Compare commits

..

1111 Commits

Author SHA1 Message Date
Kirill Chibisov
da82971f52 Winit version 0.29.9 2024-01-05 15:09:05 +04:00
Emil Ernerfeldt
324dd5fa86 On macOS, reported shifted key with shift+Ctrl/Cmd
Fixes #3078.
2024-01-05 15:09:05 +04:00
Kirill Chibisov
fdedda38d2 On X11, fix error propagation in EventLoop::new
Fixes #3350.
2024-01-05 15:09:05 +04:00
Kirill Chibisov
cf0a533461 Issue resize due to scale change on Wayland
This is a regression from 8f6de4ef.

Links: https://github.com/alacritty/alacritty/issues/7559
2024-01-05 15:09:05 +04:00
Kirill Chibisov
017ff26e7d On X11 and Wayland, fix numpad up being ArrowLeft
Links: https://github.com/alacritty/alacritty/issues/7533
2024-01-05 15:09:05 +04:00
Kirill Chibisov
6eb79f04c8 Winit version 0.29.8 2023-12-31 20:13:31 +04:00
Kirill Chibisov
2bf12c74dc On X11, fix IME input lagging behind
IME events and requests where drained on one-by-one basis, however
we should drain all of them at once and send to user.

Links: https://github.com/alacritty/alacritty/issues/7514
2023-12-31 20:13:31 +04:00
John Nunley
2998bbf7db On X11, cache the XRandR extension version 2023-12-31 20:13:31 +04:00
Kirill Chibisov
3f82a6a90d On X11, fix ModifiersChanged from xdotool
xdotool will update modifiers before Xkb will actually send event
updating them, thus the modifiers will be updating even before the
actual update, which is unfortunate.

Links: https://github.com/alacritty/alacritty/issues/7502
2023-12-31 20:13:31 +04:00
Kirill Chibisov
2e610111b0 On X11, update keymap on XkbMapNotify
This is required to handle xmodmap.

Fixes #3338.
2023-12-31 20:13:31 +04:00
Kirill Chibisov
63d52aae32 On Wayland, fix Window::request_inner_size during resize
The user may change the size during the on-going resize, meaning that
the size will desync with winit's internal loop which breaks viewporter
setup with fractional scaling.

Links: https://github.com/alacritty/alacritty/issues/7474
2023-12-31 20:13:31 +04:00
John Nunley
5b4f97edac On X11, query for higher Xrandr version
This appears to be the solution for the elusive #3335 issue. Previously,
in the Xlib backend, we used the "XRRQueryVersion" function to query for
the Xrandr version, and used that to determine whether we should use the
"GetScreenResources" call or the "GetScreenResourcesCurrent" call.

However, we passed the version "0, 0" into "XRRQueryVersion".
Previously with Xlib this wasn't a problem, as Xlib ignores the version
you pass in and substitutes it with the version of RandR it expects.

https://gitlab.freedesktop.org/xorg/lib/libxrandr/-/blob/master/src/Xrandr.c?ref_type=heads#L386-387

The way that "XRRQueryVersion" is implemented on the server end, it
compares the version passed into the request with the version supported
by the server. If the server's version is greater than the client
version, it just returns the client version. If the client's version is
greater, it passes the server's version. Since we were passing in "0, 0"
this means that the server returned "0, 0".

https://gitlab.freedesktop.org/xorg/xserver/-/blob/master/randr/rrdispatch.c?ref_type=heads#L50-59

To determine whether we use "GetScreenResources" or
"GetScreenResourcesCurrent", we compare the version returned by the
server against "1, 3". Since we got "0, 0"- a version of XRandR so old
it doesn't even exist- we use "GetScreenResources".

The problem manifests in that "GetScreenResources" can take several
seconds to query the screen state based on the current hardware
configuration. On the other hand, "GetScreenResourcesCurrent" is fast;
it uses the server's hardware cache if it is available.

This problem is visible in XTrace. On the latest `master`:

```
000:<:00c2: 12: RANDR-Request(140,0): QueryVersion major-version=0 minor-version=0
000:>:00c2:32: Reply to QueryVersion: major-version=0 minor-version=0
000:<:00c3:  8: RANDR-Request(140,8): GetScreenResources window=0x0000076e
000:>:00c3:1600: Reply to GetScreenResources:
```

On the `v0.28.0` tag:

```
000:<:0019: 12: RANDR-Request(140,0): QueryVersion major-version=1 minor-version=6
000:>:0019:32: Reply to QueryVersion: major-version=1 minor-version=6
...later
000:<:002d:  8: RANDR-Request(140,25): GetScreenResourcesCurrent window=0x0000076e
000:>:002d:1600: Reply to GetScreenResourcesCurrent
```

This commit fixes this issue by requesting "1, 3" instead. This returns
the version we expect, where we can now use "GetScreenResourcesCurrent"
properly.

Fixes #3335

Signed-off-by: John Nunley <dev@notgull.net>
2023-12-31 20:13:31 +04:00
Kirill Chibisov
9135eb4024 Winit version 0.29.7 2023-12-27 10:10:59 +04:00
John Nunley
23b3c127fd bugfix: Change value sent to X server during minimize
Closes #3327

Signed-off-by: John Nunley <dev@notgull.net>
2023-12-27 10:10:59 +04:00
John Nunley
b343f45500 bugfix: Reload Xft database on DPI change
Closes #1228
2023-12-27 10:10:59 +04:00
Kirill Chibisov
572d61f9ba Winit version 0.29.6 2023-12-24 23:55:50 +04:00
Uli Schlachter
87fc19826b On X11, simplify available_monitors() impl
This code confused me. I tried to understand it. I tried to simplify it
while keeping the functional style. But in the end, this just seems too
complicated for its own good. Just doing the exact same thing with a
match statement and the question mark operator makes it sooo much more
obvious what is happening.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2023-12-24 23:55:50 +04:00
Kirill Chibisov
11d1b7a980 Fix run_on_demand exiting on consequent call
Fixes #3284.
2023-12-24 23:55:50 +04:00
Kirill Chibisov
5ca810ba8f On Wayland, fix WindowEvent::Destroyed delivery 2023-12-24 23:55:50 +04:00
Alex Butler
2d1607b3f7 bugfix(rwh): Bump rwh_05 min version to 0.5.2
Correct min version to support "std" feature
2023-12-24 23:55:50 +04:00
Markus Siglreithmaier
a32e232020 On Windows, remove internal WindowWrapper (#3294)
HWND in windows-sys doesn't require a newtype wrapper for Send/Sync.
2023-12-24 23:55:50 +04:00
daxpedda
9b03bb7276 Fix some doc nits (#3274) 2023-12-24 23:55:50 +04:00
Markus Siglreithmaier
e39596151c On Windows, refactor dynamic function definitions and raw input keyboard handling (#3286) 2023-12-24 23:55:50 +04:00
daxpedda
5289b4f206 On Web, fix context menu not being disabled 2023-12-24 23:55:50 +04:00
Kirill Chibisov
380dc4c451 Winit version 0.29.5 2023-12-22 00:39:22 +04:00
wjian23
6fbdbce6dd On Windows, fix IME area not working 2023-12-22 00:39:22 +04:00
Kirill Chibisov
cafcaa2cdc On Wayland, ensure initial resize delivery
While we correctly configure the sizes, we also need to actually resize
the frame on initial configure and send geometry.

Fixes #3277.
2023-12-22 00:39:22 +04:00
Kirill Chibisov
e00204e626 On windows, remove empty file 2023-12-22 00:39:22 +04:00
Kirill Chibisov
a5b89bfe5a On Wayland, fix resize being sent on focus change
Fixes #3263.
2023-12-22 00:39:22 +04:00
Amr Bashir
44052a093e On Windows, fix set_fullscreen early return for Fullscreen::Borderless(None) 2023-12-22 00:39:22 +04:00
Friz64
40cee238e2 Update sctk-adwaita to 0.8 2023-12-22 00:39:22 +04:00
Héctor Ramón
3dc5c42387 Fix typo in get_xft_dpi 2023-12-22 00:39:22 +04:00
Marijn Suijten
8c4a6ddcb4 On Wayland, make wl_subcompositor protocol optional
This protocol is only used for (optional) Client Side Decorations
(where) the compositor still takes the burden of compositing various
window parts together, via subsurfaces that all belong to a single
window.

If this core protocol is not available, as is the case on gamescope,
disable CSD.
2023-12-22 00:39:22 +04:00
Uli Schlachter
5011a67f6d m: Update to x11rb 0.13.0
The only breaking change is that x11rb no longer reports an error when
querying the WmSizeHints of a window that does not have this property
set. For this reason, the return type of WmSizeHintsCookie::Reply()
changed from Result<WmSizeHints, SomeError> to
Result<Option<WmSizeHints>, SomeError>.

In update_normal_hints(), previously a cryptic error would be reported
to the caller. Instead, this now uses unwrap_or_default() to get a
WmSizeHints. All fields of WmSizeHints are Options, so this produces an
empty object.

resize_increments() queries a value from the window and returns an
Option. Previously, the error for "missing property" was turned into
None via .ok(). This commit adds a call to flatten() to also turn
"property not set" into None.

Finally, request_user_attention() queries a window's WmHints property
and updates one field of it. The code already uses unwrap_or_default()
to deal with missing properties, so just a call to flatten() is needed
to merge "missing property" and "error while querying" into one.

Other changes in x11rb do not seem to affect this crate.

x11rb's MSRV increased from 1.56 to 1.63, which is still below the MSRV
of this crate, which is 1.65.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2023-12-22 00:39:22 +04:00
Fredrik Fornwall
d621ab5018 On Windows, avoid panic in video_modes() 2023-12-22 00:39:22 +04:00
Leon
966c033a6c Changes and improvements to the documentation (#3253)
* FEATURES.md improvements

* docs improvements

* typo fix: 'mean' -> 'main'

Co-authored-by: daxpedda <daxpedda@gmail.com>

---------

Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-12-22 00:39:22 +04:00
Xiaopeng Li
1681410ca8 fix refresh_rate_millihertz on macOS (#3254)
* fix refresh_rate_millihertz on macOS

* round after conversion to mHz

* add changelog entry
2023-12-22 00:39:22 +04:00
John Nunley
a82327c73f bugfix(x11): Use the right atom type in focus_window()
Closes #3248 by removing an Xlibism I forgot about

Signed-off-by: John Nunley <dev@notgull.net>
2023-12-22 00:39:22 +04:00
John Nunley
e71f765dea bugfix(x11): Properly interpret float data in drag ops
Closes #3245

notgull forgot to properly interpret float data from the X server,
making him tonight's biggest loser.

Signed-off-by: John Nunley <dev@notgull.net>
2023-12-22 00:39:22 +04:00
Mads Marquart
0738528931 Remove unused .gitmodules 2023-12-22 00:39:22 +04:00
Emil Ernerfeldt
8119c72d64 On macOS, remove spurious error logging when handling Fn
Fixes #3246.
2023-12-22 00:39:22 +04:00
Kirill Chibisov
43f29f0481 Winit version 0.29.4 2023-11-24 18:13:46 +04:00
John Nunley
266219f27f On X11, reload DPI on PropertyChange
Signed-off-by: John Nunley <dev@notgull.net>
Fixes #1228.
2023-11-24 18:13:46 +04:00
Kirill Chibisov
7449534ba2 Fix infinite recursion in BadIcon reporting (#3237) 2023-11-24 18:13:46 +04:00
Mads Marquart
7aa202b872 Make Android docs build on docs.rs (#3236) 2023-11-24 18:13:46 +04:00
Arend van Beelen jr
06cec065d4 Fix crash when running iPad build on macOS 2023-11-24 18:13:46 +04:00
Kirill Chibisov
f968e64ac8 On macOS, fix assertion when pressing Fn key 2023-11-24 18:13:46 +04:00
Kirill Chibisov
a97309690e On Wayland, fix wl_surface being dropped first
The surface was automatically dropped due to new RAII type in SCTK
when dropping the Window, which was not the case at some point with
SCTK.

Thus destroying objects associated with it where causing issues
with some window managers.

Links: https://github.com/neovide/neovide/issues/2109
2023-11-24 18:13:46 +04:00
Olivier Goffart
dec45ce0ff On Windows, fix set_control_flow from `AboutToWait
In case the AboutToWait event sets the control flow to another value
it's not being used on this iteration.

Fixes #3215.
2023-11-24 18:13:46 +04:00
Nathan Lilienthal
f709ac667f On macOS, send a Resized event after ScaleFactorChanged
Fixes #3213.
2023-11-24 18:13:46 +04:00
Kirill Chibisov
ecbe04caa7 On X11, try alternative cursor icon names as well
This should cover more icons.
2023-11-24 18:13:46 +04:00
Marijn Suijten
7103514ae8 Disable default-features for the ndk crate
We decided to add `rwh_06` to the `default` list of features in the
`ndk` to [nudge users to upgrade], but this forces `winit` to always
(transitively) include `raw-window-handle 0.6` even if the user has
set a different `rwh_xx` feature on the `winit` crate.  `winit` already
forwards the respective `rwh_xx` feaure to the `ndk` crate anyway, so
this default should just be turned off.

At the time of writing this is the only `default` feature of the `ndk`.

Links: https://github.com/rust-mobile/ndk/pull/434#issuecomment-1752089087
2023-11-24 18:13:46 +04:00
DevJac
8b5aa33a88 Fix typo in pre_present_notify docs
Fix typo and other small grammar corrections.
2023-11-24 18:13:46 +04:00
Linda_pp
7a3b486965 Fix crash when minimizing example on Windows 2023-11-24 18:13:46 +04:00
Jasper Bekkers
fc9c78cb56 On Windows, fix MT safety when starting drag 2023-11-24 18:13:46 +04:00
Kirill Chibisov
525219716c Winit version 0.29.3 2023-10-28 20:55:35 +04:00
Kirill Chibisov
7f851fe433 Clarify scale_factor docs
Wayland scales each window individually, thus make it clear. Also
recommend against using the `MonitorHandle::scale_factor`.

Fixes #3183.
2023-10-28 20:55:35 +04:00
Kirill Chibisov
5dea2a4734 On macOS, add support for Window::set_blur 2023-10-28 20:55:35 +04:00
Kirill Chibisov
821fc63a9c On Windows, add support for Window::set_transparent 2023-10-28 20:55:35 +04:00
Kirill Chibisov
8e9a3d2dd3 On Wayland, improve initial user size handling
Keep the user provided size in the original values and convert only
when we're getting a `configure` event. On some compositors will
have a scale available, so it'll work, however with some we'll
still have old 'pick 1` as default.

Also configure_bounds when compositor tells the user to pick the size,
that will ensure that initial `with_inner_size` won't grow beyond the
working area.

Fixes #3187.
2023-10-28 20:55:35 +04:00
Kirill Chibisov
70a77b8534 On Wayland, fix RedrawRequsted loop
The `dirty` is never cleared when decorations are hidden without
`sctk-adwaita`.

Fixes #3177.
2023-10-28 20:55:35 +04:00
Marijn Suijten
a5bb6d67f7 On wasm, provide intradoc-link for spawn() function in EventLoop docs (#3178) 2023-10-28 20:55:35 +04:00
J-P Nurmi
33a2e4cebd On macOS, fix deadlock during nested event loops (e.g. rfd) 2023-10-28 20:55:35 +04:00
Kirill Chibisov
0ee26986d8 On Winows, Fix deedlock with WM_MOUSEMOVE
The lock was still present in `None` path.

Fixes: d37d1a03b(On Windows, fix deadlock during `Cursor{Enter,Leave}`)
2023-10-28 20:55:35 +04:00
Kirill Chibisov
ec41dddd0d Fix unused import warnings on nightly 2023-10-28 20:55:35 +04:00
Kirill Chibisov
7a872903a4 On Windows, fix deadlock during Cursor{Enter,Leave}
The lock was not released when calling back to the user.

Fixes #3171.
2023-10-28 20:55:35 +04:00
Kirill Chibisov
d82886bddc Winit version 0.29.2 2023-10-21 11:40:41 +04:00
Kirill Chibisov
08edda1b0b On X11, fix cursor_hittest not reloaded on Resize
The cursor hittest was not reloaded on window size changes, only
when `Window::request_inner_size` was called leading to regions
of the window being not clickable.

Also, don't try to apply hittest logic when user never requested a
hittest.

Links: https://github.com/alacritty/alacritty/pull/7220
2023-10-21 11:40:41 +04:00
Diggory Hardy
7de33bca40 Fix rwhd_05 doc links 2023-10-21 11:40:41 +04:00
Valaphee The Meerkat
40ba9a7ce7 feat(windows): Fix inconsistency in mouse button device events, add hwheel device event on Windows
While working with device events, I noticed that there was an inconsistency in the mouse button device events between Windows/X11 and for example web, because web uses the same ids/order as the MouseButton enum, and Windows/X11 are using the X11 ids, and hwheel device event was ignored on Windows.

Mouse button device events are now using the same order as the MouseButton enum, and I also added hwheel device events for Windows.
2023-10-21 11:40:41 +04:00
Kirill Chibisov
0656c54c3b On Windows, fix IME APIs MT-safety
Execute the calls to the IME from the main thread.

Fixes #3123.
2023-10-21 11:40:41 +04:00
Kirill Chibisov
74fcf7f9c0 On Windows, fix RedrawRequested delivery
When calling `Window::request_redraw` from the `RedrawRequested`
handler the `RedrawWindow` won't result in `WM_PAINT` being delivered
due since user callback is run before `DefWindowProcW` is called.

Track whether the user called `Window::request_redraw` and ask for
`RedrawWindow` after running the said function during `WM_PAINT`
handling.

Fixes #3150.
2023-10-21 11:40:41 +04:00
Diggory Hardy
0bc8f5e33a Implement Ord/PartialOrd for ModifiersState 2023-10-21 11:40:41 +04:00
Xiaopeng Li
f6cc6c1472 On Windows, fix invalid hmonitor panic
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-21 11:40:41 +04:00
Arend van Beelen jr
20384d2f02 On iOS, add configuration for status bar style
Co-authored-by: Mads Marquart <mads@marquart.dk>
2023-10-21 11:40:41 +04:00
Kirill Chibisov
cdee616812 On macOS, fix tabGroup misuse
The property is marked as `Weak`, however we used strong `Id`.

Links: https://github.com/alacritty/alacritty/issues/7249
2023-10-21 11:40:41 +04:00
Kirill Chibisov
f58fb69446 Remove garbage from README
The docs are in the src/lib.rs anyway and are present on docs.rs.
2023-10-21 11:40:41 +04:00
Diggory Hardy
6b445219c1 Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-21 11:40:41 +04:00
Kirill Chibisov
18b8569161 Ensure that DISPLAY vars are non-empty before using
It's common to disable Wayland by `WAYLAND_DISPLAY= <application>`.
2023-10-21 11:40:41 +04:00
Kirill Chibisov
08b0464ac3 Fix examples not render on Wayland
The `rwh_05` feature was not enabled.

Fixes: e41fac825c (Update to new raw-window-handle strategy)
2023-10-21 11:40:41 +04:00
YouKnow
df2f5adfba On Windows, fix CursorEntered/CursorLeft not sent during mouse grab
Fixes #3153.
2023-10-21 11:40:41 +04:00
Kirill Chibisov
99f86d729f On macOS, fix globe key triggering assertion
Sometimes FlagsChanged events don't carry any KeyCode information, thus
we can't create a synthetic presses events for them.

However in such cases, modifiers information is still accurate, thus
propagate it.

Fixes #2872.
2023-10-21 11:40:41 +04:00
Kirill Chibisov
d06deeecf6 Make WindowBuilder Send + Sync
Window builder is always accessed by winit on the thread event loop
is on, thus it's safe to mark the data it gets as `Send + Sync`.
Each unsafe object is marked individually as `Send + Sync` instead
of just implementing `Send` and `Sync` for the whole builder.
2023-10-21 11:40:41 +04:00
Kirill Chibisov
e6d2fd7287 Remove resolved deny.toml entries 2023-10-21 11:40:41 +04:00
Marijn Suijten
f2edd23542 Upgrade to ndk 0.8, ndk-sys 0.5 + android-activity 0.5 releases
Fixes #2905.
Co-authored-by: Robert Bragg <robert@sixbynine.org>
2023-10-21 11:40:41 +04:00
daxpedda
70e6ddd210 Web Async Rework (#3082) 2023-10-21 11:40:41 +04:00
Kirill Chibisov
f3fb27c17b Add a note on Window::request_redraw on Windows
Fixing this could require a massive rework to how redraw is handled
on windows to the point of removing `WM_PAINT`, since it's not reliable
by any means for our use case.

For now at least document that the API is broken. It was broken like
that for a long while.
2023-10-21 11:40:41 +04:00
Kirill Chibisov
75b463a368 Implement AsFd/AsRawFd for EventLoop<T>
This should help other crates to integrate winit's event loop into
their bigger event loop without adding an extra thread.
2023-10-21 11:40:41 +04:00
John Nunley
ea8604e175 Fix potentially unaligned references in X11 device
Fixes #3125
Signed-off-by: John Nunley <dev@notgull.net>
2023-10-21 11:40:41 +04:00
Kirill Chibisov
b1bd0f77fb Update SCTK to 0.18.0
The update is pretty minor, however we support now
`WindowEvent::Occluded` when xdg-shell v6 is available.

It also adds support for `Window::show_window_menu`.

Fixes #2927.
2023-10-21 11:40:41 +04:00
Kirill Chibisov
1fded249d0 Fix ndk deps versions 2023-10-21 11:40:41 +04:00
John Nunley
349a3e7b8c Update to new raw-window-handle strategy
Signed-off-by: John Nunley <dev@notgull.net>
Co-authored-by: TornaxO7 <tornax@proton.me>
2023-10-21 11:40:41 +04:00
Ryan Hileman
f2d277e599 feat: Implement set_cursor_hittest for X11 2023-10-21 11:40:41 +04:00
Kirill Chibisov
8d5d612456 Fix CHANGELOG entry for Event::MemoryWarning
While the changelog entries for beta releases doesn't really matter. The
change wasn't marked as breaking, while it is.

Fixes: 93f1000a0 (Add Occluded and MemoryWarning events for iOS/Android)
2023-10-21 11:40:41 +04:00
François
5788319632 Add Occluded and MemoryWarning events for iOS/Android
Hook `Occluded` event to foreground/background evens on iOS.

This commit also enabled the `MemoryWarning` event, since it's
emitted from the windowing system.

Co-authored-by: Dusty DeWeese <dustin.deweese@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-21 11:40:41 +04:00
YouKnow
976023bfc0 Add Window::show_window_menu
Add a method to request a system menu. The implementation
is provided only on Windows for now.

Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-21 11:40:41 +04:00
daxpedda
0f9b95814e Fix reset to Poll after the event loop starts 2023-10-21 11:40:41 +04:00
baneyue
112dcc808a On Wayland, fix MonitorHandle position 2023-10-21 11:40:41 +04:00
Kirill Chibisov
4a381fb1db Remove obsolete docs about wayland CSD env variable
The env variable was removed a while ago, yet it was still present in
the user docs.
2023-10-21 11:40:41 +04:00
daxpedda
8339ddf368 Web: fix ControlFlow::WaitUntil to never wake up **before** the given time (#3133) 2023-10-21 11:40:41 +04:00
Dmitry Sharshakov
b41f01c990 Add Window::set_blur
Allow clients to request blur behind their window, implemented on
Wayland for now.
2023-10-21 11:40:41 +04:00
daxpedda
570f3101e5 Web: remove unnecessary usage of once_cell::unsync::Lazy (#3134) 2023-10-21 11:40:41 +04:00
daxpedda
3923c59fd8 Update Clippy to v1.73 (#3135) 2023-10-21 11:40:41 +04:00
epimeletes
75ae402a24 Rename run_ondemand to run_on_demand 2023-10-21 11:40:41 +04:00
Fredrik Fornwall
4385c17cbb Make DeviceId contain device id's on Android 2023-10-21 11:40:41 +04:00
Mads Marquart
3af256260e Link to areweguiyet.com and arewegameyet.rs for extra deps 2023-10-21 11:40:41 +04:00
Mads Marquart
d9363219e1 X11: Add #[deny(unsafe_op_in_unsafe_fn)] (#3121)
* X11: Add #[deny(unsafe_op_in_unsafe_fn)]

* Enable #![deny(unsafe_op_in_unsafe_fn)] everywhere
2023-10-21 11:40:41 +04:00
Mads Marquart
a52a6d47ca Windows: Add #[deny(unsafe_op_in_unsafe_fn)] (#3070) 2023-10-21 11:40:41 +04:00
Mads Marquart
ec83de3938 Bump version on master (#3119)
This commit does not represent a release and only synchronizes CHANGELOG from the latest release.
2023-10-21 11:40:41 +04:00
Neil Macneale V
43d6eac871 Fix transparent windows on X11 2023-10-21 11:40:41 +04:00
Kirill Chibisov
1f101b2654 Remove DeviceEvent::Text event
The event is never constructed inside the winit.
2023-10-21 11:40:41 +04:00
lucasmerlin
709929fcab Pass force on touch events on android 2023-10-21 11:40:41 +04:00
daxpedda
220a2d32d5 Make ControlFlow::Wait the default (#3106) 2023-10-21 11:40:41 +04:00
Kirill Chibisov
c5cef46060 Remove old docs about EventLoop::run 2023-10-21 11:40:41 +04:00
Pavel Strakhov
367a2ae057 On X11, fix WaitUntil and Poll behavior
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-21 11:40:41 +04:00
StarStarJ
e038597e81 Implement PartialOrd and Ord for MouseButton 2023-10-21 11:40:41 +04:00
Kirill Chibisov
27cd20739d Correct Wayland section in dpi docs
Fixes #3100.
2023-10-21 11:40:41 +04:00
daxpedda
8d9fd3d3d6 Install cargo-apk with the stable toolchain 2023-10-21 11:40:41 +04:00
daxpedda
56427e47a7 Ignore foreign-types* duplicate deps on macOS
The dependency is duplicated due to examples, yet we still need to
exclude checking it.

Fixes #3093.
2023-10-21 11:40:41 +04:00
daxpedda
c744b9aea5 Rename PollType to PollStrategy (#3089) 2023-10-21 11:40:41 +04:00
John Nunley
ef9ed71f1b Add an MSRV policy to the README (#3046) 2023-10-21 11:40:41 +04:00
daxpedda
dda8053bd3 Add Window.requestIdleCallback() support (#3084) 2023-10-21 11:40:41 +04:00
Fredrik Fornwall
779212da33 Correct set_exit() -> exit() in the changelog (#3088) 2023-10-21 11:40:41 +04:00
John Nunley
28552c9cc1 Revert select_xkb_events to its previous impl
The new implementation of select_xkb_events apparently misconfigures
the server. This commit does a temporary fix by just reverting it to its
previous implementation.

This is temporary until I can figure out what Xlib is doing behind the
scenes or until I read xkbproto.pdf.

Fixes: #3079
Signed-off-by: John Nunley <dev@notgull.net>
2023-10-21 11:40:41 +04:00
daxpedda
48647b506f Move ControlFlow to EventLoopWindowTarget
Fixes #3042.
2023-10-21 11:40:41 +04:00
John Nunley
42243ce288 Allow the user to force X11 under Wayland
Use forced backend over the env variables. 

Signed-off-by: John Nunley <dev@notgull.net>
Fixes: #3057
2023-10-21 11:40:41 +04:00
daxpedda
84d9bfd59e Remove T from EventLoopTargetWindow (#3081)
Co-authored-by: nerditation <12248559+nerditation@users.noreply.github.com>
2023-10-21 11:40:41 +04:00
Kirill Chibisov
cd5c1fb724 Mark startup_notify unsafe functions as safe
They are safe, since they use the rust `std::env` stuff. Making them
safe lets downstream to determine that `std::env` is used and not the
`libc` env manipulation routines, which are unsafe.
2023-10-21 11:40:41 +04:00
Mads Marquart
8455f3415e Slightly reduce number of cfgs (#3071)
* Make Linux platforms less dependent on the root monitor handle

* Add various functions to the Wayland platform to reduce cfgs

* Don't use a cfg in listen_device_events

* Don't use a cfg in set_content_protected

* Fix instance of a target_os cfg
2023-10-21 11:40:41 +04:00
Kirill Chibisov
c59d6bc809 On Wayland, fix TouchPhase::Canceled sent for Move
Fixes #3035.
2023-10-21 11:40:41 +04:00
Mads Marquart
4681133eca Make EventLoopWindowTarget independent of the user type on Orbital (#3055) 2023-10-21 11:40:41 +04:00
Mads Marquart
b278aa859f Ensure that winit initializes NSApplication (#3069) 2023-10-21 11:40:41 +04:00
Mads Marquart
ee4ec43cf3 Fix missing quote (#3068) 2023-10-21 11:40:41 +04:00
John Nunley
25b629f117 Implement X11 extensions using x11rb instead of Xlib
Removes Xlib code by replacing it with the x11rb equivalent,
the commit handles xrandr, xinput, xinput2, and xkb.

Signed-off-by: John Nunley <dev@notgull.net>
2023-10-21 11:40:41 +04:00
daxpedda
4b30f9ce22 Web: Fullscreen Overhaul (#3063) 2023-10-21 11:40:41 +04:00
daxpedda
2428224c09 Enable event propagation (#3062) 2023-10-21 11:40:41 +04:00
Mads Marquart
2d9b852a95 Fix macOS deminiaturize (#3054) 2023-10-21 11:40:41 +04:00
Kirill Chibisov
246d53d5a1 Lock the cargo-apk deps on CI 2023-10-21 11:40:41 +04:00
Mads Marquart
865afd22be Make iOS fully thread safe (#3045)
* macOS & iOS: Refactor EventWrapper

* macOS & iOS: Make EventLoopWindowTarget independent of the user event

* iOS: Use MainThreadMarker instead of marking functions unsafe

* Make iOS thread safe
2023-10-21 11:40:41 +04:00
Mads Marquart
05130cb329 Improve CI caching, and give each job names
This improves CI performance by around 20% (down from 10 to 8 minutes).
2023-10-21 11:40:41 +04:00
daxpedda
a1a6f7baf9 Move Event::RedrawRequested to WindowEvent (#3049) 2023-10-21 11:40:41 +04:00
daxpedda
f160a6003c On Web, never return a MonitorHandle (#3051) 2023-10-21 11:40:41 +04:00
daxpedda
a24d092fa1 Use setTimeout() trick instead of Window.requestIdleCallback() (#3044) 2023-10-21 11:40:41 +04:00
Mads Marquart
a8a0462c0d Use frame instead of visibleRect (#3043) 2023-10-21 11:40:41 +04:00
Mads Marquart
647c320ca7 Fix recent CI failures (#3041)
* Fix new clippy lints

* Fix nightly documentation warnings
2023-10-21 11:40:41 +04:00
StarStarJ
5144337253 Implement PartialOrd/Ord for KeyCode/NativeKeyCode 2023-10-21 11:40:41 +04:00
Kirill Chibisov
7f1aaa652d Winit version 0.29.1-beta
Cargo automatically pulls pre-releases, so bump semver for each
pre-release as well, since those can't be resolved automatically.

We don't do betas for the patch bumps, so it should work just fine.
2023-08-16 15:57:50 +04:00
Kirill Chibisov
00b5de0a68 Winit version 0.29.0-beta.1 2023-08-16 12:40:18 +04:00
Kirill Chibisov
80d1e49354 Use beta versions of android crates 2023-08-16 12:39:57 +04:00
Kirill Chibisov
07dd45f8e3 Bump MSRV to 1.65 2023-08-16 12:39:56 +04:00
Mads Marquart
4e6ce00ec5 Improve macOS/iOS/Web thread safety
Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-08-15 13:10:02 +04:00
Kirill Chibisov
65c2482d74 Pin android-activity git dependency 2023-08-15 13:10:02 +04:00
Kirill Chibisov
ba2bfd064f Reexport raw-window-handle in window module
We use raw-window-handle extensive in the public API as well as we
force the users to use it to get some essential data for interop, thus
reexport it.

Fixes: #2913.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
08ad3f19e2 Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users it's not desirable.

The inner panics were left only when they are used to `assert!` during
development.

This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which
reverted the original patch which was merged without a proper review.

Fixes: #500.
2023-08-15 13:10:02 +04:00
lucasmerlin
e3fbfd6792 Fix touch force for Apple Pencil 2023-08-15 13:10:02 +04:00
John Nunley
c40af0062b Add a way to embed the X11 window into another
Signed-off-by: John Nunley <dev@notgull.net>
Tested-by: Kirill Chibisov <contact@kchibisov.com>
2023-08-15 13:10:02 +04:00
Fredrik Fornwall
511bf53889 iOS: Use NSOperatingSystemVersion from icrate (#3019) 2023-08-15 13:10:02 +04:00
Robert Bragg
7451c4b88c Android: Support unicode character mapping + dead keys
Up until now the Android backend has been directly mapping key codes
which essentially just represent the "physical" cap of the key (quoted
since this also related to virtual keyboards).

Since we didn't account for any meta keys either it meant the backend
only supported a 1:1 mapping from key codes, which only covers a tiny
subset of characters. For example you couldn't type a colon since
there's no keycode for that and we didn't try and map Shift+Semicolon
into a colon character.

This has been tricky to support because the `NativeActivity` class doesn't
have direct access to the Java `KeyEvent` object which exposes a more
convenient `getUnicodeChar` API.

It is now possible to query a `KeyCharcterMap` for the device associated
with a `KeyEvent` via the `AndroidApp::device_key_character_map` API
which provides a binding to the SDK `KeyCharacterMap` API in Java:

 https://developer.android.com/reference/android/view/KeyCharacterMap

This is effectively what `getUnicodeChar` is implemented based on and is
a bit more general purpose.

`KeyCharacterMap` lets us map a key_code + meta_state from a `KeyEvent`
into either a unicode character or dead key accent that can be combined
with the following key. This mapping is done based on the user's chosen
layout for the keyboard.

To enable support for key character maps the
`AndroidApp::input_events()` API was replaced by
`AndroidApp::input_events_iter()` which returns a (lending) iterator for
events. This was changed because the previous design made it difficult
to allow other AndroidApp APIs to be used while iterating events (mainly
because AndroidApp held a lock over the backend during iteration)
2023-08-15 13:10:02 +04:00
Kirill Chibisov
42ecef7b31 Fix event loop not waking up due to repeat source
Force the wake up from the repeat source as well.

Fixes: cad327755 (On Wayland, reduce amount of spurious wakeups)
2023-08-15 13:10:02 +04:00
Kirill Chibisov
5d9ce7f5f4 On X11, set visual_id in raw-window-handle
Fixes #2681.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
ef5b71d658 Revert "Propagate error from EventLoop creation" (#3010)
This reverts commit ed26dd58fd.
The patched was merged with a review by accident.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
4ab36f336c Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users ints not desirable.

The inner panics were left only when they are used to `assert!` during
development.
2023-08-15 13:10:02 +04:00
John Nunley
2791cbd65e Make with_x11_visual take ID instead of a pointer
At the moment, the with_x11_visual function takes a pointer and
immediately dereferences it to get the visual info inside. As it is safe
to pass a null pointer to this function, it is unsound. This commit
replaces the pointer parameter with a visual ID, and then uses that ID
to look up the actual visual under
the X11 setup. As this is what was already practically happening before,
this change shouldn't cause any performance downgrades.

This is a breaking change, but it's done in the name of soundness so it
should be okay. It should be trivial for end users to accommodate it,
as it's just a matter of getting the visual ID from the pointer to the
visual before passing it in.

Signed-off-by: John Nunley <dev@notgull.net>
2023-08-15 13:10:02 +04:00
Kirill Chibisov
03bf83f45e Remove 'static requirement on run
There's no need to force the static on the users, given that internally
some backends were not using static in the first place.

Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-08-15 13:10:02 +04:00
Kirill Chibisov
02870202cb On Wayland, reduce amount of spurious wakeups
Mark it as breaking, since some clients relied on that behavior, simply
because dispatching clients queue always woke up a winit, meaning that
they won't be able to use user events for this sake.
2023-08-15 13:10:02 +04:00
Mads Marquart
c268922def Remove functionality already exposed through raw-window-handle
Nothing changed from the user point of view, other than they should
use the `raw-window-handle`, which is objectively better, given that
it reduces the amount of `cfg` guards in downstream code.
2023-08-15 13:10:02 +04:00
John Nunley
61b921c466 Increase test coverage for generic modules 2023-08-15 13:10:02 +04:00
dAxpeDDa
794d0c1f73 On Web, use requestAnimationFrame for RedrawRequested 2023-08-15 13:10:02 +04:00
Kirill Chibisov
8ce58c7053 On Wayland, use frame callbacks to throttle RedrawRequested
Throttle RedrawRequested events by the frame callbacks, so the users
could render at the display refresh rate.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
cff9b01052 Add Window::on_present_notify to ack about drawing
That's a way to communicate to winit that you'll present to the window.
While it's a no-op for now, it'll be used to throttle drawing.
2023-08-15 13:10:02 +04:00
Diggory Hardy
7e9dc147d8 Export smol_str and impl Ord for Key
Fixes #2996.
2023-08-15 13:10:02 +04:00
Mads Marquart
d7827b36d3 Update icrate to v0.0.4 (#2992) 2023-08-15 13:10:02 +04:00
Marijn Suijten
5b90a4e194 On X11, remove the now-unrefrenced events.rs source file
#2662 renamed `VirtualKeyCode` to `Key` yet references to the former
type still exist in `src/platform_impl/linux/x11/events.rs`.  As it
turns out the `mod events;` in `x11/mod.rs` was removed in the same PR,
but the file accidentally stuck around without being referenced anywhere
else.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
281077a0d8 Remove lifetime from the Event
Lifetimes don't work nicely when dealing with multithreaded environments
in the current design of the existing winit's event handling model, so
remove it in favor of `InnerSizeWriter` fences passed to client, so they
could try to update the size.

Fixes #1387.
2023-08-15 13:10:02 +04:00
Tobias Hunger
d21395bb3f On Windows, keep window maximized when setting size bounds (#2899) 2023-08-15 13:10:02 +04:00
Géraud-Loup
f69616ac2c On Windows, add option to customize window class name (#2978) 2023-08-15 13:10:02 +04:00
Mads Marquart
645b1ff00f Update objc2 version (#2936)
* Upgrade to objc2 v0.4.0 and icrate v0.0.3

* Fix `touchBar` method

* Use ClassType::alloc

* Use #[method_id(...)] functionality in declare_class!
2023-08-15 13:10:02 +04:00
Robert Bragg
3925281652 Remove RedrawEventsCleared + MainEventsCleared, and added AboutToWait
The idea that redraw events are dispatched with a specific ordering
that makes it possible to specifically report when we have finished
dispatching redraw events isn't portable and the way in which we
dispatched RedrawEventsCleared was inconsistent across backends.

More generally speaking, there is no inherent relationship between
redrawing and event loop iterations. An event loop may wake up at any
frequency depending on what sources of input events are being listened
to but redrawing is generally throttled and in some way synchronized
with the display frequency.

Similarly there's no inherent relationship between a single event loop
iteration and the dispatching of any specific kind of "main" event.

An event loop wakes up when there are events to read (e.g. input
events or responses from a display server / compositor) and goes back
to waiting when there's nothing else to read.

There isn't really a special kind of "main" event that is dispatched
in order with respect to other events.

What we can do more portably is emit an event when the event loop
is about to block and wait for new events.

In practice this is very similar to how MainEventsCleared was
implemented except it wasn't the very last event previously since
redraw events could be dispatched afterwards.

The main backend where we don't strictly know when we're going to
wait for events is Web (since the real event loop is internal to
the browser). For now we emulate AboutToWait on Web similar to how
MainEventsCleared was dispatched.

In practice most applications almost certainly shouldn't care about
AboutToWait because the frequency of event loop iterations is
essentially arbitrary and usually irrelevant.
2023-08-15 13:10:02 +04:00
Robert Bragg
3bf0fa9ec8 Rename LoopDestroyed to LoopExiting
Considering the possibility of re-running an event loop via run_ondemand
then it's more correct to say that the loop is about to exit without
assuming it's going to be destroyed.
2023-08-15 13:10:02 +04:00
François
7de2bc7ae6 iOS: Always set timer when polling to avoid slow waking (#2979)
* Always set timer when polling to avoid slow waking

* add comment and changelog

---------

Co-authored-by: Dusty DeWeese <dustin.deweese@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2023-08-15 13:10:02 +04:00
Robert Bragg
3f44eb1fd9 Add timeout argument to pump_events
This renames all internal implementations of pump_events_with_timeout
to pump_events and makes them public.

Since all platforms that support pump_events support timeouts there's
no need to have a separate API.
2023-08-15 13:10:02 +04:00
Robert Bragg
456c735bfe Windows: implement pump_events_with_timeout internally 2023-08-15 13:10:02 +04:00
Robert Bragg
973e6ad400 MacOS: implement pump_events_with_timeout internally
This layers pump_events on a pump_events_with_timeout API, like we have
for Linux and Android.

This is just an internal implementation detail for now but we could
consider making pump_events_with_timeout public, or just making it so
that pump_events() takes the timeout argument.
2023-08-15 13:10:02 +04:00
Robert Bragg
07652c76fb window_ondemand: wait for Destroyed event before exiting app
Considering the strict requirement that applications can't keep windows
across run_ondemand calls, this tries to make the window_ondemand example
explicitly wait for its Window to be destroyed before exiting each
run_ondemand iteration.

This updates the example to only `.set_exit()` after it gets a
`Destroyed` event after the Window has been dropped.

On Windows this works to ensure the Window is destroyed before the
example waits for 5 seconds.

Unfortunately though:
1. The Wayland backend doesn't emit `Destroyed` events for windows
2. The macOS backend emits `Destroyed` events before the window is
   really destroyed.

and so the example isn't currently portable.
2023-08-15 13:10:02 +04:00
Robert Bragg
7d93c34e42 Linux: Sync with server/compositor before exiting run_ondemand
Although we document that applications can't keep windows between
separate run_ondemand calls it's possible that the application has only
just dropped their windows and we need to flush these requests to the
server/compositor.

This fixes the window_ondemand example - by ensuring the window from
the first loop really is destroyed before waiting for 5 seconds
and starting the second loop.
2023-08-15 13:10:02 +04:00
Robert Bragg
a2e1a0ac19 Update CHANGELOG.md 2023-08-15 13:10:02 +04:00
Robert Bragg
f1a64b3155 Add examples/window_ondemand
A minimal example that shows an application running the event loop more
than once via `run_ondemand`

There is a 5 second delay between each run to help highlight problems
with destroying the window from the first loop.
2023-08-15 13:10:02 +04:00
Robert Bragg
f8ffa314d0 Add examples/window_pump_events
A minimal example of an application based on an external event loop that
calls `pump_events` for each iteration of the external loop.
2023-08-15 13:10:02 +04:00
Robert Bragg
e28974bc04 Re-work event loop run() API so it can return a Result
This re-works the portable `run()` API that consumes the `EventLoop` and
runs the loop on the calling thread until the app exits.

This can be supported across _all_ platforms and compared to the
previous `run() -> !` API is now able to return a `Result` status on all
platforms except iOS and Web. Fixes: #2709

By moving away from `run() -> !` we stop calling `std::process::exit()`
internally as a means to kill the process without returning which means
it's possible to return an exit status and applications can return from
their `main()` function normally.

This also fixes Android support where an Activity runs in a thread but
we can't assume to have full ownership of the process (other services
could be running in separate threads).

Additionally all examples have generally been updated so that `main()`
returns a `Result` from `run()`

Fixes: #2709
2023-08-15 13:10:02 +04:00
Robert Bragg
93f5f1ac3c Remove EventLoopExtRunReturn 2023-08-15 13:10:02 +04:00
Robert Bragg
a02c680a87 Linux: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
Wayland:

I found the calloop abstraction a little awkward to work with while I was
trying to understand why there was surprising workaround code in the wayland
backend for manually dispatching pending events.

Investigating this further it looks like there may currently be several issues
with the calloop WaylandSource (with how prepare_read is used and with (not)
flushing writes before polling)

Considering the current minimal needs for polling in all winit backends I do
personally tend to think it would be simpler to just own the responsibility for
polling more directly, so the logic for wayland-client `prepare_read` wouldn't
be in a separate crate (and in this current situation would also be easier to fix)

I've tried to maintain the status quo with calloop + workarounds.

X11:

I found that the recent changes (4ac2006cbc) to port the X11 backend
from mio to calloop lost the ability to check for pending events before
needing to poll/dispatch. (The `has_pending` state being queried
before dispatching() was based on state that was filled in during
dispatching)

As part of the rebase this re-introduces the PeekableReceiver and
WakeSender which are small utilities on top of
`std::sync::mpsc::channel()`. This adds a calloop `PingSource`
so we can use a `Ping` as a generic event loop waker.

For taking into account false positive wake ups the X11 source now
tracks when the file descriptor is readable so after we poll via
calloop we can then specifically check if there are new X11 events
or pending redraw/user events when deciding whether to skip the
event loop iteration.
2023-08-15 13:10:02 +04:00
Robert Bragg
6bb62d0b13 MacOS: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
The implementation of `pump_events` essentially works by hooking into the
`RunLoopObserver` and requesting that the app should be stopped the next time
that the `RunLoop` prepares to wait for new events.

Originally I had thought I would poke the `CFRunLoop` for the app directly and
I was originally going to implement `pump_events` based on a timeout which I'd
seen SDL doing.

I found that `[NSApp run]` wasn't actually being stopped by asking the RunLoop
to stop directly and inferred that `NSApp run` will actually catch this and
re-start the loop.

Hooking into the observer and calling `[NSApp stop]` actually seems like a
better solution that doesn't need a hacky constant timeout.

The end result is quite similar to what happens with existing apps that
call `run_return` inside an external loop and cause the loop to exit for
each iteration (that also results in the `NSApp` stopping each
iteration).
2023-08-15 13:10:02 +04:00
Robert Bragg
fae4cbd2aa Windows: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
A surprising amount of work was required to enable these extensions
on Windows.

I had originally assumed that pump_events was going to be very similar
to run except would use PeekMessageW instead of GetMessageW to avoid
blocking the external loop but I found the Windows backend broke
several assumptions I had.

Overall I think these changes can hopefully be considered a quite a
significant simplification (I think it's a net deletion of a fair amount
of code) and I think it also helps bring it into slightly closer alignment
with other backends too

Key changes:
- I have removed the `wait_thread` that was a fairly fiddly way of handling
  `ControlFlow::WaitUntil` timeouts in favor of using `SetTimer` which works
  with the same messages picked up by `GetMessage` and `PeekMessage`.
- I have removed the ordering guarantees between `MainEventsCleared`,
  `RedrawRequested` and `RedrawEventsCleared` events due to the complexity in
  maintaining this artificial ordering, which is already not supported
  consistently across backends anyway (in particular this ordering already
  isn't compatible with how MacOS / iOS work).
- `RedrawRequested` events are now directly dispatched via `WM_PAINT` messages
  - comparable to how `RedrawRequested` is dispatched via `drawRect` in the
  MacOS backend.
- I have re-worked how `NewEvents`, `MainEventsCleared`, and `RedrawEventsCleared`
  get dispatched to be more in line with the MacOS backend and also more in line
  with how we have recently discussed defining them for all platforms.

  `NewEvents` is conceptually delivered when the event loop "wakes up" and
  `MainEventsCleared` gets dispatched when the event loop is about to ask the
  OS to wait for new events.

  This is a more portable model, and is already how these events work in the
  MacOS backend.

  `RedrawEventsCleared` are just delivered after `MainEventsCleared` but this
  event no longer has a useful meaning.

Probably the most controversial thing here is that this "breaks" the ordering
rules for redraw event handling, but since my changes interacted with how the
order is maintained I was very reluctant to figure out how to continue
maintaining something that we have recently been discussing changing:

https://github.com/rust-windowing/winit/issues/2640.

Additionally, since the MacOS backend already doesn't strictly maintain this
order it's somewhat academic to see this as a breakage if Winit applications
can't really rely on it already.

This updates the documentation for `request_redraw()` to reflect that we
no longer guarantee that `RedrawRequested` events must be dispatched
after `MainEventsCleared`.
2023-08-15 13:10:02 +04:00
Robert Bragg
7a954c7e08 Android: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand 2023-08-15 13:10:02 +04:00
Robert Bragg
164dce2b8a Add EventLoopExtPumpEvents and EventLoopExtRunOnDemand
This adds two new extensions for running a Winit event loop which will
replace `EventLoopExtRunReturn`

The `run_return` API is trying to solve multiple problems and address
multiple, unrelated, use cases but in doing so it is not succeeding
at addressing any of them fully.

The notable use cases we have are:
1. Applications want to be able to implement their own external
   event loop and call some Winit API to poll / pump events, once
   per iteration of their own loop, without blocking the outer,
   external loop. Addressing #2706
2. Applications want to be able to re-run separate instantiations
   of some Winit-based GUI and want to allow the event loop to exit with
   a status, and then later be able to run the loop again for a new
   instantiation of their GUI. Addressing #2431

It's very notable that these use cases can't be supported across
all platforms and so they are extensions, similar to
`EventLoopExtRunReturn`

The intention is to support these extensions on:
- Windows
- Linux (X11 + Wayland)
- macOS
- Android

These extensions aren't compatible with Web or iOS though.

Each method of running the loop will behave consistently in terms of how
`NewEvents(Init)`, `Resumed` and `LoopDestroyed` events are dispatched
(so portable application code wouldn't necessarily need to have any awareness
of which method of running the loop was being used)

Once all backends have support for these extensions then we can
remove `EventLoopExtRunReturn`

For simplicity, the extensions are documented with the assumption that
the above platforms will be supported.

This patch makes no functional change, it only introduces these new
extensions so we can then handle adding platform-specific backends
in separate pull requests, so the work can be landed in stages.
2023-08-15 13:10:02 +04:00
daxpedda
0ba4283c29 Correctly detect that we don't support Emscripten (#2971) 2023-08-15 13:10:02 +04:00
John Nunley
62b4ba8b50 Replace libc with rustix in some modules
Unfortunately this isn't a total removal, for two reasons:

- We still need "libc" for the Xlib XIM implementation, for locales.
- BSD requires libc to check for main-threadedness.

First one we can likely resolve in the near future, not so sure about
the second one without using some weird pthreads trick.
2023-08-15 13:10:02 +04:00
Venceslas Duet
afebe2e7d1 On Windows, add drag_resize_window method support (#2966) 2023-08-15 13:10:02 +04:00
Kirill Chibisov
0efcfaf5a9 Add platform::startup_notify for Wayland/X11
The utils in this module should help the users to activate the windows
they create, as well as manage activation tokens environment variables.

The API is essential for Wayland in the first place, since some
compositors may decide initial focus of the window based on whether
the activation token was during the window creation.

Fixes #2279.

Co-authored-by: John Nunley <jtnunley01@gmail.com>
2023-08-15 13:10:02 +04:00
Venceslas Duet
d86ce9de9f On Wayland, fix Window::is_decorated with CSD 2023-08-15 13:10:02 +04:00
Kirill Chibisov
7fa7cea700 On Wayland, make the CSD frame double click reliable
It was discovered that on GNOME the click sometimes being swallowed
by the mutter's `wl_pointer::enter/leave` sequences. This was happening
due to `xdg_toplevel::move` making the pointer to leave the surface.

To make handling of that more robust, we could start the
`xdg_toplevel::move` when the actual pointer motion is being performed.

Links: https://github.com/alacritty/alacritty/issues/7011
Links: https://gitlab.gnome.org/GNOME/mutter/-/issues/2669#note_1790825
2023-08-15 13:10:02 +04:00
Kirill Chibisov
36ebad3246 On macOS, add a way to query amount of tabbed windows
This should provide a way to iterate all the tabs and select the last
tab. The tab indicies are now zero based as any other sane index.

Follow-up-to: c5941d105f (add tabbing API)
2023-08-15 13:10:02 +04:00
Sam
912c45e9f7 On macOS, set that we prefer tabbing
Winit now supports tabbing identifiers, thus set that we prefer tabbing,
in particular it'll make windows tab when using the same tabbing identifiers,
which is desirable for the end users.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
e2c71a4422 On macOS, move automatic tabbing setting to ELWT
Those are global for the application, so it's better to keep them
on EventLoopWindowTarget.
2023-08-15 13:10:02 +04:00
Kirill Chibisov
b50d9a0228 On macOS, add tabbing APIs
This should let the users control macOS tabbing and allow to create
windows in tab.

Co-authored-by: Amr Bashir <amr.bashir2015@gmail.com>
2023-08-15 13:10:02 +04:00
daxpedda
692f15c49f On Web, add WindowBuilderExtWebSys::with_append() (#2953) 2023-08-15 13:10:02 +04:00
daxpedda
5366694db2 Improve documentation of WindowBuilderExtWebSys methods (#2952) 2023-08-15 13:10:02 +04:00
John Nunley
7962271faa Replace parts of the Xlib backend with x11-rb 2023-08-15 13:10:02 +04:00
daxpedda
78b5f2feb8 On Web, remove Window::is_dark_mode() (#2951) 2023-08-15 13:10:02 +04:00
daxpedda
4baab2d93e Fix mentions of Wasm (#2950) 2023-08-15 13:10:02 +04:00
daxpedda
79385ecd1f On Web, implement and fix missing methods on Window(Builder) (#2949) 2023-08-15 13:10:02 +04:00
daxpedda
8d18043a3c Add Fullscreen API compatibility for Safari (#2948) 2023-08-15 13:10:02 +04:00
daxpedda
297c3f80eb On Web, cache commonly used values (#2947) 2023-08-15 13:10:02 +04:00
daxpedda
1d80005b91 Increase accuracy of various Web APIs (#2946) 2023-08-15 13:10:02 +04:00
daxpedda
fab0f62c5a Improve Web specific documentation for various APIs (#2941)
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-08-15 13:10:02 +04:00
Kirill Chibisov
d83188befd Rename Window::set_inner_size to Window::request_inner_size
Some systems could resize the window immediately and we'd rather
inform the users right away if that was the case, so they could
create e.g. EGLSurface without waiting for resize, which is really
important for Wayland.

Fixes #2868.
2023-08-15 13:10:02 +04:00
daxpedda
b9d89e97ed Fix touch location accuracy (#2944) 2023-08-15 13:10:02 +04:00
daxpedda
5fa4b8f003 On Web, implement WindowEvent::Occluded (#2940) 2023-08-15 13:10:02 +04:00
Imbris
7a4ce631bd On X11, avoid false positive key repeats
Instead of a single `bool` indicating that a key press has occured and
no key has been released since then, we store the scancode of the last
pressed key (if it is a key that repeats when held). This fixes a bug
where pressing a new key while one is already held down will be flagged
as a repeat even though it is obviously not a repeat.
2023-08-15 13:10:02 +04:00
Mads Marquart
8d5f82f0c0 Stop using &mut in Objective-C delegate methods (#2925)
* Make iOS declared classes not use &mut

* Prepare `init` methods for not having access to &mut self

* Prepare WinitWindow methods for not having access to &mut self

* Convert a bit of WinitView's to use interior mutability

* Convert a bit more of WinitView's to use interior mutability

* Convert the rest of WinitView to use interior mutability

* Use interior mutability instead of a Mutex for the CursorState

* Use interior mutability in WinitWindowDelegate
2023-08-15 13:10:02 +04:00
daxpedda
08fe32eac3 Don't unnecessarily clone canvas on Web (#2934) 2023-08-15 13:10:02 +04:00
daxpedda
1cddc96a0b Fix typos on Web (#2933) 2023-08-15 13:10:02 +04:00
Kirill Chibisov
84ef89eb1c Winit version 0.29.0-beta.0 2023-06-30 23:33:29 +04:00
Kirill Chibisov
a320702a71 On X11, fix IME not working
The change to xinput2 completely disabled IME support, thus we've got
a dead keys reporting, because nothing was eating the key events
anymore, however that's not what we really need, given that not
working IME makes it impossible for some users to type.

The proper solution is to not use Xlib at all for that and rely on
xcb and its tooling around the XIM and text compose stuff, so
we'll have full control over what is getting sent to the XIM/IC or not.

Fixes #2888.
2023-06-30 19:59:24 +04:00
dAxpeDDa
b0106898f7 Don't allow event loops to run in parallel 2023-06-29 15:53:58 +02:00
Fredrik Fornwall
924f3323b5 On Web, map bfcache load/unload to suspend/resume 2023-06-28 15:38:49 +02:00
Kirill Chibisov
b97df599c5 On Linux, fix wrong layout for key_without_modifiers
The layout was hardcoded to zero, so the keys were sent for whatever
user configured first.
2023-06-28 14:48:35 +04:00
Kirill Chibisov
0defd747c8 Update xkbcommon-dl to 0.4.0
Most things were simply renamed due to migration to xkeysym.
2023-06-28 14:48:35 +04:00
Kirill Chibisov
e23186db8e Disallow cleanup for TLS in examples
Fixes issue on Wayland due to drop order, since TLS is being dropped
after the event loop, while it shouldn't. In particular it fixes the
crash in the window_run_return example.
2023-06-26 01:04:38 +04:00
Kirill Chibisov
059abb06fc On Wayland, handle none decorations
During the migration some logic wrt `none` decorations was lost along
the way, however we also now try to ask for client side decorations if
the user wants to disable server side decorations.

Fixes #2902.
2023-06-25 14:12:12 +04:00
Josh Groves
bc216b8f67 Allow recreating wasm event loop with spawn (#2897) 2023-06-23 19:31:42 +02:00
Josh Groves
864a1d5924 Fix some typos (#2901) 2023-06-23 10:10:36 +03:00
Kirill Chibisov
05444628e6 Provide a way to set cursor area for IME cursor
Rename `Window::set_ime_position` to `Window::set_ime_cursor_area`
adding a way to create cursor exclusive zone.

Fixes #2886.
2023-06-22 19:12:14 +00:00
Kirill Chibisov
66ff52b012 On Wayland, fix transparency hint not set in new
Fixes #2894.
2023-06-22 00:21:43 +00:00
Robert Bragg
7929999c1c Android: rework keycode handling (#2890)
The recent overhaul of the keyboard API broke keyboard input on Android.

The recent keyboard changes also broke building against the
game-activity backend of android-activity because it was assumed that
the backend is based on the NDK input API which isn't the case with
with game-activity since it doesn't use the InputQueue API from the NDK.

Any alphanumeric keycodes were being mapped to `Unidentified` Keys
which meant even crude keyboard input support was broken.

We do need to expose `getUnicodeChar` (or the ability to look
up characters based on the current character map and modifiers) but
for now we should at least map alphanumeric keycodes to `Key::Character`
for basic interim support of virtual keyboards.

This moves all the keycode mapping into a separate `keycodes.rs` file
to reduce clutter.

This adds back the mapping from Android key codes to Winit key codes
that we had before the keyboard API overhaul.

Android activity does expose scan codes but key codes currently seem
like the more appropriate mapping to Winit physical key codes.

This removes the gnarly, unsafe cfg() guarded digging into
'native-activity' and 'game-activity' specific implementation details. I
never intended to expose these details in the public API and really
hope to avoid there being a release of Winit that would depend on this.

I'm also hoping/considering if I can get away with sealing this without
necessarily requiring a semver breaking release of android_activity
since this absolutely should never have been possible, and can probably
safely assume this was the only code in the wild that has briefly done
this.

I'm also a bit unclear as to what led to doing this. There is a
`.key_code()` and `.scan_code()` getter and we even already accessed the
keycode in the Android backend so I'm not sure how those APIs were missed.
2023-06-21 19:49:44 +02:00
Kirill Chibisov
7094a223af Bring OptionAsAlt back for macOS
The correct handling of this setting requires to change the events
we're getting from the macOS on the fly and call `interpretKeyEvents`,
which could affect handling of the next events, meaning that we can't
provide them on `KeyEvent`.
2023-06-20 19:07:49 +00:00
John Nunley
b2a46d0439 Fill the windows in the examples with a solid color
Fixes #776.
2023-06-19 18:46:38 +00:00
bbb651
4748890935 Add MouseButton::{Back, Forward} to MouseInput
Add named variants for physical back and forward keys which could
be found on some mice. The macOS bits may not work on all the
hardware given that apple doesn't directly support such a thing.

Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-06-16 08:51:09 +00:00
daxpedda
6300cf915e On Web, implement DeviceEvents (#2871) 2023-06-14 10:26:26 +02:00
daxpedda
9a9c9b15ba Implement ResizeObserver (#2859)
Co-authored-by: Liam Murphy <43807659+Liamolucko@users.noreply.github.com>
2023-06-14 09:43:53 +02:00
dAxpeDDa
7ce86c3d2a Use Window.requestIdleCallback() 2023-06-14 00:03:23 +02:00
daxpedda
a444637b18 Revert "Send modifiers first"
This reverts commit e17977d7c7.
2023-06-14 00:01:37 +02:00
daxpedda
f0d88c52a3 Fix pointer deltas on Firefox and send coalesced events together (#2878) 2023-06-13 15:49:27 +02:00
dAxpeDDa
e17977d7c7 Send modifiers first 2023-06-13 14:33:08 +02:00
dAxpeDDa
a7a8ff0bbb Drop pointerrawupdate support 2023-06-13 10:23:48 +02:00
dAxpeDDa
fc046add78 Resume propagation of events 2023-06-12 00:48:14 +02:00
dAxpeDDa
ab4a4a89e6 Remove unused EventListenerOptions 2023-06-11 19:44:52 +02:00
dAxpeDDa
f7a400ddf6 Improve media queries take 2 2023-06-09 20:38:54 +02:00
Xiaopeng Li
07d39abddd Fix panic when destroying window (#2773)
* Fix crash when destroying window

* Add a comment to draw_rect

---------

Co-authored-by: Xiaopeng Li <lixiaopeng.jetspark@bytedance.com>
2023-06-09 16:20:27 +03:00
Imbris
0c8bf25ae4 Fix compilation on aarch64-linux
aarch64 defines `c_char` as `u8` and not `i8`. Use `c_char`
alias directly.
2023-06-09 11:46:01 +00:00
dAxpeDDa
b5785ba785 Revert "Fix Window::set_inner_size()"
This reverts commit e220a75556.
2023-06-08 09:09:46 +02:00
dAxpeDDa
9797ed86f0 Fix unable to ignore scale factor resize suggestion 2023-06-07 22:46:14 +02:00
dAxpeDDa
e220a75556 Fix Window::set_inner_size() 2023-06-07 14:53:59 +02:00
dAxpeDDa
29d3729ac8 Disallow more methods 2023-06-07 12:53:47 +02:00
Robin Thunström
4a36741f9c On Android, change default implementation to ignore volume keys and let operating system handle them (#2748) 2023-06-06 23:04:51 +02:00
dAxpeDDa
ab46aa5b79 Replace beforeunload with pagehide 2023-06-05 16:40:53 +02:00
dAxpeDDa
12fb37d827 Make media queries more robust 2023-06-05 16:11:22 +02:00
dAxpeDDa
c88a4ab221 Use correct canvas size for scale factor change 2023-06-05 15:39:17 +02:00
daxpedda
8f7f3efc0d On Web, implement Send and Sync where appropriate (#2834) 2023-06-05 02:44:54 +02:00
dAxpeDDa
eb2d3894ef Document unpreventable events 2023-06-05 02:04:37 +02:00
dAxpeDDa
3f4f580181 Add pointerrawupdate support 2023-06-05 02:04:37 +02:00
dAxpeDDa
d3aeff8838 Remove unnecessary preventDefault() calls 2023-06-05 02:04:37 +02:00
dAxpeDDa
0786d534f4 Take IntoIterator in send_events() 2023-06-05 02:04:37 +02:00
dAxpeDDa
b4b2389d0a Split modifier handling in all pointer events 2023-06-05 02:04:37 +02:00
dAxpeDDa
964e342f69 Prevent text selection 2023-06-05 02:04:37 +02:00
dAxpeDDa
a134a59917 Remove MouseEvent fallback support 2023-06-05 02:04:37 +02:00
dAxpeDDa
fbba203c4a Focus window on touch press 2023-06-05 02:04:37 +02:00
dAxpeDDa
61bd8b8254 Send position on button release 2023-06-05 02:04:37 +02:00
dAxpeDDa
587fa67571 Split cursor move handlers 2023-06-05 02:04:37 +02:00
dAxpeDDa
7500a88230 Fix up changelog 2023-06-04 13:45:43 +02:00
dAxpeDDa
82d0380ea6 Ignore pen input on Web 2023-06-04 00:23:47 +02:00
John Nunley
642ce2bfa7 Port to windows-sys v0.48.0 (#2842) 2023-06-04 00:02:37 +02:00
dAxpeDDa
5bbe87960e Replace instant with web-time 2023-06-03 16:05:44 +02:00
Kirill Chibisov
cf77f82ae3 Update remaining actions to v3
This somehow was left unnoticed.
2023-06-03 17:00:55 +03:00
Kirill Chibisov
72cf4e577f Add missing Hash impls on bitflags
Some bitflags in public API lost their `Hash` implementations.

Fixes: 31ebc5caf (Update `bitflags` to `2.0`)
2023-06-03 16:44:52 +03:00
dAxpeDDa
4f3eacf01e On Web, handle coalesced events 2023-06-02 18:48:34 +02:00
George Burton
31ebc5caf4 Update bitflags to 2.0
Co-authored-by: dAxpeDDa <daxpedda@gmail.com>
2023-06-02 17:44:36 +03:00
dAxpeDDa
d273518ce9 Process pointer button events 2023-06-02 12:41:35 +02:00
dAxpeDDa
2ade772ab0 Bump console_log to v1 2023-06-01 17:19:30 +02:00
John Nunley
4ac2006cbc Replace mio with calloop in the X11 backend 2023-05-31 19:44:42 +03:00
dAxpeDDa
ba5ad3be13 On Web, fix no-op for Window::set_fullscreen 2023-05-31 15:25:15 +02:00
dAxpeDDa
8092fa2440 Fix changelog 2023-05-31 13:47:34 +02:00
Toniman575
8bb004a1d9 Rename DeviceEventFilter to DeviceEvents
The use of `Filter` was confusing so it was removed inverting the 
behavior of the enum and methods using it.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-05-30 22:32:31 +03:00
Simon Hausmann
de5327477a web: Fix position of touch events to be relative to the canvas
Use the same logic as for mouse events when not captured.
2023-05-30 21:21:41 +02:00
Nicola Papale
8f959714cc Fix Window::set_theme doc string
Fix #2814.
2023-05-30 12:22:19 +03:00
Kirill Chibisov
035eebb19a Use linux scancode values for KeyCodeExtScancode
Old winit was using linux scancodes, so this should make it backward
compatible with itself.
2023-05-29 13:48:12 +03:00
Kirill Chibisov
b5af6bb266 Use xkbcommon-dl 0.3.0 2023-05-29 00:55:54 +03:00
dAxpeDDa
1805124c54 On Web, wake event loop on request_redraw() 2023-05-28 23:22:08 +02:00
dAxpeDDa
0f64589dba Don't change the internal canvas size 2023-05-28 23:10:33 +02:00
Kirill Chibisov
5438a2a524 Add @daxpedda as web maintainer
Fixes #1777.
2023-05-28 23:48:28 +03:00
Markus Røyset
918430979f Overhaul the Keyboard API
Overhaul the keyboard API in winit to mimic the W3C specification
to achieve better crossplatform parity. The `KeyboardInput` event
is now uses `KeyEvent` which consists of:

  - `physical_key` - a cross platform way to refer to scancodes;
  - `logical_key`  - keysym value, which shows your key respecting the
                     layout;
  - `text`         - the text produced by this keypress;
  - `location`     - the location of the key on the keyboard;
  - `repeat`       - whether the key was produced by the repeat.

And also a `platform_specific` field which encapsulates extra
information on desktop platforms, like key without modifiers
and text with all modifiers.

The `Modifiers` were also slightly reworked as in, the information
whether the left or right modifier is pressed is now also exposed
on platforms where it could be queried reliably. The support was
also added for the web and orbital platforms finishing the API
change.

This change made the `OptionAsAlt` API on macOS redundant thus it
was removed all together.

Co-authored-by: Artúr Kovács <kovacs.artur.barnabas@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: daxpedda <daxpedda@gmail.com>
Fixes: #2631.
Fixes: #2055.
Fixes: #2032.
Fixes: #1904.
Fixes: #1810.
Fixes: #1700.
Fixes: #1443.
Fixes: #1343.
Fixes: #1208.
Fixes: #1151.
Fixes: #812.
Fixes: #600.
Fixes: #361.
Fixes: #343.
2023-05-28 21:02:59 +03:00
Kirill Chibisov
f3f46cb3f6 On Wayland, fix Window::set_cursor_visible(true)
Making the cursor back visible was simply forgotten and it was
always hiding instead.

Fixes: 2496098890 (Update wayland-rs to 0.30.0)
Fixes: #2820.
2023-05-26 09:26:22 +03:00
John Nunley
3c3be71a77 Implement PartialOrd/Ord for dpi module types 2023-05-16 05:11:43 +03:00
Kirill Chibisov
a7986b077f Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-05-14 20:36:23 +03:00
Kirill Chibisov
8a0edde5c8 Bump github actions to v3 2023-05-14 20:35:58 +03:00
Kirill Chibisov
a9e168e10d On macOS, fix backspace emission on preedit clear
Fixes: d15feb5cfa (On macOS, fix empty marked text)
2023-05-13 03:02:05 +03:00
Kirill Chibisov
bd9cc2a9da Use cursor-icon crate for CursorIcon
This crate is aimed to simplify handling of cursor icon across
various crates and be used in the public API.
2023-05-09 20:19:35 +03:00
Kirill Chibisov
596c0edf0f Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-05-09 18:28:20 +03:00
Xiaopeng Li
92592ec605 Fix device description leak (#2758)
* Fix device description leak

* Update CHANGELOG.md

---------

Co-authored-by: Xiaopeng Li <lixiaopeng.jetspark@bytedance.com>
2023-05-08 17:58:34 +03:00
Kirill Chibisov
25c4e2e451 On macOS, fix key_up being ignored without IME
Fixes: d15feb5cfa (On macOS, fix empty marked text)
2023-05-06 14:05:28 +03:00
Kirill Chibisov
ad52c72e41 Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-05-05 13:27:22 +03:00
Kirill Chibisov
d15feb5cfa On macOS, fix empty marked text blocking input
Fixes #2775.
2023-05-04 00:24:02 +03:00
Kirill Chibisov
9938327066 On Wayland, fix nightly warnings
The new analysis suggests that we can remove mut.
2023-05-04 00:24:02 +03:00
Kirill Chibisov
f980ed7b83 On X11, fix nightly warnings
The new analysis suggests that we can remove mut.
2023-05-04 00:24:02 +03:00
Kirill Chibisov
2496098890 Update wayland-rs to 0.30.0
This update rewrites the winit's Wayland backend using new wayland-rs
0.30 API. This fixes long standing issue with the forward compatibility
of the wayland backend, meaning that future updates to the wayland
protocol won't break rust code anymore. like it was before when adding
new shm/enum variants into the protocol.

Fixes #2560.
Fixes #2164.
Fixes #2128.
Fixes #1760.
Fixes #725.
2023-04-19 00:56:29 +03:00
Amandus Søve Thorsrud
60e91b187a Run Window::set_ime_position on main thread on macOS
Fixes #2756.
2023-04-15 02:58:36 +03:00
Xiaopeng Li
2486f0f1a1 Fix potential panic (#2755)
* Fix potential panic

* Update CHANGELOG.md

* Use checked_div

---------

Co-authored-by: Xiaopeng Li <lixiaopeng.jetspark@bytedance.com>
2023-04-03 21:46:09 +03:00
Emil Ernerfeldt
fbea75d31f Add cargo-deny check to CI 2023-03-16 23:05:41 +03:00
Kirill Chibisov
d4c9535af9 Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-03-16 23:05:17 +03:00
daxpedda
f0fcb346b0 On Web, use target_family = "wasm" 2023-03-16 22:49:59 +03:00
Mads Marquart
77f8e511e9 Fix macos memory leaks (#2739)
* Use a weak reference from WinitView to WinitWindow

* Allow patched objc2 version

* Add changelog entry
2023-03-14 13:27:41 +03:00
Emil Ernerfeldt
3217eaa416 Fix 1.68 clippy warnings 2023-03-12 20:02:49 +03:00
Kirill Chibisov
b18295a1ce Bump MSRV to 1.64 2023-03-08 19:34:10 +03:00
esdevver
fb9695d56d Changed 'an' to 'a' in documentation (#2715) 2023-03-04 10:37:15 +01:00
Kirill Chibisov
08bdca19b1 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2023-03-02 17:15:48 +03:00
Dylan Scott
79ac236721 On macOS, resize simple fullscreen on window move
Fixes #1118.
2023-03-02 01:47:45 +03:00
Nicolas Mazzon
b870a11a99 On Windows, check whether CoCreateInstance succeeds 2023-03-02 01:24:04 +03:00
Kirill Chibisov
2af1550bbb On macOS, fix initial focused state
The synthetic focused event was queued after the real event was send
leading to focused issues on startup.

Fixes #2695.
2023-02-27 20:46:00 +03:00
John Nunley
ed796dcd15 Update FEATURES.md 2023-02-26 09:53:45 +03:00
Kirill Chibisov
a006cd7dc8 On Wayland, fix rounding issue in resizes 2023-02-21 11:44:22 +03:00
Simon Hausmann
a31f71ee07 Add support for Window::theme on the web (#2687) 2023-02-20 08:51:21 +01:00
Kirill Chibisov
0f89aac9f6 On Wayland, fix rare crash on DPI change
While I don't understand the root cause for this issue, we can
dirty fix like that for now.
2023-02-19 17:39:39 +03:00
Kirill Chibisov
82df9531f4 On macOS, set resize increments only for live resize
Closes #2684 for macOS.
2023-02-15 03:32:55 +03:00
Sludge
265152355e Implement HasRawDisplayHandle for EventLoop (#2677)
* Implement `HasRawDisplayHandle` for `EventLoop`

* Add changelog entry
2023-02-10 16:25:22 +01:00
John Nunley
37c0f615cf On Windows, name the waiter thread (#2672) 2023-02-08 21:39:01 +01:00
John Nunley
5ba6bdef49 Replace lazy window message ids with a slimmer version (#2598) 2023-02-04 15:38:21 +01:00
Kirill Chibisov
69d6076310 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2023-02-04 14:47:31 +03:00
Kirill Chibisov
7029ce6ecd Fix window drop on Wayland
In some scenarious of window dropping the callback for keyboard
may run after the window was dropped.
2023-02-02 14:42:34 +03:00
Kirill Chibisov
1eb1a13a77 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2023-02-02 10:55:59 +03:00
Kirill Chibisov
3fd73848dd On macOS, fix Ime::Commit persisting
This commit clears the currently marked text on `Ime::Commit`, so
normal `ReceivedCharacter` input can continue.
2023-02-01 18:08:25 +03:00
Samuel
4e1c46fe9e Windows: Fix Alt key press entering menu loop (#2665) 2023-02-01 12:03:58 +01:00
Jack Wright
180a4c7a16 Add WindowExtMacOS::{set_,}option_as_alt
This adds an ability to control left and right `Option` keys to be
treated as `Alt`, thus not producing diacritical marks.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-01-31 12:35:49 +03:00
Kirill Chibisov
13613931cf Implement serde ser/deser for Theme 2023-01-31 12:14:15 +03:00
Diggory Hardy
483c1d40ae Properly print outputs in monitor_list example 2023-01-30 14:17:41 +03:00
Lukas Lihotzki
1b4045dcb2 Add Window::set_ime_purpose
This adds a way to set the purpose for the IME input, implemented
only on Wayland for now.
2023-01-29 18:46:46 +03:00
Kirill Chibisov
8f8da0f8bb Fix rerun-if-changed emmiting from build.rs
The docs state that it accepts `PATH`, but not like the env variable.
So to make it work each `PATH` should be emmited from each `println!`.

Fixes #2657.
2023-01-29 14:23:45 +03:00
Markus Siglreithmaier
23b821285c On Windows, fix window size for maximized, undecorated windows (#2584)
Co-authored-by: Amr Bashir <amr.bashir2015@gmail.com>
2023-01-28 14:04:47 +01:00
Diggory Hardy
c984476687 Clarify Window::set_decorations/is_decorated behaviour 2023-01-28 10:50:34 +03:00
Andrea Pessino
42c395e49d Fixed visibility/activation issues on Windows. (#2656) 2023-01-27 23:01:41 +01:00
Shane Pearman
422c6b1987 Allow introspection of WindowBuilder attributes
Makes WindowAttributes public and adds window_attributes() getter to
WindowBuilder.

In version 0.27, the WindowAttributes struct was made private, but this
removed the ability to introspect the default WindowBuilder values.
2023-01-27 08:38:56 +03:00
Amr Bashir
b457329003 Add WindowBuilder::with_active
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-01-27 08:08:29 +03:00
Kirill Chibisov
930df0ec45 Fix clippy issues on stable 2023-01-27 07:18:58 +03:00
Markus Siglreithmaier
e1b7fda409 Bump windows-sys version to 0.45 (#2639)
Bump windows-sys version to fix regression
2023-01-23 22:10:28 +01:00
Francesca Lovebloom
e423802ed3 Remove francesca64 from CODEOWNERS (#2644) 2023-01-23 09:56:09 +01:00
Mads Marquart
a82f66826b Use a bit less unsafe on iOS (#2643)
* Use a bit less `unsafe` on iOS

I did test this in XCode 11.3's "Debug View Heirarchy", the NSStringRust problem is no longer applicable (likely because Rust got better at emitting correct debug info).

* Avoid using `id` on iOS
2023-01-23 00:01:45 +01:00
Mads Marquart
0f2fbe373b Simplify event queuing on macOS (#2642) 2023-01-22 23:29:38 +01:00
Mads Marquart
7341ee80ea Note the status quo on RedrawRequested (#2641)
And link to https://github.com/rust-windowing/winit/issues/2640
2023-01-21 18:56:58 +01:00
Jim Eckerlein
d448d3e14f Add smart magnify gesture support for macOS (#2554)
* Add smart magnification gesture

* Deliver position of smart magnification event

* Document smart magnification event

* Revert "Deliver position of smart magnification event"

This reverts commit ac0e61a9a4.

* Remove mention of touchpad from smart magnification event

* Update change log

* Mention minimum macOS version supporting smart magnification

* Improve doc
2023-01-21 17:35:07 +01:00
Andreas Reich
a867032e1e [MacOS] Fix deadlock on maximizing window from event callback (#2636) 2023-01-21 17:29:29 +01:00
Douglas Dwyer
b711a11549 Properly remove window mouse event listeners (#2632)
* Properly remove window mouse event listeners

* Update CHANGELOG.md

* Fix formatting

Co-authored-by: Mads Marquart <mads@marquart.dk>
2023-01-21 16:58:05 +01:00
Amr Bashir
809162fbd0 Add Window::is_minimized
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
2023-01-20 00:39:04 +03:00
Kirill Chibisov
de782504ab On Wayland, add support for fractional scaling
This adds support for the fractional scaling on Wayland via the
wp-fractional-scale protocol.

Co-authored-by: Julian Orth <ju.orth@gmail.com>
2023-01-20 00:02:16 +03:00
Roman Akberov
1886949efe On macOS, fix middle/other mouse buttons reporting
All buttons except for the left/right/middle was always reported
as middle.
2023-01-18 06:32:34 +03:00
Kirill Chibisov
b1a5fae1f5 On X11, fix errors bleeding from hooks handling them
This commit fixes it, by not updating the `latest_error` when
any of the hooks handled the error, otherwise it'd interfere
with the winit's error checking.
2023-01-18 05:58:09 +03:00
Amr Bashir
a88d2e079d On Windows and MacOS, add Window::has_focus 2023-01-17 04:30:14 +03:00
Amr Bashir
067535eb38 Fix Window::set_minimized(false) on Windows
When other application minimized the winit window the
minimize state was going out of sync. This commit fixes
it by polling the state in `set_minimized`.
2023-01-17 03:22:52 +03:00
John Nunley
7d626d9dfd Add a function for waiting on a Duration 2023-01-16 04:14:09 +03:00
Kirill Chibisov
62ce14a013 Add Window::set_transparent
Provide a hint to system compositor whether the window is transparent or
not. Only implemented on macOS and Wayland for now.
2023-01-15 23:39:36 +03:00
Mads Marquart
6f60c7a6cc Note the macOS and Windows versions that winit supports 2023-01-15 23:18:23 +03:00
Turki Jamaan
6cf0bf76da iOS: fix accidentally flipped assertion (#2629)
* iOS: fix accidentally flipped assertion

* No need to update the changelog
2023-01-13 23:40:24 +01:00
Michael Murphy
9225b2812e feat(x11): Add Window::drag_resize_window (#2515) 2023-01-11 10:07:09 -07:00
John Nunley
08ce3af3e1 Ensure all free unixes can build
This fixes the `cfg` guards inside the `Cargo.toml`.
2023-01-10 12:00:28 +03:00
John Nunley
490abcad14 Remove xlib_xconnection from public interface 2023-01-10 11:46:48 +03:00
John Nunley
4b22ca8daf chore: Alphabetize dependencies (#2619) 2023-01-06 11:26:57 +01:00
Jeremy Soller
66ca445caa Redox OS support (#2588)
* Add Redox OS support

* Simplify control flow usage

* Apply more recommendations

* Update naming to indicate that Orbital is a platform

* Adjust import order
2023-01-05 06:58:08 -07:00
Kirill Chibisov
2f52c23fa9 Fix RedrawRequested not emitted on Wayland in resize
Fixes #2609.
2022-12-29 21:06:46 +03:00
Mads Marquart
ee88e38f13 Reduce amount of unsafe on iOS (#2579)
* Use objc2::foundation CG types

* Add safe abstraction over UIApplication

* Add safe abstraction over UIDevice

* Add safe abstraction over UIScreen

* Add safe abstraction over UIWindow

* Add safe abstraction over UIViewController

* Add safe abstraction over UIView

* Appease clippy
2022-12-28 18:36:32 +01:00
Amr Bashir
5e77d70245 Use cfg aliases throught the code base
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-12-25 10:57:27 +03:00
Alphyr
58ec458877 Remove compatibility shim for raw-window-handle 0.4 2022-12-24 15:53:46 +03:00
Miguel Medina Ballesteros
94e4c394e7 Swap assert by debug_assert for recovereable issue. Fixes #2597 (#2599)
* Swap assert by debug_assert for recovereable issue

* Remove debug assert completely
2022-12-23 14:19:25 +01:00
Ryo Hirayama
f43ce2a131 Web touch event (#2188)
* feat: add pointer events to web

* feat: remove PointerType for touch events

* Remove duplicate

* Changelog and features

* Remove PointerType

* feat: renamed events, added touch type guard

* Rename

* Flip the y axis

* Fix physical position and add force

* Update comment

* Update features

* Use normalized force

* Remove unnecessary todos

* Update comment

* Refactor add touch_handler

* Rephrase by Liamolucko

* Update CHANGELOG.md

* Fix duplicate mouse and touch events

* Removed workaround for scale factor

* Flip the y axis

* Fix

* Fmt

* Replace `match` with a single pattern with `if let`

* Update documentation

* Have one callback per event

* Remove a comment

* Fix

* Remove y-axis flip

* Update src/event.rs

Co-authored-by: Mads Marquart <mads@marquart.dk>

* Fix platform specific comment

* Fix extra argument to `touch_position` function

Co-authored-by: Dany Sluijk <me@dany.dev>
Co-authored-by: Johan Klokkhammer Helsing <johanhelsing@gmail.com>
Co-authored-by: oscrim <oscar@widefind.se>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-12-23 06:55:22 +01:00
Amr Bashir
402cbd55f9 fix unnecessary cast lint (#2596)
* fix clippy lints on Windows

* fix lints on other platforms

* a couple more

* again

* don't know what's goging on anymore

* fix examples

* comon

* how about now?

* this is getting annoying

* hmmm

* explicitly set a type

* 😢

* don't cast on x64 targets

* apply code review requests

* fix attributes on expressions

* fix ios
2022-12-22 20:35:33 +01:00
Ngo Iok Ui (Wu Yu Wei)
da7422c6e1 Add WindowBuilder::with_parent_window (#2548)
* On macOS, add `WindowBuilderExtMacOS::with_parent_window`

* Replace Parent with Option<Id<NSWindow, Shared>>

* Add addChildWindow method on NSWindow instead

* Update with_parent_window to be unsafe fn

* Add unified `with_parent_window`

* Remove `WindowBuilderExtUnix::with_parent`

* Remove `WindowBuilderExtWindows::with_parent_window`

* Clean up CI warnings

* Update CHANGELOG.md

It's `WindowBuilderExtX11` rather than `WindowBuilderExtUnix`

* Rename parent to owner

* Make with_parent_window unsafe and update its doc

* Add another way to get window on mac

* Add more documentations

* Add match arm and panic on invalid varients

* Add Xcb arm

* Update child_window example to make it safer and work in i686

* Remove duplicate entry in CHANGELOG.md

* Propogate error instead of expect

* Replace unreachable to panic

* Add platform note to X11

Co-authored-by: Wu Yu Wei <wusyong9104@gmail.com>
2022-12-22 01:07:13 +01:00
Amr Bashir
8934d2765d Add missing closing parentheses (#2587) 2022-12-11 03:29:19 +01:00
Amr Bashir
89eea64a4a Retain WS_MAXIMZE when unminmizing a maximized window (#2581)
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
2022-12-09 19:33:11 +01:00
feelingnothing
9f781bc422 On Windows, fix left mouse button release event not being sent after Window::drag_window (#2564) 2022-12-06 23:18:50 +01:00
Mads Marquart
4ed4e918f3 Clean up UIView override declaration (#2578) 2022-12-01 09:32:44 +01:00
Mads Marquart
2e4d79f57a Do fullscreen logic synchronously on main thread (#2575) 2022-11-30 14:49:18 +01:00
Mads Marquart
bf92f3e97b macOS: Run tasks synchronously on main thread instead of asynchronously (#2574)
* Close windows synchronously on main thread

* Set style mask synchronously on main thread

* Set title synchronously on main thread

* Set visibility and focus synchronously on main thread

* Set window level synchronously on main thread

* Set position and size synchronously on main thread

* Set cursor hittest synchronously on main thread

* Add changelog entry
2022-11-30 14:30:32 +01:00
Mads Marquart
2a58b785fe Refactor SharedState so that it is no longer behind an Arc (#2573)
* Refactor SharedState so that it is no longer behind an Arc

* Always use `Window::lock_shared_state`
2022-11-29 12:58:35 +01:00
Xiaopeng Li
32784af3c4 Don't panic when getting refresh rate failed (#2533)
This fixes a crash on macOS when trying to get the monitor
refresh rate from the disabled monitor.

Co-authored-by: Jet Spark <lixiaopeng.jetspark@bytedance.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-29 11:28:46 +01:00
Amr Bashir
94688a62f0 On Windows and macOS, add API to enable/disable window controls (#2537)
* On Windows and macOS, add API to enable/disable window controls

* fix build

* missing import

* use `WindowButtons` flags

* rename to `[set_]enabled_buttons`

* add example, fix windows impl for minimize

* macOS: Fix button enabling close/minimize while disabling maximized

* Update src/platform_impl/windows/window.rs

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>

* compose the flags on a sep line, use `bool::then`

Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2022-11-29 11:03:51 +01:00
Amr Bashir
28e34c2e1b Add Window::set_theme (#2553)
* Add `Window::set_theme`

* typo

* fix linux build

* fix wayland

* review changes

* update docs

* update changelog

* pin `image` dep

* suppport falling back to system default

* fix linux

* default to dark on macOS and x11

* fix `setAppearance` definition

* add macOS notes

* update docs

* Update CHANGELOG.md

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>

* update doc

* Revert "pin `image` dep"

This reverts commit 7517f7c506.

* Update theme example with Window::set_theme

* Fix Window::theme getter on macOS

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-29 10:05:51 +01:00
Fotis Gimian
9ae7498a8a On Windows, revert window background to an empty brush to avoid white flashes when changing scaling (#2571) 2022-11-27 22:28:14 +01:00
Robert Bragg
1786c877ec android: depend on android-activity 0.4.0 (#2557) 2022-11-26 11:54:08 +01:00
Amr Bashir
101ac8908c Add Window::set_window_level API
This adds `Window::set_window_level` to control the preferred
z level of the window.

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-26 04:50:58 +03:00
Marijn Suijten
ba4bf03675 ci: Specify to build winit package when invoking cargo-apk (#2561)
* ci: Don't use `$CMD` for Android doc building

Since migrating `cargo-apk` to `clap` [it is now annoying] to pass
unknown arguments to an underlying `cargo` command (like `cargo doc`):
fortunately generating docs doesn't need to go through `cargo apk` to
set up cross-compiler/linker environment variables at all.

[it is now annoying]: https://github.com/rust-windowing/android-ndk-rs/pull/363

* ci: Simplify

* ci: Explicitly build just the `winit` package on Android

Since https://github.com/dvc94ch/cargo-subcommand/pull/23 `cargo-apk`
now strictly searches for workspaces first before committing to finding
the right package _within said workspace_, and bails when no package was
selected since we don't support selecting (building, packaging, running)
>1 target currently.

Perhaps it's a bit hash to enforce this on free-form `cargo apk --`
invocations, but it is what it is.
2022-11-24 21:49:47 +01:00
Mads Marquart
a63b066ed5 Fix MouseButton::Other value on Windows (#2565)
This was a mistake in the transition to windows-sys: https://github.com/rust-windowing/winit/pull/2057

We used winapi's GET_XBUTTON_WPARAM before which is using HIWORD instead of LOWORD: https://docs.rs/winapi/0.3.9/src/winapi/um/winuser.rs.html#1297-1299
2022-11-23 16:43:56 +01:00
Amr Bashir
f77f858e9b On macOS, add documentEdited APIs (#2550)
* On macOS, add documentEdited APIs

Port of 33fdeab629

* Update src/platform/macos.rs

Co-authored-by: Mads Marquart <mads@marquart.dk>

* typo

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-23 16:07:41 +01:00
Mads Marquart
6d0cf6a275 Remove WindowBuilderExtIOS::with_root_view_class (#2459) 2022-11-23 15:53:06 +01:00
Mads Marquart
12df8b6c0c macOS: Fix ApplicationDelegate::init (#2566) 2022-11-23 15:23:06 +01:00
Amr Bashir
65baae75c4 Add Window::set_content_protected on macOS and Windows (#2525)
* Add `Window::set_content_protect` on macOS and Windows

* Update window.rs

* Add builder variant

* fix import

* fix argument type

* fix import

* fix always visible window on Windows

* update docs
2022-11-23 14:51:34 +01:00
Amr Bashir
418cc44e93 On macOS, add EventLoopBuilderExtMacOS::with_activate_ignoring_other_apps (#2551)
* On macOS,  add `EventLoopBuilderExtMacOS::with_activate_ignoring_other_apps`

* Update src/platform/macos.rs

Co-authored-by: Mads Marquart <mads@marquart.dk>

* remove todo

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-23 13:42:46 +01:00
Mads Marquart
ce6c6e8c95 Only build, but don't run tests in MSRV CI (#2558)
* Only build, but don't run tests in MSRV CI

Since the MSRV of development dependencies can easily be bumped without it affecting the MSRV of the published version of `winit`

* Run clippy on stable Rust instead of MSRV Rust

clippy inspects the `rust-version` field, and only suggests changes that conform to that.
2022-11-23 13:07:58 +01:00
Mads Marquart
bdcbd7d1f9 macOS: Fix NSWindowLevel values (#2545)
* Fix NSWindowLevel values

* Fix formatting
2022-11-22 11:08:56 +01:00
Robert Bragg
05484c5888 Android: rework backend to use android-activity crate (#2444)
This updates the Android backend to use the android-activity crate instead
of ndk-glue. This solves a few issues:
1. The backend is agnostic of the application's choice of Activity base
   class
2. Winit is no longer responsible for handling any Java synchronization
   details, since these are encapsulated by the design of
   android_activity
3. The backend no longer depends on global / static getters for state
   such as the native_window() which puts it in a better position to
   support running multiple activities within a single Android process.
4. Redraw requests are flagged, not queued, in a way that avoids taking
   priority over user events (resolves #2299)

To make it possible for application crates to avoid explicitly
depending on the `android-activity` crate (and avoid version conflicts)
this re-exports the android-activity crate under:

  `winit::platform::android::activity::*`

This also adds `android-native-activity` and `android-game-activity`
features that set the corresponding android-activity features.

Addresses: PR https://github.com/rust-windowing/winit/pull/1892
Addresses: PR https://github.com/rust-windowing/winit/pull/2307
Addresses: PR https://github.com/rust-windowing/winit/pull/2343

Addresses: #2293
Resolves: #2299

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
2022-11-10 17:55:19 +01:00
Amr Bashir
50bbc85dc3 On Windows, fix icons specified on WindowBuilder not taking effect for windows created after the first one (#2530) 2022-11-06 21:30:55 +01:00
Xiaopeng Li
8669c2e8df On macOS, fix panic in current_monitor_inner 2022-11-05 05:30:39 +03:00
Mads Marquart
97d4c7b303 macOS: Fix overridden fullscreen selectors (#2546) 2022-11-03 22:33:38 +01:00
Amr Bashir
08f9e374e0 Add Window::title getter on Windows and macOS 2022-11-03 20:11:37 +03:00
Ihor Ranchynskyi
a7a7cc64cd Bump windows-sys to 0.42 (#2540) 2022-10-31 23:19:45 +01:00
Kirill Chibisov
04d9e081b8 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2022-10-26 18:20:58 +03:00
i509VCB
8fc24c959a Generate docs.rs documentation with doc_auto_cfg (#2358) 2022-10-25 00:02:52 +02:00
Amr Bashir
2fb15dbe8a Fix menubar focus using Alt on Windows (#2521) 2022-10-20 17:59:12 +02:00
keiya sasaki
92fdf5ba85 Rework theme API
This commit adds support for theming on macOS and
also unifies the system theme handling across platforms.
2022-10-18 21:34:36 +03:00
Kirill Chibisov
4f06cfcf5b On Wayland, fix invalid offsets being sent in Preedit
Even when the protocol explicitly tells to send proper UTF-8
boundaries for cursor, some IMEs don't do that, so sanity check
them before sending downstream.
2022-10-18 17:13:31 +03:00
Kirill Chibisov
462bb4d324 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2022-10-15 09:30:25 +03:00
Kirill Chibisov
f6ca8515ab On X11, fix IME crashing during reload
During reload we were picking old styles, but the styles could
change during reload leading to errors during IME building.

Fixes #2510.
2022-10-10 00:13:37 +03:00
Shinichi Tanaka
71094e5703 On X11, allow building window with parent 2022-10-09 23:12:23 +03:00
Lucas Kent
bb0f965c57 Update cargo-run-wasm (#2509) 2022-10-09 04:49:19 +02:00
Markus Siglreithmaier
4d48c76da9 Windows, emit ReceivedCharacter on system keybinds
Currently needed for downstream users relaying on `ReceivedCharacter` for implementing
keybindings.
2022-10-08 06:32:40 +03:00
Mads Marquart
fafdedfb7d Simplify internal type construction 2022-09-21 11:04:28 +03:00
killian
25b129362f On Windows, fixed focus event emission on minimize. 2022-09-20 20:26:37 +02:00
Mads Marquart
48b843e42d Accepts first mouse (#2457)
* MacOS: set value for `accepts_first_mouse`

* Update CHANGELOG and FEATURES

* Field doesn't need to be public

* Convert `bool` to `BOOL`

* Fix formatting

* Move flag from window state to view instance

* Feedback from PR

* Fix changelog location
2022-09-13 21:11:18 +02:00
Kirill Chibisov
58f2455aa9 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2022-09-12 18:15:30 +03:00
Kirill Chibisov
155f1f9720 On X11 query for XIM styles before creating IME
Fixes #2448.
2022-09-11 19:36:56 +03:00
Kirill Chibisov
3b56b0e76f Add release process
This should maintainers to handle releases and
establish a non-blocking workflow.

Fixes #2454.
2022-09-11 16:20:09 +03:00
Kirill Chibisov
5d2aca90bd Send empty Ime::Preedit before the Ime::Commit
This should help downstream to automatically clear it.
2022-09-11 00:48:24 +03:00
Kirill Chibisov
ba49db2cb9 Remove automatic publish script
This script is confusing and provides no value especially
with release branches and patch fixes.
2022-09-09 19:01:05 +03:00
Kirill Chibisov
a4695c5397 Specify minimum supported version for RWH 0.4
Winit uses raw-window-handle of version 0.4.3,
but only 0.4.0 was specified.
2022-09-09 12:11:55 +03:00
Weng Xuetian
92ddb3483e Clear preedit if there is no pending preedit on Wayland
Fixes #2478.
2022-09-09 10:53:58 +03:00
Mads Marquart
fec52b028e Fix runloop entry (#2480)
Introduced in https://github.com/rust-windowing/winit/pull/2479; turns out the definitions were not entirely equal, the `kCFRunLoopEntry` that we were using previously was defined as `0` while the correct value is `1` (which meant the `unimplemented!()` branch suddenly started triggering)
2022-09-08 21:56:53 +02:00
Mads Marquart
d8c0ee733b Remove custom definition of Core Foundation runloop functionality (#2479)
Use the definitions that `core_foundation` exposes (almost the same, except `CFRunLoopSourceContext::perform` is not nullable, so we account for that as well).
2022-09-08 21:03:25 +02:00
Mads Marquart
fb248eaadc Clean up iOS class declaration (#2462)
* Begin abstraction over UIKit

* Clean up UIWindow override declaration

* Clean up UIApplication delegate declaration

* Clean up UIViewController override declaration

* Finalize objc -> objc2 rename
2022-09-08 20:30:34 +02:00
Mads Marquart
da7bf8e29b macOS: Fix WindowBuilder::with_resize_increments (#2477)
Introduced in https://github.com/rust-windowing/winit/pull/2411
2022-09-08 18:54:22 +02:00
shuo
a6a8b12537 Update Readme for iOS platform specific info (#2473)
* Update Readme for iOS platform specific info

* Update README.md

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-09-08 16:52:57 +02:00
Mads Marquart
340f951d10 Refactor macOS to use new objc2 features (#2465)
* Remove UnownedWindow::inner_rect

* Refactor custom view to use much less `unsafe`

The compiler fence is safe to get rid of now since `interpretKeyEvents` takes `&mut self`

* Refactor Window to use much less unsafe

* Refactor NSApplication usage to have much less unsafe

* Remove cocoa dependency

* Enable `deny(unsafe_op_in_unsafe_fn)` on macOS

Also re-enable clippy `let_unit_value` lint

* Remove #[macro_use] on macOS

* Refactor window delegate to use much less unsafe
2022-09-08 16:45:29 +02:00
Marijn Suijten
05dd31b8ea Revert "ci: manually point ANDROID_NDK_ROOT to latest supplied version"
This reverts commit 4895a29e92.

GitHub Actions' runner-images readded this environment variable on my
request [1] as it wasn't strictly related to the deprecated and removed
`ndk-bundle` NDK release.  Back out of the workaround to keep CI scripts
tidy.

[1]: https://github.com/actions/runner-images/issues/5879#issuecomment-1197811704
2022-09-06 16:48:28 +03:00
Lucas Kent
0fca8b088d WindowBuilderExtWebSys::with_prevent_default disables scrolling on both mobile and desktop (previously just desktop) (#2216)
* Disable scrolling on web by default but provide method in builder to enable it

* rename enable_web_scroll -> enable_web_page_scroll

* move enable_web_page_scroll into prevent_default option

* final approach

* Mark prevent_default change as breaking

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-09-04 05:45:30 +02:00
Anton Bulakh
ab56e9f57d Allow changing resize increments after window creation 2022-09-03 21:50:22 +03:00
Lucas Kent
97d2aaa953 Add web_aspect_ratio example (#2209)
* Add web_aspect_ratio example

* Review feedback
2022-09-03 18:26:24 +02:00
Mads Marquart
29419d6c38 Refactor macOS cursor code (#2463) 2022-09-02 21:02:40 +02:00
Mads Marquart
e517e468f8 Fix declare_class! indentation (#2461)
* Fix NSWindow delegate indentation

* Fix NSView delegate indentation
2022-09-02 19:38:32 +02:00
Mads Marquart
d67c928120 Clean up macOS class declaration (#2458)
* Begin abstraction over AppKit

* Clean up NSApplication delegate declaration

* Clean up NSApplication override declaration

* Clean up NSWindow delegate declaration

* Clean up NSWindow override declaration

* Clean up NSView delegate declaration
2022-09-02 18:46:18 +02:00
Mads Marquart
112965b4ff Initial transition to objc2 (#2452)
* Use objc2

* Use objc2's NSInteger/NSUInteger/NSRange
2022-09-02 15:48:02 +02:00
Mads Marquart
e0018d0710 Bump MSRV to 1.60 (#2453) 2022-09-02 10:59:05 +02:00
Mads Marquart
1ca8b65e85 Split platform::unix into platform::x11 and platform::wayland
This also removes deprecated `WindowExtUnix::is_ready`.
2022-09-01 08:05:32 +03:00
Mads Marquart
a43a15b4a0 iOS: Fix a few instances of UB (#2428)
* Fix iOS 32-bit

* Fix a few invalid message sends on iOS
2022-09-01 03:10:00 +02:00
Mads Marquart
66aa6c945d Add myself as iOS co-maintainer (#2451) 2022-09-01 01:45:11 +02:00
ajtribick
dfecdc5762 Windows: Update handling of system keypresses (#2445)
- Pass WM_SYSKEYDOWN to DefWindowProc
- Avoid intercepting WM_SYSCHAR to allow ALT+Space to work: removes ReceivedCharacter events for alt+keypress
- Intercept WM_MENUCHAR to disable bell sound
2022-09-01 00:03:48 +02:00
Mads Marquart
8729119536 Remove parking_lot dependency (#2423) 2022-08-31 18:32:19 +02:00
daxpedda
ec7e935248 Document WindowEvent::Moved OS support (#2442) 2022-08-31 06:57:37 +02:00
ajtribick
fd72000a9a Disable default features in simple_logger
This fix CI building due to implicit rust version
bump in examples.
2022-08-29 00:26:51 +03:00
Alex Butler
e91ee811cb Use sctk-adwaita 0.5.1 auto theme selection
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2022-08-24 23:43:36 +03:00
Kirill Chibisov
b3b80166ce Mark new events as breaking change
Adding a new enum variant is a breaking change in winit.
2022-08-24 16:33:58 +03:00
daxpedda
f9b41fd819 Update sctk-adwaita to use ab_glyph
The crossfont will still be available under the option.
2022-08-24 15:24:29 +03:00
Sludge
0d9c39029c Document WindowEvent::Moved as unsupported on Wayland 2022-08-20 00:32:40 +03:00
Joonas Satka
da2cef97a3 Add touchpad magnify and rotate gestures support for macOS (#2157)
* Add touchpad magnify support for macOS

* Add touchpad rotate support for macOS

* Add macOS rotate and magnify gesture cancelled phases

* Correct docs for TouchpadRotate event

* Fix tracing macros
2022-08-16 17:20:06 +02:00
Markus Siglreithmaier
76f158d310 On Windows, improve support for undecorated windows (#2419) 2022-08-15 02:36:37 +02:00
Kirill Chibisov
2e4338bb8d Release 0.27.2 version 2022-08-12 14:39:44 +04:00
Kirill Chibisov
ec2888b8b7 On Wayland, fix Window::request_redraw being delayed
On Waylnad when asking for redraw before `MainEventsCleared`
would result for redraw being send on the next event loop tick,
which is not expectable given that it must be delivered on the same
event loop tick.
2022-08-12 11:54:02 +04:00
Kirill Chibisov
fa83bace12 Remove redundant steps from CI
Tests are already building the entire crate, so no need for a
separate builds slowing down the CI.
2022-08-11 19:31:11 +04:00
Kirill Chibisov
ee7dc48e3b Fix missleading breaking change on Windows
The applications should not rely on not-implemented behavior and
should use the right functions for that.
2022-08-11 19:07:40 +04:00
Robert Bragg
11d4a301e4 Implement version 0.4 of the HasRawWindowHandle trait
This makes Winit 0.27 compatible with crates like Wgpu 0.13 that are
using the raw_window_handle v0.4 crate and aren't able to upgrade to 0.5
until they do a new release (since it requires a semver change).

The change is intended to be self-contained (instead of pushing
the details into all the platform_impl backends) since this is only
intended to be a temporary trait implementation for backwards
compatibility that will likely be removed before the next Winit release.

Fixes #2415.
2022-08-11 18:33:02 +04:00
Mads Marquart
ad41eaf151 Add CODEOWNERS file (#2420)
* Add CODEOWNERS file

This makes it very clear when you're stepping down from the post as a maintainer, and makes it clear for users who is expected to review their PR

* Fix grammar

* Make @kchibisov receive pings for the X11 platform

* Fix typo

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2022-08-11 16:13:56 +02:00
ajtribick
9b71df9f97 On Windows, add opt-in function for device events (#2409) 2022-08-11 15:17:46 +02:00
Mads Marquart
b1c9e4a6fa Fix tracking of phase changes for mousewheel on trackpad (#2158) 2022-08-10 18:28:19 +02:00
Anton Bulakh
cdbaf4816a On X11, fix window hints not persisting
This commit fixes the issue with min, max, and resize increments
not persisting across the dpi changes.
2022-08-08 18:27:11 +04:00
Amr Bashir
6b7ceedc91 Windows: respect min/max sizes when creating the window (#2393) 2022-08-04 23:03:55 +02:00
Kirill Chibisov
c53a574bff Release 0.27.1 version 2022-07-30 19:33:23 +03:00
Kirill Chibisov
95246d81c1 On X11, fix crash when can't disable IME
Fixes #2402.
2022-07-30 17:15:57 +03:00
Kirill Chibisov
bf537009d9 Explicitly specify minimum supported rust version
This should help with distributing apps using winit.

Fixes #1075.
2022-07-29 14:39:41 +03:00
Kirill Chibisov
50035643f7 Release 0.27.0 version 2022-07-26 23:54:12 +03:00
Mads Marquart
64c22f9075 Fix changelog entry wrt scrolling
The breaking change was put into the wrong release section.
2022-07-26 22:25:00 +03:00
Marijn Suijten
4895a29e92 ci: manually point ANDROID_NDK_ROOT to latest supplied version
It seems the symlink to `ndk-bundle` and this environment variable
pointing to it have been removed to prevent the sdkmanager from failing,
when finding the SDK setup to be in an "indeterminate" state.  It is now
up to the users themselves to install an NDK through that tool or point
the right variables to a preinstalled "latest" NDK.

https://github.com/actions/virtual-environments/issues/2689
https://github.com/actions/virtual-environments/pull/5926
2022-07-26 19:55:06 +03:00
Robert Bragg
6cdb3179c8 Consistently deliver a Resumed event on all platforms
To be more consistent with mobile platforms this updates the Windows,
macOS, Wayland, X11 and Web backends to all emit a Resumed event
immediately after the initial `NewEvents(StartCause::Init)` event.

The documentation for Suspended and Resumed has also been updated
to provide general recommendations for how to handle Suspended and
Resumed events in portable applications as well as providing
Android and iOS specific details.

This consistency makes it possible to write applications that lazily
initialize their graphics state when the application resumes without
any platform-specific knowledge. Previously, applications that wanted
to run on Android and other systems would have to maintain two,
mutually-exclusive, initialization paths.

Note: This patch does nothing to guarantee that Suspended events will
be delivered. It's still reasonable to say that most OSs without a
formal lifecycle for applications will simply never "suspend" your
application. There are currently no known portability issues caused
by not delivering `Suspended` events consistently and technically
it's not possible to guarantee the delivery of `Suspended` events if
the OS doesn't define an application lifecycle. (app can always be
terminated without any kind of clean up notification on most
non-mobile OSs)

Fixes #2185.

Co-authored-by: Marijn Suijten <marijns95@gmail.com>
Co-authored-by: Markus Røyset <maroider@protonmail.com>
2022-07-26 16:03:12 +03:00
Kirill Chibisov
4fd52af682 Fix type hint reference for xlib hook 2022-07-26 16:02:09 +03:00
Marijn Suijten
5a0bad130d Bump ndk and ndk-glue dependencies to stable 0.7.0 release (#2392) 2022-07-25 15:20:31 +02:00
Amr Bashir
08d025968e Fix hiding a maximized window On Windows (#2336) 2022-07-23 14:23:58 +02:00
Amr Bashir
1cd0e94c26 Windows: apply skip taskbar state when taskbar is restarted (#2380) 2022-07-22 19:33:22 +02:00
Kirill Chibisov
1ec976f95e Add method to hook xlib error handler
This should help glutin to handle errors coming from GLX
and offer multithreading support in a safe way.

Fixes #2378.
2022-07-22 20:21:28 +03:00
Kirill Chibisov
f10ef5f331 On macOS, fix confirmed character inserted
When confirming input in e.g. Korean IME or using characters like
`+` winit was sending those twice, once via `Ime::Commit` and the
other one via `ReceivedCharacter`, since those events weren't generating
any `Ime::Preedit` and were forwarded due to `do_command_by_selector`.
2022-07-21 22:23:22 +03:00
Kirill Chibisov
653bc59813 Update raw-window-handle to v0.5.0
This updates raw-window-handle to v0.5.0.
2022-07-21 22:22:36 +03:00
Rodrigo Batista de Moraes
3e991e13dc Android: avoid deadlocks while handling UserEvent (#2343)
Replace `Arc<Mutex<VecDeque<T>>` by `mpsc`
2022-07-20 19:52:36 +02:00
Markus Røyset
5397b53e04 Tidy up "platform-specifc" doc sections (#2356)
* Tidy up "platform-specific" doc sections

* Unrelated grammatical fix

* Subjective improvements
2022-07-20 13:45:12 +02:00
Kirill Chibisov
f09259f6de Bump sctk-adwaita to 0.4.1
This should force the use of system libraries for Fontconfig
and freetype instead of building them with cmake if missing.

This also fixes compilation failures on nightly.

Fixes #2373.
2022-07-20 11:50:49 +03:00
Josh Groves
430a49ebc2 Fix typos (#2375) 2022-07-15 18:32:12 +02:00
Steve Wooster
1091a8ba1a Make winit focus take activity into account on Windows (#2159)
winit's notion of "focus" is very simple; you're either focused or not.
However, Windows has both notions of focused window and active window
and paying attention only to WM_SETFOCUS/WM_KILLFOCUS can cause a window
to believe the user is interacting with it when they're not. (this
manifests when a user switches to another application between when a
winit application starts and it creates its first window)
2022-07-15 10:27:27 +02:00
Josh Groves
9116b6c8cd windows: Use correct value for mouse wheel delta (#2374) 2022-07-14 22:00:22 +02:00
Josh Groves
990e34a129 web: add with_prevent_default, with_focusable (#2365)
* web: add `with_prevent_default`, `with_focusable`

`with_prevent_default` controls whether `event.preventDefault` is called

`with_focusable` controls whether `tabindex` is added

Fixes #1768

* Remove extra space from CHANGELOG
2022-07-14 17:52:31 +02:00
Marijn Suijten
472d7b9376 android: Hold NativeWindow lock until after notifying the user with Event::Suspended (#2307)
This applies https://github.com/rust-windowing/android-ndk-rs/issues/117
on the `winit` side: Android destroys its window/surface as soon as the
user returns from [`onNativeWindowDestroyed`], and we "fixed" this on
the `ndk-glue` side by sending the `WindowDestroyed` event before
locking the window and removing it: this lock has to wait for any user
of `ndk-glue` - ie. `winit` - to give up its readlock on the window,
which is what we utilize here to give users of `winit` "time" to destroy
any resource created on top of a `RawWindowHandle`.

since we can't pass the user a `RawWindowHandle` through the
`HasRawWindowHandle` trait we have to document this case explicitly and
keep the lock alive on the `winit` side instead.

[`onNativeWindowDestroyed`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowdestroyed
2022-07-14 12:35:49 +02:00
Markus Røyset
50dd7881b1 Fix changelog entry for EventLoopExtWebSys (#2372) 2022-07-13 17:54:06 +02:00
Liam Murphy
aa8f8db305 web: Add EventLoop::spawn (#2208)
* web: Add `EventLoop::spawn`

This is the same as `EventLoop::run`, but doesn't throw an exception in order to return `!`.

I decided to name it `spawn` rather than `run_web` because I think that's more descriptive, but I'm happy to change it to `run_web`.

Resolves #1714

* Update src/platform/web.rs

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Fix outdated names

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2022-07-13 17:17:18 +02:00
Lucas Kent
cdd9b1e1eb web: Manually emit focused event on mouse click (#2202)
* Manually emit focused event on mouse click

* Update CHANGELOG.md

Co-authored-by: Markus Røyset <maroider@protonmail.com>

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2022-07-13 00:46:15 +02:00
Kirill Chibisov
2d2ce70edc On Wayland, drop wl_surface on window close 2022-07-09 21:41:18 +03:00
Kirill Chibisov
78f1d1df38 On Wayland send Focused(false) for new window
On Wayland winit will always get an explicit focused event from the
system and will transfer it downstream. So send focused false to enforce
it.
2022-07-09 18:17:41 +03:00
Kirill Chibisov
a06bb3f992 Add refresh_rate_millihertz for MonitorHandle
This also alters `VideoMode::refresh_rate` to
`VideoMode::refresh_rate_millihertz` which now returns monitor refresh rate in
mHz.
2022-07-08 13:25:56 +03:00
trimental
e289f30e5d Add 'WindowEvent::Occluded(bool)'
This commits and an event to track window occlusion state,
which could help optimize rendering downstream.
2022-07-06 21:46:25 +03:00
Shinichi Tanaka
4b10993970 Fix infinite recursion in WindowId conversion methods 2022-07-05 20:09:40 +03:00
Diggory Hardy
d78a870e66 examples/multiwindow.rs: ignore synthetic key press events 2022-07-03 22:25:08 +03:00
Kirill Chibisov
cb41c58f21 Implement From<u64> for WindowId and vise-versa
This should help downstream applications to expose WindowId to the end
users via e.g. IPC to control particular windows in multi window
systems.
2022-07-02 14:27:19 +03:00
Diggory Hardy
c55d97183d Less redundancy and improve fullscreen in examples
Remove examples/minimize which is redundant
2022-07-01 14:07:10 +03:00
Aaron Hill
8646cbc9f5 Map XK_Caps_Lock to VirtualKeyCode::Capital (#1864)
This allows applications to handle events for the caps lock key under X11
2022-06-23 17:59:04 +02:00
Amr Bashir
64c1d4c5bb Fix conflict in WindowFlags on Windows 2022-06-22 20:44:00 +03:00
MarcusGrass
76b949c196 Disallow multiple EventLoop creation 2022-06-22 20:43:25 +03:00
Kirill Chibisov
c93ef47b9b Bump smithay-client-toolkit to v0.16.0 2022-06-20 10:19:49 +03:00
Marijn Suijten
2b414cd825 ci: Disallow warnings in rustdoc and test private items (#2341)
Make sure `cargo doc` runs cleanly without any warnings in the CI - some
recently introduced but still allowing a PR to get merged.

In case someone wishes to add docs on private items, make sure those
adhere to the same standards.
2022-06-17 14:19:09 +02:00
Nazarí González
ac42447459 macOS: disallow_highdpi will set explicity the value to avoid the SO value by default (#2339)
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-06-17 01:12:05 +02:00
Markus Røyset
401d20fa1f Fix doubled device events on X11
Fixes #2332
2022-06-13 19:24:56 +03:00
Marijn Suijten
6b5b570b45 examples/window_run_return: Enable on Android (#2321)
Android also supports `EventLoopExtRunReturn`.  The user will still have
to follow the README to turn this example into a `cdylib` and add the
`ndk_glue::main()` initialization attribute, though.
2022-06-13 16:40:21 +02:00
Kirill Chibisov
9e6f666616 Refine Window::set_cursor_grab API
This commit renames `Window::set_cursor_grab` to
`Window::set_cursor_grab_mode`. The new API now accepts enumeration
to control the way cursor grab is performed. The value could be: `lock`,
`confine`, or `none`.

This commit also implements `Window::set_cursor_position` for Wayland,
since it's tied to locked cursor.

Implements API from #1677.
2022-06-13 09:43:14 +03:00
Kirill Chibisov
8ef9fe44c7 Add WindowBuilder::transparent
This is required to help hardware accelerated libraries like glutin
that accept WindowBuilder instead of RawWindowHandle, since the api
to access builder properties directly was removed.

Follow up to 44288f6.
2022-06-12 09:53:28 +03:00
Mads Marquart
3e0a544eb8 Documentation cleanup (#2328)
* Remove redundant documentation links

* Add note to README about windows not showing up on Wayland

* Fix documentation links

* Small documentation fixes

* Add note about doing stuff after StartCause::Init on macOS
2022-06-11 18:57:19 +02:00
Mads Marquart
6474891f1e Fix macOS 32bit (#2327) 2022-06-11 03:43:51 +02:00
Mads Marquart
40abb526cc Remove core-video-sys dependency (#2326)
Hasn't been updated in over 2 years - many open PRs, seems abandoned. Is the cause of several duplicate dependencies in our dependency tree!
2022-06-11 02:37:46 +02:00
Mads Marquart
c532d910c0 Build docs on docs.rs for iOS and Android as well (#2324) 2022-06-11 00:45:24 +02:00
Mads Marquart
44288f6280 Make WindowAttributes private (#2134)
* Make `WindowAttributes` private, and move its documentation

* Reorder WindowAttributes title and fullscreen to match method order
2022-06-10 19:05:28 +02:00
Kirill Chibisov
eec84ade86 Make set_device_event_filter non-mut
Commit f10a984 added `EventLoopWindowTarget::set_device_event_filter`
with for a mutable reference, however most winit APIs work with
immutable references, so altering API to play nicely with existing APIs.

This also disables device event filtering on debug example.
2022-06-10 15:39:02 +03:00
Kirill Chibisov
10419ff441 Run clippy on CI
Fixes #1402.
2022-06-10 13:43:33 +03:00
Marijn Suijten
57981b533d On Android, use HasRawWindowHandle directly from the ndk crate (#2318)
The `ndk` crate now implements [`HasRawWindowHandle` directly on
`NativeWindow`], relieving the burden to reimplement it on `winit`.

[`HasRawWindowHandle` directly on `NativeWindow`]: https://github.com/rust-windowing/android-ndk-rs/pull/274
2022-06-10 11:37:06 +02:00
tinaun
c5eaa0ab69 macOS: Emit LoopDestroyed on CMD+Q (#2073)
override applicationWillTerminate:

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-06-09 16:08:52 +02:00
James Liu
2c01e9e747 Migrate from lazy_static to once_cell 2022-06-08 21:50:26 +03:00
Kevin King
4c39b3188c Remove old dialog fix that is superseded by #2027 (#2292)
This fixes the run_return loop never returning on macos when using multiple windows
2022-06-08 17:22:54 +02:00
Kirill Chibisov
224872ce03 Prevent null dereference on X11 with bad locale 2022-06-08 01:04:33 +03:00
Christian Duerr
f10a984ba3 Add X11 opt-in function for device events
Previously on X11, by default all global events were broadcasted to
every winit application. This unnecessarily drains battery due to
excessive CPU usage when moving the mouse.

To resolve this, device events are now ignored by default and users must
manually opt into it using
`EventLoopWindowTarget::set_filter_device_events`.

Fixes (#1634) on Linux.
2022-06-08 00:17:45 +03:00
Lucas Kent
c7f7181388 Set WindowBuilder to must_use 2022-06-07 23:55:57 +03:00
Kirill Chibisov
92530299eb Revert "On Wayland, fix resize not propagating properly"
This reverts commit 78e5a395da.

It was discovered that in some cases mesa will lock the back
buffer, e.g. when making context current, leading to resize
missing. Given that applications can restructure their rendering
to account for that, and that winit isn't limited to playing
nice with mesa reverting the original commit.
2022-06-05 22:19:27 +03:00
Markus Siglreithmaier
58cd23d1ac On Windows, fix reported cursor position. (#2311)
When clicking and moving the cursor out of the window negative coordinates were not handled correctly.
2022-06-02 19:08:54 +02:00
Aron Parker
5d85c10a2c [Windows] Avoid GetModuleHandle(NULL) (#2301)
Use get_instance_handle() over GetModuleHandle(NULL)
2022-05-29 17:12:46 +02:00
Kevin Reid
f11270dac0 Reorganize EventLoopBuilder::build() platform documentation
Since there's a "Platform-specific" header, it makes sense to put the
Linux-specific part under it. On the other hand, "Can only be called on
the main thread." is true for all platforms, not just iOS, so there is
no reason to call it out for iOS specifically.
2022-05-29 14:51:27 +03:00
Phillip Hellewell
bcd76d4718 On macOS, emit resize event on frame_did_change
When the window switches mode from normal to tabbed one, it doesn't
get resized, however the frame gets resized. This commit makes
winit to track resizes when frame changes instead of window.

Fixes #2191.
2022-05-23 22:53:07 +03:00
Liam Murphy
4dd2b66aaa Fix warnings on nightly rust (#2295)
This was causing CI to fail: https://github.com/rust-windowing/winit/runs/6506026326
2022-05-20 17:03:35 +02:00
Bartłomiej Maryńczak
829a140d9b On Wayland, provide option for better CSD
While most compositors provide server side decorations, the GNOME
does not, and won't provide them. Also Wayland clients must render
client side decorations.

Winit was already drawing some decorations, however they were bad
looking and provided no text rendering, so the title was missing.
However this commit makes use of the SCTK external frame similar to
GTK's Adwaita theme supporting text rendering and looking similar to
other GTK applications.

Fixes #1967.
2022-05-20 03:09:23 +03:00
Kirill Chibisov
f04fa5d54f Add new Ime event for desktop platforms
This commit brings new Ime event to account for preedit state of input
method, also adding `Window::set_ime_allowed` to toggle IME input on
the particular window.

This commit implements API as designed in #1497 for desktop platforms.

Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Murarth <murarth@gmail.com>
Co-authored-by: Yusuke Kominami <yukke.konan@gmail.com>
Co-authored-by: moko256 <koutaro.mo@gmail.com>
2022-05-07 05:29:25 +03:00
Markus Siglreithmaier
b4175c1454 Bump windows-sys version to 0.36 (#2277) 2022-05-03 12:39:29 +02:00
Tobias Menzi
0728105b2b On Wayland, fix hiding cursors on GNOME
`wl_pointer::set_cursor` expects a serial number of the last
`wl_pointer::enter` event. However other calls expect latest
observed pointer serial, so this commit tracks both and
use them as required by specification.

Fixes #2273.
2022-05-01 16:21:34 +03:00
Kas
ea09d1d10e Fix embedded NULs in C wide strings returned from Windows API (#2264) 2022-04-30 13:58:51 +02:00
Kas
e7f88588bf Fix assigning the wrong monitor when receiving Windows move events (#2266)
Co-authored-by: kas <exactly-one-kas@users.noreply.github.com>
2022-04-30 13:21:08 +02:00
Kirill Chibisov
ce890c3455 Unify behavior of resizable across platforms
This makes X11 and Wayland follow Windows and macOS, so the size of the
window could be set even though it has resizable attribute set to false.

Fixes #2242.
2022-04-24 23:35:18 +03:00
Kirill Chibisov
cbba00d360 Unify with_app_id and with_class methods
Both APIs are used to set application name. This commit unifies the API
between Wayland and X11, so downstream applications can remove platform
specific code when using `WindowBuilderExtUnix`.

Fixes #1739.
2022-04-20 01:56:56 +03:00
Markus Siglreithmaier
bf366cb99d Add cursor hittest window functionality (#2232)
Co-authored-by: z4122 <412213484@qq.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2022-04-12 19:10:46 +02:00
Dusty DeWeese
142d55ff24 Always send RedrawEventsCleared on iOS
This makes it consistent with the rest of the platforms in winit.
2022-04-11 20:51:21 +03:00
Simon Hausmann
a58400a82c Fix TouchPhase::Ended reporting on Wayland
When all the receive from the compositor is `TouchEvent::Down` and
`TouchEvent::Up` for the same id, we would record the touch position in
the touch_points vector the first time. On `TouchEvent::Up` we'd find it
and report `TouchPhase::Ended` with that location. The next time we
receive `TouchEvent::Down` for the same id, we'd however unconditionally
append a new `TouchPoint` to `inner.touch_points`, with the new
position. On release however we'd find the earlier point and report its
location, which basically means that `TouchPhase::Ended` always and
forever reported the location of the very first touch down event.

Instead, this patch updates an existing touch point location with the
same id on `TouchDown`.

Fixes #1996
2022-04-11 20:13:28 +03:00
Kirill Chibisov
aac28d24ac Force SCTK version to prevent pointer leaking
SCTK versions before 15.4 were leaking pointers when window got closed.
So the more windows you've got the pointers you'll keep around.

Fixes #2248.
2022-04-10 13:42:05 +03:00
Steve Wooster
d624a3e648 Add methods to set ControlFlow operation
This allows downstream users to avoid importing `ControlFlow` from winit.
2022-04-10 04:32:02 +03:00
Kirill Chibisov
c57294b41a On Wayland commit after setting all startup props
The commit without buffer attached should be done after setting all
top level size/application related properties. While c4df7ad7a added
commit after setting decorations, it accounted just for decorations,
however we should account for the min/max size and other attributes.
2022-04-10 03:56:01 +03:00
Kirill Chibisov
485e82dcb1 Add getters for visible, resizeable, etc on X11
This commit adds `Window::is_visible`, `Window::is_decorated`, and
`Window::is_resizable` APIs on X11.
2022-04-10 01:51:54 +03:00
Kirill Chibisov
e8d910ffd3 Add is_resizable and is_decorated on Wayland
This commit brings `is_resizable` and `is_decorated`. Since the client
is responsible for both of them, they could be tracked without deep
syncing with server.
2022-04-07 03:05:11 +03:00
Amr Bashir
ab1f636960 feat(Windows): add skip taskbar methods (#2177) 2022-04-01 20:21:09 +02:00
TÖRÖK Attila
52c4670237 android: Add mapping from NDK Keycode to VirtualKeyCode (#2226) 2022-04-01 18:16:59 +02:00
Benjamin Saunders
2ae12fb0a0 Discourage use of WaitUntil to implement VSync (#2230) 2022-03-31 22:38:02 +02:00
Daniel Müller
6c1d3c4fd8 Fix scale factor calculation when the only monitor is reconnected
The scale factor being sent when the only monitor is disconnected and
reconnected is hard coded to 1.0. That may work by chance, if that's the
scale factor in use currently, but it does not work in the general case.
As a result, clients may end up with wrongly scaled or laid out window
contents after reconnect, as was reported over in
https://github.com/alacritty/alacritty/issues/5703, for example.

The problem was introduced by change 125ee0b, which caused an additional
ScaleFactorChanged event to be sent on monitor reconnect, but got the
scale factor wrong when the only monitor is disconnected and
reconnected.
This change fixes the problem by using the current monitor's scale
factor in this case. The event is still being sent as intended by
125ee0b.

Fixes #2123.
2022-03-31 17:43:48 +03:00
Amr Bashir
08de2b3fc4 feat(Windows): add with_msg_hook (#2213) 2022-03-30 10:30:45 +02:00
Markus Siglreithmaier
945a9e3122 Windows: Remove owned DC context per window (#1910)
The flag is not required for OpenGL and comes with several limitations when used with other style flags
2022-03-26 22:59:13 +01:00
Johan Andersson
6e28ba8927 Fix fullscreen window messaging race on Windows (#2225) 2022-03-26 16:43:13 +01:00
Lucas Kent
7369551c02 Clippy fixes for windows platform (#2131) 2022-03-23 19:08:04 +01:00
Mads Marquart
e22c76b3ac macOS set_ime_position fixes (#2180)
* Use NSView's inputContext instead of creating our own

This means that `set_ime_position` now properly invalidates the character coordinates.

* Make `set_ime_position` robust against moving windows
2022-03-18 14:50:24 +01:00
Mads Marquart
a438091266 Rename internal structs for consistency (#2149)
Proxy -> EventLoopProxy
Id -> WindowId or DeviceId
WindowTarget -> EventLoopWindowTarget
Handle -> MonitorHandle
Mode -> VideoMode
PlatformSpecificBuilderAttributes -> PlatformSpecificWindowBuilderAttributes
SuperWindowId -> RootWindowId
2022-03-18 14:09:39 +01:00
Emil Ernerfeldt
85baf79d17 Reverse horizontal scroll direction (#2105) 2022-03-13 14:22:02 +01:00
Kirill Chibisov
1c68be0631 On Wayland, fix consecutive run_return not polling
If you try to use `EventLoop::run_return` API in a way that you do on
demand polling of events it won't actually poll, since in such strategy
the `ControlFlow::Exit` is sent right before Wayland backend starts to
poll.

This was observed with smithay compositor Anvil which was doing this
particular thing leading to GNOME thinking that app isn't responding,
due to connection not being polled.
2022-03-11 18:15:33 +03:00
Clemens Wasser
b222dde835 Adopt windows-sys (#2057) 2022-03-07 22:58:12 +01:00
Kirill Chibisov
78e5a395da On Wayland, fix resize not propagating properly
On Wayland window size and scaling are double buffered, so winit should
send redraw requested for a client on the next frame as well.
2022-02-28 11:47:38 +03:00
Chris Copeland
7846e6a31e Update Window::is_maximized doc about X11/Wayland
The support for `Window::is_maximized` on X11/Wayland was added in c916eb6,
however the doc comment on the method was stating that it's not supported.
2022-02-28 11:19:16 +03:00
Lucas Kent
b7e7755edd Improve web example (#2115)
* Improve web example

* Implement basic logger into the example webpage

* Repace bash script with xtask

* replace wasm-bindgen-cli with wasm-bindgen-cli-support

* refactor

* Move logic into external crate.

* Remove CI changes

* Review feedback
2022-02-25 12:57:46 +01:00
Markus Røyset
40f48cbeb4 Fix unsafe_op_in_unsafe_fn warning on nightly (#2207) 2022-02-25 12:27:52 +01:00
Nikolai Kuklin
fb8313aa97 Fix typo in deprecation message (#2199) 2022-02-19 16:21:37 +01:00
Amr Bashir
f9643917d3 feat: add Window::is_visible (#2169)
* feat: add `Window::is_visible`

* use `Option<bool>`

* update doc

* move it right after `set_visible`
2022-02-17 19:44:14 +01:00
Mads Marquart
ac1c9b1218 Fix Android CI (#2197)
Fixes https://github.com/rust-windowing/winit/issues/2196 until a better solution using `ndk-context` is possible
2022-02-17 18:50:18 +01:00
Amr Bashir
daf0d6b9a7 feat: add Window::is_resizable (#2171)
* feat: add `Window::is_resizable`

* move it right after `set_resizable`
2022-02-17 16:03:17 +01:00
Amr Bashir
fa14863284 feat: add Window::is_decorated (#2172)
* feat: add `Window::is_decorated`

* move it right after `set_decorations`
2022-02-17 14:31:13 +01:00
Mads Marquart
cd9ec0afc7 Bump dev-dependencies (#2181)
* Update image 0.23 -> 0.24 and simple_logger 1.9 -> 2.1

* Reduce feature set in `image` dev-dependency
2022-02-17 14:13:32 +01:00
Mads Marquart
f3f6f1008a Add EventLoopBuilder
This commit adds an `EventLoopBuilder` struct to simplify event loop
customization and providing options to it upon creation. It also
deprecates the use of `EventLoop::with_user_event` in favor of the same
method on new builder, and replaces old platforms specific extension
traits with the new ones on the `EventLoopBuilder`.
2022-02-17 00:09:03 +03:00
Artúr Kovács
0e52672f4a On X11, Fix for repeated event loop iteration when ControlFlow was Wait (#2155)
* On X11, Fix for repeated event loop iteration
when `ControlFlow` was `Wait`

* ControlFlow::Poll now runs continously as should
2022-02-04 12:13:04 +01:00
Lassi Pulkkinen
bc1dc1fd63 On Wayland, report unaccelerated mouse deltas in DeviceEvent::MouseMotion 2022-02-03 13:46:29 +03:00
David Ackerman
f93f2c158b Bump versions of ndk to 0.6, ndk-sys to 0.3, ndk-glue to 0.6 (#2163) 2022-02-01 00:14:36 +01:00
Mads Marquart
9229e2d88b macOS RAII trace guards (#2150)
* Add TraceGuard to make tracing simpler

* Add SharedStateMutexGuard to make tracing simpler

* Add trace_scope macro

* Add missing let binding in trace_scope!
2022-01-23 21:35:26 +01:00
Mads Marquart
51bb6b751e Remove WINIT_LINK_COLORSYNC (no longer needed) (#2136)
Since https://github.com/rust-windowing/winit/pull/2078 we link to `ApplicationServices`, which contains the `CGDisplayCreateUUIDFromDisplayID` symbol in all versions.
2022-01-23 20:38:08 +01:00
Mads Marquart
2cc87cab65 Update changelog guidelines to prevent conflicts from blocking PRs (#2145)
* Update changelog guidelines to prevent conflicts from blocking PRs

As per consensus in https://github.com/rust-windowing/winit/issues/2135

* Add note about whitespace in changelog

* Add note about maintainer creating new tag
2022-01-23 13:55:33 +01:00
Benjamin Brittain
7cd273ae58 Make WindowBuilder's with_app_id method more ergonomic 2022-01-22 03:42:46 +03:00
Lucas Kent
001fb7ef60 Clippy fixes macos platform (#2133) 2022-01-16 01:14:59 +01:00
Lucas Kent
cf4660841a Update to Rust 2021 Edition (#2114) 2022-01-13 06:59:57 +01:00
multisn8
a52f755ce8 Add exit code to ControlFlow::Exit (#2100)
* Add exit code to control flow and impl on linux

* Fix examples to have an exit code

* Fix doc examples to use an exit code

* Improve documentation wording on the exit code

* Add exit code example

* Add exit code on windows

* Change i32 as exit code to u8

This avoids nasty surprises with negative numbers on some unix-alikes
due to two's complement.

* Fix android usages of ControlFlow::Exit

* Fix ios usages of ControlFlow::Exit

* Fix web usages of ControlFlow::Exit

* Add macos exit code

* Add changelog note

* Document exit code on display server disconnection

* Revert "Change i32 as exit code to u8"

This reverts commit f88fba0253.

* Change Exit to ExitWithCode and make an Exit const

* Revert "Add exit code example"

This reverts commit fbd3d03de9.

* Revert "Fix doc examples to use an exit code"

This reverts commit daabcdf9ef.

* Revert "Fix examples to have an exit code"

This reverts commit 0df486896b.

* Fix unix-alike to use ExitWithCode instead of Exit

* Fix windows to use ExitWithCode rather than Exit

* Silence warning about non-uppercase Exit const

* Refactor exit code handling

* Fix macos Exit usage and recover original semantic

* Fix ios to use ExitWithCode instead of Exit

* Update documentation to reflect ExitWithCode

* Fix web to use ExitWithCode when needed, not Exit

* Fix android to use ExitWithCode, not Exit

* Apply documenation nits

* Apply even more documentation nits

* Move change in CHANGELOG.md under "Unreleased"

* Try to use OS error code as exit code on wayland
2022-01-11 01:23:20 +01:00
Mads Marquart
2a2abc4843 Fix some invalid msg_send! usage (#2138)
* Fix some invalid msg_send! usage

* Make the implementation of superclass clearer
2022-01-10 21:39:17 +01:00
Lucas Kent
8af222c1e3 Remove entries from PULL_REQUEST_TEMPLATE.md that are now covered by CI. (#2126) 2022-01-05 16:23:56 +01:00
Artúr Kovács
d3e6949007 Release 0.26.1 (#2125) 2022-01-05 15:38:59 +01:00
Mads Marquart
a033b25ecb Make CI run on changes to non-code files as well (#2130)
The repository is configured such that specific checks are required to pass before merging; since CI doesn't run on PRs that don't change code, they can't be merged without administrator intervention.

Also, while this definition is currently correct, we might in the future change something so that changes to other files (like markdown files) really should be run through CI.

And example of that could be:
```rust
#[cfg(doctest)]
#[doc = include_str!("../README.md")]
extern "C" {}
```
2022-01-05 15:01:17 +01:00
Mads Marquart
39dd30c239 Fix CGDisplayCreateUUIDFromDisplayID linking (again) (#2078)
See also https://github.com/rust-windowing/winit/pull/1626.

The `cocoa` crate links to AppKit, which made the symbol `CGDisplayCreateUUIDFromDisplayID` from ApplicationServices/ColorSync (which AppKit uses internally) available to us on macOS 10.8 to 10.13.

However, this does not work on macOS 10.7 (where AppKit does not link to ColorSync internally). Instead of relying on this, we should just link to ApplicationServices directly.
2022-01-05 14:38:24 +01:00
TotalKrill
c5c99d2357 Add cursor grab for web target (#2025)
* Add cursor grab

* Update feature matrix, changelog and platform information

* Add proper error propagation

* Remove "expect" from fallible code

    code would crash if handling pointer capture outside of winit on
    every mouse click

    we swallow the error since we could not think of a case where this
    would fail in a way that would want to handle that it fails

* Remove unnecessary implementation comment

Co-authored-by: Will Crichton <wcrichto@cs.stanford.edu>
2022-01-05 11:13:46 +01:00
Shuoliu Yang
25ff30ee8c Fix transparent window crash on Windows 11 (#2121)
Maybe the transparent setting in WM_NCCREATE on Windows 11 will cause a block when calling DwmEnableBlureBehindWindow and will crash. Puts them into WM_CREATE and it works.
2022-01-03 13:54:31 +01:00
Artúr Kovács
6b250a74f8 Revert "Add composition event on macOS (#1979)" (#2119)
This reverts commit 8afeb910bd.

Reverting because this change made Pinyin input unusable
(only latin characters showed even after selecting the
desired Chinese character)
2022-01-02 22:01:51 +01:00
Lucas Kent
5331397c6c Provide examples for all window position/size setters (#2107) 2022-01-02 04:56:13 +01:00
Lucas Kent
0b39024133 Fix clippy warnings (#2108)
* Fix clippy warnings

* review feedback.
2022-01-01 03:00:11 +01:00
Mika
438d286fd5 Add new mappings for numlock, numpadenter and numpadcomma on X11 (#1937)
* Add X11 mappings

* Update CHANGELOG.md

Co-authored-by: Markus Røyset <maroider@protonmail.com>

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-12-11 03:14:31 +01:00
Philippe Renon
18a61f1058 Fix warnings (#2076)
* examples: Fix unused `Result` that must be used when initializing console_log

* examples: Fix unused imports

* Fix unread name field warning in linux x11 ime InputMethod struct

* Fix unread name field warning in linux x11 Device struct

* Ignore unread field warning in macos/ios MonitorHandle struct

* ci: Add `--deny warnings` to `RUSTFLAGS`
2021-12-11 03:02:48 +01:00
Markus Røyset
20d012ae3f Update contact links (#2079) 2021-12-07 11:27:30 -08:00
Mads Marquart
efc54ab8ba Add note about cargo update to the raw-window-handle changelog update (#2086) 2021-12-06 12:53:56 -08:00
Kirill Chibisov
ea1c031b54 Release 0.26.0 version 2021-12-01 14:43:38 +03:00
Mads Marquart
11a44081df macOS move impl details of platform into platform_impl 2021-12-01 14:20:56 +03:00
Mads Marquart
5eb9c9504b Update raw-window-handle to 0.4.1 (#1957)
* Update raw-window-handle to `0.4.2`

See:
- https://github.com/rust-windowing/raw-window-handle/issues/72
- https://github.com/rust-windowing/raw-window-handle/pull/73
- https://github.com/rust-windowing/raw-window-handle/pull/74

* Clean up raw_window_handle functions a bit
2021-11-30 17:50:23 +01:00
Adrien Bennadji
29a078f65c bump ndk dependencies to 0.5 (#2071) 2021-11-24 16:56:57 +01:00
Alphyr
be61ca13fe On X11, update 'mio' to 0.8 2021-11-20 03:42:23 +03:00
mahkoh
e9d5b2007a On X11, don't panic when getting EINTR
Fixes #1972.
2021-11-20 03:24:45 +03:00
Ian Hobson
f2de8475fc Show the menu bar in borderless fullscreen on macOS (#2053)
* In MacOS, only disable menu bar in exclusive fullscreen

* Save and restore fullscreen options in set_fullscreen

* Don't always cache presentation options when entering exclusive fullscreen

This commit caches presentation options when entering exclusive fullscreen
only if we're coming from borderless fullscreen.

Then, when transitioning from exclusive -> borderless, if no cached presentation
options are present, then the default borderless options are applied.

This fixes the menu bar being unavailable when taking the following path:
[not fullscreen] -> [exclusive fullscreen] -> [borderless fullscreen].

Without this commit, the presentation options from [not fullscreen] were being
cached and then applied to [borderless fullscreen].

* Restore the window level when switching to exclusive fullscreen

The hack of using `CGShieldingWindowLevel() + 1` in borderless fullscreen needs
to be undone when switching from [borderless] -> [exclusive] fullscreen,
otherwise there are menu bar glitches when following a path through
[borderless] -> [exclusive] -> [borderless] modes.

Now, this might appear to conflict with the 'always on top' feature which uses
the 'floating window' level, but this feature appears to be broken anyway when
entering and exiting fullscreen with an always-on-top window. So, rather than
introducing logic to attempt to restore to the 'floating' level here, I think
it's better to do the simple thing for now and then introduce logic for
always-on-top windows when fixing the overall fullscreen behaviour.

* Update the changelog

Co-authored-by: Ehden Sinai <ehdens@gmail.com>
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
2021-11-19 13:05:36 -08:00
Markus Siglreithmaier
3ecbea3c39 Windows: Split window initialization across NCCREATE and CREATE (#2062)
* Refactor window initialization by splitting NCCREATE and CREATE related tasks.

Fixes issue with invisible owner windows.

* address review comments

* Update src/platform_impl/windows/event_loop.rs

Co-authored-by: Markus Røyset <maroider@protonmail.com>

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-11-17 18:33:44 +01:00
cmeissl
c4df7ad7a5 On Wayland, commit the window surface after setting the decoration mode
Fixes #2064.
2021-11-15 01:23:54 +03:00
Emil Ernerfeldt
387567a917 macOS: Fix native file dialogs freezing the event loop (#2027)
* macOS: Ignore all events while in the callback

Previously all native dialogs, such as [rfd](https://github.com/PolyMeilex/rfd), would cause the event loop (event_loop.run) to freeze.

* Update changelog

* spelling

* Fix merge mistake

* Add link to issue in the code

Co-authored-by: Poly <marynczak.bartlomiej@gmail.com>
2021-11-04 11:37:02 -07:00
Markus Siglreithmaier
cfbe8462cc Windows: Increase wait timer resolution (#2007)
Windows: Increase wait timer resolution for more accurate timing when using `WaitUntil`.
2021-11-02 21:51:39 +01:00
Markus Siglreithmaier
5f4df54895 Android: Bump ndk/ndk-glue version (#2047) 2021-11-02 18:54:59 +01:00
Kirill Chibisov
ed698f2462 On Wayland, add wayland-dlopen feature to use dlopen
While winit was always using dlopen for opening system libs, it
provides a way now to disable dlopen feature helping with linking
on some targets.

Fixes #2037.
2021-10-31 17:06:00 +03:00
Kirill Chibisov
b4774861db On X11, if RANDR based scale factor is higher than 20 reset it to 1
Some video drivers could set display metrics to odd values, which can result in
extra large scale factors (e.g. winit is sending 720 for 5k screen on nvidia
binary drivers), so let's just drop them to prevent clients from using them.
The value 20 was picked, because the DPR for 8k @ 5 inch is ~18.36.

Fixes #1983.
2021-10-30 23:47:31 +03:00
Alexis Hildebrandt
9768f73bb7 Update smithay-client-toolkit
Fixes libxcbcommon linking on OpenBSD by using pkg-config when
building without dlopen feature. For details see [1].

[1] - https://github.com/Smithay/client-toolkit/pull/198
2021-10-30 22:35:36 +03:00
Arthur Kaukal Valladares
805249e27e Android: Window::config now initially returns accurate data. (#2021)
Initialize Android's static 'CONFIG' from NativeActivity's Asset Manager
2021-10-26 23:28:28 +02:00
Markus Siglreithmaier
5f24c40d05 Fix wasm CI failure (#2024)
* Fix wasm ci

* remove cargo-web step
2021-10-26 11:05:01 -07:00
Philippe Renon
1b3b82a3c1 Clippy fixes (#2011)
* windows: bump winapi version

* windows: address dark_mode FIXMEs

use now available winapi structures

* clippy: fix clippy::upper_case_acronyms warnings

* clippy: fix needless_arbitrary_self_type warnings

* clippy: fix clone_on_copy warnings

* clippy: fix unnecessary_mut_passed warnings

* clippy: fix identity_op warnings

* clippy: fix misc warnings

* prefix rustdoc lints with rustdoc::

the prefix was introduced in Rust 1.52

* windows: silence file_drop_handler is never read warning

* clippy: fix from_over_into warnings

and a bit of naming simplification

* clippy: fix missing_safety_doc warnings

* make dummy() functions const
2021-08-30 19:40:02 +02:00
Davester47
9e72396709 Fix X11 memory leak and remove mio-misc (#1987)
* Fix X11 memory leak and remove mio-misc

I also fixed a couple of clippy lints.
Fixes #1984

* Send the redraw event before waking up the main event

* Use .map instead of a match, and remove comments saved by git

* Remove unnecessary pub keywords on `WakeSender` in x11/mod.rs
2021-08-24 12:38:56 +02:00
oxalica
125ee0b446 Emit ScaleFactorChanged event on monitor reconnect (#1963)
When disconnect the only monitor, scale factor is reset to 1.0. We need
to set it back when the monitor is reconnected.

We previously assume current window must be on an existing monitor, but
that's not true in case of reconnecting the only one monitor.
2021-08-24 12:36:13 +02:00
sandmor
3bfb580d7a Fix potential bug (#2009)
* polish and failed to find visual warning

* improvement
2021-08-24 12:35:11 +02:00
sandmor
b54d47796d Fix transparency on X11 (#2006)
* find transparent in x11

* remove debug hooks

* update changelog

* polish and failed to find visual warning
2021-08-22 20:45:24 +02:00
Kirill Chibisov
b5d0d6ff3e On Wayland, implement 'request_user_attention'
This commit implements 'request_user_attention' on Wayland with
new 'xdg_activation_v1' protocol.
2021-08-17 07:59:57 +03:00
Kirill Chibisov
c9520deef8 Update smithay-client-toolkit to 'v0.15.0'
This commit also drops 'Theme' trait with its support types
in favor of 'FallbackFrame' meaning that winit will use some
predefined frame for the time being, since porting 'ConceptFrame'
will require adding font rendering librarires right into winit,
which is not desired.

Fixes #1889.
2021-08-15 22:31:59 +03:00
Steven Bosnick
ceab0f8c40 On Wayland, log error for failure to set cursor
The inability to set the cursor using any of the named cursor files
likely indicates an error in the system on which we are running.
'WinitPointer::set_cursor' also does not have any way of returning an
error so just log the error to assist users in diagnosing the problem.

Fixes: #1988.
2021-08-15 22:05:14 +03:00
Markus Siglreithmaier
b87757c552 Fix Window visibility regression (#1994)
On Windows, set windows visible on init before position update

Ensure that the style change is correctly applied, triggering the necessary events.
2021-08-12 18:57:07 +02:00
Nuno Ribeiro
1972eb952d Adds Android winit<->ndk_glue version match table (#1993)
* Adds Android winit<->ndk_glue version match table

* Fixes justification

* Adds crosses

* Address review and instead of a m:n table it shows a 1:1 version compatibility

* Addresses review
2021-08-11 14:28:49 -07:00
Osspial
f92803d80e Prevent ghost window from showing up on taskbar (#1977)
Add WS_EX_TOOLWINDOW to event target window
2021-08-11 20:02:40 +02:00
Yusuke Kominami
8afeb910bd Add composition event on macOS (#1979)
* Enable to show text when IME is active

* Remove unnecessary variable

* Enable to use IME

* fmt

* Remove println! for debug

* Fix handling of utf-8 string

* clear_marked_text should be rust function, not member function

* Store state information in ViewState

* Remove unnecessary function

* format

* Remove mut

* format

* Remove duplicate marked text

* Remove unused `is_preediting` field

Co-authored-by: Artúr Kovács <kovacs.artur.barnabas@gmail.com>
2021-08-09 11:14:13 +02:00
Sven Niederberger
f16ed98af4 On X11 and Wayland, fx window resize cursor orientation
Fixes #1912.
2021-08-01 11:19:00 +03:00
Aidan Dang
2a9916103b On Wayland, load "hand2" and "hand1" cursor icons for CursorIcon::Hand 2021-08-01 11:16:02 +03:00
Markus Røyset
63ad47a7bf Remove window subclassing (#1933)
* Remove window subclassing

* Always call `DefWindowProcW` when we don't process a message

* Improve window initialization

Note that the error path in `init` is kind of cursed at the moment.

* Rename `ThreadMsgTargetCallbackData` to `ThreadMsgTargetData`

* Simplify window initialization

* Fix compilation on 32-bit targets

* Simplify the creation of the event target window

* Use `.clone()` rather than `Rc::clone()`

* Use concrete types for args to `SetWindowLongPtrW`

On 32-bit targets, `SetWindowLongPtrW` is an alias to `SetWindowLongW`,
which returns `LONG` (`i32`) rather than `LONG_PTR` (`isisze`).

* Minor comment adjustments
2021-07-16 12:40:48 +02:00
jim jammer
27e6548343 macOS: Remove is_key_down from ViewState (#1489)
Fixes #1488.

`is_key_down` was only set to true when `insertText` was called.
Therefore `is_key_down` was actually meant to store whether the most
recently pressed key generated an `insertText` event, at which, winit
produces a `ReceivedCharacter`. The issue is that `insertText` is *not*
called for "key repeat", but winit wants to send `ReceivedCharacter`
events for "key repeat" too. To solve this, the `is_key_down` variable
was then checked in the `key_down` function to determine whether it was
valid to produce repeated `ReceivedCharacter` events during "key
repeat". However this check is not needed since `ReceivedCharacter` must
always be called if the key event has a non-empty `characters` property.

Furthermore `is_key_down` didn't actually store whether the previously
pressed character had an `insertText` event, because it was incorrectly
set to false on every "key up". This meant that if two keys were pressed
consecutively and then the first was released, then `is_key_down` was
set to false even if the most recent keypress did actually produce an
`insertText`.

Update changelog.
2021-07-13 17:38:01 +02:00
Markus Røyset
8c91986dd3 Remove libc dependency on non-linux platforms (#1976) 2021-07-13 17:27:47 +02:00
Aden Haussmann
5a65347c4e Changed description of window scale factor in Events (#1834)
* changed description of window scale factor in Events

* Update src/dpi.rs

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Fix intra-doc link

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-06-16 09:24:49 +02:00
Francesca Lovebloom
635180c8be Update Hall of Champions (#1959)
* Lionize Aubrey

* Lionize Victor

* Lionize Freya

* Stylization consistency
2021-06-14 13:55:13 -07:00
Onirik79
019ce9862f Fix typo in events documentation (#1960) 2021-06-13 14:26:20 +02:00
Artúr Kovács
c7f46876a7 Drop the event callback before exiting on macOS (#1954)
* Drop the event callback before exiting

* Update the changelog

* Apply suggestion from review

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Apply review suggestions

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-06-13 14:25:06 +02:00
garasubo
c916eb6137 On X11 and Wayland, add is_maximized support
Fixes #1845.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2021-06-10 10:43:27 +03:00
Tilmann Meyer
67cca71524 Implement Window::request_redraw on Android (#1953) 2021-06-05 12:47:08 +02:00
i509VCB
1eff7ae004 Document how main_thread_id for Windows works (#1951) 2021-06-05 12:46:44 +02:00
Mads Marquart
982ad46c83 Use objc's autoreleasepool instead of manually with NSAutoreleasePool (#1936)
Ensures the pools are released even if we panic
2021-05-27 17:38:41 +02:00
Markus Røyset
657b4fd59e Remove support for stdweb (#1941)
* Remove support for `stdweb`

* Expunge `stdweb`; make `web-sys` the default

* Mark this change as a breaking change

* Re-insert accidental removal of space

* Use the correct cargo feature syntax

* Re-add some `cfg` attributes

* Remove `web-sys` feature from CI
2021-05-24 10:06:21 -07:00
Max de Danschutter
b371b406d5 Implemented focus_window (#1944) 2021-05-19 18:39:53 +02:00
Artúr Kovács
91591c4e94 Release 0.25.0 (#1939) 2021-05-15 19:17:08 +02:00
Luis Wirth
078b9719cc implement mint conversions (#1930)
Implement conversions for [mint](https://docs.rs/mint) (math interoperability standard types).

- `impl From<mint::Point2> for {Physical, Logical}Position`
- `impl From<{Physical, Logical}Position> for mint::Point2`

- `impl From<mint::Vector2> for {Physical, Logical}Size`
- `impl From<{Physical, Logical}Size> for mint::Vector2`
2021-05-09 00:56:52 +02:00
Markus Røyset
41d9826ee9 Fix incorrect changelog entry for #1524 (#1916)
* Fix incorrect changelog entry for #1524

* Fix incorrect changelog entry for #1524
2021-05-04 11:00:11 -07:00
Artúr Kovács
0152508a39 Allow preventing the creation of the default menu (#1923)
* Allow preventing the creation of the default menu

* Use more grammar friendly naming

* Update the changelog
2021-04-30 13:34:50 +02:00
Artúr Kovács
cdeb1c3828 Require setting the activation policy on the event loop (#1922)
* Require setting the activation policy on the event loop

* Run cargo fmt

* Update changelog

* Fixes and tweaks from review

* Correct comment in app_state.rs

Co-authored-by: Mads Marquart <mads@marquart.dk>
2021-04-30 11:31:28 +02:00
z4122
0986fae066 Add accept_first_mouse for macOS (#1882)
* feat: add accept_first_mouse for macOS

* Update the changelog

Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
2021-04-30 11:30:09 +02:00
Mads Marquart
277515636d MacOS: Only activate after the application has finished launching (#1903)
* MacOS: Only activate after the application has finished launching

This fixes the main menu not responding until you refocus, at least from what I can tell - though we might have to do something similar to https://github.com/linebender/druid/pull/994 to fix it fully?

* MacOS: Remove activation hack

* Stop unnecessarily calling `makeKeyWindow` on initially hidden windows

You can't make hidden windows the key window

* Add new, simpler activation hack

For activating multiple windows created before the application finished launching
2021-04-29 19:49:17 +02:00
Mads Marquart
45aacd8407 Use initialFirstResponder instead of makeFirstResponder (#1920)
As recommended by the documentation: https://developer.apple.com/documentation/appkit/nswindow/1419366-makefirstresponder?language=objc
2021-04-29 12:52:41 +02:00
Casper Rogild Storm
e8cdf8b092 Add MacOS menu (#1583)
* feat: added MacOS menu

* fix: ran fmt

* extracted function into variable

* idiomatic formatting

* Set the default menu only during app startup

* Don't set the activation policy in the menu init

Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
2021-04-24 16:56:46 +02:00
Artúr Kovács
1c4d6e7613 Correct the false documentation about macOS dpi (#1905) 2021-04-13 21:31:41 +02:00
LoganDark
04b4e48265 Derive Default, Hash, and Eq for some dpi types (#1833)
* Derive more things

* Changelog entry
2021-04-12 23:12:39 +02:00
Rodrigodd
dabcb1834d On Windows, allow the creation of popup window (#1895)
Add with_owner_window to WindowBuilderExtWindows.
Add set_enable to WindowExtWindows.
2021-04-10 15:47:19 +02:00
Mads Marquart
629cd86c7c Stop calling NSApplication.finishLaunching on window creation (#1902)
This is called internally by NSApplication.run, and is not something we should call - I couldn't find the reasoning behind this being there in the first place, git blame reveals c38110cac from 2014, so probably a piece of legacy code.

Removing this fixes creating new windows when you have assigned a main menu to the application.
2021-04-07 22:24:49 +02:00
Xiaopeng Li
ba704c4eb4 Mac: Redraw immediately to prevent shaking on window resize (#1901)
* Mac: Redraw immediately to prevent shaking on window resize

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: 李小鹏 <lixiaopeng.jetspark@bytedance.com>
Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-04-06 09:22:38 +02:00
Aleksandr Ovchinnikov
0487876826 On macOS, wake up the event loop immediately when a redraw is requested. (#1812)
We allow to have RunLoop running only on the main thread. Which means if
we call Window::request_redraw() from other the thread then we have to
wait until some other event arrives on the main thread. That situation
is even worse when we have ControlFlow set to the `Wait` mode then user
will not ever render anything.
2021-04-06 09:19:25 +02:00
Markus Røyset
ca9c05368e Fix CI warnings (#1898)
* Fix CI warnings

* Use the panic! macro rather than format! + panic_any
2021-03-30 21:27:32 +02:00
Michal Srb
0d634a0061 Add WindowBuilder::with_outer_position (#1866) 2021-03-25 19:18:51 +01:00
Norbert Nemec
86748fbc68 Fix communication of fractional RI_MOUSE_WHEEL events (Windows) (#1877) 2021-03-11 22:08:29 +01:00
Artúr Kovács
599477d754 Only try publishing when a version tag is pushed (#1876) 2021-03-10 14:10:35 -08:00
daxpedda
889258f538 Upgrade mio to 0.7 (#1875)
* Upgrade `mio` to 0.7
Replaced `mio-extras` with `mio-misc`.

* Possible improvement

* Remove leftover

* Wrong rebase

* Fix typo
2021-03-09 09:50:15 -07:00
Artúr Kovács
ffe2143d14 Fix for closure-captured values not being dropped on panic (#1853)
* Fix for #1850

* Update changelog

* Fix for compilation warnings

* Apply suggestions from code review

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Improve code quality

* Change Arc<Mutex> to Rc<RefCell>

* Panicking in the user callback is now well defined

* Address feedback

* Fix nightly warning

* The panic info is now not a global.

* Apply suggestions from code review

Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>

* Address feedback

Co-authored-by: Markus Røyset <maroider@protonmail.com>
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
2021-03-08 19:56:39 +01:00
daxpedda
98470393d1 Add dragging window with cursor feature (#1840)
* X11 implementation.

* Introduce example.

* Wayland implementation.

* Windows implementation.

* Improve Wayland seat passing.

* MacOS implementation.

* Correct windows implementation per specification.

* Update dependency smithay-client-toolkit from branch to master.

* Fixed blocking thread in windows implementation.

* Add multi-window example.

* Move Wayland to a different PR.

* Fix CHANGELOG.

* Improve example.

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Rename `set_drag_window` to `begin_drag`.

* Improve example.

* Fix CHANGELOG.

* Fix CHANGELOG.

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Rename to `drag_window`.

* Fix typo.

* Re-introduce Wayland implementation.

* Fixing Wayland build.

* Fixing Wayland build.

* Move SCTK to 0.12.3.

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-03-07 10:43:23 +01:00
Artúr Kovács
4192d04a53 Fix seg-fault when using without a window (#1874)
* Fix seg-fault when using without a window #1869

* Update changelog
2021-03-06 11:17:23 +01:00
leafjolt
3571dcd68c Update window.rs (#1871) 2021-02-27 21:25:26 +01:00
mmacedo
952edcb804 Android: Add KeyEvent handling (#1839) 2021-02-23 22:35:38 +01:00
Axel Cocat
10a94c0794 Fix Windows' try_theme returning Theme::Dark when new theme is light (#1861) 2021-02-20 00:06:12 +01:00
Björn Steinbrink
dd32ace9ab Restore the ability to have fully transparent windows on Windows (#1815)
* Restore the ability to have fully transparent windows on Windows

Besides its original purpose, commit 6343059b "Fix Windows transparency
behavior to support fully-opaque regions (#1621)" also included some
changes considered cleanups, one of them was:

* Remove the `CreateRectRgn` call, since we want the entire window's region to
  have blur behind it, and `DwnEnableBlurBehindWindow` does that by default.

But the original code actually disabled the blur effect for the whole
window by creating an empty region for it, because that allows for the
window to be truely fully transparent. With the blur effect in place,
the areas meant to be transparent either blur the things behind it
(until Windows 8) or are darkened (since Windows 8). This also means
that on Windows 8 and newer, the resulting colors are darker than
intended in translucent areas when the blur effect is enabled.

This restores the behaviour from winit <0.24 and fixes #1814.

Arguably, one might want to expose the ability to control the blur
region, but that is outside the scope of this commit.

* Remove useless WS_EX_LAYERED from transparent windows on Windows

`WS_EX_LAYERED` is not supposed to be used in combination with
`CS_OWNDC`. In winit, as it is currently used, `WS_EX_LAYERED` actually
has no effect at all. The only relevant call is to
`SetLayeredWindowAttributes`, which is required to make the window
visible at all with `WS_EX_LAYERED` set, but is called with full
opacity, i.e. there's no transparency involved at all.

The actual transparency is already achieved by using
`DwmEnableBlurBehindWindow`, so `WS_EX_LAYERED` and the call to
`SetLayeredWindowAttributes` can both be removed.
2021-02-17 13:50:24 +01:00
Will Crichton
7e0c6ee097 Add DeviceEvent::MouseMove on web platform to support pointer lock (#1827)
* Add DeviceEvent::MouseMove on web platform to support pointer lock

* Update changelog

* Add support for stdweb too

* Add mouse_delta to stdweb

* Remove reference to pointer lock
2021-02-16 17:50:46 -05:00
Ssaely
b1be34c6a0 fix cursor blinking when clicking decorations bar on Windows (#1852) 2021-02-06 21:10:36 +01:00
Imberflur
b9307a9967 Change linking of CGDisplayCreateUUIDFromDisplayID on macos (#1626)
* Link CGDisplayCreateUUIDFromDisplayID through ColorSync instead of CoreGraphics

* Conditionally link through ColorSync only if WINIT_LINK_COLORSYNC is set
to true

* Document new macos env var in README
2021-02-05 08:58:55 +01:00
Mads Marquart
b1d353180b Add ability to assign a menu when creating a window on Windows (#1842) 2021-02-04 22:26:33 +01:00
Marijn Suijten
bd99eb1347 Android: Bump ndk/ndk-glue to 0.3 and use constants for event ident (#1847)
Following the changes in [1] this bumps ndk and ndk-glue to 0.3 and uses
the new constants. The minor version has been bumped to prevent
applications from running an older winit (without #1826) with a newer
ndk/ndk-glue that does not pass this `ident` through the `data` pointer
anymore.

[1]: https://github.com/rust-windowing/android-ndk-rs/pull/112
2021-01-30 19:43:26 +01:00
Mads Marquart
f79c01b0cf Fix HINSTANCE returned by raw_window_handle on 64 bit Windows (#1841) 2021-01-28 18:51:49 +01:00
Simas Toleikis
3f1e09ec0e Add Window::is_maximized method (#1804) 2021-01-27 19:01:17 +01:00
Markus Røyset
05125029c6 On Windows, fix deadlock caused by mouse capture (#1830)
The issue was caused by calling SetCapture on a window which already
had the capture. The WM_CAPTURECHANGED handler assumed that it would
only run if the capture was lost, but that wasn't the case. This made
the handler to try to lock the window state mutex while it was already
locked.

The issue was introduced in #1797 (932cbe4).
2021-01-19 17:41:02 +01:00
Marijn Suijten
05fe983757 android: Use event identifier instead of userdata pointer (#1826)
ndk-glue currently sets both the `ident` field and user-data pointer to
`0` or `1` for the event pipe and input queue respectively, to tell
these sources apart. While it works to reinterpret this `data` pointer
as integer identifier it shouldn't be abused for that, in particular
when one may wish to provide extra information with an event in the
future; then the `data` field is used as pointer (or abused as abstract
value) for that.
2021-01-13 23:02:55 +01:00
alula
d1a7749df5 Android: Do not mark unhandled events as handled. (#1820) 2021-01-12 08:25:56 +01:00
Markus Røyset
9d63fc7ca0 On Windows, set the cursor icon when the cursor first enters a window (#1807) 2021-01-05 17:39:13 +01:00
Markus Røyset
38fccebe1f On Windows, change the default window size (#1805) 2020-12-20 17:59:46 +01:00
Markus Røyset
c05952b813 On Windows, improve handling of window destruction (#1798) 2020-12-20 12:54:42 +01:00
Samuel
932cbe40bf On Windows, fix bug causing mouse capture to not be released. (#1797) 2020-12-15 07:31:13 +01:00
relrelb
39573d65d0 Windows: Preserve minimized/maximized state in fullscreen (#1784) 2020-12-13 19:06:53 +01:00
Kirill Chibisov
6db308f1e9 Release 0.24.0 2020-12-10 19:12:46 +03:00
Viktor Zoutman
6f70fd90b9 Windows: Changed thread_event_target_callback's WM_DESTROY to WM_NCDESTROY (#1780) 2020-12-10 12:09:08 +01:00
moko256
db038d943c On Windows, implement 'Window::set_ime_position' with IMM API 2020-12-09 23:16:59 +03:00
Kirill Chibisov
c5620efc9c On Wayland, don't drop extra mouse buttons
This commit forwards "unknown" Wayland mouse buttons downstream via
'MouseButton::Other'. Possible values for those could be found in
<linux/input-event-codes.h>.

Also, since Wayland just forwards buttons from the kernel, which are
'u16', we must adjust 'MouseButton::Other' to take 'u16' instead of
'u8'.
2020-12-09 23:11:25 +03:00
Marnix Kuijs
8fb7aa5cef Android: Improved multi-touch (#1783)
* Improved multi-touch

* Update feature matrix

* Generate cancelled events for all pointers

* Changed back features matrix layout

* Reduced code duplication

* Updated changelog

* Revert changelog update
2020-12-02 12:13:42 -08:00
Viktor Zoutman
6ddee9a8ac Ability to force a theme on Windows (#1666) 2020-11-30 19:04:26 +01:00
Max de Danschutter
5700359a61 Android: support multi-touch (#1776) 2020-11-28 17:41:11 +01:00
Max de Danschutter
0861a353d6 Add 'request_user_attention' to Window
This commit introduces a cross platform way to request a user attention
to the window via a 'request_user_attention' method on a Window struct.
This method is inspired by macOS's 'request_user_attention' method and
thus reuses its signature and semantics to some extent.
2020-11-27 05:03:08 +03:00
Philippe Renon
f79efec7ef Fix deprecation warning in the window icon example 2020-11-26 00:20:35 +00:00
Viktor Zoutman
77d5d20391 Windows: Delayed Message Boxes Fix. (#1769) 2020-11-24 23:05:29 +01:00
Kirill Chibisov
165e51d850 On Wayland, increase default font size in CSD
This commit increased default font size from 11 to 17 making it
identical to the one SCTK is using under the hood, since it's more
readable.
2020-11-22 01:53:56 +03:00
Max de Danschutter
1c38f113b3 Remove println call from Android's eventloop 2020-11-19 17:56:24 +00:00
msiglreith
66859607a3 Rename desktop eventloop extensions to run_return extension (#1738) 2020-11-12 20:49:44 +01:00
Wladimir J. van der Laan
edf396b1a4 On Wayland, add missing mappings for numpad arrows
The mappings for 'keysyms::XKB_KEY_KP_{Up,Down,Left,Rigt}' were missing making the arrow keys on the numpad not sending proper 'VirtualKeyCode's.
2020-11-11 00:55:29 +03:00
Murarth
cbeb51b436 X11: Fix multiple RedrawRequested events per event loop iteration (#1758)
* X11: Fix multiple RedrawRequested per event loop iteration

* Prevent infinite loop
2020-11-07 11:46:37 -07:00
Murarth
45e4fd6ec1 X11: Fix request_redraw not waking the event loop (#1756) 2020-11-05 16:42:03 -07:00
Mikko Lehtonen
3a077ff211 macos: Fix compile on aarch64 2020-11-02 21:06:00 +00:00
Brad
be850e483a Document Android raw_window_handle requirements (#1749)
* Add docs describing raw_winow_handle on android

* Run cargo fmt

* Change raw_window_handle panic to give more info
2020-10-29 14:23:46 -07:00
Simon Hausmann
33fb62bb25 Fix WindowEvent::ReceivedCharacter on web (#1747)
* Fix WindowEvent::ReceivedCharacter on web

The event was never sent to the application because of the unconditional
preventDefault() call on keydown.

Fixes #1741

* Don't scroll when pressing space on a focused canvas

After reaching keypress, we should prevent further propagation.

Relates to #1741
2020-10-29 17:13:21 -04:00
qthree
66c117e599 [Windows] Fix use after free during window destruction (#1746) 2020-10-23 19:04:18 +02:00
Waridley
8aa1be8336 On Unix, fix cross-compiling to wasm32
Aborting compilation by using 'compile_error!' macro in build.rs was resulting in failing cross
compilation, thus this commit removes build.rs. The compilation will now be aborted on existing 'compile_error!' macros in corresponding platform sources.
2020-10-22 07:14:33 +03:00
Kirill Chibisov
037d4121a1 On Wayland, fix 'with_min_inner_size' disabling resize
Building window with 'set_min_inner_size' was setting 'max_inner_size'
under the hood, thus completely disabling window resize, since
the window isn't resizeable on Wayland when its minimum size
is equal to its maximum size.
2020-10-20 03:30:19 +03:00
Vickles
fbd3918d3a Add prefix byte for extended scancodes on Windows (#1679) 2020-10-19 16:35:01 +02:00
Alex Butler
7c543a43a9 Windows: Fix alt tab bordless fullscreen (#1740) 2020-10-19 16:15:23 +02:00
Kirill Chibisov
ee3996cac6 Feature gate more dependencies
Wayland backend is self contained and only requires
smithay-client-toolkit to work, thus feature gate the
rest of the deps that are only for X11.
2020-10-18 02:05:08 +03:00
Murarth
96809ac659 Fix warnings (#1742) 2020-10-15 11:33:06 -07:00
Jim Porter
6343059bc0 Fix Windows transparency behavior to support fully-opaque regions (#1621)
This patch removes an unneeded workaround for transparent windows on the
Windows platform. In addition, it simplifies a couple of related API calls:

* Remove the `CreateRectRgn` call, since we want the entire window's region to
  have blur behind it, and `DwnEnableBlurBehindWindow` does that by default.
* Remove the `color_key` for `SetLayeredWindowAttributes`, since it's not used
  (we're not passing `winuser::LWA_COLORKEY` to the flags).
2020-10-14 12:23:34 +02:00
Simon Hausmann
5a78fe33e8 Fix failing assertion on start-up with Safari (#1736)
The initial media query that's used to watch for device pixel ratio
changes should match. Unfortunately it doesn't with Safari and the
corresponding assertion fails. This is because resolution is not a
supported support property for queries. As a workaround, this patch
extends the query to optionally match for the webkit specific DPR
property directly.

This fixes #1734
2020-10-10 00:31:51 -04:00
Max de Danschutter
676fb947f2 Added WindowHasFocus and WindowLostFocus events to Android (#1733)
* Added WindowHasFocus and WindowLostFocus events to Android

* Update changelog
2020-10-08 19:44:41 +02:00
Kirill Chibisov
d18afb4a50 Release 0.23.0 2020-10-02 18:05:07 +03:00
Nathan Lilienthal
fc336a76bf Fix incorrect modifiers state on startup
Fixes #1563.
2020-10-02 05:07:09 +03:00
Kirill Chibisov
b9f3d333e4 Update SCTK to 0.12
SCTK was a bit behind on Wayland protocol version, and so this release
brings it up to date. It also cleans up 'Environment'.
2020-10-01 01:19:15 +03:00
Kirill Chibisov
3d85af04be Update SCTK to 0.11.0
* Update SCTK to 0.11.0

Updates smithay-client-toolkit to 0.11.0. The major highlight
of that updated, is update of wayland-rs to 0.27.0. Switching
to wayland-cursor, instead of using libwayland-cursor. It
also fixes the following bugs:

  - Disabled repeat rate not being handled.
  - Decoration buttons not working after tty switch.
  - Scaling not being applied on output reenable.
  - Crash when `XCURSOR_SIZE` is `0`.
  - Pointer getting created in some cases without pointer capability.
  - On kwin, fix space between window and decorations on startup.
  - Incorrect size event when entering fullscreen when using
    client side decorations.
  - Client side decorations not being hided properly in fullscreen.
  - Size tracking between fullscreen/tiled state changes.
  - Repeat rate triggering multiple times from slow callback handler.
  - Resizable attribute not being applied properly on startup.
  - Not working IME

Besides those fixes it also adds a bunch of missing virtual key codes,
implements proper cursor grabbing, adds right click on decorations
to open application menu, disabled maximize button for non-resizeable
window, and fall back for cursor icon to similar ones, if the requested
is missing.

It also adds new methods to a `Theme` trait, such as:
  - `title_font(&self) -> Option<(String, f32)>` - The font for a title.
  - `title_color(&self, window_active: bool) -> [u8; 4]` - The color of
  the text in the title.

Fixes #1680.
Fixes #1678.
Fixes #1676.
Fixes #1646.
Fixes #1614.
Fixes #1601.
Fixes #1533.
Fixes #1509.
Fixes #952.
Fixes #947.
2020-09-29 00:11:43 +03:00
Logan Magee
471b1e003a Bump console_log from 0.1 to 0.2 2020-09-27 17:47:47 +03:00
alvinhochun
be2e17d605 Update readme info regarding WebAssembly and web target (#1726) 2020-09-24 10:52:11 -07:00
alvinhochun
9d6b9797c0 Clarify ControlFlow::Poll doc for web (#1725)
Make it clear that ControlFlow::Poll causing events to be sent on
`requestAnimationFrame` is an implementation detail which should not be
relied on.
2020-09-24 10:30:26 -04:00
Wang Kai
3cd6a18048 Fix WindowEvent::Moved ignoring DPI on macOS 2020-09-23 10:54:53 +00:00
Michael Hills
c9558c5f0e Fix view frame in portrait when starting iOS app in landscape (#1703)
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
2020-09-22 11:21:07 -07:00
Kirill Chibisov
71e3d25422 Rework 'Fullscreen::Borderless' enum variant
This changes 'Fullscreen::Borderless' enum variant from
'Fullscreen::Borderless(MonitorHandle)' to
'Fullscreen::Borderless(Option<MonitorHandle>)'. Providing
'None' to it will result in picking the current monitor.
2020-09-22 04:54:47 +03:00
alvinhochun
644dc13e00 web: Emit WindowEvent::Resized on Window::set_inner_size (#1717)
* web: Allow event to be queued from inside the EventLoop handler

The Runner is behind a RefCell, which is mutably borrowed when the event
handler is being called. To queue events, `send_events` needs to check
`is_closed()` and the `is_busy` flag, but it cannot be done since the
RefCell is already locked. This commit changes the conditions to work
without needing a successful borrow.

* web: Emit WindowEvent::Resized on Window::set_inner_size

* Update changelog
2020-09-21 18:19:00 -04:00
alvinhochun
47e7aa4209 Add cleanup code to web backend, mostly web-sys (#1715)
* web-sys: Impl. event listeners removal for canvas

* web-sys: Impl. media query listeners cleanup

* web: Emit WindowEvent::Destroyed after Window is dropped

* web-sys: Fix unload event closure being dropped early

* web: Impl. cleanup on ControlFlow::Exit

- Drops the Runner, which causes the event handler closure to be
  dropped.
- (web-sys only:) Remove event listeners from DOM.

* web: Do not remove canvas from DOM when dropping Window

The canvas was inserted by the user, so it should be up to the user
whether the canvas should be removed.

* Update changelog
2020-09-20 18:42:07 -04:00
Ryan G
1c97a310b1 Deprecate the stdweb backend (#1712)
* Deprecate the stdweb backend

* Add a changelog entry

* Fmt

* Move the deprecation notice
2020-09-20 18:41:44 -04:00
Kirill Chibisov
d612a1b5a1 Prefix numpad virtual key codes with Numpad
This commit is a follow up to a2db4c0a32
to make it clear which virtual key codes are located on numeric pad.

It also adds Asterisk and Plus virtual key codes.
2020-09-20 12:58:24 +03:00
msiglreith
386ead15a3 Android: bump ndk versions (#1708)
* Bump ndk versions

* Update README for new ndk proc attribute

* android: add CHANGELOG entry to ndk vesion bump
2020-09-18 11:14:56 -07:00
alvinhochun
83c95e774d Explicitly require simple_logger 1.9 for examples 2020-09-17 16:58:53 +03:00
Logan Magee
e4754999b7 Replace deprecated simple_logger initialization 2020-09-10 01:58:30 +00:00
Logan Magee
c66489dbb1 Bump parking_lot to 0.11
Fixes #1657.
2020-09-09 23:56:48 +03:00
Josh Groves
21f9aefc7e Update macOS dependencies
Fixes #1658.
2020-09-07 23:43:51 +03:00
Kirill Chibisov
d103dc2631 Make 'primary_monitor' return 'Option<MonitorHandle>'
Certain platforms like Wayland don't have a concept of
primary Monitor in particular. To indicate that
'primary_monitor' will return 'None' as well as in cases
where the primary monitor can't be detected.

Fixes #1683.
2020-09-07 20:20:47 +03:00
Kirill Chibisov
cac627ed05 Make 'current_monitor' return 'Option<MonitorHandle>'
On certain platforms window couldn't be on any monitor
resulting in failures of 'current_monitor' function.

Such issue was happening on Wayland, since the window
isn't on any monitor, unless the user has drawn something into it.

Returning 'Option<MonitorHandle>' will give an ability to
handle such situations gracefully by properly indicating that
there's no current monitor.

Fixes #793.
2020-09-07 20:09:24 +03:00
Michael Kirk
e2cf2a5754 Fix inverted horizontal scroll on macOS
In winit the swipe from left to right on touchpad should
generate positive horizontal delta change, however on
macOS it was the other way around without
natural scrolling.

This commit inverses the horizontal scrolling delta
in 'MouseScrollDelta' events to match other platforms.

Fixes #1695.
2020-09-06 17:41:19 +03:00
alvinhochun
658a9a4ea8 Handle scale factor change on web-sys backend (#1690)
* Change web backend `event_handler` to without  'static lifetime

* Refactor web runner and fix ControlFlow::Exit not being sticky

* Impl. scaling change event for web-sys backend

* Improve `dpi` docs regarding the web backend

* Add changes to changelog

* Update features.md
2020-08-30 09:15:44 -04:00
Christian Duerr
a2db4c0a32 Unify Minus/Subtract virtual keycodes
On all platforms other than Linux/X11, the Subtract key was uniformly
used only for the Numpad. To make this cross-platform compatible, the
`-` key will now map to `Minus` on X11 instead of `Subtract`.

Since people have been confused about the difference between `Minus` and
`Subtract` in the past, the `Subtract` key has also been renamed to
`NumpadSubtract`. This is a breaking change that might be annoying to
downstream since there's no direct improvement, but it should help new
users in the future. Alternatively this could just be documented, rather
than explicitly mentioning the Numpad in the name.
2020-08-29 16:38:41 +03:00
alvinhochun
02a34a167a Impl. mouse capturing on web target (#1672)
* Impl. mouse capturing for web-sys with PointerEvent

* Impl. mouse capturing for web-sys with MouseEvent by manual tracking

* Reorganize web-sys backend mouse and pointer handling code

* Impl. mouse capturing for stdweb with PointerEvent

* Add mouse capturing for web target to changelog
2020-08-29 09:34:33 -04:00
alvinhochun
bea60930b6 Use send_events instead of send_event in web backend (#1681) 2020-08-26 12:11:27 -04:00
alvinhochun
0f7c82d38f Send CursorMove before mouse press event and note that touch is unimplemented on web target (#1668)
* Change to send CursorMove before mouse press event on web target

* Fix feature matrix to indicate touch being unimplemented on web
2020-08-21 20:23:08 -04:00
alvinhochun
6ba583d198 Fix vertical scroll being inverted on web targets (#1665) 2020-08-20 21:09:04 -04:00
Christian Duerr
89d4c06dec Fix crash on NetBSD
The `_lwp_self` function cannot be used to reliably determine the main
thread, see
https://github.com/alacritty/alacritty/issues/2631#issuecomment-676723289.

It might always be equal to the PID, but it's certainly not always 1
when the thread is the main thread.

However, Rust's built in `Thread::id` and `Thread::name` function will
always return `ThreadId(1)` and `Some("main")`. Since converting the
thread's ID to a number is not supported on stable Rust, checking that
the thread is labeled `Some("main")` seems like the most reliable
option. It should also be a good fallback in general.
2020-08-20 21:12:01 +03:00
Michael Kirk
9c72cc2a98 Fix HiDPI vs. set_cursor_icon for web (#1652)
PhysicalSize is recorded as canvas.size, whereas LogicalSize is stored
as canvas.style.size.

The previous cursor behavior on stdweb clobbered all style - thus losing
the LogicalSize.
2020-08-17 19:48:29 -04:00
simlay
412bd94ea4 Renamed NSString to NSStringRust to support Debug View Heirarchy in Xcode (#1631)
* Renamed NSString to NSStringRust to support Debug View Heirarchy

* Updated from comments

* Update CHANGELOG.md
2020-08-14 12:26:16 -07:00
TakWolf
514ab043f2 [macos] add NSWindow.hasShadow support (#1637)
* [macos] add NSWindow.hasShadow

* change log

* cargo fmt

* Update CHANGELOG.md

* Update src/platform_impl/macos/window.rs

* Update src/platform/macos.rs

* set_has_shadow() with cuter format

* adjust code

* cargo fmt

* changelog
2020-08-13 11:10:34 -07:00
msiglreith
68100102be android: fix event loop polling (#1638)
* android: poll looper for ControlFlow::Poll and don't exit when no new event received

* Add Android ControlFlow:Poll fix to CHANGELOG
2020-08-12 11:56:28 -07:00
josh65536
05fdcb5b27 Web: Use mouse events instead of pointer events if the latter isn't supported (#1630)
* Fixed Safari not getting mouse events

* Edited changelog

* Addressed compiler warnings

Co-authored-by: Ryan G <ryanisaacg@users.noreply.github.com>
2020-08-04 21:39:09 -04:00
Christian Duerr
7a49c88200 Fix with_fullscreen signature 2020-08-02 02:10:33 +03:00
Christian Duerr
40232d48ba Use PhysicalPosition in PixelDelta event
This removes the `LogicalPosition` from the `PixelDelta`, since all
other APIs have been switched to use `PhysicalPosition` instead.

Fixes #1406.
2020-07-27 01:16:21 +03:00
Christian Duerr
55dff53a98 Fix Window platform support documentation
This resolves various problems with the documentation about platform
support on the Window struct.

It also completely removes pointless runtime errors in favor of
consistent no-ops on all platforms that do not support a certain
features.
2020-07-27 00:13:17 +03:00
Matt Kraai
6919c2fb2d Fix misspellings in comments (#1618) 2020-07-09 08:08:26 -07:00
Xavier L'Heureux
3d5d05eac7 Move available_monitors and primary_monitor to EventLoopWindowTarget (#1616) 2020-07-04 15:46:41 -04:00
Osspial
dd866a74a6 On Windows, fix bug where we'd try to emit MainEventsCleared events during nested win32 event loops (#1615) 2020-07-02 16:53:47 -04:00
Jurgis
b1e22aa559 Make drag and drop optional (fixes OleInitialize failure #1255) (#1524)
Co-authored-by: Osspial <osspial@gmail.com>
2020-06-28 18:17:27 -04:00
Andrey Lesnikov
2191e9ecd5 macOS: Support click-dragging out of a window (#1607)
* macos: Support click-dragging out of a window

* macos: Use NSEvent::pressedMouseButtons for click-dragging

* macos: Click-dragging: Move pressedMouseButtons inside
2020-06-19 17:42:19 -07:00
Viktor Zoutman
bf62103417 Android run return (#1604)
* Initial Draft

* Minor clean up

* cargo fmt

* Removed accidental change

* Update CHANGELOG.md

Co-authored-by: VZout <=>
2020-06-17 15:55:52 +02:00
Murarth
4b1b314ce2 Test x11 and wayland features on CI 2020-06-15 22:49:09 +03:00
Olivier Goffart
c1ea0dde92 On Unix, add option to pick backends
Add features 'x11'  and 'wayland' to pick backends on Linux/BSD, with
both enabled by default.

Fixes #774.
2020-06-15 10:15:27 +03:00
Viktor Zoutman
5a6cfc314e Macos fullscreen & dialog support with run_return (#1581)
* Fix for fullscreen with run_return on mac

* Cleanup

* Removed a comment

* fmt

* This doesn't break exiting run_return anymore

* Now you can also transition from code

* Fmt & cleanup

* Now using a atomic instead of a static bool

* reinserted a line

* Fmt

* Added support for dialogs and child windows

* Cargo fmt

* Dialogs are now being shutdown properly

* Cargo fmt

* Update CHANGELOG.md
2020-06-09 14:46:33 -07:00
Boqin Qin
a4121a2c2e platform_impl/linux/x11: fix deadlock in fn set_fullscreen_inner (#1579)
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2020-05-27 09:24:08 -07:00
Andrew Slater
03335cef85 macOS: add function to hide other applications 2020-05-24 19:26:29 +03:00
Kirill Chibisov
ff66bdda7c On Wayland, fix deadlock when calling set_inner_size from event loop
Fixes #1571.
2020-05-22 13:33:04 +03:00
Ryan G
6cfddfea21 Prevent the default browser behavior of events (#1576)
This stops things like page scrolling on spacebar / arrow keys
2020-05-21 13:13:33 -04:00
Osspial
49bcec1d27 Release 0.22.2 (#1570) 2020-05-16 12:27:16 -04:00
Michal Hornický
878c179761 Implement Clone for 'static events (#1478) 2020-05-15 14:58:12 -04:00
j4qfrost
bc19c04339 Fixed changelog line for core-* dependencies (#1561) 2020-05-15 14:32:04 -04:00
curldivergence
c7a33f926b Fixed a couple of typos in repo description (#1568) 2020-05-15 14:31:32 -04:00
j4qfrost
3c38afdb47 Update macOS dependencies (#1554)
* update macos libs

* modify dependency

* changelog

* update core-video-sys version
2020-05-07 22:32:09 -04:00
Jasper De Sutter
b8828105cf add android NDK event loop (#1556)
* add android NDK event loop

* add Android build documentation & cargo-apk to CI

Co-authored-by: David Craven <david@craven.ch>
2020-05-06 15:27:49 +02:00
Francesca Lovebloom
007b195a5e iOS: convert touch positions to physical (#1551) 2020-05-04 15:55:58 -07:00
Osspial
b4c6cdf9a3 Fix several crashes on Windows by heavily simplifying the event loop code (#1496) 2020-05-04 15:14:13 -04:00
Christian Duerr
26775fa0b6 Report mouse motion before click (#1490)
* Report mouse motion before click

This fixes an issue on macOS where a mouse click would be generated,
without ever getting a mouse motion to the position before the click.
This leads to the application thinking the mouse click occurred at a
position other than the actual mouse location.

This happens due to mouse motion above the window not automatically
giving focus to the window, unless it is actually clicked, making it
possible to move the window without motion events.

Fixes #942.

* Add additional mouse motion events

Co-authored-by: Ryan Goldstein <ryan@ryanisaacg.com>
2020-04-26 16:42:45 -04:00
Matthias Fauconneau
114fe9d502 wayland: rework scale factor handling (#1538)
- Always send Resized events in case of scale factor change
- Properly take into account the resize the user can do using the resize event.
2020-04-22 18:00:41 +02:00
Héctor Ramón
54bc41f68b Implement Drop for Proxy on macOS platform (#1526) 2020-04-20 17:48:42 -04:00
Osspial
47ff8d61d1 Document that platforms will display garbage data in the window by default (#1541) 2020-04-20 00:04:30 -04:00
Benjamin Saunders
849b8f5dce Clarify when RedrawRequested is useful (#1529)
Co-Authored-By: Osspial <osspial@gmail.com>
2020-04-19 17:09:08 -04:00
Yanchi Toth
aabe42d252 Preserve with_maximized on windows (#1515) 2020-04-19 15:52:48 -04:00
simlay
78a62ec547 Added more docs.rs targets (#1521) 2020-04-19 15:37:13 -04:00
Benjamin Saunders
6dae994bb4 Mention raw-window-handle in library docs (#1528) 2020-04-19 14:58:58 -04:00
Philippe Renon
4c4d0916fd control_flow example: fix wait_cancelled logic again (#1511) 2020-04-19 13:55:10 -04:00
Ryan G
d5609729cc Bump version to 0.22.1 (#1537)
There are a few relatively important bugfixes with no API impact in the
master branch. We might as well release this as a non-breaking change.
2020-04-17 13:36:42 -04:00
Jurgis
1f24a09570 Implement requestAnimationFrame for web (#1519)
* Use requestAnimationFrame for polling wasm

* Implement `requestAnimationFrame` for stdweb

Co-authored-by: Ryan G <ryanisaacg@users.noreply.github.com>
2020-04-11 15:49:07 -04:00
Ryan G
a8e777a5df Fix a possible double-borrow during event handling (#1512) 2020-04-11 15:20:38 -04:00
Murarth
0bc58f695b Fix warnings (#1530) 2020-04-10 11:29:33 -07:00
Matthew Russo
28023d9f5b upgrades x11-dl to 2.18.5 to fix #376 (#1517)
x11-dl was using std::mem::uninitialized incorrectly and when
rustlang added MaybeUninit and intrinsic panics on UB caused
by improper use of uninitialized (see rust-lang/rust/pull/69922)
it caused issues with X11 initialization. x11-dl pr
erlepereira/x11-rs/pull/101 updated x11-dl to use MaybeUninit
correctly
2020-03-25 22:38:25 -07:00
Murarth
c2aed1979d X11: Fix ResumeTimeReached being fired early (#1505)
* X11: Fix `ResumeTimeReached` being fired early

* Update CHANGELOG.md

Co-authored-by: Osspial <osspial@gmail.com>
2020-03-11 21:54:23 -07:00
Osspial
7e04273719 Replace Travis and Appveyor CI badges with GitHub Actions CI badge 2020-03-09 18:23:03 -04:00
Osspial
0683bdcd42 Add Unreleased category back to changelog 2020-03-09 17:01:34 -04:00
Osspial
29ab0bb629 Correct 0.22.0 date 2020-03-09 16:59:39 -04:00
Christian Duerr
7a9c17a520 Bump version to 0.22.0 (#1500)
There are two PRs I'm aware of that should be relatively trivial to get
merged, which would fix some issues. Other than those, I don't think it
makes sense to wait on anything.

 - Fix Windows crash: https://github.com/rust-windowing/winit/pull/1459
 - Fix macOS mouse reports: https://github.com/rust-windowing/winit/pull/1490

While #1459 seems pretty essential to actually make winit run, #1490 is
much less important and can probably be ignored if there aren't any
resources to merge it.
2020-03-09 16:58:54 -04:00
Kirill Chibisov
b208daa271 Revert "on MacOS, Fix not sending ReceivedCharacter event for s… (#1501)
This reverts commit 9daa0738a9.

This commit introduced other bug #1453 with likely much more common bindings,
so reverting it for now.

Fixes #1453.

Co-authored-by: Osspial <osspial@gmail.com>
2020-03-09 16:57:04 -04:00
Imberflur
e85a80dd65 Fix freeze when pressing modifier keys on Windows (#1503) 2020-03-08 01:22:53 -05:00
Osspial
b1d8ce24e9 Use i32 instead of u32 for position type in WindowEvent::Moved (#1502)
* Use i32 instead of u32 for position type in WindowEvent::Moved

* Mark change as breaking
2020-03-08 00:21:04 -05:00
David Hewitt
098fd5d602 Add ability to create Icons from embedded resources on Windows (#1410)
* Add IconExtWindows trait

* Move changelog entries to unreleased category

Co-authored-by: Osspial <osspial@gmail.com>
2020-03-07 14:42:21 -05:00
Philippe Renon
2f27f64cdb On Windows, fix request_redraw() related panics (#1461)
* On Windows, fix request_redraw() related panics

These panics were introduced by 6a330a2894

Fixes https://github.com/rust-windowing/winit/issues/1391
Fixes https://github.com/rust-windowing/winit/issues/1400
Fixes https://github.com/rust-windowing/winit/issues/1466
Probably fixes other related issues

See https://github.com/rust-windowing/winit/issues/1429

* On Windows, replace all calls to UpdateWindow by calls to InvalidateRgn

This avoids directly sending a WM_PAINT message,
which might cause buffering of RedrawRequested events.

We don't want to buffer RedrawRequested events because:
- we wan't to handle RedrawRequested during processing of WM_PAINT messages
- state transitionning is broken when handling buffered RedrawRequested events

Fixes https://github.com/rust-windowing/winit/issues/1469

* On Windows, panic if we are trying to buffer a RedrawRequested event

* On Windows, move modal loop jumpstart to set_modal_loop() method

This fixes a panic.
Note that the WM_PAINT event is now sent to the modal_redraw_method
which is more correct and avoids an unecessary redraw of the window.

Relates to but does does not fix https://github.com/rust-windowing/winit/issues/1484

* On Window, filter by paint messages when draining paint messages

This seems to prevent PeekMessage from dispatching unrelated sent messages

* Change recently added panic/assert calls with warn calls

This makes the code less panicky...

And actually, winit's Windoww callbacks should not panic
because the panic will unwind into Windows code.

It is currently undefined behavior to unwind from Rust code into foreign code.
See https://doc.rust-lang.org/std/panic/fn.catch_unwind.html

* add comments to clarify WM_PAINT handling in non modal loop

* made redraw_events_cleared more explicit and more comments
2020-03-07 14:04:24 -05:00
Christian Duerr
cbb60d29a2 Remove assertions from Windows dark mode code (#1459)
* Remove assertions from Windows dark mode code

In general, winit should never assert on anything unless it means that
it is impossible to continue the execution of the program. There are
several assertions in the Windows dark mode code where this is not the
case.

Based on surface level inspection, all existing assertions could be
easily replaced with just simple conditional checks, allowing the
execution of the program to proceed with sane default values.

Fixes #1458.

* Add changelog entry

* Format code

* Pass dark mode by mutable reference

* Format code

* Return bool instead of mutable reference

* Fix dark mode success reply

Co-Authored-By: daxpedda <daxpedda@gmail.com>

* Fix dark mode success reply

* Replace magic integers with constants

Co-authored-by: daxpedda <daxpedda@gmail.com>
2020-03-07 13:56:33 -05:00
Murarth
e707052f66 Move ModifiersChanged variant to WindowEvent (#1381)
* Move `ModifiersChanged` variant to `WindowEvent`

* macos: Fix flags_changed for ModifiersChanged variant move

I haven't look too deep at what this does internally, but at least
cargo-check is fully happy now. :)

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* macos: Fire a ModifiersChanged event on window_did_resign_key

From debugging, I determined that macOS' emission of a flagsChanged
around window switching is inconsistent.  It is fair to assume, I think,
that when the user switches windows, they do not expect their former
modifiers state to remain effective; so I think it's best to clear that
state by sending a ModifiersChanged(ModifiersState::empty()).

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* windows: Fix build

I don't know enough about the code to implement the fix as it is done on
this branch, but this commit at least fixes the build.

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* windows: Send ModifiersChanged(ModifiersState::empty) on KILLFOCUS

Very similar to the changes made in [1], as focus is lost, send an event
to the window indicating that the modifiers have been released.

It's unclear to me (without a Windows device to test this on) whether
this is necessary, but it certainly ensures that unfocused windows will
have at least received this event, which is an improvement.

[1]: f79f21641a

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* macos: Add a hook to update stale modifiers

Sometimes, `ViewState` and `event` might have different values for their
stored `modifiers` flags.  These are internally stored as a bitmask in
the latter and an enum in the former.

We can check to see if they differ, and if they do, automatically
dispatch an event to update consumers of modifier state as well as the
stored `state.modifiers`.  That's what the hook does.

This hook is then called in the key_down, mouse_entered, mouse_exited,
mouse_click, scroll_wheel, and pressure_change_with_event callbacks,
which each will contain updated modifiers.

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* Only call event_mods once when determining whether to update state

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* flags_changed: Memoize window_id collection

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* window_did_resign_key: Remove synthetic ModifiersChanged event

We no longer need to emit this event, since we are checking the state of
our modifiers before emitting most other events.

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* mouse_motion: Add a call to update_potentially_stale_modifiers

Now, cover all events (that I can think of, at least) where stale
modifiers might affect how user programs behave.  Effectively, every
human-interface event (keypress, mouse click, keydown, etc.) will cause
a ModifiersChanged event to be fired if something has changed.

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* key_up: Add a call to update_potentially_stale_modifiers

We also want to make sure modifiers state is synchronized here, too.

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* mouse_motion: Remove update_potentially_stale_modifiers invocation

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* Retry CI

* ViewState: Promote visibility of modifiers to the macos impl

This is so that we can interact with the ViewState directly from the
WindowDelegate.

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* window_delegate: Synthetically set modifiers state to empty on resignKey

This logic is implemented similarly on other platforms, so we wish to
regain parity here.  Originally this behavior was implemented to always
fire an event with ModifiersState::empty(), but that was not the best as
it was not necessarily correct and could be a duplicate event.

This solution is perhaps the most elegant possible to implement the
desired behavior of sending a synthetic empty modifiers event when a
window loses focus, trading some safety for interoperation between the
NSWindowDelegate and the NSView (as the objc runtime must now be
consulted in order to acquire access to the ViewState which is "owned"
by the NSView).

Signed-off-by: Kristofer Rye <kristofer.rye@gmail.com>

* Check for modifiers change in window events

* Fix modifier changed on macOS

Since the `mouse_entered` function was generating a mouse motion, which
updates the modifier state, a modifiers changed event was incorrectly
generated.

The updating of the modifier state has also been changed to make sure it
consistently happens before events that have a modifier state attached
to it, without happening on any other event.

This of course means that no `CursorMoved` event is generated anymore
when the user enters the window without it being focused, however I'd
say that is consistent with how winit should behave.

* Fix unused variable warning

* Move changelog entry into `Unreleased` section

Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
Co-authored-by: Kristofer Rye <kristofer.rye@gmail.com>
Co-authored-by: Christian Duerr <contact@christianduerr.com>
2020-03-06 15:43:55 -07:00
Philippe Renon
71bd6e73ca windows: ignore spurious mouse move messages (#1435)
Fixes https://github.com/rust-windowing/winit/issues/1428
2020-03-06 16:15:49 -05:00
Philippe Renon
b8326f6452 In control_flow example, don't schedule a new WaitUntil if wait was cancelled (#1482) 2020-03-06 10:48:54 -07:00
HeroicKatora
ece2e70a53 Update image to 0.23 (#1485)
Also makes use of a few ergonomics improvements that were introduced or
optimized in the more recent version.
2020-03-03 16:13:53 -07:00
Murarth
2b14ec23d5 Fix GitHub Actions (#1479)
* Replaces `actions/checkout@v1` with `actions/checkout@v2` to get a bug fix
2020-02-25 09:10:31 -07:00
Murarth
9999f53329 X11: Fix deadlock when an error occurs during startup (#1475) 2020-02-19 10:38:59 -07:00
Philippe Renon
522a6e3298 fix issues in wait_until_time_or_msg function (#1423)
also removed unused return value
2020-02-18 19:27:47 -05:00
Kirill Chibisov
76d0dd7ec3 On Wayland, Hide CSD for fullscreen windows (#1473) 2020-02-18 16:58:48 -07:00
daxpedda
d1073dcecb Implement ThemeChanged for web target. (#1462)
* Implement ThemeChanged for web target.

* Add TODO upstream to stdweb.

Co-authored-by: Ryan G <ryanisaacg@users.noreply.github.com>
2020-02-17 14:25:27 -05:00
Héctor Ramón
e88e8bc194 Map UserEvent properly in Event::to_static (#1468) 2020-02-16 10:53:02 -07:00
Philippe Renon
bc29931434 Add an example that calls request_redraw() from a thread (#1467)
reproduces https://github.com/rust-windowing/winit/issues/1466
2020-02-15 11:38:29 -07:00
Philippe Renon
505f312d5f Add new example that demonstrates the different control flow schemes (#1460)
User can switch between Wait, WaitUntil and Poll modes with key '1', '2' and '3' respectivly.
User can toggle request_redraw calls with the 'R' key.

Helpful for testing all control flow modes and use of request_redraw.
2020-02-13 15:20:32 -07:00
Philippe Renon
f0093d3c54 rename dpi_factor to scale_factor where appropriate (#1463)
fixes https://github.com/rust-windowing/winit/issues/1457
2020-02-13 12:41:41 -07:00
Kirill Chibisov
83b60beba6 on Wayland, Add HiDPI cursor support (#1454)
Fixes #727.
2020-02-12 19:48:58 -07:00
hatoo
5f52d7c9d0 On macOS, Fix set_simple_screen to remember frame excluding title bar (#1430)
* On macOS, Fix `set_simple_screen` to remember frame excluding title bar

* Add CHANGELOG
2020-02-12 11:27:11 +03:00
Julien Sanchez
a1b65f7080 Ignore locale if unsupported by X11 backend (#1445)
This restores default portable 'C' locale when target locale is unsupported
by X11 backend (Xlib).

When target locale is unsupported by X11, some locale-dependent Xlib
functions like `XSetLocaleModifiers` fail or have no effect triggering
later failures and panics.

When target locale is not valid, `setLocale` should normally leave the
locale unchanged (`setLocale` returns 'C'). However, in some situations,
locale is accepted by `setLocale` (`setLocale` returns the new locale)
but the accepted locale is unsupported by Xlib (`XSupportsLocale` returns
`false`).

Fix #636
2020-02-09 22:37:06 -07:00
Kirill Chibisov
96df858961 On Wayland, fix color from close_button_icon_color not applying (#1444) 2020-02-08 19:36:44 -07:00
Kirill Chibisov
4eddd1e5bc On Wayland, fix coordinates in touch events when scale factor isn't 1 (#1439)
* On Wayland, fix coordinates in touch events when scale factor isn't 1

* Explicitly state that Wayland is using LogicalPosition internally

* Fix CHANGELOG
2020-02-08 01:25:08 -07:00
Freya Gentz
28f0eb598d Release 0.21.0 (#1440)
* Update CHANGELOG.md

* Update README.md

* Update Cargo.toml

* Update Cargo.toml

* Update README.md

* Update CHANGELOG.md
2020-02-04 19:07:31 -07:00
David Craven
c1eb7f9629 Fix deadlock wayland. (#1438) 2020-02-04 16:46:19 -07:00
Murarth
2f8aa5c52a Remove armv7-apple-ios target from CI (#1433) 2020-02-03 17:42:52 -07:00
hatoo
22dcc19898 Fix set_minimized(true) works only with decorations on macOS (#1411)
* On macOS, Fix set_minimized(true) works only with decorations

* Add CHANGELOG
2020-01-31 18:07:36 +03:00
Christian Duerr
e295104199 Remove Wayland theme intermediates (#1209)
* Remove Wayland theme intermediates

This removes the intermediate struct for passing a Wayland theme to
allow the user direct implementation of the trait.

By passing the trait directly, it is possible for downstream users to
have more freedom with customization without relying on winit to offer
these options as fields.

It should also make maintenance easier, since winit already doesn't
implement all the functions which are offered by the smithay client
toolkit.

* Reimplement SCTK's Theme and ButtonState

* Fix style issues

* Remove public signature

* Format code

* Add change log entry

Co-authored-by: Murarth <murarth@gmail.com>
2020-01-26 19:56:54 -07:00
Murarth
66fe69edd9 Fix warnings on macos (#1419) 2020-01-26 13:55:27 -07:00
Ryan G
fd946feac4 Web backend refactor and documentation (#1415)
The current implementation of the event loop runner has some significant
problems. It can't handle multiple events being emitted at once (for
example, when a keyboard event causes a key input, a text input, and a
modifier change.) It's also relatively easy to introduce bugs for the
different possible control flow states.

The new model separates intentionally emitting a NewEvents (poll
completed, wait completed, init) and emitting a normal event, as well as
providing a method for emitting multiple events in a single call.
2020-01-25 19:04:03 -05:00
Freya Gentz
8856b6ecb7 Remove unused code in X11 backend. (#1416)
Signed-off-by: Freya Gentz <zegentzy@protonmail.com>
2020-01-23 12:42:15 -07:00
Osspial
0ae78db6cb Fix building on Windows 7 and 8 (#1398)
* Fix building on Windows 7 and 8

* Format
2020-01-21 12:43:36 -07:00
David Yamnitsky
3e3bb8a8f1 add hide_application on macos (#1364)
Co-authored-by: Osspial <osspial@gmail.com>
Co-authored-by: Bogaevsky <vbogaevsky@gmail.com>
2020-01-19 16:38:52 -07:00
Steven Sheldon
e48262a797 Simplify code by switching to higher-level dispatch APIs (#1409)
* Switch to higher-level dispatch APIs

* Inline all the functions

* Switch to autoreleasepool from objc
2020-01-19 11:47:55 -07:00
Diggory Hardy
d934f94704 Fix: deadlock when requesting redraw on X11 (#1408) 2020-01-18 10:49:02 -07:00
Ryan G
1fe4a7a4ea Add the ability to pass a prebuilt canvas (#1394)
This allows Winit to take control of existing canvas elements in the
DOM, which is useful for web applications with other content in the
page.
2020-01-15 21:20:14 -05:00
hatoo
9daa0738a9 on MacOS, Fix not sending ReceivedCharacter event for some key combination (#1347)
* MacOS FIX #1267

* Add CHANGELOG

* Remove unnecessary trace!
2020-01-15 00:52:18 +03:00
Philippe Renon
ad7d4939a8 doc: change remaining EventsCleared references to MainEventsCleared (#1390) 2020-01-13 12:15:44 -07:00
Ryan G
c4d07952cb Remove TODOs from the web backen (#1395) 2020-01-13 12:14:25 -07:00
Héctor Ramón
dc302b0db4 Return physical position in CursorMoved on macOS (#1378) 2020-01-12 20:50:34 +03:00
Kirill Chibisov
a6d180cefb On Wayland, fix coordinates in mouse events when scale factor isn't 1 (#1385)
* On Wayland, fix coordinates in mouse events when scale factor isn't 1

* Refactor mouse_focus to be a surface instead of WindowId
2020-01-11 01:45:52 -07:00
Francesca Plebani
1ddceeb063 macOS: Unbundled window activation hack (#1318)
* `ns_string_id_ref` convenience fn

* Unbundled app activation hack

* Greatly improved solution

* Shortened names

* Remove cruft I left here a year ago

* Doc improvements

* Use `AtomicBool` for `activationHackFlag`

* Add CHANGELOG entry

* Doc improvements

* Fix `did_finish_launching` return type + delay more

* More reliable activation checking

* Fix merge goof

* ...fix other merge goof

Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
Co-authored-by: Bogaevsky <vbogaevsky@gmail.com>
2020-01-10 16:02:42 -08:00
hatoo
633d0deeae Fix run_return does not return on macOS unless it receives a message (#1380)
* On MacOS, fix `run_return` not exit immediately

* Add CHANGELOG
2020-01-10 18:25:55 +03:00
Murarth
9e3844ddd9 Fix warnings on all platforms (#1383)
* Fix warnings on all platforms

* Also fixed a trait impl bound that I noticed along the way
2020-01-09 22:29:31 -07:00
Benjamin Saunders
4b618bd6a6 Don't discard high-precision cursor position data (#1375)
* Don't discard high-precision cursor position data

Most platforms (X11, wayland, macos, stdweb, ...) provide physical
positions in f64 units, which can contain meaningful fractional
data. For example, this can be empirically observed on modern X11
using a typical laptop touchpad. This is useful for e.g. content
creation tools, where cursor motion might map to brush strokes on a
canvas with higher-than-screen resolution, or positioning of an object
in a vector space.

* Update CHANGELOG.md

Co-Authored-By: Murarth <murarth@gmail.com>

Co-authored-by: Murarth <murarth@gmail.com>
2020-01-09 21:19:50 -07:00
Osspial
09c4ed0694 Remove util from gitignore 2020-01-09 12:24:57 -05:00
Murarth
d15eb04f9e Make docs set control_flow in a more realistic way (#1376) 2020-01-07 22:55:18 -05:00
Bastian Kauschke
02ac7456e4 impl Default for WindowBuilder (#1373) 2020-01-07 14:33:56 -05:00
Murarth
6b0875728c X11: Fix deadlock on window state with certain window events (#1369) 2020-01-06 20:54:22 -07:00
Osspial
6a330a2894 On Windows, fix bug where RedrawRequested would only get emitted every other iteration of the event loop (#1366)
* Fix bug causing RedrawRequested events to only get emitted every other iteration of the event loop.

* Initialize simple_logger in examples.

This PR's primary bug was discovered because a friend of mine reported
that winit was emitting concerning log messages, which I'd never seen
since none of the examples print out the log messages. This addresses
that, to hopefully reduce the chance of bugs going unnoticed in the
future.

* Add changelog entry

* Format
2020-01-06 15:28:58 -05:00
Osspial
627a127f1b we did it bois (#1352) 2020-01-05 17:11:25 -05:00
Murarth
ec1ae68cfc X11: Properly update window size constraints on DPI change (#1356)
* In `WindowBuilderExtUnix` methods, use `Size` instead of `LogicalSize`
2020-01-05 17:04:31 -05:00
Osspial
3aa3880e69 Add changelog entry 2020-01-05 16:57:32 -05:00
Osspial
a1b8d265d0 Refine DPI docs 2020-01-05 16:34:37 -05:00
Osspial
9b122c3804 Update the DPI module docs (#1349)
* Update the DPI module docs

* Fix HiDpiFactorChanged doc link

* Incorporate lokathor and icefox feedback

* Adjust documented desktop resolution range

* X11 is one of the reasons I use Windows

* Address DPI generics and float->int rounding

* Revise DPI value statement to better reflect best practices

* Address some of freya's feedback

* phrasing

* Rephrase X11 DPI stuff
2020-01-05 14:15:12 -05:00
Osspial
28b82fb9aa Try to fix iOS build 2020-01-05 14:15:12 -05:00
Murarth
7753bbba94 Fix examples 2020-01-05 14:15:12 -05:00
Murarth
ac69a9c0dc Silence warnings about use of deprecated fields 2020-01-05 14:15:12 -05:00
Osspial
d29f7f34aa Rename hidpi_factor to scale_factor (#1334)
* Rename hidpi_factor to scale_factor

* Deprecate WINIT_HIDPI_FACTOR environment variable in favor of WINIT_X11_SCALE_FACTOR

* Rename HiDpiFactorChanged to DpiChanged and update docs

I'm renaming it to DpiChanged instead of ScaleFactorChanged, since I'd
like Winit to expose the raw DPI value at some point in the near future,
and DpiChanged is a more apt name for that purpose.

* Format

* Fix macos and ios again

* Fix bad macos rebase
2020-01-05 14:15:12 -05:00
Osspial
85ea3f1d5d Use i32 in Position::Physical (#1350)
* Use i32 in Position::Physical

* Fix multithreaded example

* format
2020-01-05 14:15:12 -05:00
Osspial
55166da437 Remove Option from HiDpiFactorChanged in favor of a bare PhysicalSize (#1346)
* Remove Option from HiDpiFactorChanged in favor of a bare PhysicalSize

* Fix macos and ios builds
2020-01-05 14:15:12 -05:00
Michael Tang
777d9edeaa Implement hidpi for web platform (#1233)
* fix: use a 'static lifetime for the web backend's `Event` types

* implement hidpi for stdweb (web-sys wip?)

* fix: make all canvas resizes go through backend::set_canvas_size

* update Window docs for web, make `inner/outer_position` return the position in the viewport
2020-01-05 14:15:11 -05:00
Antonino Siena
28a20aec10 Dpi Type conversions into/from arrays (#1283)
* Added array conversion methods

* Cargo fmt

* Undo wrong fmt
2020-01-05 14:15:11 -05:00
Osspial
3a1e694c2f Make size/position types generic over pixel type (#1277)
* Begin implementing DPI generics

* Fix multithreaded example

* Format

* Fix serde test

* hopefully fix most of the errors

* Fix dpi module errors

* More error fixings

* Format

* fix macos errors

* Another error pass

* Replace bad type signatures

* more fixins
2020-01-05 14:15:11 -05:00
Bogaevsky
b16042a047 iOS: Dpi overhaul (#1223)
* WIP - Make EL2 DPI changes and implement on Windows (#895)

* Modify DPI API publicly and on Windows

* Add generic Position and make dpi creation functions const

* Make examples work

* Fix fullscreen windows not appearing

* Replace Logical coordinates in window events with Physical coordinates

* Update HiDpiFactorChanged

* Document to_static

* On Windows, make AdjustRect calls DPI-aware when possible (#1015)

* Use AdjustWidowRectExForDPI when available

* Prioritize presevering logical size when handling WM_DPICHANGED

* Format

* Add changelog entry

* macOS: Dpi overhaul (#997)

* WIP - Make EL2 DPI changes and implement on Windows (#895)

* Modify DPI API publicly and on Windows

* Add generic Position and make dpi creation functions const

* Make examples work

* Fix fullscreen windows not appearing

* Replace Logical coordinates in window events with Physical coordinates

* Update HiDpiFactorChanged

* Document to_static

* fix app_state errors

* fixes hidpi related errors in window_delegate

* fix bad merge

* dpi_factor edits in window_delegate

* fixes type and lifetime errors in window and window_delegate

* applies fmt

* complies with @aleksijuvani requested changes

* modifies Handler lifetimes

* fixes lifetime isues, adds propper handling for HiDpiChanged

* applies fmt

* restore original lifetimes

* solution is somewhere out there

* applies fmt

* pass as references

* resolves issue with HANDLER

* crate visible type error

* fixes visibility issues

* applies fmt

* deals with warnings

* simplifies new_inner_size setting algorthm

* moves proxy instead of referencing it and removes double deref from proxy.ns_window

* makes @Osspial tests (https://github.com/rust-windowing/winit/pull/997\#discussion_r301852354) pass

* complies with @aleksijuvani suggested changes

* makes max window size std::f32::MAX

* On Windows, fix new DPI API not setting window size properly (#1130)

* First attempt

* Second attempt

* Maintain cursor horizontal ratio

* Fix DPI change handling when maximized

* Revert window example

* Make new DPI code more understandable

* Format

* Implement DPI Usability Upgrades for X11 and Wayland (#1098)

* Fix compile errors

* Use `mio` for the X11 event loop

* Removes `calloop` from the X11 event loop, as the method of draining a
  source using a closure provided to the `calloop::EventLoop` instance
  conflicts with the need to deliver events directly to the callback
  provided to `EventLoop::run`, in order to respond to the value provided by
  `WindowEvent::HiDpiFactorChanged`.

* Implement interactive `HiDpiFactorChanged` event for X11

* Implement interactive `HiDpiFactorChanged` event for Wayland

* Run cargo fmt

* Fix Wayland not processing events from EventQueue

* Backport #981

* some lifetime tinkering

* finishes lifetime tinkering

* fixes all type errors

* adds support ffi functions

* adds wrappers for nonstatic events

* replaces events with event wrappers

* reimplementing hidpichanged event in app_state

* implements HiDpiFactorChanged for iOS

* applies formatter

* complies with @aleksijuvani requested changes

* resolves conflicts

* applies fmt

* removes merge blurp

* corrects state of CHANGELOG

* fix fmt check error

* fixes hidpi_factor for armv7-apple-ios
2020-01-05 14:15:11 -05:00
Osspial
cbf61e5cb9 Fix window rectangle change being in wrong changelog entry 2020-01-05 14:15:11 -05:00
Vladimir Bogaevsky
077ee4d851 macOS: Dpi overhaul (#997) (and rebase changes)
* WIP - Make EL2 DPI changes and implement on Windows (#895)

* Modify DPI API publicly and on Windows

* Add generic Position and make dpi creation functions const

* Make examples work

* Fix fullscreen windows not appearing

* Replace Logical coordinates in window events with Physical coordinates

* Update HiDpiFactorChanged

* Document to_static

* fix app_state errors

* fixes hidpi related errors in window_delegate

* fix bad merge

* dpi_factor edits in window_delegate

* fixes type and lifetime errors in window and window_delegate

* applies fmt

* complies with @aleksijuvani requested changes

* modifies Handler lifetimes

* fixes lifetime isues, adds propper handling for HiDpiChanged

* applies fmt

* restore original lifetimes

* solution is somewhere out there

* applies fmt

* pass as references

* resolves issue with HANDLER

* crate visible type error

* fixes visibility issues

* applies fmt

* deals with warnings

* simplifies new_inner_size setting algorthm

* moves proxy instead of referencing it and removes double deref from proxy.ns_window

* makes @Osspial tests (https://github.com/rust-windowing/winit/pull/997\#discussion_r301852354) pass

* complies with @aleksijuvani suggested changes

* makes max window size std::f32::MAX

Changes from rebasing:

* fixes compile errors

* applies fmt

* reimplements HiDpiFactorChanged after #1173 merge

* uses EventWrappers
2020-01-05 14:15:11 -05:00
Murarth
7b43b0bc94 Implement DPI Usability Upgrades for X11 and Wayland (#1098)
* Fix compile errors

* Use `mio` for the X11 event loop

* Removes `calloop` from the X11 event loop, as the method of draining a
  source using a closure provided to the `calloop::EventLoop` instance
  conflicts with the need to deliver events directly to the callback
  provided to `EventLoop::run`, in order to respond to the value provided by
  `WindowEvent::HiDpiFactorChanged`.

* Implement interactive `HiDpiFactorChanged` event for X11

* Implement interactive `HiDpiFactorChanged` event for Wayland

* Run cargo fmt

* Fix Wayland not processing events from EventQueue

* Backport #981
2020-01-05 14:15:11 -05:00
Osspial
6bb7db7c11 On Windows, fix new DPI API not setting window size properly (#1130)
* First attempt

* Second attempt

* Maintain cursor horizontal ratio

* Fix DPI change handling when maximized

* Revert window example

* Make new DPI code more understandable

* Format
2020-01-05 14:15:11 -05:00
Osspial
6ffd78767f On Windows, make AdjustRect calls DPI-aware when possible (#1015)
* Use AdjustWidowRectExForDPI when available

* Prioritize presevering logical size when handling WM_DPICHANGED

* Format

* Add changelog entry
2020-01-05 14:15:11 -05:00
Osspial
f379d069b9 WIP - Make EL2 DPI changes and implement on Windows (#895)
* Modify DPI API publicly and on Windows

* Add generic Position and make dpi creation functions const

* Make examples work

* Fix fullscreen windows not appearing

* Replace Logical coordinates in window events with Physical coordinates

* Update HiDpiFactorChanged

* Document to_static
2020-01-05 14:15:11 -05:00
Osspial
2da24089de Replace Appveyor and Travis with Github Actions (#1309)
* Experiment with github actions

* Only use stable for testing simplicity

* Disable fail-fast

* Never fail when rustup target add fails

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Update rust.yml

* Split formatting check into separate job

* Update and rename rust.yml to ci.yml

* Attempt to add web support

* Fix things

* Fixings

* The "I'm not familiar with YAML" update

* The empty string update

* Fix target interpolation

* Add gcc-multilib on linux x86

* Update ci.yml

* Update ci.yml

* Update ci.yml

* Update ci.yml

* Update ci.yml

* Update ci.yml

* Use correct host on Windows GNU

* Update ci.yml

* Update ci.yml

* in my defense it was like 2 AM when I wrote this

* Update ci.yml

* Update ci.yml

* Update ci.yml

* Update ci.yml

* try caching

* Update ci.yml

* Update ci.yml

* Update on

* Update ci.yml

* Update ci.yml

* Remove travis and appveyor testing

* Cache entire cargo folder

* Make cargo cache key more appropriately named

* Reduce key collisions

* Make key work

* Add publish workflow and path qualifiers

* Remove -f in cargo install cargo-web

* continue-on-error for cargo web

* ping

* Try to shorten matrix

* attempt two

* attempt three

* attempt four

* Use bash

* web feature formatting

* ping
2020-01-05 14:13:05 -05:00
icefoxen
57f29aa6d7 Added some "how" and "why" docs to event handling. (#1032)
* Added some "how" and "why" docs to event handling.

Basically I had these questions when I started exploring the new
event API's, and as I figured out the answers I put down more info
about how everything works.  This is not final, and suggestions
are welcome -- the code example in the `event` module docs is
particularly dubious, but it's how I'm used to thinking abou things
so it only made sense to me once I wrote that.

Note that my bias is towards using winit for writing games, so that's
the sort of things I was interested in.  This may not be valid for
more general use cases.

* cargo fmt

* Fix minor typos

* Revise event documentation

* Update lib.rs docs

* Update root docs

Co-authored-by: Osspial <osspial@gmail.com>
2020-01-05 11:02:41 -05:00
Osspial
028d3ec16d Make examples set control_flow in a more realistic way (#1363)
* Make examples set control_flow in a more realistic way

* Format
2020-01-05 02:12:03 -05:00
Christian Duerr
d1c6506865 Fix ModifiersChanged event on X11 (#1358) 2020-01-03 22:11:00 -07:00
Osspial
c0b46a03b5 Relase alpha 6 (#1338)
* Relase alpha 6

* Update CHANGELOG.md

Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
2020-01-03 18:17:05 -05:00
Kirill Chibisov
114c18e70d On X11, make WINIT_HIDPI_FACTOR dominate Xft.dpi in some cases (#1354)
* On X11, make `WINIT_HIDPI_FACTOR` dominate `Xft.dpi` in some cases

This commit makes `WINIT_HIDPI_FACTOR` dominate `Xft.dpi` in general and
adds a special value `0` for `WINIT_HIDPI_FACTOR` to use winit computed
DPI factor with randr over Xft.dpi.

* Use `randr` instead of `0` for auto dpi scaling

* Update CHANGELOG

* blow up on wrong env var

* Allow empty string for env var
2020-01-03 18:15:47 -05:00
hatoo
7367b8be6c On Macos, Hide cursor only inside window (#1348)
* On MacOS, hide cursor by invisible cursor

* Add CHANGELOG

* Fix variable name

* Add comments for `CURSOR_BYTES`
2020-01-03 03:34:14 +03:00
hatoo
dd768fe655 MacOS fix CursorEntered and CursorLeft events fired at old window size. (#1335)
* On macOS, Fix `CursorEntered` and `CursorLeft`

* Add CHANGELOG

Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
2019-12-30 13:32:37 -07:00
Osspial
d9bda3e985 Implement ModifiersChanged on Windows, and fix bugs discovered in implementation process (#1344)
* Move DeviceEvent handling to the message target window.

Previously, device events seem to have only been sent to one particular
window, and when that window was closed Winit would stop receiving
device events. This also allows users to create windowless event loops
that process device events - an intriguing idea, to say the least.

* Emit LWin and RWin VirtualKeyCodes on Windows

* Implement ModifiersChanged on Windows

* Make ModifiersChanged a tuple variant instead of a struct variant

* Add changelog entries

* Format

* Update changelog entry

* Fix AltGr handling

* Reformat

* Publicly expose ModifiersChanged and deprecate misc. modifiers fields
2019-12-30 14:11:11 -05:00
hatoo
fa7a3025ec [MacOS] Fix memory management (#1342)
* macOS, Reduce memory usage

* macOS, Fix memory leak
2019-12-29 15:16:12 -07:00
Osspial
e4451d6786 Fix Window::set_visible not setting internal flags correctly (#1345) 2019-12-29 10:39:15 -05:00
Michael Tang
468b6b83ec fix: remove deprecated usage of mem::uninitialized. (#1341) 2019-12-28 18:53:41 -05:00
Osspial
8a3a32f286 Properly mark a few changes as breaking 2019-12-28 16:22:51 -05:00
Osspial
20e81695ca Change ModifiersState to a bitflags struct (#1306)
* Change ModifiersState to a bitflags struct

* Make examples work

* Add modifier state methods

* all things considered, only erroring out in one file throughout all of these changes is kinda impressive

* Make expansion plans more clear

* Move changelog entry

* Try to fix macos build

* Revert modifiers println in cursor_grab

* Make serde serialization less bug-prone
2019-12-28 15:36:06 -05:00
Osspial
027c52171d Fix changelog 2019-12-27 16:28:06 -05:00
Osspial
cc206d31b7 Implement windows focus key press/release on Windows (#1307)
* X11: Sync key press/release with window focus

* When a window loses focus, key release events are issued for all pressed keys
* When a window gains focus, key press events are issued for all pressed keys
* Adds `is_synthetic` field to `WindowEvent` variant `KeyboardInput`
  to indicate that these events are synthetic.
* Adds `is_synthetic: false` to `WindowEvent::KeyboardInput` events issued
  on all other platforms

* Implement windows focus key press/release on Windows

* Docs

Co-authored-by: Murarth <murarth@gmail.com>
2019-12-27 16:26:23 -05:00
hatoo
5d99316c96 macOS: Don't change fullscreen state during fullscreen transition (#1331)
* Register windowWillExitFullScreen

* On macOS: Do not toggle fullscreen during fullscreen transition

* Add CHANGELOG

Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
2019-12-24 11:56:56 -07:00
David Hewitt
d59eec4633 Add support for Windows Dark Mode (#1217)
* Add support for Windows Dark Mode

* Add is_dark_mode() getter to WindowExtWindows

* Add WindowEvent::DarkModeChanged

* Add support for dark mode in Windows 10 builds > 18362

* Change strategy for querying windows 10 build version

* Drop window state before sending event

Co-Authored-By: daxpedda <daxpedda@gmail.com>

* Change implementation of windows dark mode support

* Expand supported range of windows 10 versions with dark mode

* Use get_function! macro where possible

* Minor style fixes

* Improve documentation for ThemeChanged

* Use `as` conversion for `BOOL`

* Correct CHANGELOG entry for dark mode

Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Osspial <osspial@gmail.com>
2019-12-22 12:04:09 -07:00
Osspial
25e018d1ce Fix extraneous # in 0.20.0 Alpha 5 2019-12-22 11:24:49 -05:00
Osspial
25123bed23 Rebasing moved the RedrawRequested changelog entry to the wrong position
:/
2019-12-22 11:23:27 -05:00
Osspial
a8d6db0fc1 Update alpha version in readme.md 2019-12-22 11:19:17 -05:00
Osspial
8a9a9cd92d Move changelog entry into proper position
Fix window_run_return

Make docs build
2019-12-22 11:17:24 -05:00
simlay
530ff5420b Implement revamped RedrawRequested on iOS. (#1299)
* Implement revamped `RedrawRequested` on iOS

* Added RedrawEventsCleared to events_cleared logic

* Fixed from comments

* Added RedrawEventsCleared to draw_rect handler.

* Fixed out of order `RedrawEventsCleared` events.

* cargo fmt
2019-12-22 11:17:23 -05:00
Héctor Ramón
133b11fa6d Implement revamped RedrawRequested on Web (#1301)
* Implement revamped `RedrawRequested` on Web

* Add `web` example
2019-12-22 11:17:23 -05:00
Héctor Ramón
5b489284e4 Implement revamped RedrawRequested on macOS (#1235) 2019-12-22 11:17:23 -05:00
Heghedus Razvan
cdc32eb817 Implemented revamped RedrawRequested for linux wayland (#1237)
Signed-off-by: Heghedus Razvan <heghedus.razvan@gmail.com>
2019-12-22 11:17:23 -05:00
Osspial
eb38ff453a Run rustfmt 2019-12-22 11:17:23 -05:00
Osspial
8eb7853a1a Implement revamped RedrawRequested on Windows (#1050)
* Move event loop runner to runner module

* Implement new redraw API
2019-12-22 11:17:23 -05:00
Murarth
0c151f9fb3 Implement changes to RedrawRequested event (#1062)
* Implement changes to `RedrawRequested` event

Implements the changes described in #1041 for the X11 platform and for
platform-independent public-facing code.

* Fix `request_redraw` example

* Fix examples in lib docs

* Only issue `RedrawRequested` on final `Expose` event
2019-12-22 11:17:23 -05:00
simlay
c10c820311 Reimplement NativeDisplayMode on iOS for #1310 (#1330)
* Reimplement NativeDisplayMode on iOS for #1310

* Type annotations from code review.

Co-Authored-By: Aleksi Juvani <3168386+aleksijuvani@users.noreply.github.com>

Co-authored-by: Aleksi Juvani <3168386+aleksijuvani@users.noreply.github.com>
2019-12-22 01:39:22 -07:00
Justin Miller
82889e2367 Window::set_minimized (#985) (#990)
* Expose set_minimized. Implement for macOS (#985)

* Implement set_minimized for Wayland (#985)

Co-Authored-By: Victor Berger <vberger@users.noreply.github.com>

* Implement set_minimized for Windows (#985)

* Remove debug logs (#985)

* Implement Window::set_minimized for X11

* Remove extra param from set_window_flags call

* Cargo fmt

* Add example of usage

* Update changelog

* Update feature matrix

* Cargo fmt

* Update example to remove unnecessary event var

* Stop setting window styles when minimizing (#985)

* Add stub for WASM (#985)

Co-authored-by: Victor Berger <vberger@users.noreply.github.com>
Co-authored-by: Murarth <murarth@gmail.com>
Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
Co-authored-by: Osspial <osspial@gmail.com>
2019-12-22 01:04:11 -05:00
Osspial
92741aa4ec Fix array_into_iter warning on Windows (#1329) 2019-12-21 17:49:44 -07:00
Murarth
2f352ca5cf X11: Fix CursorEntered event for non-winit window (#1320)
* X11: Fix CursorEntered event for non-winit window

* Retry CI

Co-authored-by: Osspial <osspial@gmail.com>
2019-12-21 17:47:29 -07:00
hatoo
38c8cb9f4a FIX Crash on macOS when starting maximized without decorations (#1323)
* FIX #1288

* Fix CHANGELOG.md

Co-authored-by: Freya Gentz <zegentzy@protonmail.com>
2019-12-19 18:03:41 -07:00
Kirill Chibisov
73248bdced On Wayland, under mutter(GNOME Wayland), fix CSD being behind the status bar, when starting window in maximized mode (#1324)
Mutter can reposition window on resize, if it is behind mutter's "bounding box".
So, when you start winit window in maximized mode with CSD, mutter places its CSD
behind the GNOME's status bar initially, and then sends configure with the
exact same size as your current window. If winit decides to optimize calling
frame.resize(..) in this case, we won't call set_geometry(we're calling
it through resize) and GNOME won't reposition your window to be inside the
"bounding box", which is not a desired behavior for the end user.
2019-12-19 17:08:28 -07:00
hatoo
01203b247b Fix run_return in MacOS (#1321)
* Fix run_return in MacOS

* MacOS: Fix the way of getting a window in run_return

* Fix CHANGELOG.md
2019-12-19 12:10:47 +03:00
Kirill Chibisov
3e1d169160 On Wayland, fix cursor icon updates on window borders when using CSD (#1322)
* On Wayland, fix cursor icon updates on window borders when using CSD

* Move changelog entry to a right place
2019-12-18 06:41:44 -07:00
Christian Duerr
c1b93fc3d0 Add ModifiersChanged event for macOS (#1268)
* Add ModifiersChanged event for macOS

This implements the macOS portion of #1124.

* Fix ModifiersChanged event import

* Fix event passing window instead of device id
2019-12-13 00:48:32 +03:00
Murarth
1f81e5c872 X11: Report CursorMoved when touch event occurs (#1297)
* X11: Report `CursorMoved` when touch event occurs

* Only trigger CursorMoved events for the first touch ID

* Fix testing for current touch events

* Fix first touch logic
2019-12-11 17:23:55 -07:00
Manish Goregaokar
e5291c9e28 Release 0.20.0-alpha5 (#1315) 2019-12-09 17:29:50 -07:00
Murarth
35505a3114 X11: Sync key press/release with window focus (#1296)
* X11: Sync key press/release with window focus

* When a window loses focus, key release events are issued for all pressed keys
* When a window gains focus, key press events are issued for all pressed keys
* Adds `is_synthetic` field to `WindowEvent` variant `KeyboardInput`
  to indicate that these events are synthetic.
* Adds `is_synthetic: false` to `WindowEvent::KeyboardInput` events issued
  on all other platforms

* Clarify code with comments
2019-12-07 15:51:37 -07:00
zserik
830d47a5f7 Have EventLoopClosed contain the original event (#1294)
* Fix issue #1292

* Remove "optionally" from changelog entry
2019-12-07 10:22:03 -07:00
Murarth
1a514dff38 X11: Fix incorrect DPI factor when waking from suspend (#1303) 2019-12-04 10:18:20 -07:00
Osspial
2888d5c6cf Fix array_into_iter warning on Windows (#1308) 2019-12-04 12:02:33 -05:00
Osspial
400f75a2b3 Make WindowStore::for_each less terrifying to rebase (#1304) 2019-12-04 03:55:49 -05:00
Charles Helmich
07bdd3e218 Fix ReceivedCharacter not working with Alt held on Windows (#1282)
* Fix ReceivedCharacter with Alt held on Windows

* Update CHANGELOG.md
2019-11-29 15:49:43 -05:00
Héctor Ramón
35a11ae24f Stop emitting corporate characters in macOS (#1254) 2019-11-27 12:14:36 +03:00
Ryan G
3d28283a81 Only use 'extern crate stdweb' on web targets (#1291)
The 'extern crate' declaration shouldn't be there even if the stdweb feature is on, unless the crate is being compiled for web.
2019-11-27 00:38:18 -05:00
daxpedda
aec5a9fa09 Stop refocusing window when switching from fullscreen to windowed (#1285)
* Stop refocusing window when switching from fullscreen to windowed

* Update Changelog.
2019-11-26 22:49:14 -05:00
Manish Goregaokar
0f94f62025 Bump parking_lot to 0.10 (#1287) 2019-11-25 18:05:44 -07:00
Murarth
a95ebc5ee6 X11: Fix incorrect modifiers when events are missed (#1279)
* X11: Fix incorrect modifiers when events are missed

* Syncs modifier state with state data in X key/button/motion events.
* Fixes modifier state in XWayland, as xinput2 raw input events will
  not be received when a window does not have focus.
* Removes `impl From<_> for ModifiersState` on X11/Wayland API types,
  replacing them with `pub(crate)` methods.

* Cleanup modifier state update using a macro

* Remove keys from modifier state when updating
2019-11-22 17:11:30 -07:00
Murarth
a70ac1531e X11: Fix window creation hangs when another application is fullscreen (#1248)
* X11: Fix window creation hangs when another application is fullscreen

Previously, the X11 backend would block until a `VisibilityNotify` event
is received when creating a Window that is visible or when calling
`set_visible(true)` on a Window that is not currently visible. This
could cause winit to hang in situations where the WM does not quickly
send this event to the application, such as another window being
fullscreen at the time.

This behavior existed to prevent an X protocol error caused by setting
fullscreen state on an invisible window. This fix instead stores desired
fullscreen state when `set_fullscreen` is called (iff the window is not
visible or not yet visible) and issues X commands to set fullscreen
state when a `VisibilityNotify` event is received through the normal
processing of events in the event loop.

* Add window_debug example to facilitate testing

* Add a CHANGELOG entry

* Call `XUnmapWindow` if `VisibilityNotify` is received on an invisible window
2019-11-22 17:11:04 -07:00
ariesfluctus
b6e8dd0d8a Fixed typo (#1273) 2019-11-14 00:10:31 -05:00
Murarth
af80ce842d Fix cargo doc on nightly builds (#1274) 2019-11-12 16:51:46 -07:00
Osspial
08bae037f0 Use paths for intra-doc links, and verify that links are valid in CI (#1244)
* Use paths to generate intra-doc links

* Add entry to PR checklist
2019-11-11 16:05:59 -07:00
Thom Chiovoloni
cd39327ea2 Fix invalid_value lint triggering on mem::zeroed of CFRunLoopSourceContext (#1271) 2019-11-11 15:50:31 -07:00
Murarth
9828f368d6 X11: Fix misreporting DPI factor at startup (#1252)
* X11: Fix misreporting DPI factor at startup

* Add a CHANGELOG entry
2019-11-10 13:55:29 -07:00
Murarth
1ed15c7ec7 X11: Fix events not being reported when using run_return (#1245)
* X11: Fix events not being reported using `run_return`

* Adapt examples to be more practical

* Add CHANGELOG entry
2019-11-10 11:24:43 -07:00
Murarth
c66784995d X11: Fix modifiers being reported after release (#1262)
* X11: Fix modifiers being reported after release

* Moves `ModifiersChanged` variant from `WindowEvent` to `DeviceEvent`

* Add CHANGELOG entry
2019-11-10 00:16:44 -07:00
Murarth
dba21c06ed Run cargo fmt on Rust stable 1.39.0 (#1264) 2019-11-07 13:48:34 -07:00
Kirill Chibisov
72fc6a74ec on Wayland, drop resize events equal to the current window size (#1249)
* on Wayland, drop resize events equal to the current window size

* Add changelog entry
2019-10-31 20:45:45 -04:00
Michael Tang
f916311744 Add error message when building for web without selecting a feature. (#1253) 2019-10-31 12:45:12 -04:00
David Sinclair
05a1f4280c Miscellaneous small changes (#1238)
* Use a slice instead of a new object

* Remove unnecessary 'into_iter'

* Use 'and_then' instead of 'map_or'
2019-10-23 19:45:25 -04:00
Bogaevsky
6608a0241d macOS: fixes app termination (#1234)
* fixes app termination

* applies fmt

* fmt all

* updates changelog

* keeps formating consistent

* fixes misstype
2019-10-23 17:24:50 +03:00
Osspial
429bbfade0 Release Alpha 4 (#1187)
* Release Alpha 4. TODO CHANGELOG RELEASE DATE

* Add changelog date
2019-10-18 13:25:12 -04:00
Osspial
28e3c35547 Prevent EventLoop from getting initialized outside the main thread in cross-platform functions (#1186)
* Prevent EventLoop from getting initialized outside the main thread

This only applies to the cross-platform functions. We expose functions
to do this in a platform-specific manner, when available.

* Add CHANGELOG entry

* Formatting has changed since the latest stable update...

* Fix error spacing

* Unix: Prevent initializing EventLoop outside main thread

* Updates libc dependency to 0.2.64, as required by BSD platforms

* Update CHANGELOG.md for Linux implementation

* Finish sentence

* Consolidate documentation
2019-10-18 11:51:06 -04:00
Steven Sheldon
af3ef52252 Fix so the compiler can infer msg_send! return types (#1227)
* Fix so the compiler can infer msg_send! return type

Currently, due to a quirk in Rust's type inference interacting with the
structure of the msg_send! macro, a () return type will be inferred when
the compiler cannot otherwise determine the return type. This behavior
is expected to change, and in the future could resolve to a ! return
type, which results in undefined behavior.

Linting has previously been added for this in rust-lang/rust#39216, but
it did not catch these cases due to SSheldon/rust-objc#62. An upcoming
version of objc will be fixed to stop hiding these errors, at which
point they will become compile errors.

This change fixes these errors and allows winit to compile with the
fixed version of objc.

* Bump cocoa to 0.19.1
2019-10-18 11:33:40 -04:00
Osspial
2b5f9c52a6 Always dispatch a RedrawRequested event after creating a new window (#1175) 2019-10-17 10:59:07 -04:00
Ryan G
5631cc2528 Remove test files that stuck around on accident (#1226) 2019-10-16 22:46:16 -04:00
Aleksi Juvani
de33a92a1b Fix panic upon closing the app on iOS (#1168) 2019-10-16 18:52:10 -04:00
Ryan Goldstein
1c6353aa3a Merge branch 'web' 2019-10-16 16:09:39 -04:00
Marcus Willock
08cb950226 Link WindowBuilder documentation to corresponding Window methods (fixes #1070) (#1216)
* fixes #1070

* Continuing adding documentation links for #1070
2019-10-16 12:18:02 -04:00
Kirill Chibisov
765225d918 Wayland: Fix panic when calling set_cursor_grab from a different thread than evlp's one. (#1206)
This commit also start following X11 behavior on cursor icon update when
cursor is invisible.

Fixes regression introdced in 5ced36e319
2019-10-16 12:16:23 -04:00
Ryan Goldstein
35bc65f6fa Remove usage of derivative 2019-10-13 14:36:54 -04:00
Ryan Goldstein
676268d461 Merge remote-tracking branch 'upstream/master' into web 2019-10-13 14:09:52 -04:00
Osspial
34dce8069f Test all windows targets and allow nightly Appveyor failures (#1222)
* Test all windows targets

* Allow nightly failures
2019-10-13 13:19:46 -04:00
Ryan G
f62bb33317 Merge branch 'master' into web 2019-10-12 23:51:34 -04:00
Ryan G
a557b3cfb6 Add web targets to travis (#1220)
* Add web targets to travis

* Fix some bash syntax

* Avoid crash on providing no features

* Fix syntax error

* Syntax?

* Fix pleas

* Fix features check

* Add a comment

* Add nightly builds
2019-10-12 23:44:30 -04:00
Ryan G
3ff4834bd5 Add web fullscreen support (#1142)
Adds fullscreen using native web APIs to the stdweb and web-sys backends.

Due to limitations of browser APIs, requests for fullscreen can only be fulfilled during a short-lived user-triggered event. This commit does automatically handle that under the hood, but it does introduce unavoidable latency in full-screening the canvas.
2019-10-11 11:45:07 -04:00
Ryan G
bedb889693 Fix the event key code variable name (#1219) 2019-10-11 11:41:49 -04:00
Ryan G
157ca9cd17 Update the feature matrix for wasm (#1218) 2019-10-09 19:49:12 -04:00
Osspial
6f5e7e170c Update raw-window-handle to 0.3 (#1215) 2019-10-05 21:34:27 -04:00
Osspial
df7571b369 Improve interaction between fullscreen windows and monitor-switching keyboard shortcuts (#1171)
* Update to 1.38.0 formatting

* Improve fullscreen window monitor switching on Windows

* Format
2019-10-05 16:23:30 -04:00
Aleksi Juvani
d69e41eba8 Update fullscreen state on macOS before entering fullscreen (#1196) 2019-10-05 16:23:06 -04:00
Benjamin Saunders
2d41a7d1b0 Fix use-after-free in XConnection::get_output_info (#1211) 2019-10-05 15:00:54 -04:00
Antonino Siena
42e0ccfa1c Implemented a HINSTANCE getter function for Windows (#1213)
* Expose HINSTANCE now using a getter function

* Missing changes

* remove unused import

* Required changes for the PR

* Rust fmt

* Use GetWindowLong

* Use GetWindowLong
2019-10-05 14:52:40 -04:00
Lúcás Meier
55640a91ae Use consistent return types for available_monitors() (#1207)
* [#1111] Use consistent return types for available_monitors()

Always use `impl Iterator<Item = MonitorHandle>` instead of
`AvailableMonitorsIter`. Fix an example that used the Debug
implementation of `AvailableMonitorsIter`.

* [#1111] Update changelog

* [#1111] Remove AvailableMonitorsIter type completely

* [#1111] Remove doc references to AvailableMonitorsIter
2019-10-05 10:49:24 -04:00
Alex Butler
4f6ca8792c Remove derivative dependency (#1201)
* Remove derivative dependency

* Update CHANGELOG.md
2019-10-03 16:19:10 -04:00
Kirill Chibisov
5ced36e319 Wayland support for set_cursor_icon (#1204) 2019-10-03 06:02:59 -07:00
andersrein
237e7ee2e6 Wayland support for set_cursor_grab and set_cursor_visible (#1180)
* Fixed relative_pointer not being set up when the "zwp_relative_pointer_manager_v1" callback comes after the "wl_seat" callback

* Ran cargo fmt

* Updated changelog

* Added wayland support for set_grab_cursor and set_cursor_visible

* Updated changelog

* Ran cargo fmt

* Fixed set_cursor_visible and set_cursor_grab so they can be called from any thread.

* Ran cargo_fmt

* Improved CHANGELOG

* Added workaround so that when cursor is hidden it takes effect before the cursor enters the surface. Making the cursor visible again still only happens once the cursor re-enters the surface

* Switched to using Rc<RefCell> instead of Arc<Mutex> since all accesses to the relative_pointer_manager_proxy will happen on the same thread.

* Forgot to run cargo fmt

* Switched to using Rc and RefCell instead of Arc and Mutex where applicable.

* Improved comments and documentation relating to changing a hidden cursor back to visible on wayland.

* Wayland: Fixed cursor not appearing immendiately when setting the cursor to visible.

* Forgot to run cargo fmt

* Switched to only storing the pointers in CursorManager as AutoPointer.

* Fixed typo and removed println

* Update CHANGELOG.md

Co-Authored-By: Kirill Chibisov <wchibisovkirill@gmail.com>
2019-10-01 18:25:59 -07:00
Ryan Goldstein
02f281569d Update cargo fmt 2019-09-30 16:33:41 -04:00
Ryan Goldstein
ab4d971c5e Fix imports in the multithreaded example 2019-09-30 15:55:27 -04:00
Ryan Goldstein
e21df5831e Merge branch 'master' into merge-master-to-web 2019-09-30 11:19:12 -04:00
msiglreith
18a0119b06 Update raw-window-handle to 0.2 (#1191) 2019-09-30 11:17:01 -04:00
Osspial
34348435fd Update to 1.38.0 formatting (#1188) 2019-09-27 17:35:16 -04:00
Ryan Goldstein
cf3b0f3b70 Attach the raw handle data attribute 2019-09-27 17:06:14 -04:00
Ryan Goldstein
a336e9e959 Fix the formatting in the changelog 2019-09-27 16:57:25 -04:00
Ryan Goldstein
ea93a0130d Switch to the released version 2019-09-27 16:17:40 -04:00
Ryan Goldstein
dcd9ddde50 Fix the examples 2019-09-24 19:44:43 -04:00
Ryan Goldstein
86bafdc104 Merge branch 'web' into merge-master-to-web 2019-09-24 19:41:59 -04:00
Ryan Goldstein
6732fa731d Fix compilation errors 2019-09-24 19:39:13 -04:00
Ryan G
8cea3e262b Update the documentation to reflect web support (#1183)
* Update the documentation to reflect web support

Indicate which methods have platform-specific web behavior

* cargo fmt
2019-09-24 19:33:32 -04:00
Ryan Goldstein
3e8669ea7f Merge branch 'master' into merge-master-to-web 2019-09-24 14:21:18 -04:00
andersrein
7df040f451 Wayland: Switched to using a reference to relative_pointer_manager_proxy when creating SeatData (#1179)
* Fixed relative_pointer not being set up when the "zwp_relative_pointer_manager_v1" callback comes after the "wl_seat" callback

* Ran cargo fmt

* Updated changelog

* Improved CHANGELOG

* Switched to using Rc<RefCell> instead of Arc<Mutex> since all accesses to the relative_pointer_manager_proxy will happen on the same thread.

* Forgot to run cargo fmt
2019-09-23 14:50:06 -04:00
Murarth
472eddcc1b X11: Fix panic when no monitors are available (#1158)
* X11: Fix panic when no monitors are available

* Set dummy monitor's dimensions to `(1, 1)`

* X11: Avoid panicking when there are no monitors in Window::new
2019-09-23 14:45:29 -04:00
Michael Palmos
c0a7900341 Allow using multiple XWindowTypes on X11 (#1140) (#1147)
* Allow using multiple `XWindowType`s on X11 (#1140)

* Update documentation to make combining window types clearer

* Update build flags because X11 runs on more than just Linux

* Revert "Update build flags because X11 runs on more than just Linux"

This reverts commit 882b910046.

* Revert "Update documentation to make combining window types clearer"

This reverts commit da00ad391a.

* Revert "Allow using multiple `XWindowType`s on X11 (#1140)"

This reverts commit a230333456.

* Allow using multiple `XWindowType`s on X11 (slice variant) (#1140)

* Multiple `XWindowType`s, with non-static lifetime.

* Multiple `XWindowType`s (#1140) (`Vec` variant)

* Append change to changelog.

* Fix formatting.
2019-09-23 07:10:33 -07:00
Ryan G
28a50817af Fix web redraw requested (#1181)
* Keep track of what windows have requested redraw

Instead of using request_animation_frame and sending redraw request
events, just keep track of all windows that have asked for a redraw.
This doesn't handle dispatching the events

* Issue redraw events to windows that request it

* Cargo fmt
2019-09-23 09:14:26 -04:00
Ryan G
2c47c43f47 Implement WindowID on the web platform (#1177)
* Use actual numeric IDs to differentiate Windows

This is generally important to identifying which window should
recieve which event, but is also specifically crucial for fixing
RedrawRequested on web.

* Cargo fmt
2019-09-19 18:40:18 -04:00
Osspial
2ef39651eb Fix fullscreen window shrinking upon getting restored to a normal window (#1172) 2019-09-19 11:48:20 -04:00
Murarth
eb20612d77 Prevent stealing focus on new windows (#1176) 2019-09-19 11:47:51 -04:00
Aleksi Juvani
695547f4ca Fix events not being emitted during modal loops on macOS (#1173) 2019-09-17 22:49:29 -04:00
Osspial
d35ee0d580 Fix hovering the mouse over the active window creating an endless stream of CursorMoved events (#1170)
* Fix hovering the mouse over the active window creating an endless stream of CursorMoved events

* Format
2019-09-17 11:34:48 -04:00
Aleksi Juvani
95581ab92f Fix null window on initial HiDpiFactorChanged event on iOS (#1167) 2019-09-16 14:27:46 -04:00
Osspial
3716f13d8e Flush high surrogate if not followed by low surrogate (#1166)
* Flush high surrogate if not followed by low surrogate

* Remove transmute from WM_CHAR handler

* Fix window_state being locked while dispatching ReceivedCharacter for surrogate codepoints.

* Format
2019-09-16 14:26:56 -04:00
Osspial
c03ef852a4 Fix surrogate pair handling on Windows (#1165)
* Fix surrogate pair handling on Windows

* Change high_surrogate to Option<u16>

* Format
2019-09-15 22:09:08 -04:00
Aleksi Juvani
28a5feef28 Fix freeze upon exiting exclusive fullscreen on macOS 10.15 (#1127) 2019-09-15 19:59:37 -04:00
Osspial
57a53bda74 Officially remove the Emscripten backend (#1159) 2019-09-13 19:09:45 -04:00
hafiz
36f4eccb5c fix: distinguish grab and grabbing cursors (#1154)
On macOS, there is a difference between a "grab" cursor and a "grabbing"
cursor, where "grab" is an open-hand cursor used during a hover, and
"grabbing" is a closed-hand cursor used on a click. These, and other
native MacOS cursors, can be seen at the [NSCursor documentation](https://developer.apple.com/documentation/appkit/nscursor?language=objc).

See https://github.com/hecrj/iced/issues/9 for the motivation for this
PR.
2019-09-12 16:38:44 -07:00
Victor Berger
b6de19e92e Changelog entry for #1153 (#1157) 2019-09-11 15:22:41 -07:00
Ryan G
e87bc3db20 Send a LoopDestroyed event when the browser is closed (#1155)
* Add the plumbing for handling browser closes

* Implement the business logic for handling closes
2019-09-11 11:47:03 -04:00
Victor Berger
a3739d6bad wayland: instantly wake up if events are pending (#1153)
Just before starting to poll/wait on calloop(mio), check if there
are already events pending in the internal buffer of our wayland
event queue. If so, dispatch them and force an instant wakeup from
the polling, in order to behave as if we were instantly woken up by
incoming wayland events.

When using OpenGL, mesa shares our wayland socket, and also reads
from it, especially if vsync is enabled as it'll do blocking reads.
When doing so, it may enqueue events in the internal buffer of our
event queue.

As the socket has been read, mio will thus not notify it to calloop
as read, and thus calloop will not know it needs to dispatch. In some
cases this can lead to some events being delivered much later than
they should. Combined with key repetition this can actually cause some
flooding of the event queue making this effect event worse.

Fixes #1148
2019-09-11 08:28:21 +02:00
dam4rus
068d114740 Add touch pressure information for touch events on Windows (#1134)
* Add touch pressure information for touch events on Windows

* Modified CHANGELOG.md and FEATURES.md to reflect changes

* Updated documentation of struct Touch to reflect changes

* Replaced mem::uninitalized() with mem::MaybeUninit
Fixed warnings in platform_impl/windows/dpi.rs
2019-09-09 14:15:49 -04:00
Hal Gentz
3273c14dea Hide ModifiersChanged from the docs. (#1152)
We wouldn't want users stumbling on it until all platforms implement it.
2019-09-08 12:57:43 -07:00
Murarth
206c3c246c Implement WindowEvent ModifiersChanged for X11 and Wayland (#1132)
* Implement WindowEvent ModifiersChanged for X11 and Wayland

* Fix modifier key state desync on X11

* Run cargo fmt
2019-09-08 11:43:28 -07:00
mtak-
bfcd85ab15 [ios] Groundwork for new Redraw API, refactoring AppState, and bugfixes (#1133)
* fix #1087. the CFRunLoopTimer was never started if the user never changed the controlflow.

* RedrawRequested ordering matches the new redraw api
consistent asserts
lots of appstate refactoring to rely less on unsafe, and hopefully make it easier to maintain

* ios: dpi bugfix. inputs to setContentScaleFactor are not to be trusted as iOS uses 0.0 as a sentinel value for "default device dpi".

the fix is to always go through the getter.

* move touch handling onto uiview

* update changelog

* rustfmt weirdness

* fix use option around nullable function pointers in ffi

* Document why gl and metal views don't use setNeedsDisplay

* change main events cleared observer priority to 0 instead of magic number
log when processing non-redraw events when we expect to only be processing redraw events
2019-09-04 14:23:11 -07:00
Murarth
c99bba1655 Remove unused unix dlopen module (#1138) 2019-08-31 01:58:45 -07:00
Osspial
1e7376847b Move changelog entries into proper position (#1131) 2019-08-27 19:20:24 -04:00
Osspial
b03e589987 On Windows, Unset maximized when transforming window (#1014)
* Unset maximized when functionally transforming window

* Add docs

* Fix compile issues
2019-08-26 22:07:15 -04:00
Murarth
0b497b62d8 X11: Improve performance of Window::set_cursor_icon (#1116)
* X11: Fix performance issue with rapidly resetting cursor icon

* When setting cursor icon, if the new icon value is the same as the
  current value, no messages are sent the X server.

* X11: Cache cursor objects in XConnection

* Add changelog entry
2019-08-26 22:06:59 -04:00
Osspial
f085b7349c Remove outdated noop comment (#1126) 2019-08-26 22:06:40 -04:00
Aleksi Juvani
dd99b3bd73 Fix inverted parameter in set_prefers_home_indicator_hidden on iOS (#1123) 2019-08-26 19:56:10 -04:00
mtak-
f53683f01f iOS os version checking around certain APIs (#1094)
* iOS os version checking

* iOS, fix some incorrect msg_send return types

* address nits, and fix OS version check for unsupported os versions

* source for 60fps guarantee
2019-08-26 18:47:23 -04:00
Kirill Chibisov
7b707e7d75 macos: Implement run_return (#1108)
* macos: Implement run_return

* Update comments

* Fix CHANGELOG.md
2019-08-23 02:30:53 -07:00
Osspial
31110be396 Release alpha 3 (#1106) 2019-08-14 11:09:47 -04:00
Osspial
604016d69d Implement raw_window_handle::HasRawWindowHandle for Window type (#1105)
* Implement raw_window_handle::HasRawWindowHandle for Window type

* Format

* Address compilation issues

* Fix Linux build hopefully

* Fix iOS build
2019-08-14 07:57:16 -04:00
Zakarum
7ee9d5639b Disable web module on other targets than wasm32 (#1102) 2019-08-14 01:20:05 -07:00
mtak-
1aab328e2a macos: fix an incorrect type signature on NSView drawRect (#1104) 2019-08-14 00:01:22 -04:00
Aleksi Juvani
1366dc326a Add touch pressure information for touch events on iOS (#1090)
* Add touch pressure information for touch events on iOS

* Add a variant for calibrated touch pressure
2019-08-13 18:12:13 -04:00
satrix321
8e73287646 Change 'proxy.rs' into 'custom_events.rs" (#1101)
* changed i32 to CustomEvent enum
* added a match case for custom event
* minor cleanup
* fixes #953
2019-08-13 18:09:34 -04:00
Emmanouil Katefidis
7eed52a97a Update parking_lot to 0.9 (#1097) (#1099) 2019-08-11 13:31:30 -07:00
YVT
31ada5a052 macOS/iOS: Fix auto trait impls of EventLoopProxy (#1084)
* macOS/iOS: Fix auto trait impls of `EventLoopProxy`

`EventLoopProxy<T>` allows sending `T` from an arbitrary thread that
owns the proxy object. Thus, if `T` is `!Send`, `EventLoopProxy<T>` must
not be allowed to leave the main thread.

`EventLoopProxy<T>` uses `std::sync::mpsc::Sender` under the hood,
meaning the `!Sync` restriction of it also applies to
`EventLoopProxy<T>`. That is, even if `T` is thread-safe, a single
`EventLoopProxy` object cannot be shared between threads.

* Update `CHANGELOG.md`
2019-08-08 17:13:13 -07:00
Aleksi Juvani
30b4f8dc9f Replace set_decorations with set_prefers_status_bar_hidden on iOS (#1092) 2019-08-08 16:10:54 -07:00
Héctor Ramón
dbdde3d781 Stop appending canvas to document in web platform (#1089)
* Stop appending canvas to document in web platform

* Remove `tabindex` TODO in web backend

* Return `OsError` instead of panicking on web canvas creation
2019-08-08 14:51:41 -07:00
Hal Gentz
cf0b8babbd Add new EventLoopWindowTargetExtUnix trait. (#1026)
* Add new `EventLoopWindowTargetExtUnix` trait.

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

* Slide.

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

* Travis, damn you.

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

* Update CHANGELOG.md
2019-08-08 14:50:22 -07:00
Aleksi Juvani
c0c22c8ff1 Disable overscan compensation for external displays on iOS (#1088) 2019-08-06 16:47:00 -04:00
YVT
73cf10e4f3 Do not require T: Clone for EventLoopProxy<T>: Clone (#1086)
* Do not require `T: Clone` for `EventLoopProxy<T>: Clone`

* Update `CHANGELOG.md`

* Remove the conflicting `Clone` impl

* Fix match statement
2019-08-05 16:51:42 -04:00
mtak-
8a1c5277eb iOS: update feature table (#1085) 2019-08-01 15:07:22 -06:00
Aleksi Juvani
1e4c176506 Fix armv7-apple-ios compile target (#1083) 2019-08-01 01:30:05 -06:00
mtak-
3c27e7d88f iOS: add support for controlling the home indicator, and Exclusive video mode (#1078)
* iOS: platform specific edge home indicator control

* iOS: exclusive video mode support

* address nits, and linkify all the ios documentation
2019-07-31 00:57:31 -06:00
Aleksi Juvani
5bc3cf18d9 Add exclusive fullscreen mode (#925)
* Add exclusive fullscreen mode

* Add `WindowExtMacOS::set_fullscreen_presentation_options`

* Capture display for exclusive fullscreen on macOS

* Fix applying video mode on macOS after a fullscreen cycle

* Fix compilation on iOS

* Set monitor appropriately for fullscreen on macOS

* Fix exclusive to borderless fullscreen transitions on macOS

* Fix borderless to exclusive fullscreen transition on macOS

* Sort video modes on Windows

* Fix fullscreen issues on Windows

* Fix video mode changes during exclusive fullscreen on Windows

* Add video mode sorting for macOS and iOS

* Fix monitor `ns_screen` returning `None` after video mode change

* Fix "multithreaded" example on macOS

* Restore video mode upon closing an exclusive fullscreen window

* Fix "multithreaded" example closing multiple windows at once

* Fix compilation on Linux

* Update FEATURES.md

* Don't care about logical monitor groups on X11

* Add exclusive fullscreen for X11

* Update FEATURES.md

* Fix transitions between exclusive and borderless fullscreen on X11

* Update CHANGELOG.md

* Document that Wayland doesn't support exclusive fullscreen

* Replace core-graphics display mode bindings on macOS

* Use `panic!()` instead of `unreachable!()` in "fullscreen" example

* Fix fullscreen "always on top" flag on Windows

* Track current monitor for fullscreen in "multithreaded" example

* Fix exclusive fullscreen sometimes not positioning window properly

* Format

* More formatting and fix CI issues

* Fix formatting

* Fix changelog formatting
2019-07-29 14:16:14 -04:00
Brian Kabiro
131e67ddc1 Rename new_user_event method to with_user_event (#1057) (#1068)
Finishes #1057
2019-07-29 08:58:16 -06:00
dam4rus
e5ba79db04 Process WM_SYSCOMMAND to forbid screen savers in fullscreen mode (#1065)
* Process WM_SYSCOMMAND to forbid screen savers in fullscreen mode

Fixes #1047

* Update CHANGELOG.md and documentation to reflect changes from issue #1065

* Updated documentation of window.Window.set_fullscreen to match the documentation of window.WindowBuilder.with_fullscreen.
2019-07-29 03:18:23 -06:00
t嘎
f4e9bf51db add macos with_disallow_hidpi (#1073)
* add macos with_disallow_hidpi

add CHANGELOG

* Always use stable rustfmt for CI. (#1074)

Signed-off-by: Hal Gentz <zegentzy@protonmail.com>

* add macos with_disallow_hidpi

add CHANGELOG
2019-07-29 02:07:36 -06:00
Hal Gentz
03f9e8fce0 Always use stable rustfmt for CI. (#1074)
Signed-off-by: Hal Gentz <zegentzy@protonmail.com>
2019-07-28 03:09:31 -06:00
Felix Rabe
4ae9900363 PULL_REQUEST_TEMPLATE.md: Add entry on warnings (#1017) 2019-07-26 01:14:48 -06:00
dam4rus
454d4190b7 Use himetric values in WM_POINTER events (#1053)
* Use himetric location for WM_POINTER events

* Ran rustfmt
2019-07-26 01:12:06 -06:00
Austin Lasher
a28b60578d Fix run_return example build error on non-desktop platforms (#1067) 2019-07-25 14:56:24 -04:00
Tilman Schmidt
5a206de620 macOS: Drop the closure on exit. (Fixes #1058) (#1063) 2019-07-23 14:44:06 -06:00
Simon Sapin
b547531499 Update the percent-encoding crate to 2.0 (#1066) 2019-07-23 13:38:45 -04:00
Murarth
39e668ffb0 Fix CHANGELOG.md (#1061) 2019-07-22 19:26:52 -06:00
Murarth
bd1ac6cb1e X11: Fix events not being reported promptly (#1048)
* X11: Fix events not being reported promptly

* Add an entry to the changelog
2019-07-17 14:09:02 -04:00
dam4rus
8567758156 Touch events emit screen coordinates instead of client coordinates on Windows (#1042)
* Touch events emit screen coordinates instead of client coordinates on Windows

Fixes #1002

* Don't lose precision of WM_TOUCH events when converting from screen space to client space

* Updated CHANGELOG.md to reflect changes from issue: #1042
2019-07-17 12:25:35 -04:00
Ryan G
e897d70733 Bump the stdweb version to 0.4.18 (#1049)
This removes the need to patch to a git version
2019-07-16 21:56:58 -06:00
Ryan Goldstein
fe12996382 Update the web backend todo list 2019-07-16 20:00:03 -07:00
Murarth
e8e4d4ce66 X11: Fix request_redraw deadlock while handling RedrawRequested (#1046) 2019-07-16 16:53:41 -06:00
Felix Rabe
44af4f4f52 Minor doc changes (#1024)
* Minor doc changes

* More typos
2019-07-12 19:05:07 -04:00
Murarth
7daf146801 Replace std::mem::uninitialized with MaybeUninit (#1027)
* Replace `std::mem::uninitialized` with `MaybeUninit`

* Avoid undefined behavior when using `MaybeUninit`

* Restore unused `PointerState` fields as internally public

* Zero-initialize some struct values in Xlib FFI calls

* Reform usage of `MaybeUninit` in Xlib FFI

* Prefer safe zero-initialization using `Default`, when possible
* Zero-initialize integers and floats using `0` or `0.0`
* Use `MaybeUninit::uninit` for large byte buffers and union types
* Use `MaybeUninit::uninit` when the resulting value is ignored
2019-07-11 10:34:32 -06:00
Héctor Ramón
7b23d190b1 Fix web errors (#1040)
* Fix old `use` declarations

* Fix hidden lifetime parameter

* Fix missing methods in `web::Monitor`.

Originally fixed by @ryanisaacg in 94387c4bf5.

* Disable some tests and examples on `wasm32`
2019-07-10 18:54:54 -04:00
Osspial
17b8310517 Update Windows Multitouch in FEATURES.md (#1039)
It seems we were already implementing multitouch on Windows, and the question mark was inaccurate.
2019-07-10 18:54:34 -04:00
Osspial
5ca828d445 Merge pull request #1031 from rikusalminen/event_loop_test
Add NewEvents(Init) callback to x11
2019-07-10 11:29:21 -04:00
Riku Salminen
1ea29b4de0 x11: NewEvents(StartCause::Init) callback at start
Before starting the event loop, invoke callback with
NewEvents(StartCause::Init).
2019-07-10 15:27:57 +03:00
Osspial
b00cdadb5b Merge pull request #991 from dam4rus/master
Handle WM_POINTER* events in favor of WM_TOUCH
2019-07-10 02:30:09 -04:00
Osspial
53e646dabc Merge pull request #1038 from ZeGentzy/web
Webmerge4
2019-07-10 02:17:21 -04:00
Hal Gentz
613fafdfdf Merge branch 'web' into webmerge2 2019-07-09 22:50:51 -06:00
Osspial
5d0bc5f607 Correct 0.20.0 Alpha 2 release date 2019-07-09 19:19:00 -04:00
Osspial
ce5cf97e17 Release Alpha 2 (#996) 2019-07-09 18:25:32 -04:00
Felix Rabe
3ee59696e5 Always use f as the argument name for &mut std::fmt::Formatter (#1023) 2019-07-09 17:49:07 -04:00
aloucks
f5c624bcd6 Handle RedrawRequested event in request_redraw example (#1030) 2019-07-08 22:22:10 -06:00
Kalmár Róbert
026b331ba5 Handle WM_POINTER* events in favor of WM_TOUCH
Fixes #975
2019-07-08 10:13:02 +02:00
Kalmar Robert
93c36ccf78 Handle WM_POINTER* events in favor of WM_TOUCH
Fixes #975.
2019-07-08 10:12:47 +02:00
Felix Rabe
c1f314ccdc MacOS: request_user_attention(bool -> enum) (#1021) 2019-07-07 14:14:00 -06:00
Felix Rabe
53a89f28a0 Remove dead code (unused as of d5391686a) (#1022) 2019-07-07 14:13:17 -06:00
Felix Rabe
f874d76289 Fix warnings (#1020)
* Windows: Fix warning

* iOS: Fix warning
2019-07-07 14:12:39 -06:00
Héctor Ramón Jiménez
76645f3b5a Bump version 2019-07-07 05:51:06 +02:00
Bradley Smith
28775be115 Fix transparent window with decorations (#1011)
* Fix transparent window with decorations

* To changelog, added fix for transparent decorated windows.
2019-07-06 13:29:15 -04:00
Felix Rabe
7d3ff3d2d9 Fix warning (#1016) 2019-07-06 13:28:50 -04:00
Osspial
4a5d639d74 On Windows, fix with_maximized not properly setting window size to entire window. (#1013) 2019-07-05 17:28:11 -04:00
Osspial
74a7cf55ea Fix issues with redraw_requested when called during EventsCleared (#994)
* Fix issues with redraw_requested when called during EventsCleared

* Format

* Fix event dispatch after RedrawRequested but before EventsCleared

This could happen if the event queue was cleared, we processed WM_PAINT,
but the event queue got re-filled before we checked to see it was empty.

* Fix paint ordering issues when resizing window

* Format
2019-07-04 16:14:15 -04:00
Murarth
9393b14b01 X11: Disable maximize on non-resizable windows (#1000)
* X11: Disable maximize on non-resizable windows

* Add a note for the source for Motif WM constants
2019-07-04 04:43:44 -06:00
Aleksi Juvani
f8bd671073 Remove Metal dependency on macOS (#1003) 2019-07-03 14:19:07 -04:00
Murarth
2af753f307 Fix warnings on Linux (#1004) 2019-07-03 14:18:42 -04:00
Héctor Ramón Jiménez
5cc84f32db Improve feature names to enable web backends 2019-07-01 20:43:54 +02:00
Héctor Ramón Jiménez
e89674d337 Add dyn keyword where necessary 2019-07-01 20:23:42 +02:00
Héctor Ramón Jiménez
de120280e3 Fix mouse release/press events 2019-06-29 17:48:22 +02:00
Héctor Ramón Jiménez
7f2ba0ee3e Fix set_cursor_icon 2019-06-29 17:48:01 +02:00
Michael Streif
5bf303fd26 Improve handling of file paths in the windows DnD handler (#980)
* Make FileDropHandler::iterate_filenames more robust

by replacing the call to mem::uninitialized with mem::zeroed and change
file name retrieval to use buffers of exact length as reported
by DragQueryFileW instead of relying on MAX_PATH.

* Change remaining calls of uninitialized to zeroed

* Run rustfmt

* Add CHANGELOG entry and comment
2019-06-28 18:07:36 -04:00
Felix Rabe
e37e46b155 Remove comment that contradicts code (#992) 2019-06-28 15:32:27 -04:00
Victor Berger
b8192ef6f6 Revert "wayland: use an invisible surface as shell surface (#835)" (#981)
This reverts commit 65587ef43a.

It introduced sublte bugs in its interaction with OpenGL and glutin,
so we should better revert it for now.
2019-06-28 15:31:54 -04:00
Ho-Yon Mak
23354cf1a5 Implement _NET_WM_PING for X11 (#977) 2019-06-27 18:40:27 -06:00
Felix Rabe
dd38fab2f3 examples/window_icon.rs: De-duplicate code (#988) 2019-06-27 11:59:13 -04:00
Tristam MacDonald
ac08601b40 Implement DeviceEvent::Button on Mac (#967)
* Add deviceevent logging to cursor_grab example

* Implement DeviceEvent::Button on Mac
2019-06-27 02:58:21 -04:00
Héctor Ramón Jiménez
ea73dac753 Fix feature names 2019-06-27 01:18:46 +02:00
Héctor Ramón Jiménez
2a35646520 Use latest stdweb revision 2019-06-27 00:23:58 +02:00
Héctor Ramón Jiménez
bb285984da Implement stdweb backend for web platform 2019-06-27 00:02:46 +02:00
Austin Lasher
34db2d7d4c Fix broken links to mod DPI on various documentation pages (#984) 2019-06-26 15:35:54 +02:00
chichid
0e20973bdb Fix 968: Invisible windows steal focus from visible windows Win32 (#968) 2019-06-26 00:04:49 -04:00
Murarth
29e2481597 Remove XFlush call in event loop (#982)
Internally, `XFlush` calls `_XSend` to write data. It then calls
`XEventsQueued(display, QueuedAfterReading)`, which reads data from the
X server connection. This prevents the event loop source callback from
being run, as there is no longer data waiting on the socket.

Ideally, we would want to call `_XSend` directly to ensure that no
output is buffered by Xlib. However, this function is not exported as
part of Xlib's public API.

Testing with the `XFlush` call removed does not appear to adversely
affect the performance of an application. If any bugs should eventually
arise from this change, perhaps another function may be used in place of
`XFlush`, such as `XPending`, which writes buffered output but does not
so aggressively read from the X server connection.

Closes #865
2019-06-25 15:29:52 -06:00
Héctor Ramón Jiménez
1596cc5d9e Avoid leaking implementation details in Canvas API 2019-06-25 21:36:24 +02:00
Héctor Ramón Jiménez
8f66d96915 Support ReceivedCharacter event 2019-06-25 21:18:11 +02:00
Héctor Ramón Jiménez
8ad078b964 Implement keyboard and blur/focus events 2019-06-25 21:01:13 +02:00
Héctor Ramón Jiménez
d5368d7979 Implement Canvas::request_redraw 2019-06-25 18:39:41 +02:00
Héctor Ramón Jiménez
9c5657b86c Remove Canvas when dropped 2019-06-25 18:19:22 +02:00
Héctor Ramón Jiménez
b79089ea57 Implement web_sys::Canvas event listeners 2019-06-25 18:07:47 +02:00
Cherser-s
3555de114a Wayland: Add relative pointer movement (#973)
* Add relative pointer movement for Wayland

* Format changed code with rustfmt

* Wayland: merge window and device event queues into one

* Replace map_or_else call for simplification
2019-06-25 03:00:41 -06:00
Héctor Ramón Jiménez
c5703eb00a Draft web platform structure 2019-06-25 03:15:34 +02:00
Austin Lasher
dbe6a1bcdf Update docs to differentiate DeviceEvents and WindowEvents (#976) 2019-06-24 17:30:06 -04:00
Héctor Ramón Jiménez
eea9530f38 Merge remote-tracking branch 'blm/web-sys' into stdweb-eventloop-2 2019-06-24 18:31:56 +02:00
Osspial
a195ce8146 Re-format on stable rustfmt (#974) 2019-06-24 12:14:55 -04:00
Ryan Goldstein
a0f280e71f Update how timeouts are cleared to avoid possible double-clearing 2019-06-23 14:38:35 -07:00
Ryan Goldstein
cf28751ae3 Remove unnecessary set-to-wait in example 2019-06-23 14:38:16 -07:00
Felix Rabe
9dd15d00d8 Update PULL_REQUEST_TEMPLATE.md (#969) 2019-06-23 14:05:37 -04:00
Felix Rabe
2442305bb7 Forward porting (#966)
* README: Use shields.io instead of Herokuapp (#859)

* README: Link to FEATURES.md and missing features wiki page (#860)

Closes #854

* Update URLs (#863)

* CHANGELOG.md: Add line from #861 (legacy) that is missing from equivalent #964 (EL 2)
2019-06-23 02:39:26 -04:00
Felix Rabe
063648368d CHANGELOG.md: Move entries for #805 to 0.19.1 (#965) 2019-06-22 13:57:56 -04:00
Osspial
918b2efce7 Improve the example in lib.rs (#957) 2019-06-22 13:26:06 -04:00
Abendstolz
2467a997f4 [#963] Change XRandR display size check to also take height into account (#964) 2019-06-22 18:48:51 +02:00
Felix Rabe
f457c6a0b8 Change Suspended(true/false) => Suspended/Resumed (#959) 2019-06-21 20:59:31 -06:00
Felix Rabe
1193cada46 Minor spelling changes (#960) 2019-06-21 18:34:55 -06:00
Felix Rabe
b0e09b8ffe Rephrase (#958) 2019-06-21 17:35:08 -06:00
Ryan Goldstein
b571362bf1 Fix a panic due to double-borrow 2019-06-20 21:46:01 -07:00
Ben Merritt
5d31f73302 Clean up Cargo.toml after incorrect rebase 2019-06-17 22:56:37 -07:00
Ben Merritt
7de1261555 Fix some warnings 2019-06-17 22:54:07 -07:00
Ben Merritt
91a511ba8c Replace JS snippet with throw_str 2019-06-17 22:54:07 -07:00
Ben Merritt
94f6294c0a Prevent callbacks from being destroyed too early 2019-06-17 22:54:07 -07:00
Ben Merritt
77cd3adb01 TEMPORARY: add testing example 2019-06-17 22:54:07 -07:00
Ben Merritt
7dabad4d71 Fix throwToEscapeEventLoop function 2019-06-17 22:51:23 -07:00
Ben Merritt
54b4074369 Port remaining modules to web_sys 2019-06-17 22:51:23 -07:00
Ben Merritt
e4d8e22846 Start implementing web-sys backend 2019-06-17 22:51:23 -07:00
Ryan Goldstein
182beb4f8b Indicate that I will be maintaing the stdweb backend 2019-06-16 21:34:54 -07:00
Ryan Goldstein
2690306f4a Implement Poll and WaitUntil in the stdweb backend 2019-06-16 21:30:05 -07:00
Ryan Goldstein
b59e3c670b WIP 2019-06-14 21:15:43 -07:00
Ryan Goldstein
f2b6ef2edd Merge master into stdweb-eventloop-2
Update the internal APIs to match the new API changes
2019-06-01 13:21:50 -07:00
Ryan Goldstein
1409f83fb9 Add support for mouse wheel 2019-05-31 21:50:34 -07:00
Ryan Goldstein
37dadab745 Add access to the canvas in the Window 2019-05-31 21:50:25 -07:00
Ryan Goldstein
70c7382a09 Fix the request_animation_frame lifetimes 2019-05-01 21:20:54 -04:00
Ryan Goldstein
9f801cf79e Only send the request-redraw on the next animation frame 2019-04-29 15:39:43 -04:00
Ryan Goldstein
fe5e300062 Clean up and document the core of stdweb event handling 2019-04-25 00:02:13 -04:00
Ryan Goldstein
9e25561edf Fix compile failures and add canvas positioning 2019-04-02 22:31:30 -04:00
Ryan Goldstein
7c6bdcc459 Handle ControlFlow::Exit and dealing with events-in-events 2019-03-22 22:15:49 -04:00
Ryan Goldstein
b09629f1d4 Handle ControlFlow::Exit 2019-03-18 22:13:30 -04:00
Ryan Goldstein
85446d81f3 Fix warnings 2019-03-16 18:51:11 -04:00
Ryan Goldstein
96786bbb87 Implement focus event 2019-03-16 18:44:13 -04:00
Ryan Goldstein
a5166baba2 Implement request_redraw 2019-03-16 18:40:35 -04:00
Ryan Goldstein
d1deba8620 Rename modules 2019-03-11 22:22:21 -04:00
Ryan Goldstein
aaee72422a Rearchitect to allow API compliance 2019-03-11 22:18:58 -04:00
Ryan Goldstein
3dd0e31cc4 Merge eventloop-2.0 into stdweb-eventloop-2 2019-03-11 15:52:04 -04:00
Ryan Goldstein
283a8dec37 Refactor out the stdweb functionality into different modules 2019-03-09 22:23:39 -05:00
Ryan Goldstein
37d354cf7f Get to a state where a canvas is spawned 2019-03-09 21:54:29 -05:00
Ryan Goldstein
f698d451df Add key and mouse event support that typechecks 2019-03-02 12:31:16 -05:00
Ryan Goldstein
c088f8bd03 Create the outline of event input and handler calls 2019-02-26 13:36:48 -05:00
Ryan Goldstein
f44e98ddc9 Implemented a few easy methods 2019-02-19 20:08:18 -05:00
Ryan Goldstein
fd4db4000c Create the type layout
Everything typechecks, but nothing is implemented
2019-02-12 20:47:31 -05:00
267 changed files with 51982 additions and 19432 deletions

2
.cargo/config.toml Normal file
View File

@@ -0,0 +1,2 @@
[alias]
run-wasm = ["run", "--release", "--package", "run-wasm", "--"]

2
.gitattributes vendored
View File

@@ -20,5 +20,3 @@
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
/CHANGELOG.md merge=union

40
.github/CODEOWNERS vendored Normal file
View File

@@ -0,0 +1,40 @@
# Core maintainers:
# - @msiglreith
# - @kchibisov
# - @madsmtm
# - @maroider
# Android
/src/platform/android.rs @msiglreith
/src/platform_impl/android @msiglreith
# iOS
/src/platform/ios.rs @madsmtm
/src/platform_impl/ios @madsmtm
# Unix
/src/platform_impl/linux/mod.rs @kchibisov
# Wayland
/src/platform/wayland.rs @kchibisov
/src/platform_impl/linux/wayland @kchibisov
# X11
/src/platform/x11.rs @kchibisov
/src/platform_impl/linux/x11 @kchibisov
# macOS
/src/platform/macos.rs @madsmtm
/src/platform_impl/macos @madsmtm
# Web (no maintainer)
/src/platform/web.rs @daxpedda
/src/platform_impl/web @daxpedda
# Windows
/src/platform/windows.rs @msiglreith
/src/platform_impl/windows @msiglreith
# Orbital (Redox OS)
/src/platform/orbital.rs @jackpot51
/src/platform_impl/orbital @jackpot51

View File

@@ -1,6 +1,5 @@
- [ ] Tested on all platforms changed
- [ ] `cargo fmt` has been run on this branch
- [ ] Added an entry to `CHANGELOG.md` if knowledge of this change could be valuable to users
- [ ] Updated documentation to reflect any user-facing changes, including notes of platform-specific behavior
- [ ] Created an example program if it would help users understand this functionality
- [ ] Updated [feature matrix](https://github.com/tomaka/winit/blob/master/FEATURES.md), if new features were added or implemented
- [ ] Created or updated an example program if it would help users understand this functionality
- [ ] Updated [feature matrix](https://github.com/rust-windowing/winit/blob/master/FEATURES.md), if new features were added or implemented

187
.github/workflows/ci.yml vendored Normal file
View File

@@ -0,0 +1,187 @@
name: CI
on:
pull_request:
push:
branches: [master]
jobs:
fmt:
name: Check formatting
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: dtolnay/rust-toolchain@stable
with:
components: rustfmt
- name: Check Formatting
run: cargo fmt -- --check
tests:
name: Test ${{ matrix.toolchain }} ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
toolchain: [stable, nightly, '1.65.0']
platform:
# Note: Make sure that we test all the `docs.rs` targets defined in Cargo.toml!
- { name: 'Windows 64bit MSVC', target: x86_64-pc-windows-msvc, os: windows-latest, }
- { name: 'Windows 32bit MSVC', target: i686-pc-windows-msvc, os: windows-latest, }
- { name: 'Windows 64bit GNU', target: x86_64-pc-windows-gnu, os: windows-latest, host: -x86_64-pc-windows-gnu }
- { name: 'Windows 32bit GNU', target: i686-pc-windows-gnu, os: windows-latest, host: -i686-pc-windows-gnu }
- { name: 'Linux 32bit', target: i686-unknown-linux-gnu, os: ubuntu-latest, }
- { name: 'Linux 64bit', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, }
- { name: 'X11', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: '--no-default-features --features=x11' }
- { name: 'Wayland', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: '--no-default-features --features=wayland,wayland-dlopen' }
- { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
- { name: 'Redox OS', target: x86_64-unknown-redox, os: ubuntu-latest, }
- { name: 'macOS', target: x86_64-apple-darwin, os: macos-latest, }
- { name: 'iOS x86_64', target: x86_64-apple-ios, os: macos-latest, }
- { name: 'iOS Aarch64', target: aarch64-apple-ios, os: macos-latest, }
- { name: 'web', target: wasm32-unknown-unknown, os: ubuntu-latest, }
exclude:
# Android is tested on stable-3
- toolchain: '1.65.0'
platform: { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
include:
- toolchain: '1.69.0'
platform: { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
env:
# Set more verbose terminal output
CARGO_TERM_VERBOSE: true
RUST_BACKTRACE: 1
# Faster compilation and error on warnings
RUSTFLAGS: '--codegen=debuginfo=0 --deny=warnings'
RUSTDOCFLAGS: '--deny=warnings'
OPTIONS: --target=${{ matrix.platform.target }} ${{ matrix.platform.options }}
CMD: ${{ matrix.platform.cmd }}
steps:
- uses: actions/checkout@v3
- name: Restore cache of cargo folder
# We use `restore` and later `save`, so that we can create the key after
# the cache has been downloaded.
#
# This could be avoided if we added Cargo.lock to the repository.
uses: actions/cache/restore@v3
with:
# https://doc.rust-lang.org/cargo/guide/cargo-home.html#caching-the-cargo-home-in-ci
path: |
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
key: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}-never-intended-to-be-found
restore-keys: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}
- name: Generate lockfile
# Also updates the crates.io index
run: cargo generate-lockfile
- name: Install GCC Multilib
if: (matrix.platform.os == 'ubuntu-latest') && contains(matrix.platform.target, 'i686')
run: sudo apt-get update && sudo apt-get install gcc-multilib
- name: Cache cargo-apk
if: contains(matrix.platform.target, 'android')
id: cargo-apk-cache
uses: actions/cache@v3
with:
path: ~/.cargo/bin/cargo-apk
# Change this key if we update the required cargo-apk version
key: cargo-apk-v0-9-7
- uses: dtolnay/rust-toolchain@master
if: contains(matrix.platform.target, 'android') && (steps.cargo-apk-cache.outputs.cache-hit != 'true')
with:
toolchain: stable
- name: Install cargo-apk
if: contains(matrix.platform.target, 'android') && (steps.cargo-apk-cache.outputs.cache-hit != 'true')
run: cargo install cargo-apk --version=^0.9.7 --locked
- uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ matrix.toolchain }}${{ matrix.platform.host }}
targets: ${{ matrix.platform.target }}
components: clippy
- name: Check documentation
run: cargo doc --no-deps $OPTIONS --document-private-items
- name: Build crate
run: cargo $CMD build $OPTIONS
- name: Build tests
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.65.0'
run: cargo $CMD test --no-run $OPTIONS
- name: Run tests
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.65.0'
run: cargo $CMD test $OPTIONS
- name: Lint with clippy
if: (matrix.toolchain == 'stable') && !contains(matrix.platform.options, '--no-default-features')
run: cargo clippy --all-targets $OPTIONS -- -Dwarnings
- name: Build tests with serde enabled
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.65.0'
run: cargo $CMD test --no-run $OPTIONS --features serde
- name: Run tests with serde enabled
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.65.0'
run: cargo $CMD test $OPTIONS --features serde
# See restore step above
- name: Save cache of cargo folder
uses: actions/cache/save@v3
with:
path: |
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
key: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}-${{ hashFiles('Cargo.lock') }}
cargo-deny:
name: Run cargo-deny on ${{ matrix.platform.name }}
runs-on: ubuntu-latest
# TODO: remove this matrix when https://github.com/EmbarkStudios/cargo-deny/issues/324 is resolved
strategy:
fail-fast: false
matrix:
platform:
- { name: 'Android', target: aarch64-linux-android }
- { name: 'iOS', target: aarch64-apple-ios }
- { name: 'Linux', target: x86_64-unknown-linux-gnu }
- { name: 'macOS', target: x86_64-apple-darwin }
- { name: 'Redox OS', target: x86_64-unknown-redox }
- { name: 'web', target: wasm32-unknown-unknown }
- { name: 'Windows', target: x86_64-pc-windows-gnu }
steps:
- uses: actions/checkout@v3
- uses: EmbarkStudios/cargo-deny-action@v1
with:
command: check
log-level: error
arguments: --all-features --target ${{ matrix.platform.target }}

4
.gitignore vendored
View File

@@ -3,4 +3,8 @@ target/
rls/
.vscode/
*~
*.wasm
*.ts
*.js
#*#
.DS_Store

3
.gitmodules vendored
View File

@@ -1,3 +0,0 @@
[submodule "deps/apk-builder"]
path = deps/apk-builder
url = https://github.com/tomaka/android-rs-glue

View File

@@ -1,63 +0,0 @@
language: rust
matrix:
include:
# Linux 32bit
- env: TARGET=i686-unknown-linux-gnu
os: linux
rust: nightly
addons:
apt:
# Cross compiler and cross compiled C libraries
packages: &i686_packages
- gcc-multilib
- env: TARGET=i686-unknown-linux-gnu
os: linux
rust: stable
addons:
apt:
packages: *i686_packages
# Linux 64bit
- env: TARGET=x86_64-unknown-linux-gnu
os: linux
rust: nightly
- env: TARGET=x86_64-unknown-linux-gnu
os: linux
rust: stable
# macOS
- env: TARGET=x86_64-apple-darwin
os: osx
rust: nightly
- env: TARGET=x86_64-apple-darwin
os: osx
rust: stable
# iOS
- env: TARGET=x86_64-apple-ios
os: osx
rust: nightly
- env: TARGET=x86_64-apple-ios
os: osx
rust: stable
install:
- rustup self update
- rustup target add $TARGET; true
- rustup install nightly
- rustup component add rustfmt --toolchain nightly
script:
- cargo +nightly fmt --all -- --check
- cargo build --target $TARGET --verbose
- cargo build --target $TARGET --features serde --verbose
# Running iOS apps on OSX requires the simulator so we skip that for now
- if [ "$TARGET" != "x86_64-apple-ios" ]; then cargo test --target $TARGET --verbose; fi
- if [ "$TARGET" != "x86_64-apple-ios" ]; then cargo test --target $TARGET --features serde --verbose; fi
after_success:
- |
[ $TRAVIS_BRANCH = master ] &&
[ $TRAVIS_PULL_REQUEST = false ] &&
cargo publish --token ${CRATESIO_TOKEN}

View File

@@ -1,6 +1,828 @@
# Changelog
All notable changes to this project will be documented in this file.
Please keep one empty line before and after all headers. (This is required for
`git` to produce a conflict when a release is made while a PR is open and the
PR's changelog entry would go into the wrong section).
And please only add new entries to the top of this list, right below the `#
Unreleased` header.
# Unreleased
# 0.20.0 Alpha 1
# 0.29.9
- On X11, fix `NotSupported` error not propagated when creating event loop.
- On Wayland, fix resize not issued when scale changes
- On X11 and Wayland, fix arrow up on keypad reported as `ArrowLeft`.
- On macOS, report correct logical key when Ctrl or Cmd is pressed.
# 0.29.8
- On X11, fix IME input lagging behind.
- On X11, fix `ModifiersChanged` not sent from xdotool-like input
- On X11, fix keymap not updated from xmodmap.
- On X11, reduce the amount of time spent fetching screen resources.
- On Wayland, fix `Window::request_inner_size` being overwritten by resize.
- On Wayland, fix `Window::inner_size` not using the correct rounding.
# 0.29.7
- On X11, fix `Xft.dpi` reload during runtime.
- On X11, fix window minimize.
# 0.29.6
- On Web, fix context menu not being disabled by `with_prevent_default(true)`.
- On Wayland, fix `WindowEvent::Destroyed` not being delivered after destroying window.
- Fix `EventLoopExtRunOnDemand::run_on_demand` not working for consequent invocation
# 0.29.5
- On macOS, remove spurious error logging when handling `Fn`.
- On X11, fix an issue where floating point data from the server is
misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix `refresh_rate_millihertz`.
- On Wayland, disable Client Side Decorations when `wl_subcompositor` is not supported.
- On X11, fix `Xft.dpi` detection from Xresources.
- On Windows, fix consecutive calls to `window.set_fullscreen(Some(Fullscreen::Borderless(None)))` resulting in losing previous window state when eventually exiting fullscreen using `window.set_fullscreen(None)`.
- On Wayland, fix resize being sent on focus change.
- On Windows, fix `set_ime_cursor_area`.
# 0.29.4
- Fix crash when running iOS app on macOS.
- On X11, check common alternative cursor names when loading cursor.
- On X11, reload the DPI after a property change event.
- On Windows, fix so `drag_window` and `drag_resize_window` can be called from another thread.
- On Windows, fix `set_control_flow` in `AboutToWait` not being taken in account.
- On macOS, send a `Resized` event after each `ScaleFactorChanged` event.
- On Wayland, fix `wl_surface` being destroyed before associated objects.
- On macOS, fix assertion when pressing `Fn` key.
# 0.29.3
- On Wayland, apply correct scale to `PhysicalSize` passed in `WindowBuilder::with_inner_size` when possible.
- On Wayland, fix `RedrawRequsted` being always sent without decorations and `sctk-adwaita` feature.
- On Wayland, ignore resize requests when the window is fully tiled.
- On Wayland, use `configure_bounds` to constrain `with_inner_size` when compositor wants users to pick size.
- On Windows, fix deadlock when accessing the state during `Cursor{Enter,Leave}`.
- On Windows, add support for `Window::set_transparent`.
- On macOS, fix deadlock when entering a nested event loop from an event handler.
- On macOS, add support for `Window::set_blur`.
# 0.29.2
- **Breaking:** Bump MSRV from `1.60` to `1.65`.
- **Breaking:** Add `Event::MemoryWarning`; implemented on iOS/Android.
- **Breaking:** Bump `ndk` version to `0.8.0`, ndk-sys to `0.5.0`, `android-activity` to `0.5.0`.
- **Breaking:** Change default `ControlFlow` from `Poll` to `Wait`.
- **Breaking:** Move `Event::RedrawRequested` to `WindowEvent::RedrawRequested`.
- **Breaking:** Moved `ControlFlow::Exit` to `EventLoopWindowTarget::exit()` and `EventLoopWindowTarget::exiting()` and removed `ControlFlow::ExitWithCode(_)` entirely.
- **Breaking:** Moved `ControlFlow` to `EventLoopWindowTarget::set_control_flow()` and `EventLoopWindowTarget::control_flow()`.
- **Breaking:** `EventLoop::new` and `EventLoopBuilder::build` now return `Result<Self, EventLoopError>`
- **Breaking:** `WINIT_UNIX_BACKEND` was removed in favor of standard `WAYLAND_DISPLAY` and `DISPLAY` variables.
- **Breaking:** on Wayland, dispatching user created Wayland queue won't wake up the loop unless winit has event to send back.
- **Breaking:** remove `DeviceEvent::Text`.
- **Breaking:** Remove lifetime parameter from `Event` and `WindowEvent`.
- **Breaking:** Rename `Window::set_inner_size` to `Window::request_inner_size` and indicate if the size was applied immediately.
- **Breaking:** `ActivationTokenDone` event which could be requested with the new `startup_notify` module, see its docs for more.
- **Breaking:** `ScaleFactorChanged` now contains a writer instead of a reference to update inner size.
- **Breaking** `run() -> !` has been replaced by `run() -> Result<(), EventLoopError>` for returning errors without calling `std::process::exit()` ([#2767](https://github.com/rust-windowing/winit/pull/2767))
- **Breaking** Removed `EventLoopExtRunReturn` / `run_return` in favor of `EventLoopExtPumpEvents` / `pump_events` and `EventLoopExtRunOnDemand` / `run_on_demand` ([#2767](https://github.com/rust-windowing/winit/pull/2767))
- `RedrawRequested` is no longer guaranteed to be emitted after `MainEventsCleared`, it is now platform-specific when the event is emitted after being requested via `redraw_request()`.
- On Windows, `RedrawRequested` is now driven by `WM_PAINT` messages which are requested via `redraw_request()`
- **Breaking** `LoopDestroyed` renamed to `LoopExiting` ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking** `RedrawEventsCleared` removed ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking** `MainEventsCleared` removed ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking:** Remove all deprecated `modifiers` fields.
- **Breaking:** Rename `DeviceEventFilter` to `DeviceEvents` reversing the behavior of variants.
- **Breaking** Add `AboutToWait` event which is emitted when the event loop is about to block and wait for new events ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking:** Rename `EventLoopWindowTarget::set_device_event_filter` to `listen_device_events`.
- **Breaking:** Rename `Window::set_ime_position` to `Window::set_ime_cursor_area` adding a way to set exclusive zone.
- **Breaking:** `with_x11_visual` now takes the visual ID instead of the bare pointer.
- **Breaking** `MouseButton` now supports `Back` and `Forward` variants, emitted from mouse events on Wayland, X11, Windows, macOS and Web.
- **Breaking:** On Web, `instant` is now replaced by `web_time`.
- **Breaking:** On Web, dropped support for Safari versions below 13.1.
- **Breaking:** On Web, the canvas output bitmap size is no longer adjusted.
- **Breaking:** On Web, the canvas size is not controlled by Winit anymore and external changes to the canvas size will be reported through `WindowEvent::Resized`.
- **Breaking:** Updated `bitflags` crate version to `2`, which changes the API on exposed types.
- **Breaking:** `CursorIcon::Arrow` was removed.
- **Breaking:** `CursorIcon::Hand` is now named `CursorIcon::Pointer`.
- **Breaking:** `CursorIcon` is now used from the `cursor-icon` crate.
- **Breaking:** `WindowExtWebSys::canvas()` now returns an `Option`.
- **Breaking:** Overhaul keyboard input handling.
- Replace `KeyboardInput` with `KeyEvent` and `RawKeyEvent`.
- Change `WindowEvent::KeyboardInput` to contain a `KeyEvent`.
- Change `Event::Key` to contain a `RawKeyEvent`.
- Remove `Event::ReceivedCharacter`. In its place, you should use
`KeyEvent.text` in combination with `WindowEvent::Ime`.
- Replace `VirtualKeyCode` with the `Key` enum.
- Replace `ScanCode` with the `KeyCode` enum.
- Rename `ModifiersState::LOGO` to `SUPER` and `ModifiersState::CTRL` to `CONTROL`.
- Add `PhysicalKey` wrapping `KeyCode` and `NativeKeyCode`.
- Add `KeyCode` to refer to keys (roughly) by their physical location.
- Add `NativeKeyCode` to represent raw `KeyCode`s which Winit doesn't
understand.
- Add `Key` to represent the keys after they've been interpreted by the
active (software) keyboard layout.
- Add `NamedKey` to represent the categorized keys.
- Add `NativeKey` to represent raw `Key`s which Winit doesn't understand.
- Add `KeyLocation` to tell apart `Key`s which usually "mean" the same thing,
but can appear simultaneously in different spots on the same keyboard
layout.
- Add `Window::reset_dead_keys` to enable application-controlled cancellation
of dead key sequences.
- Add `KeyEventExtModifierSupplement` to expose additional (and less
portable) interpretations of a given key-press.
- Add `PhysicalKeyExtScancode`, which lets you convert between scancodes and
`PhysicalKey`.
- `ModifiersChanged` now uses dedicated `Modifiers` struct.
- Removed platform-specific extensions that should be retrieved through `raw-window-handle` trait implementations instead:
- `platform::windows::HINSTANCE`.
- `WindowExtWindows::hinstance`.
- `WindowExtWindows::hwnd`.
- `WindowExtIOS::ui_window`.
- `WindowExtIOS::ui_view_controller`.
- `WindowExtIOS::ui_view`.
- `WindowExtMacOS::ns_window`.
- `WindowExtMacOS::ns_view`.
- `EventLoopWindowTargetExtWayland::wayland_display`.
- `WindowExtWayland::wayland_surface`.
- `WindowExtWayland::wayland_display`.
- `WindowExtX11::xlib_window`.
- `WindowExtX11::xlib_display`.
- `WindowExtX11::xlib_screen_id`.
- `WindowExtX11::xcb_connection`.
- Reexport `raw-window-handle` in `window` module.
- Add `ElementState::is_pressed`.
- Add `Window::pre_present_notify` to notify winit before presenting to the windowing system.
- Add `Window::set_blur` to request a blur behind the window; implemented on Wayland for now.
- Add `Window::show_window_menu` to request a titlebar/system menu; implemented on Wayland/Windows for now.
- Implement `AsFd`/`AsRawFd` for `EventLoop<T>` on X11 and Wayland.
- Implement `PartialOrd` and `Ord` for `MouseButton`.
- Implement `PartialOrd` and `Ord` on types in the `dpi` module.
- Make `WindowBuilder` `Send + Sync`.
- Make iOS `MonitorHandle` and `VideoMode` usable from other threads.
- Make iOS windows usable from other threads.
- On Android, add force data to touch events.
- On Android, added `EventLoopBuilderExtAndroid::handle_volume_keys` to indicate that the application will handle the volume keys manually.
- On Android, fix `DeviceId` to contain device id's.
- On Orbital, fix `ModifiersChanged` not being sent.
- On Wayland, `Window::outer_size` now accounts for **client side** decorations.
- On Wayland, add `Window::drag_resize_window` method.
- On Wayland, remove `WINIT_WAYLAND_CSD_THEME` variable.
- On Wayland, fix `TouchPhase::Canceled` being sent for moved events.
- On Wayland, fix forward compatibility issues.
- On Wayland, fix initial window size not restored for maximized/fullscreened on startup window.
- On Wayland, fix maximized startup not taking full size on GNOME.
- On Wayland, fix maximized window creation and window geometry handling.
- On Wayland, fix window not checking that it actually got initial configure event.
- On Wayland, make double clicking and moving the CSD frame more reliable.
- On Wayland, support `Occluded` event with xdg-shell v6
- On Wayland, use frame callbacks to throttle `RedrawRequested` events so redraws will align with compositor.
- On Web, `ControlFlow::WaitUntil` now uses the Prioritized Task Scheduling API. `setTimeout()`, with a trick to circumvent throttling to 4ms, is used as a fallback.
- On Web, `EventLoopProxy` now implements `Send`.
- On Web, `Window` now implements `Send` and `Sync`.
- On Web, account for CSS `padding`, `border`, and `margin` when getting or setting the canvas position.
- On Web, add Fullscreen API compatibility for Safari.
- On Web, add `DeviceEvent::Motion`, `DeviceEvent::MouseWheel`, `DeviceEvent::Button` and `DeviceEvent::Key` support.
- On Web, add `EventLoopWindowTargetExtWebSys` and `PollStrategy`, which allows to set different strategies for `ControlFlow::Poll`. By default the Prioritized Task Scheduling API is used, but an option to use `Window.requestIdleCallback` is available as well. Both use `setTimeout()`, with a trick to circumvent throttling to 4ms, as a fallback.
- On Web, add `WindowBuilderExtWebSys::with_append()` to append the canvas element to the web page on creation.
- On Web, allow event loops to be recreated with `spawn`.
- On Web, enable event propagation.
- On Web, fix `ControlFlow::WaitUntil` to never wake up **before** the given time.
- On Web, fix `DeviceEvent::MouseMotion` only being emitted for each canvas instead of the whole window.
- On Web, fix `Window:::set_fullscreen` doing nothing when called outside the event loop but during transient activation.
- On Web, fix pen treated as mouse input.
- On Web, fix pointer button events not being processed when a buttons is already pressed.
- On Web, fix scale factor resize suggestion always overwriting the canvas size.
- On Web, fix some `WindowBuilder` methods doing nothing.
- On Web, fix some `Window` methods using incorrect HTML attributes instead of CSS properties.
- On Web, fix the bfcache by not using the `beforeunload` event and map bfcache loading/unloading to `Suspended`/`Resumed` events.
- On Web, fix touch input not gaining or loosing focus.
- On Web, fix touch location to be as accurate as mouse position.
- On Web, handle coalesced pointer events, which increases the resolution of pointer inputs.
- On Web, implement `Window::focus_window()`.
- On Web, implement `Window::set_(min|max)_inner_size()`.
- On Web, implement `WindowEvent::Occluded`.
- On Web, never return a `MonitorHandle`.
- On Web, prevent clicks on the canvas to select text.
- On Web, remove any fullscreen requests from the queue when an external fullscreen activation was detected.
- On Web, remove unnecessary `Window::is_dark_mode()`, which was replaced with `Window::theme()`.
- On Web, respect `EventLoopWindowTarget::listen_device_events()` settings.
- On Web, scale factor and dark mode detection are now more robust.
- On Web, send mouse position on button release as well.
- On Web, take all transient activations on the canvas and window into account to queue a fullscreen request.
- On Web, use `Window.requestAnimationFrame()` to throttle `RedrawRequested` events.
- On Web, use the correct canvas size when calculating the new size during scale factor change, instead of using the output bitmap size.
- On Web: fix `Window::request_redraw` not waking the event loop when called from outside the loop.
- On Web: fix position of touch events to be relative to the canvas.
- On Windows, add `drag_resize_window` method support.
- On Windows, add horizontal MouseWheel `DeviceEvent`.
- On Windows, added `WindowBuilderExtWindows::with_class_name` to customize the internal class name.
- On Windows, fix IME APIs not working when from non event loop thread.
- On Windows, fix `CursorEnter/Left` not being sent when grabbing the mouse.
- On Windows, fix `RedrawRequested` not being delivered when calling `Window::request_redraw` from `RedrawRequested`.
- On Windows, port to `windows-sys` version 0.48.0.
- On X11, add a `with_embedded_parent_window` function to the window builder to allow embedding a window into another window.
- On X11, fix event loop not waking up on `ControlFlow::Poll` and `ControlFlow::WaitUntil`.
- On X11, fix false positive flagging of key repeats when pressing different keys with no release between presses.
- On X11, set `visual_id` in returned `raw-window-handle`.
- On iOS, add ability to change the status bar style.
- On iOS, add force data to touch events when using the Apple Pencil.
- On iOS, always wake the event loop when transitioning from `ControlFlow::Poll` to `ControlFlow::Poll`.
- On iOS, send events `WindowEvent::Occluded(false)`, `WindowEvent::Occluded(true)` when application enters/leaves foreground.
- On macOS, add tabbing APIs on `WindowExtMacOS` and `EventLoopWindowTargetExtMacOS`.
- On macOS, fix assertion when pressing `Globe` key.
- On macOS, fix crash in `window.set_minimized(false)`.
- On macOS, fix crash when dropping `Window`.
# 0.28.7
- Fix window size sometimes being invalid when resizing on macOS 14 Sonoma.
# 0.28.6
- On macOS, fixed memory leak when getting monitor handle.
- On macOS, fix `Backspace` being emitted when clearing preedit with it.
# 0.28.5
- On macOS, fix `key_up` being ignored when `Ime` is disabled.
# 0.28.4
- On macOS, fix empty marked text blocking regular input.
- On macOS, fix potential panic when getting refresh rate.
- On macOS, fix crash when calling `Window::set_ime_position` from another thread.
# 0.28.3
- Fix macOS memory leaks.
# 0.28.2
- Implement `HasRawDisplayHandle` for `EventLoop`.
- On macOS, set resize increments only for live resizes.
- On Wayland, fix rare crash on DPI change
- Web: Added support for `Window::theme`.
- On Wayland, fix rounding issues when doing resize.
- On macOS, fix wrong focused state on startup.
- On Windows, fix crash on setting taskbar when using Visual Studio debugger.
- On macOS, resize simple fullscreen windows on windowDidChangeScreen events.
# 0.28.1
- On Wayland, fix crash when dropping a window in multi-window setup.
# 0.28.0
- On macOS, fixed `Ime::Commit` persisting for all input after interacting with `Ime`.
- On macOS, added `WindowExtMacOS::option_as_alt` and `WindowExtMacOS::set_option_as_alt`.
- On Windows, fix window size for maximized, undecorated windows.
- On Windows and macOS, add `WindowBuilder::with_active`.
- Add `Window::is_minimized`.
- On X11, fix errors handled during `register_xlib_error_hook` invocation bleeding into winit.
- Add `Window::has_focus`.
- On Windows, fix `Window::set_minimized(false)` not working for windows minimized by `Win + D` hotkey.
- **Breaking:** On Web, touch input no longer fires `WindowEvent::Cursor*`, `WindowEvent::MouseInput`, or `DeviceEvent::MouseMotion` like other platforms, but instead it fires `WindowEvent::Touch`.
- **Breaking:** Removed platform specific `WindowBuilder::with_parent` API in favor of `WindowBuilder::with_parent_window`.
- On Windows, retain `WS_MAXIMIZE` window style when un-minimizing a maximized window.
- On Windows, fix left mouse button release event not being sent after `Window::drag_window`.
- On macOS, run most actions on the main thread, which is strictly more correct, but might make multithreaded applications block slightly more.
- On macOS, fix panic when getting current monitor without any monitor attached.
- On Windows and MacOS, add API to enable/disable window buttons (close, minimize, ...etc).
- On Windows, macOS, X11 and Wayland, add `Window::set_theme`.
- **Breaking:** Remove `WindowExtWayland::wayland_set_csd_theme` and `WindowBuilderExtX11::with_gtk_theme_variant`.
- On Windows, revert window background to an empty brush to avoid white flashes when changing scaling.
- **Breaking:** Removed `Window::set_always_on_top` and related APIs in favor of `Window::set_window_level`.
- On Windows, MacOS and X11, add always on bottom APIs.
- On Windows, fix the value in `MouseButton::Other`.
- On macOS, add `WindowExtMacOS::is_document_edited` and `WindowExtMacOS::set_document_edited` APIs.
- **Breaking:** Removed `WindowBuilderExtIOS::with_root_view_class`; instead, you should use `[[view layer] addSublayer: ...]` to add an instance of the desired layer class (e.g. `CAEAGLLayer` or `CAMetalLayer`). See `vulkano-win` or `wgpu` for examples of this.
- On MacOS and Windows, add `Window::set_content_protected`.
- On MacOS, add `EventLoopBuilderExtMacOS::with_activate_ignoring_other_apps`.
- On Windows, fix icons specified on `WindowBuilder` not taking effect for windows created after the first one.
- On Windows and macOS, add `Window::title` to query the current window title.
- On Windows, fix focusing menubar when pressing `Alt`.
- On MacOS, made `accepts_first_mouse` configurable.
- Migrated `WindowBuilderExtUnix::with_resize_increments` to `WindowBuilder`.
- Added `Window::resize_increments`/`Window::set_resize_increments` to update resize increments at runtime for X11/macOS.
- macOS/iOS: Use `objc2` instead of `objc` internally.
- **Breaking:** Bump MSRV from `1.57` to `1.60`.
- **Breaking:** Split the `platform::unix` module into `platform::x11` and `platform::wayland`. The extension types are similarly renamed.
- **Breaking:**: Removed deprecated method `platform::unix::WindowExtUnix::is_ready`.
- Removed `parking_lot` dependency.
- **Breaking:** On macOS, add support for two-finger touchpad magnification and rotation gestures with new events `WindowEvent::TouchpadMagnify` and `WindowEvent::TouchpadRotate`. Also add support for touchpad smart-magnification gesture with a new event `WindowEvent::SmartMagnify`.
- **Breaking:** On web, the `WindowBuilderExtWebSys::with_prevent_default` setting (enabled by default), now additionally prevents scrolling of the webpage in mobile browsers, previously it only disabled scrolling on desktop.
- On Wayland, `wayland-csd-adwaita` now uses `ab_glyph` instead of `crossfont` to render the title for decorations.
- On Wayland, a new `wayland-csd-adwaita-crossfont` feature was added to use `crossfont` instead of `ab_glyph` for decorations.
- On Wayland, if not otherwise specified use upstream automatic CSD theme selection.
- On X11, added `WindowExtX11::with_parent` to create child windows.
- Added support for `WindowBuilder::with_theme` and `Window::theme` to support per-window dark/light/system theme configuration on macos, windows and wayland.
- On macOS, added support for `WindowEvent::ThemeChanged`.
- **Breaking:** Removed `WindowBuilderExtWindows::with_theme` and `WindowBuilderExtWayland::with_wayland_csd_theme` in favour of `WindowBuilder::with_theme`.
- **Breaking:** Removed `WindowExtWindows::theme` in favour of `Window::theme`.
- Enabled `doc_auto_cfg` when generating docs on docs.rs for feature labels.
- **Breaking:** On Android, switched to using [`android-activity`](https://github.com/rib/android-activity) crate as a glue layer instead of [`ndk-glue`](https://github.com/rust-windowing/android-ndk-rs/tree/master/ndk-glue). See [README.md#Android](https://github.com/rust-windowing/winit#Android) for more details. ([#2444](https://github.com/rust-windowing/winit/pull/2444))
- **Breaking:** Removed support for `raw-window-handle` version `0.4`
- On Wayland, `RedrawRequested` not emitted during resize.
- Add a `set_wait_timeout` function to `ControlFlow` to allow waiting for a `Duration`.
- **Breaking:** Remove the unstable `xlib_xconnection()` function from the private interface.
- Added Orbital support for Redox OS
- On X11, added `drag_resize_window` method.
- Added `Window::set_transparent` to provide a hint about transparency of the window on Wayland and macOS.
- On macOS, fix the mouse buttons other than left/right/middle being reported as middle.
- On Wayland, support fractional scaling via the wp-fractional-scale protocol.
- On web, fix removal of mouse event listeners from the global object upon window distruction.
- Add WindowAttributes getter to WindowBuilder to allow introspection of default values.
- Added `Window::set_ime_purpose` for setting the IME purpose, currently implemented on Wayland only.
# 0.27.5
- On Wayland, fix byte offset in `Ime::Preedit` pointing to invalid bytes.
# 0.27.4
- On Windows, emit `ReceivedCharacter` events on system keybindings.
- On Windows, fixed focus event emission on minimize.
- On X11, fixed IME crashing during reload.
# 0.27.3
- On Windows, added `WindowExtWindows::set_undecorated_shadow` and `WindowBuilderExtWindows::with_undecorated_shadow` to draw the drop shadow behind a borderless window.
- On Windows, fixed default window features (ie snap, animations, shake, etc.) when decorations are disabled.
- On Windows, fixed ALT+Space shortcut to open window menu.
- On Wayland, fixed `Ime::Preedit` not being sent on IME reset.
- Fixed unbound version specified for `raw-window-handle` leading to compilation failures.
- Empty `Ime::Preedit` event will be sent before `Ime::Commit` to help clearing preedit.
- On X11, fixed IME context picking by querying for supported styles beforehand.
# 0.27.2 (2022-8-12)
- On macOS, fixed touch phase reporting when scrolling.
- On X11, fix min, max and resize increment hints not persisting for resizable windows (e.g. on DPI change).
- On Windows, respect min/max inner sizes when creating the window.
- For backwards compatibility, `Window` now (additionally) implements the old version (`0.4`) of the `HasRawWindowHandle` trait
- On Windows, added support for `EventLoopWindowTarget::set_device_event_filter`.
- On Wayland, fix user requested `WindowEvent::RedrawRequested` being delayed by a frame.
# 0.27.1 (2022-07-30)
- The minimum supported Rust version was lowered to `1.57.0` and now explicitly tested.
- On X11, fix crash on start due to inability to create an IME context without any preedit.
# 0.27.0 (2022-07-26)
- On Windows, fix hiding a maximized window.
- On Android, `ndk-glue`'s `NativeWindow` lock is now held between `Event::Resumed` and `Event::Suspended`.
- On Web, added `EventLoopExtWebSys` with a `spawn` method to start the event loop without throwing an exception.
- Added `WindowEvent::Occluded(bool)`, currently implemented on macOS and X11.
- On X11, fix events for caps lock key not being sent
- Build docs on `docs.rs` for iOS and Android as well.
- **Breaking:** Removed the `WindowAttributes` struct, since all its functionality is accessible from `WindowBuilder`.
- Added `WindowBuilder::transparent` getter to check if the user set `transparent` attribute.
- On macOS, Fix emitting `Event::LoopDestroyed` on CMD+Q.
- On macOS, fixed an issue where having multiple windows would prevent run_return from ever returning.
- On Wayland, fix bug where the cursor wouldn't hide in GNOME.
- On macOS, Windows, and Wayland, add `set_cursor_hittest` to let the window ignore mouse events.
- On Windows, added `WindowExtWindows::set_skip_taskbar` and `WindowBuilderExtWindows::with_skip_taskbar`.
- On Windows, added `EventLoopBuilderExtWindows::with_msg_hook`.
- On Windows, remove internally unique DC per window.
- On macOS, remove the need to call `set_ime_position` after moving the window.
- Added `Window::is_visible`.
- Added `Window::is_resizable`.
- Added `Window::is_decorated`.
- On X11, fix for repeated event loop iteration when `ControlFlow` was `Wait`
- On X11, fix scale factor calculation when the only monitor is reconnected
- On Wayland, report unaccelerated mouse deltas in `DeviceEvent::MouseMotion`.
- On Web, a focused event is manually generated when a click occurs to emulate behaviour of other backends.
- **Breaking:** Bump `ndk` version to 0.6, ndk-sys to `v0.3`, `ndk-glue` to `0.6`.
- Remove no longer needed `WINIT_LINK_COLORSYNC` environment variable.
- **Breaking:** Rename the `Exit` variant of `ControlFlow` to `ExitWithCode`, which holds a value to control the exit code after running. Add an `Exit` constant which aliases to `ExitWithCode(0)` instead to avoid major breakage. This shouldn't affect most existing programs.
- Add `EventLoopBuilder`, which allows you to create and tweak the settings of an event loop before creating it.
- Deprecated `EventLoop::with_user_event`; use `EventLoopBuilder::with_user_event` instead.
- **Breaking:** Replaced `EventLoopExtMacOS` with `EventLoopBuilderExtMacOS` (which also has renamed methods).
- **Breaking:** Replaced `EventLoopExtWindows` with `EventLoopBuilderExtWindows` (which also has renamed methods).
- **Breaking:** Replaced `EventLoopExtUnix` with `EventLoopBuilderExtUnix` (which also has renamed methods).
- **Breaking:** The platform specific extensions for Windows `winit::platform::windows` have changed. All `HANDLE`-like types e.g. `HWND` and `HMENU` were converted from winapi types or `*mut c_void` to `isize`. This was done to be consistent with the type definitions in windows-sys and to not expose internal dependencies.
- The internal bindings to the [Windows API](https://docs.microsoft.com/en-us/windows/) were changed from the unofficial [winapi](https://github.com/retep998/winapi-rs) bindings to the official Microsoft [windows-sys](https://github.com/microsoft/windows-rs) bindings.
- On Wayland, fix polling during consecutive `EventLoop::run_return` invocations.
- On Windows, fix race issue creating fullscreen windows with `WindowBuilder::with_fullscreen`
- On Android, `virtual_keycode` for `KeyboardInput` events is now filled in where a suitable match is found.
- Added helper methods on `ControlFlow` to set its value.
- On Wayland, fix `TouchPhase::Ended` always reporting the location of the first touch down, unless the compositor
sent a cancel or frame event.
- On iOS, send `RedrawEventsCleared` even if there are no redraw events, consistent with other platforms.
- **Breaking:** Replaced `Window::with_app_id` and `Window::with_class` with `Window::with_name` on `WindowBuilderExtUnix`.
- On Wayland, fallback CSD was replaced with proper one:
- `WindowBuilderExtUnix::with_wayland_csd_theme` to set color theme in builder.
- `WindowExtUnix::wayland_set_csd_theme` to set color theme when creating a window.
- `WINIT_WAYLAND_CSD_THEME` env variable was added, it can be used to set "dark"/"light" theme in apps that don't expose theme setting.
- `wayland-csd-adwaita` feature that enables proper CSD with title rendering using FreeType system library.
- `wayland-csd-adwaita-notitle` feature that enables CSD but without title rendering.
- On Wayland and X11, fix window not resizing with `Window::set_inner_size` after calling `Window:set_resizable(false)`.
- On Windows, fix wrong fullscreen monitors being recognized when handling WM_WINDOWPOSCHANGING messages
- **Breaking:** Added new `WindowEvent::Ime` supported on desktop platforms.
- Added `Window::set_ime_allowed` supported on desktop platforms.
- **Breaking:** IME input on desktop platforms won't be received unless it's explicitly allowed via `Window::set_ime_allowed` and new `WindowEvent::Ime` events are handled.
- On macOS, `WindowEvent::Resized` is now emitted in `frameDidChange` instead of `windowDidResize`.
- **Breaking:** On X11, device events are now ignored for unfocused windows by default, use `EventLoopWindowTarget::set_device_event_filter` to set the filter level.
- Implemented `Default` on `EventLoop<()>`.
- Implemented `Eq` for `Fullscreen`, `Theme`, and `UserAttentionType`.
- **Breaking:** `Window::set_cursor_grab` now accepts `CursorGrabMode` to control grabbing behavior.
- On Wayland, add support for `Window::set_cursor_position`.
- Fix on macOS `WindowBuilder::with_disallow_hidpi`, setting true or false by the user no matter the SO default value.
- `EventLoopBuilder::build` will now panic when the `EventLoop` is being created more than once.
- Added `From<u64>` for `WindowId` and `From<WindowId>` for `u64`.
- Added `MonitorHandle::refresh_rate_millihertz` to get monitor's refresh rate.
- **Breaking**, Replaced `VideoMode::refresh_rate` with `VideoMode::refresh_rate_millihertz` providing better precision.
- On Web, add `with_prevent_default` and `with_focusable` to `WindowBuilderExtWebSys` to control whether events should be propagated.
- On Windows, fix focus events being sent to inactive windows.
- **Breaking**, update `raw-window-handle` to `v0.5` and implement `HasRawDisplayHandle` for `Window` and `EventLoopWindowTarget`.
- On X11, add function `register_xlib_error_hook` into `winit::platform::unix` to subscribe for errors comming from Xlib.
- On Android, upgrade `ndk` and `ndk-glue` dependencies to the recently released `0.7.0`.
- All platforms can now be relied on to emit a `Resumed` event. Applications are recommended to lazily initialize graphics state and windows on first resume for portability.
- **Breaking:**: Reverse horizontal scrolling sign in `MouseScrollDelta` to match the direction of vertical scrolling. A positive X value now means moving the content to the right. The meaning of vertical scrolling stays the same: a positive Y value means moving the content down.
- On MacOS, fix deadlock when calling `set_maximized` from event loop.
# 0.26.1 (2022-01-05)
- Fix linking to the `ColorSync` framework on macOS 10.7, and in newer Rust versions.
- On Web, implement cursor grabbing through the pointer lock API.
- On X11, add mappings for numpad comma, numpad enter, numlock and pause.
- On macOS, fix Pinyin IME input by reverting a change that intended to improve IME.
- On Windows, fix a crash with transparent windows on Windows 11.
# 0.26.0 (2021-12-01)
- Update `raw-window-handle` to `v0.4`. This is _not_ a breaking change, we still implement `HasRawWindowHandle` from `v0.3`, see [rust-windowing/raw-window-handle#74](https://github.com/rust-windowing/raw-window-handle/pull/74). Note that you might have to run `cargo update -p raw-window-handle` after upgrading.
- On X11, bump `mio` to 0.8.
- On Android, fixed `WindowExtAndroid::config` initially returning an empty `Configuration`.
- On Android, fixed `Window::scale_factor` and `MonitorHandle::scale_factor` initially always returning 1.0.
- On X11, select an appropriate visual for transparency if is requested
- On Wayland and X11, fix diagonal window resize cursor orientation.
- On macOS, drop the event callback before exiting.
- On Android, implement `Window::request_redraw`
- **Breaking:** On Web, remove the `stdweb` backend.
- Added `Window::focus_window`to bring the window to the front and set input focus.
- On Wayland and X11, implement `is_maximized` method on `Window`.
- On Windows, prevent ghost window from showing up in the taskbar after either several hours of use or restarting `explorer.exe`.
- On macOS, fix issue where `ReceivedCharacter` was not being emitted during some key repeat events.
- On Wayland, load cursor icons `hand2` and `hand1` for `CursorIcon::Hand`.
- **Breaking:** On Wayland, Theme trait and its support types are dropped.
- On Wayland, bump `smithay-client-toolkit` to 0.15.1.
- On Wayland, implement `request_user_attention` with `xdg_activation_v1`.
- On X11, emit missing `WindowEvent::ScaleFactorChanged` when the only monitor gets reconnected.
- On X11, if RANDR based scale factor is higher than 20 reset it to 1
- On Wayland, add an enabled-by-default feature called `wayland-dlopen` so users can opt out of using `dlopen` to load system libraries.
- **Breaking:** On Android, bump `ndk` and `ndk-glue` to 0.5.
- On Windows, increase wait timer resolution for more accurate timing when using `WaitUntil`.
- On macOS, fix native file dialogs hanging the event loop.
- On Wayland, implement a workaround for wrong configure size when using `xdg_decoration` in `kwin_wayland`
- On macOS, fix an issue that prevented the menu bar from showing in borderless fullscreen mode.
- On X11, EINTR while polling for events no longer causes a panic. Instead it will be treated as a spurious wakeup.
# 0.25.0 (2021-05-15)
- **Breaking:** On macOS, replace `WindowBuilderExtMacOS::with_activation_policy` with `EventLoopExtMacOS::set_activation_policy`
- On macOS, wait with activating the application until the application has initialized.
- On macOS, fix creating new windows when the application has a main menu.
- On Windows, fix fractional deltas for mouse wheel device events.
- On macOS, fix segmentation fault after dropping the main window.
- On Android, `InputEvent::KeyEvent` is partially implemented providing the key scancode.
- Added `is_maximized` method to `Window`.
- On Windows, fix bug where clicking the decoration bar would make the cursor blink.
- On Windows, fix bug causing newly created windows to erroneously display the "wait" (spinning) cursor.
- On macOS, wake up the event loop immediately when a redraw is requested.
- On Windows, change the default window size (1024x768) to match the default on other desktop platforms (800x600).
- On Windows, fix bug causing mouse capture to not be released.
- On Windows, fix fullscreen not preserving minimized/maximized state.
- On Android, unimplemented events are marked as unhandled on the native event loop.
- On Windows, added `WindowBuilderExtWindows::with_menu` to set a custom menu at window creation time.
- On Android, bump `ndk` and `ndk-glue` to 0.3: use predefined constants for event `ident`.
- On macOS, fix objects captured by the event loop closure not being dropped on panic.
- On Windows, fixed `WindowEvent::ThemeChanged` not properly firing and fixed `Window::theme` returning the wrong theme.
- On Web, added support for `DeviceEvent::MouseMotion` to listen for relative mouse movements.
- Added `WindowBuilder::with_position` to allow setting the position of a `Window` on creation. Supported on Windows, macOS and X11.
- Added `Window::drag_window`. Implemented on Windows, macOS, X11 and Wayland.
- On X11, bump `mio` to 0.7.
- On Windows, added `WindowBuilderExtWindows::with_owner_window` to allow creating popup windows.
- On Windows, added `WindowExtWindows::set_enable` to allow creating modal popup windows.
- On macOS, emit `RedrawRequested` events immediately while the window is being resized.
- Implement `Default`, `Hash`, and `Eq` for `LogicalPosition`, `PhysicalPosition`, `LogicalSize`, and `PhysicalSize`.
- On macOS, initialize the Menu Bar with minimal defaults. (Can be prevented using `enable_default_menu_creation`)
- On macOS, change the default behavior for first click when the window was unfocused. Now the window becomes focused and then emits a `MouseInput` event on a "first mouse click".
- Implement mint (math interoperability standard types) conversions (under feature flag `mint`).
# 0.24.0 (2020-12-09)
- On Windows, fix applications not exiting gracefully due to thread_event_target_callback accessing corrupted memory.
- On Windows, implement `Window::set_ime_position`.
- **Breaking:** On Windows, Renamed `WindowBuilderExtWindows`'s `is_dark_mode` to `theme`.
- **Breaking:** On Windows, renamed `WindowBuilderExtWindows::is_dark_mode` to `theme`.
- On Windows, add `WindowBuilderExtWindows::with_theme` to set a preferred theme.
- On Windows, fix bug causing message boxes to appear delayed.
- On Android, calling `WindowEvent::Focused` now works properly instead of always returning false.
- On Windows, fix Alt-Tab behaviour by removing borderless fullscreen "always on top" flag.
- On Windows, fix bug preventing windows with transparency enabled from having fully-opaque regions.
- **Breaking:** On Windows, include prefix byte in scancodes.
- On Wayland, fix window not being resizeable when using `WindowBuilder::with_min_inner_size`.
- On Unix, fix cross-compiling to wasm32 without enabling X11 or Wayland.
- On Windows, fix use-after-free crash during window destruction.
- On Web, fix `WindowEvent::ReceivedCharacter` never being sent on key input.
- On macOS, fix compilation when targeting aarch64.
- On X11, fix `Window::request_redraw` not waking the event loop.
- On Wayland, the keypad arrow keys are now recognized.
- **Breaking** Rename `desktop::EventLoopExtDesktop` to `run_return::EventLoopExtRunReturn`.
- Added `request_user_attention` method to `Window`.
- **Breaking:** On macOS, removed `WindowExt::request_user_attention`, use `Window::request_user_attention`.
- **Breaking:** On X11, removed `WindowExt::set_urgent`, use `Window::request_user_attention`.
- On Wayland, default font size in CSD increased from 11 to 17.
- On Windows, fix bug causing message boxes to appear delayed.
- On Android, support multi-touch.
- On Wayland, extra mouse buttons are not dropped anymore.
- **Breaking**: `MouseButton::Other` now uses `u16`.
# 0.23.0 (2020-10-02)
- On iOS, fixed support for the "Debug View Hierarchy" feature in Xcode.
- On all platforms, `available_monitors` and `primary_monitor` are now on `EventLoopWindowTarget` rather than `EventLoop` to list monitors event in the event loop.
- On Unix, X11 and Wayland are now optional features (enabled by default)
- On X11, fix deadlock when calling `set_fullscreen_inner`.
- On Web, prevent the webpage from scrolling when the user is focused on a winit canvas
- On Web, calling `window.set_cursor_icon` no longer breaks HiDPI scaling
- On Windows, drag and drop is now optional (enabled by default) and can be disabled with `WindowBuilderExtWindows::with_drag_and_drop(false)`.
- On Wayland, fix deadlock when calling to `set_inner_size` from a callback.
- On macOS, add `hide__other_applications` to `EventLoopWindowTarget` via existing `EventLoopWindowTargetExtMacOS` trait. `hide_other_applications` will hide other applications by calling `-[NSApplication hideOtherApplications: nil]`.
- On android added support for `run_return`.
- On MacOS, Fixed fullscreen and dialog support for `run_return`.
- On Windows, fix bug where we'd try to emit `MainEventsCleared` events during nested win32 event loops.
- On Web, use mouse events if pointer events aren't supported. This affects Safari.
- On Windows, `set_ime_position` is now a no-op instead of a runtime crash.
- On Android, `set_fullscreen` is now a no-op instead of a runtime crash.
- On iOS and Android, `set_inner_size` is now a no-op instead of a runtime crash.
- On Android, fix `ControlFlow::Poll` not polling the Android event queue.
- On macOS, add `NSWindow.hasShadow` support.
- On Web, fix vertical mouse wheel scrolling being inverted.
- On Web, implement mouse capturing for click-dragging out of the canvas.
- On Web, fix `ControlFlow::Exit` not properly handled.
- On Web (web-sys only), send `WindowEvent::ScaleFactorChanged` event when `window.devicePixelRatio` is changed.
- **Breaking:** On Web, `set_cursor_position` and `set_cursor_grab` will now always return an error.
- **Breaking:** `PixelDelta` scroll events now return a `PhysicalPosition`.
- On NetBSD, fixed crash due to incorrect detection of the main thread.
- **Breaking:** On X11, `-` key is mapped to the `Minus` virtual key code, instead of `Subtract`.
- On macOS, fix inverted horizontal scroll.
- **Breaking:** `current_monitor` now returns `Option<MonitorHandle>`.
- **Breaking:** `primary_monitor` now returns `Option<MonitorHandle>`.
- On macOS, updated core-* dependencies and cocoa.
- Bump `parking_lot` to 0.11
- On Android, bump `ndk`, `ndk-sys` and `ndk-glue` to 0.2. Checkout the new ndk-glue main proc attribute.
- On iOS, fixed starting the app in landscape where the view still had portrait dimensions.
- Deprecate the stdweb backend, to be removed in a future release
- **Breaking:** Prefixed virtual key codes `Add`, `Multiply`, `Divide`, `Decimal`, and `Subtract` with `Numpad`.
- Added `Asterisk` and `Plus` virtual key codes.
- On Web (web-sys only), the `Event::LoopDestroyed` event is correctly emitted when leaving the page.
- On Web, the `WindowEvent::Destroyed` event now gets emitted when a `Window` is dropped.
- On Web (web-sys only), the event listeners are now removed when a `Window` is dropped or when the event loop is destroyed.
- On Web, the event handler closure passed to `EventLoop::run` now gets dropped after the event loop is destroyed.
- **Breaking:** On Web, the canvas element associated to a `Window` is no longer removed from the DOM when the `Window` is dropped.
- On Web, `WindowEvent::Resized` is now emitted when `Window::set_inner_size` is called.
- **Breaking:** `Fullscreen` enum now uses `Borderless(Option<MonitorHandle>)` instead of `Borderless(MonitorHandle)` to allow picking the current monitor.
- On MacOS, fix `WindowEvent::Moved` ignoring the scale factor.
- On Wayland, add missing virtual keycodes.
- On Wayland, implement proper `set_cursor_grab`.
- On Wayland, the cursor will use similar icons if the requested one isn't available.
- On Wayland, right clicking on client side decorations will request application menu.
- On Wayland, fix tracking of window size after state changes.
- On Wayland, fix client side decorations not being hidden properly in fullscreen.
- On Wayland, fix incorrect size event when entering fullscreen with client side decorations.
- On Wayland, fix `resizable` attribute not being applied properly on startup.
- On Wayland, fix disabled repeat rate not being handled.
- On Wayland, fix decoration buttons not working after tty switch.
- On Wayland, fix scaling not being applied on output re-enable.
- On Wayland, fix crash when `XCURSOR_SIZE` is `0`.
- On Wayland, fix pointer getting created in some cases without pointer capability.
- On Wayland, on kwin, fix space between window and decorations on startup.
- **Breaking:** On Wayland, `Theme` trait was reworked.
- On Wayland, disable maximize button for non-resizable window.
- On Wayland, added support for `set_ime_position`.
- On Wayland, fix crash on startup since GNOME 3.37.90.
- On X11, fix incorrect modifiers state on startup.
# 0.22.2 (2020-05-16)
- Added Clone implementation for 'static events.
- On Windows, fix window intermittently hanging when `ControlFlow` was set to `Poll`.
- On Windows, fix `WindowBuilder::with_maximized` being ignored.
- On Android, minimal platform support.
- On iOS, touch positions are now properly converted to physical pixels.
- On macOS, updated core-* dependencies and cocoa
# 0.22.1 (2020-04-16)
- On X11, fix `ResumeTimeReached` being fired too early.
- On Web, replaced zero timeout for `ControlFlow::Poll` with `requestAnimationFrame`
- On Web, fix a possible panic during event handling
- On macOS, fix `EventLoopProxy` leaking memory for every instance.
# 0.22.0 (2020-03-09)
- On Windows, fix minor timing issue in wait_until_time_or_msg
- On Windows, rework handling of request_redraw() to address panics.
- On macOS, fix `set_simple_screen` to remember frame excluding title bar.
- On Wayland, fix coordinates in touch events when scale factor isn't 1.
- On Wayland, fix color from `close_button_icon_color` not applying.
- Ignore locale if unsupported by X11 backend
- On Wayland, Add HiDPI cursor support
- On Web, add the ability to query "Light" or "Dark" system theme send `ThemeChanged` on change.
- Fix `Event::to_static` returning `None` for user events.
- On Wayland, Hide CSD for fullscreen windows.
- On Windows, ignore spurious mouse move messages.
- **Breaking:** Move `ModifiersChanged` variant from `DeviceEvent` to `WindowEvent`.
- On Windows, add `IconExtWindows` trait which exposes creating an `Icon` from an external file or embedded resource
- Add `BadIcon::OsError` variant for when OS icon functionality fails
- On Windows, fix crash at startup on systems that do not properly support Windows' Dark Mode
- Revert On macOS, fix not sending ReceivedCharacter event for specific keys combinations.
- on macOS, fix incorrect ReceivedCharacter events for some key combinations.
- **Breaking:** Use `i32` instead of `u32` for position type in `WindowEvent::Moved`.
- On macOS, a mouse motion event is now generated before every mouse click.
# 0.21.0 (2020-02-04)
- On Windows, fixed "error: linking with `link.exe` failed: exit code: 1120" error on older versions of windows.
- On macOS, fix set_minimized(true) works only with decorations.
- On macOS, add `hide_application` to `EventLoopWindowTarget` via a new `EventLoopWindowTargetExtMacOS` trait. `hide_application` will hide the entire application by calling `-[NSApplication hide: nil]`.
- On macOS, fix not sending ReceivedCharacter event for specific keys combinations.
- On macOS, fix `CursorMoved` event reporting the cursor position using logical coordinates.
- On macOS, fix issue where unbundled applications would sometimes open without being focused.
- On macOS, fix `run_return` does not return unless it receives a message.
- On Windows, fix bug where `RedrawRequested` would only get emitted every other iteration of the event loop.
- On X11, fix deadlock on window state when handling certain window events.
- `WindowBuilder` now implements `Default`.
- **Breaking:** `WindowEvent::CursorMoved` changed to `f64` units, preserving high-precision data supplied by most backends
- On Wayland, fix coordinates in mouse events when scale factor isn't 1
- On Web, add the ability to provide a custom canvas
- **Breaking:** On Wayland, the `WaylandTheme` struct has been replaced with a `Theme` trait, allowing for extra configuration
# 0.20.0 (2020-01-05)
- On X11, fix `ModifiersChanged` emitting incorrect modifier change events
- **Breaking**: Overhaul how Winit handles DPI:
- Window functions and events now return `PhysicalSize` instead of `LogicalSize`.
- Functions that take `Size` or `Position` types can now take either `Logical` or `Physical` types.
- `hidpi_factor` has been renamed to `scale_factor`.
- `HiDpiFactorChanged` has been renamed to `ScaleFactorChanged`, and lets you control how the OS
resizes the window in response to the change.
- On X11, deprecate `WINIT_HIDPI_FACTOR` environment variable in favor of `WINIT_X11_SCALE_FACTOR`.
- `Size` and `Position` types are now generic over their exact pixel type.
# 0.20.0 Alpha 6 (2020-01-03)
- On macOS, fix `set_cursor_visible` hides cursor outside of window.
- On macOS, fix `CursorEntered` and `CursorLeft` events fired at old window size.
- On macOS, fix error when `set_fullscreen` is called during fullscreen transition.
- On all platforms except mobile and WASM, implement `Window::set_minimized`.
- On X11, fix `CursorEntered` event being generated for non-winit windows.
- On macOS, fix crash when starting maximized without decorations.
- On macOS, fix application not terminating on `run_return`.
- On Wayland, fix cursor icon updates on window borders when using CSD.
- On Wayland, under mutter(GNOME Wayland), fix CSD being behind the status bar, when starting window in maximized mode.
- On Windows, theme the title bar according to whether the system theme is "Light" or "Dark".
- Added `WindowEvent::ThemeChanged` variant to handle changes to the system theme. Currently only implemented on Windows.
- **Breaking**: Changes to the `RedrawRequested` event (#1041):
- `RedrawRequested` has been moved from `WindowEvent` to `Event`.
- `EventsCleared` has been renamed to `MainEventsCleared`.
- `RedrawRequested` is now issued only after `MainEventsCleared`.
- `RedrawEventsCleared` is issued after each set of `RedrawRequested` events.
- Implement synthetic window focus key events on Windows.
- **Breaking**: Change `ModifiersState` to a `bitflags` struct.
- On Windows, implement `VirtualKeyCode` translation for `LWin` and `RWin`.
- On Windows, fix closing the last opened window causing `DeviceEvent`s to stop getting emitted.
- On Windows, fix `Window::set_visible` not setting internal flags correctly. This resulted in some weird behavior.
- Add `DeviceEvent::ModifiersChanged`.
- Deprecate `modifiers` fields in other events in favor of `ModifiersChanged`.
- On X11, `WINIT_HIDPI_FACTOR` now dominates `Xft.dpi` when picking DPI factor for output.
- On X11, add special value `randr` for `WINIT_HIDPI_FACTOR` to make winit use self computed DPI factor instead of the one from `Xft.dpi`.
# 0.20.0 Alpha 5 (2019-12-09)
- On macOS, fix application termination on `ControlFlow::Exit`
- On Windows, fix missing `ReceivedCharacter` events when Alt is held.
- On macOS, stop emitting private corporate characters in `ReceivedCharacter` events.
- On X11, fix misreporting DPI factor at startup.
- On X11, fix events not being reported when using `run_return`.
- On X11, fix key modifiers being incorrectly reported.
- On X11, fix window creation hanging when another window is fullscreen.
- On Windows, fix focusing unfocused windows when switching from fullscreen to windowed.
- On X11, fix reporting incorrect DPI factor when waking from suspend.
- Change `EventLoopClosed` to contain the original event.
- **Breaking**: Add `is_synthetic` field to `WindowEvent` variant `KeyboardInput`,
indicating that the event is generated by winit.
- On X11, generate synthetic key events for keys held when a window gains or loses focus.
- On X11, issue a `CursorMoved` event when a `Touch` event occurs,
as X11 implicitly moves the cursor for such events.
# 0.20.0 Alpha 4 (2019-10-18)
- Add web support via the 'stdweb' or 'web-sys' features
- On Windows, implemented function to get HINSTANCE
- On macOS, implement `run_return`.
- On iOS, fix inverted parameter in `set_prefers_home_indicator_hidden`.
- On X11, performance is improved when rapidly calling `Window::set_cursor_icon`.
- On iOS, fix improper `msg_send` usage that was UB and/or would break if `!` is stabilized.
- On Windows, unset `maximized` when manually changing the window's position or size.
- On Windows, add touch pressure information for touch events.
- On macOS, differentiate between `CursorIcon::Grab` and `CursorIcon::Grabbing`.
- On Wayland, fix event processing sometimes stalling when using OpenGL with vsync.
- Officially remove the Emscripten backend.
- On Windows, fix handling of surrogate pairs when dispatching `ReceivedCharacter`.
- On macOS 10.15, fix freeze upon exiting exclusive fullscreen mode.
- On iOS, fix panic upon closing the app.
- On X11, allow setting mulitple `XWindowType`s.
- On iOS, fix null window on initial `HiDpiFactorChanged` event.
- On Windows, fix fullscreen window shrinking upon getting restored to a normal window.
- On macOS, fix events not being emitted during modal loops, such as when windows are being resized
by the user.
- On Windows, fix hovering the mouse over the active window creating an endless stream of CursorMoved events.
- Always dispatch a `RedrawRequested` event after creating a new window.
- On X11, return dummy monitor data to avoid panicking when no monitors exist.
- On X11, prevent stealing input focus when creating a new window.
Only steal input focus when entering fullscreen mode.
- On Wayland, fixed DeviceEvents for relative mouse movement is not always produced
- On Wayland, add support for set_cursor_visible and set_cursor_grab.
- On Wayland, fixed DeviceEvents for relative mouse movement is not always produced.
- Removed `derivative` crate dependency.
- On Wayland, add support for set_cursor_icon.
- Use `impl Iterator<Item = MonitorHandle>` instead of `AvailableMonitorsIter` consistently.
- On macOS, fix fullscreen state being updated after entering fullscreen instead of before,
resulting in `Window::fullscreen` returning the old state in `Resized` events instead of
reflecting the new fullscreen state
- On X11, fix use-after-free during window creation
- On Windows, disable monitor change keyboard shortcut while in exclusive fullscreen.
- On Windows, ensure that changing a borderless fullscreen window's monitor via keyboard shortcuts keeps the window fullscreen on the new monitor.
- Prevent `EventLoop::new` and `EventLoop::with_user_event` from getting called outside the main thread.
- This is because some platforms cannot run the event loop outside the main thread. Preventing this
reduces the potential for cross-platform compatibility gotchyas.
- On Windows and Linux X11/Wayland, add platform-specific functions for creating an `EventLoop` outside the main thread.
- On Wayland, drop resize events identical to the current window size.
- On Windows, fix window rectangle not getting set correctly on high-DPI systems.
# 0.20.0 Alpha 3 (2019-08-14)
- On macOS, drop the run closure on exit.
- On Windows, location of `WindowEvent::Touch` are window client coordinates instead of screen coordinates.
- On X11, fix delayed events after window redraw.
- On macOS, add `WindowBuilderExt::with_disallow_hidpi` to have the option to turn off best resolution openGL surface.
- On Windows, screen saver won't start if the window is in fullscreen mode.
- Change all occurrences of the `new_user_event` method to `with_user_event`.
- On macOS, the dock and the menu bar are now hidden in fullscreen mode.
- `Window::set_fullscreen` now takes `Option<Fullscreen>` where `Fullscreen`
consists of `Fullscreen::Exclusive(VideoMode)` and
`Fullscreen::Borderless(MonitorHandle)` variants.
- Adds support for exclusive fullscreen mode.
- On iOS, add support for hiding the home indicator.
- On iOS, add support for deferring system gestures.
- On iOS, fix a crash that occurred while acquiring a monitor's name.
- On iOS, fix armv7-apple-ios compile target.
- Removed the `T: Clone` requirement from the `Clone` impl of `EventLoopProxy<T>`.
- On iOS, disable overscan compensation for external displays (removes black
bars surrounding the image).
- On Linux, the functions `is_wayland`, `is_x11`, `xlib_xconnection` and `wayland_display` have been moved to a new `EventLoopWindowTargetExtUnix` trait.
- On iOS, add `set_prefers_status_bar_hidden` extension function instead of
hijacking `set_decorations` for this purpose.
- On macOS and iOS, corrected the auto trait impls of `EventLoopProxy`.
- On iOS, add touch pressure information for touch events.
- Implement `raw_window_handle::HasRawWindowHandle` for `Window` type on all supported platforms.
- On macOS, fix the signature of `-[NSView drawRect:]`.
- On iOS, fix the behavior of `ControlFlow::Poll`. It wasn't polling if that was the only mode ever used by the application.
- On iOS, fix DPI sent out by views on creation was `0.0` - now it gives a reasonable number.
- On iOS, RedrawRequested now works for gl/metal backed views.
- On iOS, RedrawRequested is generally ordered after EventsCleared.
# 0.20.0 Alpha 2 (2019-07-09)
- On X11, non-resizable windows now have maximize explicitly disabled.
- On Windows, support paths longer than MAX_PATH (260 characters) in `WindowEvent::DroppedFile`
and `WindowEvent::HoveredFile`.
- On Mac, implement `DeviceEvent::Button`.
- Change `Event::Suspended(true / false)` to `Event::Suspended` and `Event::Resumed`.
- On X11, fix sanity check which checks that a monitor's reported width and height (in millimeters) are non-zero when calculating the DPI factor.
- Revert the use of invisible surfaces in Wayland, which introduced graphical glitches with OpenGL (#835)
- On X11, implement `_NET_WM_PING` to allow desktop environment to kill unresponsive programs.
- On Windows, when a window is initially invisible, it won't take focus from the existing visible windows.
- On Windows, fix multiple calls to `request_redraw` during `EventsCleared` sending multiple `RedrawRequested events.`
- On Windows, fix edge case where `RedrawRequested` could be dispatched before input events in event loop iteration.
- On Windows, fix timing issue that could cause events to be improperly dispatched after `RedrawRequested` but before `EventsCleared`.
- On macOS, drop unused Metal dependency.
- On Windows, fix the trail effect happening on transparent decorated windows. Borderless (or un-decorated) windows were not affected.
- On Windows, fix `with_maximized` not properly setting window size to entire window.
- On macOS, change `WindowExtMacOS::request_user_attention()` to take an `enum` instead of a `bool`.
# 0.20.0 Alpha 1 (2019-06-21)
- Changes below are considered **breaking**.
- Change all occurrences of `EventsLoop` to `EventLoop`.
@@ -53,6 +875,9 @@
- On Windows, fix `CursorMoved(0, 0)` getting dispatched on window focus.
- On macOS, fix command key event left and right reverse.
- On FreeBSD, NetBSD, and OpenBSD, fix build of X11 backend.
- On Linux, the numpad's add, subtract and divide keys are now mapped to the `Add`, `Subtract` and `Divide` virtual key codes
- On macOS, the numpad's subtract key has been added to the `Subtract` mapping
- On Wayland, the numpad's home, end, page up and page down keys are now mapped to the `Home`, `End`, `PageUp` and `PageDown` virtual key codes
- On Windows, fix icon not showing up in corner of window.
- On X11, change DPI scaling factor behavior. First, winit tries to read it from "Xft.dpi" XResource, and uses DPI calculation from xrandr dimensions as fallback behavior.
@@ -71,9 +896,6 @@
- On Windows, cursor grabs used to get perpetually canceled when the grabbing window lost focus. Now, cursor grabs automatically get re-initialized when the window regains focus and the mouse moves over the client area.
- On Windows, only vertical mouse wheel events were handled. Now, horizontal mouse wheel events are also handled.
- On Windows, ignore the AltGr key when populating the `ModifersState` type.
- On Linux, the numpad's add, subtract and divide keys are now mapped to the `Add`, `Subtract` and `Divide` virtual key codes
- On macOS, the numpad's subtract key has been added to the `Subtract` mapping
- On Wayland, the numpad's home, end, page up and page down keys are now mapped to the `Home`, `End`, `PageUp` and `PageDown` virtual key codes
# Version 0.18.1 (2018-12-30)
@@ -160,7 +982,7 @@
# Version 0.16.1 (2018-07-02)
- Added logging through `log`. Logging will become more extensive over time.
- On X11 and Windows, the window's DPI factor is guessed before creating the window. This *greatly* cuts back on unsightly auto-resizing that would occur immediately after window creation.
- On X11 and Windows, the window's DPI factor is guessed before creating the window. This _greatly_ cuts back on unsightly auto-resizing that would occur immediately after window creation.
- Fixed X11 backend compilation for environments where `c_char` is unsigned.
# Version 0.16.0 (2018-06-25)
@@ -310,7 +1132,7 @@
# Version 0.10.1 (2018-02-05)
*Yanked*
_Yanked_
# Version 0.10.0 (2017-12-27)

View File

@@ -11,7 +11,7 @@ may be worth creating a separate crate that extends Winit's API to add that func
When reporting an issue, in order to help the maintainers understand what the problem is, please make
your description of the issue as detailed as possible:
- if it is a bug, please provide clear explanation of what happens, what should happen, and how to
- if it is a bug, please provide a clear explanation of what happens, what should happen, and how to
reproduce the issue, ideally by providing a minimal program exhibiting the problem
- if it is a feature request, please provide a clear argumentation about why you believe this feature
should be supported by winit
@@ -20,23 +20,52 @@ your description of the issue as detailed as possible:
When making a code contribution to winit, before opening your pull request, please make sure that:
- you tested your modifications on all the platforms impacted, or if not possible detail which platforms
- your patch builds with Winit's minimal supported rust version - Rust 1.65.
- you tested your modifications on all the platforms impacted, or if not possible, detail which platforms
were not tested, and what should be tested, so that a maintainer or another contributor can test them
- you updated any relevant documentation in winit
- you left comments in your code explaining any part that is not straightforward, so that the
maintainers and future contributors don't have to try to guess what your code is supposed to do
- your PR adds an entry to the changelog file if the introduced change is relevant to winit users
- your PR adds an entry to the changelog file if the introduced change is relevant to winit users.
You needn't worry about the added entry causing conflicts, the maintainer that merges the PR will
handle those for you when merging (see below).
- if your PR affects the platform compatibility of one or more features or adds another feature, the
relevant sections in [`FEATURES.md`](https://github.com/rust-windowing/winit/blob/master/FEATURES.md#features)
should be updated.
Once your PR is open, you can ask for review by a maintainer of your platform. Winit's merging policy
Once your PR is open, you can ask for a review by a maintainer of your platform. Winit's merging policy
is that a PR must be approved by at least two maintainers of winit before being merged, including
at least a maintainer of the platform (a maintainer making a PR themselves counts as approving it).
Once your PR is deemed ready, the merging maintainer will take care of resolving conflicts in
`CHANGELOG.md` (but you must resolve other conflicts yourself). Doing this requires that you check the
"give contributors write access to the branch" checkbox when creating the PR.
## Maintainers & Testers
The current [list of testers and contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors)
can be found on the Wiki.
The current maintainers are listed in the [CODEOWNERS](.github/CODEOWNERS) file.
If you are interested in contributing or testing on a platform, please add yourself to that table!
If you are interested in being pinged when testing is needed for a specific platform, please add yourself to the [Testers and Contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors) table!
## Release process
Given that winit is a widely used library, we should be able to make a patch
releases at any time we want without blocking the development of new features.
To achieve these goals, a new branch is created for every new release. Releases and later patch releases are committed and tagged in this branch.
The exact steps for an exemplary `0.2.0` release might look like this:
1. Initially, the version on the latest master is `0.1.0`
2. A new `v0.2.x` branch is created for the release
3. In the branch, the version is bumped to `v0.2.0`
4. The new commit in the branch is tagged `v0.2.0`
5. The version is pushed to crates.io
6. A GitHub release is created for the `v0.2.0` tag
7. On master, the version is bumped to `0.2.0`, and the CHANGELOG is updated
When doing a patch release, the process is similar:
1. Initially, the version of the latest release is `0.2.0`
2. Checkout the `v0.2.x` branch
3. Cherry-pick the required non-breaking changes into the `v0.2.x`
4. Follow steps 3-7 of the regular release example

View File

@@ -1,77 +1,226 @@
[package]
name = "winit"
version = "0.20.0-alpha1"
version = "0.29.9"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
description = "Cross-platform window creation library."
edition = "2018"
edition = "2021"
keywords = ["windowing"]
license = "Apache-2.0"
readme = "README.md"
repository = "https://github.com/tomaka/winit"
repository = "https://github.com/rust-windowing/winit"
documentation = "https://docs.rs/winit"
categories = ["gui"]
rust-version = "1.65.0"
[package.metadata.docs.rs]
features = ["serde"]
features = [
"rwh_04",
"rwh_05",
"rwh_06",
"serde",
# Enabled to get docs to compile
"android-native-activity",
]
default-target = "x86_64-unknown-linux-gnu"
# These are all tested in CI
targets = [
# Windows
"i686-pc-windows-msvc",
"x86_64-pc-windows-msvc",
# macOS
"x86_64-apple-darwin",
# Unix (X11 & Wayland)
"i686-unknown-linux-gnu",
"x86_64-unknown-linux-gnu",
# iOS
"x86_64-apple-ios",
# Android
"aarch64-linux-android",
# WebAssembly
"wasm32-unknown-unknown",
]
rustdoc-args = ["--cfg", "docsrs"]
[features]
default = ["rwh_06", "x11", "wayland", "wayland-dlopen", "wayland-csd-adwaita"]
x11 = ["x11-dl", "bytemuck", "percent-encoding", "xkbcommon-dl/x11", "x11rb"]
wayland = ["wayland-client", "wayland-backend", "wayland-protocols", "wayland-protocols-plasma", "sctk", "ahash", "memmap2"]
wayland-dlopen = ["wayland-backend/dlopen"]
wayland-csd-adwaita = ["sctk-adwaita", "sctk-adwaita/ab_glyph"]
wayland-csd-adwaita-crossfont = ["sctk-adwaita", "sctk-adwaita/crossfont"]
wayland-csd-adwaita-notitle = ["sctk-adwaita"]
android-native-activity = ["android-activity/native-activity"]
android-game-activity = ["android-activity/game-activity"]
serde = ["dep:serde", "cursor-icon/serde", "smol_str/serde"]
rwh_04 = ["dep:rwh_04", "ndk/rwh_04"]
rwh_05 = ["dep:rwh_05", "ndk/rwh_05"]
rwh_06 = ["dep:rwh_06", "ndk/rwh_06"]
[build-dependencies]
cfg_aliases = "0.1.1"
[dependencies]
lazy_static = "1"
libc = "0.2"
bitflags = "2"
cursor-icon = "1.1.0"
log = "0.4"
mint = { version = "0.5.6", optional = true }
once_cell = "1.12"
rwh_04 = { package = "raw-window-handle", version = "0.4", optional = true }
rwh_05 = { package = "raw-window-handle", version = "0.5.2", features = ["std"], optional = true }
rwh_06 = { package = "raw-window-handle", version = "0.6", features = ["std"], optional = true }
serde = { version = "1", optional = true, features = ["serde_derive"] }
derivative = "1.0.2"
smol_str = "0.2.0"
[dev-dependencies]
image = "0.21"
env_logger = "0.5"
image = { version = "0.24.0", default-features = false, features = ["png"] }
simple_logger = { version = "4.2.0", default_features = false }
winit = { path = ".", features = ["rwh_05"] }
[target.'cfg(target_os = "android")'.dependencies.android_glue]
version = "0.2"
[target.'cfg(not(any(target_os = "android", target_os = "ios")))'.dev-dependencies]
softbuffer = "0.3.0"
[target.'cfg(target_os = "ios")'.dependencies]
objc = "0.2.3"
[target.'cfg(target_os = "android")'.dependencies]
android-activity = "0.5.0"
ndk = { version = "0.8.0", default-features = false }
ndk-sys = "0.5.0"
[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies]
core-foundation = "0.9.3"
objc2 = "0.4.1"
[target.'cfg(target_os = "macos")'.dependencies]
cocoa = "0.18.4"
core-foundation = "0.6"
core-graphics = "0.17.3"
core-video-sys = "0.1.2"
dispatch = "0.1.4"
objc = "0.2.3"
core-graphics = "0.23.1"
[target.'cfg(target_os = "windows")'.dependencies]
bitflags = "1"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3.6"
[target.'cfg(target_os = "macos")'.dependencies.icrate]
version = "0.0.4"
features = [
"combaseapi",
"commctrl",
"dwmapi",
"errhandlingapi",
"hidusage",
"libloaderapi",
"objbase",
"ole2",
"processthreadsapi",
"shellapi",
"shellscalingapi",
"shobjidl_core",
"unknwnbase",
"winbase",
"windowsx",
"winerror",
"wingdi",
"winnt",
"winuser",
"dispatch",
"Foundation",
"Foundation_NSArray",
"Foundation_NSAttributedString",
"Foundation_NSMutableAttributedString",
"Foundation_NSData",
"Foundation_NSDictionary",
"Foundation_NSString",
"Foundation_NSProcessInfo",
"Foundation_NSThread",
"Foundation_NSNumber",
]
[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "netbsd"))'.dependencies]
wayland-client = { version = "0.23.0", features = [ "dlopen", "egl", "cursor", "eventloop"] }
calloop = "0.4.2"
smithay-client-toolkit = "0.6.1"
x11-dl = "2.18.3"
percent-encoding = "1.0"
[target.'cfg(target_os = "ios")'.dependencies.icrate]
version = "0.0.4"
features = [
"dispatch",
"Foundation",
"Foundation_NSArray",
"Foundation_NSString",
"Foundation_NSProcessInfo",
"Foundation_NSThread",
"Foundation_NSSet",
]
[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "netbsd", target_os = "windows"))'.dependencies.parking_lot]
version = "0.8"
[target.'cfg(target_os = "windows")'.dependencies]
unicode-segmentation = "1.7.1"
[target.'cfg(target_os = "windows")'.dependencies.windows-sys]
version = "0.48"
features = [
"Win32_Devices_HumanInterfaceDevice",
"Win32_Foundation",
"Win32_Globalization",
"Win32_Graphics_Dwm",
"Win32_Graphics_Gdi",
"Win32_Media",
"Win32_System_Com_StructuredStorage",
"Win32_System_Com",
"Win32_System_LibraryLoader",
"Win32_System_Ole",
"Win32_System_SystemInformation",
"Win32_System_SystemServices",
"Win32_System_Threading",
"Win32_System_WindowsProgramming",
"Win32_UI_Accessibility",
"Win32_UI_Controls",
"Win32_UI_HiDpi",
"Win32_UI_Input_Ime",
"Win32_UI_Input_KeyboardAndMouse",
"Win32_UI_Input_Pointer",
"Win32_UI_Input_Touch",
"Win32_UI_Shell",
"Win32_UI_TextServices",
"Win32_UI_WindowsAndMessaging",
]
[target.'cfg(all(unix, not(any(target_os = "redox", target_family = "wasm", target_os = "android", target_os = "ios", target_os = "macos"))))'.dependencies]
ahash = { version = "0.8.3", features = ["no-rng"], optional = true }
bytemuck = { version = "1.13.1", default-features = false, optional = true }
calloop = "0.12.3"
libc = "0.2.64"
memmap2 = { version = "0.9.0", optional = true }
percent-encoding = { version = "2.0", optional = true }
rustix = { version = "0.38.4", default-features = false, features = ["std", "system", "thread", "process"] }
sctk = { package = "smithay-client-toolkit", version = "0.18.0", default-features = false, features = ["calloop"], optional = true }
sctk-adwaita = { version = "0.8.0", default_features = false, optional = true }
wayland-backend = { version = "0.3.0", default_features = false, features = ["client_system"], optional = true }
wayland-client = { version = "0.31.1", optional = true }
wayland-protocols = { version = "0.31.0", features = [ "staging"], optional = true }
wayland-protocols-plasma = { version = "0.2.0", features = [ "client" ], optional = true }
x11-dl = { version = "2.18.5", optional = true }
x11rb = { version = "0.13.0", default-features = false, features = ["allow-unsafe-code", "dl-libxcb", "randr", "resource_manager", "xinput", "xkb"], optional = true }
xkbcommon-dl = "0.4.0"
[target.'cfg(target_os = "redox")'.dependencies]
orbclient = { version = "0.3.42", default-features = false }
redox_syscall = "0.3"
[target.'cfg(target_family = "wasm")'.dependencies.web_sys]
package = "web-sys"
version = "0.3.64"
features = [
'AbortController',
'AbortSignal',
'console',
'CssStyleDeclaration',
'Document',
'DomRect',
'DomRectReadOnly',
'Element',
'Event',
'EventTarget',
'FocusEvent',
'HtmlCanvasElement',
'HtmlElement',
'IntersectionObserver',
'IntersectionObserverEntry',
'KeyboardEvent',
'MediaQueryList',
'MessageChannel',
'MessagePort',
'Node',
'PageTransitionEvent',
'PointerEvent',
'ResizeObserver',
'ResizeObserverBoxOptions',
'ResizeObserverEntry',
'ResizeObserverOptions',
'ResizeObserverSize',
'VisibilityState',
'Window',
'WheelEvent'
]
[target.'cfg(target_family = "wasm")'.dependencies]
atomic-waker = "1"
js-sys = "0.3.64"
wasm-bindgen = "0.2"
wasm-bindgen-futures = "0.4"
web-time = "0.2"
[target.'cfg(target_family = "wasm")'.dev-dependencies]
console_log = "1"
web-sys = { version = "0.3.22", features = ['CanvasRenderingContext2d'] }
[workspace]
members = [
"run-wasm",
]

View File

@@ -1,19 +1,21 @@
# Winit Scope
Winit aims to expose an interface that abstracts over window creation and input handling, and can
be used to create both games and applications. It supports the main graphical platforms:
Winit aims to expose an interface that abstracts over window creation and input handling and can
be used to create both games and applications. It supports the following main graphical platforms:
- Desktop
- Windows
- macOS
- Windows 7+ (10+ is tested regularly)
- macOS 10.7+ (10.14+ is tested regularly)
- Unix
- via X11
- via Wayland
- Redox OS, via Orbital
- Mobile
- iOS
- Android
- Web
- via Emscripten
- via WASM
- Chrome
- Firefox
- Safari 13.1+
Most platforms expose capabilities that cannot be meaningfully transposed onto others. Winit does not
aim to support every single feature of every platform, but rather to abstract over the common features
@@ -43,10 +45,10 @@ be released and the library will enter maintenance mode. For the most part, new
be added past this point. New platform features may be accepted and exposed through point releases.
### Tier upgrades
Some platform features could in theory be exposed across multiple platforms, but have not gone
Some platform features could, in theory, be exposed across multiple platforms, but have not gone
through the implementation work necessary to function on all platforms. When one of these features
gets implemented across all platforms, a PR can be opened to upgrade the feature to a core feature.
If that gets accepted, the platform-specific functions gets deprecated and become permanently
If that gets accepted, the platform-specific functions get deprecated and become permanently
exposed through the core, cross-platform API.
# Features
@@ -81,9 +83,13 @@ If your PR makes notable changes to Winit's features, please update this section
- **Window maximization**: The windows created by winit can be maximized upon creation.
- **Window maximization toggle**: The windows created by winit can be maximized and unmaximized after
creation.
- **Window minimization**: The windows created by winit can be minimized after creation.
- **Fullscreen**: The windows created by winit can be put into fullscreen mode.
- **Fullscreen toggle**: The windows created by winit can be switched to and from fullscreen after
creation.
- **Exclusive fullscreen**: Winit allows changing the video mode of the monitor
for fullscreen windows and, if applicable, captures the monitor for exclusive
use by this application.
- **HiDPI support**: Winit assists developers in appropriately scaling HiDPI content.
- **Popup / modal windows**: Windows can be created relative to the client area of other windows, and parent
windows can be disabled in favor of popup windows. This feature also guarantees that popup windows
@@ -97,22 +103,28 @@ If your PR makes notable changes to Winit's features, please update this section
### Input Handling
- **Mouse events**: Generating mouse events associated with pointer motion, click, and scrolling events.
- **Mouse set location**: Forcibly changing the location of the pointer.
- **Cursor grab**: Locking the cursor so it cannot exit the client area of a window.
- **Cursor icon**: Changing the cursor icon, or hiding the cursor.
- **Cursor locking**: Locking the cursor inside the window so it cannot move.
- **Cursor confining**: Confining the cursor to the window bounds so it cannot leave them.
- **Cursor icon**: Changing the cursor icon or hiding the cursor.
- **Cursor hittest**: Handle or ignore mouse events for a window.
- **Touch events**: Single-touch events.
- **Touch pressure**: Touch events contain information about the amount of force being applied.
- **Multitouch**: Multi-touch events, including cancellation of a gesture.
- **Keyboard events**: Properly processing keyboard events using the user-specified keymap and
translating keypresses into UTF-8 characters, handling dead keys and IMEs.
- **Drag & Drop**: Dragging content into winit, detecting when content enters, drops, or if the drop is cancelled.
- **Raw Device Events**: Capturing input from input devices without any OS filtering.
- **Gamepad/Joystick events**: Capturing input from gampads and joysticks.
- **Device movement events:**: Capturing input from the device gyroscope and accelerometer.
- **Gamepad/Joystick events**: Capturing input from gamepads and joysticks.
- **Device movement events**: Capturing input from the device gyroscope and accelerometer.
## Platform
### Windows
* Setting the name of the internal window class
* Setting the taskbar icon
* Setting the parent window
* Setting a menu bar
* `WS_EX_NOREDIRECTIONBITMAP` support
* Theme the title bar according to Windows 10 Dark Mode setting or set a preferred theme
### macOS
* Window activation policy
@@ -121,6 +133,8 @@ If your PR makes notable changes to Winit's features, please update this section
* Hidden titlebar
* Hidden titlebar buttons
* Full-size content view
* Accepts first mouse
* Set a preferred theme and get current theme.
### Unix
* Window urgency
@@ -128,6 +142,21 @@ If your PR makes notable changes to Winit's features, please update this section
* X11 Override Redirect Flag
* GTK Theme Variant
* Base window size
* Setting the X11 parent window
### iOS
* `winit` has a minimum OS requirement of iOS 8
* Get the `UIScreen` object pointer
* Setting the `UIView` hidpi factor
* Valid orientations
* Home indicator visibility
* Status bar visibility and style
* Deferring system gestures
* Getting the device idiom
* Getting the preferred video mode
### Web
* Get if the systems preferred color scheme is "dark"
## Usability
* `serde`: Enables serialization/deserialization of certain types with Serde. (Maintainer: @Osspial)
@@ -137,75 +166,83 @@ If your PR makes notable changes to Winit's features, please update this section
Legend:
- ✔️: Works as intended
- ▢: Mostly works but some bugs are known
- ▢: Mostly works, but some bugs are known
- ❌: Missing feature or large bugs making it unusable
- **N/A**: Not applicable for this platform
- ❓: Unknown status
### Windowing
|Feature |Windows|MacOS |Linux x11 |Linux Wayland |Android|iOS |Emscripten|
|-------------------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Window initialization |✔️ |✔️ |▢[#5] |✔️ |▢[#33]|▢[#33] | |
|Providing pointer to init OpenGL |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ | |
|Providing pointer to init Vulkan |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |**N/A** |
|Window decorations |✔️ |✔️ |✔️ |▢[#306] |**N/A**|**N/A**|**N/A** |
|Window decorations toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |
|Window resizing |✔️ |▢[#219]|✔️ |▢[#306] |**N/A**|**N/A**| |
|Window resize increments |❌ | | |❌ |❌ |❌ |❌ |
|Window transparency |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |
|Window maximization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |
|Window maximization toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |
|Fullscreen |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**| |
|Fullscreen toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**| |
|HiDPI support |✔️ |✔️ |✔️ |✔️ |▢[#721]|✔️ |✔️ |
|Popup windows | | | | |❌ |❌ | |
|Feature |Windows|MacOS |Linux x11 |Linux Wayland |Android|iOS |Web |Redox OS|
|-------------------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|Window initialization |✔️ |✔️ |▢[#5] |✔️ |▢[#33]|▢[#33] |✔️ |✔️ |
|Providing pointer to init OpenGL |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |
|Providing pointer to init Vulkan |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |**N/A**|**N/A** |
|Window decorations |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|✔️ |
|Window decorations toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window resizing |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |✔️ |
|Window resize increments |❌ |✔️ |✔️ |❌ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window transparency |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|N/A |✔️ |
|Window blur |❌ |❌ |❌ |✔️ |**N/A**|**N/A**|N/A |❌ |
|Window maximization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window maximization toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window minimization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Fullscreen |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |**N/A** |
|Fullscreen toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |**N/A** |
|Exclusive fullscreen |✔️ |✔️ |✔️ |**N/A** |❌ |✔️ |**N/A**|**N/A** |
|HiDPI support |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |
|Popup windows |❌ |❌ |❌ |❌ |❌ |❌ |**N/A**|**N/A** |
### System information
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Emscripten|
|---------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Monitor list |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |
|Video mode query |✔️ |✔️ |✔️ |✔️ | |✔️ |❌ |
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|---------------- | ----- | ---- | ------- | ----------- | ----- | ------- | -------- | ------ |
|Monitor list |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|❌ |
|Video mode query |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|❌ |
### Input handling
|Feature |Windows |MacOS |Linux x11|Linux Wayland|Android|iOS |Emscripten|
|----------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Mouse events |✔️ |▢[#63] |✔️ |✔️ |**N/A**|**N/A**|✔️ |
|Mouse set location |✔️ |✔️ |✔️ | |**N/A**|**N/A**|**N/A** |
|Cursor grab |✔️ |▢[#165] |▢[#242] |❌[#306] |**N/A**|**N/A**|✔️ |
|Cursor icon |✔️ |✔️ |✔️ |❌[#306] |**N/A**|**N/A**|❌ |
|Touch events |✔️ | |✔️ |✔️ |✔️ |✔️ |✔️ |
|Multitouch | | |✔️ |✔️ | |❌ |❌ |
|Keyboard events |✔️ |✔️ |✔️ |✔️ | | |✔️ |
|Drag & Drop |▢[#720] |▢[#720] |▢[#720] |❌[#306] |**N/A**|**N/A**|❓ |
|Raw Device Events |▢[#750] |▢[#750] |▢[#750] | | | |❌ |
|Gamepad/Joystick events |❌[#804] |❌ | | | |❌ | |
|Device movement events |❓ |❓ |❓ |❓ |❌ |❌ |❌ |
|Feature |Windows |MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|----------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|Mouse events |✔️ |▢[#63] |✔️ |✔️ |**N/A**|**N/A**|✔️ |✔️ |
|Mouse set location |✔️ |✔️ |✔️ |✔️(when locked) |**N/A**|**N/A**|**N/A**|**N/A** |
|Cursor locking |❌ |✔️ |❌ |✔️ |**N/A**|**N/A**|✔️ |❌ |
|Cursor confining |✔️ |❌ |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
|Cursor icon |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |**N/A** |
|Cursor hittest |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
|Touch events |✔️ | |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A** |
|Touch pressure |✔️ |❌ |❌ |❌ |❌ |✔️ |✔️ |**N/A** |
|Multitouch |✔️ |❌ |✔️ |✔️ |✔️ |✔️ |❌ |**N/A** |
|Keyboard events |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |✔️ |✔️ |
|Drag & Drop |▢[#720] |▢[#720] |▢[#720] |▢[#720] |**N/A**|**N/A**|❓ |**N/A** |
|Raw Device Events |▢[#750] |▢[#750] |▢[#750] |❌ |❌ |❌ |❓ |**N/A** |
|Gamepad/Joystick events |❌[#804] |❌ |❌ |❌ |❌ |❌ |❓ |**N/A** |
|Device movement events |❓ |❓ |❓ |❓ |❌ |❌ |❓ |**N/A** |
|Drag window with cursor |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |**N/A** |
|Resize with cursor |✔️ |❌ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |**N/A** |
### Pending API Reworks
Changes in the API that have been agreed upon but aren't implemented across all platforms.
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Emscripten|
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|New API for HiDPI ([#315] [#319]) |✔️ |✔️ |✔️ |✔️ |▢[#721]|✔️ |✔️ |
|Event Loop 2.0 ([#459]) |✔️ |❌ | |✔️ |❌ | | |
|Keyboard Input ([#812]) | | |❌ |❌ |❌ | | |
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|New API for HiDPI ([#315] [#319]) |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |❓ |
|Event Loop 2.0 ([#459]) |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |✔️ |
|Keyboard Input 2.0 ([#753]) |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |✔️ |✔️ |
### Completed API Reworks
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Emscripten|
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
[#165]: https://github.com/tomaka/winit/issues/165
[#219]: https://github.com/tomaka/winit/issues/219
[#242]: https://github.com/tomaka/winit/issues/242
[#306]: https://github.com/tomaka/winit/issues/306
[#315]: https://github.com/tomaka/winit/issues/315
[#319]: https://github.com/tomaka/winit/issues/319
[#33]: https://github.com/tomaka/winit/issues/33
[#459]: https://github.com/tomaka/winit/issues/459
[#5]: https://github.com/tomaka/winit/issues/5
[#63]: https://github.com/tomaka/winit/issues/63
[#720]: https://github.com/tomaka/winit/issues/720
[#721]: https://github.com/tomaka/winit/issues/721
[#750]: https://github.com/tomaka/winit/issues/750
[#804]: https://github.com/tomaka/winit/issues/804
[#812]: https://github.com/tomaka/winit/issues/812
[#165]: https://github.com/rust-windowing/winit/issues/165
[#219]: https://github.com/rust-windowing/winit/issues/219
[#242]: https://github.com/rust-windowing/winit/issues/242
[#306]: https://github.com/rust-windowing/winit/issues/306
[#315]: https://github.com/rust-windowing/winit/issues/315
[#319]: https://github.com/rust-windowing/winit/issues/319
[#33]: https://github.com/rust-windowing/winit/issues/33
[#459]: https://github.com/rust-windowing/winit/issues/459
[#5]: https://github.com/rust-windowing/winit/issues/5
[#63]: https://github.com/rust-windowing/winit/issues/63
[#720]: https://github.com/rust-windowing/winit/issues/720
[#721]: https://github.com/rust-windowing/winit/issues/721
[#750]: https://github.com/rust-windowing/winit/issues/750
[#753]: https://github.com/rust-windowing/winit/issues/753
[#804]: https://github.com/rust-windowing/winit/issues/804

View File

@@ -1,14 +1,25 @@
# Hall of Champions
The Winit maintainers would like to recognize the following former Winit
contributors, without whom Winit would not exist in its current form. We thank
them deeply for their time and efforts, and wish them best of luck in their
The winit maintainers would like to recognize the following former winit
contributors, without whom winit would not exist in its current form. We thank
them deeply for their time and efforts and wish them the best of luck in their
future endeavors:
* [@tomaka]: For creating the Winit project and guiding it through its early
* [@tomaka]: For creating the winit project and guiding it through its early
years of existence.
* [@vberger]: For diligently creating the Wayland backend and being its
extremely helpful and benevolent maintainer for years.
* [@francesca64]: For taking over the responsibility of maintaining almost every
Winit backend, and standardizing HiDPI support across all of them
winit backend and standardizing HiDPI support across all of them.
* [@Osspial]: For heroically landing EventLoop 2.0 and valiantly ushering in a
vastly more sustainable era of winit.
* [@goddessfreya]: For selflessly taking over maintainership of glutin and her
stellar dedication to improving both winit and glutin.
* [@ArturKovacs]: For consistently maintaining the macOS backend and for his immense involvement in designing and implementing the new keyboard API.
[@tomaka]: https://github.com/tomaka
[@vberger]: https://github.com/vberger
[@francesca64]: https://github.com/francesca64
[@Osspial]: https://github.com/Osspial
[@goddessfreya]: https://github.com/goddessfreya
[@ArturKovacs]: https://github.com/ArturKovacs

194
README.md
View File

@@ -1,73 +1,187 @@
# winit - Cross-platform window creation and management in Rust
[![](http://meritbadge.herokuapp.com/winit)](https://crates.io/crates/winit)
[![Crates.io](https://img.shields.io/crates/v/winit.svg)](https://crates.io/crates/winit)
[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
[![Build Status](https://travis-ci.org/rust-windowing/winit.svg?branch=master)](https://travis-ci.org/rust-windowing/winit)
[![Build status](https://ci.appveyor.com/api/projects/status/hr89but4x1n3dphq/branch/master?svg=true)](https://ci.appveyor.com/project/Osspial/winit/branch/master)
[![CI Status](https://github.com/rust-windowing/winit/workflows/CI/badge.svg)](https://github.com/rust-windowing/winit/actions)
```toml
[dependencies]
winit = "0.20.0-alpha1"
winit = "0.29.9"
```
## [Documentation](https://docs.rs/winit)
For features _within_ the scope of winit, see [FEATURES.md](FEATURES.md).
For features _outside_ the scope of winit, see [Are we GUI Yet?](https://areweguiyet.com/) and [Are we game yet?](https://arewegameyet.rs/), depending on what kind of project you're looking to do.
## Contact Us
Join us in any of these:
[![Freenode](https://img.shields.io/badge/freenode.net-%23glutin-red.svg)](http://webchat.freenode.net?channels=%23glutin&uio=MTY9dHJ1ZSYyPXRydWUmND10cnVlJjExPTE4NSYxMj10cnVlJjE1PXRydWU7a)
[![Matrix](https://img.shields.io/badge/Matrix-%23Glutin%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#Glutin:matrix.org)
[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
[![Matrix](https://img.shields.io/badge/Matrix-%23rust--windowing%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#rust-windowing:matrix.org)
[![Libera.Chat](https://img.shields.io/badge/libera.chat-%23winit-red.svg)](https://web.libera.chat/#winit)
## Usage
Winit is a window creation and management library. It can create windows and lets you handle
events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
produced by window.
produced by the window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
show something on the window you need to use the platform-specific getters provided by winit, or
another library.
```rust
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}
```
Winit is only officially supported on the latest stable version of the Rust compiler.
### Cargo Features
Winit provides the following features, which can be enabled in your `Cargo.toml` file:
* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
* `x11` (enabled by default): On Unix platform, compiles with the X11 backend
* `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend
* `mint`: Enables mint (math interoperability standard types) conversions.
## MSRV Policy
This crate's Minimum Supported Rust Version (MSRV) is **1.65**. Changes to
the MSRV will be accompanied by a minor version bump.
As a **tentative** policy, the upper bound of the MSRV is given by the following
formula:
```
min(sid, stable - 3)
```
Where `sid` is the current version of `rustc` provided by [Debian Sid], and
`stable` is the latest stable version of Rust. This bound may be broken in case of a major ecosystem shift or a security vulnerability.
[Debian Sid]: https://packages.debian.org/sid/rustc
The exception is for the Android platform, where a higher Rust version
must be used for certain Android features. In this case, the MSRV will be
capped at the latest stable version of Rust minus three. This inconsistency is
not reflected in Cargo metadata, as it is not powerful enough to expose this
restriction.
All crates in the [`rust-windowing`] organizations have the
same MSRV policy.
[`rust-windowing`]: https://github.com/rust-windowing
### Platform-specific usage
#### Emscripten and WebAssembly
#### Wayland
Building a binary will yield a `.js` file. In order to use it in an HTML file, you need to:
Note that windows don't appear on Wayland until you draw/present to them.
- Put a `<canvas id="my_id"></canvas>` element somewhere. A canvas corresponds to a winit "window".
- Write a Javascript code that creates a global variable named `Module`. Set `Module.canvas` to
the element of the `<canvas>` element (in the example you would retrieve it via `document.getElementById("my_id")`).
More information [here](https://kripken.github.io/emscripten-site/docs/api_reference/module.html).
- Make sure that you insert the `.js` file generated by Rust after the `Module` variable is created.
#### WebAssembly
To run the web example: `cargo run-wasm --example web`
Winit supports compiling to the `wasm32-unknown-unknown` target with `web-sys`.
On the web platform, a Winit window is backed by a `<canvas>` element. You can
either [provide Winit with a `<canvas>` element][web with_canvas], or [let Winit
create a `<canvas>` element which you can then retrieve][web canvas getter] and
insert it into the DOM yourself.
For the example code using Winit with WebAssembly, check out the [web example]. For
information on using Rust on WebAssembly, check out the [Rust and WebAssembly
book].
[web with_canvas]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowBuilderExtWebSys.html#tymethod.with_canvas
[web canvas getter]: https://docs.rs/winit/latest/wasm32-unknown-unknown/winit/platform/web/trait.WindowExtWebSys.html#tymethod.canvas
[web example]: ./examples/web.rs
[Rust and WebAssembly book]: https://rustwasm.github.io/book/
#### Android
The Android backend builds on (and exposes types from) the [`ndk`](https://docs.rs/ndk/latest/ndk/) crate.
Native Android applications need some form of "glue" crate that is responsible
for defining the main entry point for your Rust application as well as tracking
various life-cycle events and synchronizing with the main JVM thread.
Winit uses the [android-activity](https://github.com/rib/android-activity) as a
glue crate (prior to `0.28` it used
[ndk-glue](https://github.com/rust-windowing/android-ndk-rs/tree/master/ndk-glue)).
The version of the glue crate that your application depends on _must_ match the
version that Winit depends on because the glue crate is responsible for your
application's main entry point. If Cargo resolves multiple versions, they will
clash.
`winit` glue compatibility table:
| winit | ndk-glue |
| :---: | :--------------------------: |
| 0.29 | `android-activity = "0.5"` |
| 0.28 | `android-activity = "0.4"` |
| 0.27 | `ndk-glue = "0.7"` |
| 0.26 | `ndk-glue = "0.5"` |
| 0.25 | `ndk-glue = "0.3"` |
| 0.24 | `ndk-glue = "0.2"` |
The recommended way to avoid a conflict with the glue version is to avoid explicitly
depending on the `android-activity` crate, and instead consume the API that
is re-exported by Winit under `winit::platform::android::activity::*`
Running on an Android device needs a dynamic system library. Add this to Cargo.toml:
```toml
[lib]
name = "main"
crate-type = ["cdylib"]
```
All Android applications are based on an `Activity` subclass, and the
`android-activity` crate is designed to support different choices for this base
class. Your application _must_ specify the base class it needs via a feature flag:
| Base Class | Feature Flag | Notes |
| :--------------: | :---------------: | :-----: |
| `NativeActivity` | `android-native-activity` | Built-in to Android - it is possible to use without compiling any Java or Kotlin code. Java or Kotlin code may be needed to subclass `NativeActivity` to access some platform features. It does not derive from the [`AndroidAppCompat`] base class.|
| [`GameActivity`] | `android-game-activity` | Derives from [`AndroidAppCompat`], a defacto standard `Activity` base class that helps support a wider range of Android versions. Requires a build system that can compile Java or Kotlin and fetch Android dependencies from a [Maven repository][agdk_jetpack] (or link with an embedded [release][agdk_releases] of [`GameActivity`]) |
[`GameActivity`]: https://developer.android.com/games/agdk/game-activity
[`GameTextInput`]: https://developer.android.com/games/agdk/add-support-for-text-input
[`AndroidAppCompat`]: https://developer.android.com/reference/androidx/appcompat/app/AppCompatActivity
[agdk_jetpack]: https://developer.android.com/jetpack/androidx/releases/games
[agdk_releases]: https://developer.android.com/games/agdk/download#agdk-libraries
[Gradle]: https://developer.android.com/studio/build
For more details, refer to these `android-activity` [example applications](https://github.com/rib/android-activity/tree/main/examples).
##### Converting from `ndk-glue` to `android-activity`
If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk`, then the minimal changes would be:
1. Remove `ndk-glue` from your `Cargo.toml`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.9", features = [ "android-native-activity" ] }`
3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above).
#### MacOS
A lot of functionality expects the application to be ready before you start
doing anything; this includes creating windows, fetching monitors, drawing,
and so on, see issues [#2238], [#2051] and [#2087].
If you encounter problems, you should try doing your initialization inside
`Event::Resumed`.
#### iOS
Similar to macOS, iOS's main `UIApplicationMain` does some init work that's required
by all UI-related code (see issue [#1705]). It would be best to consider creating your windows
inside `Event::Resumed`.
[#2238]: https://github.com/rust-windowing/winit/issues/2238
[#2051]: https://github.com/rust-windowing/winit/issues/2051
[#2087]: https://github.com/rust-windowing/winit/issues/2087
[#1705]: https://github.com/rust-windowing/winit/issues/1705
#### Redox OS
Redox OS has some functionality not yet present that will be implemented when
its orbital display server provides it.

View File

@@ -1,23 +0,0 @@
environment:
matrix:
- TARGET: x86_64-pc-windows-msvc
CHANNEL: nightly
- TARGET: x86_64-pc-windows-msvc
CHANNEL: stable
- TARGET: i686-pc-windows-msvc
CHANNEL: nightly
- TARGET: i686-pc-windows-gnu
CHANNEL: nightly
install:
- appveyor DownloadFile https://win.rustup.rs/ -FileName rustup-init.exe
- rustup-init -yv --default-toolchain %CHANNEL% --default-host %TARGET%
- SET PATH=%PATH%;%USERPROFILE%\.cargo\bin
- SET PATH=%PATH%;C:\MinGW\bin
- rustc -V
- cargo -V
build: false
test_script:
- cargo test --verbose
- cargo test --features serde --verbose

24
build.rs Normal file
View File

@@ -0,0 +1,24 @@
use cfg_aliases::cfg_aliases;
fn main() {
// The script doesn't depend on our code
println!("cargo:rerun-if-changed=build.rs");
// Setup cfg aliases
cfg_aliases! {
// Systems.
android_platform: { target_os = "android" },
wasm_platform: { all(target_family = "wasm", not(target_os = "emscripten")) },
macos_platform: { target_os = "macos" },
ios_platform: { target_os = "ios" },
windows_platform: { target_os = "windows" },
apple: { any(target_os = "ios", target_os = "macos") },
free_unix: { all(unix, not(apple), not(android_platform), not(target_os = "emscripten")) },
redox: { target_os = "redox" },
// Native displays.
x11_platform: { all(feature = "x11", free_unix, not(wasm), not(redox)) },
wayland_platform: { all(feature = "wayland", free_unix, not(wasm), not(redox)) },
orbital_platform: { redox },
}
}

13
clippy.toml Normal file
View File

@@ -0,0 +1,13 @@
disallowed-methods = [
{ path = "web_sys::window", reason = "is not available in every context" },
{ path = "web_sys::HtmlCanvasElement::width", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::HtmlCanvasElement::height", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::HtmlCanvasElement::set_width", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::HtmlCanvasElement::set_height", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::Window::document", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::Window::get_computed_style", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::Element::request_fullscreen", reason = "Doesn't account for compatibility with Safari" },
{ path = "web_sys::Document::exit_fullscreen", reason = "Doesn't account for compatibility with Safari" },
{ path = "web_sys::Document::fullscreen_element", reason = "Doesn't account for compatibility with Safari" },
{ path = "icrate::AppKit::NSView::visibleRect", reason = "We expose a render target to the user, and visibility is not really relevant to that (and can break if you don't use the rectangle position as well). Use `frame` instead." },
]

64
deny.toml Normal file
View File

@@ -0,0 +1,64 @@
# https://embarkstudios.github.io/cargo-deny/
# cargo install cargo-deny
# cargo update && cargo deny --all-features --log-level error --target aarch64-apple-ios check
# Note: running just `cargo deny check` without a `--target` will result in
# false positives due to https://github.com/EmbarkStudios/cargo-deny/issues/324
targets = [
{ triple = "aarch64-apple-ios" },
{ triple = "aarch64-linux-android" },
{ triple = "i686-pc-windows-gnu" },
{ triple = "i686-pc-windows-msvc" },
{ triple = "i686-unknown-linux-gnu" },
{ triple = "wasm32-unknown-unknown" },
{ triple = "x86_64-apple-darwin" },
{ triple = "x86_64-apple-ios" },
{ triple = "x86_64-pc-windows-gnu" },
{ triple = "x86_64-pc-windows-msvc" },
{ triple = "x86_64-unknown-linux-gnu" },
{ triple = "x86_64-unknown-redox" },
]
[advisories]
vulnerability = "deny"
unmaintained = "warn"
yanked = "deny"
ignore = []
[bans]
multiple-versions = "deny"
wildcards = "allow" # at least until https://github.com/EmbarkStudios/cargo-deny/issues/241 is fixed
deny = []
skip = [
{ name = "raw-window-handle" }, # we intentionally have multiple versions of this
{ name = "bitflags" }, # the ecosystem is in the process of migrating.
{ name = "libloading" }, # x11rb uses a different version until the next update
{ name = "redox_syscall" }, # https://gitlab.redox-os.org/redox-os/orbclient/-/issues/46
]
skip-tree = []
[licenses]
private = { ignore = true }
unlicensed = "deny"
allow-osi-fsf-free = "neither"
confidence-threshold = 0.92 # We want really high confidence when inferring licenses from text
copyleft = "deny"
allow = [
"Apache-2.0 WITH LLVM-exception", # https://spdx.org/licenses/LLVM-exception.html
"Apache-2.0", # https://tldrlegal.com/license/apache-license-2.0-(apache-2.0)
"BSD-2-Clause", # https://tldrlegal.com/license/bsd-2-clause-license-(freebsd)
"BSD-3-Clause", # https://tldrlegal.com/license/bsd-3-clause-license-(revised)
"BSL-1.0", # https://tldrlegal.com/license/boost-software-license-1.0-explained
"CC0-1.0", # https://creativecommons.org/publicdomain/zero/1.0/
"ISC", # https://tldrlegal.com/license/-isc-license
"LicenseRef-UFL-1.0", # https://tldrlegal.com/license/ubuntu-font-license,-1.0 - no official SPDX, see https://github.com/emilk/egui/issues/2321
"MIT-0", # https://choosealicense.com/licenses/mit-0/
"MIT", # https://tldrlegal.com/license/mit-license
"MPL-2.0", # https://www.mozilla.org/en-US/MPL/2.0/FAQ/ - see Q11. Used by webpki-roots on Linux.
"OFL-1.1", # https://spdx.org/licenses/OFL-1.1.html
"OpenSSL", # https://www.openssl.org/source/license.html - used on Linux
"Unicode-DFS-2016", # https://spdx.org/licenses/Unicode-DFS-2016.html
"Zlib", # https://tldrlegal.com/license/zlib-libpng-license-(zlib)
]

11
docs/res/ATTRIBUTION.md Normal file
View File

@@ -0,0 +1,11 @@
# Image Attribution
These images are used in the documentation of `winit`.
## keyboard_*.svg
These files are a modified version of "[ANSI US QWERTY (Windows)](https://commons.wikimedia.org/wiki/File:ANSI_US_QWERTY_(Windows).svg)"
by [Tomiĉo] (https://commons.wikimedia.org/wiki/User:Tomi%C4%89o). It was
originally released under the [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/deed.en)
License. Minor modifications have been made by [John Nunley](https://github.com/notgull),
which have been released under the same license as a derivative work.

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 73 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 73 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 73 KiB

File diff suppressed because one or more lines are too long

After

Width:  |  Height:  |  Size: 73 KiB

97
examples/child_window.rs Normal file
View File

@@ -0,0 +1,97 @@
#[cfg(all(
feature = "rwh_06",
any(x11_platform, macos_platform, windows_platform)
))]
#[path = "util/fill.rs"]
mod fill;
#[cfg(all(
feature = "rwh_06",
any(x11_platform, macos_platform, windows_platform)
))]
#[allow(deprecated)]
fn main() -> Result<(), impl std::error::Error> {
use std::collections::HashMap;
use winit::{
dpi::{LogicalPosition, LogicalSize, Position},
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::{EventLoop, EventLoopWindowTarget},
raw_window_handle::HasRawWindowHandle,
window::{Window, WindowBuilder, WindowId},
};
fn spawn_child_window(
parent: &Window,
event_loop: &EventLoopWindowTarget<()>,
windows: &mut HashMap<WindowId, Window>,
) {
let parent = parent.raw_window_handle().unwrap();
let mut builder = WindowBuilder::new()
.with_title("child window")
.with_inner_size(LogicalSize::new(200.0f32, 200.0f32))
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_visible(true);
// `with_parent_window` is unsafe. Parent window must be a valid window.
builder = unsafe { builder.with_parent_window(Some(parent)) };
let child_window = builder.build(event_loop).unwrap();
let id = child_window.id();
windows.insert(id, child_window);
println!("child window created with id: {id:?}");
}
let mut windows = HashMap::new();
let event_loop: EventLoop<()> = EventLoop::new().unwrap();
let parent_window = WindowBuilder::new()
.with_title("parent window")
.with_position(Position::Logical(LogicalPosition::new(0.0, 0.0)))
.with_inner_size(LogicalSize::new(640.0f32, 480.0f32))
.build(&event_loop)
.unwrap();
println!("parent window: {parent_window:?})");
event_loop.run(move |event: Event<()>, elwt| {
if let Event::WindowEvent { event, window_id } = event {
match event {
WindowEvent::CloseRequested => {
windows.clear();
elwt.exit();
}
WindowEvent::CursorEntered { device_id: _ } => {
// On x11, println when the cursor entered in a window even if the child window is created
// by some key inputs.
// the child windows are always placed at (0, 0) with size (200, 200) in the parent window,
// so we also can see this log when we move the cursor arround (200, 200) in parent window.
println!("cursor entered in the window {window_id:?}");
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
..
},
..
} => {
spawn_child_window(&parent_window, elwt, &mut windows);
}
WindowEvent::RedrawRequested => {
if let Some(window) = windows.get(&window_id) {
fill::fill_window(window);
}
}
_ => (),
}
}
})
}
#[cfg(not(all(
feature = "rwh_06",
any(x11_platform, macos_platform, windows_platform)
)))]
fn main() {
panic!("This example is supported only on x11, macOS, and Windows, with the `rwh_06` feature enabled.");
}

128
examples/control_flow.rs Normal file
View File

@@ -0,0 +1,128 @@
#![allow(clippy::single_match)]
use std::thread;
#[cfg(not(wasm_platform))]
use std::time;
#[cfg(wasm_platform)]
use web_time as time;
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::{ControlFlow, EventLoop},
keyboard::{Key, NamedKey},
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Mode {
Wait,
WaitUntil,
Poll,
}
const WAIT_TIME: time::Duration = time::Duration::from_millis(100);
const POLL_SLEEP_TIME: time::Duration = time::Duration::from_millis(100);
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
println!("Press '1' to switch to Wait mode.");
println!("Press '2' to switch to WaitUntil mode.");
println!("Press '3' to switch to Poll mode.");
println!("Press 'R' to toggle request_redraw() calls.");
println!("Press 'Esc' to close the window.");
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Press 1, 2, 3 to change control flow mode. Press R to toggle redraw requests.")
.build(&event_loop)
.unwrap();
let mut mode = Mode::Wait;
let mut request_redraw = false;
let mut wait_cancelled = false;
let mut close_requested = false;
event_loop.run(move |event, elwt| {
use winit::event::StartCause;
println!("{event:?}");
match event {
Event::NewEvents(start_cause) => {
wait_cancelled = match start_cause {
StartCause::WaitCancelled { .. } => mode == Mode::WaitUntil,
_ => false,
}
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => {
close_requested = true;
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key.as_ref() {
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
Key::Character("1") => {
mode = Mode::Wait;
println!("\nmode: {mode:?}\n");
}
Key::Character("2") => {
mode = Mode::WaitUntil;
println!("\nmode: {mode:?}\n");
}
Key::Character("3") => {
mode = Mode::Poll;
println!("\nmode: {mode:?}\n");
}
Key::Character("r") => {
request_redraw = !request_redraw;
println!("\nrequest_redraw: {request_redraw}\n");
}
Key::Named(NamedKey::Escape) => {
close_requested = true;
}
_ => (),
},
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
},
Event::AboutToWait => {
if request_redraw && !wait_cancelled && !close_requested {
window.request_redraw();
}
match mode {
Mode::Wait => elwt.set_control_flow(ControlFlow::Wait),
Mode::WaitUntil => {
if !wait_cancelled {
elwt.set_control_flow(ControlFlow::WaitUntil(
time::Instant::now() + WAIT_TIME,
));
}
}
Mode::Poll => {
thread::sleep(POLL_SLEEP_TIME);
elwt.set_control_flow(ControlFlow::Poll);
}
};
if close_requested {
elwt.exit();
}
}
_ => (),
}
})
}

View File

@@ -1,56 +1,59 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
window::{CursorIcon, WindowBuilder},
};
fn main() {
let event_loop = EventLoop::new();
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_title("A fantastic window!");
let mut cursor_idx = 0;
event_loop.run(move |event, _, control_flow| {
match event {
Event::WindowEvent {
event:
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
..
},
..
},
..
} => {
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
window.set_cursor_icon(CURSORS[cursor_idx]);
if cursor_idx < CURSORS.len() - 1 {
cursor_idx += 1;
} else {
cursor_idx = 0;
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
..
},
..
} => {
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
window.set_cursor_icon(CURSORS[cursor_idx]);
if cursor_idx < CURSORS.len() - 1 {
cursor_idx += 1;
} else {
cursor_idx = 0;
}
}
},
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
return;
},
_ => (),
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
WindowEvent::CloseRequested => {
elwt.exit();
}
_ => (),
}
}
});
})
}
const CURSORS: &[CursorIcon] = &[
CursorIcon::Default,
CursorIcon::Crosshair,
CursorIcon::Hand,
CursorIcon::Arrow,
CursorIcon::Pointer,
CursorIcon::Move,
CursorIcon::Text,
CursorIcon::Wait,

View File

@@ -1,42 +1,73 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
event::{DeviceEvent, ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::{Key, ModifiersState, NamedKey},
window::{CursorGrabMode, WindowBuilder},
};
fn main() {
let event_loop = EventLoop::new();
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Super Cursor Grab'n'Hide Simulator 9000")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(key),
modifiers,
..
},
..
} => {
use winit::event::VirtualKeyCode::*;
match key {
Escape => *control_flow = ControlFlow::Exit,
G => window.set_cursor_grab(!modifiers.shift).unwrap(),
H => window.set_cursor_visible(modifiers.shift),
_ => (),
let mut modifiers = ModifiersState::default();
event_loop.run(move |event, elwt| match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Released,
..
},
..
} => {
let result = match key {
Key::Named(NamedKey::Escape) => {
elwt.exit();
Ok(())
}
},
_ => (),
Key::Character(ch) => match ch.to_lowercase().as_str() {
"g" => window.set_cursor_grab(CursorGrabMode::Confined),
"l" => window.set_cursor_grab(CursorGrabMode::Locked),
"a" => window.set_cursor_grab(CursorGrabMode::None),
"h" => {
window.set_cursor_visible(modifiers.shift_key());
Ok(())
}
_ => Ok(()),
},
_ => Ok(()),
};
if let Err(err) = result {
println!("error: {err}");
}
}
}
});
WindowEvent::ModifiersChanged(new) => modifiers = new.state(),
WindowEvent::RedrawRequested => fill::fill_window(&window),
_ => (),
},
Event::DeviceEvent { event, .. } => match event {
DeviceEvent::MouseMotion { delta } => println!("mouse moved: {delta:?}"),
DeviceEvent::Button { button, state } => match state {
ElementState::Pressed => println!("mouse button {button} pressed"),
ElementState::Released => println!("mouse button {button} released"),
},
_ => (),
},
_ => (),
})
}

62
examples/custom_events.rs Normal file
View File

@@ -0,0 +1,62 @@
#![allow(clippy::single_match)]
#[cfg(not(wasm_platform))]
fn main() -> Result<(), impl std::error::Error> {
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoopBuilder,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
#[derive(Debug, Clone, Copy)]
enum CustomEvent {
Timer,
}
SimpleLogger::new().init().unwrap();
let event_loop = EventLoopBuilder::<CustomEvent>::with_user_event()
.build()
.unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
// `EventLoopProxy` allows you to dispatch custom events to the main Winit event
// loop from any thread.
let event_loop_proxy = event_loop.create_proxy();
std::thread::spawn(move || {
// Wake up the `event_loop` once every second and dispatch a custom event
// from a different thread.
loop {
std::thread::sleep(std::time::Duration::from_secs(1));
event_loop_proxy.send_event(CustomEvent::Timer).ok();
}
});
event_loop.run(move |event, elwt| match event {
Event::UserEvent(event) => println!("user event: {event:?}"),
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => elwt.exit(),
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
fill::fill_window(&window);
}
_ => (),
})
}
#[cfg(wasm_platform)]
fn main() {
panic!("This example is not supported on web.");
}

105
examples/drag_window.rs Normal file
View File

@@ -0,0 +1,105 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, MouseButton, StartCause, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::{Window, WindowBuilder, WindowId},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window_1 = WindowBuilder::new().build(&event_loop).unwrap();
let window_2 = WindowBuilder::new().build(&event_loop).unwrap();
let mut switched = false;
let mut entered_id = window_2.id();
let mut cursor_location = None;
event_loop.run(move |event, elwt| match event {
Event::NewEvents(StartCause::Init) => {
eprintln!("Switch which window is to be dragged by pressing \"x\".")
}
Event::WindowEvent { event, window_id } => match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::CursorMoved { position, .. } => cursor_location = Some(position),
WindowEvent::MouseInput { state, button, .. } => {
let window = if (window_id == window_1.id() && switched)
|| (window_id == window_2.id() && !switched)
{
&window_2
} else {
&window_1
};
match (button, state) {
(MouseButton::Left, ElementState::Pressed) => window.drag_window().unwrap(),
(MouseButton::Right, ElementState::Released) => {
if let Some(position) = cursor_location {
window.show_window_menu(position);
}
}
_ => (),
}
}
WindowEvent::CursorEntered { .. } => {
entered_id = window_id;
name_windows(entered_id, switched, &window_1, &window_2)
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Released,
logical_key: Key::Character(c),
..
},
..
} => match c.as_str() {
"x" => {
switched = !switched;
name_windows(entered_id, switched, &window_1, &window_2);
println!("Switched!")
}
"d" => {
let window = if (window_id == window_1.id() && switched)
|| (window_id == window_2.id() && !switched)
{
&window_2
} else {
&window_1
};
window.set_decorations(!window.is_decorated());
}
_ => (),
},
WindowEvent::RedrawRequested => {
if window_id == window_1.id() {
fill::fill_window(&window_1);
} else if window_id == window_2.id() {
fill::fill_window(&window_2);
}
}
_ => (),
},
_ => (),
})
}
fn name_windows(window_id: WindowId, switched: bool, window_1: &Window, window_2: &Window) {
let (drag_target, other) =
if (window_id == window_1.id() && switched) || (window_id == window_2.id() && !switched) {
(&window_2, &window_1)
} else {
(&window_1, &window_2)
};
drag_target.set_title("drag target");
other.set_title("winit window");
}

56
examples/focus.rs Normal file
View File

@@ -0,0 +1,56 @@
#![allow(clippy::single_match)]
//! Example for focusing a window.
use simple_logger::SimpleLogger;
#[cfg(not(wasm_platform))]
use std::time;
#[cfg(wasm_platform)]
use web_time as time;
use winit::{
event::{Event, StartCause, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(&event_loop)
.unwrap();
let mut deadline = time::Instant::now() + time::Duration::from_secs(3);
event_loop.run(move |event, elwt| {
match event {
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
// Timeout reached; focus the window.
println!("Re-focusing the window.");
deadline += time::Duration::from_secs(3);
window.focus_window();
}
Event::WindowEvent { event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::RedrawRequested => {
// Notify the windowing system that we'll be presenting to the window.
window.pre_present_notify();
fill::fill_window(&window);
}
_ => (),
},
Event::AboutToWait => {
window.request_redraw();
}
_ => (),
}
elwt.set_control_flow(winit::event_loop::ControlFlow::WaitUntil(deadline));
})
}

View File

@@ -1,144 +1,163 @@
use std::io::{self, Write};
use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
monitor::MonitorHandle,
window::WindowBuilder,
};
#![allow(clippy::single_match)]
fn main() {
let event_loop = EventLoop::new();
use simple_logger::SimpleLogger;
use winit::dpi::PhysicalSize;
use winit::event::{ElementState, Event, KeyEvent, WindowEvent};
use winit::event_loop::EventLoop;
use winit::keyboard::{Key, NamedKey};
use winit::window::{Fullscreen, WindowBuilder};
#[cfg(target_os = "macos")]
let mut macos_use_simple_fullscreen = false;
#[cfg(target_os = "macos")]
use winit::platform::macos::WindowExtMacOS;
let monitor = {
// On macOS there are two fullscreen modes "native" and "simple"
#[cfg(target_os = "macos")]
{
print!("Please choose the fullscreen mode: (1) native, (2) simple: ");
io::stdout().flush().unwrap();
#[path = "util/fill.rs"]
mod fill;
let mut num = String::new();
io::stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
match num {
2 => macos_use_simple_fullscreen = true,
_ => {},
}
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
// Prompt for monitor when using native fullscreen
if !macos_use_simple_fullscreen {
Some(prompt_for_monitor(&event_loop))
} else {
None
}
}
#[cfg(not(target_os = "macos"))]
Some(prompt_for_monitor(&event_loop))
};
let mut is_fullscreen = monitor.is_some();
let mut is_maximized = false;
let mut decorations = true;
let mut minimized = false;
let mut with_min_size = false;
let mut with_max_size = false;
let window = WindowBuilder::new()
.with_title("Hello world!")
.with_fullscreen(monitor)
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
*control_flow = ControlFlow::Wait;
let mut monitor_index = 0;
let mut monitor = event_loop
.available_monitors()
.next()
.expect("no monitor found!");
println!("Monitor: {:?}", monitor.name());
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(virtual_code),
state,
..
},
..
} => {
match (virtual_code, state) {
(VirtualKeyCode::Escape, _) => *control_flow = ControlFlow::Exit,
(VirtualKeyCode::F, ElementState::Pressed) => {
#[cfg(target_os = "macos")]
{
if macos_use_simple_fullscreen {
use winit::platform::macos::WindowExtMacOS;
if WindowExtMacOS::set_simple_fullscreen(
&window,
!is_fullscreen,
) {
is_fullscreen = !is_fullscreen;
}
return;
}
}
let mut mode_index = 0;
let mut mode = monitor.video_modes().next().expect("no mode found");
println!("Mode: {mode}");
is_fullscreen = !is_fullscreen;
if !is_fullscreen {
window.set_fullscreen(None);
} else {
window.set_fullscreen(Some(window.current_monitor()));
}
},
(VirtualKeyCode::S, ElementState::Pressed) => {
println!("window.fullscreen {:?}", window.fullscreen());
println!("Keys:");
println!("- Esc\tExit");
println!("- F\tToggle exclusive fullscreen mode");
println!("- B\tToggle borderless mode");
#[cfg(target_os = "macos")]
println!("- C\tToggle simple fullscreen mode");
println!("- S\tNext screen");
println!("- M\tNext mode for this screen");
println!("- D\tToggle window decorations");
println!("- X\tMaximize window");
println!("- Z\tMinimize window");
println!("- I\tToggle mIn size limit");
println!("- A\tToggle mAx size limit");
#[cfg(target_os = "macos")]
{
use winit::platform::macos::WindowExtMacOS;
println!(
"window.simple_fullscreen {:?}",
WindowExtMacOS::simple_fullscreen(&window)
);
}
},
(VirtualKeyCode::M, ElementState::Pressed) => {
is_maximized = !is_maximized;
window.set_maximized(is_maximized);
},
(VirtualKeyCode::D, ElementState::Pressed) => {
decorations = !decorations;
window.set_decorations(decorations);
},
_ => (),
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key {
Key::Named(NamedKey::Escape) => elwt.exit(),
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
Key::Character(ch) => match ch.to_lowercase().as_str() {
"f" | "b" if window.fullscreen().is_some() => {
window.set_fullscreen(None);
}
"f" => {
let fullscreen = Some(Fullscreen::Exclusive(mode.clone()));
println!("Setting mode: {fullscreen:?}");
window.set_fullscreen(fullscreen);
}
"b" => {
let fullscreen = Some(Fullscreen::Borderless(Some(monitor.clone())));
println!("Setting mode: {fullscreen:?}");
window.set_fullscreen(fullscreen);
}
#[cfg(target_os = "macos")]
"c" => {
window.set_simple_fullscreen(!window.simple_fullscreen());
}
"s" => {
monitor_index += 1;
if let Some(mon) = elwt.available_monitors().nth(monitor_index) {
monitor = mon;
} else {
monitor_index = 0;
monitor =
elwt.available_monitors().next().expect("no monitor found!");
}
println!("Monitor: {:?}", monitor.name());
mode_index = 0;
mode = monitor.video_modes().next().expect("no mode found");
println!("Mode: {mode}");
}
"m" => {
mode_index += 1;
if let Some(m) = monitor.video_modes().nth(mode_index) {
mode = m;
} else {
mode_index = 0;
mode = monitor.video_modes().next().expect("no mode found");
}
println!("Mode: {mode}");
}
"d" => {
decorations = !decorations;
window.set_decorations(decorations);
}
"x" => {
let is_maximized = window.is_maximized();
window.set_maximized(!is_maximized);
}
"z" => {
minimized = !minimized;
window.set_minimized(minimized);
}
"i" => {
with_min_size = !with_min_size;
let min_size = if with_min_size {
Some(PhysicalSize::new(100, 100))
} else {
None
};
window.set_min_inner_size(min_size);
eprintln!(
"Min: {with_min_size}: {min_size:?} => {:?}",
window.inner_size()
);
}
"a" => {
with_max_size = !with_max_size;
let max_size = if with_max_size {
Some(PhysicalSize::new(200, 200))
} else {
None
};
window.set_max_inner_size(max_size);
eprintln!(
"Max: {with_max_size}: {max_size:?} => {:?}",
window.inner_size()
);
}
_ => (),
},
_ => (),
},
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
},
_ => {},
_ => (),
}
}
});
}
// Enumerate monitors and prompt user to choose one
fn prompt_for_monitor(event_loop: &EventLoop<()>) -> MonitorHandle {
for (num, monitor) in event_loop.available_monitors().enumerate() {
println!("Monitor #{}: {:?}", num, monitor.name());
}
print!("Please write the number of the monitor to use: ");
io::stdout().flush().unwrap();
let mut num = String::new();
io::stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let monitor = event_loop
.available_monitors()
.nth(num)
.expect("Please enter a valid ID");
println!("Using {:?}", monitor.name());
monitor
})
}

View File

@@ -1,82 +1,86 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
#[path = "util/fill.rs"]
mod fill;
let _window = WindowBuilder::new()
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Your faithful window")
.build(&event_loop)
.unwrap();
let mut close_requested = false;
event_loop.run(move |event, _, control_flow| {
use winit::event::{
ElementState::Released,
VirtualKeyCode::{N, Y},
};
*control_flow = ControlFlow::Wait;
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
// anything.
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
// anything.
// A common thing to do here is prompt the user if they have unsaved work.
// Creating a proper dialog box for that is far beyond the scope of this
// example, so here we'll just respond to the Y and N keys.
println!("Are you ready to bid your window farewell? [Y/N]");
close_requested = true;
// A common thing to do here is prompt the user if they have unsaved work.
// Creating a proper dialog box for that is far beyond the scope of this
// example, so here we'll just respond to the Y and N keys.
println!("Are you ready to bid your window farewell? [Y/N]");
close_requested = true;
// In applications where you can safely close the window without further
// action from the user, this is generally where you'd handle cleanup before
// closing the window. How to close the window is detailed in the handler for
// the Y key.
},
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(virtual_code),
state: Released,
..
},
..
} => {
match virtual_code {
Y => {
if close_requested {
// This is where you'll want to do any cleanup you need.
println!("Buh-bye!");
// For a single-window application like this, you'd normally just
// break out of the event loop here. If you wanted to keep running the
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
*control_flow = ControlFlow::Exit;
}
},
N => {
if close_requested {
println!("Your window will continue to stay by your side.");
close_requested = false;
}
},
_ => (),
}
},
_ => (),
// In applications where you can safely close the window without further
// action from the user, this is generally where you'd handle cleanup before
// closing the window. How to close the window is detailed in the handler for
// the Y key.
}
},
_ => (),
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Released,
..
},
..
} => {
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
match key.as_ref() {
Key::Character("y") => {
if close_requested {
// This is where you'll want to do any cleanup you need.
println!("Buh-bye!");
// For a single-window application like this, you'd normally just
// break out of the event loop here. If you wanted to keep running the
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
elwt.exit();
}
}
Key::Character("n") => {
if close_requested {
println!("Your window will continue to stay by your side.");
close_requested = false;
}
}
_ => (),
}
}
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
}
}
});
})
}

94
examples/ime.rs Normal file
View File

@@ -0,0 +1,94 @@
#![allow(clippy::single_match)]
use log::LevelFilter;
use simple_logger::SimpleLogger;
use winit::{
dpi::{PhysicalPosition, PhysicalSize},
event::{ElementState, Event, Ime, WindowEvent},
event_loop::EventLoop,
keyboard::NamedKey,
window::{ImePurpose, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new()
.with_level(LevelFilter::Trace)
.init()
.unwrap();
println!("IME position will system default");
println!("Click to set IME position to cursor's");
println!("Press F2 to toggle IME. See the documentation of `set_ime_allowed` for more info");
println!("Press F3 to cycle through IME purposes.");
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::LogicalSize::new(256f64, 128f64))
.build(&event_loop)
.unwrap();
let mut ime_purpose = ImePurpose::Normal;
let mut ime_allowed = true;
window.set_ime_allowed(ime_allowed);
let mut may_show_ime = false;
let mut cursor_position = PhysicalPosition::new(0.0, 0.0);
let mut ime_pos = PhysicalPosition::new(0.0, 0.0);
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::CursorMoved { position, .. } => {
cursor_position = position;
}
WindowEvent::MouseInput {
state: ElementState::Released,
..
} => {
println!(
"Setting ime position to {}, {}",
cursor_position.x, cursor_position.y
);
ime_pos = cursor_position;
if may_show_ime {
window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
}
}
WindowEvent::Ime(event) => {
println!("{event:?}");
may_show_ime = event != Ime::Disabled;
if may_show_ime {
window.set_ime_cursor_area(ime_pos, PhysicalSize::new(10, 10));
}
}
WindowEvent::KeyboardInput { event, .. } => {
println!("key: {event:?}");
if event.state == ElementState::Pressed && event.logical_key == NamedKey::F2 {
ime_allowed = !ime_allowed;
window.set_ime_allowed(ime_allowed);
println!("\nIME allowed: {ime_allowed}\n");
}
if event.state == ElementState::Pressed && event.logical_key == NamedKey::F3 {
ime_purpose = match ime_purpose {
ImePurpose::Normal => ImePurpose::Password,
ImePurpose::Password => ImePurpose::Terminal,
_ => ImePurpose::Normal,
};
window.set_ime_purpose(ime_purpose);
println!("\nIME purpose: {ime_purpose:?}\n");
}
}
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
}
}
})
}

62
examples/key_binding.rs Normal file
View File

@@ -0,0 +1,62 @@
#![allow(clippy::single_match)]
#[cfg(any(target_os = "macos", target_os = "windows", target_os = "linux"))]
use winit::{
dpi::LogicalSize,
event::{ElementState, Event, WindowEvent},
event_loop::EventLoop,
keyboard::{Key, ModifiersState},
// WARNING: This is not available on all platforms (for example on the web).
platform::modifier_supplement::KeyEventExtModifierSupplement,
window::WindowBuilder,
};
#[cfg(not(any(target_os = "macos", target_os = "windows", target_os = "linux")))]
fn main() {
println!("This example is not supported on this platform");
}
#[cfg(any(target_os = "macos", target_os = "windows", target_os = "linux"))]
fn main() -> Result<(), impl std::error::Error> {
#[path = "util/fill.rs"]
mod fill;
simple_logger::SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_inner_size(LogicalSize::new(400.0, 200.0))
.build(&event_loop)
.unwrap();
let mut modifiers = ModifiersState::default();
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::ModifiersChanged(new) => {
modifiers = new.state();
}
WindowEvent::KeyboardInput { event, .. } => {
if event.state == ElementState::Pressed && !event.repeat {
match event.key_without_modifiers().as_ref() {
Key::Character("1") => {
if modifiers.shift_key() {
println!("Shift + 1 | logical_key: {:?}", event.logical_key);
} else {
println!("1");
}
}
_ => (),
}
}
}
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
}
};
})
}

View File

@@ -1,27 +0,0 @@
use winit::{
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_min_inner_size(Some(LogicalSize::new(400.0, 200.0)));
window.set_max_inner_size(Some(LogicalSize::new(800.0, 400.0)));
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

View File

@@ -1,9 +1,58 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::dpi::{PhysicalPosition, PhysicalSize};
use winit::monitor::MonitorHandle;
use winit::{event_loop::EventLoop, window::WindowBuilder};
fn main() {
let event_loop = EventLoop::new();
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new().build(&event_loop).unwrap();
dbg!(window.available_monitors());
dbg!(window.primary_monitor());
if let Some(mon) = window.primary_monitor() {
print_info("Primary output", mon);
}
for mon in window.available_monitors() {
if Some(&mon) == window.primary_monitor().as_ref() {
continue;
}
println!();
print_info("Output", mon);
}
}
fn print_info(intro: &str, monitor: MonitorHandle) {
if let Some(name) = monitor.name() {
println!("{intro}: {name}");
} else {
println!("{intro}: [no name]");
}
let PhysicalSize { width, height } = monitor.size();
print!(" Current mode: {width}x{height}");
if let Some(m_hz) = monitor.refresh_rate_millihertz() {
println!(" @ {}.{} Hz", m_hz / 1000, m_hz % 1000);
} else {
println!();
}
let PhysicalPosition { x, y } = monitor.position();
println!(" Position: {x},{y}");
println!(" Scale factor: {}", monitor.scale_factor());
println!(" Available modes (width x height x bit-depth):");
for mode in monitor.video_modes() {
let PhysicalSize { width, height } = mode.size();
let bits = mode.bit_depth();
let m_hz = mode.refresh_rate_millihertz();
println!(
" {width}x{height}x{bits} @ {}.{} Hz",
m_hz / 1000,
m_hz % 1000
);
}
}

65
examples/mouse_wheel.rs Normal file
View File

@@ -0,0 +1,65 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Mouse Wheel events")
.build(&event_loop)
.unwrap();
println!(
r"
When using so called 'natural scrolling' (scrolling that acts like on a touch screen), this is what to expect:
Moving your finger downwards on a scroll wheel should make the window move down, and you should see a positive Y scroll value.
When moving fingers on a trackpad down and to the right, you should see positive X and Y deltas, and the window should move down and to the right.
With reverse scrolling, you should see the inverse behavior.
In both cases the example window should move like the content of a scroll area in any other application.
In other words, the deltas indicate the direction in which to move the content (in this case the window)."
);
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::MouseWheel { delta, .. } => match delta {
winit::event::MouseScrollDelta::LineDelta(x, y) => {
println!("mouse wheel Line Delta: ({x},{y})");
let pixels_per_line = 120.0;
let mut pos = window.outer_position().unwrap();
pos.x += (x * pixels_per_line) as i32;
pos.y += (y * pixels_per_line) as i32;
window.set_outer_position(pos)
}
winit::event::MouseScrollDelta::PixelDelta(p) => {
println!("mouse wheel Pixel Delta: ({},{})", p.x, p.y);
let mut pos = window.outer_position().unwrap();
pos.x += p.x as i32;
pos.y += p.y as i32;
window.set_outer_position(pos)
}
},
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
}
}
})
}

View File

@@ -1,141 +1,209 @@
extern crate env_logger;
use std::{collections::HashMap, sync::mpsc, thread, time::Duration};
#![allow(clippy::single_match)]
use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{CursorIcon, WindowBuilder},
};
#[cfg(not(wasm_platform))]
fn main() -> Result<(), impl std::error::Error> {
use std::{collections::HashMap, sync::mpsc, thread, time::Duration};
const WINDOW_COUNT: usize = 3;
const WINDOW_SIZE: (u32, u32) = (600, 400);
use simple_logger::SimpleLogger;
use winit::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::{Key, ModifiersState, NamedKey},
window::{CursorGrabMode, CursorIcon, Fullscreen, WindowBuilder, WindowLevel},
};
fn main() {
env_logger::init();
let event_loop = EventLoop::new();
const WINDOW_COUNT: usize = 3;
const WINDOW_SIZE: PhysicalSize<u32> = PhysicalSize::new(600, 400);
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let mut window_senders = HashMap::with_capacity(WINDOW_COUNT);
for _ in 0..WINDOW_COUNT {
let window = WindowBuilder::new()
.with_inner_size(WINDOW_SIZE.into())
.with_inner_size(WINDOW_SIZE)
.build(&event_loop)
.unwrap();
let mut video_modes: Vec<_> = window.current_monitor().unwrap().video_modes().collect();
let mut video_mode_id = 0usize;
let (tx, rx) = mpsc::channel();
window_senders.insert(window.id(), tx);
let mut modifiers = ModifiersState::default();
thread::spawn(move || {
while let Ok(event) = rx.recv() {
match event {
WindowEvent::Moved { .. } => {
// We need to update our chosen video mode if the window
// was moved to an another monitor, so that the window
// appears on this monitor instead when we go fullscreen
let previous_video_mode = video_modes.get(video_mode_id).cloned();
video_modes = window.current_monitor().unwrap().video_modes().collect();
video_mode_id = video_mode_id.min(video_modes.len());
let video_mode = video_modes.get(video_mode_id);
// Different monitors may support different video modes,
// and the index we chose previously may now point to a
// completely different video mode, so notify the user
if video_mode != previous_video_mode.as_ref() {
println!(
"Window moved to another monitor, picked video mode: {}",
video_modes.get(video_mode_id).unwrap()
);
}
}
WindowEvent::ModifiersChanged(new) => {
modifiers = new.state();
}
WindowEvent::KeyboardInput {
input:
KeyboardInput {
event:
KeyEvent {
state: ElementState::Released,
virtual_keycode: Some(key),
modifiers,
logical_key: key,
..
},
..
} => {
window.set_title(&format!("{:?}", key));
let state = !modifiers.shift;
use self::VirtualKeyCode::*;
use NamedKey::{ArrowLeft, ArrowRight};
window.set_title(&format!("{key:?}"));
let state = !modifiers.shift_key();
match key {
A => window.set_always_on_top(state),
C => {
window.set_cursor_icon(match state {
// Cycle through video modes
Key::Named(ArrowRight) | Key::Named(ArrowLeft) => {
if key == ArrowLeft {
video_mode_id = video_mode_id.saturating_sub(1);
} else if key == ArrowRight {
video_mode_id = (video_modes.len() - 1).min(video_mode_id + 1);
}
println!("Picking video mode: {}", video_modes[video_mode_id]);
}
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
Key::Character(ch) => match ch.to_lowercase().as_str() {
"1" => window.set_window_level(WindowLevel::AlwaysOnTop),
"2" => window.set_window_level(WindowLevel::AlwaysOnBottom),
"3" => window.set_window_level(WindowLevel::Normal),
"c" => window.set_cursor_icon(match state {
true => CursorIcon::Progress,
false => CursorIcon::Default,
})
},
D => window.set_decorations(!state),
F => {
window.set_fullscreen(match state {
true => Some(window.current_monitor()),
false => None,
})
},
G => window.set_cursor_grab(state).unwrap(),
H => window.set_cursor_visible(!state),
I => {
println!("Info:");
println!("-> outer_position : {:?}", window.outer_position());
println!("-> inner_position : {:?}", window.inner_position());
println!("-> outer_size : {:?}", window.outer_size());
println!("-> inner_size : {:?}", window.inner_size());
},
L => {
window.set_min_inner_size(match state {
true => Some(WINDOW_SIZE.into()),
false => None,
})
},
M => window.set_maximized(state),
P => {
window.set_outer_position({
let mut position = window.outer_position().unwrap();
let sign = if state { 1.0 } else { -1.0 };
position.x += 10.0 * sign;
position.y += 10.0 * sign;
position
})
},
Q => window.request_redraw(),
R => window.set_resizable(state),
S => {
window.set_inner_size(
match state {
true => (WINDOW_SIZE.0 + 100, WINDOW_SIZE.1 + 100),
false => WINDOW_SIZE,
}),
"d" => window.set_decorations(!state),
"f" => window.set_fullscreen(match (state, modifiers.alt_key()) {
(true, false) => Some(Fullscreen::Borderless(None)),
(true, true) => Some(Fullscreen::Exclusive(
video_modes[video_mode_id].clone(),
)),
(false, _) => None,
}),
"l" if state => {
if let Err(err) = window.set_cursor_grab(CursorGrabMode::Locked)
{
println!("error: {err}");
}
.into(),
)
},
W => {
window
.set_cursor_position(
(WINDOW_SIZE.0 as i32 / 2, WINDOW_SIZE.1 as i32 / 2).into(),
)
.unwrap()
},
Z => {
window.set_visible(false);
thread::sleep(Duration::from_secs(1));
window.set_visible(true);
}
"g" if state => {
if let Err(err) =
window.set_cursor_grab(CursorGrabMode::Confined)
{
println!("error: {err}");
}
}
"g" | "l" if !state => {
if let Err(err) = window.set_cursor_grab(CursorGrabMode::None) {
println!("error: {err}");
}
}
"h" => window.set_cursor_visible(!state),
"i" => {
println!("Info:");
println!("-> outer_position : {:?}", window.outer_position());
println!("-> inner_position : {:?}", window.inner_position());
println!("-> outer_size : {:?}", window.outer_size());
println!("-> inner_size : {:?}", window.inner_size());
println!("-> fullscreen : {:?}", window.fullscreen());
}
"l" => window.set_min_inner_size(match state {
true => Some(WINDOW_SIZE),
false => None,
}),
"m" => window.set_maximized(state),
"p" => window.set_outer_position({
let mut position = window.outer_position().unwrap();
let sign = if state { 1 } else { -1 };
position.x += 10 * sign;
position.y += 10 * sign;
position
}),
"q" => window.request_redraw(),
"r" => window.set_resizable(state),
"s" => {
let _ = window.request_inner_size(match state {
true => PhysicalSize::new(
WINDOW_SIZE.width + 100,
WINDOW_SIZE.height + 100,
),
false => WINDOW_SIZE,
});
}
"w" => {
if let Size::Physical(size) = WINDOW_SIZE.into() {
window
.set_cursor_position(Position::Physical(
PhysicalPosition::new(
size.width as i32 / 2,
size.height as i32 / 2,
),
))
.unwrap()
}
}
"z" => {
window.set_visible(false);
thread::sleep(Duration::from_secs(1));
window.set_visible(true);
}
_ => (),
},
_ => (),
}
},
}
_ => (),
}
}
});
}
event_loop.run(move |event, _event_loop, control_flow| {
*control_flow = match !window_senders.is_empty() {
true => ControlFlow::Wait,
false => ControlFlow::Exit,
};
event_loop.run(move |event, elwt| {
if window_senders.is_empty() {
elwt.exit()
}
match event {
Event::WindowEvent { event, window_id } => {
match event {
WindowEvent::CloseRequested
| WindowEvent::Destroyed
| WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},
..
} => {
window_senders.remove(&window_id);
},
_ => {
if let Some(tx) = window_senders.get(&window_id) {
tx.send(event).unwrap();
}
},
Event::WindowEvent { event, window_id } => match event {
WindowEvent::CloseRequested
| WindowEvent::Destroyed
| WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Released,
logical_key: Key::Named(NamedKey::Escape),
..
},
..
} => {
window_senders.remove(&window_id);
}
_ => {
if let Some(tx) = window_senders.get(&window_id) {
tx.send(event).unwrap();
}
}
},
_ => (),
_ => {}
}
})
}
#[cfg(wasm_platform)]
fn main() {
panic!("Example not supported on Wasm");
}

View File

@@ -1,49 +1,64 @@
#![allow(clippy::single_match)]
use std::collections::HashMap;
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
event::{ElementState, Event, WindowEvent},
event_loop::EventLoop,
keyboard::{Key, NamedKey},
window::Window,
};
fn main() {
let event_loop = EventLoop::new();
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let mut windows = HashMap::new();
for _ in 0..3 {
let window = Window::new(&event_loop).unwrap();
println!("Opened a new window: {:?}", window.id());
windows.insert(window.id(), window);
}
event_loop.run(move |event, event_loop, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, window_id } => {
match event {
WindowEvent::CloseRequested => {
println!("Window {:?} has received the signal to close", window_id);
println!("Press N to open a new window.");
// This drops the window, causing it to close.
windows.remove(&window_id);
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, window_id } = event {
match event {
WindowEvent::CloseRequested => {
println!("Window {window_id:?} has received the signal to close");
if windows.is_empty() {
*control_flow = ControlFlow::Exit;
}
},
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
..
},
..
} => {
let window = Window::new(&event_loop).unwrap();
windows.insert(window.id(), window);
},
_ => (),
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
elwt.exit();
}
}
},
_ => (),
WindowEvent::KeyboardInput {
event,
is_synthetic: false,
..
} if event.state == ElementState::Pressed => match event.logical_key {
Key::Named(NamedKey::Escape) => elwt.exit(),
Key::Character(c) if c == "n" || c == "N" => {
let window = Window::new(elwt).unwrap();
println!("Opened a new window: {:?}", window.id());
windows.insert(window.id(), window);
}
_ => (),
},
WindowEvent::RedrawRequested => {
if let Some(window) = windows.get(&window_id) {
fill::fill_window(window);
}
}
_ => (),
}
}
})
}

View File

@@ -1,37 +0,0 @@
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop: EventLoop<i32> = EventLoop::new_user_event();
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
let proxy = event_loop.create_proxy();
std::thread::spawn(move || {
let mut counter = 0;
// Wake up the `event_loop` once every second.
loop {
std::thread::sleep(std::time::Duration::from_secs(1));
proxy.send_event(counter).unwrap();
counter += 1;
}
});
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
}

View File

@@ -1,32 +1,42 @@
use std::time::{Duration, Instant};
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
event::{ElementState, Event, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
event_loop.run(move |event, elwt| {
println!("{event:?}");
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
Event::EventsCleared => {
window.request_redraw();
*control_flow = ControlFlow::WaitUntil(Instant::now() + Duration::new(1, 0))
},
_ => (),
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::MouseInput {
state: ElementState::Released,
..
} => {
window.request_redraw();
}
WindowEvent::RedrawRequested => {
println!("\nredrawing!\n");
fill::fill_window(&window);
}
_ => (),
}
}
});
})
}

View File

@@ -0,0 +1,59 @@
#![allow(clippy::single_match)]
#[cfg(not(wasm_platform))]
fn main() -> Result<(), impl std::error::Error> {
use std::{sync::Arc, thread, time};
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = {
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
Arc::new(window)
};
thread::spawn({
let window = window.clone();
move || loop {
thread::sleep(time::Duration::from_secs(1));
window.request_redraw();
}
});
event_loop.run(move |event, elwt| {
println!("{event:?}");
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => elwt.exit(),
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
println!("\nredrawing!\n");
fill::fill_window(&window);
}
_ => (),
}
})
}
#[cfg(wasm_platform)]
fn main() {
unimplemented!() // `Window` can't be sent between threads
}

View File

@@ -1,44 +1,54 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
dpi::LogicalSize,
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::{KeyCode, PhysicalKey},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let mut resizable = false;
let window = WindowBuilder::new()
.with_title("Hit space to toggle resizability.")
.with_inner_size((400, 200).into())
.with_inner_size(LogicalSize::new(600.0, 300.0))
.with_min_inner_size(LogicalSize::new(400.0, 200.0))
.with_max_inner_size(LogicalSize::new(800.0, 400.0))
.with_resizable(resizable)
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(VirtualKeyCode::Space),
state: ElementState::Released,
..
},
..
} => {
resizable = !resizable;
println!("Resizable: {}", resizable);
window.set_resizable(resizable);
},
_ => (),
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::KeyboardInput {
event:
KeyEvent {
physical_key: PhysicalKey::Code(KeyCode::Space),
state: ElementState::Released,
..
},
..
} => {
resizable = !resizable;
println!("Resizable: {resizable}");
window.set_resizable(resizable);
}
},
_ => (),
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
}
};
});
})
}

View File

@@ -0,0 +1,116 @@
//! Demonstrates the use of startup notifications on Linux.
#[cfg(any(x11_platform, wayland_platform))]
#[path = "./util/fill.rs"]
mod fill;
#[cfg(any(x11_platform, wayland_platform))]
mod example {
use std::collections::HashMap;
use std::rc::Rc;
use winit::event::{ElementState, Event, KeyEvent, WindowEvent};
use winit::event_loop::EventLoop;
use winit::platform::startup_notify::{
EventLoopExtStartupNotify, WindowBuilderExtStartupNotify, WindowExtStartupNotify,
};
use winit::window::{Window, WindowBuilder, WindowId};
pub(super) fn main() -> Result<(), impl std::error::Error> {
// Create the event loop and get the activation token.
let event_loop = EventLoop::new().unwrap();
let mut current_token = match event_loop.read_token_from_env() {
Some(token) => Some(token),
None => {
println!("No startup notification token found in environment.");
None
}
};
let mut windows: HashMap<WindowId, Rc<Window>> = HashMap::new();
let mut counter = 0;
let mut create_first_window = false;
event_loop.run(move |event, elwt| {
match event {
Event::Resumed => create_first_window = true,
Event::WindowEvent { window_id, event } => match event {
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key,
state: ElementState::Pressed,
..
},
..
} => {
if logical_key == "n" {
if let Some(window) = windows.get(&window_id) {
// Request a new activation token on this window.
// Once we get it we will use it to create a window.
window
.request_activation_token()
.expect("Failed to request activation token.");
}
}
}
WindowEvent::CloseRequested => {
// Remove the window from the map.
windows.remove(&window_id);
if windows.is_empty() {
elwt.exit();
return;
}
}
WindowEvent::ActivationTokenDone { token, .. } => {
current_token = Some(token);
}
WindowEvent::RedrawRequested => {
if let Some(window) = windows.get(&window_id) {
super::fill::fill_window(window);
}
}
_ => {}
},
_ => (),
}
// See if we've passed the deadline.
if current_token.is_some() || create_first_window {
// Create the initial window.
let window = {
let mut builder =
WindowBuilder::new().with_title(format!("Window {}", counter));
if let Some(token) = current_token.take() {
println!("Creating a window with token {token:?}");
builder = builder.with_activation_token(token);
}
Rc::new(builder.build(elwt).unwrap())
};
// Add the window to the map.
windows.insert(window.id(), window.clone());
counter += 1;
create_first_window = false;
}
})
}
}
#[cfg(any(x11_platform, wayland_platform))]
fn main() -> Result<(), impl std::error::Error> {
example::main()
}
#[cfg(not(any(x11_platform, wayland_platform)))]
fn main() {
println!("This example is only supported on X11 and Wayland platforms.");
}

68
examples/theme.rs Normal file
View File

@@ -0,0 +1,68 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::{Theme, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_theme(Some(Theme::Dark))
.build(&event_loop)
.unwrap();
println!("Initial theme: {:?}", window.theme());
println!("debugging keys:");
println!(" (A) Automatic theme");
println!(" (L) Light theme");
println!(" (D) Dark theme");
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { window_id, event } = event {
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::ThemeChanged(theme) if window_id == window.id() => {
println!("Theme is changed: {theme:?}")
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key.as_ref() {
Key::Character("A" | "a") => {
println!("Theme was: {:?}", window.theme());
window.set_theme(None);
}
Key::Character("L" | "l") => {
println!("Theme was: {:?}", window.theme());
window.set_theme(Some(Theme::Light));
}
Key::Character("D" | "d") => {
println!("Theme was: {:?}", window.theme());
window.set_theme(Some(Theme::Dark));
}
_ => (),
},
WindowEvent::RedrawRequested => {
println!("\nredrawing!\n");
fill::fill_window(&window);
}
_ => (),
}
}
})
}

View File

@@ -1,36 +1,54 @@
use std::time::{Duration, Instant};
#![allow(clippy::single_match)]
use std::time::Duration;
#[cfg(not(wasm_platform))]
use std::time::Instant;
#[cfg(wasm_platform)]
use web_time::Instant;
use simple_logger::SimpleLogger;
use winit::{
event::{Event, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
#[path = "util/fill.rs"]
mod fill;
let _window = WindowBuilder::new()
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
let timer_length = Duration::new(1, 0);
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
event_loop.run(move |event, elwt| {
println!("{event:?}");
match event {
Event::NewEvents(StartCause::Init) => {
*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length)
},
elwt.set_control_flow(ControlFlow::WaitUntil(Instant::now() + timer_length));
}
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length);
elwt.set_control_flow(ControlFlow::WaitUntil(Instant::now() + timer_length));
println!("\nTimer\n");
},
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
} => elwt.exit(),
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
fill::fill_window(&window);
}
_ => (),
}
});
})
}

View File

@@ -0,0 +1,50 @@
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("Touchpad gestures")
.build(&event_loop)
.unwrap();
println!("Only supported on macOS at the moment.");
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::TouchpadMagnify { delta, .. } => {
if delta > 0.0 {
println!("Zoomed in {delta}");
} else {
println!("Zoomed out {delta}");
}
}
WindowEvent::SmartMagnify { .. } => {
println!("Smart zoom");
}
WindowEvent::TouchpadRotate { delta, .. } => {
if delta > 0.0 {
println!("Rotated counterclockwise {delta}");
} else {
println!("Rotated clockwise {delta}");
}
}
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
}
}
})
}

View File

@@ -1,11 +1,18 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
event_loop::EventLoop,
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_decorations(false)
@@ -15,15 +22,17 @@ fn main() {
window.set_title("A fantastic window!");
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
event_loop.run(move |event, elwt| {
println!("{event:?}");
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
if let Event::WindowEvent { event, .. } = event {
match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
}
}
});
})
}

116
examples/util/fill.rs Normal file
View File

@@ -0,0 +1,116 @@
//! Fill the window buffer with a solid color.
//!
//! Launching a window without drawing to it has unpredictable results varying from platform to
//! platform. In order to have well-defined examples, this module provides an easy way to
//! fill the window buffer with a solid color.
//!
//! The `softbuffer` crate is used, largely because of its ease of use. `glutin` or `wgpu` could
//! also be used to fill the window buffer, but they are more complicated to use.
#[allow(unused_imports)]
pub use platform::cleanup_window;
pub use platform::fill_window;
#[cfg(all(feature = "rwh_05", not(any(target_os = "android", target_os = "ios"))))]
mod platform {
use std::cell::RefCell;
use std::collections::HashMap;
use std::mem::ManuallyDrop;
use std::num::NonZeroU32;
use softbuffer::{Context, Surface};
use winit::window::Window;
use winit::window::WindowId;
thread_local! {
// NOTE: You should never do things like that, create context and drop it before
// you drop the event loop. We do this for brevity to not blow up examples. We use
// ManuallyDrop to prevent destructors from running.
//
// A static, thread-local map of graphics contexts to open windows.
static GC: ManuallyDrop<RefCell<Option<GraphicsContext>>> = ManuallyDrop::new(RefCell::new(None));
}
/// The graphics context used to draw to a window.
struct GraphicsContext {
/// The global softbuffer context.
context: Context,
/// The hash map of window IDs to surfaces.
surfaces: HashMap<WindowId, Surface>,
}
impl GraphicsContext {
fn new(w: &Window) -> Self {
Self {
context: unsafe { Context::new(w) }.expect("Failed to create a softbuffer context"),
surfaces: HashMap::new(),
}
}
fn create_surface(&mut self, window: &Window) -> &mut Surface {
self.surfaces.entry(window.id()).or_insert_with(|| {
unsafe { Surface::new(&self.context, window) }
.expect("Failed to create a softbuffer surface")
})
}
fn destroy_surface(&mut self, window: &Window) {
self.surfaces.remove(&window.id());
}
}
pub fn fill_window(window: &Window) {
GC.with(|gc| {
let size = window.inner_size();
let (Some(width), Some(height)) =
(NonZeroU32::new(size.width), NonZeroU32::new(size.height))
else {
return;
};
// Either get the last context used or create a new one.
let mut gc = gc.borrow_mut();
let surface = gc
.get_or_insert_with(|| GraphicsContext::new(window))
.create_surface(window);
// Fill a buffer with a solid color.
const DARK_GRAY: u32 = 0xFF181818;
surface
.resize(width, height)
.expect("Failed to resize the softbuffer surface");
let mut buffer = surface
.buffer_mut()
.expect("Failed to get the softbuffer buffer");
buffer.fill(DARK_GRAY);
buffer
.present()
.expect("Failed to present the softbuffer buffer");
})
}
#[allow(dead_code)]
pub fn cleanup_window(window: &Window) {
GC.with(|gc| {
let mut gc = gc.borrow_mut();
if let Some(context) = gc.as_mut() {
context.destroy_surface(window);
}
});
}
}
#[cfg(not(all(feature = "rwh_05", not(any(target_os = "android", target_os = "ios")))))]
mod platform {
pub fn fill_window(_window: &winit::window::Window) {
// No-op on mobile platforms.
}
#[allow(dead_code)]
pub fn cleanup_window(_window: &winit::window::Window) {
// No-op on mobile platforms.
}
}

View File

@@ -1,12 +1,22 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::event_loop::EventLoop;
fn main() {
let event_loop = EventLoop::new();
let monitor = event_loop.primary_monitor();
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let monitor = match event_loop.primary_monitor() {
Some(monitor) => monitor,
None => {
println!("No primary monitor detected.");
return;
}
};
println!("Listing available video modes:");
for mode in monitor.video_modes() {
println!("{:?}", mode);
println!("{mode}");
}
}

147
examples/web.rs Normal file
View File

@@ -0,0 +1,147 @@
#![allow(clippy::disallowed_methods, clippy::single_match)]
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::{Fullscreen, WindowBuilder},
};
pub fn main() -> Result<(), impl std::error::Error> {
let event_loop = EventLoop::new().unwrap();
let builder = WindowBuilder::new().with_title("A fantastic window!");
#[cfg(wasm_platform)]
let builder = {
use winit::platform::web::WindowBuilderExtWebSys;
builder.with_append(true)
};
let window = builder.build(&event_loop).unwrap();
#[cfg(wasm_platform)]
let log_list = wasm::insert_canvas_and_create_log_list(&window);
event_loop.run(move |event, elwt| {
#[cfg(wasm_platform)]
wasm::log_event(&log_list, &event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => elwt.exit(),
Event::AboutToWait => {
window.request_redraw();
}
Event::WindowEvent {
window_id,
event:
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: Key::Character(c),
state: ElementState::Released,
..
},
..
},
} if window_id == window.id() && c == "f" => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
window.set_fullscreen(Some(Fullscreen::Borderless(None)));
}
}
_ => (),
}
})
}
#[cfg(wasm_platform)]
mod wasm {
use std::num::NonZeroU32;
use softbuffer::{Surface, SurfaceExtWeb};
use wasm_bindgen::prelude::*;
use winit::{
event::{Event, WindowEvent},
window::Window,
};
#[wasm_bindgen(start)]
pub fn run() {
console_log::init_with_level(log::Level::Debug).expect("error initializing logger");
#[allow(clippy::main_recursion)]
let _ = super::main();
}
pub fn insert_canvas_and_create_log_list(window: &Window) -> web_sys::Element {
use winit::platform::web::WindowExtWebSys;
let canvas = window.canvas().unwrap();
let mut surface = Surface::from_canvas(canvas.clone()).unwrap();
surface
.resize(
NonZeroU32::new(canvas.width()).unwrap(),
NonZeroU32::new(canvas.height()).unwrap(),
)
.unwrap();
let mut buffer = surface.buffer_mut().unwrap();
buffer.fill(0xFFF0000);
buffer.present().unwrap();
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let body = document.body().unwrap();
let style = &canvas.style();
style.set_property("margin", "50px").unwrap();
// Use to test interactions with border and padding.
//style.set_property("border", "50px solid black").unwrap();
//style.set_property("padding", "50px").unwrap();
let log_header = document.create_element("h2").unwrap();
log_header.set_text_content(Some("Event Log"));
body.append_child(&log_header).unwrap();
let log_list = document.create_element("ul").unwrap();
body.append_child(&log_list).unwrap();
log_list
}
pub fn log_event(log_list: &web_sys::Element, event: &Event<()>) {
log::debug!("{:?}", event);
// Getting access to browser logs requires a lot of setup on mobile devices.
// So we implement this basic logging system into the page to give developers an easy alternative.
// As a bonus its also kind of handy on desktop.
let event = match event {
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => None,
Event::WindowEvent { event, .. } => Some(format!("{event:?}")),
Event::Resumed | Event::Suspended => Some(format!("{event:?}")),
_ => None,
};
if let Some(event) = event {
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let log = document.create_element("li").unwrap();
let date = js_sys::Date::new_0();
log.set_text_content(Some(&format!(
"{:02}:{:02}:{:02}.{:03}: {event}",
date.get_hours(),
date.get_minutes(),
date.get_seconds(),
date.get_milliseconds(),
)));
log_list
.insert_before(&log, log_list.first_child().as_ref())
.unwrap();
}
}
}

View File

@@ -0,0 +1,102 @@
#![allow(clippy::disallowed_methods)]
pub fn main() {
println!("This example must be run with cargo run-wasm --example web_aspect_ratio")
}
#[cfg(wasm_platform)]
mod wasm {
use wasm_bindgen::prelude::*;
use wasm_bindgen::JsCast;
use web_sys::HtmlCanvasElement;
use winit::{
dpi::PhysicalSize,
event::{Event, WindowEvent},
event_loop::EventLoop,
platform::web::WindowBuilderExtWebSys,
window::{Window, WindowBuilder},
};
const EXPLANATION: &str = "
This example draws a circle in the middle of a 4/1 aspect ratio canvas which acts as a useful demonstration of winit's resize handling on web.
Even when the browser window is resized or aspect-ratio of the canvas changed the circle should always:
* Fill the entire width or height of the canvas (whichever is smaller) without exceeding it.
* Be perfectly round
* Not be blurry or pixelated (there is no antialiasing so you may still see jagged edges depending on the DPI of your monitor)
Currently winit does not handle resizes on web so the circle is rendered incorrectly.
This example demonstrates the desired future functionality which will possibly be provided by https://github.com/rust-windowing/winit/pull/2074
";
#[wasm_bindgen(start)]
pub fn run() {
console_log::init_with_level(log::Level::Debug).expect("error initializing logger");
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
// When running in a non-wasm environment this would set the window size to 100x100.
// However in this example it just sets a default initial size of 100x100 that is immediately overwritten due to the layout + styling of the page.
.with_inner_size(PhysicalSize::new(100, 100))
.with_append(true)
.build(&event_loop)
.unwrap();
let canvas = create_canvas(&window);
// Render once with the size info we currently have
render_circle(&canvas, window.inner_size());
let _ = event_loop.run(move |event, _| match event {
Event::WindowEvent {
event: WindowEvent::Resized(resize),
window_id,
} if window_id == window.id() => {
render_circle(&canvas, resize);
}
_ => (),
});
}
pub fn create_canvas(window: &Window) -> HtmlCanvasElement {
use winit::platform::web::WindowExtWebSys;
let web_window = web_sys::window().unwrap();
let document = web_window.document().unwrap();
let body = document.body().unwrap();
// Set a background color for the canvas to make it easier to tell the where the canvas is for debugging purposes.
let canvas = window.canvas().unwrap();
canvas
.style()
.set_css_text("display: block; background-color: crimson; margin: auto; width: 50%; aspect-ratio: 4 / 1;");
let explanation = document.create_element("pre").unwrap();
explanation.set_text_content(Some(EXPLANATION));
body.append_child(&explanation).unwrap();
canvas
}
pub fn render_circle(canvas: &HtmlCanvasElement, size: PhysicalSize<u32>) {
log::info!("rendering circle with canvas size: {:?}", size);
let context = canvas
.get_context("2d")
.unwrap()
.unwrap()
.dyn_into::<web_sys::CanvasRenderingContext2d>()
.unwrap();
context.begin_path();
context
.arc(
size.width as f64 / 2.0,
size.height as f64 / 2.0,
size.width.min(size.height) as f64 / 2.0,
0.0,
std::f64::consts::PI * 2.0,
)
.unwrap();
context.fill();
}
}

View File

@@ -1,26 +1,43 @@
#![allow(clippy::single_match)]
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
event_loop::EventLoop,
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
event_loop.run(move |event, elwt| {
println!("{event:?}");
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
Event::WindowEvent { event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::RedrawRequested => {
// Notify the windowing system that we'll be presenting to the window.
window.pre_present_notify();
fill::fill_window(&window);
}
_ => (),
},
Event::AboutToWait => {
window.request_redraw();
}
_ => (),
}
});
})
}

View File

@@ -0,0 +1,68 @@
#![allow(clippy::single_match)]
// This example is used by developers to test various window functions.
use simple_logger::SimpleLogger;
use winit::{
dpi::LogicalSize,
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::{DeviceEvents, EventLoop},
keyboard::Key,
window::{WindowBuilder, WindowButtons},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(LogicalSize::new(300.0, 300.0))
.build(&event_loop)
.unwrap();
eprintln!("Window Button keys:");
eprintln!(" (F) Toggle close button");
eprintln!(" (G) Toggle maximize button");
eprintln!(" (H) Toggle minimize button");
event_loop.listen_device_events(DeviceEvents::Always);
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { window_id, event } = event {
match event {
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: key,
state: ElementState::Pressed,
..
},
..
} => match key.as_ref() {
Key::Character("F" | "f") => {
let buttons = window.enabled_buttons();
window.set_enabled_buttons(buttons ^ WindowButtons::CLOSE);
}
Key::Character("G" | "g") => {
let buttons = window.enabled_buttons();
window.set_enabled_buttons(buttons ^ WindowButtons::MAXIMIZE);
}
Key::Character("H" | "h") => {
let buttons = window.enabled_buttons();
window.set_enabled_buttons(buttons ^ WindowButtons::MINIMIZE);
}
_ => (),
},
WindowEvent::CloseRequested if window_id == window.id() => elwt.exit(),
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
}
}
})
}

137
examples/window_debug.rs Normal file
View File

@@ -0,0 +1,137 @@
#![allow(clippy::single_match)]
// This example is used by developers to test various window functions.
use simple_logger::SimpleLogger;
use winit::{
dpi::{LogicalSize, PhysicalSize},
event::{DeviceEvent, ElementState, Event, KeyEvent, RawKeyEvent, WindowEvent},
event_loop::{DeviceEvents, EventLoop},
keyboard::{Key, KeyCode, PhysicalKey},
window::{Fullscreen, WindowBuilder},
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(LogicalSize::new(100.0, 100.0))
.build(&event_loop)
.unwrap();
eprintln!("debugging keys:");
eprintln!(" (E) Enter exclusive fullscreen");
eprintln!(" (F) Toggle borderless fullscreen");
eprintln!(" (P) Toggle borderless fullscreen on system's preffered monitor");
eprintln!(" (M) Toggle minimized");
eprintln!(" (Q) Quit event loop");
eprintln!(" (V) Toggle visibility");
eprintln!(" (X) Toggle maximized");
let mut minimized = false;
let mut visible = true;
event_loop.listen_device_events(DeviceEvents::Always);
event_loop.run(move |event, elwt| {
match event {
// This used to use the virtual key, but the new API
// only provides the `physical_key` (`Code`).
Event::DeviceEvent {
event:
DeviceEvent::Key(RawKeyEvent {
physical_key,
state: ElementState::Released,
..
}),
..
} => match physical_key {
PhysicalKey::Code(KeyCode::KeyM) => {
if minimized {
minimized = !minimized;
window.set_minimized(minimized);
window.focus_window();
}
}
PhysicalKey::Code(KeyCode::KeyV) => {
if !visible {
visible = !visible;
window.set_visible(visible);
}
}
_ => (),
},
Event::WindowEvent { window_id, event } => match event {
WindowEvent::KeyboardInput {
event:
KeyEvent {
logical_key: Key::Character(key_str),
state: ElementState::Pressed,
..
},
..
} => match key_str.as_ref() {
// WARNING: Consider using `key_without_modifers()` if available on your platform.
// See the `key_binding` example
"e" => {
fn area(size: PhysicalSize<u32>) -> u32 {
size.width * size.height
}
let monitor = window.current_monitor().unwrap();
if let Some(mode) = monitor
.video_modes()
.max_by(|a, b| area(a.size()).cmp(&area(b.size())))
{
window.set_fullscreen(Some(Fullscreen::Exclusive(mode)));
} else {
eprintln!("no video modes available");
}
}
"f" => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
let monitor = window.current_monitor();
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
}
}
"p" => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
window.set_fullscreen(Some(Fullscreen::Borderless(None)));
}
}
"m" => {
minimized = !minimized;
window.set_minimized(minimized);
}
"q" => {
elwt.exit();
}
"v" => {
visible = !visible;
window.set_visible(visible);
}
"x" => {
let is_maximized = window.is_maximized();
window.set_maximized(!is_maximized);
}
_ => (),
},
WindowEvent::CloseRequested if window_id == window.id() => elwt.exit(),
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
},
_ => (),
}
})
}

View File

@@ -0,0 +1,149 @@
//! Demonstrates capability to create in-app draggable regions for client-side decoration support.
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyEvent, MouseButton, StartCause, WindowEvent},
event_loop::EventLoop,
keyboard::Key,
window::{CursorIcon, ResizeDirection, WindowBuilder},
};
const BORDER: f64 = 8.0;
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_inner_size(winit::dpi::LogicalSize::new(600.0, 400.0))
.with_min_inner_size(winit::dpi::LogicalSize::new(400.0, 200.0))
.with_decorations(false)
.build(&event_loop)
.unwrap();
let mut border = false;
let mut cursor_location = None;
event_loop.run(move |event, elwt| match event {
Event::NewEvents(StartCause::Init) => {
eprintln!("Press 'B' to toggle borderless")
}
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::CursorMoved { position, .. } => {
if !window.is_decorated() {
let new_location =
cursor_resize_direction(window.inner_size(), position, BORDER);
if new_location != cursor_location {
cursor_location = new_location;
window.set_cursor_icon(cursor_direction_icon(cursor_location))
}
}
}
WindowEvent::MouseInput {
state: ElementState::Pressed,
button: MouseButton::Left,
..
} => {
if let Some(dir) = cursor_location {
let _res = window.drag_resize_window(dir);
} else if !window.is_decorated() {
let _res = window.drag_window();
}
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Released,
logical_key: Key::Character(c),
..
},
..
} if matches!(c.as_ref(), "B" | "b") => {
border = !border;
window.set_decorations(border);
}
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
},
_ => (),
})
}
fn cursor_direction_icon(resize_direction: Option<ResizeDirection>) -> CursorIcon {
match resize_direction {
Some(resize_direction) => match resize_direction {
ResizeDirection::East => CursorIcon::EResize,
ResizeDirection::North => CursorIcon::NResize,
ResizeDirection::NorthEast => CursorIcon::NeResize,
ResizeDirection::NorthWest => CursorIcon::NwResize,
ResizeDirection::South => CursorIcon::SResize,
ResizeDirection::SouthEast => CursorIcon::SeResize,
ResizeDirection::SouthWest => CursorIcon::SwResize,
ResizeDirection::West => CursorIcon::WResize,
},
None => CursorIcon::Default,
}
}
fn cursor_resize_direction(
win_size: winit::dpi::PhysicalSize<u32>,
position: winit::dpi::PhysicalPosition<f64>,
border_size: f64,
) -> Option<ResizeDirection> {
enum XDirection {
West,
East,
Default,
}
enum YDirection {
North,
South,
Default,
}
let xdir = if position.x < border_size {
XDirection::West
} else if position.x > (win_size.width as f64 - border_size) {
XDirection::East
} else {
XDirection::Default
};
let ydir = if position.y < border_size {
YDirection::North
} else if position.y > (win_size.height as f64 - border_size) {
YDirection::South
} else {
YDirection::Default
};
Some(match xdir {
XDirection::West => match ydir {
YDirection::North => ResizeDirection::NorthWest,
YDirection::South => ResizeDirection::SouthWest,
YDirection::Default => ResizeDirection::West,
},
XDirection::East => match ydir {
YDirection::North => ResizeDirection::NorthEast,
YDirection::South => ResizeDirection::SouthEast,
YDirection::Default => ResizeDirection::East,
},
XDirection::Default => match ydir {
YDirection::North => ResizeDirection::North,
YDirection::South => ResizeDirection::South,
YDirection::Default => return None,
},
})
}

View File

@@ -1,31 +1,29 @@
extern crate image;
#![allow(clippy::single_match)]
use std::path::Path;
use simple_logger::SimpleLogger;
use winit::{
event::Event,
event_loop::{ControlFlow, EventLoop},
event::{Event, WindowEvent},
event_loop::EventLoop,
window::{Icon, WindowBuilder},
};
fn main() {
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
// You'll have to choose an icon size at your own discretion. On X11, the desired size varies
// by WM, and on Windows, you still have to account for screen scaling. Here we use 32px,
// since it seems to work well enough in most cases. Be careful about going too high, or
// you'll be bitten by the low-quality downscaling built into the WM.
let path = concat!(env!("CARGO_MANIFEST_DIR"), "/examples/icon.png");
let (icon_rgba, icon_width, icon_height) = {
let image = image::open(path).expect("Failed to open icon path");
use image::{GenericImageView, Pixel};
let (width, height) = image.dimensions();
let mut rgba = Vec::with_capacity((width * height) as usize * 4);
for (_, _, pixel) in image.pixels() {
rgba.extend_from_slice(&pixel.to_rgba().data);
}
(rgba, width, height)
};
let icon = Icon::from_rgba(icon_rgba, icon_width, icon_height).expect("Failed to open icon");
let icon = load_icon(Path::new(path));
let event_loop = EventLoop::new();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("An iconic window!")
@@ -35,30 +33,27 @@ fn main() {
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, .. } = event {
use winit::event::WindowEvent::*;
match event {
CloseRequested => *control_flow = ControlFlow::Exit,
DroppedFile(path) => {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::DroppedFile(path) => {
window.set_window_icon(Some(load_icon(&path)));
},
}
WindowEvent::RedrawRequested => fill::fill_window(&window),
_ => (),
}
}
});
})
}
fn load_icon(path: &Path) -> Icon {
let (icon_rgba, icon_width, icon_height) = {
let image = image::open(path).expect("Failed to open icon path");
use image::{GenericImageView, Pixel};
let image = image::open(path)
.expect("Failed to open icon path")
.into_rgba8();
let (width, height) = image.dimensions();
let mut rgba = Vec::with_capacity((width * height) as usize * 4);
for (_, _, pixel) in image.pixels() {
rgba.extend_from_slice(&pixel.to_rgba().data);
}
let rgba = image.into_raw();
(rgba, width, height)
};
Icon::from_rgba(icon_rgba, icon_width, icon_height).expect("Failed to open icon")

View File

@@ -0,0 +1,93 @@
#![allow(clippy::single_match)]
// Limit this example to only compatible platforms.
#[cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform,))]
fn main() -> Result<(), impl std::error::Error> {
use std::time::Duration;
use simple_logger::SimpleLogger;
use winit::{
error::EventLoopError,
event::{Event, WindowEvent},
event_loop::EventLoop,
platform::run_on_demand::EventLoopExtRunOnDemand,
window::{Window, WindowBuilder, WindowId},
};
#[path = "util/fill.rs"]
mod fill;
#[derive(Default)]
struct App {
window_id: Option<WindowId>,
window: Option<Window>,
}
SimpleLogger::new().init().unwrap();
let mut event_loop = EventLoop::new().unwrap();
fn run_app(event_loop: &mut EventLoop<()>, idx: usize) -> Result<(), EventLoopError> {
let mut app = App::default();
event_loop.run_on_demand(move |event, elwt| {
println!("Run {idx}: {:?}", event);
if let Some(window) = &app.window {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window.id() == window_id => {
println!("--------------------------------------------------------- Window {idx} CloseRequested");
fill::cleanup_window(window);
app.window = None;
}
Event::AboutToWait => window.request_redraw(),
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
fill::fill_window(window);
}
_ => (),
}
} else if let Some(id) = app.window_id {
match event {
Event::WindowEvent {
event: WindowEvent::Destroyed,
window_id,
} if id == window_id => {
println!("--------------------------------------------------------- Window {idx} Destroyed");
app.window_id = None;
elwt.exit();
}
_ => (),
}
} else if let Event::Resumed = event {
let window = WindowBuilder::new()
.with_title("Fantastic window number one!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(elwt)
.unwrap();
app.window_id = Some(window.id());
app.window = Some(window);
}
})
}
run_app(&mut event_loop, 1)?;
println!("--------------------------------------------------------- Finished first loop");
println!("--------------------------------------------------------- Waiting 5 seconds");
std::thread::sleep(Duration::from_secs(5));
let ret = run_app(&mut event_loop, 2);
println!("--------------------------------------------------------- Finished second loop");
ret
}
#[cfg(not(any(windows_platform, macos_platform, x11_platform, wayland_platform,)))]
fn main() {
println!("This example is not supported on this platform");
}

View File

@@ -0,0 +1,72 @@
#![allow(clippy::single_match)]
#[cfg(target_os = "macos")]
use winit::platform::macos::{OptionAsAlt, WindowExtMacOS};
#[cfg(target_os = "macos")]
use winit::{
event::ElementState,
event::{Event, MouseButton, WindowEvent},
event_loop::EventLoop,
window::WindowBuilder,
};
#[cfg(target_os = "macos")]
#[path = "util/fill.rs"]
mod fill;
/// Prints the keyboard events characters received when option_is_alt is true versus false.
/// A left mouse click will toggle option_is_alt.
#[cfg(target_os = "macos")]
fn main() -> Result<(), impl std::error::Error> {
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(&event_loop)
.unwrap();
window.set_ime_allowed(true);
let mut option_as_alt = window.option_as_alt();
event_loop.run(move |event, elwt| match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => elwt.exit(),
Event::WindowEvent { event, .. } => match event {
WindowEvent::MouseInput {
state: ElementState::Pressed,
button: MouseButton::Left,
..
} => {
option_as_alt = match option_as_alt {
OptionAsAlt::None => OptionAsAlt::OnlyLeft,
OptionAsAlt::OnlyLeft => OptionAsAlt::OnlyRight,
OptionAsAlt::OnlyRight => OptionAsAlt::Both,
OptionAsAlt::Both => OptionAsAlt::None,
};
println!("Received Mouse click, toggling option_as_alt to: {option_as_alt:?}");
window.set_option_as_alt(option_as_alt);
}
WindowEvent::KeyboardInput { .. } => println!("KeyboardInput: {event:?}"),
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
},
Event::AboutToWait => {
window.request_redraw();
}
_ => (),
})
}
#[cfg(not(target_os = "macos"))]
fn main() {
println!("This example is only supported on MacOS");
}

View File

@@ -0,0 +1,74 @@
#![allow(clippy::single_match)]
// Limit this example to only compatible platforms.
#[cfg(any(
windows_platform,
macos_platform,
x11_platform,
wayland_platform,
android_platform,
))]
fn main() -> std::process::ExitCode {
use std::{process::ExitCode, thread::sleep, time::Duration};
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
let mut event_loop = EventLoop::new().unwrap();
SimpleLogger::new().init().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
'main: loop {
let timeout = Some(Duration::ZERO);
let status = event_loop.pump_events(timeout, |event, elwt| {
if let Event::WindowEvent { event, .. } = &event {
// Print only Window events to reduce noise
println!("{event:?}");
}
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => elwt.exit(),
Event::AboutToWait => {
window.request_redraw();
}
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
fill::fill_window(&window);
}
_ => (),
}
});
if let PumpStatus::Exit(exit_code) = status {
break 'main ExitCode::from(exit_code as u8);
}
// Sleep for 1/60 second to simulate application work
//
// Since `pump_events` doesn't block it will be important to
// throttle the loop in the app somehow.
println!("Update()");
sleep(Duration::from_millis(16));
}
}
#[cfg(any(ios_platform, wasm_platform, orbital_platform))]
fn main() {
println!("This platform doesn't support pump_events.");
}

View File

@@ -0,0 +1,52 @@
use log::debug;
use simple_logger::SimpleLogger;
use winit::{
dpi::LogicalSize,
event::{ElementState, Event, WindowEvent},
event_loop::EventLoop,
keyboard::NamedKey,
window::WindowBuilder,
};
#[path = "util/fill.rs"]
mod fill;
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(LogicalSize::new(128.0, 128.0))
.with_resize_increments(LogicalSize::new(25.0, 25.0))
.build(&event_loop)
.unwrap();
let mut has_increments = true;
event_loop.run(move |event, elwt| match event {
Event::WindowEvent { event, window_id } if window_id == window.id() => match event {
WindowEvent::CloseRequested => elwt.exit(),
WindowEvent::KeyboardInput { event, .. }
if event.logical_key == NamedKey::Space
&& event.state == ElementState::Released =>
{
has_increments = !has_increments;
let new_increments = match window.resize_increments() {
Some(_) => None,
None => Some(LogicalSize::new(25.0, 25.0)),
};
debug!("Had increments: {}", new_increments.is_none());
window.set_resize_increments(new_increments);
}
WindowEvent::RedrawRequested => {
fill::fill_window(&window);
}
_ => (),
},
Event::AboutToWait => window.request_redraw(),
_ => (),
})
}

View File

@@ -1,45 +0,0 @@
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
platform::desktop::EventLoopExtDesktop,
window::WindowBuilder,
};
fn main() {
let mut event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
println!("Close the window to continue.");
event_loop.run_return(|event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
drop(window);
let _window_2 = WindowBuilder::new()
.with_title("A second, fantasticer window!")
.build(&event_loop)
.unwrap();
println!("Wa ha ha! You thought that closing the window would finish this?!");
event_loop.run_return(|event, _, control_flow| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => *control_flow = ControlFlow::Wait,
}
});
println!("Okay we're done now for real.");
}

107
examples/window_tabbing.rs Normal file
View File

@@ -0,0 +1,107 @@
#![allow(clippy::single_match)]
#[cfg(target_os = "macos")]
use std::{collections::HashMap, num::NonZeroUsize};
#[cfg(target_os = "macos")]
use simple_logger::SimpleLogger;
#[cfg(target_os = "macos")]
use winit::{
event::{ElementState, Event, KeyEvent, WindowEvent},
event_loop::EventLoop,
keyboard::{Key, NamedKey},
platform::macos::{WindowBuilderExtMacOS, WindowExtMacOS},
window::{Window, WindowBuilder},
};
#[cfg(target_os = "macos")]
#[path = "util/fill.rs"]
mod fill;
#[cfg(target_os = "macos")]
fn main() -> Result<(), impl std::error::Error> {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new().unwrap();
let mut windows = HashMap::new();
let window = Window::new(&event_loop).unwrap();
println!("Opened a new window: {:?}", window.id());
windows.insert(window.id(), window);
println!("Press N to open a new window.");
event_loop.run(move |event, elwt| {
if let Event::WindowEvent { event, window_id } = event {
match event {
WindowEvent::CloseRequested => {
println!("Window {window_id:?} has received the signal to close");
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
elwt.exit();
}
}
WindowEvent::Resized(_) => {
if let Some(window) = windows.get(&window_id) {
window.request_redraw();
}
}
WindowEvent::KeyboardInput {
event:
KeyEvent {
state: ElementState::Pressed,
logical_key,
..
},
is_synthetic: false,
..
} => match logical_key.as_ref() {
Key::Character("t") => {
let tabbing_id = windows.get(&window_id).unwrap().tabbing_identifier();
let window = WindowBuilder::new()
.with_tabbing_identifier(&tabbing_id)
.build(elwt)
.unwrap();
println!("Added a new tab: {:?}", window.id());
windows.insert(window.id(), window);
}
Key::Character("w") => {
let _ = windows.remove(&window_id);
}
Key::Named(NamedKey::ArrowRight) => {
windows.get(&window_id).unwrap().select_next_tab();
}
Key::Named(NamedKey::ArrowLeft) => {
windows.get(&window_id).unwrap().select_previous_tab();
}
Key::Character(ch) => {
if let Ok(index) = ch.parse::<NonZeroUsize>() {
let index = index.get();
// Select the last tab when pressing `9`.
let window = windows.get(&window_id).unwrap();
if index == 9 {
window.select_tab_at_index(window.num_tabs() - 1)
} else {
window.select_tab_at_index(index - 1);
}
}
}
_ => (),
},
WindowEvent::RedrawRequested => {
if let Some(window) = windows.get(&window_id) {
fill::fill_window(window);
}
}
_ => (),
}
}
})
}
#[cfg(not(target_os = "macos"))]
fn main() {
println!("This example is only supported on MacOS");
}

70
examples/x11_embed.rs Normal file
View File

@@ -0,0 +1,70 @@
//! A demonstration of embedding a winit window in an existing X11 application.
#[cfg(x11_platform)]
#[path = "util/fill.rs"]
mod fill;
#[cfg(x11_platform)]
mod imple {
use super::fill;
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::EventLoop,
platform::x11::WindowBuilderExtX11,
window::WindowBuilder,
};
pub(super) fn entry() -> Result<(), Box<dyn std::error::Error>> {
// First argument should be a 32-bit X11 window ID.
let parent_window_id = std::env::args()
.nth(1)
.ok_or("Expected a 32-bit X11 window ID as the first argument.")?
.parse::<u32>()?;
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new()?;
let window = WindowBuilder::new()
.with_title("An embedded window!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.with_embed_parent_window(parent_window_id)
.build(&event_loop)
.unwrap();
event_loop.run(move |event, elwt| {
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => elwt.exit(),
Event::AboutToWait => {
window.request_redraw();
}
Event::WindowEvent {
event: WindowEvent::RedrawRequested,
..
} => {
// Notify the windowing system that we'll be presenting to the window.
window.pre_present_notify();
fill::fill_window(&window);
}
_ => (),
}
})?;
Ok(())
}
}
#[cfg(not(x11_platform))]
mod imple {
pub(super) fn entry() -> Result<(), Box<dyn std::error::Error>> {
println!("This example is only supported on X11 platforms.");
Ok(())
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
imple::entry()
}

9
run-wasm/Cargo.toml Normal file
View File

@@ -0,0 +1,9 @@
[package]
name = "run-wasm"
version = "0.1.0"
edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies]
cargo-run-wasm = "0.2.0"

3
run-wasm/src/main.rs Normal file
View File

@@ -0,0 +1,3 @@
fn main() {
cargo_run_wasm::run_wasm_with_css("body { margin: 0px; }");
}

View File

@@ -1,7 +1,3 @@
merge_imports=true
match_block_trailing_comma=true
force_explicit_abi=true
format_macro_matchers=true
use_field_init_shorthand=true
format_code_in_doc_comments=true
force_multiline_blocks=true
# merge_imports=true

1075
src/dpi.rs

File diff suppressed because it is too large Load Diff

View File

@@ -2,11 +2,14 @@ use std::{error, fmt};
use crate::platform_impl;
/// An error whose cause it outside Winit's control.
// TODO: Rename
/// An error that may be generated when requesting Winit state
#[derive(Debug)]
pub enum ExternalError {
/// The operation is not supported by the backend.
NotSupported(NotSupportedError),
/// The operation was ignored.
Ignored,
/// The OS cannot perform the operation.
Os(OsError),
}
@@ -25,6 +28,27 @@ pub struct OsError {
error: platform_impl::OsError,
}
/// A general error that may occur while running the Winit event loop
#[derive(Debug)]
pub enum EventLoopError {
/// The operation is not supported by the backend.
NotSupported(NotSupportedError),
/// The OS cannot perform the operation.
Os(OsError),
/// The event loop can't be re-run while it's already running
AlreadyRunning,
/// The event loop can't be re-created.
RecreationAttempt,
/// Application has exit with an error status.
ExitFailure(i32),
}
impl From<OsError> for EventLoopError {
fn from(value: OsError) -> Self {
Self::Os(value)
}
}
impl NotSupportedError {
#[inline]
#[allow(dead_code)]
@@ -48,8 +72,8 @@ macro_rules! os_error {
}
impl fmt::Display for OsError {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
formatter.pad(&format!(
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.pad(&format!(
"os error at {}:{}: {}",
self.file, self.line, self.error
))
@@ -57,26 +81,62 @@ impl fmt::Display for OsError {
}
impl fmt::Display for ExternalError {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
match self {
ExternalError::NotSupported(e) => e.fmt(formatter),
ExternalError::Os(e) => e.fmt(formatter),
ExternalError::NotSupported(e) => e.fmt(f),
ExternalError::Ignored => write!(f, "Operation was ignored"),
ExternalError::Os(e) => e.fmt(f),
}
}
}
impl fmt::Debug for NotSupportedError {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
formatter.debug_struct("NotSupportedError").finish()
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.debug_struct("NotSupportedError").finish()
}
}
impl fmt::Display for NotSupportedError {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
formatter.pad("the requested operation is not supported by Winit")
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.pad("the requested operation is not supported by Winit")
}
}
impl fmt::Display for EventLoopError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
match self {
EventLoopError::AlreadyRunning => write!(f, "EventLoop is already running"),
EventLoopError::RecreationAttempt => write!(f, "EventLoop can't be recreated"),
EventLoopError::NotSupported(e) => e.fmt(f),
EventLoopError::Os(e) => e.fmt(f),
EventLoopError::ExitFailure(status) => write!(f, "Exit Failure: {status}"),
}
}
}
impl error::Error for OsError {}
impl error::Error for ExternalError {}
impl error::Error for NotSupportedError {}
impl error::Error for EventLoopError {}
#[cfg(test)]
mod tests {
#![allow(clippy::redundant_clone)]
use super::*;
// Eat attributes for testing
#[test]
fn ensure_fmt_does_not_panic() {
let _ = format!(
"{:?}, {}",
NotSupportedError::new(),
NotSupportedError::new().clone()
);
let _ = format!(
"{:?}, {}",
ExternalError::NotSupported(NotSupportedError::new()),
ExternalError::NotSupported(NotSupportedError::new())
);
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,166 +1,302 @@
//! The `EventLoop` struct and assorted supporting types, including `ControlFlow`.
//! The [`EventLoop`] struct and assorted supporting types, including
//! [`ControlFlow`].
//!
//! If you want to send custom events to the event loop, use [`EventLoop::create_proxy()`][create_proxy]
//! to acquire an [`EventLoopProxy`][event_loop_proxy] and call its [`send_event`][send_event] method.
//! If you want to send custom events to the event loop, use
//! [`EventLoop::create_proxy`] to acquire an [`EventLoopProxy`] and call its
//! [`send_event`](`EventLoopProxy::send_event`) method.
//!
//! See the root-level documentation for information on how to create and use an event loop to
//! handle events.
//!
//! [create_proxy]: ./struct.EventLoop.html#method.create_proxy
//! [event_loop_proxy]: ./struct.EventLoopProxy.html
//! [send_event]: ./struct.EventLoopProxy.html#method.send_event
use std::{error, fmt, ops::Deref, time::Instant};
use std::marker::PhantomData;
use std::ops::Deref;
#[cfg(any(x11_platform, wayland_platform))]
use std::os::unix::io::{AsFd, AsRawFd, BorrowedFd, RawFd};
use std::sync::atomic::{AtomicBool, AtomicU64, Ordering};
use std::{error, fmt};
use crate::{
event::Event,
monitor::{AvailableMonitorsIter, MonitorHandle},
platform_impl,
};
#[cfg(not(wasm_platform))]
use std::time::{Duration, Instant};
#[cfg(wasm_platform)]
use web_time::{Duration, Instant};
use crate::error::EventLoopError;
use crate::{event::Event, monitor::MonitorHandle, platform_impl};
/// Provides a way to retrieve events from the system and from the windows that were registered to
/// the events loop.
///
/// An `EventLoop` can be seen more or less as a "context". Calling `EventLoop::new()`
/// An `EventLoop` can be seen more or less as a "context". Calling [`EventLoop::new`]
/// initializes everything that will be required to create windows. For example on Linux creating
/// an events loop opens a connection to the X or Wayland server.
/// an event loop opens a connection to the X or Wayland server.
///
/// To wake up an `EventLoop` from a another thread, see the `EventLoopProxy` docs.
/// To wake up an `EventLoop` from a another thread, see the [`EventLoopProxy`] docs.
///
/// Note that the `EventLoop` cannot be shared across threads (due to platform-dependant logic
/// forbidding it), as such it is neither `Send` nor `Sync`. If you need cross-thread access, the
/// `Window` created from this `EventLoop` _can_ be sent to an other thread, and the
/// `EventLoopProxy` allows you to wake up an `EventLoop` from an other thread.
/// Note that this cannot be shared across threads (due to platform-dependant logic
/// forbidding it), as such it is neither [`Send`] nor [`Sync`]. If you need cross-thread access, the
/// [`Window`] created from this _can_ be sent to an other thread, and the
/// [`EventLoopProxy`] allows you to wake up an `EventLoop` from another thread.
///
/// [`Window`]: crate::window::Window
pub struct EventLoop<T: 'static> {
pub(crate) event_loop: platform_impl::EventLoop<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()>, // Not Send nor Sync
pub(crate) _marker: PhantomData<*mut ()>, // Not Send nor Sync
}
/// Target that associates windows with an `EventLoop`.
/// Target that associates windows with an [`EventLoop`].
///
/// This type exists to allow you to create new windows while Winit executes your callback.
/// `EventLoop` will coerce into this type, so functions that take this as a parameter can also
/// take `&EventLoop`.
/// This type exists to allow you to create new windows while Winit executes
/// your callback. [`EventLoop`] will coerce into this type (`impl<T> Deref for
/// EventLoop<T>`), so functions that take this as a parameter can also take
/// `&EventLoop`.
pub struct EventLoopWindowTarget<T: 'static> {
pub(crate) p: platform_impl::EventLoopWindowTarget<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()>, // Not Send nor Sync
pub(crate) _marker: PhantomData<*mut ()>, // Not Send nor Sync
}
/// Object that allows building the event loop.
///
/// This is used to make specifying options that affect the whole application
/// easier. But note that constructing multiple event loops is not supported.
#[derive(Default)]
pub struct EventLoopBuilder<T: 'static> {
pub(crate) platform_specific: platform_impl::PlatformSpecificEventLoopAttributes,
_p: PhantomData<T>,
}
impl EventLoopBuilder<()> {
/// Start building a new event loop.
#[inline]
pub fn new() -> Self {
Self::with_user_event()
}
}
static EVENT_LOOP_CREATED: AtomicBool = AtomicBool::new(false);
impl<T> EventLoopBuilder<T> {
/// Start building a new event loop, with the given type as the user event
/// type.
#[inline]
pub fn with_user_event() -> Self {
Self {
platform_specific: Default::default(),
_p: PhantomData,
}
}
/// Builds a new event loop.
///
/// ***For cross-platform compatibility, the [`EventLoop`] must be created on the main thread,
/// and only once per application.***
///
/// Calling this function will result in display backend initialisation.
///
/// ## Panics
///
/// Attempting to create the event loop off the main thread will panic. This
/// restriction isn't strictly necessary on all platforms, but is imposed to
/// eliminate any nasty surprises when porting to platforms that require it.
/// `EventLoopBuilderExt::any_thread` functions are exposed in the relevant
/// [`platform`] module if the target platform supports creating an event
/// loop on any thread.
///
/// ## Platform-specific
///
/// - **Wayland/X11:** to prevent running under `Wayland` or `X11` unset `WAYLAND_DISPLAY`
/// or `DISPLAY` respectively when building the event loop.
/// - **Android:** must be configured with an `AndroidApp` from `android_main()` by calling
/// [`.with_android_app(app)`] before calling `.build()`, otherwise it'll panic.
///
/// [`platform`]: crate::platform
#[cfg_attr(
android,
doc = "[`.with_android_app(app)`]: crate::platform::android::EventLoopBuilderExtAndroid::with_android_app"
)]
#[cfg_attr(
not(android),
doc = "[`.with_android_app(app)`]: #only-available-on-android"
)]
#[inline]
pub fn build(&mut self) -> Result<EventLoop<T>, EventLoopError> {
if EVENT_LOOP_CREATED.swap(true, Ordering::Relaxed) {
return Err(EventLoopError::RecreationAttempt);
}
// Certain platforms accept a mutable reference in their API.
#[allow(clippy::unnecessary_mut_passed)]
Ok(EventLoop {
event_loop: platform_impl::EventLoop::new(&mut self.platform_specific)?,
_marker: PhantomData,
})
}
#[cfg(wasm_platform)]
pub(crate) fn allow_event_loop_recreation() {
EVENT_LOOP_CREATED.store(false, Ordering::Relaxed);
}
}
impl<T> fmt::Debug for EventLoop<T> {
fn fmt(&self, fmtr: &mut fmt::Formatter<'_>) -> fmt::Result {
fmtr.pad("EventLoop { .. }")
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoop { .. }")
}
}
impl<T> fmt::Debug for EventLoopWindowTarget<T> {
fn fmt(&self, fmtr: &mut fmt::Formatter<'_>) -> fmt::Result {
fmtr.pad("EventLoopWindowTarget { .. }")
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoopWindowTarget { .. }")
}
}
/// Set by the user callback given to the `EventLoop::run` method.
/// Set through [`EventLoopWindowTarget::set_control_flow()`].
///
/// Indicates the desired behavior of the event loop after [`Event::EventsCleared`][events_cleared]
/// is emitted. Defaults to `Poll`.
/// Indicates the desired behavior of the event loop after [`Event::AboutToWait`] is emitted.
///
/// ## Persistency
/// Almost every change is persistent between multiple calls to the event loop closure within a
/// given run loop. The only exception to this is `Exit` which, once set, cannot be unset. Changes
/// are **not** persistent between multiple calls to `run_return` - issuing a new call will reset
/// the control flow to `Poll`.
/// Defaults to [`Wait`].
///
/// [events_cleared]: ../event/enum.Event.html#variant.EventsCleared
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
/// [`Wait`]: Self::Wait
#[derive(Copy, Clone, Debug, Default, PartialEq, Eq)]
pub enum ControlFlow {
/// When the current loop iteration finishes, immediately begin a new iteration regardless of
/// whether or not new events are available to process.
Poll,
/// When the current loop iteration finishes, suspend the thread until another event arrives.
#[default]
Wait,
/// When the current loop iteration finishes, suspend the thread until either another event
/// arrives or the given time is reached.
///
/// Useful for implementing efficient timers. Applications which want to render at the display's
/// native refresh rate should instead use [`Poll`] and the VSync functionality of a graphics API
/// to reduce odds of missed frames.
///
/// [`Poll`]: Self::Poll
WaitUntil(Instant),
/// Send a `LoopDestroyed` event and stop the event loop. This variant is *sticky* - once set,
/// `control_flow` cannot be changed from `Exit`, and any future attempts to do so will result
/// in the `control_flow` parameter being reset to `Exit`.
Exit,
}
impl Default for ControlFlow {
#[inline(always)]
fn default() -> ControlFlow {
ControlFlow::Poll
impl ControlFlow {
/// Creates a [`ControlFlow`] that waits until a timeout has expired.
///
/// In most cases, this is set to [`WaitUntil`]. However, if the timeout overflows, it is
/// instead set to [`Wait`].
///
/// [`WaitUntil`]: Self::WaitUntil
/// [`Wait`]: Self::Wait
pub fn wait_duration(timeout: Duration) -> Self {
match Instant::now().checked_add(timeout) {
Some(instant) => Self::WaitUntil(instant),
None => Self::Wait,
}
}
}
impl EventLoop<()> {
/// Builds a new event loop with a `()` as the user event type.
/// Alias for [`EventLoopBuilder::new().build()`].
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn new() -> EventLoop<()> {
EventLoop::<()>::new_user_event()
/// [`EventLoopBuilder::new().build()`]: EventLoopBuilder::build
#[inline]
pub fn new() -> Result<EventLoop<()>, EventLoopError> {
EventLoopBuilder::new().build()
}
}
impl<T> EventLoop<T> {
/// Builds a new event loop.
#[deprecated = "Use `EventLoopBuilder::<T>::with_user_event().build()` instead."]
pub fn with_user_event() -> Result<EventLoop<T>, EventLoopError> {
EventLoopBuilder::<T>::with_user_event().build()
}
/// Runs the event loop in the calling thread and calls the given `event_handler` closure
/// to dispatch any pending events.
///
/// Usage will result in display backend initialisation, this can be controlled on linux
/// using an environment variable `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
/// If it is not set, winit will try to connect to a wayland connection, and if it fails will
/// fallback on x11. If this variable is set with any other value, winit will panic.
/// Since the closure is `'static`, it must be a `move` closure if it needs to
/// access any data from the calling context.
///
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn new_user_event() -> EventLoop<T> {
EventLoop {
event_loop: platform_impl::EventLoop::new(),
_marker: ::std::marker::PhantomData,
}
}
/// Hijacks the calling thread and initializes the `winit` event loop with the provided
/// closure. Since the closure is `'static`, it must be a `move` closure if it needs to
/// access any data from the calling context.
/// - **iOS:** Will never return to the caller and so values not passed to this function will
/// *not* be dropped before the process exits.
/// - **Web:** Will _act_ as if it never returns to the caller by throwing a Javascript exception
/// (that Rust doesn't see) that will also mean that the rest of the function is never executed
/// and any values not passed to this function will *not* be dropped.
///
/// See the [`ControlFlow`] docs for information on how changes to `&mut ControlFlow` impact the
/// event loop's behavior.
/// Web applications are recommended to use
#[cfg_attr(
wasm_platform,
doc = "[`EventLoopExtWebSys::spawn()`][crate::platform::web::EventLoopExtWebSys::spawn()]"
)]
#[cfg_attr(not(wasm_platform), doc = "`EventLoopExtWebSys::spawn()`")]
/// [^1] instead of [`run()`] to avoid the need
/// for the Javascript exception trick, and to make it clearer that the event loop runs
/// asynchronously (via the browser's own, internal, event loop) and doesn't block the
/// current thread of execution like it does on other platforms.
///
/// Any values not passed to this function will *not* be dropped.
/// This function won't be available with `target_feature = "exception-handling"`.
///
/// [`ControlFlow`]: ./enum.ControlFlow.html
/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow()
/// [`run()`]: Self::run()
/// [^1]: `EventLoopExtWebSys::spawn()` is only available on WASM.
#[inline]
pub fn run<F>(self, event_handler: F) -> !
#[cfg(not(all(wasm_platform, target_feature = "exception-handling")))]
pub fn run<F>(self, event_handler: F) -> Result<(), EventLoopError>
where
F: 'static + FnMut(Event<T>, &EventLoopWindowTarget<T>, &mut ControlFlow),
F: FnMut(Event<T>, &EventLoopWindowTarget<T>),
{
self.event_loop.run(event_handler)
}
/// Creates an `EventLoopProxy` that can be used to dispatch user events to the main event loop.
/// Creates an [`EventLoopProxy`] that can be used to dispatch user events to the main event loop.
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
event_loop_proxy: self.event_loop.create_proxy(),
}
}
}
/// Returns the list of all the monitors available on the system.
#[inline]
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle> {
let data = self.event_loop.available_monitors();
AvailableMonitorsIter {
data: data.into_iter(),
}
#[cfg(feature = "rwh_06")]
impl<T> rwh_06::HasDisplayHandle for EventLoop<T> {
fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
rwh_06::HasDisplayHandle::display_handle(&**self)
}
}
/// Returns the primary monitor of the system.
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
MonitorHandle {
inner: self.event_loop.primary_monitor(),
}
#[cfg(feature = "rwh_05")]
unsafe impl<T> rwh_05::HasRawDisplayHandle for EventLoop<T> {
/// Returns a [`rwh_05::RawDisplayHandle`] for the event loop.
fn raw_display_handle(&self) -> rwh_05::RawDisplayHandle {
rwh_05::HasRawDisplayHandle::raw_display_handle(&**self)
}
}
#[cfg(any(x11_platform, wayland_platform))]
impl<T> AsFd for EventLoop<T> {
/// Get the underlying [EventLoop]'s `fd` which you can register
/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
/// loop must be polled with the [`pump_events`] API.
///
/// [`calloop`]: https://crates.io/crates/calloop
/// [`mio`]: https://crates.io/crates/mio
/// [`pump_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_events
fn as_fd(&self) -> BorrowedFd<'_> {
self.event_loop.as_fd()
}
}
#[cfg(any(x11_platform, wayland_platform))]
impl<T> AsRawFd for EventLoop<T> {
/// Get the underlying [EventLoop]'s raw `fd` which you can register
/// into other event loop, like [`calloop`] or [`mio`]. When doing so, the
/// loop must be polled with the [`pump_events`] API.
///
/// [`calloop`]: https://crates.io/crates/calloop
/// [`mio`]: https://crates.io/crates/mio
/// [`pump_events`]: crate::platform::pump_events::EventLoopExtPumpEvents::pump_events
fn as_raw_fd(&self) -> RawFd {
self.event_loop.as_raw_fd()
}
}
@@ -171,42 +307,169 @@ impl<T> Deref for EventLoop<T> {
}
}
/// Used to send custom events to `EventLoop`.
#[derive(Clone)]
impl<T> EventLoopWindowTarget<T> {
/// Returns the list of all the monitors available on the system.
#[inline]
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle> {
#[allow(clippy::useless_conversion)] // false positive on some platforms
self.p
.available_monitors()
.into_iter()
.map(|inner| MonitorHandle { inner })
}
/// Returns the primary monitor of the system.
///
/// Returns `None` if it can't identify any monitor as a primary one.
///
/// ## Platform-specific
///
/// **Wayland / Web:** Always returns `None`.
#[inline]
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
self.p
.primary_monitor()
.map(|inner| MonitorHandle { inner })
}
/// Change if or when [`DeviceEvent`]s are captured.
///
/// Since the [`DeviceEvent`] capture can lead to high CPU usage for unfocused windows, winit
/// will ignore them by default for unfocused windows on Linux/BSD. This method allows changing
/// this at runtime to explicitly capture them again.
///
/// ## Platform-specific
///
/// - **Wayland / macOS / iOS / Android / Orbital:** Unsupported.
///
/// [`DeviceEvent`]: crate::event::DeviceEvent
pub fn listen_device_events(&self, allowed: DeviceEvents) {
self.p.listen_device_events(allowed);
}
/// Sets the [`ControlFlow`].
pub fn set_control_flow(&self, control_flow: ControlFlow) {
self.p.set_control_flow(control_flow)
}
/// Gets the current [`ControlFlow`].
pub fn control_flow(&self) -> ControlFlow {
self.p.control_flow()
}
/// This exits the event loop.
///
/// See [`LoopExiting`](Event::LoopExiting).
pub fn exit(&self) {
self.p.exit()
}
/// Returns if the [`EventLoop`] is about to stop.
///
/// See [`exit()`](Self::exit).
pub fn exiting(&self) -> bool {
self.p.exiting()
}
}
#[cfg(feature = "rwh_06")]
impl<T> rwh_06::HasDisplayHandle for EventLoopWindowTarget<T> {
fn display_handle(&self) -> Result<rwh_06::DisplayHandle<'_>, rwh_06::HandleError> {
let raw = self.p.raw_display_handle_rwh_06()?;
// SAFETY: The display will never be deallocated while the event loop is alive.
Ok(unsafe { rwh_06::DisplayHandle::borrow_raw(raw) })
}
}
#[cfg(feature = "rwh_05")]
unsafe impl<T> rwh_05::HasRawDisplayHandle for EventLoopWindowTarget<T> {
/// Returns a [`rwh_05::RawDisplayHandle`] for the event loop.
fn raw_display_handle(&self) -> rwh_05::RawDisplayHandle {
self.p.raw_display_handle_rwh_05()
}
}
/// Used to send custom events to [`EventLoop`].
pub struct EventLoopProxy<T: 'static> {
event_loop_proxy: platform_impl::EventLoopProxy<T>,
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
Self {
event_loop_proxy: self.event_loop_proxy.clone(),
}
}
}
impl<T: 'static> EventLoopProxy<T> {
/// Send an event to the `EventLoop` from which this proxy was created. This emits a
/// Send an event to the [`EventLoop`] from which this proxy was created. This emits a
/// `UserEvent(event)` event in the event loop, where `event` is the value passed to this
/// function.
///
/// Returns an `Err` if the associated `EventLoop` no longer exists.
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
/// Returns an `Err` if the associated [`EventLoop`] no longer exists.
///
/// [`UserEvent(event)`]: Event::UserEvent
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
self.event_loop_proxy.send_event(event)
}
}
impl<T: 'static> fmt::Debug for EventLoopProxy<T> {
fn fmt(&self, fmtr: &mut fmt::Formatter<'_>) -> fmt::Result {
fmtr.pad("EventLoopProxy { .. }")
}
}
/// The error that is returned when an `EventLoopProxy` attempts to wake up an `EventLoop` that
/// no longer exists.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub struct EventLoopClosed;
impl fmt::Display for EventLoopClosed {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{}", error::Error::description(self))
f.pad("EventLoopProxy { .. }")
}
}
impl error::Error for EventLoopClosed {
fn description(&self) -> &str {
"Tried to wake up a closed `EventLoop`"
/// The error that is returned when an [`EventLoopProxy`] attempts to wake up an [`EventLoop`] that
/// no longer exists.
///
/// Contains the original event given to [`EventLoopProxy::send_event`].
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub struct EventLoopClosed<T>(pub T);
impl<T> fmt::Display for EventLoopClosed<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.write_str("Tried to wake up a closed `EventLoop`")
}
}
impl<T: fmt::Debug> error::Error for EventLoopClosed<T> {}
/// Control when device events are captured.
#[derive(Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash, Debug, Default)]
pub enum DeviceEvents {
/// Report device events regardless of window focus.
Always,
/// Only capture device events while the window is focused.
#[default]
WhenFocused,
/// Never capture device events.
Never,
}
/// A unique identifier of the winit's async request.
///
/// This could be used to identify the async request once it's done
/// and a specific action must be taken.
///
/// One of the handling scenarious could be to maintain a working list
/// containing [`AsyncRequestSerial`] and some closure associated with it.
/// Then once event is arriving the working list is being traversed and a job
/// executed and removed from the list.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct AsyncRequestSerial {
serial: u64,
}
impl AsyncRequestSerial {
// TODO(kchibisov) remove `cfg` when the clipboard will be added.
#[allow(dead_code)]
pub(crate) fn get() -> Self {
static CURRENT_SERIAL: AtomicU64 = AtomicU64::new(0);
// NOTE: we rely on wrap around here, while the user may just request
// in the loop u64::MAX times that's issue is considered on them.
let serial = CURRENT_SERIAL.fetch_add(1, Ordering::Relaxed);
Self { serial }
}
}

View File

@@ -1,4 +1,5 @@
use std::{error::Error, fmt, mem};
use crate::platform_impl::PlatformIcon;
use std::{error::Error, fmt, io, mem};
#[repr(C)]
#[derive(Debug)]
@@ -11,8 +12,8 @@ pub(crate) struct Pixel {
pub(crate) const PIXEL_SIZE: usize = mem::size_of::<Pixel>();
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// An error produced when using `Icon::from_rgba` with invalid arguments.
#[derive(Debug)]
/// An error produced when using [`Icon::from_rgba`] with invalid arguments.
pub enum BadIcon {
/// Produced when the length of the `rgba` argument isn't divisible by 4, thus `rgba` can't be
/// safely interpreted as 32bpp RGBA pixels.
@@ -25,72 +26,100 @@ pub enum BadIcon {
width_x_height: usize,
pixel_count: usize,
},
/// Produced when underlying OS functionality failed to create the icon
OsError(io::Error),
}
impl fmt::Display for BadIcon {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
let msg = match self {
&BadIcon::ByteCountNotDivisibleBy4 { byte_count } => format!(
"The length of the `rgba` argument ({:?}) isn't divisible by 4, making it impossible to interpret as 32bpp RGBA pixels.",
byte_count,
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
BadIcon::ByteCountNotDivisibleBy4 { byte_count } => write!(f,
"The length of the `rgba` argument ({byte_count:?}) isn't divisible by 4, making it impossible to interpret as 32bpp RGBA pixels.",
),
&BadIcon::DimensionsVsPixelCount {
BadIcon::DimensionsVsPixelCount {
width,
height,
width_x_height,
pixel_count,
} => format!(
"The specified dimensions ({:?}x{:?}) don't match the number of pixels supplied by the `rgba` argument ({:?}). For those dimensions, the expected pixel count is {:?}.",
width, height, pixel_count, width_x_height,
} => write!(f,
"The specified dimensions ({width:?}x{height:?}) don't match the number of pixels supplied by the `rgba` argument ({pixel_count:?}). For those dimensions, the expected pixel count is {width_x_height:?}.",
),
};
write!(formatter, "{}", msg)
BadIcon::OsError(e) => write!(f, "OS error when instantiating the icon: {e:?}"),
}
}
}
impl Error for BadIcon {
fn description(&self) -> &str {
"A valid icon cannot be created from these arguments"
}
fn cause(&self) -> Option<&dyn Error> {
Some(self)
}
}
impl Error for BadIcon {}
#[derive(Debug, Clone, PartialEq, Eq)]
/// An icon used for the window titlebar, taskbar, etc.
pub struct Icon {
pub(crate) struct RgbaIcon {
pub(crate) rgba: Vec<u8>,
pub(crate) width: u32,
pub(crate) height: u32,
}
/// For platforms which don't have window icons (e.g. web)
#[derive(Debug, Clone, PartialEq, Eq)]
pub(crate) struct NoIcon;
#[allow(dead_code)] // These are not used on every platform
mod constructors {
use super::*;
impl RgbaIcon {
pub fn from_rgba(rgba: Vec<u8>, width: u32, height: u32) -> Result<Self, BadIcon> {
if rgba.len() % PIXEL_SIZE != 0 {
return Err(BadIcon::ByteCountNotDivisibleBy4 {
byte_count: rgba.len(),
});
}
let pixel_count = rgba.len() / PIXEL_SIZE;
if pixel_count != (width * height) as usize {
Err(BadIcon::DimensionsVsPixelCount {
width,
height,
width_x_height: (width * height) as usize,
pixel_count,
})
} else {
Ok(RgbaIcon {
rgba,
width,
height,
})
}
}
}
impl NoIcon {
pub fn from_rgba(rgba: Vec<u8>, width: u32, height: u32) -> Result<Self, BadIcon> {
// Create the rgba icon anyway to validate the input
let _ = RgbaIcon::from_rgba(rgba, width, height)?;
Ok(NoIcon)
}
}
}
/// An icon used for the window titlebar, taskbar, etc.
#[derive(Clone)]
pub struct Icon {
pub(crate) inner: PlatformIcon,
}
impl fmt::Debug for Icon {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
fmt::Debug::fmt(&self.inner, formatter)
}
}
impl Icon {
/// Creates an `Icon` from 32bpp RGBA data.
/// Creates an icon from 32bpp RGBA data.
///
/// The length of `rgba` must be divisible by 4, and `width * height` must equal
/// `rgba.len() / 4`. Otherwise, this will return a `BadIcon` error.
pub fn from_rgba(rgba: Vec<u8>, width: u32, height: u32) -> Result<Self, BadIcon> {
if rgba.len() % PIXEL_SIZE != 0 {
return Err(BadIcon::ByteCountNotDivisibleBy4 {
byte_count: rgba.len(),
});
}
let pixel_count = rgba.len() / PIXEL_SIZE;
if pixel_count != (width * height) as usize {
Err(BadIcon::DimensionsVsPixelCount {
width,
height,
width_x_height: (width * height) as usize,
pixel_count,
})
} else {
Ok(Icon {
rgba,
width,
height,
})
}
Ok(Icon {
inner: PlatformIcon::from_rgba(rgba, width, height)?,
})
}
}

1798
src/keyboard.rs Normal file

File diff suppressed because it is too large Load Diff

View File

@@ -1,104 +1,173 @@
//! Winit allows you to build a window on as many platforms as possible.
//! Winit is a cross-platform window creation and event loop management library.
//!
//! # Building a window
//! # Building windows
//!
//! Before you can build a [`Window`], you first need to build an [`EventLoop`]. This is done with the
//! [`EventLoop::new()`] function.
//!
//! ```no_run
//! use winit::event_loop::EventLoop;
//! let event_loop = EventLoop::new();
//! let event_loop = EventLoop::new().unwrap();
//! ```
//!
//! Once this is done there are two ways to create a [`Window`]:
//! Once this is done, there are two ways to create a [`Window`]:
//!
//! - Calling [`Window::new(&event_loop)`][window_new].
//! - Calling [`let builder = WindowBuilder::new()`][window_builder_new] then [`builder.build(&event_loop)`][window_builder_build].
//!
//! The first way is the simplest way and will give you default values for everything.
//!
//! The second way allows you to customize the way your [`Window`] will look and behave by modifying
//! the fields of the [`WindowBuilder`] object before you create the [`Window`].
//! The first method is the simplest and will give you default values for everything. The second
//! method allows you to customize the way your [`Window`] will look and behave by modifying the
//! fields of the [`WindowBuilder`] object before you create the [`Window`].
//!
//! # Event handling
//!
//! Once a [`Window`] has been created, it will *generate events*. For example whenever the user moves
//! the [`Window`], resizes the [`Window`], moves the mouse, etc. an event is generated.
//! Once a [`Window`] has been created, it will generate different *events*. A [`Window`] object can
//! generate [`WindowEvent`]s when certain input events occur, such as a cursor moving over the
//! window or a key getting pressed while the window is focused. Devices can generate
//! [`DeviceEvent`]s, which contain unfiltered event data that isn't specific to a certain window.
//! Some user activity, like mouse movement, can generate both a [`WindowEvent`] *and* a
//! [`DeviceEvent`]. You can also create and handle your own custom [`Event::UserEvent`]s, if desired.
//!
//! The events generated by a [`Window`] can be retreived from the [`EventLoop`] the [`Window`] was created
//! with.
//! You can retrieve events by calling [`EventLoop::run()`]. This function will
//! dispatch events for every [`Window`] that was created with that particular [`EventLoop`], and
//! will run until [`exit()`] is used, at which point [`Event::LoopExiting`].
//!
//! Winit no longer uses a `EventLoop::poll_events() -> impl Iterator<Event>`-based event loop
//! model, since that can't be implemented properly on some platforms (e.g web, iOS) and works poorly on
//! most other platforms. However, this model can be re-implemented to an extent with
#![cfg_attr(
any(
windows_platform,
macos_platform,
android_platform,
x11_platform,
wayland_platform
),
doc = "[`EventLoopExtPumpEvents::pump_events()`][platform::pump_events::EventLoopExtPumpEvents::pump_events()]"
)]
#![cfg_attr(
not(any(
windows_platform,
macos_platform,
android_platform,
x11_platform,
wayland_platform
)),
doc = "`EventLoopExtPumpEvents::pump_events()`"
)]
//! [^1]. See that method's documentation for more reasons about why
//! it's discouraged beyond compatibility reasons.
//!
//! You do this by calling [`event_loop.run(...)`][event_loop_run]. This function will run forever
//! unless `control_flow` is set to [`ControlFlow`]`::`[`Exit`], at which point [`Event`]`::`[`LoopDestroyed`]
//! is emitted and the entire program terminates.
//!
//! ```no_run
//! use winit::{
//! event::{Event, WindowEvent},
//! event_loop::ControlFlow,
//! event_loop::{ControlFlow, EventLoop},
//! window::WindowBuilder,
//! };
//! # use winit::event_loop::EventLoop;
//! # let event_loop = EventLoop::new();
//!
//! event_loop.run(move |event, _, control_flow| {
//! let event_loop = EventLoop::new().unwrap();
//! let window = WindowBuilder::new().build(&event_loop).unwrap();
//!
//! // ControlFlow::Poll continuously runs the event loop, even if the OS hasn't
//! // dispatched any events. This is ideal for games and similar applications.
//! event_loop.set_control_flow(ControlFlow::Poll);
//!
//! // ControlFlow::Wait pauses the event loop if no events are available to process.
//! // This is ideal for non-game applications that only update in response to user
//! // input, and uses significantly less power/CPU time than ControlFlow::Poll.
//! event_loop.set_control_flow(ControlFlow::Wait);
//!
//! event_loop.run(move |event, elwt| {
//! match event {
//! Event::WindowEvent {
//! event: WindowEvent::CloseRequested,
//! ..
//! } => {
//! println!("The close button was pressed; stopping");
//! *control_flow = ControlFlow::Exit
//! elwt.exit();
//! },
//! _ => *control_flow = ControlFlow::Wait,
//! Event::AboutToWait => {
//! // Application update code.
//!
//! // Queue a RedrawRequested event.
//! //
//! // You only need to call this if you've determined that you need to redraw in
//! // applications which do not always need to. Applications that redraw continuously
//! // can render here instead.
//! window.request_redraw();
//! },
//! Event::WindowEvent {
//! event: WindowEvent::RedrawRequested,
//! ..
//! } => {
//! // Redraw the application.
//! //
//! // It's preferable for applications that do not render continuously to render in
//! // this event rather than in AboutToWait, since rendering in here allows
//! // the program to gracefully handle redraws requested by the OS.
//! },
//! _ => ()
//! }
//! });
//! ```
//!
//! If you use multiple [`Window`]s, [`Event`]`::`[`WindowEvent`] has a member named `window_id`. You can
//! compare it with the value returned by the [`id()`][window_id_fn] method of [`Window`] in order to know which
//! [`Window`] has received the event.
//! [`WindowEvent`] has a [`WindowId`] member. In multi-window environments, it should be
//! compared to the value returned by [`Window::id()`] to determine which [`Window`]
//! dispatched the event.
//!
//! # Drawing on the window
//!
//! Winit doesn't provide any function that allows drawing on a [`Window`]. However it allows you to
//! retrieve the raw handle of the window (see the [`platform`] module), which in turn allows you
//! to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the [`Window`].
//! Winit doesn't directly provide any methods for drawing on a [`Window`]. However, it allows you to
//! retrieve the raw handle of the window and display (see the [`platform`] module and/or the
//! [`raw_window_handle`] and [`raw_display_handle`] methods), which in turn allows
//! you to create an OpenGL/Vulkan/DirectX/Metal/etc. context that can be used to render graphics.
//!
//! [`EventLoop`]: ./event_loop/struct.EventLoop.html
//! [`EventLoop::new()`]: ./event_loop/struct.EventLoop.html#method.new
//! [event_loop_run]: ./event_loop/struct.EventLoop.html#method.run
//! [`ControlFlow`]: ./event_loop/enum.ControlFlow.html
//! [`Exit`]: ./event_loop/enum.ControlFlow.html#variant.Exit
//! [`Window`]: ./window/struct.Window.html
//! [`WindowBuilder`]: ./window/struct.WindowBuilder.html
//! [window_new]: ./window/struct.Window.html#method.new
//! [window_builder_new]: ./window/struct.WindowBuilder.html#method.new
//! [window_builder_build]: ./window/struct.WindowBuilder.html#method.build
//! [window_id_fn]: ./window/struct.Window.html#method.id
//! [`Event`]: ./event/enum.Event.html
//! [`WindowEvent`]: ./event/enum.Event.html#variant.WindowEvent
//! [`LoopDestroyed`]: ./event/enum.Event.html#variant.LoopDestroyed
//! [`platform`]: ./platform/index.html
//! Note that many platforms will display garbage data in the window's client area if the
//! application doesn't render anything to the window by the time the desktop compositor is ready to
//! display the window to the user. If you notice this happening, you should create the window with
//! [`visible` set to `false`](crate::window::WindowBuilder::with_visible) and explicitly make the
//! window visible only once you're ready to render into it.
//!
//! [`EventLoop`]: event_loop::EventLoop
//! [`EventLoop::new()`]: event_loop::EventLoop::new
//! [`EventLoop::run()`]: event_loop::EventLoop::run
//! [`exit()`]: event_loop::EventLoopWindowTarget::exit
//! [`Window`]: window::Window
//! [`WindowId`]: window::WindowId
//! [`WindowBuilder`]: window::WindowBuilder
//! [window_new]: window::Window::new
//! [window_builder_new]: window::WindowBuilder::new
//! [window_builder_build]: window::WindowBuilder::build
//! [`Window::id()`]: window::Window::id
//! [`WindowEvent`]: event::WindowEvent
//! [`DeviceEvent`]: event::DeviceEvent
//! [`Event::UserEvent`]: event::Event::UserEvent
//! [`Event::LoopExiting`]: event::Event::LoopExiting
//! [`raw_window_handle`]: ./window/struct.Window.html#method.raw_window_handle
//! [`raw_display_handle`]: ./window/struct.Window.html#method.raw_display_handle
//! [^1]: `EventLoopExtPumpEvents::pump_events()` is only available on Windows, macOS, Android, X11 and Wayland.
#![deny(rust_2018_idioms)]
#![deny(rustdoc::broken_intra_doc_links)]
#![deny(clippy::all)]
#![deny(unsafe_op_in_unsafe_fn)]
#![cfg_attr(feature = "cargo-clippy", deny(warnings))]
// Doc feature labels can be tested locally by running RUSTDOCFLAGS="--cfg=docsrs" cargo +nightly doc
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![allow(clippy::missing_safety_doc)]
#[cfg(feature = "rwh_06")]
pub use rwh_06 as raw_window_handle;
#[allow(unused_imports)]
#[macro_use]
extern crate lazy_static;
#[macro_use]
extern crate log;
#[cfg(feature = "serde")]
#[macro_use]
extern crate serde;
#[macro_use]
#[cfg(target_os = "windows")]
extern crate derivative;
#[macro_use]
#[cfg(target_os = "windows")]
extern crate bitflags;
#[cfg(any(target_os = "macos", target_os = "ios"))]
#[macro_use]
extern crate objc;
pub mod dpi;
#[macro_use]
@@ -106,8 +175,24 @@ pub mod error;
pub mod event;
pub mod event_loop;
mod icon;
pub mod keyboard;
pub mod monitor;
mod platform_impl;
pub mod window;
pub mod platform;
/// Wrapper for objects which winit will access on the main thread so they are effectively `Send`
/// and `Sync`, since they always execute on a single thread.
///
/// # Safety
///
/// Winit can run only one event loop at a time, and the event loop itself is tied to some thread.
/// The objects could be sent across the threads, but once passed to winit, they execute on the
/// main thread if the platform demands it. Thus, marking such objects as `Send + Sync` is safe.
#[doc(hidden)]
#[derive(Clone, Debug)]
pub(crate) struct SendSyncWrapper<T>(pub(crate) T);
unsafe impl<T> Send for SendSyncWrapper<T> {}
unsafe impl<T> Sync for SendSyncWrapper<T> {}

View File

@@ -1,68 +1,55 @@
//! Types useful for interacting with a user's monitors.
//!
//! If you want to get basic information about a monitor, you can use the [`MonitorHandle`][monitor_id]
//! type. This is retreived from an [`AvailableMonitorsIter`][monitor_iter], which can be acquired
//! with:
//! - [`EventLoop::available_monitors`][loop_get]
//! - [`Window::available_monitors`][window_get].
//!
//! [monitor_id]: ./struct.MonitorHandle.html
//! [monitor_iter]: ./struct.AvailableMonitorsIter.html
//! [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors
//! [window_get]: ../window/struct.Window.html#method.available_monitors
use std::collections::vec_deque::IntoIter as VecDequeIter;
//! If you want to get basic information about a monitor, you can use the
//! [`MonitorHandle`] type. This is retrieved from one of the following
//! methods, which return an iterator of [`MonitorHandle`]:
//! - [`EventLoopWindowTarget::available_monitors`](crate::event_loop::EventLoopWindowTarget::available_monitors).
//! - [`Window::available_monitors`](crate::window::Window::available_monitors).
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
platform_impl,
};
/// An iterator over all available monitors.
///
/// Can be acquired with:
/// - [`EventLoop::available_monitors`][loop_get]
/// - [`Window::available_monitors`][window_get].
///
/// [loop_get]: ../event_loop/struct.EventLoop.html#method.available_monitors
/// [window_get]: ../window/struct.Window.html#method.available_monitors
// Implementation note: we retrieve the list once, then serve each element by one by one.
// This may change in the future.
#[derive(Debug)]
pub struct AvailableMonitorsIter {
pub(crate) data: VecDequeIter<platform_impl::MonitorHandle>,
}
impl Iterator for AvailableMonitorsIter {
type Item = MonitorHandle;
#[inline]
fn next(&mut self) -> Option<MonitorHandle> {
self.data.next().map(|id| MonitorHandle { inner: id })
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
self.data.size_hint()
}
}
/// Describes a fullscreen video mode of a monitor.
///
/// Can be acquired with:
/// - [`MonitorHandle::video_modes`][monitor_get].
///
/// [monitor_get]: ../monitor/struct.MonitorHandle.html#method.video_modes
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
/// Can be acquired with [`MonitorHandle::video_modes`].
#[derive(Clone, PartialEq, Eq, Hash)]
pub struct VideoMode {
pub(crate) size: (u32, u32),
pub(crate) bit_depth: u16,
pub(crate) refresh_rate: u16,
pub(crate) video_mode: platform_impl::VideoMode,
}
impl std::fmt::Debug for VideoMode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.video_mode.fmt(f)
}
}
impl PartialOrd for VideoMode {
fn partial_cmp(&self, other: &VideoMode) -> Option<std::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Ord for VideoMode {
fn cmp(&self, other: &VideoMode) -> std::cmp::Ordering {
self.monitor().cmp(&other.monitor()).then(
self.size()
.cmp(&other.size())
.then(
self.refresh_rate_millihertz()
.cmp(&other.refresh_rate_millihertz())
.then(self.bit_depth().cmp(&other.bit_depth())),
)
.reverse(),
)
}
}
impl VideoMode {
/// Returns the resolution of this video mode.
pub fn size(&self) -> PhysicalSize {
self.size.into()
#[inline]
pub fn size(&self) -> PhysicalSize<u32> {
self.video_mode.size()
}
/// Returns the bit depth of this video mode, as in how many bits you have
@@ -71,17 +58,39 @@ impl VideoMode {
///
/// ## Platform-specific
///
/// - **Wayland:** Always returns 32.
/// - **Wayland / Orbital:** Always returns 32.
/// - **iOS:** Always returns 32.
#[inline]
pub fn bit_depth(&self) -> u16 {
self.bit_depth
self.video_mode.bit_depth()
}
/// Returns the refresh rate of this video mode. **Note**: the returned
/// refresh rate is an integer approximation, and you shouldn't rely on this
/// value to be exact.
pub fn refresh_rate(&self) -> u16 {
self.refresh_rate
/// Returns the refresh rate of this video mode in mHz.
#[inline]
pub fn refresh_rate_millihertz(&self) -> u32 {
self.video_mode.refresh_rate_millihertz()
}
/// Returns the monitor that this video mode is valid for. Each monitor has
/// a separate set of valid video modes.
#[inline]
pub fn monitor(&self) -> MonitorHandle {
MonitorHandle {
inner: self.video_mode.monitor(),
}
}
}
impl std::fmt::Display for VideoMode {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}x{} @ {} mHz ({} bpp)",
self.size().width,
self.size().height,
self.refresh_rate_millihertz(),
self.bit_depth()
)
}
}
@@ -89,8 +98,8 @@ impl VideoMode {
///
/// Allows you to retrieve information about a given monitor and can be used in [`Window`] creation.
///
/// [`Window`]: ../window/struct.Window.html
#[derive(Debug, Clone)]
/// [`Window`]: crate::window::Window
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub struct MonitorHandle {
pub(crate) inner: platform_impl::MonitorHandle,
}
@@ -106,33 +115,55 @@ impl MonitorHandle {
/// Returns the monitor's resolution.
#[inline]
pub fn size(&self) -> PhysicalSize {
pub fn size(&self) -> PhysicalSize<u32> {
self.inner.size()
}
/// Returns the top-left corner position of the monitor relative to the larger full
/// screen area.
#[inline]
pub fn position(&self) -> PhysicalPosition {
pub fn position(&self) -> PhysicalPosition<i32> {
self.inner.position()
}
/// Returns the DPI factor that can be used to map logical pixels to physical pixels, and vice versa.
/// The monitor refresh rate used by the system.
///
/// See the [`dpi`](dpi/index.html) module for more information.
/// Return `Some` if succeed, or `None` if failed, which usually happens when the monitor
/// the window is on is removed.
///
/// When using exclusive fullscreen, the refresh rate of the [`VideoMode`] that was used to
/// enter fullscreen should be used instead.
#[inline]
pub fn refresh_rate_millihertz(&self) -> Option<u32> {
self.inner.refresh_rate_millihertz()
}
/// Returns the scale factor of the underlying monitor. To map logical pixels to physical
/// pixels and vice versa, use [`Window::scale_factor`].
///
/// See the [`dpi`](crate::dpi) module for more information.
///
/// ## Platform-specific
///
/// - **X11:** Can be overridden using the `WINIT_HIDPI_FACTOR` environment variable.
/// - **X11:** Can be overridden using the `WINIT_X11_SCALE_FACTOR` environment variable.
/// - **Wayland:** May differ from [`Window::scale_factor`].
/// - **Android:** Always returns 1.0.
///
/// [`Window::scale_factor`]: crate::window::Window::scale_factor
#[inline]
pub fn hidpi_factor(&self) -> f64 {
self.inner.hidpi_factor()
pub fn scale_factor(&self) -> f64 {
self.inner.scale_factor()
}
/// Returns all fullscreen video modes supported by this monitor.
///
/// ## Platform-specific
///
/// - **Web:** Always returns an empty iterator
#[inline]
pub fn video_modes(&self) -> impl Iterator<Item = VideoMode> {
self.inner.video_modes()
self.inner
.video_modes()
.map(|video_mode| VideoMode { video_mode })
}
}

View File

@@ -1,33 +1,93 @@
#![cfg(any(target_os = "android"))]
use crate::{
event_loop::{EventLoop, EventLoopBuilder, EventLoopWindowTarget},
window::{Window, WindowBuilder},
};
use crate::{EventLoop, Window, WindowBuilder};
use std::os::raw::c_void;
use android_activity::{AndroidApp, ConfigurationRef, Rect};
/// Additional methods on `EventLoop` that are specific to Android.
pub trait EventLoopExtAndroid {
/// Makes it possible for glutin to register a callback when a suspend event happens on Android
fn set_suspend_callback(&self, cb: Option<Box<dyn Fn(bool) -> ()>>);
}
/// Additional methods on [`EventLoop`] that are specific to Android.
pub trait EventLoopExtAndroid {}
impl EventLoopExtAndroid for EventLoop {
fn set_suspend_callback(&self, cb: Option<Box<dyn Fn(bool) -> ()>>) {
self.event_loop.set_suspend_callback(cb);
}
}
impl<T> EventLoopExtAndroid for EventLoop<T> {}
/// Additional methods on `Window` that are specific to Android.
/// Additional methods on [`EventLoopWindowTarget`] that are specific to Android.
pub trait EventLoopWindowTargetExtAndroid {}
/// Additional methods on [`Window`] that are specific to Android.
pub trait WindowExtAndroid {
fn native_window(&self) -> *const c_void;
fn content_rect(&self) -> Rect;
fn config(&self) -> ConfigurationRef;
}
impl WindowExtAndroid for Window {
#[inline]
fn native_window(&self) -> *const c_void {
self.window.native_window()
fn content_rect(&self) -> Rect {
self.window.content_rect()
}
fn config(&self) -> ConfigurationRef {
self.window.config()
}
}
/// Additional methods on `WindowBuilder` that are specific to Android.
impl<T> EventLoopWindowTargetExtAndroid for EventLoopWindowTarget<T> {}
/// Additional methods on [`WindowBuilder`] that are specific to Android.
pub trait WindowBuilderExtAndroid {}
impl WindowBuilderExtAndroid for WindowBuilder {}
pub trait EventLoopBuilderExtAndroid {
/// Associates the `AndroidApp` that was passed to `android_main()` with the event loop
///
/// This must be called on Android since the `AndroidApp` is not global state.
fn with_android_app(&mut self, app: AndroidApp) -> &mut Self;
/// Calling this will mark the volume keys to be manually handled by the application
///
/// Default is to let the operating system handle the volume keys
fn handle_volume_keys(&mut self) -> &mut Self;
}
impl<T> EventLoopBuilderExtAndroid for EventLoopBuilder<T> {
fn with_android_app(&mut self, app: AndroidApp) -> &mut Self {
self.platform_specific.android_app = Some(app);
self
}
fn handle_volume_keys(&mut self) -> &mut Self {
self.platform_specific.ignore_volume_keys = false;
self
}
}
/// Re-export of the `android_activity` API
///
/// Winit re-exports the `android_activity` API for convenience so that most
/// applications can rely on the Winit crate to resolve the required version of
/// `android_activity` and avoid any chance of a conflict between Winit and the
/// application crate.
///
/// Unlike most libraries there can only be a single implementation
/// of the `android_activity` glue crate linked with an application because
/// it is responsible for the application's `android_main()` entry point.
///
/// Since Winit depends on a specific version of `android_activity` the simplest
/// way to avoid creating a conflict is for applications to avoid explicitly
/// depending on the `android_activity` crate, and instead consume the API that
/// is re-exported by Winit.
///
/// For compatibility applications should then import the `AndroidApp` type for
/// their `android_main(app: AndroidApp)` function like:
/// ```rust
/// #[cfg(target_os="android")]
/// use winit::platform::android::activity::AndroidApp;
/// ```
pub mod activity {
// We enable the `"native-activity"` feature just so that we can build the
// docs, but it'll be very confusing for users to see the docs with that
// feature enabled, so we avoid inlining it so that they're forced to view
// it on the crate's own docs.rs page.
#[doc(no_inline)]
pub use android_activity::*;
}

View File

@@ -1,45 +0,0 @@
#![cfg(any(
target_os = "windows",
target_os = "macos",
target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd"
))]
use crate::{
event::Event,
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
};
/// Additional methods on `EventLoop` that are specific to desktop platforms.
pub trait EventLoopExtDesktop {
/// A type provided by the user that can be passed through `Event::UserEvent`.
type UserEvent;
/// Initializes the `winit` event loop.
///
/// Unlike `run`, this function accepts non-`'static` (i.e. non-`move`) closures and returns
/// control flow to the caller when `control_flow` is set to `ControlFlow::Exit`.
///
/// # Caveats
/// Despite its apperance at first glance, this is *not* a perfect replacement for
/// `poll_events`. For example, this function will not return on Windows or macOS while a
/// window is getting resized, resulting in all application logic outside of the
/// `event_handler` closure not running until the resize operation ends. Other OS operations
/// may also result in such freezes. This behavior is caused by fundamental limitations in the
/// underyling OS APIs, which cannot be hidden by Winit without severe stability reprecussions.
///
/// You are strongly encouraged to use `run`, unless the use of this is absolutely necessary.
fn run_return<F>(&mut self, event_handler: F)
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>, &mut ControlFlow);
}
impl<T> EventLoopExtDesktop for EventLoop<T> {
type UserEvent = T;
fn run_return<F>(&mut self, event_handler: F)
where
F: FnMut(Event<T>, &EventLoopWindowTarget<T>, &mut ControlFlow),
{
self.event_loop.run_return(event_handler)
}
}

View File

@@ -1,16 +1,17 @@
#![cfg(target_os = "ios")]
use std::os::raw::c_void;
use icrate::Foundation::MainThreadMarker;
use objc2::rc::Id;
use crate::{
event_loop::EventLoop,
monitor::MonitorHandle,
monitor::{MonitorHandle, VideoMode},
window::{Window, WindowBuilder},
};
/// Additional methods on `EventLoop` that are specific to iOS.
/// Additional methods on [`EventLoop`] that are specific to iOS.
pub trait EventLoopExtIOS {
/// Returns the idiom (phone/tablet/tv/etc) for the current device.
/// Returns the [`Idiom`] (phone/tablet/tv/etc) for the current device.
fn idiom(&self) -> Idiom;
}
@@ -20,115 +21,242 @@ impl<T: 'static> EventLoopExtIOS for EventLoop<T> {
}
}
/// Additional methods on `Window` that are specific to iOS.
/// Additional methods on [`Window`] that are specific to iOS.
pub trait WindowExtIOS {
/// Returns a pointer to the `UIWindow` that is used by this window.
/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `scale_factor`.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ui_window(&self) -> *mut c_void;
/// The default value is device dependent, and it's recommended GLES or Metal applications set
/// this to [`MonitorHandle::scale_factor()`].
///
/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
fn set_scale_factor(&self, scale_factor: f64);
/// Returns a pointer to the `UIViewController` that is used by this window.
/// Sets the valid orientations for the [`Window`].
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ui_view_controller(&self) -> *mut c_void;
/// Returns a pointer to the `UIView` that is used by this window.
/// The default value is [`ValidOrientations::LandscapeAndPortrait`].
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ui_view(&self) -> *mut c_void;
/// Sets the HiDpi factor used by this window.
///
/// This translates to `-[UIWindow setContentScaleFactor:hidpi_factor]`.
fn set_hidpi_factor(&self, hidpi_factor: f64);
/// Sets the valid orientations for screens showing this `Window`.
///
/// On iPhones and iPods upside down portrait is never enabled.
/// This changes the value returned by
/// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc),
/// and then calls
/// [`-[UIViewController attemptRotationToDeviceOrientation]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621400-attemptrotationtodeviceorientati?language=objc).
fn set_valid_orientations(&self, valid_orientations: ValidOrientations);
/// Sets whether the [`Window`] prefers the home indicator hidden.
///
/// The default is to prefer showing the home indicator.
///
/// This changes the value returned by
/// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc),
/// and then calls
/// [`-[UIViewController setNeedsUpdateOfHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887509-setneedsupdateofhomeindicatoraut?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn set_prefers_home_indicator_hidden(&self, hidden: bool);
/// Sets the screen edges for which the system gestures will take a lower priority than the
/// application's touch handling.
///
/// This changes the value returned by
/// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc),
/// and then calls
/// [`-[UIViewController setNeedsUpdateOfScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887507-setneedsupdateofscreenedgesdefer?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge);
/// Sets whether the [`Window`] prefers the status bar hidden.
///
/// The default is to prefer showing the status bar.
///
/// This sets the value of the
/// [`prefersStatusBarHidden`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc)
/// property.
///
/// [`setNeedsStatusBarAppearanceUpdate()`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc)
/// is also called for you.
fn set_prefers_status_bar_hidden(&self, hidden: bool);
/// Sets the preferred status bar style for the [`Window`].
///
/// The default is system-defined.
///
/// This sets the value of the
/// [`preferredStatusBarStyle`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621416-preferredstatusbarstyle?language=objc)
/// property.
///
/// [`setNeedsStatusBarAppearanceUpdate()`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621354-setneedsstatusbarappearanceupdat?language=objc)
/// is also called for you.
fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle);
}
impl WindowExtIOS for Window {
#[inline]
fn ui_window(&self) -> *mut c_void {
self.window.ui_window() as _
}
#[inline]
fn ui_view_controller(&self) -> *mut c_void {
self.window.ui_view_controller() as _
}
#[inline]
fn ui_view(&self) -> *mut c_void {
self.window.ui_view() as _
}
#[inline]
fn set_hidpi_factor(&self, hidpi_factor: f64) {
self.window.set_hidpi_factor(hidpi_factor)
fn set_scale_factor(&self, scale_factor: f64) {
self.window
.maybe_queue_on_main(move |w| w.set_scale_factor(scale_factor))
}
#[inline]
fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
self.window.set_valid_orientations(valid_orientations)
self.window
.maybe_queue_on_main(move |w| w.set_valid_orientations(valid_orientations))
}
#[inline]
fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
self.window
.maybe_queue_on_main(move |w| w.set_prefers_home_indicator_hidden(hidden))
}
#[inline]
fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
self.window.maybe_queue_on_main(move |w| {
w.set_preferred_screen_edges_deferring_system_gestures(edges)
})
}
#[inline]
fn set_prefers_status_bar_hidden(&self, hidden: bool) {
self.window
.maybe_queue_on_main(move |w| w.set_prefers_status_bar_hidden(hidden))
}
#[inline]
fn set_preferred_status_bar_style(&self, status_bar_style: StatusBarStyle) {
self.window
.maybe_queue_on_main(move |w| w.set_preferred_status_bar_style(status_bar_style))
}
}
/// Additional methods on `WindowBuilder` that are specific to iOS.
/// Additional methods on [`WindowBuilder`] that are specific to iOS.
pub trait WindowBuilderExtIOS {
/// Sets the root view class used by the `Window`, otherwise a barebones `UIView` is provided.
///
/// The class will be initialized by calling `[root_view initWithFrame:CGRect]`
fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder;
/// Sets the `contentScaleFactor` of the underlying `UIWindow` to `hidpi_factor`.
/// Sets the [`contentScaleFactor`] of the underlying [`UIWindow`] to `scale_factor`.
///
/// The default value is device dependent, and it's recommended GLES or Metal applications set
/// this to `MonitorHandle::hidpi_factor()`.
fn with_hidpi_factor(self, hidpi_factor: f64) -> WindowBuilder;
/// this to [`MonitorHandle::scale_factor()`].
///
/// [`UIWindow`]: https://developer.apple.com/documentation/uikit/uiwindow?language=objc
/// [`contentScaleFactor`]: https://developer.apple.com/documentation/uikit/uiview/1622657-contentscalefactor?language=objc
fn with_scale_factor(self, scale_factor: f64) -> Self;
/// Sets the valid orientations for the `Window`.
fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> WindowBuilder;
/// Sets the valid orientations for the [`Window`].
///
/// The default value is [`ValidOrientations::LandscapeAndPortrait`].
///
/// This sets the initial value returned by
/// [`-[UIViewController supportedInterfaceOrientations]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621435-supportedinterfaceorientations?language=objc).
fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> Self;
/// Sets whether the [`Window`] prefers the home indicator hidden.
///
/// The default is to prefer showing the home indicator.
///
/// This sets the initial value returned by
/// [`-[UIViewController prefersHomeIndicatorAutoHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887510-prefershomeindicatorautohidden?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn with_prefers_home_indicator_hidden(self, hidden: bool) -> Self;
/// Sets the screen edges for which the system gestures will take a lower priority than the
/// application's touch handling.
///
/// This sets the initial value returned by
/// [`-[UIViewController preferredScreenEdgesDeferringSystemGestures]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/2887512-preferredscreenedgesdeferringsys?language=objc).
///
/// This only has an effect on iOS 11.0+.
fn with_preferred_screen_edges_deferring_system_gestures(self, edges: ScreenEdge) -> Self;
/// Sets whether the [`Window`] prefers the status bar hidden.
///
/// The default is to prefer showing the status bar.
///
/// This sets the initial value returned by
/// [`-[UIViewController prefersStatusBarHidden]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621440-prefersstatusbarhidden?language=objc).
fn with_prefers_status_bar_hidden(self, hidden: bool) -> Self;
/// Sets the style of the [`Window`]'s status bar.
///
/// The default is system-defined.
///
/// This sets the initial value returned by
/// [`-[UIViewController preferredStatusBarStyle]`](https://developer.apple.com/documentation/uikit/uiviewcontroller/1621416-preferredstatusbarstyle?language=objc),
fn with_preferred_status_bar_style(self, status_bar_style: StatusBarStyle) -> Self;
}
impl WindowBuilderExtIOS for WindowBuilder {
#[inline]
fn with_root_view_class(mut self, root_view_class: *const c_void) -> WindowBuilder {
self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) };
fn with_scale_factor(mut self, scale_factor: f64) -> Self {
self.platform_specific.scale_factor = Some(scale_factor);
self
}
#[inline]
fn with_hidpi_factor(mut self, hidpi_factor: f64) -> WindowBuilder {
self.platform_specific.hidpi_factor = Some(hidpi_factor);
self
}
#[inline]
fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> WindowBuilder {
fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> Self {
self.platform_specific.valid_orientations = valid_orientations;
self
}
#[inline]
fn with_prefers_home_indicator_hidden(mut self, hidden: bool) -> Self {
self.platform_specific.prefers_home_indicator_hidden = hidden;
self
}
#[inline]
fn with_preferred_screen_edges_deferring_system_gestures(mut self, edges: ScreenEdge) -> Self {
self.platform_specific
.preferred_screen_edges_deferring_system_gestures = edges;
self
}
#[inline]
fn with_prefers_status_bar_hidden(mut self, hidden: bool) -> Self {
self.platform_specific.prefers_status_bar_hidden = hidden;
self
}
#[inline]
fn with_preferred_status_bar_style(mut self, status_bar_style: StatusBarStyle) -> Self {
self.platform_specific.preferred_status_bar_style = status_bar_style;
self
}
}
/// Additional methods on `MonitorHandle` that are specific to iOS.
/// Additional methods on [`MonitorHandle`] that are specific to iOS.
pub trait MonitorHandleExtIOS {
/// Returns a pointer to the `UIScreen` that is used by this monitor.
/// Returns a pointer to the [`UIScreen`] that is used by this monitor.
///
/// [`UIScreen`]: https://developer.apple.com/documentation/uikit/uiscreen?language=objc
fn ui_screen(&self) -> *mut c_void;
/// Returns the preferred [`VideoMode`] for this monitor.
///
/// This translates to a call to [`-[UIScreen preferredMode]`](https://developer.apple.com/documentation/uikit/uiscreen/1617823-preferredmode?language=objc).
fn preferred_video_mode(&self) -> VideoMode;
}
impl MonitorHandleExtIOS for MonitorHandle {
#[inline]
fn ui_screen(&self) -> *mut c_void {
self.inner.ui_screen() as _
// SAFETY: The marker is only used to get the pointer of the screen
let mtm = unsafe { MainThreadMarker::new_unchecked() };
Id::as_ptr(self.inner.ui_screen(mtm)) as *mut c_void
}
#[inline]
fn preferred_video_mode(&self) -> VideoMode {
VideoMode {
video_mode: self.inner.preferred_video_mode(),
}
}
}
/// Valid orientations for a particular `Window`.
#[derive(Clone, Copy, Debug)]
/// Valid orientations for a particular [`Window`].
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ValidOrientations {
/// Excludes `PortraitUpsideDown` on iphone
#[default]
LandscapeAndPortrait,
Landscape,
@@ -137,17 +265,10 @@ pub enum ValidOrientations {
Portrait,
}
impl Default for ValidOrientations {
#[inline]
fn default() -> ValidOrientations {
ValidOrientations::LandscapeAndPortrait
}
}
/// The device [idiom].
///
/// [idiom]: https://developer.apple.com/documentation/uikit/uidevice/1620037-userinterfaceidiom?language=objc
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Idiom {
Unspecified,
@@ -161,3 +282,27 @@ pub enum Idiom {
TV,
CarPlay,
}
bitflags! {
/// The [edges] of a screen.
///
/// [edges]: https://developer.apple.com/documentation/uikit/uirectedge?language=objc
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub struct ScreenEdge: u8 {
const NONE = 0;
const TOP = 1 << 0;
const LEFT = 1 << 1;
const BOTTOM = 1 << 2;
const RIGHT = 1 << 3;
const ALL = ScreenEdge::TOP.bits() | ScreenEdge::LEFT.bits()
| ScreenEdge::BOTTOM.bits() | ScreenEdge::RIGHT.bits();
}
}
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum StatusBarStyle {
#[default]
Default,
LightContent,
DarkContent,
}

View File

@@ -1,33 +1,15 @@
#![cfg(target_os = "macos")]
use std::os::raw::c_void;
use objc2::rc::Id;
use crate::{
dpi::LogicalSize,
event_loop::{EventLoopBuilder, EventLoopWindowTarget},
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
/// Additional methods on `Window` that are specific to MacOS.
/// Additional methods on [`Window`] that are specific to MacOS.
pub trait WindowExtMacOS {
/// Returns a pointer to the cocoa `NSWindow` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ns_window(&self) -> *mut c_void;
/// Returns a pointer to the cocoa `NSView` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ns_view(&self) -> *mut c_void;
/// Request user attention, causing the application's dock icon to bounce.
/// Note that this has no effect if the application is already focused.
///
/// The `is_critical` flag has the following effects:
/// - `false`: the dock icon will only bounce once.
/// - `true`: the dock icon will bounce until the application is focused.
fn request_user_attention(&self, is_critical: bool);
/// Returns whether or not the window is in simple fullscreen mode.
fn simple_fullscreen(&self) -> bool;
@@ -39,136 +21,336 @@ pub trait WindowExtMacOS {
/// And allows the user to have a fullscreen window without using another
/// space or taking control over the entire monitor.
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool;
/// Returns whether or not the window has shadow.
fn has_shadow(&self) -> bool;
/// Sets whether or not the window has shadow.
fn set_has_shadow(&self, has_shadow: bool);
/// Group windows together by using the same tabbing identifier.
///
/// <https://developer.apple.com/documentation/appkit/nswindow/1644704-tabbingidentifier>
fn set_tabbing_identifier(&self, identifier: &str);
/// Returns the window's tabbing identifier.
fn tabbing_identifier(&self) -> String;
/// Select next tab.
fn select_next_tab(&self);
/// Select previous tab.
fn select_previous_tab(&self);
/// Select the tab with the given index.
///
/// Will no-op when the index is out of bounds.
fn select_tab_at_index(&self, index: usize);
/// Get the number of tabs in the window tab group.
fn num_tabs(&self) -> usize;
/// Get the window's edit state.
///
/// # Examples
///
/// ```ignore
/// WindowEvent::CloseRequested => {
/// if window.is_document_edited() {
/// // Show the user a save pop-up or similar
/// } else {
/// // Close the window
/// drop(window);
/// }
/// }
/// ```
fn is_document_edited(&self) -> bool;
/// Put the window in a state which indicates a file save is required.
fn set_document_edited(&self, edited: bool);
/// Set option as alt behavior as described in [`OptionAsAlt`].
///
/// This will ignore diacritical marks and accent characters from
/// being processed as received characters. Instead, the input
/// device's raw character will be placed in event queues with the
/// Alt modifier set.
fn set_option_as_alt(&self, option_as_alt: OptionAsAlt);
/// Getter for the [`WindowExtMacOS::set_option_as_alt`].
fn option_as_alt(&self) -> OptionAsAlt;
}
impl WindowExtMacOS for Window {
#[inline]
fn ns_window(&self) -> *mut c_void {
self.window.ns_window()
}
#[inline]
fn ns_view(&self) -> *mut c_void {
self.window.ns_view()
}
#[inline]
fn request_user_attention(&self, is_critical: bool) {
self.window.request_user_attention(is_critical)
}
#[inline]
fn simple_fullscreen(&self) -> bool {
self.window.simple_fullscreen()
self.window.maybe_wait_on_main(|w| w.simple_fullscreen())
}
#[inline]
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool {
self.window.set_simple_fullscreen(fullscreen)
self.window
.maybe_wait_on_main(move |w| w.set_simple_fullscreen(fullscreen))
}
#[inline]
fn has_shadow(&self) -> bool {
self.window.maybe_wait_on_main(|w| w.has_shadow())
}
#[inline]
fn set_has_shadow(&self, has_shadow: bool) {
self.window
.maybe_queue_on_main(move |w| w.set_has_shadow(has_shadow))
}
#[inline]
fn set_tabbing_identifier(&self, identifier: &str) {
self.window
.maybe_wait_on_main(|w| w.set_tabbing_identifier(identifier))
}
#[inline]
fn tabbing_identifier(&self) -> String {
self.window.maybe_wait_on_main(|w| w.tabbing_identifier())
}
#[inline]
fn select_next_tab(&self) {
self.window.maybe_queue_on_main(|w| w.select_next_tab())
}
#[inline]
fn select_previous_tab(&self) {
self.window.maybe_queue_on_main(|w| w.select_previous_tab())
}
#[inline]
fn select_tab_at_index(&self, index: usize) {
self.window
.maybe_queue_on_main(move |w| w.select_tab_at_index(index))
}
#[inline]
fn num_tabs(&self) -> usize {
self.window.maybe_wait_on_main(|w| w.num_tabs())
}
#[inline]
fn is_document_edited(&self) -> bool {
self.window.maybe_wait_on_main(|w| w.is_document_edited())
}
#[inline]
fn set_document_edited(&self, edited: bool) {
self.window
.maybe_queue_on_main(move |w| w.set_document_edited(edited))
}
#[inline]
fn set_option_as_alt(&self, option_as_alt: OptionAsAlt) {
self.window
.maybe_queue_on_main(move |w| w.set_option_as_alt(option_as_alt))
}
#[inline]
fn option_as_alt(&self) -> OptionAsAlt {
self.window.maybe_wait_on_main(|w| w.option_as_alt())
}
}
/// Corresponds to `NSApplicationActivationPolicy`.
#[derive(Debug, Clone, Copy, PartialEq)]
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash)]
pub enum ActivationPolicy {
/// Corresponds to `NSApplicationActivationPolicyRegular`.
#[default]
Regular,
/// Corresponds to `NSApplicationActivationPolicyAccessory`.
Accessory,
/// Corresponds to `NSApplicationActivationPolicyProhibited`.
Prohibited,
}
impl Default for ActivationPolicy {
fn default() -> Self {
ActivationPolicy::Regular
}
}
/// Additional methods on `WindowBuilder` that are specific to MacOS.
/// Additional methods on [`WindowBuilder`] that are specific to MacOS.
///
/// **Note:** Properties dealing with the titlebar will be overwritten by the `with_decorations` method
/// on the base `WindowBuilder`:
///
/// - `with_titlebar_transparent`
/// - `with_title_hidden`
/// - `with_titlebar_hidden`
/// - `with_titlebar_buttons_hidden`
/// - `with_fullsize_content_view`
/// **Note:** Properties dealing with the titlebar will be overwritten by the [`WindowBuilder::with_decorations`] method:
/// - `with_titlebar_transparent`
/// - `with_title_hidden`
/// - `with_titlebar_hidden`
/// - `with_titlebar_buttons_hidden`
/// - `with_fullsize_content_view`
pub trait WindowBuilderExtMacOS {
/// Sets the activation policy for the window being built.
fn with_activation_policy(self, activation_policy: ActivationPolicy) -> WindowBuilder;
/// Enables click-and-drag behavior for the entire window, not just the titlebar.
fn with_movable_by_window_background(self, movable_by_window_background: bool)
-> WindowBuilder;
fn with_movable_by_window_background(self, movable_by_window_background: bool) -> Self;
/// Makes the titlebar transparent and allows the content to appear behind it.
fn with_titlebar_transparent(self, titlebar_transparent: bool) -> WindowBuilder;
fn with_titlebar_transparent(self, titlebar_transparent: bool) -> Self;
/// Hides the window title.
fn with_title_hidden(self, title_hidden: bool) -> WindowBuilder;
fn with_title_hidden(self, title_hidden: bool) -> Self;
/// Hides the window titlebar.
fn with_titlebar_hidden(self, titlebar_hidden: bool) -> WindowBuilder;
fn with_titlebar_hidden(self, titlebar_hidden: bool) -> Self;
/// Hides the window titlebar buttons.
fn with_titlebar_buttons_hidden(self, titlebar_buttons_hidden: bool) -> WindowBuilder;
fn with_titlebar_buttons_hidden(self, titlebar_buttons_hidden: bool) -> Self;
/// Makes the window content appear behind the titlebar.
fn with_fullsize_content_view(self, fullsize_content_view: bool) -> WindowBuilder;
/// Build window with `resizeIncrements` property. Values must not be 0.
fn with_resize_increments(self, increments: LogicalSize) -> WindowBuilder;
fn with_fullsize_content_view(self, fullsize_content_view: bool) -> Self;
fn with_disallow_hidpi(self, disallow_hidpi: bool) -> Self;
fn with_has_shadow(self, has_shadow: bool) -> Self;
/// Window accepts click-through mouse events.
fn with_accepts_first_mouse(self, accepts_first_mouse: bool) -> Self;
/// Defines the window tabbing identifier.
///
/// <https://developer.apple.com/documentation/appkit/nswindow/1644704-tabbingidentifier>
fn with_tabbing_identifier(self, identifier: &str) -> Self;
/// Set how the <kbd>Option</kbd> keys are interpreted.
///
/// See [`WindowExtMacOS::set_option_as_alt`] for details on what this means if set.
fn with_option_as_alt(self, option_as_alt: OptionAsAlt) -> Self;
}
impl WindowBuilderExtMacOS for WindowBuilder {
#[inline]
fn with_activation_policy(mut self, activation_policy: ActivationPolicy) -> WindowBuilder {
self.platform_specific.activation_policy = activation_policy;
self
}
#[inline]
fn with_movable_by_window_background(
mut self,
movable_by_window_background: bool,
) -> WindowBuilder {
fn with_movable_by_window_background(mut self, movable_by_window_background: bool) -> Self {
self.platform_specific.movable_by_window_background = movable_by_window_background;
self
}
#[inline]
fn with_titlebar_transparent(mut self, titlebar_transparent: bool) -> WindowBuilder {
fn with_titlebar_transparent(mut self, titlebar_transparent: bool) -> Self {
self.platform_specific.titlebar_transparent = titlebar_transparent;
self
}
#[inline]
fn with_titlebar_hidden(mut self, titlebar_hidden: bool) -> WindowBuilder {
fn with_titlebar_hidden(mut self, titlebar_hidden: bool) -> Self {
self.platform_specific.titlebar_hidden = titlebar_hidden;
self
}
#[inline]
fn with_titlebar_buttons_hidden(mut self, titlebar_buttons_hidden: bool) -> WindowBuilder {
fn with_titlebar_buttons_hidden(mut self, titlebar_buttons_hidden: bool) -> Self {
self.platform_specific.titlebar_buttons_hidden = titlebar_buttons_hidden;
self
}
#[inline]
fn with_title_hidden(mut self, title_hidden: bool) -> WindowBuilder {
fn with_title_hidden(mut self, title_hidden: bool) -> Self {
self.platform_specific.title_hidden = title_hidden;
self
}
#[inline]
fn with_fullsize_content_view(mut self, fullsize_content_view: bool) -> WindowBuilder {
fn with_fullsize_content_view(mut self, fullsize_content_view: bool) -> Self {
self.platform_specific.fullsize_content_view = fullsize_content_view;
self
}
#[inline]
fn with_resize_increments(mut self, increments: LogicalSize) -> WindowBuilder {
self.platform_specific.resize_increments = Some(increments.into());
fn with_disallow_hidpi(mut self, disallow_hidpi: bool) -> Self {
self.platform_specific.disallow_hidpi = disallow_hidpi;
self
}
#[inline]
fn with_has_shadow(mut self, has_shadow: bool) -> Self {
self.platform_specific.has_shadow = has_shadow;
self
}
#[inline]
fn with_accepts_first_mouse(mut self, accepts_first_mouse: bool) -> Self {
self.platform_specific.accepts_first_mouse = accepts_first_mouse;
self
}
#[inline]
fn with_tabbing_identifier(mut self, tabbing_identifier: &str) -> Self {
self.platform_specific
.tabbing_identifier
.replace(tabbing_identifier.to_string());
self
}
#[inline]
fn with_option_as_alt(mut self, option_as_alt: OptionAsAlt) -> Self {
self.platform_specific.option_as_alt = option_as_alt;
self
}
}
/// Additional methods on `MonitorHandle` that are specific to MacOS.
pub trait EventLoopBuilderExtMacOS {
/// Sets the activation policy for the application.
///
/// It is set to [`ActivationPolicy::Regular`] by default.
///
/// # Example
///
/// Set the activation policy to "accessory".
///
/// ```
/// use winit::event_loop::EventLoopBuilder;
/// #[cfg(target_os = "macos")]
/// use winit::platform::macos::{EventLoopBuilderExtMacOS, ActivationPolicy};
///
/// let mut builder = EventLoopBuilder::new();
/// #[cfg(target_os = "macos")]
/// builder.with_activation_policy(ActivationPolicy::Accessory);
/// # if false { // We can't test this part
/// let event_loop = builder.build();
/// # }
/// ```
fn with_activation_policy(&mut self, activation_policy: ActivationPolicy) -> &mut Self;
/// Used to control whether a default menubar menu is created.
///
/// Menu creation is enabled by default.
///
/// # Example
///
/// Disable creating a default menubar.
///
/// ```
/// use winit::event_loop::EventLoopBuilder;
/// #[cfg(target_os = "macos")]
/// use winit::platform::macos::EventLoopBuilderExtMacOS;
///
/// let mut builder = EventLoopBuilder::new();
/// #[cfg(target_os = "macos")]
/// builder.with_default_menu(false);
/// # if false { // We can't test this part
/// let event_loop = builder.build();
/// # }
/// ```
fn with_default_menu(&mut self, enable: bool) -> &mut Self;
/// Used to prevent the application from automatically activating when launched if
/// another application is already active.
///
/// The default behavior is to ignore other applications and activate when launched.
fn with_activate_ignoring_other_apps(&mut self, ignore: bool) -> &mut Self;
}
impl<T> EventLoopBuilderExtMacOS for EventLoopBuilder<T> {
#[inline]
fn with_activation_policy(&mut self, activation_policy: ActivationPolicy) -> &mut Self {
self.platform_specific.activation_policy = activation_policy;
self
}
#[inline]
fn with_default_menu(&mut self, enable: bool) -> &mut Self {
self.platform_specific.default_menu = enable;
self
}
#[inline]
fn with_activate_ignoring_other_apps(&mut self, ignore: bool) -> &mut Self {
self.platform_specific.activate_ignoring_other_apps = ignore;
self
}
}
/// Additional methods on [`MonitorHandle`] that are specific to MacOS.
pub trait MonitorHandleExtMacOS {
/// Returns the identifier of the monitor for Cocoa.
fn native_id(&self) -> u32;
@@ -183,6 +365,58 @@ impl MonitorHandleExtMacOS for MonitorHandle {
}
fn ns_screen(&self) -> Option<*mut c_void> {
self.inner.ns_screen().map(|s| s as *mut c_void)
self.inner.ns_screen().map(|s| Id::as_ptr(&s) as _)
}
}
/// Additional methods on [`EventLoopWindowTarget`] that are specific to macOS.
pub trait EventLoopWindowTargetExtMacOS {
/// Hide the entire application. In most applications this is typically triggered with Command-H.
fn hide_application(&self);
/// Hide the other applications. In most applications this is typically triggered with Command+Option-H.
fn hide_other_applications(&self);
/// Set whether the system can automatically organize windows into tabs.
///
/// <https://developer.apple.com/documentation/appkit/nswindow/1646657-allowsautomaticwindowtabbing>
fn set_allows_automatic_window_tabbing(&self, enabled: bool);
/// Returns whether the system can automatically organize windows into tabs.
fn allows_automatic_window_tabbing(&self) -> bool;
}
impl<T> EventLoopWindowTargetExtMacOS for EventLoopWindowTarget<T> {
fn hide_application(&self) {
self.p.hide_application()
}
fn hide_other_applications(&self) {
self.p.hide_other_applications()
}
fn set_allows_automatic_window_tabbing(&self, enabled: bool) {
self.p.set_allows_automatic_window_tabbing(enabled);
}
fn allows_automatic_window_tabbing(&self) -> bool {
self.p.allows_automatic_window_tabbing()
}
}
/// Option as alt behavior.
///
/// The default is `None`.
#[derive(Default, Debug, Clone, Copy, PartialEq, Eq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum OptionAsAlt {
/// The left `Option` key is treated as `Alt`.
OnlyLeft,
/// The right `Option` key is treated as `Alt`.
OnlyRight,
/// Both `Option` keys are treated as `Alt`.
Both,
/// No special handling is applied for `Option` key.
#[default]
None,
}

View File

@@ -7,17 +7,51 @@
//! - `macos`
//! - `unix`
//! - `windows`
//! - `web`
//!
//! And the following platform-specific module:
//! And the following platform-specific modules:
//!
//! - `desktop` (available on `windows`, `unix`, and `macos`)
//! - `run_on_demand` (available on `windows`, `unix`, `macos`, `android`)
//! - `pump_events` (available on `windows`, `unix`, `macos`, `android`)
//!
//! However only the module corresponding to the platform you're compiling to will be available.
#[cfg(android_platform)]
pub mod android;
#[cfg(ios_platform)]
pub mod ios;
#[cfg(macos_platform)]
pub mod macos;
pub mod unix;
#[cfg(orbital_platform)]
pub mod orbital;
#[cfg(any(x11_platform, wayland_platform))]
pub mod startup_notify;
#[cfg(wayland_platform)]
pub mod wayland;
#[cfg(wasm_platform)]
pub mod web;
#[cfg(windows_platform)]
pub mod windows;
#[cfg(x11_platform)]
pub mod x11;
pub mod desktop;
#[cfg(any(
windows_platform,
macos_platform,
android_platform,
x11_platform,
wayland_platform
))]
pub mod run_on_demand;
#[cfg(any(
windows_platform,
macos_platform,
android_platform,
x11_platform,
wayland_platform
))]
pub mod pump_events;
pub mod modifier_supplement;
pub mod scancode;

View File

@@ -0,0 +1,24 @@
#![cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform))]
use crate::keyboard::Key;
/// Additional methods for the `KeyEvent` which cannot be implemented on all
/// platforms.
pub trait KeyEventExtModifierSupplement {
/// Identical to `KeyEvent::text` but this is affected by <kbd>Ctrl</kbd>.
///
/// For example, pressing <kbd>Ctrl</kbd>+<kbd>a</kbd> produces `Some("\x01")`.
fn text_with_all_modifiers(&self) -> Option<&str>;
/// This value ignores all modifiers including,
/// but not limited to <kbd>Shift</kbd>, <kbd>Caps Lock</kbd>,
/// and <kbd>Ctrl</kbd>. In most cases this means that the
/// unicode character in the resulting string is lowercase.
///
/// This is useful for key-bindings / shortcut key combinations.
///
/// In case `logical_key` reports `Dead`, this will still report the
/// key as `Character` according to the current keyboard layout. This value
/// cannot be `Dead`.
fn key_without_modifiers(&self) -> Key;
}

1
src/platform/orbital.rs Normal file
View File

@@ -0,0 +1 @@
// There are no Orbital specific traits yet.

189
src/platform/pump_events.rs Normal file
View File

@@ -0,0 +1,189 @@
use std::time::Duration;
use crate::{
event::Event,
event_loop::{EventLoop, EventLoopWindowTarget},
};
/// The return status for `pump_events`
pub enum PumpStatus {
/// Continue running external loop.
Continue,
/// Exit external loop.
Exit(i32),
}
/// Additional methods on [`EventLoop`] for pumping events within an external event loop
pub trait EventLoopExtPumpEvents {
/// A type provided by the user that can be passed through [`Event::UserEvent`].
type UserEvent;
/// Pump the `EventLoop` to check for and dispatch pending events.
///
/// This API is designed to enable applications to integrate Winit into an
/// external event loop, for platforms that can support this.
///
/// The given `timeout` limits how long it may block waiting for new events.
///
/// Passing a `timeout` of `Some(Duration::ZERO)` would ensure your external
/// event loop is never blocked but you would likely need to consider how
/// to throttle your own external loop.
///
/// Passing a `timeout` of `None` means that it may wait indefinitely for new
/// events before returning control back to the external loop.
///
/// ## Example
///
/// ```rust,no_run
/// # // Copied from examples/window_pump_events.rs
/// # #[cfg(any(
/// # windows_platform,
/// # macos_platform,
/// # x11_platform,
/// # wayland_platform,
/// # android_platform,
/// # ))]
/// fn main() -> std::process::ExitCode {
/// # use std::{process::ExitCode, thread::sleep, time::Duration};
/// #
/// # use simple_logger::SimpleLogger;
/// # use winit::{
/// # event::{Event, WindowEvent},
/// # event_loop::EventLoop,
/// # platform::pump_events::{EventLoopExtPumpEvents, PumpStatus},
/// # window::WindowBuilder,
/// # };
/// let mut event_loop = EventLoop::new().unwrap();
/// #
/// # SimpleLogger::new().init().unwrap();
/// let window = WindowBuilder::new()
/// .with_title("A fantastic window!")
/// .build(&event_loop)
/// .unwrap();
///
/// 'main: loop {
/// let timeout = Some(Duration::ZERO);
/// let status = event_loop.pump_events(timeout, |event, elwt| {
/// # if let Event::WindowEvent { event, .. } = &event {
/// # // Print only Window events to reduce noise
/// # println!("{event:?}");
/// # }
/// #
/// match event {
/// Event::WindowEvent {
/// event: WindowEvent::CloseRequested,
/// window_id,
/// } if window_id == window.id() => elwt.exit(),
/// Event::AboutToWait => {
/// window.request_redraw();
/// }
/// _ => (),
/// }
/// });
/// if let PumpStatus::Exit(exit_code) = status {
/// break 'main ExitCode::from(exit_code as u8);
/// }
///
/// // Sleep for 1/60 second to simulate application work
/// //
/// // Since `pump_events` doesn't block it will be important to
/// // throttle the loop in the app somehow.
/// println!("Update()");
/// sleep(Duration::from_millis(16));
/// }
/// }
/// ```
///
/// **Note:** This is not a portable API, and its usage involves a number of
/// caveats and trade offs that should be considered before using this API!
///
/// You almost certainly shouldn't use this API, unless you absolutely know it's
/// the only practical option you have.
///
/// ## Synchronous events
///
/// Some events _must_ only be handled synchronously via the closure that
/// is passed to Winit so that the handler will also be synchronized with
/// the window system and operating system.
///
/// This is because some events are driven by a window system callback
/// where the window systems expects the application to have handled the
/// event before returning.
///
/// **These events can not be buffered and handled outside of the closure
/// passed to Winit.**
///
/// As a general rule it is not recommended to ever buffer events to handle
/// them outside of the closure passed to Winit since it's difficult to
/// provide guarantees about which events are safe to buffer across all
/// operating systems.
///
/// Notable events that will certainly create portability problems if
/// buffered and handled outside of Winit include:
/// - `RedrawRequested` events, used to schedule rendering.
///
/// macOS for example uses a `drawRect` callback to drive rendering
/// within applications and expects rendering to be finished before
/// the `drawRect` callback returns.
///
/// For portability it's strongly recommended that applications should
/// keep their rendering inside the closure provided to Winit.
/// - Any lifecycle events, such as `Suspended` / `Resumed`.
///
/// The handling of these events needs to be synchronized with the
/// operating system and it would never be appropriate to buffer a
/// notification that your application has been suspended or resumed and
/// then handled that later since there would always be a chance that
/// other lifecycle events occur while the event is buffered.
///
/// ## Supported Platforms
/// - Windows
/// - Linux
/// - MacOS
/// - Android
///
/// ## Unsupported Platforms
/// - **Web:** This API is fundamentally incompatible with the event-based way in which
/// Web browsers work because it's not possible to have a long-running external
/// loop that would block the browser and there is nothing that can be
/// polled to ask for new new events. Events are delivered via callbacks based
/// on an event loop that is internal to the browser itself.
/// - **iOS:** It's not possible to stop and start an `NSApplication` repeatedly on iOS so
/// there's no way to support the same approach to polling as on MacOS.
///
/// ## Platform-specific
/// - **Windows**: The implementation will use `PeekMessage` when checking for
/// window messages to avoid blocking your external event loop.
///
/// - **MacOS**: The implementation works in terms of stopping the global `NSApp`
/// whenever the application `RunLoop` indicates that it is preparing to block
/// and wait for new events.
///
/// This is very different to the polling APIs that are available on other
/// platforms (the lower level polling primitives on MacOS are private
/// implementation details for `NSApp` which aren't accessible to application
/// developers)
///
/// It's likely this will be less efficient than polling on other OSs and
/// it also means the `NSApp` is stopped while outside of the Winit
/// event loop - and that's observable (for example to crates like `rfd`)
/// because the `NSApp` is global state.
///
/// If you render outside of Winit you are likely to see window resizing artifacts
/// since MacOS expects applications to render synchronously during any `drawRect`
/// callback.
fn pump_events<F>(&mut self, timeout: Option<Duration>, event_handler: F) -> PumpStatus
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>);
}
impl<T> EventLoopExtPumpEvents for EventLoop<T> {
type UserEvent = T;
fn pump_events<F>(&mut self, timeout: Option<Duration>, event_handler: F) -> PumpStatus
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>),
{
self.event_loop.pump_events(timeout, event_handler)
}
}

View File

@@ -0,0 +1,89 @@
use crate::{
error::EventLoopError,
event::Event,
event_loop::{EventLoop, EventLoopWindowTarget},
};
#[cfg(doc)]
use crate::{platform::pump_events::EventLoopExtPumpEvents, window::Window};
/// Additional methods on [`EventLoop`] to return control flow to the caller.
pub trait EventLoopExtRunOnDemand {
/// A type provided by the user that can be passed through [`Event::UserEvent`].
type UserEvent;
/// Runs the event loop in the calling thread and calls the given `event_handler` closure
/// to dispatch any window system events.
///
/// Unlike [`EventLoop::run`], this function accepts non-`'static` (i.e. non-`move`) closures
/// and it is possible to return control back to the caller without
/// consuming the `EventLoop` (by using [`exit()`]) and
/// so the event loop can be re-run after it has exit.
///
/// It's expected that each run of the loop will be for orthogonal instantiations of your
/// Winit application, but internally each instantiation may re-use some common window
/// system resources, such as a display server connection.
///
/// This API is not designed to run an event loop in bursts that you can exit from and return
/// to while maintaining the full state of your application. (If you need something like this
/// you can look at the [`EventLoopExtPumpEvents::pump_events()`] API)
///
/// Each time `run_on_demand` is called the `event_handler` can expect to receive a
/// `NewEvents(Init)` and `Resumed` event (even on platforms that have no suspend/resume
/// lifecycle) - which can be used to consistently initialize application state.
///
/// See the [`set_control_flow()`] docs on how to change the event loop's behavior.
///
/// # Caveats
/// - This extension isn't available on all platforms, since it's not always possible to return
/// to the caller (specifically this is impossible on iOS and Web - though with the Web
/// backend it is possible to use `EventLoopExtWebSys::spawn()`[^1] more than once instead).
/// - No [`Window`] state can be carried between separate runs of the event loop.
///
/// You are strongly encouraged to use [`EventLoop::run()`] for portability, unless you specifically need
/// the ability to re-run a single event loop more than once
///
/// # Supported Platforms
/// - Windows
/// - Linux
/// - macOS
/// - Android
///
/// # Unsupported Platforms
/// - **Web:** This API is fundamentally incompatible with the event-based way in which
/// Web browsers work because it's not possible to have a long-running external
/// loop that would block the browser and there is nothing that can be
/// polled to ask for new events. Events are delivered via callbacks based
/// on an event loop that is internal to the browser itself.
/// - **iOS:** It's not possible to stop and start an `NSApplication` repeatedly on iOS.
///
#[cfg_attr(
not(wasm_platform),
doc = "[^1]: `spawn()` is only available on `wasm` platforms."
)]
///
/// [`exit()`]: EventLoopWindowTarget::exit()
/// [`set_control_flow()`]: EventLoopWindowTarget::set_control_flow()
fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>);
}
impl<T> EventLoopExtRunOnDemand for EventLoop<T> {
type UserEvent = T;
fn run_on_demand<F>(&mut self, event_handler: F) -> Result<(), EventLoopError>
where
F: FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>),
{
self.event_loop.window_target().clear_exit();
self.event_loop.run_on_demand(event_handler)
}
}
impl<T> EventLoopWindowTarget<T> {
/// Clear exit status.
pub(crate) fn clear_exit(&self) {
self.p.clear_exit()
}
}

45
src/platform/scancode.rs Normal file
View File

@@ -0,0 +1,45 @@
#![cfg(any(windows_platform, macos_platform, x11_platform, wayland_platform))]
use crate::keyboard::{KeyCode, PhysicalKey};
// TODO: Describe what this value contains for each platform
/// Additional methods for the [`PhysicalKey`] type that allow the user to access the platform-specific
/// scancode.
///
/// [`PhysicalKey`]: crate::keyboard::PhysicalKey
pub trait PhysicalKeyExtScancode {
/// The raw value of the platform-specific physical key identifier.
///
/// Returns `Some(key_id)` if the conversion was succesful; returns `None` otherwise.
///
/// ## Platform-specific
/// - **Windows:** A 16bit extended scancode
/// - **Wayland/X11**: A 32-bit linux scancode, which is X11/Wayland keycode subtracted by 8.
fn to_scancode(self) -> Option<u32>;
/// Constructs a `PhysicalKey` from a platform-specific physical key identifier.
///
/// Note that this conversion may be lossy, i.e. converting the returned `PhysicalKey` back
/// using `to_scancode` might not yield the original value.
///
/// ## Platform-specific
/// - **Wayland/X11**: A 32-bit linux scancode. When building from X11/Wayland keycode subtract
/// `8` to get the value you wanted.
fn from_scancode(scancode: u32) -> PhysicalKey;
}
impl PhysicalKeyExtScancode for KeyCode
where
PhysicalKey: PhysicalKeyExtScancode,
{
#[inline]
fn from_scancode(scancode: u32) -> PhysicalKey {
<PhysicalKey as PhysicalKeyExtScancode>::from_scancode(scancode)
}
#[inline]
fn to_scancode(self) -> Option<u32> {
<PhysicalKey as PhysicalKeyExtScancode>::to_scancode(PhysicalKey::Code(self))
}
}

View File

@@ -0,0 +1,99 @@
//! Window startup notification to handle window raising.
//!
//! The [`ActivationToken`] is essential to ensure that your newly
//! created window will obtain the focus, otherwise the user could
//! be requered to click on the window.
//!
//! Such token is usually delivered via the environment variable and
//! could be read from it with the [`EventLoopExtStartupNotify::read_token_from_env`].
//!
//! Such token must also be reset after reading it from your environment with
//! [`reset_activation_token_env`] otherwise child processes could inherit it.
//!
//! When starting a new child process with a newly obtained [`ActivationToken`] from
//! [`WindowExtStartupNotify::request_activation_token`] the [`set_activation_token_env`]
//! must be used to propagate it to the child
//!
//! To ensure the delivery of such token by other processes to you, the user should
//! set `StartupNotify=true` inside the `.desktop` file of their application.
//!
//! The specification could be found [`here`].
//!
//! [`here`]: https://specifications.freedesktop.org/startup-notification-spec/startup-notification-latest.txt
use std::env;
use crate::error::NotSupportedError;
use crate::event_loop::{AsyncRequestSerial, EventLoopWindowTarget};
use crate::window::{ActivationToken, Window, WindowBuilder};
/// The variable which is used mostly on X11.
const X11_VAR: &str = "DESKTOP_STARTUP_ID";
/// The variable which is used mostly on Wayland.
const WAYLAND_VAR: &str = "XDG_ACTIVATION_TOKEN";
pub trait EventLoopExtStartupNotify {
/// Read the token from the environment.
///
/// It's recommended **to unset** this environment variable for child processes.
fn read_token_from_env(&self) -> Option<ActivationToken>;
}
pub trait WindowExtStartupNotify {
/// Request a new activation token.
///
/// The token will be delivered inside
fn request_activation_token(&self) -> Result<AsyncRequestSerial, NotSupportedError>;
}
pub trait WindowBuilderExtStartupNotify {
/// Use this [`ActivationToken`] during window creation.
///
/// Not using such a token upon a window could make your window not gaining
/// focus until the user clicks on the window.
fn with_activation_token(self, token: ActivationToken) -> Self;
}
impl<T> EventLoopExtStartupNotify for EventLoopWindowTarget<T> {
fn read_token_from_env(&self) -> Option<ActivationToken> {
match self.p {
#[cfg(wayland_platform)]
crate::platform_impl::EventLoopWindowTarget::Wayland(_) => env::var(WAYLAND_VAR),
#[cfg(x11_platform)]
crate::platform_impl::EventLoopWindowTarget::X(_) => env::var(X11_VAR),
}
.ok()
.map(ActivationToken::_new)
}
}
impl WindowExtStartupNotify for Window {
fn request_activation_token(&self) -> Result<AsyncRequestSerial, NotSupportedError> {
self.window.request_activation_token()
}
}
impl WindowBuilderExtStartupNotify for WindowBuilder {
fn with_activation_token(mut self, token: ActivationToken) -> Self {
self.platform_specific.activation_token = Some(token);
self
}
}
/// Remove the activation environment variables from the current process.
///
/// This is wise to do before running child processes,
/// which may not to support the activation token.
pub fn reset_activation_token_env() {
env::remove_var(X11_VAR);
env::remove_var(WAYLAND_VAR);
}
/// Set environment variables responsible for activation token.
///
/// This could be used before running daemon processes.
pub fn set_activation_token_env(token: ActivationToken) {
env::set_var(X11_VAR, &token._token);
env::set_var(WAYLAND_VAR, token._token);
}

View File

@@ -1,401 +0,0 @@
#![cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "netbsd", target_os = "openbsd"))]
use std::{os::raw, ptr, sync::Arc};
use smithay_client_toolkit::window::{ButtonState, Theme};
use crate::{
dpi::LogicalSize,
event_loop::EventLoop,
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
use crate::platform_impl::{
x11::{ffi::XVisualInfo, XConnection},
EventLoop as LinuxEventLoop, Window as LinuxWindow,
};
// TODO: stupid hack so that glutin can do its work
#[doc(hidden)]
pub use crate::platform_impl::x11;
pub use crate::platform_impl::{x11::util::WindowType as XWindowType, XNotSupported};
/// Theme for wayland client side decorations
///
/// Colors must be in ARGB8888 format
pub struct WaylandTheme {
/// Primary color when the window is focused
pub primary_active: [u8; 4],
/// Primary color when the window is unfocused
pub primary_inactive: [u8; 4],
/// Secondary color when the window is focused
pub secondary_active: [u8; 4],
/// Secondary color when the window is unfocused
pub secondary_inactive: [u8; 4],
/// Close button color when hovered over
pub close_button_hovered: [u8; 4],
/// Close button color
pub close_button: [u8; 4],
/// Close button color when hovered over
pub maximize_button_hovered: [u8; 4],
/// Maximize button color
pub maximize_button: [u8; 4],
/// Minimize button color when hovered over
pub minimize_button_hovered: [u8; 4],
/// Minimize button color
pub minimize_button: [u8; 4],
}
struct WaylandThemeObject(WaylandTheme);
impl Theme for WaylandThemeObject {
fn get_primary_color(&self, active: bool) -> [u8; 4] {
if active {
self.0.primary_active
} else {
self.0.primary_inactive
}
}
// Used for division line
fn get_secondary_color(&self, active: bool) -> [u8; 4] {
if active {
self.0.secondary_active
} else {
self.0.secondary_inactive
}
}
fn get_close_button_color(&self, state: ButtonState) -> [u8; 4] {
match state {
ButtonState::Hovered => self.0.close_button_hovered,
_ => self.0.close_button,
}
}
fn get_maximize_button_color(&self, state: ButtonState) -> [u8; 4] {
match state {
ButtonState::Hovered => self.0.maximize_button_hovered,
_ => self.0.maximize_button,
}
}
fn get_minimize_button_color(&self, state: ButtonState) -> [u8; 4] {
match state {
ButtonState::Hovered => self.0.minimize_button_hovered,
_ => self.0.minimize_button,
}
}
}
/// Additional methods on `EventLoop` that are specific to Unix.
pub trait EventLoopExtUnix {
/// Builds a new `EventLoops` that is forced to use X11.
fn new_x11() -> Result<Self, XNotSupported>
where
Self: Sized;
/// Builds a new `EventLoop` that is forced to use Wayland.
fn new_wayland() -> Self
where
Self: Sized;
/// True if the `EventLoop` uses Wayland.
fn is_wayland(&self) -> bool;
/// True if the `EventLoop` uses X11.
fn is_x11(&self) -> bool;
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this `EventLoop`.
///
/// Returns `None` if the `EventLoop` doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `EventLoop` is destroyed.
fn wayland_display(&self) -> Option<*mut raw::c_void>;
}
impl<T> EventLoopExtUnix for EventLoop<T> {
#[inline]
fn new_x11() -> Result<Self, XNotSupported> {
LinuxEventLoop::new_x11().map(|ev| {
EventLoop {
event_loop: ev,
_marker: ::std::marker::PhantomData,
}
})
}
#[inline]
fn new_wayland() -> Self {
EventLoop {
event_loop: match LinuxEventLoop::new_wayland() {
Ok(e) => e,
Err(_) => panic!(), // TODO: propagate
},
_marker: ::std::marker::PhantomData,
}
}
#[inline]
fn is_wayland(&self) -> bool {
self.event_loop.is_wayland()
}
#[inline]
fn is_x11(&self) -> bool {
!self.event_loop.is_wayland()
}
#[inline]
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>> {
match self.event_loop {
LinuxEventLoop::X(ref e) => Some(e.x_connection().clone()),
_ => None,
}
}
#[inline]
fn wayland_display(&self) -> Option<*mut raw::c_void> {
match self.event_loop {
LinuxEventLoop::Wayland(ref e) => Some(e.display().get_display_ptr() as *mut _),
_ => None,
}
}
}
/// Additional methods on `Window` that are specific to Unix.
pub trait WindowExtUnix {
/// Returns the ID of the `Window` xlib object that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
fn xlib_window(&self) -> Option<raw::c_ulong>;
/// Returns a pointer to the `Display` object of xlib that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn xlib_display(&self) -> Option<*mut raw::c_void>;
fn xlib_screen_id(&self) -> Option<raw::c_int>;
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>>;
/// Set window urgency hint (`XUrgencyHint`). Only relevant on X.
fn set_urgent(&self, is_urgent: bool);
/// This function returns the underlying `xcb_connection_t` of an xlib `Display`.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn xcb_connection(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_surface` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn wayland_surface(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
fn wayland_display(&self) -> Option<*mut raw::c_void>;
/// Sets the color theme of the client side window decorations on wayland
fn set_wayland_theme(&self, theme: WaylandTheme);
/// Check if the window is ready for drawing
///
/// It is a remnant of a previous implementation detail for the
/// wayland backend, and is no longer relevant.
///
/// Always return true.
#[deprecated]
fn is_ready(&self) -> bool;
}
impl WindowExtUnix for Window {
#[inline]
fn xlib_window(&self) -> Option<raw::c_ulong> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_window()),
_ => None,
}
}
#[inline]
fn xlib_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_display()),
_ => None,
}
}
#[inline]
fn xlib_screen_id(&self) -> Option<raw::c_int> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_screen_id()),
_ => None,
}
}
#[inline]
#[doc(hidden)]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_xconnection()),
_ => None,
}
}
#[inline]
fn xcb_connection(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xcb_connection()),
_ => None,
}
}
#[inline]
fn set_urgent(&self, is_urgent: bool) {
if let LinuxWindow::X(ref w) = self.window {
w.set_urgent(is_urgent);
}
}
#[inline]
fn wayland_surface(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.surface().as_ref().c_ptr() as *mut _),
_ => None,
}
}
#[inline]
fn wayland_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.display().as_ref().c_ptr() as *mut _),
_ => None,
}
}
#[inline]
fn set_wayland_theme(&self, theme: WaylandTheme) {
match self.window {
LinuxWindow::Wayland(ref w) => w.set_theme(WaylandThemeObject(theme)),
_ => {},
}
}
#[inline]
fn is_ready(&self) -> bool {
true
}
}
/// Additional methods on `WindowBuilder` that are specific to Unix.
pub trait WindowBuilderExtUnix {
fn with_x11_visual<T>(self, visual_infos: *const T) -> WindowBuilder;
fn with_x11_screen(self, screen_id: i32) -> WindowBuilder;
/// Build window with `WM_CLASS` hint; defaults to the name of the binary. Only relevant on X11.
fn with_class(self, class: String, instance: String) -> WindowBuilder;
/// Build window with override-redirect flag; defaults to false. Only relevant on X11.
fn with_override_redirect(self, override_redirect: bool) -> WindowBuilder;
/// Build window with `_NET_WM_WINDOW_TYPE` hint; defaults to `Normal`. Only relevant on X11.
fn with_x11_window_type(self, x11_window_type: XWindowType) -> WindowBuilder;
/// Build window with `_GTK_THEME_VARIANT` hint set to the specified value. Currently only relevant on X11.
fn with_gtk_theme_variant(self, variant: String) -> WindowBuilder;
/// Build window with resize increment hint. Only implemented on X11.
fn with_resize_increments(self, increments: LogicalSize) -> WindowBuilder;
/// Build window with base size hint. Only implemented on X11.
fn with_base_size(self, base_size: LogicalSize) -> WindowBuilder;
/// Build window with a given application ID. It should match the `.desktop` file distributed with
/// your program. Only relevant on Wayland.
///
/// For details about application ID conventions, see the
/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
fn with_app_id(self, app_id: String) -> WindowBuilder;
}
impl WindowBuilderExtUnix for WindowBuilder {
#[inline]
fn with_x11_visual<T>(mut self, visual_infos: *const T) -> WindowBuilder {
self.platform_specific.visual_infos =
Some(unsafe { ptr::read(visual_infos as *const XVisualInfo) });
self
}
#[inline]
fn with_x11_screen(mut self, screen_id: i32) -> WindowBuilder {
self.platform_specific.screen_id = Some(screen_id);
self
}
#[inline]
fn with_class(mut self, instance: String, class: String) -> WindowBuilder {
self.platform_specific.class = Some((instance, class));
self
}
#[inline]
fn with_override_redirect(mut self, override_redirect: bool) -> WindowBuilder {
self.platform_specific.override_redirect = override_redirect;
self
}
#[inline]
fn with_x11_window_type(mut self, x11_window_type: XWindowType) -> WindowBuilder {
self.platform_specific.x11_window_type = x11_window_type;
self
}
#[inline]
fn with_resize_increments(mut self, increments: LogicalSize) -> WindowBuilder {
self.platform_specific.resize_increments = Some(increments.into());
self
}
#[inline]
fn with_base_size(mut self, base_size: LogicalSize) -> WindowBuilder {
self.platform_specific.base_size = Some(base_size.into());
self
}
#[inline]
fn with_gtk_theme_variant(mut self, variant: String) -> WindowBuilder {
self.platform_specific.gtk_theme_variant = Some(variant);
self
}
#[inline]
fn with_app_id(mut self, app_id: String) -> WindowBuilder {
self.platform_specific.app_id = Some(app_id);
self
}
}
/// Additional methods on `MonitorHandle` that are specific to Linux.
pub trait MonitorHandleExtUnix {
/// Returns the inner identifier of the monitor.
fn native_id(&self) -> u32;
}
impl MonitorHandleExtUnix for MonitorHandle {
#[inline]
fn native_id(&self) -> u32 {
self.inner.native_identifier()
}
}

86
src/platform/wayland.rs Normal file
View File

@@ -0,0 +1,86 @@
use crate::{
event_loop::{EventLoopBuilder, EventLoopWindowTarget},
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
use crate::platform_impl::{ApplicationName, Backend};
pub use crate::window::Theme;
/// Additional methods on [`EventLoopWindowTarget`] that are specific to Wayland.
pub trait EventLoopWindowTargetExtWayland {
/// True if the [`EventLoopWindowTarget`] uses Wayland.
fn is_wayland(&self) -> bool;
}
impl<T> EventLoopWindowTargetExtWayland for EventLoopWindowTarget<T> {
#[inline]
fn is_wayland(&self) -> bool {
self.p.is_wayland()
}
}
/// Additional methods on [`EventLoopBuilder`] that are specific to Wayland.
pub trait EventLoopBuilderExtWayland {
/// Force using Wayland.
fn with_wayland(&mut self) -> &mut Self;
/// Whether to allow the event loop to be created off of the main thread.
///
/// By default, the window is only allowed to be created on the main
/// thread, to make platform compatibility easier.
fn with_any_thread(&mut self, any_thread: bool) -> &mut Self;
}
impl<T> EventLoopBuilderExtWayland for EventLoopBuilder<T> {
#[inline]
fn with_wayland(&mut self) -> &mut Self {
self.platform_specific.forced_backend = Some(Backend::Wayland);
self
}
#[inline]
fn with_any_thread(&mut self, any_thread: bool) -> &mut Self {
self.platform_specific.any_thread = any_thread;
self
}
}
/// Additional methods on [`Window`] that are specific to Wayland.
pub trait WindowExtWayland {}
impl WindowExtWayland for Window {}
/// Additional methods on [`WindowBuilder`] that are specific to Wayland.
pub trait WindowBuilderExtWayland {
/// Build window with the given name.
///
/// The `general` name sets an application ID, which should match the `.desktop`
/// file destributed with your program. The `instance` is a `no-op`.
///
/// For details about application ID conventions, see the
/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
fn with_name(self, general: impl Into<String>, instance: impl Into<String>) -> Self;
}
impl WindowBuilderExtWayland for WindowBuilder {
#[inline]
fn with_name(mut self, general: impl Into<String>, instance: impl Into<String>) -> Self {
self.platform_specific.name = Some(ApplicationName::new(general.into(), instance.into()));
self
}
}
/// Additional methods on `MonitorHandle` that are specific to Wayland.
pub trait MonitorHandleExtWayland {
/// Returns the inner identifier of the monitor.
fn native_id(&self) -> u32;
}
impl MonitorHandleExtWayland for MonitorHandle {
#[inline]
fn native_id(&self) -> u32 {
self.inner.native_identifier()
}
}

202
src/platform/web.rs Normal file
View File

@@ -0,0 +1,202 @@
//! The web target does not automatically insert the canvas element object into the web page, to
//! allow end users to determine how the page should be laid out. Use the [`WindowExtWebSys`] trait
//! to retrieve the canvas from the Window. Alternatively, use the [`WindowBuilderExtWebSys`] trait
//! to provide your own canvas.
//!
//! It is recommended **not** to apply certain CSS properties to the canvas:
//! - [`transform`]
//! - [`border`]
//! - [`padding`]
//!
//! The following APIs can't take them into account and will therefore provide inaccurate results:
//! - [`WindowEvent::Resized`] and [`Window::(set_)inner_size()`]
//! - [`WindowEvent::Occluded`]
//! - [`WindowEvent::CursorMoved`], [`WindowEvent::CursorEntered`], [`WindowEvent::CursorLeft`],
//! and [`WindowEvent::Touch`].
//! - [`Window::set_outer_position()`]
//!
//! [`WindowEvent::Resized`]: crate::event::WindowEvent::Resized
//! [`Window::(set_)inner_size()`]: crate::window::Window::inner_size()
//! [`WindowEvent::Occluded`]: crate::event::WindowEvent::Occluded
//! [`WindowEvent::CursorMoved`]: crate::event::WindowEvent::CursorMoved
//! [`WindowEvent::CursorEntered`]: crate::event::WindowEvent::CursorEntered
//! [`WindowEvent::CursorLeft`]: crate::event::WindowEvent::CursorLeft
//! [`WindowEvent::Touch`]: crate::event::WindowEvent::Touch
//! [`Window::set_outer_position()`]: crate::window::Window::set_outer_position()
//! [`transform`]: https://developer.mozilla.org/en-US/docs/Web/CSS/transform
//! [`border`]: https://developer.mozilla.org/en-US/docs/Web/CSS/border
//! [`padding`]: https://developer.mozilla.org/en-US/docs/Web/CSS/padding
use crate::event::Event;
use crate::event_loop::EventLoop;
use crate::event_loop::EventLoopWindowTarget;
use crate::window::{Window, WindowBuilder};
use crate::SendSyncWrapper;
use web_sys::HtmlCanvasElement;
pub trait WindowExtWebSys {
/// Only returns the canvas if called from inside the window.
fn canvas(&self) -> Option<HtmlCanvasElement>;
}
impl WindowExtWebSys for Window {
#[inline]
fn canvas(&self) -> Option<HtmlCanvasElement> {
self.window.canvas()
}
}
pub trait WindowBuilderExtWebSys {
/// Pass an [`HtmlCanvasElement`] to be used for this [`Window`]. If [`None`],
/// [`WindowBuilder::build()`] will create one.
///
/// In any case, the canvas won't be automatically inserted into the web page.
///
/// [`None`] by default.
fn with_canvas(self, canvas: Option<HtmlCanvasElement>) -> Self;
/// Whether `event.preventDefault` should be automatically called to prevent event propagation
/// when appropriate.
///
/// For example, mouse wheel events are only handled by the canvas by default. This avoids
/// the default behavior of scrolling the page.
///
/// Some events are impossible to prevent. E.g. Firefox allows to access the native browser
/// context menu with Shift+Rightclick.
///
/// Enabled by default.
fn with_prevent_default(self, prevent_default: bool) -> Self;
/// Whether the canvas should be focusable using the tab key. This is necessary to capture
/// canvas keyboard events.
///
/// Enabled by default.
fn with_focusable(self, focusable: bool) -> Self;
/// On window creation, append the canvas element to the web page if it isn't already.
///
/// Disabled by default.
fn with_append(self, append: bool) -> Self;
}
impl WindowBuilderExtWebSys for WindowBuilder {
fn with_canvas(mut self, canvas: Option<HtmlCanvasElement>) -> Self {
self.platform_specific.canvas = SendSyncWrapper(canvas);
self
}
fn with_prevent_default(mut self, prevent_default: bool) -> Self {
self.platform_specific.prevent_default = prevent_default;
self
}
fn with_focusable(mut self, focusable: bool) -> Self {
self.platform_specific.focusable = focusable;
self
}
fn with_append(mut self, append: bool) -> Self {
self.platform_specific.append = append;
self
}
}
/// Additional methods on `EventLoop` that are specific to the web.
pub trait EventLoopExtWebSys {
/// A type provided by the user that can be passed through `Event::UserEvent`.
type UserEvent;
/// Initializes the winit event loop.
///
/// Unlike
#[cfg_attr(
all(wasm_platform, target_feature = "exception-handling"),
doc = "`run()`"
)]
#[cfg_attr(
not(all(wasm_platform, target_feature = "exception-handling")),
doc = "[`run()`]"
)]
/// [^1], this returns immediately, and doesn't throw an exception in order to
/// satisfy its [`!`] return type.
///
/// Once the event loop has been destroyed, it's possible to reinitialize another event loop
/// by calling this function again. This can be useful if you want to recreate the event loop
/// while the WebAssembly module is still loaded. For example, this can be used to recreate the
/// event loop when switching between tabs on a single page application.
///
#[cfg_attr(
not(all(wasm_platform, target_feature = "exception-handling")),
doc = "[`run()`]: EventLoop::run()"
)]
/// [^1]: `run()` is _not_ available on WASM when the target supports `exception-handling`.
fn spawn<F>(self, event_handler: F)
where
F: 'static + FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>);
}
impl<T> EventLoopExtWebSys for EventLoop<T> {
type UserEvent = T;
fn spawn<F>(self, event_handler: F)
where
F: 'static + FnMut(Event<Self::UserEvent>, &EventLoopWindowTarget<Self::UserEvent>),
{
self.event_loop.spawn(event_handler)
}
}
pub trait EventLoopWindowTargetExtWebSys {
/// Sets the strategy for [`ControlFlow::Poll`].
///
/// See [`PollStrategy`].
///
/// [`ControlFlow::Poll`]: crate::event_loop::ControlFlow::Poll
fn set_poll_strategy(&self, strategy: PollStrategy);
/// Gets the strategy for [`ControlFlow::Poll`].
///
/// See [`PollStrategy`].
///
/// [`ControlFlow::Poll`]: crate::event_loop::ControlFlow::Poll
fn poll_strategy(&self) -> PollStrategy;
}
impl<T> EventLoopWindowTargetExtWebSys for EventLoopWindowTarget<T> {
#[inline]
fn set_poll_strategy(&self, strategy: PollStrategy) {
self.p.set_poll_strategy(strategy);
}
#[inline]
fn poll_strategy(&self) -> PollStrategy {
self.p.poll_strategy()
}
}
/// Strategy used for [`ControlFlow::Poll`](crate::event_loop::ControlFlow::Poll).
#[derive(Clone, Copy, Debug, Default, PartialEq, Eq)]
pub enum PollStrategy {
/// Uses [`Window.requestIdleCallback()`] to queue the next event loop. If not available
/// this will fallback to [`setTimeout()`].
///
/// This strategy will wait for the browser to enter an idle period before running and might
/// be affected by browser throttling.
///
/// [`Window.requestIdleCallback()`]: https://developer.mozilla.org/en-US/docs/Web/API/Window/requestIdleCallback
/// [`setTimeout()`]: https://developer.mozilla.org/en-US/docs/Web/API/setTimeout
IdleCallback,
/// Uses the [Prioritized Task Scheduling API] to queue the next event loop. If not available
/// this will fallback to [`setTimeout()`].
///
/// This strategy will run as fast as possible without disturbing users from interacting with
/// the page and is not affected by browser throttling.
///
/// This is the default strategy.
///
/// [Prioritized Task Scheduling API]: https://developer.mozilla.org/en-US/docs/Web/API/Prioritized_Task_Scheduling_API
/// [`setTimeout()`]: https://developer.mozilla.org/en-US/docs/Web/API/setTimeout
#[default]
Scheduler,
}

View File

@@ -1,90 +1,268 @@
#![cfg(target_os = "windows")]
use std::os::raw::c_void;
use libc;
use winapi::shared::windef::HWND;
use std::{ffi::c_void, path::Path};
use crate::{
event::DeviceId,
event_loop::EventLoop,
dpi::PhysicalSize,
event::{DeviceId, KeyEvent},
event_loop::EventLoopBuilder,
keyboard::Key,
monitor::MonitorHandle,
platform_impl::EventLoop as WindowsEventLoop,
window::{Icon, Window, WindowBuilder},
platform::modifier_supplement::KeyEventExtModifierSupplement,
platform_impl::WinIcon,
window::{BadIcon, Icon, Window, WindowBuilder},
};
/// Window Handle type used by Win32 API
pub type HWND = isize;
/// Menu Handle type used by Win32 API
pub type HMENU = isize;
/// Monitor Handle type used by Win32 API
pub type HMONITOR = isize;
/// Additional methods on `EventLoop` that are specific to Windows.
pub trait EventLoopExtWindows {
/// By default, winit on Windows will attempt to enable process-wide DPI awareness. If that's
/// undesirable, you can create an `EventLoop` using this function instead.
fn new_dpi_unaware() -> Self
pub trait EventLoopBuilderExtWindows {
/// Whether to allow the event loop to be created off of the main thread.
///
/// By default, the window is only allowed to be created on the main
/// thread, to make platform compatibility easier.
///
/// # `Window` caveats
///
/// Note that any `Window` created on the new thread will be destroyed when the thread
/// terminates. Attempting to use a `Window` after its parent thread terminates has
/// unspecified, although explicitly not undefined, behavior.
fn with_any_thread(&mut self, any_thread: bool) -> &mut Self;
/// Whether to enable process-wide DPI awareness.
///
/// By default, `winit` will attempt to enable process-wide DPI awareness. If
/// that's undesirable, you can disable it with this function.
///
/// # Example
///
/// Disable process-wide DPI awareness.
///
/// ```
/// use winit::event_loop::EventLoopBuilder;
/// #[cfg(target_os = "windows")]
/// use winit::platform::windows::EventLoopBuilderExtWindows;
///
/// let mut builder = EventLoopBuilder::new();
/// #[cfg(target_os = "windows")]
/// builder.with_dpi_aware(false);
/// # if false { // We can't test this part
/// let event_loop = builder.build();
/// # }
/// ```
fn with_dpi_aware(&mut self, dpi_aware: bool) -> &mut Self;
/// A callback to be executed before dispatching a win32 message to the window procedure.
/// Return true to disable winit's internal message dispatching.
///
/// # Example
///
/// ```
/// # use windows_sys::Win32::UI::WindowsAndMessaging::{ACCEL, CreateAcceleratorTableW, TranslateAcceleratorW, DispatchMessageW, TranslateMessage, MSG};
/// use winit::event_loop::EventLoopBuilder;
/// #[cfg(target_os = "windows")]
/// use winit::platform::windows::EventLoopBuilderExtWindows;
///
/// let mut builder = EventLoopBuilder::new();
/// #[cfg(target_os = "windows")]
/// builder.with_msg_hook(|msg|{
/// let msg = msg as *const MSG;
/// # let accels: Vec<ACCEL> = Vec::new();
/// let translated = unsafe {
/// TranslateAcceleratorW(
/// (*msg).hwnd,
/// CreateAcceleratorTableW(accels.as_ptr() as _, 1),
/// msg,
/// ) == 1
/// };
/// translated
/// });
/// ```
fn with_msg_hook<F>(&mut self, callback: F) -> &mut Self
where
Self: Sized;
F: FnMut(*const c_void) -> bool + 'static;
}
impl<T> EventLoopExtWindows for EventLoop<T> {
impl<T> EventLoopBuilderExtWindows for EventLoopBuilder<T> {
#[inline]
fn new_dpi_unaware() -> Self {
EventLoop {
event_loop: WindowsEventLoop::with_dpi_awareness(false),
_marker: ::std::marker::PhantomData,
}
fn with_any_thread(&mut self, any_thread: bool) -> &mut Self {
self.platform_specific.any_thread = any_thread;
self
}
#[inline]
fn with_dpi_aware(&mut self, dpi_aware: bool) -> &mut Self {
self.platform_specific.dpi_aware = dpi_aware;
self
}
#[inline]
fn with_msg_hook<F>(&mut self, callback: F) -> &mut Self
where
F: FnMut(*const c_void) -> bool + 'static,
{
self.platform_specific.msg_hook = Some(Box::new(callback));
self
}
}
/// Additional methods on `Window` that are specific to Windows.
pub trait WindowExtWindows {
/// Returns the native handle that is used by this window.
/// Enables or disables mouse and keyboard input to the specified window.
///
/// The pointer will become invalid when the native window was destroyed.
fn hwnd(&self) -> *mut libc::c_void;
/// A window must be enabled before it can be activated.
/// If an application has create a modal dialog box by disabling its owner window
/// (as described in [`WindowBuilderExtWindows::with_owner_window`]), the application must enable
/// the owner window before destroying the dialog box.
/// Otherwise, another window will receive the keyboard focus and be activated.
///
/// If a child window is disabled, it is ignored when the system tries to determine which
/// window should receive mouse messages.
///
/// For more information, see <https://docs.microsoft.com/en-us/windows/win32/api/winuser/nf-winuser-enablewindow#remarks>
/// and <https://docs.microsoft.com/en-us/windows/win32/winmsg/window-features#disabled-windows>
fn set_enable(&self, enabled: bool);
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>);
/// Whether to show or hide the window icon in the taskbar.
fn set_skip_taskbar(&self, skip: bool);
/// Shows or hides the background drop shadow for undecorated windows.
///
/// Enabling the shadow causes a thin 1px line to appear on the top of the window.
fn set_undecorated_shadow(&self, shadow: bool);
}
impl WindowExtWindows for Window {
#[inline]
fn hwnd(&self) -> *mut libc::c_void {
self.window.hwnd() as *mut _
fn set_enable(&self, enabled: bool) {
self.window.set_enable(enabled)
}
#[inline]
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
self.window.set_taskbar_icon(taskbar_icon)
}
#[inline]
fn set_skip_taskbar(&self, skip: bool) {
self.window.set_skip_taskbar(skip)
}
#[inline]
fn set_undecorated_shadow(&self, shadow: bool) {
self.window.set_undecorated_shadow(shadow)
}
}
/// Additional methods on `WindowBuilder` that are specific to Windows.
#[allow(rustdoc::broken_intra_doc_links)]
pub trait WindowBuilderExtWindows {
/// Sets a parent to the window to be created.
fn with_parent_window(self, parent: HWND) -> WindowBuilder;
/// Set an owner to the window to be created. Can be used to create a dialog box, for example.
/// This only works when [`WindowBuilder::with_parent_window`] isn't called or set to `None`.
/// Can be used in combination with [`WindowExtWindows::set_enable(false)`](WindowExtWindows::set_enable)
/// on the owner window to create a modal dialog box.
///
/// From MSDN:
/// - An owned window is always above its owner in the z-order.
/// - The system automatically destroys an owned window when its owner is destroyed.
/// - An owned window is hidden when its owner is minimized.
///
/// For more information, see <https://docs.microsoft.com/en-us/windows/win32/winmsg/window-features#owned-windows>
fn with_owner_window(self, parent: HWND) -> Self;
/// Sets a menu on the window to be created.
///
/// Parent and menu are mutually exclusive; a child window cannot have a menu!
///
/// The menu must have been manually created beforehand with [`CreateMenu`] or similar.
///
/// Note: Dark mode cannot be supported for win32 menus, it's simply not possible to change how the menus look.
/// If you use this, it is recommended that you combine it with `with_theme(Some(Theme::Light))` to avoid a jarring effect.
///
/// [`CreateMenu`]: windows_sys::Win32::UI::WindowsAndMessaging::CreateMenu
fn with_menu(self, menu: HMENU) -> Self;
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn with_taskbar_icon(self, taskbar_icon: Option<Icon>) -> WindowBuilder;
fn with_taskbar_icon(self, taskbar_icon: Option<Icon>) -> Self;
/// This sets `WS_EX_NOREDIRECTIONBITMAP`.
fn with_no_redirection_bitmap(self, flag: bool) -> WindowBuilder;
fn with_no_redirection_bitmap(self, flag: bool) -> Self;
/// Enables or disables drag and drop support (enabled by default). Will interfere with other crates
/// that use multi-threaded COM API (`CoInitializeEx` with `COINIT_MULTITHREADED` instead of
/// `COINIT_APARTMENTTHREADED`) on the same thread. Note that winit may still attempt to initialize
/// COM API regardless of this option. Currently only fullscreen mode does that, but there may be more in the future.
/// If you need COM API with `COINIT_MULTITHREADED` you must initialize it before calling any winit functions.
/// See <https://docs.microsoft.com/en-us/windows/win32/api/objbase/nf-objbase-coinitialize#remarks> for more information.
fn with_drag_and_drop(self, flag: bool) -> Self;
/// Whether show or hide the window icon in the taskbar.
fn with_skip_taskbar(self, skip: bool) -> Self;
/// Customize the window class name.
fn with_class_name<S: Into<String>>(self, class_name: S) -> Self;
/// Shows or hides the background drop shadow for undecorated windows.
///
/// The shadow is hidden by default.
/// Enabling the shadow causes a thin 1px line to appear on the top of the window.
fn with_undecorated_shadow(self, shadow: bool) -> Self;
}
impl WindowBuilderExtWindows for WindowBuilder {
#[inline]
fn with_parent_window(mut self, parent: HWND) -> WindowBuilder {
self.platform_specific.parent = Some(parent);
fn with_owner_window(mut self, parent: HWND) -> Self {
self.platform_specific.owner = Some(parent);
self
}
#[inline]
fn with_taskbar_icon(mut self, taskbar_icon: Option<Icon>) -> WindowBuilder {
fn with_menu(mut self, menu: HMENU) -> Self {
self.platform_specific.menu = Some(menu);
self
}
#[inline]
fn with_taskbar_icon(mut self, taskbar_icon: Option<Icon>) -> Self {
self.platform_specific.taskbar_icon = taskbar_icon;
self
}
#[inline]
fn with_no_redirection_bitmap(mut self, flag: bool) -> WindowBuilder {
fn with_no_redirection_bitmap(mut self, flag: bool) -> Self {
self.platform_specific.no_redirection_bitmap = flag;
self
}
#[inline]
fn with_drag_and_drop(mut self, flag: bool) -> Self {
self.platform_specific.drag_and_drop = flag;
self
}
#[inline]
fn with_skip_taskbar(mut self, skip: bool) -> Self {
self.platform_specific.skip_taskbar = skip;
self
}
#[inline]
fn with_class_name<S: Into<String>>(mut self, class_name: S) -> Self {
self.platform_specific.class_name = class_name.into();
self
}
#[inline]
fn with_undecorated_shadow(mut self, shadow: bool) -> Self {
self.platform_specific.decoration_shadow = shadow;
self
}
}
/// Additional methods on `MonitorHandle` that are specific to Windows.
@@ -93,7 +271,7 @@ pub trait MonitorHandleExtWindows {
fn native_id(&self) -> String;
/// Returns the handle of the monitor - `HMONITOR`.
fn hmonitor(&self) -> *mut c_void;
fn hmonitor(&self) -> HMONITOR;
}
impl MonitorHandleExtWindows for MonitorHandle {
@@ -103,8 +281,8 @@ impl MonitorHandleExtWindows for MonitorHandle {
}
#[inline]
fn hmonitor(&self) -> *mut c_void {
self.inner.hmonitor() as *mut _
fn hmonitor(&self) -> HMONITOR {
self.inner.hmonitor()
}
}
@@ -122,3 +300,55 @@ impl DeviceIdExtWindows for DeviceId {
self.0.persistent_identifier()
}
}
/// Additional methods on `Icon` that are specific to Windows.
pub trait IconExtWindows: Sized {
/// Create an icon from a file path.
///
/// Specify `size` to load a specific icon size from the file, or `None` to load the default
/// icon size from the file.
///
/// In cases where the specified size does not exist in the file, Windows may perform scaling
/// to get an icon of the desired size.
fn from_path<P: AsRef<Path>>(path: P, size: Option<PhysicalSize<u32>>)
-> Result<Self, BadIcon>;
/// Create an icon from a resource embedded in this executable or library.
///
/// Specify `size` to load a specific icon size from the file, or `None` to load the default
/// icon size from the file.
///
/// In cases where the specified size does not exist in the file, Windows may perform scaling
/// to get an icon of the desired size.
fn from_resource(ordinal: u16, size: Option<PhysicalSize<u32>>) -> Result<Self, BadIcon>;
}
impl IconExtWindows for Icon {
fn from_path<P: AsRef<Path>>(
path: P,
size: Option<PhysicalSize<u32>>,
) -> Result<Self, BadIcon> {
let win_icon = WinIcon::from_path(path, size)?;
Ok(Icon { inner: win_icon })
}
fn from_resource(ordinal: u16, size: Option<PhysicalSize<u32>>) -> Result<Self, BadIcon> {
let win_icon = WinIcon::from_resource(ordinal, size)?;
Ok(Icon { inner: win_icon })
}
}
impl KeyEventExtModifierSupplement for KeyEvent {
#[inline]
fn text_with_all_modifiers(&self) -> Option<&str> {
self.platform_specific
.text_with_all_modifers
.as_ref()
.map(|s| s.as_str())
}
#[inline]
fn key_without_modifiers(&self) -> Key {
self.platform_specific.key_without_modifiers.clone()
}
}

198
src/platform/x11.rs Normal file
View File

@@ -0,0 +1,198 @@
use crate::{
event_loop::{EventLoopBuilder, EventLoopWindowTarget},
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
use crate::dpi::Size;
use crate::platform_impl::{ApplicationName, Backend, XLIB_ERROR_HOOKS};
pub use crate::platform_impl::{x11::util::WindowType as XWindowType, XNotSupported};
/// The first argument in the provided hook will be the pointer to `XDisplay`
/// and the second one the pointer to [`XErrorEvent`]. The returned `bool` is an
/// indicator whether the error was handled by the callback.
///
/// [`XErrorEvent`]: https://linux.die.net/man/3/xerrorevent
pub type XlibErrorHook =
Box<dyn Fn(*mut std::ffi::c_void, *mut std::ffi::c_void) -> bool + Send + Sync>;
/// A unique identifer for an X11 visual.
pub type XVisualID = u32;
/// A unique identifier for an X11 window.
pub type XWindow = u32;
/// Hook to winit's xlib error handling callback.
///
/// This method is provided as a safe way to handle the errors comming from X11
/// when using xlib in external crates, like glutin for GLX access. Trying to
/// handle errors by speculating with `XSetErrorHandler` is [`unsafe`].
///
/// **Be aware that your hook is always invoked and returning `true` from it will
/// prevent `winit` from getting the error itself. It's wise to always return
/// `false` if you're not initiated the `Sync`.**
///
/// [`unsafe`]: https://www.remlab.net/op/xlib.shtml
#[inline]
pub fn register_xlib_error_hook(hook: XlibErrorHook) {
// Append new hook.
unsafe {
XLIB_ERROR_HOOKS.lock().unwrap().push(hook);
}
}
/// Additional methods on [`EventLoopWindowTarget`] that are specific to X11.
pub trait EventLoopWindowTargetExtX11 {
/// True if the [`EventLoopWindowTarget`] uses X11.
fn is_x11(&self) -> bool;
}
impl<T> EventLoopWindowTargetExtX11 for EventLoopWindowTarget<T> {
#[inline]
fn is_x11(&self) -> bool {
!self.p.is_wayland()
}
}
/// Additional methods on [`EventLoopBuilder`] that are specific to X11.
pub trait EventLoopBuilderExtX11 {
/// Force using X11.
fn with_x11(&mut self) -> &mut Self;
/// Whether to allow the event loop to be created off of the main thread.
///
/// By default, the window is only allowed to be created on the main
/// thread, to make platform compatibility easier.
fn with_any_thread(&mut self, any_thread: bool) -> &mut Self;
}
impl<T> EventLoopBuilderExtX11 for EventLoopBuilder<T> {
#[inline]
fn with_x11(&mut self) -> &mut Self {
self.platform_specific.forced_backend = Some(Backend::X);
self
}
#[inline]
fn with_any_thread(&mut self, any_thread: bool) -> &mut Self {
self.platform_specific.any_thread = any_thread;
self
}
}
/// Additional methods on [`Window`] that are specific to X11.
pub trait WindowExtX11 {}
impl WindowExtX11 for Window {}
/// Additional methods on [`WindowBuilder`] that are specific to X11.
pub trait WindowBuilderExtX11 {
/// Create this window with a specific X11 visual.
fn with_x11_visual(self, visual_id: XVisualID) -> Self;
fn with_x11_screen(self, screen_id: i32) -> Self;
/// Build window with the given `general` and `instance` names.
///
/// The `general` sets general class of `WM_CLASS(STRING)`, while `instance` set the
/// instance part of it. The resulted property looks like `WM_CLASS(STRING) = "general", "instance"`.
///
/// For details about application ID conventions, see the
/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
fn with_name(self, general: impl Into<String>, instance: impl Into<String>) -> Self;
/// Build window with override-redirect flag; defaults to false. Only relevant on X11.
fn with_override_redirect(self, override_redirect: bool) -> Self;
/// Build window with `_NET_WM_WINDOW_TYPE` hints; defaults to `Normal`. Only relevant on X11.
fn with_x11_window_type(self, x11_window_type: Vec<XWindowType>) -> Self;
/// Build window with base size hint. Only implemented on X11.
///
/// ```
/// # use winit::dpi::{LogicalSize, PhysicalSize};
/// # use winit::window::WindowBuilder;
/// # use winit::platform::x11::WindowBuilderExtX11;
/// // Specify the size in logical dimensions like this:
/// WindowBuilder::new().with_base_size(LogicalSize::new(400.0, 200.0));
///
/// // Or specify the size in physical dimensions like this:
/// WindowBuilder::new().with_base_size(PhysicalSize::new(400, 200));
/// ```
fn with_base_size<S: Into<Size>>(self, base_size: S) -> Self;
/// Embed this window into another parent window.
///
/// # Example
///
/// ```no_run
/// use winit::window::WindowBuilder;
/// use winit::platform::x11::{XWindow, WindowBuilderExtX11};
/// # fn main() -> Result<(), Box<dyn std::error::Error>> {
/// let event_loop = winit::event_loop::EventLoop::new().unwrap();
/// let parent_window_id = std::env::args().nth(1).unwrap().parse::<XWindow>()?;
/// let window = WindowBuilder::new()
/// .with_embed_parent_window(parent_window_id)
/// .build(&event_loop)?;
/// # Ok(()) }
/// ```
fn with_embed_parent_window(self, parent_window_id: XWindow) -> Self;
}
impl WindowBuilderExtX11 for WindowBuilder {
#[inline]
fn with_x11_visual(mut self, visual_id: XVisualID) -> Self {
self.platform_specific.x11.visual_id = Some(visual_id);
self
}
#[inline]
fn with_x11_screen(mut self, screen_id: i32) -> Self {
self.platform_specific.x11.screen_id = Some(screen_id);
self
}
#[inline]
fn with_name(mut self, general: impl Into<String>, instance: impl Into<String>) -> Self {
self.platform_specific.name = Some(ApplicationName::new(general.into(), instance.into()));
self
}
#[inline]
fn with_override_redirect(mut self, override_redirect: bool) -> Self {
self.platform_specific.x11.override_redirect = override_redirect;
self
}
#[inline]
fn with_x11_window_type(mut self, x11_window_types: Vec<XWindowType>) -> Self {
self.platform_specific.x11.x11_window_types = x11_window_types;
self
}
#[inline]
fn with_base_size<S: Into<Size>>(mut self, base_size: S) -> Self {
self.platform_specific.x11.base_size = Some(base_size.into());
self
}
#[inline]
fn with_embed_parent_window(mut self, parent_window_id: XWindow) -> Self {
self.platform_specific.x11.embed_window = Some(parent_window_id);
self
}
}
/// Additional methods on `MonitorHandle` that are specific to X11.
pub trait MonitorHandleExtX11 {
/// Returns the inner identifier of the monitor.
fn native_id(&self) -> u32;
}
impl MonitorHandleExtX11 for MonitorHandle {
#[inline]
fn native_id(&self) -> u32 {
self.inner.native_identifier()
}
}

View File

@@ -1,122 +0,0 @@
#![allow(dead_code)]
#![allow(non_snake_case)]
#![allow(non_camel_case_types)]
#![allow(non_upper_case_globals)]
use libc;
use std::os::raw;
#[link(name = "android")]
#[link(name = "EGL")]
#[link(name = "GLESv2")]
extern "C" {}
/**
** asset_manager.h
**/
pub type AAssetManager = raw::c_void;
/**
** native_window.h
**/
pub type ANativeWindow = raw::c_void;
extern "C" {
pub fn ANativeWindow_getHeight(window: *const ANativeWindow) -> libc::int32_t;
pub fn ANativeWindow_getWidth(window: *const ANativeWindow) -> libc::int32_t;
}
/**
** native_activity.h
**/
pub type JavaVM = ();
pub type JNIEnv = ();
pub type jobject = *const libc::c_void;
pub type AInputQueue = (); // FIXME: wrong
pub type ARect = (); // FIXME: wrong
#[repr(C)]
pub struct ANativeActivity {
pub callbacks: *mut ANativeActivityCallbacks,
pub vm: *mut JavaVM,
pub env: *mut JNIEnv,
pub clazz: jobject,
pub internalDataPath: *const libc::c_char,
pub externalDataPath: *const libc::c_char,
pub sdkVersion: libc::int32_t,
pub instance: *mut libc::c_void,
pub assetManager: *mut AAssetManager,
pub obbPath: *const libc::c_char,
}
#[repr(C)]
pub struct ANativeActivityCallbacks {
pub onStart: extern "C" fn(*mut ANativeActivity),
pub onResume: extern "C" fn(*mut ANativeActivity),
pub onSaveInstanceState: extern "C" fn(*mut ANativeActivity, *mut libc::size_t),
pub onPause: extern "C" fn(*mut ANativeActivity),
pub onStop: extern "C" fn(*mut ANativeActivity),
pub onDestroy: extern "C" fn(*mut ANativeActivity),
pub onWindowFocusChanged: extern "C" fn(*mut ANativeActivity, libc::c_int),
pub onNativeWindowCreated: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowResized: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowRedrawNeeded: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onNativeWindowDestroyed: extern "C" fn(*mut ANativeActivity, *const ANativeWindow),
pub onInputQueueCreated: extern "C" fn(*mut ANativeActivity, *mut AInputQueue),
pub onInputQueueDestroyed: extern "C" fn(*mut ANativeActivity, *mut AInputQueue),
pub onContentRectChanged: extern "C" fn(*mut ANativeActivity, *const ARect),
pub onConfigurationChanged: extern "C" fn(*mut ANativeActivity),
pub onLowMemory: extern "C" fn(*mut ANativeActivity),
}
/**
** looper.h
**/
pub type ALooper = ();
#[link(name = "android")]
extern "C" {
pub fn ALooper_forThread() -> *const ALooper;
pub fn ALooper_acquire(looper: *const ALooper);
pub fn ALooper_release(looper: *const ALooper);
pub fn ALooper_prepare(opts: libc::c_int) -> *const ALooper;
pub fn ALooper_pollOnce(
timeoutMillis: libc::c_int,
outFd: *mut libc::c_int,
outEvents: *mut libc::c_int,
outData: *mut *mut libc::c_void,
) -> libc::c_int;
pub fn ALooper_pollAll(
timeoutMillis: libc::c_int,
outFd: *mut libc::c_int,
outEvents: *mut libc::c_int,
outData: *mut *mut libc::c_void,
) -> libc::c_int;
pub fn ALooper_wake(looper: *const ALooper);
pub fn ALooper_addFd(
looper: *const ALooper,
fd: libc::c_int,
ident: libc::c_int,
events: libc::c_int,
callback: ALooper_callbackFunc,
data: *mut libc::c_void,
) -> libc::c_int;
pub fn ALooper_removeFd(looper: *const ALooper, fd: libc::c_int) -> libc::c_int;
}
pub const ALOOPER_PREPARE_ALLOW_NON_CALLBACKS: libc::c_int = 1 << 0;
pub const ALOOPER_POLL_WAKE: libc::c_int = -1;
pub const ALOOPER_POLL_CALLBACK: libc::c_int = -2;
pub const ALOOPER_POLL_TIMEOUT: libc::c_int = -3;
pub const ALOOPER_POLL_ERROR: libc::c_int = -4;
pub const ALOOPER_EVENT_INPUT: libc::c_int = 1 << 0;
pub const ALOOPER_EVENT_OUTPUT: libc::c_int = 1 << 1;
pub const ALOOPER_EVENT_ERROR: libc::c_int = 1 << 2;
pub const ALOOPER_EVENT_HANGUP: libc::c_int = 1 << 3;
pub const ALOOPER_EVENT_INVALID: libc::c_int = 1 << 4;
pub type ALooper_callbackFunc =
extern "C" fn(libc::c_int, libc::c_int, *mut libc::c_void) -> libc::c_int;

View File

@@ -0,0 +1,607 @@
use android_activity::{
input::{KeyAction, KeyEvent, KeyMapChar, Keycode},
AndroidApp,
};
use crate::keyboard::{Key, KeyCode, KeyLocation, NamedKey, NativeKey, NativeKeyCode, PhysicalKey};
pub fn to_physical_key(keycode: Keycode) -> PhysicalKey {
PhysicalKey::Code(match keycode {
Keycode::A => KeyCode::KeyA,
Keycode::B => KeyCode::KeyB,
Keycode::C => KeyCode::KeyC,
Keycode::D => KeyCode::KeyD,
Keycode::E => KeyCode::KeyE,
Keycode::F => KeyCode::KeyF,
Keycode::G => KeyCode::KeyG,
Keycode::H => KeyCode::KeyH,
Keycode::I => KeyCode::KeyI,
Keycode::J => KeyCode::KeyJ,
Keycode::K => KeyCode::KeyK,
Keycode::L => KeyCode::KeyL,
Keycode::M => KeyCode::KeyM,
Keycode::N => KeyCode::KeyN,
Keycode::O => KeyCode::KeyO,
Keycode::P => KeyCode::KeyP,
Keycode::Q => KeyCode::KeyQ,
Keycode::R => KeyCode::KeyR,
Keycode::S => KeyCode::KeyS,
Keycode::T => KeyCode::KeyT,
Keycode::U => KeyCode::KeyU,
Keycode::V => KeyCode::KeyV,
Keycode::W => KeyCode::KeyW,
Keycode::X => KeyCode::KeyX,
Keycode::Y => KeyCode::KeyY,
Keycode::Z => KeyCode::KeyZ,
Keycode::Keycode0 => KeyCode::Digit0,
Keycode::Keycode1 => KeyCode::Digit1,
Keycode::Keycode2 => KeyCode::Digit2,
Keycode::Keycode3 => KeyCode::Digit3,
Keycode::Keycode4 => KeyCode::Digit4,
Keycode::Keycode5 => KeyCode::Digit5,
Keycode::Keycode6 => KeyCode::Digit6,
Keycode::Keycode7 => KeyCode::Digit7,
Keycode::Keycode8 => KeyCode::Digit8,
Keycode::Keycode9 => KeyCode::Digit9,
Keycode::Numpad0 => KeyCode::Numpad0,
Keycode::Numpad1 => KeyCode::Numpad1,
Keycode::Numpad2 => KeyCode::Numpad2,
Keycode::Numpad3 => KeyCode::Numpad3,
Keycode::Numpad4 => KeyCode::Numpad4,
Keycode::Numpad5 => KeyCode::Numpad5,
Keycode::Numpad6 => KeyCode::Numpad6,
Keycode::Numpad7 => KeyCode::Numpad7,
Keycode::Numpad8 => KeyCode::Numpad8,
Keycode::Numpad9 => KeyCode::Numpad9,
Keycode::NumpadAdd => KeyCode::NumpadAdd,
Keycode::NumpadSubtract => KeyCode::NumpadSubtract,
Keycode::NumpadMultiply => KeyCode::NumpadMultiply,
Keycode::NumpadDivide => KeyCode::NumpadDivide,
Keycode::NumpadEnter => KeyCode::NumpadEnter,
Keycode::NumpadEquals => KeyCode::NumpadEqual,
Keycode::NumpadComma => KeyCode::NumpadComma,
Keycode::NumpadDot => KeyCode::NumpadDecimal,
Keycode::NumLock => KeyCode::NumLock,
Keycode::DpadLeft => KeyCode::ArrowLeft,
Keycode::DpadRight => KeyCode::ArrowRight,
Keycode::DpadUp => KeyCode::ArrowUp,
Keycode::DpadDown => KeyCode::ArrowDown,
Keycode::F1 => KeyCode::F1,
Keycode::F2 => KeyCode::F2,
Keycode::F3 => KeyCode::F3,
Keycode::F4 => KeyCode::F4,
Keycode::F5 => KeyCode::F5,
Keycode::F6 => KeyCode::F6,
Keycode::F7 => KeyCode::F7,
Keycode::F8 => KeyCode::F8,
Keycode::F9 => KeyCode::F9,
Keycode::F10 => KeyCode::F10,
Keycode::F11 => KeyCode::F11,
Keycode::F12 => KeyCode::F12,
Keycode::Space => KeyCode::Space,
Keycode::Escape => KeyCode::Escape,
Keycode::Enter => KeyCode::Enter, // not on the Numpad
Keycode::Tab => KeyCode::Tab,
Keycode::PageUp => KeyCode::PageUp,
Keycode::PageDown => KeyCode::PageDown,
Keycode::MoveHome => KeyCode::Home,
Keycode::MoveEnd => KeyCode::End,
Keycode::Insert => KeyCode::Insert,
Keycode::Del => KeyCode::Backspace, // Backspace (above Enter)
Keycode::ForwardDel => KeyCode::Delete, // Delete (below Insert)
Keycode::Copy => KeyCode::Copy,
Keycode::Paste => KeyCode::Paste,
Keycode::Cut => KeyCode::Cut,
Keycode::VolumeUp => KeyCode::AudioVolumeUp,
Keycode::VolumeDown => KeyCode::AudioVolumeDown,
Keycode::VolumeMute => KeyCode::AudioVolumeMute,
//Keycode::Mute => None, // Microphone mute
Keycode::MediaPlayPause => KeyCode::MediaPlayPause,
Keycode::MediaStop => KeyCode::MediaStop,
Keycode::MediaNext => KeyCode::MediaTrackNext,
Keycode::MediaPrevious => KeyCode::MediaTrackPrevious,
Keycode::Plus => KeyCode::Equal,
Keycode::Minus => KeyCode::Minus,
// Winit doesn't differentiate both '+' and '=', considering they are usually
// on the same physical key
Keycode::Equals => KeyCode::Equal,
Keycode::Semicolon => KeyCode::Semicolon,
Keycode::Slash => KeyCode::Slash,
Keycode::Backslash => KeyCode::Backslash,
Keycode::Comma => KeyCode::Comma,
Keycode::Period => KeyCode::Period,
Keycode::Apostrophe => KeyCode::Quote,
Keycode::Grave => KeyCode::Backquote,
// Winit doesn't expose a SysRq code, so map to PrintScreen since it's
// usually the same physical key
Keycode::Sysrq => KeyCode::PrintScreen,
// These are usually the same (Pause/Break)
Keycode::Break => KeyCode::Pause,
// These are exactly the same
Keycode::ScrollLock => KeyCode::ScrollLock,
Keycode::Yen => KeyCode::IntlYen,
Keycode::Kana => KeyCode::Lang1,
Keycode::KatakanaHiragana => KeyCode::KanaMode,
Keycode::CtrlLeft => KeyCode::ControlLeft,
Keycode::CtrlRight => KeyCode::ControlRight,
Keycode::ShiftLeft => KeyCode::ShiftLeft,
Keycode::ShiftRight => KeyCode::ShiftRight,
Keycode::AltLeft => KeyCode::AltLeft,
Keycode::AltRight => KeyCode::AltRight,
Keycode::MetaLeft => KeyCode::SuperLeft,
Keycode::MetaRight => KeyCode::SuperRight,
Keycode::LeftBracket => KeyCode::BracketLeft,
Keycode::RightBracket => KeyCode::BracketRight,
Keycode::Power => KeyCode::Power,
Keycode::Sleep => KeyCode::Sleep, // what about SoftSleep?
Keycode::Wakeup => KeyCode::WakeUp,
keycode => return PhysicalKey::Unidentified(NativeKeyCode::Android(keycode.into())),
})
}
/// Tries to map the `key_event` to a `KeyMapChar` containing a unicode character or dead key accent
///
/// This takes a `KeyEvent` and looks up its corresponding `KeyCharacterMap` and
/// uses that to try and map the `key_code` + `meta_state` to a unicode
/// character or a dead key that can be combined with the next key press.
pub fn character_map_and_combine_key(
app: &AndroidApp,
key_event: &KeyEvent<'_>,
combining_accent: &mut Option<char>,
) -> Option<KeyMapChar> {
let device_id = key_event.device_id();
let key_map = match app.device_key_character_map(device_id) {
Ok(key_map) => key_map,
Err(err) => {
log::warn!("Failed to look up `KeyCharacterMap` for device {device_id}: {err:?}");
return None;
}
};
match key_map.get(key_event.key_code(), key_event.meta_state()) {
Ok(KeyMapChar::Unicode(unicode)) => {
// Only do dead key combining on key down
if key_event.action() == KeyAction::Down {
let combined_unicode = if let Some(accent) = combining_accent {
match key_map.get_dead_char(*accent, unicode) {
Ok(Some(key)) => Some(key),
Ok(None) => None,
Err(err) => {
log::warn!("KeyEvent: Failed to combine 'dead key' accent '{accent}' with '{unicode}': {err:?}");
None
}
}
} else {
Some(unicode)
};
*combining_accent = None;
combined_unicode.map(KeyMapChar::Unicode)
} else {
Some(KeyMapChar::Unicode(unicode))
}
}
Ok(KeyMapChar::CombiningAccent(accent)) => {
if key_event.action() == KeyAction::Down {
*combining_accent = Some(accent);
}
Some(KeyMapChar::CombiningAccent(accent))
}
Ok(KeyMapChar::None) => {
// Leave any combining_accent state in tact (seems to match how other
// Android apps work)
None
}
Err(err) => {
log::warn!("KeyEvent: Failed to get key map character: {err:?}");
*combining_accent = None;
None
}
}
}
pub fn to_logical(key_char: Option<KeyMapChar>, keycode: Keycode) -> Key {
use android_activity::input::Keycode::*;
let native = NativeKey::Android(keycode.into());
match key_char {
Some(KeyMapChar::Unicode(c)) => Key::Character(smol_str::SmolStr::from_iter([c])),
Some(KeyMapChar::CombiningAccent(c)) => Key::Dead(Some(c)),
None | Some(KeyMapChar::None) => match keycode {
// Using `BrowserHome` instead of `GoHome` according to
// https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values
Home => Key::Named(NamedKey::BrowserHome),
Back => Key::Named(NamedKey::BrowserBack),
Call => Key::Named(NamedKey::Call),
Endcall => Key::Named(NamedKey::EndCall),
//-------------------------------------------------------------------------------
// These should be redundant because they should have already been matched
// as `KeyMapChar::Unicode`, but also matched here as a fallback
Keycode0 => Key::Character("0".into()),
Keycode1 => Key::Character("1".into()),
Keycode2 => Key::Character("2".into()),
Keycode3 => Key::Character("3".into()),
Keycode4 => Key::Character("4".into()),
Keycode5 => Key::Character("5".into()),
Keycode6 => Key::Character("6".into()),
Keycode7 => Key::Character("7".into()),
Keycode8 => Key::Character("8".into()),
Keycode9 => Key::Character("9".into()),
Star => Key::Character("*".into()),
Pound => Key::Character("#".into()),
A => Key::Character("a".into()),
B => Key::Character("b".into()),
C => Key::Character("c".into()),
D => Key::Character("d".into()),
E => Key::Character("e".into()),
F => Key::Character("f".into()),
G => Key::Character("g".into()),
H => Key::Character("h".into()),
I => Key::Character("i".into()),
J => Key::Character("j".into()),
K => Key::Character("k".into()),
L => Key::Character("l".into()),
M => Key::Character("m".into()),
N => Key::Character("n".into()),
O => Key::Character("o".into()),
P => Key::Character("p".into()),
Q => Key::Character("q".into()),
R => Key::Character("r".into()),
S => Key::Character("s".into()),
T => Key::Character("t".into()),
U => Key::Character("u".into()),
V => Key::Character("v".into()),
W => Key::Character("w".into()),
X => Key::Character("x".into()),
Y => Key::Character("y".into()),
Z => Key::Character("z".into()),
Comma => Key::Character(",".into()),
Period => Key::Character(".".into()),
Grave => Key::Character("`".into()),
Minus => Key::Character("-".into()),
Equals => Key::Character("=".into()),
LeftBracket => Key::Character("[".into()),
RightBracket => Key::Character("]".into()),
Backslash => Key::Character("\\".into()),
Semicolon => Key::Character(";".into()),
Apostrophe => Key::Character("'".into()),
Slash => Key::Character("/".into()),
At => Key::Character("@".into()),
Plus => Key::Character("+".into()),
//-------------------------------------------------------------------------------
DpadUp => Key::Named(NamedKey::ArrowUp),
DpadDown => Key::Named(NamedKey::ArrowDown),
DpadLeft => Key::Named(NamedKey::ArrowLeft),
DpadRight => Key::Named(NamedKey::ArrowRight),
DpadCenter => Key::Named(NamedKey::Enter),
VolumeUp => Key::Named(NamedKey::AudioVolumeUp),
VolumeDown => Key::Named(NamedKey::AudioVolumeDown),
Power => Key::Named(NamedKey::Power),
Camera => Key::Named(NamedKey::Camera),
Clear => Key::Named(NamedKey::Clear),
AltLeft => Key::Named(NamedKey::Alt),
AltRight => Key::Named(NamedKey::Alt),
ShiftLeft => Key::Named(NamedKey::Shift),
ShiftRight => Key::Named(NamedKey::Shift),
Tab => Key::Named(NamedKey::Tab),
Space => Key::Named(NamedKey::Space),
Sym => Key::Named(NamedKey::Symbol),
Explorer => Key::Named(NamedKey::LaunchWebBrowser),
Envelope => Key::Named(NamedKey::LaunchMail),
Enter => Key::Named(NamedKey::Enter),
Del => Key::Named(NamedKey::Backspace),
// According to https://developer.android.com/reference/android/view/KeyEvent#KEYCODE_NUM
Num => Key::Named(NamedKey::Alt),
Headsethook => Key::Named(NamedKey::HeadsetHook),
Focus => Key::Named(NamedKey::CameraFocus),
Notification => Key::Named(NamedKey::Notification),
Search => Key::Named(NamedKey::BrowserSearch),
MediaPlayPause => Key::Named(NamedKey::MediaPlayPause),
MediaStop => Key::Named(NamedKey::MediaStop),
MediaNext => Key::Named(NamedKey::MediaTrackNext),
MediaPrevious => Key::Named(NamedKey::MediaTrackPrevious),
MediaRewind => Key::Named(NamedKey::MediaRewind),
MediaFastForward => Key::Named(NamedKey::MediaFastForward),
Mute => Key::Named(NamedKey::MicrophoneVolumeMute),
PageUp => Key::Named(NamedKey::PageUp),
PageDown => Key::Named(NamedKey::PageDown),
Escape => Key::Named(NamedKey::Escape),
ForwardDel => Key::Named(NamedKey::Delete),
CtrlLeft => Key::Named(NamedKey::Control),
CtrlRight => Key::Named(NamedKey::Control),
CapsLock => Key::Named(NamedKey::CapsLock),
ScrollLock => Key::Named(NamedKey::ScrollLock),
MetaLeft => Key::Named(NamedKey::Super),
MetaRight => Key::Named(NamedKey::Super),
Function => Key::Named(NamedKey::Fn),
Sysrq => Key::Named(NamedKey::PrintScreen),
Break => Key::Named(NamedKey::Pause),
MoveHome => Key::Named(NamedKey::Home),
MoveEnd => Key::Named(NamedKey::End),
Insert => Key::Named(NamedKey::Insert),
Forward => Key::Named(NamedKey::BrowserForward),
MediaPlay => Key::Named(NamedKey::MediaPlay),
MediaPause => Key::Named(NamedKey::MediaPause),
MediaClose => Key::Named(NamedKey::MediaClose),
MediaEject => Key::Named(NamedKey::Eject),
MediaRecord => Key::Named(NamedKey::MediaRecord),
F1 => Key::Named(NamedKey::F1),
F2 => Key::Named(NamedKey::F2),
F3 => Key::Named(NamedKey::F3),
F4 => Key::Named(NamedKey::F4),
F5 => Key::Named(NamedKey::F5),
F6 => Key::Named(NamedKey::F6),
F7 => Key::Named(NamedKey::F7),
F8 => Key::Named(NamedKey::F8),
F9 => Key::Named(NamedKey::F9),
F10 => Key::Named(NamedKey::F10),
F11 => Key::Named(NamedKey::F11),
F12 => Key::Named(NamedKey::F12),
NumLock => Key::Named(NamedKey::NumLock),
Numpad0 => Key::Character("0".into()),
Numpad1 => Key::Character("1".into()),
Numpad2 => Key::Character("2".into()),
Numpad3 => Key::Character("3".into()),
Numpad4 => Key::Character("4".into()),
Numpad5 => Key::Character("5".into()),
Numpad6 => Key::Character("6".into()),
Numpad7 => Key::Character("7".into()),
Numpad8 => Key::Character("8".into()),
Numpad9 => Key::Character("9".into()),
NumpadDivide => Key::Character("/".into()),
NumpadMultiply => Key::Character("*".into()),
NumpadSubtract => Key::Character("-".into()),
NumpadAdd => Key::Character("+".into()),
NumpadDot => Key::Character(".".into()),
NumpadComma => Key::Character(",".into()),
NumpadEnter => Key::Named(NamedKey::Enter),
NumpadEquals => Key::Character("=".into()),
NumpadLeftParen => Key::Character("(".into()),
NumpadRightParen => Key::Character(")".into()),
VolumeMute => Key::Named(NamedKey::AudioVolumeMute),
Info => Key::Named(NamedKey::Info),
ChannelUp => Key::Named(NamedKey::ChannelUp),
ChannelDown => Key::Named(NamedKey::ChannelDown),
ZoomIn => Key::Named(NamedKey::ZoomIn),
ZoomOut => Key::Named(NamedKey::ZoomOut),
Tv => Key::Named(NamedKey::TV),
Guide => Key::Named(NamedKey::Guide),
Dvr => Key::Named(NamedKey::DVR),
Bookmark => Key::Named(NamedKey::BrowserFavorites),
Captions => Key::Named(NamedKey::ClosedCaptionToggle),
Settings => Key::Named(NamedKey::Settings),
TvPower => Key::Named(NamedKey::TVPower),
TvInput => Key::Named(NamedKey::TVInput),
StbPower => Key::Named(NamedKey::STBPower),
StbInput => Key::Named(NamedKey::STBInput),
AvrPower => Key::Named(NamedKey::AVRPower),
AvrInput => Key::Named(NamedKey::AVRInput),
ProgRed => Key::Named(NamedKey::ColorF0Red),
ProgGreen => Key::Named(NamedKey::ColorF1Green),
ProgYellow => Key::Named(NamedKey::ColorF2Yellow),
ProgBlue => Key::Named(NamedKey::ColorF3Blue),
AppSwitch => Key::Named(NamedKey::AppSwitch),
LanguageSwitch => Key::Named(NamedKey::GroupNext),
MannerMode => Key::Named(NamedKey::MannerMode),
Keycode3dMode => Key::Named(NamedKey::TV3DMode),
Contacts => Key::Named(NamedKey::LaunchContacts),
Calendar => Key::Named(NamedKey::LaunchCalendar),
Music => Key::Named(NamedKey::LaunchMusicPlayer),
Calculator => Key::Named(NamedKey::LaunchApplication2),
ZenkakuHankaku => Key::Named(NamedKey::ZenkakuHankaku),
Eisu => Key::Named(NamedKey::Eisu),
Muhenkan => Key::Named(NamedKey::NonConvert),
Henkan => Key::Named(NamedKey::Convert),
KatakanaHiragana => Key::Named(NamedKey::HiraganaKatakana),
Kana => Key::Named(NamedKey::KanjiMode),
BrightnessDown => Key::Named(NamedKey::BrightnessDown),
BrightnessUp => Key::Named(NamedKey::BrightnessUp),
MediaAudioTrack => Key::Named(NamedKey::MediaAudioTrack),
Sleep => Key::Named(NamedKey::Standby),
Wakeup => Key::Named(NamedKey::WakeUp),
Pairing => Key::Named(NamedKey::Pairing),
MediaTopMenu => Key::Named(NamedKey::MediaTopMenu),
LastChannel => Key::Named(NamedKey::MediaLast),
TvDataService => Key::Named(NamedKey::TVDataService),
VoiceAssist => Key::Named(NamedKey::VoiceDial),
TvRadioService => Key::Named(NamedKey::TVRadioService),
TvTeletext => Key::Named(NamedKey::Teletext),
TvNumberEntry => Key::Named(NamedKey::TVNumberEntry),
TvTerrestrialAnalog => Key::Named(NamedKey::TVTerrestrialAnalog),
TvTerrestrialDigital => Key::Named(NamedKey::TVTerrestrialDigital),
TvSatellite => Key::Named(NamedKey::TVSatellite),
TvSatelliteBs => Key::Named(NamedKey::TVSatelliteBS),
TvSatelliteCs => Key::Named(NamedKey::TVSatelliteCS),
TvSatelliteService => Key::Named(NamedKey::TVSatelliteToggle),
TvNetwork => Key::Named(NamedKey::TVNetwork),
TvAntennaCable => Key::Named(NamedKey::TVAntennaCable),
TvInputHdmi1 => Key::Named(NamedKey::TVInputHDMI1),
TvInputHdmi2 => Key::Named(NamedKey::TVInputHDMI2),
TvInputHdmi3 => Key::Named(NamedKey::TVInputHDMI3),
TvInputHdmi4 => Key::Named(NamedKey::TVInputHDMI4),
TvInputComposite1 => Key::Named(NamedKey::TVInputComposite1),
TvInputComposite2 => Key::Named(NamedKey::TVInputComposite2),
TvInputComponent1 => Key::Named(NamedKey::TVInputComponent1),
TvInputComponent2 => Key::Named(NamedKey::TVInputComponent2),
TvInputVga1 => Key::Named(NamedKey::TVInputVGA1),
TvAudioDescription => Key::Named(NamedKey::TVAudioDescription),
TvAudioDescriptionMixUp => Key::Named(NamedKey::TVAudioDescriptionMixUp),
TvAudioDescriptionMixDown => Key::Named(NamedKey::TVAudioDescriptionMixDown),
TvZoomMode => Key::Named(NamedKey::ZoomToggle),
TvContentsMenu => Key::Named(NamedKey::TVContentsMenu),
TvMediaContextMenu => Key::Named(NamedKey::TVMediaContext),
TvTimerProgramming => Key::Named(NamedKey::TVTimer),
Help => Key::Named(NamedKey::Help),
NavigatePrevious => Key::Named(NamedKey::NavigatePrevious),
NavigateNext => Key::Named(NamedKey::NavigateNext),
NavigateIn => Key::Named(NamedKey::NavigateIn),
NavigateOut => Key::Named(NamedKey::NavigateOut),
MediaSkipForward => Key::Named(NamedKey::MediaSkipForward),
MediaSkipBackward => Key::Named(NamedKey::MediaSkipBackward),
MediaStepForward => Key::Named(NamedKey::MediaStepForward),
MediaStepBackward => Key::Named(NamedKey::MediaStepBackward),
Cut => Key::Named(NamedKey::Cut),
Copy => Key::Named(NamedKey::Copy),
Paste => Key::Named(NamedKey::Paste),
Refresh => Key::Named(NamedKey::BrowserRefresh),
// -----------------------------------------------------------------
// Keycodes that don't have a logical Key mapping
// -----------------------------------------------------------------
Unknown => Key::Unidentified(native),
// Can be added on demand
SoftLeft => Key::Unidentified(native),
SoftRight => Key::Unidentified(native),
Menu => Key::Unidentified(native),
Pictsymbols => Key::Unidentified(native),
SwitchCharset => Key::Unidentified(native),
// -----------------------------------------------------------------
// Gamepad events should be exposed through a separate API, not
// keyboard events
ButtonA => Key::Unidentified(native),
ButtonB => Key::Unidentified(native),
ButtonC => Key::Unidentified(native),
ButtonX => Key::Unidentified(native),
ButtonY => Key::Unidentified(native),
ButtonZ => Key::Unidentified(native),
ButtonL1 => Key::Unidentified(native),
ButtonR1 => Key::Unidentified(native),
ButtonL2 => Key::Unidentified(native),
ButtonR2 => Key::Unidentified(native),
ButtonThumbl => Key::Unidentified(native),
ButtonThumbr => Key::Unidentified(native),
ButtonStart => Key::Unidentified(native),
ButtonSelect => Key::Unidentified(native),
ButtonMode => Key::Unidentified(native),
// -----------------------------------------------------------------
Window => Key::Unidentified(native),
Button1 => Key::Unidentified(native),
Button2 => Key::Unidentified(native),
Button3 => Key::Unidentified(native),
Button4 => Key::Unidentified(native),
Button5 => Key::Unidentified(native),
Button6 => Key::Unidentified(native),
Button7 => Key::Unidentified(native),
Button8 => Key::Unidentified(native),
Button9 => Key::Unidentified(native),
Button10 => Key::Unidentified(native),
Button11 => Key::Unidentified(native),
Button12 => Key::Unidentified(native),
Button13 => Key::Unidentified(native),
Button14 => Key::Unidentified(native),
Button15 => Key::Unidentified(native),
Button16 => Key::Unidentified(native),
Yen => Key::Unidentified(native),
Ro => Key::Unidentified(native),
Assist => Key::Unidentified(native),
Keycode11 => Key::Unidentified(native),
Keycode12 => Key::Unidentified(native),
StemPrimary => Key::Unidentified(native),
Stem1 => Key::Unidentified(native),
Stem2 => Key::Unidentified(native),
Stem3 => Key::Unidentified(native),
DpadUpLeft => Key::Unidentified(native),
DpadDownLeft => Key::Unidentified(native),
DpadUpRight => Key::Unidentified(native),
DpadDownRight => Key::Unidentified(native),
SoftSleep => Key::Unidentified(native),
SystemNavigationUp => Key::Unidentified(native),
SystemNavigationDown => Key::Unidentified(native),
SystemNavigationLeft => Key::Unidentified(native),
SystemNavigationRight => Key::Unidentified(native),
AllApps => Key::Unidentified(native),
ThumbsUp => Key::Unidentified(native),
ThumbsDown => Key::Unidentified(native),
ProfileSwitch => Key::Unidentified(native),
// It's always possible that new versions of Android could introduce
// key codes we can't know about at compile time.
_ => Key::Unidentified(native),
},
}
}
pub fn to_location(keycode: Keycode) -> KeyLocation {
use android_activity::input::Keycode::*;
match keycode {
AltLeft => KeyLocation::Left,
AltRight => KeyLocation::Right,
ShiftLeft => KeyLocation::Left,
ShiftRight => KeyLocation::Right,
// According to https://developer.android.com/reference/android/view/KeyEvent#KEYCODE_NUM
Num => KeyLocation::Left,
CtrlLeft => KeyLocation::Left,
CtrlRight => KeyLocation::Right,
MetaLeft => KeyLocation::Left,
MetaRight => KeyLocation::Right,
NumLock => KeyLocation::Numpad,
Numpad0 => KeyLocation::Numpad,
Numpad1 => KeyLocation::Numpad,
Numpad2 => KeyLocation::Numpad,
Numpad3 => KeyLocation::Numpad,
Numpad4 => KeyLocation::Numpad,
Numpad5 => KeyLocation::Numpad,
Numpad6 => KeyLocation::Numpad,
Numpad7 => KeyLocation::Numpad,
Numpad8 => KeyLocation::Numpad,
Numpad9 => KeyLocation::Numpad,
NumpadDivide => KeyLocation::Numpad,
NumpadMultiply => KeyLocation::Numpad,
NumpadSubtract => KeyLocation::Numpad,
NumpadAdd => KeyLocation::Numpad,
NumpadDot => KeyLocation::Numpad,
NumpadComma => KeyLocation::Numpad,
NumpadEnter => KeyLocation::Numpad,
NumpadEquals => KeyLocation::Numpad,
NumpadLeftParen => KeyLocation::Numpad,
NumpadRightParen => KeyLocation::Numpad,
_ => KeyLocation::Standard,
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,363 +0,0 @@
#![allow(dead_code, non_camel_case_types, non_snake_case)]
#[cfg(test)]
use std::mem;
use std::os::raw::{c_char, c_double, c_int, c_long, c_ulong, c_ushort, c_void};
pub type EM_BOOL = c_int;
pub type EM_UTF8 = c_char;
pub type EMSCRIPTEN_RESULT = c_int;
pub const EM_TRUE: EM_BOOL = 1;
pub const EM_FALSE: EM_BOOL = 0;
// values for EMSCRIPTEN_RESULT
pub const EMSCRIPTEN_RESULT_SUCCESS: c_int = 0;
pub const EMSCRIPTEN_RESULT_DEFERRED: c_int = 1;
pub const EMSCRIPTEN_RESULT_NOT_SUPPORTED: c_int = -1;
pub const EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED: c_int = -2;
pub const EMSCRIPTEN_RESULT_INVALID_TARGET: c_int = -3;
pub const EMSCRIPTEN_RESULT_UNKNOWN_TARGET: c_int = -4;
pub const EMSCRIPTEN_RESULT_INVALID_PARAM: c_int = -5;
pub const EMSCRIPTEN_RESULT_FAILED: c_int = -6;
pub const EMSCRIPTEN_RESULT_NO_DATA: c_int = -7;
// values for EMSCRIPTEN EVENT
pub const EMSCRIPTEN_EVENT_KEYPRESS: c_int = 1;
pub const EMSCRIPTEN_EVENT_KEYDOWN: c_int = 2;
pub const EMSCRIPTEN_EVENT_KEYUP: c_int = 3;
pub const EMSCRIPTEN_EVENT_CLICK: c_int = 4;
pub const EMSCRIPTEN_EVENT_MOUSEDOWN: c_int = 5;
pub const EMSCRIPTEN_EVENT_MOUSEUP: c_int = 6;
pub const EMSCRIPTEN_EVENT_DBLCLICK: c_int = 7;
pub const EMSCRIPTEN_EVENT_MOUSEMOVE: c_int = 8;
pub const EMSCRIPTEN_EVENT_WHEEL: c_int = 9;
pub const EMSCRIPTEN_EVENT_RESIZE: c_int = 10;
pub const EMSCRIPTEN_EVENT_SCROLL: c_int = 11;
pub const EMSCRIPTEN_EVENT_BLUR: c_int = 12;
pub const EMSCRIPTEN_EVENT_FOCUS: c_int = 13;
pub const EMSCRIPTEN_EVENT_FOCUSIN: c_int = 14;
pub const EMSCRIPTEN_EVENT_FOCUSOUT: c_int = 15;
pub const EMSCRIPTEN_EVENT_DEVICEORIENTATION: c_int = 16;
pub const EMSCRIPTEN_EVENT_DEVICEMOTION: c_int = 17;
pub const EMSCRIPTEN_EVENT_ORIENTATIONCHANGE: c_int = 18;
pub const EMSCRIPTEN_EVENT_FULLSCREENCHANGE: c_int = 19;
pub const EMSCRIPTEN_EVENT_POINTERLOCKCHANGE: c_int = 20;
pub const EMSCRIPTEN_EVENT_VISIBILITYCHANGE: c_int = 21;
pub const EMSCRIPTEN_EVENT_TOUCHSTART: c_int = 22;
pub const EMSCRIPTEN_EVENT_TOUCHEND: c_int = 23;
pub const EMSCRIPTEN_EVENT_TOUCHMOVE: c_int = 24;
pub const EMSCRIPTEN_EVENT_TOUCHCANCEL: c_int = 25;
pub const EMSCRIPTEN_EVENT_GAMEPADCONNECTED: c_int = 26;
pub const EMSCRIPTEN_EVENT_GAMEPADDISCONNECTED: c_int = 27;
pub const EMSCRIPTEN_EVENT_BEFOREUNLOAD: c_int = 28;
pub const EMSCRIPTEN_EVENT_BATTERYCHARGINGCHANGE: c_int = 29;
pub const EMSCRIPTEN_EVENT_BATTERYLEVELCHANGE: c_int = 30;
pub const EMSCRIPTEN_EVENT_WEBGLCONTEXTLOST: c_int = 31;
pub const EMSCRIPTEN_EVENT_WEBGLCONTEXTRESTORED: c_int = 32;
pub const EMSCRIPTEN_EVENT_MOUSEENTER: c_int = 33;
pub const EMSCRIPTEN_EVENT_MOUSELEAVE: c_int = 34;
pub const EMSCRIPTEN_EVENT_MOUSEOVER: c_int = 35;
pub const EMSCRIPTEN_EVENT_MOUSEOUT: c_int = 36;
pub const EMSCRIPTEN_EVENT_CANVASRESIZED: c_int = 37;
pub const EMSCRIPTEN_EVENT_POINTERLOCKERROR: c_int = 38;
pub const EM_HTML5_SHORT_STRING_LEN_BYTES: usize = 32;
pub const DOM_KEY_LOCATION_STANDARD: c_ulong = 0x00;
pub const DOM_KEY_LOCATION_LEFT: c_ulong = 0x01;
pub const DOM_KEY_LOCATION_RIGHT: c_ulong = 0x02;
pub const DOM_KEY_LOCATION_NUMPAD: c_ulong = 0x03;
pub type em_callback_func = Option<unsafe extern "C" fn()>;
pub type em_key_callback_func = Option<
unsafe extern "C" fn(
eventType: c_int,
keyEvent: *const EmscriptenKeyboardEvent,
userData: *mut c_void,
) -> EM_BOOL,
>;
pub type em_mouse_callback_func = Option<
unsafe extern "C" fn(
eventType: c_int,
mouseEvent: *const EmscriptenMouseEvent,
userData: *mut c_void,
) -> EM_BOOL,
>;
pub type em_pointerlockchange_callback_func = Option<
unsafe extern "C" fn(
eventType: c_int,
pointerlockChangeEvent: *const EmscriptenPointerlockChangeEvent,
userData: *mut c_void,
) -> EM_BOOL,
>;
pub type em_fullscreenchange_callback_func = Option<
unsafe extern "C" fn(
eventType: c_int,
fullscreenChangeEvent: *const EmscriptenFullscreenChangeEvent,
userData: *mut c_void,
) -> EM_BOOL,
>;
pub type em_touch_callback_func = Option<
unsafe extern "C" fn(
eventType: c_int,
touchEvent: *const EmscriptenTouchEvent,
userData: *mut c_void,
) -> EM_BOOL,
>;
#[repr(C)]
pub struct EmscriptenFullscreenChangeEvent {
pub isFullscreen: c_int,
pub fullscreenEnabled: c_int,
pub nodeName: [c_char; 128usize],
pub id: [c_char; 128usize],
pub elementWidth: c_int,
pub elementHeight: c_int,
pub screenWidth: c_int,
pub screenHeight: c_int,
}
#[test]
fn bindgen_test_layout_EmscriptenFullscreenChangeEvent() {
assert_eq!(mem::size_of::<EmscriptenFullscreenChangeEvent>(), 280usize);
assert_eq!(mem::align_of::<EmscriptenFullscreenChangeEvent>(), 4usize);
}
#[repr(C)]
#[derive(Debug, Copy)]
pub struct EmscriptenKeyboardEvent {
pub key: [c_char; 32usize],
pub code: [c_char; 32usize],
pub location: c_ulong,
pub ctrlKey: c_int,
pub shiftKey: c_int,
pub altKey: c_int,
pub metaKey: c_int,
pub repeat: c_int,
pub locale: [c_char; 32usize],
pub charValue: [c_char; 32usize],
pub charCode: c_ulong,
pub keyCode: c_ulong,
pub which: c_ulong,
}
#[test]
fn bindgen_test_layout_EmscriptenKeyboardEvent() {
assert_eq!(mem::size_of::<EmscriptenKeyboardEvent>(), 184usize);
assert_eq!(mem::align_of::<EmscriptenKeyboardEvent>(), 8usize);
}
impl Clone for EmscriptenKeyboardEvent {
fn clone(&self) -> Self {
*self
}
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct EmscriptenMouseEvent {
pub timestamp: f64,
pub screenX: c_long,
pub screenY: c_long,
pub clientX: c_long,
pub clientY: c_long,
pub ctrlKey: c_int,
pub shiftKey: c_int,
pub altKey: c_int,
pub metaKey: c_int,
pub button: c_ushort,
pub buttons: c_ushort,
pub movementX: c_long,
pub movementY: c_long,
pub targetX: c_long,
pub targetY: c_long,
pub canvasX: c_long,
pub canvasY: c_long,
pub padding: c_long,
}
#[test]
fn bindgen_test_layout_EmscriptenMouseEvent() {
assert_eq!(mem::size_of::<EmscriptenMouseEvent>(), 120usize);
assert_eq!(mem::align_of::<EmscriptenMouseEvent>(), 8usize);
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct EmscriptenTouchPoint {
pub identifier: c_long,
pub screenX: c_long,
pub screenY: c_long,
pub clientX: c_long,
pub clientY: c_long,
pub pageX: c_long,
pub pageY: c_long,
pub isChanged: c_int,
pub onTarget: c_int,
pub targetX: c_long,
pub targetY: c_long,
pub canvasX: c_long,
pub canvasY: c_long,
}
#[test]
fn bindgen_test_layout_EmscriptenTouchPoint() {
assert_eq!(mem::size_of::<EmscriptenTouchPoint>(), 96usize);
assert_eq!(mem::align_of::<EmscriptenTouchPoint>(), 8usize);
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct EmscriptenTouchEvent {
pub numTouches: c_int,
pub ctrlKey: c_int,
pub shiftKey: c_int,
pub altKey: c_int,
pub metaKey: c_int,
pub touches: [EmscriptenTouchPoint; 32usize],
}
#[test]
fn bindgen_test_layout_EmscriptenTouchEvent() {
assert_eq!(mem::size_of::<EmscriptenTouchEvent>(), 3096usize);
assert_eq!(mem::align_of::<EmscriptenTouchEvent>(), 8usize);
}
#[repr(C)]
pub struct EmscriptenPointerlockChangeEvent {
pub isActive: c_int,
pub nodeName: [c_char; 128usize],
pub id: [c_char; 128usize],
}
#[test]
fn bindgen_test_layout_EmscriptenPointerlockChangeEvent() {
assert_eq!(mem::size_of::<EmscriptenPointerlockChangeEvent>(), 260usize);
assert_eq!(mem::align_of::<EmscriptenPointerlockChangeEvent>(), 4usize);
}
extern "C" {
pub fn emscripten_set_canvas_size(width: c_int, height: c_int) -> EMSCRIPTEN_RESULT;
pub fn emscripten_get_canvas_size(
width: *mut c_int,
height: *mut c_int,
is_fullscreen: *mut c_int,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_element_css_size(
target: *const c_char,
width: c_double,
height: c_double,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_get_element_css_size(
target: *const c_char,
width: *mut c_double,
height: *mut c_double,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_request_pointerlock(
target: *const c_char,
deferUntilInEventHandler: EM_BOOL,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_exit_pointerlock() -> EMSCRIPTEN_RESULT;
pub fn emscripten_request_fullscreen(
target: *const c_char,
deferUntilInEventHandler: EM_BOOL,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_exit_fullscreen() -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_keydown_callback(
target: *const c_char,
userData: *mut c_void,
useCapture: EM_BOOL,
callback: em_key_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_keyup_callback(
target: *const c_char,
userData: *mut c_void,
useCapture: EM_BOOL,
callback: em_key_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_mousemove_callback(
target: *const c_char,
user_data: *mut c_void,
use_capture: EM_BOOL,
callback: em_mouse_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_mousedown_callback(
target: *const c_char,
user_data: *mut c_void,
use_capture: EM_BOOL,
callback: em_mouse_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_mouseup_callback(
target: *const c_char,
user_data: *mut c_void,
use_capture: EM_BOOL,
callback: em_mouse_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_hide_mouse();
pub fn emscripten_get_device_pixel_ratio() -> f64;
pub fn emscripten_set_pointerlockchange_callback(
target: *const c_char,
userData: *mut c_void,
useCapture: EM_BOOL,
callback: em_pointerlockchange_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_fullscreenchange_callback(
target: *const c_char,
userData: *mut c_void,
useCapture: EM_BOOL,
callback: em_fullscreenchange_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_asm_const(code: *const c_char);
pub fn emscripten_set_main_loop(
func: em_callback_func,
fps: c_int,
simulate_infinite_loop: EM_BOOL,
);
pub fn emscripten_cancel_main_loop();
pub fn emscripten_set_touchstart_callback(
target: *const c_char,
userData: *mut c_void,
useCapture: c_int,
callback: em_touch_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_touchend_callback(
target: *const c_char,
userData: *mut c_void,
useCapture: c_int,
callback: em_touch_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_touchmove_callback(
target: *const c_char,
userData: *mut c_void,
useCapture: c_int,
callback: em_touch_callback_func,
) -> EMSCRIPTEN_RESULT;
pub fn emscripten_set_touchcancel_callback(
target: *const c_char,
userData: *mut c_void,
useCapture: c_int,
callback: em_touch_callback_func,
) -> EMSCRIPTEN_RESULT;
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -1,127 +1,178 @@
use std::{
collections::VecDeque,
ffi::c_void,
fmt::{self, Debug, Formatter},
fmt::{self, Debug},
marker::PhantomData,
mem, ptr,
ptr,
sync::mpsc::{self, Receiver, Sender},
};
use core_foundation::base::{CFIndex, CFRelease};
use core_foundation::runloop::{
kCFRunLoopAfterWaiting, kCFRunLoopBeforeWaiting, kCFRunLoopCommonModes, kCFRunLoopDefaultMode,
kCFRunLoopExit, CFRunLoopActivity, CFRunLoopAddObserver, CFRunLoopAddSource, CFRunLoopGetMain,
CFRunLoopObserverCreate, CFRunLoopObserverRef, CFRunLoopSourceContext, CFRunLoopSourceCreate,
CFRunLoopSourceInvalidate, CFRunLoopSourceRef, CFRunLoopSourceSignal, CFRunLoopWakeUp,
};
use icrate::Foundation::{MainThreadMarker, NSString};
use objc2::ClassType;
use crate::{
error::EventLoopError,
event::Event,
event_loop::{
ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootEventLoopWindowTarget,
ControlFlow, DeviceEvents, EventLoopClosed,
EventLoopWindowTarget as RootEventLoopWindowTarget,
},
platform::ios::Idiom,
};
use crate::platform_impl::platform::{
use super::{app_state, monitor, view, MonitorHandle};
use super::{
app_state::AppState,
ffi::{
id, kCFRunLoopAfterWaiting, kCFRunLoopBeforeWaiting, kCFRunLoopCommonModes,
kCFRunLoopDefaultMode, kCFRunLoopEntry, kCFRunLoopExit, nil, CFIndex, CFRelease,
CFRunLoopActivity, CFRunLoopAddObserver, CFRunLoopAddSource, CFRunLoopGetMain,
CFRunLoopObserverCreate, CFRunLoopObserverRef, CFRunLoopSourceContext,
CFRunLoopSourceCreate, CFRunLoopSourceInvalidate, CFRunLoopSourceRef,
CFRunLoopSourceSignal, CFRunLoopWakeUp, NSOperatingSystemVersion, NSString,
UIApplicationMain, UIUserInterfaceIdiom,
},
monitor, view, MonitorHandle,
uikit::{UIApplication, UIApplicationMain, UIDevice, UIScreen},
};
#[derive(Debug)]
pub struct EventLoopWindowTarget<T: 'static> {
receiver: Receiver<T>,
sender_to_clone: Sender<T>,
capabilities: Capabilities,
pub(super) mtm: MainThreadMarker,
p: PhantomData<T>,
}
impl<T: 'static> EventLoopWindowTarget<T> {
pub fn capabilities(&self) -> &Capabilities {
&self.capabilities
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
monitor::uiscreens(self.mtm)
}
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
Some(MonitorHandle::new(UIScreen::main(self.mtm)))
}
#[inline]
pub fn listen_device_events(&self, _allowed: DeviceEvents) {}
#[cfg(feature = "rwh_05")]
#[inline]
pub fn raw_display_handle_rwh_05(&self) -> rwh_05::RawDisplayHandle {
rwh_05::RawDisplayHandle::UiKit(rwh_05::UiKitDisplayHandle::empty())
}
#[cfg(feature = "rwh_06")]
#[inline]
pub fn raw_display_handle_rwh_06(
&self,
) -> Result<rwh_06::RawDisplayHandle, rwh_06::HandleError> {
Ok(rwh_06::RawDisplayHandle::UiKit(
rwh_06::UiKitDisplayHandle::new(),
))
}
pub(crate) fn set_control_flow(&self, control_flow: ControlFlow) {
AppState::get_mut(self.mtm).set_control_flow(control_flow)
}
pub(crate) fn control_flow(&self) -> ControlFlow {
AppState::get_mut(self.mtm).control_flow()
}
pub(crate) fn exit(&self) {
// https://developer.apple.com/library/archive/qa/qa1561/_index.html
// it is not possible to quit an iOS app gracefully and programatically
warn!("`ControlFlow::Exit` ignored on iOS");
}
pub(crate) fn exiting(&self) -> bool {
false
}
}
pub struct EventLoop<T: 'static> {
mtm: MainThreadMarker,
sender: Sender<T>,
receiver: Receiver<T>,
window_target: RootEventLoopWindowTarget<T>,
}
#[derive(Default, Debug, Copy, Clone, PartialEq, Eq, Hash)]
pub(crate) struct PlatformSpecificEventLoopAttributes {}
impl<T: 'static> EventLoop<T> {
pub fn new() -> EventLoop<T> {
pub(crate) fn new(
_: &PlatformSpecificEventLoopAttributes,
) -> Result<EventLoop<T>, EventLoopError> {
let mtm = MainThreadMarker::new()
.expect("On iOS, `EventLoop` must be created on the main thread");
static mut SINGLETON_INIT: bool = false;
unsafe {
assert_main_thread!("`EventLoop` can only be created on the main thread on iOS");
assert!(
!SINGLETON_INIT,
"Only one `EventLoop` is supported on iOS. \
`EventLoopProxy` might be helpful"
);
SINGLETON_INIT = true;
view::create_delegate_class();
}
let (sender_to_clone, receiver) = mpsc::channel();
let (sender, receiver) = mpsc::channel();
// this line sets up the main run loop before `UIApplicationMain`
setup_control_flow_observers();
let version: NSOperatingSystemVersion = unsafe {
let process_info: id = msg_send![class!(NSProcessInfo), processInfo];
msg_send![process_info, operatingSystemVersion]
};
let capabilities = version.into();
EventLoop {
Ok(EventLoop {
mtm,
sender,
receiver,
window_target: RootEventLoopWindowTarget {
p: EventLoopWindowTarget {
receiver,
sender_to_clone,
capabilities,
mtm,
p: PhantomData,
},
_marker: PhantomData,
},
}
})
}
pub fn run<F>(self, event_handler: F) -> !
where
F: 'static + FnMut(Event<T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
F: FnMut(Event<T>, &RootEventLoopWindowTarget<T>),
{
unsafe {
let application: *mut c_void = msg_send![class!(UIApplication), sharedApplication];
assert_eq!(
application,
ptr::null_mut(),
let application = UIApplication::shared(self.mtm);
assert!(
application.is_none(),
"\
`EventLoop` cannot be `run` after a call to `UIApplicationMain` on iOS\n\
Note: `EventLoop::run` calls `UIApplicationMain` on iOS"
`EventLoop` cannot be `run` after a call to `UIApplicationMain` on iOS\n\
Note: `EventLoop::run` calls `UIApplicationMain` on iOS",
);
AppState::will_launch(Box::new(EventLoopHandler {
let event_handler = std::mem::transmute::<
Box<dyn FnMut(Event<T>, &RootEventLoopWindowTarget<T>)>,
Box<EventHandlerCallback<T>>,
>(Box::new(event_handler));
let handler = EventLoopHandler {
f: event_handler,
receiver: self.receiver,
event_loop: self.window_target,
}));
};
app_state::will_launch(self.mtm, Box::new(handler));
// Ensure application delegate is initialized
view::WinitApplicationDelegate::class();
UIApplicationMain(
0,
ptr::null(),
nil,
NSString::alloc(nil).init_str("AppDelegate"),
None,
Some(&NSString::from_str("WinitApplicationDelegate")),
);
unreachable!()
}
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy::new(self.window_target.p.sender_to_clone.clone())
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
// guaranteed to be on main thread
unsafe { monitor::uiscreens() }
}
pub fn primary_monitor(&self) -> MonitorHandle {
// guaranteed to be on main thread
unsafe { monitor::main_uiscreen() }
EventLoopProxy::new(self.sender.clone())
}
pub fn window_target(&self) -> &RootEventLoopWindowTarget<T> {
@@ -132,8 +183,7 @@ impl<T: 'static> EventLoop<T> {
// EventLoopExtIOS
impl<T: 'static> EventLoop<T> {
pub fn idiom(&self) -> Idiom {
// guaranteed to be on main thread
unsafe { self::get_idiom() }
UIDevice::current(self.mtm).userInterfaceIdiom().into()
}
}
@@ -142,8 +192,7 @@ pub struct EventLoopProxy<T> {
source: CFRunLoopSourceRef,
}
unsafe impl<T> Send for EventLoopProxy<T> {}
unsafe impl<T> Sync for EventLoopProxy<T> {}
unsafe impl<T: Send> Send for EventLoopProxy<T> {}
impl<T> Clone for EventLoopProxy<T> {
fn clone(&self) -> EventLoopProxy<T> {
@@ -163,15 +212,24 @@ impl<T> Drop for EventLoopProxy<T> {
impl<T> EventLoopProxy<T> {
fn new(sender: Sender<T>) -> EventLoopProxy<T> {
unsafe {
// just wakeup the eventloop
extern "C" fn event_loop_proxy_handler(_: *mut c_void) {}
// just wake up the eventloop
extern "C" fn event_loop_proxy_handler(_: *const c_void) {}
// adding a Source to the main CFRunLoop lets us wake it up and
// process user events through the normal OS EventLoop mechanisms.
let rl = CFRunLoopGetMain();
// we want all the members of context to be zero/null, except one
let mut context: CFRunLoopSourceContext = mem::zeroed();
context.perform = event_loop_proxy_handler;
let mut context = CFRunLoopSourceContext {
version: 0,
info: ptr::null_mut(),
retain: None,
release: None,
copyDescription: None,
equal: None,
hash: None,
schedule: None,
cancel: None,
perform: event_loop_proxy_handler,
};
let source =
CFRunLoopSourceCreate(ptr::null_mut(), CFIndex::max_value() - 1, &mut context);
CFRunLoopAddSource(rl, source, kCFRunLoopCommonModes);
@@ -181,8 +239,10 @@ impl<T> EventLoopProxy<T> {
}
}
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed> {
self.sender.send(event).map_err(|_| EventLoopClosed)?;
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
self.sender
.send(event)
.map_err(|::std::sync::mpsc::SendError(x)| EventLoopClosed(x))?;
unsafe {
// let the main thread know there's a new event
CFRunLoopSourceSignal(self.source);
@@ -201,43 +261,76 @@ fn setup_control_flow_observers() {
activity: CFRunLoopActivity,
_: *mut c_void,
) {
unsafe {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopAfterWaiting => AppState::handle_wakeup_transition(),
kCFRunLoopEntry => unimplemented!(), // not expected to ever happen
_ => unreachable!(),
}
let mtm = MainThreadMarker::new().unwrap();
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopAfterWaiting => app_state::handle_wakeup_transition(mtm),
_ => unreachable!(),
}
}
// Core Animation registers its `CFRunLoopObserver` that performs drawing operations in
// `CA::Transaction::ensure_implicit` with a priority of `0x1e8480`. We set the main_end
// priority to be 0, in order to send AboutToWait before RedrawRequested. This value was
// chosen conservatively to guard against apple using different priorities for their redraw
// observers in different OS's or on different devices. If it so happens that it's too
// conservative, the main symptom would be non-redraw events coming in after `AboutToWait`.
//
// The value of `0x1e8480` was determined by inspecting stack traces and the associated
// registers for every `CFRunLoopAddObserver` call on an iPad Air 2 running iOS 11.4.
//
// Also tested to be `0x1e8480` on iPhone 8, iOS 13 beta 4.
extern "C" fn control_flow_main_end_handler(
_: CFRunLoopObserverRef,
activity: CFRunLoopActivity,
_: *mut c_void,
) {
let mtm = MainThreadMarker::new().unwrap();
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopBeforeWaiting => app_state::handle_main_events_cleared(mtm),
kCFRunLoopExit => {} // may happen when running on macOS
_ => unreachable!(),
}
}
// end is queued with the lowest priority to ensure it is processed after other observers
// without that, LoopDestroyed will get sent after EventsCleared
extern "C" fn control_flow_end_handler(
_: CFRunLoopObserverRef,
activity: CFRunLoopActivity,
_: *mut c_void,
) {
unsafe {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopBeforeWaiting => AppState::handle_events_cleared(),
kCFRunLoopExit => unimplemented!(), // not expected to ever happen
_ => unreachable!(),
}
let mtm = MainThreadMarker::new().unwrap();
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopBeforeWaiting => app_state::handle_events_cleared(mtm),
kCFRunLoopExit => {} // may happen when running on macOS
_ => unreachable!(),
}
}
let main_loop = CFRunLoopGetMain();
let begin_observer = CFRunLoopObserverCreate(
ptr::null_mut(),
kCFRunLoopEntry | kCFRunLoopAfterWaiting,
kCFRunLoopAfterWaiting,
1, // repeat = true
CFIndex::min_value(),
control_flow_begin_handler,
ptr::null_mut(),
);
CFRunLoopAddObserver(main_loop, begin_observer, kCFRunLoopDefaultMode);
let main_end_observer = CFRunLoopObserverCreate(
ptr::null_mut(),
kCFRunLoopExit | kCFRunLoopBeforeWaiting,
1, // repeat = true
0, // see comment on `control_flow_main_end_handler`
control_flow_main_end_handler,
ptr::null_mut(),
);
CFRunLoopAddObserver(main_loop, main_end_observer, kCFRunLoopDefaultMode);
let end_observer = CFRunLoopObserverCreate(
ptr::null_mut(),
kCFRunLoopExit | kCFRunLoopBeforeWaiting,
@@ -253,65 +346,35 @@ fn setup_control_flow_observers() {
#[derive(Debug)]
pub enum Never {}
type EventHandlerCallback<T> = dyn FnMut(Event<T>, &RootEventLoopWindowTarget<T>) + 'static;
pub trait EventHandler: Debug {
fn handle_nonuser_event(&mut self, event: Event<Never>, control_flow: &mut ControlFlow);
fn handle_user_events(&mut self, control_flow: &mut ControlFlow);
fn handle_nonuser_event(&mut self, event: Event<Never>);
fn handle_user_events(&mut self);
}
struct EventLoopHandler<F, T: 'static> {
f: F,
struct EventLoopHandler<T: 'static> {
f: Box<EventHandlerCallback<T>>,
receiver: Receiver<T>,
event_loop: RootEventLoopWindowTarget<T>,
}
impl<F, T: 'static> Debug for EventLoopHandler<F, T> {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
formatter
.debug_struct("EventLoopHandler")
impl<T: 'static> Debug for EventLoopHandler<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("EventLoopHandler")
.field("event_loop", &self.event_loop)
.finish()
}
}
impl<F, T> EventHandler for EventLoopHandler<F, T>
where
F: 'static + FnMut(Event<T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
T: 'static,
{
fn handle_nonuser_event(&mut self, event: Event<Never>, control_flow: &mut ControlFlow) {
(self.f)(
event.map_nonuser_event().unwrap(),
&self.event_loop,
control_flow,
);
impl<T: 'static> EventHandler for EventLoopHandler<T> {
fn handle_nonuser_event(&mut self, event: Event<Never>) {
(self.f)(event.map_nonuser_event().unwrap(), &self.event_loop);
}
fn handle_user_events(&mut self, control_flow: &mut ControlFlow) {
for event in self.event_loop.p.receiver.try_iter() {
(self.f)(Event::UserEvent(event), &self.event_loop, control_flow);
fn handle_user_events(&mut self) {
for event in self.receiver.try_iter() {
(self.f)(Event::UserEvent(event), &self.event_loop);
}
}
}
// must be called on main thread
pub unsafe fn get_idiom() -> Idiom {
let device: id = msg_send![class!(UIDevice), currentDevice];
let raw_idiom: UIUserInterfaceIdiom = msg_send![device, userInterfaceIdiom];
raw_idiom.into()
}
pub struct Capabilities {
pub supports_safe_area: bool,
}
impl From<NSOperatingSystemVersion> for Capabilities {
fn from(os_version: NSOperatingSystemVersion) -> Capabilities {
assert!(
os_version.major >= 8,
"`winit` current requires iOS version 8 or greater"
);
let supports_safe_area = os_version.major >= 11;
Capabilities { supports_safe_area }
}
}

View File

@@ -1,92 +1,18 @@
#![allow(non_camel_case_types, non_snake_case, non_upper_case_globals)]
use std::{ffi::CString, ops::BitOr, os::raw::*};
use std::convert::TryInto;
use objc::{runtime::Object, Encode, Encoding};
use icrate::Foundation::{NSInteger, NSUInteger};
use objc2::encode::{Encode, Encoding};
use crate::platform::ios::{Idiom, ValidOrientations};
pub type id = *mut Object;
pub const nil: id = 0 as id;
#[cfg(target_pointer_width = "32")]
pub type CGFloat = f32;
#[cfg(target_pointer_width = "64")]
pub type CGFloat = f64;
pub type NSInteger = isize;
pub type NSUInteger = usize;
#[repr(C)]
#[derive(Clone, Debug)]
pub struct NSOperatingSystemVersion {
pub major: NSInteger,
pub minor: NSInteger,
pub patch: NSInteger,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CGPoint {
pub x: CGFloat,
pub y: CGFloat,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CGSize {
pub width: CGFloat,
pub height: CGFloat,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct CGRect {
pub origin: CGPoint,
pub size: CGSize,
}
unsafe impl Encode for CGRect {
fn encode() -> Encoding {
unsafe {
if cfg!(target_pointer_width = "32") {
Encoding::from_str("{CGRect={CGPoint=ff}{CGSize=ff}}")
} else if cfg!(target_pointer_width = "64") {
Encoding::from_str("{CGRect={CGPoint=dd}{CGSize=dd}}")
} else {
unimplemented!()
}
}
}
}
#[derive(Debug)]
#[allow(dead_code)]
#[repr(isize)]
pub enum UITouchPhase {
Began = 0,
Moved,
Stationary,
Ended,
Cancelled,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct UIEdgeInsets {
pub top: CGFloat,
pub left: CGFloat,
pub bottom: CGFloat,
pub right: CGFloat,
}
use crate::platform::ios::{Idiom, ScreenEdge};
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct UIUserInterfaceIdiom(NSInteger);
unsafe impl Encode for UIUserInterfaceIdiom {
fn encode() -> Encoding {
NSInteger::encode()
}
const ENCODING: Encoding = NSInteger::ENCODING;
}
impl UIUserInterfaceIdiom {
@@ -108,10 +34,9 @@ impl From<Idiom> for UIUserInterfaceIdiom {
}
}
}
impl Into<Idiom> for UIUserInterfaceIdiom {
fn into(self) -> Idiom {
match self {
impl From<UIUserInterfaceIdiom> for Idiom {
fn from(ui_idiom: UIUserInterfaceIdiom) -> Idiom {
match ui_idiom {
UIUserInterfaceIdiom::Unspecified => Idiom::Unspecified,
UIUserInterfaceIdiom::Phone => Idiom::Phone,
UIUserInterfaceIdiom::Pad => Idiom::Pad,
@@ -123,187 +48,31 @@ impl Into<Idiom> for UIUserInterfaceIdiom {
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug)]
pub struct UIInterfaceOrientationMask(NSUInteger);
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct UIRectEdge(NSUInteger);
unsafe impl Encode for UIInterfaceOrientationMask {
fn encode() -> Encoding {
NSUInteger::encode()
impl UIRectEdge {
pub(crate) const NONE: Self = Self(0);
}
unsafe impl Encode for UIRectEdge {
const ENCODING: Encoding = NSUInteger::ENCODING;
}
impl From<ScreenEdge> for UIRectEdge {
fn from(screen_edge: ScreenEdge) -> UIRectEdge {
assert_eq!(
screen_edge.bits() & !ScreenEdge::ALL.bits(),
0,
"invalid `ScreenEdge`"
);
UIRectEdge(screen_edge.bits().into())
}
}
impl UIInterfaceOrientationMask {
pub const Portrait: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 1);
pub const PortraitUpsideDown: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 2);
pub const LandscapeLeft: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 4);
pub const LandscapeRight: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 3);
pub const Landscape: UIInterfaceOrientationMask =
UIInterfaceOrientationMask(Self::LandscapeLeft.0 | Self::LandscapeRight.0);
pub const AllButUpsideDown: UIInterfaceOrientationMask =
UIInterfaceOrientationMask(Self::Landscape.0 | Self::Portrait.0);
pub const All: UIInterfaceOrientationMask =
UIInterfaceOrientationMask(Self::AllButUpsideDown.0 | Self::PortraitUpsideDown.0);
}
impl BitOr for UIInterfaceOrientationMask {
type Output = Self;
fn bitor(self, rhs: Self) -> Self {
UIInterfaceOrientationMask(self.0 | rhs.0)
}
}
impl UIInterfaceOrientationMask {
pub fn from_valid_orientations_idiom(
valid_orientations: ValidOrientations,
idiom: Idiom,
) -> UIInterfaceOrientationMask {
match (valid_orientations, idiom) {
(ValidOrientations::LandscapeAndPortrait, Idiom::Phone) => {
UIInterfaceOrientationMask::AllButUpsideDown
},
(ValidOrientations::LandscapeAndPortrait, _) => UIInterfaceOrientationMask::All,
(ValidOrientations::Landscape, _) => UIInterfaceOrientationMask::Landscape,
(ValidOrientations::Portrait, Idiom::Phone) => UIInterfaceOrientationMask::Portrait,
(ValidOrientations::Portrait, _) => {
UIInterfaceOrientationMask::Portrait
| UIInterfaceOrientationMask::PortraitUpsideDown
},
}
}
}
#[link(name = "UIKit", kind = "framework")]
#[link(name = "CoreFoundation", kind = "framework")]
extern "C" {
pub static kCFRunLoopDefaultMode: CFRunLoopMode;
pub static kCFRunLoopCommonModes: CFRunLoopMode;
pub fn UIApplicationMain(
argc: c_int,
argv: *const c_char,
principalClassName: id,
delegateClassName: id,
) -> c_int;
pub fn CFRunLoopGetMain() -> CFRunLoopRef;
pub fn CFRunLoopWakeUp(rl: CFRunLoopRef);
pub fn CFRunLoopObserverCreate(
allocator: CFAllocatorRef,
activities: CFOptionFlags,
repeats: Boolean,
order: CFIndex,
callout: CFRunLoopObserverCallBack,
context: *mut CFRunLoopObserverContext,
) -> CFRunLoopObserverRef;
pub fn CFRunLoopAddObserver(
rl: CFRunLoopRef,
observer: CFRunLoopObserverRef,
mode: CFRunLoopMode,
);
pub fn CFRunLoopTimerCreate(
allocator: CFAllocatorRef,
fireDate: CFAbsoluteTime,
interval: CFTimeInterval,
flags: CFOptionFlags,
order: CFIndex,
callout: CFRunLoopTimerCallBack,
context: *mut CFRunLoopTimerContext,
) -> CFRunLoopTimerRef;
pub fn CFRunLoopAddTimer(rl: CFRunLoopRef, timer: CFRunLoopTimerRef, mode: CFRunLoopMode);
pub fn CFRunLoopTimerSetNextFireDate(timer: CFRunLoopTimerRef, fireDate: CFAbsoluteTime);
pub fn CFRunLoopTimerInvalidate(time: CFRunLoopTimerRef);
pub fn CFRunLoopSourceCreate(
allocator: CFAllocatorRef,
order: CFIndex,
context: *mut CFRunLoopSourceContext,
) -> CFRunLoopSourceRef;
pub fn CFRunLoopAddSource(rl: CFRunLoopRef, source: CFRunLoopSourceRef, mode: CFRunLoopMode);
pub fn CFRunLoopSourceInvalidate(source: CFRunLoopSourceRef);
pub fn CFRunLoopSourceSignal(source: CFRunLoopSourceRef);
pub fn CFAbsoluteTimeGetCurrent() -> CFAbsoluteTime;
pub fn CFRelease(cftype: *const c_void);
}
pub type Boolean = u8;
pub enum CFAllocator {}
pub type CFAllocatorRef = *mut CFAllocator;
pub enum CFRunLoop {}
pub type CFRunLoopRef = *mut CFRunLoop;
pub type CFRunLoopMode = CFStringRef;
pub enum CFRunLoopObserver {}
pub type CFRunLoopObserverRef = *mut CFRunLoopObserver;
pub enum CFRunLoopTimer {}
pub type CFRunLoopTimerRef = *mut CFRunLoopTimer;
pub enum CFRunLoopSource {}
pub type CFRunLoopSourceRef = *mut CFRunLoopSource;
pub enum CFString {}
pub type CFStringRef = *const CFString;
pub type CFHashCode = c_ulong;
pub type CFIndex = c_long;
pub type CFOptionFlags = c_ulong;
pub type CFRunLoopActivity = CFOptionFlags;
pub type CFAbsoluteTime = CFTimeInterval;
pub type CFTimeInterval = f64;
pub const kCFRunLoopEntry: CFRunLoopActivity = 0;
pub const kCFRunLoopBeforeWaiting: CFRunLoopActivity = 1 << 5;
pub const kCFRunLoopAfterWaiting: CFRunLoopActivity = 1 << 6;
pub const kCFRunLoopExit: CFRunLoopActivity = 1 << 7;
pub type CFRunLoopObserverCallBack =
extern "C" fn(observer: CFRunLoopObserverRef, activity: CFRunLoopActivity, info: *mut c_void);
pub type CFRunLoopTimerCallBack = extern "C" fn(timer: CFRunLoopTimerRef, info: *mut c_void);
pub enum CFRunLoopObserverContext {}
pub enum CFRunLoopTimerContext {}
#[repr(C)]
pub struct CFRunLoopSourceContext {
pub version: CFIndex,
pub info: *mut c_void,
pub retain: extern "C" fn(*const c_void) -> *const c_void,
pub release: extern "C" fn(*const c_void),
pub copyDescription: extern "C" fn(*const c_void) -> CFStringRef,
pub equal: extern "C" fn(*const c_void, *const c_void) -> Boolean,
pub hash: extern "C" fn(*const c_void) -> CFHashCode,
pub schedule: extern "C" fn(*mut c_void, CFRunLoopRef, CFRunLoopMode),
pub cancel: extern "C" fn(*mut c_void, CFRunLoopRef, CFRunLoopMode),
pub perform: extern "C" fn(*mut c_void),
}
pub trait NSString: Sized {
unsafe fn alloc(_: Self) -> id {
msg_send![class!(NSString), alloc]
}
unsafe fn initWithUTF8String_(self, c_string: *const c_char) -> id;
unsafe fn stringByAppendingString_(self, other: id) -> id;
unsafe fn init_str(self, string: &str) -> Self;
unsafe fn UTF8String(self) -> *const c_char;
}
impl NSString for id {
unsafe fn initWithUTF8String_(self, c_string: *const c_char) -> id {
msg_send![self, initWithUTF8String: c_string as id]
}
unsafe fn stringByAppendingString_(self, other: id) -> id {
msg_send![self, stringByAppendingString: other]
}
unsafe fn init_str(self, string: &str) -> id {
let cstring = CString::new(string).unwrap();
self.initWithUTF8String_(cstring.as_ptr())
}
unsafe fn UTF8String(self) -> *const c_char {
msg_send![self, UTF8String]
impl From<UIRectEdge> for ScreenEdge {
fn from(ui_rect_edge: UIRectEdge) -> ScreenEdge {
let bits: u8 = ui_rect_edge.0.try_into().expect("invalid `UIRectEdge`");
ScreenEdge::from_bits(bits).expect("invalid `ScreenEdge`")
}
}

View File

@@ -46,52 +46,49 @@
//!
//! This is how those event are represented in winit:
//!
//! - applicationDidBecomeActive is Suspended(false)
//! - applicationWillResignActive is Suspended(true)
//! - applicationWillTerminate is LoopDestroyed
//! - applicationDidBecomeActive is Resumed
//! - applicationWillResignActive is Suspended
//! - applicationWillTerminate is LoopExiting
//!
//! Keep in mind that after LoopDestroyed event is received every attempt to draw with
//! Keep in mind that after LoopExiting event is received every attempt to draw with
//! opengl will result in segfault.
//!
//! Also note that app may not receive the LoopDestroyed event if suspended; it might be SIGKILL'ed.
//! Also note that app may not receive the LoopExiting event if suspended; it might be SIGKILL'ed.
#![cfg(target_os = "ios")]
// TODO: (mtak-) UIKit requires main thread for virtually all function/method calls. This could be
// worked around in the future by using GCD (grand central dispatch) and/or caching of values like
// window size/position.
macro_rules! assert_main_thread {
($($t:tt)*) => {
if !msg_send![class!(NSThread), isMainThread] {
panic!($($t)*);
}
};
}
#![cfg(ios_platform)]
#![allow(clippy::let_unit_value)]
mod app_state;
mod event_loop;
mod ffi;
mod monitor;
mod uikit;
mod view;
mod window;
use std::fmt;
pub use self::{
event_loop::{EventLoop, EventLoopProxy, EventLoopWindowTarget},
monitor::MonitorHandle,
pub(crate) use self::{
event_loop::{
EventLoop, EventLoopProxy, EventLoopWindowTarget, PlatformSpecificEventLoopAttributes,
},
monitor::{MonitorHandle, VideoMode},
window::{PlatformSpecificWindowBuilderAttributes, Window, WindowId},
};
use self::uikit::UIScreen;
pub(crate) use crate::icon::NoIcon as PlatformIcon;
pub(crate) use crate::platform_impl::Fullscreen;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId {
uiscreen: ffi::id,
uiscreen: *const UIScreen,
}
impl DeviceId {
pub unsafe fn dummy() -> Self {
pub const unsafe fn dummy() -> Self {
DeviceId {
uiscreen: std::ptr::null_mut(),
uiscreen: std::ptr::null(),
}
}
}
@@ -99,13 +96,14 @@ impl DeviceId {
unsafe impl Send for DeviceId {}
unsafe impl Sync for DeviceId {}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct KeyEventExtra {}
#[derive(Debug)]
pub enum OsError {}
impl fmt::Display for OsError {
fn fmt(&self, _: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
_ => unreachable!(),
}
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "os error")
}
}

Some files were not shown because too many files have changed in this diff Show More