::<WaylandEnv>(self.ctxt.env_id);
for m in env.monitors.iter().filter(|m| m.id == self.id) {
return Some(m.name.clone())
}
// if we reach here, this monitor does not exist any more
None
}
#[inline]
pub fn get_native_identifier(&self) -> ::native_monitor::NativeMonitorId {
::native_monitor::NativeMonitorId::Unavailable
}
pub fn get_dimensions(&self) -> (u32, u32) {
let mut guard = self.ctxt.evq.lock().unwrap();
let state = guard.state();
let env = state.get_handler::<WaylandEnv>(self.ctxt.env_id);
for m in env.monitors.iter().filter(|m| m.id == self.id) {
return m.pix_size
}
// if we reach here, this monitor does not exist any more
(0,0)
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,131 +1,68 @@
use std::sync::{Arc, Mutex};
use {VirtualKeyCode, ElementState, WindowEvent as Event, KeyboardInput, ModifiersState};
use {VirtualKeyCode, ElementState, WindowEvent as Event};
use super::{EventsLoopSink, WindowId, make_wid, DeviceId};
use super::wayland_kbd::{MappedKeyboardImplementation, register_kbd};
use wayland_client::protocol::wl_keyboard;
use events::ModifiersState;
use super::{wayland_kbd, EventsLoopSink, WindowId};
use wayland_client::EventQueueHandle;
use wayland_client::protocol::wl_keyboard;
pub fn init_keyboard(evq: &mut EventQueueHandle, keyboard: &wl_keyboard::WlKeyboard, sink: &Arc<Mutex<EventsLoopSink>>) {
let idata = KeyboardIData {
sink: sink.clone(),
target: None
};
pub struct KbdHandler {
sink: Arc<Mutex<EventsLoopSink>>,
pub target: Option<WindowId>
}
if register_kbd(evq, keyboard, mapped_keyboard_impl(), idata).is_err() {
// initializing libxkbcommon failed :(
// fallback implementation
let idata = KeyboardIData {
sink: sink.clone(),
target: None
};
evq.register(keyboard, raw_keyboard_impl(), idata);
impl KbdHandler {
pub fn new(sink: Arc<Mutex<EventsLoopSink>>) -> KbdHandler {
KbdHandler { sink: sink, target: None }
}
}
struct KeyboardIData {
sink: Arc<Mutex<EventsLoopSink>>,
target: Option<WindowId>
}
fn mapped_keyboard_impl() -> MappedKeyboardImplementation<KeyboardIData> {
MappedKeyboardImplementation {
enter: |_, idata, _, _, surface, _, _, _| {
let wid = make_wid(surface);
idata.sink.lock().unwrap().send_event(Event::Focused(true), wid);
idata.target = Some(wid);
},
leave: |_, idata, _, _, surface| {
let wid = make_wid(surface);
idata.sink.lock().unwrap().send_event(Event::Focused(false), wid);
idata.target = None;
},
key: |_, idata, _, _, _, mods, rawkey, keysym, state, utf8| {
if let Some(wid) = idata.target {
let state = match state {
wl_keyboard::KeyState::Pressed => ElementState::Pressed,
wl_keyboard::KeyState::Released => ElementState::Released,
};
let vkcode = key_to_vkey(rawkey, keysym);
let mut guard = idata.sink.lock().unwrap();
guard.send_event(
Event::KeyboardInput {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
input: KeyboardInput {
state: state,
scancode: rawkey,
virtual_keycode: vkcode,
modifiers: ModifiersState {
shift: mods.shift,
ctrl: mods.ctrl,
alt: mods.alt,
logo: mods.logo
},
},
},
wid
);
// send char event only on key press, not release
if let ElementState::Released = state { return }
if let Some(txt) = utf8 {
for chr in txt.chars() {
guard.send_event(Event::ReceivedCharacter(chr), wid);
impl wayland_kbd::Handler for KbdHandler {
fn key(&mut self,
_evqh: &mut EventQueueHandle,
_proxy: &wl_keyboard::WlKeyboard,
_serial: u32,
_time: u32,
mods: &wayland_kbd::ModifiersState,
rawkey: u32,
keysym: u32,
state: wl_keyboard::KeyState,
utf8: Option<String>)
{
if let Some(wid) = self.target {
let state = match state {
wl_keyboard::KeyState::Pressed => ElementState::Pressed,
wl_keyboard::KeyState::Released => ElementState::Released,
};
let vkcode = key_to_vkey(rawkey, keysym);
let mut guard = self.sink.lock().unwrap();
guard.send_event(
Event::KeyboardInput(
state,
rawkey as u8,
vkcode,
ModifiersState {
shift: mods.shift,
ctrl: mods.ctrl,
alt: mods.alt,
logo: mods.logo
}
),
wid
);
// send char event only on key press, not release
if let ElementState::Released = state { return }
if let Some(txt) = utf8 {
for chr in txt.chars() {
guard.send_event(Event::ReceivedCharacter(chr), wid);
}
}
},
repeat_info: |_, _idata, _, _rate, _delay| {
// TODO: handle repeat info
}
}
}
// This is fallback impl if libxkbcommon was not available
// This case should probably never happen, as most wayland
// compositors _need_ libxkbcommon anyway...
//
// In this case, we don't have the keymap information (it is
// supposed to be serialized by the compositor using libxkbcommon)
fn raw_keyboard_impl() -> wl_keyboard::Implementation<KeyboardIData> {
wl_keyboard::Implementation {
enter: |_, idata, _, _, surface, _| {
let wid = make_wid(surface);
idata.sink.lock().unwrap().send_event(Event::Focused(true), wid);
idata.target = Some(wid);
},
leave: |_, idata, _, _, surface| {
let wid = make_wid(surface);
idata.sink.lock().unwrap().send_event(Event::Focused(false), wid);
idata.target = None;
},
key: |_, idata, _, _, _, key, state| {
if let Some(wid) = idata.target {
let state = match state {
wl_keyboard::KeyState::Pressed => ElementState::Pressed,
wl_keyboard::KeyState::Released => ElementState::Released,
};
idata.sink.lock().unwrap().send_event(
Event::KeyboardInput {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
input: KeyboardInput {
state: state,
scancode: key,
virtual_keycode: None,
modifiers: ModifiersState::default(),
},
},
wid
);
}
},
repeat_info: |_, _idata, _, _rate, _delay| {},
keymap: |_, _, _, _, _, _| {},
modifiers: |_, _, _, _, _, _, _, _| {}
}
}
fn key_to_vkey(rawkey: u32, keysym: u32) -> Option<VirtualKeyCode> {
match rawkey {
1 => Some(VirtualKeyCode::Escape),
@@ -276,7 +213,6 @@ fn keysym_to_vkey(keysym: u32) -> Option<VirtualKeyCode> {
// => Some(VirtualKeyCode::Subtract),
// => Some(VirtualKeyCode::Sysrq),
keysyms::XKB_KEY_Tab => Some(VirtualKeyCode::Tab),
keysyms::XKB_KEY_ISO_Left_Tab => Some(VirtualKeyCode::Tab),
// => Some(VirtualKeyCode::Underline),
// => Some(VirtualKeyCode::Unlabeled),
keysyms::XKB_KEY_XF86AudioLowerVolume => Some(VirtualKeyCode::VolumeDown),

View File

@@ -1,28 +1,17 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
pub use self::window::Window;
pub use self::event_loop::{EventsLoop, EventsLoopProxy, EventsLoopSink, MonitorId};
pub use self::window::{Window, WindowId};
pub use self::event_loop::EventsLoop;
pub use self::context::{WaylandContext, MonitorId, get_available_monitors,
get_primary_monitor};
use self::window::{make_wid, DecoratedHandler};
use self::event_loop::EventsLoopSink;
extern crate wayland_kbd;
extern crate wayland_window;
extern crate wayland_protocols;
use wayland_client::protocol::wl_surface;
use wayland_client::Proxy;
mod context;
mod event_loop;
mod pointer;
mod touch;
mod keyboard;
mod window;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(usize);
#[inline]
fn make_wid(s: &wl_surface::WlSurface) -> WindowId {
WindowId(s.ptr() as usize)
}

View File

@@ -1,194 +0,0 @@
use std::sync::{Arc, Mutex};
use {WindowEvent as Event, ElementState, MouseButton, MouseScrollDelta, TouchPhase};
use events::ModifiersState;
use super::{WindowId, DeviceId};
use super::event_loop::EventsLoopSink;
use super::window::WindowStore;
use wayland_client::{Proxy, StateToken};
use wayland_client::protocol::wl_pointer;
pub struct PointerIData {
sink: Arc<Mutex<EventsLoopSink>>,
windows_token: StateToken<WindowStore>,
mouse_focus: Option<WindowId>,
axis_buffer: Option<(f32, f32)>,
axis_discrete_buffer: Option<(i32, i32)>,
axis_state: TouchPhase,
}
impl PointerIData {
pub fn new(sink: &Arc<Mutex<EventsLoopSink>>, token: StateToken<WindowStore>)
-> PointerIData
{
PointerIData {
sink: sink.clone(),
windows_token: token,
mouse_focus: None,
axis_buffer: None,
axis_discrete_buffer: None,
axis_state: TouchPhase::Cancelled
}
}
}
pub fn pointer_implementation() -> wl_pointer::Implementation<PointerIData> {
wl_pointer::Implementation {
enter: |evqh, idata, _, _, surface, x, y| {
let wid = evqh.state().get(&idata.windows_token).find_wid(surface);
if let Some(wid) = wid {
idata.mouse_focus = Some(wid);
let mut guard = idata.sink.lock().unwrap();
guard.send_event(
Event::CursorEntered {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
},
wid,
);
guard.send_event(
Event::CursorMoved {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
position: (x, y),
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid,
);
}
},
leave: |evqh, idata, _, _, surface| {
idata.mouse_focus = None;
let wid = evqh.state().get(&idata.windows_token).find_wid(surface);
if let Some(wid) = wid {
let mut guard = idata.sink.lock().unwrap();
guard.send_event(
Event::CursorLeft {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
},
wid,
);
}
},
motion: |_, idata, _, _, x, y| {
if let Some(wid) = idata.mouse_focus {
idata.sink.lock().unwrap().send_event(
Event::CursorMoved {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
position: (x, y),
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid
);
}
},
button: |_, idata, _, _, _, button, state| {
if let Some(wid) = idata.mouse_focus {
let state = match state {
wl_pointer::ButtonState::Pressed => ElementState::Pressed,
wl_pointer::ButtonState::Released => ElementState::Released
};
let button = match button {
0x110 => MouseButton::Left,
0x111 => MouseButton::Right,
0x112 => MouseButton::Middle,
// TODO figure out the translation ?
_ => return
};
idata.sink.lock().unwrap().send_event(
Event::MouseInput {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
state: state,
button: button,
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid
);
}
},
axis: |_, idata, pointer, _, axis, value| {
if let Some(wid) = idata.mouse_focus {
if pointer.version() < 5 {
let (mut x, mut y) = (0.0, 0.0);
// old seat compatibility
match axis {
// wayland vertical sign convention is the inverse of winit
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32
}
idata.sink.lock().unwrap().send_event(
Event::MouseWheel {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
delta: MouseScrollDelta::PixelDelta(x as f32, y as f32),
phase: TouchPhase::Moved,
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid
);
} else {
let (mut x, mut y) = idata.axis_buffer.unwrap_or((0.0, 0.0));
match axis {
// wayland vertical sign convention is the inverse of winit
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32
}
idata.axis_buffer = Some((x,y));
idata.axis_state = match idata.axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started
}
}
}
},
frame: |_, idata, _| {
let axis_buffer = idata.axis_buffer.take();
let axis_discrete_buffer = idata.axis_discrete_buffer.take();
if let Some(wid) = idata.mouse_focus {
if let Some((x, y)) = axis_discrete_buffer {
idata.sink.lock().unwrap().send_event(
Event::MouseWheel {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
delta: MouseScrollDelta::LineDelta(x as f32, y as f32),
phase: idata.axis_state,
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid
);
} else if let Some((x, y)) = axis_buffer {
idata.sink.lock().unwrap().send_event(
Event::MouseWheel {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
delta: MouseScrollDelta::PixelDelta(x as f32, y as f32),
phase: idata.axis_state,
// TODO: replace dummy value with actual modifier state
modifiers: ModifiersState::default(),
},
wid
);
}
}
},
axis_source: |_, _, _, _| {},
axis_stop: |_, idata, _, _, _| {
idata.axis_state = TouchPhase::Ended;
},
axis_discrete: |_, idata, _, axis, discrete| {
let (mut x, mut y) = idata.axis_discrete_buffer.unwrap_or((0,0));
match axis {
// wayland vertical sign convention is the inverse of winit
wl_pointer::Axis::VerticalScroll => y -= discrete,
wl_pointer::Axis::HorizontalScroll => x += discrete
}
idata.axis_discrete_buffer = Some((x,y));
idata.axis_state = match idata.axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started
}
},
}
}

View File

@@ -1,106 +0,0 @@
use std::sync::{Arc, Mutex};
use {WindowEvent as Event, TouchPhase};
use super::{WindowId, DeviceId};
use super::event_loop::EventsLoopSink;
use super::window::WindowStore;
use wayland_client::StateToken;
use wayland_client::protocol::wl_touch;
pub struct TouchIData {
sink: Arc<Mutex<EventsLoopSink>>,
windows_token: StateToken<WindowStore>,
pending_ids: Vec<TouchPoint>,
}
struct TouchPoint {
wid: WindowId,
location: (f64, f64),
id: i32
}
impl TouchIData {
pub fn new(sink: &Arc<Mutex<EventsLoopSink>>, token: StateToken<WindowStore>)
-> TouchIData
{
TouchIData {
sink: sink.clone(),
windows_token: token,
pending_ids: Vec::new(),
}
}
}
pub fn touch_implementation() -> wl_touch::Implementation<TouchIData> {
wl_touch::Implementation {
down: |evqh, idata, _, _serial, _time, surface, touch_id, x, y| {
let wid = evqh.state().get(&idata.windows_token).find_wid(surface);
if let Some(wid) = wid {
let mut guard = idata.sink.lock().unwrap();
guard.send_event(
Event::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Started,
location: (x, y),
id: touch_id as u64
}),
wid,
);
idata.pending_ids.push(TouchPoint {
wid: wid,
location: (x, y),
id: touch_id
});
}
},
up: |_, idata, _, _serial, _time, touch_id| {
let idx = idata.pending_ids.iter().position(|p| p.id == touch_id);
if let Some(idx) = idx {
let pt = idata.pending_ids.remove(idx);
let mut guard = idata.sink.lock().unwrap();
guard.send_event(
Event::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Ended,
location: pt.location,
id: touch_id as u64
}),
pt.wid,
);
}
},
motion: |_, idata, _, _time, touch_id, x, y| {
let pt = idata.pending_ids.iter_mut().find(|p| p.id == touch_id);
if let Some(pt) = pt {
let mut guard = idata.sink.lock().unwrap();
pt.location = (x, y);
guard.send_event(
Event::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Moved,
location: (x, y),
id: touch_id as u64
}),
pt.wid,
);
}
},
frame: |_, _, _| {},
cancel: |_, idata, _| {
let mut guard = idata.sink.lock().unwrap();
for pt in idata.pending_ids.drain(..) {
guard.send_event(
Event::Touch(::Touch {
device_id: ::DeviceId(::platform::DeviceId::Wayland(DeviceId)),
phase: TouchPhase::Cancelled,
location: pt.location,
id: pt.id as u64
}),
pt.wid,
);
}
}
}
}

View File

@@ -1,91 +1,87 @@
use std::sync::{Arc, Mutex, Weak};
use std::sync::{Arc, Mutex};
use std::sync::atomic::AtomicBool;
use wayland_client::protocol::{wl_display,wl_surface};
use wayland_client::{Proxy, StateToken};
use wayland_client::{EventQueue, EventQueueHandle, Proxy};
use wayland_client::protocol::{wl_display,wl_surface,wl_shell_surface};
use {CreationError, MouseCursor, CursorState, WindowAttributes};
use platform::MonitorId as PlatformMonitorId;
use window::MonitorId as RootMonitorId;
use super::{EventsLoop, WindowId, make_wid, MonitorId};
use super::wayland_window::{Frame, FrameImplementation, State as FrameState};
use super::event_loop::StateContext;
use super::{WaylandContext, EventsLoop};
use super::wayland_window;
use super::wayland_window::DecoratedSurface;
pub struct Window {
surface: wl_surface::WlSurface,
frame: Arc<Mutex<Frame>>,
monitors: Arc<Mutex<MonitorList>>,
size: Arc<Mutex<(u32, u32)>>,
kill_switch: (Arc<Mutex<bool>>, Arc<Mutex<bool>>),
display: Arc<wl_display::WlDisplay>,
need_frame_refresh: Arc<Mutex<bool>>
// the global wayland context
ctxt: Arc<WaylandContext>,
// the EventQueue of our EventsLoop
evq: Arc<Mutex<EventQueue>>,
// signal to advertize the EventsLoop when we are destroyed
cleanup_signal: Arc<AtomicBool>,
// our wayland surface
surface: Arc<wl_surface::WlSurface>,
// our current inner dimensions
size: Mutex<(u32, u32)>,
// the id of our DecoratedHandler in the EventQueue
decorated_id: usize
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(usize);
#[inline]
pub fn make_wid(s: &wl_surface::WlSurface) -> WindowId {
WindowId(s.ptr() as usize)
}
impl Window {
pub fn new(evlp: &EventsLoop, attributes: &WindowAttributes) -> Result<Window, CreationError>
pub fn new(evlp: &EventsLoop, ctxt: Arc<WaylandContext>, attributes: &WindowAttributes) -> Result<Window, CreationError>
{
let (width, height) = attributes.dimensions.unwrap_or((800,600));
// Create the decorated surface
let size = Arc::new(Mutex::new((width, height)));
let store_token = evlp.store.clone();
let (surface, mut frame) = evlp.create_window(
width, height, decorated_impl(),
|surface| FrameIData {
surface: surface.clone().unwrap(),
store_token: store_token.clone()
let (surface, decorated) = ctxt.create_window::<DecoratedHandler>();
// init DecoratedSurface
let (evq, cleanup_signal) = evlp.get_window_init();
let decorated_id = {
let mut evq_guard = evq.lock().unwrap();
let decorated_id = evq_guard.add_handler_with_init(decorated);
{
// initialize the DecoratedHandler
let mut state = evq_guard.state();
let decorated = state.get_mut_handler::<DecoratedSurface<DecoratedHandler>>(decorated_id);
*(decorated.handler()) = Some(DecoratedHandler::new());
// set fullscreen if necessary
if let Some(PlatformMonitorId::Wayland(ref monitor_id)) = attributes.monitor {
ctxt.with_output(monitor_id.clone(), |output| {
decorated.set_fullscreen(
wl_shell_surface::FullscreenMethod::Default,
0,
Some(output)
)
});
} else if attributes.decorations {
decorated.set_decorate(true);
}
// Finally, set the decorations size
decorated.resize(width as i32, height as i32);
}
);
// Check for fullscreen requirements
if let Some(RootMonitorId { inner: PlatformMonitorId::Wayland(ref monitor_id) }) = attributes.fullscreen {
let info = monitor_id.info.lock().unwrap();
frame.set_state(FrameState::Fullscreen(Some(&info.output)));
} else if attributes.maximized {
frame.set_state(FrameState::Maximized);
}
// set decorations
frame.set_decorate(attributes.decorations);
// min-max dimensions
frame.set_min_size(attributes.min_dimensions.map(|(w, h)| (w as i32, h as i32)));
frame.set_max_size(attributes.max_dimensions.map(|(w, h)| (w as i32, h as i32)));
// setup the monitor tracking
let monitor_list = Arc::new(Mutex::new(MonitorList::default()));
{
let mut evq = evlp.evq.borrow_mut();
let idata = (evlp.ctxt_token.clone(), monitor_list.clone());
evq.register(&surface, surface_impl(), idata);
}
let kill_switch = Arc::new(Mutex::new(false));
let need_frame_refresh = Arc::new(Mutex::new(true));
let frame = Arc::new(Mutex::new(frame));
{
let mut evq = evlp.evq.borrow_mut();
evq.state().get_mut(&store_token).windows.push(InternalWindow {
closed: false,
newsize: None,
need_refresh: false,
need_frame_refresh: need_frame_refresh.clone(),
surface: surface.clone().unwrap(),
kill_switch: kill_switch.clone(),
frame: Arc::downgrade(&frame)
});
evq.sync_roundtrip().unwrap();
}
Ok(Window {
display: evlp.display.clone(),
decorated_id
};
let me = Window {
ctxt: ctxt,
evq: evq,
cleanup_signal: cleanup_signal,
surface: surface,
frame: frame,
monitors: monitor_list,
size: size,
kill_switch: (kill_switch, evlp.cleanup_needed.clone()),
need_frame_refresh: need_frame_refresh
})
size: Mutex::new((width, height)),
decorated_id: decorated_id
};
// register ourselves to the EventsLoop
evlp.register_window(me.decorated_id, me.surface.clone());
Ok(me)
}
#[inline]
@@ -94,7 +90,10 @@ impl Window {
}
pub fn set_title(&self, title: &str) {
self.frame.lock().unwrap().set_title(title.into());
let mut guard = self.evq.lock().unwrap();
let mut state = guard.state();
let decorated = state.get_mut_handler::<DecoratedSurface<DecoratedHandler>>(self.decorated_id);
decorated.set_title(title.into())
}
#[inline]
@@ -113,12 +112,6 @@ impl Window {
None
}
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
// Not possible with wayland
None
}
#[inline]
pub fn set_position(&self, _x: i32, _y: i32) {
// Not possible with wayland
@@ -138,18 +131,10 @@ impl Window {
#[inline]
// NOTE: This will only resize the borders, the contents must be updated by the user
pub fn set_inner_size(&self, x: u32, y: u32) {
self.frame.lock().unwrap().resize(x as i32, y as i32);
*(self.size.lock().unwrap()) = (x, y);
}
#[inline]
pub fn set_min_dimensions(&self, dimensions: Option<(u32, u32)>) {
self.frame.lock().unwrap().set_min_size(dimensions.map(|(w, h)| (w as i32, h as i32)));
}
#[inline]
pub fn set_max_dimensions(&self, dimensions: Option<(u32, u32)>) {
self.frame.lock().unwrap().set_max_size(dimensions.map(|(w, h)| (w as i32, h as i32)));
let mut guard = self.evq.lock().unwrap();
let mut state = guard.state();
let mut decorated = state.get_mut_handler::<DecoratedSurface<DecoratedHandler>>(self.decorated_id);
decorated.resize(x as i32, y as i32);
}
#[inline]
@@ -170,35 +155,8 @@ impl Window {
#[inline]
pub fn hidpi_factor(&self) -> f32 {
let mut factor = 1.0;
let guard = self.monitors.lock().unwrap();
for monitor_id in &guard.monitors {
let info = monitor_id.info.lock().unwrap();
if info.scale > factor { factor = info.scale; }
}
factor
}
pub fn set_decorations(&self, decorate: bool) {
self.frame.lock().unwrap().set_decorate(decorate);
*(self.need_frame_refresh.lock().unwrap()) = true;
}
pub fn set_maximized(&self, maximized: bool) {
if maximized {
self.frame.lock().unwrap().set_state(FrameState::Maximized);
} else {
self.frame.lock().unwrap().set_state(FrameState::Regular);
}
}
pub fn set_fullscreen(&self, monitor: Option<RootMonitorId>) {
if let Some(RootMonitorId { inner: PlatformMonitorId::Wayland(ref monitor_id) }) = monitor {
let info = monitor_id.info.lock().unwrap();
self.frame.lock().unwrap().set_state(FrameState::Fullscreen(Some(&info.output)));
} else {
self.frame.lock().unwrap().set_state(FrameState::Regular);
}
// TODO
1.0
}
#[inline]
@@ -206,159 +164,42 @@ impl Window {
// TODO: not yet possible on wayland
Err(())
}
pub fn get_display(&self) -> &wl_display::WlDisplay {
&*self.display
&self.ctxt.display
}
pub fn get_surface(&self) -> &wl_surface::WlSurface {
&self.surface
}
pub fn get_current_monitor(&self) -> MonitorId {
// we don't know how much each monitor sees us so...
// just return the most recent one ?
let guard = self.monitors.lock().unwrap();
guard.monitors.last().unwrap().clone()
}
}
impl Drop for Window {
fn drop(&mut self) {
*(self.kill_switch.0.lock().unwrap()) = true;
*(self.kill_switch.1.lock().unwrap()) = true;
self.surface.destroy();
self.cleanup_signal.store(true, ::std::sync::atomic::Ordering::Relaxed);
}
}
/*
* Internal store for windows
*/
struct InternalWindow {
surface: wl_surface::WlSurface,
newsize: Option<(i32, i32)>,
need_refresh: bool,
need_frame_refresh: Arc<Mutex<bool>>,
closed: bool,
kill_switch: Arc<Mutex<bool>>,
frame: Weak<Mutex<Frame>>
pub struct DecoratedHandler {
newsize: Option<(u32, u32)>
}
pub struct WindowStore {
windows: Vec<InternalWindow>
impl DecoratedHandler {
fn new() -> DecoratedHandler { DecoratedHandler { newsize: None }}
pub fn take_newsize(&mut self) -> Option<(u32, u32)> {
self.newsize.take()
}
}
impl WindowStore {
pub fn new() -> WindowStore {
WindowStore { windows: Vec::new() }
}
pub fn find_wid(&self, surface: &wl_surface::WlSurface) -> Option<WindowId> {
for window in &self.windows {
if surface.equals(&window.surface) {
return Some(make_wid(surface));
}
}
None
}
pub fn cleanup(&mut self) -> Vec<WindowId> {
let mut pruned = Vec::new();
self.windows.retain(|w| {
if *w.kill_switch.lock().unwrap() {
// window is dead, cleanup
pruned.push(make_wid(&w.surface));
w.surface.destroy();
false
} else {
true
}
});
pruned
}
pub fn for_each<F>(&mut self, mut f: F)
where F: FnMut(Option<(i32, i32)>, bool, bool, bool, WindowId, Option<&mut Frame>)
impl wayland_window::Handler for DecoratedHandler {
fn configure(&mut self,
_: &mut EventQueueHandle,
_: wl_shell_surface::Resize,
width: i32, height: i32)
{
for window in &mut self.windows {
let opt_arc = window.frame.upgrade();
let mut opt_mutex_lock = opt_arc.as_ref().map(|m| m.lock().unwrap());
f(
window.newsize.take(),
window.need_refresh,
::std::mem::replace(&mut *window.need_frame_refresh.lock().unwrap(), false),
window.closed,
make_wid(&window.surface),
opt_mutex_lock.as_mut().map(|m| &mut **m)
);
window.need_refresh = false;
// avoid re-spamming the event
window.closed = false;
}
}
}
/*
* Protocol implementation
*/
struct FrameIData {
store_token: StateToken<WindowStore>,
surface: wl_surface::WlSurface
}
fn decorated_impl() -> FrameImplementation<FrameIData> {
FrameImplementation {
configure: |evqh, idata, _, newsize| {
let store = evqh.state().get_mut(&idata.store_token);
for window in &mut store.windows {
if window.surface.equals(&idata.surface) {
window.newsize = newsize;
window.need_refresh = true;
*(window.need_frame_refresh.lock().unwrap()) = true;
return;
}
}
},
close: |evqh, idata| {
let store = evqh.state().get_mut(&idata.store_token);
for window in &mut store.windows {
if window.surface.equals(&idata.surface) {
window.closed = true;
return;
}
}
},
refresh: |evqh, idata| {
let store = evqh.state().get_mut(&idata.store_token);
for window in &mut store.windows {
if window.surface.equals(&idata.surface) {
*(window.need_frame_refresh.lock().unwrap()) = true;
return;
}
}
}
}
}
#[derive(Default)]
struct MonitorList {
monitors: Vec<MonitorId>
}
fn surface_impl() -> wl_surface::Implementation<(StateToken<StateContext>, Arc<Mutex<MonitorList>>)> {
wl_surface::Implementation {
enter: |evqh, &mut (ref token, ref list), _, output| {
let mut guard = list.lock().unwrap();
let ctxt = evqh.state().get(token);
let monitor = ctxt.monitor_id_for(output);
guard.monitors.push(monitor);
},
leave: |evqh, &mut (ref token, ref list), _, output| {
let mut guard = list.lock().unwrap();
let ctxt = evqh.state().get(token);
let monitor = ctxt.monitor_id_for(output);
guard.monitors.retain(|m| !Arc::ptr_eq(&m.info, &monitor.info));
}
use std::cmp::max;
self.newsize = Some((max(width,1) as u32, max(height,1) as u32));
}
}

View File

@@ -1,240 +0,0 @@
use std::io;
use std::sync::Arc;
use std::path::{Path, PathBuf};
use std::str::Utf8Error;
use libc::{c_char, c_int, c_long, c_uchar, c_ulong};
use percent_encoding::percent_decode;
use super::{ffi, util, XConnection, XError};
const DND_ATOMS_LEN: usize = 12;
#[derive(Debug)]
pub struct DndAtoms {
pub aware: ffi::Atom,
pub enter: ffi::Atom,
pub leave: ffi::Atom,
pub drop: ffi::Atom,
pub position: ffi::Atom,
pub status: ffi::Atom,
pub action_private: ffi::Atom,
pub selection: ffi::Atom,
pub finished: ffi::Atom,
pub type_list: ffi::Atom,
pub uri_list: ffi::Atom,
pub none: ffi::Atom,
}
impl DndAtoms {
pub fn new(xconn: &Arc<XConnection>) -> Result<Self, XError> {
let mut atoms = Vec::with_capacity(DND_ATOMS_LEN);
let mut names = [
b"XdndAware\0".to_owned().as_mut_ptr() as *mut c_char,
b"XdndEnter\0".to_owned().as_mut_ptr() as *mut c_char,
b"XdndLeave\0".to_owned().as_mut_ptr() as *mut c_char,
b"XdndDrop\0".to_owned().as_mut_ptr() as *mut c_char,
b"XdndPosition\0".to_owned().as_mut_ptr() as *mut c_char,
b"XdndStatus\0".to_owned().as_mut_ptr() as *mut c_char,
b"XdndActionPrivate\0".to_owned().as_mut_ptr() as *mut c_char,
b"XdndSelection\0".to_owned().as_mut_ptr() as *mut c_char,
b"XdndFinished\0".to_owned().as_mut_ptr() as *mut c_char,
b"XdndTypeList\0".to_owned().as_mut_ptr() as *mut c_char,
b"text/uri-list\0".to_owned().as_mut_ptr() as *mut c_char,
b"None\0".to_owned().as_mut_ptr() as *mut c_char,
];
unsafe {
(xconn.xlib.XInternAtoms)(
xconn.display,
names.as_mut_ptr(),
DND_ATOMS_LEN as c_int,
ffi::False,
atoms.as_mut_ptr(),
);
}
xconn.check_errors()?;
unsafe {
atoms.set_len(DND_ATOMS_LEN);
}
Ok(DndAtoms {
aware: atoms[0],
enter: atoms[1],
leave: atoms[2],
drop: atoms[3],
position: atoms[4],
status: atoms[5],
action_private: atoms[6],
selection: atoms[7],
finished: atoms[8],
type_list: atoms[9],
uri_list: atoms[10],
none: atoms[11],
})
}
}
#[derive(Debug, Clone, Copy)]
pub enum DndState {
Accepted,
Rejected,
}
#[derive(Debug)]
pub enum DndDataParseError {
EmptyData,
InvalidUtf8(Utf8Error),
HostnameSpecified(String),
UnexpectedProtocol(String),
UnresolvablePath(io::Error),
}
impl From<Utf8Error> for DndDataParseError {
fn from(e: Utf8Error) -> Self {
DndDataParseError::InvalidUtf8(e)
}
}
impl From<io::Error> for DndDataParseError {
fn from(e: io::Error) -> Self {
DndDataParseError::UnresolvablePath(e)
}
}
pub struct Dnd {
xconn: Arc<XConnection>,
pub atoms: DndAtoms,
// Populated by XdndEnter event handler
pub version: Option<c_long>,
pub type_list: Option<Vec<c_ulong>>,
// Populated by XdndPosition event handler
pub source_window: Option<c_ulong>,
// Populated by SelectionNotify event handler (triggered by XdndPosition event handler)
pub result: Option<Result<Vec<PathBuf>, DndDataParseError>>,
}
impl Dnd {
pub fn new(xconn: Arc<XConnection>) -> Result<Self, XError> {
let atoms = DndAtoms::new(&xconn)?;
Ok(Dnd {
xconn,
atoms,
version: None,
type_list: None,
source_window: None,
result: None,
})
}
pub fn reset(&mut self) {
self.version = None;
self.type_list = None;
self.source_window = None;
self.result = None;
}
pub unsafe fn send_status(
&self,
this_window: c_ulong,
target_window: c_ulong,
state: DndState,
) -> Result<(), XError> {
let (accepted, action) = match state {
DndState::Accepted => (1, self.atoms.action_private as c_long),
DndState::Rejected => (0, self.atoms.none as c_long),
};
util::send_client_msg(
&self.xconn,
target_window,
target_window,
self.atoms.status,
None,
(this_window as c_long, accepted, 0, 0, action),
)
}
pub unsafe fn send_finished(
&self,
this_window: c_ulong,
target_window: c_ulong,
state: DndState,
) -> Result<(), XError> {
let (accepted, action) = match state {
DndState::Accepted => (1, self.atoms.action_private as c_long),
DndState::Rejected => (0, self.atoms.none as c_long),
};
util::send_client_msg(
&self.xconn,
target_window,
target_window,
self.atoms.finished,
None,
(this_window as c_long, accepted, action, 0, 0),
)
}
pub unsafe fn get_type_list(
&self,
source_window: c_ulong,
) -> Result<Vec<ffi::Atom>, util::GetPropertyError> {
util::get_property(
&self.xconn,
source_window,
self.atoms.type_list,
ffi::XA_ATOM,
)
}
pub unsafe fn convert_selection(&self, window: c_ulong, time: c_ulong) {
(self.xconn.xlib.XConvertSelection)(
self.xconn.display,
self.atoms.selection,
self.atoms.uri_list,
self.atoms.selection,
window,
time,
);
}
pub unsafe fn read_data(
&self,
window: c_ulong,
) -> Result<Vec<c_uchar>, util::GetPropertyError> {
util::get_property(
&self.xconn,
window,
self.atoms.selection,
self.atoms.uri_list,
)
}
pub fn parse_data(&self, data: &mut Vec<c_uchar>) -> Result<Vec<PathBuf>, DndDataParseError> {
if !data.is_empty() {
let mut path_list = Vec::new();
let decoded = percent_decode(data).decode_utf8()?.into_owned();
for uri in decoded.split("\r\n").filter(|u| !u.is_empty()) {
// The format is specified as protocol://host/path
// However, it's typically simply protocol:///path
let path_str = if uri.starts_with("file://") {
let path_str = uri.replace("file://", "");
if !path_str.starts_with('/') {
// A hostname is specified
// Supporting this case is beyond the scope of my mental health
return Err(DndDataParseError::HostnameSpecified(path_str));
}
path_str
} else {
// Only the file protocol is supported
return Err(DndDataParseError::UnexpectedProtocol(uri.to_owned()));
};
let path = Path::new(&path_str).canonicalize()?;
path_list.push(path);
}
Ok(path_list)
} else {
Err(DndDataParseError::EmptyData)
}
}
}

View File

@@ -2,8 +2,8 @@ use {events, libc};
use super::ffi;
use VirtualKeyCode;
pub fn keysym_to_element(keysym: libc::c_uint) -> Option<VirtualKeyCode> {
Some(match keysym {
pub fn keycode_to_element(scancode: libc::c_uint) -> Option<VirtualKeyCode> {
Some(match scancode {
ffi::XK_BackSpace => events::VirtualKeyCode::Back,
ffi::XK_Tab => events::VirtualKeyCode::Tab,
//ffi::XK_Linefeed => events::VirtualKeyCode::Linefeed,
@@ -67,19 +67,19 @@ pub fn keysym_to_element(keysym: libc::c_uint) -> Option<VirtualKeyCode> {
//ffi::XK_KP_F2 => events::VirtualKeyCode::Kp_f2,
//ffi::XK_KP_F3 => events::VirtualKeyCode::Kp_f3,
//ffi::XK_KP_F4 => events::VirtualKeyCode::Kp_f4,
ffi::XK_KP_Home => events::VirtualKeyCode::Home,
ffi::XK_KP_Left => events::VirtualKeyCode::Left,
ffi::XK_KP_Up => events::VirtualKeyCode::Up,
ffi::XK_KP_Right => events::VirtualKeyCode::Right,
ffi::XK_KP_Down => events::VirtualKeyCode::Down,
//ffi::XK_KP_Home => events::VirtualKeyCode::Kp_home,
//ffi::XK_KP_Left => events::VirtualKeyCode::NumpadLeft,
//ffi::XK_KP_Up => events::VirtualKeyCode::NumpadUp,
//ffi::XK_KP_Right => events::VirtualKeyCode::NumpadRight,
//ffi::XK_KP_Down => events::VirtualKeyCode::NumpadDown,
//ffi::XK_KP_Prior => events::VirtualKeyCode::Kp_prior,
ffi::XK_KP_Page_Up => events::VirtualKeyCode::PageUp,
//ffi::XK_KP_Page_Up => events::VirtualKeyCode::NumpadPageUp,
//ffi::XK_KP_Next => events::VirtualKeyCode::Kp_next,
ffi::XK_KP_Page_Down => events::VirtualKeyCode::PageDown,
ffi::XK_KP_End => events::VirtualKeyCode::End,
//ffi::XK_KP_Page_Down => events::VirtualKeyCode::NumpadPageDown,
//ffi::XK_KP_End => events::VirtualKeyCode::NumpadEnd,
//ffi::XK_KP_Begin => events::VirtualKeyCode::Kp_begin,
ffi::XK_KP_Insert => events::VirtualKeyCode::Insert,
ffi::XK_KP_Delete => events::VirtualKeyCode::Delete,
//ffi::XK_KP_Insert => events::VirtualKeyCode::NumpadInsert,
//ffi::XK_KP_Delete => events::VirtualKeyCode::NumpadDelete,
ffi::XK_KP_Equal => events::VirtualKeyCode::NumpadEquals,
//ffi::XK_KP_Multiply => events::VirtualKeyCode::NumpadMultiply,
//ffi::XK_KP_Add => events::VirtualKeyCode::NumpadAdd,
@@ -171,7 +171,6 @@ pub fn keysym_to_element(keysym: libc::c_uint) -> Option<VirtualKeyCode> {
//ffi::XK_Super_R => events::VirtualKeyCode::Super_r,
//ffi::XK_Hyper_L => events::VirtualKeyCode::Hyper_l,
//ffi::XK_Hyper_R => events::VirtualKeyCode::Hyper_r,
ffi::XK_ISO_Left_Tab => events::VirtualKeyCode::Tab,
ffi::XK_space => events::VirtualKeyCode::Space,
//ffi::XK_exclam => events::VirtualKeyCode::Exclam,
//ffi::XK_quotedbl => events::VirtualKeyCode::Quotedbl,

View File

@@ -1,8 +1,8 @@
pub use x11_dl::keysym::*;
pub use x11_dl::xcursor::*;
pub use x11_dl::xf86vmode::*;
pub use x11_dl::xlib::*;
pub use x11_dl::xinput::*;
pub use x11_dl::xinput2::*;
pub use x11_dl::xlib_xcb::*;
pub use x11_dl::error::OpenError;
pub use x11_dl::xrandr::*;

View File

@@ -1,185 +0,0 @@
use std::ptr;
use std::sync::Arc;
use std::collections::HashMap;
use std::os::raw::c_char;
use super::{ffi, XConnection, XError};
use super::inner::{close_im, ImeInner};
use super::input_method::PotentialInputMethods;
use super::context::{ImeContextCreationError, ImeContext};
pub unsafe fn xim_set_callback(
xconn: &Arc<XConnection>,
xim: ffi::XIM,
field: *const c_char,
callback: *mut ffi::XIMCallback,
) -> Result<(), XError> {
// It's advisable to wrap variadic FFI functions in our own functions, as we want to minimize
// access that isn't type-checked.
(xconn.xlib.XSetIMValues)(
xim,
field,
callback,
ptr::null_mut::<()>(),
);
xconn.check_errors()
}
// Set a callback for when an input method matching the current locale modifiers becomes
// available. Note that this has nothing to do with what input methods are open or able to be
// opened, and simply uses the modifiers that are set when the callback is set.
// * This is called per locale modifier, not per input method opened with that locale modifier.
// * Trying to set this for multiple locale modifiers causes problems, i.e. one of the rebuilt
// input contexts would always silently fail to use the input method.
pub unsafe fn set_instantiate_callback(
xconn: &Arc<XConnection>,
client_data: ffi::XPointer,
) -> Result<(), XError> {
(xconn.xlib.XRegisterIMInstantiateCallback)(
xconn.display,
ptr::null_mut(),
ptr::null_mut(),
ptr::null_mut(),
Some(xim_instantiate_callback),
client_data,
);
xconn.check_errors()
}
pub unsafe fn unset_instantiate_callback(
xconn: &Arc<XConnection>,
client_data: ffi::XPointer,
) -> Result<(), XError> {
(xconn.xlib.XUnregisterIMInstantiateCallback)(
xconn.display,
ptr::null_mut(),
ptr::null_mut(),
ptr::null_mut(),
Some(xim_instantiate_callback),
client_data,
);
xconn.check_errors()
}
pub unsafe fn set_destroy_callback(
xconn: &Arc<XConnection>,
im: ffi::XIM,
inner: &ImeInner,
) -> Result<(), XError> {
xim_set_callback(
&xconn,
im,
ffi::XNDestroyCallback_0.as_ptr() as *const _,
&inner.destroy_callback as *const _ as *mut _,
)
}
#[derive(Debug)]
enum ReplaceImError {
MethodOpenFailed(PotentialInputMethods),
ContextCreationFailed(ImeContextCreationError),
SetDestroyCallbackFailed(XError),
}
// Attempt to replace current IM (which may or may not be presently valid) with a new one. This
// includes replacing all existing input contexts and free'ing resources as necessary. This only
// modifies existing state if all operations succeed.
unsafe fn replace_im(inner: *mut ImeInner) -> Result<(), ReplaceImError> {
let xconn = &(*inner).xconn;
let (new_im, is_fallback) = {
let new_im = (*inner).potential_input_methods.open_im(xconn, None);
let is_fallback = new_im.is_fallback();
(
new_im.ok().ok_or_else(|| {
ReplaceImError::MethodOpenFailed((*inner).potential_input_methods.clone())
})?,
is_fallback,
)
};
// It's important to always set a destroy callback, since there's otherwise potential for us
// to try to use or free a resource that's already been destroyed on the server.
{
let result = set_destroy_callback(xconn, new_im.im, &*inner);
if result.is_err() {
let _ = close_im(xconn, new_im.im);
}
result
}.map_err(ReplaceImError::SetDestroyCallbackFailed)?;
let mut new_contexts = HashMap::new();
for (window, old_context) in (*inner).contexts.iter() {
let spot = old_context.as_ref().map(|old_context| old_context.ic_spot);
let new_context = {
let result = ImeContext::new(
xconn,
new_im.im,
*window,
spot,
);
if result.is_err() {
let _ = close_im(xconn, new_im.im);
}
result.map_err(ReplaceImError::ContextCreationFailed)?
};
new_contexts.insert(*window, Some(new_context));
}
// If we've made it this far, everything succeeded.
let _ = (*inner).destroy_all_contexts_if_necessary();
let _ = (*inner).close_im_if_necessary();
(*inner).im = new_im.im;
(*inner).contexts = new_contexts;
(*inner).is_destroyed = false;
(*inner).is_fallback = is_fallback;
Ok(())
}
pub unsafe extern fn xim_instantiate_callback(
_display: *mut ffi::Display,
client_data: ffi::XPointer,
// This field is unsupplied.
_call_data: ffi::XPointer,
) {
let inner: *mut ImeInner = client_data as _;
if !inner.is_null() {
let xconn = &(*inner).xconn;
let result = replace_im(inner);
if result.is_ok() {
let _ = unset_instantiate_callback(xconn, client_data);
(*inner).is_fallback = false;
} else if result.is_err() && (*inner).is_destroyed {
// We have no usable input methods!
result.expect("Failed to reopen input method");
}
}
}
// This callback is triggered when the input method is closed on the server end. When this
// happens, XCloseIM/XDestroyIC doesn't need to be called, as the resources have already been
// free'd (attempting to do so causes our connection to freeze).
pub unsafe extern fn xim_destroy_callback(
_xim: ffi::XIM,
client_data: ffi::XPointer,
// This field is unsupplied.
_call_data: ffi::XPointer,
) {
let inner: *mut ImeInner = client_data as _;
if !inner.is_null() {
(*inner).is_destroyed = true;
let xconn = &(*inner).xconn;
if !(*inner).is_fallback {
let _ = set_instantiate_callback(xconn, client_data);
// Attempt to open fallback input method.
let result = replace_im(inner);
if result.is_ok() {
(*inner).is_fallback = true;
} else {
// We have no usable input methods!
result.expect("Failed to open fallback input method");
}
}
}
}

View File

@@ -1,134 +0,0 @@
use std::ptr;
use std::sync::Arc;
use std::os::raw::{c_short, c_void};
use super::{ffi, util, XConnection, XError};
#[derive(Debug)]
pub enum ImeContextCreationError {
XError(XError),
Null,
}
unsafe fn create_pre_edit_attr<'a>(
xconn: &'a Arc<XConnection>,
ic_spot: &'a ffi::XPoint,
) -> util::XSmartPointer<'a, c_void> {
util::XSmartPointer::new(
xconn,
(xconn.xlib.XVaCreateNestedList)(
0,
ffi::XNSpotLocation_0.as_ptr() as *const _,
ic_spot,
ptr::null_mut::<()>(),
),
).expect("XVaCreateNestedList returned NULL")
}
// WARNING: this struct doesn't destroy its XIC resource when dropped.
// This is intentional, as it doesn't have enough information to know whether or not the context
// still exists on the server. Since `ImeInner` has that awareness, destruction must be handled
// through `ImeInner`.
#[derive(Debug)]
pub struct ImeContext {
pub ic: ffi::XIC,
pub ic_spot: ffi::XPoint,
}
impl ImeContext {
pub unsafe fn new(
xconn: &Arc<XConnection>,
im: ffi::XIM,
window: ffi::Window,
ic_spot: Option<ffi::XPoint>,
) -> Result<Self, ImeContextCreationError> {
let ic = if let Some(ic_spot) = ic_spot {
ImeContext::create_ic_with_spot(xconn, im, window, ic_spot)
} else {
ImeContext::create_ic(xconn, im, window)
};
let ic = ic.ok_or(ImeContextCreationError::Null)?;
xconn.check_errors().map_err(ImeContextCreationError::XError)?;
Ok(ImeContext {
ic,
ic_spot: ic_spot.unwrap_or_else(|| ffi::XPoint { x: 0, y: 0 }),
})
}
unsafe fn create_ic(
xconn: &Arc<XConnection>,
im: ffi::XIM,
window: ffi::Window,
) -> Option<ffi::XIC> {
let ic = (xconn.xlib.XCreateIC)(
im,
ffi::XNInputStyle_0.as_ptr() as *const _,
ffi::XIMPreeditNothing | ffi::XIMStatusNothing,
ffi::XNClientWindow_0.as_ptr() as *const _,
window,
ptr::null_mut::<()>(),
);
if ic.is_null() {
None
} else {
Some(ic)
}
}
unsafe fn create_ic_with_spot(
xconn: &Arc<XConnection>,
im: ffi::XIM,
window: ffi::Window,
ic_spot: ffi::XPoint,
) -> Option<ffi::XIC> {
let pre_edit_attr = create_pre_edit_attr(xconn, &ic_spot);
let ic = (xconn.xlib.XCreateIC)(
im,
ffi::XNInputStyle_0.as_ptr() as *const _,
ffi::XIMPreeditNothing | ffi::XIMStatusNothing,
ffi::XNClientWindow_0.as_ptr() as *const _,
window,
ffi::XNPreeditAttributes_0.as_ptr() as *const _,
pre_edit_attr.ptr,
ptr::null_mut::<()>(),
);
if ic.is_null() {
None
} else {
Some(ic)
}
}
pub fn focus(&self, xconn: &Arc<XConnection>) -> Result<(), XError> {
unsafe {
(xconn.xlib.XSetICFocus)(self.ic);
}
xconn.check_errors()
}
pub fn unfocus(&self, xconn: &Arc<XConnection>) -> Result<(), XError> {
unsafe {
(xconn.xlib.XUnsetICFocus)(self.ic);
}
xconn.check_errors()
}
pub fn set_spot(&mut self, xconn: &Arc<XConnection>, x: c_short, y: c_short) {
if self.ic_spot.x == x && self.ic_spot.y == y {
return;
}
self.ic_spot = ffi::XPoint { x, y };
unsafe {
let pre_edit_attr = create_pre_edit_attr(xconn, &self.ic_spot);
(xconn.xlib.XSetICValues)(
self.ic,
ffi::XNPreeditAttributes_0.as_ptr() as *const _,
pre_edit_attr.ptr,
ptr::null_mut::<()>(),
);
}
}
}

View File

@@ -1,75 +0,0 @@
use std::mem;
use std::ptr;
use std::sync::Arc;
use std::collections::HashMap;
use super::{ffi, XConnection, XError};
use super::input_method::PotentialInputMethods;
use super::context::ImeContext;
pub unsafe fn close_im(xconn: &Arc<XConnection>, im: ffi::XIM) -> Result<(), XError> {
(xconn.xlib.XCloseIM)(im);
xconn.check_errors()
}
pub unsafe fn destroy_ic(xconn: &Arc<XConnection>, ic: ffi::XIC) -> Result<(), XError> {
(xconn.xlib.XDestroyIC)(ic);
xconn.check_errors()
}
pub struct ImeInner {
pub xconn: Arc<XConnection>,
// WARNING: this is initially null!
pub im: ffi::XIM,
pub potential_input_methods: PotentialInputMethods,
pub contexts: HashMap<ffi::Window, Option<ImeContext>>,
// WARNING: this is initially zeroed!
pub destroy_callback: ffi::XIMCallback,
// Indicates whether or not the the input method was destroyed on the server end
// (i.e. if ibus/fcitx/etc. was terminated/restarted)
pub is_destroyed: bool,
pub is_fallback: bool,
}
impl ImeInner {
pub fn new(
xconn: Arc<XConnection>,
potential_input_methods: PotentialInputMethods,
) -> Self {
ImeInner {
xconn,
im: ptr::null_mut(),
potential_input_methods,
contexts: HashMap::new(),
destroy_callback: unsafe { mem::zeroed() },
is_destroyed: false,
is_fallback: false,
}
}
pub unsafe fn close_im_if_necessary(&self) -> Result<bool, XError> {
if !self.is_destroyed {
close_im(&self.xconn, self.im).map(|_| true)
} else {
Ok(false)
}
}
pub unsafe fn destroy_ic_if_necessary(&self, ic: ffi::XIC) -> Result<bool, XError> {
if !self.is_destroyed {
destroy_ic(&self.xconn, ic).map(|_| true)
} else {
Ok(false)
}
}
pub unsafe fn destroy_all_contexts_if_necessary(&self) -> Result<bool, XError> {
for context in self.contexts.values() {
if let &Some(ref context) = context {
self.destroy_ic_if_necessary(context.ic)?;
}
}
Ok(!self.is_destroyed)
}
}

View File

@@ -1,277 +0,0 @@
use std::env;
use std::fmt;
use std::ptr;
use std::sync::Arc;
use std::os::raw::c_char;
use std::ffi::{CStr, CString, IntoStringError};
use super::{ffi, util, XConnection, XError};
unsafe fn open_im(
xconn: &Arc<XConnection>,
locale_modifiers: &CStr,
) -> Option<ffi::XIM> {
// XSetLocaleModifiers returns...
// * The current locale modifiers if it's given a NULL pointer.
// * The new locale modifiers if we succeeded in setting them.
// * NULL if the locale modifiers string is malformed.
(xconn.xlib.XSetLocaleModifiers)(locale_modifiers.as_ptr());
let im = (xconn.xlib.XOpenIM)(
xconn.display,
ptr::null_mut(),
ptr::null_mut(),
ptr::null_mut(),
);
if im.is_null() {
None
} else {
Some(im)
}
}
#[derive(Debug)]
pub struct InputMethod {
pub im: ffi::XIM,
name: String,
}
impl InputMethod {
fn new(im: ffi::XIM, name: String) -> Self {
InputMethod { im, name }
}
}
#[derive(Debug)]
pub enum InputMethodResult {
/// Input method used locale modifier from `XMODIFIERS` environment variable.
XModifiers(InputMethod),
/// Input method used internal fallback locale modifier.
Fallback(InputMethod),
/// Input method could not be opened using any locale modifier tried.
Failure,
}
impl InputMethodResult {
pub fn is_fallback(&self) -> bool {
if let &InputMethodResult::Fallback(_) = self {
true
} else {
false
}
}
pub fn ok(self) -> Option<InputMethod> {
use self::InputMethodResult::*;
match self {
XModifiers(im) | Fallback(im) => Some(im),
Failure => None,
}
}
}
#[derive(Debug, Clone)]
enum GetXimServersError {
XError(XError),
GetPropertyError(util::GetPropertyError),
InvalidUtf8(IntoStringError),
}
// The root window has a property named XIM_SERVERS, which contains a list of atoms represeting
// the availabile XIM servers. For instance, if you're using ibus, it would contain an atom named
// "@server=ibus". It's possible for this property to contain multiple atoms, though presumably
// rare. Note that we replace "@server=" with "@im=" in order to match the format of locale
// modifiers, since we don't want a user who's looking at logs to ask "am I supposed to set
// XMODIFIERS to `@server=ibus`?!?"
unsafe fn get_xim_servers(xconn: &Arc<XConnection>) -> Result<Vec<String>, GetXimServersError> {
let servers_atom = util::get_atom(&xconn, b"XIM_SERVERS\0")
.map_err(GetXimServersError::XError)?;
let root = (xconn.xlib.XDefaultRootWindow)(xconn.display);
let mut atoms: Vec<ffi::Atom> = util::get_property(
&xconn,
root,
servers_atom,
ffi::XA_ATOM,
).map_err(GetXimServersError::GetPropertyError)?;
let mut names: Vec<*const c_char> = Vec::with_capacity(atoms.len());
(xconn.xlib.XGetAtomNames)(
xconn.display,
atoms.as_mut_ptr(),
atoms.len() as _,
names.as_mut_ptr() as _,
);
names.set_len(atoms.len());
let mut formatted_names = Vec::with_capacity(names.len());
for name in names {
let string = CStr::from_ptr(name)
.to_owned()
.into_string()
.map_err(GetXimServersError::InvalidUtf8)?;
(xconn.xlib.XFree)(name as _);
formatted_names.push(string.replace("@server=", "@im="));
}
xconn.check_errors().map_err(GetXimServersError::XError)?;
Ok(formatted_names)
}
#[derive(Clone)]
struct InputMethodName {
c_string: CString,
string: String,
}
impl InputMethodName {
pub fn from_string(string: String) -> Self {
let c_string = CString::new(string.clone())
.expect("String used to construct CString contained null byte");
InputMethodName {
c_string,
string,
}
}
pub fn from_str(string: &str) -> Self {
let c_string = CString::new(string)
.expect("String used to construct CString contained null byte");
InputMethodName {
c_string,
string: string.to_owned(),
}
}
}
impl fmt::Debug for InputMethodName {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
self.string.fmt(f)
}
}
#[derive(Debug, Clone)]
struct PotentialInputMethod {
name: InputMethodName,
successful: Option<bool>,
}
impl PotentialInputMethod {
pub fn from_string(string: String) -> Self {
PotentialInputMethod {
name: InputMethodName::from_string(string),
successful: None,
}
}
pub fn from_str(string: &str) -> Self {
PotentialInputMethod {
name: InputMethodName::from_str(string),
successful: None,
}
}
pub fn reset(&mut self) {
self.successful = None;
}
pub fn open_im(&mut self, xconn: &Arc<XConnection>) -> Option<InputMethod> {
let im = unsafe { open_im(xconn, &self.name.c_string) };
self.successful = Some(im.is_some());
im.map(|im| InputMethod::new(im, self.name.string.clone()))
}
}
// By logging this struct, you get a sequential listing of every locale modifier tried, where it
// came from, and if it succceeded.
#[derive(Debug, Clone)]
pub struct PotentialInputMethods {
// On correctly configured systems, the XMODIFIERS environemnt variable tells us everything we
// need to know.
xmodifiers: Option<PotentialInputMethod>,
// We have some standard options at our disposal that should ostensibly always work. For users
// who only need compose sequences, this ensures that the program launches without a hitch
// For users who need more sophisticated IME features, this is more or less a silent failure.
// Logging features should be added in the future to allow both audiences to be effectively
// served.
fallbacks: [PotentialInputMethod; 2],
// For diagnostic purposes, we include the list of XIM servers that the server reports as
// being available.
_xim_servers: Result<Vec<String>, GetXimServersError>,
}
impl PotentialInputMethods {
pub fn new(xconn: &Arc<XConnection>) -> Self {
let xmodifiers = env::var("XMODIFIERS")
.ok()
.map(PotentialInputMethod::from_string);
PotentialInputMethods {
// Since passing "" to XSetLocaleModifiers results in it defaulting to the value of
// XMODIFIERS, it's worth noting what happens if XMODIFIERS is also "". If simply
// running the program with `XMODIFIERS="" cargo run`, then assuming XMODIFIERS is
// defined in the profile (or parent environment) then that parent XMODIFIERS is used.
// If that XMODIFIERS value is also "" (i.e. if you ran `export XMODIFIERS=""`), then
// XSetLocaleModifiers uses the default local input method. Note that defining
// XMODIFIERS as "" is different from XMODIFIERS not being defined at all, since in
// that case, we get `None` and end up skipping ahead to the next method.
xmodifiers,
fallbacks: [
// This is a standard input method that supports compose equences, which should
// always be available. `@im=none` appears to mean the same thing.
PotentialInputMethod::from_str("@im=local"),
// This explicitly specifies to use the implementation-dependent default, though
// that seems to be equivalent to just using the local input method.
PotentialInputMethod::from_str("@im="),
],
// The XIM_SERVERS property can have surprising values. For instance, when I exited
// ibus to run fcitx, it retained the value denoting ibus. Even more surprising is
// that the fcitx input method could only be successfully opened using "@im=ibus".
// Presumably due to this quirk, it's actually possible to alternate between ibus and
// fcitx in a running application.
_xim_servers: unsafe { get_xim_servers(xconn) },
}
}
// This resets the `successful` field of every potential input method, ensuring we have
// accurate information when this struct is re-used by the destruction/instantiation callbacks.
fn reset(&mut self) {
if let Some(ref mut input_method) = self.xmodifiers {
input_method.reset();
}
for input_method in &mut self.fallbacks {
input_method.reset();
}
}
pub fn open_im(
&mut self,
xconn: &Arc<XConnection>,
callback: Option<&Fn() -> ()>,
) -> InputMethodResult {
use self::InputMethodResult::*;
self.reset();
if let Some(ref mut input_method) = self.xmodifiers {
let im = input_method.open_im(xconn);
if let Some(im) = im {
return XModifiers(im);
} else {
if let Some(ref callback) = callback {
callback();
}
}
}
for input_method in &mut self.fallbacks {
let im = input_method.open_im(xconn);
if let Some(im) = im {
return Fallback(im);
}
}
Failure
}
}

View File

@@ -1,165 +0,0 @@
// Important: all XIM calls need to happen from the same thread!
mod inner;
mod input_method;
mod context;
mod callbacks;
use std::sync::Arc;
use std::sync::mpsc::{Receiver, Sender};
use super::{ffi, util, XConnection, XError};
use self::inner::{close_im, ImeInner};
use self::input_method::PotentialInputMethods;
use self::context::{ImeContextCreationError, ImeContext};
use self::callbacks::*;
pub type ImeReceiver = Receiver<(ffi::Window, i16, i16)>;
pub type ImeSender = Sender<(ffi::Window, i16, i16)>;
#[derive(Debug)]
pub enum ImeCreationError {
OpenFailure(PotentialInputMethods),
SetDestroyCallbackFailed(XError),
}
pub struct Ime {
xconn: Arc<XConnection>,
// The actual meat of this struct is boxed away, since it needs to have a fixed location in
// memory so we can pass a pointer to it around.
inner: Box<ImeInner>,
}
impl Ime {
pub fn new(xconn: Arc<XConnection>) -> Result<Self, ImeCreationError> {
let potential_input_methods = PotentialInputMethods::new(&xconn);
let (mut inner, client_data) = {
let mut inner = Box::new(ImeInner::new(
xconn,
potential_input_methods,
));
let inner_ptr = Box::into_raw(inner);
let client_data = inner_ptr as _;
let destroy_callback = ffi::XIMCallback {
client_data,
callback: Some(xim_destroy_callback),
};
inner = unsafe { Box::from_raw(inner_ptr) };
inner.destroy_callback = destroy_callback;
(inner, client_data)
};
let xconn = Arc::clone(&inner.xconn);
let input_method = inner.potential_input_methods.open_im(&xconn, Some(&|| {
let _ = unsafe { set_instantiate_callback(&xconn, client_data) };
}));
let is_fallback = input_method.is_fallback();
if let Some(input_method) = input_method.ok() {
inner.im = input_method.im;
inner.is_fallback = is_fallback;
unsafe {
let result = set_destroy_callback(&xconn, input_method.im, &*inner)
.map_err(ImeCreationError::SetDestroyCallbackFailed);
if result.is_err() {
let _ = close_im(&xconn, input_method.im);
}
result?;
}
Ok(Ime { xconn, inner })
} else {
Err(ImeCreationError::OpenFailure(inner.potential_input_methods))
}
}
pub fn is_destroyed(&self) -> bool {
self.inner.is_destroyed
}
// This pattern is used for various methods here:
// Ok(_) indicates that nothing went wrong internally
// Ok(true) indicates that the action was actually performed
// Ok(false) indicates that the action is not presently applicable
pub fn create_context(&mut self, window: ffi::Window)
-> Result<bool, ImeContextCreationError>
{
let context = if self.is_destroyed() {
// Create empty entry in map, so that when IME is rebuilt, this window has a context.
None
} else {
Some(unsafe { ImeContext::new(
&self.inner.xconn,
self.inner.im,
window,
None,
) }?)
};
self.inner.contexts.insert(window, context);
Ok(!self.is_destroyed())
}
pub fn get_context(&self, window: ffi::Window) -> Option<ffi::XIC> {
if self.is_destroyed() {
return None;
}
if let Some(&Some(ref context)) = self.inner.contexts.get(&window) {
Some(context.ic)
} else {
None
}
}
pub fn remove_context(&mut self, window: ffi::Window) -> Result<bool, XError> {
if let Some(Some(context)) = self.inner.contexts.remove(&window) {
unsafe {
self.inner.destroy_ic_if_necessary(context.ic)?;
}
Ok(true)
} else {
Ok(false)
}
}
pub fn focus(&mut self, window: ffi::Window) -> Result<bool, XError> {
if self.is_destroyed() {
return Ok(false);
}
if let Some(&mut Some(ref mut context)) = self.inner.contexts.get_mut(&window) {
context.focus(&self.xconn).map(|_| true)
} else {
Ok(false)
}
}
pub fn unfocus(&mut self, window: ffi::Window) -> Result<bool, XError> {
if self.is_destroyed() {
return Ok(false);
}
if let Some(&mut Some(ref mut context)) = self.inner.contexts.get_mut(&window) {
context.unfocus(&self.xconn).map(|_| true)
} else {
Ok(false)
}
}
pub fn send_xim_spot(&mut self, window: ffi::Window, x: i16, y: i16) {
if self.is_destroyed() {
return;
}
if let Some(&mut Some(ref mut context)) = self.inner.contexts.get_mut(&window) {
context.set_spot(&self.xconn, x as _, y as _);
}
}
}
impl Drop for Ime {
fn drop(&mut self) {
unsafe {
let _ = self.inner.destroy_all_contexts_if_necessary();
let _ = self.inner.close_im_if_necessary();
}
}
}

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@@ -0,0 +1,391 @@
use std::sync::Arc;
use libc;
use std::{mem, ptr};
use std::ffi::CString;
use std::slice::from_raw_parts;
use WindowAttributes;
use events::WindowEvent as Event;
use events::ModifiersState;
use super::{events, ffi};
use super::XConnection;
#[derive(Debug)]
enum AxisType {
HorizontalScroll,
VerticalScroll
}
#[derive(Debug)]
struct Axis {
id: i32,
device_id: i32,
axis_number: i32,
axis_type: AxisType,
scroll_increment: f64,
}
#[derive(Debug)]
struct AxisValue {
device_id: i32,
axis_number: i32,
value: f64
}
struct InputState {
/// Last-seen cursor position within a window in (x, y)
/// coordinates
cursor_pos: (f64, f64),
/// Last-seen positions of axes, used to report delta
/// movements when a new absolute axis value is received
axis_values: Vec<AxisValue>
}
pub struct XInputEventHandler {
display: Arc<XConnection>,
window: ffi::Window,
ic: ffi::XIC,
axis_list: Vec<Axis>,
current_state: InputState,
multitouch: bool,
}
impl XInputEventHandler {
pub fn new(display: &Arc<XConnection>, window: ffi::Window, ic: ffi::XIC,
window_attrs: &WindowAttributes) -> XInputEventHandler {
// query XInput support
let mut opcode: libc::c_int = 0;
let mut event: libc::c_int = 0;
let mut error: libc::c_int = 0;
let xinput_str = CString::new("XInputExtension").unwrap();
unsafe {
if (display.xlib.XQueryExtension)(display.display, xinput_str.as_ptr(), &mut opcode, &mut event, &mut error) == ffi::False {
panic!("XInput not available")
}
}
let mut xinput_major_ver = ffi::XI_2_Major;
let mut xinput_minor_ver = ffi::XI_2_Minor;
unsafe {
if (display.xinput2.XIQueryVersion)(display.display, &mut xinput_major_ver, &mut xinput_minor_ver) != ffi::Success as libc::c_int {
panic!("Unable to determine XInput version");
}
}
// specify the XInput events we want to receive.
// Button clicks and mouse events are handled via XInput
// events. Key presses are still handled via plain core
// X11 events.
let mut mask: [libc::c_uchar; 3] = [0; 3];
let mut input_event_mask = ffi::XIEventMask {
deviceid: ffi::XIAllMasterDevices,
mask_len: mask.len() as i32,
mask: mask.as_mut_ptr()
};
let events = &[
ffi::XI_ButtonPress,
ffi::XI_ButtonRelease,
ffi::XI_Motion,
ffi::XI_Enter,
ffi::XI_Leave,
ffi::XI_FocusIn,
ffi::XI_FocusOut,
ffi::XI_TouchBegin,
ffi::XI_TouchUpdate,
ffi::XI_TouchEnd,
];
for event in events {
ffi::XISetMask(&mut mask, *event);
}
unsafe {
match (display.xinput2.XISelectEvents)(display.display, window, &mut input_event_mask, 1) {
status if status as u8 == ffi::Success => (),
err => panic!("Failed to select events {:?}", err)
}
}
XInputEventHandler {
display: display.clone(),
window: window,
ic: ic,
axis_list: read_input_axis_info(display),
current_state: InputState {
cursor_pos: (0.0, 0.0),
axis_values: Vec::new()
},
multitouch: window_attrs.multitouch,
}
}
pub fn translate_key_event(&self, event: &mut ffi::XKeyEvent) -> Vec<Event> {
use events::WindowEvent::{KeyboardInput, ReceivedCharacter};
use events::ElementState::{Pressed, Released};
let mut translated_events = Vec::new();
let state;
if event.type_ == ffi::KeyPress {
let raw_ev: *mut ffi::XKeyEvent = event;
unsafe { (self.display.xlib.XFilterEvent)(mem::transmute(raw_ev), self.window) };
state = Pressed;
} else {
state = Released;
}
let mut kp_keysym = 0;
let mut ev_mods = ModifiersState::default();
let written = unsafe {
use std::str;
let mut buffer: [u8; 16] = [mem::uninitialized(); 16];
let raw_ev: *mut ffi::XKeyEvent = event;
let count = (self.display.xlib.Xutf8LookupString)(self.ic, mem::transmute(raw_ev),
mem::transmute(buffer.as_mut_ptr()),
buffer.len() as libc::c_int, &mut kp_keysym, ptr::null_mut());
{
// Translate x event state to mods
let state = event.state;
if (state & ffi::Mod1Mask) != 0 {
ev_mods.alt = true;
}
if (state & ffi::ShiftMask) != 0 {
ev_mods.shift = true;
}
if (state & ffi::ControlMask) != 0 {
ev_mods.ctrl = true;
}
if (state & ffi::Mod4Mask) != 0 {
ev_mods.logo = true;
}
}
str::from_utf8(&buffer[..count as usize]).unwrap_or("").to_string()
};
for chr in written.chars() {
translated_events.push(ReceivedCharacter(chr));
}
let mut keysym = unsafe {
(self.display.xlib.XKeycodeToKeysym)(self.display.display, event.keycode as ffi::KeyCode, 0)
};
if (ffi::XK_KP_Space as libc::c_ulong <= keysym) && (keysym <= ffi::XK_KP_9 as libc::c_ulong) {
keysym = kp_keysym
};
let vkey = events::keycode_to_element(keysym as libc::c_uint);
translated_events.push(KeyboardInput(state, event.keycode as u8, vkey, ev_mods));
translated_events
}
pub fn translate_event(&mut self, cookie: &ffi::XGenericEventCookie) -> Option<Event> {
use events::WindowEvent::{Focused, MouseEntered, MouseInput, MouseLeft, MouseMoved, MouseWheel};
use events::ElementState::{Pressed, Released};
use events::MouseButton::{Left, Right, Middle};
use events::MouseScrollDelta::LineDelta;
use events::{Touch, TouchPhase};
match cookie.evtype {
ffi::XI_ButtonPress | ffi::XI_ButtonRelease => {
let event_data: &ffi::XIDeviceEvent = unsafe{mem::transmute(cookie.data)};
if self.multitouch && (event_data.flags & ffi::XIPointerEmulated) != 0 {
// Deliver multi-touch events instead of emulated mouse events.
return None
}
let state = if cookie.evtype == ffi::XI_ButtonPress {
Pressed
} else {
Released
};
match event_data.detail as u32 {
ffi::Button1 => Some(MouseInput(state, Left)),
ffi::Button2 => Some(MouseInput(state, Middle)),
ffi::Button3 => Some(MouseInput(state, Right)),
ffi::Button4 | ffi::Button5 => {
if event_data.flags & ffi::XIPointerEmulated == 0 {
// scroll event from a traditional wheel with
// distinct 'clicks'
let delta = if event_data.detail as u32 == ffi::Button4 {
1.0
} else {
-1.0
};
Some(MouseWheel(LineDelta(0.0, delta), TouchPhase::Moved))
} else {
// emulated button event from a touch/smooth-scroll
// event. Ignore these events and handle scrolling
// via XI_Motion event handler instead
None
}
}
_ => None
}
},
ffi::XI_Motion => {
let event_data: &ffi::XIDeviceEvent = unsafe{mem::transmute(cookie.data)};
if self.multitouch && (event_data.flags & ffi::XIPointerEmulated) != 0 {
// Deliver multi-touch events instead of emulated mouse events.
return None
}
let axis_state = event_data.valuators;
let mask = unsafe{ from_raw_parts(axis_state.mask, axis_state.mask_len as usize) };
let mut axis_count = 0;
let mut scroll_delta = (0.0, 0.0);
for axis_id in 0..axis_state.mask_len {
if ffi::XIMaskIsSet(&mask, axis_id) {
let axis_value = unsafe{*axis_state.values.offset(axis_count)};
let delta = calc_scroll_deltas(event_data, axis_id, axis_value, &self.axis_list,
&mut self.current_state.axis_values);
scroll_delta.0 += delta.0;
scroll_delta.1 += delta.1;
axis_count += 1;
}
}
if scroll_delta.0.abs() > 0.0 || scroll_delta.1.abs() > 0.0 {
Some(MouseWheel(LineDelta(scroll_delta.0 as f32, scroll_delta.1 as f32),
TouchPhase::Moved))
} else {
let new_cursor_pos = (event_data.event_x, event_data.event_y);
if new_cursor_pos != self.current_state.cursor_pos {
self.current_state.cursor_pos = new_cursor_pos;
Some(MouseMoved(new_cursor_pos.0 as i32, new_cursor_pos.1 as i32))
} else {
None
}
}
},
ffi::XI_Enter => {
// axis movements whilst the cursor is outside the window
// will alter the absolute value of the axes. We only want to
// report changes in the axis value whilst the cursor is above
// our window however, so clear the previous axis state whenever
// the cursor re-enters the window
self.current_state.axis_values.clear();
Some(MouseEntered)
},
ffi::XI_Leave => Some(MouseLeft),
ffi::XI_FocusIn => Some(Focused(true)),
ffi::XI_FocusOut => Some(Focused(false)),
ffi::XI_TouchBegin | ffi::XI_TouchUpdate | ffi::XI_TouchEnd => {
if !self.multitouch {
return None
}
let event_data: &ffi::XIDeviceEvent = unsafe{mem::transmute(cookie.data)};
let phase = match cookie.evtype {
ffi::XI_TouchBegin => TouchPhase::Started,
ffi::XI_TouchUpdate => TouchPhase::Moved,
ffi::XI_TouchEnd => TouchPhase::Ended,
_ => unreachable!()
};
Some(Event::Touch(Touch {
phase: phase,
location: (event_data.event_x, event_data.event_y),
id: event_data.detail as u64,
}))
}
_ => None
}
}
}
fn read_input_axis_info(display: &Arc<XConnection>) -> Vec<Axis> {
let mut axis_list = Vec::new();
let mut device_count = 0;
// Check all input devices for scroll axes.
let devices = unsafe{
(display.xinput2.XIQueryDevice)(display.display, ffi::XIAllDevices, &mut device_count)
};
for i in 0..device_count {
let device = unsafe { *(devices.offset(i as isize)) };
for k in 0..device.num_classes {
let class = unsafe { *(device.classes.offset(k as isize)) };
match unsafe { (*class)._type } {
// Note that scroll axis
// are reported both as 'XIScrollClass' and 'XIValuatorClass'
// axes. For the moment we only care about scrolling axes.
ffi::XIScrollClass => {
let scroll_class: &ffi::XIScrollClassInfo = unsafe{mem::transmute(class)};
axis_list.push(Axis{
id: scroll_class.sourceid,
device_id: device.deviceid,
axis_number: scroll_class.number,
axis_type: match scroll_class.scroll_type {
ffi::XIScrollTypeHorizontal => AxisType::HorizontalScroll,
ffi::XIScrollTypeVertical => AxisType::VerticalScroll,
_ => { unreachable!() }
},
scroll_increment: scroll_class.increment,
})
},
_ => {}
}
}
}
unsafe {
(display.xinput2.XIFreeDeviceInfo)(devices);
}
axis_list
}
/// Given an input motion event for an axis and the previous
/// state of the axes, return the horizontal/vertical
/// scroll deltas
fn calc_scroll_deltas(event: &ffi::XIDeviceEvent,
axis_id: i32,
axis_value: f64,
axis_list: &[Axis],
prev_axis_values: &mut Vec<AxisValue>) -> (f64, f64) {
let prev_value_pos = prev_axis_values.iter().position(|prev_axis| {
prev_axis.device_id == event.sourceid &&
prev_axis.axis_number == axis_id
});
let delta = match prev_value_pos {
Some(idx) => prev_axis_values[idx].value - axis_value,
None => 0.0
};
let new_axis_value = AxisValue{
device_id: event.sourceid,
axis_number: axis_id,
value: axis_value
};
match prev_value_pos {
Some(idx) => prev_axis_values[idx] = new_axis_value,
None => prev_axis_values.push(new_axis_value)
}
let mut scroll_delta = (0.0, 0.0);
for axis in axis_list.iter() {
if axis.id == event.sourceid &&
axis.axis_number == axis_id {
match axis.axis_type {
AxisType::HorizontalScroll => scroll_delta.0 = delta / axis.scroll_increment,
AxisType::VerticalScroll => scroll_delta.1 = delta / axis.scroll_increment
}
}
}
scroll_delta
}

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@@ -1,129 +1,44 @@
use std::collections::VecDeque;
use std::sync::Arc;
use std::slice;
use super::XConnection;
use native_monitor::NativeMonitorId;
#[derive(Clone)]
pub struct MonitorId {
/// The actual id
id: u32,
/// The name of the monitor
name: String,
/// The size of the monitor
dimensions: (u32, u32),
/// The position of the monitor in the X screen
position: (i32, i32),
/// If the monitor is the primary one
primary: bool,
/// The DPI scaling factor
hidpi_factor: f32,
}
pub struct MonitorId(pub Arc<XConnection>, pub u32);
pub fn get_available_monitors(x: &Arc<XConnection>) -> Vec<MonitorId> {
let mut available = Vec::new();
unsafe {
let root = (x.xlib.XDefaultRootWindow)(x.display);
let resources = (x.xrandr.XRRGetScreenResources)(x.display, root);
pub fn get_available_monitors(x: &Arc<XConnection>) -> VecDeque<MonitorId> {
let nb_monitors = unsafe { (x.xlib.XScreenCount)(x.display) };
x.check_errors().expect("Failed to call XScreenCount");
if let Some(ref xrandr_1_5) = x.xrandr_1_5 {
// We're in XRandR >= 1.5, enumerate Monitors to handle things like MST and videowalls
let mut nmonitors = 0;
let monitors = (xrandr_1_5.XRRGetMonitors)(x.display, root, 1, &mut nmonitors);
for i in 0..nmonitors {
let monitor = *(monitors.offset(i as isize));
let output = (xrandr_1_5.XRRGetOutputInfo)(x.display, resources, *(monitor.outputs.offset(0)));
let nameslice = slice::from_raw_parts((*output).name as *mut u8, (*output).nameLen as usize);
let name = String::from_utf8_lossy(nameslice).into_owned();
let hidpi_factor = {
let x_mm = (*output).mm_width as f32;
let y_mm = (*output).mm_height as f32;
let x_px = monitor.width as f32;
let y_px = monitor.height as f32;
let ppmm = ((x_px * y_px) / (x_mm * y_mm)).sqrt();
// Quantize 1/12 step size
((ppmm * (12.0 * 25.4 / 96.0)).round() / 12.0).max(1.0)
};
(xrandr_1_5.XRRFreeOutputInfo)(output);
available.push(MonitorId{
id: i as u32,
name,
hidpi_factor,
dimensions: (monitor.width as u32, monitor.height as u32),
position: (monitor.x as i32, monitor.y as i32),
primary: (monitor.primary != 0),
});
}
(xrandr_1_5.XRRFreeMonitors)(monitors);
} else {
// We're in XRandR < 1.5, enumerate CRTCs. Everything will work but MST and
// videowall setups will show more monitors than the logical groups the user
// cares about
for i in 0..(*resources).ncrtc {
let crtcid = *((*resources).crtcs.offset(i as isize));
let crtc = (x.xrandr.XRRGetCrtcInfo)(x.display, resources, crtcid);
if (*crtc).width > 0 && (*crtc).height > 0 && (*crtc).noutput > 0 {
let output = (x.xrandr.XRRGetOutputInfo)(x.display, resources, *((*crtc).outputs.offset(0)));
let nameslice = slice::from_raw_parts((*output).name as *mut u8, (*output).nameLen as usize);
let name = String::from_utf8_lossy(nameslice).into_owned();
let hidpi_factor = {
let x_mm = (*output).mm_width as f32;
let y_mm = (*output).mm_height as f32;
let x_px = (*crtc).width as f32;
let y_px = (*crtc).height as f32;
let ppmm = ((x_px * y_px) / (x_mm * y_mm)).sqrt();
// Quantize 1/12 step size
((ppmm * (12.0 * 25.4 / 96.0)).round() / 12.0).max(1.0)
};
(x.xrandr.XRRFreeOutputInfo)(output);
available.push(MonitorId{
id: crtcid as u32,
name,
hidpi_factor,
dimensions: ((*crtc).width as u32, (*crtc).height as u32),
position: ((*crtc).x as i32, (*crtc).y as i32),
primary: true,
});
}
(x.xrandr.XRRFreeCrtcInfo)(crtc);
}
}
(x.xrandr.XRRFreeScreenResources)(resources);
}
available
let mut monitors = VecDeque::new();
monitors.extend((0 .. nb_monitors).map(|i| MonitorId(x.clone(), i as u32)));
monitors
}
#[inline]
pub fn get_primary_monitor(x: &Arc<XConnection>) -> MonitorId {
get_available_monitors(x).into_iter().find(|m| m.primary)
// 'no primary' case is better handled picking some existing monitor
.or_else(|| get_available_monitors(x).into_iter().next())
.expect("[winit] Failed to find any x11 monitor")
let primary_monitor = unsafe { (x.xlib.XDefaultScreen)(x.display) };
x.check_errors().expect("Failed to call XDefaultScreen");
MonitorId(x.clone(), primary_monitor as u32)
}
impl MonitorId {
pub fn get_name(&self) -> Option<String> {
Some(self.name.clone())
let MonitorId(_, screen_num) = *self;
Some(format!("Monitor #{}", screen_num))
}
#[inline]
pub fn get_native_identifier(&self) -> u32 {
self.id as u32
pub fn get_native_identifier(&self) -> NativeMonitorId {
NativeMonitorId::Numeric(self.1)
}
pub fn get_dimensions(&self) -> (u32, u32) {
self.dimensions
}
pub fn get_position(&self) -> (i32, i32) {
self.position
}
#[inline]
pub fn get_hidpi_factor(&self) -> f32 {
self.hidpi_factor
let screen = unsafe { (self.0.xlib.XScreenOfDisplay)(self.0.display, self.1 as i32) };
let width = unsafe { (self.0.xlib.XWidthOfScreen)(screen) };
let height = unsafe { (self.0.xlib.XHeightOfScreen)(screen) };
self.0.check_errors().expect("Failed to get monitor dimensions");
(width as u32, height as u32)
}
}

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@@ -1,365 +0,0 @@
use std::mem;
use std::ptr;
use std::str;
use std::sync::Arc;
use std::ops::{Deref, DerefMut};
use std::os::raw::{c_char, c_double, c_int, c_long, c_short, c_uchar, c_uint, c_ulong};
use super::{ffi, XConnection, XError};
use events::ModifiersState;
pub struct XSmartPointer<'a, T> {
xconn: &'a Arc<XConnection>,
pub ptr: *mut T,
}
impl<'a, T> XSmartPointer<'a, T> {
// You're responsible for only passing things to this that should be XFree'd.
// Returns None if ptr is null.
pub fn new(xconn: &'a Arc<XConnection>, ptr: *mut T) -> Option<Self> {
if !ptr.is_null() {
Some(XSmartPointer {
xconn,
ptr,
})
} else {
None
}
}
}
impl<'a, T> Deref for XSmartPointer<'a, T> {
type Target = T;
fn deref(&self) -> &T {
unsafe { &*self.ptr }
}
}
impl<'a, T> DerefMut for XSmartPointer<'a, T> {
fn deref_mut(&mut self) -> &mut T {
unsafe { &mut *self.ptr }
}
}
impl<'a, T> Drop for XSmartPointer<'a, T> {
fn drop(&mut self) {
unsafe {
(self.xconn.xlib.XFree)(self.ptr as *mut _);
}
}
}
pub unsafe fn get_atom(xconn: &Arc<XConnection>, name: &[u8]) -> Result<ffi::Atom, XError> {
let atom_name: *const c_char = name.as_ptr() as _;
let atom = (xconn.xlib.XInternAtom)(xconn.display, atom_name, ffi::False);
xconn.check_errors().map(|_| atom)
}
pub unsafe fn send_client_msg(
xconn: &Arc<XConnection>,
window: c_ulong, // the window this is "about"; not necessarily this window
target_window: c_ulong, // the window we're sending to
message_type: ffi::Atom,
event_mask: Option<c_long>,
data: (c_long, c_long, c_long, c_long, c_long),
) -> Result<(), XError> {
let mut event: ffi::XClientMessageEvent = mem::uninitialized();
event.type_ = ffi::ClientMessage;
event.display = xconn.display;
event.window = window;
event.message_type = message_type;
event.format = 32;
event.data = ffi::ClientMessageData::new();
event.data.set_long(0, data.0);
event.data.set_long(1, data.1);
event.data.set_long(2, data.2);
event.data.set_long(3, data.3);
event.data.set_long(4, data.4);
let event_mask = event_mask.unwrap_or(ffi::NoEventMask);
(xconn.xlib.XSendEvent)(
xconn.display,
target_window,
ffi::False,
event_mask,
&mut event.into(),
);
xconn.check_errors().map(|_| ())
}
#[derive(Debug, Clone)]
pub enum GetPropertyError {
XError(XError),
TypeMismatch(ffi::Atom),
FormatMismatch(c_int),
NothingAllocated,
}
impl GetPropertyError {
pub fn is_actual_property_type(&self, t: ffi::Atom) -> bool {
if let GetPropertyError::TypeMismatch(actual_type) = *self {
actual_type == t
} else {
false
}
}
}
pub unsafe fn get_property<T>(
xconn: &Arc<XConnection>,
window: c_ulong,
property: ffi::Atom,
property_type: ffi::Atom,
) -> Result<Vec<T>, GetPropertyError> {
let mut data = Vec::new();
let mut done = false;
while !done {
let mut actual_type: ffi::Atom = mem::uninitialized();
let mut actual_format: c_int = mem::uninitialized();
let mut byte_count: c_ulong = mem::uninitialized();
let mut bytes_after: c_ulong = mem::uninitialized();
let mut buf: *mut c_uchar = ptr::null_mut();
(xconn.xlib.XGetWindowProperty)(
xconn.display,
window,
property,
(data.len() / 4) as c_long,
1024,
ffi::False,
property_type,
&mut actual_type,
&mut actual_format,
&mut byte_count,
&mut bytes_after,
&mut buf,
);
if let Err(e) = xconn.check_errors() {
return Err(GetPropertyError::XError(e));
}
if actual_type != property_type {
return Err(GetPropertyError::TypeMismatch(actual_type));
}
// Fun fact: actual_format ISN'T the size of the type; it's more like a really bad enum
let format_mismatch = match actual_format as usize {
8 => mem::size_of::<T>() != mem::size_of::<c_char>(),
16 => mem::size_of::<T>() != mem::size_of::<c_short>(),
32 => mem::size_of::<T>() != mem::size_of::<c_long>(),
_ => true, // this won't actually be reached; the XError condition above is triggered
};
if format_mismatch {
return Err(GetPropertyError::FormatMismatch(actual_format));
}
if !buf.is_null() {
let mut buf =
Vec::from_raw_parts(buf as *mut T, byte_count as usize, byte_count as usize);
data.append(&mut buf);
} else {
return Err(GetPropertyError::NothingAllocated);
}
done = bytes_after == 0;
}
Ok(data)
}
impl From<ffi::XIModifierState> for ModifiersState {
fn from(mods: ffi::XIModifierState) -> Self {
let state = mods.effective as c_uint;
ModifiersState {
alt: state & ffi::Mod1Mask != 0,
shift: state & ffi::ShiftMask != 0,
ctrl: state & ffi::ControlMask != 0,
logo: state & ffi::Mod4Mask != 0,
}
}
}
#[derive(Debug)]
pub struct PointerState {
#[allow(dead_code)]
root: ffi::Window,
#[allow(dead_code)]
child: ffi::Window,
#[allow(dead_code)]
root_x: c_double,
#[allow(dead_code)]
root_y: c_double,
#[allow(dead_code)]
win_x: c_double,
#[allow(dead_code)]
win_y: c_double,
#[allow(dead_code)]
buttons: ffi::XIButtonState,
modifiers: ffi::XIModifierState,
#[allow(dead_code)]
group: ffi::XIGroupState,
#[allow(dead_code)]
relative_to_window: bool,
}
impl PointerState {
pub fn get_modifier_state(&self) -> ModifiersState {
self.modifiers.into()
}
}
pub unsafe fn query_pointer(
xconn: &Arc<XConnection>,
window: ffi::Window,
device_id: c_int,
) -> Result<PointerState, XError> {
let mut root_return = mem::uninitialized();
let mut child_return = mem::uninitialized();
let mut root_x_return = mem::uninitialized();
let mut root_y_return = mem::uninitialized();
let mut win_x_return = mem::uninitialized();
let mut win_y_return = mem::uninitialized();
let mut buttons_return = mem::uninitialized();
let mut modifiers_return = mem::uninitialized();
let mut group_return = mem::uninitialized();
let relative_to_window = (xconn.xinput2.XIQueryPointer)(
xconn.display,
device_id,
window,
&mut root_return,
&mut child_return,
&mut root_x_return,
&mut root_y_return,
&mut win_x_return,
&mut win_y_return,
&mut buttons_return,
&mut modifiers_return,
&mut group_return,
) == ffi::True;
xconn.check_errors()?;
Ok(PointerState {
root: root_return,
child: child_return,
root_x: root_x_return,
root_y: root_y_return,
win_x: win_x_return,
win_y: win_y_return,
buttons: buttons_return,
modifiers: modifiers_return,
group: group_return,
relative_to_window,
})
}
unsafe fn lookup_utf8_inner(
xconn: &Arc<XConnection>,
ic: ffi::XIC,
key_event: &mut ffi::XKeyEvent,
buffer: &mut [u8],
) -> (ffi::KeySym, ffi::Status, c_int) {
let mut keysym: ffi::KeySym = 0;
let mut status: ffi::Status = 0;
let count = (xconn.xlib.Xutf8LookupString)(
ic,
key_event,
buffer.as_mut_ptr() as *mut c_char,
buffer.len() as c_int,
&mut keysym,
&mut status,
);
(keysym, status, count)
}
pub unsafe fn lookup_utf8(
xconn: &Arc<XConnection>,
ic: ffi::XIC,
key_event: &mut ffi::XKeyEvent,
) -> String {
const INIT_BUFF_SIZE: usize = 16;
// Buffer allocated on heap instead of stack, due to the possible reallocation
let mut buffer: Vec<u8> = vec![mem::uninitialized(); INIT_BUFF_SIZE];
let (_, status, mut count) = lookup_utf8_inner(
xconn,
ic,
key_event,
&mut buffer,
);
// Buffer overflowed, dynamically reallocate
if status == ffi::XBufferOverflow {
buffer = vec![mem::uninitialized(); count as usize];
let (_, _, new_count) = lookup_utf8_inner(
xconn,
ic,
key_event,
&mut buffer,
);
count = new_count;
}
str::from_utf8(&buffer[..count as usize]).unwrap_or("").to_string()
}
#[derive(Debug)]
pub struct FrameExtents {
pub left: c_ulong,
pub right: c_ulong,
pub top: c_ulong,
pub bottom: c_ulong,
}
impl FrameExtents {
pub fn new(left: c_ulong, right: c_ulong, top: c_ulong, bottom: c_ulong) -> Self {
FrameExtents { left, right, top, bottom }
}
pub fn from_border(border: c_ulong) -> Self {
Self::new(border, border, border, border)
}
}
#[derive(Debug)]
pub struct WindowGeometry {
pub x: c_int,
pub y: c_int,
pub width: c_uint,
pub height: c_uint,
pub frame: FrameExtents,
}
impl WindowGeometry {
pub fn get_position(&self) -> (i32, i32) {
(self.x as _, self.y as _)
}
pub fn get_inner_position(&self) -> (i32, i32) {
(
self.x.saturating_add(self.frame.left as c_int) as _,
self.y.saturating_add(self.frame.top as c_int) as _,
)
}
pub fn get_inner_size(&self) -> (u32, u32) {
(self.width as _, self.height as _)
}
pub fn get_outer_size(&self) -> (u32, u32) {
(
self.width.saturating_add(
self.frame.left.saturating_add(self.frame.right) as c_uint
) as _,
self.height.saturating_add(
self.frame.top.saturating_add(self.frame.bottom) as c_uint
) as _,
)
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -10,10 +10,7 @@ use super::ffi;
/// A connection to an X server.
pub struct XConnection {
pub xlib: ffi::Xlib,
/// Exposes XRandR functions from version < 1.5
pub xrandr: ffi::Xrandr_2_2_0,
/// Exposes XRandR functions from version = 1.5
pub xrandr_1_5: Option<ffi::Xrandr>,
pub xf86vmode: ffi::Xf86vmode,
pub xcursor: ffi::Xcursor,
pub xinput2: ffi::XInput2,
pub xlib_xcb: ffi::Xlib_xcb,
@@ -31,8 +28,7 @@ impl XConnection {
// opening the libraries
let xlib = try!(ffi::Xlib::open());
let xcursor = try!(ffi::Xcursor::open());
let xrandr = try!(ffi::Xrandr_2_2_0::open());
let xrandr_1_5 = ffi::Xrandr::open().ok();
let xf86vmode = try!(ffi::Xf86vmode::open());
let xinput2 = try!(ffi::XInput2::open());
let xlib_xcb = try!(ffi::Xlib_xcb::open());
@@ -50,8 +46,7 @@ impl XConnection {
Ok(XConnection {
xlib: xlib,
xrandr: xrandr,
xrandr_1_5: xrandr_1_5,
xf86vmode: xf86vmode,
xcursor: xcursor,
xinput2: xinput2,
xlib_xcb: xlib_xcb,

View File

@@ -1,23 +1,16 @@
use {ControlFlow, EventsLoopClosed};
use cocoa::{self, appkit, foundation};
use cocoa::appkit::{NSApplication, NSEvent, NSEventMask, NSEventModifierFlags, NSEventPhase, NSView, NSWindow};
use events::{self, ElementState, Event, MouseButton, TouchPhase, WindowEvent, DeviceEvent, ModifiersState, KeyboardInput};
use std::collections::VecDeque;
use std::sync::{Arc, Mutex, Weak};
use super::window::Window2;
use cocoa::appkit::{NSApplication, NSEvent, NSView, NSWindow};
use events::{self, ElementState, Event, MouseButton, TouchPhase, WindowEvent, ModifiersState};
use super::window::Window;
use std;
use super::DeviceId;
pub struct EventsLoop {
modifiers: Modifiers,
pub shared: Arc<Shared>,
}
pub windows: std::sync::Mutex<Vec<std::sync::Weak<Window>>>,
pub pending_events: std::sync::Mutex<std::collections::VecDeque<Event>>,
modifiers: std::sync::Mutex<Modifiers>,
interrupted: std::sync::atomic::AtomicBool,
// State shared between the `EventsLoop` and its registered windows.
pub struct Shared {
pub windows: Mutex<Vec<Weak<Window2>>>,
pub pending_events: Mutex<VecDeque<Event>>,
// The user event callback given via either of the `poll_events` or `run_forever` methods.
//
// We store the user's callback here so that it may be accessed by each of the window delegate
@@ -29,9 +22,6 @@ pub struct Shared {
user_callback: UserCallback,
}
#[derive(Clone)]
pub struct Proxy {}
struct Modifiers {
shift_pressed: bool,
ctrl_pressed: bool,
@@ -43,76 +33,14 @@ struct Modifiers {
//
// - ensure the callback pointer is never accidentally cloned
// - ensure that only the `EventsLoop` can `store` and `drop` the callback pointer
// - Share access to the user callback with the NSWindow callbacks.
// - `unsafe impl Send` and `Sync` so that `Send` and `Sync` can be implemented for `EventsLoop`.
pub struct UserCallback {
mutex: Mutex<Option<*mut FnMut(Event)>>,
mutex: std::sync::Mutex<Option<*mut FnMut(Event)>>,
}
impl Shared {
pub fn new() -> Self {
Shared {
windows: Mutex::new(Vec::new()),
pending_events: Mutex::new(VecDeque::new()),
user_callback: UserCallback { mutex: Mutex::new(None) },
}
}
fn call_user_callback_with_pending_events(&self) {
loop {
let event = match self.pending_events.lock().unwrap().pop_front() {
Some(event) => event,
None => return,
};
unsafe {
self.user_callback.call_with_event(event);
}
}
}
// Calls the user callback if one exists.
//
// Otherwise, stores the event in the `pending_events` queue.
//
// This is necessary for the case when `WindowDelegate` callbacks are triggered during a call
// to the user's callback.
pub fn call_user_callback_with_event_or_store_in_pending(&self, event: Event) {
if self.user_callback.mutex.lock().unwrap().is_some() {
unsafe {
self.user_callback.call_with_event(event);
}
} else {
self.pending_events.lock().unwrap().push_back(event);
}
}
// Removes the window with the given `Id` from the `windows` list.
//
// This is called in response to `windowWillClose`.
pub fn find_and_remove_window(&self, id: super::window::Id) {
if let Ok(mut windows) = self.windows.lock() {
windows.retain(|w| match w.upgrade() {
Some(w) => w.id() != id,
None => true,
});
}
}
}
impl Modifiers {
pub fn new() -> Self {
Modifiers {
shift_pressed: false,
ctrl_pressed: false,
win_pressed: false,
alt_pressed: false,
}
}
}
unsafe impl Send for UserCallback {}
unsafe impl Sync for UserCallback {}
impl UserCallback {
@@ -163,20 +91,22 @@ impl UserCallback {
impl EventsLoop {
pub fn new() -> Self {
// Mark this thread as the main thread of the Cocoa event system.
//
// This must be done before any worker threads get a chance to call it
// (e.g., via `EventsLoopProxy::wakeup()`), causing a wrong thread to be
// marked as the main thread.
unsafe { appkit::NSApp(); }
let modifiers = Modifiers {
shift_pressed: false,
ctrl_pressed: false,
win_pressed: false,
alt_pressed: false,
};
EventsLoop {
shared: Arc::new(Shared::new()),
modifiers: Modifiers::new(),
windows: std::sync::Mutex::new(Vec::new()),
pending_events: std::sync::Mutex::new(std::collections::VecDeque::new()),
modifiers: std::sync::Mutex::new(modifiers),
interrupted: std::sync::atomic::AtomicBool::new(false),
user_callback: UserCallback { mutex: std::sync::Mutex::new(None) },
}
}
pub fn poll_events<F>(&mut self, mut callback: F)
pub fn poll_events<F>(&self, mut callback: F)
where F: FnMut(Event),
{
unsafe {
@@ -185,19 +115,19 @@ impl EventsLoop {
}
}
self.shared.user_callback.store(&mut callback);
self.user_callback.store(&mut callback);
// Loop as long as we have pending events to return.
loop {
unsafe {
// First, yield all pending events.
self.shared.call_user_callback_with_pending_events();
self.call_user_callback_with_pending_events();
let pool = foundation::NSAutoreleasePool::new(cocoa::base::nil);
// Poll for the next event, returning `nil` if there are none.
let ns_event = appkit::NSApp().nextEventMatchingMask_untilDate_inMode_dequeue_(
NSEventMask::NSAnyEventMask.bits() | NSEventMask::NSEventMaskPressure.bits(),
appkit::NSAnyEventMask.bits() | appkit::NSEventMaskPressure.bits(),
foundation::NSDate::distantPast(cocoa::base::nil),
foundation::NSDefaultRunLoopMode,
cocoa::base::YES);
@@ -208,48 +138,38 @@ impl EventsLoop {
match event {
// Call the user's callback.
Some(event) => self.shared.user_callback.call_with_event(event),
Some(event) => self.user_callback.call_with_event(event),
None => break,
}
}
}
self.shared.user_callback.drop();
self.user_callback.drop();
}
pub fn run_forever<F>(&mut self, mut callback: F)
where F: FnMut(Event) -> ControlFlow
pub fn run_forever<F>(&self, mut callback: F)
where F: FnMut(Event)
{
self.interrupted.store(false, std::sync::atomic::Ordering::Relaxed);
unsafe {
if !msg_send![cocoa::base::class("NSThread"), isMainThread] {
panic!("Events can only be polled from the main thread on macOS");
}
}
// Track whether or not control flow has changed.
let control_flow = std::cell::Cell::new(ControlFlow::Continue);
let mut callback = |event| {
if let ControlFlow::Break = callback(event) {
control_flow.set(ControlFlow::Break);
}
};
self.shared.user_callback.store(&mut callback);
self.user_callback.store(&mut callback);
loop {
unsafe {
// First, yield all pending events.
self.shared.call_user_callback_with_pending_events();
if let ControlFlow::Break = control_flow.get() {
break;
}
self.call_user_callback_with_pending_events();
let pool = foundation::NSAutoreleasePool::new(cocoa::base::nil);
// Wait for the next event. Note that this function blocks during resize.
let ns_event = appkit::NSApp().nextEventMatchingMask_untilDate_inMode_dequeue_(
NSEventMask::NSAnyEventMask.bits() | NSEventMask::NSEventMaskPressure.bits(),
appkit::NSAnyEventMask.bits() | appkit::NSEventMaskPressure.bits(),
foundation::NSDate::distantFuture(cocoa::base::nil),
foundation::NSDefaultRunLoopMode,
cocoa::base::YES);
@@ -261,19 +181,84 @@ impl EventsLoop {
let _: () = msg_send![pool, release];
if let Some(event) = maybe_event {
self.shared.user_callback.call_with_event(event);
if let ControlFlow::Break = control_flow.get() {
break;
}
self.user_callback.call_with_event(event);
}
}
if self.interrupted.load(std::sync::atomic::Ordering::Relaxed) {
self.interrupted.store(false, std::sync::atomic::Ordering::Relaxed);
break;
}
}
self.shared.user_callback.drop();
self.user_callback.drop();
}
pub fn interrupt(&self) {
self.interrupted.store(true, std::sync::atomic::Ordering::Relaxed);
// Awaken the event loop by triggering `NSApplicationActivatedEventType`.
unsafe {
let pool = foundation::NSAutoreleasePool::new(cocoa::base::nil);
let event =
NSEvent::otherEventWithType_location_modifierFlags_timestamp_windowNumber_context_subtype_data1_data2_(
cocoa::base::nil,
appkit::NSApplicationDefined,
foundation::NSPoint::new(0.0, 0.0),
appkit::NSEventModifierFlags::empty(),
0.0,
0,
cocoa::base::nil,
appkit::NSEventSubtype::NSApplicationActivatedEventType,
0,
0);
appkit::NSApp().postEvent_atStart_(event, cocoa::base::NO);
foundation::NSAutoreleasePool::drain(pool);
}
}
// Removes the window with the given `Id` from the `windows` list.
//
// This is called when a window is either `Closed` or `Drop`ped.
pub fn find_and_remove_window(&self, id: super::window::Id) {
if let Ok(mut windows) = self.windows.lock() {
windows.retain(|w| match w.upgrade() {
Some(w) => w.id() != id,
None => true,
});
}
}
fn call_user_callback_with_pending_events(&self) {
loop {
let event = match self.pending_events.lock().unwrap().pop_front() {
Some(event) => event,
None => return,
};
unsafe {
self.user_callback.call_with_event(event);
}
}
}
// Calls the user callback if one exists.
//
// Otherwise, stores the event in the `pending_events` queue.
//
// This is necessary for the case when `WindowDelegate` callbacks are triggered during a call
// to the user's callback.
pub fn call_user_callback_with_event_or_store_in_pending(&self, event: Event) {
if self.user_callback.mutex.lock().unwrap().is_some() {
unsafe {
self.user_callback.call_with_event(event);
}
} else {
self.pending_events.lock().unwrap().push_back(event);
}
}
// Convert some given `NSEvent` into a winit `Event`.
unsafe fn ns_event_to_event(&mut self, ns_event: cocoa::base::id) -> Option<Event> {
unsafe fn ns_event_to_event(&self, ns_event: cocoa::base::id) -> Option<Event> {
if ns_event == cocoa::base::nil {
return None;
}
@@ -299,9 +284,9 @@ impl EventsLoop {
_ => appkit::NSApp().sendEvent_(ns_event),
}
let windows = self.shared.windows.lock().unwrap();
let windows = self.windows.lock().unwrap();
let maybe_window = windows.iter()
.filter_map(Weak::upgrade)
.filter_map(std::sync::Weak::upgrade)
.find(|window| window_id == window.id());
let into_event = |window_event| Event::WindowEvent {
@@ -311,7 +296,7 @@ impl EventsLoop {
// Returns `Some` window if one of our windows is the key window.
let maybe_key_window = || windows.iter()
.filter_map(Weak::upgrade)
.filter_map(std::sync::Weak::upgrade)
.find(|window| {
let is_key_window: cocoa::base::BOOL = msg_send![*window.window, isKeyWindow];
is_key_window == cocoa::base::YES
@@ -323,76 +308,48 @@ impl EventsLoop {
let mut events = std::collections::VecDeque::new();
let received_c_str = foundation::NSString::UTF8String(ns_event.characters());
let received_str = std::ffi::CStr::from_ptr(received_c_str);
let vkey = to_virtual_key_code(NSEvent::keyCode(ns_event));
let state = ElementState::Pressed;
let code = NSEvent::keyCode(ns_event) as u32;
let window_event = WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: state,
scancode: code,
virtual_keycode: vkey,
modifiers: event_mods(ns_event),
},
};
for received_char in std::str::from_utf8(received_str.to_bytes()).unwrap().chars() {
let window_event = WindowEvent::ReceivedCharacter(received_char);
events.push_back(into_event(window_event));
}
self.shared.pending_events.lock().unwrap().extend(events.into_iter());
Some(into_event(window_event))
let vkey = to_virtual_key_code(NSEvent::keyCode(ns_event));
let state = ElementState::Pressed;
let code = NSEvent::keyCode(ns_event) as u8;
let window_event = WindowEvent::KeyboardInput(state, code, vkey, event_mods(ns_event));
events.push_back(into_event(window_event));
let event = events.pop_front();
self.pending_events.lock().unwrap().extend(events.into_iter());
event
},
appkit::NSKeyUp => {
let vkey = to_virtual_key_code(NSEvent::keyCode(ns_event));
let state = ElementState::Released;
let code = NSEvent::keyCode(ns_event) as u32;
let window_event = WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: state,
scancode: code,
virtual_keycode: vkey,
modifiers: event_mods(ns_event),
},
};
let code = NSEvent::keyCode(ns_event) as u8;
let window_event = WindowEvent::KeyboardInput(state, code, vkey, event_mods(ns_event));
Some(into_event(window_event))
},
appkit::NSFlagsChanged => {
let mut modifiers = self.modifiers.lock().unwrap();
unsafe fn modifier_event(event: cocoa::base::id,
keymask: NSEventModifierFlags,
keymask: appkit::NSEventModifierFlags,
key: events::VirtualKeyCode,
key_pressed: bool) -> Option<WindowEvent>
{
if !key_pressed && NSEvent::modifierFlags(event).contains(keymask) {
let state = ElementState::Pressed;
let code = NSEvent::keyCode(event) as u32;
let window_event = WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: state,
scancode: code,
virtual_keycode: Some(key),
modifiers: event_mods(event),
},
};
let code = NSEvent::keyCode(event) as u8;
let window_event = WindowEvent::KeyboardInput(state, code, Some(key), event_mods(event));
Some(window_event)
} else if key_pressed && !NSEvent::modifierFlags(event).contains(keymask) {
let state = ElementState::Released;
let code = NSEvent::keyCode(event) as u32;
let window_event = WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: state,
scancode: code,
virtual_keycode: Some(key),
modifiers: event_mods(event),
},
};
let code = NSEvent::keyCode(event) as u8;
let window_event = WindowEvent::KeyboardInput(state, code, Some(key), event_mods(event));
Some(window_event)
} else {
@@ -402,80 +359,55 @@ impl EventsLoop {
let mut events = std::collections::VecDeque::new();
if let Some(window_event) = modifier_event(ns_event,
NSEventModifierFlags::NSShiftKeyMask,
appkit::NSShiftKeyMask,
events::VirtualKeyCode::LShift,
self.modifiers.shift_pressed)
modifiers.shift_pressed)
{
self.modifiers.shift_pressed = !self.modifiers.shift_pressed;
modifiers.shift_pressed = !modifiers.shift_pressed;
events.push_back(into_event(window_event));
}
if let Some(window_event) = modifier_event(ns_event,
NSEventModifierFlags::NSControlKeyMask,
appkit::NSControlKeyMask,
events::VirtualKeyCode::LControl,
self.modifiers.ctrl_pressed)
modifiers.ctrl_pressed)
{
self.modifiers.ctrl_pressed = !self.modifiers.ctrl_pressed;
modifiers.ctrl_pressed = !modifiers.ctrl_pressed;
events.push_back(into_event(window_event));
}
if let Some(window_event) = modifier_event(ns_event,
NSEventModifierFlags::NSCommandKeyMask,
appkit::NSCommandKeyMask,
events::VirtualKeyCode::LWin,
self.modifiers.win_pressed)
modifiers.win_pressed)
{
self.modifiers.win_pressed = !self.modifiers.win_pressed;
modifiers.win_pressed = !modifiers.win_pressed;
events.push_back(into_event(window_event));
}
if let Some(window_event) = modifier_event(ns_event,
NSEventModifierFlags::NSAlternateKeyMask,
appkit::NSAlternateKeyMask,
events::VirtualKeyCode::LAlt,
self.modifiers.alt_pressed)
modifiers.alt_pressed)
{
self.modifiers.alt_pressed = !self.modifiers.alt_pressed;
modifiers.alt_pressed = !modifiers.alt_pressed;
events.push_back(into_event(window_event));
}
let event = events.pop_front();
self.shared.pending_events.lock().unwrap().extend(events.into_iter());
self.pending_events.lock().unwrap().extend(events.into_iter());
event
},
appkit::NSLeftMouseDown => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Pressed, button: MouseButton::Left, modifiers: event_mods(ns_event) })) },
appkit::NSLeftMouseUp => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Released, button: MouseButton::Left, modifiers: event_mods(ns_event) })) },
appkit::NSRightMouseDown => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Pressed, button: MouseButton::Right, modifiers: event_mods(ns_event) })) },
appkit::NSRightMouseUp => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Released, button: MouseButton::Right, modifiers: event_mods(ns_event) })) },
appkit::NSOtherMouseDown => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Pressed, button: MouseButton::Middle, modifiers: event_mods(ns_event) })) },
appkit::NSOtherMouseUp => { Some(into_event(WindowEvent::MouseInput { device_id: DEVICE_ID, state: ElementState::Released, button: MouseButton::Middle, modifiers: event_mods(ns_event) })) },
appkit::NSLeftMouseDown => { Some(into_event(WindowEvent::MouseInput(ElementState::Pressed, MouseButton::Left))) },
appkit::NSLeftMouseUp => { Some(into_event(WindowEvent::MouseInput(ElementState::Released, MouseButton::Left))) },
appkit::NSRightMouseDown => { Some(into_event(WindowEvent::MouseInput(ElementState::Pressed, MouseButton::Right))) },
appkit::NSRightMouseUp => { Some(into_event(WindowEvent::MouseInput(ElementState::Released, MouseButton::Right))) },
appkit::NSOtherMouseDown => { Some(into_event(WindowEvent::MouseInput(ElementState::Pressed, MouseButton::Middle))) },
appkit::NSOtherMouseUp => { Some(into_event(WindowEvent::MouseInput(ElementState::Released, MouseButton::Middle))) },
appkit::NSMouseEntered => {
let window = match maybe_window.or_else(maybe_key_window) {
Some(window) => window,
None => return None,
};
let window_point = ns_event.locationInWindow();
let view_point = if ns_window == cocoa::base::nil {
let ns_size = foundation::NSSize::new(0.0, 0.0);
let ns_rect = foundation::NSRect::new(window_point, ns_size);
let window_rect = window.window.convertRectFromScreen_(ns_rect);
window.view.convertPoint_fromView_(window_rect.origin, cocoa::base::nil)
} else {
window.view.convertPoint_fromView_(window_point, cocoa::base::nil)
};
let view_rect = NSView::frame(*window.view);
let scale_factor = window.hidpi_factor();
let x = (scale_factor * view_point.x as f32) as f64;
let y = (scale_factor * (view_rect.size.height - view_point.y) as f32) as f64;
let window_event = WindowEvent::CursorMoved { device_id: DEVICE_ID, position: (x, y), modifiers: event_mods(ns_event) };
let event = Event::WindowEvent { window_id: ::WindowId(window.id()), event: window_event };
self.shared.pending_events.lock().unwrap().push_back(event);
Some(into_event(WindowEvent::CursorEntered { device_id: DEVICE_ID }))
},
appkit::NSMouseExited => { Some(into_event(WindowEvent::CursorLeft { device_id: DEVICE_ID })) },
appkit::NSMouseEntered => { Some(into_event(WindowEvent::MouseEntered)) },
appkit::NSMouseExited => { Some(into_event(WindowEvent::MouseLeft)) },
appkit::NSMouseMoved |
appkit::NSLeftMouseDragged |
@@ -501,39 +433,11 @@ impl EventsLoop {
let view_rect = NSView::frame(*window.view);
let scale_factor = window.hidpi_factor();
let mut events = std::collections::VecDeque::new();
{
let x = (scale_factor * view_point.x as f32) as f64;
let y = (scale_factor * (view_rect.size.height - view_point.y) as f32) as f64;
let window_event = WindowEvent::CursorMoved { device_id: DEVICE_ID, position: (x, y), modifiers: event_mods(ns_event) };
let event = Event::WindowEvent { window_id: ::WindowId(window.id()), event: window_event };
events.push_back(event);
}
let delta_x = (scale_factor * ns_event.deltaX() as f32) as f64;
if delta_x != 0.0 {
let motion_event = DeviceEvent::Motion { axis: 0, value: delta_x };
let event = Event::DeviceEvent{ device_id: DEVICE_ID, event: motion_event };
events.push_back(event);
}
let delta_y = (scale_factor * ns_event.deltaY() as f32) as f64;
if delta_y != 0.0 {
let motion_event = DeviceEvent::Motion { axis: 1, value: delta_y };
let event = Event::DeviceEvent{ device_id: DEVICE_ID, event: motion_event };
events.push_back(event);
}
if delta_x != 0.0 || delta_y != 0.0 {
let motion_event = DeviceEvent::MouseMotion { delta: (delta_x, delta_y) };
let event = Event::DeviceEvent{ device_id: DEVICE_ID, event: motion_event };
events.push_back(event);
}
let event = events.pop_front();
self.shared.pending_events.lock().unwrap().extend(events.into_iter());
event
let x = (scale_factor * view_point.x as f32) as i32;
let y = (scale_factor * (view_rect.size.height - view_point.y) as f32) as i32;
let window_event = WindowEvent::MouseMoved(x, y);
let event = Event::WindowEvent { window_id: ::WindowId(window.id()), event: window_event };
Some(event)
},
appkit::NSScrollWheel => {
@@ -553,36 +457,24 @@ impl EventsLoop {
scale_factor * ns_event.scrollingDeltaY() as f32)
};
let phase = match ns_event.phase() {
NSEventPhase::NSEventPhaseMayBegin | NSEventPhase::NSEventPhaseBegan => TouchPhase::Started,
NSEventPhase::NSEventPhaseEnded => TouchPhase::Ended,
appkit::NSEventPhaseMayBegin | appkit::NSEventPhaseBegan => TouchPhase::Started,
appkit::NSEventPhaseEnded => TouchPhase::Ended,
_ => TouchPhase::Moved,
};
self.shared.pending_events.lock().unwrap().push_back(Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::MouseWheel {
delta: if ns_event.hasPreciseScrollingDeltas() == cocoa::base::YES {
PixelDelta(ns_event.scrollingDeltaX() as f32,
ns_event.scrollingDeltaY() as f32)
} else {
LineDelta(ns_event.scrollingDeltaX() as f32,
ns_event.scrollingDeltaY() as f32)
},
}
});
let window_event = WindowEvent::MouseWheel { device_id: DEVICE_ID, delta: delta, phase: phase, modifiers: event_mods(ns_event) };
let window_event = WindowEvent::MouseWheel(delta, phase);
Some(into_event(window_event))
},
appkit::NSEventTypePressure => {
let pressure = ns_event.pressure();
let stage = ns_event.stage();
let window_event = WindowEvent::TouchpadPressure { device_id: DEVICE_ID, pressure: pressure, stage: stage };
let window_event = WindowEvent::TouchpadPressure(pressure, stage);
Some(into_event(window_event))
},
appkit::NSApplicationDefined => match ns_event.subtype() {
appkit::NSEventSubtype::NSApplicationActivatedEventType => {
Some(Event::Awakened)
Some(into_event(WindowEvent::Awakened))
},
_ => None,
},
@@ -591,34 +483,6 @@ impl EventsLoop {
}
}
pub fn create_proxy(&self) -> Proxy {
Proxy {}
}
}
impl Proxy {
pub fn wakeup(&self) -> Result<(), EventsLoopClosed> {
// Awaken the event loop by triggering `NSApplicationActivatedEventType`.
unsafe {
let pool = foundation::NSAutoreleasePool::new(cocoa::base::nil);
let event =
NSEvent::otherEventWithType_location_modifierFlags_timestamp_windowNumber_context_subtype_data1_data2_(
cocoa::base::nil,
appkit::NSApplicationDefined,
foundation::NSPoint::new(0.0, 0.0),
appkit::NSEventModifierFlags::empty(),
0.0,
0,
cocoa::base::nil,
appkit::NSEventSubtype::NSApplicationActivatedEventType,
0,
0);
appkit::NSApp().postEvent_atStart_(event, cocoa::base::NO);
foundation::NSAutoreleasePool::drain(pool);
}
Ok(())
}
}
@@ -753,7 +617,6 @@ fn to_virtual_key_code(code: u16) -> Option<events::VirtualKeyCode> {
0x7e => events::VirtualKeyCode::Up,
//0x7f => unkown,
0xa => events::VirtualKeyCode::Caret,
_ => return None,
})
}
@@ -763,12 +626,9 @@ fn event_mods(event: cocoa::base::id) -> ModifiersState {
NSEvent::modifierFlags(event)
};
ModifiersState {
shift: flags.contains(NSEventModifierFlags::NSShiftKeyMask),
ctrl: flags.contains(NSEventModifierFlags::NSControlKeyMask),
alt: flags.contains(NSEventModifierFlags::NSAlternateKeyMask),
logo: flags.contains(NSEventModifierFlags::NSCommandKeyMask),
shift: flags.contains(appkit::NSShiftKeyMask),
ctrl: flags.contains(appkit::NSControlKeyMask),
alt: flags.contains(appkit::NSAlternateKeyMask),
logo: flags.contains(appkit::NSCommandKeyMask),
}
}
// Constant device ID, to be removed when this backend is updated to report real device IDs.
const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);

View File

@@ -1,38 +1,34 @@
#![cfg(target_os = "macos")]
pub use self::events_loop::{EventsLoop, Proxy as EventsLoopProxy};
pub use self::monitor::MonitorId;
pub use self::window::{Id as WindowId, PlatformSpecificWindowBuilderAttributes, Window2};
use std::sync::Arc;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
pub use self::events_loop::EventsLoop;
pub use self::monitor::{MonitorId, get_available_monitors, get_primary_monitor};
pub use self::window::{Id as WindowId, PlatformSpecificWindowBuilderAttributes, Window};
use {CreationError};
pub struct Window {
pub window: Arc<Window2>,
pub struct Window2 {
pub window: ::std::sync::Arc<Window>,
}
impl ::std::ops::Deref for Window {
type Target = Window2;
impl ::std::ops::Deref for Window2 {
type Target = Window;
#[inline]
fn deref(&self) -> &Window2 {
fn deref(&self) -> &Window {
&*self.window
}
}
impl Window {
impl Window2 {
pub fn new(events_loop: &EventsLoop,
pub fn new(events_loop: ::std::sync::Arc<EventsLoop>,
attributes: &::WindowAttributes,
pl_attribs: &PlatformSpecificWindowBuilderAttributes) -> Result<Self, CreationError>
{
let weak_shared = Arc::downgrade(&events_loop.shared);
let window = Arc::new(try!(Window2::new(weak_shared, attributes, pl_attribs)));
let weak_window = Arc::downgrade(&window);
events_loop.shared.windows.lock().unwrap().push(weak_window);
Ok(Window { window: window })
let weak_events_loop = ::std::sync::Arc::downgrade(&events_loop);
let window = ::std::sync::Arc::new(try!(Window::new(weak_events_loop, attributes, pl_attribs)));
let weak_window = ::std::sync::Arc::downgrade(&window);
events_loop.windows.lock().unwrap().push(weak_window);
Ok(Window2 { window: window })
}
}

View File

@@ -1,94 +1,50 @@
use cocoa::appkit::NSScreen;
use cocoa::base::{id, nil};
use cocoa::foundation::{NSString, NSUInteger};
use core_graphics::display::{CGDirectDisplayID, CGDisplay};
use core_graphics::display;
use std::collections::VecDeque;
use super::EventsLoop;
use super::window::IdRef;
use native_monitor::NativeMonitorId;
#[derive(Clone, PartialEq)]
pub struct MonitorId(CGDirectDisplayID);
#[derive(Clone)]
pub struct MonitorId(u32);
impl EventsLoop {
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
let mut monitors = VecDeque::new();
if let Ok(displays) = CGDisplay::active_displays() {
for d in displays {
monitors.push_back(MonitorId(d));
}
pub fn get_available_monitors() -> VecDeque<MonitorId> {
let mut monitors = VecDeque::new();
unsafe {
let max_displays = 10u32;
let mut active_displays = [0u32; 10];
let mut display_count = 0;
display::CGGetActiveDisplayList(max_displays, &mut active_displays[0], &mut display_count);
for i in 0..display_count as usize {
monitors.push_back(MonitorId(active_displays[i]));
}
monitors
}
monitors
}
#[inline]
pub fn get_primary_monitor(&self) -> MonitorId {
let id = MonitorId(CGDisplay::main().id);
id
}
pub fn make_monitor_from_display(id: CGDirectDisplayID) -> MonitorId {
let id = MonitorId(id);
id
}
#[inline]
pub fn get_primary_monitor() -> MonitorId {
let id = unsafe { MonitorId(display::CGMainDisplayID()) };
id
}
impl MonitorId {
pub fn get_name(&self) -> Option<String> {
let MonitorId(display_id) = *self;
let screen_num = CGDisplay::new(display_id).model_number();
let screen_num = unsafe { display::CGDisplayModelNumber(display_id) };
Some(format!("Monitor #{}", screen_num))
}
#[inline]
pub fn get_native_identifier(&self) -> u32 {
self.0
pub fn get_native_identifier(&self) -> NativeMonitorId {
let MonitorId(display_id) = *self;
NativeMonitorId::Numeric(display_id)
}
pub fn get_dimensions(&self) -> (u32, u32) {
let MonitorId(display_id) = *self;
let display = CGDisplay::new(display_id);
let dimension = {
let height = display.pixels_high();
let width = display.pixels_wide();
let dimension = unsafe {
let height = display::CGDisplayPixelsHigh(display_id);
let width = display::CGDisplayPixelsWide(display_id);
(width as u32, height as u32)
};
dimension
}
#[inline]
pub fn get_position(&self) -> (i32, i32) {
unimplemented!()
}
pub fn get_hidpi_factor(&self) -> f32 {
let screen = match self.get_nsscreen() {
Some(screen) => screen,
None => return 1.0, // default to 1.0 when we can't find the screen
};
unsafe { NSScreen::backingScaleFactor(screen) as f32 }
}
pub(crate) fn get_nsscreen(&self) -> Option<id> {
unsafe {
let native_id = self.get_native_identifier();
let screens = NSScreen::screens(nil);
let count: NSUInteger = msg_send![screens, count];
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let mut matching_screen: Option<id> = None;
for i in 0..count {
let screen = msg_send![screens, objectAtIndex: i as NSUInteger];
let device_description = NSScreen::deviceDescription(screen);
let value: id = msg_send![device_description, objectForKey:*key];
if value != nil {
let screen_number: NSUInteger = msg_send![value, unsignedIntegerValue];
if screen_number as u32 == native_id {
matching_screen = Some(screen);
break;
}
}
}
matching_screen
}
}
}

View File

@@ -3,30 +3,26 @@ use CreationError::OsError;
use libc;
use WindowAttributes;
use native_monitor::NativeMonitorId;
use os::macos::ActivationPolicy;
use os::macos::WindowExt;
use objc;
use objc::runtime::{Class, Object, Sel, BOOL, YES, NO};
use objc::declare::ClassDecl;
use cocoa;
use cocoa::appkit::{self, NSApplication, NSColor, NSScreen, NSView, NSWindow, NSWindowButton,
NSWindowStyleMask};
use cocoa::base::{id, nil};
use cocoa::foundation::{NSDictionary, NSPoint, NSRect, NSSize, NSString};
use cocoa::foundation::{NSPoint, NSRect, NSSize, NSString, NSUInteger};
use cocoa::appkit::{self, NSApplication, NSColor, NSView, NSWindow};
use core_graphics::display::CGDisplay;
use core_graphics::display::{CGAssociateMouseAndMouseCursorPosition, CGMainDisplayID, CGDisplayPixelsHigh, CGWarpMouseCursorPosition};
use std;
use std::ops::Deref;
use std::os::raw::c_void;
use std::sync::Weak;
use std::cell::{Cell,RefCell};
use super::events_loop::{EventsLoop, Shared};
use os::macos::WindowExt;
use window::MonitorId as RootMonitorId;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct Id(pub usize);
@@ -34,99 +30,7 @@ pub struct Id(pub usize);
struct DelegateState {
view: IdRef,
window: IdRef,
shared: Weak<Shared>,
win_attribs: RefCell<WindowAttributes>,
standard_frame: Cell<Option<NSRect>>,
save_style_mask: Cell<Option<NSWindowStyleMask>>,
// This is set when WindowBuilder::with_fullscreen was set,
// see comments of `window_did_fail_to_enter_fullscreen`
handle_with_fullscreen: bool,
}
impl DelegateState {
fn is_zoomed(&self) -> bool {
unsafe {
// Because isZoomed do not work in Borderless mode, we set it
// resizable temporality
let curr_mask = self.window.styleMask();
if !curr_mask.contains(NSWindowStyleMask::NSTitledWindowMask) {
self.window
.setStyleMask_(NSWindowStyleMask::NSResizableWindowMask);
}
let is_zoomed: BOOL = msg_send![*self.window, isZoomed];
// Roll back temp styles
if !curr_mask.contains(NSWindowStyleMask::NSTitledWindowMask) {
self.window.setStyleMask_(curr_mask);
}
is_zoomed != 0
}
}
fn restore_state_from_fullscreen(&mut self) {
let maximized = unsafe {
let mut win_attribs = self.win_attribs.borrow_mut();
win_attribs.fullscreen = None;
let save_style_opt = self.save_style_mask.take();
if let Some(save_style) = save_style_opt {
self.window.setStyleMask_(save_style);
}
win_attribs.maximized
};
self.perform_maximized(maximized);
}
fn perform_maximized(&self, maximized: bool) {
let is_zoomed = self.is_zoomed();
if is_zoomed == maximized {
return;
}
// Save the standard frame sized if it is not zoomed
if !is_zoomed {
unsafe {
self.standard_frame.set(Some(NSWindow::frame(*self.window)));
}
}
let mut win_attribs = self.win_attribs.borrow_mut();
win_attribs.maximized = maximized;
if win_attribs.fullscreen.is_some() {
// Handle it in window_did_exit_fullscreen
return;
} else if win_attribs.decorations {
// Just use the native zoom if not borderless
unsafe {
self.window.zoom_(nil);
}
} else {
// if it is borderless, we set the frame directly
unsafe {
let new_rect = if maximized {
let screen = NSScreen::mainScreen(nil);
NSScreen::visibleFrame(screen)
} else {
self.standard_frame.get().unwrap_or(NSRect::new(
NSPoint::new(50.0, 50.0),
NSSize::new(800.0, 600.0),
))
};
self.window.setFrame_display_(new_rect, 0);
}
}
}
events_loop: std::sync::Weak<super::EventsLoop>,
}
pub struct WindowDelegate {
@@ -147,8 +51,8 @@ impl WindowDelegate {
event: window_event,
};
if let Some(shared) = state.shared.upgrade() {
shared.call_user_callback_with_event_or_store_in_pending(event);
if let Some(events_loop) = state.events_loop.upgrade() {
events_loop.call_user_callback_with_event_or_store_in_pending(event);
}
}
@@ -165,24 +69,15 @@ impl WindowDelegate {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
emit_event(state, WindowEvent::CloseRequested);
}
NO
}
emit_event(state, WindowEvent::Closed);
extern fn window_will_close(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
emit_event(state, WindowEvent::Destroyed);
// Remove the window from the shared state.
if let Some(shared) = state.shared.upgrade() {
// Remove the window from the events_loop.
if let Some(events_loop) = state.events_loop.upgrade() {
let window_id = get_window_id(*state.window);
shared.find_and_remove_window(window_id);
events_loop.find_and_remove_window(window_id);
}
}
YES
}
extern fn window_did_resize(this: &Object, _: Sel, _: id) {
@@ -198,17 +93,6 @@ impl WindowDelegate {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
emit_resize_event(state);
let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32;
emit_event(state, WindowEvent::HiDPIFactorChanged(scale_factor));
}
}
extern fn window_did_change_backing_properties(this: &Object, _:Sel, _:id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
let scale_factor = NSWindow::backingScaleFactor(*state.window) as f32;
emit_event(state, WindowEvent::HiDPIFactorChanged(scale_factor));
}
}
@@ -230,138 +114,6 @@ impl WindowDelegate {
}
}
/// Invoked when the dragged image enters destination bounds or frame
extern fn dragging_entered(this: &Object, _: Sel, sender: id) -> BOOL {
use cocoa::appkit::NSPasteboard;
use cocoa::foundation::NSFastEnumeration;
use std::path::PathBuf;
let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
let filenames = unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
for file in unsafe { filenames.iter() } {
use cocoa::foundation::NSString;
use std::ffi::CStr;
unsafe {
let f = NSString::UTF8String(file);
let path = CStr::from_ptr(f).to_string_lossy().into_owned();
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
emit_event(state, WindowEvent::HoveredFile(PathBuf::from(path)));
}
};
YES
}
/// Invoked when the image is released
extern fn prepare_for_drag_operation(_: &Object, _: Sel, _: id) {}
/// Invoked after the released image has been removed from the screen
extern fn perform_drag_operation(this: &Object, _: Sel, sender: id) -> BOOL {
use cocoa::appkit::NSPasteboard;
use cocoa::foundation::NSFastEnumeration;
use std::path::PathBuf;
let pb: id = unsafe { msg_send![sender, draggingPasteboard] };
let filenames = unsafe { NSPasteboard::propertyListForType(pb, appkit::NSFilenamesPboardType) };
for file in unsafe { filenames.iter() } {
use cocoa::foundation::NSString;
use std::ffi::CStr;
unsafe {
let f = NSString::UTF8String(file);
let path = CStr::from_ptr(f).to_string_lossy().into_owned();
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
emit_event(state, WindowEvent::DroppedFile(PathBuf::from(path)));
}
};
YES
}
/// Invoked when the dragging operation is complete
extern fn conclude_drag_operation(_: &Object, _: Sel, _: id) {}
/// Invoked when the dragging operation is cancelled
extern fn dragging_exited(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
emit_event(state, WindowEvent::HoveredFileCancelled);
}
}
/// Invoked when entered fullscreen
extern fn window_did_enter_fullscreen(this: &Object, _: Sel, _: id){
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
state.win_attribs.borrow_mut().fullscreen = Some(get_current_monitor());
state.handle_with_fullscreen = false;
}
}
/// Invoked when before enter fullscreen
extern fn window_will_enter_fullscreen(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
let is_zoomed = state.is_zoomed();
state.win_attribs.borrow_mut().maximized = is_zoomed;
}
}
/// Invoked when exited fullscreen
extern fn window_did_exit_fullscreen(this: &Object, _: Sel, _: id){
let state = unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
&mut *(state as *mut DelegateState)
};
state.restore_state_from_fullscreen();
}
/// Invoked when fail to enter fullscreen
///
/// When this window launch from a fullscreen app (e.g. launch from VS Code
/// terminal), it creates a new virtual destkop and a transition animation.
/// This animation takes one second and cannot be disable without
/// elevated privileges. In this animation time, all toggleFullscreen events
/// will be failed. In this implementation, we will try again by using
/// performSelector:withObject:afterDelay: until window_did_enter_fullscreen.
/// It should be fine as we only do this at initialzation (i.e with_fullscreen
/// was set).
///
/// From Apple doc:
/// In some cases, the transition to enter full-screen mode can fail,
/// due to being in the midst of handling some other animation or user gesture.
/// This method indicates that there was an error, and you should clean up any
/// work you may have done to prepare to enter full-screen mode.
extern fn window_did_fail_to_enter_fullscreen(this: &Object, _: Sel, _: id) {
unsafe {
let state: *mut c_void = *this.get_ivar("winitState");
let state = &mut *(state as *mut DelegateState);
if state.handle_with_fullscreen {
let _: () = msg_send![*state.window,
performSelector:sel!(toggleFullScreen:)
withObject:nil
afterDelay: 0.5
];
} else {
state.restore_state_from_fullscreen();
}
}
}
static mut DELEGATE_CLASS: *const Class = 0 as *const Class;
static INIT: std::sync::Once = std::sync::ONCE_INIT;
@@ -373,41 +125,16 @@ impl WindowDelegate {
// Add callback methods
decl.add_method(sel!(windowShouldClose:),
window_should_close as extern fn(&Object, Sel, id) -> BOOL);
decl.add_method(sel!(windowWillClose:),
window_will_close as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowDidResize:),
window_did_resize as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowDidChangeScreen:),
window_did_change_screen as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowDidChangeBackingProperties:),
window_did_change_backing_properties as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowDidBecomeKey:),
window_did_become_key as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowDidResignKey:),
window_did_resign_key as extern fn(&Object, Sel, id));
// callbacks for drag and drop events
decl.add_method(sel!(draggingEntered:),
dragging_entered as extern fn(&Object, Sel, id) -> BOOL);
decl.add_method(sel!(prepareForDragOperation:),
prepare_for_drag_operation as extern fn(&Object, Sel, id));
decl.add_method(sel!(performDragOperation:),
perform_drag_operation as extern fn(&Object, Sel, id) -> BOOL);
decl.add_method(sel!(concludeDragOperation:),
conclude_drag_operation as extern fn(&Object, Sel, id));
decl.add_method(sel!(draggingExited:),
dragging_exited as extern fn(&Object, Sel, id));
// callbacks for fullscreen events
decl.add_method(sel!(windowDidEnterFullScreen:),
window_did_enter_fullscreen as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowWillEnterFullScreen:),
window_will_enter_fullscreen as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowDidExitFullScreen:),
window_did_exit_fullscreen as extern fn(&Object, Sel, id));
decl.add_method(sel!(windowDidFailToEnterFullScreen:),
window_did_fail_to_enter_fullscreen as extern fn(&Object, Sel, id));
// Store internal state as user data
decl.add_ivar::<*mut c_void>("winitState");
@@ -446,50 +173,36 @@ impl Drop for WindowDelegate {
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub activation_policy: ActivationPolicy,
pub movable_by_window_background: bool,
pub titlebar_transparent: bool,
pub title_hidden: bool,
pub titlebar_hidden: bool,
pub titlebar_buttons_hidden: bool,
pub fullsize_content_view: bool,
}
pub struct Window2 {
pub struct Window {
pub view: IdRef,
pub window: IdRef,
pub delegate: WindowDelegate,
}
unsafe impl Send for Window2 {}
unsafe impl Sync for Window2 {}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
/// Helpper funciton to convert NSScreen::mainScreen to MonitorId
unsafe fn get_current_monitor() -> RootMonitorId {
let screen = NSScreen::mainScreen(nil);
let desc = NSScreen::deviceDescription(screen);
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let value = NSDictionary::valueForKey_(desc, *key);
let display_id = msg_send![value, unsignedIntegerValue];
RootMonitorId {
inner: EventsLoop::make_monitor_from_display(display_id),
}
}
impl Drop for Window2 {
impl Drop for Window {
fn drop(&mut self) {
// Remove this window from the `EventLoop`s list of windows.
let id = self.id();
if let Some(ev) = self.delegate.state.events_loop.upgrade() {
ev.find_and_remove_window(id);
}
// Close the window if it has not yet been closed.
let nswindow = *self.window;
if nswindow != nil {
unsafe {
let () = msg_send![nswindow, close];
msg_send![nswindow, close];
}
}
}
}
impl WindowExt for Window2 {
impl WindowExt for Window {
#[inline]
fn get_nswindow(&self) -> *mut c_void {
*self.window as *mut c_void
@@ -501,29 +214,29 @@ impl WindowExt for Window2 {
}
}
impl Window2 {
pub fn new(
shared: Weak<Shared>,
win_attribs: &WindowAttributes,
pl_attribs: &PlatformSpecificWindowBuilderAttributes,
) -> Result<Window2, CreationError> {
impl Window {
pub fn new(events_loop: std::sync::Weak<super::EventsLoop>,
win_attribs: &WindowAttributes,
pl_attribs: &PlatformSpecificWindowBuilderAttributes)
-> Result<Window, CreationError>
{
unsafe {
if !msg_send![cocoa::base::class("NSThread"), isMainThread] {
panic!("Windows can only be created on the main thread on macOS");
}
}
let app = match Window2::create_app(pl_attribs.activation_policy) {
let app = match Window::create_app(pl_attribs.activation_policy) {
Some(app) => app,
None => { return Err(OsError(format!("Couldn't create NSApplication"))); },
};
let window = match Window2::create_window(win_attribs, pl_attribs)
let window = match Window::create_window(win_attribs)
{
Some(window) => window,
None => { return Err(OsError(format!("Couldn't create NSWindow"))); },
};
let view = match Window2::create_view(*window) {
let view = match Window::create_view(*window) {
Some(view) => view,
None => { return Err(OsError(format!("Couldn't create NSView"))); },
};
@@ -535,6 +248,11 @@ impl Window2 {
}
app.activateIgnoringOtherApps_(YES);
if win_attribs.visible {
window.makeKeyAndOrderFront_(nil);
} else {
window.makeKeyWindow();
}
if let Some((width, height)) = win_attribs.min_dimensions {
nswindow_set_min_dimensions(window.0, width.into(), height.into());
@@ -543,54 +261,20 @@ impl Window2 {
if let Some((width, height)) = win_attribs.max_dimensions {
nswindow_set_max_dimensions(window.0, width.into(), height.into());
}
use cocoa::foundation::NSArray;
// register for drag and drop operations.
let () = msg_send![(*window as id),
registerForDraggedTypes:NSArray::arrayWithObject(nil, appkit::NSFilenamesPboardType)];
}
let ds = DelegateState {
view: view.clone(),
window: window.clone(),
win_attribs: RefCell::new(win_attribs.clone()),
standard_frame: Cell::new(None),
save_style_mask: Cell::new(None),
handle_with_fullscreen: win_attribs.fullscreen.is_some(),
shared: shared,
events_loop: events_loop,
};
ds.win_attribs.borrow_mut().fullscreen = None;
let window = Window2 {
let window = Window {
view: view,
window: window,
delegate: WindowDelegate::new(ds),
};
// Set fullscreen mode after we setup everything
if let Some(ref monitor) = win_attribs.fullscreen {
unsafe {
if monitor.inner != get_current_monitor().inner {
unimplemented!();
}
}
window.set_fullscreen(Some(monitor.clone()));
}
// Make key have to be after set fullscreen
// to prevent normal size window brefly appears
unsafe {
if win_attribs.visible {
window.window.makeKeyAndOrderFront_(nil);
} else {
window.window.makeKeyWindow();
}
}
if win_attribs.maximized {
window.delegate.state.perform_maximized(win_attribs.maximized);
}
Ok(window)
}
@@ -611,17 +295,36 @@ impl Window2 {
}
}
fn create_window(
attrs: &WindowAttributes,
pl_attrs: &PlatformSpecificWindowBuilderAttributes)
-> Option<IdRef> {
fn create_window(attrs: &WindowAttributes) -> Option<IdRef> {
unsafe {
let screen = match attrs.fullscreen {
let screen = match attrs.monitor {
Some(ref monitor_id) => {
let monitor_screen = monitor_id.inner.get_nsscreen();
Some(monitor_screen.unwrap_or(appkit::NSScreen::mainScreen(nil)))
let native_id = match monitor_id.get_native_identifier() {
NativeMonitorId::Numeric(num) => num,
_ => panic!("OS X monitors should always have a numeric native ID")
};
let matching_screen = {
let screens = appkit::NSScreen::screens(nil);
let count: NSUInteger = msg_send![screens, count];
let key = IdRef::new(NSString::alloc(nil).init_str("NSScreenNumber"));
let mut matching_screen: Option<id> = None;
for i in 0..count {
let screen = msg_send![screens, objectAtIndex:i as NSUInteger];
let device_description = appkit::NSScreen::deviceDescription(screen);
let value: id = msg_send![device_description, objectForKey:*key];
if value != nil {
let screen_number: NSUInteger = msg_send![value, unsignedIntegerValue];
if screen_number as u32 == native_id {
matching_screen = Some(screen);
break;
}
}
}
matching_screen
};
Some(matching_screen.unwrap_or(appkit::NSScreen::mainScreen(nil)))
},
_ => None,
None => None
};
let frame = match screen {
Some(screen) => appkit::NSScreen::frame(screen),
@@ -631,47 +334,26 @@ impl Window2 {
}
};
let masks = if pl_attrs.titlebar_hidden {
NSWindowStyleMask::NSBorderlessWindowMask |
NSWindowStyleMask::NSResizableWindowMask
} else if pl_attrs.titlebar_transparent {
// Window2 with a transparent titlebar and regular content view
NSWindowStyleMask::NSClosableWindowMask |
NSWindowStyleMask::NSMiniaturizableWindowMask |
NSWindowStyleMask::NSResizableWindowMask |
NSWindowStyleMask::NSTitledWindowMask
} else if pl_attrs.fullsize_content_view {
// Window2 with a transparent titlebar and fullsize content view
NSWindowStyleMask::NSClosableWindowMask |
NSWindowStyleMask::NSMiniaturizableWindowMask |
NSWindowStyleMask::NSResizableWindowMask |
NSWindowStyleMask::NSTitledWindowMask |
NSWindowStyleMask::NSFullSizeContentViewWindowMask
let masks = if screen.is_some() {
// Fullscreen window
appkit::NSBorderlessWindowMask as NSUInteger |
appkit::NSResizableWindowMask as NSUInteger |
appkit::NSTitledWindowMask as NSUInteger
} else if attrs.decorations {
// Window with a titlebar
appkit::NSClosableWindowMask as NSUInteger |
appkit::NSMiniaturizableWindowMask as NSUInteger |
appkit::NSResizableWindowMask as NSUInteger |
appkit::NSTitledWindowMask as NSUInteger
} else {
if !attrs.decorations && !screen.is_some() {
// Window2 without a titlebar
NSWindowStyleMask::NSBorderlessWindowMask
} else {
// Window2 with a titlebar
NSWindowStyleMask::NSClosableWindowMask |
NSWindowStyleMask::NSMiniaturizableWindowMask |
NSWindowStyleMask::NSResizableWindowMask |
NSWindowStyleMask::NSTitledWindowMask
}
// Window without a titlebar
appkit::NSClosableWindowMask as NSUInteger |
appkit::NSMiniaturizableWindowMask as NSUInteger |
appkit::NSResizableWindowMask as NSUInteger |
appkit::NSFullSizeContentViewWindowMask as NSUInteger
};
let winit_window = Class::get("WinitWindow").unwrap_or_else(|| {
let window_superclass = Class::get("NSWindow").unwrap();
let mut decl = ClassDecl::new("WinitWindow", window_superclass).unwrap();
decl.add_method(sel!(canBecomeMainWindow), yes as extern fn(&Object, Sel) -> BOOL);
decl.add_method(sel!(canBecomeKeyWindow), yes as extern fn(&Object, Sel) -> BOOL);
decl.register();
Class::get("WinitWindow").unwrap()
});
let window: id = msg_send![winit_window, alloc];
let window = IdRef::new(window.initWithContentRect_styleMask_backing_defer_(
let window = IdRef::new(NSWindow::alloc(nil).initWithContentRect_styleMask_backing_defer_(
frame,
masks,
appkit::NSBackingStoreBuffered,
@@ -683,32 +365,17 @@ impl Window2 {
window.setTitle_(*title);
window.setAcceptsMouseMovedEvents_(YES);
if pl_attrs.titlebar_transparent {
window.setTitlebarAppearsTransparent_(YES);
}
if pl_attrs.title_hidden {
window.setTitleVisibility_(appkit::NSWindowTitleVisibility::NSWindowTitleHidden);
}
if pl_attrs.titlebar_buttons_hidden {
let button = window.standardWindowButton_(NSWindowButton::NSWindowFullScreenButton);
let () = msg_send![button, setHidden:YES];
let button = window.standardWindowButton_(NSWindowButton::NSWindowMiniaturizeButton);
let () = msg_send![button, setHidden:YES];
let button = window.standardWindowButton_(NSWindowButton::NSWindowCloseButton);
let () = msg_send![button, setHidden:YES];
let button = window.standardWindowButton_(NSWindowButton::NSWindowZoomButton);
let () = msg_send![button, setHidden:YES];
}
if pl_attrs.movable_by_window_background {
window.setMovableByWindowBackground_(YES);
}
if !attrs.decorations {
window.setTitleVisibility_(appkit::NSWindowTitleVisibility::NSWindowTitleHidden);
window.setTitlebarAppearsTransparent_(YES);
}
window.center();
if screen.is_some() {
window.setLevel_(appkit::NSMainMenuWindowLevel as i64 + 1);
}
else {
window.center();
}
window
})
}
@@ -716,7 +383,7 @@ impl Window2 {
fn create_view(window: id) -> Option<IdRef> {
unsafe {
let view = IdRef::new(NSView::init(NSView::alloc(nil)));
let view = IdRef::new(NSView::alloc(nil).init());
view.non_nil().map(|view| {
view.setWantsBestResolutionOpenGLSurface_(YES);
window.setContentView_(*view);
@@ -742,86 +409,56 @@ impl Window2 {
unsafe { NSWindow::orderOut_(*self.window, nil); }
}
// For consistency with other platforms, this will...
// 1. translate the bottom-left window corner into the top-left window corner
// 2. translate the coordinate from a bottom-left origin coordinate system to a top-left one
fn bottom_left_to_top_left(rect: NSRect) -> i32 {
(CGDisplay::main().pixels_high() as f64 - (rect.origin.y + rect.size.height)) as _
}
pub fn get_position(&self) -> Option<(i32, i32)> {
let frame_rect = unsafe { NSWindow::frame(*self.window) };
Some((
frame_rect.origin.x as i32,
Self::bottom_left_to_top_left(frame_rect),
))
}
unsafe {
let content_rect = NSWindow::contentRectForFrameRect_(*self.window, NSWindow::frame(*self.window));
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
let content_rect = unsafe {
NSWindow::contentRectForFrameRect_(
*self.window,
NSWindow::frame(*self.window),
)
};
Some((
content_rect.origin.x as i32,
Self::bottom_left_to_top_left(content_rect),
))
// TODO: consider extrapolating the calculations for the y axis to
// a private method
Some((content_rect.origin.x as i32, (CGDisplayPixelsHigh(CGMainDisplayID()) as f64 - (content_rect.origin.y + content_rect.size.height)) as i32))
}
}
pub fn set_position(&self, x: i32, y: i32) {
let dummy = NSRect::new(
NSPoint::new(
x as f64,
// While it's true that we're setting the top-left position, it still needs to be
// in a bottom-left coordinate system.
CGDisplay::main().pixels_high() as f64 - y as f64,
),
NSSize::new(0f64, 0f64),
);
unsafe {
NSWindow::setFrameTopLeftPoint_(*self.window, dummy.origin);
let frame = NSWindow::frame(*self.view);
// NOTE: `setFrameOrigin` might not give desirable results when
// setting window, as it treats bottom left as origin.
// `setFrameTopLeftPoint` treats top left as origin (duh), but
// does not equal the value returned by `get_window_position`
// (there is a difference by 22 for me on yosemite)
// TODO: consider extrapolating the calculations for the y axis to
// a private method
let dummy = NSRect::new(NSPoint::new(x as f64, CGDisplayPixelsHigh(CGMainDisplayID()) as f64 - (frame.size.height + y as f64)), NSSize::new(0f64, 0f64));
let conv = NSWindow::frameRectForContentRect_(*self.window, dummy);
// NSWindow::setFrameTopLeftPoint_(*self.window, conv.origin);
NSWindow::setFrameOrigin_(*self.window, conv.origin);
}
}
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
unsafe {
let view_frame = NSView::frame(*self.view);
Some(((view_frame.size.width*factor) as u32, (view_frame.size.height*factor) as u32))
Some((view_frame.size.width as u32, view_frame.size.height as u32))
}
}
#[inline]
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
unsafe {
let window_frame = NSWindow::frame(*self.window);
Some(((window_frame.size.width*factor) as u32, (window_frame.size.height*factor) as u32))
Some((window_frame.size.width as u32, window_frame.size.height as u32))
}
}
#[inline]
pub fn set_inner_size(&self, width: u32, height: u32) {
let factor = self.hidpi_factor() as f64; // API convention is that size is in physical pixels
unsafe {
NSWindow::setContentSize_(*self.window, NSSize::new((width as f64)/factor, (height as f64)/factor));
}
}
pub fn set_min_dimensions(&self, dimensions: Option<(u32, u32)>) {
unsafe {
let (width, height) = dimensions.unwrap_or((0, 0));
nswindow_set_min_dimensions(self.window.0, width.into(), height.into());
}
}
pub fn set_max_dimensions(&self, dimensions: Option<(u32, u32)>) {
unsafe {
let (width, height) = dimensions.unwrap_or((!0, !0));
nswindow_set_max_dimensions(self.window.0, width.into(), height.into());
NSWindow::setContentSize_(*self.window, NSSize::new(width as f64, height as f64));
}
}
@@ -854,7 +491,7 @@ impl Window2 {
MouseCursor::EwResize | MouseCursor::ColResize => "resizeLeftRightCursor",
MouseCursor::NsResize | MouseCursor::RowResize => "resizeUpDownCursor",
// TODO: Find appropriate OSX cursors
/// TODO: Find appropriate OSX cursors
MouseCursor::NeResize | MouseCursor::NwResize |
MouseCursor::SeResize | MouseCursor::SwResize |
MouseCursor::NwseResize | MouseCursor::NeswResize |
@@ -880,7 +517,7 @@ impl Window2 {
match state {
CursorState::Normal => {
let _: () = unsafe { msg_send![cls, unhide] };
let _ = CGDisplay::associate_mouse_and_mouse_cursor_position(true);
let _: i32 = unsafe { CGAssociateMouseAndMouseCursorPosition(true) };
Ok(())
},
CursorState::Hide => {
@@ -888,8 +525,7 @@ impl Window2 {
Ok(())
},
CursorState::Grab => {
let _: () = unsafe { msg_send![cls, hide] };
let _ = CGDisplay::associate_mouse_and_mouse_cursor_position(false);
let _: i32 = unsafe { CGAssociateMouseAndMouseCursorPosition(false) };
Ok(())
}
}
@@ -907,103 +543,17 @@ impl Window2 {
let (window_x, window_y) = self.get_position().unwrap_or((0, 0));
let (cursor_x, cursor_y) = (window_x + x, window_y + y);
// TODO: Check for errors.
let _ = CGDisplay::warp_mouse_cursor_position(appkit::CGPoint {
x: cursor_x as appkit::CGFloat,
y: cursor_y as appkit::CGFloat,
});
let _ = CGDisplay::associate_mouse_and_mouse_cursor_position(true);
unsafe {
// TODO: Check for errors.
let _ = CGWarpMouseCursorPosition(appkit::CGPoint {
x: cursor_x as appkit::CGFloat,
y: cursor_y as appkit::CGFloat,
});
let _ = CGAssociateMouseAndMouseCursorPosition(true);
}
Ok(())
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
self.delegate.state.perform_maximized(maximized)
}
#[inline]
/// TODO: Right now set_fullscreen do not work on switching monitors
/// in fullscreen mode
pub fn set_fullscreen(&self, monitor: Option<RootMonitorId>) {
let state = &self.delegate.state;
let current = {
let win_attribs = state.win_attribs.borrow_mut();
let current = win_attribs.fullscreen.clone();
match (&current, monitor) {
(&None, None) => {
return;
}
(&Some(ref a), Some(ref b)) if a.inner != b.inner => {
unimplemented!();
}
(&Some(_), Some(_)) => {
return;
}
_ => (),
}
current
};
unsafe {
// Because toggleFullScreen will not work if the StyleMask is none,
// We set a normal style to it temporary.
// It will clean up at window_did_exit_fullscreen.
if current.is_none() {
let curr_mask = state.window.styleMask();
if !curr_mask.contains(NSWindowStyleMask::NSTitledWindowMask) {
state.window.setStyleMask_(
NSWindowStyleMask::NSTitledWindowMask
| NSWindowStyleMask::NSResizableWindowMask,
);
state.save_style_mask.set(Some(curr_mask));
}
}
self.window.toggleFullScreen_(nil);
}
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
let state = &self.delegate.state;
let mut win_attribs = state.win_attribs.borrow_mut();
if win_attribs.decorations == decorations {
return;
}
win_attribs.decorations = decorations;
// Skip modifiy if we are in fullscreen mode,
// window_did_exit_fullscreen will handle it
if win_attribs.fullscreen.is_some() {
return;
}
unsafe {
let new_mask = if decorations {
NSWindowStyleMask::NSClosableWindowMask
| NSWindowStyleMask::NSMiniaturizableWindowMask
| NSWindowStyleMask::NSResizableWindowMask
| NSWindowStyleMask::NSTitledWindowMask
} else {
NSWindowStyleMask::NSBorderlessWindowMask
};
state.window.setStyleMask_(new_mask);
}
}
#[inline]
pub fn get_current_monitor(&self) -> RootMonitorId {
unsafe {
self::get_current_monitor()
}
}
}
// Convert the `cocoa::base::id` associated with a window to a usize to use as a unique identifier
@@ -1064,19 +614,19 @@ unsafe fn nswindow_set_max_dimensions<V: NSWindow + Copy>(
pub struct IdRef(id);
impl IdRef {
pub fn new(i: id) -> IdRef {
fn new(i: id) -> IdRef {
IdRef(i)
}
#[allow(dead_code)]
pub fn retain(i: id) -> IdRef {
fn retain(i: id) -> IdRef {
if i != nil {
let _: id = unsafe { msg_send![i, retain] };
}
IdRef(i)
}
pub fn non_nil(self) -> Option<IdRef> {
fn non_nil(self) -> Option<IdRef> {
if self.0 == nil { None } else { Some(self) }
}
}
@@ -1104,7 +654,3 @@ impl Clone for IdRef {
IdRef(self.0)
}
}
extern fn yes(_: &Object, _: Sel) -> BOOL {
YES
}

View File

@@ -15,11 +15,8 @@ mod platform;
#[cfg(target_os = "ios")]
#[path="ios/mod.rs"]
mod platform;
#[cfg(target_os = "emscripten")]
#[path="emscripten/mod.rs"]
mod platform;
#[cfg(all(not(target_os = "ios"), not(target_os = "windows"), not(target_os = "linux"),
not(target_os = "macos"), not(target_os = "android"), not(target_os = "dragonfly"),
not(target_os = "freebsd"), not(target_os = "openbsd"), not(target_os = "emscripten")))]
compile_error!("The platform you're compiling for is not supported by winit");
not(target_os = "freebsd"), not(target_os = "openbsd")))]
use this_platform_is_not_supported;

View File

@@ -0,0 +1,407 @@
use std::mem;
use std::ptr;
use std::cell::RefCell;
use std::sync::mpsc::Sender;
use std::sync::{Arc, Mutex};
use std::ffi::OsString;
use std::os::windows::ffi::OsStringExt;
use CursorState;
use WindowEvent as Event;
use events::ModifiersState;
use super::event;
use super::WindowState;
use user32;
use shell32;
use winapi;
/// There's no parameters passed to the callback function, so it needs to get
/// its context (the HWND, the Sender for events, etc.) stashed in
/// a thread-local variable.
thread_local!(pub static CONTEXT_STASH: RefCell<Option<ThreadLocalData>> = RefCell::new(None));
pub struct ThreadLocalData {
pub win: winapi::HWND,
pub sender: Sender<Event>,
pub window_state: Arc<Mutex<WindowState>>,
pub mouse_in_window: bool
}
/// Equivalent to the windows api [MINMAXINFO](https://msdn.microsoft.com/en-us/library/windows/desktop/ms632605%28v=vs.85%29.aspx)
/// struct. Used because winapi-rs doesn't have this declared.
#[repr(C)]
#[allow(dead_code)]
struct MinMaxInfo {
reserved: winapi::POINT, // Do not use/change
max_size: winapi::POINT,
max_position: winapi::POINT,
min_track: winapi::POINT,
max_track: winapi::POINT
}
/// Checks that the window is the good one, and if so send the event to it.
fn send_event(input_window: winapi::HWND, event: Event) {
CONTEXT_STASH.with(|context_stash| {
let context_stash = context_stash.borrow();
let stored = match *context_stash {
None => return,
Some(ref v) => v
};
let &ThreadLocalData { ref win, ref sender, .. } = stored;
if win != &input_window {
return;
}
sender.send(event).ok(); // ignoring if closed
});
}
/// This is the callback that is called by `DispatchMessage` in the events loop.
///
/// Returning 0 tells the Win32 API that the message has been processed.
// FIXME: detect WM_DWMCOMPOSITIONCHANGED and call DwmEnableBlurBehindWindow if necessary
pub unsafe extern "system" fn callback(window: winapi::HWND, msg: winapi::UINT,
wparam: winapi::WPARAM, lparam: winapi::LPARAM)
-> winapi::LRESULT
{
match msg {
winapi::WM_DESTROY => {
use events::WindowEvent::Closed;
CONTEXT_STASH.with(|context_stash| {
let context_stash = context_stash.borrow();
let stored = match *context_stash {
None => return,
Some(ref v) => v
};
let &ThreadLocalData { ref win, .. } = stored;
if win == &window {
user32::PostQuitMessage(0);
}
});
send_event(window, Closed);
0
},
winapi::WM_ERASEBKGND => {
1
},
winapi::WM_SIZE => {
use events::WindowEvent::Resized;
let w = winapi::LOWORD(lparam as winapi::DWORD) as u32;
let h = winapi::HIWORD(lparam as winapi::DWORD) as u32;
send_event(window, Resized(w, h));
0
},
winapi::WM_MOVE => {
use events::WindowEvent::Moved;
let x = winapi::LOWORD(lparam as winapi::DWORD) as i32;
let y = winapi::HIWORD(lparam as winapi::DWORD) as i32;
send_event(window, Moved(x, y));
0
},
winapi::WM_CHAR => {
use std::mem;
use events::WindowEvent::ReceivedCharacter;
let chr: char = mem::transmute(wparam as u32);
send_event(window, ReceivedCharacter(chr));
0
},
// Prevents default windows menu hotkeys playing unwanted
// "ding" sounds. Alternatively could check for WM_SYSCOMMAND
// with wparam being SC_KEYMENU, but this may prevent some
// other unwanted default hotkeys as well.
winapi::WM_SYSCHAR => {
0
}
winapi::WM_MOUSEMOVE => {
use events::WindowEvent::{MouseEntered, MouseMoved};
let mouse_outside_window = CONTEXT_STASH.with(|context_stash| {
let mut context_stash = context_stash.borrow_mut();
if let Some(context_stash) = context_stash.as_mut() {
if !context_stash.mouse_in_window {
context_stash.mouse_in_window = true;
return true;
}
}
false
});
if mouse_outside_window {
send_event(window, MouseEntered);
// Calling TrackMouseEvent in order to receive mouse leave events.
user32::TrackMouseEvent(&mut winapi::TRACKMOUSEEVENT {
cbSize: mem::size_of::<winapi::TRACKMOUSEEVENT>() as winapi::DWORD,
dwFlags: winapi::TME_LEAVE,
hwndTrack: window,
dwHoverTime: winapi::HOVER_DEFAULT,
});
}
let x = winapi::GET_X_LPARAM(lparam) as i32;
let y = winapi::GET_Y_LPARAM(lparam) as i32;
send_event(window, MouseMoved(x, y));
0
},
winapi::WM_MOUSELEAVE => {
use events::WindowEvent::MouseLeft;
let mouse_in_window = CONTEXT_STASH.with(|context_stash| {
let mut context_stash = context_stash.borrow_mut();
if let Some(context_stash) = context_stash.as_mut() {
if context_stash.mouse_in_window {
context_stash.mouse_in_window = false;
return true;
}
}
false
});
if mouse_in_window {
send_event(window, MouseLeft);
}
0
},
winapi::WM_MOUSEWHEEL => {
use events::WindowEvent::MouseWheel;
use events::MouseScrollDelta::LineDelta;
use events::TouchPhase;
let value = (wparam >> 16) as i16;
let value = value as i32;
let value = value as f32 / winapi::WHEEL_DELTA as f32;
send_event(window, MouseWheel(LineDelta(0.0, value), TouchPhase::Moved));
0
},
winapi::WM_KEYDOWN | winapi::WM_SYSKEYDOWN => {
use events::WindowEvent::KeyboardInput;
use events::ElementState::Pressed;
if msg == winapi::WM_SYSKEYDOWN && wparam as i32 == winapi::VK_F4 {
user32::DefWindowProcW(window, msg, wparam, lparam)
} else {
let (scancode, vkey) = event::vkeycode_to_element(wparam, lparam);
send_event(window, KeyboardInput(Pressed, scancode, vkey, event::get_key_mods()));
0
}
},
winapi::WM_KEYUP | winapi::WM_SYSKEYUP => {
use events::WindowEvent::KeyboardInput;
use events::ElementState::Released;
let (scancode, vkey) = event::vkeycode_to_element(wparam, lparam);
send_event(window, KeyboardInput(Released, scancode, vkey, event::get_key_mods()));
0
},
winapi::WM_LBUTTONDOWN => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Left;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, Left));
0
},
winapi::WM_LBUTTONUP => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Left;
use events::ElementState::Released;
send_event(window, MouseInput(Released, Left));
0
},
winapi::WM_RBUTTONDOWN => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Right;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, Right));
0
},
winapi::WM_RBUTTONUP => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Right;
use events::ElementState::Released;
send_event(window, MouseInput(Released, Right));
0
},
winapi::WM_MBUTTONDOWN => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Middle;
use events::ElementState::Pressed;
send_event(window, MouseInput(Pressed, Middle));
0
},
winapi::WM_MBUTTONUP => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Middle;
use events::ElementState::Released;
send_event(window, MouseInput(Released, Middle));
0
},
winapi::WM_XBUTTONDOWN => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Other;
use events::ElementState::Pressed;
let xbutton = winapi::HIWORD(wparam as winapi::DWORD) as winapi::c_int; // waiting on PR for winapi to add GET_XBUTTON_WPARAM
send_event(window, MouseInput(Pressed, Other(xbutton as u8)));
0
},
winapi::WM_XBUTTONUP => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Other;
use events::ElementState::Released;
let xbutton = winapi::HIWORD(wparam as winapi::DWORD) as winapi::c_int;
send_event(window, MouseInput(Released, Other(xbutton as u8)));
0
},
winapi::WM_INPUT => {
let mut data: winapi::RAWINPUT = mem::uninitialized();
let mut data_size = mem::size_of::<winapi::RAWINPUT>() as winapi::UINT;
user32::GetRawInputData(mem::transmute(lparam), winapi::RID_INPUT,
mem::transmute(&mut data), &mut data_size,
mem::size_of::<winapi::RAWINPUTHEADER>() as winapi::UINT);
if data.header.dwType == winapi::RIM_TYPEMOUSE {
let _x = data.mouse.lLastX; // FIXME: this is not always the relative movement
let _y = data.mouse.lLastY;
// TODO:
//send_event(window, Event::MouseRawMovement { x: x, y: y });
0
} else {
user32::DefWindowProcW(window, msg, wparam, lparam)
}
},
winapi::WM_SETFOCUS => {
use events::WindowEvent::Focused;
send_event(window, Focused(true));
0
},
winapi::WM_KILLFOCUS => {
use events::WindowEvent::Focused;
send_event(window, Focused(false));
0
},
winapi::WM_SETCURSOR => {
let call_def_window_proc = CONTEXT_STASH.with(|context_stash| {
let cstash = context_stash.borrow();
let mut call_def_window_proc = false;
if let Some(cstash) = cstash.as_ref() {
if let Ok(window_state) = cstash.window_state.lock() {
if cstash.mouse_in_window {
match window_state.cursor_state {
CursorState::Normal => {
user32::SetCursor(user32::LoadCursorW(
ptr::null_mut(),
window_state.cursor));
},
CursorState::Grab | CursorState::Hide => {
user32::SetCursor(ptr::null_mut());
}
}
} else {
call_def_window_proc = true;
}
}
}
call_def_window_proc
});
if call_def_window_proc {
user32::DefWindowProcW(window, msg, wparam, lparam)
} else {
0
}
},
winapi::WM_DROPFILES => {
use events::WindowEvent::DroppedFile;
let hdrop = wparam as winapi::HDROP;
let mut pathbuf: [u16; winapi::MAX_PATH] = mem::uninitialized();
let num_drops = shell32::DragQueryFileW(hdrop, 0xFFFFFFFF, ptr::null_mut(), 0);
for i in 0..num_drops {
let nch = shell32::DragQueryFileW(hdrop, i, pathbuf.as_mut_ptr(),
winapi::MAX_PATH as u32) as usize;
if nch > 0 {
send_event(window, DroppedFile(OsString::from_wide(&pathbuf[0..nch]).into()));
}
}
shell32::DragFinish(hdrop);
0
},
winapi::WM_GETMINMAXINFO => {
let mmi = lparam as *mut MinMaxInfo;
//(*mmi).max_position = winapi::POINT { x: -8, y: -8 }; // The upper left corner of the window if it were maximized on the primary monitor.
//(*mmi).max_size = winapi::POINT { x: .., y: .. }; // The dimensions of the primary monitor.
CONTEXT_STASH.with(|context_stash| {
match context_stash.borrow().as_ref() {
Some(cstash) => {
let window_state = cstash.window_state.lock().unwrap();
match window_state.attributes.min_dimensions {
Some((width, height)) => {
(*mmi).min_track = winapi::POINT { x: width as i32, y: height as i32 };
},
None => { }
}
match window_state.attributes.max_dimensions {
Some((width, height)) => {
(*mmi).max_track = winapi::POINT { x: width as i32, y: height as i32 };
},
None => { }
}
},
None => { }
}
});
0
},
x if x == *super::WAKEUP_MSG_ID => {
use events::WindowEvent::Awakened;
send_event(window, Awakened);
0
},
_ => {
user32::DefWindowProcW(window, msg, wparam, lparam)
}
}
}

View File

@@ -1,92 +1,86 @@
use events::VirtualKeyCode;
use events::ModifiersState;
use winapi::shared::minwindef::{WPARAM, LPARAM};
use winapi::um::winuser;
use winapi;
use user32;
use ScanCode;
use std::char;
const MAPVK_VK_TO_CHAR: u32 = 2;
const MAPVK_VSC_TO_VK_EX: u32 = 3;
pub fn get_key_mods() -> ModifiersState {
let mut mods = ModifiersState::default();
unsafe {
if winuser::GetKeyState(winuser::VK_SHIFT) & (1 << 15) == (1 << 15) {
if user32::GetKeyState(winapi::VK_SHIFT) & (1 << 15) == (1 << 15) {
mods.shift = true;
}
if winuser::GetKeyState(winuser::VK_CONTROL) & (1 << 15) == (1 << 15) {
if user32::GetKeyState(winapi::VK_CONTROL) & (1 << 15) == (1 << 15) {
mods.ctrl = true;
}
if winuser::GetKeyState(winuser::VK_MENU) & (1 << 15) == (1 << 15) {
if user32::GetKeyState(winapi::VK_MENU) & (1 << 15) == (1 << 15) {
mods.alt = true;
}
if (winuser::GetKeyState(winuser::VK_LWIN) | winuser::GetKeyState(winuser::VK_RWIN)) & (1 << 15) == (1 << 15) {
if (user32::GetKeyState(winapi::VK_LWIN) | user32::GetKeyState(winapi::VK_RWIN)) & (1 << 15) == (1 << 15) {
mods.logo = true;
}
}
mods
}
pub fn vkeycode_to_element(wparam: WPARAM, lparam: LPARAM) -> (ScanCode, Option<VirtualKeyCode>) {
let scancode = ((lparam >> 16) & 0xff) as u32;
pub fn vkeycode_to_element(wparam: winapi::WPARAM, lparam: winapi::LPARAM) -> (ScanCode, Option<VirtualKeyCode>) {
let scancode = ((lparam >> 16) & 0xff) as u8;
let extended = (lparam & 0x01000000) != 0;
let vk = match wparam as i32 {
winuser::VK_SHIFT => unsafe { winuser::MapVirtualKeyA(scancode, MAPVK_VSC_TO_VK_EX) as i32 },
winuser::VK_CONTROL => if extended { winuser::VK_RCONTROL } else { winuser::VK_LCONTROL },
winuser::VK_MENU => if extended { winuser::VK_RMENU } else { winuser::VK_LMENU },
winapi::VK_SHIFT => unsafe { user32::MapVirtualKeyA(scancode as u32, MAPVK_VSC_TO_VK_EX) as i32 },
winapi::VK_CONTROL => if extended { winapi::VK_RCONTROL } else { winapi::VK_LCONTROL },
winapi::VK_MENU => if extended { winapi::VK_RMENU } else { winapi::VK_LMENU },
other => other
};
// VK_* codes are documented here https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx
(scancode, match vk {
//winuser::VK_LBUTTON => Some(VirtualKeyCode::Lbutton),
//winuser::VK_RBUTTON => Some(VirtualKeyCode::Rbutton),
//winuser::VK_CANCEL => Some(VirtualKeyCode::Cancel),
//winuser::VK_MBUTTON => Some(VirtualKeyCode::Mbutton),
//winuser::VK_XBUTTON1 => Some(VirtualKeyCode::Xbutton1),
//winuser::VK_XBUTTON2 => Some(VirtualKeyCode::Xbutton2),
winuser::VK_BACK => Some(VirtualKeyCode::Back),
winuser::VK_TAB => Some(VirtualKeyCode::Tab),
//winuser::VK_CLEAR => Some(VirtualKeyCode::Clear),
winuser::VK_RETURN => Some(VirtualKeyCode::Return),
winuser::VK_LSHIFT => Some(VirtualKeyCode::LShift),
winuser::VK_RSHIFT => Some(VirtualKeyCode::RShift),
winuser::VK_LCONTROL => Some(VirtualKeyCode::LControl),
winuser::VK_RCONTROL => Some(VirtualKeyCode::RControl),
winuser::VK_LMENU => Some(VirtualKeyCode::LMenu),
winuser::VK_RMENU => Some(VirtualKeyCode::RMenu),
winuser::VK_PAUSE => Some(VirtualKeyCode::Pause),
winuser::VK_CAPITAL => Some(VirtualKeyCode::Capital),
winuser::VK_KANA => Some(VirtualKeyCode::Kana),
//winuser::VK_HANGUEL => Some(VirtualKeyCode::Hanguel),
//winuser::VK_HANGUL => Some(VirtualKeyCode::Hangul),
//winuser::VK_JUNJA => Some(VirtualKeyCode::Junja),
//winuser::VK_FINAL => Some(VirtualKeyCode::Final),
//winuser::VK_HANJA => Some(VirtualKeyCode::Hanja),
winuser::VK_KANJI => Some(VirtualKeyCode::Kanji),
winuser::VK_ESCAPE => Some(VirtualKeyCode::Escape),
winuser::VK_CONVERT => Some(VirtualKeyCode::Convert),
winuser::VK_NONCONVERT => Some(VirtualKeyCode::NoConvert),
//winuser::VK_ACCEPT => Some(VirtualKeyCode::Accept),
//winuser::VK_MODECHANGE => Some(VirtualKeyCode::Modechange),
winuser::VK_SPACE => Some(VirtualKeyCode::Space),
winuser::VK_PRIOR => Some(VirtualKeyCode::PageUp),
winuser::VK_NEXT => Some(VirtualKeyCode::PageDown),
winuser::VK_END => Some(VirtualKeyCode::End),
winuser::VK_HOME => Some(VirtualKeyCode::Home),
winuser::VK_LEFT => Some(VirtualKeyCode::Left),
winuser::VK_UP => Some(VirtualKeyCode::Up),
winuser::VK_RIGHT => Some(VirtualKeyCode::Right),
winuser::VK_DOWN => Some(VirtualKeyCode::Down),
//winuser::VK_SELECT => Some(VirtualKeyCode::Select),
//winuser::VK_PRINT => Some(VirtualKeyCode::Print),
//winuser::VK_EXECUTE => Some(VirtualKeyCode::Execute),
winuser::VK_SNAPSHOT => Some(VirtualKeyCode::Snapshot),
winuser::VK_INSERT => Some(VirtualKeyCode::Insert),
winuser::VK_DELETE => Some(VirtualKeyCode::Delete),
//winuser::VK_HELP => Some(VirtualKeyCode::Help),
//winapi::VK_LBUTTON => Some(VirtualKeyCode::Lbutton),
//winapi::VK_RBUTTON => Some(VirtualKeyCode::Rbutton),
//winapi::VK_CANCEL => Some(VirtualKeyCode::Cancel),
//winapi::VK_MBUTTON => Some(VirtualKeyCode::Mbutton),
//winapi::VK_XBUTTON1 => Some(VirtualKeyCode::Xbutton1),
//winapi::VK_XBUTTON2 => Some(VirtualKeyCode::Xbutton2),
winapi::VK_BACK => Some(VirtualKeyCode::Back),
winapi::VK_TAB => Some(VirtualKeyCode::Tab),
//winapi::VK_CLEAR => Some(VirtualKeyCode::Clear),
winapi::VK_RETURN => Some(VirtualKeyCode::Return),
winapi::VK_LSHIFT => Some(VirtualKeyCode::LShift),
winapi::VK_RSHIFT => Some(VirtualKeyCode::RShift),
winapi::VK_LCONTROL => Some(VirtualKeyCode::LControl),
winapi::VK_RCONTROL => Some(VirtualKeyCode::RControl),
winapi::VK_LMENU => Some(VirtualKeyCode::LMenu),
winapi::VK_RMENU => Some(VirtualKeyCode::RMenu),
winapi::VK_PAUSE => Some(VirtualKeyCode::Pause),
winapi::VK_CAPITAL => Some(VirtualKeyCode::Capital),
winapi::VK_KANA => Some(VirtualKeyCode::Kana),
//winapi::VK_HANGUEL => Some(VirtualKeyCode::Hanguel),
//winapi::VK_HANGUL => Some(VirtualKeyCode::Hangul),
//winapi::VK_JUNJA => Some(VirtualKeyCode::Junja),
//winapi::VK_FINAL => Some(VirtualKeyCode::Final),
//winapi::VK_HANJA => Some(VirtualKeyCode::Hanja),
winapi::VK_KANJI => Some(VirtualKeyCode::Kanji),
winapi::VK_ESCAPE => Some(VirtualKeyCode::Escape),
winapi::VK_CONVERT => Some(VirtualKeyCode::Convert),
winapi::VK_NONCONVERT => Some(VirtualKeyCode::NoConvert),
//winapi::VK_ACCEPT => Some(VirtualKeyCode::Accept),
//winapi::VK_MODECHANGE => Some(VirtualKeyCode::Modechange),
winapi::VK_SPACE => Some(VirtualKeyCode::Space),
winapi::VK_PRIOR => Some(VirtualKeyCode::PageUp),
winapi::VK_NEXT => Some(VirtualKeyCode::PageDown),
winapi::VK_END => Some(VirtualKeyCode::End),
winapi::VK_HOME => Some(VirtualKeyCode::Home),
winapi::VK_LEFT => Some(VirtualKeyCode::Left),
winapi::VK_UP => Some(VirtualKeyCode::Up),
winapi::VK_RIGHT => Some(VirtualKeyCode::Right),
winapi::VK_DOWN => Some(VirtualKeyCode::Down),
//winapi::VK_SELECT => Some(VirtualKeyCode::Select),
//winapi::VK_PRINT => Some(VirtualKeyCode::Print),
//winapi::VK_EXECUTE => Some(VirtualKeyCode::Execute),
winapi::VK_SNAPSHOT => Some(VirtualKeyCode::Snapshot),
winapi::VK_INSERT => Some(VirtualKeyCode::Insert),
winapi::VK_DELETE => Some(VirtualKeyCode::Delete),
//winapi::VK_HELP => Some(VirtualKeyCode::Help),
0x30 => Some(VirtualKeyCode::Key0),
0x31 => Some(VirtualKeyCode::Key1),
0x32 => Some(VirtualKeyCode::Key2),
@@ -123,110 +117,94 @@ pub fn vkeycode_to_element(wparam: WPARAM, lparam: LPARAM) -> (ScanCode, Option<
0x58 => Some(VirtualKeyCode::X),
0x59 => Some(VirtualKeyCode::Y),
0x5A => Some(VirtualKeyCode::Z),
//winuser::VK_LWIN => Some(VirtualKeyCode::Lwin),
//winuser::VK_RWIN => Some(VirtualKeyCode::Rwin),
winuser::VK_APPS => Some(VirtualKeyCode::Apps),
winuser::VK_SLEEP => Some(VirtualKeyCode::Sleep),
winuser::VK_NUMPAD0 => Some(VirtualKeyCode::Numpad0),
winuser::VK_NUMPAD1 => Some(VirtualKeyCode::Numpad1),
winuser::VK_NUMPAD2 => Some(VirtualKeyCode::Numpad2),
winuser::VK_NUMPAD3 => Some(VirtualKeyCode::Numpad3),
winuser::VK_NUMPAD4 => Some(VirtualKeyCode::Numpad4),
winuser::VK_NUMPAD5 => Some(VirtualKeyCode::Numpad5),
winuser::VK_NUMPAD6 => Some(VirtualKeyCode::Numpad6),
winuser::VK_NUMPAD7 => Some(VirtualKeyCode::Numpad7),
winuser::VK_NUMPAD8 => Some(VirtualKeyCode::Numpad8),
winuser::VK_NUMPAD9 => Some(VirtualKeyCode::Numpad9),
winuser::VK_MULTIPLY => Some(VirtualKeyCode::Multiply),
winuser::VK_ADD => Some(VirtualKeyCode::Add),
//winuser::VK_SEPARATOR => Some(VirtualKeyCode::Separator),
winuser::VK_SUBTRACT => Some(VirtualKeyCode::Subtract),
winuser::VK_DECIMAL => Some(VirtualKeyCode::Decimal),
winuser::VK_DIVIDE => Some(VirtualKeyCode::Divide),
winuser::VK_F1 => Some(VirtualKeyCode::F1),
winuser::VK_F2 => Some(VirtualKeyCode::F2),
winuser::VK_F3 => Some(VirtualKeyCode::F3),
winuser::VK_F4 => Some(VirtualKeyCode::F4),
winuser::VK_F5 => Some(VirtualKeyCode::F5),
winuser::VK_F6 => Some(VirtualKeyCode::F6),
winuser::VK_F7 => Some(VirtualKeyCode::F7),
winuser::VK_F8 => Some(VirtualKeyCode::F8),
winuser::VK_F9 => Some(VirtualKeyCode::F9),
winuser::VK_F10 => Some(VirtualKeyCode::F10),
winuser::VK_F11 => Some(VirtualKeyCode::F11),
winuser::VK_F12 => Some(VirtualKeyCode::F12),
winuser::VK_F13 => Some(VirtualKeyCode::F13),
winuser::VK_F14 => Some(VirtualKeyCode::F14),
winuser::VK_F15 => Some(VirtualKeyCode::F15),
/*winuser::VK_F16 => Some(VirtualKeyCode::F16),
winuser::VK_F17 => Some(VirtualKeyCode::F17),
winuser::VK_F18 => Some(VirtualKeyCode::F18),
winuser::VK_F19 => Some(VirtualKeyCode::F19),
winuser::VK_F20 => Some(VirtualKeyCode::F20),
winuser::VK_F21 => Some(VirtualKeyCode::F21),
winuser::VK_F22 => Some(VirtualKeyCode::F22),
winuser::VK_F23 => Some(VirtualKeyCode::F23),
winuser::VK_F24 => Some(VirtualKeyCode::F24),*/
winuser::VK_NUMLOCK => Some(VirtualKeyCode::Numlock),
winuser::VK_SCROLL => Some(VirtualKeyCode::Scroll),
winuser::VK_BROWSER_BACK => Some(VirtualKeyCode::NavigateBackward),
winuser::VK_BROWSER_FORWARD => Some(VirtualKeyCode::NavigateForward),
winuser::VK_BROWSER_REFRESH => Some(VirtualKeyCode::WebRefresh),
winuser::VK_BROWSER_STOP => Some(VirtualKeyCode::WebStop),
winuser::VK_BROWSER_SEARCH => Some(VirtualKeyCode::WebSearch),
winuser::VK_BROWSER_FAVORITES => Some(VirtualKeyCode::WebFavorites),
winuser::VK_BROWSER_HOME => Some(VirtualKeyCode::WebHome),
winuser::VK_VOLUME_MUTE => Some(VirtualKeyCode::Mute),
winuser::VK_VOLUME_DOWN => Some(VirtualKeyCode::VolumeDown),
winuser::VK_VOLUME_UP => Some(VirtualKeyCode::VolumeUp),
winuser::VK_MEDIA_NEXT_TRACK => Some(VirtualKeyCode::NextTrack),
winuser::VK_MEDIA_PREV_TRACK => Some(VirtualKeyCode::PrevTrack),
winuser::VK_MEDIA_STOP => Some(VirtualKeyCode::MediaStop),
winuser::VK_MEDIA_PLAY_PAUSE => Some(VirtualKeyCode::PlayPause),
winuser::VK_LAUNCH_MAIL => Some(VirtualKeyCode::Mail),
winuser::VK_LAUNCH_MEDIA_SELECT => Some(VirtualKeyCode::MediaSelect),
/*winuser::VK_LAUNCH_APP1 => Some(VirtualKeyCode::Launch_app1),
winuser::VK_LAUNCH_APP2 => Some(VirtualKeyCode::Launch_app2),*/
winuser::VK_OEM_PLUS => Some(VirtualKeyCode::Equals),
winuser::VK_OEM_COMMA => Some(VirtualKeyCode::Comma),
winuser::VK_OEM_MINUS => Some(VirtualKeyCode::Minus),
winuser::VK_OEM_PERIOD => Some(VirtualKeyCode::Period),
winuser::VK_OEM_1 => map_text_keys(vk),
winuser::VK_OEM_2 => map_text_keys(vk),
winuser::VK_OEM_3 => map_text_keys(vk),
winuser::VK_OEM_4 => map_text_keys(vk),
winuser::VK_OEM_5 => map_text_keys(vk),
winuser::VK_OEM_6 => map_text_keys(vk),
winuser::VK_OEM_7 => map_text_keys(vk),
/*winuser::VK_OEM_8 => Some(VirtualKeyCode::Oem_8), */
winuser::VK_OEM_102 => Some(VirtualKeyCode::OEM102),
/*winuser::VK_PROCESSKEY => Some(VirtualKeyCode::Processkey),
winuser::VK_PACKET => Some(VirtualKeyCode::Packet),
winuser::VK_ATTN => Some(VirtualKeyCode::Attn),
winuser::VK_CRSEL => Some(VirtualKeyCode::Crsel),
winuser::VK_EXSEL => Some(VirtualKeyCode::Exsel),
winuser::VK_EREOF => Some(VirtualKeyCode::Ereof),
winuser::VK_PLAY => Some(VirtualKeyCode::Play),
winuser::VK_ZOOM => Some(VirtualKeyCode::Zoom),
winuser::VK_NONAME => Some(VirtualKeyCode::Noname),
winuser::VK_PA1 => Some(VirtualKeyCode::Pa1),
winuser::VK_OEM_CLEAR => Some(VirtualKeyCode::Oem_clear),*/
//winapi::VK_LWIN => Some(VirtualKeyCode::Lwin),
//winapi::VK_RWIN => Some(VirtualKeyCode::Rwin),
winapi::VK_APPS => Some(VirtualKeyCode::Apps),
winapi::VK_SLEEP => Some(VirtualKeyCode::Sleep),
winapi::VK_NUMPAD0 => Some(VirtualKeyCode::Numpad0),
winapi::VK_NUMPAD1 => Some(VirtualKeyCode::Numpad1),
winapi::VK_NUMPAD2 => Some(VirtualKeyCode::Numpad2),
winapi::VK_NUMPAD3 => Some(VirtualKeyCode::Numpad3),
winapi::VK_NUMPAD4 => Some(VirtualKeyCode::Numpad4),
winapi::VK_NUMPAD5 => Some(VirtualKeyCode::Numpad5),
winapi::VK_NUMPAD6 => Some(VirtualKeyCode::Numpad6),
winapi::VK_NUMPAD7 => Some(VirtualKeyCode::Numpad7),
winapi::VK_NUMPAD8 => Some(VirtualKeyCode::Numpad8),
winapi::VK_NUMPAD9 => Some(VirtualKeyCode::Numpad9),
winapi::VK_MULTIPLY => Some(VirtualKeyCode::Multiply),
winapi::VK_ADD => Some(VirtualKeyCode::Add),
//winapi::VK_SEPARATOR => Some(VirtualKeyCode::Separator),
winapi::VK_SUBTRACT => Some(VirtualKeyCode::Subtract),
winapi::VK_DECIMAL => Some(VirtualKeyCode::Decimal),
winapi::VK_DIVIDE => Some(VirtualKeyCode::Divide),
winapi::VK_F1 => Some(VirtualKeyCode::F1),
winapi::VK_F2 => Some(VirtualKeyCode::F2),
winapi::VK_F3 => Some(VirtualKeyCode::F3),
winapi::VK_F4 => Some(VirtualKeyCode::F4),
winapi::VK_F5 => Some(VirtualKeyCode::F5),
winapi::VK_F6 => Some(VirtualKeyCode::F6),
winapi::VK_F7 => Some(VirtualKeyCode::F7),
winapi::VK_F8 => Some(VirtualKeyCode::F8),
winapi::VK_F9 => Some(VirtualKeyCode::F9),
winapi::VK_F10 => Some(VirtualKeyCode::F10),
winapi::VK_F11 => Some(VirtualKeyCode::F11),
winapi::VK_F12 => Some(VirtualKeyCode::F12),
winapi::VK_F13 => Some(VirtualKeyCode::F13),
winapi::VK_F14 => Some(VirtualKeyCode::F14),
winapi::VK_F15 => Some(VirtualKeyCode::F15),
/*winapi::VK_F16 => Some(VirtualKeyCode::F16),
winapi::VK_F17 => Some(VirtualKeyCode::F17),
winapi::VK_F18 => Some(VirtualKeyCode::F18),
winapi::VK_F19 => Some(VirtualKeyCode::F19),
winapi::VK_F20 => Some(VirtualKeyCode::F20),
winapi::VK_F21 => Some(VirtualKeyCode::F21),
winapi::VK_F22 => Some(VirtualKeyCode::F22),
winapi::VK_F23 => Some(VirtualKeyCode::F23),
winapi::VK_F24 => Some(VirtualKeyCode::F24),*/
winapi::VK_NUMLOCK => Some(VirtualKeyCode::Numlock),
winapi::VK_SCROLL => Some(VirtualKeyCode::Scroll),
winapi::VK_BROWSER_BACK => Some(VirtualKeyCode::NavigateBackward),
winapi::VK_BROWSER_FORWARD => Some(VirtualKeyCode::NavigateForward),
winapi::VK_BROWSER_REFRESH => Some(VirtualKeyCode::WebRefresh),
winapi::VK_BROWSER_STOP => Some(VirtualKeyCode::WebStop),
winapi::VK_BROWSER_SEARCH => Some(VirtualKeyCode::WebSearch),
winapi::VK_BROWSER_FAVORITES => Some(VirtualKeyCode::WebFavorites),
winapi::VK_BROWSER_HOME => Some(VirtualKeyCode::WebHome),
winapi::VK_VOLUME_MUTE => Some(VirtualKeyCode::Mute),
winapi::VK_VOLUME_DOWN => Some(VirtualKeyCode::VolumeDown),
winapi::VK_VOLUME_UP => Some(VirtualKeyCode::VolumeUp),
winapi::VK_MEDIA_NEXT_TRACK => Some(VirtualKeyCode::NextTrack),
winapi::VK_MEDIA_PREV_TRACK => Some(VirtualKeyCode::PrevTrack),
winapi::VK_MEDIA_STOP => Some(VirtualKeyCode::MediaStop),
winapi::VK_MEDIA_PLAY_PAUSE => Some(VirtualKeyCode::PlayPause),
winapi::VK_LAUNCH_MAIL => Some(VirtualKeyCode::Mail),
winapi::VK_LAUNCH_MEDIA_SELECT => Some(VirtualKeyCode::MediaSelect),
/*winapi::VK_LAUNCH_APP1 => Some(VirtualKeyCode::Launch_app1),
winapi::VK_LAUNCH_APP2 => Some(VirtualKeyCode::Launch_app2),*/
winapi::VK_OEM_PLUS => Some(VirtualKeyCode::Equals),
winapi::VK_OEM_COMMA => Some(VirtualKeyCode::Comma),
winapi::VK_OEM_MINUS => Some(VirtualKeyCode::Minus),
winapi::VK_OEM_PERIOD => Some(VirtualKeyCode::Period),
/*winapi::VK_OEM_1 => Some(VirtualKeyCode::Oem_1),
winapi::VK_OEM_2 => Some(VirtualKeyCode::Oem_2),
winapi::VK_OEM_3 => Some(VirtualKeyCode::Oem_3),
winapi::VK_OEM_4 => Some(VirtualKeyCode::Oem_4),
winapi::VK_OEM_5 => Some(VirtualKeyCode::Oem_5),
winapi::VK_OEM_6 => Some(VirtualKeyCode::Oem_6),
winapi::VK_OEM_7 => Some(VirtualKeyCode::Oem_7),
winapi::VK_OEM_8 => Some(VirtualKeyCode::Oem_8), */
winapi::VK_OEM_102 => Some(VirtualKeyCode::OEM102),
/*winapi::VK_PROCESSKEY => Some(VirtualKeyCode::Processkey),
winapi::VK_PACKET => Some(VirtualKeyCode::Packet),
winapi::VK_ATTN => Some(VirtualKeyCode::Attn),
winapi::VK_CRSEL => Some(VirtualKeyCode::Crsel),
winapi::VK_EXSEL => Some(VirtualKeyCode::Exsel),
winapi::VK_EREOF => Some(VirtualKeyCode::Ereof),
winapi::VK_PLAY => Some(VirtualKeyCode::Play),
winapi::VK_ZOOM => Some(VirtualKeyCode::Zoom),
winapi::VK_NONAME => Some(VirtualKeyCode::Noname),
winapi::VK_PA1 => Some(VirtualKeyCode::Pa1),
winapi::VK_OEM_CLEAR => Some(VirtualKeyCode::Oem_clear),*/
_ => None
})
}
// This is needed as windows doesn't properly distinguish
// some virtual key codes for different keyboard layouts
fn map_text_keys(win_virtual_key: i32) -> Option<VirtualKeyCode> {
let char_key = unsafe { winuser::MapVirtualKeyA(win_virtual_key as u32, MAPVK_VK_TO_CHAR) } & 0x7FFF;
match char::from_u32(char_key) {
Some(';') => Some(VirtualKeyCode::Semicolon),
Some('/') => Some(VirtualKeyCode::Slash),
Some('`') => Some(VirtualKeyCode::Grave),
Some('[') => Some(VirtualKeyCode::LBracket),
Some(']') => Some(VirtualKeyCode::RBracket),
Some('\'') => Some(VirtualKeyCode::Apostrophe),
Some('\\') => Some(VirtualKeyCode::Backslash),
_ => None
}
}

View File

@@ -1,949 +0,0 @@
//! An events loop on Win32 is a background thread.
//!
//! Creating an events loop spawns a thread and blocks it in a permanent Win32 events loop.
//! Destroying the events loop stops the thread.
//!
//! You can use the `execute_in_thread` method to execute some code in the background thread.
//! Since Win32 requires you to create a window in the right thread, you must use this method
//! to create a window.
//!
//! If you create a window whose class is set to `callback`, the window's events will be
//! propagated with `run_forever` and `poll_events`.
//! The closure passed to the `execute_in_thread` method takes an `Inserter` that you can use to
//! add a `WindowState` entry to a list of window to be used by the callback.
use std::cell::RefCell;
use std::collections::HashMap;
use std::ffi::OsString;
use std::mem;
use std::os::windows::ffi::OsStringExt;
use std::os::windows::io::AsRawHandle;
use std::ptr;
use std::sync::mpsc;
use std::sync::Arc;
use std::sync::Barrier;
use std::sync::Mutex;
use std::sync::Condvar;
use std::thread;
use winapi::shared::minwindef::{LOWORD, HIWORD, DWORD, WPARAM, LPARAM, INT, UINT, LRESULT, MAX_PATH};
use winapi::shared::windef::{HWND, POINT, RECT};
use winapi::shared::windowsx;
use winapi::um::{winuser, shellapi, processthreadsapi};
use winapi::um::winnt::LONG;
use platform::platform::event;
use platform::platform::window::adjust_size;
use platform::platform::Cursor;
use platform::platform::WindowId;
use platform::platform::DEVICE_ID;
use ControlFlow;
use CursorState;
use Event;
use EventsLoopClosed;
use KeyboardInput;
use WindowAttributes;
use WindowEvent;
use WindowId as SuperWindowId;
use events::{Touch, TouchPhase};
/// Contains saved window info for switching between fullscreen
#[derive(Clone)]
pub struct SavedWindowInfo {
/// Window style
pub style: LONG,
/// Window ex-style
pub ex_style: LONG,
/// Window position and size
pub rect: RECT,
}
/// Contains information about states and the window that the callback is going to use.
#[derive(Clone)]
pub struct WindowState {
/// Cursor to set at the next `WM_SETCURSOR` event received.
pub cursor: Cursor,
/// Cursor state to set at the next `WM_SETCURSOR` event received.
pub cursor_state: CursorState,
/// Used by `WM_GETMINMAXINFO`.
pub attributes: WindowAttributes,
/// Will contain `true` if the mouse is hovering the window.
pub mouse_in_window: bool,
/// Saved window info for fullscreen restored
pub saved_window_info: Option<SavedWindowInfo>,
}
/// Dummy object that allows inserting a window's state.
// We store a pointer in order to !impl Send and Sync.
pub struct Inserter(*mut u8);
impl Inserter {
/// Inserts a window's state for the callback to use. The state is removed automatically if the
/// callback receives a `WM_CLOSE` message for the window.
pub fn insert(&self, window: HWND, state: Arc<Mutex<WindowState>>) {
CONTEXT_STASH.with(|context_stash| {
let mut context_stash = context_stash.borrow_mut();
let was_in = context_stash.as_mut().unwrap().windows.insert(window, state);
assert!(was_in.is_none());
});
}
}
pub struct EventsLoop {
// Id of the background thread from the Win32 API.
thread_id: DWORD,
// Receiver for the events. The sender is in the background thread.
receiver: mpsc::Receiver<Event>,
// Variable that contains the block state of the win32 event loop thread during a WM_SIZE event.
// The mutex's value is `true` when it's blocked, and should be set to false when it's done
// blocking. That's done by the parent thread when it receives a Resized event.
win32_block_loop: Arc<(Mutex<bool>, Condvar)>
}
impl EventsLoop {
pub fn new() -> EventsLoop {
// The main events transfer channel.
let (tx, rx) = mpsc::channel();
let win32_block_loop = Arc::new((Mutex::new(false), Condvar::new()));
let win32_block_loop_child = win32_block_loop.clone();
// Local barrier in order to block the `new()` function until the background thread has
// an events queue.
let barrier = Arc::new(Barrier::new(2));
let barrier_clone = barrier.clone();
let thread = thread::spawn(move || {
CONTEXT_STASH.with(|context_stash| {
*context_stash.borrow_mut() = Some(ThreadLocalData {
sender: tx,
windows: HashMap::with_capacity(4),
win32_block_loop: win32_block_loop_child,
mouse_buttons_down: 0
});
});
unsafe {
// Calling `PostThreadMessageA` on a thread that does not have an events queue yet
// will fail. In order to avoid this situation, we call `IsGuiThread` to initialize
// it.
winuser::IsGUIThread(1);
// Then only we unblock the `new()` function. We are sure that we don't call
// `PostThreadMessageA()` before `new()` returns.
barrier_clone.wait();
drop(barrier_clone);
let mut msg = mem::uninitialized();
loop {
if winuser::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) == 0 {
// Only happens if the message is `WM_QUIT`.
debug_assert_eq!(msg.message, winuser::WM_QUIT);
break;
}
match msg.message {
x if x == *EXEC_MSG_ID => {
let mut function: Box<Box<FnMut(Inserter)>> = Box::from_raw(msg.wParam as usize as *mut _);
function(Inserter(ptr::null_mut()));
},
x if x == *WAKEUP_MSG_ID => {
send_event(Event::Awakened);
},
_ => {
// Calls `callback` below.
winuser::TranslateMessage(&msg);
winuser::DispatchMessageW(&msg);
}
}
}
}
});
// Blocks this function until the background thread has an events loop. See other comments.
barrier.wait();
let thread_id = unsafe {
let handle = mem::transmute(thread.as_raw_handle());
processthreadsapi::GetThreadId(handle)
};
EventsLoop {
thread_id,
receiver: rx,
win32_block_loop
}
}
pub fn poll_events<F>(&mut self, mut callback: F)
where F: FnMut(Event)
{
loop {
let event = match self.receiver.try_recv() {
Ok(e) => e,
Err(_) => return
};
let is_resize = match event {
Event::WindowEvent{ event: WindowEvent::Resized(..), .. } => true,
_ => false
};
callback(event);
if is_resize {
let (ref mutex, ref cvar) = *self.win32_block_loop;
let mut block_thread = mutex.lock().unwrap();
*block_thread = false;
cvar.notify_all();
}
}
}
pub fn run_forever<F>(&mut self, mut callback: F)
where F: FnMut(Event) -> ControlFlow
{
loop {
let event = match self.receiver.recv() {
Ok(e) => e,
Err(_) => return
};
let is_resize = match event {
Event::WindowEvent{ event: WindowEvent::Resized(..), .. } => true,
_ => false
};
let flow = callback(event);
if is_resize {
let (ref mutex, ref cvar) = *self.win32_block_loop;
let mut block_thread = mutex.lock().unwrap();
*block_thread = false;
cvar.notify_all();
}
match flow {
ControlFlow::Continue => continue,
ControlFlow::Break => break,
}
}
}
pub fn create_proxy(&self) -> EventsLoopProxy {
EventsLoopProxy {
thread_id: self.thread_id,
}
}
/// Executes a function in the background thread.
///
/// Note that we use a FnMut instead of a FnOnce because we're too lazy to create an equivalent
/// to the unstable FnBox.
///
/// The `Inserted` can be used to inject a `WindowState` for the callback to use. The state is
/// removed automatically if the callback receives a `WM_CLOSE` message for the window.
pub(super) fn execute_in_thread<F>(&self, function: F)
where F: FnMut(Inserter) + Send + 'static
{
self.create_proxy().execute_in_thread(function)
}
}
impl Drop for EventsLoop {
fn drop(&mut self) {
unsafe {
// Posting `WM_QUIT` will cause `GetMessage` to stop.
winuser::PostThreadMessageA(self.thread_id, winuser::WM_QUIT, 0, 0);
}
}
}
#[derive(Clone)]
pub struct EventsLoopProxy {
thread_id: DWORD,
}
impl EventsLoopProxy {
pub fn wakeup(&self) -> Result<(), EventsLoopClosed> {
unsafe {
if winuser::PostThreadMessageA(self.thread_id, *WAKEUP_MSG_ID, 0, 0) != 0 {
Ok(())
} else {
// https://msdn.microsoft.com/fr-fr/library/windows/desktop/ms644946(v=vs.85).aspx
// > If the function fails, the return value is zero. To get extended error
// > information, call GetLastError. GetLastError returns ERROR_INVALID_THREAD_ID
// > if idThread is not a valid thread identifier, or if the thread specified by
// > idThread does not have a message queue. GetLastError returns
// > ERROR_NOT_ENOUGH_QUOTA when the message limit is hit.
// TODO: handle ERROR_NOT_ENOUGH_QUOTA
Err(EventsLoopClosed)
}
}
}
/// Executes a function in the background thread.
///
/// Note that we use a FnMut instead of a FnOnce because we're too lazy to create an equivalent
/// to the unstable FnBox.
///
/// The `Inserted` can be used to inject a `WindowState` for the callback to use. The state is
/// removed automatically if the callback receives a `WM_CLOSE` message for the window.
pub fn execute_in_thread<F>(&self, function: F)
where
F: FnMut(Inserter) + Send + 'static,
{
unsafe {
// We are using double-boxing here because it make casting back much easier
let boxed = Box::new(function) as Box<FnMut(_)>;
let boxed2 = Box::new(boxed);
let raw = Box::into_raw(boxed2);
let res = winuser::PostThreadMessageA(
self.thread_id,
*EXEC_MSG_ID,
raw as *mut () as usize as WPARAM,
0,
);
// PostThreadMessage can only fail if the thread ID is invalid (which shouldn't happen
// as the events loop is still alive) or if the queue is full.
assert!(
res != 0,
"PostThreadMessage failed ; is the messages queue full?"
);
}
}
}
lazy_static! {
// Message sent by the `EventsLoopProxy` when we want to wake up the thread.
// WPARAM and LPARAM are unused.
static ref WAKEUP_MSG_ID: u32 = {
unsafe {
winuser::RegisterWindowMessageA("Winit::WakeupMsg\0".as_ptr() as *const i8)
}
};
// Message sent when we want to execute a closure in the thread.
// WPARAM contains a Box<Box<FnMut()>> that must be retreived with `Box::from_raw`,
// and LPARAM is unused.
static ref EXEC_MSG_ID: u32 = {
unsafe {
winuser::RegisterWindowMessageA("Winit::ExecMsg\0".as_ptr() as *const i8)
}
};
// Message sent by a `Window` when it wants to be destroyed by the main thread.
// WPARAM and LPARAM are unused.
pub static ref DESTROY_MSG_ID: u32 = {
unsafe {
winuser::RegisterWindowMessageA("Winit::DestroyMsg\0".as_ptr() as *const i8)
}
};
}
// There's no parameters passed to the callback function, so it needs to get its context stashed
// in a thread-local variable.
thread_local!(static CONTEXT_STASH: RefCell<Option<ThreadLocalData>> = RefCell::new(None));
struct ThreadLocalData {
sender: mpsc::Sender<Event>,
windows: HashMap<HWND, Arc<Mutex<WindowState>>>,
win32_block_loop: Arc<(Mutex<bool>, Condvar)>,
mouse_buttons_down: u32
}
// Utility function that dispatches an event on the current thread.
fn send_event(event: Event) {
CONTEXT_STASH.with(|context_stash| {
let context_stash = context_stash.borrow();
let _ = context_stash.as_ref().unwrap().sender.send(event); // Ignoring if closed
});
}
/// Capture mouse input, allowing `window` to receive mouse events when the cursor is outside of
/// the window.
unsafe fn capture_mouse(window: HWND) {
CONTEXT_STASH.with(|context_stash| {
let mut context_stash = context_stash.borrow_mut();
if let Some(context_stash) = context_stash.as_mut() {
context_stash.mouse_buttons_down += 1;
winuser::SetCapture(window);
}
});
}
/// Release mouse input, stopping windows on this thread from receiving mouse input when the cursor
/// is outside the window.
unsafe fn release_mouse() {
CONTEXT_STASH.with(|context_stash| {
let mut context_stash = context_stash.borrow_mut();
if let Some(context_stash) = context_stash.as_mut() {
context_stash.mouse_buttons_down = context_stash.mouse_buttons_down.saturating_sub(1);
if context_stash.mouse_buttons_down == 0 {
winuser::ReleaseCapture();
}
}
});
}
/// Any window whose callback is configured to this function will have its events propagated
/// through the events loop of the thread the window was created in.
//
// This is the callback that is called by `DispatchMessage` in the events loop.
//
// Returning 0 tells the Win32 API that the message has been processed.
// FIXME: detect WM_DWMCOMPOSITIONCHANGED and call DwmEnableBlurBehindWindow if necessary
pub unsafe extern "system" fn callback(window: HWND, msg: UINT,
wparam: WPARAM, lparam: LPARAM)
-> LRESULT
{
match msg {
winuser::WM_CLOSE => {
use events::WindowEvent::CloseRequested;
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: CloseRequested
});
0
},
winuser::WM_DESTROY => {
use events::WindowEvent::Destroyed;
CONTEXT_STASH.with(|context_stash| {
let mut context_stash = context_stash.borrow_mut();
context_stash.as_mut().unwrap().windows.remove(&window);
});
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: Destroyed
});
0
},
winuser::WM_PAINT => {
use events::WindowEvent::Refresh;
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: Refresh,
});
winuser::DefWindowProcW(window, msg, wparam, lparam)
},
winuser::WM_SIZE => {
use events::WindowEvent::Resized;
let w = LOWORD(lparam as DWORD) as u32;
let h = HIWORD(lparam as DWORD) as u32;
// Wait for the parent thread to process the resize event before returning from the
// callback.
CONTEXT_STASH.with(|context_stash| {
let mut context_stash = context_stash.borrow_mut();
let cstash = context_stash.as_mut().unwrap();
let event = Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: Resized(w, h),
};
// If this window has been inserted into the window map, the resize event happened
// during the event loop. If it hasn't, the event happened on window creation and
// should be ignored.
if cstash.windows.get(&window).is_some() {
let (ref mutex, ref cvar) = *cstash.win32_block_loop;
let mut block_thread = mutex.lock().unwrap();
*block_thread = true;
// The event needs to be sent after the lock to ensure that `notify_all` is
// called after `wait`.
cstash.sender.send(event).ok();
while *block_thread {
block_thread = cvar.wait(block_thread).unwrap();
}
} else {
cstash.sender.send(event).ok();
}
});
0
},
winuser::WM_MOVE => {
use events::WindowEvent::Moved;
let x = LOWORD(lparam as DWORD) as i32;
let y = HIWORD(lparam as DWORD) as i32;
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: Moved(x, y),
});
0
},
winuser::WM_CHAR => {
use std::mem;
use events::WindowEvent::ReceivedCharacter;
let chr: char = mem::transmute(wparam as u32);
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: ReceivedCharacter(chr),
});
0
},
// Prevents default windows menu hotkeys playing unwanted
// "ding" sounds. Alternatively could check for WM_SYSCOMMAND
// with wparam being SC_KEYMENU, but this may prevent some
// other unwanted default hotkeys as well.
winuser::WM_SYSCHAR => {
0
}
winuser::WM_MOUSEMOVE => {
use events::WindowEvent::{CursorEntered, CursorMoved};
let mouse_outside_window = CONTEXT_STASH.with(|context_stash| {
let mut context_stash = context_stash.borrow_mut();
if let Some(context_stash) = context_stash.as_mut() {
if let Some(w) = context_stash.windows.get_mut(&window) {
let mut w = w.lock().unwrap();
if !w.mouse_in_window {
w.mouse_in_window = true;
return true;
}
}
}
false
});
if mouse_outside_window {
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: CursorEntered { device_id: DEVICE_ID },
});
// Calling TrackMouseEvent in order to receive mouse leave events.
winuser::TrackMouseEvent(&mut winuser::TRACKMOUSEEVENT {
cbSize: mem::size_of::<winuser::TRACKMOUSEEVENT>() as DWORD,
dwFlags: winuser::TME_LEAVE,
hwndTrack: window,
dwHoverTime: winuser::HOVER_DEFAULT,
});
}
let x = windowsx::GET_X_LPARAM(lparam) as f64;
let y = windowsx::GET_Y_LPARAM(lparam) as f64;
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: CursorMoved { device_id: DEVICE_ID, position: (x, y), modifiers: event::get_key_mods() },
});
0
},
winuser::WM_MOUSELEAVE => {
use events::WindowEvent::CursorLeft;
let mouse_in_window = CONTEXT_STASH.with(|context_stash| {
let mut context_stash = context_stash.borrow_mut();
if let Some(context_stash) = context_stash.as_mut() {
if let Some(w) = context_stash.windows.get_mut(&window) {
let mut w = w.lock().unwrap();
if w.mouse_in_window {
w.mouse_in_window = false;
return true;
}
}
}
false
});
if mouse_in_window {
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: CursorLeft { device_id: DEVICE_ID }
});
}
0
},
winuser::WM_MOUSEWHEEL => {
use events::{DeviceEvent, WindowEvent};
use events::MouseScrollDelta::LineDelta;
use events::TouchPhase;
let value = (wparam >> 16) as i16;
let value = value as i32;
let value = value as f32 / winuser::WHEEL_DELTA as f32;
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: WindowEvent::MouseWheel { device_id: DEVICE_ID, delta: LineDelta(0.0, value), phase: TouchPhase::Moved, modifiers: event::get_key_mods() },
});
send_event(Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::MouseWheel { delta: LineDelta(0.0, value) },
});
0
},
winuser::WM_KEYDOWN | winuser::WM_SYSKEYDOWN => {
use events::ElementState::Pressed;
use events::VirtualKeyCode;
if msg == winuser::WM_SYSKEYDOWN && wparam as i32 == winuser::VK_F4 {
winuser::DefWindowProcW(window, msg, wparam, lparam)
} else {
let (scancode, vkey) = event::vkeycode_to_element(wparam, lparam);
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: Pressed,
scancode: scancode,
virtual_keycode: vkey,
modifiers: event::get_key_mods(),
}
}
});
// Windows doesn't emit a delete character by default, but in order to make it
// consistent with the other platforms we'll emit a delete character here.
if vkey == Some(VirtualKeyCode::Delete) {
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: WindowEvent::ReceivedCharacter('\u{7F}'),
});
}
0
}
},
winuser::WM_KEYUP | winuser::WM_SYSKEYUP => {
use events::ElementState::Released;
let (scancode, vkey) = event::vkeycode_to_element(wparam, lparam);
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state: Released,
scancode: scancode,
virtual_keycode: vkey,
modifiers: event::get_key_mods(),
},
}
});
0
},
winuser::WM_LBUTTONDOWN => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Left;
use events::ElementState::Pressed;
capture_mouse(window);
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: MouseInput { device_id: DEVICE_ID, state: Pressed, button: Left, modifiers: event::get_key_mods() }
});
0
},
winuser::WM_LBUTTONUP => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Left;
use events::ElementState::Released;
release_mouse();
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: MouseInput { device_id: DEVICE_ID, state: Released, button: Left, modifiers: event::get_key_mods() }
});
0
},
winuser::WM_RBUTTONDOWN => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Right;
use events::ElementState::Pressed;
capture_mouse(window);
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: MouseInput { device_id: DEVICE_ID, state: Pressed, button: Right, modifiers: event::get_key_mods() }
});
0
},
winuser::WM_RBUTTONUP => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Right;
use events::ElementState::Released;
release_mouse();
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: MouseInput { device_id: DEVICE_ID, state: Released, button: Right, modifiers: event::get_key_mods() }
});
0
},
winuser::WM_MBUTTONDOWN => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Middle;
use events::ElementState::Pressed;
capture_mouse(window);
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: MouseInput { device_id: DEVICE_ID, state: Pressed, button: Middle, modifiers: event::get_key_mods() }
});
0
},
winuser::WM_MBUTTONUP => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Middle;
use events::ElementState::Released;
release_mouse();
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: MouseInput { device_id: DEVICE_ID, state: Released, button: Middle, modifiers: event::get_key_mods() }
});
0
},
winuser::WM_XBUTTONDOWN => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Other;
use events::ElementState::Pressed;
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
capture_mouse(window);
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: MouseInput { device_id: DEVICE_ID, state: Pressed, button: Other(xbutton as u8), modifiers: event::get_key_mods() }
});
0
},
winuser::WM_XBUTTONUP => {
use events::WindowEvent::MouseInput;
use events::MouseButton::Other;
use events::ElementState::Released;
let xbutton = winuser::GET_XBUTTON_WPARAM(wparam);
release_mouse();
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: MouseInput { device_id: DEVICE_ID, state: Released, button: Other(xbutton as u8), modifiers: event::get_key_mods() }
});
0
},
winuser::WM_INPUT => {
use events::DeviceEvent::{Motion, MouseMotion};
let mut data: winuser::RAWINPUT = mem::uninitialized();
let mut data_size = mem::size_of::<winuser::RAWINPUT>() as UINT;
winuser::GetRawInputData(mem::transmute(lparam), winuser::RID_INPUT,
mem::transmute(&mut data), &mut data_size,
mem::size_of::<winuser::RAWINPUTHEADER>() as UINT);
if data.header.dwType == winuser::RIM_TYPEMOUSE {
let mouse = data.data.mouse();
if mouse.usFlags & winuser::MOUSE_MOVE_RELATIVE == winuser::MOUSE_MOVE_RELATIVE {
let x = mouse.lLastX as f64;
let y = mouse.lLastY as f64;
if x != 0.0 {
send_event(Event::DeviceEvent {
device_id: DEVICE_ID,
event: Motion { axis: 0, value: x }
});
}
if y != 0.0 {
send_event(Event::DeviceEvent {
device_id: DEVICE_ID,
event: Motion { axis: 1, value: y }
});
}
if x != 0.0 || y != 0.0 {
send_event(Event::DeviceEvent {
device_id: DEVICE_ID,
event: MouseMotion { delta: (x, y) }
});
}
}
0
} else {
winuser::DefWindowProcW(window, msg, wparam, lparam)
}
},
winuser::WM_TOUCH => {
let pcount = LOWORD( wparam as DWORD ) as usize;
let mut inputs = Vec::with_capacity( pcount );
inputs.set_len( pcount );
let htouch = lparam as winuser::HTOUCHINPUT;
if winuser::GetTouchInputInfo( htouch, pcount as UINT,
inputs.as_mut_ptr(),
mem::size_of::<winuser::TOUCHINPUT>() as INT ) > 0 {
for input in &inputs {
send_event( Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: WindowEvent::Touch(Touch {
phase:
if input.dwFlags & winuser::TOUCHEVENTF_DOWN != 0 {
TouchPhase::Started
} else if input.dwFlags & winuser::TOUCHEVENTF_UP != 0 {
TouchPhase::Ended
} else if input.dwFlags & winuser::TOUCHEVENTF_MOVE != 0 {
TouchPhase::Moved
} else {
continue;
},
location: ((input.x as f64) / 100f64,
(input.y as f64) / 100f64),
id: input.dwID as u64,
device_id: DEVICE_ID,
})
});
}
}
winuser::CloseTouchInputHandle( htouch );
0
}
winuser::WM_SETFOCUS => {
use events::WindowEvent::{Focused, CursorMoved};
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: Focused(true)
});
let x = windowsx::GET_X_LPARAM(lparam) as f64;
let y = windowsx::GET_Y_LPARAM(lparam) as f64;
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: CursorMoved { device_id: DEVICE_ID, position: (x, y), modifiers: event::get_key_mods() },
});
0
},
winuser::WM_KILLFOCUS => {
use events::WindowEvent::Focused;
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: Focused(false)
});
0
},
winuser::WM_SETCURSOR => {
let call_def_window_proc = CONTEXT_STASH.with(|context_stash| {
let cstash = context_stash.borrow();
let mut call_def_window_proc = false;
if let Some(cstash) = cstash.as_ref() {
if let Some(w_stash) = cstash.windows.get(&window) {
if let Ok(window_state) = w_stash.lock() {
if window_state.mouse_in_window {
match window_state.cursor_state {
CursorState::Normal => {
winuser::SetCursor(winuser::LoadCursorW(
ptr::null_mut(),
window_state.cursor));
},
CursorState::Grab | CursorState::Hide => {
winuser::SetCursor(ptr::null_mut());
}
}
} else {
call_def_window_proc = true;
}
}
}
}
call_def_window_proc
});
if call_def_window_proc {
winuser::DefWindowProcW(window, msg, wparam, lparam)
} else {
0
}
},
winuser::WM_DROPFILES => {
use events::WindowEvent::DroppedFile;
let hdrop = wparam as shellapi::HDROP;
let mut pathbuf: [u16; MAX_PATH] = mem::uninitialized();
let num_drops = shellapi::DragQueryFileW(hdrop, 0xFFFFFFFF, ptr::null_mut(), 0);
for i in 0..num_drops {
let nch = shellapi::DragQueryFileW(hdrop, i, pathbuf.as_mut_ptr(),
MAX_PATH as u32) as usize;
if nch > 0 {
send_event(Event::WindowEvent {
window_id: SuperWindowId(WindowId(window)),
event: DroppedFile(OsString::from_wide(&pathbuf[0..nch]).into())
});
}
}
shellapi::DragFinish(hdrop);
0
},
winuser::WM_GETMINMAXINFO => {
let mmi = lparam as *mut winuser::MINMAXINFO;
//(*mmi).max_position = winapi::shared::windef::POINT { x: -8, y: -8 }; // The upper left corner of the window if it were maximized on the primary monitor.
//(*mmi).max_size = winapi::shared::windef::POINT { x: .., y: .. }; // The dimensions of the primary monitor.
CONTEXT_STASH.with(|context_stash| {
if let Some(cstash) = context_stash.borrow().as_ref() {
if let Some(wstash) = cstash.windows.get(&window) {
let window_state = wstash.lock().unwrap();
if window_state.attributes.min_dimensions.is_some() ||
window_state.attributes.max_dimensions.is_some() {
let style = winuser::GetWindowLongA(window, winuser::GWL_STYLE) as DWORD;
let ex_style = winuser::GetWindowLongA(window, winuser::GWL_EXSTYLE) as DWORD;
if let Some(min_dimensions) = window_state.attributes.min_dimensions {
let (width, height) = adjust_size(min_dimensions, style, ex_style);
(*mmi).ptMinTrackSize = POINT { x: width as i32, y: height as i32 };
}
if let Some(max_dimensions) = window_state.attributes.max_dimensions {
let (width, height) = adjust_size(max_dimensions, style, ex_style);
(*mmi).ptMaxTrackSize = POINT { x: width as i32, y: height as i32 };
}
}
}
}
});
0
},
_ => {
if msg == *DESTROY_MSG_ID {
winuser::DestroyWindow(window);
0
} else {
winuser::DefWindowProcW(window, msg, wparam, lparam)
}
}
}
}

View File

@@ -0,0 +1,259 @@
use std::sync::{Arc, Mutex};
use std::io;
use std::ptr;
use std::mem;
use std::thread;
use super::callback;
use super::WindowState;
use super::Window;
use super::MonitorId;
use super::WindowWrapper;
use super::PlatformSpecificWindowBuilderAttributes;
use CreationError;
use CreationError::OsError;
use CursorState;
use WindowAttributes;
use std::ffi::{OsStr};
use std::os::windows::ffi::OsStrExt;
use std::sync::mpsc::channel;
use winapi;
use kernel32;
use dwmapi;
use user32;
pub fn new_window(window: &WindowAttributes, pl_attribs: &PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError> {
let window = window.clone();
let attribs = pl_attribs.clone();
// initializing variables to be sent to the task
let title = OsStr::new(&window.title).encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
let (tx, rx) = channel();
// `GetMessage` must be called in the same thread as CreateWindow, so we create a new thread
// dedicated to this window.
thread::spawn(move || {
unsafe {
// creating and sending the `Window`
match init(title, &window, attribs) {
Ok(w) => tx.send(Ok(w)).ok(),
Err(e) => {
tx.send(Err(e)).ok();
return;
}
};
// now that the `Window` struct is initialized, the main `Window::new()` function will
// return and this events loop will run in parallel
loop {
let mut msg = mem::uninitialized();
if user32::GetMessageW(&mut msg, ptr::null_mut(), 0, 0) == 0 {
break;
}
user32::TranslateMessage(&msg);
user32::DispatchMessageW(&msg); // calls `callback` (see the callback module)
}
}
});
rx.recv().unwrap()
}
unsafe fn init(title: Vec<u16>, window: &WindowAttributes, pl_attribs: PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError> {
// registering the window class
let class_name = register_window_class();
// building a RECT object with coordinates
let mut rect = winapi::RECT {
left: 0, right: window.dimensions.unwrap_or((1024, 768)).0 as winapi::LONG,
top: 0, bottom: window.dimensions.unwrap_or((1024, 768)).1 as winapi::LONG,
};
// switching to fullscreen if necessary
// this means adjusting the window's position so that it overlaps the right monitor,
// and change the monitor's resolution if necessary
if window.monitor.is_some() {
let monitor = window.monitor.as_ref().unwrap();
try!(switch_to_fullscreen(&mut rect, monitor));
}
// computing the style and extended style of the window
let (ex_style, style) = if window.monitor.is_some() || !window.decorations {
(winapi::WS_EX_APPWINDOW,
//winapi::WS_POPUP is incompatible with winapi::WS_CHILD
if pl_attribs.parent.is_some() {
winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN
}
else {
winapi::WS_POPUP | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN
}
)
} else {
(winapi::WS_EX_APPWINDOW | winapi::WS_EX_WINDOWEDGE,
winapi::WS_OVERLAPPEDWINDOW | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN)
};
// adjusting the window coordinates using the style
user32::AdjustWindowRectEx(&mut rect, style, 0, ex_style);
// creating the real window this time, by using the functions in `extra_functions`
let real_window = {
let (width, height) = if window.monitor.is_some() || window.dimensions.is_some() {
(Some(rect.right - rect.left), Some(rect.bottom - rect.top))
} else {
(None, None)
};
let (x, y) = if window.monitor.is_some() {
(Some(rect.left), Some(rect.top))
} else {
(None, None)
};
let mut style = if !window.visible {
style
} else {
style | winapi::WS_VISIBLE
};
if pl_attribs.parent.is_some() {
style |= winapi::WS_CHILD;
}
let handle = user32::CreateWindowExW(ex_style | winapi::WS_EX_ACCEPTFILES,
class_name.as_ptr(),
title.as_ptr() as winapi::LPCWSTR,
style | winapi::WS_CLIPSIBLINGS | winapi::WS_CLIPCHILDREN,
x.unwrap_or(winapi::CW_USEDEFAULT), y.unwrap_or(winapi::CW_USEDEFAULT),
width.unwrap_or(winapi::CW_USEDEFAULT), height.unwrap_or(winapi::CW_USEDEFAULT),
pl_attribs.parent.unwrap_or(ptr::null_mut()),
ptr::null_mut(), kernel32::GetModuleHandleW(ptr::null()),
ptr::null_mut());
if handle.is_null() {
return Err(OsError(format!("CreateWindowEx function failed: {}",
format!("{}", io::Error::last_os_error()))));
}
let hdc = user32::GetDC(handle);
if hdc.is_null() {
return Err(OsError(format!("GetDC function failed: {}",
format!("{}", io::Error::last_os_error()))));
}
WindowWrapper(handle, hdc)
};
// making the window transparent
if window.transparent {
let bb = winapi::DWM_BLURBEHIND {
dwFlags: 0x1, // FIXME: DWM_BB_ENABLE;
fEnable: 1,
hRgnBlur: ptr::null_mut(),
fTransitionOnMaximized: 0,
};
dwmapi::DwmEnableBlurBehindWindow(real_window.0, &bb);
}
// calling SetForegroundWindow if fullscreen
if window.monitor.is_some() {
user32::SetForegroundWindow(real_window.0);
}
// Creating a mutex to track the current window state
let window_state = Arc::new(Mutex::new(WindowState {
cursor: winapi::IDC_ARROW, // use arrow by default
cursor_state: CursorState::Normal,
attributes: window.clone()
}));
// filling the CONTEXT_STASH task-local storage so that we can start receiving events
let events_receiver = {
let (tx, rx) = channel();
let mut tx = Some(tx);
callback::CONTEXT_STASH.with(|context_stash| {
let data = callback::ThreadLocalData {
win: real_window.0,
sender: tx.take().unwrap(),
window_state: window_state.clone(),
mouse_in_window: false
};
(*context_stash.borrow_mut()) = Some(data);
});
rx
};
// building the struct
Ok(Window {
window: real_window,
events_receiver: events_receiver,
window_state: window_state,
})
}
unsafe fn register_window_class() -> Vec<u16> {
let class_name = OsStr::new("Window Class").encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
let class = winapi::WNDCLASSEXW {
cbSize: mem::size_of::<winapi::WNDCLASSEXW>() as winapi::UINT,
style: winapi::CS_HREDRAW | winapi::CS_VREDRAW | winapi::CS_OWNDC,
lpfnWndProc: Some(callback::callback),
cbClsExtra: 0,
cbWndExtra: 0,
hInstance: kernel32::GetModuleHandleW(ptr::null()),
hIcon: ptr::null_mut(),
hCursor: ptr::null_mut(), // must be null in order for cursor state to work properly
hbrBackground: ptr::null_mut(),
lpszMenuName: ptr::null(),
lpszClassName: class_name.as_ptr(),
hIconSm: ptr::null_mut(),
};
// We ignore errors because registering the same window class twice would trigger
// an error, and because errors here are detected during CreateWindowEx anyway.
// Also since there is no weird element in the struct, there is no reason for this
// call to fail.
user32::RegisterClassExW(&class);
class_name
}
unsafe fn switch_to_fullscreen(rect: &mut winapi::RECT, monitor: &MonitorId)
-> Result<(), CreationError>
{
// adjusting the rect
{
let pos = monitor.get_position();
rect.left += pos.0 as winapi::LONG;
rect.right += pos.0 as winapi::LONG;
rect.top += pos.1 as winapi::LONG;
rect.bottom += pos.1 as winapi::LONG;
}
// changing device settings
let mut screen_settings: winapi::DEVMODEW = mem::zeroed();
screen_settings.dmSize = mem::size_of::<winapi::DEVMODEW>() as winapi::WORD;
screen_settings.dmPelsWidth = (rect.right - rect.left) as winapi::DWORD;
screen_settings.dmPelsHeight = (rect.bottom - rect.top) as winapi::DWORD;
screen_settings.dmBitsPerPel = 32; // TODO: ?
screen_settings.dmFields = winapi::DM_BITSPERPEL | winapi::DM_PELSWIDTH | winapi::DM_PELSHEIGHT;
let result = user32::ChangeDisplaySettingsExW(monitor.get_adapter_name().as_ptr(),
&mut screen_settings, ptr::null_mut(),
winapi::CDS_FULLSCREEN, ptr::null_mut());
if result != winapi::DISP_CHANGE_SUCCESSFUL {
return Err(OsError(format!("ChangeDisplaySettings failed: {}", result)));
}
Ok(())
}

View File

@@ -1,34 +1,385 @@
#![cfg(target_os = "windows")]
use winapi;
use winapi::shared::windef::HWND;
use std::mem;
use std::ptr;
use std::ffi::OsStr;
use std::os::windows::ffi::OsStrExt;
use std::os::raw::c_int;
use std::sync::{
Arc,
Mutex
};
use std::sync::mpsc::Receiver;
use {CreationError, WindowEvent as Event, MouseCursor};
use CursorState;
pub use self::events_loop::{EventsLoop, EventsLoopProxy};
pub use self::monitor::MonitorId;
pub use self::window::Window;
use WindowAttributes;
gen_api_transition!();
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub parent: Option<HWND>,
pub parent: Option<winapi::HWND>,
}
unsafe impl Send for PlatformSpecificWindowBuilderAttributes {}
unsafe impl Sync for PlatformSpecificWindowBuilderAttributes {}
// TODO: document what this means
pub type Cursor = *const winapi::ctypes::wchar_t;
#[derive(Clone, Default)]
pub struct PlatformSpecificHeadlessBuilderAttributes;
// Constant device ID, to be removed when this backend is updated to report real device IDs.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);
pub use self::monitor::{MonitorId, get_available_monitors, get_primary_monitor};
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(HWND);
unsafe impl Send for WindowId {}
unsafe impl Sync for WindowId {}
use winapi;
use user32;
use kernel32;
mod callback;
mod event;
mod events_loop;
mod init;
mod monitor;
mod window;
lazy_static! {
static ref WAKEUP_MSG_ID: u32 = unsafe { user32::RegisterWindowMessageA("Glutin::EventID".as_ptr() as *const i8) };
}
/// Cursor
pub type Cursor = *const winapi::wchar_t;
/// Contains information about states and the window for the callback.
#[derive(Clone)]
pub struct WindowState {
pub cursor: Cursor,
pub cursor_state: CursorState,
pub attributes: WindowAttributes
}
/// The Win32 implementation of the main `Window` object.
pub struct Window {
/// Main handle for the window.
window: WindowWrapper,
/// Receiver for the events dispatched by the window callback.
events_receiver: Receiver<Event>,
/// The current window state.
window_state: Arc<Mutex<WindowState>>,
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
/// A simple wrapper that destroys the window when it is destroyed.
#[doc(hidden)]
pub struct WindowWrapper(winapi::HWND, winapi::HDC);
impl Drop for WindowWrapper {
#[inline]
fn drop(&mut self) {
unsafe {
user32::DestroyWindow(self.0);
}
}
}
#[derive(Clone)]
pub struct WindowProxy {
hwnd: winapi::HWND,
}
unsafe impl Send for WindowProxy {}
unsafe impl Sync for WindowProxy {}
impl WindowProxy {
#[inline]
pub fn wakeup_event_loop(&self) {
unsafe {
user32::PostMessageA(self.hwnd, *WAKEUP_MSG_ID, 0, 0);
}
}
}
impl Window {
/// See the docs in the crate root file.
pub fn new(window: &WindowAttributes, pl_attribs: &PlatformSpecificWindowBuilderAttributes)
-> Result<Window, CreationError>
{
init::new_window(window, pl_attribs)
}
/// See the docs in the crate root file.
///
/// Calls SetWindowText on the HWND.
pub fn set_title(&self, text: &str) {
let text = OsStr::new(text).encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
unsafe {
user32::SetWindowTextW(self.window.0, text.as_ptr() as winapi::LPCWSTR);
}
}
#[inline]
pub fn show(&self) {
unsafe {
user32::ShowWindow(self.window.0, winapi::SW_SHOW);
}
}
#[inline]
pub fn hide(&self) {
unsafe {
user32::ShowWindow(self.window.0, winapi::SW_HIDE);
}
}
/// See the docs in the crate root file.
pub fn get_position(&self) -> Option<(i32, i32)> {
use std::mem;
let mut placement: winapi::WINDOWPLACEMENT = unsafe { mem::zeroed() };
placement.length = mem::size_of::<winapi::WINDOWPLACEMENT>() as winapi::UINT;
if unsafe { user32::GetWindowPlacement(self.window.0, &mut placement) } == 0 {
return None
}
let ref rect = placement.rcNormalPosition;
Some((rect.left as i32, rect.top as i32))
}
/// See the docs in the crate root file.
pub fn set_position(&self, x: i32, y: i32) {
unsafe {
user32::SetWindowPos(self.window.0, ptr::null_mut(), x as c_int, y as c_int,
0, 0, winapi::SWP_NOZORDER | winapi::SWP_NOSIZE);
user32::UpdateWindow(self.window.0);
}
}
/// See the docs in the crate root file.
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
let mut rect: winapi::RECT = unsafe { mem::uninitialized() };
if unsafe { user32::GetClientRect(self.window.0, &mut rect) } == 0 {
return None
}
Some((
(rect.right - rect.left) as u32,
(rect.bottom - rect.top) as u32
))
}
/// See the docs in the crate root file.
#[inline]
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
let mut rect: winapi::RECT = unsafe { mem::uninitialized() };
if unsafe { user32::GetWindowRect(self.window.0, &mut rect) } == 0 {
return None
}
Some((
(rect.right - rect.left) as u32,
(rect.bottom - rect.top) as u32
))
}
/// See the docs in the crate root file.
pub fn set_inner_size(&self, x: u32, y: u32) {
unsafe {
// Calculate the outer size based upon the specified inner size
let mut rect = winapi::RECT { top: 0, left: 0, bottom: y as winapi::LONG, right: x as winapi::LONG };
let dw_style = user32::GetWindowLongA(self.window.0, winapi::GWL_STYLE) as winapi::DWORD;
let b_menu = !user32::GetMenu(self.window.0).is_null() as winapi::BOOL;
let dw_style_ex = user32::GetWindowLongA(self.window.0, winapi::GWL_EXSTYLE) as winapi::DWORD;
user32::AdjustWindowRectEx(&mut rect, dw_style, b_menu, dw_style_ex);
let outer_x = (rect.right - rect.left).abs() as c_int;
let outer_y = (rect.top - rect.bottom).abs() as c_int;
user32::SetWindowPos(self.window.0, ptr::null_mut(), 0, 0, outer_x, outer_y,
winapi::SWP_NOZORDER | winapi::SWP_NOREPOSITION | winapi::SWP_NOMOVE);
user32::UpdateWindow(self.window.0);
}
}
#[inline]
pub fn create_window_proxy(&self) -> WindowProxy {
WindowProxy { hwnd: self.window.0 }
}
/// See the docs in the crate root file.
#[inline]
pub fn poll_events(&self) -> PollEventsIterator {
PollEventsIterator {
window: self,
}
}
/// See the docs in the crate root file.
#[inline]
pub fn wait_events(&self) -> WaitEventsIterator {
WaitEventsIterator {
window: self,
}
}
#[inline]
pub fn platform_display(&self) -> *mut ::libc::c_void {
// What should this return on win32?
// It could be GetDC(NULL), but that requires a ReleaseDC()
// to avoid leaking the DC.
ptr::null_mut()
}
#[inline]
pub fn platform_window(&self) -> *mut ::libc::c_void {
self.window.0 as *mut ::libc::c_void
}
#[inline]
pub fn set_window_resize_callback(&mut self, _: Option<fn(u32, u32)>) {
}
#[inline]
pub fn set_cursor(&self, _cursor: MouseCursor) {
let cursor_id = match _cursor {
MouseCursor::Arrow | MouseCursor::Default => winapi::IDC_ARROW,
MouseCursor::Hand => winapi::IDC_HAND,
MouseCursor::Crosshair => winapi::IDC_CROSS,
MouseCursor::Text | MouseCursor::VerticalText => winapi::IDC_IBEAM,
MouseCursor::NotAllowed | MouseCursor::NoDrop => winapi::IDC_NO,
MouseCursor::EResize => winapi::IDC_SIZEWE,
MouseCursor::NResize => winapi::IDC_SIZENS,
MouseCursor::WResize => winapi::IDC_SIZEWE,
MouseCursor::SResize => winapi::IDC_SIZENS,
MouseCursor::EwResize | MouseCursor::ColResize => winapi::IDC_SIZEWE,
MouseCursor::NsResize | MouseCursor::RowResize => winapi::IDC_SIZENS,
MouseCursor::Wait | MouseCursor::Progress => winapi::IDC_WAIT,
MouseCursor::Help => winapi::IDC_HELP,
_ => winapi::IDC_ARROW, // use arrow for the missing cases.
};
let mut cur = self.window_state.lock().unwrap();
cur.cursor = cursor_id;
}
pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
let mut current_state = self.window_state.lock().unwrap();
let foreground_thread_id = unsafe { user32::GetWindowThreadProcessId(self.window.0, ptr::null_mut()) };
let current_thread_id = unsafe { kernel32::GetCurrentThreadId() };
unsafe { user32::AttachThreadInput(foreground_thread_id, current_thread_id, 1) };
let res = match (state, current_state.cursor_state) {
(CursorState::Normal, CursorState::Normal) => Ok(()),
(CursorState::Hide, CursorState::Hide) => Ok(()),
(CursorState::Grab, CursorState::Grab) => Ok(()),
(CursorState::Hide, CursorState::Normal) => {
current_state.cursor_state = CursorState::Hide;
Ok(())
},
(CursorState::Normal, CursorState::Hide) => {
current_state.cursor_state = CursorState::Normal;
Ok(())
},
(CursorState::Grab, CursorState::Normal) | (CursorState::Grab, CursorState::Hide) => {
unsafe {
let mut rect = mem::uninitialized();
if user32::GetClientRect(self.window.0, &mut rect) == 0 {
return Err(format!("GetWindowRect failed"));
}
user32::ClientToScreen(self.window.0, mem::transmute(&mut rect.left));
user32::ClientToScreen(self.window.0, mem::transmute(&mut rect.right));
if user32::ClipCursor(&rect) == 0 {
return Err(format!("ClipCursor failed"));
}
current_state.cursor_state = CursorState::Grab;
Ok(())
}
},
(CursorState::Normal, CursorState::Grab) => {
unsafe {
if user32::ClipCursor(ptr::null()) == 0 {
return Err(format!("ClipCursor failed"));
}
current_state.cursor_state = CursorState::Normal;
Ok(())
}
},
_ => unimplemented!(),
};
unsafe { user32::AttachThreadInput(foreground_thread_id, current_thread_id, 0) };
res
}
#[inline]
pub fn hidpi_factor(&self) -> f32 {
1.0
}
pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
let mut point = winapi::POINT {
x: x,
y: y,
};
unsafe {
if user32::ClientToScreen(self.window.0, &mut point) == 0 {
return Err(());
}
if user32::SetCursorPos(point.x, point.y) == 0 {
return Err(());
}
}
Ok(())
}
}
impl Drop for Window {
#[inline]
fn drop(&mut self) {
unsafe {
user32::PostMessageW(self.window.0, winapi::WM_DESTROY, 0, 0);
}
}
}
pub struct PollEventsIterator<'a> {
window: &'a Window,
}
impl<'a> Iterator for PollEventsIterator<'a> {
type Item = Event;
#[inline]
fn next(&mut self) -> Option<Event> {
self.window.events_receiver.try_recv().ok()
}
}
pub struct WaitEventsIterator<'a> {
window: &'a Window,
}
impl<'a> Iterator for WaitEventsIterator<'a> {
type Item = Event;
#[inline]
fn next(&mut self) -> Option<Event> {
self.window.events_receiver.recv().ok()
}
}

View File

@@ -1,178 +1,186 @@
use winapi::ctypes::wchar_t;
use winapi::shared::minwindef::{DWORD, LPARAM, BOOL, TRUE};
use winapi::shared::windef::{HMONITOR, HDC, LPRECT, HWND};
use winapi::um::winuser;
use winapi;
use user32;
use std::collections::VecDeque;
use std::{mem, ptr};
use std::mem;
use super::EventsLoop;
use native_monitor::NativeMonitorId;
/// Win32 implementation of the main `MonitorId` object.
#[derive(Clone)]
pub struct MonitorId {
/// The system name of the adapter.
adapter_name: [wchar_t; 32],
/// Monitor handle.
hmonitor: HMonitor,
adapter_name: [winapi::WCHAR; 32],
/// The system name of the monitor.
monitor_name: String,
/// Name to give to the user.
readable_name: String,
/// See the `StateFlags` element here:
/// http://msdn.microsoft.com/en-us/library/dd183569(v=vs.85).aspx
flags: winapi::DWORD,
/// True if this is the primary monitor.
primary: bool,
/// The position of the monitor in pixels on the desktop.
///
/// A window that is positioned at these coordinates will overlap the monitor.
position: (i32, i32),
/// A window that is positionned at these coordinates will overlap the monitor.
position: (u32, u32),
/// The current resolution in pixels on the monitor.
dimensions: (u32, u32),
/// DPI scaling factor.
hidpi_factor: f32,
}
// Send is not implemented for HMONITOR, we have to wrap it and implement it manually.
// For more info see:
// https://github.com/retep998/winapi-rs/issues/360
// https://github.com/retep998/winapi-rs/issues/396
#[derive(Clone)]
struct HMonitor(HMONITOR);
struct DeviceEnumerator {
parent_device: *const winapi::WCHAR,
current_index: u32,
}
unsafe impl Send for HMonitor {}
impl DeviceEnumerator {
fn adapters() -> DeviceEnumerator {
use std::ptr;
DeviceEnumerator {
parent_device: ptr::null(),
current_index: 0
}
}
fn wchar_as_string(wchar: &[wchar_t]) -> String {
fn monitors(adapter_name: *const winapi::WCHAR) -> DeviceEnumerator {
DeviceEnumerator {
parent_device: adapter_name,
current_index: 0
}
}
}
impl Iterator for DeviceEnumerator {
type Item = winapi::DISPLAY_DEVICEW;
fn next(&mut self) -> Option<winapi::DISPLAY_DEVICEW> {
use std::mem;
loop {
let mut output: winapi::DISPLAY_DEVICEW = unsafe { mem::zeroed() };
output.cb = mem::size_of::<winapi::DISPLAY_DEVICEW>() as winapi::DWORD;
if unsafe { user32::EnumDisplayDevicesW(self.parent_device,
self.current_index as winapi::DWORD, &mut output, 0) } == 0
{
// the device doesn't exist, which means we have finished enumerating
break;
}
self.current_index += 1;
if (output.StateFlags & winapi::DISPLAY_DEVICE_ACTIVE) == 0 ||
(output.StateFlags & winapi::DISPLAY_DEVICE_MIRRORING_DRIVER) != 0
{
// the device is not active
// the Win32 api usually returns a lot of inactive devices
continue;
}
return Some(output);
}
None
}
}
fn wchar_as_string(wchar: &[winapi::WCHAR]) -> String {
String::from_utf16_lossy(wchar)
.trim_right_matches(0 as char)
.to_string()
}
unsafe extern "system" fn monitor_enum_proc(hmonitor: HMONITOR, _: HDC, place: LPRECT, data: LPARAM) -> BOOL {
let monitors = data as *mut VecDeque<MonitorId>;
/// Win32 implementation of the main `get_available_monitors` function.
pub fn get_available_monitors() -> VecDeque<MonitorId> {
// return value
let mut result = VecDeque::new();
let place = *place;
let position = (place.left as i32, place.top as i32);
let dimensions = ((place.right - place.left) as u32, (place.bottom - place.top) as u32);
for adapter in DeviceEnumerator::adapters() {
// getting the position
let (position, dimensions) = unsafe {
let mut dev: winapi::DEVMODEW = mem::zeroed();
dev.dmSize = mem::size_of::<winapi::DEVMODEW>() as winapi::WORD;
let mut monitor_info: winuser::MONITORINFOEXW = mem::zeroed();
monitor_info.cbSize = mem::size_of::<winuser::MONITORINFOEXW>() as DWORD;
if winuser::GetMonitorInfoW(hmonitor, &mut monitor_info as *mut winuser::MONITORINFOEXW as *mut winuser::MONITORINFO) == 0 {
// Some error occurred, just skip this monitor and go on.
return TRUE;
if user32::EnumDisplaySettingsExW(adapter.DeviceName.as_ptr(),
winapi::ENUM_CURRENT_SETTINGS,
&mut dev, 0) == 0
{
continue;
}
let point: &winapi::POINTL = mem::transmute(&dev.union1);
let position = (point.x as u32, point.y as u32);
let dimensions = (dev.dmPelsWidth as u32, dev.dmPelsHeight as u32);
(position, dimensions)
};
for (num, monitor) in DeviceEnumerator::monitors(adapter.DeviceName.as_ptr()).enumerate() {
// adding to the resulting list
result.push_back(MonitorId {
adapter_name: adapter.DeviceName,
monitor_name: wchar_as_string(&monitor.DeviceName),
readable_name: wchar_as_string(&monitor.DeviceString),
flags: monitor.StateFlags,
primary: (adapter.StateFlags & winapi::DISPLAY_DEVICE_PRIMARY_DEVICE) != 0 &&
num == 0,
position: position,
dimensions: dimensions,
});
}
}
(*monitors).push_back(MonitorId {
adapter_name: monitor_info.szDevice,
hmonitor: HMonitor(hmonitor),
monitor_name: wchar_as_string(&monitor_info.szDevice),
primary: monitor_info.dwFlags & winuser::MONITORINFOF_PRIMARY != 0,
position,
dimensions,
hidpi_factor: 1.0,
});
// TRUE means continue enumeration.
TRUE
result
}
impl EventsLoop {
pub fn get_available_monitors(&self) -> VecDeque<MonitorId> {
unsafe {
let mut result: VecDeque<MonitorId> = VecDeque::new();
winuser::EnumDisplayMonitors(ptr::null_mut(), ptr::null_mut(), Some(monitor_enum_proc), &mut result as *mut _ as LPARAM);
result
/// Win32 implementation of the main `get_primary_monitor` function.
pub fn get_primary_monitor() -> MonitorId {
// we simply get all available monitors and return the one with the `PRIMARY_DEVICE` flag
// TODO: it is possible to query the win32 API for the primary monitor, this should be done
// instead
for monitor in get_available_monitors().into_iter() {
if monitor.primary {
return monitor;
}
}
pub fn get_current_monitor(handle: HWND) -> MonitorId {
unsafe {
let mut monitor_info: winuser::MONITORINFOEXW = mem::zeroed();
monitor_info.cbSize = mem::size_of::<winuser::MONITORINFOEXW>() as DWORD;
let hmonitor = winuser::MonitorFromWindow(handle, winuser::MONITOR_DEFAULTTONEAREST);
winuser::GetMonitorInfoW(
hmonitor,
&mut monitor_info as *mut winuser::MONITORINFOEXW as *mut winuser::MONITORINFO,
);
let place = monitor_info.rcMonitor;
let position = (place.left as i32, place.top as i32);
let dimensions = (
(place.right - place.left) as u32,
(place.bottom - place.top) as u32,
);
MonitorId {
adapter_name: monitor_info.szDevice,
hmonitor: super::monitor::HMonitor(hmonitor),
monitor_name: wchar_as_string(&monitor_info.szDevice),
primary: monitor_info.dwFlags & winuser::MONITORINFOF_PRIMARY != 0,
position,
dimensions,
hidpi_factor: 1.0,
}
}
}
pub fn get_primary_monitor(&self) -> MonitorId {
// we simply get all available monitors and return the one with the `MONITORINFOF_PRIMARY` flag
// TODO: it is possible to query the win32 API for the primary monitor, this should be done
// instead
for monitor in self.get_available_monitors().into_iter() {
if monitor.primary {
return monitor;
}
}
panic!("Failed to find the primary monitor")
}
panic!("Failed to find the primary monitor")
}
impl MonitorId {
/// See the docs if the crate root file.
#[inline]
pub fn get_name(&self) -> Option<String> {
Some(self.monitor_name.clone())
Some(self.readable_name.clone())
}
/// See the docs of the crate root file.
#[inline]
pub fn get_native_identifier(&self) -> String {
self.monitor_name.clone()
pub fn get_native_identifier(&self) -> NativeMonitorId {
NativeMonitorId::Name(self.monitor_name.clone())
}
/// See the docs of the crate root file.
#[inline]
pub fn get_hmonitor(&self) -> HMONITOR {
self.hmonitor.0
}
/// See the docs of the crate root file.
/// See the docs if the crate root file.
#[inline]
pub fn get_dimensions(&self) -> (u32, u32) {
// TODO: retrieve the dimensions every time this is called
// TODO: retreive the dimensions every time this is called
self.dimensions
}
/// This is a Win32-only function for `MonitorId` that returns the system name of the adapter
/// device.
#[inline]
pub fn get_adapter_name(&self) -> &[wchar_t] {
pub fn get_adapter_name(&self) -> &[winapi::WCHAR] {
&self.adapter_name
}
/// A window that is positioned at these coordinates will overlap the monitor.
/// This is a Win32-only function for `MonitorId` that returns the position of the
/// monitor on the desktop.
/// A window that is positionned at these coordinates will overlap the monitor.
#[inline]
pub fn get_position(&self) -> (i32, i32) {
pub fn get_position(&self) -> (u32, u32) {
self.position
}
#[inline]
pub fn get_hidpi_factor(&self) -> f32 {
self.hidpi_factor
}
}

View File

@@ -1,942 +0,0 @@
#![cfg(target_os = "windows")]
use std::ffi::OsStr;
use std::io;
use std::mem;
use std::os::raw;
use std::os::windows::ffi::OsStrExt;
use std::ptr;
use std::sync::Arc;
use std::sync::Mutex;
use std::sync::mpsc::channel;
use std::cell::Cell;
use platform::platform::events_loop::{self, DESTROY_MSG_ID};
use platform::platform::EventsLoop;
use platform::platform::PlatformSpecificWindowBuilderAttributes;
use platform::platform::WindowId;
use CreationError;
use CursorState;
use MouseCursor;
use WindowAttributes;
use MonitorId as RootMonitorId;
use winapi::shared::minwindef::{UINT, DWORD, BOOL};
use winapi::shared::windef::{HWND, HDC, RECT, POINT};
use winapi::shared::hidusage;
use winapi::um::{winuser, dwmapi, libloaderapi, processthreadsapi};
use winapi::um::winnt::{LPCWSTR, LONG, HRESULT};
use winapi::um::combaseapi;
use winapi::um::objbase::{COINIT_MULTITHREADED};
use winapi::um::unknwnbase::{IUnknown, IUnknownVtbl};
/// The Win32 implementation of the main `Window` object.
pub struct Window {
/// Main handle for the window.
window: WindowWrapper,
/// The current window state.
window_state: Arc<Mutex<events_loop::WindowState>>,
// The events loop proxy.
events_loop_proxy: events_loop::EventsLoopProxy,
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
// https://blogs.msdn.microsoft.com/oldnewthing/20131017-00/?p=2903
// The idea here is that we use the Adjust­Window­Rect­Ex function to calculate how much additional
// non-client area gets added due to the styles we passed. To make the math simple,
// we ask for a zero client rectangle, so that the resulting window is all non-client.
// And then we pass in the empty rectangle represented by the dot in the middle,
// and the Adjust­Window­Rect­Ex expands the rectangle in all dimensions.
// We see that it added ten pixels to the left, right, and bottom,
// and it added fifty pixels to the top.
// From this we can perform the reverse calculation: Instead of expanding the rectangle, we shrink it.
unsafe fn unjust_window_rect(prc: &mut RECT, style: DWORD, ex_style: DWORD) -> BOOL {
let mut rc: RECT = mem::zeroed();
winuser::SetRectEmpty(&mut rc);
let frc = winuser::AdjustWindowRectEx(&mut rc, style, 0, ex_style);
if frc != 0 {
prc.left -= rc.left;
prc.top -= rc.top;
prc.right -= rc.right;
prc.bottom -= rc.bottom;
}
frc
}
impl Window {
pub fn new(events_loop: &EventsLoop, w_attr: &WindowAttributes,
pl_attr: &PlatformSpecificWindowBuilderAttributes) -> Result<Window, CreationError>
{
let mut w_attr = Some(w_attr.clone());
let mut pl_attr = Some(pl_attr.clone());
let (tx, rx) = channel();
let proxy = events_loop.create_proxy();
events_loop.execute_in_thread(move |inserter| {
// We dispatch an `init` function because of code style.
let win = unsafe { init(w_attr.take().unwrap(), pl_attr.take().unwrap(), inserter, proxy.clone()) };
let _ = tx.send(win);
});
rx.recv().unwrap()
}
pub fn set_title(&self, text: &str) {
unsafe {
let text = OsStr::new(text).encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
winuser::SetWindowTextW(self.window.0, text.as_ptr() as LPCWSTR);
}
}
#[inline]
pub fn show(&self) {
unsafe {
winuser::ShowWindow(self.window.0, winuser::SW_SHOW);
}
}
#[inline]
pub fn hide(&self) {
unsafe {
winuser::ShowWindow(self.window.0, winuser::SW_HIDE);
}
}
/// See the docs in the crate root file.
pub fn get_position(&self) -> Option<(i32, i32)> {
use std::mem;
let mut placement: winuser::WINDOWPLACEMENT = unsafe { mem::zeroed() };
placement.length = mem::size_of::<winuser::WINDOWPLACEMENT>() as UINT;
if unsafe { winuser::GetWindowPlacement(self.window.0, &mut placement) } == 0 {
return None
}
let ref rect = placement.rcNormalPosition;
Some((rect.left as i32, rect.top as i32))
}
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
use std::mem;
let mut position: POINT = unsafe{ mem::zeroed() };
if unsafe{ winuser::ClientToScreen(self.window.0, &mut position) } == 0 {
return None;
}
Some((position.x, position.y))
}
/// See the docs in the crate root file.
pub fn set_position(&self, x: i32, y: i32) {
unsafe {
winuser::SetWindowPos(self.window.0, ptr::null_mut(), x as raw::c_int, y as raw::c_int,
0, 0, winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOSIZE);
winuser::UpdateWindow(self.window.0);
}
}
/// See the docs in the crate root file.
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
let mut rect: RECT = unsafe { mem::uninitialized() };
if unsafe { winuser::GetClientRect(self.window.0, &mut rect) } == 0 {
return None
}
Some((
(rect.right - rect.left) as u32,
(rect.bottom - rect.top) as u32
))
}
/// See the docs in the crate root file.
#[inline]
pub fn get_outer_size(&self) -> Option<(u32, u32)> {
let mut rect: RECT = unsafe { mem::uninitialized() };
if unsafe { winuser::GetWindowRect(self.window.0, &mut rect) } == 0 {
return None
}
Some((
(rect.right - rect.left) as u32,
(rect.bottom - rect.top) as u32
))
}
/// See the docs in the crate root file.
pub fn set_inner_size(&self, x: u32, y: u32) {
unsafe {
// Calculate the outer size based upon the specified inner size
let mut rect = RECT { top: 0, left: 0, bottom: y as LONG, right: x as LONG };
let dw_style = winuser::GetWindowLongA(self.window.0, winuser::GWL_STYLE) as DWORD;
let b_menu = !winuser::GetMenu(self.window.0).is_null() as BOOL;
let dw_style_ex = winuser::GetWindowLongA(self.window.0, winuser::GWL_EXSTYLE) as DWORD;
winuser::AdjustWindowRectEx(&mut rect, dw_style, b_menu, dw_style_ex);
let outer_x = (rect.right - rect.left).abs() as raw::c_int;
let outer_y = (rect.top - rect.bottom).abs() as raw::c_int;
winuser::SetWindowPos(self.window.0, ptr::null_mut(), 0, 0, outer_x, outer_y,
winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOREPOSITION | winuser::SWP_NOMOVE);
winuser::UpdateWindow(self.window.0);
}
}
/// See the docs in the crate root file.
#[inline]
pub fn set_min_dimensions(&self, dimensions: Option<(u32, u32)>) {
let mut window_state = self.window_state.lock().unwrap();
window_state.attributes.min_dimensions = dimensions;
// Make windows re-check the window size bounds.
if let Some(inner_size) = self.get_inner_size() {
unsafe {
let mut rect = RECT { top: 0, left: 0, bottom: inner_size.1 as LONG, right: inner_size.0 as LONG };
let dw_style = winuser::GetWindowLongA(self.window.0, winuser::GWL_STYLE) as DWORD;
let b_menu = !winuser::GetMenu(self.window.0).is_null() as BOOL;
let dw_style_ex = winuser::GetWindowLongA(self.window.0, winuser::GWL_EXSTYLE) as DWORD;
winuser::AdjustWindowRectEx(&mut rect, dw_style, b_menu, dw_style_ex);
let outer_x = (rect.right - rect.left).abs() as raw::c_int;
let outer_y = (rect.top - rect.bottom).abs() as raw::c_int;
winuser::SetWindowPos(self.window.0, ptr::null_mut(), 0, 0, outer_x, outer_y,
winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOREPOSITION | winuser::SWP_NOMOVE);
}
}
}
/// See the docs in the crate root file.
#[inline]
pub fn set_max_dimensions(&self, dimensions: Option<(u32, u32)>) {
let mut window_state = self.window_state.lock().unwrap();
window_state.attributes.max_dimensions = dimensions;
// Make windows re-check the window size bounds.
if let Some(inner_size) = self.get_inner_size() {
unsafe {
let mut rect = RECT { top: 0, left: 0, bottom: inner_size.1 as LONG, right: inner_size.0 as LONG };
let dw_style = winuser::GetWindowLongA(self.window.0, winuser::GWL_STYLE) as DWORD;
let b_menu = !winuser::GetMenu(self.window.0).is_null() as BOOL;
let dw_style_ex = winuser::GetWindowLongA(self.window.0, winuser::GWL_EXSTYLE) as DWORD;
winuser::AdjustWindowRectEx(&mut rect, dw_style, b_menu, dw_style_ex);
let outer_x = (rect.right - rect.left).abs() as raw::c_int;
let outer_y = (rect.top - rect.bottom).abs() as raw::c_int;
winuser::SetWindowPos(self.window.0, ptr::null_mut(), 0, 0, outer_x, outer_y,
winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOREPOSITION | winuser::SWP_NOMOVE);
}
}
}
// TODO: remove
pub fn platform_display(&self) -> *mut ::libc::c_void {
panic!() // Deprecated function ; we don't care anymore
}
// TODO: remove
pub fn platform_window(&self) -> *mut ::libc::c_void {
self.window.0 as *mut ::libc::c_void
}
/// Returns the `hwnd` of this window.
#[inline]
pub fn hwnd(&self) -> HWND {
self.window.0
}
#[inline]
pub fn set_cursor(&self, cursor: MouseCursor) {
let cursor_id = match cursor {
MouseCursor::Arrow | MouseCursor::Default => winuser::IDC_ARROW,
MouseCursor::Hand => winuser::IDC_HAND,
MouseCursor::Crosshair => winuser::IDC_CROSS,
MouseCursor::Text | MouseCursor::VerticalText => winuser::IDC_IBEAM,
MouseCursor::NotAllowed | MouseCursor::NoDrop => winuser::IDC_NO,
MouseCursor::Grab | MouseCursor::Grabbing |
MouseCursor::Move | MouseCursor::AllScroll => winuser::IDC_SIZEALL,
MouseCursor::EResize | MouseCursor::WResize |
MouseCursor::EwResize | MouseCursor::ColResize => winuser::IDC_SIZEWE,
MouseCursor::NResize | MouseCursor::SResize |
MouseCursor::NsResize | MouseCursor::RowResize => winuser::IDC_SIZENS,
MouseCursor::NeResize | MouseCursor::SwResize |
MouseCursor::NeswResize => winuser::IDC_SIZENESW,
MouseCursor::NwResize | MouseCursor::SeResize |
MouseCursor::NwseResize => winuser::IDC_SIZENWSE,
MouseCursor::Wait => winuser::IDC_WAIT,
MouseCursor::Progress => winuser::IDC_APPSTARTING,
MouseCursor::Help => winuser::IDC_HELP,
_ => winuser::IDC_ARROW, // use arrow for the missing cases.
};
let mut cur = self.window_state.lock().unwrap();
cur.cursor = cursor_id;
}
// TODO: it should be possible to rework this function by using the `execute_in_thread` method
// of the events loop.
pub fn set_cursor_state(&self, state: CursorState) -> Result<(), String> {
let mut current_state = self.window_state.lock().unwrap();
let foreground_thread_id = unsafe { winuser::GetWindowThreadProcessId(self.window.0, ptr::null_mut()) };
let current_thread_id = unsafe { processthreadsapi::GetCurrentThreadId() };
unsafe { winuser::AttachThreadInput(foreground_thread_id, current_thread_id, 1) };
let res = match (state, current_state.cursor_state) {
(CursorState::Normal, CursorState::Normal) => Ok(()),
(CursorState::Hide, CursorState::Hide) => Ok(()),
(CursorState::Grab, CursorState::Grab) => Ok(()),
(CursorState::Hide, CursorState::Normal) => {
current_state.cursor_state = CursorState::Hide;
Ok(())
},
(CursorState::Normal, CursorState::Hide) => {
current_state.cursor_state = CursorState::Normal;
Ok(())
},
(CursorState::Grab, CursorState::Normal) | (CursorState::Grab, CursorState::Hide) => {
unsafe {
let mut rect = mem::uninitialized();
if winuser::GetClientRect(self.window.0, &mut rect) == 0 {
return Err(format!("GetWindowRect failed"));
}
winuser::ClientToScreen(self.window.0, mem::transmute(&mut rect.left));
winuser::ClientToScreen(self.window.0, mem::transmute(&mut rect.right));
if winuser::ClipCursor(&rect) == 0 {
return Err(format!("ClipCursor failed"));
}
current_state.cursor_state = CursorState::Grab;
Ok(())
}
},
(CursorState::Normal, CursorState::Grab) => {
unsafe {
if winuser::ClipCursor(ptr::null()) == 0 {
return Err(format!("ClipCursor failed"));
}
current_state.cursor_state = CursorState::Normal;
Ok(())
}
},
_ => unimplemented!(),
};
unsafe { winuser::AttachThreadInput(foreground_thread_id, current_thread_id, 0) };
res
}
#[inline]
pub fn hidpi_factor(&self) -> f32 {
1.0
}
pub fn set_cursor_position(&self, x: i32, y: i32) -> Result<(), ()> {
let mut point = POINT {
x: x,
y: y,
};
unsafe {
if winuser::ClientToScreen(self.window.0, &mut point) == 0 {
return Err(());
}
if winuser::SetCursorPos(point.x, point.y) == 0 {
return Err(());
}
}
Ok(())
}
#[inline]
pub fn id(&self) -> WindowId {
WindowId(self.window.0)
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
let mut window_state = self.window_state.lock().unwrap();
window_state.attributes.maximized = maximized;
// we only maximized if we are not in fullscreen
if window_state.attributes.fullscreen.is_some() {
return;
}
let window = self.window.clone();
unsafe {
// And because ShowWindow will resize the window
// We call it in the main thread
self.events_loop_proxy.execute_in_thread(move |_| {
winuser::ShowWindow(
window.0,
if maximized {
winuser::SW_MAXIMIZE
} else {
winuser::SW_RESTORE
},
);
});
}
}
unsafe fn set_fullscreen_style(&self) -> (LONG, LONG) {
let mut window_state = self.window_state.lock().unwrap();
if window_state.attributes.fullscreen.is_none() || window_state.saved_window_info.is_none() {
let mut rect: RECT = mem::zeroed();
winuser::GetWindowRect(self.window.0, &mut rect);
window_state.saved_window_info = Some(events_loop::SavedWindowInfo {
style: winuser::GetWindowLongW(self.window.0, winuser::GWL_STYLE),
ex_style: winuser::GetWindowLongW(self.window.0, winuser::GWL_EXSTYLE),
rect,
});
}
// We sync the system maximized state here, it will be used when restoring
let mut placement: winuser::WINDOWPLACEMENT = mem::zeroed();
placement.length = mem::size_of::<winuser::WINDOWPLACEMENT>() as u32;
winuser::GetWindowPlacement(self.window.0, &mut placement);
window_state.attributes.maximized =
placement.showCmd == (winuser::SW_SHOWMAXIMIZED as u32);
let saved_window_info = window_state.saved_window_info.as_ref().unwrap();
(saved_window_info.style, saved_window_info.ex_style)
}
unsafe fn restore_saved_window(&self) {
let window_state = self.window_state.lock().unwrap();
// Reset original window style and size. The multiple window size/moves
// here are ugly, but if SetWindowPos() doesn't redraw, the taskbar won't be
// repainted. Better-looking methods welcome.
let saved_window_info = window_state.saved_window_info.as_ref().unwrap();
let rect = saved_window_info.rect.clone();
let window = self.window.clone();
let (style, ex_style) = (saved_window_info.style, saved_window_info.ex_style);
let maximized = window_state.attributes.maximized;
// On restore, resize to the previous saved rect size.
// And because SetWindowPos will resize the window
// We call it in the main thread
self.events_loop_proxy.execute_in_thread(move |_| {
winuser::SetWindowLongW(window.0, winuser::GWL_STYLE, style);
winuser::SetWindowLongW(window.0, winuser::GWL_EXSTYLE, ex_style);
winuser::SetWindowPos(
window.0,
ptr::null_mut(),
rect.left,
rect.top,
rect.right - rect.left,
rect.bottom - rect.top,
winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER | winuser::SWP_NOACTIVATE
| winuser::SWP_FRAMECHANGED,
);
// if it was set to maximized when it were fullscreened, we restore it as well
winuser::ShowWindow(
window.0,
if maximized {
winuser::SW_MAXIMIZE
} else {
winuser::SW_RESTORE
},
);
mark_fullscreen(window.0, false);
});
}
#[inline]
pub fn set_fullscreen(&self, monitor: Option<RootMonitorId>) {
unsafe {
match &monitor {
&Some(RootMonitorId { ref inner }) => {
let pos = inner.get_position();
let dim = inner.get_dimensions();
let window = self.window.clone();
let (style, ex_style) = self.set_fullscreen_style();
self.events_loop_proxy.execute_in_thread(move |_| {
winuser::SetWindowLongW(
window.0,
winuser::GWL_STYLE,
((style as DWORD) & !(winuser::WS_CAPTION | winuser::WS_THICKFRAME))
as LONG,
);
winuser::SetWindowLongW(
window.0,
winuser::GWL_EXSTYLE,
((ex_style as DWORD)
& !(winuser::WS_EX_DLGMODALFRAME | winuser::WS_EX_WINDOWEDGE
| winuser::WS_EX_CLIENTEDGE
| winuser::WS_EX_STATICEDGE))
as LONG,
);
winuser::SetWindowPos(
window.0,
ptr::null_mut(),
pos.0,
pos.1,
dim.0 as i32,
dim.1 as i32,
winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER
| winuser::SWP_NOACTIVATE
| winuser::SWP_FRAMECHANGED,
);
mark_fullscreen(window.0, true);
});
}
&None => {
self.restore_saved_window();
}
}
}
let mut window_state = self.window_state.lock().unwrap();
window_state.attributes.fullscreen = monitor;
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
if let Ok(mut window_state) = self.window_state.lock() {
if window_state.attributes.decorations == decorations {
return;
}
let style_flags = (winuser::WS_CAPTION | winuser::WS_THICKFRAME) as LONG;
let ex_style_flags = (winuser::WS_EX_WINDOWEDGE) as LONG;
// if we are in fullscreen mode, we only change the saved window info
if window_state.attributes.fullscreen.is_some() {
{
let mut saved = window_state.saved_window_info.as_mut().unwrap();
unsafe {
unjust_window_rect(&mut saved.rect, saved.style as _, saved.ex_style as _);
}
if decorations {
saved.style = saved.style | style_flags;
saved.ex_style = saved.ex_style | ex_style_flags;
} else {
saved.style = saved.style & !style_flags;
saved.ex_style = saved.ex_style & !ex_style_flags;
}
unsafe {
winuser::AdjustWindowRectEx(
&mut saved.rect,
saved.style as _,
0,
saved.ex_style as _,
);
}
}
window_state.attributes.decorations = decorations;
return;
}
unsafe {
let mut rect: RECT = mem::zeroed();
winuser::GetWindowRect(self.window.0, &mut rect);
let mut style = winuser::GetWindowLongW(self.window.0, winuser::GWL_STYLE);
let mut ex_style = winuser::GetWindowLongW(self.window.0, winuser::GWL_EXSTYLE);
unjust_window_rect(&mut rect, style as _, ex_style as _);
if decorations {
style = style | style_flags;
ex_style = ex_style | ex_style_flags;
} else {
style = style & !style_flags;
ex_style = ex_style & !ex_style_flags;
}
let window = self.window.clone();
self.events_loop_proxy.execute_in_thread(move |_| {
winuser::SetWindowLongW(window.0, winuser::GWL_STYLE, style);
winuser::SetWindowLongW(window.0, winuser::GWL_EXSTYLE, ex_style);
winuser::AdjustWindowRectEx(&mut rect, style as _, 0, ex_style as _);
winuser::SetWindowPos(
window.0,
ptr::null_mut(),
rect.left,
rect.top,
rect.right - rect.left,
rect.bottom - rect.top,
winuser::SWP_ASYNCWINDOWPOS | winuser::SWP_NOZORDER
| winuser::SWP_NOACTIVATE
| winuser::SWP_FRAMECHANGED,
);
});
}
window_state.attributes.decorations = decorations;
}
}
#[inline]
pub fn get_current_monitor(&self) -> RootMonitorId {
RootMonitorId {
inner: EventsLoop::get_current_monitor(self.window.0),
}
}
}
impl Drop for Window {
#[inline]
fn drop(&mut self) {
unsafe {
// The window must be destroyed from the same thread that created it, so we send a
// custom message to be handled by our callback to do the actual work.
winuser::PostMessageW(self.window.0, *DESTROY_MSG_ID, 0, 0);
}
}
}
/// A simple non-owning wrapper around a window.
#[doc(hidden)]
#[derive(Clone)]
pub struct WindowWrapper(HWND, HDC);
// Send is not implemented for HWND and HDC, we have to wrap it and implement it manually.
// For more info see:
// https://github.com/retep998/winapi-rs/issues/360
// https://github.com/retep998/winapi-rs/issues/396
unsafe impl Send for WindowWrapper {}
pub unsafe fn adjust_size(
(x, y): (u32, u32), style: DWORD, ex_style: DWORD,
) -> (LONG, LONG) {
let mut rect = RECT { left: 0, right: x as LONG, top: 0, bottom: y as LONG };
winuser::AdjustWindowRectEx(&mut rect, style, 0, ex_style);
(rect.right - rect.left, rect.bottom - rect.top)
}
unsafe fn init(window: WindowAttributes, pl_attribs: PlatformSpecificWindowBuilderAttributes,
inserter: events_loop::Inserter, events_loop_proxy: events_loop::EventsLoopProxy) -> Result<Window, CreationError> {
let title = OsStr::new(&window.title).encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
// registering the window class
let class_name = register_window_class();
// building a RECT object with coordinates
let mut rect = RECT {
left: 0, right: window.dimensions.unwrap_or((1024, 768)).0 as LONG,
top: 0, bottom: window.dimensions.unwrap_or((1024, 768)).1 as LONG,
};
// computing the style and extended style of the window
let (ex_style, style) = if !window.decorations {
(winuser::WS_EX_APPWINDOW,
//winapi::WS_POPUP is incompatible with winapi::WS_CHILD
if pl_attribs.parent.is_some() {
winuser::WS_CLIPSIBLINGS | winuser::WS_CLIPCHILDREN
}
else {
winuser::WS_POPUP | winuser::WS_CLIPSIBLINGS | winuser::WS_CLIPCHILDREN
}
)
} else {
(winuser::WS_EX_APPWINDOW | winuser::WS_EX_WINDOWEDGE,
winuser::WS_OVERLAPPEDWINDOW | winuser::WS_CLIPSIBLINGS | winuser::WS_CLIPCHILDREN)
};
// adjusting the window coordinates using the style
winuser::AdjustWindowRectEx(&mut rect, style, 0, ex_style);
// creating the real window this time, by using the functions in `extra_functions`
let real_window = {
let (width, height) = if window.dimensions.is_some() {
let min_dimensions = window.min_dimensions
.map(|d| adjust_size(d, style, ex_style))
.unwrap_or((0, 0));
let max_dimensions = window.max_dimensions
.map(|d| adjust_size(d, style, ex_style))
.unwrap_or((raw::c_int::max_value(), raw::c_int::max_value()));
(
Some((rect.right - rect.left).min(max_dimensions.0).max(min_dimensions.0)),
Some((rect.bottom - rect.top).min(max_dimensions.1).max(min_dimensions.1))
)
} else {
(None, None)
};
let mut style = if !window.visible {
style
} else {
style | winuser::WS_VISIBLE
};
if pl_attribs.parent.is_some() {
style |= winuser::WS_CHILD;
}
let handle = winuser::CreateWindowExW(ex_style | winuser::WS_EX_ACCEPTFILES,
class_name.as_ptr(),
title.as_ptr() as LPCWSTR,
style | winuser::WS_CLIPSIBLINGS | winuser::WS_CLIPCHILDREN,
winuser::CW_USEDEFAULT, winuser::CW_USEDEFAULT,
width.unwrap_or(winuser::CW_USEDEFAULT), height.unwrap_or(winuser::CW_USEDEFAULT),
pl_attribs.parent.unwrap_or(ptr::null_mut()),
ptr::null_mut(), libloaderapi::GetModuleHandleW(ptr::null()),
ptr::null_mut());
if handle.is_null() {
return Err(CreationError::OsError(format!("CreateWindowEx function failed: {}",
format!("{}", io::Error::last_os_error()))));
}
let hdc = winuser::GetDC(handle);
if hdc.is_null() {
return Err(CreationError::OsError(format!("GetDC function failed: {}",
format!("{}", io::Error::last_os_error()))));
}
WindowWrapper(handle, hdc)
};
// Set up raw mouse input
{
let mut rid: winuser::RAWINPUTDEVICE = mem::uninitialized();
rid.usUsagePage = hidusage::HID_USAGE_PAGE_GENERIC;
rid.usUsage = hidusage::HID_USAGE_GENERIC_MOUSE;
rid.dwFlags = 0;
rid.hwndTarget = real_window.0;
winuser::RegisterRawInputDevices(&rid, 1, mem::size_of::<winuser::RAWINPUTDEVICE>() as u32);
}
// Register for touch events if applicable
{
let digitizer = winuser::GetSystemMetrics( winuser::SM_DIGITIZER ) as u32;
if digitizer & winuser::NID_READY != 0 {
winuser::RegisterTouchWindow( real_window.0, winuser::TWF_WANTPALM );
}
}
// Creating a mutex to track the current window state
let window_state = Arc::new(Mutex::new(events_loop::WindowState {
cursor: winuser::IDC_ARROW, // use arrow by default
cursor_state: CursorState::Normal,
attributes: window.clone(),
mouse_in_window: false,
saved_window_info: None,
}));
// making the window transparent
if window.transparent {
let bb = dwmapi::DWM_BLURBEHIND {
dwFlags: 0x1, // FIXME: DWM_BB_ENABLE;
fEnable: 1,
hRgnBlur: ptr::null_mut(),
fTransitionOnMaximized: 0,
};
dwmapi::DwmEnableBlurBehindWindow(real_window.0, &bb);
}
let win = Window {
window: real_window,
window_state: window_state,
events_loop_proxy
};
win.set_maximized(window.maximized);
if let Some(_) = window.fullscreen {
win.set_fullscreen(window.fullscreen);
force_window_active(win.window.0);
}
inserter.insert(win.window.0, win.window_state.clone());
Ok(win)
}
unsafe fn register_window_class() -> Vec<u16> {
let class_name = OsStr::new("Window Class").encode_wide().chain(Some(0).into_iter())
.collect::<Vec<_>>();
let class = winuser::WNDCLASSEXW {
cbSize: mem::size_of::<winuser::WNDCLASSEXW>() as UINT,
style: winuser::CS_HREDRAW | winuser::CS_VREDRAW | winuser::CS_OWNDC,
lpfnWndProc: Some(events_loop::callback),
cbClsExtra: 0,
cbWndExtra: 0,
hInstance: libloaderapi::GetModuleHandleW(ptr::null()),
hIcon: ptr::null_mut(),
hCursor: ptr::null_mut(), // must be null in order for cursor state to work properly
hbrBackground: ptr::null_mut(),
lpszMenuName: ptr::null(),
lpszClassName: class_name.as_ptr(),
hIconSm: ptr::null_mut(),
};
// We ignore errors because registering the same window class twice would trigger
// an error, and because errors here are detected during CreateWindowEx anyway.
// Also since there is no weird element in the struct, there is no reason for this
// call to fail.
winuser::RegisterClassExW(&class);
class_name
}
struct ComInitialized(*mut ());
impl Drop for ComInitialized {
fn drop(&mut self) {
unsafe { combaseapi::CoUninitialize() };
}
}
thread_local!{
static COM_INITIALIZED: ComInitialized = {
unsafe {
combaseapi::CoInitializeEx(ptr::null_mut(), COINIT_MULTITHREADED);
ComInitialized(ptr::null_mut())
}
};
static TASKBAR_LIST: Cell<*mut taskbar::ITaskbarList2> = Cell::new(ptr::null_mut());
}
pub fn com_initialized() {
COM_INITIALIZED.with(|_| {});
}
// TODO: remove these when they get added to winapi
// https://github.com/retep998/winapi-rs/pull/592
#[allow(non_upper_case_globals)]
#[allow(non_snake_case)]
#[allow(dead_code)]
mod taskbar {
use super::{IUnknown,IUnknownVtbl,HRESULT, HWND,BOOL};
DEFINE_GUID!{CLSID_TaskbarList,
0x56fdf344, 0xfd6d, 0x11d0, 0x95, 0x8a, 0x00, 0x60, 0x97, 0xc9, 0xa0, 0x90}
RIDL!(#[uuid(0x56fdf342, 0xfd6d, 0x11d0, 0x95, 0x8a, 0x00, 0x60, 0x97, 0xc9, 0xa0, 0x90)]
interface ITaskbarList(ITaskbarListVtbl): IUnknown(IUnknownVtbl) {
fn HrInit() -> HRESULT,
fn AddTab(
hwnd: HWND,
) -> HRESULT,
fn DeleteTab(
hwnd: HWND,
) -> HRESULT,
fn ActivateTab(
hwnd: HWND,
) -> HRESULT,
fn SetActiveAlt(
hwnd: HWND,
) -> HRESULT,
});
RIDL!(#[uuid(0x602d4995, 0xb13a, 0x429b, 0xa6, 0x6e, 0x19, 0x35, 0xe4, 0x4f, 0x43, 0x17)]
interface ITaskbarList2(ITaskbarList2Vtbl): ITaskbarList(ITaskbarListVtbl) {
fn MarkFullscreenWindow(
hwnd: HWND,
fFullscreen: BOOL,
) -> HRESULT,
});
}
// Reference Implementation:
// https://github.com/chromium/chromium/blob/f18e79d901f56154f80eea1e2218544285e62623/ui/views/win/fullscreen_handler.cc
//
// As per MSDN marking the window as fullscreen should ensure that the
// taskbar is moved to the bottom of the Z-order when the fullscreen window
// is activated. If the window is not fullscreen, the Shell falls back to
// heuristics to determine how the window should be treated, which means
// that it could still consider the window as fullscreen. :(
unsafe fn mark_fullscreen(handle: HWND, fullscreen: bool) {
com_initialized();
TASKBAR_LIST.with(|task_bar_list_ptr| {
let mut task_bar_list = task_bar_list_ptr.get();
if task_bar_list == ptr::null_mut() {
use winapi::shared::winerror::S_OK;
use winapi::Interface;
let hr = combaseapi::CoCreateInstance(
&taskbar::CLSID_TaskbarList,
ptr::null_mut(),
combaseapi::CLSCTX_ALL,
&taskbar::ITaskbarList2::uuidof(),
&mut task_bar_list as *mut _ as *mut _,
);
if hr != S_OK || (*task_bar_list).HrInit() != S_OK {
// In some old windows, the taskbar object could not be created, we just ignore it
return;
}
task_bar_list_ptr.set(task_bar_list)
}
task_bar_list = task_bar_list_ptr.get();
(*task_bar_list).MarkFullscreenWindow(handle, if fullscreen { 1 } else { 0 });
})
}
unsafe fn force_window_active(handle: HWND) {
// In some situation, calling SetForegroundWindow could not bring up the window,
// This is a little hack which can "steal" the foreground window permission
// We only call this function in the window creation, so it should be fine.
// See : https://stackoverflow.com/questions/10740346/setforegroundwindow-only-working-while-visual-studio-is-open
let alt_sc = winuser::MapVirtualKeyW(winuser::VK_MENU as _, winuser::MAPVK_VK_TO_VSC);
let mut inputs: [winuser::INPUT; 2] = mem::zeroed();
inputs[0].type_ = winuser::INPUT_KEYBOARD;
inputs[0].u.ki_mut().wVk = winuser::VK_LMENU as _;
inputs[0].u.ki_mut().wScan = alt_sc as _;
inputs[0].u.ki_mut().dwFlags = winuser::KEYEVENTF_EXTENDEDKEY;
inputs[1].type_ = winuser::INPUT_KEYBOARD;
inputs[1].u.ki_mut().wVk = winuser::VK_LMENU as _;
inputs[1].u.ki_mut().wScan = alt_sc as _;
inputs[1].u.ki_mut().dwFlags = winuser::KEYEVENTF_EXTENDEDKEY | winuser::KEYEVENTF_KEYUP;
// Simulate a key press and release
winuser::SendInput(
inputs.len() as _,
inputs.as_mut_ptr(),
mem::size_of::<winuser::INPUT>() as _,
);
winuser::SetForegroundWindow(handle);
}

View File

@@ -7,6 +7,7 @@ use MouseCursor;
use Window;
use WindowBuilder;
use WindowId;
use native_monitor::NativeMonitorId;
use libc;
use platform;
@@ -29,7 +30,7 @@ impl WindowBuilder {
self.window.dimensions = Some((width, height));
self
}
/// Sets a minimum dimension size for the window
///
/// Width and height are in pixels.
@@ -55,18 +56,13 @@ impl WindowBuilder {
self
}
/// Sets the window fullscreen state. None means a normal window, Some(MonitorId)
/// means a fullscreen window on that specific monitor
/// Requests fullscreen mode.
///
/// If you don't specify dimensions for the window, it will match the monitor's.
#[inline]
pub fn with_fullscreen(mut self, monitor: Option<MonitorId>) -> WindowBuilder {
self.window.fullscreen = monitor;
self
}
/// Requests maximized mode.
#[inline]
pub fn with_maximized(mut self, maximized: bool) -> WindowBuilder {
self.window.maximized = maximized;
pub fn with_fullscreen(mut self, monitor: MonitorId) -> WindowBuilder {
let MonitorId(monitor) = monitor;
self.window.monitor = Some(monitor);
self
}
@@ -91,7 +87,7 @@ impl WindowBuilder {
self
}
/// Enables multitouch.
/// Enables multitouch
#[inline]
pub fn with_multitouch(mut self) -> WindowBuilder {
self.window.multitouch = true;
@@ -104,10 +100,8 @@ impl WindowBuilder {
/// out of memory, etc.
pub fn build(mut self, events_loop: &EventsLoop) -> Result<Window, CreationError> {
// resizing the window to the dimensions of the monitor when fullscreen
if self.window.dimensions.is_none() {
if let Some(ref monitor) = self.window.fullscreen {
self.window.dimensions = Some(monitor.get_dimensions());
}
if self.window.dimensions.is_none() && self.window.monitor.is_some() {
self.window.dimensions = Some(self.window.monitor.as_ref().unwrap().get_dimensions())
}
// default dimensions
@@ -116,14 +110,14 @@ impl WindowBuilder {
}
// building
let w = try!(platform::Window::new(&events_loop.events_loop, &self.window, &self.platform_specific));
let w = try!(platform::Window2::new(events_loop.events_loop.clone(), &self.window, &self.platform_specific));
Ok(Window { window: w })
}
}
impl Window {
/// Creates a new Window for platforms where this is appropriate.
/// Creates a new OpenGL context, and a Window for platforms where this is appropriate.
///
/// This function is equivalent to `WindowBuilder::new().build(events_loop)`.
///
@@ -181,18 +175,9 @@ impl Window {
self.window.get_position()
}
/// Returns the position of the top-left hand corner of the window's client area relative to the
/// top-left hand corner of the desktop.
///
/// The same conditions that apply to `get_position` apply to this method.
#[inline]
pub fn get_inner_position(&self) -> Option<(i32, i32)> {
self.window.get_inner_position()
}
/// Modifies the position of the window.
///
/// See `get_position` for more information about the coordinates.
/// See `get_position` for more informations about the coordinates.
///
/// This is a no-op if the window has already been closed.
#[inline]
@@ -200,17 +185,6 @@ impl Window {
self.window.set_position(x, y)
}
/// Returns the size in pixels of the client area of the window.
///
/// The client area is the content of the window, excluding the title bar and borders.
/// These are the dimensions that need to be supplied to `glViewport`.
///
/// Returns `None` if the window no longer exists.
#[inline]
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
self.window.get_inner_size()
}
/// Returns the size in points of the client area of the window.
///
/// The client area is the content of the window, excluding the title bar and borders.
@@ -220,13 +194,21 @@ impl Window {
///
/// DEPRECATED
#[inline]
#[deprecated]
pub fn get_inner_size_points(&self) -> Option<(u32, u32)> {
self.window.get_inner_size().map(|(x, y)| {
let hidpi = self.hidpi_factor();
((x as f32 / hidpi) as u32, (y as f32 / hidpi) as u32)
})
pub fn get_inner_size(&self) -> Option<(u32, u32)> {
self.window.get_inner_size()
}
/// Returns the size in points of the client area of the window.
///
/// The client area is the content of the window, excluding the title bar and borders.
/// To get the dimensions of the frame buffer when calling `glViewport`, multiply with hidpi factor.
///
/// Returns `None` if the window no longer exists.
#[inline]
pub fn get_inner_size_points(&self) -> Option<(u32, u32)> {
self.window.get_inner_size()
}
/// Returns the size in pixels of the client area of the window.
///
@@ -235,12 +217,12 @@ impl Window {
/// when you call `glViewport`.
///
/// Returns `None` if the window no longer exists.
///
/// DEPRECATED
#[inline]
#[deprecated]
pub fn get_inner_size_pixels(&self) -> Option<(u32, u32)> {
self.window.get_inner_size()
self.window.get_inner_size().map(|(x, y)| {
let hidpi = self.hidpi_factor();
((x as f32 * hidpi) as u32, (y as f32 * hidpi) as u32)
})
}
/// Returns the size in pixels of the window.
@@ -256,7 +238,7 @@ impl Window {
/// Modifies the inner size of the window.
///
/// See `get_inner_size` for more information about the values.
/// See `get_inner_size` for more informations about the values.
///
/// This is a no-op if the window has already been closed.
#[inline]
@@ -264,22 +246,6 @@ impl Window {
self.window.set_inner_size(x, y)
}
/// Sets a minimum dimension size for the window.
///
/// Width and height are in pixels.
#[inline]
pub fn set_min_dimensions(&self, dimensions: Option<(u32, u32)>) {
self.window.set_min_dimensions(dimensions)
}
/// Sets a maximum dimension size for the window.
///
/// Width and height are in pixels.
#[inline]
pub fn set_max_dimensions(&self, dimensions: Option<(u32, u32)>) {
self.window.set_max_dimensions(dimensions)
}
/// DEPRECATED. Gets the native platform specific display for this window.
/// This is typically only required when integrating with
/// other libraries that need this information.
@@ -318,7 +284,7 @@ impl Window {
self.window.set_cursor_position(x, y)
}
/// Sets how winit handles the cursor. See the documentation of `CursorState` for details.
/// Sets how glutin handles the cursor. See the documentation of `CursorState` for details.
///
/// Has no effect on Android.
#[inline]
@@ -326,29 +292,6 @@ impl Window {
self.window.set_cursor_state(state)
}
/// Sets the window to maximized or back
#[inline]
pub fn set_maximized(&self, maximized: bool) {
self.window.set_maximized(maximized)
}
/// Sets the window to fullscreen or back
#[inline]
pub fn set_fullscreen(&self, monitor: Option<MonitorId>) {
self.window.set_fullscreen(monitor)
}
/// Turn window decorations on or off.
#[inline]
pub fn set_decorations(&self, decorations: bool) {
self.window.set_decorations(decorations)
}
/// Returns the monitor on which the window currently resides
pub fn get_current_monitor(&self) -> MonitorId {
self.window.get_current_monitor()
}
#[inline]
pub fn id(&self) -> WindowId {
WindowId(self.window.id())
@@ -356,10 +299,10 @@ impl Window {
}
/// An iterator for the list of available monitors.
// Implementation note: we retrieve the list once, then serve each element by one by one.
// Implementation note: we retreive the list once, then serve each element by one by one.
// This may change in the future.
pub struct AvailableMonitorsIter {
pub(crate) data: VecDequeIter<platform::MonitorId>,
data: VecDequeIter<platform::MonitorId>,
}
impl Iterator for AvailableMonitorsIter {
@@ -367,7 +310,7 @@ impl Iterator for AvailableMonitorsIter {
#[inline]
fn next(&mut self) -> Option<MonitorId> {
self.data.next().map(|id| MonitorId { inner: id })
self.data.next().map(|id| MonitorId(id))
}
#[inline]
@@ -376,37 +319,41 @@ impl Iterator for AvailableMonitorsIter {
}
}
/// Identifier for a monitor.
#[derive(Clone)]
pub struct MonitorId {
pub(crate) inner: platform::MonitorId
/// Returns the list of all available monitors.
#[inline]
pub fn get_available_monitors() -> AvailableMonitorsIter {
let data = platform::get_available_monitors();
AvailableMonitorsIter{ data: data.into_iter() }
}
/// Returns the primary monitor of the system.
#[inline]
pub fn get_primary_monitor() -> MonitorId {
MonitorId(platform::get_primary_monitor())
}
/// Identifier for a monitor.
pub struct MonitorId(platform::MonitorId);
impl MonitorId {
/// Returns a human-readable name of the monitor.
///
/// Returns `None` if the monitor doesn't exist anymore.
#[inline]
pub fn get_name(&self) -> Option<String> {
self.inner.get_name()
let &MonitorId(ref id) = self;
id.get_name()
}
/// Returns the native platform identifier for this monitor.
#[inline]
pub fn get_native_identifier(&self) -> NativeMonitorId {
let &MonitorId(ref id) = self;
id.get_native_identifier()
}
/// Returns the number of pixels currently displayed on the monitor.
#[inline]
pub fn get_dimensions(&self) -> (u32, u32) {
self.inner.get_dimensions()
}
/// Returns the top-left corner position of the monitor relative to the larger full
/// screen area.
#[inline]
pub fn get_position(&self) -> (i32, i32) {
self.inner.get_position()
}
/// Returns the ratio between the monitor's physical pixels and logical pixels.
#[inline]
pub fn get_hidpi_factor(&self) -> f32 {
self.inner.get_hidpi_factor()
let &MonitorId(ref id) = self;
id.get_dimensions()
}
}

10
tests/events_loop.rs Normal file
View File

@@ -0,0 +1,10 @@
extern crate winit;
// A part of the API requirement for `EventsLoop` is that it is `Send` + `Sync`.
//
// This short test will only compile if the `EventsLoop` is `Send` + `Sync`.
#[test]
fn send_sync() {
fn check_send_sync<T: Send + Sync>() {}
check_send_sync::<winit::EventsLoop>();
}

View File

@@ -1,23 +0,0 @@
extern crate winit;
fn needs_send<T:Send>() {}
#[test]
fn events_loop_proxy_send() {
// ensures that `winit::EventsLoopProxy` implements `Send`
needs_send::<winit::EventsLoopProxy>();
}
#[test]
fn window_send() {
// ensures that `winit::Window` implements `Send`
needs_send::<winit::Window>();
}
#[test]
fn ids_send() {
// ensures that the various `..Id` types implement `Send`
needs_send::<winit::WindowId>();
needs_send::<winit::DeviceId>();
needs_send::<winit::MonitorId>();
}

View File

@@ -1,9 +0,0 @@
extern crate winit;
fn needs_sync<T:Sync>() {}
#[test]
fn window_sync() {
// ensures that `winit::Window` implements `Sync`
needs_sync::<winit::Window>();
}

View File

@@ -0,0 +1,9 @@
extern crate winit;
#[cfg(feature = "window")]
#[test]
fn window_proxy_send() {
// ensures that `winit::WindowProxy` implements `Send`
fn needs_send<T:Send>() {}
needs_send::<winit::WindowProxy>();
}