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2 Commits

Author SHA1 Message Date
Christophe Massolin
e004bd2bb3 Gamepad device events - Web/WASM (#1414)
Add gamepad support for stdweb and web-sys, as well as web-specific gamepad examples. 

* [web] Fix compilation error from device api

* [wasm] Apply device api changes

* [wasm] Format and cleanup

* [wasm32] Implement gamepad connections

* [wasm] Harmonize

* [Test] Made some tests with wasm-pack

* Quick fix instant non supporting Hash trait

* Fix on_received_character

* [web_sys] Split add_event and add_window_event

* [web] split device implementations

* Update tests/web...still does not work

* [tests/web] do not ignore index.html

* [web/web_sys] split canvas and window

* [tests/web] enable stack trace

* [web] fix borrowmut

* [web_sys] fix gamepad registration

* [web] harmonize naming

* [web_sys] create global emitter

* [web] implement gamepad buttons

* [web] implement gamepad axis

* [web] cleanup

* [web] update test

* [web] move tests/web to examples/web

* [web] axis does produce stick event

* [web] Support Stick event

* [web] implement gamepad to stdweb

* [web] rename examples/web to examples/wasm

* [web/web-sys] Move gamepad_manager from backend

* [web/web_sys] implement EventLoop::gamepads

* [web/web_sys] Drain gamepad events

* [web/stdweb] apply web_sys changes

* [web] update web/examples

* [web] move gamepads code to gamepad_manager

* [web] simplify and optimise

* [web] replace EventCode to GamepadAxis and GamepadButton structs

* [web] reuse gamepad events due to chrome issue

* [web] rumble does not work

* [web/stdweb] try debugging

* [web] fix Chrome gamepad not updated

* [web/stdweb] created an example

* [examples] fix paths

* fix warnings

* [web/examples] update comments

* [web/stdweb] add experimental support to vibrate()

* [web] add CR
2020-03-03 09:56:11 -05:00
Osspial
0729074ce3 Overhaul device events API and add gamepad support on Windows (#804)
* Initial implementation

* Corrected RAWINPUT buffer sizing

* Mostly complete XInput implementation

* XInput triggers

* Add preliminary CHANGELOG entry.

* match unix common API to evl 2.0

* wayland: eventloop2.0

* make EventLoopProxy require T: 'static

* Revamp device event API, as well as several misc. fixes on Windows:

* When you have multiple windows, you no longer receive duplicate device
  events
* Mouse Device Events now send X-button input
* Mouse Device Events now send horizontal scroll wheel input

* Add MouseEvent documentation and Device ID debug passthrough

* Improve type safety on get_raw_input_data

* Remove button_id field from MouseEvent::Button in favor of utton

* Remove regex dependency on Windows

* Remove axis filtering in XInput

* Make gamepads not use lazy_static

* Publicly expose gamepad rumble

* Unstack DeviceEvent and fix examples/tests

* Add HANDLE retrieval method to DeviceExtWindows

* Add distinction between non-joystick axes and joystick axes.

This helps with properly calculating the deadzone for controller
joysticks. One potential issue is that the `Stick` variant isn't used
for *all* joysticks, which could be potentially confusing - for example,
raw input joysticks will never use the `Stick` variant because we don't
understand the semantic meaning of raw input joystick axes.

* Add ability to get gamepad port

* Fix xinput controller hot swapping

* Add functions for enumerating attached devices

* Clamp input to [0.0, 1.0] on gamepad rumble

* Expose gamepad rumble errors

* Add method to check if device is still connected

* Add docs

* Rename AxisHint and ButtonHint to GamepadAxis and GamepadButton

* Add CHANGELOG entry

* Update CHANGELOG.md

* Add HidId and MovedAbsolute

* Fix xinput deprecation warnings

* Add ability to retrieve gamepad battery level

* Fix weird imports in gamepad example

* Update CHANGELOG.md

* Resolve francesca64 comments
2019-11-29 16:50:50 -05:00
375 changed files with 32056 additions and 59190 deletions

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@@ -1,2 +0,0 @@
[alias]
run-wasm = ["run", "--release", "--package", "run-wasm", "--"]

2
.gitattributes vendored
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@@ -20,3 +20,5 @@
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
/CHANGELOG.md merge=union

34
.github/CODEOWNERS vendored
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@@ -1,34 +0,0 @@
# Android
/src/platform/android.rs @msiglreith @MarijnS95
/src/platform_impl/android @msiglreith @MarijnS95
# iOS
/src/platform/ios.rs @madsmtm
/src/platform_impl/ios @madsmtm
# Unix
/src/platform_impl/linux/mod.rs @kchibisov
# Wayland
/src/platform/wayland.rs @kchibisov
/src/platform_impl/linux/wayland @kchibisov
# X11
/src/platform/x11.rs @kchibisov @notgull
/src/platform_impl/linux/x11 @kchibisov @notgull
# macOS
/src/platform/macos.rs @madsmtm
/src/platform_impl/macos @madsmtm
# Web
/src/platform/web.rs @daxpedda
/src/platform_impl/web @daxpedda
# Windows
/src/platform/windows.rs @msiglreith
/src/platform_impl/windows @msiglreith
# Orbital (Redox OS)
/src/platform/orbital.rs @jackpot51
/src/platform_impl/orbital @jackpot51

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@@ -1,4 +1,7 @@
- [ ] Tested on all platforms changed
- [ ] Compilation warnings were addressed
- [ ] `cargo fmt` has been run on this branch
- [ ] `cargo doc` builds successfully
- [ ] Added an entry to `CHANGELOG.md` if knowledge of this change could be valuable to users
- [ ] Updated documentation to reflect any user-facing changes, including notes of platform-specific behavior
- [ ] Created or updated an example program if it would help users understand this functionality

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@@ -1,203 +0,0 @@
name: CI
on:
pull_request:
push:
branches: [master]
jobs:
fmt:
name: Check formatting
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: dtolnay/rust-toolchain@stable
with:
components: rustfmt
- name: Check Formatting
run: cargo fmt -- --check
tests:
name: Test ${{ matrix.toolchain }} ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
toolchain: [stable, nightly, '1.70.0']
platform:
# Note: Make sure that we test all the `docs.rs` targets defined in Cargo.toml!
- { name: 'Windows 64bit MSVC', target: x86_64-pc-windows-msvc, os: windows-latest, }
- { name: 'Windows 32bit MSVC', target: i686-pc-windows-msvc, os: windows-latest, }
- { name: 'Windows 64bit GNU', target: x86_64-pc-windows-gnu, os: windows-latest, host: -x86_64-pc-windows-gnu }
- { name: 'Windows 32bit GNU', target: i686-pc-windows-gnu, os: windows-latest, host: -i686-pc-windows-gnu }
- { name: 'Linux 32bit', target: i686-unknown-linux-gnu, os: ubuntu-latest, }
- { name: 'Linux 64bit', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, }
- { name: 'X11', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: '--no-default-features --features=x11' }
- { name: 'Wayland', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: '--no-default-features --features=wayland,wayland-dlopen' }
- { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--features=android-native-activity', cmd: 'apk --' }
- { name: 'Redox OS', target: x86_64-unknown-redox, os: ubuntu-latest, }
- { name: 'macOS', target: x86_64-apple-darwin, os: macos-latest, }
- { name: 'iOS x86_64', target: x86_64-apple-ios, os: macos-latest, }
- { name: 'iOS Aarch64', target: aarch64-apple-ios, os: macos-latest, }
- { name: 'web', target: wasm32-unknown-unknown, os: ubuntu-latest, }
exclude:
# Android is tested on stable-3
- toolchain: '1.70.0'
platform: { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
include:
- toolchain: '1.70.0'
platform: { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
- toolchain: 'nightly'
platform: {
name: 'web Atomic',
target: wasm32-unknown-unknown,
os: ubuntu-latest,
options: '-Zbuild-std=panic_abort,std',
rustflags: '-Ctarget-feature=+atomics,+bulk-memory',
components: rust-src,
}
env:
# Set more verbose terminal output
CARGO_TERM_VERBOSE: true
RUST_BACKTRACE: 1
# Faster compilation and error on warnings
RUSTFLAGS: '--codegen=debuginfo=0 --deny=warnings ${{ matrix.platform.rustflags }}'
OPTIONS: --target=${{ matrix.platform.target }} ${{ matrix.platform.options }}
CMD: ${{ matrix.platform.cmd }}
steps:
- uses: actions/checkout@v3
- name: Restore cache of cargo folder
# We use `restore` and later `save`, so that we can create the key after
# the cache has been downloaded.
#
# This could be avoided if we added Cargo.lock to the repository.
uses: actions/cache/restore@v3
with:
# https://doc.rust-lang.org/cargo/guide/cargo-home.html#caching-the-cargo-home-in-ci
path: |
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
key: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}-never-intended-to-be-found
restore-keys: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}
- name: Generate lockfile
# Also updates the crates.io index
run: cargo generate-lockfile
- name: Install GCC Multilib
if: (matrix.platform.os == 'ubuntu-latest') && contains(matrix.platform.target, 'i686')
run: sudo apt-get update && sudo apt-get install gcc-multilib
- name: Cache cargo-apk
if: contains(matrix.platform.target, 'android')
id: cargo-apk-cache
uses: actions/cache@v3
with:
path: ~/.cargo/bin/cargo-apk
# Change this key if we update the required cargo-apk version
key: cargo-apk-v0-9-7
- uses: dtolnay/rust-toolchain@master
if: contains(matrix.platform.target, 'android') && (steps.cargo-apk-cache.outputs.cache-hit != 'true')
with:
toolchain: stable
- name: Install cargo-apk
if: contains(matrix.platform.target, 'android') && (steps.cargo-apk-cache.outputs.cache-hit != 'true')
run: cargo install cargo-apk --version=^0.9.7 --locked
- uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ matrix.toolchain }}${{ matrix.platform.host }}
targets: ${{ matrix.platform.target }}
components: clippy, ${{ matrix.platform.components }}
- name: Check documentation
run: cargo doc --no-deps $OPTIONS --document-private-items
env:
RUSTDOCFLAGS: '--deny=warnings ${{ matrix.platform.rustflags }}'
- name: Build crate
run: cargo $CMD build -p winit $OPTIONS
- name: Build tests
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test -p winit --no-run $OPTIONS
- name: Run tests
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test $OPTIONS
- name: Lint with clippy
if: (matrix.toolchain == 'stable') && !contains(matrix.platform.options, '--no-default-features')
run: cargo clippy --all-targets $OPTIONS -- -Dwarnings
- name: Build tests with serde enabled
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test --no-run $OPTIONS -p winit --features serde
- name: Run tests with serde enabled
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test $OPTIONS --features serde
- name: Check docs.rs documentation
if: matrix.toolchain == 'nightly'
run: cargo doc --no-deps $OPTIONS --features=rwh_04,rwh_05,rwh_06,serde,mint,android-native-activity
env:
RUSTDOCFLAGS: '--deny=warnings ${{ matrix.platform.rustflags }} --cfg=docsrs'
# See restore step above
- name: Save cache of cargo folder
uses: actions/cache/save@v3
with:
path: |
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
key: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}-${{ hashFiles('Cargo.lock') }}
cargo-deny:
name: Run cargo-deny on ${{ matrix.platform.name }}
runs-on: ubuntu-latest
# TODO: remove this matrix when https://github.com/EmbarkStudios/cargo-deny/issues/324 is resolved
strategy:
fail-fast: false
matrix:
platform:
- { name: 'Android', target: aarch64-linux-android }
- { name: 'iOS', target: aarch64-apple-ios }
- { name: 'Linux', target: x86_64-unknown-linux-gnu }
- { name: 'macOS', target: x86_64-apple-darwin }
- { name: 'Redox OS', target: x86_64-unknown-redox }
- { name: 'web', target: wasm32-unknown-unknown }
- { name: 'Windows', target: x86_64-pc-windows-gnu }
steps:
- uses: actions/checkout@v3
- uses: EmbarkStudios/cargo-deny-action@v1
with:
command: check
log-level: error
arguments: --all-features --target ${{ matrix.platform.target }}

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@@ -1,50 +0,0 @@
name: Docs
on:
push:
branches: [master]
jobs:
docs:
name: Documentation
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}winit
runs-on: ubuntu-latest
permissions:
contents: read
pages: write
id-token: write
steps:
- uses: actions/checkout@v3
- uses: dtolnay/rust-toolchain@master
with:
toolchain: nightly
- name: Run Rustdoc
env:
RUSTDOCFLAGS: --crate-version master --cfg=docsrs
run: |
cargo doc --no-deps -Z rustdoc-map -Z rustdoc-scrape-examples --features=rwh_04,rwh_05,rwh_06,serde,mint,android-native-activity
- name: Setup Pages
uses: actions/configure-pages@v4
- name: Fix permissions
run: |
chmod -c -R +rX "target/doc" | while read line; do
echo "::warning title=Invalid file permissions automatically fixed::$line"
done
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: target/doc
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

3
.gitignore vendored
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@@ -2,9 +2,10 @@ Cargo.lock
target/
rls/
.vscode/
.cargo/
util/
*~
*.wasm
*.ts
*.js
#*#
.DS_Store

3
.gitmodules vendored Normal file
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@@ -0,0 +1,3 @@
[submodule "deps/apk-builder"]
path = deps/apk-builder
url = https://github.com/rust-windowing/android-rs-glue

104
.travis.yml Normal file
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@@ -0,0 +1,104 @@
language: rust
matrix:
include:
# Linux 32bit
- env: TARGET=i686-unknown-linux-gnu
os: linux
rust: nightly
addons:
apt:
# Cross compiler and cross compiled C libraries
packages: &i686_packages
- gcc-multilib
- env: TARGET=i686-unknown-linux-gnu
os: linux
rust: stable
addons:
apt:
packages: *i686_packages
# Linux 64bit
- env: TARGET=x86_64-unknown-linux-gnu
os: linux
rust: nightly
- env: TARGET=x86_64-unknown-linux-gnu
os: linux
rust: stable
# macOS
- env: TARGET=x86_64-apple-darwin
os: osx
rust: nightly
- env: TARGET=x86_64-apple-darwin
os: osx
rust: stable
# iOS x86_64
- env: TARGET=x86_64-apple-ios
os: osx
rust: nightly
- env: TARGET=x86_64-apple-ios
os: osx
rust: stable
# iOS armv7
- env: TARGET=armv7-apple-ios
os: osx
rust: nightly
- env: TARGET=armv7-apple-ios
os: osx
rust: stable
# iOS arm64
- env: TARGET=aarch64-apple-ios
os: osx
rust: nightly
- env: TARGET=aarch64-apple-ios
os: osx
rust: stable
# wasm stdweb
- env: TARGET=wasm32-unknown-unknown WEB=web FEATURES=stdweb
os: linux
rust: stable
- env: TARGET=wasm32-unknown-unknown WEB=web FEATURES=stdweb
os: linux
rust: nightly
# wasm web-sys
- env: TARGET=wasm32-unknown-unknown FEATURES=web-sys
os: linux
rust: stable
- env: TARGET=wasm32-unknown-unknown FEATURES=web-sys
os: linux
rust: nightly
install:
- rustup self update
- rustup target add $TARGET; true
- rustup toolchain install stable
- rustup component add rustfmt --toolchain stable
script:
- cargo +stable fmt --all -- --check
# Ensure that the documentation builds properly.
- cargo doc --no-deps
# Install cargo-web to build stdweb
- if [[ $WEB = "web" ]]; then cargo install -f cargo-web; fi
# Build without serde then with serde
- if [[ -z "$FEATURES" ]]; then
cargo $WEB build --target $TARGET --verbose;
else
cargo $WEB build --target $TARGET --features $FEATURES --verbose;
fi
- cargo $WEB build --target $TARGET --features serde,$FEATURES --verbose
# Running iOS apps on macOS requires the Simulator so we skip that for now
# The web targets also don't support running tests
- if [[ $TARGET != *-apple-ios && $TARGET != wasm32-* ]]; then cargo test --target $TARGET --verbose; fi
- if [[ $TARGET != *-apple-ios && $TARGET != wasm32-* ]]; then cargo test --target $TARGET --features serde --verbose; fi
after_success:
- |
[ $TRAVIS_BRANCH = master ] &&
[ $TRAVIS_PULL_REQUEST = false ] &&
cargo publish --token ${CRATESIO_TOKEN}

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@@ -1,768 +1,5 @@
# Changelog
All notable changes to this project will be documented in this file.
Please keep one empty line before and after all headers. (This is required for
`git` to produce a conflict when a release is made while a PR is open and the
PR's changelog entry would go into the wrong section).
And please only add new entries to the top of this list, right below the `#
Unreleased` header.
# Unreleased
- On X11, fix swapped instance and general class names.
- **Breaking:** Removed unnecessary generic parameter `T` from `EventLoopWindowTarget`.
- On Windows, macOS, X11, Wayland and Web, implement setting images as cursors. See the `custom_cursors.rs` example.
- **Breaking:** Remove `Window::set_cursor_icon`
- Add `WindowBuilder::with_cursor` and `Window::set_cursor` which takes a `CursorIcon` or `CustomCursor`
- Add `CustomCursor`
- Add `CustomCursor::from_rgba` to allow creating cursor images from RGBA data.
- Add `CustomCursorExtWebSys::from_url` to allow loading cursor images from URLs.
- Add `CustomCursorExtWebSys::from_animation` to allow creating animated cursors from other `CustomCursor`s.
- On macOS, add services menu.
- **Breaking:** On Web, remove queuing fullscreen request in absence of transient activation.
- On Web, fix setting cursor icon overriding cursor visibility.
- **Breaking:** On Web, return `RawWindowHandle::WebCanvas` instead of `RawWindowHandle::Web`.
- **Breaking:** On Web, macOS and iOS, return `HandleError::Unavailable` when a window handle is not available.
- **Breaking:** Bump MSRV from `1.65` to `1.70`.
- On Web, add the ability to toggle calling `Event.preventDefault()` on `Window`.
- **Breaking:** Remove `WindowAttributes::fullscreen()` and expose as field directly.
- **Breaking:** Rename `VideoMode` to `VideoModeHandle` to represent that it doesn't hold static data.
- **Breaking:** No longer export `platform::x11::XNotSupported`.
- **Breaking:** Renamed `platform::x11::XWindowType` to `platform::x11::WindowType`.
- Add the `OwnedDisplayHandle` type for allowing safe display handle usage outside of trivial cases.
- **Breaking:** Rename `TouchpadMagnify` to `PinchGesture`, `SmartMagnify` to `DoubleTapGesture` and `TouchpadRotate` to `RotationGesture` to represent the action rather than the intent.
- on iOS, add detection support for `PinchGesture`, `DoubleTapGesture` and `RotationGesture`.
- on Windows: add `with_system_backdrop`, `with_border_color`, `with_title_background_color`, `with_title_text_color` and `with_corner_preference`
- On Windows, Remove `WS_CAPTION`, `WS_BORDER` and `WS_EX_WINDOWEDGE` styles for child windows without decorations.
- On Windows, fixed a race condition when sending an event through the loop proxy.
- **Breaking:** Removed `EventLoopError::AlreadyRunning`, which can't happen as it is already prevented by the type system.
- On Wayland, disable `Occluded` event handling.
- Added `EventLoop::builder`, which is intended to replace the (now deprecated) `EventLoopBuilder::new`.
- **Breaking:** Changed the signature of `EventLoop::with_user_event` to return a builder.
- **Breaking:** Removed `EventLoopBuilder::with_user_event`, the functionality is now available in `EventLoop::with_user_event`.
- Add `Window::builder`, which is intended to replace the (now deprecated) `WindowBuilder::new`.
- On X11, reload dpi on `_XSETTINGS_SETTINGS` update.
- On X11, fix deadlock when adjusting DPI and resizing at the same time.
- On Wayland, fix `Focused(false)` being send when other seats still have window focused.
- On Wayland, fix `Window::set_{min,max}_inner_size` not always applied.
- On Windows, fix inconsistent resizing behavior with multi-monitor setups when repositioning outside the event loop.
- On Wayland, fix `WAYLAND_SOCKET` not used when detecting platform.
- **Breaking:** Move some types to the `winit-core` crate. Most types are
re-exported verbatim; however:
- `Event`, `WindowEvent` and `KeyEvent` now take a generic that `winit`
implements.
- `ActivationToken` and `InnerSizeWriter` expose new methods to make them
useful.
- `InnerSizeWriter::request_inner_size` returns an `InnerSizeIgnored` error
instead of an `ExternalError`.
# 0.29.10
- On Web, account for canvas being focused already before event loop starts.
- On Web, increase cursor position accuracy.
# 0.29.9
- On X11, fix `NotSupported` error not propagated when creating event loop.
- On Wayland, fix resize not issued when scale changes
- On X11 and Wayland, fix arrow up on keypad reported as `ArrowLeft`.
- On macOS, report correct logical key when Ctrl or Cmd is pressed.
# 0.29.8
- On X11, fix IME input lagging behind.
- On X11, fix `ModifiersChanged` not sent from xdotool-like input
- On X11, fix keymap not updated from xmodmap.
- On X11, reduce the amount of time spent fetching screen resources.
- On Wayland, fix `Window::request_inner_size` being overwritten by resize.
- On Wayland, fix `Window::inner_size` not using the correct rounding.
# 0.29.7
- On X11, fix `Xft.dpi` reload during runtime.
- On X11, fix window minimize.
# 0.29.6
- On Web, fix context menu not being disabled by `with_prevent_default(true)`.
- On Wayland, fix `WindowEvent::Destroyed` not being delivered after destroying window.
- Fix `EventLoopExtRunOnDemand::run_on_demand` not working for consequent invocation
# 0.29.5
- On macOS, remove spurious error logging when handling `Fn`.
- On X11, fix an issue where floating point data from the server is
misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix `refresh_rate_millihertz`.
- On Wayland, disable Client Side Decorations when `wl_subcompositor` is not supported.
- On X11, fix `Xft.dpi` detection from Xresources.
- On Windows, fix consecutive calls to `window.set_fullscreen(Some(Fullscreen::Borderless(None)))` resulting in losing previous window state when eventually exiting fullscreen using `window.set_fullscreen(None)`.
- On Wayland, fix resize being sent on focus change.
- On Windows, fix `set_ime_cursor_area`.
# 0.29.4
- Fix crash when running iOS app on macOS.
- On X11, check common alternative cursor names when loading cursor.
- On X11, reload the DPI after a property change event.
- On Windows, fix so `drag_window` and `drag_resize_window` can be called from another thread.
- On Windows, fix `set_control_flow` in `AboutToWait` not being taken in account.
- On macOS, send a `Resized` event after each `ScaleFactorChanged` event.
- On Wayland, fix `wl_surface` being destroyed before associated objects.
- On macOS, fix assertion when pressing `Fn` key.
- On Windows, add `WindowBuilderExtWindows::with_clip_children` to control `WS_CLIPCHILDREN` style.
# 0.29.3
- On Wayland, apply correct scale to `PhysicalSize` passed in `WindowBuilder::with_inner_size` when possible.
- On Wayland, fix `RedrawRequsted` being always sent without decorations and `sctk-adwaita` feature.
- On Wayland, ignore resize requests when the window is fully tiled.
- On Wayland, use `configure_bounds` to constrain `with_inner_size` when compositor wants users to pick size.
- On Windows, fix deadlock when accessing the state during `Cursor{Enter,Leave}`.
- On Windows, add support for `Window::set_transparent`.
- On macOS, fix deadlock when entering a nested event loop from an event handler.
- On macOS, add support for `Window::set_blur`.
# 0.29.2
- **Breaking:** Bump MSRV from `1.60` to `1.65`.
- **Breaking:** Add `Event::MemoryWarning`; implemented on iOS/Android.
- **Breaking:** Bump `ndk` version to `0.8.0`, ndk-sys to `0.5.0`, `android-activity` to `0.5.0`.
- **Breaking:** Change default `ControlFlow` from `Poll` to `Wait`.
- **Breaking:** Move `Event::RedrawRequested` to `WindowEvent::RedrawRequested`.
- **Breaking:** Moved `ControlFlow::Exit` to `EventLoopWindowTarget::exit()` and `EventLoopWindowTarget::exiting()` and removed `ControlFlow::ExitWithCode(_)` entirely.
- **Breaking:** Moved `ControlFlow` to `EventLoopWindowTarget::set_control_flow()` and `EventLoopWindowTarget::control_flow()`.
- **Breaking:** `EventLoop::new` and `EventLoopBuilder::build` now return `Result<Self, EventLoopError>`
- **Breaking:** `WINIT_UNIX_BACKEND` was removed in favor of standard `WAYLAND_DISPLAY` and `DISPLAY` variables.
- **Breaking:** on Wayland, dispatching user created Wayland queue won't wake up the loop unless winit has event to send back.
- **Breaking:** remove `DeviceEvent::Text`.
- **Breaking:** Remove lifetime parameter from `Event` and `WindowEvent`.
- **Breaking:** Rename `Window::set_inner_size` to `Window::request_inner_size` and indicate if the size was applied immediately.
- **Breaking:** `ActivationTokenDone` event which could be requested with the new `startup_notify` module, see its docs for more.
- **Breaking:** `ScaleFactorChanged` now contains a writer instead of a reference to update inner size.
- **Breaking** `run() -> !` has been replaced by `run() -> Result<(), EventLoopError>` for returning errors without calling `std::process::exit()` ([#2767](https://github.com/rust-windowing/winit/pull/2767))
- **Breaking** Removed `EventLoopExtRunReturn` / `run_return` in favor of `EventLoopExtPumpEvents` / `pump_events` and `EventLoopExtRunOnDemand` / `run_on_demand` ([#2767](https://github.com/rust-windowing/winit/pull/2767))
- `RedrawRequested` is no longer guaranteed to be emitted after `MainEventsCleared`, it is now platform-specific when the event is emitted after being requested via `redraw_request()`.
- On Windows, `RedrawRequested` is now driven by `WM_PAINT` messages which are requested via `redraw_request()`
- **Breaking** `LoopDestroyed` renamed to `LoopExiting` ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking** `RedrawEventsCleared` removed ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking** `MainEventsCleared` removed ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking:** Remove all deprecated `modifiers` fields.
- **Breaking:** Rename `DeviceEventFilter` to `DeviceEvents` reversing the behavior of variants.
- **Breaking** Add `AboutToWait` event which is emitted when the event loop is about to block and wait for new events ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking:** Rename `EventLoopWindowTarget::set_device_event_filter` to `listen_device_events`.
- **Breaking:** Rename `Window::set_ime_position` to `Window::set_ime_cursor_area` adding a way to set exclusive zone.
- **Breaking:** `with_x11_visual` now takes the visual ID instead of the bare pointer.
- **Breaking** `MouseButton` now supports `Back` and `Forward` variants, emitted from mouse events on Wayland, X11, Windows, macOS and Web.
- **Breaking:** On Web, `instant` is now replaced by `web_time`.
- **Breaking:** On Web, dropped support for Safari versions below 13.1.
- **Breaking:** On Web, the canvas output bitmap size is no longer adjusted.
- **Breaking:** On Web, the canvas size is not controlled by Winit anymore and external changes to the canvas size will be reported through `WindowEvent::Resized`.
- **Breaking:** Updated `bitflags` crate version to `2`, which changes the API on exposed types.
- **Breaking:** `CursorIcon::Arrow` was removed.
- **Breaking:** `CursorIcon::Hand` is now named `CursorIcon::Pointer`.
- **Breaking:** `CursorIcon` is now used from the `cursor-icon` crate.
- **Breaking:** `WindowExtWebSys::canvas()` now returns an `Option`.
- **Breaking:** Overhaul keyboard input handling.
- Replace `KeyboardInput` with `KeyEvent` and `RawKeyEvent`.
- Change `WindowEvent::KeyboardInput` to contain a `KeyEvent`.
- Change `Event::Key` to contain a `RawKeyEvent`.
- Remove `Event::ReceivedCharacter`. In its place, you should use
`KeyEvent.text` in combination with `WindowEvent::Ime`.
- Replace `VirtualKeyCode` with the `Key` enum.
- Replace `ScanCode` with the `KeyCode` enum.
- Rename `ModifiersState::LOGO` to `SUPER` and `ModifiersState::CTRL` to `CONTROL`.
- Add `PhysicalKey` wrapping `KeyCode` and `NativeKeyCode`.
- Add `KeyCode` to refer to keys (roughly) by their physical location.
- Add `NativeKeyCode` to represent raw `KeyCode`s which Winit doesn't
understand.
- Add `Key` to represent the keys after they've been interpreted by the
active (software) keyboard layout.
- Add `NamedKey` to represent the categorized keys.
- Add `NativeKey` to represent raw `Key`s which Winit doesn't understand.
- Add `KeyLocation` to tell apart `Key`s which usually "mean" the same thing,
but can appear simultaneously in different spots on the same keyboard
layout.
- Add `Window::reset_dead_keys` to enable application-controlled cancellation
of dead key sequences.
- Add `KeyEventExtModifierSupplement` to expose additional (and less
portable) interpretations of a given key-press.
- Add `PhysicalKeyExtScancode`, which lets you convert between scancodes and
`PhysicalKey`.
- `ModifiersChanged` now uses dedicated `Modifiers` struct.
- Removed platform-specific extensions that should be retrieved through `raw-window-handle` trait implementations instead:
- `platform::windows::HINSTANCE`.
- `WindowExtWindows::hinstance`.
- `WindowExtWindows::hwnd`.
- `WindowExtIOS::ui_window`.
- `WindowExtIOS::ui_view_controller`.
- `WindowExtIOS::ui_view`.
- `WindowExtMacOS::ns_window`.
- `WindowExtMacOS::ns_view`.
- `EventLoopWindowTargetExtWayland::wayland_display`.
- `WindowExtWayland::wayland_surface`.
- `WindowExtWayland::wayland_display`.
- `WindowExtX11::xlib_window`.
- `WindowExtX11::xlib_display`.
- `WindowExtX11::xlib_screen_id`.
- `WindowExtX11::xcb_connection`.
- Reexport `raw-window-handle` in `window` module.
- Add `ElementState::is_pressed`.
- Add `Window::pre_present_notify` to notify winit before presenting to the windowing system.
- Add `Window::set_blur` to request a blur behind the window; implemented on Wayland for now.
- Add `Window::show_window_menu` to request a titlebar/system menu; implemented on Wayland/Windows for now.
- Implement `AsFd`/`AsRawFd` for `EventLoop<T>` on X11 and Wayland.
- Implement `PartialOrd` and `Ord` for `MouseButton`.
- Implement `PartialOrd` and `Ord` on types in the `dpi` module.
- Make `WindowBuilder` `Send + Sync`.
- Make iOS `MonitorHandle` and `VideoMode` usable from other threads.
- Make iOS windows usable from other threads.
- On Android, add force data to touch events.
- On Android, added `EventLoopBuilderExtAndroid::handle_volume_keys` to indicate that the application will handle the volume keys manually.
- On Android, fix `DeviceId` to contain device id's.
- On Orbital, fix `ModifiersChanged` not being sent.
- On Wayland, `Window::outer_size` now accounts for **client side** decorations.
- On Wayland, add `Window::drag_resize_window` method.
- On Wayland, remove `WINIT_WAYLAND_CSD_THEME` variable.
- On Wayland, fix `TouchPhase::Canceled` being sent for moved events.
- On Wayland, fix forward compatibility issues.
- On Wayland, fix initial window size not restored for maximized/fullscreened on startup window.
- On Wayland, fix maximized startup not taking full size on GNOME.
- On Wayland, fix maximized window creation and window geometry handling.
- On Wayland, fix window not checking that it actually got initial configure event.
- On Wayland, make double clicking and moving the CSD frame more reliable.
- On Wayland, support `Occluded` event with xdg-shell v6
- On Wayland, use frame callbacks to throttle `RedrawRequested` events so redraws will align with compositor.
- On Web, `ControlFlow::WaitUntil` now uses the Prioritized Task Scheduling API. `setTimeout()`, with a trick to circumvent throttling to 4ms, is used as a fallback.
- On Web, `EventLoopProxy` now implements `Send`.
- On Web, `Window` now implements `Send` and `Sync`.
- On Web, account for CSS `padding`, `border`, and `margin` when getting or setting the canvas position.
- On Web, add Fullscreen API compatibility for Safari.
- On Web, add `DeviceEvent::Motion`, `DeviceEvent::MouseWheel`, `DeviceEvent::Button` and `DeviceEvent::Key` support.
- On Web, add `EventLoopWindowTargetExtWebSys` and `PollStrategy`, which allows to set different strategies for `ControlFlow::Poll`. By default the Prioritized Task Scheduling API is used, but an option to use `Window.requestIdleCallback` is available as well. Both use `setTimeout()`, with a trick to circumvent throttling to 4ms, as a fallback.
- On Web, add `WindowBuilderExtWebSys::with_append()` to append the canvas element to the web page on creation.
- On Web, allow event loops to be recreated with `spawn`.
- On Web, enable event propagation.
- On Web, fix `ControlFlow::WaitUntil` to never wake up **before** the given time.
- On Web, fix `DeviceEvent::MouseMotion` only being emitted for each canvas instead of the whole window.
- On Web, fix `Window:::set_fullscreen` doing nothing when called outside the event loop but during transient activation.
- On Web, fix pen treated as mouse input.
- On Web, fix pointer button events not being processed when a buttons is already pressed.
- On Web, fix scale factor resize suggestion always overwriting the canvas size.
- On Web, fix some `WindowBuilder` methods doing nothing.
- On Web, fix some `Window` methods using incorrect HTML attributes instead of CSS properties.
- On Web, fix the bfcache by not using the `beforeunload` event and map bfcache loading/unloading to `Suspended`/`Resumed` events.
- On Web, fix touch input not gaining or loosing focus.
- On Web, fix touch location to be as accurate as mouse position.
- On Web, handle coalesced pointer events, which increases the resolution of pointer inputs.
- On Web, implement `Window::focus_window()`.
- On Web, implement `Window::set_(min|max)_inner_size()`.
- On Web, implement `WindowEvent::Occluded`.
- On Web, never return a `MonitorHandle`.
- On Web, prevent clicks on the canvas to select text.
- On Web, remove any fullscreen requests from the queue when an external fullscreen activation was detected.
- On Web, remove unnecessary `Window::is_dark_mode()`, which was replaced with `Window::theme()`.
- On Web, respect `EventLoopWindowTarget::listen_device_events()` settings.
- On Web, scale factor and dark mode detection are now more robust.
- On Web, send mouse position on button release as well.
- On Web, take all transient activations on the canvas and window into account to queue a fullscreen request.
- On Web, use `Window.requestAnimationFrame()` to throttle `RedrawRequested` events.
- On Web, use the correct canvas size when calculating the new size during scale factor change, instead of using the output bitmap size.
- On Web: fix `Window::request_redraw` not waking the event loop when called from outside the loop.
- On Web: fix position of touch events to be relative to the canvas.
- On Windows, add `drag_resize_window` method support.
- On Windows, add horizontal MouseWheel `DeviceEvent`.
- On Windows, added `WindowBuilderExtWindows::with_class_name` to customize the internal class name.
- On Windows, fix IME APIs not working when from non event loop thread.
- On Windows, fix `CursorEnter/Left` not being sent when grabbing the mouse.
- On Windows, fix `RedrawRequested` not being delivered when calling `Window::request_redraw` from `RedrawRequested`.
- On Windows, port to `windows-sys` version 0.48.0.
- On X11, add a `with_embedded_parent_window` function to the window builder to allow embedding a window into another window.
- On X11, fix event loop not waking up on `ControlFlow::Poll` and `ControlFlow::WaitUntil`.
- On X11, fix false positive flagging of key repeats when pressing different keys with no release between presses.
- On X11, set `visual_id` in returned `raw-window-handle`.
- On iOS, add ability to change the status bar style.
- On iOS, add force data to touch events when using the Apple Pencil.
- On iOS, always wake the event loop when transitioning from `ControlFlow::Poll` to `ControlFlow::Poll`.
- On iOS, send events `WindowEvent::Occluded(false)`, `WindowEvent::Occluded(true)` when application enters/leaves foreground.
- On macOS, add tabbing APIs on `WindowExtMacOS` and `EventLoopWindowTargetExtMacOS`.
- On macOS, fix assertion when pressing `Globe` key.
- On macOS, fix crash in `window.set_minimized(false)`.
- On macOS, fix crash when dropping `Window`.
# 0.28.7
- Fix window size sometimes being invalid when resizing on macOS 14 Sonoma.
# 0.28.6
- On macOS, fixed memory leak when getting monitor handle.
- On macOS, fix `Backspace` being emitted when clearing preedit with it.
# 0.28.5
- On macOS, fix `key_up` being ignored when `Ime` is disabled.
# 0.28.4
- On macOS, fix empty marked text blocking regular input.
- On macOS, fix potential panic when getting refresh rate.
- On macOS, fix crash when calling `Window::set_ime_position` from another thread.
# 0.28.3
- Fix macOS memory leaks.
# 0.28.2
- Implement `HasRawDisplayHandle` for `EventLoop`.
- On macOS, set resize increments only for live resizes.
- On Wayland, fix rare crash on DPI change
- Web: Added support for `Window::theme`.
- On Wayland, fix rounding issues when doing resize.
- On macOS, fix wrong focused state on startup.
- On Windows, fix crash on setting taskbar when using Visual Studio debugger.
- On macOS, resize simple fullscreen windows on windowDidChangeScreen events.
# 0.28.1
- On Wayland, fix crash when dropping a window in multi-window setup.
# 0.28.0
- On macOS, fixed `Ime::Commit` persisting for all input after interacting with `Ime`.
- On macOS, added `WindowExtMacOS::option_as_alt` and `WindowExtMacOS::set_option_as_alt`.
- On Windows, fix window size for maximized, undecorated windows.
- On Windows and macOS, add `WindowBuilder::with_active`.
- Add `Window::is_minimized`.
- On X11, fix errors handled during `register_xlib_error_hook` invocation bleeding into winit.
- Add `Window::has_focus`.
- On Windows, fix `Window::set_minimized(false)` not working for windows minimized by `Win + D` hotkey.
- **Breaking:** On Web, touch input no longer fires `WindowEvent::Cursor*`, `WindowEvent::MouseInput`, or `DeviceEvent::MouseMotion` like other platforms, but instead it fires `WindowEvent::Touch`.
- **Breaking:** Removed platform specific `WindowBuilder::with_parent` API in favor of `WindowBuilder::with_parent_window`.
- On Windows, retain `WS_MAXIMIZE` window style when un-minimizing a maximized window.
- On Windows, fix left mouse button release event not being sent after `Window::drag_window`.
- On macOS, run most actions on the main thread, which is strictly more correct, but might make multithreaded applications block slightly more.
- On macOS, fix panic when getting current monitor without any monitor attached.
- On Windows and MacOS, add API to enable/disable window buttons (close, minimize, ...etc).
- On Windows, macOS, X11 and Wayland, add `Window::set_theme`.
- **Breaking:** Remove `WindowExtWayland::wayland_set_csd_theme` and `WindowBuilderExtX11::with_gtk_theme_variant`.
- On Windows, revert window background to an empty brush to avoid white flashes when changing scaling.
- **Breaking:** Removed `Window::set_always_on_top` and related APIs in favor of `Window::set_window_level`.
- On Windows, MacOS and X11, add always on bottom APIs.
- On Windows, fix the value in `MouseButton::Other`.
- On macOS, add `WindowExtMacOS::is_document_edited` and `WindowExtMacOS::set_document_edited` APIs.
- **Breaking:** Removed `WindowBuilderExtIOS::with_root_view_class`; instead, you should use `[[view layer] addSublayer: ...]` to add an instance of the desired layer class (e.g. `CAEAGLLayer` or `CAMetalLayer`). See `vulkano-win` or `wgpu` for examples of this.
- On MacOS and Windows, add `Window::set_content_protected`.
- On MacOS, add `EventLoopBuilderExtMacOS::with_activate_ignoring_other_apps`.
- On Windows, fix icons specified on `WindowBuilder` not taking effect for windows created after the first one.
- On Windows and macOS, add `Window::title` to query the current window title.
- On Windows, fix focusing menubar when pressing `Alt`.
- On MacOS, made `accepts_first_mouse` configurable.
- Migrated `WindowBuilderExtUnix::with_resize_increments` to `WindowBuilder`.
- Added `Window::resize_increments`/`Window::set_resize_increments` to update resize increments at runtime for X11/macOS.
- macOS/iOS: Use `objc2` instead of `objc` internally.
- **Breaking:** Bump MSRV from `1.57` to `1.60`.
- **Breaking:** Split the `platform::unix` module into `platform::x11` and `platform::wayland`. The extension types are similarly renamed.
- **Breaking:**: Removed deprecated method `platform::unix::WindowExtUnix::is_ready`.
- Removed `parking_lot` dependency.
- **Breaking:** On macOS, add support for two-finger touchpad magnification and rotation gestures with new events `WindowEvent::TouchpadMagnify` and `WindowEvent::TouchpadRotate`. Also add support for touchpad smart-magnification gesture with a new event `WindowEvent::SmartMagnify`.
- **Breaking:** On web, the `WindowBuilderExtWebSys::with_prevent_default` setting (enabled by default), now additionally prevents scrolling of the webpage in mobile browsers, previously it only disabled scrolling on desktop.
- On Wayland, `wayland-csd-adwaita` now uses `ab_glyph` instead of `crossfont` to render the title for decorations.
- On Wayland, a new `wayland-csd-adwaita-crossfont` feature was added to use `crossfont` instead of `ab_glyph` for decorations.
- On Wayland, if not otherwise specified use upstream automatic CSD theme selection.
- On X11, added `WindowExtX11::with_parent` to create child windows.
- Added support for `WindowBuilder::with_theme` and `Window::theme` to support per-window dark/light/system theme configuration on macos, windows and wayland.
- On macOS, added support for `WindowEvent::ThemeChanged`.
- **Breaking:** Removed `WindowBuilderExtWindows::with_theme` and `WindowBuilderExtWayland::with_wayland_csd_theme` in favour of `WindowBuilder::with_theme`.
- **Breaking:** Removed `WindowExtWindows::theme` in favour of `Window::theme`.
- Enabled `doc_auto_cfg` when generating docs on docs.rs for feature labels.
- **Breaking:** On Android, switched to using [`android-activity`](https://github.com/rib/android-activity) crate as a glue layer instead of [`ndk-glue`](https://github.com/rust-windowing/android-ndk-rs/tree/master/ndk-glue). See [README.md#Android](https://github.com/rust-windowing/winit#Android) for more details. ([#2444](https://github.com/rust-windowing/winit/pull/2444))
- **Breaking:** Removed support for `raw-window-handle` version `0.4`
- On Wayland, `RedrawRequested` not emitted during resize.
- Add a `set_wait_timeout` function to `ControlFlow` to allow waiting for a `Duration`.
- **Breaking:** Remove the unstable `xlib_xconnection()` function from the private interface.
- Added Orbital support for Redox OS
- On X11, added `drag_resize_window` method.
- Added `Window::set_transparent` to provide a hint about transparency of the window on Wayland and macOS.
- On macOS, fix the mouse buttons other than left/right/middle being reported as middle.
- On Wayland, support fractional scaling via the wp-fractional-scale protocol.
- On web, fix removal of mouse event listeners from the global object upon window distruction.
- Add WindowAttributes getter to WindowBuilder to allow introspection of default values.
- Added `Window::set_ime_purpose` for setting the IME purpose, currently implemented on Wayland only.
# 0.27.5
- On Wayland, fix byte offset in `Ime::Preedit` pointing to invalid bytes.
# 0.27.4
- On Windows, emit `ReceivedCharacter` events on system keybindings.
- On Windows, fixed focus event emission on minimize.
- On X11, fixed IME crashing during reload.
# 0.27.3
- On Windows, added `WindowExtWindows::set_undecorated_shadow` and `WindowBuilderExtWindows::with_undecorated_shadow` to draw the drop shadow behind a borderless window.
- On Windows, fixed default window features (ie snap, animations, shake, etc.) when decorations are disabled.
- On Windows, fixed ALT+Space shortcut to open window menu.
- On Wayland, fixed `Ime::Preedit` not being sent on IME reset.
- Fixed unbound version specified for `raw-window-handle` leading to compilation failures.
- Empty `Ime::Preedit` event will be sent before `Ime::Commit` to help clearing preedit.
- On X11, fixed IME context picking by querying for supported styles beforehand.
# 0.27.2 (2022-8-12)
- On macOS, fixed touch phase reporting when scrolling.
- On X11, fix min, max and resize increment hints not persisting for resizable windows (e.g. on DPI change).
- On Windows, respect min/max inner sizes when creating the window.
- For backwards compatibility, `Window` now (additionally) implements the old version (`0.4`) of the `HasRawWindowHandle` trait
- On Windows, added support for `EventLoopWindowTarget::set_device_event_filter`.
- On Wayland, fix user requested `WindowEvent::RedrawRequested` being delayed by a frame.
# 0.27.1 (2022-07-30)
- The minimum supported Rust version was lowered to `1.57.0` and now explicitly tested.
- On X11, fix crash on start due to inability to create an IME context without any preedit.
# 0.27.0 (2022-07-26)
- On Windows, fix hiding a maximized window.
- On Android, `ndk-glue`'s `NativeWindow` lock is now held between `Event::Resumed` and `Event::Suspended`.
- On Web, added `EventLoopExtWebSys` with a `spawn` method to start the event loop without throwing an exception.
- Added `WindowEvent::Occluded(bool)`, currently implemented on macOS and X11.
- On X11, fix events for caps lock key not being sent
- Build docs on `docs.rs` for iOS and Android as well.
- **Breaking:** Removed the `WindowAttributes` struct, since all its functionality is accessible from `WindowBuilder`.
- Added `WindowBuilder::transparent` getter to check if the user set `transparent` attribute.
- On macOS, Fix emitting `Event::LoopDestroyed` on CMD+Q.
- On macOS, fixed an issue where having multiple windows would prevent run_return from ever returning.
- On Wayland, fix bug where the cursor wouldn't hide in GNOME.
- On macOS, Windows, and Wayland, add `set_cursor_hittest` to let the window ignore mouse events.
- On Windows, added `WindowExtWindows::set_skip_taskbar` and `WindowBuilderExtWindows::with_skip_taskbar`.
- On Windows, added `EventLoopBuilderExtWindows::with_msg_hook`.
- On Windows, remove internally unique DC per window.
- On macOS, remove the need to call `set_ime_position` after moving the window.
- Added `Window::is_visible`.
- Added `Window::is_resizable`.
- Added `Window::is_decorated`.
- On X11, fix for repeated event loop iteration when `ControlFlow` was `Wait`
- On X11, fix scale factor calculation when the only monitor is reconnected
- On Wayland, report unaccelerated mouse deltas in `DeviceEvent::MouseMotion`.
- On Web, a focused event is manually generated when a click occurs to emulate behaviour of other backends.
- **Breaking:** Bump `ndk` version to 0.6, ndk-sys to `v0.3`, `ndk-glue` to `0.6`.
- Remove no longer needed `WINIT_LINK_COLORSYNC` environment variable.
- **Breaking:** Rename the `Exit` variant of `ControlFlow` to `ExitWithCode`, which holds a value to control the exit code after running. Add an `Exit` constant which aliases to `ExitWithCode(0)` instead to avoid major breakage. This shouldn't affect most existing programs.
- Add `EventLoopBuilder`, which allows you to create and tweak the settings of an event loop before creating it.
- Deprecated `EventLoop::with_user_event`; use `EventLoopBuilder::with_user_event` instead.
- **Breaking:** Replaced `EventLoopExtMacOS` with `EventLoopBuilderExtMacOS` (which also has renamed methods).
- **Breaking:** Replaced `EventLoopExtWindows` with `EventLoopBuilderExtWindows` (which also has renamed methods).
- **Breaking:** Replaced `EventLoopExtUnix` with `EventLoopBuilderExtUnix` (which also has renamed methods).
- **Breaking:** The platform specific extensions for Windows `winit::platform::windows` have changed. All `HANDLE`-like types e.g. `HWND` and `HMENU` were converted from winapi types or `*mut c_void` to `isize`. This was done to be consistent with the type definitions in windows-sys and to not expose internal dependencies.
- The internal bindings to the [Windows API](https://docs.microsoft.com/en-us/windows/) were changed from the unofficial [winapi](https://github.com/retep998/winapi-rs) bindings to the official Microsoft [windows-sys](https://github.com/microsoft/windows-rs) bindings.
- On Wayland, fix polling during consecutive `EventLoop::run_return` invocations.
- On Windows, fix race issue creating fullscreen windows with `WindowBuilder::with_fullscreen`
- On Android, `virtual_keycode` for `KeyboardInput` events is now filled in where a suitable match is found.
- Added helper methods on `ControlFlow` to set its value.
- On Wayland, fix `TouchPhase::Ended` always reporting the location of the first touch down, unless the compositor
sent a cancel or frame event.
- On iOS, send `RedrawEventsCleared` even if there are no redraw events, consistent with other platforms.
- **Breaking:** Replaced `Window::with_app_id` and `Window::with_class` with `Window::with_name` on `WindowBuilderExtUnix`.
- On Wayland, fallback CSD was replaced with proper one:
- `WindowBuilderExtUnix::with_wayland_csd_theme` to set color theme in builder.
- `WindowExtUnix::wayland_set_csd_theme` to set color theme when creating a window.
- `WINIT_WAYLAND_CSD_THEME` env variable was added, it can be used to set "dark"/"light" theme in apps that don't expose theme setting.
- `wayland-csd-adwaita` feature that enables proper CSD with title rendering using FreeType system library.
- `wayland-csd-adwaita-notitle` feature that enables CSD but without title rendering.
- On Wayland and X11, fix window not resizing with `Window::set_inner_size` after calling `Window:set_resizable(false)`.
- On Windows, fix wrong fullscreen monitors being recognized when handling WM_WINDOWPOSCHANGING messages
- **Breaking:** Added new `WindowEvent::Ime` supported on desktop platforms.
- Added `Window::set_ime_allowed` supported on desktop platforms.
- **Breaking:** IME input on desktop platforms won't be received unless it's explicitly allowed via `Window::set_ime_allowed` and new `WindowEvent::Ime` events are handled.
- On macOS, `WindowEvent::Resized` is now emitted in `frameDidChange` instead of `windowDidResize`.
- **Breaking:** On X11, device events are now ignored for unfocused windows by default, use `EventLoopWindowTarget::set_device_event_filter` to set the filter level.
- Implemented `Default` on `EventLoop<()>`.
- Implemented `Eq` for `Fullscreen`, `Theme`, and `UserAttentionType`.
- **Breaking:** `Window::set_cursor_grab` now accepts `CursorGrabMode` to control grabbing behavior.
- On Wayland, add support for `Window::set_cursor_position`.
- Fix on macOS `WindowBuilder::with_disallow_hidpi`, setting true or false by the user no matter the SO default value.
- `EventLoopBuilder::build` will now panic when the `EventLoop` is being created more than once.
- Added `From<u64>` for `WindowId` and `From<WindowId>` for `u64`.
- Added `MonitorHandle::refresh_rate_millihertz` to get monitor's refresh rate.
- **Breaking**, Replaced `VideoMode::refresh_rate` with `VideoMode::refresh_rate_millihertz` providing better precision.
- On Web, add `with_prevent_default` and `with_focusable` to `WindowBuilderExtWebSys` to control whether events should be propagated.
- On Windows, fix focus events being sent to inactive windows.
- **Breaking**, update `raw-window-handle` to `v0.5` and implement `HasRawDisplayHandle` for `Window` and `EventLoopWindowTarget`.
- On X11, add function `register_xlib_error_hook` into `winit::platform::unix` to subscribe for errors comming from Xlib.
- On Android, upgrade `ndk` and `ndk-glue` dependencies to the recently released `0.7.0`.
- All platforms can now be relied on to emit a `Resumed` event. Applications are recommended to lazily initialize graphics state and windows on first resume for portability.
- **Breaking:**: Reverse horizontal scrolling sign in `MouseScrollDelta` to match the direction of vertical scrolling. A positive X value now means moving the content to the right. The meaning of vertical scrolling stays the same: a positive Y value means moving the content down.
- On MacOS, fix deadlock when calling `set_maximized` from event loop.
# 0.26.1 (2022-01-05)
- Fix linking to the `ColorSync` framework on macOS 10.7, and in newer Rust versions.
- On Web, implement cursor grabbing through the pointer lock API.
- On X11, add mappings for numpad comma, numpad enter, numlock and pause.
- On macOS, fix Pinyin IME input by reverting a change that intended to improve IME.
- On Windows, fix a crash with transparent windows on Windows 11.
# 0.26.0 (2021-12-01)
- Update `raw-window-handle` to `v0.4`. This is _not_ a breaking change, we still implement `HasRawWindowHandle` from `v0.3`, see [rust-windowing/raw-window-handle#74](https://github.com/rust-windowing/raw-window-handle/pull/74). Note that you might have to run `cargo update -p raw-window-handle` after upgrading.
- On X11, bump `mio` to 0.8.
- On Android, fixed `WindowExtAndroid::config` initially returning an empty `Configuration`.
- On Android, fixed `Window::scale_factor` and `MonitorHandle::scale_factor` initially always returning 1.0.
- On X11, select an appropriate visual for transparency if is requested
- On Wayland and X11, fix diagonal window resize cursor orientation.
- On macOS, drop the event callback before exiting.
- On Android, implement `Window::request_redraw`
- **Breaking:** On Web, remove the `stdweb` backend.
- Added `Window::focus_window`to bring the window to the front and set input focus.
- On Wayland and X11, implement `is_maximized` method on `Window`.
- On Windows, prevent ghost window from showing up in the taskbar after either several hours of use or restarting `explorer.exe`.
- On macOS, fix issue where `ReceivedCharacter` was not being emitted during some key repeat events.
- On Wayland, load cursor icons `hand2` and `hand1` for `CursorIcon::Hand`.
- **Breaking:** On Wayland, Theme trait and its support types are dropped.
- On Wayland, bump `smithay-client-toolkit` to 0.15.1.
- On Wayland, implement `request_user_attention` with `xdg_activation_v1`.
- On X11, emit missing `WindowEvent::ScaleFactorChanged` when the only monitor gets reconnected.
- On X11, if RANDR based scale factor is higher than 20 reset it to 1
- On Wayland, add an enabled-by-default feature called `wayland-dlopen` so users can opt out of using `dlopen` to load system libraries.
- **Breaking:** On Android, bump `ndk` and `ndk-glue` to 0.5.
- On Windows, increase wait timer resolution for more accurate timing when using `WaitUntil`.
- On macOS, fix native file dialogs hanging the event loop.
- On Wayland, implement a workaround for wrong configure size when using `xdg_decoration` in `kwin_wayland`
- On macOS, fix an issue that prevented the menu bar from showing in borderless fullscreen mode.
- On X11, EINTR while polling for events no longer causes a panic. Instead it will be treated as a spurious wakeup.
# 0.25.0 (2021-05-15)
- **Breaking:** On macOS, replace `WindowBuilderExtMacOS::with_activation_policy` with `EventLoopExtMacOS::set_activation_policy`
- On macOS, wait with activating the application until the application has initialized.
- On macOS, fix creating new windows when the application has a main menu.
- On Windows, fix fractional deltas for mouse wheel device events.
- On macOS, fix segmentation fault after dropping the main window.
- On Android, `InputEvent::KeyEvent` is partially implemented providing the key scancode.
- Added `is_maximized` method to `Window`.
- On Windows, fix bug where clicking the decoration bar would make the cursor blink.
- On Windows, fix bug causing newly created windows to erroneously display the "wait" (spinning) cursor.
- On macOS, wake up the event loop immediately when a redraw is requested.
- On Windows, change the default window size (1024x768) to match the default on other desktop platforms (800x600).
- On Windows, fix bug causing mouse capture to not be released.
- On Windows, fix fullscreen not preserving minimized/maximized state.
- On Android, unimplemented events are marked as unhandled on the native event loop.
- On Windows, added `WindowBuilderExtWindows::with_menu` to set a custom menu at window creation time.
- On Android, bump `ndk` and `ndk-glue` to 0.3: use predefined constants for event `ident`.
- On macOS, fix objects captured by the event loop closure not being dropped on panic.
- On Windows, fixed `WindowEvent::ThemeChanged` not properly firing and fixed `Window::theme` returning the wrong theme.
- On Web, added support for `DeviceEvent::MouseMotion` to listen for relative mouse movements.
- Added `WindowBuilder::with_position` to allow setting the position of a `Window` on creation. Supported on Windows, macOS and X11.
- Added `Window::drag_window`. Implemented on Windows, macOS, X11 and Wayland.
- On X11, bump `mio` to 0.7.
- On Windows, added `WindowBuilderExtWindows::with_owner_window` to allow creating popup windows.
- On Windows, added `WindowExtWindows::set_enable` to allow creating modal popup windows.
- On macOS, emit `RedrawRequested` events immediately while the window is being resized.
- Implement `Default`, `Hash`, and `Eq` for `LogicalPosition`, `PhysicalPosition`, `LogicalSize`, and `PhysicalSize`.
- On macOS, initialize the Menu Bar with minimal defaults. (Can be prevented using `enable_default_menu_creation`)
- On macOS, change the default behavior for first click when the window was unfocused. Now the window becomes focused and then emits a `MouseInput` event on a "first mouse click".
- Implement mint (math interoperability standard types) conversions (under feature flag `mint`).
# 0.24.0 (2020-12-09)
- On Windows, fix applications not exiting gracefully due to thread_event_target_callback accessing corrupted memory.
- On Windows, implement `Window::set_ime_position`.
- **Breaking:** On Windows, Renamed `WindowBuilderExtWindows`'s `is_dark_mode` to `theme`.
- **Breaking:** On Windows, renamed `WindowBuilderExtWindows::is_dark_mode` to `theme`.
- On Windows, add `WindowBuilderExtWindows::with_theme` to set a preferred theme.
- On Windows, fix bug causing message boxes to appear delayed.
- On Android, calling `WindowEvent::Focused` now works properly instead of always returning false.
- On Windows, fix Alt-Tab behaviour by removing borderless fullscreen "always on top" flag.
- On Windows, fix bug preventing windows with transparency enabled from having fully-opaque regions.
- **Breaking:** On Windows, include prefix byte in scancodes.
- On Wayland, fix window not being resizeable when using `WindowBuilder::with_min_inner_size`.
- On Unix, fix cross-compiling to wasm32 without enabling X11 or Wayland.
- On Windows, fix use-after-free crash during window destruction.
- On Web, fix `WindowEvent::ReceivedCharacter` never being sent on key input.
- On macOS, fix compilation when targeting aarch64.
- On X11, fix `Window::request_redraw` not waking the event loop.
- On Wayland, the keypad arrow keys are now recognized.
- **Breaking** Rename `desktop::EventLoopExtDesktop` to `run_return::EventLoopExtRunReturn`.
- Added `request_user_attention` method to `Window`.
- **Breaking:** On macOS, removed `WindowExt::request_user_attention`, use `Window::request_user_attention`.
- **Breaking:** On X11, removed `WindowExt::set_urgent`, use `Window::request_user_attention`.
- On Wayland, default font size in CSD increased from 11 to 17.
- On Windows, fix bug causing message boxes to appear delayed.
- On Android, support multi-touch.
- On Wayland, extra mouse buttons are not dropped anymore.
- **Breaking**: `MouseButton::Other` now uses `u16`.
# 0.23.0 (2020-10-02)
- On iOS, fixed support for the "Debug View Hierarchy" feature in Xcode.
- On all platforms, `available_monitors` and `primary_monitor` are now on `EventLoopWindowTarget` rather than `EventLoop` to list monitors event in the event loop.
- On Unix, X11 and Wayland are now optional features (enabled by default)
- On X11, fix deadlock when calling `set_fullscreen_inner`.
- On Web, prevent the webpage from scrolling when the user is focused on a winit canvas
- On Web, calling `window.set_cursor_icon` no longer breaks HiDPI scaling
- On Windows, drag and drop is now optional (enabled by default) and can be disabled with `WindowBuilderExtWindows::with_drag_and_drop(false)`.
- On Wayland, fix deadlock when calling to `set_inner_size` from a callback.
- On macOS, add `hide__other_applications` to `EventLoopWindowTarget` via existing `EventLoopWindowTargetExtMacOS` trait. `hide_other_applications` will hide other applications by calling `-[NSApplication hideOtherApplications: nil]`.
- On android added support for `run_return`.
- On MacOS, Fixed fullscreen and dialog support for `run_return`.
- On Windows, fix bug where we'd try to emit `MainEventsCleared` events during nested win32 event loops.
- On Web, use mouse events if pointer events aren't supported. This affects Safari.
- On Windows, `set_ime_position` is now a no-op instead of a runtime crash.
- On Android, `set_fullscreen` is now a no-op instead of a runtime crash.
- On iOS and Android, `set_inner_size` is now a no-op instead of a runtime crash.
- On Android, fix `ControlFlow::Poll` not polling the Android event queue.
- On macOS, add `NSWindow.hasShadow` support.
- On Web, fix vertical mouse wheel scrolling being inverted.
- On Web, implement mouse capturing for click-dragging out of the canvas.
- On Web, fix `ControlFlow::Exit` not properly handled.
- On Web (web-sys only), send `WindowEvent::ScaleFactorChanged` event when `window.devicePixelRatio` is changed.
- **Breaking:** On Web, `set_cursor_position` and `set_cursor_grab` will now always return an error.
- **Breaking:** `PixelDelta` scroll events now return a `PhysicalPosition`.
- On NetBSD, fixed crash due to incorrect detection of the main thread.
- **Breaking:** On X11, `-` key is mapped to the `Minus` virtual key code, instead of `Subtract`.
- On macOS, fix inverted horizontal scroll.
- **Breaking:** `current_monitor` now returns `Option<MonitorHandle>`.
- **Breaking:** `primary_monitor` now returns `Option<MonitorHandle>`.
- On macOS, updated core-* dependencies and cocoa.
- Bump `parking_lot` to 0.11
- On Android, bump `ndk`, `ndk-sys` and `ndk-glue` to 0.2. Checkout the new ndk-glue main proc attribute.
- On iOS, fixed starting the app in landscape where the view still had portrait dimensions.
- Deprecate the stdweb backend, to be removed in a future release
- **Breaking:** Prefixed virtual key codes `Add`, `Multiply`, `Divide`, `Decimal`, and `Subtract` with `Numpad`.
- Added `Asterisk` and `Plus` virtual key codes.
- On Web (web-sys only), the `Event::LoopDestroyed` event is correctly emitted when leaving the page.
- On Web, the `WindowEvent::Destroyed` event now gets emitted when a `Window` is dropped.
- On Web (web-sys only), the event listeners are now removed when a `Window` is dropped or when the event loop is destroyed.
- On Web, the event handler closure passed to `EventLoop::run` now gets dropped after the event loop is destroyed.
- **Breaking:** On Web, the canvas element associated to a `Window` is no longer removed from the DOM when the `Window` is dropped.
- On Web, `WindowEvent::Resized` is now emitted when `Window::set_inner_size` is called.
- **Breaking:** `Fullscreen` enum now uses `Borderless(Option<MonitorHandle>)` instead of `Borderless(MonitorHandle)` to allow picking the current monitor.
- On MacOS, fix `WindowEvent::Moved` ignoring the scale factor.
- On Wayland, add missing virtual keycodes.
- On Wayland, implement proper `set_cursor_grab`.
- On Wayland, the cursor will use similar icons if the requested one isn't available.
- On Wayland, right clicking on client side decorations will request application menu.
- On Wayland, fix tracking of window size after state changes.
- On Wayland, fix client side decorations not being hidden properly in fullscreen.
- On Wayland, fix incorrect size event when entering fullscreen with client side decorations.
- On Wayland, fix `resizable` attribute not being applied properly on startup.
- On Wayland, fix disabled repeat rate not being handled.
- On Wayland, fix decoration buttons not working after tty switch.
- On Wayland, fix scaling not being applied on output re-enable.
- On Wayland, fix crash when `XCURSOR_SIZE` is `0`.
- On Wayland, fix pointer getting created in some cases without pointer capability.
- On Wayland, on kwin, fix space between window and decorations on startup.
- **Breaking:** On Wayland, `Theme` trait was reworked.
- On Wayland, disable maximize button for non-resizable window.
- On Wayland, added support for `set_ime_position`.
- On Wayland, fix crash on startup since GNOME 3.37.90.
- On X11, fix incorrect modifiers state on startup.
# 0.22.2 (2020-05-16)
- Added Clone implementation for 'static events.
- On Windows, fix window intermittently hanging when `ControlFlow` was set to `Poll`.
- On Windows, fix `WindowBuilder::with_maximized` being ignored.
- On Android, minimal platform support.
- On iOS, touch positions are now properly converted to physical pixels.
- On macOS, updated core-* dependencies and cocoa
# 0.22.1 (2020-04-16)
- On X11, fix `ResumeTimeReached` being fired too early.
- On Web, replaced zero timeout for `ControlFlow::Poll` with `requestAnimationFrame`
- On Web, fix a possible panic during event handling
- On macOS, fix `EventLoopProxy` leaking memory for every instance.
# 0.22.0 (2020-03-09)
- On Windows, fix minor timing issue in wait_until_time_or_msg
- On Windows, rework handling of request_redraw() to address panics.
- On macOS, fix `set_simple_screen` to remember frame excluding title bar.
- On Wayland, fix coordinates in touch events when scale factor isn't 1.
- On Wayland, fix color from `close_button_icon_color` not applying.
- Ignore locale if unsupported by X11 backend
- On Wayland, Add HiDPI cursor support
- On Web, add the ability to query "Light" or "Dark" system theme send `ThemeChanged` on change.
- Fix `Event::to_static` returning `None` for user events.
- On Wayland, Hide CSD for fullscreen windows.
- On Windows, ignore spurious mouse move messages.
- **Breaking:** Move `ModifiersChanged` variant from `DeviceEvent` to `WindowEvent`.
- On Windows, add `IconExtWindows` trait which exposes creating an `Icon` from an external file or embedded resource
- Add `BadIcon::OsError` variant for when OS icon functionality fails
- On Windows, fix crash at startup on systems that do not properly support Windows' Dark Mode
- Revert On macOS, fix not sending ReceivedCharacter event for specific keys combinations.
- on macOS, fix incorrect ReceivedCharacter events for some key combinations.
- **Breaking:** Use `i32` instead of `u32` for position type in `WindowEvent::Moved`.
- On macOS, a mouse motion event is now generated before every mouse click.
# 0.21.0 (2020-02-04)
- On Windows, fixed "error: linking with `link.exe` failed: exit code: 1120" error on older versions of windows.
- On macOS, fix set_minimized(true) works only with decorations.
- On macOS, add `hide_application` to `EventLoopWindowTarget` via a new `EventLoopWindowTargetExtMacOS` trait. `hide_application` will hide the entire application by calling `-[NSApplication hide: nil]`.
- On macOS, fix not sending ReceivedCharacter event for specific keys combinations.
- On macOS, fix `CursorMoved` event reporting the cursor position using logical coordinates.
- On macOS, fix issue where unbundled applications would sometimes open without being focused.
- On macOS, fix `run_return` does not return unless it receives a message.
- On Windows, fix bug where `RedrawRequested` would only get emitted every other iteration of the event loop.
- On X11, fix deadlock on window state when handling certain window events.
- `WindowBuilder` now implements `Default`.
- **Breaking:** `WindowEvent::CursorMoved` changed to `f64` units, preserving high-precision data supplied by most backends
- On Wayland, fix coordinates in mouse events when scale factor isn't 1
- On Web, add the ability to provide a custom canvas
- **Breaking:** On Wayland, the `WaylandTheme` struct has been replaced with a `Theme` trait, allowing for extra configuration
# 0.20.0 (2020-01-05)
- On X11, fix `ModifiersChanged` emitting incorrect modifier change events
- **Breaking**: Overhaul how Winit handles DPI:
- Window functions and events now return `PhysicalSize` instead of `LogicalSize`.
- Functions that take `Size` or `Position` types can now take either `Logical` or `Physical` types.
- `hidpi_factor` has been renamed to `scale_factor`.
- `HiDpiFactorChanged` has been renamed to `ScaleFactorChanged`, and lets you control how the OS
resizes the window in response to the change.
- On X11, deprecate `WINIT_HIDPI_FACTOR` environment variable in favor of `WINIT_X11_SCALE_FACTOR`.
- `Size` and `Position` types are now generic over their exact pixel type.
# 0.20.0 Alpha 6 (2020-01-03)
- On macOS, fix `set_cursor_visible` hides cursor outside of window.
- On macOS, fix `CursorEntered` and `CursorLeft` events fired at old window size.
- On macOS, fix error when `set_fullscreen` is called during fullscreen transition.
- On all platforms except mobile and WASM, implement `Window::set_minimized`.
- On X11, fix `CursorEntered` event being generated for non-winit windows.
- On macOS, fix crash when starting maximized without decorations.
- On macOS, fix application not terminating on `run_return`.
- On Wayland, fix cursor icon updates on window borders when using CSD.
- On Wayland, under mutter(GNOME Wayland), fix CSD being behind the status bar, when starting window in maximized mode.
- On Windows, theme the title bar according to whether the system theme is "Light" or "Dark".
- Added `WindowEvent::ThemeChanged` variant to handle changes to the system theme. Currently only implemented on Windows.
- **Breaking**: Changes to the `RedrawRequested` event (#1041):
- `RedrawRequested` has been moved from `WindowEvent` to `Event`.
- `EventsCleared` has been renamed to `MainEventsCleared`.
- `RedrawRequested` is now issued only after `MainEventsCleared`.
- `RedrawEventsCleared` is issued after each set of `RedrawRequested` events.
- Implement synthetic window focus key events on Windows.
- **Breaking**: Change `ModifiersState` to a `bitflags` struct.
- On Windows, implement `VirtualKeyCode` translation for `LWin` and `RWin`.
- On Windows, fix closing the last opened window causing `DeviceEvent`s to stop getting emitted.
- On Windows, fix `Window::set_visible` not setting internal flags correctly. This resulted in some weird behavior.
- Add `DeviceEvent::ModifiersChanged`.
- Deprecate `modifiers` fields in other events in favor of `ModifiersChanged`.
- On X11, `WINIT_HIDPI_FACTOR` now dominates `Xft.dpi` when picking DPI factor for output.
- On X11, add special value `randr` for `WINIT_HIDPI_FACTOR` to make winit use self computed DPI factor instead of the one from `Xft.dpi`.
# 0.20.0 Alpha 5 (2019-12-09)
- On macOS, fix application termination on `ControlFlow::Exit`
- On Windows, fix missing `ReceivedCharacter` events when Alt is held.
- On macOS, stop emitting private corporate characters in `ReceivedCharacter` events.
@@ -771,13 +8,6 @@ Unreleased` header.
- On X11, fix key modifiers being incorrectly reported.
- On X11, fix window creation hanging when another window is fullscreen.
- On Windows, fix focusing unfocused windows when switching from fullscreen to windowed.
- On X11, fix reporting incorrect DPI factor when waking from suspend.
- Change `EventLoopClosed` to contain the original event.
- **Breaking**: Add `is_synthetic` field to `WindowEvent` variant `KeyboardInput`,
indicating that the event is generated by winit.
- On X11, generate synthetic key events for keys held when a window gains or loses focus.
- On X11, issue a `CursorMoved` event when a `Touch` event occurs,
as X11 implicitly moves the cursor for such events.
# 0.20.0 Alpha 4 (2019-10-18)
@@ -805,7 +35,6 @@ Unreleased` header.
- On X11, return dummy monitor data to avoid panicking when no monitors exist.
- On X11, prevent stealing input focus when creating a new window.
Only steal input focus when entering fullscreen mode.
- On Wayland, fixed DeviceEvents for relative mouse movement is not always produced
- On Wayland, add support for set_cursor_visible and set_cursor_grab.
- On Wayland, fixed DeviceEvents for relative mouse movement is not always produced.
- Removed `derivative` crate dependency.
@@ -822,7 +51,6 @@ Unreleased` header.
reduces the potential for cross-platform compatibility gotchyas.
- On Windows and Linux X11/Wayland, add platform-specific functions for creating an `EventLoop` outside the main thread.
- On Wayland, drop resize events identical to the current window size.
- On Windows, fix window rectangle not getting set correctly on high-DPI systems.
# 0.20.0 Alpha 3 (2019-08-14)
@@ -836,7 +64,7 @@ Unreleased` header.
- `Window::set_fullscreen` now takes `Option<Fullscreen>` where `Fullscreen`
consists of `Fullscreen::Exclusive(VideoMode)` and
`Fullscreen::Borderless(MonitorHandle)` variants.
- Adds support for exclusive fullscreen mode.
- Adds support for exclusive fullscreen mode.
- On iOS, add support for hiding the home indicator.
- On iOS, add support for deferring system gestures.
- On iOS, fix a crash that occurred while acquiring a monitor's name.
@@ -922,6 +150,20 @@ and `WindowEvent::HoveredFile`.
- On Windows, fix initial dimensions of a fullscreen window.
- On Windows, Fix transparent borderless windows rendering wrong.
- Improve event API documentation.
- Overhaul device event API:
- **Breaking**: `Event::DeviceEvent` split into `MouseEvent`, `KeyboardEvent`, and `GamepadEvent`.
- **Breaking**: Remove `DeviceEvent::Text` variant.
- **Breaking**: `DeviceId` split into `MouseId`, `KeyboardId`, and `GamepadHandle`.
- **Breaking**: Removed device IDs from `WindowEvent` variants.
- Add `enumerate` function on device ID types to list all attached devices of that type.
- Add `is_connected` function on device ID types check if the specified device is still available.
- **Breaking**: On Windows, rename `DeviceIdExtWindows` to `DeviceExtWindows`.
- Add `handle` function to retrieve the underlying `HANDLE`.
- On Windows, fix duplicate device events getting sent if Winit managed multiple windows.
- On Windows, raw mouse events now report Mouse4 and Mouse5 presses and releases.
- Added gamepad support on Windows via raw input and XInput.
# Version 0.19.1 (2019-04-08)
- On Wayland, added a `get_wayland_display` function to `EventsLoopExt`.
@@ -1035,7 +277,7 @@ and `WindowEvent::HoveredFile`.
# Version 0.16.1 (2018-07-02)
- Added logging through `log`. Logging will become more extensive over time.
- On X11 and Windows, the window's DPI factor is guessed before creating the window. This _greatly_ cuts back on unsightly auto-resizing that would occur immediately after window creation.
- On X11 and Windows, the window's DPI factor is guessed before creating the window. This *greatly* cuts back on unsightly auto-resizing that would occur immediately after window creation.
- Fixed X11 backend compilation for environments where `c_char` is unsigned.
# Version 0.16.0 (2018-06-25)
@@ -1185,7 +427,7 @@ and `WindowEvent::HoveredFile`.
# Version 0.10.1 (2018-02-05)
_Yanked_
*Yanked*
# Version 0.10.0 (2017-12-27)

View File

@@ -11,7 +11,7 @@ may be worth creating a separate crate that extends Winit's API to add that func
When reporting an issue, in order to help the maintainers understand what the problem is, please make
your description of the issue as detailed as possible:
- if it is a bug, please provide a clear explanation of what happens, what should happen, and how to
- if it is a bug, please provide clear explanation of what happens, what should happen, and how to
reproduce the issue, ideally by providing a minimal program exhibiting the problem
- if it is a feature request, please provide a clear argumentation about why you believe this feature
should be supported by winit
@@ -20,52 +20,23 @@ your description of the issue as detailed as possible:
When making a code contribution to winit, before opening your pull request, please make sure that:
- your patch builds with Winit's minimal supported rust version - Rust 1.70.
- you tested your modifications on all the platforms impacted, or if not possible, detail which platforms
- you tested your modifications on all the platforms impacted, or if not possible detail which platforms
were not tested, and what should be tested, so that a maintainer or another contributor can test them
- you updated any relevant documentation in winit
- you left comments in your code explaining any part that is not straightforward, so that the
maintainers and future contributors don't have to try to guess what your code is supposed to do
- your PR adds an entry to the changelog file if the introduced change is relevant to winit users.
You needn't worry about the added entry causing conflicts, the maintainer that merges the PR will
handle those for you when merging (see below).
- your PR adds an entry to the changelog file if the introduced change is relevant to winit users
- if your PR affects the platform compatibility of one or more features or adds another feature, the
relevant sections in [`FEATURES.md`](https://github.com/rust-windowing/winit/blob/master/FEATURES.md#features)
should be updated.
Once your PR is open, you can ask for a review by a maintainer of your platform. Winit's merging policy
Once your PR is open, you can ask for review by a maintainer of your platform. Winit's merging policy
is that a PR must be approved by at least two maintainers of winit before being merged, including
at least a maintainer of the platform (a maintainer making a PR themselves counts as approving it).
Once your PR is deemed ready, the merging maintainer will take care of resolving conflicts in
`CHANGELOG.md` (but you must resolve other conflicts yourself). Doing this requires that you check the
"give contributors write access to the branch" checkbox when creating the PR.
## Maintainers & Testers
The current maintainers are listed in the [CODEOWNERS](.github/CODEOWNERS) file.
The current [list of testers and contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors)
can be found on the Wiki.
If you are interested in being pinged when testing is needed for a specific platform, please add yourself to the [Testers and Contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors) table!
## Release process
Given that winit is a widely used library, we should be able to make a patch
releases at any time we want without blocking the development of new features.
To achieve these goals, a new branch is created for every new release. Releases and later patch releases are committed and tagged in this branch.
The exact steps for an exemplary `0.2.0` release might look like this:
1. Initially, the version on the latest master is `0.1.0`
2. A new `v0.2.x` branch is created for the release
3. In the branch, the version is bumped to `v0.2.0`
4. The new commit in the branch is tagged `v0.2.0`
5. The version is pushed to crates.io
6. A GitHub release is created for the `v0.2.0` tag
7. On master, the version is bumped to `0.2.0`, and the CHANGELOG is updated
When doing a patch release, the process is similar:
1. Initially, the version of the latest release is `0.2.0`
2. Checkout the `v0.2.x` branch
3. Cherry-pick the required non-breaking changes into the `v0.2.x`
4. Follow steps 3-7 of the regular release example
If you are interested in contributing or testing on a platform, please add yourself to that table!

View File

@@ -1,16 +1,137 @@
[workspace]
members = [
"run-wasm",
"winit",
"winit-core"
]
resolver = "2"
[package]
name = "winit"
version = "0.20.0-alpha4"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
description = "Cross-platform window creation library."
edition = "2018"
keywords = ["windowing"]
license = "Apache-2.0"
readme = "README.md"
repository = "https://github.com/rust-windowing/winit"
documentation = "https://docs.rs/winit"
categories = ["gui"]
[workspace.dependencies]
bitflags = "2"
cfg_aliases = "0.2.0"
cursor-icon = "1.1.0"
serde = { version = "1", features = ["serde_derive"] }
smol_str = "0.2.0"
web-time = "1"
winit-core = { path = "./winit-core", default-features = false, features = ["std"] }
[package.metadata.docs.rs]
features = ["serde"]
[features]
web-sys = ["web_sys", "wasm-bindgen", "instant/wasm-bindgen"]
stdweb = ["std_web", "instant/stdweb"]
[dependencies]
instant = "0.1"
lazy_static = "1"
libc = "0.2.64"
log = "0.4"
serde = { version = "1", optional = true, features = ["serde_derive"] }
raw-window-handle = "0.3"
[dev-dependencies]
image = "0.21"
env_logger = "0.5"
[target.'cfg(target_os = "android")'.dependencies.android_glue]
version = "0.2"
[target.'cfg(target_os = "ios")'.dependencies]
objc = "0.2.3"
[target.'cfg(target_os = "macos")'.dependencies]
cocoa = "0.19.1"
core-foundation = "0.6"
core-graphics = "0.17.3"
dispatch = "0.1.4"
objc = "0.2.3"
[target.'cfg(target_os = "macos")'.dependencies.core-video-sys]
version = "0.1.3"
default_features = false
features = ["display_link"]
[target.'cfg(any(target_os = "ios", target_os = "windows"))'.dependencies]
bitflags = "1"
rusty-xinput = "1.0"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3.6"
features = [
"combaseapi",
"commctrl",
"dwmapi",
"errhandlingapi",
"hidpi",
"hidusage",
"libloaderapi",
"objbase",
"ole2",
"processthreadsapi",
"shellapi",
"shellscalingapi",
"shobjidl_core",
"unknwnbase",
"winbase",
"windowsx",
"winerror",
"wingdi",
"winnt",
"winuser",
"xinput",
]
[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "netbsd"))'.dependencies]
wayland-client = { version = "0.23.0", features = [ "dlopen", "egl", "cursor", "eventloop"] }
calloop = "0.4.2"
smithay-client-toolkit = "0.6"
x11-dl = "2.18.3"
percent-encoding = "2.0"
[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "netbsd", target_os = "windows"))'.dependencies.parking_lot]
version = "0.10"
[target.'cfg(target_arch = "wasm32")'.dependencies.web_sys]
package = "web-sys"
version = "0.3.22"
optional = true
features = [
'console',
'BeforeUnloadEvent',
'Document',
'DomRect',
'Element',
'Event',
'EventTarget',
'FocusEvent',
'HtmlCanvasElement',
'HtmlElement',
'KeyboardEvent',
'MouseEvent',
'Node',
'Navigator',
'PointerEvent',
'Window',
'WheelEvent',
'Gamepad',
'GamepadAxisMoveEvent',
'GamepadAxisMoveEventInit',
'GamepadButton',
'GamepadButtonEvent',
'GamepadButtonEventInit',
'GamepadEvent',
'GamepadEventInit',
'GamepadHand',
'GamepadHapticActuator',
'GamepadHapticActuatorType',
'GamepadMappingType',
'GamepadPose',
'GamepadServiceTest'
]
[target.'cfg(target_arch = "wasm32")'.dependencies.wasm-bindgen]
version = "0.2.45"
optional = true
[target.'cfg(target_arch = "wasm32")'.dependencies.std_web]
package = "stdweb"
version = "=0.4.20"
optional = true
features = ["experimental_features_which_may_break_on_minor_version_bumps"]

View File

@@ -1,21 +1,18 @@
# Winit Scope
Winit aims to expose an interface that abstracts over window creation and input handling and can
be used to create both games and applications. It supports the following main graphical platforms:
Winit aims to expose an interface that abstracts over window creation and input handling, and can
be used to create both games and applications. It supports the main graphical platforms:
- Desktop
- Windows 7+ (10+ is tested regularly)
- macOS 10.7+ (10.14+ is tested regularly)
- Windows
- macOS
- Unix
- via X11
- via Wayland
- Redox OS, via Orbital
- Mobile
- iOS
- Android
- Web
- Chrome
- Firefox
- Safari 13.1+
- via WASM
Most platforms expose capabilities that cannot be meaningfully transposed onto others. Winit does not
aim to support every single feature of every platform, but rather to abstract over the common features
@@ -45,10 +42,10 @@ be released and the library will enter maintenance mode. For the most part, new
be added past this point. New platform features may be accepted and exposed through point releases.
### Tier upgrades
Some platform features could, in theory, be exposed across multiple platforms, but have not gone
Some platform features could in theory be exposed across multiple platforms, but have not gone
through the implementation work necessary to function on all platforms. When one of these features
gets implemented across all platforms, a PR can be opened to upgrade the feature to a core feature.
If that gets accepted, the platform-specific functions get deprecated and become permanently
If that gets accepted, the platform-specific functions gets deprecated and become permanently
exposed through the core, cross-platform API.
# Features
@@ -83,12 +80,11 @@ If your PR makes notable changes to Winit's features, please update this section
- **Window maximization**: The windows created by winit can be maximized upon creation.
- **Window maximization toggle**: The windows created by winit can be maximized and unmaximized after
creation.
- **Window minimization**: The windows created by winit can be minimized after creation.
- **Fullscreen**: The windows created by winit can be put into fullscreen mode.
- **Fullscreen toggle**: The windows created by winit can be switched to and from fullscreen after
creation.
- **Exclusive fullscreen**: Winit allows changing the video mode of the monitor
for fullscreen windows and, if applicable, captures the monitor for exclusive
for fullscreen windows, and if applicable, captures the monitor for exclusive
use by this application.
- **HiDPI support**: Winit assists developers in appropriately scaling HiDPI content.
- **Popup / modal windows**: Windows can be created relative to the client area of other windows, and parent
@@ -103,11 +99,8 @@ If your PR makes notable changes to Winit's features, please update this section
### Input Handling
- **Mouse events**: Generating mouse events associated with pointer motion, click, and scrolling events.
- **Mouse set location**: Forcibly changing the location of the pointer.
- **Cursor locking**: Locking the cursor inside the window so it cannot move.
- **Cursor confining**: Confining the cursor to the window bounds so it cannot leave them.
- **Cursor icon**: Changing the cursor icon or hiding the cursor.
- **Cursor image**: Changing the cursor to your own image.
- **Cursor hittest**: Handle or ignore mouse events for a window.
- **Cursor grab**: Locking the cursor so it cannot exit the client area of a window.
- **Cursor icon**: Changing the cursor icon, or hiding the cursor.
- **Touch events**: Single-touch events.
- **Touch pressure**: Touch events contain information about the amount of force being applied.
- **Multitouch**: Multi-touch events, including cancellation of a gesture.
@@ -115,22 +108,14 @@ If your PR makes notable changes to Winit's features, please update this section
translating keypresses into UTF-8 characters, handling dead keys and IMEs.
- **Drag & Drop**: Dragging content into winit, detecting when content enters, drops, or if the drop is cancelled.
- **Raw Device Events**: Capturing input from input devices without any OS filtering.
- **Gamepad/Joystick events**: Capturing input from gamepads and joysticks.
- **Device movement events**: Capturing input from the device gyroscope and accelerometer.
- **Gamepad/Joystick events**: Capturing input from gampads and joysticks.
- **Device movement events:**: Capturing input from the device gyroscope and accelerometer.
## Platform
### Windows
* Setting the name of the internal window class
* Setting the taskbar icon
* Setting the parent window
* Setting a menu bar
* `WS_EX_NOREDIRECTIONBITMAP` support
* Theme the title bar according to Windows 10 Dark Mode setting or set a preferred theme
* Changing a system-drawn backdrop
* Setting the window border color
* Setting the title bar background color
* Setting the title color
* Setting the corner rounding preference
### macOS
* Window activation policy
@@ -139,8 +124,6 @@ If your PR makes notable changes to Winit's features, please update this section
* Hidden titlebar
* Hidden titlebar buttons
* Full-size content view
* Accepts first mouse
* Set a preferred theme and get current theme.
### Unix
* Window urgency
@@ -148,22 +131,22 @@ If your PR makes notable changes to Winit's features, please update this section
* X11 Override Redirect Flag
* GTK Theme Variant
* Base window size
* Setting the X11 parent window
### iOS
* `winit` has a minimum OS requirement of iOS 8
* Get the `UIWindow` object pointer
* Get the `UIViewController` object pointer
* Get the `UIView` object pointer
* Get the `UIScreen` object pointer
* Setting the `UIView` hidpi factor
* Valid orientations
* Home indicator visibility
* Status bar visibility and style
* Deferring system gestures
* Status bar visibility
* Deferrring system gestures
* Support for custom `UIView` derived class
* Getting the device idiom
* Getting the preferred video mode
### Web
* Get if the systems preferred color scheme is "dark"
## Usability
* `serde`: Enables serialization/deserialization of certain types with Serde. (Maintainer: @Osspial)
@@ -172,71 +155,64 @@ If your PR makes notable changes to Winit's features, please update this section
Legend:
- ✔️: Works as intended
- ▢: Mostly works, but some bugs are known
- ▢: Mostly works but some bugs are known
- ❌: Missing feature or large bugs making it unusable
- **N/A**: Not applicable for this platform
- ❓: Unknown status
### Windowing
|Feature |Windows|MacOS |Linux x11 |Linux Wayland |Android|iOS |Web |Redox OS|
|-------------------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|Window initialization |✔️ |✔️ |▢[#5] |✔️ |▢[#33]|▢[#33] |✔️ |✔️ |
|Providing pointer to init OpenGL |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |
|Providing pointer to init Vulkan |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |**N/A**|**N/A** |
|Window decorations |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|✔️ |
|Window decorations toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window resizing |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |✔️ |
|Window resize increments |❌ |✔️ |✔️ |❌ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window transparency |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|N/A |✔️ |
|Window blur |❌ |❌ |❌ |✔️ |**N/A**|**N/A**|N/A |❌ |
|Window maximization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window maximization toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window minimization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Fullscreen |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |**N/A** |
|Fullscreen toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |**N/A** |
|Exclusive fullscreen |✔️ |✔️ |✔️ |**N/A** |❌ |✔️ |**N/A**|**N/A** |
|HiDPI support |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |
|Popup windows |❌ |❌ |❌ |❌ |❌ |❌ |**N/A**|**N/A** |
|Feature |Windows|MacOS |Linux x11 |Linux Wayland |Android|iOS |WASM |
|-------------------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Window initialization |✔️ |✔️ |▢[#5] |✔️ |▢[#33]|▢[#33] |✔️ |
|Providing pointer to init OpenGL |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|
|Providing pointer to init Vulkan |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |**N/A**|
|Window decorations |✔️ |✔️ |✔️ |▢[#306] |**N/A**|**N/A**|**N/A**|
|Window decorations toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Window resizing |✔️ |▢[#219]|✔️ |▢[#306] |**N/A**|**N/A**|✔️ |
|Window resize increments |❌ | | |❌ |❌ |❌ |**N/A**|
|Window transparency |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|N/A |
|Window maximization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Window maximization toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Fullscreen |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |
|Fullscreen toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |
|Exclusive fullscreen |✔️ |✔️ |✔️ |**N/A** | |✔️ |**N/A**|
|HiDPI support |✔️ |✔️ |✔️ |✔️ |▢[#721]|✔️ |**N/A**|
|Popup windows | | | | |❌ | |**N/A**|
### System information
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|---------------- | ----- | ---- | ------- | ----------- | ----- | ------- | -------- | ------ |
|Monitor list |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|❌ |
|Video mode query |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|❌ |
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|---------------- | ----- | ---- | ------- | ----------- | ----- | ------- | -------- |
|Monitor list |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |**N/A**|
|Video mode query |✔️ |✔️ |✔️ |✔️ | |✔️ |**N/A**|
### Input handling
|Feature |Windows |MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|----------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|Mouse events |✔️ |▢[#63] |✔️ |✔️ |**N/A**|**N/A**|✔️ |✔️ |
|Mouse set location |✔️ |✔️ |✔️ |✔️(when locked) |**N/A**|**N/A**|**N/A**|**N/A** |
|Cursor locking |❌ |✔️ |❌ |✔️ |**N/A**|**N/A**|✔️ |❌ |
|Cursor confining |✔️ | |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
|Cursor icon |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |**N/A** |
|Cursor image |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |**N/A** |
|Cursor hittest |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
|Touch events |✔️ | |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A** |
|Touch pressure |✔️ |❌ |❌ |❌ |❌ |✔️ |✔️ |**N/A** |
|Multitouch |✔️ |❌ |✔️ |✔️ |✔️ |✔️ | |**N/A** |
|Keyboard events |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |✔️ |✔️ |
|Drag & Drop |▢[#720] |▢[#720] |▢[#720] |▢[#720] |**N/A**|**N/A**|❓ |**N/A** |
|Raw Device Events |▢[#750] |▢[#750] |▢[#750] |❌ |❌ |❌ |❓ |**N/A** |
|Gamepad/Joystick events |❌[#804] |❌ |❌ |❌ |❌ |❌ |❓ |**N/A** |
|Device movement events |❓ |❓ |❓ |❓ |❌ |❌ |❓ |**N/A** |
|Drag window with cursor |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |**N/A** |
|Resize with cursor |✔️ |❌ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |**N/A** |
|Feature |Windows |MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|----------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Mouse events |✔️ |▢[#63] |✔️ |✔️ |**N/A**|**N/A**|✔️ |
|Mouse set location |✔️ |✔️ |✔️ | |**N/A**|**N/A**|**N/A**|
|Cursor grab |✔️ |▢[#165] |▢[#242] |✔️ |**N/A**|**N/A**| |
|Cursor icon |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |
|Touch events |✔️ | |✔️ |✔️ |✔️ |✔️ |✔️ |
|Touch pressure |✔️ | | | |❌ |✔️ |✔️ |
|Multitouch |✔️ | |✔️ |✔️ | |✔️ |✔️ |
|Keyboard events |✔️ |✔️ |✔️ |✔️ | | |✔️ |
|Drag & Drop |▢[#720] |▢[#720] |▢[#720] |❌[#306] |**N/A**|**N/A**|❓ |
|Raw Device Events |▢[#750] |▢[#750] |▢[#750] | | | | |
|Gamepad/Joystick events |❌[#804] |❌ | | | |❌ | |
|Device movement events |❓ |❓ |❓ |❓ |❌ |❌ |❓ |
### Pending API Reworks
Changes in the API that have been agreed upon but aren't implemented across all platforms.
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|New API for HiDPI ([#315] [#319]) |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |❓ |
|Event Loop 2.0 ([#459]) |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |✔️ |
|Keyboard Input 2.0 ([#753]) |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |✔️ |✔️ |
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|New API for HiDPI ([#315] [#319]) |✔️ |✔️ |✔️ |✔️ |▢[#721]|✔️ |❓ |
|Event Loop 2.0 ([#459]) |✔️ |✔️ |❌ |✔️ |❌ |✔️ |❓ |
|Keyboard Input ([#812]) | |❌ |❌ |❌ |❌ |❌ |❓ |
### Completed API Reworks
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
[#165]: https://github.com/rust-windowing/winit/issues/165
[#219]: https://github.com/rust-windowing/winit/issues/219
@@ -251,5 +227,5 @@ Changes in the API that have been agreed upon but aren't implemented across all
[#720]: https://github.com/rust-windowing/winit/issues/720
[#721]: https://github.com/rust-windowing/winit/issues/721
[#750]: https://github.com/rust-windowing/winit/issues/750
[#753]: https://github.com/rust-windowing/winit/issues/753
[#804]: https://github.com/rust-windowing/winit/issues/804
[#812]: https://github.com/rust-windowing/winit/issues/812

View File

@@ -1,25 +1,14 @@
# Hall of Champions
The winit maintainers would like to recognize the following former winit
contributors, without whom winit would not exist in its current form. We thank
them deeply for their time and efforts and wish them the best of luck in their
The Winit maintainers would like to recognize the following former Winit
contributors, without whom Winit would not exist in its current form. We thank
them deeply for their time and efforts, and wish them best of luck in their
future endeavors:
* [@tomaka]: For creating the winit project and guiding it through its early
* [@tomaka]: For creating the Winit project and guiding it through its early
years of existence.
* [@vberger]: For diligently creating the Wayland backend and being its
extremely helpful and benevolent maintainer for years.
* [@francesca64]: For taking over the responsibility of maintaining almost every
winit backend and standardizing HiDPI support across all of them.
* [@Osspial]: For heroically landing EventLoop 2.0 and valiantly ushering in a
vastly more sustainable era of winit.
* [@goddessfreya]: For selflessly taking over maintainership of glutin and her
stellar dedication to improving both winit and glutin.
* [@ArturKovacs]: For consistently maintaining the macOS backend and for his immense involvement in designing and implementing the new keyboard API.
Winit backend, and standardizing HiDPI support across all of them
[@tomaka]: https://github.com/tomaka
[@vberger]: https://github.com/vberger
[@francesca64]: https://github.com/francesca64
[@Osspial]: https://github.com/Osspial
[@goddessfreya]: https://github.com/goddessfreya
[@ArturKovacs]: https://github.com/ArturKovacs

193
README.md
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@@ -2,187 +2,76 @@
[![Crates.io](https://img.shields.io/crates/v/winit.svg)](https://crates.io/crates/winit)
[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
[![Master Docs](https://img.shields.io/github/actions/workflow/status/rust-windowing/winit/docs.yml?branch=master&label=master%20docs
)](https://rust-windowing.github.io/winit/winit/index.html)
[![CI Status](https://github.com/rust-windowing/winit/workflows/CI/badge.svg)](https://github.com/rust-windowing/winit/actions)
[![Build Status](https://travis-ci.org/rust-windowing/winit.svg?branch=master)](https://travis-ci.org/rust-windowing/winit)
[![Build status](https://ci.appveyor.com/api/projects/status/hr89but4x1n3dphq/branch/master?svg=true)](https://ci.appveyor.com/project/Osspial/winit/branch/master)
```toml
[dependencies]
winit = "0.29.10"
winit = "0.20.0-alpha4"
```
## [Documentation](https://docs.rs/winit)
For features _within_ the scope of winit, see [FEATURES.md](FEATURES.md).
For features _outside_ the scope of winit, see [Are we GUI Yet?](https://areweguiyet.com/) and [Are we game yet?](https://arewegameyet.rs/), depending on what kind of project you're looking to do.
For features _outside_ the scope of winit, see [Missing features provided by other crates](https://github.com/rust-windowing/winit/wiki/Missing-features-provided-by-other-crates) in the wiki.
## Contact Us
Join us in our [![Matrix](https://img.shields.io/badge/Matrix-%23rust--windowing%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#rust-windowing:matrix.org) room. If you don't get an answer there, try [![Libera.Chat](https://img.shields.io/badge/libera.chat-%23winit-red.svg)](https://web.libera.chat/#winit).
Join us in any of these:
The maintainers have a meeting every friday at UTC 14. The meeting notes can be found [here](https://hackmd.io/@winit-meetings).
[![Freenode](https://img.shields.io/badge/freenode.net-%23glutin-red.svg)](http://webchat.freenode.net?channels=%23glutin&uio=MTY9dHJ1ZSYyPXRydWUmND10cnVlJjExPTE4NSYxMj10cnVlJjE1PXRydWU7a)
[![Matrix](https://img.shields.io/badge/Matrix-%23Glutin%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#Glutin:matrix.org)
[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
## Usage
Winit is a window creation and management library. It can create windows and lets you handle
events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
produced by the window.
produced by window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
show something on the window you need to use the platform-specific getters provided by winit, or
another library.
```rust
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}
```
Winit is only officially supported on the latest stable version of the Rust compiler.
### Cargo Features
Winit provides the following features, which can be enabled in your `Cargo.toml` file:
* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
* `x11` (enabled by default): On Unix platform, compiles with the X11 backend
* `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend
* `mint`: Enables mint (math interoperability standard types) conversions.
## MSRV Policy
This crate's Minimum Supported Rust Version (MSRV) is **1.70**. Changes to
the MSRV will be accompanied by a minor version bump.
As a **tentative** policy, the upper bound of the MSRV is given by the following
formula:
```
min(sid, stable - 3)
```
Where `sid` is the current version of `rustc` provided by [Debian Sid], and
`stable` is the latest stable version of Rust. This bound may be broken in case of a major ecosystem shift or a security vulnerability.
[Debian Sid]: https://packages.debian.org/sid/rustc
The exception is for the Android platform, where a higher Rust version
must be used for certain Android features. In this case, the MSRV will be
capped at the latest stable version of Rust minus three. This inconsistency is
not reflected in Cargo metadata, as it is not powerful enough to expose this
restriction.
All crates in the [`rust-windowing`] organizations have the
same MSRV policy.
[`rust-windowing`]: https://github.com/rust-windowing
### Platform-specific usage
#### Wayland
#### WebAssembly
Note that windows don't appear on Wayland until you draw/present to them.
Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:
#### Web
To run the web example: `cargo run-wasm --example web`
Winit supports compiling to the `wasm32-unknown-unknown` target with `web-sys`.
On the web platform, a Winit window is backed by a `<canvas>` element. You can
either [provide Winit with a `<canvas>` element][web with_canvas], or [let Winit
create a `<canvas>` element which you can then retrieve][web canvas getter] and
insert it into the DOM yourself.
For the example code using Winit on Web, check out the [web example]. For
information on using Rust on WebAssembly, check out the [Rust and WebAssembly
book].
[web with_canvas]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowBuilderExtWebSys.html#tymethod.with_canvas
[web canvas getter]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowExtWebSys.html#tymethod.canvas
[web example]: ./examples/web.rs
[Rust and WebAssembly book]: https://rustwasm.github.io/book/
#### Android
The Android backend builds on (and exposes types from) the [`ndk`](https://docs.rs/ndk/latest/ndk/) crate.
Native Android applications need some form of "glue" crate that is responsible
for defining the main entry point for your Rust application as well as tracking
various life-cycle events and synchronizing with the main JVM thread.
Winit uses the [android-activity](https://github.com/rib/android-activity) as a
glue crate (prior to `0.28` it used
[ndk-glue](https://github.com/rust-windowing/android-ndk-rs/tree/master/ndk-glue)).
The version of the glue crate that your application depends on _must_ match the
version that Winit depends on because the glue crate is responsible for your
application's main entry point. If Cargo resolves multiple versions, they will
clash.
`winit` glue compatibility table:
| winit | ndk-glue |
| :---: | :--------------------------: |
| 0.29 | `android-activity = "0.5"` |
| 0.28 | `android-activity = "0.4"` |
| 0.27 | `ndk-glue = "0.7"` |
| 0.26 | `ndk-glue = "0.5"` |
| 0.25 | `ndk-glue = "0.3"` |
| 0.24 | `ndk-glue = "0.2"` |
The recommended way to avoid a conflict with the glue version is to avoid explicitly
depending on the `android-activity` crate, and instead consume the API that
is re-exported by Winit under `winit::platform::android::activity::*`
Running on an Android device needs a dynamic system library. Add this to Cargo.toml:
```toml
[lib]
name = "main"
crate-type = ["cdylib"]
```
All Android applications are based on an `Activity` subclass, and the
`android-activity` crate is designed to support different choices for this base
class. Your application _must_ specify the base class it needs via a feature flag:
| Base Class | Feature Flag | Notes |
| :--------------: | :---------------: | :-----: |
| `NativeActivity` | `android-native-activity` | Built-in to Android - it is possible to use without compiling any Java or Kotlin code. Java or Kotlin code may be needed to subclass `NativeActivity` to access some platform features. It does not derive from the [`AndroidAppCompat`] base class.|
| [`GameActivity`] | `android-game-activity` | Derives from [`AndroidAppCompat`], a defacto standard `Activity` base class that helps support a wider range of Android versions. Requires a build system that can compile Java or Kotlin and fetch Android dependencies from a [Maven repository][agdk_jetpack] (or link with an embedded [release][agdk_releases] of [`GameActivity`]) |
[`GameActivity`]: https://developer.android.com/games/agdk/game-activity
[`GameTextInput`]: https://developer.android.com/games/agdk/add-support-for-text-input
[`AndroidAppCompat`]: https://developer.android.com/reference/androidx/appcompat/app/AppCompatActivity
[agdk_jetpack]: https://developer.android.com/jetpack/androidx/releases/games
[agdk_releases]: https://developer.android.com/games/agdk/download#agdk-libraries
[Gradle]: https://developer.android.com/studio/build
For more details, refer to these `android-activity` [example applications](https://github.com/rust-mobile/android-activity/tree/main/examples).
##### Converting from `ndk-glue` to `android-activity`
If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk`, then the minimal changes would be:
1. Remove `ndk-glue` from your `Cargo.toml`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.10", features = [ "android-native-activity" ] }`
3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above).
#### MacOS
A lot of functionality expects the application to be ready before you start
doing anything; this includes creating windows, fetching monitors, drawing,
and so on, see issues [#2238], [#2051] and [#2087].
If you encounter problems, you should try doing your initialization inside
`Event::Resumed`.
#### iOS
Similar to macOS, iOS's main `UIApplicationMain` does some init work that's required
by all UI-related code (see issue [#1705]). It would be best to consider creating your windows
inside `Event::Resumed`.
[#2238]: https://github.com/rust-windowing/winit/issues/2238
[#2051]: https://github.com/rust-windowing/winit/issues/2051
[#2087]: https://github.com/rust-windowing/winit/issues/2087
[#1705]: https://github.com/rust-windowing/winit/issues/1705
#### Redox OS
Redox OS has some functionality not yet present that will be implemented when
its orbital display server provides it.
- Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window".
- Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to
the element of the `<canvas>` element (in the example you would retrieve it via `document.getElementById("my_id")`).
More information [here](https://kripken.github.io/emscripten-site/docs/api_reference/module.html).
- Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.

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environment:
matrix:
- TARGET: x86_64-pc-windows-msvc
CHANNEL: stable
- TARGET: i686-pc-windows-msvc
CHANNEL: stable
- TARGET: x86_64-pc-windows-gnu
CHANNEL: stable
- TARGET: i686-pc-windows-gnu
CHANNEL: stable
- TARGET: x86_64-pc-windows-msvc
CHANNEL: nightly
- TARGET: i686-pc-windows-msvc
CHANNEL: nightly
- TARGET: x86_64-pc-windows-gnu
CHANNEL: nightly
- TARGET: i686-pc-windows-gnu
CHANNEL: nightly
matrix:
allow_failures:
- CHANNEL: nightly
install:
- appveyor DownloadFile https://win.rustup.rs/ -FileName rustup-init.exe
- rustup-init -yv --default-toolchain %CHANNEL% --default-host %TARGET%
- SET PATH=%PATH%;%USERPROFILE%\.cargo\bin
- SET PATH=%PATH%;C:\MinGW\bin
- rustc -V
- cargo -V
build: false
test_script:
- cargo test --verbose
- cargo test --features serde --verbose
- cargo doc --no-deps

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@@ -1,15 +0,0 @@
disallowed-methods = [
{ path = "web_sys::window", reason = "is not available in every context" },
{ path = "web_sys::HtmlCanvasElement::width", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::HtmlCanvasElement::height", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::HtmlCanvasElement::set_width", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::HtmlCanvasElement::set_height", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::Window::document", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::Window::get_computed_style", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::HtmlElement::style", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::Element::request_fullscreen", reason = "Doesn't account for compatibility with Safari" },
{ path = "web_sys::Document::exit_fullscreen", reason = "Doesn't account for compatibility with Safari" },
{ path = "web_sys::Document::fullscreen_element", reason = "Doesn't account for compatibility with Safari" },
{ path = "icrate::AppKit::NSView::visibleRect", reason = "We expose a render target to the user, and visibility is not really relevant to that (and can break if you don't use the rectangle position as well). Use `frame` instead." },
{ path = "icrate::AppKit::NSWindow::setFrameTopLeftPoint", reason = "Not sufficient when working with Winit's coordinate system, use `flip_window_screen_coordinates` instead" },
]

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@@ -1,65 +0,0 @@
# https://embarkstudios.github.io/cargo-deny/
# cargo install cargo-deny
# cargo update && cargo deny --all-features --log-level error --target aarch64-apple-ios check
# Note: running just `cargo deny check` without a `--target` will result in
# false positives due to https://github.com/EmbarkStudios/cargo-deny/issues/324
targets = [
{ triple = "aarch64-apple-ios" },
{ triple = "aarch64-linux-android" },
{ triple = "i686-pc-windows-gnu" },
{ triple = "i686-pc-windows-msvc" },
{ triple = "i686-unknown-linux-gnu" },
{ triple = "wasm32-unknown-unknown" },
{ triple = "x86_64-apple-darwin" },
{ triple = "x86_64-apple-ios" },
{ triple = "x86_64-pc-windows-gnu" },
{ triple = "x86_64-pc-windows-msvc" },
{ triple = "x86_64-unknown-linux-gnu" },
{ triple = "x86_64-unknown-redox" },
]
[advisories]
vulnerability = "deny"
unmaintained = "warn"
yanked = "deny"
ignore = []
[bans]
multiple-versions = "deny"
wildcards = "allow" # at least until https://github.com/EmbarkStudios/cargo-deny/issues/241 is fixed
deny = []
skip = [
{ name = "raw-window-handle" }, # we intentionally have multiple versions of this
{ name = "bitflags" }, # the ecosystem is in the process of migrating.
{ name = "libloading" }, # x11rb uses a different version until the next update
]
skip-tree = [
{ name = "run-wasm", version = "0.1.0" }
]
[licenses]
private = { ignore = true }
unlicensed = "deny"
allow-osi-fsf-free = "neither"
confidence-threshold = 0.92 # We want really high confidence when inferring licenses from text
copyleft = "deny"
allow = [
"Apache-2.0 WITH LLVM-exception", # https://spdx.org/licenses/LLVM-exception.html
"Apache-2.0", # https://tldrlegal.com/license/apache-license-2.0-(apache-2.0)
"BSD-2-Clause", # https://tldrlegal.com/license/bsd-2-clause-license-(freebsd)
"BSD-3-Clause", # https://tldrlegal.com/license/bsd-3-clause-license-(revised)
"BSL-1.0", # https://tldrlegal.com/license/boost-software-license-1.0-explained
"CC0-1.0", # https://creativecommons.org/publicdomain/zero/1.0/
"ISC", # https://tldrlegal.com/license/-isc-license
"LicenseRef-UFL-1.0", # https://tldrlegal.com/license/ubuntu-font-license,-1.0 - no official SPDX, see https://github.com/emilk/egui/issues/2321
"MIT-0", # https://choosealicense.com/licenses/mit-0/
"MIT", # https://tldrlegal.com/license/mit-license
"MPL-2.0", # https://www.mozilla.org/en-US/MPL/2.0/FAQ/ - see Q11. Used by webpki-roots on Linux.
"OFL-1.1", # https://spdx.org/licenses/OFL-1.1.html
"OpenSSL", # https://www.openssl.org/source/license.html - used on Linux
"Unicode-DFS-2016", # https://spdx.org/licenses/Unicode-DFS-2016.html
"Zlib", # https://tldrlegal.com/license/zlib-libpng-license-(zlib)
]

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@@ -1,11 +0,0 @@
# Image Attribution
These images are used in the documentation of `winit`.
## keyboard_*.svg
These files are a modified version of "[ANSI US QWERTY (Windows)](https://commons.wikimedia.org/wiki/File:ANSI_US_QWERTY_(Windows).svg)"
by [Tomiĉo] (https://commons.wikimedia.org/wiki/User:Tomi%C4%89o). It was
originally released under the [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/deed.en)
License. Minor modifications have been made by [John Nunley](https://github.com/notgull),
which have been released under the same license as a derivative work.

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use winit::{
event::{ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{CursorIcon, WindowBuilder},
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_title("A fantastic window!");
let mut cursor_idx = 0;
event_loop.run(move |event, _, control_flow| match event {
Event::WindowEvent {
event:
WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Pressed,
..
}),
..
} => {
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
window.set_cursor_icon(CURSORS[cursor_idx]);
if cursor_idx < CURSORS.len() - 1 {
cursor_idx += 1;
} else {
cursor_idx = 0;
}
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
return;
}
_ => (),
});
}
const CURSORS: &[CursorIcon] = &[
CursorIcon::Default,
CursorIcon::Crosshair,
CursorIcon::Hand,
CursorIcon::Arrow,
CursorIcon::Move,
CursorIcon::Text,
CursorIcon::Wait,
CursorIcon::Help,
CursorIcon::Progress,
CursorIcon::NotAllowed,
CursorIcon::ContextMenu,
CursorIcon::Cell,
CursorIcon::VerticalText,
CursorIcon::Alias,
CursorIcon::Copy,
CursorIcon::NoDrop,
CursorIcon::Grab,
CursorIcon::Grabbing,
CursorIcon::AllScroll,
CursorIcon::ZoomIn,
CursorIcon::ZoomOut,
CursorIcon::EResize,
CursorIcon::NResize,
CursorIcon::NeResize,
CursorIcon::NwResize,
CursorIcon::SResize,
CursorIcon::SeResize,
CursorIcon::SwResize,
CursorIcon::WResize,
CursorIcon::EwResize,
CursorIcon::NsResize,
CursorIcon::NeswResize,
CursorIcon::NwseResize,
CursorIcon::ColResize,
CursorIcon::RowResize,
];

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use winit::{
event::{DeviceEvent, ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("Super Cursor Grab'n'Hide Simulator 9000")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(key),
modifiers,
..
}) => {
use winit::event::VirtualKeyCode::*;
match key {
Escape => *control_flow = ControlFlow::Exit,
G => window.set_cursor_grab(!modifiers.shift).unwrap(),
H => window.set_cursor_visible(modifiers.shift),
_ => (),
}
}
_ => (),
},
Event::DeviceEvent { event, .. } => match event {
DeviceEvent::MouseMotion { delta } => println!("mouse moved: {:?}", delta),
DeviceEvent::Button { button, state } => match state {
ElementState::Pressed => println!("mouse button {} pressed", button),
ElementState::Released => println!("mouse button {} released", button),
},
_ => (),
},
_ => (),
}
});
}

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@@ -1,26 +1,19 @@
#![allow(clippy::single_match)]
#[cfg(not(web_platform))]
fn main() -> Result<(), impl std::error::Error> {
use simple_logger::SimpleLogger;
#[cfg(not(target_arch = "wasm32"))]
fn main() {
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::Window,
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
#[derive(Debug, Clone, Copy)]
enum CustomEvent {
Timer,
}
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::<CustomEvent>::with_user_event().build().unwrap();
let event_loop = EventLoop::<CustomEvent>::with_user_event();
let window = Window::builder()
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
@@ -38,23 +31,17 @@ fn main() -> Result<(), impl std::error::Error> {
}
});
event_loop.run(move |event, elwt| match event {
Event::UserEvent(event) => println!("user event: {event:?}"),
event_loop.run(move |event, _, control_flow| match event {
Event::UserEvent(event) => println!("user event: {:?}", event),
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => elwt.exit(),
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
fill::fill_window(&window);
}
_ => (),
})
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
});
}
#[cfg(web_platform)]
#[cfg(target_arch = "wasm32")]
fn main() {
panic!("This example is not supported on web.");
}

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use std::io::{stdin, stdout, Write};
use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::monitor::{MonitorHandle, VideoMode};
use winit::window::{Fullscreen, WindowBuilder};
fn main() {
let event_loop = EventLoop::new();
print!("Please choose the fullscreen mode: (1) exclusive, (2) borderless: ");
stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let fullscreen = Some(match num {
1 => Fullscreen::Exclusive(prompt_for_video_mode(&prompt_for_monitor(&event_loop))),
2 => Fullscreen::Borderless(prompt_for_monitor(&event_loop)),
_ => panic!("Please enter a valid number"),
});
let mut is_maximized = false;
let mut decorations = true;
let window = WindowBuilder::new()
.with_title("Hello world!")
.with_fullscreen(fullscreen.clone())
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput(KeyboardInput {
virtual_keycode: Some(virtual_code),
state,
..
}) => match (virtual_code, state) {
(VirtualKeyCode::Escape, _) => *control_flow = ControlFlow::Exit,
(VirtualKeyCode::F, ElementState::Pressed) => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
window.set_fullscreen(fullscreen.clone());
}
}
(VirtualKeyCode::S, ElementState::Pressed) => {
println!("window.fullscreen {:?}", window.fullscreen());
}
(VirtualKeyCode::M, ElementState::Pressed) => {
is_maximized = !is_maximized;
window.set_maximized(is_maximized);
}
(VirtualKeyCode::D, ElementState::Pressed) => {
decorations = !decorations;
window.set_decorations(decorations);
}
_ => (),
},
_ => (),
},
_ => {}
}
});
}
// Enumerate monitors and prompt user to choose one
fn prompt_for_monitor(event_loop: &EventLoop<()>) -> MonitorHandle {
for (num, monitor) in event_loop.available_monitors().enumerate() {
println!("Monitor #{}: {:?}", num, monitor.name());
}
print!("Please write the number of the monitor to use: ");
stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let monitor = event_loop
.available_monitors()
.nth(num)
.expect("Please enter a valid ID");
println!("Using {:?}", monitor.name());
monitor
}
fn prompt_for_video_mode(monitor: &MonitorHandle) -> VideoMode {
for (i, video_mode) in monitor.video_modes().enumerate() {
println!("Video mode #{}: {}", i, video_mode);
}
print!("Please write the number of the video mode to use: ");
stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let video_mode = monitor
.video_modes()
.nth(num)
.expect("Please enter a valid ID");
println!("Using {}", video_mode);
video_mode
}

52
examples/gamepad.rs Normal file
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use winit::{
event::{
device::{GamepadEvent, GamepadHandle},
Event, WindowEvent,
},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("The world's worst video game")
.build(&event_loop)
.unwrap();
println!("enumerating gamepads:");
for gamepad in GamepadHandle::enumerate(&event_loop) {
println!(
" gamepad={:?}\tport={:?}\tbattery level={:?}",
gamepad,
gamepad.port(),
gamepad.battery_level()
);
}
let deadzone = 0.12;
event_loop.run(move |event, _, control_flow| {
match event {
Event::GamepadEvent(gamepad_handle, event) => {
match event {
// Discard any Axis events that has a corresponding Stick event.
GamepadEvent::Axis { stick: true, .. } => (),
// Discard any Stick event that falls inside the stick's deadzone.
GamepadEvent::Stick {
x_value, y_value, ..
} if (x_value.powi(2) + y_value.powi(2)).sqrt() < deadzone => (),
_ => println!("[{:?}] {:#?}", gamepad_handle, event),
}
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

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use std::time::Instant;
use winit::event_loop::EventLoop;
#[derive(Debug, Clone)]
enum Rumble {
None,
Left,
Right,
}
fn main() {
let event_loop = EventLoop::new();
// You should generally use `GamepadEvent::Added/Removed` to detect gamepads, as doing that will
// allow you to more easily support gamepad hotswapping. However, we're using `enumerate` here
// because it makes this example more concise.
let gamepads = winit::event::device::GamepadHandle::enumerate(&event_loop).collect::<Vec<_>>();
let rumble_patterns = &[
(0.5, Rumble::None),
(2.0, Rumble::Left),
(0.5, Rumble::None),
(2.0, Rumble::Right),
];
let mut rumble_iter = rumble_patterns.iter().cloned().cycle();
let mut active_pattern = rumble_iter.next().unwrap();
let mut timeout = active_pattern.0;
let mut timeout_start = Instant::now();
event_loop.run(move |_, _, _| {
if timeout <= active_pattern.0 {
let t = (timeout / active_pattern.0) * std::f64::consts::PI;
let intensity = t.sin();
for g in &gamepads {
let result = match active_pattern.1 {
Rumble::Left => g.rumble(intensity, 0.0),
Rumble::Right => g.rumble(0.0, intensity),
Rumble::None => Ok(()),
};
if let Err(e) = result {
println!("Rumble failed: {:?}", e);
}
}
timeout = (Instant::now() - timeout_start).as_millis() as f64 / 1000.0;
} else {
active_pattern = rumble_iter.next().unwrap();
println!(
"Rumbling {:?} for {:?} seconds",
active_pattern.1, active_pattern.0
);
timeout = 0.0;
timeout_start = Instant::now();
}
});
}

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use winit::{
event::{Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Your faithful window")
.build(&event_loop)
.unwrap();
let mut close_requested = false;
event_loop.run(move |event, _, control_flow| {
use winit::event::{
ElementState::Released,
VirtualKeyCode::{N, Y},
};
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
// anything.
// A common thing to do here is prompt the user if they have unsaved work.
// Creating a proper dialog box for that is far beyond the scope of this
// example, so here we'll just respond to the Y and N keys.
println!("Are you ready to bid your window farewell? [Y/N]");
close_requested = true;
// In applications where you can safely close the window without further
// action from the user, this is generally where you'd handle cleanup before
// closing the window. How to close the window is detailed in the handler for
// the Y key.
}
WindowEvent::KeyboardInput(KeyboardInput {
virtual_keycode: Some(virtual_code),
state: Released,
..
}) => {
match virtual_code {
Y => {
if close_requested {
// This is where you'll want to do any cleanup you need.
println!("Buh-bye!");
// For a single-window application like this, you'd normally just
// break out of the event loop here. If you wanted to keep running the
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
*control_flow = ControlFlow::Exit;
}
}
N => {
if close_requested {
println!("Your window will continue to stay by your side.");
close_requested = false;
}
}
_ => (),
}
}
_ => (),
}
}
_ => (),
}
});
}

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27
examples/min_max_size.rs Normal file
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use winit::{
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_min_inner_size(Some(LogicalSize::new(400.0, 200.0)));
window.set_max_inner_size(Some(LogicalSize::new(800.0, 400.0)));
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

9
examples/monitor_list.rs Normal file
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use winit::{event_loop::EventLoop, window::WindowBuilder};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
dbg!(window.available_monitors().collect::<Vec<_>>());
dbg!(window.primary_monitor());
}

168
examples/multithreaded.rs Normal file
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#[cfg(not(target_arch = "wasm32"))]
fn main() {
extern crate env_logger;
use std::{collections::HashMap, sync::mpsc, thread, time::Duration};
use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{CursorIcon, Fullscreen, WindowBuilder},
};
const WINDOW_COUNT: usize = 3;
const WINDOW_SIZE: (u32, u32) = (600, 400);
env_logger::init();
let event_loop = EventLoop::new();
let mut window_senders = HashMap::with_capacity(WINDOW_COUNT);
for _ in 0..WINDOW_COUNT {
let window = WindowBuilder::new()
.with_inner_size(WINDOW_SIZE.into())
.build(&event_loop)
.unwrap();
let mut video_modes: Vec<_> = window.current_monitor().video_modes().collect();
let mut video_mode_id = 0usize;
let (tx, rx) = mpsc::channel();
window_senders.insert(window.id(), tx);
thread::spawn(move || {
while let Ok(event) = rx.recv() {
match event {
WindowEvent::Moved { .. } => {
// We need to update our chosen video mode if the window
// was moved to an another monitor, so that the window
// appears on this monitor instead when we go fullscreen
let previous_video_mode = video_modes.iter().cloned().nth(video_mode_id);
video_modes = window.current_monitor().video_modes().collect();
video_mode_id = video_mode_id.min(video_modes.len());
let video_mode = video_modes.iter().nth(video_mode_id);
// Different monitors may support different video modes,
// and the index we chose previously may now point to a
// completely different video mode, so notify the user
if video_mode != previous_video_mode.as_ref() {
println!(
"Window moved to another monitor, picked video mode: {}",
video_modes.iter().nth(video_mode_id).unwrap()
);
}
}
WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(key),
modifiers,
..
}) => {
window.set_title(&format!("{:?}", key));
let state = !modifiers.shift;
use VirtualKeyCode::*;
match key {
A => window.set_always_on_top(state),
C => window.set_cursor_icon(match state {
true => CursorIcon::Progress,
false => CursorIcon::Default,
}),
D => window.set_decorations(!state),
// Cycle through video modes
Right | Left => {
video_mode_id = match key {
Left => video_mode_id.saturating_sub(1),
Right => (video_modes.len() - 1).min(video_mode_id + 1),
_ => unreachable!(),
};
println!(
"Picking video mode: {}",
video_modes.iter().nth(video_mode_id).unwrap()
);
}
F => window.set_fullscreen(match (state, modifiers.alt) {
(true, false) => {
Some(Fullscreen::Borderless(window.current_monitor()))
}
(true, true) => Some(Fullscreen::Exclusive(
video_modes.iter().nth(video_mode_id).unwrap().clone(),
)),
(false, _) => None,
}),
G => window.set_cursor_grab(state).unwrap(),
H => window.set_cursor_visible(!state),
I => {
println!("Info:");
println!("-> outer_position : {:?}", window.outer_position());
println!("-> inner_position : {:?}", window.inner_position());
println!("-> outer_size : {:?}", window.outer_size());
println!("-> inner_size : {:?}", window.inner_size());
println!("-> fullscreen : {:?}", window.fullscreen());
}
L => window.set_min_inner_size(match state {
true => Some(WINDOW_SIZE.into()),
false => None,
}),
M => window.set_maximized(state),
P => window.set_outer_position({
let mut position = window.outer_position().unwrap();
let sign = if state { 1.0 } else { -1.0 };
position.x += 10.0 * sign;
position.y += 10.0 * sign;
position
}),
Q => window.request_redraw(),
R => window.set_resizable(state),
S => window.set_inner_size(
match state {
true => (WINDOW_SIZE.0 + 100, WINDOW_SIZE.1 + 100),
false => WINDOW_SIZE,
}
.into(),
),
W => window
.set_cursor_position(
(WINDOW_SIZE.0 as i32 / 2, WINDOW_SIZE.1 as i32 / 2).into(),
)
.unwrap(),
Z => {
window.set_visible(false);
thread::sleep(Duration::from_secs(1));
window.set_visible(true);
}
_ => (),
}
}
_ => (),
}
}
});
}
event_loop.run(move |event, _event_loop, control_flow| {
*control_flow = match !window_senders.is_empty() {
true => ControlFlow::Wait,
false => ControlFlow::Exit,
};
match event {
Event::WindowEvent { event, window_id } => match event {
WindowEvent::CloseRequested
| WindowEvent::Destroyed
| WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
}) => {
window_senders.remove(&window_id);
}
_ => {
if let Some(tx) = window_senders.get(&window_id) {
tx.send(event).unwrap();
}
}
},
_ => (),
}
})
}
#[cfg(target_arch = "wasm32")]
fn main() {
panic!("Example not supported on Wasm");
}

45
examples/multiwindow.rs Normal file
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use std::collections::HashMap;
use winit::{
event::{ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
fn main() {
let event_loop = EventLoop::new();
let mut windows = HashMap::new();
for _ in 0..3 {
let window = Window::new(&event_loop).unwrap();
windows.insert(window.id(), window);
}
event_loop.run(move |event, event_loop, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, window_id } => {
match event {
WindowEvent::CloseRequested => {
println!("Window {:?} has received the signal to close", window_id);
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
*control_flow = ControlFlow::Exit;
}
}
WindowEvent::KeyboardInput(KeyboardInput {
state: ElementState::Pressed,
..
}) => {
let window = Window::new(&event_loop).unwrap();
windows.insert(window.id(), window);
}
_ => (),
}
}
_ => (),
}
})
}

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use instant::Instant;
use std::time::Duration;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::EventsCleared => {
window.request_redraw();
*control_flow = ControlFlow::WaitUntil(Instant::now() + Duration::new(1, 0))
}
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
println!("{:?}", event);
}
_ => (),
});
}

38
examples/resizable.rs Normal file
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use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let mut resizable = false;
let window = WindowBuilder::new()
.with_title("Hit space to toggle resizability.")
.with_inner_size((400, 200).into())
.with_resizable(resizable)
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput(KeyboardInput {
virtual_keycode: Some(VirtualKeyCode::Space),
state: ElementState::Released,
..
}) => {
resizable = !resizable;
println!("Resizable: {}", resizable);
window.set_resizable(resizable);
}
_ => (),
},
_ => (),
};
});
}

37
examples/timer.rs Normal file
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use instant::Instant;
use std::time::Duration;
use winit::{
event::{Event, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
let timer_length = Duration::new(1, 0);
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::NewEvents(StartCause::Init) => {
*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length)
}
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length);
println!("\nTimer\n");
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

29
examples/transparent.rs Normal file
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use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_decorations(false)
.with_transparent(true)
.build(&event_loop)
.unwrap();
window.set_title("A fantastic window!");
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

12
examples/video_modes.rs Normal file
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use winit::event_loop::EventLoop;
fn main() {
let event_loop = EventLoop::new();
let monitor = event_loop.primary_monitor();
println!("Listing available video modes:");
for mode in monitor.video_modes() {
println!("{}", mode);
}
}

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[package]
name = "stdweb-gamepad"
version = "0.1.0"
authors = ["furiouzz <christophe.massolin@gmail.com>"]
edition = "2018"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
winit = { path = "../../../../", features = [ "stdweb" ] }
stdweb = "0.4.20"

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use winit::{
event::{device::GamepadEvent, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
use stdweb::js;
/**
* Build example (from examples/web/gamepad/stdweb):
* cargo web build
* Run example (from examples/web/gamepad/stdweb):
* cargo web start
* Development (from project root):
* npx nodemon --watch src --watch examples/web/gamepad/stdweb/src -e rs --exec 'cargo web check'
*/
pub fn main() {
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Gamepad tests")
.build(&event_loop)
.unwrap();
let deadzone = 0.12;
event_loop.run(move |event, _, control_flow| match event {
Event::GamepadEvent(gamepad_handle, event) => match event {
GamepadEvent::Axis {
axis_id,
axis,
value,
stick,
} if value > deadzone => {
let string = format!("Axis {:#?} {:#?} {:#?} {:#?}", axis_id, axis, value, stick);
js! { console.log( @{string} ); }
}
GamepadEvent::Stick {
x_id,
y_id,
x_value,
y_value,
side,
} if (x_value.powi(2) + y_value.powi(2)).sqrt() > deadzone => {
let string = format!(
"Stick {:#?} {:#?} {:#?} {:#?} {:#?}",
x_id, y_id, x_value, y_value, side
);
js! { console.log( @{string} ); }
}
GamepadEvent::Button {
button_id,
button,
state,
} => {
let string = format!("Button {:#?} {:#?} {:#?}", button_id, button, state);
js! { console.log( @{string} ); }
}
GamepadEvent::Added => {
let string = format!("[{:?}] {:#?}", gamepad_handle, event);
js! { console.log( @{string} ); }
}
GamepadEvent::Removed => {
let string = format!("[{:?}] {:#?}", gamepad_handle, event);
js! { console.log( @{string} ); }
}
_ => {}
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
});
}

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/target
**/*.rs.bk
Cargo.lock
bin/
pkg/
wasm-pack.log
.DS_Store

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@@ -0,0 +1,20 @@
[package]
name = "websys-gamepad"
version = "0.0.1"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[dependencies]
winit = { path = "../../../../", features = [ "web-sys" ] }
wasm-bindgen = "0.2.45"
wasm-bindgen-test = "0.3.8"
web-sys = { version = "0.3.22", features = [ "console" ] }
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = "0.1.6"

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>Gamepad</title>
</head>
<body>
<canvas id="my_id"></canvas>
<script>
window.Module = {
canvas: document.getElementById('my_id')
}
</script>
<script type="module">
import example_gamepad from "../pkg/websys_examples.js"
example_gamepad()
.then((m) => console.log('Success', m))
.catch((e) => console.log('Ar error occured', e))
</script>
</body>
</html>

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mod utils;
use wasm_bindgen::prelude::*;
use winit::{
event::{device::GamepadEvent, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
/**
* Build example (from examples/gamepad/websys):
* wasm-pack build --target web
* Run web server (from examples/gamepad/websys):
* npx http-server
* Open your browser at http://localhost:8000/files/${EXAMPLE}.html
* Development (from project root):
* npx nodemon --watch src --watch examples/web/gamepad/websys/src -e rs --exec 'cd examples/web/gamepad/websys && wasm-pack build --target web'
*/
macro_rules! console_log {
($($t:tt)*) => (web_sys::console::log_1(&format_args!($($t)*).to_string().into()))
}
#[wasm_bindgen(start)]
pub fn example_gamepad() {
utils::set_panic_hook(); // needed for error stack trace
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Gamepad tests")
.build(&event_loop)
.unwrap();
let deadzone = 0.12;
event_loop.run(move |event, _, control_flow| {
match event {
Event::GamepadEvent(gamepad_handle, event) => {
match event {
GamepadEvent::Axis {
axis_id,
axis,
value,
stick,
} if value > deadzone => {
console_log!("Axis {:#?} {:#?} {:#?} {:#?}", axis_id, axis, value, stick)
},
GamepadEvent::Stick {
x_id, y_id, x_value, y_value, side
} if (x_value.powi(2) + y_value.powi(2)).sqrt() > deadzone => {
console_log!("Stick {:#?} {:#?} {:#?} {:#?} {:#?}", x_id, y_id, x_value, y_value, side)
},
GamepadEvent::Button {
button_id,
button,
state,
} => {
console_log!("Button {:#?} {:#?} {:#?}", button_id, button, state)
},
GamepadEvent::Added => {
console_log!("[{:?}] {:#?}", gamepad_handle, event)
},
GamepadEvent::Removed => console_log!("[{:?}] {:#?}", gamepad_handle, event),
_ => {},
}
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

View File

@@ -0,0 +1,10 @@
pub fn set_panic_hook() {
// When the `console_error_panic_hook` feature is enabled, we can call the
// `set_panic_hook` function at least once during initialization, and then
// we will get better error messages if our code ever panics.
//
// For more details see
// https://github.com/rustwasm/console_error_panic_hook#readme
// #[cfg(feature = "console_error_panic_hook")]
console_error_panic_hook::set_once();
}

26
examples/window.rs Normal file
View File

@@ -0,0 +1,26 @@
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

121
examples/window_debug.rs Normal file
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@@ -0,0 +1,121 @@
// This example is used by developers to test various window functions.
use winit::{
dpi::{LogicalSize, PhysicalSize},
event::{DeviceEvent, ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{Fullscreen, WindowBuilder},
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(LogicalSize::from((100, 100)))
.build(&event_loop)
.unwrap();
eprintln!("debugging keys:");
eprintln!(" (E) Enter exclusive fullscreen");
eprintln!(" (F) Toggle borderless fullscreen");
#[cfg(waiting_for_set_minimized)]
eprintln!(" (M) Toggle minimized");
eprintln!(" (Q) Quit event loop");
eprintln!(" (V) Toggle visibility");
eprintln!(" (X) Toggle maximized");
#[cfg(waiting_for_set_minimized)]
let mut minimized = false;
let mut maximized = false;
let mut visible = true;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::DeviceEvent {
event:
DeviceEvent::Key(KeyboardInput {
virtual_keycode: Some(key),
state: ElementState::Pressed,
..
}),
..
} => match key {
#[cfg(waiting_for_set_minimized)]
VirtualKeyCode::M => {
if minimized {
minimized = !minimized;
window.set_minimized(minimized);
}
}
VirtualKeyCode::V => {
if !visible {
visible = !visible;
window.set_visible(visible);
}
}
_ => (),
},
Event::WindowEvent {
event: WindowEvent::KeyboardInput { input, .. },
..
} => match input {
KeyboardInput {
virtual_keycode: Some(key),
state: ElementState::Pressed,
..
} => match key {
VirtualKeyCode::E => {
fn area(size: PhysicalSize) -> f64 {
size.width * size.height
}
let monitor = window.current_monitor();
if let Some(mode) = monitor.video_modes().max_by(|a, b| {
area(a.size())
.partial_cmp(&area(b.size()))
.expect("NaN in video mode size")
}) {
window.set_fullscreen(Some(Fullscreen::Exclusive(mode)));
} else {
eprintln!("no video modes available");
}
}
VirtualKeyCode::F => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
let monitor = window.current_monitor();
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
}
}
#[cfg(waiting_for_set_minimized)]
VirtualKeyCode::M => {
minimized = !minimized;
window.set_minimized(minimized);
}
VirtualKeyCode::Q => {
*control_flow = ControlFlow::Exit;
}
VirtualKeyCode::V => {
visible = !visible;
window.set_visible(visible);
}
VirtualKeyCode::X => {
maximized = !maximized;
window.set_maximized(maximized);
}
_ => (),
},
_ => (),
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

View File

@@ -1,20 +1,12 @@
#![allow(clippy::single_match)]
extern crate image;
use std::path::Path;
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::{Icon, Window},
event::Event,
event_loop::{ControlFlow, EventLoop},
window::{Icon, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
fn main() {
// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
// since it seems to work well enough in most cases. Be careful about going too high, or
@@ -23,9 +15,9 @@ fn main() -> Result<(), impl std::error::Error> {
let icon = load_icon(Path::new(path));
let event_loop = EventLoop::new().unwrap();
let event_loop = EventLoop::new();
let window = Window::builder()
let window = WindowBuilder::new()
.with_title("An iconic window!")
// At present, this only does anything on Windows and X11, so if you want to save load
// time, you can put icon loading behind a function that returns `None` on other platforms.
@@ -33,27 +25,30 @@ fn main() -> Result<(), impl std::error::Error> {
.build(&event_loop)
.unwrap();
event_loop.run(move |event, elwt| {
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
if let Event::WindowEvent { event, .. } = event {
use winit::event::WindowEvent::*;
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::DroppedFile(path) => {
CloseRequested => *control_flow = ControlFlow::Exit,
DroppedFile(path) => {
window.set_window_icon(Some(load_icon(&path)));
}
WindowEvent::RedrawRequested => fill::fill_window(&window),
_ => (),
}
}
})
});
}
fn load_icon(path: &Path) -> Icon {
let (icon_rgba, icon_width, icon_height) = {
let image = image::open(path)
.expect("Failed to open icon path")
.into_rgba8();
let image = image::open(path).expect("Failed to open icon path");
use image::{GenericImageView, Pixel};
let (width, height) = image.dimensions();
let rgba = image.into_raw();
let mut rgba = Vec::with_capacity((width * height) as usize * 4);
for (_, _, pixel) in image.pixels() {
rgba.extend_from_slice(&pixel.to_rgba().data);
}
(rgba, width, height)
};
Icon::from_rgba(icon_rgba, icon_width, icon_height).expect("Failed to open icon")

View File

@@ -0,0 +1,58 @@
// Limit this example to only compatible platforms.
#[cfg(any(
target_os = "windows",
target_os = "macos",
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
fn main() {
use std::{thread::sleep, time::Duration};
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
platform::desktop::EventLoopExtDesktop,
window::WindowBuilder,
};
let mut event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
let mut quit = false;
while !quit {
event_loop.run_return(|event, _, control_flow| {
if let Event::WindowEvent { event, .. } = &event {
// Print only Window events to reduce noise
println!("{:?}", event);
}
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
quit = true;
*control_flow = ControlFlow::Exit;
}
Event::EventsCleared => {
*control_flow = ControlFlow::Exit;
}
_ => *control_flow = ControlFlow::Wait,
}
});
// Sleep for 1/60 second to simulate rendering
sleep(Duration::from_millis(16));
}
}
#[cfg(any(target_os = "ios", target_os = "android", target_arch = "wasm32"))]
fn main() {
println!("This platform doesn't support run_return.");
}

View File

@@ -1,8 +0,0 @@
[package]
name = "run-wasm"
version = "0.1.0"
edition = "2021"
publish = false
[dependencies]
cargo-run-wasm = "0.2.0"

View File

@@ -1,3 +0,0 @@
fn main() {
cargo_run_wasm::run_wasm_with_css("body { margin: 0px; }");
}

331
src/dpi.rs Normal file
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@@ -0,0 +1,331 @@
//! DPI is important, so read the docs for this module if you don't want to be confused.
//!
//! Originally, `winit` dealt entirely in physical pixels (excluding unintentional inconsistencies), but now all
//! window-related functions both produce and consume logical pixels. Monitor-related functions still use physical
//! pixels, as do any context-related functions in `glutin`.
//!
//! If you've never heard of these terms before, then you're not alone, and this documentation will explain the
//! concepts.
//!
//! Modern screens have a defined physical resolution, most commonly 1920x1080. Indepedent of that is the amount of
//! space the screen occupies, which is to say, the height and width in millimeters. The relationship between these two
//! measurements is the *pixel density*. Mobile screens require a high pixel density, as they're held close to the
//! eyes. Larger displays also require a higher pixel density, hence the growing presence of 1440p and 4K displays.
//!
//! So, this presents a problem. Let's say we want to render a square 100px button. It will occupy 100x100 of the
//! screen's pixels, which in many cases, seems perfectly fine. However, because this size doesn't account for the
//! screen's dimensions or pixel density, the button's size can vary quite a bit. On a 4K display, it would be unusably
//! small.
//!
//! That's a description of what happens when the button is 100x100 *physical* pixels. Instead, let's try using 100x100
//! *logical* pixels. To map logical pixels to physical pixels, we simply multiply by the DPI (dots per inch) factor.
//! On a "typical" desktop display, the DPI factor will be 1.0, so 100x100 logical pixels equates to 100x100 physical
//! pixels. However, a 1440p display may have a DPI factor of 1.25, so the button is rendered as 125x125 physical pixels.
//! Ideally, the button now has approximately the same perceived size across varying displays.
//!
//! Failure to account for the DPI factor can create a badly degraded user experience. Most notably, it can make users
//! feel like they have bad eyesight, which will potentially cause them to think about growing elderly, resulting in
//! them entering an existential panic. Once users enter that state, they will no longer be focused on your application.
//!
//! There are two ways to get the DPI factor:
//! - You can track the [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged) event of your
//! windows. This event is sent any time the DPI factor changes, either because the window moved to another monitor,
//! or because the user changed the configuration of their screen.
//! - You can also retrieve the DPI factor of a monitor by calling
//! [`MonitorHandle::hidpi_factor`](crate::monitor::MonitorHandle::hidpi_factor), or the
//! current DPI factor applied to a window by calling
//! [`Window::hidpi_factor`](crate::window::Window::hidpi_factor), which is roughly equivalent
//! to `window.current_monitor().hidpi_factor()`.
//!
//! Depending on the platform, the window's actual DPI factor may only be known after
//! the event loop has started and your window has been drawn once. To properly handle these cases,
//! the most robust way is to monitor the [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged)
//! event and dynamically adapt your drawing logic to follow the DPI factor.
//!
//! Here's an overview of what sort of DPI factors you can expect, and where they come from:
//! - **Windows:** On Windows 8 and 10, per-monitor scaling is readily configured by users from the display settings.
//! While users are free to select any option they want, they're only given a selection of "nice" DPI factors, i.e.
//! 1.0, 1.25, 1.5... on Windows 7, the DPI factor is global and changing it requires logging out.
//! - **macOS:** The buzzword is "retina displays", which have a DPI factor of 2.0. Otherwise, the DPI factor is 1.0.
//! Intermediate DPI factors are never used, thus 1440p displays/etc. aren't properly supported. It's possible for any
//! display to use that 2.0 DPI factor, given the use of the command line.
//! - **X11:** On X11, we calculate the DPI factor based on the millimeter dimensions provided by XRandR. This can
//! result in a wide range of possible values, including some interesting ones like 1.0833333333333333. This can be
//! overridden using the `WINIT_HIDPI_FACTOR` environment variable, though that's not recommended.
//! - **Wayland:** On Wayland, DPI factors are set per-screen by the server, and are always integers (most often 1 or 2).
//! - **iOS:** DPI factors are both constant and device-specific on iOS.
//! - **Android:** This feature isn't yet implemented on Android, so the DPI factor will always be returned as 1.0.
//! - **Web:** DPI factors are handled by the browser and will always be 1.0 for your application.
//!
//! The window's logical size is conserved across DPI changes, resulting in the physical size changing instead. This
//! may be surprising on X11, but is quite standard elsewhere. Physical size changes always produce a
//! [`Resized`](crate::event::WindowEvent::Resized) event, even on platforms where no resize actually occurs,
//! such as macOS and Wayland. As a result, it's not necessary to separately handle
//! [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged) if you're only listening for size.
//!
//! Your GPU has no awareness of the concept of logical pixels, and unless you like wasting pixel density, your
//! framebuffer's size should be in physical pixels.
//!
//! `winit` will send [`Resized`](crate::event::WindowEvent::Resized) events whenever a window's logical size
//! changes, and [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged) events
//! whenever the DPI factor changes. Receiving either of these events means that the physical size of your window has
//! changed, and you should recompute it using the latest values you received for each. If the logical size and the
//! DPI factor change simultaneously, `winit` will send both events together; thus, it's recommended to buffer
//! these events and process them at the end of the queue.
//!
//! If you never received any [`HiDpiFactorChanged`](crate::event::WindowEvent::HiDpiFactorChanged) events,
//! then your window's DPI factor is 1.
/// Checks that the DPI factor is a normal positive `f64`.
///
/// All functions that take a DPI factor assert that this will return `true`. If you're sourcing DPI factors from
/// anywhere other than winit, it's recommended to validate them using this function before passing them to winit;
/// otherwise, you risk panics.
#[inline]
pub fn validate_hidpi_factor(dpi_factor: f64) -> bool {
dpi_factor.is_sign_positive() && dpi_factor.is_normal()
}
/// A position represented in logical pixels.
///
/// The position is stored as floats, so please be careful. Casting floats to integers truncates the fractional part,
/// which can cause noticable issues. To help with that, an `Into<(i32, i32)>` implementation is provided which
/// does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct LogicalPosition {
pub x: f64,
pub y: f64,
}
impl LogicalPosition {
#[inline]
pub fn new(x: f64, y: f64) -> Self {
LogicalPosition { x, y }
}
#[inline]
pub fn from_physical<T: Into<PhysicalPosition>>(physical: T, dpi_factor: f64) -> Self {
physical.into().to_logical(dpi_factor)
}
#[inline]
pub fn to_physical(&self, dpi_factor: f64) -> PhysicalPosition {
assert!(validate_hidpi_factor(dpi_factor));
let x = self.x * dpi_factor;
let y = self.y * dpi_factor;
PhysicalPosition::new(x, y)
}
}
impl From<(f64, f64)> for LogicalPosition {
#[inline]
fn from((x, y): (f64, f64)) -> Self {
Self::new(x, y)
}
}
impl From<(i32, i32)> for LogicalPosition {
#[inline]
fn from((x, y): (i32, i32)) -> Self {
Self::new(x as f64, y as f64)
}
}
impl Into<(f64, f64)> for LogicalPosition {
#[inline]
fn into(self) -> (f64, f64) {
(self.x, self.y)
}
}
impl Into<(i32, i32)> for LogicalPosition {
/// Note that this rounds instead of truncating.
#[inline]
fn into(self) -> (i32, i32) {
(self.x.round() as _, self.y.round() as _)
}
}
/// A position represented in physical pixels.
///
/// The position is stored as floats, so please be careful. Casting floats to integers truncates the fractional part,
/// which can cause noticable issues. To help with that, an `Into<(i32, i32)>` implementation is provided which
/// does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PhysicalPosition {
pub x: f64,
pub y: f64,
}
impl PhysicalPosition {
#[inline]
pub fn new(x: f64, y: f64) -> Self {
PhysicalPosition { x, y }
}
#[inline]
pub fn from_logical<T: Into<LogicalPosition>>(logical: T, dpi_factor: f64) -> Self {
logical.into().to_physical(dpi_factor)
}
#[inline]
pub fn to_logical(&self, dpi_factor: f64) -> LogicalPosition {
assert!(validate_hidpi_factor(dpi_factor));
let x = self.x / dpi_factor;
let y = self.y / dpi_factor;
LogicalPosition::new(x, y)
}
}
impl From<(f64, f64)> for PhysicalPosition {
#[inline]
fn from((x, y): (f64, f64)) -> Self {
Self::new(x, y)
}
}
impl From<(i32, i32)> for PhysicalPosition {
#[inline]
fn from((x, y): (i32, i32)) -> Self {
Self::new(x as f64, y as f64)
}
}
impl Into<(f64, f64)> for PhysicalPosition {
#[inline]
fn into(self) -> (f64, f64) {
(self.x, self.y)
}
}
impl Into<(i32, i32)> for PhysicalPosition {
/// Note that this rounds instead of truncating.
#[inline]
fn into(self) -> (i32, i32) {
(self.x.round() as _, self.y.round() as _)
}
}
/// A size represented in logical pixels.
///
/// The size is stored as floats, so please be careful. Casting floats to integers truncates the fractional part,
/// which can cause noticable issues. To help with that, an `Into<(u32, u32)>` implementation is provided which
/// does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct LogicalSize {
pub width: f64,
pub height: f64,
}
impl LogicalSize {
#[inline]
pub fn new(width: f64, height: f64) -> Self {
LogicalSize { width, height }
}
#[inline]
pub fn from_physical<T: Into<PhysicalSize>>(physical: T, dpi_factor: f64) -> Self {
physical.into().to_logical(dpi_factor)
}
#[inline]
pub fn to_physical(&self, dpi_factor: f64) -> PhysicalSize {
assert!(validate_hidpi_factor(dpi_factor));
let width = self.width * dpi_factor;
let height = self.height * dpi_factor;
PhysicalSize::new(width, height)
}
}
impl From<(f64, f64)> for LogicalSize {
#[inline]
fn from((width, height): (f64, f64)) -> Self {
Self::new(width, height)
}
}
impl From<(u32, u32)> for LogicalSize {
#[inline]
fn from((width, height): (u32, u32)) -> Self {
Self::new(width as f64, height as f64)
}
}
impl Into<(f64, f64)> for LogicalSize {
#[inline]
fn into(self) -> (f64, f64) {
(self.width, self.height)
}
}
impl Into<(u32, u32)> for LogicalSize {
/// Note that this rounds instead of truncating.
#[inline]
fn into(self) -> (u32, u32) {
(self.width.round() as _, self.height.round() as _)
}
}
/// A size represented in physical pixels.
///
/// The size is stored as floats, so please be careful. Casting floats to integers truncates the fractional part,
/// which can cause noticable issues. To help with that, an `Into<(u32, u32)>` implementation is provided which
/// does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PhysicalSize {
pub width: f64,
pub height: f64,
}
impl PhysicalSize {
#[inline]
pub fn new(width: f64, height: f64) -> Self {
PhysicalSize { width, height }
}
#[inline]
pub fn from_logical<T: Into<LogicalSize>>(logical: T, dpi_factor: f64) -> Self {
logical.into().to_physical(dpi_factor)
}
#[inline]
pub fn to_logical(&self, dpi_factor: f64) -> LogicalSize {
assert!(validate_hidpi_factor(dpi_factor));
let width = self.width / dpi_factor;
let height = self.height / dpi_factor;
LogicalSize::new(width, height)
}
}
impl From<(f64, f64)> for PhysicalSize {
#[inline]
fn from((width, height): (f64, f64)) -> Self {
Self::new(width, height)
}
}
impl From<(u32, u32)> for PhysicalSize {
#[inline]
fn from((width, height): (u32, u32)) -> Self {
Self::new(width as f64, height as f64)
}
}
impl Into<(f64, f64)> for PhysicalSize {
#[inline]
fn into(self) -> (f64, f64) {
(self.width, self.height)
}
}
impl Into<(u32, u32)> for PhysicalSize {
/// Note that this rounds instead of truncating.
#[inline]
fn into(self) -> (u32, u32) {
(self.width.round() as _, self.height.round() as _)
}
}

82
src/error.rs Normal file
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@@ -0,0 +1,82 @@
use std::{error, fmt};
use crate::platform_impl;
/// An error whose cause it outside Winit's control.
#[derive(Debug)]
pub enum ExternalError {
/// The operation is not supported by the backend.
NotSupported(NotSupportedError),
/// The OS cannot perform the operation.
Os(OsError),
}
/// The error type for when the requested operation is not supported by the backend.
#[derive(Clone)]
pub struct NotSupportedError {
_marker: (),
}
/// The error type for when the OS cannot perform the requested operation.
#[derive(Debug)]
pub struct OsError {
line: u32,
file: &'static str,
error: platform_impl::OsError,
}
impl NotSupportedError {
#[inline]
#[allow(dead_code)]
pub(crate) fn new() -> NotSupportedError {
NotSupportedError { _marker: () }
}
}
impl OsError {
#[allow(dead_code)]
pub(crate) fn new(line: u32, file: &'static str, error: platform_impl::OsError) -> OsError {
OsError { line, file, error }
}
}
#[allow(unused_macros)]
macro_rules! os_error {
($error:expr) => {{
crate::error::OsError::new(line!(), file!(), $error)
}};
}
impl fmt::Display for OsError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.pad(&format!(
"os error at {}:{}: {}",
self.file, self.line, self.error
))
}
}
impl fmt::Display for ExternalError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
match self {
ExternalError::NotSupported(e) => e.fmt(f),
ExternalError::Os(e) => e.fmt(f),
}
}
}
impl fmt::Debug for NotSupportedError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.debug_struct("NotSupportedError").finish()
}
}
impl fmt::Display for NotSupportedError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.pad("the requested operation is not supported by Winit")
}
}
impl error::Error for OsError {}
impl error::Error for ExternalError {}
impl error::Error for NotSupportedError {}

586
src/event.rs Normal file
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@@ -0,0 +1,586 @@
//! The `Event` enum and assorted supporting types.
//!
//! These are sent to the closure given to [`EventLoop::run(...)`][event_loop_run], where they get
//! processed and used to modify the program state. For more details, see the root-level documentation.
//!
//! [event_loop_run]: crate::event_loop::EventLoop::run
use instant::Instant;
use std::path::PathBuf;
use crate::{
dpi::{LogicalPosition, LogicalSize},
window::WindowId,
};
pub mod device;
/// A generic event.
#[derive(Clone, Debug, PartialEq)]
pub enum Event<T> {
/// Emitted when the OS sends an event to a winit window.
WindowEvent {
window_id: WindowId,
event: WindowEvent,
},
/// Emitted when a mouse device has generated input.
MouseEvent(device::MouseId, device::MouseEvent),
/// Emitted when a keyboard device has generated input.
KeyboardEvent(device::KeyboardId, device::KeyboardEvent),
HidEvent(device::HidId, device::HidEvent),
/// Emitted when a gamepad/joystick device has generated input.
GamepadEvent(device::GamepadHandle, device::GamepadEvent),
/// Emitted when an event is sent from [`EventLoopProxy::send_event`](../event_loop/struct.EventLoopProxy.html#method.send_event)
UserEvent(T),
/// Emitted when new events arrive from the OS to be processed.
NewEvents(StartCause),
/// Emitted when all of the event loop's events have been processed and control flow is about
/// to be taken away from the program.
EventsCleared,
/// Emitted when the event loop is being shut down. This is irreversable - if this event is
/// emitted, it is guaranteed to be the last event emitted.
LoopDestroyed,
/// Emitted when the application has been suspended.
Suspended,
/// Emitted when the application has been resumed.
Resumed,
}
impl<T> Event<T> {
pub fn map_nonuser_event<U>(self) -> Result<Event<U>, Event<T>> {
use self::Event::*;
match self {
UserEvent(_) => Err(self),
WindowEvent { window_id, event } => Ok(WindowEvent { window_id, event }),
MouseEvent(id, event) => Ok(MouseEvent(id, event)),
KeyboardEvent(id, event) => Ok(KeyboardEvent(id, event)),
HidEvent(id, event) => Ok(HidEvent(id, event)),
GamepadEvent(id, event) => Ok(GamepadEvent(id, event)),
NewEvents(cause) => Ok(NewEvents(cause)),
EventsCleared => Ok(EventsCleared),
LoopDestroyed => Ok(LoopDestroyed),
Suspended => Ok(Suspended),
Resumed => Ok(Resumed),
}
}
}
/// The reason the event loop is resuming.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum StartCause {
/// Sent if the time specified by `ControlFlow::WaitUntil` has been reached. Contains the
/// moment the timeout was requested and the requested resume time. The actual resume time is
/// guaranteed to be equal to or after the requested resume time.
ResumeTimeReached {
start: Instant,
requested_resume: Instant,
},
/// Sent if the OS has new events to send to the window, after a wait was requested. Contains
/// the moment the wait was requested and the resume time, if requested.
WaitCancelled {
start: Instant,
requested_resume: Option<Instant>,
},
/// Sent if the event loop is being resumed after the loop's control flow was set to
/// `ControlFlow::Poll`.
Poll,
/// Sent once, immediately after `run` is called. Indicates that the loop was just initialized.
Init,
}
/// An event from a `Window`.
#[derive(Clone, Debug, PartialEq)]
pub enum WindowEvent {
/// The size of the window has changed. Contains the client area's new dimensions.
Resized(LogicalSize),
/// The position of the window has changed. Contains the window's new position.
Moved(LogicalPosition),
/// The window has been requested to close.
CloseRequested,
/// The window has been destroyed.
Destroyed,
/// A file has been dropped into the window.
///
/// When the user drops multiple files at once, this event will be emitted for each file
/// separately.
DroppedFile(PathBuf),
/// A file is being hovered over the window.
///
/// When the user hovers multiple files at once, this event will be emitted for each file
/// separately.
HoveredFile(PathBuf),
/// A file was hovered, but has exited the window.
///
/// There will be a single `HoveredFileCancelled` event triggered even if multiple files were
/// hovered.
HoveredFileCancelled,
/// The window received a unicode character.
ReceivedCharacter(char),
/// The window gained or lost focus.
///
/// The parameter is true if the window has gained focus, and false if it has lost focus.
Focused(bool),
/// An event from the keyboard has been received.
KeyboardInput(KeyboardInput),
/// The cursor has moved on the window.
CursorMoved {
/// (x,y) coords in pixels relative to the top-left corner of the window. Because the range of this data is
/// limited by the display area and it may have been transformed by the OS to implement effects such as cursor
/// acceleration, it should not be used to implement non-cursor-like interactions such as 3D camera control.
position: LogicalPosition,
modifiers: ModifiersState,
},
/// The cursor has entered the window.
CursorEntered,
/// The cursor has left the window.
CursorLeft,
/// A mouse wheel movement or touchpad scroll occurred.
MouseWheel {
delta: MouseScrollDelta,
phase: TouchPhase,
modifiers: ModifiersState,
},
/// An mouse button press has been received.
MouseInput {
state: ElementState,
button: MouseButton,
modifiers: ModifiersState,
},
/// Touchpad pressure event.
///
/// At the moment, only supported on Apple forcetouch-capable macbooks.
/// The parameters are: pressure level (value between 0 and 1 representing how hard the touchpad
/// is being pressed) and stage (integer representing the click level).
TouchpadPressure { pressure: f32, stage: i64 },
/// The OS or application has requested that the window be redrawn.
RedrawRequested,
/// Touch event has been received
Touch(Touch),
/// The DPI factor of the window has changed.
///
/// The following user actions can cause DPI changes:
///
/// * Changing the display's resolution.
/// * Changing the display's DPI factor (e.g. in Control Panel on Windows).
/// * Moving the window to a display with a different DPI factor.
///
/// For more information about DPI in general, see the [`dpi`](crate::dpi) module.
HiDpiFactorChanged(f64),
}
/// A keyboard input event.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct KeyboardInput {
/// Identifies the physical key pressed
///
/// This should not change if the user adjusts the host's keyboard map. Use when the physical location of the
/// key is more important than the key's host GUI semantics, such as for movement controls in a first-person
/// game.
pub scancode: ScanCode,
pub state: ElementState,
/// Identifies the semantic meaning of the key
///
/// Use when the semantics of the key are more important than the physical location of the key, such as when
/// implementing appropriate behavior for "page up."
pub virtual_keycode: Option<VirtualKeyCode>,
/// Modifier keys active at the time of this input.
///
/// This is tracked internally to avoid tracking errors arising from modifier key state changes when events from
/// this device are not being delivered to the application, e.g. due to keyboard focus being elsewhere.
pub modifiers: ModifiersState,
}
/// Touch input state.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum TouchPhase {
Started,
Moved,
Ended,
/// The touch has been cancelled by the OS.
///
/// This can occur in a variety of situations, such as the window losing focus.
Cancelled,
}
/// Represents a touch event
///
/// Every time the user touches the screen, a new `Start` event with an unique
/// identifier for the finger is generated. When the finger is lifted, an `End`
/// event is generated with the same finger id.
///
/// After a `Start` event has been emitted, there may be zero or more `Move`
/// events when the finger is moved or the touch pressure changes.
///
/// The finger id may be reused by the system after an `End` event. The user
/// should assume that a new `Start` event received with the same id has nothing
/// to do with the old finger and is a new finger.
///
/// A `Cancelled` event is emitted when the system has canceled tracking this
/// touch, such as when the window loses focus, or on iOS if the user moves the
/// device against their face.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Touch {
pub phase: TouchPhase,
pub location: LogicalPosition,
/// Describes how hard the screen was pressed. May be `None` if the platform
/// does not support pressure sensitivity.
///
/// ## Platform-specific
///
/// - Only available on **iOS** 9.0+ and **Windows** 8+.
pub force: Option<Force>,
/// Unique identifier of a finger.
///
/// This may get reused by the system after the touch ends.
pub id: u64,
}
/// Describes the force of a touch event
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Force {
/// On iOS, the force is calibrated so that the same number corresponds to
/// roughly the same amount of pressure on the screen regardless of the
/// device.
Calibrated {
/// The force of the touch, where a value of 1.0 represents the force of
/// an average touch (predetermined by the system, not user-specific).
///
/// The force reported by Apple Pencil is measured along the axis of the
/// pencil. If you want a force perpendicular to the device, you need to
/// calculate this value using the `altitude_angle` value.
force: f64,
/// The maximum possible force for a touch.
///
/// The value of this field is sufficiently high to provide a wide
/// dynamic range for values of the `force` field.
max_possible_force: f64,
/// The altitude (in radians) of the stylus.
///
/// A value of 0 radians indicates that the stylus is parallel to the
/// surface. The value of this property is Pi/2 when the stylus is
/// perpendicular to the surface.
altitude_angle: Option<f64>,
},
/// If the platform reports the force as normalized, we have no way of
/// knowing how much pressure 1.0 corresponds to we know it's the maximum
/// amount of force, but as to how much force, you might either have to
/// press really really hard, or not hard at all, depending on the device.
Normalized(f64),
}
impl Force {
/// Returns the force normalized to the range between 0.0 and 1.0 inclusive.
/// Instead of normalizing the force, you should prefer to handle
/// `Force::Calibrated` so that the amount of force the user has to apply is
/// consistent across devices.
pub fn normalized(&self) -> f64 {
match self {
Force::Calibrated {
force,
max_possible_force,
altitude_angle,
} => {
let force = match altitude_angle {
Some(altitude_angle) => force / altitude_angle.sin(),
None => *force,
};
force / max_possible_force
}
Force::Normalized(force) => *force,
}
}
}
/// Hardware-dependent keyboard scan code.
pub type ScanCode = u32;
/// Identifier for a specific analog axis on some device.
pub type AxisId = u32;
/// Identifier for a specific button on some device.
pub type ButtonId = u32;
/// The input state of a key or button.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ElementState {
Pressed,
Released,
}
/// A button on a mouse.
#[derive(Debug, Hash, PartialEq, Eq, Clone, Copy, PartialOrd, Ord)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MouseButton {
Left,
Right,
Middle,
Other(u8),
}
/// A difference in the mouse scroll wheel state.
#[derive(Debug, Clone, Copy, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum MouseScrollDelta {
/// Amount in lines or rows to scroll in the horizontal
/// and vertical directions.
///
/// Positive values indicate movement forward
/// (away from the user) or rightwards.
LineDelta(f32, f32),
/// Amount in pixels to scroll in the horizontal and
/// vertical direction.
///
/// Scroll events are expressed as a PixelDelta if
/// supported by the device (eg. a touchpad) and
/// platform.
PixelDelta(LogicalPosition),
}
/// Symbolic name of a keyboard key.
#[derive(Debug, Hash, Ord, PartialOrd, PartialEq, Eq, Clone, Copy)]
#[repr(u32)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum VirtualKeyCode {
/// The '1' key over the letters.
Key1,
/// The '2' key over the letters.
Key2,
/// The '3' key over the letters.
Key3,
/// The '4' key over the letters.
Key4,
/// The '5' key over the letters.
Key5,
/// The '6' key over the letters.
Key6,
/// The '7' key over the letters.
Key7,
/// The '8' key over the letters.
Key8,
/// The '9' key over the letters.
Key9,
/// The '0' key over the 'O' and 'P' keys.
Key0,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
/// The Escape key, next to F1.
Escape,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
F16,
F17,
F18,
F19,
F20,
F21,
F22,
F23,
F24,
/// Print Screen/SysRq.
Snapshot,
/// Scroll Lock.
Scroll,
/// Pause/Break key, next to Scroll lock.
Pause,
/// `Insert`, next to Backspace.
Insert,
Home,
Delete,
End,
PageDown,
PageUp,
Left,
Up,
Right,
Down,
/// The Backspace key, right over Enter.
// TODO: rename
Back,
/// The Enter key.
Return,
/// The space bar.
Space,
/// The "Compose" key on Linux.
Compose,
Caret,
Numlock,
Numpad0,
Numpad1,
Numpad2,
Numpad3,
Numpad4,
Numpad5,
Numpad6,
Numpad7,
Numpad8,
Numpad9,
AbntC1,
AbntC2,
Add,
Apostrophe,
Apps,
At,
Ax,
Backslash,
Calculator,
Capital,
Colon,
Comma,
Convert,
Decimal,
Divide,
Equals,
Grave,
Kana,
Kanji,
LAlt,
LBracket,
LControl,
LShift,
LWin,
Mail,
MediaSelect,
MediaStop,
Minus,
Multiply,
Mute,
MyComputer,
NavigateForward, // also called "Prior"
NavigateBackward, // also called "Next"
NextTrack,
NoConvert,
NumpadComma,
NumpadEnter,
NumpadEquals,
OEM102,
Period,
PlayPause,
Power,
PrevTrack,
RAlt,
RBracket,
RControl,
RShift,
RWin,
Semicolon,
Slash,
Sleep,
Stop,
Subtract,
Sysrq,
Tab,
Underline,
Unlabeled,
VolumeDown,
VolumeUp,
Wake,
WebBack,
WebFavorites,
WebForward,
WebHome,
WebRefresh,
WebSearch,
WebStop,
Yen,
Copy,
Paste,
Cut,
}
/// The current state of the keyboard modifiers
///
/// Each field of this struct represents a modifier and is `true` if this modifier is active.
#[derive(Default, Debug, Hash, PartialEq, Eq, Clone, Copy)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[cfg_attr(feature = "serde", serde(default))]
pub struct ModifiersState {
/// The "shift" key
pub shift: bool,
/// The "control" key
pub ctrl: bool,
/// The "alt" key
pub alt: bool,
/// The "logo" key
///
/// This is the "windows" key on PC and "command" key on Mac.
pub logo: bool,
}

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//! Raw hardware events that are not associated with any particular window.
//!
//! Useful for interactions that diverge significantly from a conventional 2D GUI, such as 3D camera or first-person
//! game controls. Many physical actions, such as mouse movement, can produce both device and window events. Because
//! window events typically arise from virtual devices (corresponding to GUI cursors and keyboard focus) the device IDs
//! may not match.
//!
//! All attached devices are guaranteed to emit an `Added` event upon the initialization of the event loop.
//!
//! Note that device events are always delivered regardless of window focus.
use crate::{
dpi::PhysicalPosition,
event::{AxisId, ButtonId, ElementState, KeyboardInput, MouseButton, ModifiersState},
event_loop::EventLoop,
platform_impl,
};
use std::{fmt, io};
/// A hint suggesting the type of button that was pressed.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum GamepadButton {
Start,
Select,
/// The north face button.
///
/// * Nintendo: X
/// * Playstation: Triangle
/// * XBox: Y
North,
/// The south face button.
///
/// * Nintendo: B
/// * Playstation: X
/// * XBox: A
South,
/// The east face button.
///
/// * Nintendo: A
/// * Playstation: Circle
/// * XBox: B
East,
/// The west face button.
///
/// * Nintendo: Y
/// * Playstation: Square
/// * XBox: X
West,
LeftStick,
RightStick,
LeftTrigger,
RightTrigger,
LeftShoulder,
RightShoulder,
DPadUp,
DPadDown,
DPadLeft,
DPadRight,
}
/// A hint suggesting the type of axis that moved.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum GamepadAxis {
LeftStickX,
LeftStickY,
RightStickX,
RightStickY,
LeftTrigger,
RightTrigger,
}
/// A given joystick's side on the gamepad.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum Side {
Left,
Right,
}
/// Raw mouse events.
///
/// See the module-level docs for more information.
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum MouseEvent {
/// A mouse device has been added.
Added,
/// A mouse device has been removed.
Removed,
/// A mouse button has been pressed or released.
Button {
state: ElementState,
button: MouseButton,
},
/// Relative change in physical position of a pointing device.
///
/// This represents raw, unfiltered physical motion, NOT the position of the mouse. Accordingly,
/// the values provided here are the change in position of the mouse since the previous
/// `MovedRelative` event.
MovedRelative(f64, f64),
/// Change in absolute position of a pointing device.
///
/// The `PhysicalPosition` value is the new position of the cursor relative to the desktop. This
/// generally doesn't get output by standard mouse devices, but can get output from tablet devices.
MovedAbsolute(PhysicalPosition),
/// Change in rotation of mouse wheel.
Wheel(f64, f64),
}
/// Raw keyboard events.
///
/// See the module-level docs for more information.
#[derive(Debug, Copy, Clone, PartialEq, Hash)]
pub enum KeyboardEvent {
/// A keyboard device has been added.
Added,
/// A keyboard device has been removed.
Removed,
/// A key has been pressed or released.
Input(KeyboardInput),
ModifiersChanged(ModifiersState),
}
/// Raw HID event.
///
/// See the module-level docs for more information.
#[derive(Debug, Clone, PartialEq, Hash)]
pub enum HidEvent {
/// A Human Interface Device device has been added.
Added,
/// A Human Interface Device device has been removed.
Removed,
/// A raw data packet has been received from the Human Interface Device.
Data(Box<[u8]>),
}
/// Gamepad/joystick events.
///
/// These can be generated by any of a variety of game controllers, including (but not limited to)
/// gamepads, joysicks, and HOTAS devices.
#[derive(Debug, Copy, Clone, PartialEq, PartialOrd)]
pub enum GamepadEvent {
/// A gamepad/joystick device has been added.
Added,
/// A gamepad/joystick device has been removed.
Removed,
/// An analog axis value on the gamepad/joystick has changed.
///
/// Winit does NOT provide [deadzone filtering](https://www.quora.com/What-does-the-term-joystick-deadzone-mean),
/// and such filtering may have to be provided by API users for joystick axes.
Axis {
axis_id: AxisId,
/// A hint regarding the physical axis that moved.
///
/// On traditional gamepads (such as an X360 controller) this can be assumed to have a
/// non-`None` value; however, other joystick devices with more varied layouts generally won't
/// provide a value here.
///
/// TODO: DISCUSS CONTROLLER MAPPING ONCE WE FIGURE OUT WHAT WE'RE DOING THERE.
axis: Option<GamepadAxis>,
value: f64,
/// Whether or not this axis has also produced a [`GamepadEvent::Stick`] event.
stick: bool,
},
/// A two-axis joystick's value has changed.
///
/// This is mainly provided to assist with deadzone calculation, as proper deadzones should be
/// calculated via the combined distance of each joystick axis from the center of the joystick,
/// rather than per-axis.
///
/// Note that this is only guaranteed to be emitted for traditionally laid out gamepads. More
/// complex joysticks generally don't report specifics of their layout to the operating system,
/// preventing Winit from automatically aggregating their axis input into two-axis stick events.
Stick {
/// The X axis' ID.
x_id: AxisId,
/// The Y axis' ID.
y_id: AxisId,
x_value: f64,
y_value: f64,
/// Which joystick side produced this event.
side: Side,
},
Button {
button_id: ButtonId,
/// A hint regarding the location of the button.
///
/// The caveats on the `Axis.hint` field also apply here.
button: Option<GamepadButton>,
state: ElementState,
},
}
/// Error reported if a rumble attempt unexpectedly failed.
#[derive(Debug)]
pub enum RumbleError {
/// The device is no longer connected.
DeviceNotConnected,
/// An unknown OS error has occured.
OsError(io::Error),
}
/// A typed identifier for a mouse device.
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct MouseId(pub(crate) platform_impl::MouseId);
/// A typed identifier for a keyboard device.
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyboardId(pub(crate) platform_impl::KeyboardId);
/// A typed if for a Human Interface Device.
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct HidId(pub(crate) platform_impl::HidId);
/// A handle to a gamepad/joystick device.
#[derive(Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct GamepadHandle(pub(crate) platform_impl::GamepadHandle);
impl MouseId {
/// Returns a dummy `MouseId`, useful for unit testing. The only guarantee made about the return
/// value of this function is that it will always be equal to itself and to future values returned
/// by this function. No other guarantees are made. This may be equal to a real `MouseId`.
///
/// **Passing this into a winit function will result in undefined behavior.**
pub unsafe fn dummy() -> Self {
MouseId(platform_impl::MouseId::dummy())
}
/// Enumerate all attached mouse devices.
pub fn enumerate<T>(event_loop: &EventLoop<T>) -> impl '_ + Iterator<Item = Self> {
platform_impl::MouseId::enumerate(&event_loop.event_loop)
}
/// Check to see if this mouse device is still connected.
pub fn is_connected(&self) -> bool {
self.0.is_connected()
}
}
impl KeyboardId {
/// Returns a dummy `KeyboardId`, useful for unit testing. The only guarantee made about the return
/// value of this function is that it will always be equal to itself and to future values returned
/// by this function. No other guarantees are made. This may be equal to a real `KeyboardId`.
///
/// **Passing this into a winit function will result in undefined behavior.**
pub unsafe fn dummy() -> Self {
KeyboardId(platform_impl::KeyboardId::dummy())
}
/// Enumerate all attached keyboard devices.
pub fn enumerate<T>(event_loop: &EventLoop<T>) -> impl '_ + Iterator<Item = Self> {
platform_impl::KeyboardId::enumerate(&event_loop.event_loop)
}
/// Check to see if this keyboard device is still connected.
pub fn is_connected(&self) -> bool {
self.0.is_connected()
}
}
impl HidId {
/// Returns a dummy `HidId`, useful for unit testing. The only guarantee made about the return
/// value of this function is that it will always be equal to itself and to future values returned
/// by this function. No other guarantees are made. This may be equal to a real `HidId`.
///
/// **Passing this into a winit function will result in undefined behavior.**
pub unsafe fn dummy() -> Self {
HidId(platform_impl::HidId::dummy())
}
/// Enumerate all attached keyboard devices.
pub fn enumerate<T>(event_loop: &EventLoop<T>) -> impl '_ + Iterator<Item = Self> {
platform_impl::HidId::enumerate(&event_loop.event_loop)
}
/// Check to see if this keyboard device is still connected.
pub fn is_connected(&self) -> bool {
self.0.is_connected()
}
}
impl GamepadHandle {
/// Returns a dummy `GamepadHandle`, useful for unit testing. The only guarantee made about the return
/// value of this function is that it will always be equal to itself and to future values returned
/// by this function. No other guarantees are made. This may be equal to a real `GamepadHandle`.
///
/// **Passing this into a winit function will result in undefined behavior.**
pub unsafe fn dummy() -> Self {
GamepadHandle(platform_impl::GamepadHandle::dummy())
}
/// Enumerate all attached gamepad/joystick devices.
pub fn enumerate<T>(event_loop: &EventLoop<T>) -> impl '_ + Iterator<Item = Self> {
platform_impl::GamepadHandle::enumerate(&event_loop.event_loop)
}
/// Check to see if this gamepad/joystick device is still connected.
pub fn is_connected(&self) -> bool {
self.0.is_connected()
}
/// Attempts to set the rumble values for an attached controller. Input values are automatically
/// bound to a [`0.0`, `1.0`] range.
///
/// Certain gamepads assign different usages to the left and right motors - for example, X360
/// controllers treat the left motor as a low-frequency rumble and the right motor as a
/// high-frequency rumble. However, this cannot necessarily be assumed for all gamepad devices.
///
/// Note that, if the given gamepad does not support rumble, no error value gets thrown.
pub fn rumble(&self, left_speed: f64, right_speed: f64) -> Result<(), RumbleError> {
self.0.rumble(left_speed, right_speed)
}
/// Gets the port number assigned to the gamepad.
pub fn port(&self) -> Option<u8> {
self.0.port()
}
/// Gets the controller's battery level.
///
/// If the controller doesn't report a battery level, this returns `None`.
pub fn battery_level(&self) -> Option<BatteryLevel> {
self.0.battery_level()
}
}
/// TODO: IS THIS THE RIGHT ABSTRACTION FOR ALL PLATFORMS?
/// This is exposed in its current form because it's what Microsoft does for XInput, and that's my
/// (@Osspial's) main point of reference. If you're implementing this on a different platform and
/// that platform exposes battery level differently, please bring it up in the tracking issue!
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, PartialOrd, Ord)]
pub enum BatteryLevel {
Empty,
Low,
Medium,
Full,
}
impl fmt::Debug for MouseId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
self.0.fmt(f)
}
}
impl fmt::Debug for KeyboardId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
self.0.fmt(f)
}
}
impl fmt::Debug for HidId {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
self.0.fmt(f)
}
}
impl fmt::Debug for GamepadHandle {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
self.0.fmt(f)
}
}

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//! The `EventLoop` struct and assorted supporting types, including `ControlFlow`.
//!
//! If you want to send custom events to the event loop, use [`EventLoop::create_proxy()`][create_proxy]
//! to acquire an [`EventLoopProxy`][event_loop_proxy] and call its [`send_event`][send_event] method.
//!
//! See the root-level documentation for information on how to create and use an event loop to
//! handle events.
//!
//! [create_proxy]: crate::event_loop::EventLoop::create_proxy
//! [event_loop_proxy]: crate::event_loop::EventLoopProxy
//! [send_event]: crate::event_loop::EventLoopProxy::send_event
use instant::Instant;
use std::ops::Deref;
use std::{error, fmt};
use crate::{event::Event, monitor::MonitorHandle, platform_impl};
/// Provides a way to retrieve events from the system and from the windows that were registered to
/// the events loop.
///
/// An `EventLoop` can be seen more or less as a "context". Calling `EventLoop::new()`
/// initializes everything that will be required to create windows. For example on Linux creating
/// an event loop opens a connection to the X or Wayland server.
///
/// To wake up an `EventLoop` from a another thread, see the `EventLoopProxy` docs.
///
/// Note that the `EventLoop` cannot be shared across threads (due to platform-dependant logic
/// forbidding it), as such it is neither `Send` nor `Sync`. If you need cross-thread access, the
/// `Window` created from this `EventLoop` _can_ be sent to an other thread, and the
/// `EventLoopProxy` allows you to wake up an `EventLoop` from another thread.
///
pub struct EventLoop<T: 'static> {
pub(crate) event_loop: platform_impl::EventLoop<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()>, // Not Send nor Sync
}
/// Target that associates windows with an `EventLoop`.
///
/// This type exists to allow you to create new windows while Winit executes
/// your callback. `EventLoop` will coerce into this type (`impl<T> Deref for
/// EventLoop<T>`), so functions that take this as a parameter can also take
/// `&EventLoop`.
pub struct EventLoopWindowTarget<T: 'static> {
pub(crate) p: platform_impl::EventLoopWindowTarget<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()>, // Not Send nor Sync
}
impl<T> fmt::Debug for EventLoop<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoop { .. }")
}
}
impl<T> fmt::Debug for EventLoopWindowTarget<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoopWindowTarget { .. }")
}
}
/// Set by the user callback given to the `EventLoop::run` method.
///
/// Indicates the desired behavior of the event loop after [`Event::EventsCleared`][events_cleared]
/// is emitted. Defaults to `Poll`.
///
/// ## Persistency
/// Almost every change is persistent between multiple calls to the event loop closure within a
/// given run loop. The only exception to this is `Exit` which, once set, cannot be unset. Changes
/// are **not** persistent between multiple calls to `run_return` - issuing a new call will reset
/// the control flow to `Poll`.
///
/// [events_cleared]: crate::event::Event::EventsCleared
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ControlFlow {
/// When the current loop iteration finishes, immediately begin a new iteration regardless of
/// whether or not new events are available to process.
Poll,
/// When the current loop iteration finishes, suspend the thread until another event arrives.
Wait,
/// When the current loop iteration finishes, suspend the thread until either another event
/// arrives or the given time is reached.
WaitUntil(Instant),
/// Send a `LoopDestroyed` event and stop the event loop. This variant is *sticky* - once set,
/// `control_flow` cannot be changed from `Exit`, and any future attempts to do so will result
/// in the `control_flow` parameter being reset to `Exit`.
Exit,
}
impl Default for ControlFlow {
#[inline(always)]
fn default() -> ControlFlow {
ControlFlow::Poll
}
}
impl EventLoop<()> {
/// Builds a new event loop with a `()` as the user event type.
///
/// ***For cross-platform compatibility, the `EventLoop` must be created on the main thread.***
/// Attempting to create the event loop on a different thread will panic. This restriction isn't
/// strictly necessary on all platforms, but is imposed to eliminate any nasty surprises when
/// porting to platforms that require it. `EventLoopExt::new_any_thread` functions are exposed
/// in the relevant `platform` module if the target platform supports creating an event loop on
/// any thread.
///
/// Usage will result in display backend initialisation, this can be controlled on linux
/// using an environment variable `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
/// If it is not set, winit will try to connect to a wayland connection, and if it fails will
/// fallback on x11. If this variable is set with any other value, winit will panic.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn new() -> EventLoop<()> {
EventLoop::<()>::with_user_event()
}
}
impl<T> EventLoop<T> {
/// Builds a new event loop.
///
/// All caveats documented in [`EventLoop::new`] apply to this function.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn with_user_event() -> EventLoop<T> {
EventLoop {
event_loop: platform_impl::EventLoop::new(),
_marker: ::std::marker::PhantomData,
}
}
/// Hijacks the calling thread and initializes the winit event loop with the provided
/// closure. Since the closure is `'static`, it must be a `move` closure if it needs to
/// access any data from the calling context.
///
/// See the [`ControlFlow`] docs for information on how changes to `&mut ControlFlow` impact the
/// event loop's behavior.
///
/// Any values not passed to this function will *not* be dropped.
///
/// [`ControlFlow`]: crate::event_loop::ControlFlow
#[inline]
pub fn run<F>(self, event_handler: F) -> !
where
F: 'static + FnMut(Event<T>, &EventLoopWindowTarget<T>, &mut ControlFlow),
{
self.event_loop.run(event_handler)
}
/// Creates an `EventLoopProxy` that can be used to dispatch user events to the main event loop.
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
event_loop_proxy: self.event_loop.create_proxy(),
}
}
/// Returns the list of all the monitors available on the system.
#[inline]
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle> {
self.event_loop
.available_monitors()
.into_iter()
.map(|inner| MonitorHandle { inner })
}
/// Returns the primary monitor of the system.
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
MonitorHandle {
inner: self.event_loop.primary_monitor(),
}
}
}
impl<T> Deref for EventLoop<T> {
type Target = EventLoopWindowTarget<T>;
fn deref(&self) -> &EventLoopWindowTarget<T> {
self.event_loop.window_target()
}
}
/// Used to send custom events to `EventLoop`.
pub struct EventLoopProxy<T: 'static> {
event_loop_proxy: platform_impl::EventLoopProxy<T>,
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
Self {
event_loop_proxy: self.event_loop_proxy.clone(),
}
}
}
impl<T: 'static> EventLoopProxy<T> {
/// Send an event to the `EventLoop` from which this proxy was created. This emits a
/// `UserEvent(event)` event in the event loop, where `event` is the value passed to this
/// function.
///
/// Returns an `Err` if the associated `EventLoop` no longer exists.
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
self.event_loop_proxy.send_event(event)
}
}
impl<T: 'static> fmt::Debug for EventLoopProxy<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoopProxy { .. }")
}
}
/// The error that is returned when an `EventLoopProxy` attempts to wake up an `EventLoop` that
/// no longer exists.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct EventLoopClosed;
impl fmt::Display for EventLoopClosed {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", error::Error::description(self))
}
}
impl error::Error for EventLoopClosed {
fn description(&self) -> &str {
"Tried to wake up a closed `EventLoop`"
}
}

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use std::{error::Error, fmt, mem};
#[repr(C)]
#[derive(Debug)]
pub(crate) struct Pixel {
pub(crate) r: u8,
pub(crate) g: u8,
pub(crate) b: u8,
pub(crate) a: u8,
}
pub(crate) const PIXEL_SIZE: usize = mem::size_of::<Pixel>();
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// An error produced when using `Icon::from_rgba` with invalid arguments.
pub enum BadIcon {
/// Produced when the length of the `rgba` argument isn't divisible by 4, thus `rgba` can't be
/// safely interpreted as 32bpp RGBA pixels.
ByteCountNotDivisibleBy4 { byte_count: usize },
/// Produced when the number of pixels (`rgba.len() / 4`) isn't equal to `width * height`.
/// At least one of your arguments is incorrect.
DimensionsVsPixelCount {
width: u32,
height: u32,
width_x_height: usize,
pixel_count: usize,
},
}
impl fmt::Display for BadIcon {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let msg = match self {
&BadIcon::ByteCountNotDivisibleBy4 { byte_count } => format!(
"The length of the `rgba` argument ({:?}) isn't divisible by 4, making it impossible to interpret as 32bpp RGBA pixels.",
byte_count,
),
&BadIcon::DimensionsVsPixelCount {
width,
height,
width_x_height,
pixel_count,
} => format!(
"The specified dimensions ({:?}x{:?}) don't match the number of pixels supplied by the `rgba` argument ({:?}). For those dimensions, the expected pixel count is {:?}.",
width, height, pixel_count, width_x_height,
),
};
write!(f, "{}", msg)
}
}
impl Error for BadIcon {
fn description(&self) -> &str {
"A valid icon cannot be created from these arguments"
}
fn cause(&self) -> Option<&dyn Error> {
Some(self)
}
}
#[derive(Debug, Clone, PartialEq, Eq)]
/// An icon used for the window titlebar, taskbar, etc.
pub struct Icon {
pub(crate) rgba: Vec<u8>,
pub(crate) width: u32,
pub(crate) height: u32,
}
impl Icon {
/// Creates an `Icon` from 32bpp RGBA data.
///
/// The length of `rgba` must be divisible by 4, and `width * height` must equal
/// `rgba.len() / 4`. Otherwise, this will return a `BadIcon` error.
pub fn from_rgba(rgba: Vec<u8>, width: u32, height: u32) -> Result<Self, BadIcon> {
if rgba.len() % PIXEL_SIZE != 0 {
return Err(BadIcon::ByteCountNotDivisibleBy4 {
byte_count: rgba.len(),
});
}
let pixel_count = rgba.len() / PIXEL_SIZE;
if pixel_count != (width * height) as usize {
Err(BadIcon::DimensionsVsPixelCount {
width,
height,
width_x_height: (width * height) as usize,
pixel_count,
})
} else {
Ok(Icon {
rgba,
width,
height,
})
}
}
}

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//! Winit allows you to build a window on as many platforms as possible.
//!
//! # Building a window
//!
//! Before you can build a [`Window`], you first need to build an [`EventLoop`]. This is done with the
//! [`EventLoop::new()`] function.
//!
//! ```no_run
//! use winit::event_loop::EventLoop;
//! let event_loop = EventLoop::new();
//! ```
//!
//! Once this is done there are two ways to create a [`Window`]:
//!
//! - Calling [`Window::new(&event_loop)`][window_new].
//! - Calling [`let builder = WindowBuilder::new()`][window_builder_new] then [`builder.build(&event_loop)`][window_builder_build].
//!
//! The first way is the simplest way and will give you default values for everything.
//!
//! The second way allows you to customize the way your [`Window`] will look and behave by modifying
//! the fields of the [`WindowBuilder`] object before you create the [`Window`].
//!
//! # Event handling
//!
//! Once a [`Window`] has been created, it will generate different *events*. A [`Window`] object can
//! generate a [`WindowEvent`] when certain things happen, like whenever the user moves their mouse
//! or presses a key inside the [`Window`]. Devices can generate a [`DeviceEvent`] directly as well,
//! which contains unfiltered event data that isn't specific to a certain window. Some user
//! activity, like mouse movement, can generate both a [`WindowEvent`] *and* a [`DeviceEvent`]. You
//! can also create and handle your own custom [`UserEvent`]s, if desired.
//!
//! Events can be retreived by using an [`EventLoop`]. A [`Window`] will send its events to the
//! [`EventLoop`] object it was created with.
//!
//! You do this by calling [`event_loop.run(...)`][event_loop_run]. This function will run forever
//! unless `control_flow` is set to [`ControlFlow`]`::`[`Exit`], at which point [`Event`]`::`[`LoopDestroyed`]
//! is emitted and the entire program terminates.
//!
//! ```no_run
//! use winit::{
//! event::{Event, WindowEvent},
//! event_loop::{ControlFlow, EventLoop},
//! window::WindowBuilder,
//! };
//!
//! let event_loop = EventLoop::new();
//! let window = WindowBuilder::new().build(&event_loop).unwrap();
//!
//! event_loop.run(move |event, _, control_flow| {
//! match event {
//! Event::EventsCleared => {
//! // Application update code.
//!
//! // Queue a RedrawRequested event.
//! window.request_redraw();
//! },
//! Event::WindowEvent {
//! event: WindowEvent::RedrawRequested,
//! ..
//! } => {
//! // Redraw the application.
//! //
//! // It's preferrable to render in this event rather than in EventsCleared, since
//! // rendering in here allows the program to gracefully handle redraws requested
//! // by the OS.
//! },
//! Event::WindowEvent {
//! event: WindowEvent::CloseRequested,
//! ..
//! } => {
//! println!("The close button was pressed; stopping");
//! *control_flow = ControlFlow::Exit
//! },
//! // ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
//! // dispatched any events. This is ideal for games and similar applications.
//! _ => *control_flow = ControlFlow::Poll,
//! // ControlFlow::Wait pauses the event loop if no events are available to process.
//! // This is ideal for non-game applications that only update in response to user
//! // input, and uses significantly less power/CPU time than ControlFlow::Poll.
//! // _ => *control_flow = ControlFlow::Wait,
//! }
//! });
//! ```
//!
//! If you use multiple [`Window`]s, [`Event`]`::`[`WindowEvent`] has a member named `window_id`. You can
//! compare it with the value returned by the [`id()`][window_id_fn] method of [`Window`] in order to know which
//! [`Window`] has received the event.
//!
//! # Drawing on the window
//!
//! Winit doesn't provide any function that allows drawing on a [`Window`]. However it allows you to
//! retrieve the raw handle of the window (see the [`platform`] module), which in turn allows you
//! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the [`Window`].
//!
//! [`EventLoop`]: event_loop::EventLoop
//! [`EventLoop::new()`]: event_loop::EventLoop::new
//! [event_loop_run]: event_loop::EventLoop::run
//! [`ControlFlow`]: event_loop::ControlFlow
//! [`Exit`]: event_loop::ControlFlow::Exit
//! [`Window`]: window::Window
//! [`WindowBuilder`]: window::WindowBuilder
//! [window_new]: window::Window::new
//! [window_builder_new]: window::WindowBuilder::new
//! [window_builder_build]: window::WindowBuilder::build
//! [window_id_fn]: window::Window::id
//! [`Event`]: event::Event
//! [`WindowEvent`]: event::WindowEvent
//! [`DeviceEvent`]: event::DeviceEvent
//! [`UserEvent`]: event::Event::UserEvent
//! [`LoopDestroyed`]: event::Event::LoopDestroyed
//! [`platform`]: platform
#![deny(rust_2018_idioms)]
#![deny(intra_doc_link_resolution_failure)]
#[allow(unused_imports)]
#[macro_use]
extern crate lazy_static;
#[macro_use]
extern crate log;
#[cfg(feature = "serde")]
#[macro_use]
extern crate serde;
#[macro_use]
#[cfg(any(target_os = "ios", target_os = "windows"))]
extern crate bitflags;
#[cfg(any(target_os = "macos", target_os = "ios"))]
#[macro_use]
extern crate objc;
#[cfg(all(target_arch = "wasm32", feature = "std_web"))]
extern crate std_web as stdweb;
pub mod dpi;
#[macro_use]
pub mod error;
pub mod event;
pub mod event_loop;
mod icon;
pub mod monitor;
mod platform_impl;
mod util;
pub mod window;
pub mod platform;

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@@ -1,47 +1,53 @@
//! Types useful for interacting with a user's monitors.
//!
//! If you want to get basic information about a monitor, you can use the
//! [`MonitorHandle`] type. This is retrieved from one of the following
//! methods, which return an iterator of [`MonitorHandle`]:
//! - [`EventLoopWindowTarget::available_monitors`](crate::event_loop::EventLoopWindowTarget::available_monitors).
//! - [`Window::available_monitors`](crate::window::Window::available_monitors).
//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_handle]
//! type. This is retreived from one of the following methods, which return an iterator of
//! [`MonitorHandle`][monitor_handle]:
//! - [`EventLoop::available_monitors`][loop_get]
//! - [`Window::available_monitors`][window_get].
//!
//! [monitor_handle]: crate::monitor::MonitorHandle
//! [loop_get]: crate::event_loop::EventLoop::available_monitors
//! [window_get]: crate::window::Window::available_monitors
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
platform_impl,
};
/// Deprecated! Use `VideoModeHandle` instead.
#[deprecated = "Renamed to `VideoModeHandle`"]
pub type VideoMode = VideoModeHandle;
/// Describes a fullscreen video mode of a monitor.
///
/// Can be acquired with [`MonitorHandle::video_modes`].
/// Can be acquired with:
/// - [`MonitorHandle::video_modes`][monitor_get].
///
/// [monitor_get]: crate::monitor::MonitorHandle::video_modes
#[derive(Clone, PartialEq, Eq, Hash)]
pub struct VideoModeHandle {
pub(crate) video_mode: platform_impl::VideoModeHandle,
pub struct VideoMode {
pub(crate) video_mode: platform_impl::VideoMode,
}
impl std::fmt::Debug for VideoModeHandle {
impl std::fmt::Debug for VideoMode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.video_mode.fmt(f)
}
}
impl PartialOrd for VideoModeHandle {
fn partial_cmp(&self, other: &VideoModeHandle) -> Option<std::cmp::Ordering> {
impl PartialOrd for VideoMode {
fn partial_cmp(&self, other: &VideoMode) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for VideoModeHandle {
fn cmp(&self, other: &VideoModeHandle) -> std::cmp::Ordering {
impl Ord for VideoMode {
fn cmp(&self, other: &VideoMode) -> std::cmp::Ordering {
// TODO: we can impl `Ord` for `PhysicalSize` once we switch from `f32`
// to `u32` there
let size: (u32, u32) = self.size().into();
let other_size: (u32, u32) = other.size().into();
self.monitor().cmp(&other.monitor()).then(
self.size()
.cmp(&other.size())
size.cmp(&other_size)
.then(
self.refresh_rate_millihertz()
.cmp(&other.refresh_rate_millihertz())
self.refresh_rate()
.cmp(&other.refresh_rate())
.then(self.bit_depth().cmp(&other.bit_depth())),
)
.reverse(),
@@ -49,10 +55,10 @@ impl Ord for VideoModeHandle {
}
}
impl VideoModeHandle {
impl VideoMode {
/// Returns the resolution of this video mode.
#[inline]
pub fn size(&self) -> PhysicalSize<u32> {
pub fn size(&self) -> PhysicalSize {
self.video_mode.size()
}
@@ -62,37 +68,37 @@ impl VideoModeHandle {
///
/// ## Platform-specific
///
/// - **Wayland / Orbital:** Always returns 32.
/// - **Wayland:** Always returns 32.
/// - **iOS:** Always returns 32.
#[inline]
pub fn bit_depth(&self) -> u16 {
self.video_mode.bit_depth()
}
/// Returns the refresh rate of this video mode in mHz.
/// Returns the refresh rate of this video mode. **Note**: the returned
/// refresh rate is an integer approximation, and you shouldn't rely on this
/// value to be exact.
#[inline]
pub fn refresh_rate_millihertz(&self) -> u32 {
self.video_mode.refresh_rate_millihertz()
pub fn refresh_rate(&self) -> u16 {
self.video_mode.refresh_rate()
}
/// Returns the monitor that this video mode is valid for. Each monitor has
/// a separate set of valid video modes.
#[inline]
pub fn monitor(&self) -> MonitorHandle {
MonitorHandle {
inner: self.video_mode.monitor(),
}
self.video_mode.monitor()
}
}
impl std::fmt::Display for VideoModeHandle {
impl std::fmt::Display for VideoMode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}x{} @ {} mHz ({} bpp)",
"{}x{} @ {} Hz ({} bpp)",
self.size().width,
self.size().height,
self.refresh_rate_millihertz(),
self.refresh_rate(),
self.bit_depth()
)
}
@@ -112,51 +118,48 @@ impl MonitorHandle {
/// Returns a human-readable name of the monitor.
///
/// Returns `None` if the monitor doesn't exist anymore.
///
/// ## Platform-specific
///
/// - **Web:** Always returns None
#[inline]
pub fn name(&self) -> Option<String> {
self.inner.name()
}
/// Returns the monitor's resolution.
///
/// ## Platform-specific
///
/// - **Web:** Always returns (0,0)
#[inline]
pub fn size(&self) -> PhysicalSize<u32> {
pub fn size(&self) -> PhysicalSize {
self.inner.size()
}
/// Returns the top-left corner position of the monitor relative to the larger full
/// screen area.
///
/// ## Platform-specific
///
/// - **Web:** Always returns (0,0)
#[inline]
pub fn position(&self) -> PhysicalPosition<i32> {
pub fn position(&self) -> PhysicalPosition {
self.inner.position()
}
/// The monitor refresh rate used by the system.
///
/// Return `Some` if succeed, or `None` if failed, which usually happens when the monitor
/// the window is on is removed.
///
/// When using exclusive fullscreen, the refresh rate of the [`VideoModeHandle`] that was
/// used to enter fullscreen should be used instead.
#[inline]
pub fn refresh_rate_millihertz(&self) -> Option<u32> {
self.inner.refresh_rate_millihertz()
}
/// Returns the scale factor of the underlying monitor. To map logical pixels to physical
/// pixels and vice versa, use [`Window::scale_factor`].
/// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa.
///
/// See the [`dpi`](crate::dpi) module for more information.
///
/// ## Platform-specific
///
/// - **X11:** Can be overridden using the `WINIT_X11_SCALE_FACTOR` environment variable.
/// - **Wayland:** May differ from [`Window::scale_factor`].
/// - **X11:** Can be overridden using the `WINIT_HIDPI_FACTOR` environment variable.
/// - **Android:** Always returns 1.0.
///
/// [`Window::scale_factor`]: crate::window::Window::scale_factor
/// - **Web:** Always returns 1.0
#[inline]
pub fn scale_factor(&self) -> f64 {
self.inner.scale_factor()
pub fn hidpi_factor(&self) -> f64 {
self.inner.hidpi_factor()
}
/// Returns all fullscreen video modes supported by this monitor.
@@ -165,9 +168,7 @@ impl MonitorHandle {
///
/// - **Web:** Always returns an empty iterator
#[inline]
pub fn video_modes(&self) -> impl Iterator<Item = VideoModeHandle> {
self.inner
.video_modes()
.map(|video_mode| VideoModeHandle { video_mode })
pub fn video_modes(&self) -> impl Iterator<Item = VideoMode> {
self.inner.video_modes()
}
}

33
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@@ -0,0 +1,33 @@
#![cfg(any(target_os = "android"))]
use crate::{EventLoop, Window, WindowBuilder};
use std::os::raw::c_void;
/// Additional methods on `EventLoop` that are specific to Android.
pub trait EventLoopExtAndroid {
/// Makes it possible for glutin to register a callback when a suspend event happens on Android
fn set_suspend_callback(&self, cb: Option<Box<dyn Fn(bool) -> ()>>);
}
impl EventLoopExtAndroid for EventLoop {
fn set_suspend_callback(&self, cb: Option<Box<dyn Fn(bool) -> ()>>) {
self.event_loop.set_suspend_callback(cb);
}
}
/// Additional methods on `Window` that are specific to Android.
pub trait WindowExtAndroid {
fn native_window(&self) -> *const c_void;
}
impl WindowExtAndroid for Window {
#[inline]
fn native_window(&self) -> *const c_void {
self.window.native_window()
}
}
/// Additional methods on `WindowBuilder` that are specific to Android.
pub trait WindowBuilderExtAndroid {}
impl WindowBuilderExtAndroid for WindowBuilder {}

45
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@@ -0,0 +1,45 @@
#![cfg(any(
target_os = "windows",
target_os = "macos",
target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd"
))]
use crate::{
event::Event,
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
};
/// Additional methods on `EventLoop` that are specific to desktop platforms.
pub trait EventLoopExtDesktop {
/// A type provided by the user that can be passed through `Event::UserEvent`.
type UserEvent;
/// Initializes the `winit` event loop.
///
/// Unlike `run`, this function accepts non-`'static` (i.e. non-`move`) closures and returns
/// control flow to the caller when `control_flow` is set to `ControlFlow::Exit`.
///
/// # Caveats
/// Despite its apperance at first glance, this is *not* a perfect replacement for
/// `poll_events`. For example, this function will not return on Windows or macOS while a
/// window is getting resized, resulting in all application logic outside of the
/// `event_handler` closure not running until the resize operation ends. Other OS operations
/// may also result in such freezes. This behavior is caused by fundamental limitations in the
/// underyling OS APIs, which cannot be hidden by Winit without severe stability reprecussions.
///
/// You are strongly encouraged to use `run`, unless the use of this is absolutely necessary.
fn run_return<F>(&mut self, event_handler: F)
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>, &mut ControlFlow);
}
impl<T> EventLoopExtDesktop for EventLoop<T> {
type UserEvent = T;
fn run_return<F>(&mut self, event_handler: F)
where
F: FnMut(Event<T>, &EventLoopWindowTarget<T>, &mut ControlFlow),
{
self.event_loop.run_return(event_handler)
}
}

View File

@@ -1,8 +1,10 @@
#![cfg(target_os = "ios")]
use std::os::raw::c_void;
use crate::{
event_loop::EventLoop,
monitor::{MonitorHandle, VideoModeHandle},
monitor::{MonitorHandle, VideoMode},
window::{Window, WindowBuilder},
};
@@ -20,14 +22,35 @@ impl<T: 'static> EventLoopExtIOS for EventLoop<T> {
/// Additional methods on [`Window`] that are specific to iOS.
pub trait WindowExtIOS {
/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `scale_factor`.
/// Returns a pointer to the [`UIWindow`] that is used by this window.
///
/// The pointer will become invalid when the [`Window`] is destroyed.
///
/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
fn ui_window(&self) -> *mut c_void;
/// Returns a pointer to the [`UIViewController`] that is used by this window.
///
/// The pointer will become invalid when the [`Window`] is destroyed.
///
/// [`UIViewController`]: https://developer.apple.com/documentation/uikit/uiviewcontroller?language=objc
fn ui_view_controller(&self) -> *mut c_void;
/// Returns a pointer to the [`UIView`] that is used by this window.
///
/// The pointer will become invalid when the [`Window`] is destroyed.
///
/// [`UIView`]: https://developer.apple.com/documentation/uikit/uiview?language=objc
fn ui_view(&self) -> *mut c_void;
/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `hidpi_factor`.
///
/// The default value is device dependent, and it's recommended GLES or Metal applications set
/// this to [`MonitorHandle::scale_factor()`].
/// this to [`MonitorHandle::hidpi_factor()`].
///
/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
fn set_scale_factor(&self, scale_factor: f64);
fn set_hidpi_factor(&self, hidpi_factor: f64);
/// Sets the valid orientations for the [`Window`].
///
@@ -66,109 +89,73 @@ pub trait WindowExtIOS {
///
/// The default is to prefer showing the status bar.
///
/// This sets the value of the
/// [`prefersStatusBarHidden`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc)
/// property.
///
/// [`setNeedsStatusBarAppearanceUpdate()`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc)
/// is also called for you.
/// This changes the value returned by
/// [`-[UIViewController prefersStatusBarHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc),
/// and then calls
/// [`-[UIViewController setNeedsStatusBarAppearanceUpdate]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc).
fn set_prefers_status_bar_hidden(&self, hidden: bool);
/// Sets the preferred status bar style for the [`Window`].
///
/// The default is system-defined.
///
/// This sets the value of the
/// [`preferredStatusBarStyle`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621416-preferredstatusbarstyle?language=objc)
/// property.
///
/// [`setNeedsStatusBarAppearanceUpdate()`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc)
/// is also called for you.
fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle);
/// Sets whether the [`Window`] should recognize pinch gestures.
///
/// The default is to not recognize gestures.
fn recognize_pinch_gesture(&self, should_recognize: bool);
/// Sets whether the [`Window`] should recognize double tap gestures.
///
/// The default is to not recognize gestures.
fn recognize_doubletap_gesture(&self, should_recognize: bool);
/// Sets whether the [`Window`] should recognize rotation gestures.
///
/// The default is to not recognize gestures.
fn recognize_rotation_gesture(&self, should_recognize: bool);
}
impl WindowExtIOS for Window {
#[inline]
fn set_scale_factor(&self, scale_factor: f64) {
self.window
.maybe_queue_on_main(move |w| w.set_scale_factor(scale_factor))
fn ui_window(&self) -> *mut c_void {
self.window.ui_window() as _
}
#[inline]
fn ui_view_controller(&self) -> *mut c_void {
self.window.ui_view_controller() as _
}
#[inline]
fn ui_view(&self) -> *mut c_void {
self.window.ui_view() as _
}
#[inline]
fn set_hidpi_factor(&self, hidpi_factor: f64) {
self.window.set_hidpi_factor(hidpi_factor)
}
#[inline]
fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
self.window
.maybe_queue_on_main(move |w| w.set_valid_orientations(valid_orientations))
self.window.set_valid_orientations(valid_orientations)
}
#[inline]
fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
self.window
.maybe_queue_on_main(move |w| w.set_prefers_home_indicator_hidden(hidden))
self.window.set_prefers_home_indicator_hidden(hidden)
}
#[inline]
fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
self.window.maybe_queue_on_main(move |w| {
w.set_preferred_screen_edges_deferring_system_gestures(edges)
})
self.window
.set_preferred_screen_edges_deferring_system_gestures(edges)
}
#[inline]
fn set_prefers_status_bar_hidden(&self, hidden: bool) {
self.window
.maybe_queue_on_main(move |w| w.set_prefers_status_bar_hidden(hidden))
}
#[inline]
fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle) {
self.window
.maybe_queue_on_main(move |w| w.set_preferred_status_bar_style(status_bar_style))
}
#[inline]
fn recognize_pinch_gesture(&self, should_recognize: bool) {
self.window
.maybe_queue_on_main(move |w| w.recognize_pinch_gesture(should_recognize));
}
#[inline]
fn recognize_doubletap_gesture(&self, should_recognize: bool) {
self.window
.maybe_queue_on_main(move |w| w.recognize_doubletap_gesture(should_recognize));
}
#[inline]
fn recognize_rotation_gesture(&self, should_recognize: bool) {
self.window
.maybe_queue_on_main(move |w| w.recognize_rotation_gesture(should_recognize));
self.window.set_prefers_status_bar_hidden(hidden)
}
}
/// Additional methods on [`WindowBuilder`] that are specific to iOS.
pub trait WindowBuilderExtIOS {
/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `scale_factor`.
/// Sets the root view class used by the [`Window`], otherwise a barebones [`UIView`] is provided.
///
/// An instance of the class will be initialized by calling [`-[UIView initWithFrame:]`](https://developer.apple.com/documentation/uikit/uiview/1622488-initwithframe?language=objc).
///
/// [`UIView`]: https://developer.apple.com/documentation/uikit/uiview?language=objc
fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder;
/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `hidpi_factor`.
///
/// The default value is device dependent, and it's recommended GLES or Metal applications set
/// this to [`MonitorHandle::scale_factor()`].
/// this to [`MonitorHandle::hidpi_factor()`].
///
/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
fn with_scale_factor(self, scale_factor: f64) -> Self;
fn with_hidpi_factor(self, hidpi_factor: f64) -> WindowBuilder;
/// Sets the valid orientations for the [`Window`].
///
@@ -176,7 +163,7 @@ pub trait WindowBuilderExtIOS {
///
/// This sets the initial value returned by
/// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc).
fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> Self;
fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> WindowBuilder;
/// Sets whether the [`Window`] prefers the home indicator hidden.
///
@@ -186,7 +173,7 @@ pub trait WindowBuilderExtIOS {
/// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn with_prefers_home_indicator_hidden(self, hidden: bool) -> Self;
fn with_prefers_home_indicator_hidden(self, hidden: bool) -> WindowBuilder;
/// Sets the screen edges for which the system gestures will take a lower priority than the
/// application's touch handling.
@@ -195,7 +182,10 @@ pub trait WindowBuilderExtIOS {
/// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn with_preferred_screen_edges_deferring_system_gestures(self, edges: ScreenEdge) -> Self;
fn with_preferred_screen_edges_deferring_system_gestures(
self,
edges: ScreenEdge,
) -> WindowBuilder;
/// Sets whether the [`Window`] prefers the status bar hidden.
///
@@ -203,53 +193,47 @@ pub trait WindowBuilderExtIOS {
///
/// This sets the initial value returned by
/// [`-[UIViewController prefersStatusBarHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc).
fn with_prefers_status_bar_hidden(self, hidden: bool) -> Self;
/// Sets the style of the [`Window`]'s status bar.
///
/// The default is system-defined.
///
/// This sets the initial value returned by
/// [`-[UIViewController preferredStatusBarStyle]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621416-preferredstatusbarstyle?language=objc),
fn with_preferred_status_bar_style(self, status_bar_style: StatusBarStyle) -> Self;
fn with_prefers_status_bar_hidden(self, hidden: bool) -> WindowBuilder;
}
impl WindowBuilderExtIOS for WindowBuilder {
#[inline]
fn with_scale_factor(mut self, scale_factor: f64) -> Self {
self.window.platform_specific.scale_factor = Some(scale_factor);
fn with_root_view_class(mut self, root_view_class: *const c_void) -> WindowBuilder {
self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) };
self
}
#[inline]
fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> Self {
self.window.platform_specific.valid_orientations = valid_orientations;
fn with_hidpi_factor(mut self, hidpi_factor: f64) -> WindowBuilder {
self.platform_specific.hidpi_factor = Some(hidpi_factor);
self
}
#[inline]
fn with_prefers_home_indicator_hidden(mut self, hidden: bool) -> Self {
self.window.platform_specific.prefers_home_indicator_hidden = hidden;
fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> WindowBuilder {
self.platform_specific.valid_orientations = valid_orientations;
self
}
#[inline]
fn with_preferred_screen_edges_deferring_system_gestures(mut self, edges: ScreenEdge) -> Self {
self.window
.platform_specific
fn with_prefers_home_indicator_hidden(mut self, hidden: bool) -> WindowBuilder {
self.platform_specific.prefers_home_indicator_hidden = hidden;
self
}
#[inline]
fn with_preferred_screen_edges_deferring_system_gestures(
mut self,
edges: ScreenEdge,
) -> WindowBuilder {
self.platform_specific
.preferred_screen_edges_deferring_system_gestures = edges;
self
}
#[inline]
fn with_prefers_status_bar_hidden(mut self, hidden: bool) -> Self {
self.window.platform_specific.prefers_status_bar_hidden = hidden;
self
}
#[inline]
fn with_preferred_status_bar_style(mut self, status_bar_style: StatusBarStyle) -> Self {
self.window.platform_specific.preferred_status_bar_style = status_bar_style;
fn with_prefers_status_bar_hidden(mut self, hidden: bool) -> WindowBuilder {
self.platform_specific.prefers_status_bar_hidden = hidden;
self
}
}
@@ -261,33 +245,28 @@ pub trait MonitorHandleExtIOS {
/// [`UIScreen`]: https://developer.apple.com/documentation/uikit/uiscreen?language=objc
fn ui_screen(&self) -> *mut c_void;
/// Returns the preferred [`VideoModeHandle`] for this monitor.
/// Returns the preferred [`VideoMode`] for this monitor.
///
/// This translates to a call to [`-[UIScreen preferredMode]`](https://developer.apple.com/documentation/uikit/uiscreen/1617823-preferredmode?language=objc).
fn preferred_video_mode(&self) -> VideoModeHandle;
fn preferred_video_mode(&self) -> VideoMode;
}
impl MonitorHandleExtIOS for MonitorHandle {
#[inline]
fn ui_screen(&self) -> *mut c_void {
// SAFETY: The marker is only used to get the pointer of the screen
let mtm = unsafe { icrate::Foundation::MainThreadMarker::new_unchecked() };
objc2::rc::Id::as_ptr(self.inner.ui_screen(mtm)) as *mut c_void
self.inner.ui_screen() as _
}
#[inline]
fn preferred_video_mode(&self) -> VideoModeHandle {
VideoModeHandle {
video_mode: self.inner.preferred_video_mode(),
}
fn preferred_video_mode(&self) -> VideoMode {
self.inner.preferred_video_mode()
}
}
/// Valid orientations for a particular [`Window`].
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[derive(Clone, Copy, Debug)]
pub enum ValidOrientations {
/// Excludes `PortraitUpsideDown` on iphone
#[default]
LandscapeAndPortrait,
Landscape,
@@ -296,10 +275,17 @@ pub enum ValidOrientations {
Portrait,
}
impl Default for ValidOrientations {
#[inline]
fn default() -> ValidOrientations {
ValidOrientations::LandscapeAndPortrait
}
}
/// The device [idiom].
///
/// [idiom]: https://developer.apple.com/documentation/uikit/uidevice/1620037-userinterfaceidiom?language=objc
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Idiom {
Unspecified,
@@ -314,26 +300,18 @@ pub enum Idiom {
CarPlay,
}
bitflags::bitflags! {
bitflags! {
/// The [edges] of a screen.
///
/// [edges]: https://developer.apple.com/documentation/uikit/uirectedge?language=objc
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
#[derive(Default)]
pub struct ScreenEdge: u8 {
const NONE = 0;
const TOP = 1 << 0;
const LEFT = 1 << 1;
const BOTTOM = 1 << 2;
const RIGHT = 1 << 3;
const ALL = ScreenEdge::TOP.bits() | ScreenEdge::LEFT.bits()
| ScreenEdge::BOTTOM.bits() | ScreenEdge::RIGHT.bits();
const ALL = ScreenEdge::TOP.bits | ScreenEdge::LEFT.bits
| ScreenEdge::BOTTOM.bits | ScreenEdge::RIGHT.bits;
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum StatusBarStyle {
#[default]
Default,
LightContent,
DarkContent,
}

211
src/platform/macos.rs Normal file
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@@ -0,0 +1,211 @@
#![cfg(target_os = "macos")]
use std::os::raw::c_void;
use crate::{
dpi::LogicalSize,
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
/// Corresponds to `NSRequestUserAttentionType`.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum RequestUserAttentionType {
/// Corresponds to `NSCriticalRequest`.
///
/// Dock icon will bounce until the application is focused.
Critical,
/// Corresponds to `NSInformationalRequest`.
///
/// Dock icon will bounce once.
Informational,
}
impl Default for RequestUserAttentionType {
fn default() -> Self {
RequestUserAttentionType::Critical
}
}
/// Additional methods on `Window` that are specific to MacOS.
pub trait WindowExtMacOS {
/// Returns a pointer to the cocoa `NSWindow` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ns_window(&self) -> *mut c_void;
/// Returns a pointer to the cocoa `NSView` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ns_view(&self) -> *mut c_void;
/// Request user attention, causing the application's dock icon to bounce.
/// Note that this has no effect if the application is already focused.
fn request_user_attention(&self, request_type: RequestUserAttentionType);
/// Returns whether or not the window is in simple fullscreen mode.
fn simple_fullscreen(&self) -> bool;
/// Toggles a fullscreen mode that doesn't require a new macOS space.
/// Returns a boolean indicating whether the transition was successful (this
/// won't work if the window was already in the native fullscreen).
///
/// This is how fullscreen used to work on macOS in versions before Lion.
/// And allows the user to have a fullscreen window without using another
/// space or taking control over the entire monitor.
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool;
}
impl WindowExtMacOS for Window {
#[inline]
fn ns_window(&self) -> *mut c_void {
self.window.ns_window()
}
#[inline]
fn ns_view(&self) -> *mut c_void {
self.window.ns_view()
}
#[inline]
fn request_user_attention(&self, request_type: RequestUserAttentionType) {
self.window.request_user_attention(request_type)
}
#[inline]
fn simple_fullscreen(&self) -> bool {
self.window.simple_fullscreen()
}
#[inline]
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool {
self.window.set_simple_fullscreen(fullscreen)
}
}
/// Corresponds to `NSApplicationActivationPolicy`.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum ActivationPolicy {
/// Corresponds to `NSApplicationActivationPolicyRegular`.
Regular,
/// Corresponds to `NSApplicationActivationPolicyAccessory`.
Accessory,
/// Corresponds to `NSApplicationActivationPolicyProhibited`.
Prohibited,
}
impl Default for ActivationPolicy {
fn default() -> Self {
ActivationPolicy::Regular
}
}
/// Additional methods on `WindowBuilder` that are specific to MacOS.
///
/// **Note:** Properties dealing with the titlebar will be overwritten by the `with_decorations` method
/// on the base `WindowBuilder`:
///
/// - `with_titlebar_transparent`
/// - `with_title_hidden`
/// - `with_titlebar_hidden`
/// - `with_titlebar_buttons_hidden`
/// - `with_fullsize_content_view`
pub trait WindowBuilderExtMacOS {
/// Sets the activation policy for the window being built.
fn with_activation_policy(self, activation_policy: ActivationPolicy) -> WindowBuilder;
/// Enables click-and-drag behavior for the entire window, not just the titlebar.
fn with_movable_by_window_background(self, movable_by_window_background: bool)
-> WindowBuilder;
/// Makes the titlebar transparent and allows the content to appear behind it.
fn with_titlebar_transparent(self, titlebar_transparent: bool) -> WindowBuilder;
/// Hides the window title.
fn with_title_hidden(self, title_hidden: bool) -> WindowBuilder;
/// Hides the window titlebar.
fn with_titlebar_hidden(self, titlebar_hidden: bool) -> WindowBuilder;
/// Hides the window titlebar buttons.
fn with_titlebar_buttons_hidden(self, titlebar_buttons_hidden: bool) -> WindowBuilder;
/// Makes the window content appear behind the titlebar.
fn with_fullsize_content_view(self, fullsize_content_view: bool) -> WindowBuilder;
/// Build window with `resizeIncrements` property. Values must not be 0.
fn with_resize_increments(self, increments: LogicalSize) -> WindowBuilder;
fn with_disallow_hidpi(self, disallow_hidpi: bool) -> WindowBuilder;
}
impl WindowBuilderExtMacOS for WindowBuilder {
#[inline]
fn with_activation_policy(mut self, activation_policy: ActivationPolicy) -> WindowBuilder {
self.platform_specific.activation_policy = activation_policy;
self
}
#[inline]
fn with_movable_by_window_background(
mut self,
movable_by_window_background: bool,
) -> WindowBuilder {
self.platform_specific.movable_by_window_background = movable_by_window_background;
self
}
#[inline]
fn with_titlebar_transparent(mut self, titlebar_transparent: bool) -> WindowBuilder {
self.platform_specific.titlebar_transparent = titlebar_transparent;
self
}
#[inline]
fn with_titlebar_hidden(mut self, titlebar_hidden: bool) -> WindowBuilder {
self.platform_specific.titlebar_hidden = titlebar_hidden;
self
}
#[inline]
fn with_titlebar_buttons_hidden(mut self, titlebar_buttons_hidden: bool) -> WindowBuilder {
self.platform_specific.titlebar_buttons_hidden = titlebar_buttons_hidden;
self
}
#[inline]
fn with_title_hidden(mut self, title_hidden: bool) -> WindowBuilder {
self.platform_specific.title_hidden = title_hidden;
self
}
#[inline]
fn with_fullsize_content_view(mut self, fullsize_content_view: bool) -> WindowBuilder {
self.platform_specific.fullsize_content_view = fullsize_content_view;
self
}
#[inline]
fn with_resize_increments(mut self, increments: LogicalSize) -> WindowBuilder {
self.platform_specific.resize_increments = Some(increments.into());
self
}
#[inline]
fn with_disallow_hidpi(mut self, disallow_hidpi: bool) -> WindowBuilder {
self.platform_specific.disallow_hidpi = disallow_hidpi;
self
}
}
/// Additional methods on `MonitorHandle` that are specific to MacOS.
pub trait MonitorHandleExtMacOS {
/// Returns the identifier of the monitor for Cocoa.
fn native_id(&self) -> u32;
/// Returns a pointer to the NSScreen representing this monitor.
fn ns_screen(&self) -> Option<*mut c_void>;
}
impl MonitorHandleExtMacOS for MonitorHandle {
#[inline]
fn native_id(&self) -> u32 {
self.inner.native_identifier()
}
fn ns_screen(&self) -> Option<*mut c_void> {
self.inner.ns_screen().map(|s| s as *mut c_void)
}
}

25
src/platform/mod.rs Normal file
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@@ -0,0 +1,25 @@
//! Contains traits with platform-specific methods in them.
//!
//! Contains the follow OS-specific modules:
//!
//! - `android`
//! - `ios`
//! - `macos`
//! - `unix`
//! - `windows`
//! - `web`
//!
//! And the following platform-specific module:
//!
//! - `desktop` (available on `windows`, `unix`, and `macos`)
//!
//! However only the module corresponding to the platform you're compiling to will be available.
pub mod android;
pub mod ios;
pub mod macos;
pub mod unix;
pub mod windows;
pub mod desktop;
pub mod web;

463
src/platform/unix.rs Normal file
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@@ -0,0 +1,463 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd"))]
use std::{os::raw, ptr, sync::Arc};
use smithay_client_toolkit::window::{ButtonState, Theme};
use crate::{
dpi::LogicalSize,
event_loop::{EventLoop, EventLoopWindowTarget},
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
use crate::platform_impl::{
x11::{ffi::XVisualInfo, XConnection},
EventLoop as LinuxEventLoop, EventLoopWindowTarget as LinuxEventLoopWindowTarget,
Window as LinuxWindow,
};
// TODO: stupid hack so that glutin can do its work
#[doc(hidden)]
pub use crate::platform_impl::x11;
pub use crate::platform_impl::{x11::util::WindowType as XWindowType, XNotSupported};
/// Theme for wayland client side decorations
///
/// Colors must be in ARGB8888 format
pub struct WaylandTheme {
/// Primary color when the window is focused
pub primary_active: [u8; 4],
/// Primary color when the window is unfocused
pub primary_inactive: [u8; 4],
/// Secondary color when the window is focused
pub secondary_active: [u8; 4],
/// Secondary color when the window is unfocused
pub secondary_inactive: [u8; 4],
/// Close button color when hovered over
pub close_button_hovered: [u8; 4],
/// Close button color
pub close_button: [u8; 4],
/// Close button color when hovered over
pub maximize_button_hovered: [u8; 4],
/// Maximize button color
pub maximize_button: [u8; 4],
/// Minimize button color when hovered over
pub minimize_button_hovered: [u8; 4],
/// Minimize button color
pub minimize_button: [u8; 4],
}
struct WaylandThemeObject(WaylandTheme);
impl Theme for WaylandThemeObject {
fn get_primary_color(&self, active: bool) -> [u8; 4] {
if active {
self.0.primary_active
} else {
self.0.primary_inactive
}
}
// Used for division line
fn get_secondary_color(&self, active: bool) -> [u8; 4] {
if active {
self.0.secondary_active
} else {
self.0.secondary_inactive
}
}
fn get_close_button_color(&self, state: ButtonState) -> [u8; 4] {
match state {
ButtonState::Hovered => self.0.close_button_hovered,
_ => self.0.close_button,
}
}
fn get_maximize_button_color(&self, state: ButtonState) -> [u8; 4] {
match state {
ButtonState::Hovered => self.0.maximize_button_hovered,
_ => self.0.maximize_button,
}
}
fn get_minimize_button_color(&self, state: ButtonState) -> [u8; 4] {
match state {
ButtonState::Hovered => self.0.minimize_button_hovered,
_ => self.0.minimize_button,
}
}
}
/// Additional methods on `EventLoopWindowTarget` that are specific to Unix.
pub trait EventLoopWindowTargetExtUnix {
/// True if the `EventLoopWindowTarget` uses Wayland.
fn is_wayland(&self) -> bool;
///
/// True if the `EventLoopWindowTarget` uses X11.
fn is_x11(&self) -> bool;
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this
/// `EventLoopWindowTarget`.
///
/// Returns `None` if the `EventLoop` doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the winit `EventLoop` is destroyed.
fn wayland_display(&self) -> Option<*mut raw::c_void>;
}
impl<T> EventLoopWindowTargetExtUnix for EventLoopWindowTarget<T> {
#[inline]
fn is_wayland(&self) -> bool {
self.p.is_wayland()
}
#[inline]
fn is_x11(&self) -> bool {
!self.p.is_wayland()
}
#[inline]
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>> {
match self.p {
LinuxEventLoopWindowTarget::X(ref e) => Some(e.x_connection().clone()),
_ => None,
}
}
#[inline]
fn wayland_display(&self) -> Option<*mut raw::c_void> {
match self.p {
LinuxEventLoopWindowTarget::Wayland(ref p) => {
Some(p.display().get_display_ptr() as *mut _)
}
_ => None,
}
}
}
/// Additional methods on `EventLoop` that are specific to Unix.
pub trait EventLoopExtUnix {
/// Builds a new `EventLoop` that is forced to use X11.
///
/// # Panics
///
/// If called outside the main thread. To initialize an X11 event loop outside
/// the main thread, use [`new_x11_any_thread`](#tymethod.new_x11_any_thread).
fn new_x11() -> Result<Self, XNotSupported>
where
Self: Sized;
/// Builds a new `EventLoop` that is forced to use Wayland.
///
/// # Panics
///
/// If called outside the main thread. To initialize a Wayland event loop outside
/// the main thread, use [`new_wayland_any_thread`](#tymethod.new_wayland_any_thread).
fn new_wayland() -> Self
where
Self: Sized;
/// Builds a new `EventLoop` on any thread.
///
/// This method bypasses the cross-platform compatibility requirement
/// that `EventLoop` be created on the main thread.
fn new_any_thread() -> Self
where
Self: Sized;
/// Builds a new X11 `EventLoop` on any thread.
///
/// This method bypasses the cross-platform compatibility requirement
/// that `EventLoop` be created on the main thread.
fn new_x11_any_thread() -> Result<Self, XNotSupported>
where
Self: Sized;
/// Builds a new Wayland `EventLoop` on any thread.
///
/// This method bypasses the cross-platform compatibility requirement
/// that `EventLoop` be created on the main thread.
fn new_wayland_any_thread() -> Self
where
Self: Sized;
}
fn wrap_ev<T>(event_loop: LinuxEventLoop<T>) -> EventLoop<T> {
EventLoop {
event_loop,
_marker: std::marker::PhantomData,
}
}
impl<T> EventLoopExtUnix for EventLoop<T> {
#[inline]
fn new_any_thread() -> Self {
wrap_ev(LinuxEventLoop::new_any_thread())
}
#[inline]
fn new_x11_any_thread() -> Result<Self, XNotSupported> {
LinuxEventLoop::new_x11_any_thread().map(wrap_ev)
}
#[inline]
fn new_wayland_any_thread() -> Self {
wrap_ev(
LinuxEventLoop::new_wayland_any_thread()
// TODO: propagate
.expect("failed to open Wayland connection"),
)
}
#[inline]
fn new_x11() -> Result<Self, XNotSupported> {
LinuxEventLoop::new_x11().map(wrap_ev)
}
#[inline]
fn new_wayland() -> Self {
wrap_ev(
LinuxEventLoop::new_wayland()
// TODO: propagate
.expect("failed to open Wayland connection"),
)
}
}
/// Additional methods on `Window` that are specific to Unix.
pub trait WindowExtUnix {
/// Returns the ID of the `Window` xlib object that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
fn xlib_window(&self) -> Option<raw::c_ulong>;
/// Returns a pointer to the `Display` object of xlib that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn xlib_display(&self) -> Option<*mut raw::c_void>;
fn xlib_screen_id(&self) -> Option<raw::c_int>;
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>>;
/// Set window urgency hint (`XUrgencyHint`). Only relevant on X.
fn set_urgent(&self, is_urgent: bool);
/// This function returns the underlying `xcb_connection_t` of an xlib `Display`.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn xcb_connection(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_surface` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn wayland_surface(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn wayland_display(&self) -> Option<*mut raw::c_void>;
/// Sets the color theme of the client side window decorations on wayland
fn set_wayland_theme(&self, theme: WaylandTheme);
/// Check if the window is ready for drawing
///
/// It is a remnant of a previous implementation detail for the
/// wayland backend, and is no longer relevant.
///
/// Always return true.
#[deprecated]
fn is_ready(&self) -> bool;
}
impl WindowExtUnix for Window {
#[inline]
fn xlib_window(&self) -> Option<raw::c_ulong> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_window()),
_ => None,
}
}
#[inline]
fn xlib_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_display()),
_ => None,
}
}
#[inline]
fn xlib_screen_id(&self) -> Option<raw::c_int> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_screen_id()),
_ => None,
}
}
#[inline]
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_xconnection()),
_ => None,
}
}
#[inline]
fn set_urgent(&self, is_urgent: bool) {
if let LinuxWindow::X(ref w) = self.window {
w.set_urgent(is_urgent);
}
}
#[inline]
fn xcb_connection(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xcb_connection()),
_ => None,
}
}
#[inline]
fn wayland_surface(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.surface().as_ref().c_ptr() as *mut _),
_ => None,
}
}
#[inline]
fn wayland_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.display().as_ref().c_ptr() as *mut _),
_ => None,
}
}
#[inline]
fn set_wayland_theme(&self, theme: WaylandTheme) {
match self.window {
LinuxWindow::Wayland(ref w) => w.set_theme(WaylandThemeObject(theme)),
_ => {}
}
}
#[inline]
fn is_ready(&self) -> bool {
true
}
}
/// Additional methods on `WindowBuilder` that are specific to Unix.
pub trait WindowBuilderExtUnix {
fn with_x11_visual<T>(self, visual_infos: *const T) -> Self;
fn with_x11_screen(self, screen_id: i32) -> Self;
/// Build window with `WM_CLASS` hint; defaults to the name of the binary. Only relevant on X11.
fn with_class(self, class: String, instance: String) -> Self;
/// Build window with override-redirect flag; defaults to false. Only relevant on X11.
fn with_override_redirect(self, override_redirect: bool) -> Self;
/// Build window with `_NET_WM_WINDOW_TYPE` hints; defaults to `Normal`. Only relevant on X11.
fn with_x11_window_type(self, x11_window_type: Vec<XWindowType>) -> Self;
/// Build window with `_GTK_THEME_VARIANT` hint set to the specified value. Currently only relevant on X11.
fn with_gtk_theme_variant(self, variant: String) -> Self;
/// Build window with resize increment hint. Only implemented on X11.
fn with_resize_increments(self, increments: LogicalSize) -> Self;
/// Build window with base size hint. Only implemented on X11.
fn with_base_size(self, base_size: LogicalSize) -> Self;
/// Build window with a given application ID. It should match the `.desktop` file distributed with
/// your program. Only relevant on Wayland.
///
/// For details about application ID conventions, see the
/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
fn with_app_id(self, app_id: String) -> Self;
}
impl WindowBuilderExtUnix for WindowBuilder {
#[inline]
fn with_x11_visual<T>(mut self, visual_infos: *const T) -> Self {
self.platform_specific.visual_infos =
Some(unsafe { ptr::read(visual_infos as *const XVisualInfo) });
self
}
#[inline]
fn with_x11_screen(mut self, screen_id: i32) -> Self {
self.platform_specific.screen_id = Some(screen_id);
self
}
#[inline]
fn with_class(mut self, instance: String, class: String) -> Self {
self.platform_specific.class = Some((instance, class));
self
}
#[inline]
fn with_override_redirect(mut self, override_redirect: bool) -> Self {
self.platform_specific.override_redirect = override_redirect;
self
}
#[inline]
fn with_x11_window_type(mut self, x11_window_types: Vec<XWindowType>) -> Self {
self.platform_specific.x11_window_types = x11_window_types;
self
}
#[inline]
fn with_gtk_theme_variant(mut self, variant: String) -> Self {
self.platform_specific.gtk_theme_variant = Some(variant);
self
}
#[inline]
fn with_resize_increments(mut self, increments: LogicalSize) -> Self {
self.platform_specific.resize_increments = Some(increments.into());
self
}
#[inline]
fn with_base_size(mut self, base_size: LogicalSize) -> Self {
self.platform_specific.base_size = Some(base_size.into());
self
}
#[inline]
fn with_app_id(mut self, app_id: String) -> Self {
self.platform_specific.app_id = Some(app_id);
self
}
}
/// Additional methods on `MonitorHandle` that are specific to Linux.
pub trait MonitorHandleExtUnix {
/// Returns the inner identifier of the monitor.
fn native_id(&self) -> u32;
}
impl MonitorHandleExtUnix for MonitorHandle {
#[inline]
fn native_id(&self) -> u32 {
self.inner.native_identifier()
}
}

22
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#![cfg(target_arch = "wasm32")]
//! The web target does not automatically insert the canvas element object into the web page, to
//! allow end users to determine how the page should be laid out. Use the `WindowExtStdweb` or
//! `WindowExtWebSys` traits (depending on your web backend) to retrieve the canvas from the
//! Window.
#[cfg(feature = "stdweb")]
use stdweb::web::html_element::CanvasElement;
#[cfg(feature = "stdweb")]
pub trait WindowExtStdweb {
fn canvas(&self) -> CanvasElement;
}
#[cfg(feature = "web-sys")]
use web_sys::HtmlCanvasElement;
#[cfg(feature = "web-sys")]
pub trait WindowExtWebSys {
fn canvas(&self) -> HtmlCanvasElement;
}

197
src/platform/windows.rs Normal file
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#![cfg(target_os = "windows")]
use std::os::raw::c_void;
use libc;
use winapi::shared::windef::HWND;
use crate::{
event::device::{GamepadHandle, KeyboardId, MouseId},
event_loop::EventLoop,
monitor::MonitorHandle,
platform_impl::EventLoop as WindowsEventLoop,
window::{Icon, Window, WindowBuilder},
};
/// Additional methods on `EventLoop` that are specific to Windows.
pub trait EventLoopExtWindows {
/// Creates an event loop off of the main thread.
///
/// # `Window` caveats
///
/// Note that any `Window` created on the new thread will be destroyed when the thread
/// terminates. Attempting to use a `Window` after its parent thread terminates has
/// unspecified, although explicitly not undefined, behavior.
fn new_any_thread() -> Self
where
Self: Sized;
/// By default, winit on Windows will attempt to enable process-wide DPI awareness. If that's
/// undesirable, you can create an `EventLoop` using this function instead.
fn new_dpi_unaware() -> Self
where
Self: Sized;
/// Creates a DPI-unaware event loop off of the main thread.
///
/// The `Window` caveats in [`new_any_thread`](EventLoopExtWindows::new_any_thread) also apply here.
fn new_dpi_unaware_any_thread() -> Self
where
Self: Sized;
}
impl<T> EventLoopExtWindows for EventLoop<T> {
#[inline]
fn new_any_thread() -> Self {
EventLoop {
event_loop: WindowsEventLoop::new_any_thread(),
_marker: ::std::marker::PhantomData,
}
}
#[inline]
fn new_dpi_unaware() -> Self {
EventLoop {
event_loop: WindowsEventLoop::new_dpi_unaware(),
_marker: ::std::marker::PhantomData,
}
}
#[inline]
fn new_dpi_unaware_any_thread() -> Self {
EventLoop {
event_loop: WindowsEventLoop::new_dpi_unaware_any_thread(),
_marker: ::std::marker::PhantomData,
}
}
}
/// Additional methods on `Window` that are specific to Windows.
pub trait WindowExtWindows {
/// Returns the HINSTANCE of the window
fn hinstance(&self) -> *mut libc::c_void;
/// Returns the native handle that is used by this window.
///
/// The pointer will become invalid when the native window was destroyed.
fn hwnd(&self) -> *mut libc::c_void;
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>);
}
impl WindowExtWindows for Window {
#[inline]
fn hinstance(&self) -> *mut libc::c_void {
self.window.hinstance() as *mut _
}
#[inline]
fn hwnd(&self) -> *mut libc::c_void {
self.window.hwnd() as *mut _
}
#[inline]
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
self.window.set_taskbar_icon(taskbar_icon)
}
}
/// Additional methods on `WindowBuilder` that are specific to Windows.
pub trait WindowBuilderExtWindows {
/// Sets a parent to the window to be created.
fn with_parent_window(self, parent: HWND) -> WindowBuilder;
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn with_taskbar_icon(self, taskbar_icon: Option<Icon>) -> WindowBuilder;
/// This sets `WS_EX_NOREDIRECTIONBITMAP`.
fn with_no_redirection_bitmap(self, flag: bool) -> WindowBuilder;
}
impl WindowBuilderExtWindows for WindowBuilder {
#[inline]
fn with_parent_window(mut self, parent: HWND) -> WindowBuilder {
self.platform_specific.parent = Some(parent);
self
}
#[inline]
fn with_taskbar_icon(mut self, taskbar_icon: Option<Icon>) -> WindowBuilder {
self.platform_specific.taskbar_icon = taskbar_icon;
self
}
#[inline]
fn with_no_redirection_bitmap(mut self, flag: bool) -> WindowBuilder {
self.platform_specific.no_redirection_bitmap = flag;
self
}
}
/// Additional methods on `MonitorHandle` that are specific to Windows.
pub trait MonitorHandleExtWindows {
/// Returns the name of the monitor adapter specific to the Win32 API.
fn native_id(&self) -> String;
/// Returns the handle of the monitor - `HMONITOR`.
fn hmonitor(&self) -> *mut c_void;
}
impl MonitorHandleExtWindows for MonitorHandle {
#[inline]
fn native_id(&self) -> String {
self.inner.native_identifier()
}
#[inline]
fn hmonitor(&self) -> *mut c_void {
self.inner.hmonitor() as *mut _
}
}
/// Additional methods on device types that are specific to Windows.
pub trait DeviceExtWindows {
/// Returns an identifier that persistently refers to this specific device.
///
/// Will return `None` if the device is no longer available.
fn persistent_identifier(&self) -> Option<String>;
/// Returns the handle of the device - `HANDLE`.
fn handle(&self) -> *mut c_void;
}
impl DeviceExtWindows for MouseId {
#[inline]
fn persistent_identifier(&self) -> Option<String> {
self.0.persistent_identifier()
}
#[inline]
fn handle(&self) -> *mut c_void {
self.0.handle() as _
}
}
impl DeviceExtWindows for KeyboardId {
#[inline]
fn persistent_identifier(&self) -> Option<String> {
self.0.persistent_identifier()
}
#[inline]
fn handle(&self) -> *mut c_void {
self.0.handle() as _
}
}
impl DeviceExtWindows for GamepadHandle {
#[inline]
fn persistent_identifier(&self) -> Option<String> {
self.0.persistent_identifier()
}
#[inline]
fn handle(&self) -> *mut c_void {
self.0.handle() as _
}
}

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#![allow(dead_code)]
#![allow(non_snake_case)]
#![allow(non_camel_case_types)]
#![allow(non_upper_case_globals)]
use libc;
use std::os::raw;
#[link(name = "android")]
#[link(name = "EGL")]
#[link(name = "GLESv2")]
extern "C" {}
/**
** asset_manager.h
**/
pub type AAssetManager = raw::c_void;
/**
** native_window.h
**/
pub type ANativeWindow = raw::c_void;
extern "C" {
pub fn ANativeWindow_getHeight(window: *const ANativeWindow) -> libc::int32_t;
pub fn ANativeWindow_getWidth(window: *const ANativeWindow) -> libc::int32_t;
}
/**
** native_activity.h
**/
pub type JavaVM = ();
pub type JNIEnv = ();
pub type jobject = *const libc::c_void;
pub type AInputQueue = (); // FIXME: wrong
pub type ARect = (); // FIXME: wrong
#[repr(C)]
pub struct ANativeActivity {
pub callbacks: *mut ANativeActivityCallbacks,
pub vm: *mut JavaVM,
pub env: *mut JNIEnv,
pub clazz: jobject,
pub internalDataPath: *const libc::c_char,
pub externalDataPath: *const libc::c_char,
pub sdkVersion: libc::int32_t,
pub instance: *mut libc::c_void,
pub assetManager: *mut AAssetManager,
pub obbPath: *const libc::c_char,
}
#[repr(C)]
pub struct ANativeActivityCallbacks {
pub onStart: extern "C" fn(*mut ANativeActivity),
pub onResume: extern "C" fn(*mut ANativeActivity),
pub onSaveInstanceState: extern "C" fn(*mut ANativeActivity, *mut libc::size_t),
pub onPause: extern "C" fn(*mut ANativeActivity),
pub onStop: extern "C" fn(*mut ANativeActivity),
pub onDestroy: extern "C" fn(*mut ANativeActivity),
pub onWindowFocusChanged: extern "C" fn(*mut ANativeActivity, libc::c_int),
pub onNativeWindowCreated: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowResized: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowRedrawNeeded: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowDestroyed: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onInputQueueCreated: extern "C" fn(*mut ANativeActivity, *mut AInputQueue),
pub onInputQueueDestroyed: extern "C" fn(*mut ANativeActivity, *mut AInputQueue),
pub onContentRectChanged: extern "C" fn(*mut ANativeActivity, *const ARect),
pub onConfigurationChanged: extern "C" fn(*mut ANativeActivity),
pub onLowMemory: extern "C" fn(*mut ANativeActivity),
}
/**
** looper.h
**/
pub type ALooper = ();
#[link(name = "android")]
extern "C" {
pub fn ALooper_forThread() -> *const ALooper;
pub fn ALooper_acquire(looper: *const ALooper);
pub fn ALooper_release(looper: *const ALooper);
pub fn ALooper_prepare(opts: libc::c_int) -> *const ALooper;
pub fn ALooper_pollOnce(
timeoutMillis: libc::c_int,
outFd: *mut libc::c_int,
outEvents: *mut libc::c_int,
outData: *mut *mut libc::c_void,
) -> libc::c_int;
pub fn ALooper_pollAll(
timeoutMillis: libc::c_int,
outFd: *mut libc::c_int,
outEvents: *mut libc::c_int,
outData: *mut *mut libc::c_void,
) -> libc::c_int;
pub fn ALooper_wake(looper: *const ALooper);
pub fn ALooper_addFd(
looper: *const ALooper,
fd: libc::c_int,
ident: libc::c_int,
events: libc::c_int,
callback: ALooper_callbackFunc,
data: *mut libc::c_void,
) -> libc::c_int;
pub fn ALooper_removeFd(looper: *const ALooper, fd: libc::c_int) -> libc::c_int;
}
pub const ALOOPER_PREPARE_ALLOW_NON_CALLBACKS: libc::c_int = 1 << 0;
pub const ALOOPER_POLL_WAKE: libc::c_int = -1;
pub const ALOOPER_POLL_CALLBACK: libc::c_int = -2;
pub const ALOOPER_POLL_TIMEOUT: libc::c_int = -3;
pub const ALOOPER_POLL_ERROR: libc::c_int = -4;
pub const ALOOPER_EVENT_INPUT: libc::c_int = 1 << 0;
pub const ALOOPER_EVENT_OUTPUT: libc::c_int = 1 << 1;
pub const ALOOPER_EVENT_ERROR: libc::c_int = 1 << 2;
pub const ALOOPER_EVENT_HANGUP: libc::c_int = 1 << 3;
pub const ALOOPER_EVENT_INVALID: libc::c_int = 1 << 4;
pub type ALooper_callbackFunc =
extern "C" fn(libc::c_int, libc::c_int, *mut libc::c_void) -> libc::c_int;

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#![cfg(target_os = "android")]
extern crate android_glue;
mod ffi;
use std::{
cell::RefCell,
collections::VecDeque,
fmt,
os::raw::c_void,
sync::mpsc::{channel, Receiver},
};
use crate::{
error::{ExternalError, NotSupportedError},
events::{Touch, TouchPhase},
window::MonitorHandle as RootMonitorHandle,
CreationError, CursorIcon, Event, LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize,
WindowAttributes, WindowEvent, WindowId as RootWindowId,
};
use raw_window_handle::{android::AndroidHandle, RawWindowHandle};
use CreationError::OsError;
pub type OsError = std::io::Error;
pub struct EventLoop {
event_rx: Receiver<android_glue::Event>,
suspend_callback: RefCell<Option<Box<dyn Fn(bool) -> ()>>>,
}
#[derive(Clone)]
pub struct EventLoopProxy;
impl EventLoop {
pub fn new() -> EventLoop {
let (tx, rx) = channel();
android_glue::add_sender(tx);
EventLoop {
event_rx: rx,
suspend_callback: Default::default(),
}
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut rb = VecDeque::with_capacity(1);
rb.push_back(MonitorHandle);
rb
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
MonitorHandle
}
pub fn poll_events<F>(&mut self, mut callback: F)
where
F: FnMut(::Event),
{
while let Ok(event) = self.event_rx.try_recv() {
let e = match event {
android_glue::Event::EventMotion(motion) => {
let dpi_factor = MonitorHandle.hidpi_factor();
let location = LogicalPosition::from_physical(
(motion.x as f64, motion.y as f64),
dpi_factor,
);
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Touch(Touch {
phase: match motion.action {
android_glue::MotionAction::Down => TouchPhase::Started,
android_glue::MotionAction::Move => TouchPhase::Moved,
android_glue::MotionAction::Up => TouchPhase::Ended,
android_glue::MotionAction::Cancel => TouchPhase::Cancelled,
},
location,
force: None, // TODO
id: motion.pointer_id as u64,
device_id: DEVICE_ID,
}),
})
}
android_glue::Event::InitWindow => {
// The activity went to foreground.
if let Some(cb) = self.suspend_callback.borrow().as_ref() {
(*cb)(false);
}
Some(Event::Resumed)
}
android_glue::Event::TermWindow => {
// The activity went to background.
if let Some(cb) = self.suspend_callback.borrow().as_ref() {
(*cb)(true);
}
Some(Event::Suspended)
}
android_glue::Event::WindowResized | android_glue::Event::ConfigChanged => {
// Activity Orientation changed or resized.
let native_window = unsafe { android_glue::native_window() };
if native_window.is_null() {
None
} else {
let dpi_factor = MonitorHandle.hidpi_factor();
let physical_size = MonitorHandle.size();
let size = LogicalSize::from_physical(physical_size, dpi_factor);
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Resized(size),
})
}
}
android_glue::Event::WindowRedrawNeeded => {
// The activity needs to be redrawn.
Some(Event::WindowEvent {
window_id: RootWindowId(WindowId),
event: WindowEvent::Redraw,
})
}
android_glue::Event::Wake => Some(Event::Awakened),
_ => None,
};
if let Some(event) = e {
callback(event);
}
}
}
pub fn set_suspend_callback(&self, cb: Option<Box<dyn Fn(bool) -> ()>>) {
*self.suspend_callback.borrow_mut() = cb;
}
pub fn run_forever<F>(&mut self, mut callback: F)
where
F: FnMut(::Event) -> ::ControlFlow,
{
// Yeah that's a very bad implementation.
loop {
let mut control_flow = ::ControlFlow::Continue;
self.poll_events(|e| {
if let ::ControlFlow::Break = callback(e) {
control_flow = ::ControlFlow::Break;
}
});
if let ::ControlFlow::Break = control_flow {
break;
}
::std::thread::sleep(::std::time::Duration::from_millis(5));
}
}
pub fn create_proxy(&self) -> EventLoopProxy {
EventLoopProxy
}
}
impl EventLoopProxy {
pub fn wakeup(&self) -> Result<(), ::EventLoopClosed> {
android_glue::wake_event_loop();
Ok(())
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId;
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
impl DeviceId {
pub unsafe fn dummy() -> Self {
DeviceId
}
}
pub struct Window {
native_window: *const c_void,
}
#[derive(Clone)]
pub struct MonitorHandle;
impl fmt::Debug for MonitorHandle {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
#[derive(Debug)]
struct MonitorHandle {
name: Option<String>,
dimensions: PhysicalSize,
position: PhysicalPosition,
hidpi_factor: f64,
}
let monitor_id_proxy = MonitorHandle {
name: self.name(),
dimensions: self.size(),
position: self.outer_position(),
hidpi_factor: self.hidpi_factor(),
};
monitor_id_proxy.fmt(f)
}
}
impl MonitorHandle {
#[inline]
pub fn name(&self) -> Option<String> {
Some("Primary".to_string())
}
#[inline]
pub fn size(&self) -> PhysicalSize {
unsafe {
let window = android_glue::native_window();
(
ffi::ANativeWindow_getWidth(window) as f64,
ffi::ANativeWindow_getHeight(window) as f64,
)
.into()
}
}
#[inline]
pub fn outer_position(&self) -> PhysicalPosition {
// Android assumes single screen
(0, 0).into()
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
1.0
}
}
#[derive(Clone, Default)]
pub struct PlatformSpecificWindowBuilderAttributes;
#[derive(Clone, Default)]
pub struct PlatformSpecificHeadlessBuilderAttributes;
impl Window {
pub fn new(
_: &EventLoop,
win_attribs: WindowAttributes,
_: PlatformSpecificWindowBuilderAttributes,
) -> Result<Window, CreationError> {
let native_window = unsafe { android_glue::native_window() };
if native_window.is_null() {
return Err(OsError(format!("Android's native window is null")));
}
android_glue::set_multitouch(true);
Ok(Window {
native_window: native_window as *const _,
})
}
#[inline]
pub fn native_window(&self) -> *const c_void {
self.native_window
}
#[inline]
pub fn set_title(&self, _: &str) {
// N/A
}
#[inline]
pub fn show(&self) {
// N/A
}
#[inline]
pub fn hide(&self) {
// N/A
}
#[inline]
pub fn outer_position(&self) -> Option<LogicalPosition> {
// N/A
None
}
#[inline]
pub fn inner_position(&self) -> Option<LogicalPosition> {
// N/A
None
}
#[inline]
pub fn set_outer_position(&self, _position: LogicalPosition) {
// N/A
}
#[inline]
pub fn set_min_inner_size(&self, _dimensions: Option<LogicalSize>) {
// N/A
}
#[inline]
pub fn set_max_inner_size(&self, _dimensions: Option<LogicalSize>) {
// N/A
}
#[inline]
pub fn set_resizable(&self, _resizable: bool) {
// N/A
}
#[inline]
pub fn inner_size(&self) -> Option<LogicalSize> {
if self.native_window.is_null() {
None
} else {
let dpi_factor = self.hidpi_factor();
let physical_size = self.current_monitor().size();
Some(LogicalSize::from_physical(physical_size, dpi_factor))
}
}
#[inline]
pub fn outer_size(&self) -> Option<LogicalSize> {
self.inner_size()
}
#[inline]
pub fn set_inner_size(&self, _size: LogicalSize) {
// N/A
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
self.current_monitor().hidpi_factor()
}
#[inline]
pub fn set_cursor_icon(&self, _: CursorIcon) {
// N/A
}
#[inline]
pub fn set_cursor_grab(&self, _grab: bool) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
#[inline]
pub fn hide_cursor(&self, _hide: bool) {
// N/A
}
#[inline]
pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
#[inline]
pub fn set_maximized(&self, _maximized: bool) {
// N/A
// Android has single screen maximized apps so nothing to do
}
#[inline]
pub fn fullscreen(&self) -> Option<RootMonitorHandle> {
// N/A
// Android has single screen maximized apps so nothing to do
None
}
#[inline]
pub fn set_fullscreen(&self, _monitor: Option<RootMonitorHandle>) {
// N/A
// Android has single screen maximized apps so nothing to do
}
#[inline]
pub fn set_decorations(&self, _decorations: bool) {
// N/A
}
#[inline]
pub fn set_always_on_top(&self, _always_on_top: bool) {
// N/A
}
#[inline]
pub fn set_window_icon(&self, _icon: Option<::Icon>) {
// N/A
}
#[inline]
pub fn set_ime_position(&self, _spot: LogicalPosition) {
// N/A
}
#[inline]
pub fn current_monitor(&self) -> RootMonitorHandle {
RootMonitorHandle {
inner: MonitorHandle,
}
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut rb = VecDeque::with_capacity(1);
rb.push_back(MonitorHandle);
rb
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
MonitorHandle
}
#[inline]
pub fn id(&self) -> WindowId {
WindowId
}
#[inline]
pub fn raw_window_handle(&self) -> RawWindowHandle {
let handle = AndroidHandle {
a_native_window: self.native_window,
..WindowsHandle::empty()
};
RawWindowHandle::Android(handle)
}
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
// Constant device ID, to be removed when this backend is updated to report real device IDs.
const DEVICE_ID: ::DeviceId = ::DeviceId(DeviceId);

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use std::{
collections::VecDeque,
ffi::c_void,
fmt::{self, Debug},
marker::PhantomData,
mem, ptr,
sync::mpsc::{self, Receiver, Sender},
};
use crate::{
event::Event,
event_loop::{
ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootEventLoopWindowTarget,
},
platform::ios::Idiom,
};
use crate::platform_impl::platform::{
app_state,
ffi::{
id, kCFRunLoopAfterWaiting, kCFRunLoopBeforeWaiting, kCFRunLoopCommonModes,
kCFRunLoopDefaultMode, kCFRunLoopEntry, kCFRunLoopExit, nil, CFIndex, CFRelease,
CFRunLoopActivity, CFRunLoopAddObserver, CFRunLoopAddSource, CFRunLoopGetMain,
CFRunLoopObserverCreate, CFRunLoopObserverRef, CFRunLoopSourceContext,
CFRunLoopSourceCreate, CFRunLoopSourceInvalidate, CFRunLoopSourceRef,
CFRunLoopSourceSignal, CFRunLoopWakeUp, NSString, UIApplicationMain, UIUserInterfaceIdiom,
},
monitor, view, MonitorHandle,
};
pub struct EventLoopWindowTarget<T: 'static> {
receiver: Receiver<T>,
sender_to_clone: Sender<T>,
}
pub struct EventLoop<T: 'static> {
window_target: RootEventLoopWindowTarget<T>,
}
impl<T: 'static> EventLoop<T> {
pub fn new() -> EventLoop<T> {
static mut SINGLETON_INIT: bool = false;
unsafe {
assert_main_thread!("`EventLoop` can only be created on the main thread on iOS");
assert!(
!SINGLETON_INIT,
"Only one `EventLoop` is supported on iOS. \
`EventLoopProxy` might be helpful"
);
SINGLETON_INIT = true;
view::create_delegate_class();
}
let (sender_to_clone, receiver) = mpsc::channel();
// this line sets up the main run loop before `UIApplicationMain`
setup_control_flow_observers();
EventLoop {
window_target: RootEventLoopWindowTarget {
p: EventLoopWindowTarget {
receiver,
sender_to_clone,
},
_marker: PhantomData,
},
}
}
pub fn run<F>(self, event_handler: F) -> !
where
F: 'static + FnMut(Event<T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
{
unsafe {
let application: *mut c_void = msg_send![class!(UIApplication), sharedApplication];
assert_eq!(
application,
ptr::null_mut(),
"\
`EventLoop` cannot be `run` after a call to `UIApplicationMain` on iOS\n\
Note: `EventLoop::run` calls `UIApplicationMain` on iOS"
);
app_state::will_launch(Box::new(EventLoopHandler {
f: event_handler,
event_loop: self.window_target,
}));
UIApplicationMain(
0,
ptr::null(),
nil,
NSString::alloc(nil).init_str("AppDelegate"),
);
unreachable!()
}
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy::new(self.window_target.p.sender_to_clone.clone())
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
// guaranteed to be on main thread
unsafe { monitor::uiscreens() }
}
pub fn primary_monitor(&self) -> MonitorHandle {
// guaranteed to be on main thread
unsafe { monitor::main_uiscreen() }
}
pub fn window_target(&self) -> &RootEventLoopWindowTarget<T> {
&self.window_target
}
}
// EventLoopExtIOS
impl<T: 'static> EventLoop<T> {
pub fn idiom(&self) -> Idiom {
// guaranteed to be on main thread
unsafe { self::get_idiom() }
}
}
pub struct EventLoopProxy<T> {
sender: Sender<T>,
source: CFRunLoopSourceRef,
}
unsafe impl<T: Send> Send for EventLoopProxy<T> {}
impl<T> Clone for EventLoopProxy<T> {
fn clone(&self) -> EventLoopProxy<T> {
EventLoopProxy::new(self.sender.clone())
}
}
impl<T> Drop for EventLoopProxy<T> {
fn drop(&mut self) {
unsafe {
CFRunLoopSourceInvalidate(self.source);
CFRelease(self.source as _);
}
}
}
impl<T> EventLoopProxy<T> {
fn new(sender: Sender<T>) -> EventLoopProxy<T> {
unsafe {
// just wake up the eventloop
extern "C" fn event_loop_proxy_handler(_: *mut c_void) {}
// adding a Source to the main CFRunLoop lets us wake it up and
// process user events through the normal OS EventLoop mechanisms.
let rl = CFRunLoopGetMain();
// we want all the members of context to be zero/null, except one
let mut context: CFRunLoopSourceContext = mem::zeroed();
context.perform = Some(event_loop_proxy_handler);
let source =
CFRunLoopSourceCreate(ptr::null_mut(), CFIndex::max_value() - 1, &mut context);
CFRunLoopAddSource(rl, source, kCFRunLoopCommonModes);
CFRunLoopWakeUp(rl);
EventLoopProxy { sender, source }
}
}
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
self.sender.send(event).map_err(|_| EventLoopClosed)?;
unsafe {
// let the main thread know there's a new event
CFRunLoopSourceSignal(self.source);
let rl = CFRunLoopGetMain();
CFRunLoopWakeUp(rl);
}
Ok(())
}
}
fn setup_control_flow_observers() {
unsafe {
// begin is queued with the highest priority to ensure it is processed before other observers
extern "C" fn control_flow_begin_handler(
_: CFRunLoopObserverRef,
activity: CFRunLoopActivity,
_: *mut c_void,
) {
unsafe {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopAfterWaiting => app_state::handle_wakeup_transition(),
kCFRunLoopEntry => unimplemented!(), // not expected to ever happen
_ => unreachable!(),
}
}
}
// Core Animation registers its `CFRunLoopObserver` that performs drawing operations in
// `CA::Transaction::ensure_implicit` with a priority of `0x1e8480`. We set the main_end
// priority to be 0, in order to send EventsCleared before RedrawRequested. This value was
// chosen conservatively to guard against apple using different priorities for their redraw
// observers in different OS's or on different devices. If it so happens that it's too
// conservative, the main symptom would be non-redraw events coming in after `EventsCleared`.
//
// The value of `0x1e8480` was determined by inspecting stack traces and the associated
// registers for every `CFRunLoopAddObserver` call on an iPad Air 2 running iOS 11.4.
//
// Also tested to be `0x1e8480` on iPhone 8, iOS 13 beta 4.
extern "C" fn control_flow_main_end_handler(
_: CFRunLoopObserverRef,
activity: CFRunLoopActivity,
_: *mut c_void,
) {
unsafe {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopBeforeWaiting => app_state::handle_main_events_cleared(),
kCFRunLoopExit => unimplemented!(), // not expected to ever happen
_ => unreachable!(),
}
}
}
// end is queued with the lowest priority to ensure it is processed after other observers
extern "C" fn control_flow_end_handler(
_: CFRunLoopObserverRef,
activity: CFRunLoopActivity,
_: *mut c_void,
) {
unsafe {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopBeforeWaiting => app_state::handle_events_cleared(),
kCFRunLoopExit => unimplemented!(), // not expected to ever happen
_ => unreachable!(),
}
}
}
let main_loop = CFRunLoopGetMain();
let begin_observer = CFRunLoopObserverCreate(
ptr::null_mut(),
kCFRunLoopEntry | kCFRunLoopAfterWaiting,
1, // repeat = true
CFIndex::min_value(),
control_flow_begin_handler,
ptr::null_mut(),
);
CFRunLoopAddObserver(main_loop, begin_observer, kCFRunLoopDefaultMode);
let main_end_observer = CFRunLoopObserverCreate(
ptr::null_mut(),
kCFRunLoopExit | kCFRunLoopBeforeWaiting,
1, // repeat = true
0, // see comment on `control_flow_main_end_handler`
control_flow_main_end_handler,
ptr::null_mut(),
);
CFRunLoopAddObserver(main_loop, main_end_observer, kCFRunLoopDefaultMode);
let end_observer = CFRunLoopObserverCreate(
ptr::null_mut(),
kCFRunLoopExit | kCFRunLoopBeforeWaiting,
1, // repeat = true
CFIndex::max_value(),
control_flow_end_handler,
ptr::null_mut(),
);
CFRunLoopAddObserver(main_loop, end_observer, kCFRunLoopDefaultMode);
}
}
#[derive(Debug)]
pub enum Never {}
pub trait EventHandler: Debug {
fn handle_nonuser_event(&mut self, event: Event<Never>, control_flow: &mut ControlFlow);
fn handle_user_events(&mut self, control_flow: &mut ControlFlow);
}
struct EventLoopHandler<F, T: 'static> {
f: F,
event_loop: RootEventLoopWindowTarget<T>,
}
impl<F, T: 'static> Debug for EventLoopHandler<F, T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("EventLoopHandler")
.field("event_loop", &self.event_loop)
.finish()
}
}
impl<F, T> EventHandler for EventLoopHandler<F, T>
where
F: 'static + FnMut(Event<T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
T: 'static,
{
fn handle_nonuser_event(&mut self, event: Event<Never>, control_flow: &mut ControlFlow) {
(self.f)(
event.map_nonuser_event().unwrap(),
&self.event_loop,
control_flow,
);
}
fn handle_user_events(&mut self, control_flow: &mut ControlFlow) {
for event in self.event_loop.p.receiver.try_iter() {
(self.f)(Event::UserEvent(event), &self.event_loop, control_flow);
}
}
}
// must be called on main thread
pub unsafe fn get_idiom() -> Idiom {
let device: id = msg_send![class!(UIDevice), currentDevice];
let raw_idiom: UIUserInterfaceIdiom = msg_send![device, userInterfaceIdiom];
raw_idiom.into()
}

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#![allow(non_camel_case_types, non_snake_case, non_upper_case_globals)]
use std::{convert::TryInto, ffi::CString, ops::BitOr, os::raw::*};
use objc::{runtime::Object, Encode, Encoding};
use crate::platform::ios::{Idiom, ScreenEdge, ValidOrientations};
pub type id = *mut Object;
pub const nil: id = 0 as id;
#[cfg(target_pointer_width = "32")]
pub type CGFloat = f32;
#[cfg(target_pointer_width = "64")]
pub type CGFloat = f64;
pub type NSInteger = isize;
pub type NSUInteger = usize;
#[repr(C)]
#[derive(Clone, Debug)]
pub struct NSOperatingSystemVersion {
pub major: NSInteger,
pub minor: NSInteger,
pub patch: NSInteger,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CGPoint {
pub x: CGFloat,
pub y: CGFloat,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CGSize {
pub width: CGFloat,
pub height: CGFloat,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CGRect {
pub origin: CGPoint,
pub size: CGSize,
}
unsafe impl Encode for CGRect {
fn encode() -> Encoding {
unsafe {
if cfg!(target_pointer_width = "32") {
Encoding::from_str("{CGRect={CGPoint=ff}{CGSize=ff}}")
} else if cfg!(target_pointer_width = "64") {
Encoding::from_str("{CGRect={CGPoint=dd}{CGSize=dd}}")
} else {
unimplemented!()
}
}
}
}
#[derive(Debug)]
#[allow(dead_code)]
#[repr(isize)]
pub enum UITouchPhase {
Began = 0,
Moved,
Stationary,
Ended,
Cancelled,
}
#[derive(Debug, PartialEq)]
#[allow(dead_code)]
#[repr(isize)]
pub enum UIForceTouchCapability {
Unknown = 0,
Unavailable,
Available,
}
#[derive(Debug, PartialEq)]
#[allow(dead_code)]
#[repr(isize)]
pub enum UITouchType {
Direct = 0,
Indirect,
Pencil,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct UIEdgeInsets {
pub top: CGFloat,
pub left: CGFloat,
pub bottom: CGFloat,
pub right: CGFloat,
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct UIUserInterfaceIdiom(NSInteger);
unsafe impl Encode for UIUserInterfaceIdiom {
fn encode() -> Encoding {
NSInteger::encode()
}
}
impl UIUserInterfaceIdiom {
pub const Unspecified: UIUserInterfaceIdiom = UIUserInterfaceIdiom(-1);
pub const Phone: UIUserInterfaceIdiom = UIUserInterfaceIdiom(0);
pub const Pad: UIUserInterfaceIdiom = UIUserInterfaceIdiom(1);
pub const TV: UIUserInterfaceIdiom = UIUserInterfaceIdiom(2);
pub const CarPlay: UIUserInterfaceIdiom = UIUserInterfaceIdiom(3);
}
impl From<Idiom> for UIUserInterfaceIdiom {
fn from(idiom: Idiom) -> UIUserInterfaceIdiom {
match idiom {
Idiom::Unspecified => UIUserInterfaceIdiom::Unspecified,
Idiom::Phone => UIUserInterfaceIdiom::Phone,
Idiom::Pad => UIUserInterfaceIdiom::Pad,
Idiom::TV => UIUserInterfaceIdiom::TV,
Idiom::CarPlay => UIUserInterfaceIdiom::CarPlay,
}
}
}
impl Into<Idiom> for UIUserInterfaceIdiom {
fn into(self) -> Idiom {
match self {
UIUserInterfaceIdiom::Unspecified => Idiom::Unspecified,
UIUserInterfaceIdiom::Phone => Idiom::Phone,
UIUserInterfaceIdiom::Pad => Idiom::Pad,
UIUserInterfaceIdiom::TV => Idiom::TV,
UIUserInterfaceIdiom::CarPlay => Idiom::CarPlay,
_ => unreachable!(),
}
}
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug)]
pub struct UIInterfaceOrientationMask(NSUInteger);
unsafe impl Encode for UIInterfaceOrientationMask {
fn encode() -> Encoding {
NSUInteger::encode()
}
}
impl UIInterfaceOrientationMask {
pub const Portrait: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 1);
pub const PortraitUpsideDown: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 2);
pub const LandscapeLeft: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 4);
pub const LandscapeRight: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 3);
pub const Landscape: UIInterfaceOrientationMask =
UIInterfaceOrientationMask(Self::LandscapeLeft.0 | Self::LandscapeRight.0);
pub const AllButUpsideDown: UIInterfaceOrientationMask =
UIInterfaceOrientationMask(Self::Landscape.0 | Self::Portrait.0);
pub const All: UIInterfaceOrientationMask =
UIInterfaceOrientationMask(Self::AllButUpsideDown.0 | Self::PortraitUpsideDown.0);
}
impl BitOr for UIInterfaceOrientationMask {
type Output = Self;
fn bitor(self, rhs: Self) -> Self {
UIInterfaceOrientationMask(self.0 | rhs.0)
}
}
impl UIInterfaceOrientationMask {
pub fn from_valid_orientations_idiom(
valid_orientations: ValidOrientations,
idiom: Idiom,
) -> UIInterfaceOrientationMask {
match (valid_orientations, idiom) {
(ValidOrientations::LandscapeAndPortrait, Idiom::Phone) => {
UIInterfaceOrientationMask::AllButUpsideDown
}
(ValidOrientations::LandscapeAndPortrait, _) => UIInterfaceOrientationMask::All,
(ValidOrientations::Landscape, _) => UIInterfaceOrientationMask::Landscape,
(ValidOrientations::Portrait, Idiom::Phone) => UIInterfaceOrientationMask::Portrait,
(ValidOrientations::Portrait, _) => {
UIInterfaceOrientationMask::Portrait
| UIInterfaceOrientationMask::PortraitUpsideDown
}
}
}
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct UIRectEdge(NSUInteger);
unsafe impl Encode for UIRectEdge {
fn encode() -> Encoding {
NSUInteger::encode()
}
}
impl From<ScreenEdge> for UIRectEdge {
fn from(screen_edge: ScreenEdge) -> UIRectEdge {
assert_eq!(
screen_edge.bits() & !ScreenEdge::ALL.bits(),
0,
"invalid `ScreenEdge`"
);
UIRectEdge(screen_edge.bits().into())
}
}
impl Into<ScreenEdge> for UIRectEdge {
fn into(self) -> ScreenEdge {
let bits: u8 = self.0.try_into().expect("invalid `UIRectEdge`");
ScreenEdge::from_bits(bits).expect("invalid `ScreenEdge`")
}
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct UIScreenOverscanCompensation(NSInteger);
unsafe impl Encode for UIScreenOverscanCompensation {
fn encode() -> Encoding {
NSInteger::encode()
}
}
#[allow(dead_code)]
impl UIScreenOverscanCompensation {
pub const Scale: UIScreenOverscanCompensation = UIScreenOverscanCompensation(0);
pub const InsetBounds: UIScreenOverscanCompensation = UIScreenOverscanCompensation(1);
pub const None: UIScreenOverscanCompensation = UIScreenOverscanCompensation(2);
}
#[link(name = "UIKit", kind = "framework")]
#[link(name = "CoreFoundation", kind = "framework")]
extern "C" {
pub static kCFRunLoopDefaultMode: CFRunLoopMode;
pub static kCFRunLoopCommonModes: CFRunLoopMode;
pub fn UIApplicationMain(
argc: c_int,
argv: *const c_char,
principalClassName: id,
delegateClassName: id,
) -> c_int;
pub fn CFRunLoopGetMain() -> CFRunLoopRef;
pub fn CFRunLoopWakeUp(rl: CFRunLoopRef);
pub fn CFRunLoopObserverCreate(
allocator: CFAllocatorRef,
activities: CFOptionFlags,
repeats: Boolean,
order: CFIndex,
callout: CFRunLoopObserverCallBack,
context: *mut CFRunLoopObserverContext,
) -> CFRunLoopObserverRef;
pub fn CFRunLoopAddObserver(
rl: CFRunLoopRef,
observer: CFRunLoopObserverRef,
mode: CFRunLoopMode,
);
pub fn CFRunLoopTimerCreate(
allocator: CFAllocatorRef,
fireDate: CFAbsoluteTime,
interval: CFTimeInterval,
flags: CFOptionFlags,
order: CFIndex,
callout: CFRunLoopTimerCallBack,
context: *mut CFRunLoopTimerContext,
) -> CFRunLoopTimerRef;
pub fn CFRunLoopAddTimer(rl: CFRunLoopRef, timer: CFRunLoopTimerRef, mode: CFRunLoopMode);
pub fn CFRunLoopTimerSetNextFireDate(timer: CFRunLoopTimerRef, fireDate: CFAbsoluteTime);
pub fn CFRunLoopTimerInvalidate(time: CFRunLoopTimerRef);
pub fn CFRunLoopSourceCreate(
allocator: CFAllocatorRef,
order: CFIndex,
context: *mut CFRunLoopSourceContext,
) -> CFRunLoopSourceRef;
pub fn CFRunLoopAddSource(rl: CFRunLoopRef, source: CFRunLoopSourceRef, mode: CFRunLoopMode);
pub fn CFRunLoopSourceInvalidate(source: CFRunLoopSourceRef);
pub fn CFRunLoopSourceSignal(source: CFRunLoopSourceRef);
pub fn CFAbsoluteTimeGetCurrent() -> CFAbsoluteTime;
pub fn CFRelease(cftype: *const c_void);
}
pub type Boolean = u8;
pub enum CFAllocator {}
pub type CFAllocatorRef = *mut CFAllocator;
pub enum CFRunLoop {}
pub type CFRunLoopRef = *mut CFRunLoop;
pub type CFRunLoopMode = CFStringRef;
pub enum CFRunLoopObserver {}
pub type CFRunLoopObserverRef = *mut CFRunLoopObserver;
pub enum CFRunLoopTimer {}
pub type CFRunLoopTimerRef = *mut CFRunLoopTimer;
pub enum CFRunLoopSource {}
pub type CFRunLoopSourceRef = *mut CFRunLoopSource;
pub enum CFString {}
pub type CFStringRef = *const CFString;
pub type CFHashCode = c_ulong;
pub type CFIndex = c_long;
pub type CFOptionFlags = c_ulong;
pub type CFRunLoopActivity = CFOptionFlags;
pub type CFAbsoluteTime = CFTimeInterval;
pub type CFTimeInterval = f64;
pub const kCFRunLoopEntry: CFRunLoopActivity = 0;
pub const kCFRunLoopBeforeWaiting: CFRunLoopActivity = 1 << 5;
pub const kCFRunLoopAfterWaiting: CFRunLoopActivity = 1 << 6;
pub const kCFRunLoopExit: CFRunLoopActivity = 1 << 7;
pub type CFRunLoopObserverCallBack =
extern "C" fn(observer: CFRunLoopObserverRef, activity: CFRunLoopActivity, info: *mut c_void);
pub type CFRunLoopTimerCallBack = extern "C" fn(timer: CFRunLoopTimerRef, info: *mut c_void);
pub enum CFRunLoopObserverContext {}
pub enum CFRunLoopTimerContext {}
#[repr(C)]
pub struct CFRunLoopSourceContext {
pub version: CFIndex,
pub info: *mut c_void,
pub retain: Option<extern "C" fn(*const c_void) -> *const c_void>,
pub release: Option<extern "C" fn(*const c_void)>,
pub copyDescription: Option<extern "C" fn(*const c_void) -> CFStringRef>,
pub equal: Option<extern "C" fn(*const c_void, *const c_void) -> Boolean>,
pub hash: Option<extern "C" fn(*const c_void) -> CFHashCode>,
pub schedule: Option<extern "C" fn(*mut c_void, CFRunLoopRef, CFRunLoopMode)>,
pub cancel: Option<extern "C" fn(*mut c_void, CFRunLoopRef, CFRunLoopMode)>,
pub perform: Option<extern "C" fn(*mut c_void)>,
}
pub trait NSString: Sized {
unsafe fn alloc(_: Self) -> id {
msg_send![class!(NSString), alloc]
}
unsafe fn initWithUTF8String_(self, c_string: *const c_char) -> id;
unsafe fn stringByAppendingString_(self, other: id) -> id;
unsafe fn init_str(self, string: &str) -> Self;
unsafe fn UTF8String(self) -> *const c_char;
}
impl NSString for id {
unsafe fn initWithUTF8String_(self, c_string: *const c_char) -> id {
msg_send![self, initWithUTF8String: c_string as id]
}
unsafe fn stringByAppendingString_(self, other: id) -> id {
msg_send![self, stringByAppendingString: other]
}
unsafe fn init_str(self, string: &str) -> id {
let cstring = CString::new(string).unwrap();
self.initWithUTF8String_(cstring.as_ptr())
}
unsafe fn UTF8String(self) -> *const c_char {
msg_send![self, UTF8String]
}
}

View File

@@ -48,51 +48,64 @@
//!
//! - applicationDidBecomeActive is Resumed
//! - applicationWillResignActive is Suspended
//! - applicationWillTerminate is LoopExiting
//! - applicationWillTerminate is LoopDestroyed
//!
//! Keep in mind that after LoopExiting event is received every attempt to draw with
//! Keep in mind that after LoopDestroyed event is received every attempt to draw with
//! opengl will result in segfault.
//!
//! Also note that app may not receive the LoopExiting event if suspended; it might be SIGKILL'ed.
//! Also note that app may not receive the LoopDestroyed event if suspended; it might be SIGKILL'ed.
#![cfg(ios_platform)]
#![allow(clippy::let_unit_value)]
#![cfg(target_os = "ios")]
// TODO: (mtak-) UIKit requires main thread for virtually all function/method calls. This could be
// worked around in the future by using GCD (grand central dispatch) and/or caching of values like
// window size/position.
macro_rules! assert_main_thread {
($($t:tt)*) => {
if !msg_send![class!(NSThread), isMainThread] {
panic!($($t)*);
}
};
}
mod app_state;
mod event_loop;
mod ffi;
mod monitor;
mod uikit;
mod view;
mod window;
use std::fmt;
use crate::event::DeviceId;
pub(crate) use self::{
event_loop::{
EventLoop, EventLoopProxy, EventLoopWindowTarget, OwnedDisplayHandle,
PlatformSpecificEventLoopAttributes,
},
monitor::{MonitorHandle, VideoModeHandle},
window::{PlatformSpecificWindowBuilderAttributes, Window},
pub use self::{
event_loop::{EventLoop, EventLoopProxy, EventLoopWindowTarget},
monitor::{MonitorHandle, VideoMode},
window::{PlatformSpecificWindowBuilderAttributes, Window, WindowId},
};
pub(crate) use crate::cursor::NoCustomCursor as PlatformCustomCursor;
pub(crate) use crate::cursor::NoCustomCursor as PlatformCustomCursorBuilder;
pub(crate) use crate::icon::NoIcon as PlatformIcon;
pub(crate) use crate::platform_impl::Fullscreen;
pub(crate) const DEVICE_ID: DeviceId = unsafe { DeviceId::dummy() };
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId {
uiscreen: ffi::id,
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct KeyEventExtra {}
impl DeviceId {
pub unsafe fn dummy() -> Self {
DeviceId {
uiscreen: std::ptr::null_mut(),
}
}
}
unsafe impl Send for DeviceId {}
unsafe impl Sync for DeviceId {}
#[derive(Debug)]
pub enum OsError {}
impl fmt::Display for OsError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "os error")
fn fmt(&self, _: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
_ => unreachable!(),
}
}
}

View File

@@ -0,0 +1,284 @@
use std::{
collections::{BTreeSet, VecDeque},
fmt,
ops::{Deref, DerefMut},
};
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
platform_impl::platform::{
app_state,
ffi::{id, nil, CGFloat, CGRect, CGSize, NSInteger, NSUInteger},
},
};
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct VideoMode {
pub(crate) size: (u32, u32),
pub(crate) bit_depth: u16,
pub(crate) refresh_rate: u16,
pub(crate) screen_mode: id,
pub(crate) monitor: MonitorHandle,
}
impl Clone for VideoMode {
fn clone(&self) -> VideoMode {
VideoMode {
size: self.size,
bit_depth: self.bit_depth,
refresh_rate: self.refresh_rate,
screen_mode: unsafe { msg_send![self.screen_mode, retain] },
monitor: self.monitor.clone(),
}
}
}
impl Drop for VideoMode {
fn drop(&mut self) {
unsafe {
assert_main_thread!("`VideoMode` can only be dropped on the main thread on iOS");
let () = msg_send![self.screen_mode, release];
}
}
}
impl VideoMode {
unsafe fn retained_new(uiscreen: id, screen_mode: id) -> VideoMode {
assert_main_thread!("`VideoMode` can only be created on the main thread on iOS");
let os_capabilities = app_state::os_capabilities();
let refresh_rate: NSInteger = if os_capabilities.maximum_frames_per_second {
msg_send![uiscreen, maximumFramesPerSecond]
} else {
// https://developer.apple.com/library/archive/technotes/tn2460/_index.html
// https://en.wikipedia.org/wiki/IPad_Pro#Model_comparison
//
// All iOS devices support 60 fps, and on devices where `maximumFramesPerSecond` is not
// supported, they are all guaranteed to have 60hz refresh rates. This does not
// correctly handle external displays. ProMotion displays support 120fps, but they were
// introduced at the same time as the `maximumFramesPerSecond` API.
//
// FIXME: earlier OSs could calculate the refresh rate using
// `-[CADisplayLink duration]`.
os_capabilities.maximum_frames_per_second_err_msg("defaulting to 60 fps");
60
};
let size: CGSize = msg_send![screen_mode, size];
VideoMode {
size: (size.width as u32, size.height as u32),
bit_depth: 32,
refresh_rate: refresh_rate as u16,
screen_mode: msg_send![screen_mode, retain],
monitor: MonitorHandle::retained_new(uiscreen),
}
}
pub fn size(&self) -> PhysicalSize {
self.size.into()
}
pub fn bit_depth(&self) -> u16 {
self.bit_depth
}
pub fn refresh_rate(&self) -> u16 {
self.refresh_rate
}
pub fn monitor(&self) -> RootMonitorHandle {
RootMonitorHandle {
inner: self.monitor.clone(),
}
}
}
#[derive(PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Inner {
uiscreen: id,
}
impl Drop for Inner {
fn drop(&mut self) {
unsafe {
let () = msg_send![self.uiscreen, release];
}
}
}
#[derive(PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct MonitorHandle {
inner: Inner,
}
impl Deref for MonitorHandle {
type Target = Inner;
fn deref(&self) -> &Inner {
unsafe {
assert_main_thread!(
"`MonitorHandle` methods can only be run on the main thread on iOS"
);
}
&self.inner
}
}
impl DerefMut for MonitorHandle {
fn deref_mut(&mut self) -> &mut Inner {
unsafe {
assert_main_thread!(
"`MonitorHandle` methods can only be run on the main thread on iOS"
);
}
&mut self.inner
}
}
unsafe impl Send for MonitorHandle {}
unsafe impl Sync for MonitorHandle {}
impl Clone for MonitorHandle {
fn clone(&self) -> MonitorHandle {
MonitorHandle::retained_new(self.uiscreen)
}
}
impl Drop for MonitorHandle {
fn drop(&mut self) {
unsafe {
assert_main_thread!("`MonitorHandle` can only be dropped on the main thread on iOS");
}
}
}
impl fmt::Debug for MonitorHandle {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
#[derive(Debug)]
struct MonitorHandle {
name: Option<String>,
size: PhysicalSize,
position: PhysicalPosition,
hidpi_factor: f64,
}
let monitor_id_proxy = MonitorHandle {
name: self.name(),
size: self.size(),
position: self.position(),
hidpi_factor: self.hidpi_factor(),
};
monitor_id_proxy.fmt(f)
}
}
impl MonitorHandle {
pub fn retained_new(uiscreen: id) -> MonitorHandle {
unsafe {
assert_main_thread!("`MonitorHandle` can only be cloned on the main thread on iOS");
let () = msg_send![uiscreen, retain];
}
MonitorHandle {
inner: Inner { uiscreen },
}
}
}
impl Inner {
pub fn name(&self) -> Option<String> {
unsafe {
let main = main_uiscreen();
if self.uiscreen == main.uiscreen {
Some("Primary".to_string())
} else if self.uiscreen == mirrored_uiscreen(&main).uiscreen {
Some("Mirrored".to_string())
} else {
uiscreens()
.iter()
.position(|rhs| rhs.uiscreen == self.uiscreen)
.map(|idx| idx.to_string())
}
}
}
pub fn size(&self) -> PhysicalSize {
unsafe {
let bounds: CGRect = msg_send![self.ui_screen(), nativeBounds];
(bounds.size.width as f64, bounds.size.height as f64).into()
}
}
pub fn position(&self) -> PhysicalPosition {
unsafe {
let bounds: CGRect = msg_send![self.ui_screen(), nativeBounds];
(bounds.origin.x as f64, bounds.origin.y as f64).into()
}
}
pub fn hidpi_factor(&self) -> f64 {
unsafe {
let scale: CGFloat = msg_send![self.ui_screen(), nativeScale];
scale as f64
}
}
pub fn video_modes(&self) -> impl Iterator<Item = RootVideoMode> {
let mut modes = BTreeSet::new();
unsafe {
let available_modes: id = msg_send![self.uiscreen, availableModes];
let available_mode_count: NSUInteger = msg_send![available_modes, count];
for i in 0..available_mode_count {
let mode: id = msg_send![available_modes, objectAtIndex: i];
modes.insert(RootVideoMode {
video_mode: VideoMode::retained_new(self.uiscreen, mode),
});
}
}
modes.into_iter()
}
}
// MonitorHandleExtIOS
impl Inner {
pub fn ui_screen(&self) -> id {
self.uiscreen
}
pub fn preferred_video_mode(&self) -> RootVideoMode {
unsafe {
let mode: id = msg_send![self.uiscreen, preferredMode];
RootVideoMode {
video_mode: VideoMode::retained_new(self.uiscreen, mode),
}
}
}
}
// requires being run on main thread
pub unsafe fn main_uiscreen() -> MonitorHandle {
let uiscreen: id = msg_send![class!(UIScreen), mainScreen];
MonitorHandle::retained_new(uiscreen)
}
// requires being run on main thread
unsafe fn mirrored_uiscreen(monitor: &MonitorHandle) -> MonitorHandle {
let uiscreen: id = msg_send![monitor.uiscreen, mirroredScreen];
MonitorHandle::retained_new(uiscreen)
}
// requires being run on main thread
pub unsafe fn uiscreens() -> VecDeque<MonitorHandle> {
let screens: id = msg_send![class!(UIScreen), screens];
let count: NSUInteger = msg_send![screens, count];
let mut result = VecDeque::with_capacity(count as _);
let screens_enum: id = msg_send![screens, objectEnumerator];
loop {
let screen: id = msg_send![screens_enum, nextObject];
if screen == nil {
break result;
}
result.push_back(MonitorHandle::retained_new(screen));
}
}

View File

@@ -0,0 +1,589 @@
use std::collections::HashMap;
use objc::{
declare::ClassDecl,
runtime::{Class, Object, Sel, BOOL, NO, YES},
};
use crate::{
event::{DeviceId as RootDeviceId, Event, Force, Touch, TouchPhase, WindowEvent},
platform::ios::MonitorHandleExtIOS,
platform_impl::platform::{
app_state::{self, OSCapabilities},
event_loop,
ffi::{
id, nil, CGFloat, CGPoint, CGRect, UIForceTouchCapability, UIInterfaceOrientationMask,
UIRectEdge, UITouchPhase, UITouchType,
},
window::PlatformSpecificWindowBuilderAttributes,
DeviceId,
},
window::{Fullscreen, WindowAttributes, WindowId as RootWindowId},
};
macro_rules! add_property {
(
$decl:ident,
$name:ident: $t:ty,
$setter_name:ident: |$object:ident| $after_set:expr,
$getter_name:ident,
) => {
add_property!(
$decl,
$name: $t,
$setter_name: true, |_, _|{}; |$object| $after_set,
$getter_name,
)
};
(
$decl:ident,
$name:ident: $t:ty,
$setter_name:ident: $capability:expr, $err:expr; |$object:ident| $after_set:expr,
$getter_name:ident,
) => {
{
const VAR_NAME: &'static str = concat!("_", stringify!($name));
$decl.add_ivar::<$t>(VAR_NAME);
let setter = if $capability {
#[allow(non_snake_case)]
extern "C" fn $setter_name($object: &mut Object, _: Sel, value: $t) {
unsafe {
$object.set_ivar::<$t>(VAR_NAME, value);
}
$after_set
}
$setter_name
} else {
#[allow(non_snake_case)]
extern "C" fn $setter_name($object: &mut Object, _: Sel, value: $t) {
unsafe {
$object.set_ivar::<$t>(VAR_NAME, value);
}
$err(&app_state::os_capabilities(), "ignoring")
}
$setter_name
};
#[allow(non_snake_case)]
extern "C" fn $getter_name($object: &Object, _: Sel) -> $t {
unsafe { *$object.get_ivar::<$t>(VAR_NAME) }
}
$decl.add_method(
sel!($setter_name:),
setter as extern "C" fn(&mut Object, Sel, $t),
);
$decl.add_method(
sel!($getter_name),
$getter_name as extern "C" fn(&Object, Sel) -> $t,
);
}
};
}
// requires main thread
unsafe fn get_view_class(root_view_class: &'static Class) -> &'static Class {
static mut CLASSES: Option<HashMap<*const Class, &'static Class>> = None;
static mut ID: usize = 0;
if CLASSES.is_none() {
CLASSES = Some(HashMap::default());
}
let classes = CLASSES.as_mut().unwrap();
classes.entry(root_view_class).or_insert_with(move || {
let uiview_class = class!(UIView);
let is_uiview: BOOL = msg_send![root_view_class, isSubclassOfClass: uiview_class];
assert_eq!(
is_uiview, YES,
"`root_view_class` must inherit from `UIView`"
);
extern "C" fn draw_rect(object: &Object, _: Sel, rect: CGRect) {
unsafe {
let window: id = msg_send![object, window];
assert!(!window.is_null());
app_state::handle_nonuser_event(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::RedrawRequested,
});
let superclass: &'static Class = msg_send![object, superclass];
let () = msg_send![super(object, superclass), drawRect: rect];
}
}
extern "C" fn layout_subviews(object: &Object, _: Sel) {
unsafe {
let superclass: &'static Class = msg_send![object, superclass];
let () = msg_send![super(object, superclass), layoutSubviews];
let window: id = msg_send![object, window];
assert!(!window.is_null());
let bounds: CGRect = msg_send![window, bounds];
let screen: id = msg_send![window, screen];
let screen_space: id = msg_send![screen, coordinateSpace];
let screen_frame: CGRect =
msg_send![object, convertRect:bounds toCoordinateSpace:screen_space];
let size = crate::dpi::LogicalSize {
width: screen_frame.size.width as _,
height: screen_frame.size.height as _,
};
app_state::handle_nonuser_event(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Resized(size),
});
}
}
extern "C" fn set_content_scale_factor(
object: &mut Object,
_: Sel,
untrusted_hidpi_factor: CGFloat,
) {
unsafe {
let superclass: &'static Class = msg_send![object, superclass];
let () = msg_send![
super(object, superclass),
setContentScaleFactor: untrusted_hidpi_factor
];
let window: id = msg_send![object, window];
// `window` is null when `setContentScaleFactor` is invoked prior to `[UIWindow
// makeKeyAndVisible]` at window creation time (either manually or internally by
// UIKit when the `UIView` is first created), in which case we send no events here
if window.is_null() {
return;
}
// `setContentScaleFactor` may be called with a value of 0, which means "reset the
// content scale factor to a device-specific default value", so we can't use the
// parameter here. We can query the actual factor using the getter
let hidpi_factor: CGFloat = msg_send![object, contentScaleFactor];
assert!(
!hidpi_factor.is_nan()
&& hidpi_factor.is_finite()
&& hidpi_factor.is_sign_positive()
&& hidpi_factor > 0.0,
"invalid hidpi_factor set on UIView",
);
let bounds: CGRect = msg_send![object, bounds];
let screen: id = msg_send![window, screen];
let screen_space: id = msg_send![screen, coordinateSpace];
let screen_frame: CGRect =
msg_send![object, convertRect:bounds toCoordinateSpace:screen_space];
let size = crate::dpi::LogicalSize {
width: screen_frame.size.width as _,
height: screen_frame.size.height as _,
};
app_state::handle_nonuser_events(
std::iter::once(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::HiDpiFactorChanged(hidpi_factor as _),
})
.chain(std::iter::once(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Resized(size),
})),
);
}
}
extern "C" fn handle_touches(object: &Object, _: Sel, touches: id, _: id) {
unsafe {
let window: id = msg_send![object, window];
assert!(!window.is_null());
let uiscreen: id = msg_send![window, screen];
let touches_enum: id = msg_send![touches, objectEnumerator];
let mut touch_events = Vec::new();
let os_supports_force = app_state::os_capabilities().force_touch;
loop {
let touch: id = msg_send![touches_enum, nextObject];
if touch == nil {
break;
}
let location: CGPoint = msg_send![touch, locationInView: nil];
let touch_type: UITouchType = msg_send![touch, type];
let force = if os_supports_force {
let trait_collection: id = msg_send![object, traitCollection];
let touch_capability: UIForceTouchCapability =
msg_send![trait_collection, forceTouchCapability];
// Both the OS _and_ the device need to be checked for force touch support.
if touch_capability == UIForceTouchCapability::Available {
let force: CGFloat = msg_send![touch, force];
let max_possible_force: CGFloat =
msg_send![touch, maximumPossibleForce];
let altitude_angle: Option<f64> = if touch_type == UITouchType::Pencil {
let angle: CGFloat = msg_send![touch, altitudeAngle];
Some(angle as _)
} else {
None
};
Some(Force::Calibrated {
force: force as _,
max_possible_force: max_possible_force as _,
altitude_angle,
})
} else {
None
}
} else {
None
};
let touch_id = touch as u64;
let phase: UITouchPhase = msg_send![touch, phase];
let phase = match phase {
UITouchPhase::Began => TouchPhase::Started,
UITouchPhase::Moved => TouchPhase::Moved,
// 2 is UITouchPhase::Stationary and is not expected here
UITouchPhase::Ended => TouchPhase::Ended,
UITouchPhase::Cancelled => TouchPhase::Cancelled,
_ => panic!("unexpected touch phase: {:?}", phase as i32),
};
touch_events.push(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Touch(Touch {
device_id: RootDeviceId(DeviceId { uiscreen }),
id: touch_id,
location: (location.x as f64, location.y as f64).into(),
force,
phase,
}),
});
}
app_state::handle_nonuser_events(touch_events);
}
}
let mut decl = ClassDecl::new(&format!("WinitUIView{}", ID), root_view_class)
.expect("Failed to declare class `WinitUIView`");
ID += 1;
decl.add_method(
sel!(drawRect:),
draw_rect as extern "C" fn(&Object, Sel, CGRect),
);
decl.add_method(
sel!(layoutSubviews),
layout_subviews as extern "C" fn(&Object, Sel),
);
decl.add_method(
sel!(setContentScaleFactor:),
set_content_scale_factor as extern "C" fn(&mut Object, Sel, CGFloat),
);
decl.add_method(
sel!(touchesBegan:withEvent:),
handle_touches as extern "C" fn(this: &Object, _: Sel, _: id, _: id),
);
decl.add_method(
sel!(touchesMoved:withEvent:),
handle_touches as extern "C" fn(this: &Object, _: Sel, _: id, _: id),
);
decl.add_method(
sel!(touchesEnded:withEvent:),
handle_touches as extern "C" fn(this: &Object, _: Sel, _: id, _: id),
);
decl.add_method(
sel!(touchesCancelled:withEvent:),
handle_touches as extern "C" fn(this: &Object, _: Sel, _: id, _: id),
);
decl.register()
})
}
// requires main thread
unsafe fn get_view_controller_class() -> &'static Class {
static mut CLASS: Option<&'static Class> = None;
if CLASS.is_none() {
let os_capabilities = app_state::os_capabilities();
let uiviewcontroller_class = class!(UIViewController);
extern "C" fn should_autorotate(_: &Object, _: Sel) -> BOOL {
YES
}
let mut decl = ClassDecl::new("WinitUIViewController", uiviewcontroller_class)
.expect("Failed to declare class `WinitUIViewController`");
decl.add_method(
sel!(shouldAutorotate),
should_autorotate as extern "C" fn(&Object, Sel) -> BOOL,
);
add_property! {
decl,
prefers_status_bar_hidden: BOOL,
setPrefersStatusBarHidden: |object| {
unsafe {
let () = msg_send![object, setNeedsStatusBarAppearanceUpdate];
}
},
prefersStatusBarHidden,
}
add_property! {
decl,
prefers_home_indicator_auto_hidden: BOOL,
setPrefersHomeIndicatorAutoHidden:
os_capabilities.home_indicator_hidden,
OSCapabilities::home_indicator_hidden_err_msg;
|object| {
unsafe {
let () = msg_send![object, setNeedsUpdateOfHomeIndicatorAutoHidden];
}
},
prefersHomeIndicatorAutoHidden,
}
add_property! {
decl,
supported_orientations: UIInterfaceOrientationMask,
setSupportedInterfaceOrientations: |object| {
unsafe {
let () = msg_send![class!(UIViewController), attemptRotationToDeviceOrientation];
}
},
supportedInterfaceOrientations,
}
add_property! {
decl,
preferred_screen_edges_deferring_system_gestures: UIRectEdge,
setPreferredScreenEdgesDeferringSystemGestures:
os_capabilities.defer_system_gestures,
OSCapabilities::defer_system_gestures_err_msg;
|object| {
unsafe {
let () = msg_send![object, setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
},
preferredScreenEdgesDeferringSystemGestures,
}
CLASS = Some(decl.register());
}
CLASS.unwrap()
}
// requires main thread
unsafe fn get_window_class() -> &'static Class {
static mut CLASS: Option<&'static Class> = None;
if CLASS.is_none() {
let uiwindow_class = class!(UIWindow);
extern "C" fn become_key_window(object: &Object, _: Sel) {
unsafe {
app_state::handle_nonuser_event(Event::WindowEvent {
window_id: RootWindowId(object.into()),
event: WindowEvent::Focused(true),
});
let () = msg_send![super(object, class!(UIWindow)), becomeKeyWindow];
}
}
extern "C" fn resign_key_window(object: &Object, _: Sel) {
unsafe {
app_state::handle_nonuser_event(Event::WindowEvent {
window_id: RootWindowId(object.into()),
event: WindowEvent::Focused(false),
});
let () = msg_send![super(object, class!(UIWindow)), resignKeyWindow];
}
}
let mut decl = ClassDecl::new("WinitUIWindow", uiwindow_class)
.expect("Failed to declare class `WinitUIWindow`");
decl.add_method(
sel!(becomeKeyWindow),
become_key_window as extern "C" fn(&Object, Sel),
);
decl.add_method(
sel!(resignKeyWindow),
resign_key_window as extern "C" fn(&Object, Sel),
);
CLASS = Some(decl.register());
}
CLASS.unwrap()
}
// requires main thread
pub unsafe fn create_view(
_window_attributes: &WindowAttributes,
platform_attributes: &PlatformSpecificWindowBuilderAttributes,
frame: CGRect,
) -> id {
let class = get_view_class(platform_attributes.root_view_class);
let view: id = msg_send![class, alloc];
assert!(!view.is_null(), "Failed to create `UIView` instance");
let view: id = msg_send![view, initWithFrame: frame];
assert!(!view.is_null(), "Failed to initialize `UIView` instance");
let () = msg_send![view, setMultipleTouchEnabled: YES];
if let Some(hidpi_factor) = platform_attributes.hidpi_factor {
let () = msg_send![view, setContentScaleFactor: hidpi_factor as CGFloat];
}
view
}
// requires main thread
pub unsafe fn create_view_controller(
_window_attributes: &WindowAttributes,
platform_attributes: &PlatformSpecificWindowBuilderAttributes,
view: id,
) -> id {
let class = get_view_controller_class();
let view_controller: id = msg_send![class, alloc];
assert!(
!view_controller.is_null(),
"Failed to create `UIViewController` instance"
);
let view_controller: id = msg_send![view_controller, init];
assert!(
!view_controller.is_null(),
"Failed to initialize `UIViewController` instance"
);
let status_bar_hidden = if platform_attributes.prefers_status_bar_hidden {
YES
} else {
NO
};
let idiom = event_loop::get_idiom();
let supported_orientations = UIInterfaceOrientationMask::from_valid_orientations_idiom(
platform_attributes.valid_orientations,
idiom,
);
let prefers_home_indicator_hidden = if platform_attributes.prefers_home_indicator_hidden {
YES
} else {
NO
};
let edges: UIRectEdge = platform_attributes
.preferred_screen_edges_deferring_system_gestures
.into();
let () = msg_send![
view_controller,
setPrefersStatusBarHidden: status_bar_hidden
];
let () = msg_send![
view_controller,
setSupportedInterfaceOrientations: supported_orientations
];
let () = msg_send![
view_controller,
setPrefersHomeIndicatorAutoHidden: prefers_home_indicator_hidden
];
let () = msg_send![
view_controller,
setPreferredScreenEdgesDeferringSystemGestures: edges
];
let () = msg_send![view_controller, setView: view];
view_controller
}
// requires main thread
pub unsafe fn create_window(
window_attributes: &WindowAttributes,
_platform_attributes: &PlatformSpecificWindowBuilderAttributes,
frame: CGRect,
view_controller: id,
) -> id {
let class = get_window_class();
let window: id = msg_send![class, alloc];
assert!(!window.is_null(), "Failed to create `UIWindow` instance");
let window: id = msg_send![window, initWithFrame: frame];
assert!(
!window.is_null(),
"Failed to initialize `UIWindow` instance"
);
let () = msg_send![window, setRootViewController: view_controller];
match window_attributes.fullscreen {
Some(Fullscreen::Exclusive(ref video_mode)) => {
let uiscreen = video_mode.monitor().ui_screen() as id;
let () = msg_send![uiscreen, setCurrentMode: video_mode.video_mode.screen_mode];
msg_send![window, setScreen:video_mode.monitor().ui_screen()]
}
Some(Fullscreen::Borderless(ref monitor)) => {
msg_send![window, setScreen:monitor.ui_screen()]
}
None => (),
}
window
}
pub fn create_delegate_class() {
extern "C" fn did_finish_launching(_: &mut Object, _: Sel, _: id, _: id) -> BOOL {
unsafe {
app_state::did_finish_launching();
}
YES
}
extern "C" fn did_become_active(_: &Object, _: Sel, _: id) {
unsafe { app_state::handle_nonuser_event(Event::Resumed) }
}
extern "C" fn will_resign_active(_: &Object, _: Sel, _: id) {
unsafe { app_state::handle_nonuser_event(Event::Suspended) }
}
extern "C" fn will_enter_foreground(_: &Object, _: Sel, _: id) {}
extern "C" fn did_enter_background(_: &Object, _: Sel, _: id) {}
extern "C" fn will_terminate(_: &Object, _: Sel, _: id) {
unsafe {
let app: id = msg_send![class!(UIApplication), sharedApplication];
let windows: id = msg_send![app, windows];
let windows_enum: id = msg_send![windows, objectEnumerator];
let mut events = Vec::new();
loop {
let window: id = msg_send![windows_enum, nextObject];
if window == nil {
break;
}
let is_winit_window: BOOL = msg_send![window, isKindOfClass: class!(WinitUIWindow)];
if is_winit_window == YES {
events.push(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Destroyed,
});
}
}
app_state::handle_nonuser_events(events);
app_state::terminated();
}
}
let ui_responder = class!(UIResponder);
let mut decl =
ClassDecl::new("AppDelegate", ui_responder).expect("Failed to declare class `AppDelegate`");
unsafe {
decl.add_method(
sel!(application:didFinishLaunchingWithOptions:),
did_finish_launching as extern "C" fn(&mut Object, Sel, id, id) -> BOOL,
);
decl.add_method(
sel!(applicationDidBecomeActive:),
did_become_active as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationWillResignActive:),
will_resign_active as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationWillEnterForeground:),
will_enter_foreground as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationDidEnterBackground:),
did_enter_background as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationWillTerminate:),
will_terminate as extern "C" fn(&Object, Sel, id),
);
decl.register();
}
}

View File

@@ -0,0 +1,615 @@
use raw_window_handle::{ios::IOSHandle, RawWindowHandle};
use std::{
collections::VecDeque,
ops::{Deref, DerefMut},
};
use objc::runtime::{Class, Object, BOOL, NO, YES};
use crate::{
dpi::{self, LogicalPosition, LogicalSize},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
event::{Event, WindowEvent},
icon::Icon,
monitor::MonitorHandle as RootMonitorHandle,
platform::ios::{MonitorHandleExtIOS, ScreenEdge, ValidOrientations},
platform_impl::platform::{
app_state, event_loop,
ffi::{
id, CGFloat, CGPoint, CGRect, CGSize, UIEdgeInsets, UIInterfaceOrientationMask,
UIRectEdge, UIScreenOverscanCompensation,
},
monitor, view, EventLoopWindowTarget, MonitorHandle,
},
window::{CursorIcon, Fullscreen, WindowAttributes, WindowId as RootWindowId},
};
pub struct Inner {
pub window: id,
pub view_controller: id,
pub view: id,
gl_or_metal_backed: bool,
}
impl Drop for Inner {
fn drop(&mut self) {
unsafe {
let () = msg_send![self.view, release];
let () = msg_send![self.view_controller, release];
let () = msg_send![self.window, release];
}
}
}
impl Inner {
pub fn set_title(&self, _title: &str) {
debug!("`Window::set_title` is ignored on iOS")
}
pub fn set_visible(&self, visible: bool) {
match visible {
true => unsafe {
let () = msg_send![self.window, setHidden: NO];
},
false => unsafe {
let () = msg_send![self.window, setHidden: YES];
},
}
}
pub fn request_redraw(&self) {
unsafe {
if self.gl_or_metal_backed {
// `setNeedsDisplay` does nothing on UIViews which are directly backed by CAEAGLLayer or CAMetalLayer.
// Ordinarily the OS sets up a bunch of UIKit state before calling drawRect: on a UIView, but when using
// raw or gl/metal for drawing this work is completely avoided.
//
// The docs for `setNeedsDisplay` don't mention `CAMetalLayer`; however, this has been confirmed via
// testing.
//
// https://developer.apple.com/documentation/uikit/uiview/1622437-setneedsdisplay?language=objc
app_state::queue_gl_or_metal_redraw(self.window);
} else {
let () = msg_send![self.view, setNeedsDisplay];
}
}
}
pub fn inner_position(&self) -> Result<LogicalPosition, NotSupportedError> {
unsafe {
let safe_area = self.safe_area_screen_space();
Ok(LogicalPosition {
x: safe_area.origin.x as _,
y: safe_area.origin.y as _,
})
}
}
pub fn outer_position(&self) -> Result<LogicalPosition, NotSupportedError> {
unsafe {
let screen_frame = self.screen_frame();
Ok(LogicalPosition {
x: screen_frame.origin.x as _,
y: screen_frame.origin.y as _,
})
}
}
pub fn set_outer_position(&self, position: LogicalPosition) {
unsafe {
let screen_frame = self.screen_frame();
let new_screen_frame = CGRect {
origin: CGPoint {
x: position.x as _,
y: position.y as _,
},
size: screen_frame.size,
};
let bounds = self.from_screen_space(new_screen_frame);
let () = msg_send![self.window, setBounds: bounds];
}
}
pub fn inner_size(&self) -> LogicalSize {
unsafe {
let safe_area = self.safe_area_screen_space();
LogicalSize {
width: safe_area.size.width as _,
height: safe_area.size.height as _,
}
}
}
pub fn outer_size(&self) -> LogicalSize {
unsafe {
let screen_frame = self.screen_frame();
LogicalSize {
width: screen_frame.size.width as _,
height: screen_frame.size.height as _,
}
}
}
pub fn set_inner_size(&self, _size: LogicalSize) {
unimplemented!("not clear what `Window::set_inner_size` means on iOS");
}
pub fn set_min_inner_size(&self, _dimensions: Option<LogicalSize>) {
warn!("`Window::set_min_inner_size` is ignored on iOS")
}
pub fn set_max_inner_size(&self, _dimensions: Option<LogicalSize>) {
warn!("`Window::set_max_inner_size` is ignored on iOS")
}
pub fn set_resizable(&self, _resizable: bool) {
warn!("`Window::set_resizable` is ignored on iOS")
}
pub fn hidpi_factor(&self) -> f64 {
unsafe {
let hidpi: CGFloat = msg_send![self.view, contentScaleFactor];
hidpi as _
}
}
pub fn set_cursor_icon(&self, _cursor: CursorIcon) {
debug!("`Window::set_cursor_icon` ignored on iOS")
}
pub fn set_cursor_position(&self, _position: LogicalPosition) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
pub fn set_cursor_grab(&self, _grab: bool) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
pub fn set_cursor_visible(&self, _visible: bool) {
debug!("`Window::set_cursor_visible` is ignored on iOS")
}
pub fn set_maximized(&self, _maximized: bool) {
warn!("`Window::set_maximized` is ignored on iOS")
}
pub fn set_fullscreen(&self, monitor: Option<Fullscreen>) {
unsafe {
let uiscreen = match monitor {
Some(Fullscreen::Exclusive(video_mode)) => {
let uiscreen = video_mode.video_mode.monitor.ui_screen() as id;
let () = msg_send![uiscreen, setCurrentMode: video_mode.video_mode.screen_mode];
uiscreen
}
Some(Fullscreen::Borderless(monitor)) => monitor.ui_screen() as id,
None => {
warn!("`Window::set_fullscreen(None)` ignored on iOS");
return;
}
};
// this is pretty slow on iOS, so avoid doing it if we can
let current: id = msg_send![self.window, screen];
if uiscreen != current {
let () = msg_send![self.window, setScreen: uiscreen];
}
let bounds: CGRect = msg_send![uiscreen, bounds];
let () = msg_send![self.window, setFrame: bounds];
// For external displays, we must disable overscan compensation or
// the displayed image will have giant black bars surrounding it on
// each side
let () = msg_send![
uiscreen,
setOverscanCompensation: UIScreenOverscanCompensation::None
];
}
}
pub fn fullscreen(&self) -> Option<Fullscreen> {
unsafe {
let monitor = self.current_monitor();
let uiscreen = monitor.inner.ui_screen();
let screen_space_bounds = self.screen_frame();
let screen_bounds: CGRect = msg_send![uiscreen, bounds];
// TODO: track fullscreen instead of relying on brittle float comparisons
if screen_space_bounds.origin.x == screen_bounds.origin.x
&& screen_space_bounds.origin.y == screen_bounds.origin.y
&& screen_space_bounds.size.width == screen_bounds.size.width
&& screen_space_bounds.size.height == screen_bounds.size.height
{
Some(Fullscreen::Borderless(monitor))
} else {
None
}
}
}
pub fn set_decorations(&self, _decorations: bool) {
warn!("`Window::set_decorations` is ignored on iOS")
}
pub fn set_always_on_top(&self, _always_on_top: bool) {
warn!("`Window::set_always_on_top` is ignored on iOS")
}
pub fn set_window_icon(&self, _icon: Option<Icon>) {
warn!("`Window::set_window_icon` is ignored on iOS")
}
pub fn set_ime_position(&self, _position: LogicalPosition) {
warn!("`Window::set_ime_position` is ignored on iOS")
}
pub fn current_monitor(&self) -> RootMonitorHandle {
unsafe {
let uiscreen: id = msg_send![self.window, screen];
RootMonitorHandle {
inner: MonitorHandle::retained_new(uiscreen),
}
}
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
unsafe { monitor::uiscreens() }
}
pub fn primary_monitor(&self) -> MonitorHandle {
unsafe { monitor::main_uiscreen() }
}
pub fn id(&self) -> WindowId {
self.window.into()
}
pub fn raw_window_handle(&self) -> RawWindowHandle {
let handle = IOSHandle {
ui_window: self.window as _,
ui_view: self.view as _,
ui_view_controller: self.view_controller as _,
..IOSHandle::empty()
};
RawWindowHandle::IOS(handle)
}
}
pub struct Window {
pub inner: Inner,
}
impl Drop for Window {
fn drop(&mut self) {
unsafe {
assert_main_thread!("`Window::drop` can only be run on the main thread on iOS");
}
}
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
impl Deref for Window {
type Target = Inner;
fn deref(&self) -> &Inner {
unsafe {
assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
}
&self.inner
}
}
impl DerefMut for Window {
fn deref_mut(&mut self) -> &mut Inner {
unsafe {
assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
}
&mut self.inner
}
}
impl Window {
pub fn new<T>(
_event_loop: &EventLoopWindowTarget<T>,
window_attributes: WindowAttributes,
platform_attributes: PlatformSpecificWindowBuilderAttributes,
) -> Result<Window, RootOsError> {
if let Some(_) = window_attributes.min_inner_size {
warn!("`WindowAttributes::min_inner_size` is ignored on iOS");
}
if let Some(_) = window_attributes.max_inner_size {
warn!("`WindowAttributes::max_inner_size` is ignored on iOS");
}
if window_attributes.always_on_top {
warn!("`WindowAttributes::always_on_top` is unsupported on iOS");
}
// TODO: transparency, visible
unsafe {
let screen = match window_attributes.fullscreen {
Some(Fullscreen::Exclusive(ref video_mode)) => {
video_mode.video_mode.monitor.ui_screen() as id
}
Some(Fullscreen::Borderless(ref monitor)) => monitor.ui_screen() as id,
None => monitor::main_uiscreen().ui_screen(),
};
let screen_bounds: CGRect = msg_send![screen, bounds];
let frame = match window_attributes.inner_size {
Some(dim) => CGRect {
origin: screen_bounds.origin,
size: CGSize {
width: dim.width as _,
height: dim.height as _,
},
},
None => screen_bounds,
};
let view = view::create_view(&window_attributes, &platform_attributes, frame.clone());
let gl_or_metal_backed = {
let view_class: id = msg_send![view, class];
let layer_class: id = msg_send![view_class, layerClass];
let is_metal: BOOL =
msg_send![layer_class, isSubclassOfClass: class!(CAMetalLayer)];
let is_gl: BOOL = msg_send![layer_class, isSubclassOfClass: class!(CAEAGLLayer)];
is_metal == YES || is_gl == YES
};
let view_controller =
view::create_view_controller(&window_attributes, &platform_attributes, view);
let window = view::create_window(
&window_attributes,
&platform_attributes,
frame,
view_controller,
);
let result = Window {
inner: Inner {
window,
view_controller,
view,
gl_or_metal_backed,
},
};
app_state::set_key_window(window);
// Like the Windows and macOS backends, we send a `HiDpiFactorChanged` and `Resized`
// event on window creation if the DPI factor != 1.0
let hidpi_factor: CGFloat = msg_send![view, contentScaleFactor];
if hidpi_factor != 1.0 {
let bounds: CGRect = msg_send![view, bounds];
let screen: id = msg_send![window, screen];
let screen_space: id = msg_send![screen, coordinateSpace];
let screen_frame: CGRect =
msg_send![view, convertRect:bounds toCoordinateSpace:screen_space];
let size = crate::dpi::LogicalSize {
width: screen_frame.size.width as _,
height: screen_frame.size.height as _,
};
app_state::handle_nonuser_events(
std::iter::once(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::HiDpiFactorChanged(hidpi_factor as _),
})
.chain(std::iter::once(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Resized(size),
})),
);
}
Ok(result)
}
}
}
// WindowExtIOS
impl Inner {
pub fn ui_window(&self) -> id {
self.window
}
pub fn ui_view_controller(&self) -> id {
self.view_controller
}
pub fn ui_view(&self) -> id {
self.view
}
pub fn set_hidpi_factor(&self, hidpi_factor: f64) {
unsafe {
assert!(
dpi::validate_hidpi_factor(hidpi_factor),
"`WindowExtIOS::set_hidpi_factor` received an invalid hidpi factor"
);
let hidpi_factor = hidpi_factor as CGFloat;
let () = msg_send![self.view, setContentScaleFactor: hidpi_factor];
}
}
pub fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
unsafe {
let idiom = event_loop::get_idiom();
let supported_orientations = UIInterfaceOrientationMask::from_valid_orientations_idiom(
valid_orientations,
idiom,
);
msg_send![
self.view_controller,
setSupportedInterfaceOrientations: supported_orientations
]
}
}
pub fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
unsafe {
let prefers_home_indicator_hidden = if hidden { YES } else { NO };
let () = msg_send![
self.view_controller,
setPrefersHomeIndicatorAutoHidden: prefers_home_indicator_hidden
];
}
}
pub fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
let edges: UIRectEdge = edges.into();
unsafe {
let () = msg_send![
self.view_controller,
setPreferredScreenEdgesDeferringSystemGestures: edges
];
}
}
pub fn set_prefers_status_bar_hidden(&self, hidden: bool) {
unsafe {
let status_bar_hidden = if hidden { YES } else { NO };
let () = msg_send![
self.view_controller,
setPrefersStatusBarHidden: status_bar_hidden
];
}
}
}
impl Inner {
// requires main thread
unsafe fn screen_frame(&self) -> CGRect {
self.to_screen_space(msg_send![self.window, bounds])
}
// requires main thread
unsafe fn to_screen_space(&self, rect: CGRect) -> CGRect {
let screen: id = msg_send![self.window, screen];
if !screen.is_null() {
let screen_space: id = msg_send![screen, coordinateSpace];
msg_send![self.window, convertRect:rect toCoordinateSpace:screen_space]
} else {
rect
}
}
// requires main thread
unsafe fn from_screen_space(&self, rect: CGRect) -> CGRect {
let screen: id = msg_send![self.window, screen];
if !screen.is_null() {
let screen_space: id = msg_send![screen, coordinateSpace];
msg_send![self.window, convertRect:rect fromCoordinateSpace:screen_space]
} else {
rect
}
}
// requires main thread
unsafe fn safe_area_screen_space(&self) -> CGRect {
let bounds: CGRect = msg_send![self.window, bounds];
if app_state::os_capabilities().safe_area {
let safe_area: UIEdgeInsets = msg_send![self.window, safeAreaInsets];
let safe_bounds = CGRect {
origin: CGPoint {
x: bounds.origin.x + safe_area.left,
y: bounds.origin.y + safe_area.top,
},
size: CGSize {
width: bounds.size.width - safe_area.left - safe_area.right,
height: bounds.size.height - safe_area.top - safe_area.bottom,
},
};
self.to_screen_space(safe_bounds)
} else {
let screen_frame = self.to_screen_space(bounds);
let status_bar_frame: CGRect = {
let app: id = msg_send![class!(UIApplication), sharedApplication];
assert!(
!app.is_null(),
"`Window::get_inner_position` cannot be called before `EventLoop::run` on iOS"
);
msg_send![app, statusBarFrame]
};
let (y, height) = if screen_frame.origin.y > status_bar_frame.size.height {
(screen_frame.origin.y, screen_frame.size.height)
} else {
let y = status_bar_frame.size.height;
let height = screen_frame.size.height
- (status_bar_frame.size.height - screen_frame.origin.y);
(y, height)
};
CGRect {
origin: CGPoint {
x: screen_frame.origin.x,
y,
},
size: CGSize {
width: screen_frame.size.width,
height,
},
}
}
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId {
window: id,
}
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId {
window: std::ptr::null_mut(),
}
}
}
unsafe impl Send for WindowId {}
unsafe impl Sync for WindowId {}
impl From<&Object> for WindowId {
fn from(window: &Object) -> WindowId {
WindowId {
window: window as *const _ as _,
}
}
}
impl From<&mut Object> for WindowId {
fn from(window: &mut Object) -> WindowId {
WindowId {
window: window as _,
}
}
}
impl From<id> for WindowId {
fn from(window: id) -> WindowId {
WindowId { window }
}
}
#[derive(Clone)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub root_view_class: &'static Class,
pub hidpi_factor: Option<f64>,
pub valid_orientations: ValidOrientations,
pub prefers_home_indicator_hidden: bool,
pub prefers_status_bar_hidden: bool,
pub preferred_screen_edges_deferring_system_gestures: ScreenEdge,
}
impl Default for PlatformSpecificWindowBuilderAttributes {
fn default() -> PlatformSpecificWindowBuilderAttributes {
PlatformSpecificWindowBuilderAttributes {
root_view_class: class!(UIView),
hidpi_factor: None,
valid_orientations: Default::default(),
prefers_home_indicator_hidden: false,
prefers_status_bar_hidden: false,
preferred_screen_edges_deferring_system_gestures: Default::default(),
}
}
}

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@@ -0,0 +1,726 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd"))]
use std::{collections::VecDeque, env, ffi::CStr, fmt, mem::MaybeUninit, os::raw::*, sync::Arc};
use parking_lot::Mutex;
use raw_window_handle::RawWindowHandle;
use smithay_client_toolkit::reexports::client::ConnectError;
pub use self::x11::XNotSupported;
use self::x11::{
ffi::XVisualInfo, get_xtarget, util::WindowType as XWindowType, XConnection, XError,
};
use crate::{
dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
event::Event,
event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW},
icon::Icon,
monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
window::{CursorIcon, Fullscreen, WindowAttributes},
};
pub mod wayland;
pub mod x11;
/// Environment variable specifying which backend should be used on unix platform.
///
/// Legal values are x11 and wayland. If this variable is set only the named backend
/// will be tried by winit. If it is not set, winit will try to connect to a wayland connection,
/// and if it fails will fallback on x11.
///
/// If this variable is set with any other value, winit will panic.
const BACKEND_PREFERENCE_ENV_VAR: &str = "WINIT_UNIX_BACKEND";
#[derive(Clone)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub visual_infos: Option<XVisualInfo>,
pub screen_id: Option<i32>,
pub resize_increments: Option<(u32, u32)>,
pub base_size: Option<(u32, u32)>,
pub class: Option<(String, String)>,
pub override_redirect: bool,
pub x11_window_types: Vec<XWindowType>,
pub gtk_theme_variant: Option<String>,
pub app_id: Option<String>,
}
impl Default for PlatformSpecificWindowBuilderAttributes {
fn default() -> Self {
Self {
visual_infos: None,
screen_id: None,
resize_increments: None,
base_size: None,
class: None,
override_redirect: false,
x11_window_types: vec![XWindowType::Normal],
gtk_theme_variant: None,
app_id: None,
}
}
}
lazy_static! {
pub static ref X11_BACKEND: Mutex<Result<Arc<XConnection>, XNotSupported>> =
{ Mutex::new(XConnection::new(Some(x_error_callback)).map(Arc::new)) };
}
#[derive(Debug, Clone)]
pub enum OsError {
XError(XError),
XMisc(&'static str),
}
impl fmt::Display for OsError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
match self {
OsError::XError(e) => f.pad(&e.description),
OsError::XMisc(e) => f.pad(e),
}
}
}
pub enum Window {
X(x11::Window),
Wayland(wayland::Window),
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum WindowId {
X(x11::WindowId),
Wayland(wayland::WindowId),
}
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId::Wayland(wayland::WindowId::dummy())
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum DeviceId {
X(x11::DeviceId),
Wayland(wayland::DeviceId),
}
impl DeviceId {
pub unsafe fn dummy() -> Self {
DeviceId::Wayland(wayland::DeviceId::dummy())
}
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub enum MonitorHandle {
X(x11::MonitorHandle),
Wayland(wayland::MonitorHandle),
}
impl MonitorHandle {
#[inline]
pub fn name(&self) -> Option<String> {
match self {
&MonitorHandle::X(ref m) => m.name(),
&MonitorHandle::Wayland(ref m) => m.name(),
}
}
#[inline]
pub fn native_identifier(&self) -> u32 {
match self {
&MonitorHandle::X(ref m) => m.native_identifier(),
&MonitorHandle::Wayland(ref m) => m.native_identifier(),
}
}
#[inline]
pub fn size(&self) -> PhysicalSize {
match self {
&MonitorHandle::X(ref m) => m.size(),
&MonitorHandle::Wayland(ref m) => m.size(),
}
}
#[inline]
pub fn position(&self) -> PhysicalPosition {
match self {
&MonitorHandle::X(ref m) => m.position(),
&MonitorHandle::Wayland(ref m) => m.position(),
}
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
match self {
&MonitorHandle::X(ref m) => m.hidpi_factor(),
&MonitorHandle::Wayland(ref m) => m.hidpi_factor() as f64,
}
}
#[inline]
pub fn video_modes(&self) -> Box<dyn Iterator<Item = RootVideoMode>> {
match self {
MonitorHandle::X(m) => Box::new(m.video_modes()),
MonitorHandle::Wayland(m) => Box::new(m.video_modes()),
}
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum VideoMode {
X(x11::VideoMode),
Wayland(wayland::VideoMode),
}
impl VideoMode {
#[inline]
pub fn size(&self) -> PhysicalSize {
match self {
&VideoMode::X(ref m) => m.size(),
&VideoMode::Wayland(ref m) => m.size(),
}
}
#[inline]
pub fn bit_depth(&self) -> u16 {
match self {
&VideoMode::X(ref m) => m.bit_depth(),
&VideoMode::Wayland(ref m) => m.bit_depth(),
}
}
#[inline]
pub fn refresh_rate(&self) -> u16 {
match self {
&VideoMode::X(ref m) => m.refresh_rate(),
&VideoMode::Wayland(ref m) => m.refresh_rate(),
}
}
#[inline]
pub fn monitor(&self) -> RootMonitorHandle {
match self {
&VideoMode::X(ref m) => m.monitor(),
&VideoMode::Wayland(ref m) => m.monitor(),
}
}
}
impl Window {
#[inline]
pub fn new<T>(
window_target: &EventLoopWindowTarget<T>,
attribs: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
) -> Result<Self, RootOsError> {
match *window_target {
EventLoopWindowTarget::Wayland(ref window_target) => {
wayland::Window::new(window_target, attribs, pl_attribs).map(Window::Wayland)
}
EventLoopWindowTarget::X(ref window_target) => {
x11::Window::new(window_target, attribs, pl_attribs).map(Window::X)
}
}
}
#[inline]
pub fn id(&self) -> WindowId {
match self {
&Window::X(ref w) => WindowId::X(w.id()),
&Window::Wayland(ref w) => WindowId::Wayland(w.id()),
}
}
#[inline]
pub fn set_title(&self, title: &str) {
match self {
&Window::X(ref w) => w.set_title(title),
&Window::Wayland(ref w) => w.set_title(title),
}
}
#[inline]
pub fn set_visible(&self, visible: bool) {
match self {
&Window::X(ref w) => w.set_visible(visible),
&Window::Wayland(ref w) => w.set_visible(visible),
}
}
#[inline]
pub fn outer_position(&self) -> Result<LogicalPosition, NotSupportedError> {
match self {
&Window::X(ref w) => w.outer_position(),
&Window::Wayland(ref w) => w.outer_position(),
}
}
#[inline]
pub fn inner_position(&self) -> Result<LogicalPosition, NotSupportedError> {
match self {
&Window::X(ref m) => m.inner_position(),
&Window::Wayland(ref m) => m.inner_position(),
}
}
#[inline]
pub fn set_outer_position(&self, position: LogicalPosition) {
match self {
&Window::X(ref w) => w.set_outer_position(position),
&Window::Wayland(ref w) => w.set_outer_position(position),
}
}
#[inline]
pub fn inner_size(&self) -> LogicalSize {
match self {
&Window::X(ref w) => w.inner_size(),
&Window::Wayland(ref w) => w.inner_size(),
}
}
#[inline]
pub fn outer_size(&self) -> LogicalSize {
match self {
&Window::X(ref w) => w.outer_size(),
&Window::Wayland(ref w) => w.outer_size(),
}
}
#[inline]
pub fn set_inner_size(&self, size: LogicalSize) {
match self {
&Window::X(ref w) => w.set_inner_size(size),
&Window::Wayland(ref w) => w.set_inner_size(size),
}
}
#[inline]
pub fn set_min_inner_size(&self, dimensions: Option<LogicalSize>) {
match self {
&Window::X(ref w) => w.set_min_inner_size(dimensions),
&Window::Wayland(ref w) => w.set_min_inner_size(dimensions),
}
}
#[inline]
pub fn set_max_inner_size(&self, dimensions: Option<LogicalSize>) {
match self {
&Window::X(ref w) => w.set_max_inner_size(dimensions),
&Window::Wayland(ref w) => w.set_max_inner_size(dimensions),
}
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
match self {
&Window::X(ref w) => w.set_resizable(resizable),
&Window::Wayland(ref w) => w.set_resizable(resizable),
}
}
#[inline]
pub fn set_cursor_icon(&self, cursor: CursorIcon) {
match self {
&Window::X(ref w) => w.set_cursor_icon(cursor),
&Window::Wayland(ref w) => w.set_cursor_icon(cursor),
}
}
#[inline]
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError> {
match self {
&Window::X(ref window) => window.set_cursor_grab(grab),
&Window::Wayland(ref window) => window.set_cursor_grab(grab),
}
}
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
match self {
&Window::X(ref window) => window.set_cursor_visible(visible),
&Window::Wayland(ref window) => window.set_cursor_visible(visible),
}
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
match self {
&Window::X(ref w) => w.hidpi_factor(),
&Window::Wayland(ref w) => w.hidpi_factor() as f64,
}
}
#[inline]
pub fn set_cursor_position(&self, position: LogicalPosition) -> Result<(), ExternalError> {
match self {
&Window::X(ref w) => w.set_cursor_position(position),
&Window::Wayland(ref w) => w.set_cursor_position(position),
}
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
match self {
&Window::X(ref w) => w.set_maximized(maximized),
&Window::Wayland(ref w) => w.set_maximized(maximized),
}
}
#[inline]
pub fn fullscreen(&self) -> Option<Fullscreen> {
match self {
&Window::X(ref w) => w.fullscreen(),
&Window::Wayland(ref w) => w.fullscreen(),
}
}
#[inline]
pub fn set_fullscreen(&self, monitor: Option<Fullscreen>) {
match self {
&Window::X(ref w) => w.set_fullscreen(monitor),
&Window::Wayland(ref w) => w.set_fullscreen(monitor),
}
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
match self {
&Window::X(ref w) => w.set_decorations(decorations),
&Window::Wayland(ref w) => w.set_decorations(decorations),
}
}
#[inline]
pub fn set_always_on_top(&self, always_on_top: bool) {
match self {
&Window::X(ref w) => w.set_always_on_top(always_on_top),
&Window::Wayland(_) => (),
}
}
#[inline]
pub fn set_window_icon(&self, window_icon: Option<Icon>) {
match self {
&Window::X(ref w) => w.set_window_icon(window_icon),
&Window::Wayland(_) => (),
}
}
#[inline]
pub fn set_ime_position(&self, position: LogicalPosition) {
match self {
&Window::X(ref w) => w.set_ime_position(position),
&Window::Wayland(_) => (),
}
}
#[inline]
pub fn request_redraw(&self) {
match self {
&Window::X(ref w) => w.request_redraw(),
&Window::Wayland(ref w) => w.request_redraw(),
}
}
#[inline]
pub fn current_monitor(&self) -> RootMonitorHandle {
match self {
&Window::X(ref window) => RootMonitorHandle {
inner: MonitorHandle::X(window.current_monitor()),
},
&Window::Wayland(ref window) => RootMonitorHandle {
inner: MonitorHandle::Wayland(window.current_monitor()),
},
}
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
match self {
&Window::X(ref window) => window
.available_monitors()
.into_iter()
.map(MonitorHandle::X)
.collect(),
&Window::Wayland(ref window) => window
.available_monitors()
.into_iter()
.map(MonitorHandle::Wayland)
.collect(),
}
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
match self {
&Window::X(ref window) => MonitorHandle::X(window.primary_monitor()),
&Window::Wayland(ref window) => MonitorHandle::Wayland(window.primary_monitor()),
}
}
pub fn raw_window_handle(&self) -> RawWindowHandle {
match self {
&Window::X(ref window) => RawWindowHandle::Xlib(window.raw_window_handle()),
&Window::Wayland(ref window) => RawWindowHandle::Wayland(window.raw_window_handle()),
}
}
}
unsafe extern "C" fn x_error_callback(
display: *mut x11::ffi::Display,
event: *mut x11::ffi::XErrorEvent,
) -> c_int {
let xconn_lock = X11_BACKEND.lock();
if let Ok(ref xconn) = *xconn_lock {
// `assume_init` is safe here because the array consists of `MaybeUninit` values,
// which do not require initialization.
let mut buf: [MaybeUninit<c_char>; 1024] = MaybeUninit::uninit().assume_init();
(xconn.xlib.XGetErrorText)(
display,
(*event).error_code as c_int,
buf.as_mut_ptr() as *mut c_char,
buf.len() as c_int,
);
let description = CStr::from_ptr(buf.as_ptr() as *const c_char).to_string_lossy();
let error = XError {
description: description.into_owned(),
error_code: (*event).error_code,
request_code: (*event).request_code,
minor_code: (*event).minor_code,
};
error!("X11 error: {:#?}", error);
*xconn.latest_error.lock() = Some(error);
}
// Fun fact: this return value is completely ignored.
0
}
pub enum EventLoop<T: 'static> {
Wayland(wayland::EventLoop<T>),
X(x11::EventLoop<T>),
}
pub enum EventLoopProxy<T: 'static> {
X(x11::EventLoopProxy<T>),
Wayland(wayland::EventLoopProxy<T>),
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
match self {
EventLoopProxy::X(proxy) => EventLoopProxy::X(proxy.clone()),
EventLoopProxy::Wayland(proxy) => EventLoopProxy::Wayland(proxy.clone()),
}
}
}
impl<T: 'static> EventLoop<T> {
pub fn new() -> EventLoop<T> {
assert_is_main_thread("new_any_thread");
EventLoop::new_any_thread()
}
pub fn new_any_thread() -> EventLoop<T> {
if let Ok(env_var) = env::var(BACKEND_PREFERENCE_ENV_VAR) {
match env_var.as_str() {
"x11" => {
// TODO: propagate
return EventLoop::new_x11_any_thread()
.expect("Failed to initialize X11 backend");
}
"wayland" => {
return EventLoop::new_wayland_any_thread()
.expect("Failed to initialize Wayland backend");
}
_ => panic!(
"Unknown environment variable value for {}, try one of `x11`,`wayland`",
BACKEND_PREFERENCE_ENV_VAR,
),
}
}
let wayland_err = match EventLoop::new_wayland_any_thread() {
Ok(event_loop) => return event_loop,
Err(err) => err,
};
let x11_err = match EventLoop::new_x11_any_thread() {
Ok(event_loop) => return event_loop,
Err(err) => err,
};
let err_string = format!(
"Failed to initialize any backend! Wayland status: {:?} X11 status: {:?}",
wayland_err, x11_err,
);
panic!(err_string);
}
pub fn new_wayland() -> Result<EventLoop<T>, ConnectError> {
assert_is_main_thread("new_wayland_any_thread");
EventLoop::new_wayland_any_thread()
}
pub fn new_wayland_any_thread() -> Result<EventLoop<T>, ConnectError> {
wayland::EventLoop::new().map(EventLoop::Wayland)
}
pub fn new_x11() -> Result<EventLoop<T>, XNotSupported> {
assert_is_main_thread("new_x11_any_thread");
EventLoop::new_x11_any_thread()
}
pub fn new_x11_any_thread() -> Result<EventLoop<T>, XNotSupported> {
X11_BACKEND
.lock()
.as_ref()
.map(Arc::clone)
.map(x11::EventLoop::new)
.map(EventLoop::X)
.map_err(|err| err.clone())
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
match *self {
EventLoop::Wayland(ref evlp) => evlp
.available_monitors()
.into_iter()
.map(MonitorHandle::Wayland)
.collect(),
EventLoop::X(ref evlp) => get_xtarget(&evlp.target)
.x_connection()
.available_monitors()
.into_iter()
.map(MonitorHandle::X)
.collect(),
}
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
match *self {
EventLoop::Wayland(ref evlp) => MonitorHandle::Wayland(evlp.primary_monitor()),
EventLoop::X(ref evlp) => {
MonitorHandle::X(get_xtarget(&evlp.target).x_connection().primary_monitor())
}
}
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
match *self {
EventLoop::Wayland(ref evlp) => EventLoopProxy::Wayland(evlp.create_proxy()),
EventLoop::X(ref evlp) => EventLoopProxy::X(evlp.create_proxy()),
}
}
pub fn run_return<F>(&mut self, callback: F)
where
F: FnMut(crate::event::Event<T>, &RootELW<T>, &mut ControlFlow),
{
match *self {
EventLoop::Wayland(ref mut evlp) => evlp.run_return(callback),
EventLoop::X(ref mut evlp) => evlp.run_return(callback),
}
}
pub fn run<F>(self, callback: F) -> !
where
F: 'static + FnMut(crate::event::Event<T>, &RootELW<T>, &mut ControlFlow),
{
match self {
EventLoop::Wayland(evlp) => evlp.run(callback),
EventLoop::X(evlp) => evlp.run(callback),
}
}
pub fn window_target(&self) -> &crate::event_loop::EventLoopWindowTarget<T> {
match *self {
EventLoop::Wayland(ref evl) => evl.window_target(),
EventLoop::X(ref evl) => evl.window_target(),
}
}
}
impl<T: 'static> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
match *self {
EventLoopProxy::Wayland(ref proxy) => proxy.send_event(event),
EventLoopProxy::X(ref proxy) => proxy.send_event(event),
}
}
}
pub enum EventLoopWindowTarget<T> {
Wayland(wayland::EventLoopWindowTarget<T>),
X(x11::EventLoopWindowTarget<T>),
}
impl<T> EventLoopWindowTarget<T> {
#[inline]
pub fn is_wayland(&self) -> bool {
match *self {
EventLoopWindowTarget::Wayland(_) => true,
EventLoopWindowTarget::X(_) => false,
}
}
}
fn sticky_exit_callback<T, F>(
evt: Event<T>,
target: &RootELW<T>,
control_flow: &mut ControlFlow,
callback: &mut F,
) where
F: FnMut(Event<T>, &RootELW<T>, &mut ControlFlow),
{
// make ControlFlow::Exit sticky by providing a dummy
// control flow reference if it is already Exit.
let mut dummy = ControlFlow::Exit;
let cf = if *control_flow == ControlFlow::Exit {
&mut dummy
} else {
control_flow
};
// user callback
callback(evt, target, cf)
}
fn assert_is_main_thread(suggested_method: &str) {
if !is_main_thread() {
panic!(
"Initializing the event loop outside of the main thread is a significant \
cross-platform compatibility hazard. If you really, absolutely need to create an \
EventLoop on a different thread, please use the `EventLoopExtUnix::{}` function.",
suggested_method
);
}
}
#[cfg(target_os = "linux")]
fn is_main_thread() -> bool {
use libc::{c_long, getpid, syscall, SYS_gettid};
unsafe { syscall(SYS_gettid) == getpid() as c_long }
}
#[cfg(any(target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
fn is_main_thread() -> bool {
use libc::pthread_main_np;
unsafe { pthread_main_np() == 1 }
}
#[cfg(target_os = "netbsd")]
fn is_main_thread() -> bool {
use libc::_lwp_self;
unsafe { _lwp_self() == 1 }
}

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@@ -0,0 +1,419 @@
use std::sync::{Arc, Mutex};
use super::{make_wid, DeviceId};
use smithay_client_toolkit::{
keyboard::{
self, map_keyboard_auto_with_repeat, Event as KbEvent, KeyRepeatEvent, KeyRepeatKind,
},
reexports::client::protocol::{wl_keyboard, wl_seat},
};
use crate::event::{
DeviceEvent, ElementState, Event, KeyboardInput, ModifiersState, VirtualKeyCode, WindowEvent,
};
pub fn init_keyboard(
seat: &wl_seat::WlSeat,
sink: ::calloop::channel::Sender<crate::event::Event<()>>,
modifiers_tracker: Arc<Mutex<ModifiersState>>,
) -> wl_keyboard::WlKeyboard {
// { variables to be captured by the closures
let target = Arc::new(Mutex::new(None));
let my_sink = sink.clone();
let repeat_sink = sink.clone();
let repeat_target = target.clone();
let my_modifiers = modifiers_tracker.clone();
// }
let ret = map_keyboard_auto_with_repeat(
seat,
KeyRepeatKind::System,
move |evt: KbEvent<'_>, _| {
match evt {
KbEvent::Enter { surface, .. } => {
let wid = make_wid(&surface);
my_sink
.send(Event::WindowEvent {
window_id: mk_root_wid(wid),
event: WindowEvent::Focused(true),
})
.unwrap();
*target.lock().unwrap() = Some(wid);
}
KbEvent::Leave { surface, .. } => {
let wid = make_wid(&surface);
my_sink
.send(Event::WindowEvent {
window_id: mk_root_wid(wid),
event: WindowEvent::Focused(false),
})
.unwrap();
*target.lock().unwrap() = None;
}
KbEvent::Key {
rawkey,
keysym,
state,
utf8,
..
} => {
if let Some(wid) = *target.lock().unwrap() {
let state = match state {
wl_keyboard::KeyState::Pressed => ElementState::Pressed,
wl_keyboard::KeyState::Released => ElementState::Released,
_ => unreachable!(),
};
let vkcode = key_to_vkey(rawkey, keysym);
my_sink
.send(Event::WindowEvent {
window_id: mk_root_wid(wid),
event: WindowEvent::KeyboardInput {
device_id: device_id(),
input: KeyboardInput {
state,
scancode: rawkey,
virtual_keycode: vkcode,
modifiers: modifiers_tracker.lock().unwrap().clone(),
},
},
})
.unwrap();
// send char event only on key press, not release
if let ElementState::Released = state {
return;
}
if let Some(txt) = utf8 {
for chr in txt.chars() {
my_sink
.send(Event::WindowEvent {
window_id: mk_root_wid(wid),
event: WindowEvent::ReceivedCharacter(chr),
})
.unwrap();
}
}
}
}
KbEvent::RepeatInfo { .. } => { /* Handled by smithay client toolkit */ }
KbEvent::Modifiers {
modifiers: event_modifiers,
} => {
let modifiers = ModifiersState::from_wayland(event_modifiers);
*modifiers_tracker.lock().unwrap() = modifiers;
my_sink
.send(Event::DeviceEvent {
device_id: device_id(),
event: DeviceEvent::ModifiersChanged { modifiers },
})
.unwrap();
}
}
},
move |repeat_event: KeyRepeatEvent, _| {
if let Some(wid) = *repeat_target.lock().unwrap() {
let state = ElementState::Pressed;
let vkcode = key_to_vkey(repeat_event.rawkey, repeat_event.keysym);
repeat_sink
.send(Event::WindowEvent {
window_id: mk_root_wid(wid),
event: WindowEvent::KeyboardInput {
device_id: device_id(),
input: KeyboardInput {
state,
scancode: repeat_event.rawkey,
virtual_keycode: vkcode,
modifiers: my_modifiers.lock().unwrap().clone(),
},
},
})
.unwrap();
if let Some(txt) = repeat_event.utf8 {
for chr in txt.chars() {
repeat_sink
.send(Event::WindowEvent {
window_id: mk_root_wid(wid),
event: WindowEvent::ReceivedCharacter(chr),
})
.unwrap();
}
}
}
},
);
match ret {
Ok(keyboard) => keyboard,
Err(_) => {
// This is a fallback impl if libxkbcommon was not available
// This case should probably never happen, as most wayland
// compositors _need_ libxkbcommon anyway...
//
// In this case, we don't have the keymap information (it is
// supposed to be serialized by the compositor using libxkbcommon)
seat.get_keyboard(|keyboard| {
// { variables to be captured by the closure
let mut target = None;
let my_sink = sink;
// }
keyboard.implement_closure(
move |evt, _| match evt {
wl_keyboard::Event::Enter { surface, .. } => {
let wid = make_wid(&surface);
my_sink
.send(Event::WindowEvent {
window_id: mk_root_wid(wid),
event: WindowEvent::Focused(true),
})
.unwrap();
target = Some(wid);
}
wl_keyboard::Event::Leave { surface, .. } => {
let wid = make_wid(&surface);
my_sink
.send(Event::WindowEvent {
window_id: mk_root_wid(wid),
event: WindowEvent::Focused(false),
})
.unwrap();
target = None;
}
wl_keyboard::Event::Key { key, state, .. } => {
if let Some(wid) = target {
let state = match state {
wl_keyboard::KeyState::Pressed => ElementState::Pressed,
wl_keyboard::KeyState::Released => ElementState::Released,
_ => unreachable!(),
};
my_sink
.send(Event::WindowEvent {
window_id: mk_root_wid(wid),
event: WindowEvent::KeyboardInput {
device_id: device_id(),
input: KeyboardInput {
state,
scancode: key,
virtual_keycode: None,
modifiers: ModifiersState::default(),
},
},
})
.unwrap();
}
}
_ => (),
},
(),
)
})
.unwrap()
}
}
}
fn key_to_vkey(rawkey: u32, keysym: u32) -> Option<VirtualKeyCode> {
match rawkey {
1 => Some(VirtualKeyCode::Escape),
2 => Some(VirtualKeyCode::Key1),
3 => Some(VirtualKeyCode::Key2),
4 => Some(VirtualKeyCode::Key3),
5 => Some(VirtualKeyCode::Key4),
6 => Some(VirtualKeyCode::Key5),
7 => Some(VirtualKeyCode::Key6),
8 => Some(VirtualKeyCode::Key7),
9 => Some(VirtualKeyCode::Key8),
10 => Some(VirtualKeyCode::Key9),
11 => Some(VirtualKeyCode::Key0),
_ => keysym_to_vkey(keysym),
}
}
fn keysym_to_vkey(keysym: u32) -> Option<VirtualKeyCode> {
use smithay_client_toolkit::keyboard::keysyms;
match keysym {
// letters
keysyms::XKB_KEY_A | keysyms::XKB_KEY_a => Some(VirtualKeyCode::A),
keysyms::XKB_KEY_B | keysyms::XKB_KEY_b => Some(VirtualKeyCode::B),
keysyms::XKB_KEY_C | keysyms::XKB_KEY_c => Some(VirtualKeyCode::C),
keysyms::XKB_KEY_D | keysyms::XKB_KEY_d => Some(VirtualKeyCode::D),
keysyms::XKB_KEY_E | keysyms::XKB_KEY_e => Some(VirtualKeyCode::E),
keysyms::XKB_KEY_F | keysyms::XKB_KEY_f => Some(VirtualKeyCode::F),
keysyms::XKB_KEY_G | keysyms::XKB_KEY_g => Some(VirtualKeyCode::G),
keysyms::XKB_KEY_H | keysyms::XKB_KEY_h => Some(VirtualKeyCode::H),
keysyms::XKB_KEY_I | keysyms::XKB_KEY_i => Some(VirtualKeyCode::I),
keysyms::XKB_KEY_J | keysyms::XKB_KEY_j => Some(VirtualKeyCode::J),
keysyms::XKB_KEY_K | keysyms::XKB_KEY_k => Some(VirtualKeyCode::K),
keysyms::XKB_KEY_L | keysyms::XKB_KEY_l => Some(VirtualKeyCode::L),
keysyms::XKB_KEY_M | keysyms::XKB_KEY_m => Some(VirtualKeyCode::M),
keysyms::XKB_KEY_N | keysyms::XKB_KEY_n => Some(VirtualKeyCode::N),
keysyms::XKB_KEY_O | keysyms::XKB_KEY_o => Some(VirtualKeyCode::O),
keysyms::XKB_KEY_P | keysyms::XKB_KEY_p => Some(VirtualKeyCode::P),
keysyms::XKB_KEY_Q | keysyms::XKB_KEY_q => Some(VirtualKeyCode::Q),
keysyms::XKB_KEY_R | keysyms::XKB_KEY_r => Some(VirtualKeyCode::R),
keysyms::XKB_KEY_S | keysyms::XKB_KEY_s => Some(VirtualKeyCode::S),
keysyms::XKB_KEY_T | keysyms::XKB_KEY_t => Some(VirtualKeyCode::T),
keysyms::XKB_KEY_U | keysyms::XKB_KEY_u => Some(VirtualKeyCode::U),
keysyms::XKB_KEY_V | keysyms::XKB_KEY_v => Some(VirtualKeyCode::V),
keysyms::XKB_KEY_W | keysyms::XKB_KEY_w => Some(VirtualKeyCode::W),
keysyms::XKB_KEY_X | keysyms::XKB_KEY_x => Some(VirtualKeyCode::X),
keysyms::XKB_KEY_Y | keysyms::XKB_KEY_y => Some(VirtualKeyCode::Y),
keysyms::XKB_KEY_Z | keysyms::XKB_KEY_z => Some(VirtualKeyCode::Z),
// F--
keysyms::XKB_KEY_F1 => Some(VirtualKeyCode::F1),
keysyms::XKB_KEY_F2 => Some(VirtualKeyCode::F2),
keysyms::XKB_KEY_F3 => Some(VirtualKeyCode::F3),
keysyms::XKB_KEY_F4 => Some(VirtualKeyCode::F4),
keysyms::XKB_KEY_F5 => Some(VirtualKeyCode::F5),
keysyms::XKB_KEY_F6 => Some(VirtualKeyCode::F6),
keysyms::XKB_KEY_F7 => Some(VirtualKeyCode::F7),
keysyms::XKB_KEY_F8 => Some(VirtualKeyCode::F8),
keysyms::XKB_KEY_F9 => Some(VirtualKeyCode::F9),
keysyms::XKB_KEY_F10 => Some(VirtualKeyCode::F10),
keysyms::XKB_KEY_F11 => Some(VirtualKeyCode::F11),
keysyms::XKB_KEY_F12 => Some(VirtualKeyCode::F12),
keysyms::XKB_KEY_F13 => Some(VirtualKeyCode::F13),
keysyms::XKB_KEY_F14 => Some(VirtualKeyCode::F14),
keysyms::XKB_KEY_F15 => Some(VirtualKeyCode::F15),
keysyms::XKB_KEY_F16 => Some(VirtualKeyCode::F16),
keysyms::XKB_KEY_F17 => Some(VirtualKeyCode::F17),
keysyms::XKB_KEY_F18 => Some(VirtualKeyCode::F18),
keysyms::XKB_KEY_F19 => Some(VirtualKeyCode::F19),
keysyms::XKB_KEY_F20 => Some(VirtualKeyCode::F20),
keysyms::XKB_KEY_F21 => Some(VirtualKeyCode::F21),
keysyms::XKB_KEY_F22 => Some(VirtualKeyCode::F22),
keysyms::XKB_KEY_F23 => Some(VirtualKeyCode::F23),
keysyms::XKB_KEY_F24 => Some(VirtualKeyCode::F24),
// flow control
keysyms::XKB_KEY_Print => Some(VirtualKeyCode::Snapshot),
keysyms::XKB_KEY_Scroll_Lock => Some(VirtualKeyCode::Scroll),
keysyms::XKB_KEY_Pause => Some(VirtualKeyCode::Pause),
keysyms::XKB_KEY_Insert => Some(VirtualKeyCode::Insert),
keysyms::XKB_KEY_Home => Some(VirtualKeyCode::Home),
keysyms::XKB_KEY_Delete => Some(VirtualKeyCode::Delete),
keysyms::XKB_KEY_End => Some(VirtualKeyCode::End),
keysyms::XKB_KEY_Page_Down => Some(VirtualKeyCode::PageDown),
keysyms::XKB_KEY_Page_Up => Some(VirtualKeyCode::PageUp),
// arrows
keysyms::XKB_KEY_Left => Some(VirtualKeyCode::Left),
keysyms::XKB_KEY_Up => Some(VirtualKeyCode::Up),
keysyms::XKB_KEY_Right => Some(VirtualKeyCode::Right),
keysyms::XKB_KEY_Down => Some(VirtualKeyCode::Down),
//
keysyms::XKB_KEY_BackSpace => Some(VirtualKeyCode::Back),
keysyms::XKB_KEY_Return => Some(VirtualKeyCode::Return),
keysyms::XKB_KEY_space => Some(VirtualKeyCode::Space),
// keypad
keysyms::XKB_KEY_Num_Lock => Some(VirtualKeyCode::Numlock),
keysyms::XKB_KEY_KP_0 => Some(VirtualKeyCode::Numpad0),
keysyms::XKB_KEY_KP_1 => Some(VirtualKeyCode::Numpad1),
keysyms::XKB_KEY_KP_2 => Some(VirtualKeyCode::Numpad2),
keysyms::XKB_KEY_KP_3 => Some(VirtualKeyCode::Numpad3),
keysyms::XKB_KEY_KP_4 => Some(VirtualKeyCode::Numpad4),
keysyms::XKB_KEY_KP_5 => Some(VirtualKeyCode::Numpad5),
keysyms::XKB_KEY_KP_6 => Some(VirtualKeyCode::Numpad6),
keysyms::XKB_KEY_KP_7 => Some(VirtualKeyCode::Numpad7),
keysyms::XKB_KEY_KP_8 => Some(VirtualKeyCode::Numpad8),
keysyms::XKB_KEY_KP_9 => Some(VirtualKeyCode::Numpad9),
// misc
// => Some(VirtualKeyCode::AbntC1),
// => Some(VirtualKeyCode::AbntC2),
keysyms::XKB_KEY_plus => Some(VirtualKeyCode::Add),
keysyms::XKB_KEY_apostrophe => Some(VirtualKeyCode::Apostrophe),
// => Some(VirtualKeyCode::Apps),
// => Some(VirtualKeyCode::At),
// => Some(VirtualKeyCode::Ax),
keysyms::XKB_KEY_backslash => Some(VirtualKeyCode::Backslash),
// => Some(VirtualKeyCode::Calculator),
// => Some(VirtualKeyCode::Capital),
keysyms::XKB_KEY_colon => Some(VirtualKeyCode::Colon),
keysyms::XKB_KEY_comma => Some(VirtualKeyCode::Comma),
// => Some(VirtualKeyCode::Convert),
// => Some(VirtualKeyCode::Decimal),
// => Some(VirtualKeyCode::Divide),
keysyms::XKB_KEY_equal => Some(VirtualKeyCode::Equals),
// => Some(VirtualKeyCode::Grave),
// => Some(VirtualKeyCode::Kana),
// => Some(VirtualKeyCode::Kanji),
keysyms::XKB_KEY_Alt_L => Some(VirtualKeyCode::LAlt),
// => Some(VirtualKeyCode::LBracket),
keysyms::XKB_KEY_Control_L => Some(VirtualKeyCode::LControl),
keysyms::XKB_KEY_Shift_L => Some(VirtualKeyCode::LShift),
// => Some(VirtualKeyCode::LWin),
// => Some(VirtualKeyCode::Mail),
// => Some(VirtualKeyCode::MediaSelect),
// => Some(VirtualKeyCode::MediaStop),
keysyms::XKB_KEY_minus => Some(VirtualKeyCode::Minus),
keysyms::XKB_KEY_asterisk => Some(VirtualKeyCode::Multiply),
// => Some(VirtualKeyCode::Mute),
// => Some(VirtualKeyCode::MyComputer),
// => Some(VirtualKeyCode::NextTrack),
// => Some(VirtualKeyCode::NoConvert),
keysyms::XKB_KEY_KP_Separator => Some(VirtualKeyCode::NumpadComma),
keysyms::XKB_KEY_KP_Enter => Some(VirtualKeyCode::NumpadEnter),
keysyms::XKB_KEY_KP_Equal => Some(VirtualKeyCode::NumpadEquals),
keysyms::XKB_KEY_KP_Add => Some(VirtualKeyCode::Add),
keysyms::XKB_KEY_KP_Subtract => Some(VirtualKeyCode::Subtract),
keysyms::XKB_KEY_KP_Divide => Some(VirtualKeyCode::Divide),
keysyms::XKB_KEY_KP_Page_Up => Some(VirtualKeyCode::PageUp),
keysyms::XKB_KEY_KP_Page_Down => Some(VirtualKeyCode::PageDown),
keysyms::XKB_KEY_KP_Home => Some(VirtualKeyCode::Home),
keysyms::XKB_KEY_KP_End => Some(VirtualKeyCode::End),
// => Some(VirtualKeyCode::OEM102),
// => Some(VirtualKeyCode::Period),
// => Some(VirtualKeyCode::Playpause),
// => Some(VirtualKeyCode::Power),
// => Some(VirtualKeyCode::Prevtrack),
keysyms::XKB_KEY_Alt_R => Some(VirtualKeyCode::RAlt),
// => Some(VirtualKeyCode::RBracket),
keysyms::XKB_KEY_Control_R => Some(VirtualKeyCode::RControl),
keysyms::XKB_KEY_Shift_R => Some(VirtualKeyCode::RShift),
// => Some(VirtualKeyCode::RWin),
keysyms::XKB_KEY_semicolon => Some(VirtualKeyCode::Semicolon),
keysyms::XKB_KEY_slash => Some(VirtualKeyCode::Slash),
// => Some(VirtualKeyCode::Sleep),
// => Some(VirtualKeyCode::Stop),
// => Some(VirtualKeyCode::Subtract),
// => Some(VirtualKeyCode::Sysrq),
keysyms::XKB_KEY_Tab => Some(VirtualKeyCode::Tab),
keysyms::XKB_KEY_ISO_Left_Tab => Some(VirtualKeyCode::Tab),
// => Some(VirtualKeyCode::Underline),
// => Some(VirtualKeyCode::Unlabeled),
keysyms::XKB_KEY_XF86AudioLowerVolume => Some(VirtualKeyCode::VolumeDown),
keysyms::XKB_KEY_XF86AudioRaiseVolume => Some(VirtualKeyCode::VolumeUp),
// => Some(VirtualKeyCode::Wake),
// => Some(VirtualKeyCode::Webback),
// => Some(VirtualKeyCode::WebFavorites),
// => Some(VirtualKeyCode::WebForward),
// => Some(VirtualKeyCode::WebHome),
// => Some(VirtualKeyCode::WebRefresh),
// => Some(VirtualKeyCode::WebSearch),
// => Some(VirtualKeyCode::WebStop),
// => Some(VirtualKeyCode::Yen),
keysyms::XKB_KEY_XF86Copy => Some(VirtualKeyCode::Copy),
keysyms::XKB_KEY_XF86Paste => Some(VirtualKeyCode::Paste),
keysyms::XKB_KEY_XF86Cut => Some(VirtualKeyCode::Cut),
// fallback
_ => None,
}
}
impl ModifiersState {
pub(crate) fn from_wayland(mods: keyboard::ModifiersState) -> ModifiersState {
ModifiersState {
shift: mods.shift,
ctrl: mods.ctrl,
alt: mods.alt,
logo: mods.logo,
}
}
}
fn device_id() -> crate::event::DeviceId {
crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(DeviceId))
}
fn mk_root_wid(wid: crate::platform_impl::wayland::WindowId) -> crate::window::WindowId {
crate::window::WindowId(crate::platform_impl::WindowId::Wayland(wid))
}

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#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd",
target_os = "netbsd", target_os = "openbsd"))]
pub use self::{
event_loop::{
EventLoop, EventLoopProxy, EventLoopWindowTarget, MonitorHandle, VideoMode,
WindowEventsSink,
},
window::Window,
};
use smithay_client_toolkit::reexports::client::protocol::wl_surface;
mod event_loop;
mod keyboard;
mod pointer;
mod touch;
mod window;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
impl DeviceId {
pub unsafe fn dummy() -> Self {
DeviceId
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(usize);
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId(0)
}
}
#[inline]
fn make_wid(s: &wl_surface::WlSurface) -> WindowId {
WindowId(s.as_ref().c_ptr() as usize)
}

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use std::sync::{Arc, Mutex};
use crate::event::{
DeviceEvent, ElementState, ModifiersState, MouseButton, MouseScrollDelta, TouchPhase,
WindowEvent,
};
use super::{
event_loop::{CursorManager, WindowEventsSink},
window::WindowStore,
DeviceId,
};
use smithay_client_toolkit::reexports::client::protocol::{
wl_pointer::{self, Event as PtrEvent, WlPointer},
wl_seat,
};
use smithay_client_toolkit::reexports::protocols::unstable::relative_pointer::v1::client::{
zwp_relative_pointer_manager_v1::ZwpRelativePointerManagerV1, zwp_relative_pointer_v1::Event,
zwp_relative_pointer_v1::ZwpRelativePointerV1,
};
use smithay_client_toolkit::reexports::protocols::unstable::pointer_constraints::v1::client::{
zwp_locked_pointer_v1::ZwpLockedPointerV1, zwp_pointer_constraints_v1::Lifetime,
zwp_pointer_constraints_v1::ZwpPointerConstraintsV1,
};
use smithay_client_toolkit::reexports::client::protocol::wl_surface::WlSurface;
pub fn implement_pointer<T: 'static>(
seat: &wl_seat::WlSeat,
sink: Arc<Mutex<WindowEventsSink<T>>>,
store: Arc<Mutex<WindowStore>>,
modifiers_tracker: Arc<Mutex<ModifiersState>>,
cursor_manager: Arc<Mutex<CursorManager>>,
) -> WlPointer {
seat.get_pointer(|pointer| {
let mut mouse_focus = None;
let mut axis_buffer = None;
let mut axis_discrete_buffer = None;
let mut axis_state = TouchPhase::Ended;
pointer.implement_closure(
move |evt, pointer| {
let mut sink = sink.lock().unwrap();
let store = store.lock().unwrap();
let mut cursor_manager = cursor_manager.lock().unwrap();
match evt {
PtrEvent::Enter {
surface,
surface_x,
surface_y,
..
} => {
let wid = store.find_wid(&surface);
if let Some(wid) = wid {
mouse_focus = Some(wid);
sink.send_window_event(
WindowEvent::CursorEntered {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
},
wid,
);
sink.send_window_event(
WindowEvent::CursorMoved {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
position: (surface_x, surface_y).into(),
modifiers: modifiers_tracker.lock().unwrap().clone(),
},
wid,
);
}
cursor_manager.reload_cursor_style();
}
PtrEvent::Leave { surface, .. } => {
mouse_focus = None;
let wid = store.find_wid(&surface);
if let Some(wid) = wid {
sink.send_window_event(
WindowEvent::CursorLeft {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
},
wid,
);
}
}
PtrEvent::Motion {
surface_x,
surface_y,
..
} => {
if let Some(wid) = mouse_focus {
sink.send_window_event(
WindowEvent::CursorMoved {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
position: (surface_x, surface_y).into(),
modifiers: modifiers_tracker.lock().unwrap().clone(),
},
wid,
);
}
}
PtrEvent::Button { button, state, .. } => {
if let Some(wid) = mouse_focus {
let state = match state {
wl_pointer::ButtonState::Pressed => ElementState::Pressed,
wl_pointer::ButtonState::Released => ElementState::Released,
_ => unreachable!(),
};
let button = match button {
0x110 => MouseButton::Left,
0x111 => MouseButton::Right,
0x112 => MouseButton::Middle,
// TODO figure out the translation ?
_ => return,
};
sink.send_window_event(
WindowEvent::MouseInput {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
state,
button,
modifiers: modifiers_tracker.lock().unwrap().clone(),
},
wid,
);
}
}
PtrEvent::Axis { axis, value, .. } => {
if let Some(wid) = mouse_focus {
if pointer.as_ref().version() < 5 {
let (mut x, mut y) = (0.0, 0.0);
// old seat compatibility
match axis {
// wayland vertical sign convention is the inverse of winit
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32,
_ => unreachable!(),
}
sink.send_window_event(
WindowEvent::MouseWheel {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
delta: MouseScrollDelta::PixelDelta(
(x as f64, y as f64).into(),
),
phase: TouchPhase::Moved,
modifiers: modifiers_tracker.lock().unwrap().clone(),
},
wid,
);
} else {
let (mut x, mut y) = axis_buffer.unwrap_or((0.0, 0.0));
match axis {
// wayland vertical sign convention is the inverse of winit
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32,
_ => unreachable!(),
}
axis_buffer = Some((x, y));
axis_state = match axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started,
}
}
}
}
PtrEvent::Frame => {
let axis_buffer = axis_buffer.take();
let axis_discrete_buffer = axis_discrete_buffer.take();
if let Some(wid) = mouse_focus {
if let Some((x, y)) = axis_discrete_buffer {
sink.send_window_event(
WindowEvent::MouseWheel {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
delta: MouseScrollDelta::LineDelta(x as f32, y as f32),
phase: axis_state,
modifiers: modifiers_tracker.lock().unwrap().clone(),
},
wid,
);
} else if let Some((x, y)) = axis_buffer {
sink.send_window_event(
WindowEvent::MouseWheel {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
delta: MouseScrollDelta::PixelDelta(
(x as f64, y as f64).into(),
),
phase: axis_state,
modifiers: modifiers_tracker.lock().unwrap().clone(),
},
wid,
);
}
}
}
PtrEvent::AxisSource { .. } => (),
PtrEvent::AxisStop { .. } => {
axis_state = TouchPhase::Ended;
}
PtrEvent::AxisDiscrete { axis, discrete } => {
let (mut x, mut y) = axis_discrete_buffer.unwrap_or((0, 0));
match axis {
// wayland vertical sign convention is the inverse of winit
wl_pointer::Axis::VerticalScroll => y -= discrete,
wl_pointer::Axis::HorizontalScroll => x += discrete,
_ => unreachable!(),
}
axis_discrete_buffer = Some((x, y));
axis_state = match axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started,
}
}
_ => unreachable!(),
}
},
(),
)
})
.unwrap()
}
pub fn implement_relative_pointer<T: 'static>(
sink: Arc<Mutex<WindowEventsSink<T>>>,
pointer: &WlPointer,
manager: &ZwpRelativePointerManagerV1,
) -> Result<ZwpRelativePointerV1, ()> {
manager.get_relative_pointer(pointer, |rel_pointer| {
rel_pointer.implement_closure(
move |evt, _rel_pointer| {
let mut sink = sink.lock().unwrap();
match evt {
Event::RelativeMotion { dx, dy, .. } => sink
.send_device_event(DeviceEvent::MouseMotion { delta: (dx, dy) }, DeviceId),
_ => unreachable!(),
}
},
(),
)
})
}
pub fn implement_locked_pointer(
surface: &WlSurface,
pointer: &WlPointer,
constraints: &ZwpPointerConstraintsV1,
) -> Result<ZwpLockedPointerV1, ()> {
constraints.lock_pointer(surface, pointer, None, Lifetime::Persistent.to_raw(), |c| {
c.implement_closure(|_, _| (), ())
})
}

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@@ -0,0 +1,114 @@
use std::sync::{Arc, Mutex};
use crate::event::{TouchPhase, WindowEvent};
use super::{event_loop::WindowEventsSink, window::WindowStore, DeviceId, WindowId};
use smithay_client_toolkit::reexports::client::protocol::{
wl_seat,
wl_touch::{Event as TouchEvent, WlTouch},
};
struct TouchPoint {
wid: WindowId,
location: (f64, f64),
id: i32,
}
pub(crate) fn implement_touch<T: 'static>(
seat: &wl_seat::WlSeat,
sink: Arc<Mutex<WindowEventsSink<T>>>,
store: Arc<Mutex<WindowStore>>,
) -> WlTouch {
let mut pending_ids = Vec::new();
seat.get_touch(|touch| {
touch.implement_closure(
move |evt, _| {
let mut sink = sink.lock().unwrap();
let store = store.lock().unwrap();
match evt {
TouchEvent::Down {
surface, id, x, y, ..
} => {
let wid = store.find_wid(&surface);
if let Some(wid) = wid {
sink.send_window_event(
WindowEvent::Touch(crate::event::Touch {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
phase: TouchPhase::Started,
location: (x, y).into(),
force: None, // TODO
id: id as u64,
}),
wid,
);
pending_ids.push(TouchPoint {
wid,
location: (x, y),
id,
});
}
}
TouchEvent::Up { id, .. } => {
let idx = pending_ids.iter().position(|p| p.id == id);
if let Some(idx) = idx {
let pt = pending_ids.remove(idx);
sink.send_window_event(
WindowEvent::Touch(crate::event::Touch {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
phase: TouchPhase::Ended,
location: pt.location.into(),
force: None, // TODO
id: id as u64,
}),
pt.wid,
);
}
}
TouchEvent::Motion { id, x, y, .. } => {
let pt = pending_ids.iter_mut().find(|p| p.id == id);
if let Some(pt) = pt {
pt.location = (x, y);
sink.send_window_event(
WindowEvent::Touch(crate::event::Touch {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
phase: TouchPhase::Moved,
location: (x, y).into(),
force: None, // TODO
id: id as u64,
}),
pt.wid,
);
}
}
TouchEvent::Frame => (),
TouchEvent::Cancel => {
for pt in pending_ids.drain(..) {
sink.send_window_event(
WindowEvent::Touch(crate::event::Touch {
device_id: crate::event::DeviceId(
crate::platform_impl::DeviceId::Wayland(DeviceId),
),
phase: TouchPhase::Cancelled,
location: pt.location.into(),
force: None, // TODO
id: pt.id as u64,
}),
pt.wid,
);
}
}
_ => unreachable!(),
}
},
(),
)
})
.unwrap()
}

View File

@@ -0,0 +1,472 @@
use raw_window_handle::unix::WaylandHandle;
use std::{
collections::VecDeque,
mem::replace,
sync::{Arc, Mutex, Weak},
};
use crate::{
dpi::{LogicalPosition, LogicalSize},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
monitor::MonitorHandle as RootMonitorHandle,
platform_impl::{
platform::wayland::event_loop::{available_monitors, primary_monitor},
MonitorHandle as PlatformMonitorHandle,
PlatformSpecificWindowBuilderAttributes as PlAttributes,
},
window::{CursorIcon, Fullscreen, WindowAttributes},
};
use smithay_client_toolkit::{
output::OutputMgr,
reexports::client::{
protocol::{wl_seat, wl_surface},
Display,
},
surface::{get_dpi_factor, get_outputs},
window::{ConceptFrame, Event as WEvent, State as WState, Theme, Window as SWindow},
};
use super::{event_loop::CursorManager, make_wid, EventLoopWindowTarget, MonitorHandle, WindowId};
pub struct Window {
surface: wl_surface::WlSurface,
frame: Arc<Mutex<SWindow<ConceptFrame>>>,
cursor_manager: Arc<Mutex<CursorManager>>,
outputs: OutputMgr, // Access to info for all monitors
size: Arc<Mutex<(u32, u32)>>,
kill_switch: (Arc<Mutex<bool>>, Arc<Mutex<bool>>),
display: Arc<Display>,
need_frame_refresh: Arc<Mutex<bool>>,
need_refresh: Arc<Mutex<bool>>,
fullscreen: Arc<Mutex<bool>>,
cursor_grab_changed: Arc<Mutex<Option<bool>>>, // Update grab state
}
impl Window {
pub fn new<T>(
evlp: &EventLoopWindowTarget<T>,
attributes: WindowAttributes,
pl_attribs: PlAttributes,
) -> Result<Window, RootOsError> {
let (width, height) = attributes.inner_size.map(Into::into).unwrap_or((800, 600));
// Create the window
let size = Arc::new(Mutex::new((width, height)));
let fullscreen = Arc::new(Mutex::new(false));
let window_store = evlp.store.clone();
let cursor_manager = evlp.cursor_manager.clone();
let surface = evlp.env.create_surface(move |dpi, surface| {
window_store.lock().unwrap().dpi_change(&surface, dpi);
surface.set_buffer_scale(dpi);
});
let window_store = evlp.store.clone();
let my_surface = surface.clone();
let mut frame = SWindow::<ConceptFrame>::init_from_env(
&evlp.env,
surface.clone(),
(width, height),
move |event| match event {
WEvent::Configure { new_size, states } => {
let mut store = window_store.lock().unwrap();
let is_fullscreen = states.contains(&WState::Fullscreen);
for window in &mut store.windows {
if window.surface.as_ref().equals(&my_surface.as_ref()) {
window.newsize = new_size;
*(window.need_refresh.lock().unwrap()) = true;
*(window.fullscreen.lock().unwrap()) = is_fullscreen;
*(window.need_frame_refresh.lock().unwrap()) = true;
return;
}
}
}
WEvent::Refresh => {
let store = window_store.lock().unwrap();
for window in &store.windows {
if window.surface.as_ref().equals(&my_surface.as_ref()) {
*(window.need_frame_refresh.lock().unwrap()) = true;
return;
}
}
}
WEvent::Close => {
let mut store = window_store.lock().unwrap();
for window in &mut store.windows {
if window.surface.as_ref().equals(&my_surface.as_ref()) {
window.closed = true;
return;
}
}
}
},
)
.unwrap();
if let Some(app_id) = pl_attribs.app_id {
frame.set_app_id(app_id);
}
for &(_, ref seat) in evlp.seats.lock().unwrap().iter() {
frame.new_seat(seat);
}
// Check for fullscreen requirements
match attributes.fullscreen {
Some(Fullscreen::Exclusive(_)) => {
panic!("Wayland doesn't support exclusive fullscreen")
}
Some(Fullscreen::Borderless(RootMonitorHandle {
inner: PlatformMonitorHandle::Wayland(ref monitor_id),
})) => frame.set_fullscreen(Some(&monitor_id.proxy)),
Some(Fullscreen::Borderless(_)) => unreachable!(),
None => {
if attributes.maximized {
frame.set_maximized();
}
}
}
frame.set_resizable(attributes.resizable);
// set decorations
frame.set_decorate(attributes.decorations);
// set title
frame.set_title(attributes.title);
// min-max dimensions
frame.set_min_size(attributes.min_inner_size.map(Into::into));
frame.set_max_size(attributes.max_inner_size.map(Into::into));
let kill_switch = Arc::new(Mutex::new(false));
let need_frame_refresh = Arc::new(Mutex::new(true));
let frame = Arc::new(Mutex::new(frame));
let need_refresh = Arc::new(Mutex::new(true));
let cursor_grab_changed = Arc::new(Mutex::new(None));
evlp.store.lock().unwrap().windows.push(InternalWindow {
closed: false,
newsize: None,
size: size.clone(),
need_refresh: need_refresh.clone(),
fullscreen: fullscreen.clone(),
cursor_grab_changed: cursor_grab_changed.clone(),
need_frame_refresh: need_frame_refresh.clone(),
surface: surface.clone(),
kill_switch: kill_switch.clone(),
frame: Arc::downgrade(&frame),
current_dpi: 1,
new_dpi: None,
});
evlp.evq.borrow_mut().sync_roundtrip().unwrap();
Ok(Window {
display: evlp.display.clone(),
surface,
frame,
outputs: evlp.env.outputs.clone(),
size,
kill_switch: (kill_switch, evlp.cleanup_needed.clone()),
need_frame_refresh,
need_refresh,
cursor_manager,
fullscreen,
cursor_grab_changed,
})
}
#[inline]
pub fn id(&self) -> WindowId {
make_wid(&self.surface)
}
pub fn set_title(&self, title: &str) {
self.frame.lock().unwrap().set_title(title.into());
}
pub fn set_visible(&self, _visible: bool) {
// TODO
}
#[inline]
pub fn outer_position(&self) -> Result<LogicalPosition, NotSupportedError> {
Err(NotSupportedError::new())
}
#[inline]
pub fn inner_position(&self) -> Result<LogicalPosition, NotSupportedError> {
Err(NotSupportedError::new())
}
#[inline]
pub fn set_outer_position(&self, _pos: LogicalPosition) {
// Not possible with wayland
}
pub fn inner_size(&self) -> LogicalSize {
self.size.lock().unwrap().clone().into()
}
pub fn request_redraw(&self) {
*self.need_refresh.lock().unwrap() = true;
}
#[inline]
pub fn outer_size(&self) -> LogicalSize {
let (w, h) = self.size.lock().unwrap().clone();
// let (w, h) = super::wayland_window::add_borders(w as i32, h as i32);
(w, h).into()
}
#[inline]
// NOTE: This will only resize the borders, the contents must be updated by the user
pub fn set_inner_size(&self, size: LogicalSize) {
let (w, h) = size.into();
self.frame.lock().unwrap().resize(w, h);
*(self.size.lock().unwrap()) = (w, h);
}
#[inline]
pub fn set_min_inner_size(&self, dimensions: Option<LogicalSize>) {
self.frame
.lock()
.unwrap()
.set_min_size(dimensions.map(Into::into));
}
#[inline]
pub fn set_max_inner_size(&self, dimensions: Option<LogicalSize>) {
self.frame
.lock()
.unwrap()
.set_max_size(dimensions.map(Into::into));
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
self.frame.lock().unwrap().set_resizable(resizable);
}
#[inline]
pub fn hidpi_factor(&self) -> i32 {
get_dpi_factor(&self.surface)
}
pub fn set_decorations(&self, decorate: bool) {
self.frame.lock().unwrap().set_decorate(decorate);
*(self.need_frame_refresh.lock().unwrap()) = true;
}
pub fn set_maximized(&self, maximized: bool) {
if maximized {
self.frame.lock().unwrap().set_maximized();
} else {
self.frame.lock().unwrap().unset_maximized();
}
}
pub fn fullscreen(&self) -> Option<Fullscreen> {
if *(self.fullscreen.lock().unwrap()) {
Some(Fullscreen::Borderless(RootMonitorHandle {
inner: PlatformMonitorHandle::Wayland(self.current_monitor()),
}))
} else {
None
}
}
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
match fullscreen {
Some(Fullscreen::Exclusive(_)) => {
panic!("Wayland doesn't support exclusive fullscreen")
}
Some(Fullscreen::Borderless(RootMonitorHandle {
inner: PlatformMonitorHandle::Wayland(ref monitor_id),
})) => {
self.frame
.lock()
.unwrap()
.set_fullscreen(Some(&monitor_id.proxy));
}
Some(Fullscreen::Borderless(_)) => unreachable!(),
None => self.frame.lock().unwrap().unset_fullscreen(),
}
}
pub fn set_theme<T: Theme>(&self, theme: T) {
self.frame.lock().unwrap().set_theme(theme)
}
#[inline]
pub fn set_cursor_icon(&self, cursor: CursorIcon) {
let mut cursor_manager = self.cursor_manager.lock().unwrap();
cursor_manager.set_cursor_icon(cursor);
}
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
let mut cursor_manager = self.cursor_manager.lock().unwrap();
cursor_manager.set_cursor_visible(visible);
}
#[inline]
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError> {
*self.cursor_grab_changed.lock().unwrap() = Some(grab);
Ok(())
}
#[inline]
pub fn set_cursor_position(&self, _pos: LogicalPosition) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
pub fn display(&self) -> &Display {
&*self.display
}
pub fn surface(&self) -> &wl_surface::WlSurface {
&self.surface
}
pub fn current_monitor(&self) -> MonitorHandle {
let output = get_outputs(&self.surface).last().unwrap().clone();
MonitorHandle {
proxy: output,
mgr: self.outputs.clone(),
}
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
available_monitors(&self.outputs)
}
pub fn primary_monitor(&self) -> MonitorHandle {
primary_monitor(&self.outputs)
}
pub fn raw_window_handle(&self) -> WaylandHandle {
WaylandHandle {
surface: self.surface().as_ref().c_ptr() as *mut _,
display: self.display().as_ref().c_ptr() as *mut _,
..WaylandHandle::empty()
}
}
}
impl Drop for Window {
fn drop(&mut self) {
*(self.kill_switch.0.lock().unwrap()) = true;
*(self.kill_switch.1.lock().unwrap()) = true;
}
}
/*
* Internal store for windows
*/
struct InternalWindow {
surface: wl_surface::WlSurface,
newsize: Option<(u32, u32)>,
size: Arc<Mutex<(u32, u32)>>,
need_refresh: Arc<Mutex<bool>>,
fullscreen: Arc<Mutex<bool>>,
need_frame_refresh: Arc<Mutex<bool>>,
cursor_grab_changed: Arc<Mutex<Option<bool>>>,
closed: bool,
kill_switch: Arc<Mutex<bool>>,
frame: Weak<Mutex<SWindow<ConceptFrame>>>,
current_dpi: i32,
new_dpi: Option<i32>,
}
pub struct WindowStore {
windows: Vec<InternalWindow>,
}
impl WindowStore {
pub fn new() -> WindowStore {
WindowStore {
windows: Vec::new(),
}
}
pub fn find_wid(&self, surface: &wl_surface::WlSurface) -> Option<WindowId> {
for window in &self.windows {
if surface.as_ref().equals(&window.surface.as_ref()) {
return Some(make_wid(surface));
}
}
None
}
pub fn cleanup(&mut self) -> Vec<WindowId> {
let mut pruned = Vec::new();
self.windows.retain(|w| {
if *w.kill_switch.lock().unwrap() {
// window is dead, cleanup
pruned.push(make_wid(&w.surface));
w.surface.destroy();
false
} else {
true
}
});
pruned
}
pub fn new_seat(&self, seat: &wl_seat::WlSeat) {
for window in &self.windows {
if let Some(w) = window.frame.upgrade() {
w.lock().unwrap().new_seat(seat);
}
}
}
fn dpi_change(&mut self, surface: &wl_surface::WlSurface, new: i32) {
for window in &mut self.windows {
if surface.as_ref().equals(&window.surface.as_ref()) {
window.new_dpi = Some(new);
}
}
}
pub fn for_each<F>(&mut self, mut f: F)
where
F: FnMut(
Option<(u32, u32)>,
&mut (u32, u32),
Option<i32>,
bool,
bool,
bool,
Option<bool>,
&wl_surface::WlSurface,
WindowId,
Option<&mut SWindow<ConceptFrame>>,
),
{
for window in &mut self.windows {
let opt_arc = window.frame.upgrade();
let mut opt_mutex_lock = opt_arc.as_ref().map(|m| m.lock().unwrap());
f(
window.newsize.take(),
&mut *(window.size.lock().unwrap()),
window.new_dpi,
replace(&mut *window.need_refresh.lock().unwrap(), false),
replace(&mut *window.need_frame_refresh.lock().unwrap(), false),
window.closed,
window.cursor_grab_changed.lock().unwrap().take(),
&window.surface,
make_wid(&window.surface),
opt_mutex_lock.as_mut().map(|m| &mut **m),
);
if let Some(dpi) = window.new_dpi.take() {
window.current_dpi = dpi;
}
// avoid re-spamming the event
window.closed = false;
}
}
}

View File

@@ -7,12 +7,58 @@ use std::{
};
use percent_encoding::percent_decode;
use x11rb::protocol::xproto::{self, ConnectionExt};
use super::{
atoms::{AtomName::None as DndNone, *},
util, CookieResultExt, X11Error, XConnection,
};
use super::{ffi, util, XConnection, XError};
#[derive(Debug)]
pub struct DndAtoms {
pub aware: ffi::Atom,
pub enter: ffi::Atom,
pub leave: ffi::Atom,
pub drop: ffi::Atom,
pub position: ffi::Atom,
pub status: ffi::Atom,
pub action_private: ffi::Atom,
pub selection: ffi::Atom,
pub finished: ffi::Atom,
pub type_list: ffi::Atom,
pub uri_list: ffi::Atom,
pub none: ffi::Atom,
}
impl DndAtoms {
pub fn new(xconn: &Arc<XConnection>) -> Result<Self, XError> {
let names = [
b"XdndAware\0".as_ptr() as *mut c_char,
b"XdndEnter\0".as_ptr() as *mut c_char,
b"XdndLeave\0".as_ptr() as *mut c_char,
b"XdndDrop\0".as_ptr() as *mut c_char,
b"XdndPosition\0".as_ptr() as *mut c_char,
b"XdndStatus\0".as_ptr() as *mut c_char,
b"XdndActionPrivate\0".as_ptr() as *mut c_char,
b"XdndSelection\0".as_ptr() as *mut c_char,
b"XdndFinished\0".as_ptr() as *mut c_char,
b"XdndTypeList\0".as_ptr() as *mut c_char,
b"text/uri-list\0".as_ptr() as *mut c_char,
b"None\0".as_ptr() as *mut c_char,
];
let atoms = unsafe { xconn.get_atoms(&names) }?;
Ok(DndAtoms {
aware: atoms[0],
enter: atoms[1],
leave: atoms[2],
drop: atoms[3],
position: atoms[4],
status: atoms[5],
action_private: atoms[6],
selection: atoms[7],
finished: atoms[8],
type_list: atoms[9],
uri_list: atoms[10],
none: atoms[11],
})
}
}
#[derive(Debug, Clone, Copy)]
pub enum DndState {
@@ -41,21 +87,24 @@ impl From<io::Error> for DndDataParseError {
}
}
pub(crate) struct Dnd {
pub struct Dnd {
xconn: Arc<XConnection>,
pub atoms: DndAtoms,
// Populated by XdndEnter event handler
pub version: Option<c_long>,
pub type_list: Option<Vec<xproto::Atom>>,
pub type_list: Option<Vec<c_ulong>>,
// Populated by XdndPosition event handler
pub source_window: Option<xproto::Window>,
pub source_window: Option<c_ulong>,
// Populated by SelectionNotify event handler (triggered by XdndPosition event handler)
pub result: Option<Result<Vec<PathBuf>, DndDataParseError>>,
}
impl Dnd {
pub fn new(xconn: Arc<XConnection>) -> Result<Self, X11Error> {
pub fn new(xconn: Arc<XConnection>) -> Result<Self, XError> {
let atoms = DndAtoms::new(&xconn)?;
Ok(Dnd {
xconn,
atoms,
version: None,
type_list: None,
source_window: None,
@@ -72,88 +121,74 @@ impl Dnd {
pub unsafe fn send_status(
&self,
this_window: xproto::Window,
target_window: xproto::Window,
this_window: c_ulong,
target_window: c_ulong,
state: DndState,
) -> Result<(), X11Error> {
let atoms = self.xconn.atoms();
) -> Result<(), XError> {
let (accepted, action) = match state {
DndState::Accepted => (1, atoms[XdndActionPrivate]),
DndState::Rejected => (0, atoms[DndNone]),
DndState::Accepted => (1, self.atoms.action_private as c_long),
DndState::Rejected => (0, self.atoms.none as c_long),
};
self.xconn
.send_client_msg(
target_window,
target_window,
atoms[XdndStatus] as _,
self.atoms.status,
None,
[this_window, accepted, 0, 0, action as _],
)?
.ignore_error();
Ok(())
[this_window as c_long, accepted, 0, 0, action],
)
.flush()
}
pub unsafe fn send_finished(
&self,
this_window: xproto::Window,
target_window: xproto::Window,
this_window: c_ulong,
target_window: c_ulong,
state: DndState,
) -> Result<(), X11Error> {
let atoms = self.xconn.atoms();
) -> Result<(), XError> {
let (accepted, action) = match state {
DndState::Accepted => (1, atoms[XdndActionPrivate]),
DndState::Rejected => (0, atoms[DndNone]),
DndState::Accepted => (1, self.atoms.action_private as c_long),
DndState::Rejected => (0, self.atoms.none as c_long),
};
self.xconn
.send_client_msg(
target_window,
target_window,
atoms[XdndFinished] as _,
self.atoms.finished,
None,
[this_window, accepted, action as _, 0, 0],
)?
.ignore_error();
Ok(())
[this_window as c_long, accepted, action, 0, 0],
)
.flush()
}
pub unsafe fn get_type_list(
&self,
source_window: xproto::Window,
) -> Result<Vec<xproto::Atom>, util::GetPropertyError> {
let atoms = self.xconn.atoms();
self.xconn.get_property(
source_window,
atoms[XdndTypeList],
xproto::Atom::from(xproto::AtomEnum::ATOM),
)
source_window: c_ulong,
) -> Result<Vec<ffi::Atom>, util::GetPropertyError> {
self.xconn
.get_property(source_window, self.atoms.type_list, ffi::XA_ATOM)
}
pub unsafe fn convert_selection(&self, window: xproto::Window, time: xproto::Timestamp) {
let atoms = self.xconn.atoms();
self.xconn
.xcb_connection()
.convert_selection(
window,
atoms[XdndSelection],
atoms[TextUriList],
atoms[XdndSelection],
time,
)
.expect_then_ignore_error("Failed to send XdndSelection event")
pub unsafe fn convert_selection(&self, window: c_ulong, time: c_ulong) {
(self.xconn.xlib.XConvertSelection)(
self.xconn.display,
self.atoms.selection,
self.atoms.uri_list,
self.atoms.selection,
window,
time,
);
}
pub unsafe fn read_data(
&self,
window: xproto::Window,
window: c_ulong,
) -> Result<Vec<c_uchar>, util::GetPropertyError> {
let atoms = self.xconn.atoms();
self.xconn
.get_property(window, atoms[XdndSelection], atoms[TextUriList])
.get_property(window, self.atoms.selection, self.atoms.uri_list)
}
pub fn parse_data(&self, data: &mut [c_uchar]) -> Result<Vec<PathBuf>, DndDataParseError> {
pub fn parse_data(&self, data: &mut Vec<c_uchar>) -> Result<Vec<PathBuf>, DndDataParseError> {
if !data.is_empty() {
let mut path_list = Vec::new();
let decoded = percent_decode(data).decode_utf8()?.into_owned();

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,4 @@
pub use x11_dl::{
error::OpenError, keysym::*, xcursor::*, xinput::*, xinput2::*, xlib::*, xlib_xcb::*,
xrandr::*, xrender::*,
};

View File

@@ -0,0 +1,175 @@
use std::{collections::HashMap, os::raw::c_char, ptr, sync::Arc};
use super::{ffi, XConnection, XError};
use super::{
context::{ImeContext, ImeContextCreationError},
inner::{close_im, ImeInner},
input_method::PotentialInputMethods,
};
pub unsafe fn xim_set_callback(
xconn: &Arc<XConnection>,
xim: ffi::XIM,
field: *const c_char,
callback: *mut ffi::XIMCallback,
) -> Result<(), XError> {
// It's advisable to wrap variadic FFI functions in our own functions, as we want to minimize
// access that isn't type-checked.
(xconn.xlib.XSetIMValues)(xim, field, callback, ptr::null_mut::<()>());
xconn.check_errors()
}
// Set a callback for when an input method matching the current locale modifiers becomes
// available. Note that this has nothing to do with what input methods are open or able to be
// opened, and simply uses the modifiers that are set when the callback is set.
// * This is called per locale modifier, not per input method opened with that locale modifier.
// * Trying to set this for multiple locale modifiers causes problems, i.e. one of the rebuilt
// input contexts would always silently fail to use the input method.
pub unsafe fn set_instantiate_callback(
xconn: &Arc<XConnection>,
client_data: ffi::XPointer,
) -> Result<(), XError> {
(xconn.xlib.XRegisterIMInstantiateCallback)(
xconn.display,
ptr::null_mut(),
ptr::null_mut(),
ptr::null_mut(),
Some(xim_instantiate_callback),
client_data,
);
xconn.check_errors()
}
pub unsafe fn unset_instantiate_callback(
xconn: &Arc<XConnection>,
client_data: ffi::XPointer,
) -> Result<(), XError> {
(xconn.xlib.XUnregisterIMInstantiateCallback)(
xconn.display,
ptr::null_mut(),
ptr::null_mut(),
ptr::null_mut(),
Some(xim_instantiate_callback),
client_data,
);
xconn.check_errors()
}
pub unsafe fn set_destroy_callback(
xconn: &Arc<XConnection>,
im: ffi::XIM,
inner: &ImeInner,
) -> Result<(), XError> {
xim_set_callback(
&xconn,
im,
ffi::XNDestroyCallback_0.as_ptr() as *const _,
&inner.destroy_callback as *const _ as *mut _,
)
}
#[derive(Debug)]
enum ReplaceImError {
MethodOpenFailed(PotentialInputMethods),
ContextCreationFailed(ImeContextCreationError),
SetDestroyCallbackFailed(XError),
}
// Attempt to replace current IM (which may or may not be presently valid) with a new one. This
// includes replacing all existing input contexts and free'ing resources as necessary. This only
// modifies existing state if all operations succeed.
unsafe fn replace_im(inner: *mut ImeInner) -> Result<(), ReplaceImError> {
let xconn = &(*inner).xconn;
let (new_im, is_fallback) = {
let new_im = (*inner).potential_input_methods.open_im(xconn, None);
let is_fallback = new_im.is_fallback();
(
new_im.ok().ok_or_else(|| {
ReplaceImError::MethodOpenFailed((*inner).potential_input_methods.clone())
})?,
is_fallback,
)
};
// It's important to always set a destroy callback, since there's otherwise potential for us
// to try to use or free a resource that's already been destroyed on the server.
{
let result = set_destroy_callback(xconn, new_im.im, &*inner);
if result.is_err() {
let _ = close_im(xconn, new_im.im);
}
result
}
.map_err(ReplaceImError::SetDestroyCallbackFailed)?;
let mut new_contexts = HashMap::new();
for (window, old_context) in (*inner).contexts.iter() {
let spot = old_context.as_ref().map(|old_context| old_context.ic_spot);
let new_context = {
let result = ImeContext::new(xconn, new_im.im, *window, spot);
if result.is_err() {
let _ = close_im(xconn, new_im.im);
}
result.map_err(ReplaceImError::ContextCreationFailed)?
};
new_contexts.insert(*window, Some(new_context));
}
// If we've made it this far, everything succeeded.
let _ = (*inner).destroy_all_contexts_if_necessary();
let _ = (*inner).close_im_if_necessary();
(*inner).im = new_im.im;
(*inner).contexts = new_contexts;
(*inner).is_destroyed = false;
(*inner).is_fallback = is_fallback;
Ok(())
}
pub unsafe extern "C" fn xim_instantiate_callback(
_display: *mut ffi::Display,
client_data: ffi::XPointer,
// This field is unsupplied.
_call_data: ffi::XPointer,
) {
let inner: *mut ImeInner = client_data as _;
if !inner.is_null() {
let xconn = &(*inner).xconn;
let result = replace_im(inner);
if result.is_ok() {
let _ = unset_instantiate_callback(xconn, client_data);
(*inner).is_fallback = false;
} else if result.is_err() && (*inner).is_destroyed {
// We have no usable input methods!
result.expect("Failed to reopen input method");
}
}
}
// This callback is triggered when the input method is closed on the server end. When this
// happens, XCloseIM/XDestroyIC doesn't need to be called, as the resources have already been
// free'd (attempting to do so causes our connection to freeze).
pub unsafe extern "C" fn xim_destroy_callback(
_xim: ffi::XIM,
client_data: ffi::XPointer,
// This field is unsupplied.
_call_data: ffi::XPointer,
) {
let inner: *mut ImeInner = client_data as _;
if !inner.is_null() {
(*inner).is_destroyed = true;
let xconn = &(*inner).xconn;
if !(*inner).is_fallback {
let _ = set_instantiate_callback(xconn, client_data);
// Attempt to open fallback input method.
let result = replace_im(inner);
if result.is_ok() {
(*inner).is_fallback = true;
} else {
// We have no usable input methods!
result.expect("Failed to open fallback input method");
}
}
}
}

View File

@@ -0,0 +1,139 @@
use std::{
os::raw::{c_short, c_void},
ptr,
sync::Arc,
};
use super::{ffi, util, XConnection, XError};
#[derive(Debug)]
pub enum ImeContextCreationError {
XError(XError),
Null,
}
unsafe fn create_pre_edit_attr<'a>(
xconn: &'a Arc<XConnection>,
ic_spot: &'a ffi::XPoint,
) -> util::XSmartPointer<'a, c_void> {
util::XSmartPointer::new(
xconn,
(xconn.xlib.XVaCreateNestedList)(
0,
ffi::XNSpotLocation_0.as_ptr() as *const _,
ic_spot,
ptr::null_mut::<()>(),
),
)
.expect("XVaCreateNestedList returned NULL")
}
// WARNING: this struct doesn't destroy its XIC resource when dropped.
// This is intentional, as it doesn't have enough information to know whether or not the context
// still exists on the server. Since `ImeInner` has that awareness, destruction must be handled
// through `ImeInner`.
#[derive(Debug)]
pub struct ImeContext {
pub ic: ffi::XIC,
pub ic_spot: ffi::XPoint,
}
impl ImeContext {
pub unsafe fn new(
xconn: &Arc<XConnection>,
im: ffi::XIM,
window: ffi::Window,
ic_spot: Option<ffi::XPoint>,
) -> Result<Self, ImeContextCreationError> {
let ic = if let Some(ic_spot) = ic_spot {
ImeContext::create_ic_with_spot(xconn, im, window, ic_spot)
} else {
ImeContext::create_ic(xconn, im, window)
};
let ic = ic.ok_or(ImeContextCreationError::Null)?;
xconn
.check_errors()
.map_err(ImeContextCreationError::XError)?;
Ok(ImeContext {
ic,
ic_spot: ic_spot.unwrap_or_else(|| ffi::XPoint { x: 0, y: 0 }),
})
}
unsafe fn create_ic(
xconn: &Arc<XConnection>,
im: ffi::XIM,
window: ffi::Window,
) -> Option<ffi::XIC> {
let ic = (xconn.xlib.XCreateIC)(
im,
ffi::XNInputStyle_0.as_ptr() as *const _,
ffi::XIMPreeditNothing | ffi::XIMStatusNothing,
ffi::XNClientWindow_0.as_ptr() as *const _,
window,
ptr::null_mut::<()>(),
);
if ic.is_null() {
None
} else {
Some(ic)
}
}
unsafe fn create_ic_with_spot(
xconn: &Arc<XConnection>,
im: ffi::XIM,
window: ffi::Window,
ic_spot: ffi::XPoint,
) -> Option<ffi::XIC> {
let pre_edit_attr = create_pre_edit_attr(xconn, &ic_spot);
let ic = (xconn.xlib.XCreateIC)(
im,
ffi::XNInputStyle_0.as_ptr() as *const _,
ffi::XIMPreeditNothing | ffi::XIMStatusNothing,
ffi::XNClientWindow_0.as_ptr() as *const _,
window,
ffi::XNPreeditAttributes_0.as_ptr() as *const _,
pre_edit_attr.ptr,
ptr::null_mut::<()>(),
);
if ic.is_null() {
None
} else {
Some(ic)
}
}
pub fn focus(&self, xconn: &Arc<XConnection>) -> Result<(), XError> {
unsafe {
(xconn.xlib.XSetICFocus)(self.ic);
}
xconn.check_errors()
}
pub fn unfocus(&self, xconn: &Arc<XConnection>) -> Result<(), XError> {
unsafe {
(xconn.xlib.XUnsetICFocus)(self.ic);
}
xconn.check_errors()
}
pub fn set_spot(&mut self, xconn: &Arc<XConnection>, x: c_short, y: c_short) {
if self.ic_spot.x == x && self.ic_spot.y == y {
return;
}
self.ic_spot = ffi::XPoint { x, y };
unsafe {
let pre_edit_attr = create_pre_edit_attr(xconn, &self.ic_spot);
(xconn.xlib.XSetICValues)(
self.ic,
ffi::XNPreeditAttributes_0.as_ptr() as *const _,
pre_edit_attr.ptr,
ptr::null_mut::<()>(),
);
}
}
}

View File

@@ -1,31 +1,27 @@
use std::{collections::HashMap, mem, sync::Arc};
use std::{collections::HashMap, mem, ptr, sync::Arc};
use super::{ffi, XConnection, XError};
use super::{
context::ImeContext,
input_method::{InputMethod, PotentialInputMethods},
};
use crate::platform_impl::platform::x11::ime::ImeEventSender;
use super::{context::ImeContext, input_method::PotentialInputMethods};
pub(crate) unsafe fn close_im(xconn: &Arc<XConnection>, im: ffi::XIM) -> Result<(), XError> {
unsafe { (xconn.xlib.XCloseIM)(im) };
pub unsafe fn close_im(xconn: &Arc<XConnection>, im: ffi::XIM) -> Result<(), XError> {
(xconn.xlib.XCloseIM)(im);
xconn.check_errors()
}
pub(crate) unsafe fn destroy_ic(xconn: &Arc<XConnection>, ic: ffi::XIC) -> Result<(), XError> {
unsafe { (xconn.xlib.XDestroyIC)(ic) };
pub unsafe fn destroy_ic(xconn: &Arc<XConnection>, ic: ffi::XIC) -> Result<(), XError> {
(xconn.xlib.XDestroyIC)(ic);
xconn.check_errors()
}
pub(crate) struct ImeInner {
pub struct ImeInner {
pub xconn: Arc<XConnection>,
pub im: Option<InputMethod>,
// WARNING: this is initially null!
pub im: ffi::XIM,
pub potential_input_methods: PotentialInputMethods,
pub contexts: HashMap<ffi::Window, Option<ImeContext>>,
// WARNING: this is initially zeroed!
pub destroy_callback: ffi::XIMCallback,
pub event_sender: ImeEventSender,
// Indicates whether or not the the input method was destroyed on the server end
// (i.e. if ibus/fcitx/etc. was terminated/restarted)
pub is_destroyed: bool,
@@ -33,26 +29,21 @@ pub(crate) struct ImeInner {
}
impl ImeInner {
pub(crate) fn new(
xconn: Arc<XConnection>,
potential_input_methods: PotentialInputMethods,
event_sender: ImeEventSender,
) -> Self {
pub fn new(xconn: Arc<XConnection>, potential_input_methods: PotentialInputMethods) -> Self {
ImeInner {
xconn,
im: None,
im: ptr::null_mut(),
potential_input_methods,
contexts: HashMap::new(),
destroy_callback: unsafe { mem::zeroed() },
event_sender,
is_destroyed: false,
is_fallback: false,
}
}
pub unsafe fn close_im_if_necessary(&self) -> Result<bool, XError> {
if !self.is_destroyed && self.im.is_some() {
unsafe { close_im(&self.xconn, self.im.as_ref().unwrap().im) }.map(|_| true)
if !self.is_destroyed {
close_im(&self.xconn, self.im).map(|_| true)
} else {
Ok(false)
}
@@ -60,15 +51,17 @@ impl ImeInner {
pub unsafe fn destroy_ic_if_necessary(&self, ic: ffi::XIC) -> Result<bool, XError> {
if !self.is_destroyed {
unsafe { destroy_ic(&self.xconn, ic) }.map(|_| true)
destroy_ic(&self.xconn, ic).map(|_| true)
} else {
Ok(false)
}
}
pub unsafe fn destroy_all_contexts_if_necessary(&self) -> Result<bool, XError> {
for context in self.contexts.values().flatten() {
unsafe { self.destroy_ic_if_necessary(context.ic)? };
for context in self.contexts.values() {
if let &Some(ref context) = context {
self.destroy_ic_if_necessary(context.ic)?;
}
}
Ok(!self.is_destroyed)
}

View File

@@ -2,16 +2,18 @@ use std::{
env,
ffi::{CStr, CString, IntoStringError},
fmt,
os::raw::{c_char, c_ulong, c_ushort},
os::raw::c_char,
ptr,
sync::{Arc, Mutex},
sync::Arc,
};
use super::{super::atoms::*, ffi, util, XConnection, XError};
use once_cell::sync::Lazy;
use x11rb::protocol::xproto;
use parking_lot::Mutex;
static GLOBAL_LOCK: Lazy<Mutex<()>> = Lazy::new(Default::default);
use super::{ffi, util, XConnection, XError};
lazy_static! {
static ref GLOBAL_LOCK: Mutex<()> = Default::default();
}
unsafe fn open_im(xconn: &Arc<XConnection>, locale_modifiers: &CStr) -> Option<ffi::XIM> {
let _lock = GLOBAL_LOCK.lock();
@@ -19,18 +21,15 @@ unsafe fn open_im(xconn: &Arc<XConnection>, locale_modifiers: &CStr) -> Option<f
// XSetLocaleModifiers returns...
// * The current locale modifiers if it's given a NULL pointer.
// * The new locale modifiers if we succeeded in setting them.
// * NULL if the locale modifiers string is malformed or if the
// current locale is not supported by Xlib.
unsafe { (xconn.xlib.XSetLocaleModifiers)(locale_modifiers.as_ptr()) };
// * NULL if the locale modifiers string is malformed.
(xconn.xlib.XSetLocaleModifiers)(locale_modifiers.as_ptr());
let im = unsafe {
(xconn.xlib.XOpenIM)(
xconn.display,
ptr::null_mut(),
ptr::null_mut(),
ptr::null_mut(),
)
};
let im = (xconn.xlib.XOpenIM)(
xconn.display,
ptr::null_mut(),
ptr::null_mut(),
ptr::null_mut(),
);
if im.is_null() {
None
@@ -42,97 +41,15 @@ unsafe fn open_im(xconn: &Arc<XConnection>, locale_modifiers: &CStr) -> Option<f
#[derive(Debug)]
pub struct InputMethod {
pub im: ffi::XIM,
pub preedit_style: Style,
pub none_style: Style,
_name: String,
name: String,
}
impl InputMethod {
fn new(xconn: &Arc<XConnection>, im: ffi::XIM, name: String) -> Option<Self> {
let mut styles: *mut XIMStyles = std::ptr::null_mut();
// Query the styles supported by the XIM.
unsafe {
if !(xconn.xlib.XGetIMValues)(
im,
ffi::XNQueryInputStyle_0.as_ptr() as *const _,
(&mut styles) as *mut _,
std::ptr::null_mut::<()>(),
)
.is_null()
{
return None;
}
}
let mut preedit_style = None;
let mut none_style = None;
unsafe {
std::slice::from_raw_parts((*styles).supported_styles, (*styles).count_styles as _)
.iter()
.for_each(|style| match *style {
XIM_PREEDIT_STYLE => {
preedit_style = Some(Style::Preedit(*style));
}
XIM_NOTHING_STYLE if preedit_style.is_none() => {
preedit_style = Some(Style::Nothing(*style))
}
XIM_NONE_STYLE => none_style = Some(Style::None(*style)),
_ => (),
});
(xconn.xlib.XFree)(styles.cast());
};
if preedit_style.is_none() && none_style.is_none() {
return None;
}
let preedit_style = preedit_style.unwrap_or_else(|| none_style.unwrap());
let none_style = none_style.unwrap_or(preedit_style);
Some(InputMethod {
im,
_name: name,
preedit_style,
none_style,
})
fn new(im: ffi::XIM, name: String) -> Self {
InputMethod { im, name }
}
}
const XIM_PREEDIT_STYLE: XIMStyle = (ffi::XIMPreeditCallbacks | ffi::XIMStatusNothing) as XIMStyle;
const XIM_NOTHING_STYLE: XIMStyle = (ffi::XIMPreeditNothing | ffi::XIMStatusNothing) as XIMStyle;
const XIM_NONE_STYLE: XIMStyle = (ffi::XIMPreeditNone | ffi::XIMStatusNone) as XIMStyle;
/// Style of the IME context.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Style {
/// Preedit callbacks.
Preedit(XIMStyle),
/// Nothing.
Nothing(XIMStyle),
/// No IME.
None(XIMStyle),
}
impl Default for Style {
fn default() -> Self {
Style::None(XIM_NONE_STYLE)
}
}
#[repr(C)]
#[derive(Debug)]
struct XIMStyles {
count_styles: c_ushort,
supported_styles: *const XIMStyle,
}
pub(crate) type XIMStyle = c_ulong;
#[derive(Debug)]
pub enum InputMethodResult {
/// Input method used locale modifier from `XMODIFIERS` environment variable.
@@ -145,7 +62,11 @@ pub enum InputMethodResult {
impl InputMethodResult {
pub fn is_fallback(&self) -> bool {
matches!(self, InputMethodResult::Fallback(_))
if let &InputMethodResult::Fallback(_) = self {
true
} else {
false
}
}
pub fn ok(self) -> Option<InputMethod> {
@@ -159,15 +80,9 @@ impl InputMethodResult {
#[derive(Debug, Clone)]
enum GetXimServersError {
XError(#[allow(dead_code)] XError),
GetPropertyError(#[allow(dead_code)] util::GetPropertyError),
InvalidUtf8(#[allow(dead_code)] IntoStringError),
}
impl From<util::GetPropertyError> for GetXimServersError {
fn from(error: util::GetPropertyError) -> Self {
GetXimServersError::GetPropertyError(error)
}
XError(XError),
GetPropertyError(util::GetPropertyError),
InvalidUtf8(IntoStringError),
}
// The root window has a property named XIM_SERVERS, which contains a list of atoms represeting
@@ -177,40 +92,30 @@ impl From<util::GetPropertyError> for GetXimServersError {
// modifiers, since we don't want a user who's looking at logs to ask "am I supposed to set
// XMODIFIERS to `@server=ibus`?!?"
unsafe fn get_xim_servers(xconn: &Arc<XConnection>) -> Result<Vec<String>, GetXimServersError> {
let atoms = xconn.atoms();
let servers_atom = atoms[XIM_SERVERS];
let servers_atom = xconn.get_atom_unchecked(b"XIM_SERVERS\0");
let root = unsafe { (xconn.xlib.XDefaultRootWindow)(xconn.display) };
let root = (xconn.xlib.XDefaultRootWindow)(xconn.display);
let mut atoms: Vec<ffi::Atom> = xconn
.get_property::<xproto::Atom>(
root as xproto::Window,
servers_atom,
xproto::Atom::from(xproto::AtomEnum::ATOM),
)
.map_err(GetXimServersError::GetPropertyError)?
.into_iter()
.map(ffi::Atom::from)
.collect::<Vec<_>>();
.get_property(root, servers_atom, ffi::XA_ATOM)
.map_err(GetXimServersError::GetPropertyError)?;
let mut names: Vec<*const c_char> = Vec::with_capacity(atoms.len());
unsafe {
(xconn.xlib.XGetAtomNames)(
xconn.display,
atoms.as_mut_ptr(),
atoms.len() as _,
names.as_mut_ptr() as _,
)
};
unsafe { names.set_len(atoms.len()) };
(xconn.xlib.XGetAtomNames)(
xconn.display,
atoms.as_mut_ptr(),
atoms.len() as _,
names.as_mut_ptr() as _,
);
names.set_len(atoms.len());
let mut formatted_names = Vec::with_capacity(names.len());
for name in names {
let string = unsafe { CStr::from_ptr(name) }
let string = CStr::from_ptr(name)
.to_owned()
.into_string()
.map_err(GetXimServersError::InvalidUtf8)?;
unsafe { (xconn.xlib.XFree)(name as _) };
(xconn.xlib.XFree)(name as _);
formatted_names.push(string.replace("@server=", "@im="));
}
xconn.check_errors().map_err(GetXimServersError::XError)?;
@@ -274,15 +179,15 @@ impl PotentialInputMethod {
pub fn open_im(&mut self, xconn: &Arc<XConnection>) -> Option<InputMethod> {
let im = unsafe { open_im(xconn, &self.name.c_string) };
self.successful = Some(im.is_some());
im.and_then(|im| InputMethod::new(xconn, im, self.name.string.clone()))
im.map(|im| InputMethod::new(im, self.name.string.clone()))
}
}
// By logging this struct, you get a sequential listing of every locale modifier tried, where it
// came from, and if it succeeded.
// came from, and if it succceeded.
#[derive(Debug, Clone)]
pub(crate) struct PotentialInputMethods {
// On correctly configured systems, the XMODIFIERS environment variable tells us everything we
pub struct PotentialInputMethods {
// On correctly configured systems, the XMODIFIERS environemnt variable tells us everything we
// need to know.
xmodifiers: Option<PotentialInputMethod>,
// We have some standard options at our disposal that should ostensibly always work. For users
@@ -312,7 +217,7 @@ impl PotentialInputMethods {
// that case, we get `None` and end up skipping ahead to the next method.
xmodifiers,
fallbacks: [
// This is a standard input method that supports compose sequences, which should
// This is a standard input method that supports compose equences, which should
// always be available. `@im=none` appears to mean the same thing.
PotentialInputMethod::from_str("@im=local"),
// This explicitly specifies to use the implementation-dependent default, though
@@ -343,7 +248,7 @@ impl PotentialInputMethods {
pub fn open_im(
&mut self,
xconn: &Arc<XConnection>,
callback: Option<&dyn Fn()>,
callback: Option<&dyn Fn() -> ()>,
) -> InputMethodResult {
use self::InputMethodResult::*;
@@ -353,8 +258,10 @@ impl PotentialInputMethods {
let im = input_method.open_im(xconn);
if let Some(im) = im {
return XModifiers(im);
} else if let Some(ref callback) = callback {
callback();
} else {
if let Some(ref callback) = callback {
callback();
}
}
}

View File

@@ -10,10 +10,6 @@ use std::sync::{
Arc,
};
use log::debug;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
use super::{ffi, util, XConnection, XError};
pub use self::context::ImeContextCreationError;
@@ -21,41 +17,19 @@ use self::{
callbacks::*,
context::ImeContext,
inner::{close_im, ImeInner},
input_method::{PotentialInputMethods, Style},
input_method::PotentialInputMethods,
};
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum ImeEvent {
Enabled,
Start,
Update(String, usize),
End,
Disabled,
}
pub type ImeReceiver = Receiver<ImeRequest>;
pub type ImeSender = Sender<ImeRequest>;
pub type ImeEventReceiver = Receiver<(ffi::Window, ImeEvent)>;
pub type ImeEventSender = Sender<(ffi::Window, ImeEvent)>;
/// Request to control XIM handler from the window.
pub enum ImeRequest {
/// Set IME spot position for given `window_id`.
Position(ffi::Window, i16, i16),
/// Allow IME input for the given `window_id`.
Allow(ffi::Window, bool),
}
pub type ImeReceiver = Receiver<(ffi::Window, i16, i16)>;
pub type ImeSender = Sender<(ffi::Window, i16, i16)>;
#[derive(Debug)]
pub(crate) enum ImeCreationError {
// Boxed to prevent large error type
OpenFailure(Box<PotentialInputMethods>),
SetDestroyCallbackFailed(#[allow(dead_code)] XError),
pub enum ImeCreationError {
OpenFailure(PotentialInputMethods),
SetDestroyCallbackFailed(XError),
}
pub(crate) struct Ime {
pub struct Ime {
xconn: Arc<XConnection>,
// The actual meat of this struct is boxed away, since it needs to have a fixed location in
// memory so we can pass a pointer to it around.
@@ -63,14 +37,11 @@ pub(crate) struct Ime {
}
impl Ime {
pub fn new(
xconn: Arc<XConnection>,
event_sender: ImeEventSender,
) -> Result<Self, ImeCreationError> {
pub fn new(xconn: Arc<XConnection>) -> Result<Self, ImeCreationError> {
let potential_input_methods = PotentialInputMethods::new(&xconn);
let (mut inner, client_data) = {
let mut inner = Box::new(ImeInner::new(xconn, potential_input_methods, event_sender));
let mut inner = Box::new(ImeInner::new(xconn, potential_input_methods));
let inner_ptr = Box::into_raw(inner);
let client_data = inner_ptr as _;
let destroy_callback = ffi::XIMCallback {
@@ -93,21 +64,19 @@ impl Ime {
let is_fallback = input_method.is_fallback();
if let Some(input_method) = input_method.ok() {
inner.im = input_method.im;
inner.is_fallback = is_fallback;
unsafe {
let result = set_destroy_callback(&xconn, input_method.im, &inner)
let result = set_destroy_callback(&xconn, input_method.im, &*inner)
.map_err(ImeCreationError::SetDestroyCallbackFailed);
if result.is_err() {
let _ = close_im(&xconn, input_method.im);
}
result?;
}
inner.im = Some(input_method);
Ok(Ime { xconn, inner })
} else {
Err(ImeCreationError::OpenFailure(Box::new(
inner.potential_input_methods,
)))
Err(ImeCreationError::OpenFailure(inner.potential_input_methods))
}
}
@@ -119,54 +88,13 @@ impl Ime {
// Ok(_) indicates that nothing went wrong internally
// Ok(true) indicates that the action was actually performed
// Ok(false) indicates that the action is not presently applicable
pub fn create_context(
&mut self,
window: ffi::Window,
with_preedit: bool,
) -> Result<bool, ImeContextCreationError> {
pub fn create_context(&mut self, window: ffi::Window) -> Result<bool, ImeContextCreationError> {
let context = if self.is_destroyed() {
// Create empty entry in map, so that when IME is rebuilt, this window has a context.
None
} else {
let im = self.inner.im.as_ref().unwrap();
let style = if with_preedit {
im.preedit_style
} else {
im.none_style
};
let context = unsafe {
ImeContext::new(
&self.inner.xconn,
im.im,
style,
window,
None,
self.inner.event_sender.clone(),
)?
};
// Check the state on the context, since it could fail to enable or disable preedit.
let event = if matches!(style, Style::None(_)) {
if with_preedit {
debug!("failed to create IME context with preedit support.")
}
ImeEvent::Disabled
} else {
if !with_preedit {
debug!("failed to create IME context without preedit support.")
}
ImeEvent::Enabled
};
self.inner
.event_sender
.send((window, event))
.expect("Failed to send enabled event");
Some(context)
Some(unsafe { ImeContext::new(&self.inner.xconn, self.inner.im, window, None) }?)
};
self.inner.contexts.insert(window, context);
Ok(!self.is_destroyed())
}
@@ -175,7 +103,7 @@ impl Ime {
if self.is_destroyed() {
return None;
}
if let Some(Some(context)) = self.inner.contexts.get(&window) {
if let Some(&Some(ref context)) = self.inner.contexts.get(&window) {
Some(context.ic)
} else {
None
@@ -223,24 +151,6 @@ impl Ime {
context.set_spot(&self.xconn, x as _, y as _);
}
}
pub fn set_ime_allowed(&mut self, window: ffi::Window, allowed: bool) {
if self.is_destroyed() {
return;
}
if let Some(&mut Some(ref mut context)) = self.inner.contexts.get_mut(&window) {
if allowed == context.is_allowed() {
return;
}
}
// Remove context for that window.
let _ = self.remove_context(window);
// Create new context supporting IME input.
let _ = self.create_context(window, allowed);
}
}
impl Drop for Ime {

View File

@@ -0,0 +1,688 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd"))]
mod dnd;
mod event_processor;
mod events;
pub mod ffi;
mod ime;
mod monitor;
pub mod util;
mod window;
mod xdisplay;
pub use self::{
monitor::{MonitorHandle, VideoMode},
window::UnownedWindow,
xdisplay::{XConnection, XError, XNotSupported},
};
use std::{
cell::RefCell,
collections::{HashMap, HashSet, VecDeque},
ffi::CStr,
mem::{self, MaybeUninit},
ops::Deref,
os::raw::*,
rc::Rc,
slice,
sync::{mpsc, Arc, Mutex, Weak},
time::{Duration, Instant},
};
use libc::{self, setlocale, LC_CTYPE};
use self::{
dnd::{Dnd, DndState},
event_processor::EventProcessor,
ime::{Ime, ImeCreationError, ImeReceiver, ImeSender},
util::modifiers::ModifierKeymap,
};
use crate::{
error::OsError as RootOsError,
event::{Event, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW},
platform_impl::{platform::sticky_exit_callback, PlatformSpecificWindowBuilderAttributes},
window::WindowAttributes,
};
pub struct EventLoopWindowTarget<T> {
xconn: Arc<XConnection>,
wm_delete_window: ffi::Atom,
net_wm_ping: ffi::Atom,
ime_sender: ImeSender,
root: ffi::Window,
ime: RefCell<Ime>,
windows: RefCell<HashMap<WindowId, Weak<UnownedWindow>>>,
pending_redraws: Arc<Mutex<HashSet<WindowId>>>,
_marker: ::std::marker::PhantomData<T>,
}
pub struct EventLoop<T: 'static> {
inner_loop: ::calloop::EventLoop<()>,
_x11_source: ::calloop::Source<::calloop::generic::Generic<::calloop::generic::EventedRawFd>>,
_user_source: ::calloop::Source<::calloop::channel::Channel<T>>,
pending_user_events: Rc<RefCell<VecDeque<T>>>,
event_processor: Rc<RefCell<EventProcessor<T>>>,
user_sender: ::calloop::channel::Sender<T>,
pending_events: Rc<RefCell<VecDeque<Event<T>>>>,
pub(crate) target: Rc<RootELW<T>>,
}
pub struct EventLoopProxy<T: 'static> {
user_sender: ::calloop::channel::Sender<T>,
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
EventLoopProxy {
user_sender: self.user_sender.clone(),
}
}
}
impl<T: 'static> EventLoop<T> {
pub fn new(xconn: Arc<XConnection>) -> EventLoop<T> {
let root = unsafe { (xconn.xlib.XDefaultRootWindow)(xconn.display) };
let wm_delete_window = unsafe { xconn.get_atom_unchecked(b"WM_DELETE_WINDOW\0") };
let net_wm_ping = unsafe { xconn.get_atom_unchecked(b"_NET_WM_PING\0") };
let dnd = Dnd::new(Arc::clone(&xconn))
.expect("Failed to call XInternAtoms when initializing drag and drop");
let (ime_sender, ime_receiver) = mpsc::channel();
// Input methods will open successfully without setting the locale, but it won't be
// possible to actually commit pre-edit sequences.
unsafe {
setlocale(LC_CTYPE, b"\0".as_ptr() as *const _);
}
let ime = RefCell::new({
let result = Ime::new(Arc::clone(&xconn));
if let Err(ImeCreationError::OpenFailure(ref state)) = result {
panic!(format!("Failed to open input method: {:#?}", state));
}
result.expect("Failed to set input method destruction callback")
});
let randr_event_offset = xconn
.select_xrandr_input(root)
.expect("Failed to query XRandR extension");
let xi2ext = unsafe {
let mut ext = XExtension::default();
let res = (xconn.xlib.XQueryExtension)(
xconn.display,
b"XInputExtension\0".as_ptr() as *const c_char,
&mut ext.opcode,
&mut ext.first_event_id,
&mut ext.first_error_id,
);
if res == ffi::False {
panic!("X server missing XInput extension");
}
ext
};
unsafe {
let mut xinput_major_ver = ffi::XI_2_Major;
let mut xinput_minor_ver = ffi::XI_2_Minor;
if (xconn.xinput2.XIQueryVersion)(
xconn.display,
&mut xinput_major_ver,
&mut xinput_minor_ver,
) != ffi::Success as libc::c_int
{
panic!(
"X server has XInput extension {}.{} but does not support XInput2",
xinput_major_ver, xinput_minor_ver,
);
}
}
xconn.update_cached_wm_info(root);
let mut mod_keymap = ModifierKeymap::new();
mod_keymap.reset_from_x_connection(&xconn);
let target = Rc::new(RootELW {
p: super::EventLoopWindowTarget::X(EventLoopWindowTarget {
ime,
root,
windows: Default::default(),
_marker: ::std::marker::PhantomData,
ime_sender,
xconn,
wm_delete_window,
net_wm_ping,
pending_redraws: Default::default(),
}),
_marker: ::std::marker::PhantomData,
});
// A calloop event loop to drive us
let inner_loop = ::calloop::EventLoop::new().unwrap();
// Handle user events
let pending_user_events = Rc::new(RefCell::new(VecDeque::new()));
let pending_user_events2 = pending_user_events.clone();
let (user_sender, user_channel) = ::calloop::channel::channel();
let _user_source = inner_loop
.handle()
.insert_source(user_channel, move |evt, &mut ()| {
if let ::calloop::channel::Event::Msg(msg) = evt {
pending_user_events2.borrow_mut().push_back(msg);
}
})
.unwrap();
// Handle X11 events
let pending_events: Rc<RefCell<VecDeque<_>>> = Default::default();
let processor = EventProcessor {
target: target.clone(),
dnd,
devices: Default::default(),
randr_event_offset,
ime_receiver,
xi2ext,
mod_keymap,
device_mod_state: Default::default(),
};
// Register for device hotplug events
// (The request buffer is flushed during `init_device`)
get_xtarget(&target)
.xconn
.select_xinput_events(root, ffi::XIAllDevices, ffi::XI_HierarchyChangedMask)
.queue();
processor.init_device(ffi::XIAllDevices);
let processor = Rc::new(RefCell::new(processor));
let event_processor = processor.clone();
// Setup the X11 event source
let mut x11_events =
::calloop::generic::Generic::from_raw_fd(get_xtarget(&target).xconn.x11_fd);
x11_events.set_interest(::calloop::mio::Ready::readable());
let _x11_source = inner_loop
.handle()
.insert_source(x11_events, {
let pending_events = pending_events.clone();
move |evt, &mut ()| {
if evt.readiness.is_readable() {
let mut processor = processor.borrow_mut();
let mut pending_events = pending_events.borrow_mut();
drain_events(&mut processor, &mut pending_events);
}
}
})
.unwrap();
let result = EventLoop {
inner_loop,
pending_events,
_x11_source,
_user_source,
user_sender,
pending_user_events,
event_processor,
target,
};
result
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
user_sender: self.user_sender.clone(),
}
}
pub(crate) fn window_target(&self) -> &RootELW<T> {
&self.target
}
pub fn run_return<F>(&mut self, mut callback: F)
where
F: FnMut(Event<T>, &RootELW<T>, &mut ControlFlow),
{
let mut control_flow = ControlFlow::default();
let wt = get_xtarget(&self.target);
callback(
crate::event::Event::NewEvents(crate::event::StartCause::Init),
&self.target,
&mut control_flow,
);
loop {
self.drain_events();
// Empty the event buffer
{
let mut guard = self.pending_events.borrow_mut();
for evt in guard.drain(..) {
sticky_exit_callback(evt, &self.target, &mut control_flow, &mut callback);
}
}
// Empty the user event buffer
{
let mut guard = self.pending_user_events.borrow_mut();
for evt in guard.drain(..) {
sticky_exit_callback(
crate::event::Event::UserEvent(evt),
&self.target,
&mut control_flow,
&mut callback,
);
}
}
// Empty the redraw requests
{
// Release the lock to prevent deadlock
let windows: Vec<_> = wt.pending_redraws.lock().unwrap().drain().collect();
for wid in windows {
sticky_exit_callback(
Event::WindowEvent {
window_id: crate::window::WindowId(super::WindowId::X(wid)),
event: WindowEvent::RedrawRequested,
},
&self.target,
&mut control_flow,
&mut callback,
);
}
}
// send Events cleared
{
sticky_exit_callback(
crate::event::Event::EventsCleared,
&self.target,
&mut control_flow,
&mut callback,
);
}
let start = Instant::now();
let (mut cause, deadline, mut timeout);
match control_flow {
ControlFlow::Exit => break,
ControlFlow::Poll => {
cause = StartCause::Poll;
deadline = None;
timeout = Some(Duration::from_millis(0));
}
ControlFlow::Wait => {
cause = StartCause::WaitCancelled {
start,
requested_resume: None,
};
deadline = None;
timeout = None;
}
ControlFlow::WaitUntil(wait_deadline) => {
cause = StartCause::ResumeTimeReached {
start,
requested_resume: wait_deadline,
};
timeout = if wait_deadline > start {
Some(wait_deadline - start)
} else {
Some(Duration::from_millis(0))
};
deadline = Some(wait_deadline);
}
}
if self.events_waiting() {
timeout = Some(Duration::from_millis(0));
}
self.inner_loop.dispatch(timeout, &mut ()).unwrap();
if let Some(deadline) = deadline {
if deadline > Instant::now() {
cause = StartCause::WaitCancelled {
start,
requested_resume: Some(deadline),
};
}
}
callback(
crate::event::Event::NewEvents(cause),
&self.target,
&mut control_flow,
);
}
callback(
crate::event::Event::LoopDestroyed,
&self.target,
&mut control_flow,
);
}
pub fn run<F>(mut self, callback: F) -> !
where
F: 'static + FnMut(Event<T>, &RootELW<T>, &mut ControlFlow),
{
self.run_return(callback);
::std::process::exit(0);
}
fn drain_events(&self) {
let mut processor = self.event_processor.borrow_mut();
let mut pending_events = self.pending_events.borrow_mut();
drain_events(&mut processor, &mut pending_events);
}
fn events_waiting(&self) -> bool {
!self.pending_events.borrow().is_empty() || self.event_processor.borrow().poll()
}
}
fn drain_events<T: 'static>(
processor: &mut EventProcessor<T>,
pending_events: &mut VecDeque<Event<T>>,
) {
let mut callback = |event| {
pending_events.push_back(event);
};
// process all pending events
let mut xev = MaybeUninit::uninit();
while unsafe { processor.poll_one_event(xev.as_mut_ptr()) } {
let mut xev = unsafe { xev.assume_init() };
processor.process_event(&mut xev, &mut callback);
}
}
pub(crate) fn get_xtarget<T>(target: &RootELW<T>) -> &EventLoopWindowTarget<T> {
match target.p {
super::EventLoopWindowTarget::X(ref target) => target,
_ => unreachable!(),
}
}
impl<T> EventLoopWindowTarget<T> {
/// Returns the `XConnection` of this events loop.
#[inline]
pub fn x_connection(&self) -> &Arc<XConnection> {
&self.xconn
}
}
impl<T: 'static> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
self.user_sender.send(event).map_err(|_| EventLoopClosed)
}
}
struct DeviceInfo<'a> {
xconn: &'a XConnection,
info: *const ffi::XIDeviceInfo,
count: usize,
}
impl<'a> DeviceInfo<'a> {
fn get(xconn: &'a XConnection, device: c_int) -> Option<Self> {
unsafe {
let mut count = 0;
let info = (xconn.xinput2.XIQueryDevice)(xconn.display, device, &mut count);
xconn.check_errors().ok()?;
if info.is_null() || count == 0 {
None
} else {
Some(DeviceInfo {
xconn,
info,
count: count as usize,
})
}
}
}
}
impl<'a> Drop for DeviceInfo<'a> {
fn drop(&mut self) {
assert!(!self.info.is_null());
unsafe { (self.xconn.xinput2.XIFreeDeviceInfo)(self.info as *mut _) };
}
}
impl<'a> Deref for DeviceInfo<'a> {
type Target = [ffi::XIDeviceInfo];
fn deref(&self) -> &Self::Target {
unsafe { slice::from_raw_parts(self.info, self.count) }
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(ffi::Window);
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId(0)
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId(c_int);
impl DeviceId {
pub unsafe fn dummy() -> Self {
DeviceId(0)
}
}
pub struct Window(Arc<UnownedWindow>);
impl Deref for Window {
type Target = UnownedWindow;
#[inline]
fn deref(&self) -> &UnownedWindow {
&*self.0
}
}
impl Window {
pub fn new<T>(
event_loop: &EventLoopWindowTarget<T>,
attribs: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
) -> Result<Self, RootOsError> {
let window = Arc::new(UnownedWindow::new(&event_loop, attribs, pl_attribs)?);
event_loop
.windows
.borrow_mut()
.insert(window.id(), Arc::downgrade(&window));
Ok(Window(window))
}
}
impl Drop for Window {
fn drop(&mut self) {
let window = self.deref();
let xconn = &window.xconn;
unsafe {
(xconn.xlib.XDestroyWindow)(xconn.display, window.id().0);
// If the window was somehow already destroyed, we'll get a `BadWindow` error, which we don't care about.
let _ = xconn.check_errors();
}
}
}
/// XEvents of type GenericEvent store their actual data in an XGenericEventCookie data structure. This is a wrapper to
/// extract the cookie from a GenericEvent XEvent and release the cookie data once it has been processed
struct GenericEventCookie<'a> {
xconn: &'a XConnection,
cookie: ffi::XGenericEventCookie,
}
impl<'a> GenericEventCookie<'a> {
fn from_event<'b>(
xconn: &'b XConnection,
event: ffi::XEvent,
) -> Option<GenericEventCookie<'b>> {
unsafe {
let mut cookie: ffi::XGenericEventCookie = From::from(event);
if (xconn.xlib.XGetEventData)(xconn.display, &mut cookie) == ffi::True {
Some(GenericEventCookie { xconn, cookie })
} else {
None
}
}
}
}
impl<'a> Drop for GenericEventCookie<'a> {
fn drop(&mut self) {
unsafe {
(self.xconn.xlib.XFreeEventData)(self.xconn.display, &mut self.cookie);
}
}
}
#[derive(Debug, Default, Copy, Clone)]
struct XExtension {
opcode: c_int,
first_event_id: c_int,
first_error_id: c_int,
}
fn mkwid(w: ffi::Window) -> crate::window::WindowId {
crate::window::WindowId(crate::platform_impl::WindowId::X(WindowId(w)))
}
fn mkdid(w: c_int) -> crate::event::DeviceId {
crate::event::DeviceId(crate::platform_impl::DeviceId::X(DeviceId(w)))
}
#[derive(Debug)]
struct Device {
name: String,
scroll_axes: Vec<(i32, ScrollAxis)>,
// For master devices, this is the paired device (pointer <-> keyboard).
// For slave devices, this is the master.
attachment: c_int,
}
#[derive(Debug, Copy, Clone)]
struct ScrollAxis {
increment: f64,
orientation: ScrollOrientation,
position: f64,
}
#[derive(Debug, Copy, Clone)]
enum ScrollOrientation {
Vertical,
Horizontal,
}
impl Device {
fn new<T: 'static>(el: &EventProcessor<T>, info: &ffi::XIDeviceInfo) -> Self {
let name = unsafe { CStr::from_ptr(info.name).to_string_lossy() };
let mut scroll_axes = Vec::new();
let wt = get_xtarget(&el.target);
if Device::physical_device(info) {
// Register for global raw events
let mask = ffi::XI_RawMotionMask
| ffi::XI_RawButtonPressMask
| ffi::XI_RawButtonReleaseMask
| ffi::XI_RawKeyPressMask
| ffi::XI_RawKeyReleaseMask;
// The request buffer is flushed when we poll for events
wt.xconn
.select_xinput_events(wt.root, info.deviceid, mask)
.queue();
// Identify scroll axes
for class_ptr in Device::classes(info) {
let class = unsafe { &**class_ptr };
match class._type {
ffi::XIScrollClass => {
let info = unsafe {
mem::transmute::<&ffi::XIAnyClassInfo, &ffi::XIScrollClassInfo>(class)
};
scroll_axes.push((
info.number,
ScrollAxis {
increment: info.increment,
orientation: match info.scroll_type {
ffi::XIScrollTypeHorizontal => ScrollOrientation::Horizontal,
ffi::XIScrollTypeVertical => ScrollOrientation::Vertical,
_ => unreachable!(),
},
position: 0.0,
},
));
}
_ => {}
}
}
}
let mut device = Device {
name: name.into_owned(),
scroll_axes,
attachment: info.attachment,
};
device.reset_scroll_position(info);
device
}
fn reset_scroll_position(&mut self, info: &ffi::XIDeviceInfo) {
if Device::physical_device(info) {
for class_ptr in Device::classes(info) {
let class = unsafe { &**class_ptr };
match class._type {
ffi::XIValuatorClass => {
let info = unsafe {
mem::transmute::<&ffi::XIAnyClassInfo, &ffi::XIValuatorClassInfo>(class)
};
if let Some(&mut (_, ref mut axis)) = self
.scroll_axes
.iter_mut()
.find(|&&mut (axis, _)| axis == info.number)
{
axis.position = info.value;
}
}
_ => {}
}
}
}
}
#[inline]
fn physical_device(info: &ffi::XIDeviceInfo) -> bool {
info._use == ffi::XISlaveKeyboard
|| info._use == ffi::XISlavePointer
|| info._use == ffi::XIFloatingSlave
}
#[inline]
fn classes(info: &ffi::XIDeviceInfo) -> &[*const ffi::XIAnyClassInfo] {
unsafe {
slice::from_raw_parts(
info.classes as *const *const ffi::XIAnyClassInfo,
info.num_classes as usize,
)
}
}
}

View File

@@ -0,0 +1,309 @@
use std::os::raw::*;
use parking_lot::Mutex;
use super::{
ffi::{
RRCrtc, RRCrtcChangeNotifyMask, RRMode, RROutputPropertyNotifyMask,
RRScreenChangeNotifyMask, True, Window, XRRCrtcInfo, XRRScreenResources,
},
util, XConnection, XError,
};
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
platform_impl::{MonitorHandle as PlatformMonitorHandle, VideoMode as PlatformVideoMode},
};
// Used for testing. This should always be committed as false.
const DISABLE_MONITOR_LIST_CACHING: bool = false;
lazy_static! {
static ref MONITORS: Mutex<Option<Vec<MonitorHandle>>> = Mutex::default();
}
pub fn invalidate_cached_monitor_list() -> Option<Vec<MonitorHandle>> {
// We update this lazily.
(*MONITORS.lock()).take()
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct VideoMode {
pub(crate) size: (u32, u32),
pub(crate) bit_depth: u16,
pub(crate) refresh_rate: u16,
pub(crate) native_mode: RRMode,
pub(crate) monitor: Option<MonitorHandle>,
}
impl VideoMode {
#[inline]
pub fn size(&self) -> PhysicalSize {
self.size.into()
}
#[inline]
pub fn bit_depth(&self) -> u16 {
self.bit_depth
}
#[inline]
pub fn refresh_rate(&self) -> u16 {
self.refresh_rate
}
#[inline]
pub fn monitor(&self) -> RootMonitorHandle {
RootMonitorHandle {
inner: PlatformMonitorHandle::X(self.monitor.clone().unwrap()),
}
}
}
#[derive(Debug, Clone)]
pub struct MonitorHandle {
/// The actual id
pub(crate) id: RRCrtc,
/// The name of the monitor
pub(crate) name: String,
/// The size of the monitor
dimensions: (u32, u32),
/// The position of the monitor in the X screen
position: (i32, i32),
/// If the monitor is the primary one
primary: bool,
/// The DPI scale factor
pub(crate) hidpi_factor: f64,
/// Used to determine which windows are on this monitor
pub(crate) rect: util::AaRect,
/// Supported video modes on this monitor
video_modes: Vec<VideoMode>,
}
impl PartialEq for MonitorHandle {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl Eq for MonitorHandle {}
impl PartialOrd for MonitorHandle {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(&other))
}
}
impl Ord for MonitorHandle {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.id.cmp(&other.id)
}
}
impl std::hash::Hash for MonitorHandle {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.id.hash(state);
}
}
impl MonitorHandle {
fn new(
xconn: &XConnection,
resources: *mut XRRScreenResources,
id: RRCrtc,
crtc: *mut XRRCrtcInfo,
primary: bool,
) -> Option<Self> {
let (name, hidpi_factor, video_modes) = unsafe { xconn.get_output_info(resources, crtc)? };
let dimensions = unsafe { ((*crtc).width as u32, (*crtc).height as u32) };
let position = unsafe { ((*crtc).x as i32, (*crtc).y as i32) };
let rect = util::AaRect::new(position, dimensions);
Some(MonitorHandle {
id,
name,
hidpi_factor,
dimensions,
position,
primary,
rect,
video_modes,
})
}
pub fn dummy() -> Self {
MonitorHandle {
id: 0,
name: "<dummy monitor>".into(),
hidpi_factor: 1.0,
dimensions: (1, 1),
position: (0, 0),
primary: true,
rect: util::AaRect::new((0, 0), (1, 1)),
video_modes: Vec::new(),
}
}
pub fn name(&self) -> Option<String> {
Some(self.name.clone())
}
#[inline]
pub fn native_identifier(&self) -> u32 {
self.id as u32
}
pub fn size(&self) -> PhysicalSize {
self.dimensions.into()
}
pub fn position(&self) -> PhysicalPosition {
self.position.into()
}
#[inline]
pub fn hidpi_factor(&self) -> f64 {
self.hidpi_factor
}
#[inline]
pub fn video_modes(&self) -> impl Iterator<Item = RootVideoMode> {
let monitor = self.clone();
self.video_modes.clone().into_iter().map(move |mut x| {
x.monitor = Some(monitor.clone());
RootVideoMode {
video_mode: PlatformVideoMode::X(x),
}
})
}
}
impl XConnection {
pub fn get_monitor_for_window(&self, window_rect: Option<util::AaRect>) -> MonitorHandle {
let monitors = self.available_monitors();
if monitors.is_empty() {
// Return a dummy monitor to avoid panicking
return MonitorHandle::dummy();
}
let default = monitors.get(0).unwrap();
let window_rect = match window_rect {
Some(rect) => rect,
None => return default.to_owned(),
};
let mut largest_overlap = 0;
let mut matched_monitor = default;
for monitor in &monitors {
let overlapping_area = window_rect.get_overlapping_area(&monitor.rect);
if overlapping_area > largest_overlap {
largest_overlap = overlapping_area;
matched_monitor = &monitor;
}
}
matched_monitor.to_owned()
}
fn query_monitor_list(&self) -> Vec<MonitorHandle> {
unsafe {
let mut major = 0;
let mut minor = 0;
(self.xrandr.XRRQueryVersion)(self.display, &mut major, &mut minor);
let root = (self.xlib.XDefaultRootWindow)(self.display);
let resources = if (major == 1 && minor >= 3) || major > 1 {
(self.xrandr.XRRGetScreenResourcesCurrent)(self.display, root)
} else {
// WARNING: this function is supposedly very slow, on the order of hundreds of ms.
// Upon failure, `resources` will be null.
(self.xrandr.XRRGetScreenResources)(self.display, root)
};
if resources.is_null() {
panic!("[winit] `XRRGetScreenResources` returned NULL. That should only happen if the root window doesn't exist.");
}
let mut available;
let mut has_primary = false;
let primary = (self.xrandr.XRRGetOutputPrimary)(self.display, root);
available = Vec::with_capacity((*resources).ncrtc as usize);
for crtc_index in 0..(*resources).ncrtc {
let crtc_id = *((*resources).crtcs.offset(crtc_index as isize));
let crtc = (self.xrandr.XRRGetCrtcInfo)(self.display, resources, crtc_id);
let is_active = (*crtc).width > 0 && (*crtc).height > 0 && (*crtc).noutput > 0;
if is_active {
let is_primary = *(*crtc).outputs.offset(0) == primary;
has_primary |= is_primary;
MonitorHandle::new(self, resources, crtc_id, crtc, is_primary)
.map(|monitor_id| available.push(monitor_id));
}
(self.xrandr.XRRFreeCrtcInfo)(crtc);
}
// If no monitors were detected as being primary, we just pick one ourselves!
if !has_primary {
if let Some(ref mut fallback) = available.first_mut() {
// Setting this here will come in handy if we ever add an `is_primary` method.
fallback.primary = true;
}
}
(self.xrandr.XRRFreeScreenResources)(resources);
available
}
}
pub fn available_monitors(&self) -> Vec<MonitorHandle> {
let mut monitors_lock = MONITORS.lock();
(*monitors_lock)
.as_ref()
.cloned()
.or_else(|| {
let monitors = Some(self.query_monitor_list());
if !DISABLE_MONITOR_LIST_CACHING {
(*monitors_lock) = monitors.clone();
}
monitors
})
.unwrap()
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
self.available_monitors()
.into_iter()
.find(|monitor| monitor.primary)
.unwrap_or_else(MonitorHandle::dummy)
}
pub fn select_xrandr_input(&self, root: Window) -> Result<c_int, XError> {
let has_xrandr = unsafe {
let mut major = 0;
let mut minor = 0;
(self.xrandr.XRRQueryVersion)(self.display, &mut major, &mut minor)
};
assert!(
has_xrandr == True,
"[winit] XRandR extension not available."
);
let mut event_offset = 0;
let mut error_offset = 0;
let status = unsafe {
(self.xrandr.XRRQueryExtension)(self.display, &mut event_offset, &mut error_offset)
};
if status != True {
self.check_errors()?;
unreachable!("[winit] `XRRQueryExtension` failed but no error was received.");
}
let mask = RRCrtcChangeNotifyMask | RROutputPropertyNotifyMask | RRScreenChangeNotifyMask;
unsafe { (self.xrandr.XRRSelectInput)(self.display, root, mask) };
Ok(event_offset)
}
}

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@@ -0,0 +1,72 @@
use std::{
collections::HashMap,
ffi::{CStr, CString},
fmt::Debug,
os::raw::*,
};
use parking_lot::Mutex;
use super::*;
type AtomCache = HashMap<CString, ffi::Atom>;
lazy_static! {
static ref ATOM_CACHE: Mutex<AtomCache> = Mutex::new(HashMap::with_capacity(2048));
}
impl XConnection {
pub fn get_atom<T: AsRef<CStr> + Debug>(&self, name: T) -> ffi::Atom {
let name = name.as_ref();
let mut atom_cache_lock = ATOM_CACHE.lock();
let cached_atom = (*atom_cache_lock).get(name).cloned();
if let Some(atom) = cached_atom {
atom
} else {
let atom = unsafe {
(self.xlib.XInternAtom)(self.display, name.as_ptr() as *const c_char, ffi::False)
};
if atom == 0 {
let msg = format!(
"`XInternAtom` failed, which really shouldn't happen. Atom: {:?}, Error: {:#?}",
name,
self.check_errors(),
);
panic!(msg);
}
/*println!(
"XInternAtom name:{:?} atom:{:?}",
name,
atom,
);*/
(*atom_cache_lock).insert(name.to_owned(), atom);
atom
}
}
pub unsafe fn get_atom_unchecked(&self, name: &[u8]) -> ffi::Atom {
debug_assert!(CStr::from_bytes_with_nul(name).is_ok());
let name = CStr::from_bytes_with_nul_unchecked(name);
self.get_atom(name)
}
// Note: this doesn't use caching, for the sake of simplicity.
// If you're dealing with this many atoms, you'll usually want to cache them locally anyway.
pub unsafe fn get_atoms(&self, names: &[*mut c_char]) -> Result<Vec<ffi::Atom>, XError> {
let mut atoms = Vec::with_capacity(names.len());
(self.xlib.XInternAtoms)(
self.display,
names.as_ptr() as *mut _,
names.len() as c_int,
ffi::False,
atoms.as_mut_ptr(),
);
self.check_errors()?;
atoms.set_len(names.len());
/*println!(
"XInternAtoms atoms:{:?}",
atoms,
);*/
Ok(atoms)
}
}

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@@ -0,0 +1,104 @@
use super::*;
pub type ClientMsgPayload = [c_long; 5];
impl XConnection {
pub fn send_event<T: Into<ffi::XEvent>>(
&self,
target_window: c_ulong,
event_mask: Option<c_long>,
event: T,
) -> Flusher<'_> {
let event_mask = event_mask.unwrap_or(ffi::NoEventMask);
unsafe {
(self.xlib.XSendEvent)(
self.display,
target_window,
ffi::False,
event_mask,
&mut event.into(),
);
}
Flusher::new(self)
}
pub fn send_client_msg(
&self,
window: c_ulong, // The window this is "about"; not necessarily this window
target_window: c_ulong, // The window we're sending to
message_type: ffi::Atom,
event_mask: Option<c_long>,
data: ClientMsgPayload,
) -> Flusher<'_> {
let event = ffi::XClientMessageEvent {
type_: ffi::ClientMessage,
display: self.display,
window,
message_type,
format: c_long::FORMAT as c_int,
data: unsafe { mem::transmute(data) },
// These fields are ignored by `XSendEvent`
serial: 0,
send_event: 0,
};
self.send_event(target_window, event_mask, event)
}
// Prepare yourself for the ultimate in unsafety!
// You should favor `send_client_msg` whenever possible, but some protocols (i.e. startup notification) require you
// to send more than one message worth of data.
pub fn send_client_msg_multi<T: Formattable>(
&self,
window: c_ulong, // The window this is "about"; not necessarily this window
target_window: c_ulong, // The window we're sending to
message_type: ffi::Atom,
event_mask: Option<c_long>,
data: &[T],
) -> Flusher<'_> {
let format = T::FORMAT;
let size_of_t = mem::size_of::<T>();
debug_assert_eq!(size_of_t, format.get_actual_size());
let mut event = ffi::XClientMessageEvent {
type_: ffi::ClientMessage,
display: self.display,
window,
message_type,
format: format as c_int,
data: ffi::ClientMessageData::new(),
// These fields are ignored by `XSendEvent`
serial: 0,
send_event: 0,
};
let t_per_payload = format.get_payload_size() / size_of_t;
assert!(t_per_payload > 0);
let payload_count = data.len() / t_per_payload;
let payload_remainder = data.len() % t_per_payload;
let payload_ptr = data.as_ptr() as *const ClientMsgPayload;
let mut payload_index = 0;
while payload_index < payload_count {
let payload = unsafe { payload_ptr.offset(payload_index as isize) };
payload_index += 1;
event.data = unsafe { mem::transmute(*payload) };
self.send_event(target_window, event_mask, &event).queue();
}
if payload_remainder > 0 {
let mut payload: ClientMsgPayload = [0; 5];
let t_payload = payload.as_mut_ptr() as *mut T;
let invalid_payload = unsafe { payload_ptr.offset(payload_index as isize) };
let invalid_t_payload = invalid_payload as *const T;
let mut t_index = 0;
while t_index < payload_remainder {
let valid_t = unsafe { invalid_t_payload.offset(t_index as isize) };
unsafe { (*t_payload.offset(t_index as isize)) = (*valid_t).clone() };
t_index += 1;
}
event.data = unsafe { mem::transmute(payload) };
self.send_event(target_window, event_mask, &event).queue();
}
Flusher::new(self)
}
}

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@@ -0,0 +1,129 @@
use crate::window::CursorIcon;
use super::*;
impl XConnection {
pub fn set_cursor_icon(&self, window: ffi::Window, cursor: Option<CursorIcon>) {
let cursor = *self
.cursor_cache
.lock()
.entry(cursor)
.or_insert_with(|| self.get_cursor(cursor));
self.update_cursor(window, cursor);
}
fn create_empty_cursor(&self) -> ffi::Cursor {
let data = 0;
let pixmap = unsafe {
let screen = (self.xlib.XDefaultScreen)(self.display);
let window = (self.xlib.XRootWindow)(self.display, screen);
(self.xlib.XCreateBitmapFromData)(self.display, window, &data, 1, 1)
};
if pixmap == 0 {
panic!("failed to allocate pixmap for cursor");
}
unsafe {
// We don't care about this color, since it only fills bytes
// in the pixmap which are not 0 in the mask.
let mut dummy_color = MaybeUninit::uninit();
let cursor = (self.xlib.XCreatePixmapCursor)(
self.display,
pixmap,
pixmap,
dummy_color.as_mut_ptr(),
dummy_color.as_mut_ptr(),
0,
0,
);
(self.xlib.XFreePixmap)(self.display, pixmap);
cursor
}
}
fn load_cursor(&self, name: &[u8]) -> ffi::Cursor {
unsafe {
(self.xcursor.XcursorLibraryLoadCursor)(self.display, name.as_ptr() as *const c_char)
}
}
fn load_first_existing_cursor(&self, names: &[&[u8]]) -> ffi::Cursor {
for name in names.iter() {
let xcursor = self.load_cursor(name);
if xcursor != 0 {
return xcursor;
}
}
0
}
fn get_cursor(&self, cursor: Option<CursorIcon>) -> ffi::Cursor {
let cursor = match cursor {
Some(cursor) => cursor,
None => return self.create_empty_cursor(),
};
let load = |name: &[u8]| self.load_cursor(name);
let loadn = |names: &[&[u8]]| self.load_first_existing_cursor(names);
// Try multiple names in some cases where the name
// differs on the desktop environments or themes.
//
// Try the better looking (or more suiting) names first.
match cursor {
CursorIcon::Alias => load(b"link\0"),
CursorIcon::Arrow => load(b"arrow\0"),
CursorIcon::Cell => load(b"plus\0"),
CursorIcon::Copy => load(b"copy\0"),
CursorIcon::Crosshair => load(b"crosshair\0"),
CursorIcon::Default => load(b"left_ptr\0"),
CursorIcon::Hand => loadn(&[b"hand2\0", b"hand1\0"]),
CursorIcon::Help => load(b"question_arrow\0"),
CursorIcon::Move => load(b"move\0"),
CursorIcon::Grab => loadn(&[b"openhand\0", b"grab\0"]),
CursorIcon::Grabbing => loadn(&[b"closedhand\0", b"grabbing\0"]),
CursorIcon::Progress => load(b"left_ptr_watch\0"),
CursorIcon::AllScroll => load(b"all-scroll\0"),
CursorIcon::ContextMenu => load(b"context-menu\0"),
CursorIcon::NoDrop => loadn(&[b"no-drop\0", b"circle\0"]),
CursorIcon::NotAllowed => load(b"crossed_circle\0"),
// Resize cursors
CursorIcon::EResize => load(b"right_side\0"),
CursorIcon::NResize => load(b"top_side\0"),
CursorIcon::NeResize => load(b"top_right_corner\0"),
CursorIcon::NwResize => load(b"top_left_corner\0"),
CursorIcon::SResize => load(b"bottom_side\0"),
CursorIcon::SeResize => load(b"bottom_right_corner\0"),
CursorIcon::SwResize => load(b"bottom_left_corner\0"),
CursorIcon::WResize => load(b"left_side\0"),
CursorIcon::EwResize => load(b"h_double_arrow\0"),
CursorIcon::NsResize => load(b"v_double_arrow\0"),
CursorIcon::NwseResize => loadn(&[b"bd_double_arrow\0", b"size_bdiag\0"]),
CursorIcon::NeswResize => loadn(&[b"fd_double_arrow\0", b"size_fdiag\0"]),
CursorIcon::ColResize => loadn(&[b"split_h\0", b"h_double_arrow\0"]),
CursorIcon::RowResize => loadn(&[b"split_v\0", b"v_double_arrow\0"]),
CursorIcon::Text => loadn(&[b"text\0", b"xterm\0"]),
CursorIcon::VerticalText => load(b"vertical-text\0"),
CursorIcon::Wait => load(b"watch\0"),
CursorIcon::ZoomIn => load(b"zoom-in\0"),
CursorIcon::ZoomOut => load(b"zoom-out\0"),
}
}
fn update_cursor(&self, window: ffi::Window, cursor: ffi::Cursor) {
unsafe {
(self.xlib.XDefineCursor)(self.display, window, cursor);
self.flush_requests().expect("Failed to set the cursor");
}
}
}

View File

@@ -0,0 +1,68 @@
use std::{fmt::Debug, mem, os::raw::*};
// This isn't actually the number of the bits in the format.
// X11 does a match on this value to determine which type to call sizeof on.
// Thus, we use 32 for c_long, since 32 maps to c_long which maps to 64.
// ...if that sounds confusing, then you know why this enum is here.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub enum Format {
Char = 8,
Short = 16,
Long = 32,
}
impl Format {
pub fn from_format(format: usize) -> Option<Self> {
match format {
8 => Some(Format::Char),
16 => Some(Format::Short),
32 => Some(Format::Long),
_ => None,
}
}
pub fn is_same_size_as<T>(&self) -> bool {
mem::size_of::<T>() == self.get_actual_size()
}
pub fn get_actual_size(&self) -> usize {
match self {
&Format::Char => mem::size_of::<c_char>(),
&Format::Short => mem::size_of::<c_short>(),
&Format::Long => mem::size_of::<c_long>(),
}
}
pub fn get_payload_size(&self) -> usize {
match self {
// Due to the wonders of X11, half the space goes unused if you're not using longs (on 64-bit).
&Format::Char => mem::size_of::<c_char>() * 20,
&Format::Short => mem::size_of::<c_short>() * 10,
&Format::Long => mem::size_of::<c_long>() * 5,
}
}
}
pub trait Formattable: Debug + Clone + Copy + PartialEq + PartialOrd {
const FORMAT: Format;
}
// You might be surprised by the absence of c_int, but not as surprised as X11 would be by the presence of it.
impl Formattable for c_schar {
const FORMAT: Format = Format::Char;
}
impl Formattable for c_uchar {
const FORMAT: Format = Format::Char;
}
impl Formattable for c_short {
const FORMAT: Format = Format::Short;
}
impl Formattable for c_ushort {
const FORMAT: Format = Format::Short;
}
impl Formattable for c_long {
const FORMAT: Format = Format::Long;
}
impl Formattable for c_ulong {
const FORMAT: Format = Format::Long;
}

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