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773 Commits

Author SHA1 Message Date
John Nunley
d28c867b61 chore: Rebase on latest master
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:02:41 -08:00
John Nunley
cfd35d2708 ci: Missed a spot
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:02:11 -08:00
John Nunley
1b9c576f53 ci: Use -p option in CI
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:02:10 -08:00
John Nunley
52532d2579 chore: Fix failing CI
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:02:10 -08:00
John Nunley
4b28f10470 chore: fmt and doc fixes
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:02:10 -08:00
John Nunley
daf1304879 chore: Housekeeping
- Update CHANGELOG
- Add documentation to items I forgot to document
- Trait implementations

Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:02:08 -08:00
John Nunley
c6e57430bb chore: Move over ControlFlow
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:01:49 -08:00
John Nunley
284f4c0558 feat: Move Event to winit-core
This requires a lot of restructuring on the backend side, as we need to
accommodate for backends not being able to construct these types
implicitly. In addition, we also need to expose some new APIs on these
types to make them usable.

Several breaking changes occurred in this commit.

Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:01:49 -08:00
John Nunley
859a6f109c feat: Move DeviceId to winit-core
This requires a similar restructuring as with WindowId.

Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:01:49 -08:00
John Nunley
a232f7bc77 feat: Move WindowId to winit-core
This commit moves WindowId to winit-core and replaces its inner type
with a platform-agnostic `u64`. This required some changes to many of
the backend in order to accommodate this new system.

Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 19:01:46 -08:00
John Nunley
48831f7910 feat: Re-export cursor types in winit-core/window
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 18:59:06 -08:00
John Nunley
114e6999d3 chore: Move parts of window.rs to winit-core
As winit no longer owns some of the types this requires some adjustments
in the Wayland backend.

Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 18:59:06 -08:00
John Nunley
2f197315d9 chore: Move most of keyboard.rs to winit-core
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 18:59:06 -08:00
John Nunley
557464489e chore: Move dpi.rs to winit-core wholesale
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 18:59:06 -08:00
John Nunley
623b3e5070 chore: Move part of error.rs to winit-core
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 18:59:06 -08:00
John Nunley
a97255e0fc chore: Bring up winit-core crate
Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 18:59:05 -08:00
John Nunley
3a817647d5 chore: Move winit files to winit subfolder
This will allow us to split off crates from the main winit crate.

Signed-off-by: John Nunley <dev@notgull.net>
2024-02-06 18:58:48 -08:00
Kirill Chibisov
56035e1f13 Account for WAYLAND_SOCKET when detecting Wayland
Fixes #3459.
2024-02-07 06:41:23 +04:00
Amr Bashir
08fc4099e8 On Windows, apply ScaleFactorChanged new size if different than OS (#3408)
This fixes an issue when setting the position of the window on a new monitor and immediately maximizing it

```rs
window.set_outer_position::<PhysicalPosition<u32>>((2000, 200).into());
window.set_maximized(true);
```

Due to the nature of the event loop, the requested position and maximization state will apply correctly but due to the fact that the new position is a different monitor, a `ScaleFactorChanged` is emitted afterwards to the evenloop and a new size is set while the window is still maximized which results in a window that has `WS_MAXIMZE` window style but doesn't cover the whole monitor.
2024-02-06 20:46:30 +01:00
Kirill Chibisov
4d4d6e5052 On Wayland, fix min/max inner size setting
The size is only applied on the next `wl_surface::commit` thus we
must trigger the redraw.
2024-02-01 00:11:31 +04:00
Kirill Chibisov
cf5f4de19e Specify that alpha channel is not premultiplied 2024-01-30 21:31:17 +04:00
Kirill Chibisov
21df84b7f4 On Wayland, pre-multiply alpha for custom cursor
Fixes: #3360
2024-01-30 21:31:17 +04:00
Kirill Chibisov
dd13ccda4c On Wayland, send Focused(false) once seats left
Given that we merge all the seats, we should consider that window
is not focused once all seats wl_keyboards are no longer present.

We use seats instead of keyboards to track focus to protect against
wl_keyboard::leave not being delivered when removing the seat
(usually it's not the case though).

Fixes: #3376
2024-01-30 18:28:13 +04:00
John Nunley
df8805c0d2 On X11, reload DPI on _XSETTINGS_SETTINGS
This also fixes the deadlock when such reload may happen.

Fixes: #3383
Signed-off-by: John Nunley <dev@notgull.net>
Signed-off-by: Kirill Chibisov <contact@kchibisov.com>
2024-01-30 16:52:29 +04:00
Kirill Chibisov
db1ca45a17 Move ::builder changes to the correct release
They were added to 0.29.2 release.

Fixes: 8862ce01 (Add EventLoop::builder)
Fixes: 569c44a6 (Add Window::builder)
2024-01-30 14:28:42 +04:00
Kirill Chibisov
ff731197dc On Wayland, disable Occluded handling
Change in state requires a redraw, however drawing when getting
`Occluded` with vsync will block indefinitely, thus the event in
it's current state is rather useless.

To solve this issue winit needs a way to determine whether the user
paused/continued their render loop, so it can commit on their behalf.

This commit also forces redraw when getting configure.

Links: https://github.com/rust-windowing/winit/issues/3442
2024-01-30 13:00:10 +04:00
Mads Marquart
f526a47152 Remove EventLoopError::AlreadyRunning
This is already prevented by the type-system, and as such it doesn't
make sense to have an error case for this.
2024-01-29 22:06:03 +04:00
Mads Marquart
f204467838 Add a note about winit team meetings 2024-01-29 21:41:05 +04:00
Bruce Mitchener
6641dfa412 Bump cfg_aliases to 0.2.0 2024-01-29 21:27:23 +04:00
John Nunley
c1168b4f58 Remove drm/kms features from softbuffer (#3439)
We use softbuffer as a dev-dependency for rendering into our windows in
examples. However, we do not support a DRM/KMS backend yet, while
softbuffer comes with a DRM/KMS backend by default. This commit removes
the DRM/KMS feature from softbuffer to save some build time during
testing
2024-01-28 22:40:01 +01:00
Ulrik de Muelenaere
f8b7c4b78f bugfix: Fix swapped instance and general class names on X11
This let statement swapped the two names, resulting in incorrect
behavior since commit d7ec899d. That commit did not actually introduce
the swap, but the previous code swapped it again before setting the
WM_CLASS property, so no issue was ever observed.

It also brings the documentation in line with the implementation since the
parent commit, and with the ICCCM standard, which states the following
about the WM_CLASS property [1]:

  The two strings, respectively, are:
  * A string that names the particular instance of the application [...]
  * A string that names the general class of applications [...]

[1] https://www.x.org/releases/current/doc/xorg-docs/icccm/icccm.html#WM_CLASS_Property
2024-01-27 18:40:28 -08:00
John Nunley
3830b492c4 Update new builders for latest master
Signed-off-by: John Nunley <dev@notgull.net>
2024-01-27 10:16:52 -08:00
Mads Marquart
8862ce0163 Add EventLoop::builder, which replaces EventLoopBuilder::new
Similarly for EventLoop::with_user_event and EventLoopBuilder::with_user_event
2024-01-27 10:16:52 -08:00
Mads Marquart
569c44a632 Add Window::builder, which replaces WindowBuilder::new 2024-01-27 10:16:52 -08:00
Mads Marquart
ef2ec904ce Fix iOS gesture deltas (#3426) 2024-01-25 23:46:48 +01:00
Dubzer
98d3391f2d Add DWMWA_SYSTEMBACKDROP_TYPE support on Windows (#3257) 2024-01-25 18:59:10 +01:00
Diggory Hardy
d0a1917603 Improve error when X11/Wayland is not present 2024-01-25 14:49:36 +04:00
Mads Marquart
b36d8d1e52 Refactor user event handling on macOS/iOS (#3422)
Move user event handling to inside main event loop
2024-01-25 05:26:50 +01:00
Nick
a5b08fc48c Send the event before waking up the message pump. (#3418) 2024-01-24 21:38:20 +01:00
Mads Marquart
0482d9cfce Fix Android examples link in README (#3420) 2024-01-24 20:41:33 +01:00
Amr Bashir
10a785019c Add option to enable/disable WS_CLIPCHILDREN window style (#3212) 2024-01-22 18:55:37 +01:00
Amr Bashir
0cc19716f3 On Windows, Remove WS_CAPTION, WS_BORDER and WS_EX_WINDOWEDGE styles for child windows (#3410) 2024-01-20 13:07:03 +01:00
白山風露
572d7ee77c On Windows, set fullscreen/maximized creating window 2024-01-19 21:43:08 +04:00
sidit77
b0c59c8416 On Windows, expose DWM attributes (#3409) 2024-01-19 12:43:39 +01:00
daxpedda
d7c7ba1d6c Move PlatformSpecificWindowBuilderAttributes (#3318) 2024-01-17 23:37:28 +01:00
daxpedda
aec608f93c Document Window Drop behavior (#3315) 2024-01-17 23:17:36 +01:00
daxpedda
d1717b6a01 X11: cache custom cursors (#3366) 2024-01-17 18:17:49 +01:00
François
6b29253797 Support pinch, double tap and rotation gestures on iOS (#3130)
This is off by default on iOS. Note that pinch delta may be NaN.

Co-authored-by: Mads Marquart <mads@marquart.dk>
2024-01-16 21:31:18 +01:00
Kirill Chibisov
30775f4982 Update platform and core maintainers 2024-01-16 21:45:29 +04:00
Mads Marquart
41070d7c67 Make DeviceId simpler on iOS (#3402)
This previously contained a UIScreen for some weird reason; perhaps
because `DeviceId` was confused for `UIDevice`?
2024-01-15 21:51:01 +01:00
John Nunley
6df972d108 feat: Add an owned display handle type
This was supposed to be rolled out with the rwh v0.6 update, but it
was left behind for some reason. I've added this type back.

Signed-off-by: John Nunley <dev@notgull.net>
2024-01-15 11:58:11 -08:00
Kirill Chibisov
73910d20cc Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2024-01-15 13:10:46 +04:00
daxpedda
16d860736b Platform is called Web not Wasm (#3393) 2024-01-14 18:54:52 +01:00
daxpedda
2ee44246ae Bump web-time to v1 (#3392) 2024-01-14 18:37:32 +01:00
Mads Marquart
14b418a3a7 macOS: Merge window and delegate state (#3391)
Previously we had a sort of artificial split between these, but both were accessing each other's state, since it's really the same state!
It was especially difficult to follow what happens to the fullscreen state.
So instead, we basically merge the window and the delegate files.

This does unfortunately screw a bit with the git history, apologies to whoever reads this in the future!
2024-01-14 05:19:23 +01:00
Mads Marquart
c86b0daf7f macOS: Remove unnecessary Mutex in window state (#3390) 2024-01-14 04:44:10 +01:00
Mads Marquart
40b61d2d92 macOS: Remove global HANDLER and AppState (#3389) 2024-01-14 03:37:53 +01:00
Mads Marquart
22311802b5 Remove generic parameter T from EventLoopWindowTarget (#3298) 2024-01-13 21:36:53 +01:00
daxpedda
169cd39f93 Web: improve custom cursor handling and add animated cursors (#3384) 2024-01-12 11:51:19 +01:00
Alexander Medvedev
bdeb2574dc Update Redox (#3368) 2024-01-10 20:05:52 +01:00
daxpedda
4fe38d8067 Web: increase cursor position accuracy (#3380) 2024-01-10 13:38:32 +01:00
daxpedda
816798bfd1 Web: support Firefox privacy.resistFingerprinting (#3371) 2024-01-06 23:05:51 +01:00
daxpedda
f99c810bec ci: Fix dead code error on nightly
See https://github.com/rust-lang/rust/pull/118297
2024-01-06 07:54:29 -08:00
daxpedda
d39528aa69 Web: account for canvas being focused already (#3369) 2024-01-06 16:14:27 +01:00
daxpedda
787b2d7362 Windows: cache custom cursors (#3293) 2024-01-05 17:02:08 +01:00
daxpedda
37b6243289 Deploy master docs to GitHub Pages (#3359) 2024-01-05 15:05:12 +01:00
Kirill Chibisov
8ea1da7879 Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2024-01-05 15:18:55 +04:00
Emil Ernerfeldt
b1209bc253 On macOS, reported shifted key with shift+Ctrl/Cmd
Fixes #3078.
2024-01-05 14:53:47 +04:00
Kirill Chibisov
021fd23c34 On X11, fix error propagation in EventLoop::new
Fixes #3350.
2024-01-05 08:33:23 +04:00
nerditation
dd127463c5 Windows: Make EventLoopWindowTarget independent of UserEvent type (#3061)
* make `EventLoopWindowTarget` independent of UserEvent type

the `EventLoopWindowTarget` is needed for window creation. conceptually,
only `EventLoop` and `EventLoopProxy` need to be parameterized, and all
other parts of the backend should be agnostic about the user event type,
parallel to how `Event<T>` is parameterized, but `WindowEvent` is not.

this change removes the dependency on the type of user events from the
`EventLoopWindowTarget` for the Windows backend, but keep a phantom data
to keep the API intact. to achieve this, I moved the `Receiver` end of
the mpsc channel from `ThreadMsgTargetData` into `EventLoop` itself, so
the `UserEvent` is only passed between `EventLoop` and `EventLoopProxy`,
all other part of the backend just use unit type as a placeholder for
user events.

it's similar to the macos backend where an erased `EventHandler` trait
object is used so all component except `EventLoop` and `EventLoopProxy`
need to be parameterized. however `EventLoop` of the Windows backend
already use an `Box<dyn FnMut>` to wrap the user provided event handler
callback, so no need for an dedicated trait object, I just modified the
wrapper to replace the placeholder user event with real value pulled
from the channel. I find this is the approach which need minimum change
to be made to existing code. but it does the job and could serve as a
starting point to future Windows backend re-works.

* fix CI clippy failure.

* make UserEventPlaceholder a new type instead of alias

* invariance is maintained by top-level EventLoopWindowTarget<T>

this field is transitional and her to keep API compatibility only.
the correct variance and such is already ensured by the top-level
`EventLoopWindowTarget`, just use `PhantomData<T>` here.
2024-01-04 16:47:07 +01:00
daxpedda
ac247cd081 Fix missing target in docs.rs test (#3358) 2024-01-04 14:40:06 +01:00
daxpedda
ea1bfd254d Add Wasm atomic target to CI (#3357) 2024-01-04 14:21:19 +01:00
daxpedda
178f5fda05 Test all docs.rs deployments (#3356) 2024-01-04 13:59:31 +01:00
Mads Marquart
42dbc4748e Display all platform-specific documentation on docs.rs (#3076) 2024-01-04 12:54:35 +01:00
Kirill Chibisov
8b3de7cedf Issue resize due to scale change on Wayland
This is a regression from 8f6de4ef.

Links: https://github.com/alacritty/alacritty/issues/7559
2024-01-03 21:49:11 +04:00
Kirill Chibisov
8b0ffb7e7d On X11 and Wayland, fix numpad up being ArrowLeft
Links: https://github.com/alacritty/alacritty/issues/7533
2024-01-02 23:55:51 +04:00
Kirill Chibisov
c55a2c779b Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-12-31 20:25:19 +04:00
Kirill Chibisov
c5a422eed6 On X11, fix IME input lagging behind
IME events and requests where drained on one-by-one basis, however
we should drain all of them at once and send to user.

Links: https://github.com/alacritty/alacritty/issues/7514
2023-12-31 07:43:02 +04:00
John Nunley
1893b0ec42 On X11, cache the XRandR extension version 2023-12-30 10:04:27 +04:00
Kirill Chibisov
5e106b4dbb On X11, fix ModifiersChanged from xdotool
xdotool will update modifiers before Xkb will actually send event
updating them, thus the modifiers will be updating even before the
actual update, which is unfortunate.

Links: https://github.com/alacritty/alacritty/issues/7502
2023-12-30 09:05:03 +04:00
Kirill Chibisov
5a1d3e4656 On X11, update keymap on XkbMapNotify
This is required to handle xmodmap.

Fixes #3338.
2023-12-30 01:10:38 +04:00
Kirill Chibisov
8f6de4ef4b On Wayland, fix Window::request_inner_size during resize
The user may change the size during the on-going resize, meaning that
the size will desync with winit's internal loop which breaks viewporter
setup with fractional scaling.

Links: https://github.com/alacritty/alacritty/issues/7474
2023-12-29 21:28:06 +04:00
John Nunley
ad1843aea6 On X11, query for higher Xrandr version
This appears to be the solution for the elusive #3335 issue. Previously,
in the Xlib backend, we used the "XRRQueryVersion" function to query for
the Xrandr version, and used that to determine whether we should use the
"GetScreenResources" call or the "GetScreenResourcesCurrent" call.

However, we passed the version "0, 0" into "XRRQueryVersion".
Previously with Xlib this wasn't a problem, as Xlib ignores the version
you pass in and substitutes it with the version of RandR it expects.

https://gitlab.freedesktop.org/xorg/lib/libxrandr/-/blob/master/src/Xrandr.c?ref_type=heads#L386-387

The way that "XRRQueryVersion" is implemented on the server end, it
compares the version passed into the request with the version supported
by the server. If the server's version is greater than the client
version, it just returns the client version. If the client's version is
greater, it passes the server's version. Since we were passing in "0, 0"
this means that the server returned "0, 0".

https://gitlab.freedesktop.org/xorg/xserver/-/blob/master/randr/rrdispatch.c?ref_type=heads#L50-59

To determine whether we use "GetScreenResources" or
"GetScreenResourcesCurrent", we compare the version returned by the
server against "1, 3". Since we got "0, 0"- a version of XRandR so old
it doesn't even exist- we use "GetScreenResources".

The problem manifests in that "GetScreenResources" can take several
seconds to query the screen state based on the current hardware
configuration. On the other hand, "GetScreenResourcesCurrent" is fast;
it uses the server's hardware cache if it is available.

This problem is visible in XTrace. On the latest `master`:

```
000:<:00c2: 12: RANDR-Request(140,0): QueryVersion major-version=0 minor-version=0
000:>:00c2:32: Reply to QueryVersion: major-version=0 minor-version=0
000:<:00c3:  8: RANDR-Request(140,8): GetScreenResources window=0x0000076e
000:>:00c3:1600: Reply to GetScreenResources:
```

On the `v0.28.0` tag:

```
000:<:0019: 12: RANDR-Request(140,0): QueryVersion major-version=1 minor-version=6
000:>:0019:32: Reply to QueryVersion: major-version=1 minor-version=6
...later
000:<:002d:  8: RANDR-Request(140,25): GetScreenResourcesCurrent window=0x0000076e
000:>:002d:1600: Reply to GetScreenResourcesCurrent
```

This commit fixes this issue by requesting "1, 3" instead. This returns
the version we expect, where we can now use "GetScreenResourcesCurrent"
properly.

Fixes #3335

Signed-off-by: John Nunley <dev@notgull.net>
2023-12-29 20:13:06 +04:00
Kirill Chibisov
ca1674519a Bump version on master (#3332)
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-12-27 10:30:59 +04:00
John Nunley
f78edc7ef1 bugfix: Change value sent to X server during minimize
Closes #3327

Signed-off-by: John Nunley <dev@notgull.net>
2023-12-26 21:25:27 -08:00
daxpedda
4f295e0c94 Add deprecated Window::set_cursor_icon() (#3329) 2023-12-26 22:40:43 +01:00
daxpedda
658f49b014 Rename VideoMode to VideoModeHandle (#3328) 2023-12-26 22:12:33 +01:00
daxpedda
34e42ff94d Remove unsound SendSyncWrapper (#3303) 2023-12-26 20:13:02 +01:00
daxpedda
ba654bb61e Add WindowBuilder::with_cursor() (#3319) 2023-12-26 19:50:58 +01:00
daxpedda
f5c691467b MacOS: check if cursor changed before applying (#3324) 2023-12-26 19:26:50 +01:00
John Nunley
a87cfb62c3 bugfix: Reload Xft database on DPI change
Closes #1228
2023-12-25 21:25:55 -08:00
daxpedda
25d6a1d46d Web: improve custom cursor loading (#3321) 2023-12-26 03:49:20 +01:00
daxpedda
e0fea25b06 Make canvas in WindowBuilder safe (#3320) 2023-12-26 01:22:10 +01:00
daxpedda
843d7904d6 On Web, add Window::(set_)prevent_default() (#3307) 2023-12-25 09:37:35 +01:00
daxpedda
28a811bbba Remove extern crate statements (#3310) 2023-12-25 09:25:09 +01:00
daxpedda
61a873d79a Remove wrong documentation on EventLoop::run() (#3314) 2023-12-25 08:27:34 +01:00
daxpedda
be4a660011 Merge Window::set_cursor_icon() and Window::set_custom_cursor() (#3308) 2023-12-25 07:20:52 +01:00
daxpedda
34dd2cdba9 Doc fixes (#3312) 2023-12-25 00:54:01 +01:00
Kirill Chibisov
775c8ece70 Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-12-25 00:30:59 +04:00
Uli Schlachter
c12c7b82e8 On X11, simplify available_monitors() impl
This code confused me. I tried to understand it. I tried to simplify it
while keeping the functional style. But in the end, this just seems too
complicated for its own good. Just doing the exact same thing with a
match statement and the question mark operator makes it sooo much more
obvious what is happening.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2023-12-24 22:27:02 +04:00
Kirill Chibisov
8cc5cb9d9b Fix run_on_demand exiting on consequent call
Fixes #3284.
2023-12-24 22:21:45 +04:00
Kirill Chibisov
9a28bb4b49 On Wayland, fix WindowEvent::Destroyed delivery 2023-12-24 22:21:45 +04:00
Mads Marquart
4f6fd44c6c macOS: Clean up coordinate system calculations (#3302)
* Clean up macOS and iOS monitor code a bit

* Clean up window size methods

Use `setContentSize`, `setContentMinSize`, `setContentMaxSize` and `contentRectForFrameRect` to let the windowing system figure out the required scaling, instead of us doing it manually.

* Use a flipped NSView coordinate system

* Clean up window position methods
2023-12-24 10:12:09 +01:00
Alex Butler
5a43ea8cd6 bugfix(rwh): Bump rwh_05 min version to 0.5.2
Correct min version to support "std" feature
2023-12-23 22:37:35 -08:00
Mads Marquart
e9a25a4c91 Replace remaining AppKit bindings with icrate's (#3296)
* Use icrate's window structs and enums

* Properly implement protocols

* Use icrate's NSWindow

We were previously using undocumented methods on `NSWindowTabGroup`

* Use icrate's NSApplication

And clean up some doc comments regarding NSApplication
2023-12-23 23:07:55 +01:00
Mads Marquart
674657efb6 Partially replace custom AppKit bindings with icrate's autogenerated bindings (#2982)
* Refactor winit-specific cursor logic out of appkit module

* Add relevant AppKit features that we depend on

* Use icrate's NSImageRep and NSBitmapImageRep

* Use icrate's NSImage

* Use icrate's NSCursor

* Use icrate's NSAppearance

* Use icrate's NSScreen

* Use icrate's NSButton

* Use icrate's NSAppKitVersionNumber

* Use icrate's NSTextInputContext

* Use icrate's NSColor

* Use icrate's NSEvent

* Use icrate's NSMenu and NSMenuItem

* Use icrate's NSPasteboard

* Use icrate's NSResponder

* Use icrate's NSTextInputClient

* Use icrate's NSView
2023-12-23 20:58:38 +01:00
Mads Marquart
7d5bee767c Update objc2 and icrate versions (#3256) 2023-12-23 18:04:24 +01:00
Markus Siglreithmaier
745cfaab2c On Windows, remove internal WindowWrapper (#3294)
HWND in windows-sys doesn't require a newtype wrapper for Send/Sync.
2023-12-23 17:06:43 +01:00
daxpedda
a8f49dc8ef MacOS: cache custom cursors (#3291) 2023-12-23 16:34:32 +01:00
daxpedda
e5310ade08 Custom cursor improvements (#3292) 2023-12-23 16:12:29 +01:00
daxpedda
37946e0a3a Use std::cell::OnceCell (#3290) 2023-12-22 23:49:25 +01:00
daxpedda
86b737f5e7 Fix changelog (#3289) 2023-12-22 23:36:58 +01:00
daxpedda
e37585e5bc Bump MSRV to 1.70 (#3287) 2023-12-22 23:27:36 +01:00
Mads Marquart
4aeeb24745 Window handle: Return an error when not on main thread on macOS and iOS (#3288) 2023-12-22 23:18:35 +01:00
daxpedda
8cd3aaa8a2 On Web, use the new WebCanvasWindowHandle (#3270) 2023-12-22 22:33:50 +01:00
daxpedda
2c15de7cf9 Allow custom cursor caching (#3276) 2023-12-22 22:20:41 +01:00
daxpedda
0a7ea61834 Fix some doc nits (#3274) 2023-12-22 21:46:00 +01:00
Markus Siglreithmaier
4ee11018c2 On Windows, refactor dynamic function definitions and raw input keyboard handling (#3286) 2023-12-22 18:42:17 +01:00
daxpedda
4f669ebbd2 On Web, fix context menu not being disabled (#3282) 2023-12-22 00:11:36 +01:00
Kirill Chibisov
7761b2b16c Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-12-22 00:55:52 +04:00
daxpedda
ae41e3265f On Web, correctly mark breaking changes in the changelog 2023-12-22 00:39:06 +04:00
wjian23
8702a09333 On Windows, fix IME area not working 2023-12-21 23:44:30 +04:00
Kirill Chibisov
8b5c84f404 On Wayland, ensure initial resize delivery
While we correctly configure the sizes, we also need to actually resize
the frame on initial configure and send geometry.

Fixes #3277.
2023-12-21 22:29:36 +04:00
Kirill Chibisov
a676d0018b On windows, remove empty file 2023-12-20 19:12:44 +04:00
Kirill Chibisov
04ca85a909 On Wayland, fix resize being sent on focus change
Fixes #3263.
2023-12-20 18:48:50 +04:00
daxpedda
cc33212479 On Web, fix setting cursor icon overriding cursor visibility (#3269) 2023-12-17 18:49:45 +01:00
daxpedda
f2c5127f27 Web: remove queuing fullscreen request (#3242) 2023-12-17 13:31:48 +01:00
Eero Lehtinen
af93167237 feat(all): Custom cursor images for all desktop platforms
There seems to be many PRs relating to this issue, but they don't include all
platforms and for some reason lost steam. This PR again tries to make this
feature happen, and does it for all desktop platforms (x11, wayland, macos,
windows, web).

I think the best user of this feature and the reason I'm doing this is Bevy and
game engines in general. There non laggy hardware cursors with custom images are
very important. Game devs also like their PNGs so supporting platform native
cursor files is not that important, but I guess could be added too.

Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-12-16 12:02:17 -08:00
Amr Bashir
7f6b16a6af On Windows, fix set_fullscreen early return for Fullscreen::Borderless(None) 2023-12-16 20:34:18 +04:00
Friz64
bf5806a9b2 Update sctk-adwaita to 0.8 2023-12-16 20:16:39 +04:00
Héctor Ramón
2a9c593e01 Fix typo in get_xft_dpi 2023-12-15 16:12:50 +04:00
Marijn Suijten
becdd0dbd2 On Wayland, make wl_subcompositor protocol optional
This protocol is only used for (optional) Client Side Decorations
(where) the compositor still takes the burden of compositing various
window parts together, via subsurfaces that all belong to a single
window.

If this core protocol is not available, as is the case on gamescope,
disable CSD.
2023-12-14 21:04:15 +04:00
Uli Schlachter
3eea505440 m: Update to x11rb 0.13.0
The only breaking change is that x11rb no longer reports an error when
querying the WmSizeHints of a window that does not have this property
set. For this reason, the return type of WmSizeHintsCookie::Reply()
changed from Result<WmSizeHints, SomeError> to
Result<Option<WmSizeHints>, SomeError>.

In update_normal_hints(), previously a cryptic error would be reported
to the caller. Instead, this now uses unwrap_or_default() to get a
WmSizeHints. All fields of WmSizeHints are Options, so this produces an
empty object.

resize_increments() queries a value from the window and returns an
Option. Previously, the error for "missing property" was turned into
None via .ok(). This commit adds a call to flatten() to also turn
"property not set" into None.

Finally, request_user_attention() queries a window's WmHints property
and updates one field of it. The code already uses unwrap_or_default()
to deal with missing properties, so just a call to flatten() is needed
to merge "missing property" and "error while querying" into one.

Other changes in x11rb do not seem to affect this crate.

x11rb's MSRV increased from 1.56 to 1.63, which is still below the MSRV
of this crate, which is 1.65.

Signed-off-by: Uli Schlachter <psychon@znc.in>
2023-12-09 07:02:30 -08:00
Fredrik Fornwall
b863283c38 On Windows, avoid panic in video_modes() 2023-12-06 20:47:33 +04:00
Leon
73718c9f2f Changes and improvements to the documentation (#3253)
* FEATURES.md improvements

* docs improvements

* typo fix: 'mean' -> 'main'

Co-authored-by: daxpedda <daxpedda@gmail.com>

---------

Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-12-03 18:39:08 +01:00
Xiaopeng Li
f735f028a1 fix refresh_rate_millihertz on macOS (#3254)
* fix refresh_rate_millihertz on macOS

* round after conversion to mHz

* add changelog entry
2023-12-01 15:52:16 +01:00
John Nunley
da947992ac bugfix(x11): Use the right atom type in focus_window()
Closes #3248 by removing an Xlibism I forgot about

Signed-off-by: John Nunley <dev@notgull.net>
2023-11-28 16:20:36 -08:00
John Nunley
e9784127df bugfix(x11): Properly interpret float data in drag ops
Closes #3245

notgull forgot to properly interpret float data from the X server,
making him tonight's biggest loser.

Signed-off-by: John Nunley <dev@notgull.net>
2023-11-28 15:08:14 -08:00
Mads Marquart
0be2bb0a8c Remove unused .gitmodules 2023-11-29 00:56:11 +04:00
OG
075996b1fa feat: macos services menu added (#3231) 2023-11-28 21:39:12 +01:00
Emil Ernerfeldt
a7241b3db3 On macOS, remove spurious error logging when handling Fn
Fixes #3246.
2023-11-28 23:19:16 +04:00
Kirill Chibisov
17296e9878 Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-11-24 18:32:53 +04:00
John Nunley
b3c87caa7c On X11, reload DPI on PropertyChange
Signed-off-by: John Nunley <dev@notgull.net>
Fixes #1228.
2023-11-24 12:14:06 +04:00
Kirill Chibisov
81a1d9c396 Fix infinite recursion in BadIcon reporting (#3237) 2023-11-23 19:15:17 +01:00
Mads Marquart
5612626944 Make Android docs build on docs.rs (#3236) 2023-11-23 08:18:05 +01:00
Arend van Beelen jr
d3ca685b77 Fix crash when running iPad build on macOS 2023-11-22 16:14:51 +04:00
Kirill Chibisov
7bed5eecfd On macOS, fix assertion when pressing Fn key 2023-11-17 15:56:03 +04:00
Kirill Chibisov
14140607d1 On Wayland, fix wl_surface being dropped first
The surface was automatically dropped due to new RAII type in SCTK
when dropping the Window, which was not the case at some point with
SCTK.

Thus destroying objects associated with it where causing issues
with some window managers.

Links: https://github.com/neovide/neovide/issues/2109
2023-11-11 20:35:30 +04:00
daxpedda
eab982c402 Web: forbid additional functions in favor of caching them (#3219) 2023-11-10 22:46:51 +01:00
Olivier Goffart
21701a33de On Windows, fix set_control_flow from `AboutToWait
In case the AboutToWait event sets the control flow to another value
it's not being used on this iteration.

Fixes #3215.
2023-11-08 19:21:33 +04:00
Nathan Lilienthal
c89e6df758 On macOS, send a Resized event after ScaleFactorChanged
Fixes #3213.
2023-11-07 02:26:02 +04:00
Kirill Chibisov
e9210555c1 On X11, try alternative cursor icon names as well
This should cover more icons.
2023-11-04 15:19:15 +04:00
Marijn Suijten
0994b5ceb8 Disable default-features for the ndk crate
We decided to add `rwh_06` to the `default` list of features in the
`ndk` to [nudge users to upgrade], but this forces `winit` to always
(transitively) include `raw-window-handle 0.6` even if the user has
set a different `rwh_xx` feature on the `winit` crate.  `winit` already
forwards the respective `rwh_xx` feaure to the `ndk` crate anyway, so
this default should just be turned off.

At the time of writing this is the only `default` feature of the `ndk`.

Links: https://github.com/rust-mobile/ndk/pull/434#issuecomment-1752089087
2023-11-04 15:18:55 +04:00
DevJac
bcce5134e1 Fix typo in pre_present_notify docs
Fix typo and other small grammar corrections.
2023-11-02 01:07:35 +04:00
Linda_pp
d333dd8664 Fix crash when minimizing example on Windows 2023-10-31 19:21:36 +04:00
Jasper Bekkers
52af1b4a77 On Windows, fix MT safety when starting drag 2023-10-31 19:20:34 +04:00
Kirill Chibisov
3c9f9da19e Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-10-28 21:09:28 +04:00
Kirill Chibisov
075dfcea19 Clarify scale_factor docs
Wayland scales each window individually, thus make it clear. Also
recommend against using the `MonitorHandle::scale_factor`.

Fixes #3183.
2023-10-28 14:23:20 +04:00
Kirill Chibisov
92b7dcccc1 On macOS, add support for Window::set_blur 2023-10-28 14:22:10 +04:00
Kirill Chibisov
5a3be586f4 On Windows, add support for Window::set_transparent 2023-10-28 02:22:45 +04:00
Kirill Chibisov
12dbbf8012 On Wayland, improve initial user size handling
Keep the user provided size in the original values and convert only
when we're getting a `configure` event. On some compositors will
have a scale available, so it'll work, however with some we'll
still have old 'pick 1` as default.

Also configure_bounds when compositor tells the user to pick the size,
that will ensure that initial `with_inner_size` won't grow beyond the
working area.

Fixes #3187.
2023-10-27 00:56:23 +04:00
Kirill Chibisov
53ca5af48f On Wayland, fix RedrawRequsted loop
The `dirty` is never cleared when decorations are hidden without
`sctk-adwaita`.

Fixes #3177.
2023-10-25 20:59:39 +04:00
Marijn Suijten
c235bd154a On wasm, provide intradoc-link for spawn() function in EventLoop docs (#3178) 2023-10-25 17:42:51 +02:00
J-P Nurmi
f4e71a1d9c On macOS, fix deadlock during nested event loops (e.g. rfd) 2023-10-25 19:13:44 +04:00
Kirill Chibisov
62ed51a138 On Winows, Fix deedlock with WM_MOUSEMOVE
The lock was still present in `None` path.

Fixes: d37d1a03b(On Windows, fix deadlock during `Cursor{Enter,Leave}`)
2023-10-25 18:32:16 +04:00
Kirill Chibisov
b2a2ec91ae Fix unused import warnings on nightly 2023-10-25 15:58:31 +04:00
Kirill Chibisov
d37d1a03b2 On Windows, fix deadlock during Cursor{Enter,Leave}
The lock was not released when calling back to the user.

Fixes #3171.
2023-10-22 19:38:54 +04:00
Kirill Chibisov
772b21ce09 Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-10-21 11:58:17 +04:00
Kirill Chibisov
2edcd09704 On X11, fix cursor_hittest not reloaded on Resize
The cursor hittest was not reloaded on window size changes, only
when `Window::request_inner_size` was called leading to regions
of the window being not clickable.

Also, don't try to apply hittest logic when user never requested a
hittest.

Links: https://github.com/alacritty/alacritty/pull/7220
2023-10-21 11:09:53 +04:00
Diggory Hardy
d35c3bea42 Fix rwhd_05 doc links 2023-10-21 08:13:58 +04:00
Valaphee The Meerkat
89a184ed84 feat(windows): Fix inconsistency in mouse button device events, add hwheel device event on Windows
While working with device events, I noticed that there was an inconsistency in the mouse button device events between Windows/X11 and for example web, because web uses the same ids/order as the MouseButton enum, and Windows/X11 are using the X11 ids, and hwheel device event was ignored on Windows.

Mouse button device events are now using the same order as the MouseButton enum, and I also added hwheel device events for Windows.
2023-10-20 10:03:05 -07:00
Kirill Chibisov
36d4907da8 On Windows, fix IME APIs MT-safety
Execute the calls to the IME from the main thread.

Fixes #3123.
2023-10-20 15:46:57 +04:00
Kirill Chibisov
98b3508aca On Windows, fix RedrawRequested delivery
When calling `Window::request_redraw` from the `RedrawRequested`
handler the `RedrawWindow` won't result in `WM_PAINT` being delivered
due since user callback is run before `DefWindowProcW` is called.

Track whether the user called `Window::request_redraw` and ask for
`RedrawWindow` after running the said function during `WM_PAINT`
handling.

Fixes #3150.
2023-10-20 14:52:01 +04:00
Diggory Hardy
c0db53a516 Implement Ord/PartialOrd for ModifiersState 2023-10-20 14:51:42 +04:00
Xiaopeng Li
52b7205b75 On Windows, fix invalid hmonitor panic
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-20 14:51:04 +04:00
Arend van Beelen jr
41dbbc27a0 On iOS, add configuration for status bar style
Co-authored-by: Mads Marquart <mads@marquart.dk>
2023-10-20 14:26:10 +04:00
Kirill Chibisov
c346fb7e61 On macOS, fix tabGroup misuse
The property is marked as `Weak`, however we used strong `Id`.

Links: https://github.com/alacritty/alacritty/issues/7249
2023-10-20 14:05:57 +04:00
Kirill Chibisov
6a041f84ba Remove garbage from README
The docs are in the src/lib.rs anyway and are present on docs.rs.
2023-10-19 19:25:30 +04:00
Diggory Hardy
acfeff5327 Revise Key and KeyCode enums
Split `Key` into clear categories, like `Named`, `Dead`, Character`, `Unidentified`
removing the `#[non_exhaustive]` from the `Key` itself.

Similar action was done for the `KeyCode`.

Fixes: #2995
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-19 18:27:49 +04:00
Kirill Chibisov
b9e1e96eaa Ensure that DISPLAY vars are non-empty before using
It's common to disable Wayland by `WAYLAND_DISPLAY= <application>`.
2023-10-19 17:03:15 +04:00
Kirill Chibisov
880238a24f Fix examples not render on Wayland
The `rwh_05` feature was not enabled.

Fixes: e41fac825c (Update to new raw-window-handle strategy)
2023-10-17 07:53:38 +04:00
YouKnow
f5b4d6938f On Windows, fix CursorEntered/CursorLeft not sent during mouse grab
Fixes #3153.
2023-10-17 07:23:22 +04:00
Kirill Chibisov
c65e2247a1 On macOS, fix globe key triggering assertion
Sometimes FlagsChanged events don't carry any KeyCode information, thus
we can't create a synthetic presses events for them.

However in such cases, modifiers information is still accurate, thus
propagate it.

Fixes #2872.
2023-10-17 05:59:48 +04:00
Kirill Chibisov
801fddbfcf Make WindowBuilder Send + Sync
Window builder is always accessed by winit on the thread event loop
is on, thus it's safe to mark the data it gets as `Send + Sync`.
Each unsafe object is marked individually as `Send + Sync` instead
of just implementing `Send` and `Sync` for the whole builder.
2023-10-17 04:54:12 +04:00
Kirill Chibisov
3ad64fb811 Remove resolved deny.toml entries 2023-10-17 04:35:14 +04:00
Marijn Suijten
9bf4493a21 Upgrade to ndk 0.8, ndk-sys 0.5 + android-activity 0.5 releases
Fixes #2905.
Co-authored-by: Robert Bragg <robert@sixbynine.org>
2023-10-17 04:08:33 +04:00
daxpedda
48f6582eb4 Web Async Rework (#3082) 2023-10-16 15:50:22 +02:00
Kirill Chibisov
ef34692148 Add a note on Window::request_redraw on Windows
Fixing this could require a massive rework to how redraw is handled
on windows to the point of removing `WM_PAINT`, since it's not reliable
by any means for our use case.

For now at least document that the API is broken. It was broken like
that for a long while.
2023-10-15 23:48:37 +04:00
Kirill Chibisov
c48116a8fd Implement AsFd/AsRawFd for EventLoop<T>
This should help other crates to integrate winit's event loop into
their bigger event loop without adding an extra thread.
2023-10-15 20:31:29 +04:00
John Nunley
b938fe9df5 Fix potentially unaligned references in X11 device
Fixes #3125
Signed-off-by: John Nunley <dev@notgull.net>
2023-10-15 07:09:10 +04:00
Kirill Chibisov
b7e3649e8b Update SCTK to 0.18.0
The update is pretty minor, however we support now
`WindowEvent::Occluded` when xdg-shell v6 is available.

It also adds support for `Window::show_window_menu`.

Fixes #2927.
2023-10-15 06:49:57 +04:00
Kirill Chibisov
844269d017 Fix ndk deps versions 2023-10-15 06:39:18 +04:00
John Nunley
e41fac825c Update to new raw-window-handle strategy
Signed-off-by: John Nunley <dev@notgull.net>
Co-authored-by: TornaxO7 <tornax@proton.me>
2023-10-15 06:07:39 +04:00
Ryan Hileman
bbeacc46d5 feat: Implement set_cursor_hittest for X11 2023-10-13 20:42:07 -07:00
Kirill Chibisov
61581ebb4f Fix CHANGELOG entry for Event::MemoryWarning
While the changelog entries for beta releases doesn't really matter. The
change wasn't marked as breaking, while it is.

Fixes: 93f1000a0 (Add Occluded and MemoryWarning events for iOS/Android)
2023-10-13 02:02:00 +04:00
François
93f1000a05 Add Occluded and MemoryWarning events for iOS/Android
Hook `Occluded` event to foreground/background evens on iOS.

This commit also enabled the `MemoryWarning` event, since it's
emitted from the windowing system.

Co-authored-by: Dusty DeWeese <dustin.deweese@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-13 00:42:09 +04:00
YouKnow
1ea41a2ee2 Add Window::show_window_menu
Add a method to request a system menu. The implementation
is provided only on Windows for now.

Co-authored-by: daxpedda <daxpedda@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-10-11 01:46:16 +04:00
daxpedda
42c9b7e40e Fix reset to Poll after the event loop starts 2023-10-11 00:46:08 +04:00
baneyue
0960635895 On Wayland, fix MonitorHandle position 2023-10-11 00:44:52 +04:00
Kirill Chibisov
789a497980 Remove obsolete docs about wayland CSD env variable
The env variable was removed a while ago, yet it was still present in
the user docs.
2023-10-10 09:23:37 +04:00
daxpedda
fac6110cb6 Web: fix ControlFlow::WaitUntil to never wake up **before** the given time (#3133) 2023-10-09 12:31:02 +02:00
Dmitry Sharshakov
0363be4776 Add Window::set_blur
Allow clients to request blur behind their window, implemented on
Wayland for now.
2023-10-08 23:53:15 +04:00
daxpedda
f5dd1c008c Web: remove unnecessary usage of once_cell::unsync::Lazy (#3134) 2023-10-08 02:00:51 +02:00
daxpedda
48a1e84906 Update Clippy to v1.73 (#3135) 2023-10-08 01:21:46 +02:00
epimeletes
ee0db52ac4 Rename run_ondemand to run_on_demand 2023-10-04 01:24:42 +04:00
Fredrik Fornwall
c7cf0cfd83 Make DeviceId contain device id's on Android 2023-10-04 01:23:18 +04:00
Mads Marquart
8393d98940 Link to areweguiyet.com and arewegameyet.rs for extra deps 2023-10-04 01:22:14 +04:00
Mads Marquart
af247eac0f X11: Add #[deny(unsafe_op_in_unsafe_fn)] (#3121)
* X11: Add #[deny(unsafe_op_in_unsafe_fn)]

* Enable #![deny(unsafe_op_in_unsafe_fn)] everywhere
2023-09-30 21:43:41 +02:00
Mads Marquart
b2b4564a5f Windows: Add #[deny(unsafe_op_in_unsafe_fn)] (#3070) 2023-09-29 16:07:44 +02:00
Mads Marquart
cb58c49a90 Bump version on master (#3119)
This commit does not represent a release and only synchronizes CHANGELOG from the latest release.
2023-09-28 01:03:38 +02:00
Neil Macneale V
ffb46dd61f Fix transparent windows on X11 2023-09-26 01:05:15 +04:00
Kirill Chibisov
8c8fb39fcd Remove DeviceEvent::Text event
The event is never constructed inside the winit.
2023-09-23 18:40:23 +04:00
lucasmerlin
2422ea39d0 Pass force on touch events on android 2023-09-22 23:44:39 +04:00
daxpedda
878d832d24 Make ControlFlow::Wait the default (#3106) 2023-09-22 21:27:11 +02:00
Kirill Chibisov
e2e01e1fc6 Remove old docs about EventLoop::run 2023-09-22 13:46:52 +04:00
Pavel Strakhov
c8b685ddbc On X11, fix WaitUntil and Poll behavior
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-09-20 15:15:28 +04:00
StarStarJ
f10ae52385 Implement PartialOrd and Ord for MouseButton 2023-09-17 13:51:03 +04:00
Kirill Chibisov
e731041c15 Correct Wayland section in dpi docs
Fixes #3100.
2023-09-16 18:14:46 +04:00
daxpedda
9df7fc47a1 Install cargo-apk with the stable toolchain 2023-09-16 16:17:53 +04:00
daxpedda
992aeb0ca0 Ignore foreign-types* duplicate deps on macOS
The dependency is duplicated due to examples, yet we still need to
exclude checking it.

Fixes #3093.
2023-09-16 14:54:49 +04:00
daxpedda
0caba93b51 Rename PollType to PollStrategy (#3089) 2023-09-08 18:39:23 +02:00
John Nunley
c00c1e9eb7 Add an MSRV policy to the README (#3046) 2023-09-08 17:34:55 +02:00
daxpedda
83950acd5a Add Window.requestIdleCallback() support (#3084) 2023-09-07 12:12:35 +02:00
Fredrik Fornwall
b99403b1b9 Correct set_exit() -> exit() in the changelog (#3088) 2023-09-07 11:52:53 +02:00
John Nunley
4f0ce7201d Revert select_xkb_events to its previous impl
The new implementation of select_xkb_events apparently misconfigures
the server. This commit does a temporary fix by just reverting it to its
previous implementation.

This is temporary until I can figure out what Xlib is doing behind the
scenes or until I read xkbproto.pdf.

Fixes: #3079
Signed-off-by: John Nunley <dev@notgull.net>
2023-09-07 10:25:52 +04:00
daxpedda
e648169861 Move ControlFlow to EventLoopWindowTarget
Fixes #3042.
2023-09-07 10:25:04 +04:00
John Nunley
8fdd81ecef Allow the user to force X11 under Wayland
Use forced backend over the env variables. 

Signed-off-by: John Nunley <dev@notgull.net>
Fixes: #3057
2023-09-04 01:24:05 +04:00
daxpedda
7a2a2341c2 Remove T from EventLoopTargetWindow (#3081)
Co-authored-by: nerditation <12248559+nerditation@users.noreply.github.com>
2023-09-03 02:26:53 +02:00
Kirill Chibisov
d68d9eab38 Mark startup_notify unsafe functions as safe
They are safe, since they use the rust `std::env` stuff. Making them
safe lets downstream to determine that `std::env` is used and not the
`libc` env manipulation routines, which are unsafe.
2023-09-02 02:05:56 +04:00
Mads Marquart
a06ea45c0f Slightly reduce number of cfgs (#3071)
* Make Linux platforms less dependent on the root monitor handle

* Add various functions to the Wayland platform to reduce cfgs

* Don't use a cfg in listen_device_events

* Don't use a cfg in set_content_protected

* Fix instance of a target_os cfg
2023-09-01 23:14:16 +02:00
Kirill Chibisov
67b041e231 On Wayland, fix TouchPhase::Canceled sent for Move
Fixes #3035.
2023-09-01 02:14:34 +04:00
Mads Marquart
6dfc78fb50 Make EventLoopWindowTarget independent of the user type on Orbital (#3055) 2023-08-30 16:43:28 +02:00
Mads Marquart
477619c0a7 Ensure that winit initializes NSApplication (#3069) 2023-08-30 15:19:30 +02:00
Mads Marquart
5f1a4b65ad Fix missing quote (#3068) 2023-08-30 13:59:23 +02:00
John Nunley
bb9b629bc3 Implement X11 extensions using x11rb instead of Xlib
Removes Xlib code by replacing it with the x11rb equivalent,
the commit handles xrandr, xinput, xinput2, and xkb.

Signed-off-by: John Nunley <dev@notgull.net>
2023-08-30 01:01:25 +04:00
daxpedda
0c8cf94a70 Web: Fullscreen Overhaul (#3063) 2023-08-29 09:28:30 +02:00
daxpedda
1dfca5a395 Enable event propagation (#3062) 2023-08-28 19:18:10 +02:00
Mads Marquart
7541220a41 Fix macOS deminiaturize (#3054) 2023-08-27 17:35:45 +02:00
Kirill Chibisov
7e11912d22 Lock the cargo-apk deps on CI 2023-08-27 19:05:45 +04:00
Mads Marquart
86baa1c99a Make iOS fully thread safe (#3045)
* macOS & iOS: Refactor EventWrapper

* macOS & iOS: Make EventLoopWindowTarget independent of the user event

* iOS: Use MainThreadMarker instead of marking functions unsafe

* Make iOS thread safe
2023-08-27 17:04:39 +02:00
Mads Marquart
d9f04780cc Improve CI caching, and give each job names
This improves CI performance by around 20% (down from 10 to 8 minutes).
2023-08-27 18:25:32 +04:00
daxpedda
67d3fd28f7 Move Event::RedrawRequested to WindowEvent (#3049) 2023-08-27 16:15:09 +02:00
daxpedda
a3cba838ea On Web, never return a MonitorHandle (#3051) 2023-08-26 18:56:44 +02:00
daxpedda
48abf52aac Use setTimeout() trick instead of Window.requestIdleCallback() (#3044) 2023-08-25 21:40:21 +02:00
Mads Marquart
68ef9f707e Use frame instead of visibleRect (#3043) 2023-08-24 22:52:11 +02:00
Mads Marquart
9979441c82 Fix recent CI failures (#3041)
* Fix new clippy lints

* Fix nightly documentation warnings
2023-08-24 18:29:31 +02:00
Kirill Chibisov
309e6aa85a Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.

This is a follow up to beta yanking
2023-08-16 16:34:36 +04:00
Kirill Chibisov
8b8556798e Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-08-16 13:21:09 +04:00
Kirill Chibisov
2d96480a89 Use beta versions of android crates 2023-08-16 12:31:23 +04:00
Kirill Chibisov
6caff77abb Bump MSRV to 1.65 2023-08-16 12:10:38 +04:00
Mads Marquart
af6c343d0e Improve macOS/iOS/Web thread safety
Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-08-14 23:19:57 +04:00
Kirill Chibisov
119462795a Pin android-activity git dependency 2023-08-14 23:10:32 +04:00
Kirill Chibisov
f801c4a00b Reexport raw-window-handle in window module
We use raw-window-handle extensive in the public API as well as we
force the users to use it to get some essential data for interop, thus
reexport it.

Fixes: #2913.
2023-08-14 11:24:45 +04:00
Kirill Chibisov
f9758528f6 Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users it's not desirable.

The inner panics were left only when they are used to `assert!` during
development.

This reverts commit 9f91bc413fe20618bd7090829832bb074aab15c3 which
reverted the original patch which was merged without a proper review.

Fixes: #500.
2023-08-13 23:20:09 +04:00
lucasmerlin
778d70c001 Fix touch force for Apple Pencil 2023-08-12 16:22:22 +04:00
John Nunley
dc973883c9 Add a way to embed the X11 window into another
Signed-off-by: John Nunley <dev@notgull.net>
Tested-by: Kirill Chibisov <contact@kchibisov.com>
2023-08-11 13:30:55 +04:00
Fredrik Fornwall
2233edb9a0 iOS: Use NSOperatingSystemVersion from icrate (#3019) 2023-08-09 15:57:20 +02:00
Robert Bragg
bd2f1e8312 Android: Support unicode character mapping + dead keys
Up until now the Android backend has been directly mapping key codes
which essentially just represent the "physical" cap of the key (quoted
since this also related to virtual keyboards).

Since we didn't account for any meta keys either it meant the backend
only supported a 1:1 mapping from key codes, which only covers a tiny
subset of characters. For example you couldn't type a colon since
there's no keycode for that and we didn't try and map Shift+Semicolon
into a colon character.

This has been tricky to support because the `NativeActivity` class doesn't
have direct access to the Java `KeyEvent` object which exposes a more
convenient `getUnicodeChar` API.

It is now possible to query a `KeyCharcterMap` for the device associated
with a `KeyEvent` via the `AndroidApp::device_key_character_map` API
which provides a binding to the SDK `KeyCharacterMap` API in Java:

 https://developer.android.com/reference/android/view/KeyCharacterMap

This is effectively what `getUnicodeChar` is implemented based on and is
a bit more general purpose.

`KeyCharacterMap` lets us map a key_code + meta_state from a `KeyEvent`
into either a unicode character or dead key accent that can be combined
with the following key. This mapping is done based on the user's chosen
layout for the keyboard.

To enable support for key character maps the
`AndroidApp::input_events()` API was replaced by
`AndroidApp::input_events_iter()` which returns a (lending) iterator for
events. This was changed because the previous design made it difficult
to allow other AndroidApp APIs to be used while iterating events (mainly
because AndroidApp held a lock over the backend during iteration)
2023-08-08 02:56:42 +04:00
Kirill Chibisov
e9ebf1e5f4 Fix event loop not waking up due to repeat source
Force the wake up from the repeat source as well.

Fixes: cad327755 (On Wayland, reduce amount of spurious wakeups)
2023-08-07 09:35:59 +04:00
Kirill Chibisov
5f7955cb2b On X11, set visual_id in raw-window-handle
Fixes #2681.
2023-08-06 06:07:19 +04:00
Kirill Chibisov
793c535b01 Revert "Propagate error from EventLoop creation" (#3010)
This reverts commit ed26dd58fd.
The patched was merged with a review by accident.
2023-08-06 06:07:01 +04:00
Kirill Chibisov
ed26dd58fd Propagate error from EventLoop creation
Inner panics could make it hard to trouble shoot the issues and for some
users ints not desirable.

The inner panics were left only when they are used to `assert!` during
development.
2023-08-06 06:03:54 +04:00
John Nunley
584aab4cd0 Make with_x11_visual take ID instead of a pointer
At the moment, the with_x11_visual function takes a pointer and
immediately dereferences it to get the visual info inside. As it is safe
to pass a null pointer to this function, it is unsound. This commit
replaces the pointer parameter with a visual ID, and then uses that ID
to look up the actual visual under
the X11 setup. As this is what was already practically happening before,
this change shouldn't cause any performance downgrades.

This is a breaking change, but it's done in the name of soundness so it
should be okay. It should be trivial for end users to accommodate it,
as it's just a matter of getting the visual ID from the pointer to the
visual before passing it in.

Signed-off-by: John Nunley <dev@notgull.net>
2023-08-06 01:58:23 +04:00
Kirill Chibisov
8100a6a584 Remove 'static requirement on run
There's no need to force the static on the users, given that internally
some backends were not using static in the first place.

Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-08-06 01:56:56 +04:00
Kirill Chibisov
cad3277550 On Wayland, reduce amount of spurious wakeups
Mark it as breaking, since some clients relied on that behavior, simply
because dispatching clients queue always woke up a winit, meaning that
they won't be able to use user events for this sake.
2023-08-06 01:09:59 +04:00
Mads Marquart
3c3a863cc9 Remove functionality already exposed through raw-window-handle
Nothing changed from the user point of view, other than they should
use the `raw-window-handle`, which is objectively better, given that
it reduces the amount of `cfg` guards in downstream code.
2023-08-05 22:56:22 +04:00
John Nunley
8a7e18aaf0 Increase test coverage for generic modules 2023-08-05 19:58:38 +04:00
dAxpeDDa
57fad2ce15 On Web, use requestAnimationFrame for RedrawRequested 2023-08-04 14:23:44 +04:00
Kirill Chibisov
7a58fe58ce On Wayland, use frame callbacks to throttle RedrawRequested
Throttle RedrawRequested events by the frame callbacks, so the users
could render at the display refresh rate.
2023-08-04 14:23:44 +04:00
Kirill Chibisov
38f28d5836 Add Window::on_present_notify to ack about drawing
That's a way to communicate to winit that you'll present to the window.
While it's a no-op for now, it'll be used to throttle drawing.
2023-08-04 14:23:44 +04:00
Diggory Hardy
189a0080a6 Export smol_str and impl Ord for Key
Fixes #2996.
2023-08-03 20:12:48 +04:00
Mads Marquart
b5aa96bea4 Update icrate to v0.0.4 (#2992) 2023-08-02 16:30:41 +02:00
Marijn Suijten
19e3906369 On X11, remove the now-unrefrenced events.rs source file
#2662 renamed `VirtualKeyCode` to `Key` yet references to the former
type still exist in `src/platform_impl/linux/x11/events.rs`.  As it
turns out the `mod events;` in `x11/mod.rs` was removed in the same PR,
but the file accidentally stuck around without being referenced anywhere
else.
2023-07-31 22:15:43 +04:00
Kirill Chibisov
9ac3259a79 Remove lifetime from the Event
Lifetimes don't work nicely when dealing with multithreaded environments
in the current design of the existing winit's event handling model, so
remove it in favor of `InnerSizeWriter` fences passed to client, so they
could try to update the size.

Fixes #1387.
2023-07-31 00:39:01 +04:00
Tobias Hunger
2b2dd6b65d On Windows, keep window maximized when setting size bounds (#2899) 2023-07-29 16:22:28 +02:00
Géraud-Loup
75173118b0 On Windows, add option to customize window class name (#2978) 2023-07-29 15:39:23 +02:00
Mads Marquart
e33d2bee6c Update objc2 version (#2936)
* Upgrade to objc2 v0.4.0 and icrate v0.0.3

* Fix `touchBar` method

* Use ClassType::alloc

* Use #[method_id(...)] functionality in declare_class!
2023-07-29 00:33:03 +02:00
Robert Bragg
ae7497e18f Remove RedrawEventsCleared + MainEventsCleared, and added AboutToWait
The idea that redraw events are dispatched with a specific ordering
that makes it possible to specifically report when we have finished
dispatching redraw events isn't portable and the way in which we
dispatched RedrawEventsCleared was inconsistent across backends.

More generally speaking, there is no inherent relationship between
redrawing and event loop iterations. An event loop may wake up at any
frequency depending on what sources of input events are being listened
to but redrawing is generally throttled and in some way synchronized
with the display frequency.

Similarly there's no inherent relationship between a single event loop
iteration and the dispatching of any specific kind of "main" event.

An event loop wakes up when there are events to read (e.g. input
events or responses from a display server / compositor) and goes back
to waiting when there's nothing else to read.

There isn't really a special kind of "main" event that is dispatched
in order with respect to other events.

What we can do more portably is emit an event when the event loop
is about to block and wait for new events.

In practice this is very similar to how MainEventsCleared was
implemented except it wasn't the very last event previously since
redraw events could be dispatched afterwards.

The main backend where we don't strictly know when we're going to
wait for events is Web (since the real event loop is internal to
the browser). For now we emulate AboutToWait on Web similar to how
MainEventsCleared was dispatched.

In practice most applications almost certainly shouldn't care about
AboutToWait because the frequency of event loop iterations is
essentially arbitrary and usually irrelevant.
2023-07-28 20:37:56 +04:00
Robert Bragg
935146d299 Rename LoopDestroyed to LoopExiting
Considering the possibility of re-running an event loop via run_ondemand
then it's more correct to say that the loop is about to exit without
assuming it's going to be destroyed.
2023-07-28 20:19:53 +04:00
François
755c533b08 iOS: Always set timer when polling to avoid slow waking (#2979)
* Always set timer when polling to avoid slow waking

* add comment and changelog

---------

Co-authored-by: Dusty DeWeese <dustin.deweese@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2023-07-28 17:52:24 +02:00
Robert Bragg
ae9b02e097 Add timeout argument to pump_events
This renames all internal implementations of pump_events_with_timeout
to pump_events and makes them public.

Since all platforms that support pump_events support timeouts there's
no need to have a separate API.
2023-07-28 03:04:32 +04:00
Robert Bragg
e6c7cc297d Windows: implement pump_events_with_timeout internally 2023-07-28 03:04:32 +04:00
Robert Bragg
b74cee8df1 MacOS: implement pump_events_with_timeout internally
This layers pump_events on a pump_events_with_timeout API, like we have
for Linux and Android.

This is just an internal implementation detail for now but we could
consider making pump_events_with_timeout public, or just making it so
that pump_events() takes the timeout argument.
2023-07-28 03:04:32 +04:00
Robert Bragg
e5eb253698 window_ondemand: wait for Destroyed event before exiting app
Considering the strict requirement that applications can't keep windows
across run_ondemand calls, this tries to make the window_ondemand example
explicitly wait for its Window to be destroyed before exiting each
run_ondemand iteration.

This updates the example to only `.set_exit()` after it gets a
`Destroyed` event after the Window has been dropped.

On Windows this works to ensure the Window is destroyed before the
example waits for 5 seconds.

Unfortunately though:
1. The Wayland backend doesn't emit `Destroyed` events for windows
2. The macOS backend emits `Destroyed` events before the window is
   really destroyed.

and so the example isn't currently portable.
2023-07-28 03:04:32 +04:00
Robert Bragg
ec11b4877f Linux: Sync with server/compositor before exiting run_ondemand
Although we document that applications can't keep windows between
separate run_ondemand calls it's possible that the application has only
just dropped their windows and we need to flush these requests to the
server/compositor.

This fixes the window_ondemand example - by ensuring the window from
the first loop really is destroyed before waiting for 5 seconds
and starting the second loop.
2023-07-28 03:04:32 +04:00
Robert Bragg
9e46dffcc5 Update CHANGELOG.md 2023-07-28 03:04:32 +04:00
Robert Bragg
7501039d57 Add examples/window_ondemand
A minimal example that shows an application running the event loop more
than once via `run_ondemand`

There is a 5 second delay between each run to help highlight problems
with destroying the window from the first loop.
2023-07-28 03:04:32 +04:00
Robert Bragg
289ce32d77 Add examples/window_pump_events
A minimal example of an application based on an external event loop that
calls `pump_events` for each iteration of the external loop.
2023-07-28 03:04:32 +04:00
Robert Bragg
0d366ffbda Re-work event loop run() API so it can return a Result
This re-works the portable `run()` API that consumes the `EventLoop` and
runs the loop on the calling thread until the app exits.

This can be supported across _all_ platforms and compared to the
previous `run() -> !` API is now able to return a `Result` status on all
platforms except iOS and Web. Fixes: #2709

By moving away from `run() -> !` we stop calling `std::process::exit()`
internally as a means to kill the process without returning which means
it's possible to return an exit status and applications can return from
their `main()` function normally.

This also fixes Android support where an Activity runs in a thread but
we can't assume to have full ownership of the process (other services
could be running in separate threads).

Additionally all examples have generally been updated so that `main()`
returns a `Result` from `run()`

Fixes: #2709
2023-07-28 03:04:32 +04:00
Robert Bragg
a6f414d732 Remove EventLoopExtRunReturn 2023-07-28 03:04:32 +04:00
Robert Bragg
c47d0846fa Linux: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
Wayland:

I found the calloop abstraction a little awkward to work with while I was
trying to understand why there was surprising workaround code in the wayland
backend for manually dispatching pending events.

Investigating this further it looks like there may currently be several issues
with the calloop WaylandSource (with how prepare_read is used and with (not)
flushing writes before polling)

Considering the current minimal needs for polling in all winit backends I do
personally tend to think it would be simpler to just own the responsibility for
polling more directly, so the logic for wayland-client `prepare_read` wouldn't
be in a separate crate (and in this current situation would also be easier to fix)

I've tried to maintain the status quo with calloop + workarounds.

X11:

I found that the recent changes (4ac2006cbc) to port the X11 backend
from mio to calloop lost the ability to check for pending events before
needing to poll/dispatch. (The `has_pending` state being queried
before dispatching() was based on state that was filled in during
dispatching)

As part of the rebase this re-introduces the PeekableReceiver and
WakeSender which are small utilities on top of
`std::sync::mpsc::channel()`. This adds a calloop `PingSource`
so we can use a `Ping` as a generic event loop waker.

For taking into account false positive wake ups the X11 source now
tracks when the file descriptor is readable so after we poll via
calloop we can then specifically check if there are new X11 events
or pending redraw/user events when deciding whether to skip the
event loop iteration.
2023-07-28 03:04:32 +04:00
Robert Bragg
461efaf99f MacOS: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
The implementation of `pump_events` essentially works by hooking into the
`RunLoopObserver` and requesting that the app should be stopped the next time
that the `RunLoop` prepares to wait for new events.

Originally I had thought I would poke the `CFRunLoop` for the app directly and
I was originally going to implement `pump_events` based on a timeout which I'd
seen SDL doing.

I found that `[NSApp run]` wasn't actually being stopped by asking the RunLoop
to stop directly and inferred that `NSApp run` will actually catch this and
re-start the loop.

Hooking into the observer and calling `[NSApp stop]` actually seems like a
better solution that doesn't need a hacky constant timeout.

The end result is quite similar to what happens with existing apps that
call `run_return` inside an external loop and cause the loop to exit for
each iteration (that also results in the `NSApp` stopping each
iteration).
2023-07-28 03:04:32 +04:00
Robert Bragg
420840278b Windows: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand
A surprising amount of work was required to enable these extensions
on Windows.

I had originally assumed that pump_events was going to be very similar
to run except would use PeekMessageW instead of GetMessageW to avoid
blocking the external loop but I found the Windows backend broke
several assumptions I had.

Overall I think these changes can hopefully be considered a quite a
significant simplification (I think it's a net deletion of a fair amount
of code) and I think it also helps bring it into slightly closer alignment
with other backends too

Key changes:
- I have removed the `wait_thread` that was a fairly fiddly way of handling
  `ControlFlow::WaitUntil` timeouts in favor of using `SetTimer` which works
  with the same messages picked up by `GetMessage` and `PeekMessage`.
- I have removed the ordering guarantees between `MainEventsCleared`,
  `RedrawRequested` and `RedrawEventsCleared` events due to the complexity in
  maintaining this artificial ordering, which is already not supported
  consistently across backends anyway (in particular this ordering already
  isn't compatible with how MacOS / iOS work).
- `RedrawRequested` events are now directly dispatched via `WM_PAINT` messages
  - comparable to how `RedrawRequested` is dispatched via `drawRect` in the
  MacOS backend.
- I have re-worked how `NewEvents`, `MainEventsCleared`, and `RedrawEventsCleared`
  get dispatched to be more in line with the MacOS backend and also more in line
  with how we have recently discussed defining them for all platforms.

  `NewEvents` is conceptually delivered when the event loop "wakes up" and
  `MainEventsCleared` gets dispatched when the event loop is about to ask the
  OS to wait for new events.

  This is a more portable model, and is already how these events work in the
  MacOS backend.

  `RedrawEventsCleared` are just delivered after `MainEventsCleared` but this
  event no longer has a useful meaning.

Probably the most controversial thing here is that this "breaks" the ordering
rules for redraw event handling, but since my changes interacted with how the
order is maintained I was very reluctant to figure out how to continue
maintaining something that we have recently been discussing changing:

https://github.com/rust-windowing/winit/issues/2640.

Additionally, since the MacOS backend already doesn't strictly maintain this
order it's somewhat academic to see this as a breakage if Winit applications
can't really rely on it already.

This updates the documentation for `request_redraw()` to reflect that we
no longer guarantee that `RedrawRequested` events must be dispatched
after `MainEventsCleared`.
2023-07-28 03:04:32 +04:00
Robert Bragg
f5e73b0af4 Android: Implement EventLoopExtPumpEvents and EventLoopExtRunOnDemand 2023-07-28 03:04:32 +04:00
Robert Bragg
f40b5f0dad Add EventLoopExtPumpEvents and EventLoopExtRunOnDemand
This adds two new extensions for running a Winit event loop which will
replace `EventLoopExtRunReturn`

The `run_return` API is trying to solve multiple problems and address
multiple, unrelated, use cases but in doing so it is not succeeding
at addressing any of them fully.

The notable use cases we have are:
1. Applications want to be able to implement their own external
   event loop and call some Winit API to poll / pump events, once
   per iteration of their own loop, without blocking the outer,
   external loop. Addressing #2706
2. Applications want to be able to re-run separate instantiations
   of some Winit-based GUI and want to allow the event loop to exit with
   a status, and then later be able to run the loop again for a new
   instantiation of their GUI. Addressing #2431

It's very notable that these use cases can't be supported across
all platforms and so they are extensions, similar to
`EventLoopExtRunReturn`

The intention is to support these extensions on:
- Windows
- Linux (X11 + Wayland)
- macOS
- Android

These extensions aren't compatible with Web or iOS though.

Each method of running the loop will behave consistently in terms of how
`NewEvents(Init)`, `Resumed` and `LoopDestroyed` events are dispatched
(so portable application code wouldn't necessarily need to have any awareness
of which method of running the loop was being used)

Once all backends have support for these extensions then we can
remove `EventLoopExtRunReturn`

For simplicity, the extensions are documented with the assumption that
the above platforms will be supported.

This patch makes no functional change, it only introduces these new
extensions so we can then handle adding platform-specific backends
in separate pull requests, so the work can be landed in stages.
2023-07-28 03:04:32 +04:00
daxpedda
c91402efb9 Correctly detect that we don't support Emscripten (#2971) 2023-07-22 18:31:40 +02:00
John Nunley
43acf7f42f Replace libc with rustix in some modules
Unfortunately this isn't a total removal, for two reasons:

- We still need "libc" for the Xlib XIM implementation, for locales.
- BSD requires libc to check for main-threadedness.

First one we can likely resolve in the near future, not so sure about
the second one without using some weird pthreads trick.
2023-07-22 09:32:27 +00:00
Venceslas Duet
c62e64060b On Windows, add drag_resize_window method support (#2966) 2023-07-21 20:01:56 +02:00
Kirill Chibisov
f7a84a5b50 Add platform::startup_notify for Wayland/X11
The utils in this module should help the users to activate the windows
they create, as well as manage activation tokens environment variables.

The API is essential for Wayland in the first place, since some
compositors may decide initial focus of the window based on whether
the activation token was during the window creation.

Fixes #2279.

Co-authored-by: John Nunley <jtnunley01@gmail.com>
2023-07-20 13:16:51 +00:00
Venceslas Duet
89aa7cc06e On Wayland, fix Window::is_decorated with CSD 2023-07-18 11:57:33 +00:00
Kirill Chibisov
b166e1ff13 On Wayland, make the CSD frame double click reliable
It was discovered that on GNOME the click sometimes being swallowed
by the mutter's `wl_pointer::enter/leave` sequences. This was happening
due to `xdg_toplevel::move` making the pointer to leave the surface.

To make handling of that more robust, we could start the
`xdg_toplevel::move` when the actual pointer motion is being performed.

Links: https://github.com/alacritty/alacritty/issues/7011
Links: https://gitlab.gnome.org/GNOME/mutter/-/issues/2669#note_1790825
2023-07-15 08:09:28 +00:00
Kirill Chibisov
97434d8d80 On macOS, add a way to query amount of tabbed windows
This should provide a way to iterate all the tabs and select the last
tab. The tab indicies are now zero based as any other sane index.

Follow-up-to: c5941d105f (add tabbing API)
2023-07-14 08:01:40 +00:00
Sam
06fb089633 On macOS, set that we prefer tabbing
Winit now supports tabbing identifiers, thus set that we prefer tabbing,
in particular it'll make windows tab when using the same tabbing identifiers,
which is desirable for the end users.
2023-07-14 04:14:04 +00:00
Kirill Chibisov
4d6dbea74c On macOS, move automatic tabbing setting to ELWT
Those are global for the application, so it's better to keep them
on EventLoopWindowTarget.
2023-07-13 15:55:51 +00:00
Kirill Chibisov
c5941d105f On macOS, add tabbing APIs
This should let the users control macOS tabbing and allow to create
windows in tab.

Co-authored-by: Amr Bashir <amr.bashir2015@gmail.com>
2023-07-13 06:52:34 +00:00
daxpedda
b63164645b On Web, add WindowBuilderExtWebSys::with_append() (#2953) 2023-07-12 17:11:52 +02:00
daxpedda
5b5ebc25d8 Improve documentation of WindowBuilderExtWebSys methods (#2952) 2023-07-12 17:11:17 +02:00
John Nunley
d7ec899d69 Replace parts of the Xlib backend with x11-rb 2023-07-12 07:59:12 +00:00
daxpedda
5379d60e4d On Web, remove Window::is_dark_mode() (#2951) 2023-07-11 18:26:32 +02:00
daxpedda
44e2f95331 Fix mentions of Wasm (#2950) 2023-07-11 18:26:00 +02:00
daxpedda
3b2d1a7643 On Web, implement and fix missing methods on Window(Builder) (#2949) 2023-07-11 13:14:40 +02:00
daxpedda
50b17a3907 Add Fullscreen API compatibility for Safari (#2948) 2023-07-11 00:34:02 +02:00
daxpedda
af26f01b95 On Web, cache commonly used values (#2947) 2023-07-11 00:11:06 +02:00
daxpedda
c4d70d75c1 Increase accuracy of various Web APIs (#2946) 2023-07-10 23:55:43 +02:00
daxpedda
db8de03142 Improve Web specific documentation for various APIs (#2941)
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-07-10 12:50:28 +02:00
Kirill Chibisov
ff0ce9d065 Rename Window::set_inner_size to Window::request_inner_size
Some systems could resize the window immediately and we'd rather
inform the users right away if that was the case, so they could
create e.g. EGLSurface without waiting for resize, which is really
important for Wayland.

Fixes #2868.
2023-07-10 04:02:26 +00:00
daxpedda
42e492cde8 Fix touch location accuracy (#2944) 2023-07-10 02:17:36 +02:00
daxpedda
5e0e1e96bc On Web, implement WindowEvent::Occluded (#2940) 2023-07-10 02:02:38 +02:00
Imbris
bd890e69aa On X11, avoid false positive key repeats
Instead of a single `bool` indicating that a key press has occured and
no key has been released since then, we store the scancode of the last
pressed key (if it is a key that repeats when held). This fixes a bug
where pressing a new key while one is already held down will be flagged
as a repeat even though it is obviously not a repeat.
2023-07-09 17:05:49 +00:00
Mads Marquart
bca57ed0b4 Stop using &mut in Objective-C delegate methods (#2925)
* Make iOS declared classes not use &mut

* Prepare `init` methods for not having access to &mut self

* Prepare WinitWindow methods for not having access to &mut self

* Convert a bit of WinitView's to use interior mutability

* Convert a bit more of WinitView's to use interior mutability

* Convert the rest of WinitView to use interior mutability

* Use interior mutability instead of a Mutex for the CursorState

* Use interior mutability in WinitWindowDelegate
2023-07-08 22:36:42 +03:00
daxpedda
4652d48105 Don't unnecessarily clone canvas on Web (#2934) 2023-07-08 17:05:05 +02:00
daxpedda
96c0b267e2 Fix typos on Web (#2933) 2023-07-08 16:47:31 +02:00
StarStarJ
81fd39485f Implement PartialOrd/Ord for KeyCode/NativeKeyCode 2023-07-01 19:07:35 +04:00
Kirill Chibisov
6178acede8 Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-07-01 00:10:02 +04:00
Kirill Chibisov
a320702a71 On X11, fix IME not working
The change to xinput2 completely disabled IME support, thus we've got
a dead keys reporting, because nothing was eating the key events
anymore, however that's not what we really need, given that not
working IME makes it impossible for some users to type.

The proper solution is to not use Xlib at all for that and rely on
xcb and its tooling around the XIM and text compose stuff, so
we'll have full control over what is getting sent to the XIM/IC or not.

Fixes #2888.
2023-06-30 19:59:24 +04:00
dAxpeDDa
b0106898f7 Don't allow event loops to run in parallel 2023-06-29 15:53:58 +02:00
Fredrik Fornwall
924f3323b5 On Web, map bfcache load/unload to suspend/resume 2023-06-28 15:38:49 +02:00
Kirill Chibisov
b97df599c5 On Linux, fix wrong layout for key_without_modifiers
The layout was hardcoded to zero, so the keys were sent for whatever
user configured first.
2023-06-28 14:48:35 +04:00
Kirill Chibisov
0defd747c8 Update xkbcommon-dl to 0.4.0
Most things were simply renamed due to migration to xkeysym.
2023-06-28 14:48:35 +04:00
Kirill Chibisov
e23186db8e Disallow cleanup for TLS in examples
Fixes issue on Wayland due to drop order, since TLS is being dropped
after the event loop, while it shouldn't. In particular it fixes the
crash in the window_run_return example.
2023-06-26 01:04:38 +04:00
Kirill Chibisov
059abb06fc On Wayland, handle none decorations
During the migration some logic wrt `none` decorations was lost along
the way, however we also now try to ask for client side decorations if
the user wants to disable server side decorations.

Fixes #2902.
2023-06-25 14:12:12 +04:00
Josh Groves
bc216b8f67 Allow recreating wasm event loop with spawn (#2897) 2023-06-23 19:31:42 +02:00
Josh Groves
864a1d5924 Fix some typos (#2901) 2023-06-23 10:10:36 +03:00
Kirill Chibisov
05444628e6 Provide a way to set cursor area for IME cursor
Rename `Window::set_ime_position` to `Window::set_ime_cursor_area`
adding a way to create cursor exclusive zone.

Fixes #2886.
2023-06-22 19:12:14 +00:00
Kirill Chibisov
66ff52b012 On Wayland, fix transparency hint not set in new
Fixes #2894.
2023-06-22 00:21:43 +00:00
Robert Bragg
7929999c1c Android: rework keycode handling (#2890)
The recent overhaul of the keyboard API broke keyboard input on Android.

The recent keyboard changes also broke building against the
game-activity backend of android-activity because it was assumed that
the backend is based on the NDK input API which isn't the case with
with game-activity since it doesn't use the InputQueue API from the NDK.

Any alphanumeric keycodes were being mapped to `Unidentified` Keys
which meant even crude keyboard input support was broken.

We do need to expose `getUnicodeChar` (or the ability to look
up characters based on the current character map and modifiers) but
for now we should at least map alphanumeric keycodes to `Key::Character`
for basic interim support of virtual keyboards.

This moves all the keycode mapping into a separate `keycodes.rs` file
to reduce clutter.

This adds back the mapping from Android key codes to Winit key codes
that we had before the keyboard API overhaul.

Android activity does expose scan codes but key codes currently seem
like the more appropriate mapping to Winit physical key codes.

This removes the gnarly, unsafe cfg() guarded digging into
'native-activity' and 'game-activity' specific implementation details. I
never intended to expose these details in the public API and really
hope to avoid there being a release of Winit that would depend on this.

I'm also hoping/considering if I can get away with sealing this without
necessarily requiring a semver breaking release of android_activity
since this absolutely should never have been possible, and can probably
safely assume this was the only code in the wild that has briefly done
this.

I'm also a bit unclear as to what led to doing this. There is a
`.key_code()` and `.scan_code()` getter and we even already accessed the
keycode in the Android backend so I'm not sure how those APIs were missed.
2023-06-21 19:49:44 +02:00
Kirill Chibisov
7094a223af Bring OptionAsAlt back for macOS
The correct handling of this setting requires to change the events
we're getting from the macOS on the fly and call `interpretKeyEvents`,
which could affect handling of the next events, meaning that we can't
provide them on `KeyEvent`.
2023-06-20 19:07:49 +00:00
John Nunley
b2a46d0439 Fill the windows in the examples with a solid color
Fixes #776.
2023-06-19 18:46:38 +00:00
bbb651
4748890935 Add MouseButton::{Back, Forward} to MouseInput
Add named variants for physical back and forward keys which could
be found on some mice. The macOS bits may not work on all the
hardware given that apple doesn't directly support such a thing.

Co-authored-by: daxpedda <daxpedda@gmail.com>
2023-06-16 08:51:09 +00:00
daxpedda
6300cf915e On Web, implement DeviceEvents (#2871) 2023-06-14 10:26:26 +02:00
daxpedda
9a9c9b15ba Implement ResizeObserver (#2859)
Co-authored-by: Liam Murphy <43807659+Liamolucko@users.noreply.github.com>
2023-06-14 09:43:53 +02:00
dAxpeDDa
7ce86c3d2a Use Window.requestIdleCallback() 2023-06-14 00:03:23 +02:00
daxpedda
a444637b18 Revert "Send modifiers first"
This reverts commit e17977d7c7.
2023-06-14 00:01:37 +02:00
daxpedda
f0d88c52a3 Fix pointer deltas on Firefox and send coalesced events together (#2878) 2023-06-13 15:49:27 +02:00
dAxpeDDa
e17977d7c7 Send modifiers first 2023-06-13 14:33:08 +02:00
dAxpeDDa
a7a8ff0bbb Drop pointerrawupdate support 2023-06-13 10:23:48 +02:00
dAxpeDDa
fc046add78 Resume propagation of events 2023-06-12 00:48:14 +02:00
dAxpeDDa
ab4a4a89e6 Remove unused EventListenerOptions 2023-06-11 19:44:52 +02:00
dAxpeDDa
f7a400ddf6 Improve media queries take 2 2023-06-09 20:38:54 +02:00
Xiaopeng Li
07d39abddd Fix panic when destroying window (#2773)
* Fix crash when destroying window

* Add a comment to draw_rect

---------

Co-authored-by: Xiaopeng Li <lixiaopeng.jetspark@bytedance.com>
2023-06-09 16:20:27 +03:00
Imbris
0c8bf25ae4 Fix compilation on aarch64-linux
aarch64 defines `c_char` as `u8` and not `i8`. Use `c_char`
alias directly.
2023-06-09 11:46:01 +00:00
dAxpeDDa
b5785ba785 Revert "Fix Window::set_inner_size()"
This reverts commit e220a75556.
2023-06-08 09:09:46 +02:00
dAxpeDDa
9797ed86f0 Fix unable to ignore scale factor resize suggestion 2023-06-07 22:46:14 +02:00
dAxpeDDa
e220a75556 Fix Window::set_inner_size() 2023-06-07 14:53:59 +02:00
dAxpeDDa
29d3729ac8 Disallow more methods 2023-06-07 12:53:47 +02:00
Robin Thunström
4a36741f9c On Android, change default implementation to ignore volume keys and let operating system handle them (#2748) 2023-06-06 23:04:51 +02:00
dAxpeDDa
ab46aa5b79 Replace beforeunload with pagehide 2023-06-05 16:40:53 +02:00
dAxpeDDa
12fb37d827 Make media queries more robust 2023-06-05 16:11:22 +02:00
dAxpeDDa
c88a4ab221 Use correct canvas size for scale factor change 2023-06-05 15:39:17 +02:00
daxpedda
8f7f3efc0d On Web, implement Send and Sync where appropriate (#2834) 2023-06-05 02:44:54 +02:00
dAxpeDDa
eb2d3894ef Document unpreventable events 2023-06-05 02:04:37 +02:00
dAxpeDDa
3f4f580181 Add pointerrawupdate support 2023-06-05 02:04:37 +02:00
dAxpeDDa
d3aeff8838 Remove unnecessary preventDefault() calls 2023-06-05 02:04:37 +02:00
dAxpeDDa
0786d534f4 Take IntoIterator in send_events() 2023-06-05 02:04:37 +02:00
dAxpeDDa
b4b2389d0a Split modifier handling in all pointer events 2023-06-05 02:04:37 +02:00
dAxpeDDa
964e342f69 Prevent text selection 2023-06-05 02:04:37 +02:00
dAxpeDDa
a134a59917 Remove MouseEvent fallback support 2023-06-05 02:04:37 +02:00
dAxpeDDa
fbba203c4a Focus window on touch press 2023-06-05 02:04:37 +02:00
dAxpeDDa
61bd8b8254 Send position on button release 2023-06-05 02:04:37 +02:00
dAxpeDDa
587fa67571 Split cursor move handlers 2023-06-05 02:04:37 +02:00
dAxpeDDa
7500a88230 Fix up changelog 2023-06-04 13:45:43 +02:00
dAxpeDDa
82d0380ea6 Ignore pen input on Web 2023-06-04 00:23:47 +02:00
John Nunley
642ce2bfa7 Port to windows-sys v0.48.0 (#2842) 2023-06-04 00:02:37 +02:00
dAxpeDDa
5bbe87960e Replace instant with web-time 2023-06-03 16:05:44 +02:00
Kirill Chibisov
cf77f82ae3 Update remaining actions to v3
This somehow was left unnoticed.
2023-06-03 17:00:55 +03:00
Kirill Chibisov
72cf4e577f Add missing Hash impls on bitflags
Some bitflags in public API lost their `Hash` implementations.

Fixes: 31ebc5caf (Update `bitflags` to `2.0`)
2023-06-03 16:44:52 +03:00
dAxpeDDa
4f3eacf01e On Web, handle coalesced events 2023-06-02 18:48:34 +02:00
George Burton
31ebc5caf4 Update bitflags to 2.0
Co-authored-by: dAxpeDDa <daxpedda@gmail.com>
2023-06-02 17:44:36 +03:00
dAxpeDDa
d273518ce9 Process pointer button events 2023-06-02 12:41:35 +02:00
dAxpeDDa
2ade772ab0 Bump console_log to v1 2023-06-01 17:19:30 +02:00
John Nunley
4ac2006cbc Replace mio with calloop in the X11 backend 2023-05-31 19:44:42 +03:00
dAxpeDDa
ba5ad3be13 On Web, fix no-op for Window::set_fullscreen 2023-05-31 15:25:15 +02:00
dAxpeDDa
8092fa2440 Fix changelog 2023-05-31 13:47:34 +02:00
Toniman575
8bb004a1d9 Rename DeviceEventFilter to DeviceEvents
The use of `Filter` was confusing so it was removed inverting the 
behavior of the enum and methods using it.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-05-30 22:32:31 +03:00
Simon Hausmann
de5327477a web: Fix position of touch events to be relative to the canvas
Use the same logic as for mouse events when not captured.
2023-05-30 21:21:41 +02:00
Nicola Papale
8f959714cc Fix Window::set_theme doc string
Fix #2814.
2023-05-30 12:22:19 +03:00
Kirill Chibisov
035eebb19a Use linux scancode values for KeyCodeExtScancode
Old winit was using linux scancodes, so this should make it backward
compatible with itself.
2023-05-29 13:48:12 +03:00
Kirill Chibisov
b5af6bb266 Use xkbcommon-dl 0.3.0 2023-05-29 00:55:54 +03:00
dAxpeDDa
1805124c54 On Web, wake event loop on request_redraw() 2023-05-28 23:22:08 +02:00
dAxpeDDa
0f64589dba Don't change the internal canvas size 2023-05-28 23:10:33 +02:00
Kirill Chibisov
5438a2a524 Add @daxpedda as web maintainer
Fixes #1777.
2023-05-28 23:48:28 +03:00
Markus Røyset
918430979f Overhaul the Keyboard API
Overhaul the keyboard API in winit to mimic the W3C specification
to achieve better crossplatform parity. The `KeyboardInput` event
is now uses `KeyEvent` which consists of:

  - `physical_key` - a cross platform way to refer to scancodes;
  - `logical_key`  - keysym value, which shows your key respecting the
                     layout;
  - `text`         - the text produced by this keypress;
  - `location`     - the location of the key on the keyboard;
  - `repeat`       - whether the key was produced by the repeat.

And also a `platform_specific` field which encapsulates extra
information on desktop platforms, like key without modifiers
and text with all modifiers.

The `Modifiers` were also slightly reworked as in, the information
whether the left or right modifier is pressed is now also exposed
on platforms where it could be queried reliably. The support was
also added for the web and orbital platforms finishing the API
change.

This change made the `OptionAsAlt` API on macOS redundant thus it
was removed all together.

Co-authored-by: Artúr Kovács <kovacs.artur.barnabas@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: daxpedda <daxpedda@gmail.com>
Fixes: #2631.
Fixes: #2055.
Fixes: #2032.
Fixes: #1904.
Fixes: #1810.
Fixes: #1700.
Fixes: #1443.
Fixes: #1343.
Fixes: #1208.
Fixes: #1151.
Fixes: #812.
Fixes: #600.
Fixes: #361.
Fixes: #343.
2023-05-28 21:02:59 +03:00
Kirill Chibisov
f3f46cb3f6 On Wayland, fix Window::set_cursor_visible(true)
Making the cursor back visible was simply forgotten and it was
always hiding instead.

Fixes: 2496098890 (Update wayland-rs to 0.30.0)
Fixes: #2820.
2023-05-26 09:26:22 +03:00
John Nunley
3c3be71a77 Implement PartialOrd/Ord for dpi module types 2023-05-16 05:11:43 +03:00
Kirill Chibisov
a7986b077f Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-05-14 20:36:23 +03:00
Kirill Chibisov
8a0edde5c8 Bump github actions to v3 2023-05-14 20:35:58 +03:00
Kirill Chibisov
a9e168e10d On macOS, fix backspace emission on preedit clear
Fixes: d15feb5cfa (On macOS, fix empty marked text)
2023-05-13 03:02:05 +03:00
Kirill Chibisov
bd9cc2a9da Use cursor-icon crate for CursorIcon
This crate is aimed to simplify handling of cursor icon across
various crates and be used in the public API.
2023-05-09 20:19:35 +03:00
Kirill Chibisov
596c0edf0f Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-05-09 18:28:20 +03:00
Xiaopeng Li
92592ec605 Fix device description leak (#2758)
* Fix device description leak

* Update CHANGELOG.md

---------

Co-authored-by: Xiaopeng Li <lixiaopeng.jetspark@bytedance.com>
2023-05-08 17:58:34 +03:00
Kirill Chibisov
25c4e2e451 On macOS, fix key_up being ignored without IME
Fixes: d15feb5cfa (On macOS, fix empty marked text)
2023-05-06 14:05:28 +03:00
Kirill Chibisov
ad52c72e41 Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-05-05 13:27:22 +03:00
Kirill Chibisov
d15feb5cfa On macOS, fix empty marked text blocking input
Fixes #2775.
2023-05-04 00:24:02 +03:00
Kirill Chibisov
9938327066 On Wayland, fix nightly warnings
The new analysis suggests that we can remove mut.
2023-05-04 00:24:02 +03:00
Kirill Chibisov
f980ed7b83 On X11, fix nightly warnings
The new analysis suggests that we can remove mut.
2023-05-04 00:24:02 +03:00
Kirill Chibisov
2496098890 Update wayland-rs to 0.30.0
This update rewrites the winit's Wayland backend using new wayland-rs
0.30 API. This fixes long standing issue with the forward compatibility
of the wayland backend, meaning that future updates to the wayland
protocol won't break rust code anymore. like it was before when adding
new shm/enum variants into the protocol.

Fixes #2560.
Fixes #2164.
Fixes #2128.
Fixes #1760.
Fixes #725.
2023-04-19 00:56:29 +03:00
Amandus Søve Thorsrud
60e91b187a Run Window::set_ime_position on main thread on macOS
Fixes #2756.
2023-04-15 02:58:36 +03:00
Xiaopeng Li
2486f0f1a1 Fix potential panic (#2755)
* Fix potential panic

* Update CHANGELOG.md

* Use checked_div

---------

Co-authored-by: Xiaopeng Li <lixiaopeng.jetspark@bytedance.com>
2023-04-03 21:46:09 +03:00
Emil Ernerfeldt
fbea75d31f Add cargo-deny check to CI 2023-03-16 23:05:41 +03:00
Kirill Chibisov
d4c9535af9 Bump version on master
This commit does not represent a release and only synchronizes CHANGELOG
from the latest release.
2023-03-16 23:05:17 +03:00
daxpedda
f0fcb346b0 On Web, use target_family = "wasm" 2023-03-16 22:49:59 +03:00
Mads Marquart
77f8e511e9 Fix macos memory leaks (#2739)
* Use a weak reference from WinitView to WinitWindow

* Allow patched objc2 version

* Add changelog entry
2023-03-14 13:27:41 +03:00
Emil Ernerfeldt
3217eaa416 Fix 1.68 clippy warnings 2023-03-12 20:02:49 +03:00
Kirill Chibisov
b18295a1ce Bump MSRV to 1.64 2023-03-08 19:34:10 +03:00
esdevver
fb9695d56d Changed 'an' to 'a' in documentation (#2715) 2023-03-04 10:37:15 +01:00
Kirill Chibisov
08bdca19b1 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2023-03-02 17:15:48 +03:00
Dylan Scott
79ac236721 On macOS, resize simple fullscreen on window move
Fixes #1118.
2023-03-02 01:47:45 +03:00
Nicolas Mazzon
b870a11a99 On Windows, check whether CoCreateInstance succeeds 2023-03-02 01:24:04 +03:00
Kirill Chibisov
2af1550bbb On macOS, fix initial focused state
The synthetic focused event was queued after the real event was send
leading to focused issues on startup.

Fixes #2695.
2023-02-27 20:46:00 +03:00
John Nunley
ed796dcd15 Update FEATURES.md 2023-02-26 09:53:45 +03:00
Kirill Chibisov
a006cd7dc8 On Wayland, fix rounding issue in resizes 2023-02-21 11:44:22 +03:00
Simon Hausmann
a31f71ee07 Add support for Window::theme on the web (#2687) 2023-02-20 08:51:21 +01:00
Kirill Chibisov
0f89aac9f6 On Wayland, fix rare crash on DPI change
While I don't understand the root cause for this issue, we can
dirty fix like that for now.
2023-02-19 17:39:39 +03:00
Kirill Chibisov
82df9531f4 On macOS, set resize increments only for live resize
Closes #2684 for macOS.
2023-02-15 03:32:55 +03:00
Sludge
265152355e Implement HasRawDisplayHandle for EventLoop (#2677)
* Implement `HasRawDisplayHandle` for `EventLoop`

* Add changelog entry
2023-02-10 16:25:22 +01:00
John Nunley
37c0f615cf On Windows, name the waiter thread (#2672) 2023-02-08 21:39:01 +01:00
John Nunley
5ba6bdef49 Replace lazy window message ids with a slimmer version (#2598) 2023-02-04 15:38:21 +01:00
Kirill Chibisov
69d6076310 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2023-02-04 14:47:31 +03:00
Kirill Chibisov
7029ce6ecd Fix window drop on Wayland
In some scenarious of window dropping the callback for keyboard
may run after the window was dropped.
2023-02-02 14:42:34 +03:00
Kirill Chibisov
1eb1a13a77 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2023-02-02 10:55:59 +03:00
Kirill Chibisov
3fd73848dd On macOS, fix Ime::Commit persisting
This commit clears the currently marked text on `Ime::Commit`, so
normal `ReceivedCharacter` input can continue.
2023-02-01 18:08:25 +03:00
Samuel
4e1c46fe9e Windows: Fix Alt key press entering menu loop (#2665) 2023-02-01 12:03:58 +01:00
Jack Wright
180a4c7a16 Add WindowExtMacOS::{set_,}option_as_alt
This adds an ability to control left and right `Option` keys to be
treated as `Alt`, thus not producing diacritical marks.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-01-31 12:35:49 +03:00
Kirill Chibisov
13613931cf Implement serde ser/deser for Theme 2023-01-31 12:14:15 +03:00
Diggory Hardy
483c1d40ae Properly print outputs in monitor_list example 2023-01-30 14:17:41 +03:00
Lukas Lihotzki
1b4045dcb2 Add Window::set_ime_purpose
This adds a way to set the purpose for the IME input, implemented
only on Wayland for now.
2023-01-29 18:46:46 +03:00
Kirill Chibisov
8f8da0f8bb Fix rerun-if-changed emmiting from build.rs
The docs state that it accepts `PATH`, but not like the env variable.
So to make it work each `PATH` should be emmited from each `println!`.

Fixes #2657.
2023-01-29 14:23:45 +03:00
Markus Siglreithmaier
23b821285c On Windows, fix window size for maximized, undecorated windows (#2584)
Co-authored-by: Amr Bashir <amr.bashir2015@gmail.com>
2023-01-28 14:04:47 +01:00
Diggory Hardy
c984476687 Clarify Window::set_decorations/is_decorated behaviour 2023-01-28 10:50:34 +03:00
Andrea Pessino
42c395e49d Fixed visibility/activation issues on Windows. (#2656) 2023-01-27 23:01:41 +01:00
Shane Pearman
422c6b1987 Allow introspection of WindowBuilder attributes
Makes WindowAttributes public and adds window_attributes() getter to
WindowBuilder.

In version 0.27, the WindowAttributes struct was made private, but this
removed the ability to introspect the default WindowBuilder values.
2023-01-27 08:38:56 +03:00
Amr Bashir
b457329003 Add WindowBuilder::with_active
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2023-01-27 08:08:29 +03:00
Kirill Chibisov
930df0ec45 Fix clippy issues on stable 2023-01-27 07:18:58 +03:00
Markus Siglreithmaier
e1b7fda409 Bump windows-sys version to 0.45 (#2639)
Bump windows-sys version to fix regression
2023-01-23 22:10:28 +01:00
Francesca Lovebloom
e423802ed3 Remove francesca64 from CODEOWNERS (#2644) 2023-01-23 09:56:09 +01:00
Mads Marquart
a82f66826b Use a bit less unsafe on iOS (#2643)
* Use a bit less `unsafe` on iOS

I did test this in XCode 11.3's "Debug View Heirarchy", the NSStringRust problem is no longer applicable (likely because Rust got better at emitting correct debug info).

* Avoid using `id` on iOS
2023-01-23 00:01:45 +01:00
Mads Marquart
0f2fbe373b Simplify event queuing on macOS (#2642) 2023-01-22 23:29:38 +01:00
Mads Marquart
7341ee80ea Note the status quo on RedrawRequested (#2641)
And link to https://github.com/rust-windowing/winit/issues/2640
2023-01-21 18:56:58 +01:00
Jim Eckerlein
d448d3e14f Add smart magnify gesture support for macOS (#2554)
* Add smart magnification gesture

* Deliver position of smart magnification event

* Document smart magnification event

* Revert "Deliver position of smart magnification event"

This reverts commit ac0e61a9a4.

* Remove mention of touchpad from smart magnification event

* Update change log

* Mention minimum macOS version supporting smart magnification

* Improve doc
2023-01-21 17:35:07 +01:00
Andreas Reich
a867032e1e [MacOS] Fix deadlock on maximizing window from event callback (#2636) 2023-01-21 17:29:29 +01:00
Douglas Dwyer
b711a11549 Properly remove window mouse event listeners (#2632)
* Properly remove window mouse event listeners

* Update CHANGELOG.md

* Fix formatting

Co-authored-by: Mads Marquart <mads@marquart.dk>
2023-01-21 16:58:05 +01:00
Amr Bashir
809162fbd0 Add Window::is_minimized
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
2023-01-20 00:39:04 +03:00
Kirill Chibisov
de782504ab On Wayland, add support for fractional scaling
This adds support for the fractional scaling on Wayland via the
wp-fractional-scale protocol.

Co-authored-by: Julian Orth <ju.orth@gmail.com>
2023-01-20 00:02:16 +03:00
Roman Akberov
1886949efe On macOS, fix middle/other mouse buttons reporting
All buttons except for the left/right/middle was always reported
as middle.
2023-01-18 06:32:34 +03:00
Kirill Chibisov
b1a5fae1f5 On X11, fix errors bleeding from hooks handling them
This commit fixes it, by not updating the `latest_error` when
any of the hooks handled the error, otherwise it'd interfere
with the winit's error checking.
2023-01-18 05:58:09 +03:00
Amr Bashir
a88d2e079d On Windows and MacOS, add Window::has_focus 2023-01-17 04:30:14 +03:00
Amr Bashir
067535eb38 Fix Window::set_minimized(false) on Windows
When other application minimized the winit window the
minimize state was going out of sync. This commit fixes
it by polling the state in `set_minimized`.
2023-01-17 03:22:52 +03:00
John Nunley
7d626d9dfd Add a function for waiting on a Duration 2023-01-16 04:14:09 +03:00
Kirill Chibisov
62ce14a013 Add Window::set_transparent
Provide a hint to system compositor whether the window is transparent or
not. Only implemented on macOS and Wayland for now.
2023-01-15 23:39:36 +03:00
Mads Marquart
6f60c7a6cc Note the macOS and Windows versions that winit supports 2023-01-15 23:18:23 +03:00
Turki Jamaan
6cf0bf76da iOS: fix accidentally flipped assertion (#2629)
* iOS: fix accidentally flipped assertion

* No need to update the changelog
2023-01-13 23:40:24 +01:00
Michael Murphy
9225b2812e feat(x11): Add Window::drag_resize_window (#2515) 2023-01-11 10:07:09 -07:00
John Nunley
08ce3af3e1 Ensure all free unixes can build
This fixes the `cfg` guards inside the `Cargo.toml`.
2023-01-10 12:00:28 +03:00
John Nunley
490abcad14 Remove xlib_xconnection from public interface 2023-01-10 11:46:48 +03:00
John Nunley
4b22ca8daf chore: Alphabetize dependencies (#2619) 2023-01-06 11:26:57 +01:00
Jeremy Soller
66ca445caa Redox OS support (#2588)
* Add Redox OS support

* Simplify control flow usage

* Apply more recommendations

* Update naming to indicate that Orbital is a platform

* Adjust import order
2023-01-05 06:58:08 -07:00
Kirill Chibisov
2f52c23fa9 Fix RedrawRequested not emitted on Wayland in resize
Fixes #2609.
2022-12-29 21:06:46 +03:00
Mads Marquart
ee88e38f13 Reduce amount of unsafe on iOS (#2579)
* Use objc2::foundation CG types

* Add safe abstraction over UIApplication

* Add safe abstraction over UIDevice

* Add safe abstraction over UIScreen

* Add safe abstraction over UIWindow

* Add safe abstraction over UIViewController

* Add safe abstraction over UIView

* Appease clippy
2022-12-28 18:36:32 +01:00
Amr Bashir
5e77d70245 Use cfg aliases throught the code base
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-12-25 10:57:27 +03:00
Alphyr
58ec458877 Remove compatibility shim for raw-window-handle 0.4 2022-12-24 15:53:46 +03:00
Miguel Medina Ballesteros
94e4c394e7 Swap assert by debug_assert for recovereable issue. Fixes #2597 (#2599)
* Swap assert by debug_assert for recovereable issue

* Remove debug assert completely
2022-12-23 14:19:25 +01:00
Ryo Hirayama
f43ce2a131 Web touch event (#2188)
* feat: add pointer events to web

* feat: remove PointerType for touch events

* Remove duplicate

* Changelog and features

* Remove PointerType

* feat: renamed events, added touch type guard

* Rename

* Flip the y axis

* Fix physical position and add force

* Update comment

* Update features

* Use normalized force

* Remove unnecessary todos

* Update comment

* Refactor add touch_handler

* Rephrase by Liamolucko

* Update CHANGELOG.md

* Fix duplicate mouse and touch events

* Removed workaround for scale factor

* Flip the y axis

* Fix

* Fmt

* Replace `match` with a single pattern with `if let`

* Update documentation

* Have one callback per event

* Remove a comment

* Fix

* Remove y-axis flip

* Update src/event.rs

Co-authored-by: Mads Marquart <mads@marquart.dk>

* Fix platform specific comment

* Fix extra argument to `touch_position` function

Co-authored-by: Dany Sluijk <me@dany.dev>
Co-authored-by: Johan Klokkhammer Helsing <johanhelsing@gmail.com>
Co-authored-by: oscrim <oscar@widefind.se>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-12-23 06:55:22 +01:00
Amr Bashir
402cbd55f9 fix unnecessary cast lint (#2596)
* fix clippy lints on Windows

* fix lints on other platforms

* a couple more

* again

* don't know what's goging on anymore

* fix examples

* comon

* how about now?

* this is getting annoying

* hmmm

* explicitly set a type

* 😢

* don't cast on x64 targets

* apply code review requests

* fix attributes on expressions

* fix ios
2022-12-22 20:35:33 +01:00
Ngo Iok Ui (Wu Yu Wei)
da7422c6e1 Add WindowBuilder::with_parent_window (#2548)
* On macOS, add `WindowBuilderExtMacOS::with_parent_window`

* Replace Parent with Option<Id<NSWindow, Shared>>

* Add addChildWindow method on NSWindow instead

* Update with_parent_window to be unsafe fn

* Add unified `with_parent_window`

* Remove `WindowBuilderExtUnix::with_parent`

* Remove `WindowBuilderExtWindows::with_parent_window`

* Clean up CI warnings

* Update CHANGELOG.md

It's `WindowBuilderExtX11` rather than `WindowBuilderExtUnix`

* Rename parent to owner

* Make with_parent_window unsafe and update its doc

* Add another way to get window on mac

* Add more documentations

* Add match arm and panic on invalid varients

* Add Xcb arm

* Update child_window example to make it safer and work in i686

* Remove duplicate entry in CHANGELOG.md

* Propogate error instead of expect

* Replace unreachable to panic

* Add platform note to X11

Co-authored-by: Wu Yu Wei <wusyong9104@gmail.com>
2022-12-22 01:07:13 +01:00
Amr Bashir
8934d2765d Add missing closing parentheses (#2587) 2022-12-11 03:29:19 +01:00
Amr Bashir
89eea64a4a Retain WS_MAXIMZE when unminmizing a maximized window (#2581)
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
2022-12-09 19:33:11 +01:00
feelingnothing
9f781bc422 On Windows, fix left mouse button release event not being sent after Window::drag_window (#2564) 2022-12-06 23:18:50 +01:00
Mads Marquart
4ed4e918f3 Clean up UIView override declaration (#2578) 2022-12-01 09:32:44 +01:00
Mads Marquart
2e4d79f57a Do fullscreen logic synchronously on main thread (#2575) 2022-11-30 14:49:18 +01:00
Mads Marquart
bf92f3e97b macOS: Run tasks synchronously on main thread instead of asynchronously (#2574)
* Close windows synchronously on main thread

* Set style mask synchronously on main thread

* Set title synchronously on main thread

* Set visibility and focus synchronously on main thread

* Set window level synchronously on main thread

* Set position and size synchronously on main thread

* Set cursor hittest synchronously on main thread

* Add changelog entry
2022-11-30 14:30:32 +01:00
Mads Marquart
2a58b785fe Refactor SharedState so that it is no longer behind an Arc (#2573)
* Refactor SharedState so that it is no longer behind an Arc

* Always use `Window::lock_shared_state`
2022-11-29 12:58:35 +01:00
Xiaopeng Li
32784af3c4 Don't panic when getting refresh rate failed (#2533)
This fixes a crash on macOS when trying to get the monitor
refresh rate from the disabled monitor.

Co-authored-by: Jet Spark <lixiaopeng.jetspark@bytedance.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-29 11:28:46 +01:00
Amr Bashir
94688a62f0 On Windows and macOS, add API to enable/disable window controls (#2537)
* On Windows and macOS, add API to enable/disable window controls

* fix build

* missing import

* use `WindowButtons` flags

* rename to `[set_]enabled_buttons`

* add example, fix windows impl for minimize

* macOS: Fix button enabling close/minimize while disabling maximized

* Update src/platform_impl/windows/window.rs

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>

* compose the flags on a sep line, use `bool::then`

Co-authored-by: Mads Marquart <mads@marquart.dk>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2022-11-29 11:03:51 +01:00
Amr Bashir
28e34c2e1b Add Window::set_theme (#2553)
* Add `Window::set_theme`

* typo

* fix linux build

* fix wayland

* review changes

* update docs

* update changelog

* pin `image` dep

* suppport falling back to system default

* fix linux

* default to dark on macOS and x11

* fix `setAppearance` definition

* add macOS notes

* update docs

* Update CHANGELOG.md

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>

* update doc

* Revert "pin `image` dep"

This reverts commit 7517f7c506.

* Update theme example with Window::set_theme

* Fix Window::theme getter on macOS

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-29 10:05:51 +01:00
Fotis Gimian
9ae7498a8a On Windows, revert window background to an empty brush to avoid white flashes when changing scaling (#2571) 2022-11-27 22:28:14 +01:00
Robert Bragg
1786c877ec android: depend on android-activity 0.4.0 (#2557) 2022-11-26 11:54:08 +01:00
Amr Bashir
101ac8908c Add Window::set_window_level API
This adds `Window::set_window_level` to control the preferred
z level of the window.

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-26 04:50:58 +03:00
Marijn Suijten
ba4bf03675 ci: Specify to build winit package when invoking cargo-apk (#2561)
* ci: Don't use `$CMD` for Android doc building

Since migrating `cargo-apk` to `clap` [it is now annoying] to pass
unknown arguments to an underlying `cargo` command (like `cargo doc`):
fortunately generating docs doesn't need to go through `cargo apk` to
set up cross-compiler/linker environment variables at all.

[it is now annoying]: https://github.com/rust-windowing/android-ndk-rs/pull/363

* ci: Simplify

* ci: Explicitly build just the `winit` package on Android

Since https://github.com/dvc94ch/cargo-subcommand/pull/23 `cargo-apk`
now strictly searches for workspaces first before committing to finding
the right package _within said workspace_, and bails when no package was
selected since we don't support selecting (building, packaging, running)
>1 target currently.

Perhaps it's a bit hash to enforce this on free-form `cargo apk --`
invocations, but it is what it is.
2022-11-24 21:49:47 +01:00
Mads Marquart
a63b066ed5 Fix MouseButton::Other value on Windows (#2565)
This was a mistake in the transition to windows-sys: https://github.com/rust-windowing/winit/pull/2057

We used winapi's GET_XBUTTON_WPARAM before which is using HIWORD instead of LOWORD: https://docs.rs/winapi/0.3.9/src/winapi/um/winuser.rs.html#1297-1299
2022-11-23 16:43:56 +01:00
Amr Bashir
f77f858e9b On macOS, add documentEdited APIs (#2550)
* On macOS, add documentEdited APIs

Port of 33fdeab629

* Update src/platform/macos.rs

Co-authored-by: Mads Marquart <mads@marquart.dk>

* typo

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-23 16:07:41 +01:00
Mads Marquart
6d0cf6a275 Remove WindowBuilderExtIOS::with_root_view_class (#2459) 2022-11-23 15:53:06 +01:00
Mads Marquart
12df8b6c0c macOS: Fix ApplicationDelegate::init (#2566) 2022-11-23 15:23:06 +01:00
Amr Bashir
65baae75c4 Add Window::set_content_protected on macOS and Windows (#2525)
* Add `Window::set_content_protect` on macOS and Windows

* Update window.rs

* Add builder variant

* fix import

* fix argument type

* fix import

* fix always visible window on Windows

* update docs
2022-11-23 14:51:34 +01:00
Amr Bashir
418cc44e93 On macOS, add EventLoopBuilderExtMacOS::with_activate_ignoring_other_apps (#2551)
* On macOS,  add `EventLoopBuilderExtMacOS::with_activate_ignoring_other_apps`

* Update src/platform/macos.rs

Co-authored-by: Mads Marquart <mads@marquart.dk>

* remove todo

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-11-23 13:42:46 +01:00
Mads Marquart
ce6c6e8c95 Only build, but don't run tests in MSRV CI (#2558)
* Only build, but don't run tests in MSRV CI

Since the MSRV of development dependencies can easily be bumped without it affecting the MSRV of the published version of `winit`

* Run clippy on stable Rust instead of MSRV Rust

clippy inspects the `rust-version` field, and only suggests changes that conform to that.
2022-11-23 13:07:58 +01:00
Mads Marquart
bdcbd7d1f9 macOS: Fix NSWindowLevel values (#2545)
* Fix NSWindowLevel values

* Fix formatting
2022-11-22 11:08:56 +01:00
Robert Bragg
05484c5888 Android: rework backend to use android-activity crate (#2444)
This updates the Android backend to use the android-activity crate instead
of ndk-glue. This solves a few issues:
1. The backend is agnostic of the application's choice of Activity base
   class
2. Winit is no longer responsible for handling any Java synchronization
   details, since these are encapsulated by the design of
   android_activity
3. The backend no longer depends on global / static getters for state
   such as the native_window() which puts it in a better position to
   support running multiple activities within a single Android process.
4. Redraw requests are flagged, not queued, in a way that avoids taking
   priority over user events (resolves #2299)

To make it possible for application crates to avoid explicitly
depending on the `android-activity` crate (and avoid version conflicts)
this re-exports the android-activity crate under:

  `winit::platform::android::activity::*`

This also adds `android-native-activity` and `android-game-activity`
features that set the corresponding android-activity features.

Addresses: PR https://github.com/rust-windowing/winit/pull/1892
Addresses: PR https://github.com/rust-windowing/winit/pull/2307
Addresses: PR https://github.com/rust-windowing/winit/pull/2343

Addresses: #2293
Resolves: #2299

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>

Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
2022-11-10 17:55:19 +01:00
Amr Bashir
50bbc85dc3 On Windows, fix icons specified on WindowBuilder not taking effect for windows created after the first one (#2530) 2022-11-06 21:30:55 +01:00
Xiaopeng Li
8669c2e8df On macOS, fix panic in current_monitor_inner 2022-11-05 05:30:39 +03:00
Mads Marquart
97d4c7b303 macOS: Fix overridden fullscreen selectors (#2546) 2022-11-03 22:33:38 +01:00
Amr Bashir
08f9e374e0 Add Window::title getter on Windows and macOS 2022-11-03 20:11:37 +03:00
Ihor Ranchynskyi
a7a7cc64cd Bump windows-sys to 0.42 (#2540) 2022-10-31 23:19:45 +01:00
Kirill Chibisov
04d9e081b8 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2022-10-26 18:20:58 +03:00
i509VCB
8fc24c959a Generate docs.rs documentation with doc_auto_cfg (#2358) 2022-10-25 00:02:52 +02:00
Amr Bashir
2fb15dbe8a Fix menubar focus using Alt on Windows (#2521) 2022-10-20 17:59:12 +02:00
keiya sasaki
92fdf5ba85 Rework theme API
This commit adds support for theming on macOS and
also unifies the system theme handling across platforms.
2022-10-18 21:34:36 +03:00
Kirill Chibisov
4f06cfcf5b On Wayland, fix invalid offsets being sent in Preedit
Even when the protocol explicitly tells to send proper UTF-8
boundaries for cursor, some IMEs don't do that, so sanity check
them before sending downstream.
2022-10-18 17:13:31 +03:00
Kirill Chibisov
462bb4d324 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2022-10-15 09:30:25 +03:00
Kirill Chibisov
f6ca8515ab On X11, fix IME crashing during reload
During reload we were picking old styles, but the styles could
change during reload leading to errors during IME building.

Fixes #2510.
2022-10-10 00:13:37 +03:00
Shinichi Tanaka
71094e5703 On X11, allow building window with parent 2022-10-09 23:12:23 +03:00
Lucas Kent
bb0f965c57 Update cargo-run-wasm (#2509) 2022-10-09 04:49:19 +02:00
Markus Siglreithmaier
4d48c76da9 Windows, emit ReceivedCharacter on system keybinds
Currently needed for downstream users relaying on `ReceivedCharacter` for implementing
keybindings.
2022-10-08 06:32:40 +03:00
Mads Marquart
fafdedfb7d Simplify internal type construction 2022-09-21 11:04:28 +03:00
killian
25b129362f On Windows, fixed focus event emission on minimize. 2022-09-20 20:26:37 +02:00
Mads Marquart
48b843e42d Accepts first mouse (#2457)
* MacOS: set value for `accepts_first_mouse`

* Update CHANGELOG and FEATURES

* Field doesn't need to be public

* Convert `bool` to `BOOL`

* Fix formatting

* Move flag from window state to view instance

* Feedback from PR

* Fix changelog location
2022-09-13 21:11:18 +02:00
Kirill Chibisov
58f2455aa9 Bump version on master
This commit does not represent a release and only
synchronizes CHANGELOG from the latest release.
2022-09-12 18:15:30 +03:00
Kirill Chibisov
155f1f9720 On X11 query for XIM styles before creating IME
Fixes #2448.
2022-09-11 19:36:56 +03:00
Kirill Chibisov
3b56b0e76f Add release process
This should maintainers to handle releases and
establish a non-blocking workflow.

Fixes #2454.
2022-09-11 16:20:09 +03:00
Kirill Chibisov
5d2aca90bd Send empty Ime::Preedit before the Ime::Commit
This should help downstream to automatically clear it.
2022-09-11 00:48:24 +03:00
Kirill Chibisov
ba49db2cb9 Remove automatic publish script
This script is confusing and provides no value especially
with release branches and patch fixes.
2022-09-09 19:01:05 +03:00
Kirill Chibisov
a4695c5397 Specify minimum supported version for RWH 0.4
Winit uses raw-window-handle of version 0.4.3,
but only 0.4.0 was specified.
2022-09-09 12:11:55 +03:00
Weng Xuetian
92ddb3483e Clear preedit if there is no pending preedit on Wayland
Fixes #2478.
2022-09-09 10:53:58 +03:00
Mads Marquart
fec52b028e Fix runloop entry (#2480)
Introduced in https://github.com/rust-windowing/winit/pull/2479; turns out the definitions were not entirely equal, the `kCFRunLoopEntry` that we were using previously was defined as `0` while the correct value is `1` (which meant the `unimplemented!()` branch suddenly started triggering)
2022-09-08 21:56:53 +02:00
Mads Marquart
d8c0ee733b Remove custom definition of Core Foundation runloop functionality (#2479)
Use the definitions that `core_foundation` exposes (almost the same, except `CFRunLoopSourceContext::perform` is not nullable, so we account for that as well).
2022-09-08 21:03:25 +02:00
Mads Marquart
fb248eaadc Clean up iOS class declaration (#2462)
* Begin abstraction over UIKit

* Clean up UIWindow override declaration

* Clean up UIApplication delegate declaration

* Clean up UIViewController override declaration

* Finalize objc -> objc2 rename
2022-09-08 20:30:34 +02:00
Mads Marquart
da7bf8e29b macOS: Fix WindowBuilder::with_resize_increments (#2477)
Introduced in https://github.com/rust-windowing/winit/pull/2411
2022-09-08 18:54:22 +02:00
shuo
a6a8b12537 Update Readme for iOS platform specific info (#2473)
* Update Readme for iOS platform specific info

* Update README.md

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-09-08 16:52:57 +02:00
Mads Marquart
340f951d10 Refactor macOS to use new objc2 features (#2465)
* Remove UnownedWindow::inner_rect

* Refactor custom view to use much less `unsafe`

The compiler fence is safe to get rid of now since `interpretKeyEvents` takes `&mut self`

* Refactor Window to use much less unsafe

* Refactor NSApplication usage to have much less unsafe

* Remove cocoa dependency

* Enable `deny(unsafe_op_in_unsafe_fn)` on macOS

Also re-enable clippy `let_unit_value` lint

* Remove #[macro_use] on macOS

* Refactor window delegate to use much less unsafe
2022-09-08 16:45:29 +02:00
Marijn Suijten
05dd31b8ea Revert "ci: manually point ANDROID_NDK_ROOT to latest supplied version"
This reverts commit 4895a29e92.

GitHub Actions' runner-images readded this environment variable on my
request [1] as it wasn't strictly related to the deprecated and removed
`ndk-bundle` NDK release.  Back out of the workaround to keep CI scripts
tidy.

[1]: https://github.com/actions/runner-images/issues/5879#issuecomment-1197811704
2022-09-06 16:48:28 +03:00
Lucas Kent
0fca8b088d WindowBuilderExtWebSys::with_prevent_default disables scrolling on both mobile and desktop (previously just desktop) (#2216)
* Disable scrolling on web by default but provide method in builder to enable it

* rename enable_web_scroll -> enable_web_page_scroll

* move enable_web_page_scroll into prevent_default option

* final approach

* Mark prevent_default change as breaking

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-09-04 05:45:30 +02:00
Anton Bulakh
ab56e9f57d Allow changing resize increments after window creation 2022-09-03 21:50:22 +03:00
Lucas Kent
97d2aaa953 Add web_aspect_ratio example (#2209)
* Add web_aspect_ratio example

* Review feedback
2022-09-03 18:26:24 +02:00
Mads Marquart
29419d6c38 Refactor macOS cursor code (#2463) 2022-09-02 21:02:40 +02:00
Mads Marquart
e517e468f8 Fix declare_class! indentation (#2461)
* Fix NSWindow delegate indentation

* Fix NSView delegate indentation
2022-09-02 19:38:32 +02:00
Mads Marquart
d67c928120 Clean up macOS class declaration (#2458)
* Begin abstraction over AppKit

* Clean up NSApplication delegate declaration

* Clean up NSApplication override declaration

* Clean up NSWindow delegate declaration

* Clean up NSWindow override declaration

* Clean up NSView delegate declaration
2022-09-02 18:46:18 +02:00
Mads Marquart
112965b4ff Initial transition to objc2 (#2452)
* Use objc2

* Use objc2's NSInteger/NSUInteger/NSRange
2022-09-02 15:48:02 +02:00
Mads Marquart
e0018d0710 Bump MSRV to 1.60 (#2453) 2022-09-02 10:59:05 +02:00
Mads Marquart
1ca8b65e85 Split platform::unix into platform::x11 and platform::wayland
This also removes deprecated `WindowExtUnix::is_ready`.
2022-09-01 08:05:32 +03:00
Mads Marquart
a43a15b4a0 iOS: Fix a few instances of UB (#2428)
* Fix iOS 32-bit

* Fix a few invalid message sends on iOS
2022-09-01 03:10:00 +02:00
Mads Marquart
66aa6c945d Add myself as iOS co-maintainer (#2451) 2022-09-01 01:45:11 +02:00
ajtribick
dfecdc5762 Windows: Update handling of system keypresses (#2445)
- Pass WM_SYSKEYDOWN to DefWindowProc
- Avoid intercepting WM_SYSCHAR to allow ALT+Space to work: removes ReceivedCharacter events for alt+keypress
- Intercept WM_MENUCHAR to disable bell sound
2022-09-01 00:03:48 +02:00
Mads Marquart
8729119536 Remove parking_lot dependency (#2423) 2022-08-31 18:32:19 +02:00
daxpedda
ec7e935248 Document WindowEvent::Moved OS support (#2442) 2022-08-31 06:57:37 +02:00
ajtribick
fd72000a9a Disable default features in simple_logger
This fix CI building due to implicit rust version
bump in examples.
2022-08-29 00:26:51 +03:00
Alex Butler
e91ee811cb Use sctk-adwaita 0.5.1 auto theme selection
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2022-08-24 23:43:36 +03:00
Kirill Chibisov
b3b80166ce Mark new events as breaking change
Adding a new enum variant is a breaking change in winit.
2022-08-24 16:33:58 +03:00
daxpedda
f9b41fd819 Update sctk-adwaita to use ab_glyph
The crossfont will still be available under the option.
2022-08-24 15:24:29 +03:00
Sludge
0d9c39029c Document WindowEvent::Moved as unsupported on Wayland 2022-08-20 00:32:40 +03:00
Joonas Satka
da2cef97a3 Add touchpad magnify and rotate gestures support for macOS (#2157)
* Add touchpad magnify support for macOS

* Add touchpad rotate support for macOS

* Add macOS rotate and magnify gesture cancelled phases

* Correct docs for TouchpadRotate event

* Fix tracing macros
2022-08-16 17:20:06 +02:00
Markus Siglreithmaier
76f158d310 On Windows, improve support for undecorated windows (#2419) 2022-08-15 02:36:37 +02:00
Kirill Chibisov
2e4338bb8d Release 0.27.2 version 2022-08-12 14:39:44 +04:00
Kirill Chibisov
ec2888b8b7 On Wayland, fix Window::request_redraw being delayed
On Waylnad when asking for redraw before `MainEventsCleared`
would result for redraw being send on the next event loop tick,
which is not expectable given that it must be delivered on the same
event loop tick.
2022-08-12 11:54:02 +04:00
Kirill Chibisov
fa83bace12 Remove redundant steps from CI
Tests are already building the entire crate, so no need for a
separate builds slowing down the CI.
2022-08-11 19:31:11 +04:00
Kirill Chibisov
ee7dc48e3b Fix missleading breaking change on Windows
The applications should not rely on not-implemented behavior and
should use the right functions for that.
2022-08-11 19:07:40 +04:00
Robert Bragg
11d4a301e4 Implement version 0.4 of the HasRawWindowHandle trait
This makes Winit 0.27 compatible with crates like Wgpu 0.13 that are
using the raw_window_handle v0.4 crate and aren't able to upgrade to 0.5
until they do a new release (since it requires a semver change).

The change is intended to be self-contained (instead of pushing
the details into all the platform_impl backends) since this is only
intended to be a temporary trait implementation for backwards
compatibility that will likely be removed before the next Winit release.

Fixes #2415.
2022-08-11 18:33:02 +04:00
Mads Marquart
ad41eaf151 Add CODEOWNERS file (#2420)
* Add CODEOWNERS file

This makes it very clear when you're stepping down from the post as a maintainer, and makes it clear for users who is expected to review their PR

* Fix grammar

* Make @kchibisov receive pings for the X11 platform

* Fix typo

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2022-08-11 16:13:56 +02:00
ajtribick
9b71df9f97 On Windows, add opt-in function for device events (#2409) 2022-08-11 15:17:46 +02:00
Mads Marquart
b1c9e4a6fa Fix tracking of phase changes for mousewheel on trackpad (#2158) 2022-08-10 18:28:19 +02:00
Anton Bulakh
cdbaf4816a On X11, fix window hints not persisting
This commit fixes the issue with min, max, and resize increments
not persisting across the dpi changes.
2022-08-08 18:27:11 +04:00
Amr Bashir
6b7ceedc91 Windows: respect min/max sizes when creating the window (#2393) 2022-08-04 23:03:55 +02:00
Kirill Chibisov
c53a574bff Release 0.27.1 version 2022-07-30 19:33:23 +03:00
Kirill Chibisov
95246d81c1 On X11, fix crash when can't disable IME
Fixes #2402.
2022-07-30 17:15:57 +03:00
Kirill Chibisov
bf537009d9 Explicitly specify minimum supported rust version
This should help with distributing apps using winit.

Fixes #1075.
2022-07-29 14:39:41 +03:00
Kirill Chibisov
50035643f7 Release 0.27.0 version 2022-07-26 23:54:12 +03:00
Mads Marquart
64c22f9075 Fix changelog entry wrt scrolling
The breaking change was put into the wrong release section.
2022-07-26 22:25:00 +03:00
Marijn Suijten
4895a29e92 ci: manually point ANDROID_NDK_ROOT to latest supplied version
It seems the symlink to `ndk-bundle` and this environment variable
pointing to it have been removed to prevent the sdkmanager from failing,
when finding the SDK setup to be in an "indeterminate" state.  It is now
up to the users themselves to install an NDK through that tool or point
the right variables to a preinstalled "latest" NDK.

https://github.com/actions/virtual-environments/issues/2689
https://github.com/actions/virtual-environments/pull/5926
2022-07-26 19:55:06 +03:00
Robert Bragg
6cdb3179c8 Consistently deliver a Resumed event on all platforms
To be more consistent with mobile platforms this updates the Windows,
macOS, Wayland, X11 and Web backends to all emit a Resumed event
immediately after the initial `NewEvents(StartCause::Init)` event.

The documentation for Suspended and Resumed has also been updated
to provide general recommendations for how to handle Suspended and
Resumed events in portable applications as well as providing
Android and iOS specific details.

This consistency makes it possible to write applications that lazily
initialize their graphics state when the application resumes without
any platform-specific knowledge. Previously, applications that wanted
to run on Android and other systems would have to maintain two,
mutually-exclusive, initialization paths.

Note: This patch does nothing to guarantee that Suspended events will
be delivered. It's still reasonable to say that most OSs without a
formal lifecycle for applications will simply never "suspend" your
application. There are currently no known portability issues caused
by not delivering `Suspended` events consistently and technically
it's not possible to guarantee the delivery of `Suspended` events if
the OS doesn't define an application lifecycle. (app can always be
terminated without any kind of clean up notification on most
non-mobile OSs)

Fixes #2185.

Co-authored-by: Marijn Suijten <marijns95@gmail.com>
Co-authored-by: Markus Røyset <maroider@protonmail.com>
2022-07-26 16:03:12 +03:00
Kirill Chibisov
4fd52af682 Fix type hint reference for xlib hook 2022-07-26 16:02:09 +03:00
Marijn Suijten
5a0bad130d Bump ndk and ndk-glue dependencies to stable 0.7.0 release (#2392) 2022-07-25 15:20:31 +02:00
Amr Bashir
08d025968e Fix hiding a maximized window On Windows (#2336) 2022-07-23 14:23:58 +02:00
Amr Bashir
1cd0e94c26 Windows: apply skip taskbar state when taskbar is restarted (#2380) 2022-07-22 19:33:22 +02:00
Kirill Chibisov
1ec976f95e Add method to hook xlib error handler
This should help glutin to handle errors coming from GLX
and offer multithreading support in a safe way.

Fixes #2378.
2022-07-22 20:21:28 +03:00
Kirill Chibisov
f10ef5f331 On macOS, fix confirmed character inserted
When confirming input in e.g. Korean IME or using characters like
`+` winit was sending those twice, once via `Ime::Commit` and the
other one via `ReceivedCharacter`, since those events weren't generating
any `Ime::Preedit` and were forwarded due to `do_command_by_selector`.
2022-07-21 22:23:22 +03:00
Kirill Chibisov
653bc59813 Update raw-window-handle to v0.5.0
This updates raw-window-handle to v0.5.0.
2022-07-21 22:22:36 +03:00
Rodrigo Batista de Moraes
3e991e13dc Android: avoid deadlocks while handling UserEvent (#2343)
Replace `Arc<Mutex<VecDeque<T>>` by `mpsc`
2022-07-20 19:52:36 +02:00
Markus Røyset
5397b53e04 Tidy up "platform-specifc" doc sections (#2356)
* Tidy up "platform-specific" doc sections

* Unrelated grammatical fix

* Subjective improvements
2022-07-20 13:45:12 +02:00
Kirill Chibisov
f09259f6de Bump sctk-adwaita to 0.4.1
This should force the use of system libraries for Fontconfig
and freetype instead of building them with cmake if missing.

This also fixes compilation failures on nightly.

Fixes #2373.
2022-07-20 11:50:49 +03:00
Josh Groves
430a49ebc2 Fix typos (#2375) 2022-07-15 18:32:12 +02:00
Steve Wooster
1091a8ba1a Make winit focus take activity into account on Windows (#2159)
winit's notion of "focus" is very simple; you're either focused or not.
However, Windows has both notions of focused window and active window
and paying attention only to WM_SETFOCUS/WM_KILLFOCUS can cause a window
to believe the user is interacting with it when they're not. (this
manifests when a user switches to another application between when a
winit application starts and it creates its first window)
2022-07-15 10:27:27 +02:00
Josh Groves
9116b6c8cd windows: Use correct value for mouse wheel delta (#2374) 2022-07-14 22:00:22 +02:00
Josh Groves
990e34a129 web: add with_prevent_default, with_focusable (#2365)
* web: add `with_prevent_default`, `with_focusable`

`with_prevent_default` controls whether `event.preventDefault` is called

`with_focusable` controls whether `tabindex` is added

Fixes #1768

* Remove extra space from CHANGELOG
2022-07-14 17:52:31 +02:00
Marijn Suijten
472d7b9376 android: Hold NativeWindow lock until after notifying the user with Event::Suspended (#2307)
This applies https://github.com/rust-windowing/android-ndk-rs/issues/117
on the `winit` side: Android destroys its window/surface as soon as the
user returns from [`onNativeWindowDestroyed`], and we "fixed" this on
the `ndk-glue` side by sending the `WindowDestroyed` event before
locking the window and removing it: this lock has to wait for any user
of `ndk-glue` - ie. `winit` - to give up its readlock on the window,
which is what we utilize here to give users of `winit` "time" to destroy
any resource created on top of a `RawWindowHandle`.

since we can't pass the user a `RawWindowHandle` through the
`HasRawWindowHandle` trait we have to document this case explicitly and
keep the lock alive on the `winit` side instead.

[`onNativeWindowDestroyed`]: https://developer.android.com/ndk/reference/struct/a-native-activity-callbacks#onnativewindowdestroyed
2022-07-14 12:35:49 +02:00
Markus Røyset
50dd7881b1 Fix changelog entry for EventLoopExtWebSys (#2372) 2022-07-13 17:54:06 +02:00
Liam Murphy
aa8f8db305 web: Add EventLoop::spawn (#2208)
* web: Add `EventLoop::spawn`

This is the same as `EventLoop::run`, but doesn't throw an exception in order to return `!`.

I decided to name it `spawn` rather than `run_web` because I think that's more descriptive, but I'm happy to change it to `run_web`.

Resolves #1714

* Update src/platform/web.rs

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Fix outdated names

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2022-07-13 17:17:18 +02:00
Lucas Kent
cdd9b1e1eb web: Manually emit focused event on mouse click (#2202)
* Manually emit focused event on mouse click

* Update CHANGELOG.md

Co-authored-by: Markus Røyset <maroider@protonmail.com>

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2022-07-13 00:46:15 +02:00
Kirill Chibisov
2d2ce70edc On Wayland, drop wl_surface on window close 2022-07-09 21:41:18 +03:00
Kirill Chibisov
78f1d1df38 On Wayland send Focused(false) for new window
On Wayland winit will always get an explicit focused event from the
system and will transfer it downstream. So send focused false to enforce
it.
2022-07-09 18:17:41 +03:00
Kirill Chibisov
a06bb3f992 Add refresh_rate_millihertz for MonitorHandle
This also alters `VideoMode::refresh_rate` to
`VideoMode::refresh_rate_millihertz` which now returns monitor refresh rate in
mHz.
2022-07-08 13:25:56 +03:00
trimental
e289f30e5d Add 'WindowEvent::Occluded(bool)'
This commits and an event to track window occlusion state,
which could help optimize rendering downstream.
2022-07-06 21:46:25 +03:00
Shinichi Tanaka
4b10993970 Fix infinite recursion in WindowId conversion methods 2022-07-05 20:09:40 +03:00
Diggory Hardy
d78a870e66 examples/multiwindow.rs: ignore synthetic key press events 2022-07-03 22:25:08 +03:00
Kirill Chibisov
cb41c58f21 Implement From<u64> for WindowId and vise-versa
This should help downstream applications to expose WindowId to the end
users via e.g. IPC to control particular windows in multi window
systems.
2022-07-02 14:27:19 +03:00
Diggory Hardy
c55d97183d Less redundancy and improve fullscreen in examples
Remove examples/minimize which is redundant
2022-07-01 14:07:10 +03:00
Aaron Hill
8646cbc9f5 Map XK_Caps_Lock to VirtualKeyCode::Capital (#1864)
This allows applications to handle events for the caps lock key under X11
2022-06-23 17:59:04 +02:00
Amr Bashir
64c1d4c5bb Fix conflict in WindowFlags on Windows 2022-06-22 20:44:00 +03:00
MarcusGrass
76b949c196 Disallow multiple EventLoop creation 2022-06-22 20:43:25 +03:00
Kirill Chibisov
c93ef47b9b Bump smithay-client-toolkit to v0.16.0 2022-06-20 10:19:49 +03:00
Marijn Suijten
2b414cd825 ci: Disallow warnings in rustdoc and test private items (#2341)
Make sure `cargo doc` runs cleanly without any warnings in the CI - some
recently introduced but still allowing a PR to get merged.

In case someone wishes to add docs on private items, make sure those
adhere to the same standards.
2022-06-17 14:19:09 +02:00
Nazarí González
ac42447459 macOS: disallow_highdpi will set explicity the value to avoid the SO value by default (#2339)
Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-06-17 01:12:05 +02:00
Markus Røyset
401d20fa1f Fix doubled device events on X11
Fixes #2332
2022-06-13 19:24:56 +03:00
Marijn Suijten
6b5b570b45 examples/window_run_return: Enable on Android (#2321)
Android also supports `EventLoopExtRunReturn`.  The user will still have
to follow the README to turn this example into a `cdylib` and add the
`ndk_glue::main()` initialization attribute, though.
2022-06-13 16:40:21 +02:00
Kirill Chibisov
9e6f666616 Refine Window::set_cursor_grab API
This commit renames `Window::set_cursor_grab` to
`Window::set_cursor_grab_mode`. The new API now accepts enumeration
to control the way cursor grab is performed. The value could be: `lock`,
`confine`, or `none`.

This commit also implements `Window::set_cursor_position` for Wayland,
since it's tied to locked cursor.

Implements API from #1677.
2022-06-13 09:43:14 +03:00
Kirill Chibisov
8ef9fe44c7 Add WindowBuilder::transparent
This is required to help hardware accelerated libraries like glutin
that accept WindowBuilder instead of RawWindowHandle, since the api
to access builder properties directly was removed.

Follow up to 44288f6.
2022-06-12 09:53:28 +03:00
Mads Marquart
3e0a544eb8 Documentation cleanup (#2328)
* Remove redundant documentation links

* Add note to README about windows not showing up on Wayland

* Fix documentation links

* Small documentation fixes

* Add note about doing stuff after StartCause::Init on macOS
2022-06-11 18:57:19 +02:00
Mads Marquart
6474891f1e Fix macOS 32bit (#2327) 2022-06-11 03:43:51 +02:00
Mads Marquart
40abb526cc Remove core-video-sys dependency (#2326)
Hasn't been updated in over 2 years - many open PRs, seems abandoned. Is the cause of several duplicate dependencies in our dependency tree!
2022-06-11 02:37:46 +02:00
Mads Marquart
c532d910c0 Build docs on docs.rs for iOS and Android as well (#2324) 2022-06-11 00:45:24 +02:00
Mads Marquart
44288f6280 Make WindowAttributes private (#2134)
* Make `WindowAttributes` private, and move its documentation

* Reorder WindowAttributes title and fullscreen to match method order
2022-06-10 19:05:28 +02:00
Kirill Chibisov
eec84ade86 Make set_device_event_filter non-mut
Commit f10a984 added `EventLoopWindowTarget::set_device_event_filter`
with for a mutable reference, however most winit APIs work with
immutable references, so altering API to play nicely with existing APIs.

This also disables device event filtering on debug example.
2022-06-10 15:39:02 +03:00
Kirill Chibisov
10419ff441 Run clippy on CI
Fixes #1402.
2022-06-10 13:43:33 +03:00
Marijn Suijten
57981b533d On Android, use HasRawWindowHandle directly from the ndk crate (#2318)
The `ndk` crate now implements [`HasRawWindowHandle` directly on
`NativeWindow`], relieving the burden to reimplement it on `winit`.

[`HasRawWindowHandle` directly on `NativeWindow`]: https://github.com/rust-windowing/android-ndk-rs/pull/274
2022-06-10 11:37:06 +02:00
tinaun
c5eaa0ab69 macOS: Emit LoopDestroyed on CMD+Q (#2073)
override applicationWillTerminate:

Co-authored-by: Mads Marquart <mads@marquart.dk>
2022-06-09 16:08:52 +02:00
James Liu
2c01e9e747 Migrate from lazy_static to once_cell 2022-06-08 21:50:26 +03:00
Kevin King
4c39b3188c Remove old dialog fix that is superseded by #2027 (#2292)
This fixes the run_return loop never returning on macos when using multiple windows
2022-06-08 17:22:54 +02:00
Kirill Chibisov
224872ce03 Prevent null dereference on X11 with bad locale 2022-06-08 01:04:33 +03:00
Christian Duerr
f10a984ba3 Add X11 opt-in function for device events
Previously on X11, by default all global events were broadcasted to
every winit application. This unnecessarily drains battery due to
excessive CPU usage when moving the mouse.

To resolve this, device events are now ignored by default and users must
manually opt into it using
`EventLoopWindowTarget::set_filter_device_events`.

Fixes (#1634) on Linux.
2022-06-08 00:17:45 +03:00
Lucas Kent
c7f7181388 Set WindowBuilder to must_use 2022-06-07 23:55:57 +03:00
Kirill Chibisov
92530299eb Revert "On Wayland, fix resize not propagating properly"
This reverts commit 78e5a395da.

It was discovered that in some cases mesa will lock the back
buffer, e.g. when making context current, leading to resize
missing. Given that applications can restructure their rendering
to account for that, and that winit isn't limited to playing
nice with mesa reverting the original commit.
2022-06-05 22:19:27 +03:00
Markus Siglreithmaier
58cd23d1ac On Windows, fix reported cursor position. (#2311)
When clicking and moving the cursor out of the window negative coordinates were not handled correctly.
2022-06-02 19:08:54 +02:00
Aron Parker
5d85c10a2c [Windows] Avoid GetModuleHandle(NULL) (#2301)
Use get_instance_handle() over GetModuleHandle(NULL)
2022-05-29 17:12:46 +02:00
Kevin Reid
f11270dac0 Reorganize EventLoopBuilder::build() platform documentation
Since there's a "Platform-specific" header, it makes sense to put the
Linux-specific part under it. On the other hand, "Can only be called on
the main thread." is true for all platforms, not just iOS, so there is
no reason to call it out for iOS specifically.
2022-05-29 14:51:27 +03:00
Phillip Hellewell
bcd76d4718 On macOS, emit resize event on frame_did_change
When the window switches mode from normal to tabbed one, it doesn't
get resized, however the frame gets resized. This commit makes
winit to track resizes when frame changes instead of window.

Fixes #2191.
2022-05-23 22:53:07 +03:00
Liam Murphy
4dd2b66aaa Fix warnings on nightly rust (#2295)
This was causing CI to fail: https://github.com/rust-windowing/winit/runs/6506026326
2022-05-20 17:03:35 +02:00
Bartłomiej Maryńczak
829a140d9b On Wayland, provide option for better CSD
While most compositors provide server side decorations, the GNOME
does not, and won't provide them. Also Wayland clients must render
client side decorations.

Winit was already drawing some decorations, however they were bad
looking and provided no text rendering, so the title was missing.
However this commit makes use of the SCTK external frame similar to
GTK's Adwaita theme supporting text rendering and looking similar to
other GTK applications.

Fixes #1967.
2022-05-20 03:09:23 +03:00
Kirill Chibisov
f04fa5d54f Add new Ime event for desktop platforms
This commit brings new Ime event to account for preedit state of input
method, also adding `Window::set_ime_allowed` to toggle IME input on
the particular window.

This commit implements API as designed in #1497 for desktop platforms.

Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
Co-authored-by: Markus Siglreithmaier <m.siglreith@gmail.com>
Co-authored-by: Murarth <murarth@gmail.com>
Co-authored-by: Yusuke Kominami <yukke.konan@gmail.com>
Co-authored-by: moko256 <koutaro.mo@gmail.com>
2022-05-07 05:29:25 +03:00
Markus Siglreithmaier
b4175c1454 Bump windows-sys version to 0.36 (#2277) 2022-05-03 12:39:29 +02:00
Tobias Menzi
0728105b2b On Wayland, fix hiding cursors on GNOME
`wl_pointer::set_cursor` expects a serial number of the last
`wl_pointer::enter` event. However other calls expect latest
observed pointer serial, so this commit tracks both and
use them as required by specification.

Fixes #2273.
2022-05-01 16:21:34 +03:00
Kas
ea09d1d10e Fix embedded NULs in C wide strings returned from Windows API (#2264) 2022-04-30 13:58:51 +02:00
Kas
e7f88588bf Fix assigning the wrong monitor when receiving Windows move events (#2266)
Co-authored-by: kas <exactly-one-kas@users.noreply.github.com>
2022-04-30 13:21:08 +02:00
Kirill Chibisov
ce890c3455 Unify behavior of resizable across platforms
This makes X11 and Wayland follow Windows and macOS, so the size of the
window could be set even though it has resizable attribute set to false.

Fixes #2242.
2022-04-24 23:35:18 +03:00
Kirill Chibisov
cbba00d360 Unify with_app_id and with_class methods
Both APIs are used to set application name. This commit unifies the API
between Wayland and X11, so downstream applications can remove platform
specific code when using `WindowBuilderExtUnix`.

Fixes #1739.
2022-04-20 01:56:56 +03:00
Markus Siglreithmaier
bf366cb99d Add cursor hittest window functionality (#2232)
Co-authored-by: z4122 <412213484@qq.com>
Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2022-04-12 19:10:46 +02:00
Dusty DeWeese
142d55ff24 Always send RedrawEventsCleared on iOS
This makes it consistent with the rest of the platforms in winit.
2022-04-11 20:51:21 +03:00
Simon Hausmann
a58400a82c Fix TouchPhase::Ended reporting on Wayland
When all the receive from the compositor is `TouchEvent::Down` and
`TouchEvent::Up` for the same id, we would record the touch position in
the touch_points vector the first time. On `TouchEvent::Up` we'd find it
and report `TouchPhase::Ended` with that location. The next time we
receive `TouchEvent::Down` for the same id, we'd however unconditionally
append a new `TouchPoint` to `inner.touch_points`, with the new
position. On release however we'd find the earlier point and report its
location, which basically means that `TouchPhase::Ended` always and
forever reported the location of the very first touch down event.

Instead, this patch updates an existing touch point location with the
same id on `TouchDown`.

Fixes #1996
2022-04-11 20:13:28 +03:00
Kirill Chibisov
aac28d24ac Force SCTK version to prevent pointer leaking
SCTK versions before 15.4 were leaking pointers when window got closed.
So the more windows you've got the pointers you'll keep around.

Fixes #2248.
2022-04-10 13:42:05 +03:00
Steve Wooster
d624a3e648 Add methods to set ControlFlow operation
This allows downstream users to avoid importing `ControlFlow` from winit.
2022-04-10 04:32:02 +03:00
Kirill Chibisov
c57294b41a On Wayland commit after setting all startup props
The commit without buffer attached should be done after setting all
top level size/application related properties. While c4df7ad7a added
commit after setting decorations, it accounted just for decorations,
however we should account for the min/max size and other attributes.
2022-04-10 03:56:01 +03:00
Kirill Chibisov
485e82dcb1 Add getters for visible, resizeable, etc on X11
This commit adds `Window::is_visible`, `Window::is_decorated`, and
`Window::is_resizable` APIs on X11.
2022-04-10 01:51:54 +03:00
Kirill Chibisov
e8d910ffd3 Add is_resizable and is_decorated on Wayland
This commit brings `is_resizable` and `is_decorated`. Since the client
is responsible for both of them, they could be tracked without deep
syncing with server.
2022-04-07 03:05:11 +03:00
Amr Bashir
ab1f636960 feat(Windows): add skip taskbar methods (#2177) 2022-04-01 20:21:09 +02:00
TÖRÖK Attila
52c4670237 android: Add mapping from NDK Keycode to VirtualKeyCode (#2226) 2022-04-01 18:16:59 +02:00
Benjamin Saunders
2ae12fb0a0 Discourage use of WaitUntil to implement VSync (#2230) 2022-03-31 22:38:02 +02:00
Daniel Müller
6c1d3c4fd8 Fix scale factor calculation when the only monitor is reconnected
The scale factor being sent when the only monitor is disconnected and
reconnected is hard coded to 1.0. That may work by chance, if that's the
scale factor in use currently, but it does not work in the general case.
As a result, clients may end up with wrongly scaled or laid out window
contents after reconnect, as was reported over in
https://github.com/alacritty/alacritty/issues/5703, for example.

The problem was introduced by change 125ee0b, which caused an additional
ScaleFactorChanged event to be sent on monitor reconnect, but got the
scale factor wrong when the only monitor is disconnected and
reconnected.
This change fixes the problem by using the current monitor's scale
factor in this case. The event is still being sent as intended by
125ee0b.

Fixes #2123.
2022-03-31 17:43:48 +03:00
Amr Bashir
08de2b3fc4 feat(Windows): add with_msg_hook (#2213) 2022-03-30 10:30:45 +02:00
Markus Siglreithmaier
945a9e3122 Windows: Remove owned DC context per window (#1910)
The flag is not required for OpenGL and comes with several limitations when used with other style flags
2022-03-26 22:59:13 +01:00
Johan Andersson
6e28ba8927 Fix fullscreen window messaging race on Windows (#2225) 2022-03-26 16:43:13 +01:00
Lucas Kent
7369551c02 Clippy fixes for windows platform (#2131) 2022-03-23 19:08:04 +01:00
Mads Marquart
e22c76b3ac macOS set_ime_position fixes (#2180)
* Use NSView's inputContext instead of creating our own

This means that `set_ime_position` now properly invalidates the character coordinates.

* Make `set_ime_position` robust against moving windows
2022-03-18 14:50:24 +01:00
Mads Marquart
a438091266 Rename internal structs for consistency (#2149)
Proxy -> EventLoopProxy
Id -> WindowId or DeviceId
WindowTarget -> EventLoopWindowTarget
Handle -> MonitorHandle
Mode -> VideoMode
PlatformSpecificBuilderAttributes -> PlatformSpecificWindowBuilderAttributes
SuperWindowId -> RootWindowId
2022-03-18 14:09:39 +01:00
Emil Ernerfeldt
85baf79d17 Reverse horizontal scroll direction (#2105) 2022-03-13 14:22:02 +01:00
Kirill Chibisov
1c68be0631 On Wayland, fix consecutive run_return not polling
If you try to use `EventLoop::run_return` API in a way that you do on
demand polling of events it won't actually poll, since in such strategy
the `ControlFlow::Exit` is sent right before Wayland backend starts to
poll.

This was observed with smithay compositor Anvil which was doing this
particular thing leading to GNOME thinking that app isn't responding,
due to connection not being polled.
2022-03-11 18:15:33 +03:00
Clemens Wasser
b222dde835 Adopt windows-sys (#2057) 2022-03-07 22:58:12 +01:00
Kirill Chibisov
78e5a395da On Wayland, fix resize not propagating properly
On Wayland window size and scaling are double buffered, so winit should
send redraw requested for a client on the next frame as well.
2022-02-28 11:47:38 +03:00
Chris Copeland
7846e6a31e Update Window::is_maximized doc about X11/Wayland
The support for `Window::is_maximized` on X11/Wayland was added in c916eb6,
however the doc comment on the method was stating that it's not supported.
2022-02-28 11:19:16 +03:00
Lucas Kent
b7e7755edd Improve web example (#2115)
* Improve web example

* Implement basic logger into the example webpage

* Repace bash script with xtask

* replace wasm-bindgen-cli with wasm-bindgen-cli-support

* refactor

* Move logic into external crate.

* Remove CI changes

* Review feedback
2022-02-25 12:57:46 +01:00
Markus Røyset
40f48cbeb4 Fix unsafe_op_in_unsafe_fn warning on nightly (#2207) 2022-02-25 12:27:52 +01:00
Nikolai Kuklin
fb8313aa97 Fix typo in deprecation message (#2199) 2022-02-19 16:21:37 +01:00
Amr Bashir
f9643917d3 feat: add Window::is_visible (#2169)
* feat: add `Window::is_visible`

* use `Option<bool>`

* update doc

* move it right after `set_visible`
2022-02-17 19:44:14 +01:00
Mads Marquart
ac1c9b1218 Fix Android CI (#2197)
Fixes https://github.com/rust-windowing/winit/issues/2196 until a better solution using `ndk-context` is possible
2022-02-17 18:50:18 +01:00
Amr Bashir
daf0d6b9a7 feat: add Window::is_resizable (#2171)
* feat: add `Window::is_resizable`

* move it right after `set_resizable`
2022-02-17 16:03:17 +01:00
Amr Bashir
fa14863284 feat: add Window::is_decorated (#2172)
* feat: add `Window::is_decorated`

* move it right after `set_decorations`
2022-02-17 14:31:13 +01:00
Mads Marquart
cd9ec0afc7 Bump dev-dependencies (#2181)
* Update image 0.23 -> 0.24 and simple_logger 1.9 -> 2.1

* Reduce feature set in `image` dev-dependency
2022-02-17 14:13:32 +01:00
Mads Marquart
f3f6f1008a Add EventLoopBuilder
This commit adds an `EventLoopBuilder` struct to simplify event loop
customization and providing options to it upon creation. It also
deprecates the use of `EventLoop::with_user_event` in favor of the same
method on new builder, and replaces old platforms specific extension
traits with the new ones on the `EventLoopBuilder`.
2022-02-17 00:09:03 +03:00
Artúr Kovács
0e52672f4a On X11, Fix for repeated event loop iteration when ControlFlow was Wait (#2155)
* On X11, Fix for repeated event loop iteration
when `ControlFlow` was `Wait`

* ControlFlow::Poll now runs continously as should
2022-02-04 12:13:04 +01:00
Lassi Pulkkinen
bc1dc1fd63 On Wayland, report unaccelerated mouse deltas in DeviceEvent::MouseMotion 2022-02-03 13:46:29 +03:00
David Ackerman
f93f2c158b Bump versions of ndk to 0.6, ndk-sys to 0.3, ndk-glue to 0.6 (#2163) 2022-02-01 00:14:36 +01:00
Mads Marquart
9229e2d88b macOS RAII trace guards (#2150)
* Add TraceGuard to make tracing simpler

* Add SharedStateMutexGuard to make tracing simpler

* Add trace_scope macro

* Add missing let binding in trace_scope!
2022-01-23 21:35:26 +01:00
Mads Marquart
51bb6b751e Remove WINIT_LINK_COLORSYNC (no longer needed) (#2136)
Since https://github.com/rust-windowing/winit/pull/2078 we link to `ApplicationServices`, which contains the `CGDisplayCreateUUIDFromDisplayID` symbol in all versions.
2022-01-23 20:38:08 +01:00
Mads Marquart
2cc87cab65 Update changelog guidelines to prevent conflicts from blocking PRs (#2145)
* Update changelog guidelines to prevent conflicts from blocking PRs

As per consensus in https://github.com/rust-windowing/winit/issues/2135

* Add note about whitespace in changelog

* Add note about maintainer creating new tag
2022-01-23 13:55:33 +01:00
Benjamin Brittain
7cd273ae58 Make WindowBuilder's with_app_id method more ergonomic 2022-01-22 03:42:46 +03:00
Lucas Kent
001fb7ef60 Clippy fixes macos platform (#2133) 2022-01-16 01:14:59 +01:00
Lucas Kent
cf4660841a Update to Rust 2021 Edition (#2114) 2022-01-13 06:59:57 +01:00
multisn8
a52f755ce8 Add exit code to ControlFlow::Exit (#2100)
* Add exit code to control flow and impl on linux

* Fix examples to have an exit code

* Fix doc examples to use an exit code

* Improve documentation wording on the exit code

* Add exit code example

* Add exit code on windows

* Change i32 as exit code to u8

This avoids nasty surprises with negative numbers on some unix-alikes
due to two's complement.

* Fix android usages of ControlFlow::Exit

* Fix ios usages of ControlFlow::Exit

* Fix web usages of ControlFlow::Exit

* Add macos exit code

* Add changelog note

* Document exit code on display server disconnection

* Revert "Change i32 as exit code to u8"

This reverts commit f88fba0253.

* Change Exit to ExitWithCode and make an Exit const

* Revert "Add exit code example"

This reverts commit fbd3d03de9.

* Revert "Fix doc examples to use an exit code"

This reverts commit daabcdf9ef.

* Revert "Fix examples to have an exit code"

This reverts commit 0df486896b.

* Fix unix-alike to use ExitWithCode instead of Exit

* Fix windows to use ExitWithCode rather than Exit

* Silence warning about non-uppercase Exit const

* Refactor exit code handling

* Fix macos Exit usage and recover original semantic

* Fix ios to use ExitWithCode instead of Exit

* Update documentation to reflect ExitWithCode

* Fix web to use ExitWithCode when needed, not Exit

* Fix android to use ExitWithCode, not Exit

* Apply documenation nits

* Apply even more documentation nits

* Move change in CHANGELOG.md under "Unreleased"

* Try to use OS error code as exit code on wayland
2022-01-11 01:23:20 +01:00
Mads Marquart
2a2abc4843 Fix some invalid msg_send! usage (#2138)
* Fix some invalid msg_send! usage

* Make the implementation of superclass clearer
2022-01-10 21:39:17 +01:00
Lucas Kent
8af222c1e3 Remove entries from PULL_REQUEST_TEMPLATE.md that are now covered by CI. (#2126) 2022-01-05 16:23:56 +01:00
Artúr Kovács
d3e6949007 Release 0.26.1 (#2125) 2022-01-05 15:38:59 +01:00
Mads Marquart
a033b25ecb Make CI run on changes to non-code files as well (#2130)
The repository is configured such that specific checks are required to pass before merging; since CI doesn't run on PRs that don't change code, they can't be merged without administrator intervention.

Also, while this definition is currently correct, we might in the future change something so that changes to other files (like markdown files) really should be run through CI.

And example of that could be:
```rust
#[cfg(doctest)]
#[doc = include_str!("../README.md")]
extern "C" {}
```
2022-01-05 15:01:17 +01:00
Mads Marquart
39dd30c239 Fix CGDisplayCreateUUIDFromDisplayID linking (again) (#2078)
See also https://github.com/rust-windowing/winit/pull/1626.

The `cocoa` crate links to AppKit, which made the symbol `CGDisplayCreateUUIDFromDisplayID` from ApplicationServices/ColorSync (which AppKit uses internally) available to us on macOS 10.8 to 10.13.

However, this does not work on macOS 10.7 (where AppKit does not link to ColorSync internally). Instead of relying on this, we should just link to ApplicationServices directly.
2022-01-05 14:38:24 +01:00
TotalKrill
c5c99d2357 Add cursor grab for web target (#2025)
* Add cursor grab

* Update feature matrix, changelog and platform information

* Add proper error propagation

* Remove "expect" from fallible code

    code would crash if handling pointer capture outside of winit on
    every mouse click

    we swallow the error since we could not think of a case where this
    would fail in a way that would want to handle that it fails

* Remove unnecessary implementation comment

Co-authored-by: Will Crichton <wcrichto@cs.stanford.edu>
2022-01-05 11:13:46 +01:00
Shuoliu Yang
25ff30ee8c Fix transparent window crash on Windows 11 (#2121)
Maybe the transparent setting in WM_NCCREATE on Windows 11 will cause a block when calling DwmEnableBlureBehindWindow and will crash. Puts them into WM_CREATE and it works.
2022-01-03 13:54:31 +01:00
Artúr Kovács
6b250a74f8 Revert "Add composition event on macOS (#1979)" (#2119)
This reverts commit 8afeb910bd.

Reverting because this change made Pinyin input unusable
(only latin characters showed even after selecting the
desired Chinese character)
2022-01-02 22:01:51 +01:00
Lucas Kent
5331397c6c Provide examples for all window position/size setters (#2107) 2022-01-02 04:56:13 +01:00
Lucas Kent
0b39024133 Fix clippy warnings (#2108)
* Fix clippy warnings

* review feedback.
2022-01-01 03:00:11 +01:00
Mika
438d286fd5 Add new mappings for numlock, numpadenter and numpadcomma on X11 (#1937)
* Add X11 mappings

* Update CHANGELOG.md

Co-authored-by: Markus Røyset <maroider@protonmail.com>

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-12-11 03:14:31 +01:00
Philippe Renon
18a61f1058 Fix warnings (#2076)
* examples: Fix unused `Result` that must be used when initializing console_log

* examples: Fix unused imports

* Fix unread name field warning in linux x11 ime InputMethod struct

* Fix unread name field warning in linux x11 Device struct

* Ignore unread field warning in macos/ios MonitorHandle struct

* ci: Add `--deny warnings` to `RUSTFLAGS`
2021-12-11 03:02:48 +01:00
Markus Røyset
20d012ae3f Update contact links (#2079) 2021-12-07 11:27:30 -08:00
Mads Marquart
efc54ab8ba Add note about cargo update to the raw-window-handle changelog update (#2086) 2021-12-06 12:53:56 -08:00
Kirill Chibisov
ea1c031b54 Release 0.26.0 version 2021-12-01 14:43:38 +03:00
Mads Marquart
11a44081df macOS move impl details of platform into platform_impl 2021-12-01 14:20:56 +03:00
Mads Marquart
5eb9c9504b Update raw-window-handle to 0.4.1 (#1957)
* Update raw-window-handle to `0.4.2`

See:
- https://github.com/rust-windowing/raw-window-handle/issues/72
- https://github.com/rust-windowing/raw-window-handle/pull/73
- https://github.com/rust-windowing/raw-window-handle/pull/74

* Clean up raw_window_handle functions a bit
2021-11-30 17:50:23 +01:00
Adrien Bennadji
29a078f65c bump ndk dependencies to 0.5 (#2071) 2021-11-24 16:56:57 +01:00
Alphyr
be61ca13fe On X11, update 'mio' to 0.8 2021-11-20 03:42:23 +03:00
mahkoh
e9d5b2007a On X11, don't panic when getting EINTR
Fixes #1972.
2021-11-20 03:24:45 +03:00
Ian Hobson
f2de8475fc Show the menu bar in borderless fullscreen on macOS (#2053)
* In MacOS, only disable menu bar in exclusive fullscreen

* Save and restore fullscreen options in set_fullscreen

* Don't always cache presentation options when entering exclusive fullscreen

This commit caches presentation options when entering exclusive fullscreen
only if we're coming from borderless fullscreen.

Then, when transitioning from exclusive -> borderless, if no cached presentation
options are present, then the default borderless options are applied.

This fixes the menu bar being unavailable when taking the following path:
[not fullscreen] -> [exclusive fullscreen] -> [borderless fullscreen].

Without this commit, the presentation options from [not fullscreen] were being
cached and then applied to [borderless fullscreen].

* Restore the window level when switching to exclusive fullscreen

The hack of using `CGShieldingWindowLevel() + 1` in borderless fullscreen needs
to be undone when switching from [borderless] -> [exclusive] fullscreen,
otherwise there are menu bar glitches when following a path through
[borderless] -> [exclusive] -> [borderless] modes.

Now, this might appear to conflict with the 'always on top' feature which uses
the 'floating window' level, but this feature appears to be broken anyway when
entering and exiting fullscreen with an always-on-top window. So, rather than
introducing logic to attempt to restore to the 'floating' level here, I think
it's better to do the simple thing for now and then introduce logic for
always-on-top windows when fixing the overall fullscreen behaviour.

* Update the changelog

Co-authored-by: Ehden Sinai <ehdens@gmail.com>
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
2021-11-19 13:05:36 -08:00
Markus Siglreithmaier
3ecbea3c39 Windows: Split window initialization across NCCREATE and CREATE (#2062)
* Refactor window initialization by splitting NCCREATE and CREATE related tasks.

Fixes issue with invisible owner windows.

* address review comments

* Update src/platform_impl/windows/event_loop.rs

Co-authored-by: Markus Røyset <maroider@protonmail.com>

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-11-17 18:33:44 +01:00
cmeissl
c4df7ad7a5 On Wayland, commit the window surface after setting the decoration mode
Fixes #2064.
2021-11-15 01:23:54 +03:00
Emil Ernerfeldt
387567a917 macOS: Fix native file dialogs freezing the event loop (#2027)
* macOS: Ignore all events while in the callback

Previously all native dialogs, such as [rfd](https://github.com/PolyMeilex/rfd), would cause the event loop (event_loop.run) to freeze.

* Update changelog

* spelling

* Fix merge mistake

* Add link to issue in the code

Co-authored-by: Poly <marynczak.bartlomiej@gmail.com>
2021-11-04 11:37:02 -07:00
Markus Siglreithmaier
cfbe8462cc Windows: Increase wait timer resolution (#2007)
Windows: Increase wait timer resolution for more accurate timing when using `WaitUntil`.
2021-11-02 21:51:39 +01:00
Markus Siglreithmaier
5f4df54895 Android: Bump ndk/ndk-glue version (#2047) 2021-11-02 18:54:59 +01:00
Kirill Chibisov
ed698f2462 On Wayland, add wayland-dlopen feature to use dlopen
While winit was always using dlopen for opening system libs, it
provides a way now to disable dlopen feature helping with linking
on some targets.

Fixes #2037.
2021-10-31 17:06:00 +03:00
Kirill Chibisov
b4774861db On X11, if RANDR based scale factor is higher than 20 reset it to 1
Some video drivers could set display metrics to odd values, which can result in
extra large scale factors (e.g. winit is sending 720 for 5k screen on nvidia
binary drivers), so let's just drop them to prevent clients from using them.
The value 20 was picked, because the DPR for 8k @ 5 inch is ~18.36.

Fixes #1983.
2021-10-30 23:47:31 +03:00
Alexis Hildebrandt
9768f73bb7 Update smithay-client-toolkit
Fixes libxcbcommon linking on OpenBSD by using pkg-config when
building without dlopen feature. For details see [1].

[1] - https://github.com/Smithay/client-toolkit/pull/198
2021-10-30 22:35:36 +03:00
Arthur Kaukal Valladares
805249e27e Android: Window::config now initially returns accurate data. (#2021)
Initialize Android's static 'CONFIG' from NativeActivity's Asset Manager
2021-10-26 23:28:28 +02:00
Markus Siglreithmaier
5f24c40d05 Fix wasm CI failure (#2024)
* Fix wasm ci

* remove cargo-web step
2021-10-26 11:05:01 -07:00
Philippe Renon
1b3b82a3c1 Clippy fixes (#2011)
* windows: bump winapi version

* windows: address dark_mode FIXMEs

use now available winapi structures

* clippy: fix clippy::upper_case_acronyms warnings

* clippy: fix needless_arbitrary_self_type warnings

* clippy: fix clone_on_copy warnings

* clippy: fix unnecessary_mut_passed warnings

* clippy: fix identity_op warnings

* clippy: fix misc warnings

* prefix rustdoc lints with rustdoc::

the prefix was introduced in Rust 1.52

* windows: silence file_drop_handler is never read warning

* clippy: fix from_over_into warnings

and a bit of naming simplification

* clippy: fix missing_safety_doc warnings

* make dummy() functions const
2021-08-30 19:40:02 +02:00
Davester47
9e72396709 Fix X11 memory leak and remove mio-misc (#1987)
* Fix X11 memory leak and remove mio-misc

I also fixed a couple of clippy lints.
Fixes #1984

* Send the redraw event before waking up the main event

* Use .map instead of a match, and remove comments saved by git

* Remove unnecessary pub keywords on `WakeSender` in x11/mod.rs
2021-08-24 12:38:56 +02:00
oxalica
125ee0b446 Emit ScaleFactorChanged event on monitor reconnect (#1963)
When disconnect the only monitor, scale factor is reset to 1.0. We need
to set it back when the monitor is reconnected.

We previously assume current window must be on an existing monitor, but
that's not true in case of reconnecting the only one monitor.
2021-08-24 12:36:13 +02:00
sandmor
3bfb580d7a Fix potential bug (#2009)
* polish and failed to find visual warning

* improvement
2021-08-24 12:35:11 +02:00
sandmor
b54d47796d Fix transparency on X11 (#2006)
* find transparent in x11

* remove debug hooks

* update changelog

* polish and failed to find visual warning
2021-08-22 20:45:24 +02:00
Kirill Chibisov
b5d0d6ff3e On Wayland, implement 'request_user_attention'
This commit implements 'request_user_attention' on Wayland with
new 'xdg_activation_v1' protocol.
2021-08-17 07:59:57 +03:00
Kirill Chibisov
c9520deef8 Update smithay-client-toolkit to 'v0.15.0'
This commit also drops 'Theme' trait with its support types
in favor of 'FallbackFrame' meaning that winit will use some
predefined frame for the time being, since porting 'ConceptFrame'
will require adding font rendering librarires right into winit,
which is not desired.

Fixes #1889.
2021-08-15 22:31:59 +03:00
Steven Bosnick
ceab0f8c40 On Wayland, log error for failure to set cursor
The inability to set the cursor using any of the named cursor files
likely indicates an error in the system on which we are running.
'WinitPointer::set_cursor' also does not have any way of returning an
error so just log the error to assist users in diagnosing the problem.

Fixes: #1988.
2021-08-15 22:05:14 +03:00
Markus Siglreithmaier
b87757c552 Fix Window visibility regression (#1994)
On Windows, set windows visible on init before position update

Ensure that the style change is correctly applied, triggering the necessary events.
2021-08-12 18:57:07 +02:00
Nuno Ribeiro
1972eb952d Adds Android winit<->ndk_glue version match table (#1993)
* Adds Android winit<->ndk_glue version match table

* Fixes justification

* Adds crosses

* Address review and instead of a m:n table it shows a 1:1 version compatibility

* Addresses review
2021-08-11 14:28:49 -07:00
Osspial
f92803d80e Prevent ghost window from showing up on taskbar (#1977)
Add WS_EX_TOOLWINDOW to event target window
2021-08-11 20:02:40 +02:00
Yusuke Kominami
8afeb910bd Add composition event on macOS (#1979)
* Enable to show text when IME is active

* Remove unnecessary variable

* Enable to use IME

* fmt

* Remove println! for debug

* Fix handling of utf-8 string

* clear_marked_text should be rust function, not member function

* Store state information in ViewState

* Remove unnecessary function

* format

* Remove mut

* format

* Remove duplicate marked text

* Remove unused `is_preediting` field

Co-authored-by: Artúr Kovács <kovacs.artur.barnabas@gmail.com>
2021-08-09 11:14:13 +02:00
Sven Niederberger
f16ed98af4 On X11 and Wayland, fx window resize cursor orientation
Fixes #1912.
2021-08-01 11:19:00 +03:00
Aidan Dang
2a9916103b On Wayland, load "hand2" and "hand1" cursor icons for CursorIcon::Hand 2021-08-01 11:16:02 +03:00
Markus Røyset
63ad47a7bf Remove window subclassing (#1933)
* Remove window subclassing

* Always call `DefWindowProcW` when we don't process a message

* Improve window initialization

Note that the error path in `init` is kind of cursed at the moment.

* Rename `ThreadMsgTargetCallbackData` to `ThreadMsgTargetData`

* Simplify window initialization

* Fix compilation on 32-bit targets

* Simplify the creation of the event target window

* Use `.clone()` rather than `Rc::clone()`

* Use concrete types for args to `SetWindowLongPtrW`

On 32-bit targets, `SetWindowLongPtrW` is an alias to `SetWindowLongW`,
which returns `LONG` (`i32`) rather than `LONG_PTR` (`isisze`).

* Minor comment adjustments
2021-07-16 12:40:48 +02:00
jim jammer
27e6548343 macOS: Remove is_key_down from ViewState (#1489)
Fixes #1488.

`is_key_down` was only set to true when `insertText` was called.
Therefore `is_key_down` was actually meant to store whether the most
recently pressed key generated an `insertText` event, at which, winit
produces a `ReceivedCharacter`. The issue is that `insertText` is *not*
called for "key repeat", but winit wants to send `ReceivedCharacter`
events for "key repeat" too. To solve this, the `is_key_down` variable
was then checked in the `key_down` function to determine whether it was
valid to produce repeated `ReceivedCharacter` events during "key
repeat". However this check is not needed since `ReceivedCharacter` must
always be called if the key event has a non-empty `characters` property.

Furthermore `is_key_down` didn't actually store whether the previously
pressed character had an `insertText` event, because it was incorrectly
set to false on every "key up". This meant that if two keys were pressed
consecutively and then the first was released, then `is_key_down` was
set to false even if the most recent keypress did actually produce an
`insertText`.

Update changelog.
2021-07-13 17:38:01 +02:00
Markus Røyset
8c91986dd3 Remove libc dependency on non-linux platforms (#1976) 2021-07-13 17:27:47 +02:00
Aden Haussmann
5a65347c4e Changed description of window scale factor in Events (#1834)
* changed description of window scale factor in Events

* Update src/dpi.rs

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Fix intra-doc link

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-06-16 09:24:49 +02:00
Francesca Lovebloom
635180c8be Update Hall of Champions (#1959)
* Lionize Aubrey

* Lionize Victor

* Lionize Freya

* Stylization consistency
2021-06-14 13:55:13 -07:00
Onirik79
019ce9862f Fix typo in events documentation (#1960) 2021-06-13 14:26:20 +02:00
Artúr Kovács
c7f46876a7 Drop the event callback before exiting on macOS (#1954)
* Drop the event callback before exiting

* Update the changelog

* Apply suggestion from review

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Apply review suggestions

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-06-13 14:25:06 +02:00
garasubo
c916eb6137 On X11 and Wayland, add is_maximized support
Fixes #1845.

Co-authored-by: Kirill Chibisov <contact@kchibisov.com>
2021-06-10 10:43:27 +03:00
Tilmann Meyer
67cca71524 Implement Window::request_redraw on Android (#1953) 2021-06-05 12:47:08 +02:00
i509VCB
1eff7ae004 Document how main_thread_id for Windows works (#1951) 2021-06-05 12:46:44 +02:00
Mads Marquart
982ad46c83 Use objc's autoreleasepool instead of manually with NSAutoreleasePool (#1936)
Ensures the pools are released even if we panic
2021-05-27 17:38:41 +02:00
Markus Røyset
657b4fd59e Remove support for stdweb (#1941)
* Remove support for `stdweb`

* Expunge `stdweb`; make `web-sys` the default

* Mark this change as a breaking change

* Re-insert accidental removal of space

* Use the correct cargo feature syntax

* Re-add some `cfg` attributes

* Remove `web-sys` feature from CI
2021-05-24 10:06:21 -07:00
Max de Danschutter
b371b406d5 Implemented focus_window (#1944) 2021-05-19 18:39:53 +02:00
Artúr Kovács
91591c4e94 Release 0.25.0 (#1939) 2021-05-15 19:17:08 +02:00
Luis Wirth
078b9719cc implement mint conversions (#1930)
Implement conversions for [mint](https://docs.rs/mint) (math interoperability standard types).

- `impl From<mint::Point2> for {Physical, Logical}Position`
- `impl From<{Physical, Logical}Position> for mint::Point2`

- `impl From<mint::Vector2> for {Physical, Logical}Size`
- `impl From<{Physical, Logical}Size> for mint::Vector2`
2021-05-09 00:56:52 +02:00
Markus Røyset
41d9826ee9 Fix incorrect changelog entry for #1524 (#1916)
* Fix incorrect changelog entry for #1524

* Fix incorrect changelog entry for #1524
2021-05-04 11:00:11 -07:00
Artúr Kovács
0152508a39 Allow preventing the creation of the default menu (#1923)
* Allow preventing the creation of the default menu

* Use more grammar friendly naming

* Update the changelog
2021-04-30 13:34:50 +02:00
Artúr Kovács
cdeb1c3828 Require setting the activation policy on the event loop (#1922)
* Require setting the activation policy on the event loop

* Run cargo fmt

* Update changelog

* Fixes and tweaks from review

* Correct comment in app_state.rs

Co-authored-by: Mads Marquart <mads@marquart.dk>
2021-04-30 11:31:28 +02:00
z4122
0986fae066 Add accept_first_mouse for macOS (#1882)
* feat: add accept_first_mouse for macOS

* Update the changelog

Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
2021-04-30 11:30:09 +02:00
Mads Marquart
277515636d MacOS: Only activate after the application has finished launching (#1903)
* MacOS: Only activate after the application has finished launching

This fixes the main menu not responding until you refocus, at least from what I can tell - though we might have to do something similar to https://github.com/linebender/druid/pull/994 to fix it fully?

* MacOS: Remove activation hack

* Stop unnecessarily calling `makeKeyWindow` on initially hidden windows

You can't make hidden windows the key window

* Add new, simpler activation hack

For activating multiple windows created before the application finished launching
2021-04-29 19:49:17 +02:00
Mads Marquart
45aacd8407 Use initialFirstResponder instead of makeFirstResponder (#1920)
As recommended by the documentation: https://developer.apple.com/documentation/appkit/nswindow/1419366-makefirstresponder?language=objc
2021-04-29 12:52:41 +02:00
Casper Rogild Storm
e8cdf8b092 Add MacOS menu (#1583)
* feat: added MacOS menu

* fix: ran fmt

* extracted function into variable

* idiomatic formatting

* Set the default menu only during app startup

* Don't set the activation policy in the menu init

Co-authored-by: Artur Kovacs <kovacs.artur.barnabas@gmail.com>
2021-04-24 16:56:46 +02:00
Artúr Kovács
1c4d6e7613 Correct the false documentation about macOS dpi (#1905) 2021-04-13 21:31:41 +02:00
LoganDark
04b4e48265 Derive Default, Hash, and Eq for some dpi types (#1833)
* Derive more things

* Changelog entry
2021-04-12 23:12:39 +02:00
Rodrigodd
dabcb1834d On Windows, allow the creation of popup window (#1895)
Add with_owner_window to WindowBuilderExtWindows.
Add set_enable to WindowExtWindows.
2021-04-10 15:47:19 +02:00
Mads Marquart
629cd86c7c Stop calling NSApplication.finishLaunching on window creation (#1902)
This is called internally by NSApplication.run, and is not something we should call - I couldn't find the reasoning behind this being there in the first place, git blame reveals c38110cac from 2014, so probably a piece of legacy code.

Removing this fixes creating new windows when you have assigned a main menu to the application.
2021-04-07 22:24:49 +02:00
Xiaopeng Li
ba704c4eb4 Mac: Redraw immediately to prevent shaking on window resize (#1901)
* Mac: Redraw immediately to prevent shaking on window resize

* Update CHANGELOG.md

* Update CHANGELOG.md

Co-authored-by: 李小鹏 <lixiaopeng.jetspark@bytedance.com>
Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-04-06 09:22:38 +02:00
Aleksandr Ovchinnikov
0487876826 On macOS, wake up the event loop immediately when a redraw is requested. (#1812)
We allow to have RunLoop running only on the main thread. Which means if
we call Window::request_redraw() from other the thread then we have to
wait until some other event arrives on the main thread. That situation
is even worse when we have ControlFlow set to the `Wait` mode then user
will not ever render anything.
2021-04-06 09:19:25 +02:00
Markus Røyset
ca9c05368e Fix CI warnings (#1898)
* Fix CI warnings

* Use the panic! macro rather than format! + panic_any
2021-03-30 21:27:32 +02:00
Michal Srb
0d634a0061 Add WindowBuilder::with_outer_position (#1866) 2021-03-25 19:18:51 +01:00
Norbert Nemec
86748fbc68 Fix communication of fractional RI_MOUSE_WHEEL events (Windows) (#1877) 2021-03-11 22:08:29 +01:00
Artúr Kovács
599477d754 Only try publishing when a version tag is pushed (#1876) 2021-03-10 14:10:35 -08:00
daxpedda
889258f538 Upgrade mio to 0.7 (#1875)
* Upgrade `mio` to 0.7
Replaced `mio-extras` with `mio-misc`.

* Possible improvement

* Remove leftover

* Wrong rebase

* Fix typo
2021-03-09 09:50:15 -07:00
Artúr Kovács
ffe2143d14 Fix for closure-captured values not being dropped on panic (#1853)
* Fix for #1850

* Update changelog

* Fix for compilation warnings

* Apply suggestions from code review

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Improve code quality

* Change Arc<Mutex> to Rc<RefCell>

* Panicking in the user callback is now well defined

* Address feedback

* Fix nightly warning

* The panic info is now not a global.

* Apply suggestions from code review

Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>

* Address feedback

Co-authored-by: Markus Røyset <maroider@protonmail.com>
Co-authored-by: Francesca Lovebloom <francesca@brainiumstudios.com>
2021-03-08 19:56:39 +01:00
daxpedda
98470393d1 Add dragging window with cursor feature (#1840)
* X11 implementation.

* Introduce example.

* Wayland implementation.

* Windows implementation.

* Improve Wayland seat passing.

* MacOS implementation.

* Correct windows implementation per specification.

* Update dependency smithay-client-toolkit from branch to master.

* Fixed blocking thread in windows implementation.

* Add multi-window example.

* Move Wayland to a different PR.

* Fix CHANGELOG.

* Improve example.

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Rename `set_drag_window` to `begin_drag`.

* Improve example.

* Fix CHANGELOG.

* Fix CHANGELOG.

Co-authored-by: Markus Røyset <maroider@protonmail.com>

* Rename to `drag_window`.

* Fix typo.

* Re-introduce Wayland implementation.

* Fixing Wayland build.

* Fixing Wayland build.

* Move SCTK to 0.12.3.

Co-authored-by: Markus Røyset <maroider@protonmail.com>
2021-03-07 10:43:23 +01:00
Artúr Kovács
4192d04a53 Fix seg-fault when using without a window (#1874)
* Fix seg-fault when using without a window #1869

* Update changelog
2021-03-06 11:17:23 +01:00
leafjolt
3571dcd68c Update window.rs (#1871) 2021-02-27 21:25:26 +01:00
mmacedo
952edcb804 Android: Add KeyEvent handling (#1839) 2021-02-23 22:35:38 +01:00
Axel Cocat
10a94c0794 Fix Windows' try_theme returning Theme::Dark when new theme is light (#1861) 2021-02-20 00:06:12 +01:00
Björn Steinbrink
dd32ace9ab Restore the ability to have fully transparent windows on Windows (#1815)
* Restore the ability to have fully transparent windows on Windows

Besides its original purpose, commit 6343059b "Fix Windows transparency
behavior to support fully-opaque regions (#1621)" also included some
changes considered cleanups, one of them was:

* Remove the `CreateRectRgn` call, since we want the entire window's region to
  have blur behind it, and `DwnEnableBlurBehindWindow` does that by default.

But the original code actually disabled the blur effect for the whole
window by creating an empty region for it, because that allows for the
window to be truely fully transparent. With the blur effect in place,
the areas meant to be transparent either blur the things behind it
(until Windows 8) or are darkened (since Windows 8). This also means
that on Windows 8 and newer, the resulting colors are darker than
intended in translucent areas when the blur effect is enabled.

This restores the behaviour from winit <0.24 and fixes #1814.

Arguably, one might want to expose the ability to control the blur
region, but that is outside the scope of this commit.

* Remove useless WS_EX_LAYERED from transparent windows on Windows

`WS_EX_LAYERED` is not supposed to be used in combination with
`CS_OWNDC`. In winit, as it is currently used, `WS_EX_LAYERED` actually
has no effect at all. The only relevant call is to
`SetLayeredWindowAttributes`, which is required to make the window
visible at all with `WS_EX_LAYERED` set, but is called with full
opacity, i.e. there's no transparency involved at all.

The actual transparency is already achieved by using
`DwmEnableBlurBehindWindow`, so `WS_EX_LAYERED` and the call to
`SetLayeredWindowAttributes` can both be removed.
2021-02-17 13:50:24 +01:00
Will Crichton
7e0c6ee097 Add DeviceEvent::MouseMove on web platform to support pointer lock (#1827)
* Add DeviceEvent::MouseMove on web platform to support pointer lock

* Update changelog

* Add support for stdweb too

* Add mouse_delta to stdweb

* Remove reference to pointer lock
2021-02-16 17:50:46 -05:00
Ssaely
b1be34c6a0 fix cursor blinking when clicking decorations bar on Windows (#1852) 2021-02-06 21:10:36 +01:00
Imberflur
b9307a9967 Change linking of CGDisplayCreateUUIDFromDisplayID on macos (#1626)
* Link CGDisplayCreateUUIDFromDisplayID through ColorSync instead of CoreGraphics

* Conditionally link through ColorSync only if WINIT_LINK_COLORSYNC is set
to true

* Document new macos env var in README
2021-02-05 08:58:55 +01:00
Mads Marquart
b1d353180b Add ability to assign a menu when creating a window on Windows (#1842) 2021-02-04 22:26:33 +01:00
Marijn Suijten
bd99eb1347 Android: Bump ndk/ndk-glue to 0.3 and use constants for event ident (#1847)
Following the changes in [1] this bumps ndk and ndk-glue to 0.3 and uses
the new constants. The minor version has been bumped to prevent
applications from running an older winit (without #1826) with a newer
ndk/ndk-glue that does not pass this `ident` through the `data` pointer
anymore.

[1]: https://github.com/rust-windowing/android-ndk-rs/pull/112
2021-01-30 19:43:26 +01:00
Mads Marquart
f79c01b0cf Fix HINSTANCE returned by raw_window_handle on 64 bit Windows (#1841) 2021-01-28 18:51:49 +01:00
Simas Toleikis
3f1e09ec0e Add Window::is_maximized method (#1804) 2021-01-27 19:01:17 +01:00
Markus Røyset
05125029c6 On Windows, fix deadlock caused by mouse capture (#1830)
The issue was caused by calling SetCapture on a window which already
had the capture. The WM_CAPTURECHANGED handler assumed that it would
only run if the capture was lost, but that wasn't the case. This made
the handler to try to lock the window state mutex while it was already
locked.

The issue was introduced in #1797 (932cbe4).
2021-01-19 17:41:02 +01:00
Marijn Suijten
05fe983757 android: Use event identifier instead of userdata pointer (#1826)
ndk-glue currently sets both the `ident` field and user-data pointer to
`0` or `1` for the event pipe and input queue respectively, to tell
these sources apart. While it works to reinterpret this `data` pointer
as integer identifier it shouldn't be abused for that, in particular
when one may wish to provide extra information with an event in the
future; then the `data` field is used as pointer (or abused as abstract
value) for that.
2021-01-13 23:02:55 +01:00
alula
d1a7749df5 Android: Do not mark unhandled events as handled. (#1820) 2021-01-12 08:25:56 +01:00
Markus Røyset
9d63fc7ca0 On Windows, set the cursor icon when the cursor first enters a window (#1807) 2021-01-05 17:39:13 +01:00
Markus Røyset
38fccebe1f On Windows, change the default window size (#1805) 2020-12-20 17:59:46 +01:00
Markus Røyset
c05952b813 On Windows, improve handling of window destruction (#1798) 2020-12-20 12:54:42 +01:00
Samuel
932cbe40bf On Windows, fix bug causing mouse capture to not be released. (#1797) 2020-12-15 07:31:13 +01:00
relrelb
39573d65d0 Windows: Preserve minimized/maximized state in fullscreen (#1784) 2020-12-13 19:06:53 +01:00
368 changed files with 57819 additions and 33844 deletions

2
.cargo/config.toml Normal file
View File

@@ -0,0 +1,2 @@
[alias]
run-wasm = ["run", "--release", "--package", "run-wasm", "--"]

2
.gitattributes vendored
View File

@@ -20,5 +20,3 @@
*.PDF diff=astextplain
*.rtf diff=astextplain
*.RTF diff=astextplain
/CHANGELOG.md merge=union

34
.github/CODEOWNERS vendored Normal file
View File

@@ -0,0 +1,34 @@
# Android
/src/platform/android.rs @msiglreith @MarijnS95
/src/platform_impl/android @msiglreith @MarijnS95
# iOS
/src/platform/ios.rs @madsmtm
/src/platform_impl/ios @madsmtm
# Unix
/src/platform_impl/linux/mod.rs @kchibisov
# Wayland
/src/platform/wayland.rs @kchibisov
/src/platform_impl/linux/wayland @kchibisov
# X11
/src/platform/x11.rs @kchibisov @notgull
/src/platform_impl/linux/x11 @kchibisov @notgull
# macOS
/src/platform/macos.rs @madsmtm
/src/platform_impl/macos @madsmtm
# Web
/src/platform/web.rs @daxpedda
/src/platform_impl/web @daxpedda
# Windows
/src/platform/windows.rs @msiglreith
/src/platform_impl/windows @msiglreith
# Orbital (Redox OS)
/src/platform/orbital.rs @jackpot51
/src/platform_impl/orbital @jackpot51

View File

@@ -1,7 +1,4 @@
- [ ] Tested on all platforms changed
- [ ] Compilation warnings were addressed
- [ ] `cargo fmt` has been run on this branch
- [ ] `cargo doc` builds successfully
- [ ] Added an entry to `CHANGELOG.md` if knowledge of this change could be valuable to users
- [ ] Updated documentation to reflect any user-facing changes, including notes of platform-specific behavior
- [ ] Created or updated an example program if it would help users understand this functionality

View File

@@ -2,118 +2,202 @@ name: CI
on:
pull_request:
paths:
- '**.rs'
- '**.toml'
- '.github/workflows/ci.yml'
push:
branches: [master]
paths:
- '**.rs'
- '**.toml'
- '.github/workflows/ci.yml'
jobs:
Check_Formatting:
fmt:
name: Check formatting
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: hecrj/setup-rust-action@v1
- uses: actions/checkout@v3
- uses: dtolnay/rust-toolchain@stable
with:
rust-version: stable
components: rustfmt
- name: Check Formatting
run: cargo +stable fmt --all -- --check
run: cargo fmt -- --check
tests:
name: Test ${{ matrix.toolchain }} ${{ matrix.platform.name }}
runs-on: ${{ matrix.platform.os }}
Tests:
strategy:
fail-fast: false
matrix:
rust_version: [stable, nightly]
toolchain: [stable, nightly, '1.70.0']
platform:
- { target: x86_64-pc-windows-msvc, os: windows-latest, }
- { target: i686-pc-windows-msvc, os: windows-latest, }
- { target: x86_64-pc-windows-gnu, os: windows-latest, host: -x86_64-pc-windows-gnu }
- { target: i686-pc-windows-gnu, os: windows-latest, host: -i686-pc-windows-gnu }
- { target: i686-unknown-linux-gnu, os: ubuntu-latest, }
- { target: x86_64-unknown-linux-gnu, os: ubuntu-latest, }
- { target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: --no-default-features, features: x11 }
- { target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: --no-default-features, features: wayland }
- { target: aarch64-linux-android, os: ubuntu-latest, cmd: 'apk --' }
- { target: x86_64-apple-darwin, os: macos-latest, }
- { target: x86_64-apple-ios, os: macos-latest, }
- { target: aarch64-apple-ios, os: macos-latest, }
# We're using Windows rather than Ubuntu to run the wasm tests because caching cargo-web
# doesn't currently work on Linux.
- { target: wasm32-unknown-unknown, os: windows-latest, features: stdweb, cmd: web }
- { target: wasm32-unknown-unknown, os: windows-latest, features: web-sys, cmd: web }
# Note: Make sure that we test all the `docs.rs` targets defined in Cargo.toml!
- { name: 'Windows 64bit MSVC', target: x86_64-pc-windows-msvc, os: windows-latest, }
- { name: 'Windows 32bit MSVC', target: i686-pc-windows-msvc, os: windows-latest, }
- { name: 'Windows 64bit GNU', target: x86_64-pc-windows-gnu, os: windows-latest, host: -x86_64-pc-windows-gnu }
- { name: 'Windows 32bit GNU', target: i686-pc-windows-gnu, os: windows-latest, host: -i686-pc-windows-gnu }
- { name: 'Linux 32bit', target: i686-unknown-linux-gnu, os: ubuntu-latest, }
- { name: 'Linux 64bit', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, }
- { name: 'X11', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: '--no-default-features --features=x11' }
- { name: 'Wayland', target: x86_64-unknown-linux-gnu, os: ubuntu-latest, options: '--no-default-features --features=wayland,wayland-dlopen' }
- { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--features=android-native-activity', cmd: 'apk --' }
- { name: 'Redox OS', target: x86_64-unknown-redox, os: ubuntu-latest, }
- { name: 'macOS', target: x86_64-apple-darwin, os: macos-latest, }
- { name: 'iOS x86_64', target: x86_64-apple-ios, os: macos-latest, }
- { name: 'iOS Aarch64', target: aarch64-apple-ios, os: macos-latest, }
- { name: 'web', target: wasm32-unknown-unknown, os: ubuntu-latest, }
exclude:
# Android is tested on stable-3
- toolchain: '1.70.0'
platform: { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
include:
- toolchain: '1.70.0'
platform: { name: 'Android', target: aarch64-linux-android, os: ubuntu-latest, options: '--package=winit --features=android-native-activity', cmd: 'apk --' }
- toolchain: 'nightly'
platform: {
name: 'web Atomic',
target: wasm32-unknown-unknown,
os: ubuntu-latest,
options: '-Zbuild-std=panic_abort,std',
rustflags: '-Ctarget-feature=+atomics,+bulk-memory',
components: rust-src,
}
env:
# Set more verbose terminal output
CARGO_TERM_VERBOSE: true
RUST_BACKTRACE: 1
CARGO_INCREMENTAL: 0
RUSTFLAGS: "-C debuginfo=0"
OPTIONS: ${{ matrix.platform.options }}
FEATURES: ${{ format(',{0}', matrix.platform.features ) }}
# Faster compilation and error on warnings
RUSTFLAGS: '--codegen=debuginfo=0 --deny=warnings ${{ matrix.platform.rustflags }}'
OPTIONS: --target=${{ matrix.platform.target }} ${{ matrix.platform.options }}
CMD: ${{ matrix.platform.cmd }}
runs-on: ${{ matrix.platform.os }}
steps:
- uses: actions/checkout@v2
# Used to cache cargo-web
- name: Cache cargo folder
uses: actions/cache@v1
with:
path: ~/.cargo
key: ${{ matrix.platform.target }}-cargo-${{ matrix.rust_version }}
- uses: actions/checkout@v3
- uses: hecrj/setup-rust-action@v1
- name: Restore cache of cargo folder
# We use `restore` and later `save`, so that we can create the key after
# the cache has been downloaded.
#
# This could be avoided if we added Cargo.lock to the repository.
uses: actions/cache/restore@v3
with:
rust-version: ${{ matrix.rust_version }}${{ matrix.platform.host }}
targets: ${{ matrix.platform.target }}
# https://doc.rust-lang.org/cargo/guide/cargo-home.html#caching-the-cargo-home-in-ci
path: |
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
key: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}-never-intended-to-be-found
restore-keys: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}
- name: Generate lockfile
# Also updates the crates.io index
run: cargo generate-lockfile
- name: Install GCC Multilib
if: (matrix.platform.os == 'ubuntu-latest') && contains(matrix.platform.target, 'i686')
run: sudo apt-get update && sudo apt-get install gcc-multilib
- name: Install cargo-apk
- name: Cache cargo-apk
if: contains(matrix.platform.target, 'android')
run: cargo install cargo-apk
- name: Install cargo-web
continue-on-error: true
if: contains(matrix.platform.target, 'wasm32')
run: cargo install cargo-web
id: cargo-apk-cache
uses: actions/cache@v3
with:
path: ~/.cargo/bin/cargo-apk
# Change this key if we update the required cargo-apk version
key: cargo-apk-v0-9-7
- uses: dtolnay/rust-toolchain@master
if: contains(matrix.platform.target, 'android') && (steps.cargo-apk-cache.outputs.cache-hit != 'true')
with:
toolchain: stable
- name: Install cargo-apk
if: contains(matrix.platform.target, 'android') && (steps.cargo-apk-cache.outputs.cache-hit != 'true')
run: cargo install cargo-apk --version=^0.9.7 --locked
- uses: dtolnay/rust-toolchain@master
with:
toolchain: ${{ matrix.toolchain }}${{ matrix.platform.host }}
targets: ${{ matrix.platform.target }}
components: clippy, ${{ matrix.platform.components }}
- name: Check documentation
shell: bash
if: matrix.platform.target != 'wasm32-unknown-unknown'
run: cargo $CMD doc --no-deps --target ${{ matrix.platform.target }} $OPTIONS --features $FEATURES
run: cargo doc --no-deps $OPTIONS --document-private-items
env:
RUSTDOCFLAGS: '--deny=warnings ${{ matrix.platform.rustflags }}'
- name: Build
shell: bash
run: cargo $CMD build --verbose --target ${{ matrix.platform.target }} $OPTIONS --features $FEATURES
- name: Build crate
run: cargo $CMD build -p winit $OPTIONS
- name: Build tests
shell: bash
run: cargo $CMD test --no-run --verbose --target ${{ matrix.platform.target }} $OPTIONS --features $FEATURES
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test -p winit --no-run $OPTIONS
- name: Run tests
shell: bash
if: (
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32'))
run: cargo $CMD test --verbose --target ${{ matrix.platform.target }} $OPTIONS --features $FEATURES
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test $OPTIONS
- name: Build with serde enabled
shell: bash
run: cargo $CMD build --verbose --target ${{ matrix.platform.target }} $OPTIONS --features serde,$FEATURES
- name: Lint with clippy
if: (matrix.toolchain == 'stable') && !contains(matrix.platform.options, '--no-default-features')
run: cargo clippy --all-targets $OPTIONS -- -Dwarnings
- name: Build tests with serde enabled
shell: bash
run: cargo $CMD test --no-run --verbose --target ${{ matrix.platform.target }} $OPTIONS --features serde,$FEATURES
if: >
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test --no-run $OPTIONS -p winit --features serde
- name: Run tests with serde enabled
shell: bash
if: (
if: >
!contains(matrix.platform.target, 'android') &&
!contains(matrix.platform.target, 'ios') &&
!contains(matrix.platform.target, 'wasm32'))
run: cargo $CMD test --verbose --target ${{ matrix.platform.target }} $OPTIONS --features serde,$FEATURES
!contains(matrix.platform.target, 'wasm32') &&
!contains(matrix.platform.target, 'redox') &&
matrix.toolchain != '1.70.0'
run: cargo $CMD test $OPTIONS --features serde
- name: Check docs.rs documentation
if: matrix.toolchain == 'nightly'
run: cargo doc --no-deps $OPTIONS --features=rwh_04,rwh_05,rwh_06,serde,mint,android-native-activity
env:
RUSTDOCFLAGS: '--deny=warnings ${{ matrix.platform.rustflags }} --cfg=docsrs'
# See restore step above
- name: Save cache of cargo folder
uses: actions/cache/save@v3
with:
path: |
~/.cargo/registry/index/
~/.cargo/registry/cache/
~/.cargo/git/db/
key: cargo-${{ matrix.toolchain }}-${{ matrix.platform.name }}-${{ hashFiles('Cargo.lock') }}
cargo-deny:
name: Run cargo-deny on ${{ matrix.platform.name }}
runs-on: ubuntu-latest
# TODO: remove this matrix when https://github.com/EmbarkStudios/cargo-deny/issues/324 is resolved
strategy:
fail-fast: false
matrix:
platform:
- { name: 'Android', target: aarch64-linux-android }
- { name: 'iOS', target: aarch64-apple-ios }
- { name: 'Linux', target: x86_64-unknown-linux-gnu }
- { name: 'macOS', target: x86_64-apple-darwin }
- { name: 'Redox OS', target: x86_64-unknown-redox }
- { name: 'web', target: wasm32-unknown-unknown }
- { name: 'Windows', target: x86_64-pc-windows-gnu }
steps:
- uses: actions/checkout@v3
- uses: EmbarkStudios/cargo-deny-action@v1
with:
command: check
log-level: error
arguments: --all-features --target ${{ matrix.platform.target }}

50
.github/workflows/docs.yml vendored Normal file
View File

@@ -0,0 +1,50 @@
name: Docs
on:
push:
branches: [master]
jobs:
docs:
name: Documentation
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}winit
runs-on: ubuntu-latest
permissions:
contents: read
pages: write
id-token: write
steps:
- uses: actions/checkout@v3
- uses: dtolnay/rust-toolchain@master
with:
toolchain: nightly
- name: Run Rustdoc
env:
RUSTDOCFLAGS: --crate-version master --cfg=docsrs
run: |
cargo doc --no-deps -Z rustdoc-map -Z rustdoc-scrape-examples --features=rwh_04,rwh_05,rwh_06,serde,mint,android-native-activity
- name: Setup Pages
uses: actions/configure-pages@v4
- name: Fix permissions
run: |
chmod -c -R +rX "target/doc" | while read line; do
echo "::warning title=Invalid file permissions automatically fixed::$line"
done
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: target/doc
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

View File

@@ -1,18 +0,0 @@
name: Publish
on:
push:
branches: [master]
paths: "Cargo.toml"
jobs:
Publish:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- uses: hecrj/setup-rust-action@v1
with:
rust-version: stable
components: rustfmt
- name: Publish to crates.io
run: cargo publish --token ${{ secrets.cratesio_token }}

1
.gitignore vendored
View File

@@ -7,3 +7,4 @@ rls/
*.ts
*.js
#*#
.DS_Store

3
.gitmodules vendored
View File

@@ -1,3 +0,0 @@
[submodule "deps/apk-builder"]
path = deps/apk-builder
url = https://github.com/rust-windowing/android-rs-glue

View File

@@ -1,25 +1,599 @@
# Changelog
All notable changes to this project will be documented in this file.
Please keep one empty line before and after all headers. (This is required for
`git` to produce a conflict when a release is made while a PR is open and the
PR's changelog entry would go into the wrong section).
And please only add new entries to the top of this list, right below the `#
Unreleased` header.
# Unreleased
- On X11, fix swapped instance and general class names.
- **Breaking:** Removed unnecessary generic parameter `T` from `EventLoopWindowTarget`.
- On Windows, macOS, X11, Wayland and Web, implement setting images as cursors. See the `custom_cursors.rs` example.
- **Breaking:** Remove `Window::set_cursor_icon`
- Add `WindowBuilder::with_cursor` and `Window::set_cursor` which takes a `CursorIcon` or `CustomCursor`
- Add `CustomCursor`
- Add `CustomCursor::from_rgba` to allow creating cursor images from RGBA data.
- Add `CustomCursorExtWebSys::from_url` to allow loading cursor images from URLs.
- Add `CustomCursorExtWebSys::from_animation` to allow creating animated cursors from other `CustomCursor`s.
- On macOS, add services menu.
- **Breaking:** On Web, remove queuing fullscreen request in absence of transient activation.
- On Web, fix setting cursor icon overriding cursor visibility.
- **Breaking:** On Web, return `RawWindowHandle::WebCanvas` instead of `RawWindowHandle::Web`.
- **Breaking:** On Web, macOS and iOS, return `HandleError::Unavailable` when a window handle is not available.
- **Breaking:** Bump MSRV from `1.65` to `1.70`.
- On Web, add the ability to toggle calling `Event.preventDefault()` on `Window`.
- **Breaking:** Remove `WindowAttributes::fullscreen()` and expose as field directly.
- **Breaking:** Rename `VideoMode` to `VideoModeHandle` to represent that it doesn't hold static data.
- **Breaking:** No longer export `platform::x11::XNotSupported`.
- **Breaking:** Renamed `platform::x11::XWindowType` to `platform::x11::WindowType`.
- Add the `OwnedDisplayHandle` type for allowing safe display handle usage outside of trivial cases.
- **Breaking:** Rename `TouchpadMagnify` to `PinchGesture`, `SmartMagnify` to `DoubleTapGesture` and `TouchpadRotate` to `RotationGesture` to represent the action rather than the intent.
- on iOS, add detection support for `PinchGesture`, `DoubleTapGesture` and `RotationGesture`.
- on Windows: add `with_system_backdrop`, `with_border_color`, `with_title_background_color`, `with_title_text_color` and `with_corner_preference`
- On Windows, Remove `WS_CAPTION`, `WS_BORDER` and `WS_EX_WINDOWEDGE` styles for child windows without decorations.
- On Windows, fixed a race condition when sending an event through the loop proxy.
- **Breaking:** Removed `EventLoopError::AlreadyRunning`, which can't happen as it is already prevented by the type system.
- On Wayland, disable `Occluded` event handling.
- Added `EventLoop::builder`, which is intended to replace the (now deprecated) `EventLoopBuilder::new`.
- **Breaking:** Changed the signature of `EventLoop::with_user_event` to return a builder.
- **Breaking:** Removed `EventLoopBuilder::with_user_event`, the functionality is now available in `EventLoop::with_user_event`.
- Add `Window::builder`, which is intended to replace the (now deprecated) `WindowBuilder::new`.
- On X11, reload dpi on `_XSETTINGS_SETTINGS` update.
- On X11, fix deadlock when adjusting DPI and resizing at the same time.
- On Wayland, fix `Focused(false)` being send when other seats still have window focused.
- On Wayland, fix `Window::set_{min,max}_inner_size` not always applied.
- On Windows, fix inconsistent resizing behavior with multi-monitor setups when repositioning outside the event loop.
- On Wayland, fix `WAYLAND_SOCKET` not used when detecting platform.
- **Breaking:** Move some types to the `winit-core` crate. Most types are
re-exported verbatim; however:
- `Event`, `WindowEvent` and `KeyEvent` now take a generic that `winit`
implements.
- `ActivationToken` and `InnerSizeWriter` expose new methods to make them
useful.
- `InnerSizeWriter::request_inner_size` returns an `InnerSizeIgnored` error
instead of an `ExternalError`.
# 0.29.10
- On Web, account for canvas being focused already before event loop starts.
- On Web, increase cursor position accuracy.
# 0.29.9
- On X11, fix `NotSupported` error not propagated when creating event loop.
- On Wayland, fix resize not issued when scale changes
- On X11 and Wayland, fix arrow up on keypad reported as `ArrowLeft`.
- On macOS, report correct logical key when Ctrl or Cmd is pressed.
# 0.29.8
- On X11, fix IME input lagging behind.
- On X11, fix `ModifiersChanged` not sent from xdotool-like input
- On X11, fix keymap not updated from xmodmap.
- On X11, reduce the amount of time spent fetching screen resources.
- On Wayland, fix `Window::request_inner_size` being overwritten by resize.
- On Wayland, fix `Window::inner_size` not using the correct rounding.
# 0.29.7
- On X11, fix `Xft.dpi` reload during runtime.
- On X11, fix window minimize.
# 0.29.6
- On Web, fix context menu not being disabled by `with_prevent_default(true)`.
- On Wayland, fix `WindowEvent::Destroyed` not being delivered after destroying window.
- Fix `EventLoopExtRunOnDemand::run_on_demand` not working for consequent invocation
# 0.29.5
- On macOS, remove spurious error logging when handling `Fn`.
- On X11, fix an issue where floating point data from the server is
misinterpreted during a drag and drop operation.
- On X11, fix a bug where focusing the window would panic.
- On macOS, fix `refresh_rate_millihertz`.
- On Wayland, disable Client Side Decorations when `wl_subcompositor` is not supported.
- On X11, fix `Xft.dpi` detection from Xresources.
- On Windows, fix consecutive calls to `window.set_fullscreen(Some(Fullscreen::Borderless(None)))` resulting in losing previous window state when eventually exiting fullscreen using `window.set_fullscreen(None)`.
- On Wayland, fix resize being sent on focus change.
- On Windows, fix `set_ime_cursor_area`.
# 0.29.4
- Fix crash when running iOS app on macOS.
- On X11, check common alternative cursor names when loading cursor.
- On X11, reload the DPI after a property change event.
- On Windows, fix so `drag_window` and `drag_resize_window` can be called from another thread.
- On Windows, fix `set_control_flow` in `AboutToWait` not being taken in account.
- On macOS, send a `Resized` event after each `ScaleFactorChanged` event.
- On Wayland, fix `wl_surface` being destroyed before associated objects.
- On macOS, fix assertion when pressing `Fn` key.
- On Windows, add `WindowBuilderExtWindows::with_clip_children` to control `WS_CLIPCHILDREN` style.
# 0.29.3
- On Wayland, apply correct scale to `PhysicalSize` passed in `WindowBuilder::with_inner_size` when possible.
- On Wayland, fix `RedrawRequsted` being always sent without decorations and `sctk-adwaita` feature.
- On Wayland, ignore resize requests when the window is fully tiled.
- On Wayland, use `configure_bounds` to constrain `with_inner_size` when compositor wants users to pick size.
- On Windows, fix deadlock when accessing the state during `Cursor{Enter,Leave}`.
- On Windows, add support for `Window::set_transparent`.
- On macOS, fix deadlock when entering a nested event loop from an event handler.
- On macOS, add support for `Window::set_blur`.
# 0.29.2
- **Breaking:** Bump MSRV from `1.60` to `1.65`.
- **Breaking:** Add `Event::MemoryWarning`; implemented on iOS/Android.
- **Breaking:** Bump `ndk` version to `0.8.0`, ndk-sys to `0.5.0`, `android-activity` to `0.5.0`.
- **Breaking:** Change default `ControlFlow` from `Poll` to `Wait`.
- **Breaking:** Move `Event::RedrawRequested` to `WindowEvent::RedrawRequested`.
- **Breaking:** Moved `ControlFlow::Exit` to `EventLoopWindowTarget::exit()` and `EventLoopWindowTarget::exiting()` and removed `ControlFlow::ExitWithCode(_)` entirely.
- **Breaking:** Moved `ControlFlow` to `EventLoopWindowTarget::set_control_flow()` and `EventLoopWindowTarget::control_flow()`.
- **Breaking:** `EventLoop::new` and `EventLoopBuilder::build` now return `Result<Self, EventLoopError>`
- **Breaking:** `WINIT_UNIX_BACKEND` was removed in favor of standard `WAYLAND_DISPLAY` and `DISPLAY` variables.
- **Breaking:** on Wayland, dispatching user created Wayland queue won't wake up the loop unless winit has event to send back.
- **Breaking:** remove `DeviceEvent::Text`.
- **Breaking:** Remove lifetime parameter from `Event` and `WindowEvent`.
- **Breaking:** Rename `Window::set_inner_size` to `Window::request_inner_size` and indicate if the size was applied immediately.
- **Breaking:** `ActivationTokenDone` event which could be requested with the new `startup_notify` module, see its docs for more.
- **Breaking:** `ScaleFactorChanged` now contains a writer instead of a reference to update inner size.
- **Breaking** `run() -> !` has been replaced by `run() -> Result<(), EventLoopError>` for returning errors without calling `std::process::exit()` ([#2767](https://github.com/rust-windowing/winit/pull/2767))
- **Breaking** Removed `EventLoopExtRunReturn` / `run_return` in favor of `EventLoopExtPumpEvents` / `pump_events` and `EventLoopExtRunOnDemand` / `run_on_demand` ([#2767](https://github.com/rust-windowing/winit/pull/2767))
- `RedrawRequested` is no longer guaranteed to be emitted after `MainEventsCleared`, it is now platform-specific when the event is emitted after being requested via `redraw_request()`.
- On Windows, `RedrawRequested` is now driven by `WM_PAINT` messages which are requested via `redraw_request()`
- **Breaking** `LoopDestroyed` renamed to `LoopExiting` ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking** `RedrawEventsCleared` removed ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking** `MainEventsCleared` removed ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking:** Remove all deprecated `modifiers` fields.
- **Breaking:** Rename `DeviceEventFilter` to `DeviceEvents` reversing the behavior of variants.
- **Breaking** Add `AboutToWait` event which is emitted when the event loop is about to block and wait for new events ([#2900](https://github.com/rust-windowing/winit/issues/2900))
- **Breaking:** Rename `EventLoopWindowTarget::set_device_event_filter` to `listen_device_events`.
- **Breaking:** Rename `Window::set_ime_position` to `Window::set_ime_cursor_area` adding a way to set exclusive zone.
- **Breaking:** `with_x11_visual` now takes the visual ID instead of the bare pointer.
- **Breaking** `MouseButton` now supports `Back` and `Forward` variants, emitted from mouse events on Wayland, X11, Windows, macOS and Web.
- **Breaking:** On Web, `instant` is now replaced by `web_time`.
- **Breaking:** On Web, dropped support for Safari versions below 13.1.
- **Breaking:** On Web, the canvas output bitmap size is no longer adjusted.
- **Breaking:** On Web, the canvas size is not controlled by Winit anymore and external changes to the canvas size will be reported through `WindowEvent::Resized`.
- **Breaking:** Updated `bitflags` crate version to `2`, which changes the API on exposed types.
- **Breaking:** `CursorIcon::Arrow` was removed.
- **Breaking:** `CursorIcon::Hand` is now named `CursorIcon::Pointer`.
- **Breaking:** `CursorIcon` is now used from the `cursor-icon` crate.
- **Breaking:** `WindowExtWebSys::canvas()` now returns an `Option`.
- **Breaking:** Overhaul keyboard input handling.
- Replace `KeyboardInput` with `KeyEvent` and `RawKeyEvent`.
- Change `WindowEvent::KeyboardInput` to contain a `KeyEvent`.
- Change `Event::Key` to contain a `RawKeyEvent`.
- Remove `Event::ReceivedCharacter`. In its place, you should use
`KeyEvent.text` in combination with `WindowEvent::Ime`.
- Replace `VirtualKeyCode` with the `Key` enum.
- Replace `ScanCode` with the `KeyCode` enum.
- Rename `ModifiersState::LOGO` to `SUPER` and `ModifiersState::CTRL` to `CONTROL`.
- Add `PhysicalKey` wrapping `KeyCode` and `NativeKeyCode`.
- Add `KeyCode` to refer to keys (roughly) by their physical location.
- Add `NativeKeyCode` to represent raw `KeyCode`s which Winit doesn't
understand.
- Add `Key` to represent the keys after they've been interpreted by the
active (software) keyboard layout.
- Add `NamedKey` to represent the categorized keys.
- Add `NativeKey` to represent raw `Key`s which Winit doesn't understand.
- Add `KeyLocation` to tell apart `Key`s which usually "mean" the same thing,
but can appear simultaneously in different spots on the same keyboard
layout.
- Add `Window::reset_dead_keys` to enable application-controlled cancellation
of dead key sequences.
- Add `KeyEventExtModifierSupplement` to expose additional (and less
portable) interpretations of a given key-press.
- Add `PhysicalKeyExtScancode`, which lets you convert between scancodes and
`PhysicalKey`.
- `ModifiersChanged` now uses dedicated `Modifiers` struct.
- Removed platform-specific extensions that should be retrieved through `raw-window-handle` trait implementations instead:
- `platform::windows::HINSTANCE`.
- `WindowExtWindows::hinstance`.
- `WindowExtWindows::hwnd`.
- `WindowExtIOS::ui_window`.
- `WindowExtIOS::ui_view_controller`.
- `WindowExtIOS::ui_view`.
- `WindowExtMacOS::ns_window`.
- `WindowExtMacOS::ns_view`.
- `EventLoopWindowTargetExtWayland::wayland_display`.
- `WindowExtWayland::wayland_surface`.
- `WindowExtWayland::wayland_display`.
- `WindowExtX11::xlib_window`.
- `WindowExtX11::xlib_display`.
- `WindowExtX11::xlib_screen_id`.
- `WindowExtX11::xcb_connection`.
- Reexport `raw-window-handle` in `window` module.
- Add `ElementState::is_pressed`.
- Add `Window::pre_present_notify` to notify winit before presenting to the windowing system.
- Add `Window::set_blur` to request a blur behind the window; implemented on Wayland for now.
- Add `Window::show_window_menu` to request a titlebar/system menu; implemented on Wayland/Windows for now.
- Implement `AsFd`/`AsRawFd` for `EventLoop<T>` on X11 and Wayland.
- Implement `PartialOrd` and `Ord` for `MouseButton`.
- Implement `PartialOrd` and `Ord` on types in the `dpi` module.
- Make `WindowBuilder` `Send + Sync`.
- Make iOS `MonitorHandle` and `VideoMode` usable from other threads.
- Make iOS windows usable from other threads.
- On Android, add force data to touch events.
- On Android, added `EventLoopBuilderExtAndroid::handle_volume_keys` to indicate that the application will handle the volume keys manually.
- On Android, fix `DeviceId` to contain device id's.
- On Orbital, fix `ModifiersChanged` not being sent.
- On Wayland, `Window::outer_size` now accounts for **client side** decorations.
- On Wayland, add `Window::drag_resize_window` method.
- On Wayland, remove `WINIT_WAYLAND_CSD_THEME` variable.
- On Wayland, fix `TouchPhase::Canceled` being sent for moved events.
- On Wayland, fix forward compatibility issues.
- On Wayland, fix initial window size not restored for maximized/fullscreened on startup window.
- On Wayland, fix maximized startup not taking full size on GNOME.
- On Wayland, fix maximized window creation and window geometry handling.
- On Wayland, fix window not checking that it actually got initial configure event.
- On Wayland, make double clicking and moving the CSD frame more reliable.
- On Wayland, support `Occluded` event with xdg-shell v6
- On Wayland, use frame callbacks to throttle `RedrawRequested` events so redraws will align with compositor.
- On Web, `ControlFlow::WaitUntil` now uses the Prioritized Task Scheduling API. `setTimeout()`, with a trick to circumvent throttling to 4ms, is used as a fallback.
- On Web, `EventLoopProxy` now implements `Send`.
- On Web, `Window` now implements `Send` and `Sync`.
- On Web, account for CSS `padding`, `border`, and `margin` when getting or setting the canvas position.
- On Web, add Fullscreen API compatibility for Safari.
- On Web, add `DeviceEvent::Motion`, `DeviceEvent::MouseWheel`, `DeviceEvent::Button` and `DeviceEvent::Key` support.
- On Web, add `EventLoopWindowTargetExtWebSys` and `PollStrategy`, which allows to set different strategies for `ControlFlow::Poll`. By default the Prioritized Task Scheduling API is used, but an option to use `Window.requestIdleCallback` is available as well. Both use `setTimeout()`, with a trick to circumvent throttling to 4ms, as a fallback.
- On Web, add `WindowBuilderExtWebSys::with_append()` to append the canvas element to the web page on creation.
- On Web, allow event loops to be recreated with `spawn`.
- On Web, enable event propagation.
- On Web, fix `ControlFlow::WaitUntil` to never wake up **before** the given time.
- On Web, fix `DeviceEvent::MouseMotion` only being emitted for each canvas instead of the whole window.
- On Web, fix `Window:::set_fullscreen` doing nothing when called outside the event loop but during transient activation.
- On Web, fix pen treated as mouse input.
- On Web, fix pointer button events not being processed when a buttons is already pressed.
- On Web, fix scale factor resize suggestion always overwriting the canvas size.
- On Web, fix some `WindowBuilder` methods doing nothing.
- On Web, fix some `Window` methods using incorrect HTML attributes instead of CSS properties.
- On Web, fix the bfcache by not using the `beforeunload` event and map bfcache loading/unloading to `Suspended`/`Resumed` events.
- On Web, fix touch input not gaining or loosing focus.
- On Web, fix touch location to be as accurate as mouse position.
- On Web, handle coalesced pointer events, which increases the resolution of pointer inputs.
- On Web, implement `Window::focus_window()`.
- On Web, implement `Window::set_(min|max)_inner_size()`.
- On Web, implement `WindowEvent::Occluded`.
- On Web, never return a `MonitorHandle`.
- On Web, prevent clicks on the canvas to select text.
- On Web, remove any fullscreen requests from the queue when an external fullscreen activation was detected.
- On Web, remove unnecessary `Window::is_dark_mode()`, which was replaced with `Window::theme()`.
- On Web, respect `EventLoopWindowTarget::listen_device_events()` settings.
- On Web, scale factor and dark mode detection are now more robust.
- On Web, send mouse position on button release as well.
- On Web, take all transient activations on the canvas and window into account to queue a fullscreen request.
- On Web, use `Window.requestAnimationFrame()` to throttle `RedrawRequested` events.
- On Web, use the correct canvas size when calculating the new size during scale factor change, instead of using the output bitmap size.
- On Web: fix `Window::request_redraw` not waking the event loop when called from outside the loop.
- On Web: fix position of touch events to be relative to the canvas.
- On Windows, add `drag_resize_window` method support.
- On Windows, add horizontal MouseWheel `DeviceEvent`.
- On Windows, added `WindowBuilderExtWindows::with_class_name` to customize the internal class name.
- On Windows, fix IME APIs not working when from non event loop thread.
- On Windows, fix `CursorEnter/Left` not being sent when grabbing the mouse.
- On Windows, fix `RedrawRequested` not being delivered when calling `Window::request_redraw` from `RedrawRequested`.
- On Windows, port to `windows-sys` version 0.48.0.
- On X11, add a `with_embedded_parent_window` function to the window builder to allow embedding a window into another window.
- On X11, fix event loop not waking up on `ControlFlow::Poll` and `ControlFlow::WaitUntil`.
- On X11, fix false positive flagging of key repeats when pressing different keys with no release between presses.
- On X11, set `visual_id` in returned `raw-window-handle`.
- On iOS, add ability to change the status bar style.
- On iOS, add force data to touch events when using the Apple Pencil.
- On iOS, always wake the event loop when transitioning from `ControlFlow::Poll` to `ControlFlow::Poll`.
- On iOS, send events `WindowEvent::Occluded(false)`, `WindowEvent::Occluded(true)` when application enters/leaves foreground.
- On macOS, add tabbing APIs on `WindowExtMacOS` and `EventLoopWindowTargetExtMacOS`.
- On macOS, fix assertion when pressing `Globe` key.
- On macOS, fix crash in `window.set_minimized(false)`.
- On macOS, fix crash when dropping `Window`.
# 0.28.7
- Fix window size sometimes being invalid when resizing on macOS 14 Sonoma.
# 0.28.6
- On macOS, fixed memory leak when getting monitor handle.
- On macOS, fix `Backspace` being emitted when clearing preedit with it.
# 0.28.5
- On macOS, fix `key_up` being ignored when `Ime` is disabled.
# 0.28.4
- On macOS, fix empty marked text blocking regular input.
- On macOS, fix potential panic when getting refresh rate.
- On macOS, fix crash when calling `Window::set_ime_position` from another thread.
# 0.28.3
- Fix macOS memory leaks.
# 0.28.2
- Implement `HasRawDisplayHandle` for `EventLoop`.
- On macOS, set resize increments only for live resizes.
- On Wayland, fix rare crash on DPI change
- Web: Added support for `Window::theme`.
- On Wayland, fix rounding issues when doing resize.
- On macOS, fix wrong focused state on startup.
- On Windows, fix crash on setting taskbar when using Visual Studio debugger.
- On macOS, resize simple fullscreen windows on windowDidChangeScreen events.
# 0.28.1
- On Wayland, fix crash when dropping a window in multi-window setup.
# 0.28.0
- On macOS, fixed `Ime::Commit` persisting for all input after interacting with `Ime`.
- On macOS, added `WindowExtMacOS::option_as_alt` and `WindowExtMacOS::set_option_as_alt`.
- On Windows, fix window size for maximized, undecorated windows.
- On Windows and macOS, add `WindowBuilder::with_active`.
- Add `Window::is_minimized`.
- On X11, fix errors handled during `register_xlib_error_hook` invocation bleeding into winit.
- Add `Window::has_focus`.
- On Windows, fix `Window::set_minimized(false)` not working for windows minimized by `Win + D` hotkey.
- **Breaking:** On Web, touch input no longer fires `WindowEvent::Cursor*`, `WindowEvent::MouseInput`, or `DeviceEvent::MouseMotion` like other platforms, but instead it fires `WindowEvent::Touch`.
- **Breaking:** Removed platform specific `WindowBuilder::with_parent` API in favor of `WindowBuilder::with_parent_window`.
- On Windows, retain `WS_MAXIMIZE` window style when un-minimizing a maximized window.
- On Windows, fix left mouse button release event not being sent after `Window::drag_window`.
- On macOS, run most actions on the main thread, which is strictly more correct, but might make multithreaded applications block slightly more.
- On macOS, fix panic when getting current monitor without any monitor attached.
- On Windows and MacOS, add API to enable/disable window buttons (close, minimize, ...etc).
- On Windows, macOS, X11 and Wayland, add `Window::set_theme`.
- **Breaking:** Remove `WindowExtWayland::wayland_set_csd_theme` and `WindowBuilderExtX11::with_gtk_theme_variant`.
- On Windows, revert window background to an empty brush to avoid white flashes when changing scaling.
- **Breaking:** Removed `Window::set_always_on_top` and related APIs in favor of `Window::set_window_level`.
- On Windows, MacOS and X11, add always on bottom APIs.
- On Windows, fix the value in `MouseButton::Other`.
- On macOS, add `WindowExtMacOS::is_document_edited` and `WindowExtMacOS::set_document_edited` APIs.
- **Breaking:** Removed `WindowBuilderExtIOS::with_root_view_class`; instead, you should use `[[view layer] addSublayer: ...]` to add an instance of the desired layer class (e.g. `CAEAGLLayer` or `CAMetalLayer`). See `vulkano-win` or `wgpu` for examples of this.
- On MacOS and Windows, add `Window::set_content_protected`.
- On MacOS, add `EventLoopBuilderExtMacOS::with_activate_ignoring_other_apps`.
- On Windows, fix icons specified on `WindowBuilder` not taking effect for windows created after the first one.
- On Windows and macOS, add `Window::title` to query the current window title.
- On Windows, fix focusing menubar when pressing `Alt`.
- On MacOS, made `accepts_first_mouse` configurable.
- Migrated `WindowBuilderExtUnix::with_resize_increments` to `WindowBuilder`.
- Added `Window::resize_increments`/`Window::set_resize_increments` to update resize increments at runtime for X11/macOS.
- macOS/iOS: Use `objc2` instead of `objc` internally.
- **Breaking:** Bump MSRV from `1.57` to `1.60`.
- **Breaking:** Split the `platform::unix` module into `platform::x11` and `platform::wayland`. The extension types are similarly renamed.
- **Breaking:**: Removed deprecated method `platform::unix::WindowExtUnix::is_ready`.
- Removed `parking_lot` dependency.
- **Breaking:** On macOS, add support for two-finger touchpad magnification and rotation gestures with new events `WindowEvent::TouchpadMagnify` and `WindowEvent::TouchpadRotate`. Also add support for touchpad smart-magnification gesture with a new event `WindowEvent::SmartMagnify`.
- **Breaking:** On web, the `WindowBuilderExtWebSys::with_prevent_default` setting (enabled by default), now additionally prevents scrolling of the webpage in mobile browsers, previously it only disabled scrolling on desktop.
- On Wayland, `wayland-csd-adwaita` now uses `ab_glyph` instead of `crossfont` to render the title for decorations.
- On Wayland, a new `wayland-csd-adwaita-crossfont` feature was added to use `crossfont` instead of `ab_glyph` for decorations.
- On Wayland, if not otherwise specified use upstream automatic CSD theme selection.
- On X11, added `WindowExtX11::with_parent` to create child windows.
- Added support for `WindowBuilder::with_theme` and `Window::theme` to support per-window dark/light/system theme configuration on macos, windows and wayland.
- On macOS, added support for `WindowEvent::ThemeChanged`.
- **Breaking:** Removed `WindowBuilderExtWindows::with_theme` and `WindowBuilderExtWayland::with_wayland_csd_theme` in favour of `WindowBuilder::with_theme`.
- **Breaking:** Removed `WindowExtWindows::theme` in favour of `Window::theme`.
- Enabled `doc_auto_cfg` when generating docs on docs.rs for feature labels.
- **Breaking:** On Android, switched to using [`android-activity`](https://github.com/rib/android-activity) crate as a glue layer instead of [`ndk-glue`](https://github.com/rust-windowing/android-ndk-rs/tree/master/ndk-glue). See [README.md#Android](https://github.com/rust-windowing/winit#Android) for more details. ([#2444](https://github.com/rust-windowing/winit/pull/2444))
- **Breaking:** Removed support for `raw-window-handle` version `0.4`
- On Wayland, `RedrawRequested` not emitted during resize.
- Add a `set_wait_timeout` function to `ControlFlow` to allow waiting for a `Duration`.
- **Breaking:** Remove the unstable `xlib_xconnection()` function from the private interface.
- Added Orbital support for Redox OS
- On X11, added `drag_resize_window` method.
- Added `Window::set_transparent` to provide a hint about transparency of the window on Wayland and macOS.
- On macOS, fix the mouse buttons other than left/right/middle being reported as middle.
- On Wayland, support fractional scaling via the wp-fractional-scale protocol.
- On web, fix removal of mouse event listeners from the global object upon window distruction.
- Add WindowAttributes getter to WindowBuilder to allow introspection of default values.
- Added `Window::set_ime_purpose` for setting the IME purpose, currently implemented on Wayland only.
# 0.27.5
- On Wayland, fix byte offset in `Ime::Preedit` pointing to invalid bytes.
# 0.27.4
- On Windows, emit `ReceivedCharacter` events on system keybindings.
- On Windows, fixed focus event emission on minimize.
- On X11, fixed IME crashing during reload.
# 0.27.3
- On Windows, added `WindowExtWindows::set_undecorated_shadow` and `WindowBuilderExtWindows::with_undecorated_shadow` to draw the drop shadow behind a borderless window.
- On Windows, fixed default window features (ie snap, animations, shake, etc.) when decorations are disabled.
- On Windows, fixed ALT+Space shortcut to open window menu.
- On Wayland, fixed `Ime::Preedit` not being sent on IME reset.
- Fixed unbound version specified for `raw-window-handle` leading to compilation failures.
- Empty `Ime::Preedit` event will be sent before `Ime::Commit` to help clearing preedit.
- On X11, fixed IME context picking by querying for supported styles beforehand.
# 0.27.2 (2022-8-12)
- On macOS, fixed touch phase reporting when scrolling.
- On X11, fix min, max and resize increment hints not persisting for resizable windows (e.g. on DPI change).
- On Windows, respect min/max inner sizes when creating the window.
- For backwards compatibility, `Window` now (additionally) implements the old version (`0.4`) of the `HasRawWindowHandle` trait
- On Windows, added support for `EventLoopWindowTarget::set_device_event_filter`.
- On Wayland, fix user requested `WindowEvent::RedrawRequested` being delayed by a frame.
# 0.27.1 (2022-07-30)
- The minimum supported Rust version was lowered to `1.57.0` and now explicitly tested.
- On X11, fix crash on start due to inability to create an IME context without any preedit.
# 0.27.0 (2022-07-26)
- On Windows, fix hiding a maximized window.
- On Android, `ndk-glue`'s `NativeWindow` lock is now held between `Event::Resumed` and `Event::Suspended`.
- On Web, added `EventLoopExtWebSys` with a `spawn` method to start the event loop without throwing an exception.
- Added `WindowEvent::Occluded(bool)`, currently implemented on macOS and X11.
- On X11, fix events for caps lock key not being sent
- Build docs on `docs.rs` for iOS and Android as well.
- **Breaking:** Removed the `WindowAttributes` struct, since all its functionality is accessible from `WindowBuilder`.
- Added `WindowBuilder::transparent` getter to check if the user set `transparent` attribute.
- On macOS, Fix emitting `Event::LoopDestroyed` on CMD+Q.
- On macOS, fixed an issue where having multiple windows would prevent run_return from ever returning.
- On Wayland, fix bug where the cursor wouldn't hide in GNOME.
- On macOS, Windows, and Wayland, add `set_cursor_hittest` to let the window ignore mouse events.
- On Windows, added `WindowExtWindows::set_skip_taskbar` and `WindowBuilderExtWindows::with_skip_taskbar`.
- On Windows, added `EventLoopBuilderExtWindows::with_msg_hook`.
- On Windows, remove internally unique DC per window.
- On macOS, remove the need to call `set_ime_position` after moving the window.
- Added `Window::is_visible`.
- Added `Window::is_resizable`.
- Added `Window::is_decorated`.
- On X11, fix for repeated event loop iteration when `ControlFlow` was `Wait`
- On X11, fix scale factor calculation when the only monitor is reconnected
- On Wayland, report unaccelerated mouse deltas in `DeviceEvent::MouseMotion`.
- On Web, a focused event is manually generated when a click occurs to emulate behaviour of other backends.
- **Breaking:** Bump `ndk` version to 0.6, ndk-sys to `v0.3`, `ndk-glue` to `0.6`.
- Remove no longer needed `WINIT_LINK_COLORSYNC` environment variable.
- **Breaking:** Rename the `Exit` variant of `ControlFlow` to `ExitWithCode`, which holds a value to control the exit code after running. Add an `Exit` constant which aliases to `ExitWithCode(0)` instead to avoid major breakage. This shouldn't affect most existing programs.
- Add `EventLoopBuilder`, which allows you to create and tweak the settings of an event loop before creating it.
- Deprecated `EventLoop::with_user_event`; use `EventLoopBuilder::with_user_event` instead.
- **Breaking:** Replaced `EventLoopExtMacOS` with `EventLoopBuilderExtMacOS` (which also has renamed methods).
- **Breaking:** Replaced `EventLoopExtWindows` with `EventLoopBuilderExtWindows` (which also has renamed methods).
- **Breaking:** Replaced `EventLoopExtUnix` with `EventLoopBuilderExtUnix` (which also has renamed methods).
- **Breaking:** The platform specific extensions for Windows `winit::platform::windows` have changed. All `HANDLE`-like types e.g. `HWND` and `HMENU` were converted from winapi types or `*mut c_void` to `isize`. This was done to be consistent with the type definitions in windows-sys and to not expose internal dependencies.
- The internal bindings to the [Windows API](https://docs.microsoft.com/en-us/windows/) were changed from the unofficial [winapi](https://github.com/retep998/winapi-rs) bindings to the official Microsoft [windows-sys](https://github.com/microsoft/windows-rs) bindings.
- On Wayland, fix polling during consecutive `EventLoop::run_return` invocations.
- On Windows, fix race issue creating fullscreen windows with `WindowBuilder::with_fullscreen`
- On Android, `virtual_keycode` for `KeyboardInput` events is now filled in where a suitable match is found.
- Added helper methods on `ControlFlow` to set its value.
- On Wayland, fix `TouchPhase::Ended` always reporting the location of the first touch down, unless the compositor
sent a cancel or frame event.
- On iOS, send `RedrawEventsCleared` even if there are no redraw events, consistent with other platforms.
- **Breaking:** Replaced `Window::with_app_id` and `Window::with_class` with `Window::with_name` on `WindowBuilderExtUnix`.
- On Wayland, fallback CSD was replaced with proper one:
- `WindowBuilderExtUnix::with_wayland_csd_theme` to set color theme in builder.
- `WindowExtUnix::wayland_set_csd_theme` to set color theme when creating a window.
- `WINIT_WAYLAND_CSD_THEME` env variable was added, it can be used to set "dark"/"light" theme in apps that don't expose theme setting.
- `wayland-csd-adwaita` feature that enables proper CSD with title rendering using FreeType system library.
- `wayland-csd-adwaita-notitle` feature that enables CSD but without title rendering.
- On Wayland and X11, fix window not resizing with `Window::set_inner_size` after calling `Window:set_resizable(false)`.
- On Windows, fix wrong fullscreen monitors being recognized when handling WM_WINDOWPOSCHANGING messages
- **Breaking:** Added new `WindowEvent::Ime` supported on desktop platforms.
- Added `Window::set_ime_allowed` supported on desktop platforms.
- **Breaking:** IME input on desktop platforms won't be received unless it's explicitly allowed via `Window::set_ime_allowed` and new `WindowEvent::Ime` events are handled.
- On macOS, `WindowEvent::Resized` is now emitted in `frameDidChange` instead of `windowDidResize`.
- **Breaking:** On X11, device events are now ignored for unfocused windows by default, use `EventLoopWindowTarget::set_device_event_filter` to set the filter level.
- Implemented `Default` on `EventLoop<()>`.
- Implemented `Eq` for `Fullscreen`, `Theme`, and `UserAttentionType`.
- **Breaking:** `Window::set_cursor_grab` now accepts `CursorGrabMode` to control grabbing behavior.
- On Wayland, add support for `Window::set_cursor_position`.
- Fix on macOS `WindowBuilder::with_disallow_hidpi`, setting true or false by the user no matter the SO default value.
- `EventLoopBuilder::build` will now panic when the `EventLoop` is being created more than once.
- Added `From<u64>` for `WindowId` and `From<WindowId>` for `u64`.
- Added `MonitorHandle::refresh_rate_millihertz` to get monitor's refresh rate.
- **Breaking**, Replaced `VideoMode::refresh_rate` with `VideoMode::refresh_rate_millihertz` providing better precision.
- On Web, add `with_prevent_default` and `with_focusable` to `WindowBuilderExtWebSys` to control whether events should be propagated.
- On Windows, fix focus events being sent to inactive windows.
- **Breaking**, update `raw-window-handle` to `v0.5` and implement `HasRawDisplayHandle` for `Window` and `EventLoopWindowTarget`.
- On X11, add function `register_xlib_error_hook` into `winit::platform::unix` to subscribe for errors comming from Xlib.
- On Android, upgrade `ndk` and `ndk-glue` dependencies to the recently released `0.7.0`.
- All platforms can now be relied on to emit a `Resumed` event. Applications are recommended to lazily initialize graphics state and windows on first resume for portability.
- **Breaking:**: Reverse horizontal scrolling sign in `MouseScrollDelta` to match the direction of vertical scrolling. A positive X value now means moving the content to the right. The meaning of vertical scrolling stays the same: a positive Y value means moving the content down.
- On MacOS, fix deadlock when calling `set_maximized` from event loop.
# 0.26.1 (2022-01-05)
- Fix linking to the `ColorSync` framework on macOS 10.7, and in newer Rust versions.
- On Web, implement cursor grabbing through the pointer lock API.
- On X11, add mappings for numpad comma, numpad enter, numlock and pause.
- On macOS, fix Pinyin IME input by reverting a change that intended to improve IME.
- On Windows, fix a crash with transparent windows on Windows 11.
# 0.26.0 (2021-12-01)
- Update `raw-window-handle` to `v0.4`. This is _not_ a breaking change, we still implement `HasRawWindowHandle` from `v0.3`, see [rust-windowing/raw-window-handle#74](https://github.com/rust-windowing/raw-window-handle/pull/74). Note that you might have to run `cargo update -p raw-window-handle` after upgrading.
- On X11, bump `mio` to 0.8.
- On Android, fixed `WindowExtAndroid::config` initially returning an empty `Configuration`.
- On Android, fixed `Window::scale_factor` and `MonitorHandle::scale_factor` initially always returning 1.0.
- On X11, select an appropriate visual for transparency if is requested
- On Wayland and X11, fix diagonal window resize cursor orientation.
- On macOS, drop the event callback before exiting.
- On Android, implement `Window::request_redraw`
- **Breaking:** On Web, remove the `stdweb` backend.
- Added `Window::focus_window`to bring the window to the front and set input focus.
- On Wayland and X11, implement `is_maximized` method on `Window`.
- On Windows, prevent ghost window from showing up in the taskbar after either several hours of use or restarting `explorer.exe`.
- On macOS, fix issue where `ReceivedCharacter` was not being emitted during some key repeat events.
- On Wayland, load cursor icons `hand2` and `hand1` for `CursorIcon::Hand`.
- **Breaking:** On Wayland, Theme trait and its support types are dropped.
- On Wayland, bump `smithay-client-toolkit` to 0.15.1.
- On Wayland, implement `request_user_attention` with `xdg_activation_v1`.
- On X11, emit missing `WindowEvent::ScaleFactorChanged` when the only monitor gets reconnected.
- On X11, if RANDR based scale factor is higher than 20 reset it to 1
- On Wayland, add an enabled-by-default feature called `wayland-dlopen` so users can opt out of using `dlopen` to load system libraries.
- **Breaking:** On Android, bump `ndk` and `ndk-glue` to 0.5.
- On Windows, increase wait timer resolution for more accurate timing when using `WaitUntil`.
- On macOS, fix native file dialogs hanging the event loop.
- On Wayland, implement a workaround for wrong configure size when using `xdg_decoration` in `kwin_wayland`
- On macOS, fix an issue that prevented the menu bar from showing in borderless fullscreen mode.
- On X11, EINTR while polling for events no longer causes a panic. Instead it will be treated as a spurious wakeup.
# 0.25.0 (2021-05-15)
- **Breaking:** On macOS, replace `WindowBuilderExtMacOS::with_activation_policy` with `EventLoopExtMacOS::set_activation_policy`
- On macOS, wait with activating the application until the application has initialized.
- On macOS, fix creating new windows when the application has a main menu.
- On Windows, fix fractional deltas for mouse wheel device events.
- On macOS, fix segmentation fault after dropping the main window.
- On Android, `InputEvent::KeyEvent` is partially implemented providing the key scancode.
- Added `is_maximized` method to `Window`.
- On Windows, fix bug where clicking the decoration bar would make the cursor blink.
- On Windows, fix bug causing newly created windows to erroneously display the "wait" (spinning) cursor.
- On macOS, wake up the event loop immediately when a redraw is requested.
- On Windows, change the default window size (1024x768) to match the default on other desktop platforms (800x600).
- On Windows, fix bug causing mouse capture to not be released.
- On Windows, fix fullscreen not preserving minimized/maximized state.
- On Android, unimplemented events are marked as unhandled on the native event loop.
- On Windows, added `WindowBuilderExtWindows::with_menu` to set a custom menu at window creation time.
- On Android, bump `ndk` and `ndk-glue` to 0.3: use predefined constants for event `ident`.
- On macOS, fix objects captured by the event loop closure not being dropped on panic.
- On Windows, fixed `WindowEvent::ThemeChanged` not properly firing and fixed `Window::theme` returning the wrong theme.
- On Web, added support for `DeviceEvent::MouseMotion` to listen for relative mouse movements.
- Added `WindowBuilder::with_position` to allow setting the position of a `Window` on creation. Supported on Windows, macOS and X11.
- Added `Window::drag_window`. Implemented on Windows, macOS, X11 and Wayland.
- On X11, bump `mio` to 0.7.
- On Windows, added `WindowBuilderExtWindows::with_owner_window` to allow creating popup windows.
- On Windows, added `WindowExtWindows::set_enable` to allow creating modal popup windows.
- On macOS, emit `RedrawRequested` events immediately while the window is being resized.
- Implement `Default`, `Hash`, and `Eq` for `LogicalPosition`, `PhysicalPosition`, `LogicalSize`, and `PhysicalSize`.
- On macOS, initialize the Menu Bar with minimal defaults. (Can be prevented using `enable_default_menu_creation`)
- On macOS, change the default behavior for first click when the window was unfocused. Now the window becomes focused and then emits a `MouseInput` event on a "first mouse click".
- Implement mint (math interoperability standard types) conversions (under feature flag `mint`).
# 0.24.0 (2020-12-09)
- On Windows, fix applications not exiting gracefully due to thread_event_target_callback accessing corrupted memory.
- On Windows, implement `Window::set_ime_position`.
- **Breaking:** On Windows, Renamed `WindowBuilderExtWindows`'s `is_dark_mode` to `theme`.
- **Breaking:** On Windows, renamed `WindowBuilderExtWindows::is_dark_mode` to `theme`.
- On Windows, add `WindowBuilderExtWindows::with_theme` to set a preferred theme.
- On Windows, fix bug causing message boxes to appear delayed.
- On Android, calling `WindowEvent::Focused` now works properly instead of always returning false.
- On Windows, fix alt-tab behaviour by removing borderless fullscreen "always on top" flag.
- On Android, calling `WindowEvent::Focused` now works properly instead of always returning false.
- On Windows, fix Alt-Tab behaviour by removing borderless fullscreen "always on top" flag.
- On Windows, fix bug preventing windows with transparency enabled from having fully-opaque regions.
- **Breaking:** On Windows, include prefix byte in scancodes.
- On Wayland, fix window not being resizeable when using `with_min_inner_size` in `WindowBuilder`.
- On Wayland, fix window not being resizeable when using `WindowBuilder::with_min_inner_size`.
- On Unix, fix cross-compiling to wasm32 without enabling X11 or Wayland.
- On Windows, fix use after free crash during window destruction.
- On Windows, fix use-after-free crash during window destruction.
- On Web, fix `WindowEvent::ReceivedCharacter` never being sent on key input.
- On macOS, fix compilation when targeting aarch64
- On macOS, fix compilation when targeting aarch64.
- On X11, fix `Window::request_redraw` not waking the event loop.
- On Wayland, the keypad arrow keys are now recognized.
- **Breaking** Rename `desktop::EventLoopExtDesktop` to `run_return::EventLoopExtRunReturn`.
- Added `request_user_attention` method to `Window`.
- **Breaking:** On macOS, removed `WindowExt::request_user_attention`, use `Window::request_user_attention`.
- **Breaking:** On X11, removed `WindowExt::set_urgent`, use `Window::request_user_attention`.
- **Breaking:** On macOS, removed `WindowExt::request_user_attention`, use `Window::request_user_attention`.
- **Breaking:** On X11, removed `WindowExt::set_urgent`, use `Window::request_user_attention`.
- On Wayland, default font size in CSD increased from 11 to 17.
- On Windows, fix bug causing message boxes to appear delayed.
- On Android, support multi-touch.
@@ -28,13 +602,13 @@
# 0.23.0 (2020-10-02)
- On iOS, fixed support for the "Debug View Heirarchy" feature in Xcode.
- On iOS, fixed support for the "Debug View Hierarchy" feature in Xcode.
- On all platforms, `available_monitors` and `primary_monitor` are now on `EventLoopWindowTarget` rather than `EventLoop` to list monitors event in the event loop.
- On Unix, X11 and Wayland are now optional features (enabled by default)
- On X11, fix deadlock when calling `set_fullscreen_inner`.
- On Web, prevent the webpage from scrolling when the user is focused on a winit canvas
- On Web, calling `window.set_cursor_icon` no longer breaks HiDPI scaling
- On Windows, drag and drop is now optional and must be enabled with `WindowBuilderExtWindows::with_drag_and_drop(true)`.
- On Windows, drag and drop is now optional (enabled by default) and can be disabled with `WindowBuilderExtWindows::with_drag_and_drop(false)`.
- On Wayland, fix deadlock when calling to `set_inner_size` from a callback.
- On macOS, add `hide__other_applications` to `EventLoopWindowTarget` via existing `EventLoopWindowTargetExtMacOS` trait. `hide_other_applications` will hide other applications by calling `-[NSApplication hideOtherApplications: nil]`.
- On android added support for `run_return`.
@@ -107,7 +681,6 @@
- On Web, replaced zero timeout for `ControlFlow::Poll` with `requestAnimationFrame`
- On Web, fix a possible panic during event handling
- On macOS, fix `EventLoopProxy` leaking memory for every instance.
- On Windows, drag and drop can now be disabled with `WindowBuilderExtWindows::with_drag_and_drop(false)`.
# 0.22.0 (2020-03-09)
@@ -152,13 +725,13 @@
- On X11, fix `ModifiersChanged` emitting incorrect modifier change events
- **Breaking**: Overhaul how Winit handles DPI:
+ Window functions and events now return `PhysicalSize` instead of `LogicalSize`.
+ Functions that take `Size` or `Position` types can now take either `Logical` or `Physical` types.
+ `hidpi_factor` has been renamed to `scale_factor`.
+ `HiDpiFactorChanged` has been renamed to `ScaleFactorChanged`, and lets you control how the OS
- Window functions and events now return `PhysicalSize` instead of `LogicalSize`.
- Functions that take `Size` or `Position` types can now take either `Logical` or `Physical` types.
- `hidpi_factor` has been renamed to `scale_factor`.
- `HiDpiFactorChanged` has been renamed to `ScaleFactorChanged`, and lets you control how the OS
resizes the window in response to the change.
+ On X11, deprecate `WINIT_HIDPI_FACTOR` environment variable in favor of `WINIT_X11_SCALE_FACTOR`.
+ `Size` and `Position` types are now generic over their exact pixel type.
- On X11, deprecate `WINIT_HIDPI_FACTOR` environment variable in favor of `WINIT_X11_SCALE_FACTOR`.
- `Size` and `Position` types are now generic over their exact pixel type.
# 0.20.0 Alpha 6 (2020-01-03)
@@ -263,7 +836,7 @@
- `Window::set_fullscreen` now takes `Option<Fullscreen>` where `Fullscreen`
consists of `Fullscreen::Exclusive(VideoMode)` and
`Fullscreen::Borderless(MonitorHandle)` variants.
- Adds support for exclusive fullscreen mode.
- Adds support for exclusive fullscreen mode.
- On iOS, add support for hiding the home indicator.
- On iOS, add support for deferring system gestures.
- On iOS, fix a crash that occurred while acquiring a monitor's name.
@@ -462,7 +1035,7 @@ and `WindowEvent::HoveredFile`.
# Version 0.16.1 (2018-07-02)
- Added logging through `log`. Logging will become more extensive over time.
- On X11 and Windows, the window's DPI factor is guessed before creating the window. This *greatly* cuts back on unsightly auto-resizing that would occur immediately after window creation.
- On X11 and Windows, the window's DPI factor is guessed before creating the window. This _greatly_ cuts back on unsightly auto-resizing that would occur immediately after window creation.
- Fixed X11 backend compilation for environments where `c_char` is unsigned.
# Version 0.16.0 (2018-06-25)
@@ -612,7 +1185,7 @@ and `WindowEvent::HoveredFile`.
# Version 0.10.1 (2018-02-05)
*Yanked*
_Yanked_
# Version 0.10.0 (2017-12-27)

View File

@@ -11,7 +11,7 @@ may be worth creating a separate crate that extends Winit's API to add that func
When reporting an issue, in order to help the maintainers understand what the problem is, please make
your description of the issue as detailed as possible:
- if it is a bug, please provide clear explanation of what happens, what should happen, and how to
- if it is a bug, please provide a clear explanation of what happens, what should happen, and how to
reproduce the issue, ideally by providing a minimal program exhibiting the problem
- if it is a feature request, please provide a clear argumentation about why you believe this feature
should be supported by winit
@@ -20,23 +20,52 @@ your description of the issue as detailed as possible:
When making a code contribution to winit, before opening your pull request, please make sure that:
- you tested your modifications on all the platforms impacted, or if not possible detail which platforms
- your patch builds with Winit's minimal supported rust version - Rust 1.70.
- you tested your modifications on all the platforms impacted, or if not possible, detail which platforms
were not tested, and what should be tested, so that a maintainer or another contributor can test them
- you updated any relevant documentation in winit
- you left comments in your code explaining any part that is not straightforward, so that the
maintainers and future contributors don't have to try to guess what your code is supposed to do
- your PR adds an entry to the changelog file if the introduced change is relevant to winit users
- your PR adds an entry to the changelog file if the introduced change is relevant to winit users.
You needn't worry about the added entry causing conflicts, the maintainer that merges the PR will
handle those for you when merging (see below).
- if your PR affects the platform compatibility of one or more features or adds another feature, the
relevant sections in [`FEATURES.md`](https://github.com/rust-windowing/winit/blob/master/FEATURES.md#features)
should be updated.
Once your PR is open, you can ask for review by a maintainer of your platform. Winit's merging policy
Once your PR is open, you can ask for a review by a maintainer of your platform. Winit's merging policy
is that a PR must be approved by at least two maintainers of winit before being merged, including
at least a maintainer of the platform (a maintainer making a PR themselves counts as approving it).
Once your PR is deemed ready, the merging maintainer will take care of resolving conflicts in
`CHANGELOG.md` (but you must resolve other conflicts yourself). Doing this requires that you check the
"give contributors write access to the branch" checkbox when creating the PR.
## Maintainers & Testers
The current [list of testers and contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors)
can be found on the Wiki.
The current maintainers are listed in the [CODEOWNERS](.github/CODEOWNERS) file.
If you are interested in contributing or testing on a platform, please add yourself to that table!
If you are interested in being pinged when testing is needed for a specific platform, please add yourself to the [Testers and Contributors](https://github.com/rust-windowing/winit/wiki/Testers-and-Contributors) table!
## Release process
Given that winit is a widely used library, we should be able to make a patch
releases at any time we want without blocking the development of new features.
To achieve these goals, a new branch is created for every new release. Releases and later patch releases are committed and tagged in this branch.
The exact steps for an exemplary `0.2.0` release might look like this:
1. Initially, the version on the latest master is `0.1.0`
2. A new `v0.2.x` branch is created for the release
3. In the branch, the version is bumped to `v0.2.0`
4. The new commit in the branch is tagged `v0.2.0`
5. The version is pushed to crates.io
6. A GitHub release is created for the `v0.2.0` tag
7. On master, the version is bumped to `0.2.0`, and the CHANGELOG is updated
When doing a patch release, the process is similar:
1. Initially, the version of the latest release is `0.2.0`
2. Checkout the `v0.2.x` branch
3. Cherry-pick the required non-breaking changes into the `v0.2.x`
4. Follow steps 3-7 of the regular release example

View File

@@ -1,133 +1,16 @@
[package]
name = "winit"
version = "0.24.0"
authors = ["The winit contributors", "Pierre Krieger <pierre.krieger1708@gmail.com>"]
description = "Cross-platform window creation library."
edition = "2018"
keywords = ["windowing"]
license = "Apache-2.0"
readme = "README.md"
repository = "https://github.com/rust-windowing/winit"
documentation = "https://docs.rs/winit"
categories = ["gui"]
[package.metadata.docs.rs]
features = ["serde", "web-sys"]
default-target = "x86_64-unknown-linux-gnu"
targets = ["i686-pc-windows-msvc", "x86_64-pc-windows-msvc", "i686-unknown-linux-gnu", "x86_64-unknown-linux-gnu", "x86_64-apple-darwin", "wasm32-unknown-unknown"]
[features]
default = ["x11", "wayland"]
web-sys = ["web_sys", "wasm-bindgen", "instant/wasm-bindgen"]
stdweb = ["std_web", "instant/stdweb"]
x11 = ["x11-dl", "mio", "mio-extras", "percent-encoding", "parking_lot"]
wayland = ["wayland-client", "sctk"]
[dependencies]
instant = "0.1"
lazy_static = "1"
libc = "0.2.64"
log = "0.4"
serde = { version = "1", optional = true, features = ["serde_derive"] }
raw-window-handle = "0.3"
bitflags = "1"
[dev-dependencies]
image = "0.23.12"
simple_logger = "1.9"
[target.'cfg(target_os = "android")'.dependencies]
ndk = "0.2.0"
ndk-sys = "0.2.0"
ndk-glue = "0.2.0"
[target.'cfg(any(target_os = "ios", target_os = "macos"))'.dependencies]
objc = "0.2.7"
[target.'cfg(target_os = "macos")'.dependencies]
cocoa = "0.24"
core-foundation = "0.9"
core-graphics = "0.22"
dispatch = "0.2.0"
[target.'cfg(target_os = "macos")'.dependencies.core-video-sys]
version = "0.1.4"
default_features = false
features = ["display_link"]
[target.'cfg(target_os = "windows")'.dependencies]
parking_lot = "0.11"
[target.'cfg(target_os = "windows")'.dependencies.winapi]
version = "0.3.6"
features = [
"combaseapi",
"commctrl",
"dwmapi",
"errhandlingapi",
"imm",
"hidusage",
"libloaderapi",
"objbase",
"ole2",
"processthreadsapi",
"shellapi",
"shellscalingapi",
"shobjidl_core",
"unknwnbase",
"winbase",
"windowsx",
"winerror",
"wingdi",
"winnt",
"winuser",
[workspace]
members = [
"run-wasm",
"winit",
"winit-core"
]
resolver = "2"
[target.'cfg(any(target_os = "linux", target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd", target_os = "netbsd"))'.dependencies]
wayland-client = { version = "0.28", features = [ "dlopen"] , optional = true }
sctk = { package = "smithay-client-toolkit", version = "0.12", optional = true }
mio = { version = "0.6", optional = true }
mio-extras = { version = "2.0", optional = true }
x11-dl = { version = "2.18.5", optional = true }
percent-encoding = { version = "2.0", optional = true }
parking_lot = { version = "0.11.0", optional = true }
[target.'cfg(target_arch = "wasm32")'.dependencies.web_sys]
package = "web-sys"
version = "0.3.22"
optional = true
features = [
'console',
"AddEventListenerOptions",
'CssStyleDeclaration',
'BeforeUnloadEvent',
'Document',
'DomRect',
'Element',
'Event',
'EventTarget',
'FocusEvent',
'HtmlCanvasElement',
'HtmlElement',
'KeyboardEvent',
'MediaQueryList',
'MediaQueryListEvent',
'MouseEvent',
'Node',
'PointerEvent',
'Window',
'WheelEvent'
]
[target.'cfg(target_arch = "wasm32")'.dependencies.wasm-bindgen]
version = "0.2.45"
optional = true
[target.'cfg(target_arch = "wasm32")'.dependencies.std_web]
package = "stdweb"
version = "=0.4.20"
optional = true
features = ["experimental_features_which_may_break_on_minor_version_bumps"]
[target.'cfg(target_arch = "wasm32")'.dev-dependencies]
console_log = "0.2"
[workspace.dependencies]
bitflags = "2"
cfg_aliases = "0.2.0"
cursor-icon = "1.1.0"
serde = { version = "1", features = ["serde_derive"] }
smol_str = "0.2.0"
web-time = "1"
winit-core = { path = "./winit-core", default-features = false, features = ["std"] }

View File

@@ -1,18 +1,21 @@
# Winit Scope
Winit aims to expose an interface that abstracts over window creation and input handling, and can
be used to create both games and applications. It supports the main graphical platforms:
Winit aims to expose an interface that abstracts over window creation and input handling and can
be used to create both games and applications. It supports the following main graphical platforms:
- Desktop
- Windows
- macOS
- Windows 7+ (10+ is tested regularly)
- macOS 10.7+ (10.14+ is tested regularly)
- Unix
- via X11
- via Wayland
- Redox OS, via Orbital
- Mobile
- iOS
- Android
- Web
- via WASM
- Chrome
- Firefox
- Safari 13.1+
Most platforms expose capabilities that cannot be meaningfully transposed onto others. Winit does not
aim to support every single feature of every platform, but rather to abstract over the common features
@@ -42,10 +45,10 @@ be released and the library will enter maintenance mode. For the most part, new
be added past this point. New platform features may be accepted and exposed through point releases.
### Tier upgrades
Some platform features could in theory be exposed across multiple platforms, but have not gone
Some platform features could, in theory, be exposed across multiple platforms, but have not gone
through the implementation work necessary to function on all platforms. When one of these features
gets implemented across all platforms, a PR can be opened to upgrade the feature to a core feature.
If that gets accepted, the platform-specific functions gets deprecated and become permanently
If that gets accepted, the platform-specific functions get deprecated and become permanently
exposed through the core, cross-platform API.
# Features
@@ -85,7 +88,7 @@ If your PR makes notable changes to Winit's features, please update this section
- **Fullscreen toggle**: The windows created by winit can be switched to and from fullscreen after
creation.
- **Exclusive fullscreen**: Winit allows changing the video mode of the monitor
for fullscreen windows, and if applicable, captures the monitor for exclusive
for fullscreen windows and, if applicable, captures the monitor for exclusive
use by this application.
- **HiDPI support**: Winit assists developers in appropriately scaling HiDPI content.
- **Popup / modal windows**: Windows can be created relative to the client area of other windows, and parent
@@ -100,8 +103,11 @@ If your PR makes notable changes to Winit's features, please update this section
### Input Handling
- **Mouse events**: Generating mouse events associated with pointer motion, click, and scrolling events.
- **Mouse set location**: Forcibly changing the location of the pointer.
- **Cursor grab**: Locking the cursor so it cannot exit the client area of a window.
- **Cursor icon**: Changing the cursor icon, or hiding the cursor.
- **Cursor locking**: Locking the cursor inside the window so it cannot move.
- **Cursor confining**: Confining the cursor to the window bounds so it cannot leave them.
- **Cursor icon**: Changing the cursor icon or hiding the cursor.
- **Cursor image**: Changing the cursor to your own image.
- **Cursor hittest**: Handle or ignore mouse events for a window.
- **Touch events**: Single-touch events.
- **Touch pressure**: Touch events contain information about the amount of force being applied.
- **Multitouch**: Multi-touch events, including cancellation of a gesture.
@@ -114,10 +120,17 @@ If your PR makes notable changes to Winit's features, please update this section
## Platform
### Windows
* Setting the name of the internal window class
* Setting the taskbar icon
* Setting the parent window
* Setting a menu bar
* `WS_EX_NOREDIRECTIONBITMAP` support
* Theme the title bar according to Windows 10 Dark Mode setting or set a preferred theme
* Changing a system-drawn backdrop
* Setting the window border color
* Setting the title bar background color
* Setting the title color
* Setting the corner rounding preference
### macOS
* Window activation policy
@@ -126,6 +139,8 @@ If your PR makes notable changes to Winit's features, please update this section
* Hidden titlebar
* Hidden titlebar buttons
* Full-size content view
* Accepts first mouse
* Set a preferred theme and get current theme.
### Unix
* Window urgency
@@ -133,24 +148,21 @@ If your PR makes notable changes to Winit's features, please update this section
* X11 Override Redirect Flag
* GTK Theme Variant
* Base window size
* Setting the X11 parent window
### iOS
* `winit` has a minimum OS requirement of iOS 8
* Get the `UIWindow` object pointer
* Get the `UIViewController` object pointer
* Get the `UIView` object pointer
* Get the `UIScreen` object pointer
* Setting the `UIView` hidpi factor
* Valid orientations
* Home indicator visibility
* Status bar visibility
* Deferrring system gestures
* Support for custom `UIView` derived class
* Status bar visibility and style
* Deferring system gestures
* Getting the device idiom
* Getting the preferred video mode
### Web
* Get if systems preferred color scheme is "dark"
* Get if the systems preferred color scheme is "dark"
## Usability
* `serde`: Enables serialization/deserialization of certain types with Serde. (Maintainer: @Osspial)
@@ -160,67 +172,71 @@ If your PR makes notable changes to Winit's features, please update this section
Legend:
- ✔️: Works as intended
- ▢: Mostly works but some bugs are known
- ▢: Mostly works, but some bugs are known
- ❌: Missing feature or large bugs making it unusable
- **N/A**: Not applicable for this platform
- ❓: Unknown status
### Windowing
|Feature |Windows|MacOS |Linux x11 |Linux Wayland |Android|iOS |WASM |
|-------------------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Window initialization |✔️ |✔️ |▢[#5] |✔️ |▢[#33]|▢[#33] |✔️ |
|Providing pointer to init OpenGL |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|
|Providing pointer to init Vulkan |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |**N/A**|
|Window decorations |✔️ |✔️ |✔️ |▢[#306] |**N/A**|**N/A**|**N/A**|
|Window decorations toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Window resizing |✔️ |▢[#219]|✔️ |▢[#306] |**N/A**|**N/A**|✔️ |
|Window resize increments |❌ | | |❌ |❌ |❌ |**N/A**|
|Window transparency |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|N/A |
|Window maximization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Window maximization toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Window minimization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|
|Fullscreen |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |
|Fullscreen toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |
|Exclusive fullscreen |✔️ |✔️ |✔️ |**N/A** | |✔️ |**N/A**|
|HiDPI support |✔️ |✔️ |✔️ |✔️ |▢[#721]|✔️ |✔️ \*1|
|Popup windows | | | | | |❌ |**N/A**|
\*1: `WindowEvent::ScaleFactorChanged` is not sent on `stdweb` backend.
|Feature |Windows|MacOS |Linux x11 |Linux Wayland |Android|iOS |Web |Redox OS|
|-------------------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|Window initialization |✔️ |✔️ |▢[#5] |✔️ |▢[#33]|▢[#33] |✔️ |✔️ |
|Providing pointer to init OpenGL |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |
|Providing pointer to init Vulkan |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |**N/A**|**N/A** |
|Window decorations |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|✔️ |
|Window decorations toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window resizing |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |✔️ |
|Window resize increments |❌ |✔️ |✔️ |❌ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window transparency |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|N/A |✔️ |
|Window blur | | | |✔️ |**N/A**|**N/A**|N/A |❌ |
|Window maximization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window maximization toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Window minimization |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A**|**N/A** |
|Fullscreen |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |**N/A** |
|Fullscreen toggle |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |✔️ |**N/A** |
|Exclusive fullscreen |✔️ |✔️ |✔️ |**N/A** |❌ |✔️ |**N/A**|**N/A** |
|HiDPI support |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |
|Popup windows |❌ |❌ |❌ |❌ |❌ |❌ |**N/A**|**N/A** |
### System information
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|---------------- | ----- | ---- | ------- | ----------- | ----- | ------- | -------- |
|Monitor list |✔️ |✔️ |✔️ |✔️ |**N/A**|✔️ |**N/A**|
|Video mode query |✔️ |✔️ |✔️ |✔️ | |✔️ |**N/A**|
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|---------------- | ----- | ---- | ------- | ----------- | ----- | ------- | -------- | ------ |
|Monitor list |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|❌ |
|Video mode query |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A**|❌ |
### Input handling
|Feature |Windows |MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|----------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Mouse events |✔️ |▢[#63] |✔️ |✔️ |**N/A**|**N/A**|✔️ |
|Mouse set location |✔️ |✔️ |✔️ | |**N/A**|**N/A**|**N/A**|
|Cursor grab |✔️ |▢[#165] |▢[#242] |✔️ |**N/A**|**N/A**| |
|Cursor icon |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |
|Touch events |✔️ | |✔️ |✔️ |✔️ |✔️ |❌ |
|Touch pressure |✔️ | | | ||✔️ |❌ |
|Multitouch |✔️ | |✔️ |✔️ |✔️ |✔️ |❌ |
|Keyboard events |✔️ |✔️ |✔️ |✔️ | | |✔️ |
|Drag & Drop |▢[#720] |▢[#720] |▢[#720] |❌[#306] |**N/A**|**N/A**|❓ |
|Raw Device Events |▢[#750] |▢[#750] |▢[#750] | | | | |
|Gamepad/Joystick events |❌[#804] |❌ | | | |❌ | |
|Device movement events |❓ |❓ |❓ |❓ |❌ |❌ |❓ |
|Feature |Windows |MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|----------------------- | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|Mouse events |✔️ |▢[#63] |✔️ |✔️ |**N/A**|**N/A**|✔️ |✔️ |
|Mouse set location |✔️ |✔️ |✔️ |✔️(when locked) |**N/A**|**N/A**|**N/A**|**N/A** |
|Cursor locking |❌ |✔️ |❌ |✔️ |**N/A**|**N/A**|✔️ |❌ |
|Cursor confining |✔️ | |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
|Cursor icon |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |**N/A** |
|Cursor image |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|✔️ |**N/A** |
|Cursor hittest |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|❌ |❌ |
|Touch events |✔️ | |✔️ |✔️ |✔️ |✔️ |✔️ |**N/A** |
|Touch pressure |✔️ |❌ |❌ |❌ |❌ |✔️ |✔️ |**N/A** |
|Multitouch |✔️ |❌ |✔️ |✔️ |✔️ |✔️ | |**N/A** |
|Keyboard events |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |✔️ |✔️ |
|Drag & Drop |▢[#720] |▢[#720] |▢[#720] |▢[#720] |**N/A**|**N/A**|❓ |**N/A** |
|Raw Device Events |▢[#750] |▢[#750] |▢[#750] |❌ |❌ |❌ |❓ |**N/A** |
|Gamepad/Joystick events |❌[#804] |❌ |❌ |❌ |❌ |❌ |❓ |**N/A** |
|Device movement events |❓ |❓ |❓ |❓ |❌ |❌ |❓ |**N/A** |
|Drag window with cursor |✔️ |✔️ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |**N/A** |
|Resize with cursor |✔️ |❌ |✔️ |✔️ |**N/A**|**N/A**|**N/A** |**N/A** |
### Pending API Reworks
Changes in the API that have been agreed upon but aren't implemented across all platforms.
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|New API for HiDPI ([#315] [#319]) |✔️ |✔️ |✔️ |✔️ |▢[#721]|✔️ |❓ |
|Event Loop 2.0 ([#459]) |✔️ |✔️ |❌ |✔️ |❌ |✔️ |❓ |
|Keyboard Input ([#812]) | |❌ | |❌ |❌ | | |
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
|New API for HiDPI ([#315] [#319]) |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |❓ |
|Event Loop 2.0 ([#459]) |✔️ |✔️ |✔️ |✔️ |✔️ |✔️ |❓ |✔️ |
|Keyboard Input 2.0 ([#753]) |✔️ |✔️ |✔️ |✔️ |✔️ |❌ |✔️ |✔️ |
### Completed API Reworks
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |WASM |
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- |
|Feature |Windows|MacOS |Linux x11|Linux Wayland|Android|iOS |Web |Redox OS|
|------------------------------ | ----- | ---- | ------- | ----------- | ----- | ----- | -------- | ------ |
[#165]: https://github.com/rust-windowing/winit/issues/165
[#219]: https://github.com/rust-windowing/winit/issues/219
@@ -235,5 +251,5 @@ Changes in the API that have been agreed upon but aren't implemented across all
[#720]: https://github.com/rust-windowing/winit/issues/720
[#721]: https://github.com/rust-windowing/winit/issues/721
[#750]: https://github.com/rust-windowing/winit/issues/750
[#753]: https://github.com/rust-windowing/winit/issues/753
[#804]: https://github.com/rust-windowing/winit/issues/804
[#812]: https://github.com/rust-windowing/winit/issues/812

View File

@@ -1,14 +1,25 @@
# Hall of Champions
The Winit maintainers would like to recognize the following former Winit
contributors, without whom Winit would not exist in its current form. We thank
them deeply for their time and efforts, and wish them best of luck in their
The winit maintainers would like to recognize the following former winit
contributors, without whom winit would not exist in its current form. We thank
them deeply for their time and efforts and wish them the best of luck in their
future endeavors:
* [@tomaka]: For creating the Winit project and guiding it through its early
* [@tomaka]: For creating the winit project and guiding it through its early
years of existence.
* [@vberger]: For diligently creating the Wayland backend and being its
extremely helpful and benevolent maintainer for years.
* [@francesca64]: For taking over the responsibility of maintaining almost every
Winit backend, and standardizing HiDPI support across all of them
winit backend and standardizing HiDPI support across all of them.
* [@Osspial]: For heroically landing EventLoop 2.0 and valiantly ushering in a
vastly more sustainable era of winit.
* [@goddessfreya]: For selflessly taking over maintainership of glutin and her
stellar dedication to improving both winit and glutin.
* [@ArturKovacs]: For consistently maintaining the macOS backend and for his immense involvement in designing and implementing the new keyboard API.
[@tomaka]: https://github.com/tomaka
[@vberger]: https://github.com/vberger
[@francesca64]: https://github.com/francesca64
[@Osspial]: https://github.com/Osspial
[@goddessfreya]: https://github.com/goddessfreya
[@ArturKovacs]: https://github.com/ArturKovacs

180
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@@ -2,86 +2,91 @@
[![Crates.io](https://img.shields.io/crates/v/winit.svg)](https://crates.io/crates/winit)
[![Docs.rs](https://docs.rs/winit/badge.svg)](https://docs.rs/winit)
[![Master Docs](https://img.shields.io/github/actions/workflow/status/rust-windowing/winit/docs.yml?branch=master&label=master%20docs
)](https://rust-windowing.github.io/winit/winit/index.html)
[![CI Status](https://github.com/rust-windowing/winit/workflows/CI/badge.svg)](https://github.com/rust-windowing/winit/actions)
```toml
[dependencies]
winit = "0.24.0"
winit = "0.29.10"
```
## [Documentation](https://docs.rs/winit)
For features _within_ the scope of winit, see [FEATURES.md](FEATURES.md).
For features _outside_ the scope of winit, see [Missing features provided by other crates](https://github.com/rust-windowing/winit/wiki/Missing-features-provided-by-other-crates) in the wiki.
For features _outside_ the scope of winit, see [Are we GUI Yet?](https://areweguiyet.com/) and [Are we game yet?](https://arewegameyet.rs/), depending on what kind of project you're looking to do.
## Contact Us
Join us in any of these:
Join us in our [![Matrix](https://img.shields.io/badge/Matrix-%23rust--windowing%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#rust-windowing:matrix.org) room. If you don't get an answer there, try [![Libera.Chat](https://img.shields.io/badge/libera.chat-%23winit-red.svg)](https://web.libera.chat/#winit).
[![Freenode](https://img.shields.io/badge/freenode.net-%23glutin-red.svg)](http://webchat.freenode.net?channels=%23glutin&uio=MTY9dHJ1ZSYyPXRydWUmND10cnVlJjExPTE4NSYxMj10cnVlJjE1PXRydWU7a)
[![Matrix](https://img.shields.io/badge/Matrix-%23Glutin%3Amatrix.org-blueviolet.svg)](https://matrix.to/#/#Glutin:matrix.org)
[![Gitter](https://badges.gitter.im/Join%20Chat.svg)](https://gitter.im/tomaka/glutin?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
The maintainers have a meeting every friday at UTC 14. The meeting notes can be found [here](https://hackmd.io/@winit-meetings).
## Usage
Winit is a window creation and management library. It can create windows and lets you handle
events (for example: the window being resized, a key being pressed, a mouse movement, etc.)
produced by window.
produced by the window.
Winit is designed to be a low-level brick in a hierarchy of libraries. Consequently, in order to
show something on the window you need to use the platform-specific getters provided by winit, or
another library.
```rust
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}
```
Winit is only officially supported on the latest stable version of the Rust compiler.
### Cargo Features
Winit provides the following features, which can be enabled in your `Cargo.toml` file:
* `serde`: Enables serialization/deserialization of certain types with [Serde](https://crates.io/crates/serde).
* `x11` (enabled by default): On Unix platform, compiles with the X11 backend
* `wayland` (enabled by default): On Unix platform, compiles with the Wayland backend
* `mint`: Enables mint (math interoperability standard types) conversions.
## MSRV Policy
This crate's Minimum Supported Rust Version (MSRV) is **1.70**. Changes to
the MSRV will be accompanied by a minor version bump.
As a **tentative** policy, the upper bound of the MSRV is given by the following
formula:
```
min(sid, stable - 3)
```
Where `sid` is the current version of `rustc` provided by [Debian Sid], and
`stable` is the latest stable version of Rust. This bound may be broken in case of a major ecosystem shift or a security vulnerability.
[Debian Sid]: https://packages.debian.org/sid/rustc
The exception is for the Android platform, where a higher Rust version
must be used for certain Android features. In this case, the MSRV will be
capped at the latest stable version of Rust minus three. This inconsistency is
not reflected in Cargo metadata, as it is not powerful enough to expose this
restriction.
All crates in the [`rust-windowing`] organizations have the
same MSRV policy.
[`rust-windowing`]: https://github.com/rust-windowing
### Platform-specific usage
#### WebAssembly
#### Wayland
Winit supports compiling to the `wasm32-unknown-unknown` target with either a
`stdweb` or a `web-sys` backend for use on web browsers. However, please note
that **the `stdweb` backend is being deprecated and may be removed in a future
release of Winit**. The `web-sys` backend is also more feature complete.
Note that windows don't appear on Wayland until you draw/present to them.
#### Web
To run the web example: `cargo run-wasm --example web`
Winit supports compiling to the `wasm32-unknown-unknown` target with `web-sys`.
On the web platform, a Winit window is backed by a `<canvas>` element. You can
either [provide Winit with a `<canvas>` element][web with_canvas], or [let Winit
create a `<canvas>` element which you can then retrieve][web canvas getter] and
insert it into the DOM yourself.
For example code using Winit with WebAssembly, check out the [web example]. For
For the example code using Winit on Web, check out the [web example]. For
information on using Rust on WebAssembly, check out the [Rust and WebAssembly
book].
@@ -92,21 +97,92 @@ book].
#### Android
This library makes use of the [ndk-rs](https://github.com/rust-windowing/android-ndk-rs) crates, refer to that repo for more documentation.
The Android backend builds on (and exposes types from) the [`ndk`](https://docs.rs/ndk/latest/ndk/) crate.
Native Android applications need some form of "glue" crate that is responsible
for defining the main entry point for your Rust application as well as tracking
various life-cycle events and synchronizing with the main JVM thread.
Winit uses the [android-activity](https://github.com/rib/android-activity) as a
glue crate (prior to `0.28` it used
[ndk-glue](https://github.com/rust-windowing/android-ndk-rs/tree/master/ndk-glue)).
The version of the glue crate that your application depends on _must_ match the
version that Winit depends on because the glue crate is responsible for your
application's main entry point. If Cargo resolves multiple versions, they will
clash.
`winit` glue compatibility table:
| winit | ndk-glue |
| :---: | :--------------------------: |
| 0.29 | `android-activity = "0.5"` |
| 0.28 | `android-activity = "0.4"` |
| 0.27 | `ndk-glue = "0.7"` |
| 0.26 | `ndk-glue = "0.5"` |
| 0.25 | `ndk-glue = "0.3"` |
| 0.24 | `ndk-glue = "0.2"` |
The recommended way to avoid a conflict with the glue version is to avoid explicitly
depending on the `android-activity` crate, and instead consume the API that
is re-exported by Winit under `winit::platform::android::activity::*`
Running on an Android device needs a dynamic system library. Add this to Cargo.toml:
Running on an Android device needs a dynamic system library, add this to Cargo.toml:
```toml
[[example]]
name = "request_redraw_threaded"
[lib]
name = "main"
crate-type = ["cdylib"]
```
And add this to the example file to add the native activity glue:
```rust
#[cfg_attr(target_os = "android", ndk_glue::main(backtrace = "on"))]
fn main() {
...
}
```
All Android applications are based on an `Activity` subclass, and the
`android-activity` crate is designed to support different choices for this base
class. Your application _must_ specify the base class it needs via a feature flag:
And run the application with `cargo apk run --example request_redraw_threaded`
| Base Class | Feature Flag | Notes |
| :--------------: | :---------------: | :-----: |
| `NativeActivity` | `android-native-activity` | Built-in to Android - it is possible to use without compiling any Java or Kotlin code. Java or Kotlin code may be needed to subclass `NativeActivity` to access some platform features. It does not derive from the [`AndroidAppCompat`] base class.|
| [`GameActivity`] | `android-game-activity` | Derives from [`AndroidAppCompat`], a defacto standard `Activity` base class that helps support a wider range of Android versions. Requires a build system that can compile Java or Kotlin and fetch Android dependencies from a [Maven repository][agdk_jetpack] (or link with an embedded [release][agdk_releases] of [`GameActivity`]) |
[`GameActivity`]: https://developer.android.com/games/agdk/game-activity
[`GameTextInput`]: https://developer.android.com/games/agdk/add-support-for-text-input
[`AndroidAppCompat`]: https://developer.android.com/reference/androidx/appcompat/app/AppCompatActivity
[agdk_jetpack]: https://developer.android.com/jetpack/androidx/releases/games
[agdk_releases]: https://developer.android.com/games/agdk/download#agdk-libraries
[Gradle]: https://developer.android.com/studio/build
For more details, refer to these `android-activity` [example applications](https://github.com/rust-mobile/android-activity/tree/main/examples).
##### Converting from `ndk-glue` to `android-activity`
If your application is currently based on `NativeActivity` via the `ndk-glue` crate and building with `cargo apk`, then the minimal changes would be:
1. Remove `ndk-glue` from your `Cargo.toml`
2. Enable the `"android-native-activity"` feature for Winit: `winit = { version = "0.29.10", features = [ "android-native-activity" ] }`
3. Add an `android_main` entrypoint (as above), instead of using the '`[ndk_glue::main]` proc macro from `ndk-macros` (optionally add a dependency on `android_logger` and initialize logging as above).
4. Pass a clone of the `AndroidApp` that your application receives to Winit when building your event loop (as shown above).
#### MacOS
A lot of functionality expects the application to be ready before you start
doing anything; this includes creating windows, fetching monitors, drawing,
and so on, see issues [#2238], [#2051] and [#2087].
If you encounter problems, you should try doing your initialization inside
`Event::Resumed`.
#### iOS
Similar to macOS, iOS's main `UIApplicationMain` does some init work that's required
by all UI-related code (see issue [#1705]). It would be best to consider creating your windows
inside `Event::Resumed`.
[#2238]: https://github.com/rust-windowing/winit/issues/2238
[#2051]: https://github.com/rust-windowing/winit/issues/2051
[#2087]: https://github.com/rust-windowing/winit/issues/2087
[#1705]: https://github.com/rust-windowing/winit/issues/1705
#### Redox OS
Redox OS has some functionality not yet present that will be implemented when
its orbital display server provides it.

15
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@@ -0,0 +1,15 @@
disallowed-methods = [
{ path = "web_sys::window", reason = "is not available in every context" },
{ path = "web_sys::HtmlCanvasElement::width", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::HtmlCanvasElement::height", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::HtmlCanvasElement::set_width", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::HtmlCanvasElement::set_height", reason = "Winit shouldn't touch the internal canvas size" },
{ path = "web_sys::Window::document", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::Window::get_computed_style", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::HtmlElement::style", reason = "cache this to reduce calls to JS" },
{ path = "web_sys::Element::request_fullscreen", reason = "Doesn't account for compatibility with Safari" },
{ path = "web_sys::Document::exit_fullscreen", reason = "Doesn't account for compatibility with Safari" },
{ path = "web_sys::Document::fullscreen_element", reason = "Doesn't account for compatibility with Safari" },
{ path = "icrate::AppKit::NSView::visibleRect", reason = "We expose a render target to the user, and visibility is not really relevant to that (and can break if you don't use the rectangle position as well). Use `frame` instead." },
{ path = "icrate::AppKit::NSWindow::setFrameTopLeftPoint", reason = "Not sufficient when working with Winit's coordinate system, use `flip_window_screen_coordinates` instead" },
]

65
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@@ -0,0 +1,65 @@
# https://embarkstudios.github.io/cargo-deny/
# cargo install cargo-deny
# cargo update && cargo deny --all-features --log-level error --target aarch64-apple-ios check
# Note: running just `cargo deny check` without a `--target` will result in
# false positives due to https://github.com/EmbarkStudios/cargo-deny/issues/324
targets = [
{ triple = "aarch64-apple-ios" },
{ triple = "aarch64-linux-android" },
{ triple = "i686-pc-windows-gnu" },
{ triple = "i686-pc-windows-msvc" },
{ triple = "i686-unknown-linux-gnu" },
{ triple = "wasm32-unknown-unknown" },
{ triple = "x86_64-apple-darwin" },
{ triple = "x86_64-apple-ios" },
{ triple = "x86_64-pc-windows-gnu" },
{ triple = "x86_64-pc-windows-msvc" },
{ triple = "x86_64-unknown-linux-gnu" },
{ triple = "x86_64-unknown-redox" },
]
[advisories]
vulnerability = "deny"
unmaintained = "warn"
yanked = "deny"
ignore = []
[bans]
multiple-versions = "deny"
wildcards = "allow" # at least until https://github.com/EmbarkStudios/cargo-deny/issues/241 is fixed
deny = []
skip = [
{ name = "raw-window-handle" }, # we intentionally have multiple versions of this
{ name = "bitflags" }, # the ecosystem is in the process of migrating.
{ name = "libloading" }, # x11rb uses a different version until the next update
]
skip-tree = [
{ name = "run-wasm", version = "0.1.0" }
]
[licenses]
private = { ignore = true }
unlicensed = "deny"
allow-osi-fsf-free = "neither"
confidence-threshold = 0.92 # We want really high confidence when inferring licenses from text
copyleft = "deny"
allow = [
"Apache-2.0 WITH LLVM-exception", # https://spdx.org/licenses/LLVM-exception.html
"Apache-2.0", # https://tldrlegal.com/license/apache-license-2.0-(apache-2.0)
"BSD-2-Clause", # https://tldrlegal.com/license/bsd-2-clause-license-(freebsd)
"BSD-3-Clause", # https://tldrlegal.com/license/bsd-3-clause-license-(revised)
"BSL-1.0", # https://tldrlegal.com/license/boost-software-license-1.0-explained
"CC0-1.0", # https://creativecommons.org/publicdomain/zero/1.0/
"ISC", # https://tldrlegal.com/license/-isc-license
"LicenseRef-UFL-1.0", # https://tldrlegal.com/license/ubuntu-font-license,-1.0 - no official SPDX, see https://github.com/emilk/egui/issues/2321
"MIT-0", # https://choosealicense.com/licenses/mit-0/
"MIT", # https://tldrlegal.com/license/mit-license
"MPL-2.0", # https://www.mozilla.org/en-US/MPL/2.0/FAQ/ - see Q11. Used by webpki-roots on Linux.
"OFL-1.1", # https://spdx.org/licenses/OFL-1.1.html
"OpenSSL", # https://www.openssl.org/source/license.html - used on Linux
"Unicode-DFS-2016", # https://spdx.org/licenses/Unicode-DFS-2016.html
"Zlib", # https://tldrlegal.com/license/zlib-libpng-license-(zlib)
]

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# Image Attribution
These images are used in the documentation of `winit`.
## keyboard_*.svg
These files are a modified version of "[ANSI US QWERTY (Windows)](https://commons.wikimedia.org/wiki/File:ANSI_US_QWERTY_(Windows).svg)"
by [Tomiĉo] (https://commons.wikimedia.org/wiki/User:Tomi%C4%89o). It was
originally released under the [CC-BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/deed.en)
License. Minor modifications have been made by [John Nunley](https://github.com/notgull),
which have been released under the same license as a derivative work.

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use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{CursorIcon, WindowBuilder},
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_title("A fantastic window!");
let mut cursor_idx = 0;
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event:
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
..
},
..
},
..
} => {
println!("Setting cursor to \"{:?}\"", CURSORS[cursor_idx]);
window.set_cursor_icon(CURSORS[cursor_idx]);
if cursor_idx < CURSORS.len() - 1 {
cursor_idx += 1;
} else {
cursor_idx = 0;
}
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
return;
}
_ => (),
}
});
}
const CURSORS: &[CursorIcon] = &[
CursorIcon::Default,
CursorIcon::Crosshair,
CursorIcon::Hand,
CursorIcon::Arrow,
CursorIcon::Move,
CursorIcon::Text,
CursorIcon::Wait,
CursorIcon::Help,
CursorIcon::Progress,
CursorIcon::NotAllowed,
CursorIcon::ContextMenu,
CursorIcon::Cell,
CursorIcon::VerticalText,
CursorIcon::Alias,
CursorIcon::Copy,
CursorIcon::NoDrop,
CursorIcon::Grab,
CursorIcon::Grabbing,
CursorIcon::AllScroll,
CursorIcon::ZoomIn,
CursorIcon::ZoomOut,
CursorIcon::EResize,
CursorIcon::NResize,
CursorIcon::NeResize,
CursorIcon::NwResize,
CursorIcon::SResize,
CursorIcon::SeResize,
CursorIcon::SwResize,
CursorIcon::WResize,
CursorIcon::EwResize,
CursorIcon::NsResize,
CursorIcon::NeswResize,
CursorIcon::NwseResize,
CursorIcon::ColResize,
CursorIcon::RowResize,
];

View File

@@ -1,56 +0,0 @@
use simple_logger::SimpleLogger;
use winit::{
event::{DeviceEvent, ElementState, Event, KeyboardInput, ModifiersState, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("Super Cursor Grab'n'Hide Simulator 9000")
.build(&event_loop)
.unwrap();
let mut modifiers = ModifiersState::default();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(key),
..
},
..
} => {
use winit::event::VirtualKeyCode::*;
match key {
Escape => *control_flow = ControlFlow::Exit,
G => window.set_cursor_grab(!modifiers.shift()).unwrap(),
H => window.set_cursor_visible(modifiers.shift()),
_ => (),
}
}
WindowEvent::ModifiersChanged(m) => modifiers = m,
_ => (),
},
Event::DeviceEvent { event, .. } => match event {
DeviceEvent::MouseMotion { delta } => println!("mouse moved: {:?}", delta),
DeviceEvent::Button { button, state } => match state {
ElementState::Pressed => println!("mouse button {} pressed", button),
ElementState::Released => println!("mouse button {} released", button),
},
_ => (),
},
_ => (),
}
});
}

View File

@@ -1,119 +0,0 @@
use std::io::{stdin, stdout, Write};
use simple_logger::SimpleLogger;
use winit::event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::monitor::{MonitorHandle, VideoMode};
use winit::window::{Fullscreen, WindowBuilder};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
print!("Please choose the fullscreen mode: (1) exclusive, (2) borderless: ");
stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let fullscreen = Some(match num {
1 => Fullscreen::Exclusive(prompt_for_video_mode(&prompt_for_monitor(&event_loop))),
2 => Fullscreen::Borderless(Some(prompt_for_monitor(&event_loop))),
_ => panic!("Please enter a valid number"),
});
let mut is_maximized = false;
let mut decorations = true;
let window = WindowBuilder::new()
.with_title("Hello world!")
.with_fullscreen(fullscreen.clone())
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(virtual_code),
state,
..
},
..
} => match (virtual_code, state) {
(VirtualKeyCode::Escape, _) => *control_flow = ControlFlow::Exit,
(VirtualKeyCode::F, ElementState::Pressed) => {
if window.fullscreen().is_some() {
window.set_fullscreen(None);
} else {
window.set_fullscreen(fullscreen.clone());
}
}
(VirtualKeyCode::S, ElementState::Pressed) => {
println!("window.fullscreen {:?}", window.fullscreen());
}
(VirtualKeyCode::M, ElementState::Pressed) => {
is_maximized = !is_maximized;
window.set_maximized(is_maximized);
}
(VirtualKeyCode::D, ElementState::Pressed) => {
decorations = !decorations;
window.set_decorations(decorations);
}
_ => (),
},
_ => (),
},
_ => {}
}
});
}
// Enumerate monitors and prompt user to choose one
fn prompt_for_monitor(event_loop: &EventLoop<()>) -> MonitorHandle {
for (num, monitor) in event_loop.available_monitors().enumerate() {
println!("Monitor #{}: {:?}", num, monitor.name());
}
print!("Please write the number of the monitor to use: ");
stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let monitor = event_loop
.available_monitors()
.nth(num)
.expect("Please enter a valid ID");
println!("Using {:?}", monitor.name());
monitor
}
fn prompt_for_video_mode(monitor: &MonitorHandle) -> VideoMode {
for (i, video_mode) in monitor.video_modes().enumerate() {
println!("Video mode #{}: {}", i, video_mode);
}
print!("Please write the number of the video mode to use: ");
stdout().flush().unwrap();
let mut num = String::new();
stdin().read_line(&mut num).unwrap();
let num = num.trim().parse().ok().expect("Please enter a number");
let video_mode = monitor
.video_modes()
.nth(num)
.expect("Please enter a valid ID");
println!("Using {}", video_mode);
video_mode
}

View File

@@ -1,84 +0,0 @@
use simple_logger::SimpleLogger;
use winit::{
event::{Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("Your faithful window")
.build(&event_loop)
.unwrap();
let mut close_requested = false;
event_loop.run(move |event, _, control_flow| {
use winit::event::{
ElementState::Released,
VirtualKeyCode::{N, Y},
};
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => {
match event {
WindowEvent::CloseRequested => {
// `CloseRequested` is sent when the close button on the window is pressed (or
// through whatever other mechanisms the window manager provides for closing a
// window). If you don't handle this event, the close button won't actually do
// anything.
// A common thing to do here is prompt the user if they have unsaved work.
// Creating a proper dialog box for that is far beyond the scope of this
// example, so here we'll just respond to the Y and N keys.
println!("Are you ready to bid your window farewell? [Y/N]");
close_requested = true;
// In applications where you can safely close the window without further
// action from the user, this is generally where you'd handle cleanup before
// closing the window. How to close the window is detailed in the handler for
// the Y key.
}
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(virtual_code),
state: Released,
..
},
..
} => {
match virtual_code {
Y => {
if close_requested {
// This is where you'll want to do any cleanup you need.
println!("Buh-bye!");
// For a single-window application like this, you'd normally just
// break out of the event loop here. If you wanted to keep running the
// event loop (i.e. if it's a multi-window application), you need to
// drop the window. That closes it, and results in `Destroyed` being
// sent.
*control_flow = ControlFlow::Exit;
}
}
N => {
if close_requested {
println!("Your window will continue to stay by your side.");
close_requested = false;
}
}
_ => (),
}
}
_ => (),
}
}
_ => (),
}
});
}

View File

@@ -1,30 +0,0 @@
use simple_logger::SimpleLogger;
use winit::{
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_min_inner_size(Some(LogicalSize::new(400.0, 200.0)));
window.set_max_inner_size(Some(LogicalSize::new(800.0, 400.0)));
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
println!("{:?}", event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

View File

@@ -1,41 +0,0 @@
extern crate winit;
use simple_logger::SimpleLogger;
use winit::event::{Event, VirtualKeyCode, WindowEvent};
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
// Keyboard input event to handle minimize via a hotkey
Event::WindowEvent {
event: WindowEvent::KeyboardInput { input, .. },
window_id,
} => {
if window_id == window.id() {
// Pressing the 'M' key will minimize the window
if input.virtual_keycode == Some(VirtualKeyCode::M) {
window.set_minimized(true);
}
}
}
_ => (),
}
});
}

View File

@@ -1,11 +0,0 @@
use simple_logger::SimpleLogger;
use winit::{event_loop::EventLoop, window::WindowBuilder};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
dbg!(window.available_monitors().collect::<Vec<_>>());
dbg!(window.primary_monitor());
}

View File

@@ -1,184 +0,0 @@
#[cfg(not(target_arch = "wasm32"))]
fn main() {
use std::{collections::HashMap, sync::mpsc, thread, time::Duration};
use simple_logger::SimpleLogger;
use winit::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::{CursorIcon, Fullscreen, WindowBuilder},
};
const WINDOW_COUNT: usize = 3;
const WINDOW_SIZE: PhysicalSize<u32> = PhysicalSize::new(600, 400);
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let mut window_senders = HashMap::with_capacity(WINDOW_COUNT);
for _ in 0..WINDOW_COUNT {
let window = WindowBuilder::new()
.with_inner_size(WINDOW_SIZE)
.build(&event_loop)
.unwrap();
let mut video_modes: Vec<_> = window.current_monitor().unwrap().video_modes().collect();
let mut video_mode_id = 0usize;
let (tx, rx) = mpsc::channel();
window_senders.insert(window.id(), tx);
thread::spawn(move || {
while let Ok(event) = rx.recv() {
match event {
WindowEvent::Moved { .. } => {
// We need to update our chosen video mode if the window
// was moved to an another monitor, so that the window
// appears on this monitor instead when we go fullscreen
let previous_video_mode = video_modes.iter().cloned().nth(video_mode_id);
video_modes = window.current_monitor().unwrap().video_modes().collect();
video_mode_id = video_mode_id.min(video_modes.len());
let video_mode = video_modes.iter().nth(video_mode_id);
// Different monitors may support different video modes,
// and the index we chose previously may now point to a
// completely different video mode, so notify the user
if video_mode != previous_video_mode.as_ref() {
println!(
"Window moved to another monitor, picked video mode: {}",
video_modes.iter().nth(video_mode_id).unwrap()
);
}
}
#[allow(deprecated)]
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(key),
modifiers,
..
},
..
} => {
window.set_title(&format!("{:?}", key));
let state = !modifiers.shift();
use VirtualKeyCode::*;
match key {
A => window.set_always_on_top(state),
C => window.set_cursor_icon(match state {
true => CursorIcon::Progress,
false => CursorIcon::Default,
}),
D => window.set_decorations(!state),
// Cycle through video modes
Right | Left => {
video_mode_id = match key {
Left => video_mode_id.saturating_sub(1),
Right => (video_modes.len() - 1).min(video_mode_id + 1),
_ => unreachable!(),
};
println!(
"Picking video mode: {}",
video_modes.iter().nth(video_mode_id).unwrap()
);
}
F => window.set_fullscreen(match (state, modifiers.alt()) {
(true, false) => Some(Fullscreen::Borderless(None)),
(true, true) => Some(Fullscreen::Exclusive(
video_modes.iter().nth(video_mode_id).unwrap().clone(),
)),
(false, _) => None,
}),
G => window.set_cursor_grab(state).unwrap(),
H => window.set_cursor_visible(!state),
I => {
println!("Info:");
println!("-> outer_position : {:?}", window.outer_position());
println!("-> inner_position : {:?}", window.inner_position());
println!("-> outer_size : {:?}", window.outer_size());
println!("-> inner_size : {:?}", window.inner_size());
println!("-> fullscreen : {:?}", window.fullscreen());
}
L => window.set_min_inner_size(match state {
true => Some(WINDOW_SIZE),
false => None,
}),
M => window.set_maximized(state),
P => window.set_outer_position({
let mut position = window.outer_position().unwrap();
let sign = if state { 1 } else { -1 };
position.x += 10 * sign;
position.y += 10 * sign;
position
}),
Q => window.request_redraw(),
R => window.set_resizable(state),
S => window.set_inner_size(match state {
true => PhysicalSize::new(
WINDOW_SIZE.width + 100,
WINDOW_SIZE.height + 100,
),
false => WINDOW_SIZE,
}),
W => {
if let Size::Physical(size) = WINDOW_SIZE.into() {
window
.set_cursor_position(Position::Physical(
PhysicalPosition::new(
size.width as i32 / 2,
size.height as i32 / 2,
),
))
.unwrap()
}
}
Z => {
window.set_visible(false);
thread::sleep(Duration::from_secs(1));
window.set_visible(true);
}
_ => (),
}
}
_ => (),
}
}
});
}
event_loop.run(move |event, _event_loop, control_flow| {
*control_flow = match !window_senders.is_empty() {
true => ControlFlow::Wait,
false => ControlFlow::Exit,
};
match event {
Event::WindowEvent { event, window_id } => match event {
WindowEvent::CloseRequested
| WindowEvent::Destroyed
| WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Released,
virtual_keycode: Some(VirtualKeyCode::Escape),
..
},
..
} => {
window_senders.remove(&window_id);
}
_ => {
if let Some(tx) = window_senders.get(&window_id) {
if let Some(event) = event.to_static() {
tx.send(event).unwrap();
}
}
}
},
_ => (),
}
})
}
#[cfg(target_arch = "wasm32")]
fn main() {
panic!("Example not supported on Wasm");
}

View File

@@ -1,53 +0,0 @@
use std::collections::HashMap;
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, KeyboardInput, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::Window,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let mut windows = HashMap::new();
for _ in 0..3 {
let window = Window::new(&event_loop).unwrap();
windows.insert(window.id(), window);
}
event_loop.run(move |event, event_loop, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, window_id } => {
match event {
WindowEvent::CloseRequested => {
println!("Window {:?} has received the signal to close", window_id);
// This drops the window, causing it to close.
windows.remove(&window_id);
if windows.is_empty() {
*control_flow = ControlFlow::Exit;
}
}
WindowEvent::KeyboardInput {
input:
KeyboardInput {
state: ElementState::Pressed,
..
},
..
} => {
let window = Window::new(&event_loop).unwrap();
windows.insert(window.id(), window);
}
_ => (),
}
}
_ => (),
}
})
}

View File

@@ -1,39 +0,0 @@
use simple_logger::SimpleLogger;
use winit::{
event::{ElementState, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::MouseInput {
state: ElementState::Released,
..
} => {
window.request_redraw();
}
_ => (),
},
Event::RedrawRequested(_) => {
println!("\nredrawing!\n");
}
_ => (),
}
});
}

View File

@@ -1,40 +0,0 @@
use std::{thread, time};
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
thread::spawn(move || loop {
thread::sleep(time::Duration::from_secs(1));
window.request_redraw();
});
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
_ => (),
},
Event::RedrawRequested(_) => {
println!("\nredrawing!\n");
}
_ => (),
}
});
}

View File

@@ -1,46 +0,0 @@
use simple_logger::SimpleLogger;
use winit::{
dpi::LogicalSize,
event::{ElementState, Event, KeyboardInput, VirtualKeyCode, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let mut resizable = false;
let window = WindowBuilder::new()
.with_title("Hit space to toggle resizability.")
.with_inner_size(LogicalSize::new(400.0, 200.0))
.with_resizable(resizable)
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::CloseRequested => *control_flow = ControlFlow::Exit,
WindowEvent::KeyboardInput {
input:
KeyboardInput {
virtual_keycode: Some(VirtualKeyCode::Space),
state: ElementState::Released,
..
},
..
} => {
resizable = !resizable;
println!("Resizable: {}", resizable);
window.set_resizable(resizable);
}
_ => (),
},
_ => (),
};
});
}

View File

@@ -1,54 +0,0 @@
use simple_logger::SimpleLogger;
use winit::{
dpi::PhysicalPosition,
event::{ElementState, Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new().build(&event_loop).unwrap();
window.set_title("A fantastic window!");
println!("Ime position will system default");
println!("Click to set ime position to cursor's");
let mut cursor_position = PhysicalPosition::new(0.0, 0.0);
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
match event {
Event::WindowEvent {
event: WindowEvent::CursorMoved { position, .. },
..
} => {
cursor_position = position;
}
Event::WindowEvent {
event:
WindowEvent::MouseInput {
state: ElementState::Released,
..
},
..
} => {
println!(
"Setting ime position to {}, {}",
cursor_position.x, cursor_position.y
);
window.set_ime_position(cursor_position);
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
*control_flow = ControlFlow::Exit;
return;
}
_ => (),
}
});
}

View File

@@ -1,40 +0,0 @@
use instant::Instant;
use std::time::Duration;
use simple_logger::SimpleLogger;
use winit::{
event::{Event, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
let timer_length = Duration::new(1, 0);
event_loop.run(move |event, _, control_flow| {
println!("{:?}", event);
match event {
Event::NewEvents(StartCause::Init) => {
*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length)
}
Event::NewEvents(StartCause::ResumeTimeReached { .. }) => {
*control_flow = ControlFlow::WaitUntil(Instant::now() + timer_length);
println!("\nTimer\n");
}
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

View File

@@ -1,32 +0,0 @@
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_decorations(false)
.with_transparent(true)
.build(&event_loop)
.unwrap();
window.set_title("A fantastic window!");
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
println!("{:?}", event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => *control_flow = ControlFlow::Exit,
_ => (),
}
});
}

View File

@@ -1,74 +0,0 @@
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
pub fn main() {
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
#[cfg(feature = "web-sys")]
{
use winit::platform::web::WindowExtWebSys;
let canvas = window.canvas();
let window = web_sys::window().unwrap();
let document = window.document().unwrap();
let body = document.body().unwrap();
body.append_child(&canvas)
.expect("Append canvas to HTML body");
}
#[cfg(feature = "stdweb")]
{
use std_web::web::INode;
use winit::platform::web::WindowExtStdweb;
let canvas = window.canvas();
let document = std_web::web::document();
let body: std_web::web::Node = document.body().expect("Get HTML body").into();
body.append_child(&canvas);
}
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
#[cfg(feature = "web-sys")]
log::debug!("{:?}", event);
#[cfg(feature = "stdweb")]
std_web::console!(log, "%s", format!("{:?}", event));
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
Event::MainEventsCleared => {
window.request_redraw();
}
_ => (),
}
});
}
#[cfg(feature = "web-sys")]
mod wasm {
use wasm_bindgen::prelude::*;
#[wasm_bindgen(start)]
pub fn run() {
console_log::init_with_level(log::Level::Debug);
super::main();
}
}

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@@ -1,33 +0,0 @@
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
window::WindowBuilder,
};
fn main() {
SimpleLogger::new().init().unwrap();
let event_loop = EventLoop::new();
let window = WindowBuilder::new()
.with_title("A fantastic window!")
.with_inner_size(winit::dpi::LogicalSize::new(128.0, 128.0))
.build(&event_loop)
.unwrap();
event_loop.run(move |event, _, control_flow| {
*control_flow = ControlFlow::Wait;
println!("{:?}", event);
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
window_id,
} if window_id == window.id() => *control_flow = ControlFlow::Exit,
Event::MainEventsCleared => {
window.request_redraw();
}
_ => (),
}
});
}

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@@ -1,63 +0,0 @@
// Limit this example to only compatible platforms.
#[cfg(any(
target_os = "windows",
target_os = "macos",
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
fn main() {
use std::{thread::sleep, time::Duration};
use simple_logger::SimpleLogger;
use winit::{
event::{Event, WindowEvent},
event_loop::{ControlFlow, EventLoop},
platform::run_return::EventLoopExtRunReturn,
window::WindowBuilder,
};
let mut event_loop = EventLoop::new();
SimpleLogger::new().init().unwrap();
let _window = WindowBuilder::new()
.with_title("A fantastic window!")
.build(&event_loop)
.unwrap();
let mut quit = false;
while !quit {
event_loop.run_return(|event, _, control_flow| {
*control_flow = ControlFlow::Wait;
if let Event::WindowEvent { event, .. } = &event {
// Print only Window events to reduce noise
println!("{:?}", event);
}
match event {
Event::WindowEvent {
event: WindowEvent::CloseRequested,
..
} => {
quit = true;
}
Event::MainEventsCleared => {
*control_flow = ControlFlow::Exit;
}
_ => (),
}
});
// Sleep for 1/60 second to simulate rendering
println!("rendering");
sleep(Duration::from_millis(16));
}
}
#[cfg(any(target_os = "ios", target_os = "android", target_arch = "wasm32"))]
fn main() {
println!("This platform doesn't support run_return.");
}

8
run-wasm/Cargo.toml Normal file
View File

@@ -0,0 +1,8 @@
[package]
name = "run-wasm"
version = "0.1.0"
edition = "2021"
publish = false
[dependencies]
cargo-run-wasm = "0.2.0"

3
run-wasm/src/main.rs Normal file
View File

@@ -0,0 +1,3 @@
fn main() {
cargo_run_wasm::run_wasm_with_css("body { margin: 0px; }");
}

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@@ -1,504 +0,0 @@
//! UI scaling is important, so read the docs for this module if you don't want to be confused.
//!
//! ## Why should I care about UI scaling?
//!
//! Modern computer screens don't have a consistent relationship between resolution and size.
//! 1920x1080 is a common resolution for both desktop and mobile screens, despite mobile screens
//! normally being less than a quarter the size of their desktop counterparts. What's more, neither
//! desktop nor mobile screens are consistent resolutions within their own size classes - common
//! mobile screens range from below 720p to above 1440p, and desktop screens range from 720p to 5K
//! and beyond.
//!
//! Given that, it's a mistake to assume that 2D content will only be displayed on screens with
//! a consistent pixel density. If you were to render a 96-pixel-square image on a 1080p screen,
//! then render the same image on a similarly-sized 4K screen, the 4K rendition would only take up
//! about a quarter of the physical space as it did on the 1080p screen. That issue is especially
//! problematic with text rendering, where quarter-sized text becomes a significant legibility
//! problem.
//!
//! Failure to account for the scale factor can create a significantly degraded user experience.
//! Most notably, it can make users feel like they have bad eyesight, which will potentially cause
//! them to think about growing elderly, resulting in them having an existential crisis. Once users
//! enter that state, they will no longer be focused on your application.
//!
//! ## How should I handle it?
//!
//! The solution to this problem is to account for the device's *scale factor*. The scale factor is
//! the factor UI elements should be scaled by to be consistent with the rest of the user's system -
//! for example, a button that's normally 50 pixels across would be 100 pixels across on a device
//! with a scale factor of `2.0`, or 75 pixels across with a scale factor of `1.5`.
//!
//! Many UI systems, such as CSS, expose DPI-dependent units like [points] or [picas]. That's
//! usually a mistake, since there's no consistent mapping between the scale factor and the screen's
//! actual DPI. Unless you're printing to a physical medium, you should work in scaled pixels rather
//! than any DPI-dependent units.
//!
//! ### Position and Size types
//!
//! Winit's `Physical(Position|Size)` types correspond with the actual pixels on the device, and the
//! `Logical(Position|Size)` types correspond to the physical pixels divided by the scale factor.
//! All of Winit's functions return physical types, but can take either logical or physical
//! coordinates as input, allowing you to use the most convenient coordinate system for your
//! particular application.
//!
//! Winit's position and size types types are generic over their exact pixel type, `P`, to allow the
//! API to have integer precision where appropriate (e.g. most window manipulation functions) and
//! floating precision when necessary (e.g. logical sizes for fractional scale factors and touch
//! input). If `P` is a floating-point type, please do not cast the values with `as {int}`. Doing so
//! will truncate the fractional part of the float, rather than properly round to the nearest
//! integer. Use the provided `cast` function or `From`/`Into` conversions, which handle the
//! rounding properly. Note that precision loss will still occur when rounding from a float to an
//! int, although rounding lessens the problem.
//!
//! ### Events
//!
//! Winit will dispatch a [`ScaleFactorChanged`](crate::event::WindowEvent::ScaleFactorChanged)
//! event whenever a window's scale factor has changed. This can happen if the user drags their
//! window from a standard-resolution monitor to a high-DPI monitor, or if the user changes their
//! DPI settings. This gives you a chance to rescale your application's UI elements and adjust how
//! the platform changes the window's size to reflect the new scale factor. If a window hasn't
//! received a [`ScaleFactorChanged`](crate::event::WindowEvent::ScaleFactorChanged) event,
//! then its scale factor is `1.0`.
//!
//! ## How is the scale factor calculated?
//!
//! Scale factor is calculated differently on different platforms:
//!
//! - **Windows:** On Windows 8 and 10, per-monitor scaling is readily configured by users from the
//! display settings. While users are free to select any option they want, they're only given a
//! selection of "nice" scale factors, i.e. 1.0, 1.25, 1.5... on Windows 7, the scale factor is
//! global and changing it requires logging out. See [this article][windows_1] for technical
//! details.
//! - **macOS:** "retina displays" have a scale factor of 2.0. Otherwise, the scale factor is 1.0.
//! Intermediate scale factors are never used. It's possible for any display to use that 2.0 scale
//! factor, given the use of the command line.
//! - **X11:** Many man-hours have been spent trying to figure out how to handle DPI in X11. Winit
//! currently uses a three-pronged approach:
//! + Use the value in the `WINIT_X11_SCALE_FACTOR` environment variable, if present.
//! + If not present, use the value set in `Xft.dpi` in Xresources.
//! + Otherwise, calcuate the scale factor based on the millimeter monitor dimensions provided by XRandR.
//!
//! If `WINIT_X11_SCALE_FACTOR` is set to `randr`, it'll ignore the `Xft.dpi` field and use the
//! XRandR scaling method. Generally speaking, you should try to configure the standard system
//! variables to do what you want before resorting to `WINIT_X11_SCALE_FACTOR`.
//! - **Wayland:** On Wayland, scale factors are set per-screen by the server, and are always
//! integers (most often 1 or 2).
//! - **iOS:** Scale factors are set by Apple to the value that best suits the device, and range
//! from `1.0` to `3.0`. See [this article][apple_1] and [this article][apple_2] for more
//! information.
//! - **Android:** Scale factors are set by the manufacturer to the value that best suits the
//! device, and range from `1.0` to `4.0`. See [this article][android_1] for more information.
//! - **Web:** The scale factor is the ratio between CSS pixels and the physical device pixels.
//! In other words, it is the value of [`window.devicePixelRatio`][web_1]. It is affected by
//! both the screen scaling and the browser zoom level and can go below `1.0`.
//!
//! [points]: https://en.wikipedia.org/wiki/Point_(typography)
//! [picas]: https://en.wikipedia.org/wiki/Pica_(typography)
//! [windows_1]: https://docs.microsoft.com/en-us/windows/win32/hidpi/high-dpi-desktop-application-development-on-windows
//! [apple_1]: https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/Displays/Displays.html
//! [apple_2]: https://developer.apple.com/design/human-interface-guidelines/macos/icons-and-images/image-size-and-resolution/
//! [android_1]: https://developer.android.com/training/multiscreen/screendensities
//! [web_1]: https://developer.mozilla.org/en-US/docs/Web/API/Window/devicePixelRatio
pub trait Pixel: Copy + Into<f64> {
fn from_f64(f: f64) -> Self;
fn cast<P: Pixel>(self) -> P {
P::from_f64(self.into())
}
}
impl Pixel for u8 {
fn from_f64(f: f64) -> Self {
f.round() as u8
}
}
impl Pixel for u16 {
fn from_f64(f: f64) -> Self {
f.round() as u16
}
}
impl Pixel for u32 {
fn from_f64(f: f64) -> Self {
f.round() as u32
}
}
impl Pixel for i8 {
fn from_f64(f: f64) -> Self {
f.round() as i8
}
}
impl Pixel for i16 {
fn from_f64(f: f64) -> Self {
f.round() as i16
}
}
impl Pixel for i32 {
fn from_f64(f: f64) -> Self {
f.round() as i32
}
}
impl Pixel for f32 {
fn from_f64(f: f64) -> Self {
f as f32
}
}
impl Pixel for f64 {
fn from_f64(f: f64) -> Self {
f
}
}
/// Checks that the scale factor is a normal positive `f64`.
///
/// All functions that take a scale factor assert that this will return `true`. If you're sourcing scale factors from
/// anywhere other than winit, it's recommended to validate them using this function before passing them to winit;
/// otherwise, you risk panics.
#[inline]
pub fn validate_scale_factor(scale_factor: f64) -> bool {
scale_factor.is_sign_positive() && scale_factor.is_normal()
}
/// A position represented in logical pixels.
///
/// The position is stored as floats, so please be careful. Casting floats to integers truncates the
/// fractional part, which can cause noticable issues. To help with that, an `Into<(i32, i32)>`
/// implementation is provided which does the rounding for you.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct LogicalPosition<P> {
pub x: P,
pub y: P,
}
impl<P> LogicalPosition<P> {
#[inline]
pub const fn new(x: P, y: P) -> Self {
LogicalPosition { x, y }
}
}
impl<P: Pixel> LogicalPosition<P> {
#[inline]
pub fn from_physical<T: Into<PhysicalPosition<X>>, X: Pixel>(
physical: T,
scale_factor: f64,
) -> Self {
physical.into().to_logical(scale_factor)
}
#[inline]
pub fn to_physical<X: Pixel>(&self, scale_factor: f64) -> PhysicalPosition<X> {
assert!(validate_scale_factor(scale_factor));
let x = self.x.into() * scale_factor;
let y = self.y.into() * scale_factor;
PhysicalPosition::new(x, y).cast()
}
#[inline]
pub fn cast<X: Pixel>(&self) -> LogicalPosition<X> {
LogicalPosition {
x: self.x.cast(),
y: self.y.cast(),
}
}
}
impl<P: Pixel, X: Pixel> From<(X, X)> for LogicalPosition<P> {
fn from((x, y): (X, X)) -> LogicalPosition<P> {
LogicalPosition::new(x.cast(), y.cast())
}
}
impl<P: Pixel, X: Pixel> Into<(X, X)> for LogicalPosition<P> {
fn into(self: Self) -> (X, X) {
(self.x.cast(), self.y.cast())
}
}
impl<P: Pixel, X: Pixel> From<[X; 2]> for LogicalPosition<P> {
fn from([x, y]: [X; 2]) -> LogicalPosition<P> {
LogicalPosition::new(x.cast(), y.cast())
}
}
impl<P: Pixel, X: Pixel> Into<[X; 2]> for LogicalPosition<P> {
fn into(self: Self) -> [X; 2] {
[self.x.cast(), self.y.cast()]
}
}
/// A position represented in physical pixels.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PhysicalPosition<P> {
pub x: P,
pub y: P,
}
impl<P> PhysicalPosition<P> {
#[inline]
pub const fn new(x: P, y: P) -> Self {
PhysicalPosition { x, y }
}
}
impl<P: Pixel> PhysicalPosition<P> {
#[inline]
pub fn from_logical<T: Into<LogicalPosition<X>>, X: Pixel>(
logical: T,
scale_factor: f64,
) -> Self {
logical.into().to_physical(scale_factor)
}
#[inline]
pub fn to_logical<X: Pixel>(&self, scale_factor: f64) -> LogicalPosition<X> {
assert!(validate_scale_factor(scale_factor));
let x = self.x.into() / scale_factor;
let y = self.y.into() / scale_factor;
LogicalPosition::new(x, y).cast()
}
#[inline]
pub fn cast<X: Pixel>(&self) -> PhysicalPosition<X> {
PhysicalPosition {
x: self.x.cast(),
y: self.y.cast(),
}
}
}
impl<P: Pixel, X: Pixel> From<(X, X)> for PhysicalPosition<P> {
fn from((x, y): (X, X)) -> PhysicalPosition<P> {
PhysicalPosition::new(x.cast(), y.cast())
}
}
impl<P: Pixel, X: Pixel> Into<(X, X)> for PhysicalPosition<P> {
fn into(self: Self) -> (X, X) {
(self.x.cast(), self.y.cast())
}
}
impl<P: Pixel, X: Pixel> From<[X; 2]> for PhysicalPosition<P> {
fn from([x, y]: [X; 2]) -> PhysicalPosition<P> {
PhysicalPosition::new(x.cast(), y.cast())
}
}
impl<P: Pixel, X: Pixel> Into<[X; 2]> for PhysicalPosition<P> {
fn into(self: Self) -> [X; 2] {
[self.x.cast(), self.y.cast()]
}
}
/// A size represented in logical pixels.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct LogicalSize<P> {
pub width: P,
pub height: P,
}
impl<P> LogicalSize<P> {
#[inline]
pub const fn new(width: P, height: P) -> Self {
LogicalSize { width, height }
}
}
impl<P: Pixel> LogicalSize<P> {
#[inline]
pub fn from_physical<T: Into<PhysicalSize<X>>, X: Pixel>(
physical: T,
scale_factor: f64,
) -> Self {
physical.into().to_logical(scale_factor)
}
#[inline]
pub fn to_physical<X: Pixel>(&self, scale_factor: f64) -> PhysicalSize<X> {
assert!(validate_scale_factor(scale_factor));
let width = self.width.into() * scale_factor;
let height = self.height.into() * scale_factor;
PhysicalSize::new(width, height).cast()
}
#[inline]
pub fn cast<X: Pixel>(&self) -> LogicalSize<X> {
LogicalSize {
width: self.width.cast(),
height: self.height.cast(),
}
}
}
impl<P: Pixel, X: Pixel> From<(X, X)> for LogicalSize<P> {
fn from((x, y): (X, X)) -> LogicalSize<P> {
LogicalSize::new(x.cast(), y.cast())
}
}
impl<P: Pixel, X: Pixel> Into<(X, X)> for LogicalSize<P> {
fn into(self: LogicalSize<P>) -> (X, X) {
(self.width.cast(), self.height.cast())
}
}
impl<P: Pixel, X: Pixel> From<[X; 2]> for LogicalSize<P> {
fn from([x, y]: [X; 2]) -> LogicalSize<P> {
LogicalSize::new(x.cast(), y.cast())
}
}
impl<P: Pixel, X: Pixel> Into<[X; 2]> for LogicalSize<P> {
fn into(self: Self) -> [X; 2] {
[self.width.cast(), self.height.cast()]
}
}
/// A size represented in physical pixels.
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct PhysicalSize<P> {
pub width: P,
pub height: P,
}
impl<P> PhysicalSize<P> {
#[inline]
pub const fn new(width: P, height: P) -> Self {
PhysicalSize { width, height }
}
}
impl<P: Pixel> PhysicalSize<P> {
#[inline]
pub fn from_logical<T: Into<LogicalSize<X>>, X: Pixel>(logical: T, scale_factor: f64) -> Self {
logical.into().to_physical(scale_factor)
}
#[inline]
pub fn to_logical<X: Pixel>(&self, scale_factor: f64) -> LogicalSize<X> {
assert!(validate_scale_factor(scale_factor));
let width = self.width.into() / scale_factor;
let height = self.height.into() / scale_factor;
LogicalSize::new(width, height).cast()
}
#[inline]
pub fn cast<X: Pixel>(&self) -> PhysicalSize<X> {
PhysicalSize {
width: self.width.cast(),
height: self.height.cast(),
}
}
}
impl<P: Pixel, X: Pixel> From<(X, X)> for PhysicalSize<P> {
fn from((x, y): (X, X)) -> PhysicalSize<P> {
PhysicalSize::new(x.cast(), y.cast())
}
}
impl<P: Pixel, X: Pixel> Into<(X, X)> for PhysicalSize<P> {
fn into(self: Self) -> (X, X) {
(self.width.cast(), self.height.cast())
}
}
impl<P: Pixel, X: Pixel> From<[X; 2]> for PhysicalSize<P> {
fn from([x, y]: [X; 2]) -> PhysicalSize<P> {
PhysicalSize::new(x.cast(), y.cast())
}
}
impl<P: Pixel, X: Pixel> Into<[X; 2]> for PhysicalSize<P> {
fn into(self: Self) -> [X; 2] {
[self.width.cast(), self.height.cast()]
}
}
/// A size that's either physical or logical.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Size {
Physical(PhysicalSize<u32>),
Logical(LogicalSize<f64>),
}
impl Size {
pub fn new<S: Into<Size>>(size: S) -> Size {
size.into()
}
pub fn to_logical<P: Pixel>(&self, scale_factor: f64) -> LogicalSize<P> {
match *self {
Size::Physical(size) => size.to_logical(scale_factor),
Size::Logical(size) => size.cast(),
}
}
pub fn to_physical<P: Pixel>(&self, scale_factor: f64) -> PhysicalSize<P> {
match *self {
Size::Physical(size) => size.cast(),
Size::Logical(size) => size.to_physical(scale_factor),
}
}
}
impl<P: Pixel> From<PhysicalSize<P>> for Size {
#[inline]
fn from(size: PhysicalSize<P>) -> Size {
Size::Physical(size.cast())
}
}
impl<P: Pixel> From<LogicalSize<P>> for Size {
#[inline]
fn from(size: LogicalSize<P>) -> Size {
Size::Logical(size.cast())
}
}
/// A position that's either physical or logical.
#[derive(Debug, Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum Position {
Physical(PhysicalPosition<i32>),
Logical(LogicalPosition<f64>),
}
impl Position {
pub fn new<S: Into<Position>>(position: S) -> Position {
position.into()
}
pub fn to_logical<P: Pixel>(&self, scale_factor: f64) -> LogicalPosition<P> {
match *self {
Position::Physical(position) => position.to_logical(scale_factor),
Position::Logical(position) => position.cast(),
}
}
pub fn to_physical<P: Pixel>(&self, scale_factor: f64) -> PhysicalPosition<P> {
match *self {
Position::Physical(position) => position.cast(),
Position::Logical(position) => position.to_physical(scale_factor),
}
}
}
impl<P: Pixel> From<PhysicalPosition<P>> for Position {
#[inline]
fn from(position: PhysicalPosition<P>) -> Position {
Position::Physical(position.cast())
}
}
impl<P: Pixel> From<LogicalPosition<P>> for Position {
#[inline]
fn from(position: LogicalPosition<P>) -> Position {
Position::Logical(position.cast())
}
}

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@@ -1,82 +0,0 @@
use std::{error, fmt};
use crate::platform_impl;
/// An error whose cause it outside Winit's control.
#[derive(Debug)]
pub enum ExternalError {
/// The operation is not supported by the backend.
NotSupported(NotSupportedError),
/// The OS cannot perform the operation.
Os(OsError),
}
/// The error type for when the requested operation is not supported by the backend.
#[derive(Clone)]
pub struct NotSupportedError {
_marker: (),
}
/// The error type for when the OS cannot perform the requested operation.
#[derive(Debug)]
pub struct OsError {
line: u32,
file: &'static str,
error: platform_impl::OsError,
}
impl NotSupportedError {
#[inline]
#[allow(dead_code)]
pub(crate) fn new() -> NotSupportedError {
NotSupportedError { _marker: () }
}
}
impl OsError {
#[allow(dead_code)]
pub(crate) fn new(line: u32, file: &'static str, error: platform_impl::OsError) -> OsError {
OsError { line, file, error }
}
}
#[allow(unused_macros)]
macro_rules! os_error {
($error:expr) => {{
crate::error::OsError::new(line!(), file!(), $error)
}};
}
impl fmt::Display for OsError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.pad(&format!(
"os error at {}:{}: {}",
self.file, self.line, self.error
))
}
}
impl fmt::Display for ExternalError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
match self {
ExternalError::NotSupported(e) => e.fmt(f),
ExternalError::Os(e) => e.fmt(f),
}
}
}
impl fmt::Debug for NotSupportedError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.debug_struct("NotSupportedError").finish()
}
}
impl fmt::Display for NotSupportedError {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
f.pad("the requested operation is not supported by Winit")
}
}
impl error::Error for OsError {}
impl error::Error for ExternalError {}
impl error::Error for NotSupportedError {}

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@@ -1,236 +0,0 @@
//! The `EventLoop` struct and assorted supporting types, including `ControlFlow`.
//!
//! If you want to send custom events to the event loop, use [`EventLoop::create_proxy()`][create_proxy]
//! to acquire an [`EventLoopProxy`][event_loop_proxy] and call its [`send_event`][send_event] method.
//!
//! See the root-level documentation for information on how to create and use an event loop to
//! handle events.
//!
//! [create_proxy]: crate::event_loop::EventLoop::create_proxy
//! [event_loop_proxy]: crate::event_loop::EventLoopProxy
//! [send_event]: crate::event_loop::EventLoopProxy::send_event
use instant::Instant;
use std::ops::Deref;
use std::{error, fmt};
use crate::{event::Event, monitor::MonitorHandle, platform_impl};
/// Provides a way to retrieve events from the system and from the windows that were registered to
/// the events loop.
///
/// An `EventLoop` can be seen more or less as a "context". Calling `EventLoop::new()`
/// initializes everything that will be required to create windows. For example on Linux creating
/// an event loop opens a connection to the X or Wayland server.
///
/// To wake up an `EventLoop` from a another thread, see the `EventLoopProxy` docs.
///
/// Note that the `EventLoop` cannot be shared across threads (due to platform-dependant logic
/// forbidding it), as such it is neither `Send` nor `Sync`. If you need cross-thread access, the
/// `Window` created from this `EventLoop` _can_ be sent to an other thread, and the
/// `EventLoopProxy` allows you to wake up an `EventLoop` from another thread.
///
pub struct EventLoop<T: 'static> {
pub(crate) event_loop: platform_impl::EventLoop<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()>, // Not Send nor Sync
}
/// Target that associates windows with an `EventLoop`.
///
/// This type exists to allow you to create new windows while Winit executes
/// your callback. `EventLoop` will coerce into this type (`impl<T> Deref for
/// EventLoop<T>`), so functions that take this as a parameter can also take
/// `&EventLoop`.
pub struct EventLoopWindowTarget<T: 'static> {
pub(crate) p: platform_impl::EventLoopWindowTarget<T>,
pub(crate) _marker: ::std::marker::PhantomData<*mut ()>, // Not Send nor Sync
}
impl<T> fmt::Debug for EventLoop<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoop { .. }")
}
}
impl<T> fmt::Debug for EventLoopWindowTarget<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoopWindowTarget { .. }")
}
}
/// Set by the user callback given to the `EventLoop::run` method.
///
/// Indicates the desired behavior of the event loop after [`Event::RedrawEventsCleared`][events_cleared]
/// is emitted. Defaults to `Poll`.
///
/// ## Persistency
/// Almost every change is persistent between multiple calls to the event loop closure within a
/// given run loop. The only exception to this is `Exit` which, once set, cannot be unset. Changes
/// are **not** persistent between multiple calls to `run_return` - issuing a new call will reset
/// the control flow to `Poll`.
///
/// [events_cleared]: crate::event::Event::RedrawEventsCleared
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum ControlFlow {
/// When the current loop iteration finishes, immediately begin a new iteration regardless of
/// whether or not new events are available to process.
///
/// ## Platform-specific
/// - **Web:** Events are queued and usually sent when `requestAnimationFrame` fires but sometimes
/// the events in the queue may be sent before the next `requestAnimationFrame` callback, for
/// example when the scaling of the page has changed. This should be treated as an implementation
/// detail which should not be relied on.
Poll,
/// When the current loop iteration finishes, suspend the thread until another event arrives.
Wait,
/// When the current loop iteration finishes, suspend the thread until either another event
/// arrives or the given time is reached.
WaitUntil(Instant),
/// Send a `LoopDestroyed` event and stop the event loop. This variant is *sticky* - once set,
/// `control_flow` cannot be changed from `Exit`, and any future attempts to do so will result
/// in the `control_flow` parameter being reset to `Exit`.
Exit,
}
impl Default for ControlFlow {
#[inline(always)]
fn default() -> ControlFlow {
ControlFlow::Poll
}
}
impl EventLoop<()> {
/// Builds a new event loop with a `()` as the user event type.
///
/// ***For cross-platform compatibility, the `EventLoop` must be created on the main thread.***
/// Attempting to create the event loop on a different thread will panic. This restriction isn't
/// strictly necessary on all platforms, but is imposed to eliminate any nasty surprises when
/// porting to platforms that require it. `EventLoopExt::new_any_thread` functions are exposed
/// in the relevant `platform` module if the target platform supports creating an event loop on
/// any thread.
///
/// Usage will result in display backend initialisation, this can be controlled on linux
/// using an environment variable `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
/// If it is not set, winit will try to connect to a wayland connection, and if it fails will
/// fallback on x11. If this variable is set with any other value, winit will panic.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn new() -> EventLoop<()> {
EventLoop::<()>::with_user_event()
}
}
impl<T> EventLoop<T> {
/// Builds a new event loop.
///
/// All caveats documented in [`EventLoop::new`] apply to this function.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn with_user_event() -> EventLoop<T> {
EventLoop {
event_loop: platform_impl::EventLoop::new(),
_marker: ::std::marker::PhantomData,
}
}
/// Hijacks the calling thread and initializes the winit event loop with the provided
/// closure. Since the closure is `'static`, it must be a `move` closure if it needs to
/// access any data from the calling context.
///
/// See the [`ControlFlow`] docs for information on how changes to `&mut ControlFlow` impact the
/// event loop's behavior.
///
/// Any values not passed to this function will *not* be dropped.
///
/// [`ControlFlow`]: crate::event_loop::ControlFlow
#[inline]
pub fn run<F>(self, event_handler: F) -> !
where
F: 'static + FnMut(Event<'_, T>, &EventLoopWindowTarget<T>, &mut ControlFlow),
{
self.event_loop.run(event_handler)
}
/// Creates an `EventLoopProxy` that can be used to dispatch user events to the main event loop.
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
event_loop_proxy: self.event_loop.create_proxy(),
}
}
}
impl<T> Deref for EventLoop<T> {
type Target = EventLoopWindowTarget<T>;
fn deref(&self) -> &EventLoopWindowTarget<T> {
self.event_loop.window_target()
}
}
impl<T> EventLoopWindowTarget<T> {
/// Returns the list of all the monitors available on the system.
#[inline]
pub fn available_monitors(&self) -> impl Iterator<Item = MonitorHandle> {
self.p
.available_monitors()
.into_iter()
.map(|inner| MonitorHandle { inner })
}
/// Returns the primary monitor of the system.
///
/// Returns `None` if it can't identify any monitor as a primary one.
///
/// ## Platform-specific
///
/// **Wayland:** Always returns `None`.
#[inline]
pub fn primary_monitor(&self) -> Option<MonitorHandle> {
self.p.primary_monitor()
}
}
/// Used to send custom events to `EventLoop`.
pub struct EventLoopProxy<T: 'static> {
event_loop_proxy: platform_impl::EventLoopProxy<T>,
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
Self {
event_loop_proxy: self.event_loop_proxy.clone(),
}
}
}
impl<T: 'static> EventLoopProxy<T> {
/// Send an event to the `EventLoop` from which this proxy was created. This emits a
/// `UserEvent(event)` event in the event loop, where `event` is the value passed to this
/// function.
///
/// Returns an `Err` if the associated `EventLoop` no longer exists.
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
self.event_loop_proxy.send_event(event)
}
}
impl<T: 'static> fmt::Debug for EventLoopProxy<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.pad("EventLoopProxy { .. }")
}
}
/// The error that is returned when an `EventLoopProxy` attempts to wake up an `EventLoop` that
/// no longer exists. Contains the original event given to `send_event`.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub struct EventLoopClosed<T>(pub T);
impl<T> fmt::Display for EventLoopClosed<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.write_str("Tried to wake up a closed `EventLoop`")
}
}
impl<T: fmt::Debug> error::Error for EventLoopClosed<T> {}

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@@ -1,40 +0,0 @@
#![cfg(any(target_os = "android"))]
use crate::{
event_loop::{EventLoop, EventLoopWindowTarget},
window::{Window, WindowBuilder},
};
use ndk::configuration::Configuration;
use ndk_glue::Rect;
/// Additional methods on `EventLoop` that are specific to Android.
pub trait EventLoopExtAndroid {}
impl<T> EventLoopExtAndroid for EventLoop<T> {}
/// Additional methods on `EventLoopWindowTarget` that are specific to Android.
pub trait EventLoopWindowTargetExtAndroid {}
/// Additional methods on `Window` that are specific to Android.
pub trait WindowExtAndroid {
fn content_rect(&self) -> Rect;
fn config(&self) -> Configuration;
}
impl WindowExtAndroid for Window {
fn content_rect(&self) -> Rect {
self.window.content_rect()
}
fn config(&self) -> Configuration {
self.window.config()
}
}
impl<T> EventLoopWindowTargetExtAndroid for EventLoopWindowTarget<T> {}
/// Additional methods on `WindowBuilder` that are specific to Android.
pub trait WindowBuilderExtAndroid {}
impl WindowBuilderExtAndroid for WindowBuilder {}

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@@ -1,228 +0,0 @@
#![cfg(target_os = "macos")]
use std::os::raw::c_void;
use crate::{
dpi::LogicalSize,
event_loop::EventLoopWindowTarget,
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
/// Additional methods on `Window` that are specific to MacOS.
pub trait WindowExtMacOS {
/// Returns a pointer to the cocoa `NSWindow` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ns_window(&self) -> *mut c_void;
/// Returns a pointer to the cocoa `NSView` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn ns_view(&self) -> *mut c_void;
/// Returns whether or not the window is in simple fullscreen mode.
fn simple_fullscreen(&self) -> bool;
/// Toggles a fullscreen mode that doesn't require a new macOS space.
/// Returns a boolean indicating whether the transition was successful (this
/// won't work if the window was already in the native fullscreen).
///
/// This is how fullscreen used to work on macOS in versions before Lion.
/// And allows the user to have a fullscreen window without using another
/// space or taking control over the entire monitor.
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool;
/// Returns whether or not the window has shadow.
fn has_shadow(&self) -> bool;
/// Sets whether or not the window has shadow.
fn set_has_shadow(&self, has_shadow: bool);
}
impl WindowExtMacOS for Window {
#[inline]
fn ns_window(&self) -> *mut c_void {
self.window.ns_window()
}
#[inline]
fn ns_view(&self) -> *mut c_void {
self.window.ns_view()
}
#[inline]
fn simple_fullscreen(&self) -> bool {
self.window.simple_fullscreen()
}
#[inline]
fn set_simple_fullscreen(&self, fullscreen: bool) -> bool {
self.window.set_simple_fullscreen(fullscreen)
}
#[inline]
fn has_shadow(&self) -> bool {
self.window.has_shadow()
}
#[inline]
fn set_has_shadow(&self, has_shadow: bool) {
self.window.set_has_shadow(has_shadow)
}
}
/// Corresponds to `NSApplicationActivationPolicy`.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum ActivationPolicy {
/// Corresponds to `NSApplicationActivationPolicyRegular`.
Regular,
/// Corresponds to `NSApplicationActivationPolicyAccessory`.
Accessory,
/// Corresponds to `NSApplicationActivationPolicyProhibited`.
Prohibited,
}
impl Default for ActivationPolicy {
fn default() -> Self {
ActivationPolicy::Regular
}
}
/// Additional methods on `WindowBuilder` that are specific to MacOS.
///
/// **Note:** Properties dealing with the titlebar will be overwritten by the `with_decorations` method
/// on the base `WindowBuilder`:
///
/// - `with_titlebar_transparent`
/// - `with_title_hidden`
/// - `with_titlebar_hidden`
/// - `with_titlebar_buttons_hidden`
/// - `with_fullsize_content_view`
pub trait WindowBuilderExtMacOS {
/// Sets the activation policy for the window being built.
fn with_activation_policy(self, activation_policy: ActivationPolicy) -> WindowBuilder;
/// Enables click-and-drag behavior for the entire window, not just the titlebar.
fn with_movable_by_window_background(self, movable_by_window_background: bool)
-> WindowBuilder;
/// Makes the titlebar transparent and allows the content to appear behind it.
fn with_titlebar_transparent(self, titlebar_transparent: bool) -> WindowBuilder;
/// Hides the window title.
fn with_title_hidden(self, title_hidden: bool) -> WindowBuilder;
/// Hides the window titlebar.
fn with_titlebar_hidden(self, titlebar_hidden: bool) -> WindowBuilder;
/// Hides the window titlebar buttons.
fn with_titlebar_buttons_hidden(self, titlebar_buttons_hidden: bool) -> WindowBuilder;
/// Makes the window content appear behind the titlebar.
fn with_fullsize_content_view(self, fullsize_content_view: bool) -> WindowBuilder;
/// Build window with `resizeIncrements` property. Values must not be 0.
fn with_resize_increments(self, increments: LogicalSize<f64>) -> WindowBuilder;
fn with_disallow_hidpi(self, disallow_hidpi: bool) -> WindowBuilder;
fn with_has_shadow(self, has_shadow: bool) -> WindowBuilder;
}
impl WindowBuilderExtMacOS for WindowBuilder {
#[inline]
fn with_activation_policy(mut self, activation_policy: ActivationPolicy) -> WindowBuilder {
self.platform_specific.activation_policy = activation_policy;
self
}
#[inline]
fn with_movable_by_window_background(
mut self,
movable_by_window_background: bool,
) -> WindowBuilder {
self.platform_specific.movable_by_window_background = movable_by_window_background;
self
}
#[inline]
fn with_titlebar_transparent(mut self, titlebar_transparent: bool) -> WindowBuilder {
self.platform_specific.titlebar_transparent = titlebar_transparent;
self
}
#[inline]
fn with_titlebar_hidden(mut self, titlebar_hidden: bool) -> WindowBuilder {
self.platform_specific.titlebar_hidden = titlebar_hidden;
self
}
#[inline]
fn with_titlebar_buttons_hidden(mut self, titlebar_buttons_hidden: bool) -> WindowBuilder {
self.platform_specific.titlebar_buttons_hidden = titlebar_buttons_hidden;
self
}
#[inline]
fn with_title_hidden(mut self, title_hidden: bool) -> WindowBuilder {
self.platform_specific.title_hidden = title_hidden;
self
}
#[inline]
fn with_fullsize_content_view(mut self, fullsize_content_view: bool) -> WindowBuilder {
self.platform_specific.fullsize_content_view = fullsize_content_view;
self
}
#[inline]
fn with_resize_increments(mut self, increments: LogicalSize<f64>) -> WindowBuilder {
self.platform_specific.resize_increments = Some(increments.into());
self
}
#[inline]
fn with_disallow_hidpi(mut self, disallow_hidpi: bool) -> WindowBuilder {
self.platform_specific.disallow_hidpi = disallow_hidpi;
self
}
#[inline]
fn with_has_shadow(mut self, has_shadow: bool) -> WindowBuilder {
self.platform_specific.has_shadow = has_shadow;
self
}
}
/// Additional methods on `MonitorHandle` that are specific to MacOS.
pub trait MonitorHandleExtMacOS {
/// Returns the identifier of the monitor for Cocoa.
fn native_id(&self) -> u32;
/// Returns a pointer to the NSScreen representing this monitor.
fn ns_screen(&self) -> Option<*mut c_void>;
}
impl MonitorHandleExtMacOS for MonitorHandle {
#[inline]
fn native_id(&self) -> u32 {
self.inner.native_identifier()
}
fn ns_screen(&self) -> Option<*mut c_void> {
self.inner.ns_screen().map(|s| s as *mut c_void)
}
}
/// Additional methods on `EventLoopWindowTarget` that are specific to macOS.
pub trait EventLoopWindowTargetExtMacOS {
/// Hide the entire application. In most applications this is typically triggered with Command-H.
fn hide_application(&self);
/// Hide the other applications. In most applications this is typically triggered with Command+Option-H.
fn hide_other_applications(&self);
}
impl<T> EventLoopWindowTargetExtMacOS for EventLoopWindowTarget<T> {
fn hide_application(&self) {
let cls = objc::runtime::Class::get("NSApplication").unwrap();
let app: cocoa::base::id = unsafe { msg_send![cls, sharedApplication] };
unsafe { msg_send![app, hide: 0] }
}
fn hide_other_applications(&self) {
let cls = objc::runtime::Class::get("NSApplication").unwrap();
let app: cocoa::base::id = unsafe { msg_send![cls, sharedApplication] };
unsafe { msg_send![app, hideOtherApplications: 0] }
}
}

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@@ -1,25 +0,0 @@
//! Contains traits with platform-specific methods in them.
//!
//! Contains the follow OS-specific modules:
//!
//! - `android`
//! - `ios`
//! - `macos`
//! - `unix`
//! - `windows`
//! - `web`
//!
//! And the following platform-specific module:
//!
//! - `run_return` (available on `windows`, `unix`, `macos`, and `android`)
//!
//! However only the module corresponding to the platform you're compiling to will be available.
pub mod android;
pub mod ios;
pub mod macos;
pub mod unix;
pub mod windows;
pub mod run_return;
pub mod web;

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@@ -1,58 +0,0 @@
#![cfg(any(
target_os = "windows",
target_os = "macos",
target_os = "android",
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
use crate::{
event::Event,
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
};
/// Additional methods on `EventLoop` to return control flow to the caller.
pub trait EventLoopExtRunReturn {
/// A type provided by the user that can be passed through `Event::UserEvent`.
type UserEvent;
/// Initializes the `winit` event loop.
///
/// Unlike `run`, this function accepts non-`'static` (i.e. non-`move`) closures and returns
/// control flow to the caller when `control_flow` is set to `ControlFlow::Exit`.
///
/// # Caveats
/// Despite its appearance at first glance, this is *not* a perfect replacement for
/// `poll_events`. For example, this function will not return on Windows or macOS while a
/// window is getting resized, resulting in all application logic outside of the
/// `event_handler` closure not running until the resize operation ends. Other OS operations
/// may also result in such freezes. This behavior is caused by fundamental limitations in the
/// underlying OS APIs, which cannot be hidden by `winit` without severe stability repercussions.
///
/// You are strongly encouraged to use `run`, unless the use of this is absolutely necessary.
fn run_return<F>(&mut self, event_handler: F)
where
F: FnMut(
Event<'_, Self::UserEvent>,
&EventLoopWindowTarget<Self::UserEvent>,
&mut ControlFlow,
);
}
impl<T> EventLoopExtRunReturn for EventLoop<T> {
type UserEvent = T;
fn run_return<F>(&mut self, event_handler: F)
where
F: FnMut(
Event<'_, Self::UserEvent>,
&EventLoopWindowTarget<Self::UserEvent>,
&mut ControlFlow,
),
{
self.event_loop.run_return(event_handler)
}
}

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@@ -1,531 +0,0 @@
#![cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
use std::os::raw;
#[cfg(feature = "x11")]
use std::{ptr, sync::Arc};
use crate::{
event_loop::{EventLoop, EventLoopWindowTarget},
monitor::MonitorHandle,
window::{Window, WindowBuilder},
};
#[cfg(feature = "x11")]
use crate::dpi::Size;
#[cfg(feature = "x11")]
use crate::platform_impl::x11::{ffi::XVisualInfo, XConnection};
use crate::platform_impl::{
EventLoop as LinuxEventLoop, EventLoopWindowTarget as LinuxEventLoopWindowTarget,
Window as LinuxWindow,
};
// TODO: stupid hack so that glutin can do its work
#[doc(hidden)]
#[cfg(feature = "x11")]
pub use crate::platform_impl::x11;
#[cfg(feature = "x11")]
pub use crate::platform_impl::{x11::util::WindowType as XWindowType, XNotSupported};
/// Additional methods on `EventLoopWindowTarget` that are specific to Unix.
pub trait EventLoopWindowTargetExtUnix {
/// True if the `EventLoopWindowTarget` uses Wayland.
#[cfg(feature = "wayland")]
fn is_wayland(&self) -> bool;
/// True if the `EventLoopWindowTarget` uses X11.
#[cfg(feature = "x11")]
fn is_x11(&self) -> bool;
#[doc(hidden)]
#[cfg(feature = "x11")]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this
/// `EventLoopWindowTarget`.
///
/// Returns `None` if the `EventLoop` doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the winit `EventLoop` is destroyed.
#[cfg(feature = "wayland")]
fn wayland_display(&self) -> Option<*mut raw::c_void>;
}
impl<T> EventLoopWindowTargetExtUnix for EventLoopWindowTarget<T> {
#[inline]
#[cfg(feature = "wayland")]
fn is_wayland(&self) -> bool {
self.p.is_wayland()
}
#[inline]
#[cfg(feature = "x11")]
fn is_x11(&self) -> bool {
!self.p.is_wayland()
}
#[inline]
#[doc(hidden)]
#[cfg(feature = "x11")]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>> {
match self.p {
LinuxEventLoopWindowTarget::X(ref e) => Some(e.x_connection().clone()),
#[cfg(feature = "wayland")]
_ => None,
}
}
#[inline]
#[cfg(feature = "wayland")]
fn wayland_display(&self) -> Option<*mut raw::c_void> {
match self.p {
LinuxEventLoopWindowTarget::Wayland(ref p) => {
Some(p.display().get_display_ptr() as *mut _)
}
#[cfg(feature = "x11")]
_ => None,
}
}
}
/// Additional methods on `EventLoop` that are specific to Unix.
pub trait EventLoopExtUnix {
/// Builds a new `EventLoop` that is forced to use X11.
///
/// # Panics
///
/// If called outside the main thread. To initialize an X11 event loop outside
/// the main thread, use [`new_x11_any_thread`](#tymethod.new_x11_any_thread).
#[cfg(feature = "x11")]
fn new_x11() -> Result<Self, XNotSupported>
where
Self: Sized;
/// Builds a new `EventLoop` that is forced to use Wayland.
///
/// # Panics
///
/// If called outside the main thread. To initialize a Wayland event loop outside
/// the main thread, use [`new_wayland_any_thread`](#tymethod.new_wayland_any_thread).
#[cfg(feature = "wayland")]
fn new_wayland() -> Self
where
Self: Sized;
/// Builds a new `EventLoop` on any thread.
///
/// This method bypasses the cross-platform compatibility requirement
/// that `EventLoop` be created on the main thread.
fn new_any_thread() -> Self
where
Self: Sized;
/// Builds a new X11 `EventLoop` on any thread.
///
/// This method bypasses the cross-platform compatibility requirement
/// that `EventLoop` be created on the main thread.
#[cfg(feature = "x11")]
fn new_x11_any_thread() -> Result<Self, XNotSupported>
where
Self: Sized;
/// Builds a new Wayland `EventLoop` on any thread.
///
/// This method bypasses the cross-platform compatibility requirement
/// that `EventLoop` be created on the main thread.
#[cfg(feature = "wayland")]
fn new_wayland_any_thread() -> Self
where
Self: Sized;
}
fn wrap_ev<T>(event_loop: LinuxEventLoop<T>) -> EventLoop<T> {
EventLoop {
event_loop,
_marker: std::marker::PhantomData,
}
}
impl<T> EventLoopExtUnix for EventLoop<T> {
#[inline]
fn new_any_thread() -> Self {
wrap_ev(LinuxEventLoop::new_any_thread())
}
#[inline]
#[cfg(feature = "x11")]
fn new_x11_any_thread() -> Result<Self, XNotSupported> {
LinuxEventLoop::new_x11_any_thread().map(wrap_ev)
}
#[inline]
#[cfg(feature = "wayland")]
fn new_wayland_any_thread() -> Self {
wrap_ev(
LinuxEventLoop::new_wayland_any_thread()
// TODO: propagate
.expect("failed to open Wayland connection"),
)
}
#[inline]
#[cfg(feature = "x11")]
fn new_x11() -> Result<Self, XNotSupported> {
LinuxEventLoop::new_x11().map(wrap_ev)
}
#[inline]
#[cfg(feature = "wayland")]
fn new_wayland() -> Self {
wrap_ev(
LinuxEventLoop::new_wayland()
// TODO: propagate
.expect("failed to open Wayland connection"),
)
}
}
/// Additional methods on `Window` that are specific to Unix.
pub trait WindowExtUnix {
/// Returns the ID of the `Window` xlib object that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
#[cfg(feature = "x11")]
fn xlib_window(&self) -> Option<raw::c_ulong>;
/// Returns a pointer to the `Display` object of xlib that is used by this window.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
#[cfg(feature = "x11")]
fn xlib_display(&self) -> Option<*mut raw::c_void>;
#[cfg(feature = "x11")]
fn xlib_screen_id(&self) -> Option<raw::c_int>;
#[doc(hidden)]
#[cfg(feature = "x11")]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>>;
/// This function returns the underlying `xcb_connection_t` of an xlib `Display`.
///
/// Returns `None` if the window doesn't use xlib (if it uses wayland for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
#[cfg(feature = "x11")]
fn xcb_connection(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_surface` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
#[cfg(feature = "wayland")]
fn wayland_surface(&self) -> Option<*mut raw::c_void>;
/// Returns a pointer to the `wl_display` object of wayland that is used by this window.
///
/// Returns `None` if the window doesn't use wayland (if it uses xlib for example).
///
/// The pointer will become invalid when the glutin `Window` is destroyed.
#[cfg(feature = "wayland")]
fn wayland_display(&self) -> Option<*mut raw::c_void>;
/// Sets the color theme of the client side window decorations on wayland
#[cfg(feature = "wayland")]
fn set_wayland_theme<T: Theme>(&self, theme: T);
/// Check if the window is ready for drawing
///
/// It is a remnant of a previous implementation detail for the
/// wayland backend, and is no longer relevant.
///
/// Always return true.
#[deprecated]
fn is_ready(&self) -> bool;
}
impl WindowExtUnix for Window {
#[inline]
#[cfg(feature = "x11")]
fn xlib_window(&self) -> Option<raw::c_ulong> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_window()),
#[cfg(feature = "wayland")]
_ => None,
}
}
#[inline]
#[cfg(feature = "x11")]
fn xlib_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_display()),
#[cfg(feature = "wayland")]
_ => None,
}
}
#[inline]
#[cfg(feature = "x11")]
fn xlib_screen_id(&self) -> Option<raw::c_int> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_screen_id()),
#[cfg(feature = "wayland")]
_ => None,
}
}
#[inline]
#[doc(hidden)]
#[cfg(feature = "x11")]
fn xlib_xconnection(&self) -> Option<Arc<XConnection>> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xlib_xconnection()),
#[cfg(feature = "wayland")]
_ => None,
}
}
#[inline]
#[cfg(feature = "x11")]
fn xcb_connection(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::X(ref w) => Some(w.xcb_connection()),
#[cfg(feature = "wayland")]
_ => None,
}
}
#[inline]
#[cfg(feature = "wayland")]
fn wayland_surface(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.surface().as_ref().c_ptr() as *mut _),
#[cfg(feature = "x11")]
_ => None,
}
}
#[inline]
#[cfg(feature = "wayland")]
fn wayland_display(&self) -> Option<*mut raw::c_void> {
match self.window {
LinuxWindow::Wayland(ref w) => Some(w.display().get_display_ptr() as *mut _),
#[cfg(feature = "x11")]
_ => None,
}
}
#[inline]
#[cfg(feature = "wayland")]
fn set_wayland_theme<T: Theme>(&self, theme: T) {
match self.window {
LinuxWindow::Wayland(ref w) => w.set_theme(theme),
#[cfg(feature = "x11")]
_ => {}
}
}
#[inline]
fn is_ready(&self) -> bool {
true
}
}
/// Additional methods on `WindowBuilder` that are specific to Unix.
pub trait WindowBuilderExtUnix {
#[cfg(feature = "x11")]
fn with_x11_visual<T>(self, visual_infos: *const T) -> Self;
#[cfg(feature = "x11")]
fn with_x11_screen(self, screen_id: i32) -> Self;
/// Build window with `WM_CLASS` hint; defaults to the name of the binary. Only relevant on X11.
#[cfg(feature = "x11")]
fn with_class(self, class: String, instance: String) -> Self;
/// Build window with override-redirect flag; defaults to false. Only relevant on X11.
#[cfg(feature = "x11")]
fn with_override_redirect(self, override_redirect: bool) -> Self;
/// Build window with `_NET_WM_WINDOW_TYPE` hints; defaults to `Normal`. Only relevant on X11.
#[cfg(feature = "x11")]
fn with_x11_window_type(self, x11_window_type: Vec<XWindowType>) -> Self;
/// Build window with `_GTK_THEME_VARIANT` hint set to the specified value. Currently only relevant on X11.
#[cfg(feature = "x11")]
fn with_gtk_theme_variant(self, variant: String) -> Self;
/// Build window with resize increment hint. Only implemented on X11.
#[cfg(feature = "x11")]
fn with_resize_increments<S: Into<Size>>(self, increments: S) -> Self;
/// Build window with base size hint. Only implemented on X11.
#[cfg(feature = "x11")]
fn with_base_size<S: Into<Size>>(self, base_size: S) -> Self;
/// Build window with a given application ID. It should match the `.desktop` file distributed with
/// your program. Only relevant on Wayland.
///
/// For details about application ID conventions, see the
/// [Desktop Entry Spec](https://specifications.freedesktop.org/desktop-entry-spec/desktop-entry-spec-latest.html#desktop-file-id)
#[cfg(feature = "wayland")]
fn with_app_id(self, app_id: String) -> Self;
}
impl WindowBuilderExtUnix for WindowBuilder {
#[inline]
#[cfg(feature = "x11")]
fn with_x11_visual<T>(mut self, visual_infos: *const T) -> Self {
{
self.platform_specific.visual_infos =
Some(unsafe { ptr::read(visual_infos as *const XVisualInfo) });
}
self
}
#[inline]
#[cfg(feature = "x11")]
fn with_x11_screen(mut self, screen_id: i32) -> Self {
self.platform_specific.screen_id = Some(screen_id);
self
}
#[inline]
#[cfg(feature = "x11")]
fn with_class(mut self, instance: String, class: String) -> Self {
self.platform_specific.class = Some((instance, class));
self
}
#[inline]
#[cfg(feature = "x11")]
fn with_override_redirect(mut self, override_redirect: bool) -> Self {
self.platform_specific.override_redirect = override_redirect;
self
}
#[inline]
#[cfg(feature = "x11")]
fn with_x11_window_type(mut self, x11_window_types: Vec<XWindowType>) -> Self {
self.platform_specific.x11_window_types = x11_window_types;
self
}
#[inline]
#[cfg(feature = "x11")]
fn with_gtk_theme_variant(mut self, variant: String) -> Self {
self.platform_specific.gtk_theme_variant = Some(variant);
self
}
#[inline]
#[cfg(feature = "x11")]
fn with_resize_increments<S: Into<Size>>(mut self, increments: S) -> Self {
self.platform_specific.resize_increments = Some(increments.into());
self
}
#[inline]
#[cfg(feature = "x11")]
fn with_base_size<S: Into<Size>>(mut self, base_size: S) -> Self {
self.platform_specific.base_size = Some(base_size.into());
self
}
#[inline]
#[cfg(feature = "wayland")]
fn with_app_id(mut self, app_id: String) -> Self {
self.platform_specific.app_id = Some(app_id);
self
}
}
/// Additional methods on `MonitorHandle` that are specific to Linux.
pub trait MonitorHandleExtUnix {
/// Returns the inner identifier of the monitor.
fn native_id(&self) -> u32;
}
impl MonitorHandleExtUnix for MonitorHandle {
#[inline]
fn native_id(&self) -> u32 {
self.inner.native_identifier()
}
}
/// A theme for a Wayland's client side decorations.
#[cfg(feature = "wayland")]
pub trait Theme: Send + 'static {
/// Title bar color.
fn element_color(&self, element: Element, window_active: bool) -> ARGBColor;
/// Color for a given button part.
fn button_color(
&self,
button: Button,
state: ButtonState,
foreground: bool,
window_active: bool,
) -> ARGBColor;
/// Font name and the size for the title bar.
///
/// By default the font is `sans-serif` at the size of 17.
///
/// Returning `None` means that title won't be drawn.
fn font(&self) -> Option<(String, f32)> {
// Not having any title isn't something desirable for the users, so setting it to
// something generic.
Some((String::from("sans-serif"), 17.))
}
}
/// A button on Wayland's client side decorations.
#[cfg(feature = "wayland")]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Button {
/// Button that maximizes the window.
Maximize,
/// Button that minimizes the window.
Minimize,
/// Button that closes the window.
Close,
}
/// A button state of the button on Wayland's client side decorations.
#[cfg(feature = "wayland")]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum ButtonState {
/// Button is being hovered over by pointer.
Hovered,
/// Button is not being hovered over by pointer.
Idle,
/// Button is disabled.
Disabled,
}
#[cfg(feature = "wayland")]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Element {
/// Bar itself.
Bar,
/// Separator between window and title bar.
Separator,
/// Title bar text.
Text,
}
#[cfg(feature = "wayland")]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct ARGBColor {
pub a: u8,
pub r: u8,
pub g: u8,
pub b: u8,
}

View File

@@ -1,59 +0,0 @@
#![cfg(target_arch = "wasm32")]
//! The web target does not automatically insert the canvas element object into the web page, to
//! allow end users to determine how the page should be laid out. Use the `WindowExtStdweb` or
//! `WindowExtWebSys` traits (depending on your web backend) to retrieve the canvas from the
//! Window. Alternatively, use the `WindowBuilderExtStdweb` or `WindowBuilderExtWebSys` to provide
//! your own canvas.
use crate::window::WindowBuilder;
#[cfg(feature = "stdweb")]
use stdweb::web::html_element::CanvasElement;
#[cfg(feature = "stdweb")]
pub trait WindowExtStdweb {
fn canvas(&self) -> CanvasElement;
/// Whether the browser reports the preferred color scheme to be "dark".
fn is_dark_mode(&self) -> bool;
}
#[cfg(feature = "web-sys")]
use web_sys::HtmlCanvasElement;
#[cfg(feature = "web-sys")]
pub trait WindowExtWebSys {
fn canvas(&self) -> HtmlCanvasElement;
/// Whether the browser reports the preferred color scheme to be "dark".
fn is_dark_mode(&self) -> bool;
}
#[cfg(feature = "stdweb")]
pub trait WindowBuilderExtStdweb {
fn with_canvas(self, canvas: Option<CanvasElement>) -> Self;
}
#[cfg(feature = "stdweb")]
impl WindowBuilderExtStdweb for WindowBuilder {
fn with_canvas(mut self, canvas: Option<CanvasElement>) -> Self {
self.platform_specific.canvas = canvas;
self
}
}
#[cfg(feature = "web-sys")]
pub trait WindowBuilderExtWebSys {
fn with_canvas(self, canvas: Option<HtmlCanvasElement>) -> Self;
}
#[cfg(feature = "web-sys")]
impl WindowBuilderExtWebSys for WindowBuilder {
fn with_canvas(mut self, canvas: Option<HtmlCanvasElement>) -> Self {
self.platform_specific.canvas = canvas;
self
}
}

View File

@@ -1,236 +0,0 @@
#![cfg(target_os = "windows")]
use std::os::raw::c_void;
use std::path::Path;
use libc;
use winapi::shared::minwindef::WORD;
use winapi::shared::windef::HWND;
use crate::{
dpi::PhysicalSize,
event::DeviceId,
event_loop::EventLoop,
monitor::MonitorHandle,
platform_impl::{EventLoop as WindowsEventLoop, WinIcon},
window::{BadIcon, Icon, Theme, Window, WindowBuilder},
};
/// Additional methods on `EventLoop` that are specific to Windows.
pub trait EventLoopExtWindows {
/// Creates an event loop off of the main thread.
///
/// # `Window` caveats
///
/// Note that any `Window` created on the new thread will be destroyed when the thread
/// terminates. Attempting to use a `Window` after its parent thread terminates has
/// unspecified, although explicitly not undefined, behavior.
fn new_any_thread() -> Self
where
Self: Sized;
/// By default, winit on Windows will attempt to enable process-wide DPI awareness. If that's
/// undesirable, you can create an `EventLoop` using this function instead.
fn new_dpi_unaware() -> Self
where
Self: Sized;
/// Creates a DPI-unaware event loop off of the main thread.
///
/// The `Window` caveats in [`new_any_thread`](EventLoopExtWindows::new_any_thread) also apply here.
fn new_dpi_unaware_any_thread() -> Self
where
Self: Sized;
}
impl<T> EventLoopExtWindows for EventLoop<T> {
#[inline]
fn new_any_thread() -> Self {
EventLoop {
event_loop: WindowsEventLoop::new_any_thread(),
_marker: ::std::marker::PhantomData,
}
}
#[inline]
fn new_dpi_unaware() -> Self {
EventLoop {
event_loop: WindowsEventLoop::new_dpi_unaware(),
_marker: ::std::marker::PhantomData,
}
}
#[inline]
fn new_dpi_unaware_any_thread() -> Self {
EventLoop {
event_loop: WindowsEventLoop::new_dpi_unaware_any_thread(),
_marker: ::std::marker::PhantomData,
}
}
}
/// Additional methods on `Window` that are specific to Windows.
pub trait WindowExtWindows {
/// Returns the HINSTANCE of the window
fn hinstance(&self) -> *mut libc::c_void;
/// Returns the native handle that is used by this window.
///
/// The pointer will become invalid when the native window was destroyed.
fn hwnd(&self) -> *mut libc::c_void;
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>);
/// Returns the current window theme.
fn theme(&self) -> Theme;
}
impl WindowExtWindows for Window {
#[inline]
fn hinstance(&self) -> *mut libc::c_void {
self.window.hinstance() as *mut _
}
#[inline]
fn hwnd(&self) -> *mut libc::c_void {
self.window.hwnd() as *mut _
}
#[inline]
fn set_taskbar_icon(&self, taskbar_icon: Option<Icon>) {
self.window.set_taskbar_icon(taskbar_icon)
}
#[inline]
fn theme(&self) -> Theme {
self.window.theme()
}
}
/// Additional methods on `WindowBuilder` that are specific to Windows.
pub trait WindowBuilderExtWindows {
/// Sets a parent to the window to be created.
fn with_parent_window(self, parent: HWND) -> WindowBuilder;
/// This sets `ICON_BIG`. A good ceiling here is 256x256.
fn with_taskbar_icon(self, taskbar_icon: Option<Icon>) -> WindowBuilder;
/// This sets `WS_EX_NOREDIRECTIONBITMAP`.
fn with_no_redirection_bitmap(self, flag: bool) -> WindowBuilder;
/// Enables or disables drag and drop support (enabled by default). Will interfere with other crates
/// that use multi-threaded COM API (`CoInitializeEx` with `COINIT_MULTITHREADED` instead of
/// `COINIT_APARTMENTTHREADED`) on the same thread. Note that winit may still attempt to initialize
/// COM API regardless of this option. Currently only fullscreen mode does that, but there may be more in the future.
/// If you need COM API with `COINIT_MULTITHREADED` you must initialize it before calling any winit functions.
/// See https://docs.microsoft.com/en-us/windows/win32/api/objbase/nf-objbase-coinitialize#remarks for more information.
fn with_drag_and_drop(self, flag: bool) -> WindowBuilder;
/// Forces a theme or uses the system settings if `None` was provided.
fn with_theme(self, theme: Option<Theme>) -> WindowBuilder;
}
impl WindowBuilderExtWindows for WindowBuilder {
#[inline]
fn with_parent_window(mut self, parent: HWND) -> WindowBuilder {
self.platform_specific.parent = Some(parent);
self
}
#[inline]
fn with_taskbar_icon(mut self, taskbar_icon: Option<Icon>) -> WindowBuilder {
self.platform_specific.taskbar_icon = taskbar_icon;
self
}
#[inline]
fn with_no_redirection_bitmap(mut self, flag: bool) -> WindowBuilder {
self.platform_specific.no_redirection_bitmap = flag;
self
}
#[inline]
fn with_drag_and_drop(mut self, flag: bool) -> WindowBuilder {
self.platform_specific.drag_and_drop = flag;
self
}
#[inline]
fn with_theme(mut self, theme: Option<Theme>) -> WindowBuilder {
self.platform_specific.preferred_theme = theme;
self
}
}
/// Additional methods on `MonitorHandle` that are specific to Windows.
pub trait MonitorHandleExtWindows {
/// Returns the name of the monitor adapter specific to the Win32 API.
fn native_id(&self) -> String;
/// Returns the handle of the monitor - `HMONITOR`.
fn hmonitor(&self) -> *mut c_void;
}
impl MonitorHandleExtWindows for MonitorHandle {
#[inline]
fn native_id(&self) -> String {
self.inner.native_identifier()
}
#[inline]
fn hmonitor(&self) -> *mut c_void {
self.inner.hmonitor() as *mut _
}
}
/// Additional methods on `DeviceId` that are specific to Windows.
pub trait DeviceIdExtWindows {
/// Returns an identifier that persistently refers to this specific device.
///
/// Will return `None` if the device is no longer available.
fn persistent_identifier(&self) -> Option<String>;
}
impl DeviceIdExtWindows for DeviceId {
#[inline]
fn persistent_identifier(&self) -> Option<String> {
self.0.persistent_identifier()
}
}
/// Additional methods on `Icon` that are specific to Windows.
pub trait IconExtWindows: Sized {
/// Create an icon from a file path.
///
/// Specify `size` to load a specific icon size from the file, or `None` to load the default
/// icon size from the file.
///
/// In cases where the specified size does not exist in the file, Windows may perform scaling
/// to get an icon of the desired size.
fn from_path<P: AsRef<Path>>(path: P, size: Option<PhysicalSize<u32>>)
-> Result<Self, BadIcon>;
/// Create an icon from a resource embedded in this executable or library.
///
/// Specify `size` to load a specific icon size from the file, or `None` to load the default
/// icon size from the file.
///
/// In cases where the specified size does not exist in the file, Windows may perform scaling
/// to get an icon of the desired size.
fn from_resource(ordinal: WORD, size: Option<PhysicalSize<u32>>) -> Result<Self, BadIcon>;
}
impl IconExtWindows for Icon {
fn from_path<P: AsRef<Path>>(
path: P,
size: Option<PhysicalSize<u32>>,
) -> Result<Self, BadIcon> {
let win_icon = WinIcon::from_path(path, size)?;
Ok(Icon { inner: win_icon })
}
fn from_resource(ordinal: WORD, size: Option<PhysicalSize<u32>>) -> Result<Self, BadIcon> {
let win_icon = WinIcon::from_resource(ordinal, size)?;
Ok(Icon { inner: win_icon })
}
}

View File

@@ -1,631 +0,0 @@
#![cfg(target_os = "android")]
use crate::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
error, event,
event_loop::{self, ControlFlow},
monitor, window,
};
use ndk::{
configuration::Configuration,
event::{InputEvent, MotionAction},
looper::{ForeignLooper, Poll, ThreadLooper},
};
use ndk_glue::{Event, Rect};
use std::{
collections::VecDeque,
sync::{Arc, Mutex, RwLock},
time::{Duration, Instant},
};
lazy_static! {
static ref CONFIG: RwLock<Configuration> = RwLock::new(Configuration::new());
}
enum EventSource {
Callback,
InputQueue,
User,
}
fn poll(poll: Poll) -> Option<EventSource> {
match poll {
Poll::Event { data, .. } => match data as usize {
0 => Some(EventSource::Callback),
1 => Some(EventSource::InputQueue),
_ => unreachable!(),
},
Poll::Timeout => None,
Poll::Wake => Some(EventSource::User),
Poll::Callback => unreachable!(),
}
}
pub struct EventLoop<T: 'static> {
window_target: event_loop::EventLoopWindowTarget<T>,
user_queue: Arc<Mutex<VecDeque<T>>>,
first_event: Option<EventSource>,
start_cause: event::StartCause,
looper: ThreadLooper,
running: bool,
}
macro_rules! call_event_handler {
( $event_handler:expr, $window_target:expr, $cf:expr, $event:expr ) => {{
if $cf != ControlFlow::Exit {
$event_handler($event, $window_target, &mut $cf);
} else {
$event_handler($event, $window_target, &mut ControlFlow::Exit);
}
}};
}
impl<T: 'static> EventLoop<T> {
pub fn new() -> Self {
Self {
window_target: event_loop::EventLoopWindowTarget {
p: EventLoopWindowTarget {
_marker: std::marker::PhantomData,
},
_marker: std::marker::PhantomData,
},
user_queue: Default::default(),
first_event: None,
start_cause: event::StartCause::Init,
looper: ThreadLooper::for_thread().unwrap(),
running: false,
}
}
pub fn run<F>(mut self, event_handler: F) -> !
where
F: 'static
+ FnMut(event::Event<'_, T>, &event_loop::EventLoopWindowTarget<T>, &mut ControlFlow),
{
self.run_return(event_handler);
::std::process::exit(0);
}
pub fn run_return<F>(&mut self, mut event_handler: F)
where
F: FnMut(event::Event<'_, T>, &event_loop::EventLoopWindowTarget<T>, &mut ControlFlow),
{
let mut control_flow = ControlFlow::default();
'event_loop: loop {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::NewEvents(self.start_cause)
);
let mut redraw = false;
let mut resized = false;
match self.first_event.take() {
Some(EventSource::Callback) => match ndk_glue::poll_events().unwrap() {
Event::WindowCreated => {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Resumed
);
}
Event::WindowResized => resized = true,
Event::WindowRedrawNeeded => redraw = true,
Event::WindowDestroyed => {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::Suspended
);
}
Event::Pause => self.running = false,
Event::Resume => self.running = true,
Event::ConfigChanged => {
let am = ndk_glue::native_activity().asset_manager();
let config = Configuration::from_asset_manager(&am);
let old_scale_factor = MonitorHandle.scale_factor();
*CONFIG.write().unwrap() = config;
let scale_factor = MonitorHandle.scale_factor();
if (scale_factor - old_scale_factor).abs() < f64::EPSILON {
let mut size = MonitorHandle.size();
let event = event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::ScaleFactorChanged {
new_inner_size: &mut size,
scale_factor,
},
};
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event
);
}
}
Event::WindowHasFocus => {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::Focused(true),
}
);
}
Event::WindowLostFocus => {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::Focused(false),
}
);
}
_ => {}
},
Some(EventSource::InputQueue) => {
if let Some(input_queue) = ndk_glue::input_queue().as_ref() {
while let Some(event) = input_queue.get_event() {
if let Some(event) = input_queue.pre_dispatch(event) {
let window_id = window::WindowId(WindowId);
let device_id = event::DeviceId(DeviceId);
match &event {
InputEvent::MotionEvent(motion_event) => {
let phase = match motion_event.action() {
MotionAction::Down | MotionAction::PointerDown => {
Some(event::TouchPhase::Started)
}
MotionAction::Up | MotionAction::PointerUp => {
Some(event::TouchPhase::Ended)
}
MotionAction::Move => Some(event::TouchPhase::Moved),
MotionAction::Cancel => {
Some(event::TouchPhase::Cancelled)
}
_ => None, // TODO mouse events
};
if let Some(phase) = phase {
let pointers: Box<
dyn Iterator<Item = ndk::event::Pointer<'_>>,
> = match phase {
event::TouchPhase::Started
| event::TouchPhase::Ended => Box::new(
std::iter::once(motion_event.pointer_at_index(
motion_event.pointer_index(),
)),
),
event::TouchPhase::Moved
| event::TouchPhase::Cancelled => {
Box::new(motion_event.pointers())
}
};
for pointer in pointers {
let location = PhysicalPosition {
x: pointer.x() as _,
y: pointer.y() as _,
};
let event = event::Event::WindowEvent {
window_id,
event: event::WindowEvent::Touch(
event::Touch {
device_id,
phase,
location,
id: pointer.pointer_id() as u64,
force: None,
},
),
};
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event
);
}
}
}
InputEvent::KeyEvent(_) => {} // TODO
};
input_queue.finish_event(event, true);
}
}
}
}
Some(EventSource::User) => {
let mut user_queue = self.user_queue.lock().unwrap();
while let Some(event) = user_queue.pop_front() {
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::UserEvent(event)
);
}
}
None => {}
}
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::MainEventsCleared
);
if resized && self.running {
let size = MonitorHandle.size();
let event = event::Event::WindowEvent {
window_id: window::WindowId(WindowId),
event: event::WindowEvent::Resized(size),
};
call_event_handler!(event_handler, self.window_target(), control_flow, event);
}
if redraw && self.running {
let event = event::Event::RedrawRequested(window::WindowId(WindowId));
call_event_handler!(event_handler, self.window_target(), control_flow, event);
}
call_event_handler!(
event_handler,
self.window_target(),
control_flow,
event::Event::RedrawEventsCleared
);
match control_flow {
ControlFlow::Exit => {
self.first_event = poll(
self.looper
.poll_once_timeout(Duration::from_millis(0))
.unwrap(),
);
self.start_cause = event::StartCause::WaitCancelled {
start: Instant::now(),
requested_resume: None,
};
break 'event_loop;
}
ControlFlow::Poll => {
self.first_event = poll(
self.looper
.poll_all_timeout(Duration::from_millis(0))
.unwrap(),
);
self.start_cause = event::StartCause::Poll;
}
ControlFlow::Wait => {
self.first_event = poll(self.looper.poll_all().unwrap());
self.start_cause = event::StartCause::WaitCancelled {
start: Instant::now(),
requested_resume: None,
}
}
ControlFlow::WaitUntil(instant) => {
let start = Instant::now();
let duration = if instant <= start {
Duration::default()
} else {
instant - start
};
self.first_event = poll(self.looper.poll_all_timeout(duration).unwrap());
self.start_cause = if self.first_event.is_some() {
event::StartCause::WaitCancelled {
start,
requested_resume: Some(instant),
}
} else {
event::StartCause::ResumeTimeReached {
start,
requested_resume: instant,
}
}
}
}
}
}
pub fn window_target(&self) -> &event_loop::EventLoopWindowTarget<T> {
&self.window_target
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
queue: self.user_queue.clone(),
looper: ForeignLooper::for_thread().expect("called from event loop thread"),
}
}
}
pub struct EventLoopProxy<T: 'static> {
queue: Arc<Mutex<VecDeque<T>>>,
looper: ForeignLooper,
}
impl<T> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), event_loop::EventLoopClosed<T>> {
self.queue.lock().unwrap().push_back(event);
self.looper.wake();
Ok(())
}
}
impl<T> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
EventLoopProxy {
queue: self.queue.clone(),
looper: self.looper.clone(),
}
}
}
pub struct EventLoopWindowTarget<T: 'static> {
_marker: std::marker::PhantomData<T>,
}
impl<T: 'static> EventLoopWindowTarget<T> {
pub fn primary_monitor(&self) -> Option<monitor::MonitorHandle> {
Some(monitor::MonitorHandle {
inner: MonitorHandle,
})
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut v = VecDeque::with_capacity(1);
v.push_back(MonitorHandle);
v
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct WindowId;
impl WindowId {
pub fn dummy() -> Self {
WindowId
}
}
#[derive(Clone, Copy, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct DeviceId;
impl DeviceId {
pub fn dummy() -> Self {
DeviceId
}
}
#[derive(Clone, Copy, Debug, Default, Eq, PartialEq)]
pub struct PlatformSpecificWindowBuilderAttributes;
pub struct Window;
impl Window {
pub fn new<T: 'static>(
_el: &EventLoopWindowTarget<T>,
_window_attrs: window::WindowAttributes,
_: PlatformSpecificWindowBuilderAttributes,
) -> Result<Self, error::OsError> {
// FIXME this ignores requested window attributes
Ok(Self)
}
pub fn id(&self) -> WindowId {
WindowId
}
pub fn primary_monitor(&self) -> Option<monitor::MonitorHandle> {
Some(monitor::MonitorHandle {
inner: MonitorHandle,
})
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
let mut v = VecDeque::with_capacity(1);
v.push_back(MonitorHandle);
v
}
pub fn current_monitor(&self) -> Option<monitor::MonitorHandle> {
Some(monitor::MonitorHandle {
inner: MonitorHandle,
})
}
pub fn scale_factor(&self) -> f64 {
MonitorHandle.scale_factor()
}
pub fn request_redraw(&self) {
// TODO
}
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
Err(error::NotSupportedError::new())
}
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, error::NotSupportedError> {
Err(error::NotSupportedError::new())
}
pub fn set_outer_position(&self, _position: Position) {
// no effect
}
pub fn inner_size(&self) -> PhysicalSize<u32> {
self.outer_size()
}
pub fn set_inner_size(&self, _size: Size) {
warn!("Cannot set window size on Android");
}
pub fn outer_size(&self) -> PhysicalSize<u32> {
MonitorHandle.size()
}
pub fn set_min_inner_size(&self, _: Option<Size>) {}
pub fn set_max_inner_size(&self, _: Option<Size>) {}
pub fn set_title(&self, _title: &str) {}
pub fn set_visible(&self, _visibility: bool) {}
pub fn set_resizable(&self, _resizeable: bool) {}
pub fn set_minimized(&self, _minimized: bool) {}
pub fn set_maximized(&self, _maximized: bool) {}
pub fn set_fullscreen(&self, _monitor: Option<window::Fullscreen>) {
warn!("Cannot set fullscreen on Android");
}
pub fn fullscreen(&self) -> Option<window::Fullscreen> {
None
}
pub fn set_decorations(&self, _decorations: bool) {}
pub fn set_always_on_top(&self, _always_on_top: bool) {}
pub fn set_window_icon(&self, _window_icon: Option<crate::icon::Icon>) {}
pub fn set_ime_position(&self, _position: Position) {}
pub fn request_user_attention(&self, _request_type: Option<window::UserAttentionType>) {}
pub fn set_cursor_icon(&self, _: window::CursorIcon) {}
pub fn set_cursor_position(&self, _: Position) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn set_cursor_grab(&self, _: bool) -> Result<(), error::ExternalError> {
Err(error::ExternalError::NotSupported(
error::NotSupportedError::new(),
))
}
pub fn set_cursor_visible(&self, _: bool) {}
pub fn raw_window_handle(&self) -> raw_window_handle::RawWindowHandle {
let a_native_window = if let Some(native_window) = ndk_glue::native_window().as_ref() {
unsafe { native_window.ptr().as_mut() as *mut _ as *mut _ }
} else {
panic!("Cannot get the native window, it's null and will always be null before Event::Resumed and after Event::Suspended. Make sure you only call this function between those events.");
};
let mut handle = raw_window_handle::android::AndroidHandle::empty();
handle.a_native_window = a_native_window;
raw_window_handle::RawWindowHandle::Android(handle)
}
pub fn config(&self) -> Configuration {
CONFIG.read().unwrap().clone()
}
pub fn content_rect(&self) -> Rect {
ndk_glue::content_rect()
}
}
#[derive(Default, Clone, Debug)]
pub struct OsError;
use std::fmt::{self, Display, Formatter};
impl Display for OsError {
fn fmt(&self, fmt: &mut Formatter<'_>) -> Result<(), fmt::Error> {
write!(fmt, "Android OS Error")
}
}
pub(crate) use crate::icon::NoIcon as PlatformIcon;
#[derive(Clone, Debug, Eq, Hash, Ord, PartialEq, PartialOrd)]
pub struct MonitorHandle;
impl MonitorHandle {
pub fn name(&self) -> Option<String> {
Some("Android Device".to_owned())
}
pub fn size(&self) -> PhysicalSize<u32> {
if let Some(native_window) = ndk_glue::native_window().as_ref() {
let width = native_window.width() as _;
let height = native_window.height() as _;
PhysicalSize::new(width, height)
} else {
PhysicalSize::new(0, 0)
}
}
pub fn position(&self) -> PhysicalPosition<i32> {
(0, 0).into()
}
pub fn scale_factor(&self) -> f64 {
let config = CONFIG.read().unwrap();
config
.density()
.map(|dpi| dpi as f64 / 160.0)
.unwrap_or(1.0)
}
pub fn video_modes(&self) -> impl Iterator<Item = monitor::VideoMode> {
let size = self.size().into();
let mut v = Vec::new();
// FIXME this is not the real refresh rate
// (it is guarunteed to support 32 bit color though)
v.push(monitor::VideoMode {
video_mode: VideoMode {
size,
bit_depth: 32,
refresh_rate: 60,
monitor: self.clone(),
},
});
v.into_iter()
}
}
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
pub struct VideoMode {
size: (u32, u32),
bit_depth: u16,
refresh_rate: u16,
monitor: MonitorHandle,
}
impl VideoMode {
pub fn size(&self) -> PhysicalSize<u32> {
self.size.into()
}
pub fn bit_depth(&self) -> u16 {
self.bit_depth
}
pub fn refresh_rate(&self) -> u16 {
self.refresh_rate
}
pub fn monitor(&self) -> monitor::MonitorHandle {
monitor::MonitorHandle {
inner: self.monitor.clone(),
}
}
}

View File

@@ -1,344 +0,0 @@
use std::{
collections::VecDeque,
ffi::c_void,
fmt::{self, Debug},
marker::PhantomData,
mem, ptr,
sync::mpsc::{self, Receiver, Sender},
};
use crate::{
dpi::LogicalSize,
event::Event,
event_loop::{
ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootEventLoopWindowTarget,
},
monitor::MonitorHandle as RootMonitorHandle,
platform::ios::Idiom,
};
use crate::platform_impl::platform::{
app_state,
ffi::{
id, kCFRunLoopAfterWaiting, kCFRunLoopBeforeWaiting, kCFRunLoopCommonModes,
kCFRunLoopDefaultMode, kCFRunLoopEntry, kCFRunLoopExit, nil, CFIndex, CFRelease,
CFRunLoopActivity, CFRunLoopAddObserver, CFRunLoopAddSource, CFRunLoopGetMain,
CFRunLoopObserverCreate, CFRunLoopObserverRef, CFRunLoopSourceContext,
CFRunLoopSourceCreate, CFRunLoopSourceInvalidate, CFRunLoopSourceRef,
CFRunLoopSourceSignal, CFRunLoopWakeUp, NSStringRust, UIApplicationMain,
UIUserInterfaceIdiom,
},
monitor, view, MonitorHandle,
};
#[derive(Debug)]
pub enum EventWrapper {
StaticEvent(Event<'static, Never>),
EventProxy(EventProxy),
}
#[derive(Debug, PartialEq)]
pub enum EventProxy {
DpiChangedProxy {
window_id: id,
suggested_size: LogicalSize<f64>,
scale_factor: f64,
},
}
pub struct EventLoopWindowTarget<T: 'static> {
receiver: Receiver<T>,
sender_to_clone: Sender<T>,
}
impl<T: 'static> EventLoopWindowTarget<T> {
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
// guaranteed to be on main thread
unsafe { monitor::uiscreens() }
}
pub fn primary_monitor(&self) -> Option<RootMonitorHandle> {
// guaranteed to be on main thread
let monitor = unsafe { monitor::main_uiscreen() };
Some(RootMonitorHandle { inner: monitor })
}
}
pub struct EventLoop<T: 'static> {
window_target: RootEventLoopWindowTarget<T>,
}
impl<T: 'static> EventLoop<T> {
pub fn new() -> EventLoop<T> {
static mut SINGLETON_INIT: bool = false;
unsafe {
assert_main_thread!("`EventLoop` can only be created on the main thread on iOS");
assert!(
!SINGLETON_INIT,
"Only one `EventLoop` is supported on iOS. \
`EventLoopProxy` might be helpful"
);
SINGLETON_INIT = true;
view::create_delegate_class();
}
let (sender_to_clone, receiver) = mpsc::channel();
// this line sets up the main run loop before `UIApplicationMain`
setup_control_flow_observers();
EventLoop {
window_target: RootEventLoopWindowTarget {
p: EventLoopWindowTarget {
receiver,
sender_to_clone,
},
_marker: PhantomData,
},
}
}
pub fn run<F>(self, event_handler: F) -> !
where
F: 'static + FnMut(Event<'_, T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
{
unsafe {
let application: *mut c_void = msg_send![class!(UIApplication), sharedApplication];
assert_eq!(
application,
ptr::null_mut(),
"\
`EventLoop` cannot be `run` after a call to `UIApplicationMain` on iOS\n\
Note: `EventLoop::run` calls `UIApplicationMain` on iOS"
);
app_state::will_launch(Box::new(EventLoopHandler {
f: event_handler,
event_loop: self.window_target,
}));
UIApplicationMain(
0,
ptr::null(),
nil,
NSStringRust::alloc(nil).init_str("AppDelegate"),
);
unreachable!()
}
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy::new(self.window_target.p.sender_to_clone.clone())
}
pub fn window_target(&self) -> &RootEventLoopWindowTarget<T> {
&self.window_target
}
}
// EventLoopExtIOS
impl<T: 'static> EventLoop<T> {
pub fn idiom(&self) -> Idiom {
// guaranteed to be on main thread
unsafe { self::get_idiom() }
}
}
pub struct EventLoopProxy<T> {
sender: Sender<T>,
source: CFRunLoopSourceRef,
}
unsafe impl<T: Send> Send for EventLoopProxy<T> {}
impl<T> Clone for EventLoopProxy<T> {
fn clone(&self) -> EventLoopProxy<T> {
EventLoopProxy::new(self.sender.clone())
}
}
impl<T> Drop for EventLoopProxy<T> {
fn drop(&mut self) {
unsafe {
CFRunLoopSourceInvalidate(self.source);
CFRelease(self.source as _);
}
}
}
impl<T> EventLoopProxy<T> {
fn new(sender: Sender<T>) -> EventLoopProxy<T> {
unsafe {
// just wake up the eventloop
extern "C" fn event_loop_proxy_handler(_: *mut c_void) {}
// adding a Source to the main CFRunLoop lets us wake it up and
// process user events through the normal OS EventLoop mechanisms.
let rl = CFRunLoopGetMain();
// we want all the members of context to be zero/null, except one
let mut context: CFRunLoopSourceContext = mem::zeroed();
context.perform = Some(event_loop_proxy_handler);
let source =
CFRunLoopSourceCreate(ptr::null_mut(), CFIndex::max_value() - 1, &mut context);
CFRunLoopAddSource(rl, source, kCFRunLoopCommonModes);
CFRunLoopWakeUp(rl);
EventLoopProxy { sender, source }
}
}
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
self.sender
.send(event)
.map_err(|::std::sync::mpsc::SendError(x)| EventLoopClosed(x))?;
unsafe {
// let the main thread know there's a new event
CFRunLoopSourceSignal(self.source);
let rl = CFRunLoopGetMain();
CFRunLoopWakeUp(rl);
}
Ok(())
}
}
fn setup_control_flow_observers() {
unsafe {
// begin is queued with the highest priority to ensure it is processed before other observers
extern "C" fn control_flow_begin_handler(
_: CFRunLoopObserverRef,
activity: CFRunLoopActivity,
_: *mut c_void,
) {
unsafe {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopAfterWaiting => app_state::handle_wakeup_transition(),
kCFRunLoopEntry => unimplemented!(), // not expected to ever happen
_ => unreachable!(),
}
}
}
// Core Animation registers its `CFRunLoopObserver` that performs drawing operations in
// `CA::Transaction::ensure_implicit` with a priority of `0x1e8480`. We set the main_end
// priority to be 0, in order to send MainEventsCleared before RedrawRequested. This value was
// chosen conservatively to guard against apple using different priorities for their redraw
// observers in different OS's or on different devices. If it so happens that it's too
// conservative, the main symptom would be non-redraw events coming in after `MainEventsCleared`.
//
// The value of `0x1e8480` was determined by inspecting stack traces and the associated
// registers for every `CFRunLoopAddObserver` call on an iPad Air 2 running iOS 11.4.
//
// Also tested to be `0x1e8480` on iPhone 8, iOS 13 beta 4.
extern "C" fn control_flow_main_end_handler(
_: CFRunLoopObserverRef,
activity: CFRunLoopActivity,
_: *mut c_void,
) {
unsafe {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopBeforeWaiting => app_state::handle_main_events_cleared(),
kCFRunLoopExit => unimplemented!(), // not expected to ever happen
_ => unreachable!(),
}
}
}
// end is queued with the lowest priority to ensure it is processed after other observers
extern "C" fn control_flow_end_handler(
_: CFRunLoopObserverRef,
activity: CFRunLoopActivity,
_: *mut c_void,
) {
unsafe {
#[allow(non_upper_case_globals)]
match activity {
kCFRunLoopBeforeWaiting => app_state::handle_events_cleared(),
kCFRunLoopExit => unimplemented!(), // not expected to ever happen
_ => unreachable!(),
}
}
}
let main_loop = CFRunLoopGetMain();
let begin_observer = CFRunLoopObserverCreate(
ptr::null_mut(),
kCFRunLoopEntry | kCFRunLoopAfterWaiting,
1, // repeat = true
CFIndex::min_value(),
control_flow_begin_handler,
ptr::null_mut(),
);
CFRunLoopAddObserver(main_loop, begin_observer, kCFRunLoopDefaultMode);
let main_end_observer = CFRunLoopObserverCreate(
ptr::null_mut(),
kCFRunLoopExit | kCFRunLoopBeforeWaiting,
1, // repeat = true
0, // see comment on `control_flow_main_end_handler`
control_flow_main_end_handler,
ptr::null_mut(),
);
CFRunLoopAddObserver(main_loop, main_end_observer, kCFRunLoopDefaultMode);
let end_observer = CFRunLoopObserverCreate(
ptr::null_mut(),
kCFRunLoopExit | kCFRunLoopBeforeWaiting,
1, // repeat = true
CFIndex::max_value(),
control_flow_end_handler,
ptr::null_mut(),
);
CFRunLoopAddObserver(main_loop, end_observer, kCFRunLoopDefaultMode);
}
}
#[derive(Debug)]
pub enum Never {}
pub trait EventHandler: Debug {
fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow);
fn handle_user_events(&mut self, control_flow: &mut ControlFlow);
}
struct EventLoopHandler<F, T: 'static> {
f: F,
event_loop: RootEventLoopWindowTarget<T>,
}
impl<F, T: 'static> Debug for EventLoopHandler<F, T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("EventLoopHandler")
.field("event_loop", &self.event_loop)
.finish()
}
}
impl<F, T> EventHandler for EventLoopHandler<F, T>
where
F: 'static + FnMut(Event<'_, T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
T: 'static,
{
fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow) {
(self.f)(
event.map_nonuser_event().unwrap(),
&self.event_loop,
control_flow,
);
}
fn handle_user_events(&mut self, control_flow: &mut ControlFlow) {
for event in self.event_loop.p.receiver.try_iter() {
(self.f)(Event::UserEvent(event), &self.event_loop, control_flow);
}
}
}
// must be called on main thread
pub unsafe fn get_idiom() -> Idiom {
let device: id = msg_send![class!(UIDevice), currentDevice];
let raw_idiom: UIUserInterfaceIdiom = msg_send![device, userInterfaceIdiom];
raw_idiom.into()
}

View File

@@ -1,393 +0,0 @@
#![allow(non_camel_case_types, non_snake_case, non_upper_case_globals)]
use std::{convert::TryInto, ffi::CString, ops::BitOr, os::raw::*};
use objc::{runtime::Object, Encode, Encoding};
use crate::{
dpi::LogicalSize,
platform::ios::{Idiom, ScreenEdge, ValidOrientations},
};
pub type id = *mut Object;
pub const nil: id = 0 as id;
#[cfg(target_pointer_width = "32")]
pub type CGFloat = f32;
#[cfg(target_pointer_width = "64")]
pub type CGFloat = f64;
pub type NSInteger = isize;
pub type NSUInteger = usize;
#[repr(C)]
#[derive(Clone, Debug)]
pub struct NSOperatingSystemVersion {
pub major: NSInteger,
pub minor: NSInteger,
pub patch: NSInteger,
}
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct CGPoint {
pub x: CGFloat,
pub y: CGFloat,
}
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct CGSize {
pub width: CGFloat,
pub height: CGFloat,
}
impl CGSize {
pub fn new(size: LogicalSize<f64>) -> CGSize {
CGSize {
width: size.width as _,
height: size.height as _,
}
}
}
#[repr(C)]
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct CGRect {
pub origin: CGPoint,
pub size: CGSize,
}
impl CGRect {
pub fn new(origin: CGPoint, size: CGSize) -> CGRect {
CGRect { origin, size }
}
}
unsafe impl Encode for CGRect {
fn encode() -> Encoding {
unsafe {
if cfg!(target_pointer_width = "32") {
Encoding::from_str("{CGRect={CGPoint=ff}{CGSize=ff}}")
} else if cfg!(target_pointer_width = "64") {
Encoding::from_str("{CGRect={CGPoint=dd}{CGSize=dd}}")
} else {
unimplemented!()
}
}
}
}
#[derive(Debug)]
#[allow(dead_code)]
#[repr(isize)]
pub enum UITouchPhase {
Began = 0,
Moved,
Stationary,
Ended,
Cancelled,
}
#[derive(Debug, PartialEq)]
#[allow(dead_code)]
#[repr(isize)]
pub enum UIForceTouchCapability {
Unknown = 0,
Unavailable,
Available,
}
#[derive(Debug, PartialEq)]
#[allow(dead_code)]
#[repr(isize)]
pub enum UITouchType {
Direct = 0,
Indirect,
Pencil,
}
#[repr(C)]
#[derive(Debug, Clone)]
pub struct UIEdgeInsets {
pub top: CGFloat,
pub left: CGFloat,
pub bottom: CGFloat,
pub right: CGFloat,
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct UIUserInterfaceIdiom(NSInteger);
unsafe impl Encode for UIUserInterfaceIdiom {
fn encode() -> Encoding {
NSInteger::encode()
}
}
impl UIUserInterfaceIdiom {
pub const Unspecified: UIUserInterfaceIdiom = UIUserInterfaceIdiom(-1);
pub const Phone: UIUserInterfaceIdiom = UIUserInterfaceIdiom(0);
pub const Pad: UIUserInterfaceIdiom = UIUserInterfaceIdiom(1);
pub const TV: UIUserInterfaceIdiom = UIUserInterfaceIdiom(2);
pub const CarPlay: UIUserInterfaceIdiom = UIUserInterfaceIdiom(3);
}
impl From<Idiom> for UIUserInterfaceIdiom {
fn from(idiom: Idiom) -> UIUserInterfaceIdiom {
match idiom {
Idiom::Unspecified => UIUserInterfaceIdiom::Unspecified,
Idiom::Phone => UIUserInterfaceIdiom::Phone,
Idiom::Pad => UIUserInterfaceIdiom::Pad,
Idiom::TV => UIUserInterfaceIdiom::TV,
Idiom::CarPlay => UIUserInterfaceIdiom::CarPlay,
}
}
}
impl Into<Idiom> for UIUserInterfaceIdiom {
fn into(self) -> Idiom {
match self {
UIUserInterfaceIdiom::Unspecified => Idiom::Unspecified,
UIUserInterfaceIdiom::Phone => Idiom::Phone,
UIUserInterfaceIdiom::Pad => Idiom::Pad,
UIUserInterfaceIdiom::TV => Idiom::TV,
UIUserInterfaceIdiom::CarPlay => Idiom::CarPlay,
_ => unreachable!(),
}
}
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug)]
pub struct UIInterfaceOrientationMask(NSUInteger);
unsafe impl Encode for UIInterfaceOrientationMask {
fn encode() -> Encoding {
NSUInteger::encode()
}
}
impl UIInterfaceOrientationMask {
pub const Portrait: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 1);
pub const PortraitUpsideDown: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 2);
pub const LandscapeLeft: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 4);
pub const LandscapeRight: UIInterfaceOrientationMask = UIInterfaceOrientationMask(1 << 3);
pub const Landscape: UIInterfaceOrientationMask =
UIInterfaceOrientationMask(Self::LandscapeLeft.0 | Self::LandscapeRight.0);
pub const AllButUpsideDown: UIInterfaceOrientationMask =
UIInterfaceOrientationMask(Self::Landscape.0 | Self::Portrait.0);
pub const All: UIInterfaceOrientationMask =
UIInterfaceOrientationMask(Self::AllButUpsideDown.0 | Self::PortraitUpsideDown.0);
}
impl BitOr for UIInterfaceOrientationMask {
type Output = Self;
fn bitor(self, rhs: Self) -> Self {
UIInterfaceOrientationMask(self.0 | rhs.0)
}
}
impl UIInterfaceOrientationMask {
pub fn from_valid_orientations_idiom(
valid_orientations: ValidOrientations,
idiom: Idiom,
) -> UIInterfaceOrientationMask {
match (valid_orientations, idiom) {
(ValidOrientations::LandscapeAndPortrait, Idiom::Phone) => {
UIInterfaceOrientationMask::AllButUpsideDown
}
(ValidOrientations::LandscapeAndPortrait, _) => UIInterfaceOrientationMask::All,
(ValidOrientations::Landscape, _) => UIInterfaceOrientationMask::Landscape,
(ValidOrientations::Portrait, Idiom::Phone) => UIInterfaceOrientationMask::Portrait,
(ValidOrientations::Portrait, _) => {
UIInterfaceOrientationMask::Portrait
| UIInterfaceOrientationMask::PortraitUpsideDown
}
}
}
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct UIRectEdge(NSUInteger);
unsafe impl Encode for UIRectEdge {
fn encode() -> Encoding {
NSUInteger::encode()
}
}
impl From<ScreenEdge> for UIRectEdge {
fn from(screen_edge: ScreenEdge) -> UIRectEdge {
assert_eq!(
screen_edge.bits() & !ScreenEdge::ALL.bits(),
0,
"invalid `ScreenEdge`"
);
UIRectEdge(screen_edge.bits().into())
}
}
impl Into<ScreenEdge> for UIRectEdge {
fn into(self) -> ScreenEdge {
let bits: u8 = self.0.try_into().expect("invalid `UIRectEdge`");
ScreenEdge::from_bits(bits).expect("invalid `ScreenEdge`")
}
}
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct UIScreenOverscanCompensation(NSInteger);
unsafe impl Encode for UIScreenOverscanCompensation {
fn encode() -> Encoding {
NSInteger::encode()
}
}
#[allow(dead_code)]
impl UIScreenOverscanCompensation {
pub const Scale: UIScreenOverscanCompensation = UIScreenOverscanCompensation(0);
pub const InsetBounds: UIScreenOverscanCompensation = UIScreenOverscanCompensation(1);
pub const None: UIScreenOverscanCompensation = UIScreenOverscanCompensation(2);
}
#[link(name = "UIKit", kind = "framework")]
#[link(name = "CoreFoundation", kind = "framework")]
extern "C" {
pub static kCFRunLoopDefaultMode: CFRunLoopMode;
pub static kCFRunLoopCommonModes: CFRunLoopMode;
pub fn UIApplicationMain(
argc: c_int,
argv: *const c_char,
principalClassName: id,
delegateClassName: id,
) -> c_int;
pub fn CFRunLoopGetMain() -> CFRunLoopRef;
pub fn CFRunLoopWakeUp(rl: CFRunLoopRef);
pub fn CFRunLoopObserverCreate(
allocator: CFAllocatorRef,
activities: CFOptionFlags,
repeats: Boolean,
order: CFIndex,
callout: CFRunLoopObserverCallBack,
context: *mut CFRunLoopObserverContext,
) -> CFRunLoopObserverRef;
pub fn CFRunLoopAddObserver(
rl: CFRunLoopRef,
observer: CFRunLoopObserverRef,
mode: CFRunLoopMode,
);
pub fn CFRunLoopTimerCreate(
allocator: CFAllocatorRef,
fireDate: CFAbsoluteTime,
interval: CFTimeInterval,
flags: CFOptionFlags,
order: CFIndex,
callout: CFRunLoopTimerCallBack,
context: *mut CFRunLoopTimerContext,
) -> CFRunLoopTimerRef;
pub fn CFRunLoopAddTimer(rl: CFRunLoopRef, timer: CFRunLoopTimerRef, mode: CFRunLoopMode);
pub fn CFRunLoopTimerSetNextFireDate(timer: CFRunLoopTimerRef, fireDate: CFAbsoluteTime);
pub fn CFRunLoopTimerInvalidate(time: CFRunLoopTimerRef);
pub fn CFRunLoopSourceCreate(
allocator: CFAllocatorRef,
order: CFIndex,
context: *mut CFRunLoopSourceContext,
) -> CFRunLoopSourceRef;
pub fn CFRunLoopAddSource(rl: CFRunLoopRef, source: CFRunLoopSourceRef, mode: CFRunLoopMode);
pub fn CFRunLoopSourceInvalidate(source: CFRunLoopSourceRef);
pub fn CFRunLoopSourceSignal(source: CFRunLoopSourceRef);
pub fn CFAbsoluteTimeGetCurrent() -> CFAbsoluteTime;
pub fn CFRelease(cftype: *const c_void);
}
pub type Boolean = u8;
pub enum CFAllocator {}
pub type CFAllocatorRef = *mut CFAllocator;
pub enum CFRunLoop {}
pub type CFRunLoopRef = *mut CFRunLoop;
pub type CFRunLoopMode = CFStringRef;
pub enum CFRunLoopObserver {}
pub type CFRunLoopObserverRef = *mut CFRunLoopObserver;
pub enum CFRunLoopTimer {}
pub type CFRunLoopTimerRef = *mut CFRunLoopTimer;
pub enum CFRunLoopSource {}
pub type CFRunLoopSourceRef = *mut CFRunLoopSource;
pub enum CFString {}
pub type CFStringRef = *const CFString;
pub type CFHashCode = c_ulong;
pub type CFIndex = c_long;
pub type CFOptionFlags = c_ulong;
pub type CFRunLoopActivity = CFOptionFlags;
pub type CFAbsoluteTime = CFTimeInterval;
pub type CFTimeInterval = f64;
pub const kCFRunLoopEntry: CFRunLoopActivity = 0;
pub const kCFRunLoopBeforeWaiting: CFRunLoopActivity = 1 << 5;
pub const kCFRunLoopAfterWaiting: CFRunLoopActivity = 1 << 6;
pub const kCFRunLoopExit: CFRunLoopActivity = 1 << 7;
pub type CFRunLoopObserverCallBack =
extern "C" fn(observer: CFRunLoopObserverRef, activity: CFRunLoopActivity, info: *mut c_void);
pub type CFRunLoopTimerCallBack = extern "C" fn(timer: CFRunLoopTimerRef, info: *mut c_void);
pub enum CFRunLoopObserverContext {}
pub enum CFRunLoopTimerContext {}
#[repr(C)]
pub struct CFRunLoopSourceContext {
pub version: CFIndex,
pub info: *mut c_void,
pub retain: Option<extern "C" fn(*const c_void) -> *const c_void>,
pub release: Option<extern "C" fn(*const c_void)>,
pub copyDescription: Option<extern "C" fn(*const c_void) -> CFStringRef>,
pub equal: Option<extern "C" fn(*const c_void, *const c_void) -> Boolean>,
pub hash: Option<extern "C" fn(*const c_void) -> CFHashCode>,
pub schedule: Option<extern "C" fn(*mut c_void, CFRunLoopRef, CFRunLoopMode)>,
pub cancel: Option<extern "C" fn(*mut c_void, CFRunLoopRef, CFRunLoopMode)>,
pub perform: Option<extern "C" fn(*mut c_void)>,
}
// This is named NSStringRust rather than NSString because the "Debug View Heirarchy" feature of
// Xcode requires a non-ambiguous reference to NSString for unclear reasons. This makes Xcode happy
// so please test if you change the name back to NSString.
pub trait NSStringRust: Sized {
unsafe fn alloc(_: Self) -> id {
msg_send![class!(NSString), alloc]
}
unsafe fn initWithUTF8String_(self, c_string: *const c_char) -> id;
unsafe fn stringByAppendingString_(self, other: id) -> id;
unsafe fn init_str(self, string: &str) -> Self;
unsafe fn UTF8String(self) -> *const c_char;
}
impl NSStringRust for id {
unsafe fn initWithUTF8String_(self, c_string: *const c_char) -> id {
msg_send![self, initWithUTF8String: c_string as id]
}
unsafe fn stringByAppendingString_(self, other: id) -> id {
msg_send![self, stringByAppendingString: other]
}
unsafe fn init_str(self, string: &str) -> id {
let cstring = CString::new(string).unwrap();
self.initWithUTF8String_(cstring.as_ptr())
}
unsafe fn UTF8String(self) -> *const c_char {
msg_send![self, UTF8String]
}
}

View File

@@ -1,299 +0,0 @@
use std::{
collections::{BTreeSet, VecDeque},
fmt,
ops::{Deref, DerefMut},
};
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
platform_impl::platform::{
app_state,
ffi::{id, nil, CGFloat, CGRect, CGSize, NSInteger, NSUInteger},
},
};
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct VideoMode {
pub(crate) size: (u32, u32),
pub(crate) bit_depth: u16,
pub(crate) refresh_rate: u16,
pub(crate) screen_mode: NativeDisplayMode,
pub(crate) monitor: MonitorHandle,
}
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct NativeDisplayMode(pub id);
unsafe impl Send for NativeDisplayMode {}
impl Drop for NativeDisplayMode {
fn drop(&mut self) {
unsafe {
let () = msg_send![self.0, release];
}
}
}
impl Clone for NativeDisplayMode {
fn clone(&self) -> Self {
unsafe {
let _: id = msg_send![self.0, retain];
}
NativeDisplayMode(self.0)
}
}
impl Clone for VideoMode {
fn clone(&self) -> VideoMode {
VideoMode {
size: self.size,
bit_depth: self.bit_depth,
refresh_rate: self.refresh_rate,
screen_mode: self.screen_mode.clone(),
monitor: self.monitor.clone(),
}
}
}
impl VideoMode {
unsafe fn retained_new(uiscreen: id, screen_mode: id) -> VideoMode {
assert_main_thread!("`VideoMode` can only be created on the main thread on iOS");
let os_capabilities = app_state::os_capabilities();
let refresh_rate: NSInteger = if os_capabilities.maximum_frames_per_second {
msg_send![uiscreen, maximumFramesPerSecond]
} else {
// https://developer.apple.com/library/archive/technotes/tn2460/_index.html
// https://en.wikipedia.org/wiki/IPad_Pro#Model_comparison
//
// All iOS devices support 60 fps, and on devices where `maximumFramesPerSecond` is not
// supported, they are all guaranteed to have 60hz refresh rates. This does not
// correctly handle external displays. ProMotion displays support 120fps, but they were
// introduced at the same time as the `maximumFramesPerSecond` API.
//
// FIXME: earlier OSs could calculate the refresh rate using
// `-[CADisplayLink duration]`.
os_capabilities.maximum_frames_per_second_err_msg("defaulting to 60 fps");
60
};
let size: CGSize = msg_send![screen_mode, size];
let screen_mode: id = msg_send![screen_mode, retain];
let screen_mode = NativeDisplayMode(screen_mode);
VideoMode {
size: (size.width as u32, size.height as u32),
bit_depth: 32,
refresh_rate: refresh_rate as u16,
screen_mode,
monitor: MonitorHandle::retained_new(uiscreen),
}
}
pub fn size(&self) -> PhysicalSize<u32> {
self.size.into()
}
pub fn bit_depth(&self) -> u16 {
self.bit_depth
}
pub fn refresh_rate(&self) -> u16 {
self.refresh_rate
}
pub fn monitor(&self) -> RootMonitorHandle {
RootMonitorHandle {
inner: self.monitor.clone(),
}
}
}
#[derive(PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct Inner {
uiscreen: id,
}
impl Drop for Inner {
fn drop(&mut self) {
unsafe {
let () = msg_send![self.uiscreen, release];
}
}
}
#[derive(PartialEq, Eq, Hash, PartialOrd, Ord)]
pub struct MonitorHandle {
inner: Inner,
}
impl Deref for MonitorHandle {
type Target = Inner;
fn deref(&self) -> &Inner {
unsafe {
assert_main_thread!(
"`MonitorHandle` methods can only be run on the main thread on iOS"
);
}
&self.inner
}
}
impl DerefMut for MonitorHandle {
fn deref_mut(&mut self) -> &mut Inner {
unsafe {
assert_main_thread!(
"`MonitorHandle` methods can only be run on the main thread on iOS"
);
}
&mut self.inner
}
}
unsafe impl Send for MonitorHandle {}
unsafe impl Sync for MonitorHandle {}
impl Clone for MonitorHandle {
fn clone(&self) -> MonitorHandle {
MonitorHandle::retained_new(self.uiscreen)
}
}
impl Drop for MonitorHandle {
fn drop(&mut self) {
unsafe {
assert_main_thread!("`MonitorHandle` can only be dropped on the main thread on iOS");
}
}
}
impl fmt::Debug for MonitorHandle {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
#[derive(Debug)]
struct MonitorHandle {
name: Option<String>,
size: PhysicalSize<u32>,
position: PhysicalPosition<i32>,
scale_factor: f64,
}
let monitor_id_proxy = MonitorHandle {
name: self.name(),
size: self.size(),
position: self.position(),
scale_factor: self.scale_factor(),
};
monitor_id_proxy.fmt(f)
}
}
impl MonitorHandle {
pub fn retained_new(uiscreen: id) -> MonitorHandle {
unsafe {
assert_main_thread!("`MonitorHandle` can only be cloned on the main thread on iOS");
let () = msg_send![uiscreen, retain];
}
MonitorHandle {
inner: Inner { uiscreen },
}
}
}
impl Inner {
pub fn name(&self) -> Option<String> {
unsafe {
let main = main_uiscreen();
if self.uiscreen == main.uiscreen {
Some("Primary".to_string())
} else if self.uiscreen == mirrored_uiscreen(&main).uiscreen {
Some("Mirrored".to_string())
} else {
uiscreens()
.iter()
.position(|rhs| rhs.uiscreen == self.uiscreen)
.map(|idx| idx.to_string())
}
}
}
pub fn size(&self) -> PhysicalSize<u32> {
unsafe {
let bounds: CGRect = msg_send![self.ui_screen(), nativeBounds];
PhysicalSize::new(bounds.size.width as u32, bounds.size.height as u32)
}
}
pub fn position(&self) -> PhysicalPosition<i32> {
unsafe {
let bounds: CGRect = msg_send![self.ui_screen(), nativeBounds];
(bounds.origin.x as f64, bounds.origin.y as f64).into()
}
}
pub fn scale_factor(&self) -> f64 {
unsafe {
let scale: CGFloat = msg_send![self.ui_screen(), nativeScale];
scale as f64
}
}
pub fn video_modes(&self) -> impl Iterator<Item = RootVideoMode> {
let mut modes = BTreeSet::new();
unsafe {
let available_modes: id = msg_send![self.uiscreen, availableModes];
let available_mode_count: NSUInteger = msg_send![available_modes, count];
for i in 0..available_mode_count {
let mode: id = msg_send![available_modes, objectAtIndex: i];
modes.insert(RootVideoMode {
video_mode: VideoMode::retained_new(self.uiscreen, mode),
});
}
}
modes.into_iter()
}
}
// MonitorHandleExtIOS
impl Inner {
pub fn ui_screen(&self) -> id {
self.uiscreen
}
pub fn preferred_video_mode(&self) -> RootVideoMode {
unsafe {
let mode: id = msg_send![self.uiscreen, preferredMode];
RootVideoMode {
video_mode: VideoMode::retained_new(self.uiscreen, mode),
}
}
}
}
// requires being run on main thread
pub unsafe fn main_uiscreen() -> MonitorHandle {
let uiscreen: id = msg_send![class!(UIScreen), mainScreen];
MonitorHandle::retained_new(uiscreen)
}
// requires being run on main thread
unsafe fn mirrored_uiscreen(monitor: &MonitorHandle) -> MonitorHandle {
let uiscreen: id = msg_send![monitor.uiscreen, mirroredScreen];
MonitorHandle::retained_new(uiscreen)
}
// requires being run on main thread
pub unsafe fn uiscreens() -> VecDeque<MonitorHandle> {
let screens: id = msg_send![class!(UIScreen), screens];
let count: NSUInteger = msg_send![screens, count];
let mut result = VecDeque::with_capacity(count as _);
let screens_enum: id = msg_send![screens, objectEnumerator];
loop {
let screen: id = msg_send![screens_enum, nextObject];
if screen == nil {
break result;
}
result.push_back(MonitorHandle::retained_new(screen));
}
}

View File

@@ -1,624 +0,0 @@
use std::collections::HashMap;
use objc::{
declare::ClassDecl,
runtime::{Class, Object, Sel, BOOL, NO, YES},
};
use crate::{
dpi::PhysicalPosition,
event::{DeviceId as RootDeviceId, Event, Force, Touch, TouchPhase, WindowEvent},
platform::ios::MonitorHandleExtIOS,
platform_impl::platform::{
app_state::{self, OSCapabilities},
event_loop::{self, EventProxy, EventWrapper},
ffi::{
id, nil, CGFloat, CGPoint, CGRect, UIForceTouchCapability, UIInterfaceOrientationMask,
UIRectEdge, UITouchPhase, UITouchType,
},
window::PlatformSpecificWindowBuilderAttributes,
DeviceId,
},
window::{Fullscreen, WindowAttributes, WindowId as RootWindowId},
};
macro_rules! add_property {
(
$decl:ident,
$name:ident: $t:ty,
$setter_name:ident: |$object:ident| $after_set:expr,
$getter_name:ident,
) => {
add_property!(
$decl,
$name: $t,
$setter_name: true, |_, _|{}; |$object| $after_set,
$getter_name,
)
};
(
$decl:ident,
$name:ident: $t:ty,
$setter_name:ident: $capability:expr, $err:expr; |$object:ident| $after_set:expr,
$getter_name:ident,
) => {
{
const VAR_NAME: &'static str = concat!("_", stringify!($name));
$decl.add_ivar::<$t>(VAR_NAME);
let setter = if $capability {
#[allow(non_snake_case)]
extern "C" fn $setter_name($object: &mut Object, _: Sel, value: $t) {
unsafe {
$object.set_ivar::<$t>(VAR_NAME, value);
}
$after_set
}
$setter_name
} else {
#[allow(non_snake_case)]
extern "C" fn $setter_name($object: &mut Object, _: Sel, value: $t) {
unsafe {
$object.set_ivar::<$t>(VAR_NAME, value);
}
$err(&app_state::os_capabilities(), "ignoring")
}
$setter_name
};
#[allow(non_snake_case)]
extern "C" fn $getter_name($object: &Object, _: Sel) -> $t {
unsafe { *$object.get_ivar::<$t>(VAR_NAME) }
}
$decl.add_method(
sel!($setter_name:),
setter as extern "C" fn(&mut Object, Sel, $t),
);
$decl.add_method(
sel!($getter_name),
$getter_name as extern "C" fn(&Object, Sel) -> $t,
);
}
};
}
// requires main thread
unsafe fn get_view_class(root_view_class: &'static Class) -> &'static Class {
static mut CLASSES: Option<HashMap<*const Class, &'static Class>> = None;
static mut ID: usize = 0;
if CLASSES.is_none() {
CLASSES = Some(HashMap::default());
}
let classes = CLASSES.as_mut().unwrap();
classes.entry(root_view_class).or_insert_with(move || {
let uiview_class = class!(UIView);
let is_uiview: BOOL = msg_send![root_view_class, isSubclassOfClass: uiview_class];
assert_eq!(
is_uiview, YES,
"`root_view_class` must inherit from `UIView`"
);
extern "C" fn draw_rect(object: &Object, _: Sel, rect: CGRect) {
unsafe {
let window: id = msg_send![object, window];
assert!(!window.is_null());
app_state::handle_nonuser_events(
std::iter::once(EventWrapper::StaticEvent(Event::RedrawRequested(
RootWindowId(window.into()),
)))
.chain(std::iter::once(EventWrapper::StaticEvent(
Event::RedrawEventsCleared,
))),
);
let superclass: &'static Class = msg_send![object, superclass];
let () = msg_send![super(object, superclass), drawRect: rect];
}
}
extern "C" fn layout_subviews(object: &Object, _: Sel) {
unsafe {
let superclass: &'static Class = msg_send![object, superclass];
let () = msg_send![super(object, superclass), layoutSubviews];
let window: id = msg_send![object, window];
assert!(!window.is_null());
let window_bounds: CGRect = msg_send![window, bounds];
let screen: id = msg_send![window, screen];
let screen_space: id = msg_send![screen, coordinateSpace];
let screen_frame: CGRect =
msg_send![object, convertRect:window_bounds toCoordinateSpace:screen_space];
let scale_factor: CGFloat = msg_send![screen, scale];
let size = crate::dpi::LogicalSize {
width: screen_frame.size.width as f64,
height: screen_frame.size.height as f64,
}
.to_physical(scale_factor.into());
// If the app is started in landscape, the view frame and window bounds can be mismatched.
// The view frame will be in portrait and the window bounds in landscape. So apply the
// window bounds to the view frame to make it consistent.
let view_frame: CGRect = msg_send![object, frame];
if view_frame != window_bounds {
let () = msg_send![object, setFrame: window_bounds];
}
app_state::handle_nonuser_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Resized(size),
}));
}
}
extern "C" fn set_content_scale_factor(
object: &mut Object,
_: Sel,
untrusted_scale_factor: CGFloat,
) {
unsafe {
let superclass: &'static Class = msg_send![object, superclass];
let () = msg_send![
super(object, superclass),
setContentScaleFactor: untrusted_scale_factor
];
let window: id = msg_send![object, window];
// `window` is null when `setContentScaleFactor` is invoked prior to `[UIWindow
// makeKeyAndVisible]` at window creation time (either manually or internally by
// UIKit when the `UIView` is first created), in which case we send no events here
if window.is_null() {
return;
}
// `setContentScaleFactor` may be called with a value of 0, which means "reset the
// content scale factor to a device-specific default value", so we can't use the
// parameter here. We can query the actual factor using the getter
let scale_factor: CGFloat = msg_send![object, contentScaleFactor];
assert!(
!scale_factor.is_nan()
&& scale_factor.is_finite()
&& scale_factor.is_sign_positive()
&& scale_factor > 0.0,
"invalid scale_factor set on UIView",
);
let scale_factor: f64 = scale_factor.into();
let bounds: CGRect = msg_send![object, bounds];
let screen: id = msg_send![window, screen];
let screen_space: id = msg_send![screen, coordinateSpace];
let screen_frame: CGRect =
msg_send![object, convertRect:bounds toCoordinateSpace:screen_space];
let size = crate::dpi::LogicalSize {
width: screen_frame.size.width as _,
height: screen_frame.size.height as _,
};
app_state::handle_nonuser_events(
std::iter::once(EventWrapper::EventProxy(EventProxy::DpiChangedProxy {
window_id: window,
scale_factor,
suggested_size: size,
}))
.chain(std::iter::once(EventWrapper::StaticEvent(
Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Resized(size.to_physical(scale_factor)),
},
))),
);
}
}
extern "C" fn handle_touches(object: &Object, _: Sel, touches: id, _: id) {
unsafe {
let window: id = msg_send![object, window];
assert!(!window.is_null());
let uiscreen: id = msg_send![window, screen];
let touches_enum: id = msg_send![touches, objectEnumerator];
let mut touch_events = Vec::new();
let os_supports_force = app_state::os_capabilities().force_touch;
loop {
let touch: id = msg_send![touches_enum, nextObject];
if touch == nil {
break;
}
let logical_location: CGPoint = msg_send![touch, locationInView: nil];
let touch_type: UITouchType = msg_send![touch, type];
let force = if os_supports_force {
let trait_collection: id = msg_send![object, traitCollection];
let touch_capability: UIForceTouchCapability =
msg_send![trait_collection, forceTouchCapability];
// Both the OS _and_ the device need to be checked for force touch support.
if touch_capability == UIForceTouchCapability::Available {
let force: CGFloat = msg_send![touch, force];
let max_possible_force: CGFloat =
msg_send![touch, maximumPossibleForce];
let altitude_angle: Option<f64> = if touch_type == UITouchType::Pencil {
let angle: CGFloat = msg_send![touch, altitudeAngle];
Some(angle as _)
} else {
None
};
Some(Force::Calibrated {
force: force as _,
max_possible_force: max_possible_force as _,
altitude_angle,
})
} else {
None
}
} else {
None
};
let touch_id = touch as u64;
let phase: UITouchPhase = msg_send![touch, phase];
let phase = match phase {
UITouchPhase::Began => TouchPhase::Started,
UITouchPhase::Moved => TouchPhase::Moved,
// 2 is UITouchPhase::Stationary and is not expected here
UITouchPhase::Ended => TouchPhase::Ended,
UITouchPhase::Cancelled => TouchPhase::Cancelled,
_ => panic!("unexpected touch phase: {:?}", phase as i32),
};
let physical_location = {
let scale_factor: CGFloat = msg_send![object, contentScaleFactor];
PhysicalPosition::from_logical::<(f64, f64), f64>(
(logical_location.x as _, logical_location.y as _),
scale_factor,
)
};
touch_events.push(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Touch(Touch {
device_id: RootDeviceId(DeviceId { uiscreen }),
id: touch_id,
location: physical_location,
force,
phase,
}),
}));
}
app_state::handle_nonuser_events(touch_events);
}
}
let mut decl = ClassDecl::new(&format!("WinitUIView{}", ID), root_view_class)
.expect("Failed to declare class `WinitUIView`");
ID += 1;
decl.add_method(
sel!(drawRect:),
draw_rect as extern "C" fn(&Object, Sel, CGRect),
);
decl.add_method(
sel!(layoutSubviews),
layout_subviews as extern "C" fn(&Object, Sel),
);
decl.add_method(
sel!(setContentScaleFactor:),
set_content_scale_factor as extern "C" fn(&mut Object, Sel, CGFloat),
);
decl.add_method(
sel!(touchesBegan:withEvent:),
handle_touches as extern "C" fn(this: &Object, _: Sel, _: id, _: id),
);
decl.add_method(
sel!(touchesMoved:withEvent:),
handle_touches as extern "C" fn(this: &Object, _: Sel, _: id, _: id),
);
decl.add_method(
sel!(touchesEnded:withEvent:),
handle_touches as extern "C" fn(this: &Object, _: Sel, _: id, _: id),
);
decl.add_method(
sel!(touchesCancelled:withEvent:),
handle_touches as extern "C" fn(this: &Object, _: Sel, _: id, _: id),
);
decl.register()
})
}
// requires main thread
unsafe fn get_view_controller_class() -> &'static Class {
static mut CLASS: Option<&'static Class> = None;
if CLASS.is_none() {
let os_capabilities = app_state::os_capabilities();
let uiviewcontroller_class = class!(UIViewController);
extern "C" fn should_autorotate(_: &Object, _: Sel) -> BOOL {
YES
}
let mut decl = ClassDecl::new("WinitUIViewController", uiviewcontroller_class)
.expect("Failed to declare class `WinitUIViewController`");
decl.add_method(
sel!(shouldAutorotate),
should_autorotate as extern "C" fn(&Object, Sel) -> BOOL,
);
add_property! {
decl,
prefers_status_bar_hidden: BOOL,
setPrefersStatusBarHidden: |object| {
unsafe {
let () = msg_send![object, setNeedsStatusBarAppearanceUpdate];
}
},
prefersStatusBarHidden,
}
add_property! {
decl,
prefers_home_indicator_auto_hidden: BOOL,
setPrefersHomeIndicatorAutoHidden:
os_capabilities.home_indicator_hidden,
OSCapabilities::home_indicator_hidden_err_msg;
|object| {
unsafe {
let () = msg_send![object, setNeedsUpdateOfHomeIndicatorAutoHidden];
}
},
prefersHomeIndicatorAutoHidden,
}
add_property! {
decl,
supported_orientations: UIInterfaceOrientationMask,
setSupportedInterfaceOrientations: |object| {
unsafe {
let () = msg_send![class!(UIViewController), attemptRotationToDeviceOrientation];
}
},
supportedInterfaceOrientations,
}
add_property! {
decl,
preferred_screen_edges_deferring_system_gestures: UIRectEdge,
setPreferredScreenEdgesDeferringSystemGestures:
os_capabilities.defer_system_gestures,
OSCapabilities::defer_system_gestures_err_msg;
|object| {
unsafe {
let () = msg_send![object, setNeedsUpdateOfScreenEdgesDeferringSystemGestures];
}
},
preferredScreenEdgesDeferringSystemGestures,
}
CLASS = Some(decl.register());
}
CLASS.unwrap()
}
// requires main thread
unsafe fn get_window_class() -> &'static Class {
static mut CLASS: Option<&'static Class> = None;
if CLASS.is_none() {
let uiwindow_class = class!(UIWindow);
extern "C" fn become_key_window(object: &Object, _: Sel) {
unsafe {
app_state::handle_nonuser_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(object.into()),
event: WindowEvent::Focused(true),
}));
let () = msg_send![super(object, class!(UIWindow)), becomeKeyWindow];
}
}
extern "C" fn resign_key_window(object: &Object, _: Sel) {
unsafe {
app_state::handle_nonuser_event(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(object.into()),
event: WindowEvent::Focused(false),
}));
let () = msg_send![super(object, class!(UIWindow)), resignKeyWindow];
}
}
let mut decl = ClassDecl::new("WinitUIWindow", uiwindow_class)
.expect("Failed to declare class `WinitUIWindow`");
decl.add_method(
sel!(becomeKeyWindow),
become_key_window as extern "C" fn(&Object, Sel),
);
decl.add_method(
sel!(resignKeyWindow),
resign_key_window as extern "C" fn(&Object, Sel),
);
CLASS = Some(decl.register());
}
CLASS.unwrap()
}
// requires main thread
pub unsafe fn create_view(
_window_attributes: &WindowAttributes,
platform_attributes: &PlatformSpecificWindowBuilderAttributes,
frame: CGRect,
) -> id {
let class = get_view_class(platform_attributes.root_view_class);
let view: id = msg_send![class, alloc];
assert!(!view.is_null(), "Failed to create `UIView` instance");
let view: id = msg_send![view, initWithFrame: frame];
assert!(!view.is_null(), "Failed to initialize `UIView` instance");
let () = msg_send![view, setMultipleTouchEnabled: YES];
if let Some(scale_factor) = platform_attributes.scale_factor {
let () = msg_send![view, setContentScaleFactor: scale_factor as CGFloat];
}
view
}
// requires main thread
pub unsafe fn create_view_controller(
_window_attributes: &WindowAttributes,
platform_attributes: &PlatformSpecificWindowBuilderAttributes,
view: id,
) -> id {
let class = get_view_controller_class();
let view_controller: id = msg_send![class, alloc];
assert!(
!view_controller.is_null(),
"Failed to create `UIViewController` instance"
);
let view_controller: id = msg_send![view_controller, init];
assert!(
!view_controller.is_null(),
"Failed to initialize `UIViewController` instance"
);
let status_bar_hidden = if platform_attributes.prefers_status_bar_hidden {
YES
} else {
NO
};
let idiom = event_loop::get_idiom();
let supported_orientations = UIInterfaceOrientationMask::from_valid_orientations_idiom(
platform_attributes.valid_orientations,
idiom,
);
let prefers_home_indicator_hidden = if platform_attributes.prefers_home_indicator_hidden {
YES
} else {
NO
};
let edges: UIRectEdge = platform_attributes
.preferred_screen_edges_deferring_system_gestures
.into();
let () = msg_send![
view_controller,
setPrefersStatusBarHidden: status_bar_hidden
];
let () = msg_send![
view_controller,
setSupportedInterfaceOrientations: supported_orientations
];
let () = msg_send![
view_controller,
setPrefersHomeIndicatorAutoHidden: prefers_home_indicator_hidden
];
let () = msg_send![
view_controller,
setPreferredScreenEdgesDeferringSystemGestures: edges
];
let () = msg_send![view_controller, setView: view];
view_controller
}
// requires main thread
pub unsafe fn create_window(
window_attributes: &WindowAttributes,
_platform_attributes: &PlatformSpecificWindowBuilderAttributes,
frame: CGRect,
view_controller: id,
) -> id {
let class = get_window_class();
let window: id = msg_send![class, alloc];
assert!(!window.is_null(), "Failed to create `UIWindow` instance");
let window: id = msg_send![window, initWithFrame: frame];
assert!(
!window.is_null(),
"Failed to initialize `UIWindow` instance"
);
let () = msg_send![window, setRootViewController: view_controller];
match window_attributes.fullscreen {
Some(Fullscreen::Exclusive(ref video_mode)) => {
let uiscreen = video_mode.monitor().ui_screen() as id;
let () = msg_send![uiscreen, setCurrentMode: video_mode.video_mode.screen_mode.0];
msg_send![window, setScreen:video_mode.monitor().ui_screen()]
}
Some(Fullscreen::Borderless(ref monitor)) => {
let uiscreen: id = match &monitor {
Some(monitor) => monitor.ui_screen() as id,
None => {
let uiscreen: id = msg_send![window, screen];
uiscreen
}
};
msg_send![window, setScreen: uiscreen]
}
None => (),
}
window
}
pub fn create_delegate_class() {
extern "C" fn did_finish_launching(_: &mut Object, _: Sel, _: id, _: id) -> BOOL {
unsafe {
app_state::did_finish_launching();
}
YES
}
extern "C" fn did_become_active(_: &Object, _: Sel, _: id) {
unsafe { app_state::handle_nonuser_event(EventWrapper::StaticEvent(Event::Resumed)) }
}
extern "C" fn will_resign_active(_: &Object, _: Sel, _: id) {
unsafe { app_state::handle_nonuser_event(EventWrapper::StaticEvent(Event::Suspended)) }
}
extern "C" fn will_enter_foreground(_: &Object, _: Sel, _: id) {}
extern "C" fn did_enter_background(_: &Object, _: Sel, _: id) {}
extern "C" fn will_terminate(_: &Object, _: Sel, _: id) {
unsafe {
let app: id = msg_send![class!(UIApplication), sharedApplication];
let windows: id = msg_send![app, windows];
let windows_enum: id = msg_send![windows, objectEnumerator];
let mut events = Vec::new();
loop {
let window: id = msg_send![windows_enum, nextObject];
if window == nil {
break;
}
let is_winit_window: BOOL = msg_send![window, isKindOfClass: class!(WinitUIWindow)];
if is_winit_window == YES {
events.push(EventWrapper::StaticEvent(Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Destroyed,
}));
}
}
app_state::handle_nonuser_events(events);
app_state::terminated();
}
}
let ui_responder = class!(UIResponder);
let mut decl =
ClassDecl::new("AppDelegate", ui_responder).expect("Failed to declare class `AppDelegate`");
unsafe {
decl.add_method(
sel!(application:didFinishLaunchingWithOptions:),
did_finish_launching as extern "C" fn(&mut Object, Sel, id, id) -> BOOL,
);
decl.add_method(
sel!(applicationDidBecomeActive:),
did_become_active as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationWillResignActive:),
will_resign_active as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationWillEnterForeground:),
will_enter_foreground as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationDidEnterBackground:),
did_enter_background as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationWillTerminate:),
will_terminate as extern "C" fn(&Object, Sel, id),
);
decl.register();
}
}

View File

@@ -1,654 +0,0 @@
use raw_window_handle::{ios::IOSHandle, RawWindowHandle};
use std::{
collections::VecDeque,
ops::{Deref, DerefMut},
};
use objc::runtime::{Class, Object, BOOL, NO, YES};
use crate::{
dpi::{self, LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize, Position, Size},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
event::{Event, WindowEvent},
icon::Icon,
monitor::MonitorHandle as RootMonitorHandle,
platform::ios::{MonitorHandleExtIOS, ScreenEdge, ValidOrientations},
platform_impl::platform::{
app_state,
event_loop::{self, EventProxy, EventWrapper},
ffi::{
id, CGFloat, CGPoint, CGRect, CGSize, UIEdgeInsets, UIInterfaceOrientationMask,
UIRectEdge, UIScreenOverscanCompensation,
},
monitor, view, EventLoopWindowTarget, MonitorHandle,
},
window::{
CursorIcon, Fullscreen, UserAttentionType, WindowAttributes, WindowId as RootWindowId,
},
};
pub struct Inner {
pub window: id,
pub view_controller: id,
pub view: id,
gl_or_metal_backed: bool,
}
impl Drop for Inner {
fn drop(&mut self) {
unsafe {
let () = msg_send![self.view, release];
let () = msg_send![self.view_controller, release];
let () = msg_send![self.window, release];
}
}
}
impl Inner {
pub fn set_title(&self, _title: &str) {
debug!("`Window::set_title` is ignored on iOS")
}
pub fn set_visible(&self, visible: bool) {
match visible {
true => unsafe {
let () = msg_send![self.window, setHidden: NO];
},
false => unsafe {
let () = msg_send![self.window, setHidden: YES];
},
}
}
pub fn request_redraw(&self) {
unsafe {
if self.gl_or_metal_backed {
// `setNeedsDisplay` does nothing on UIViews which are directly backed by CAEAGLLayer or CAMetalLayer.
// Ordinarily the OS sets up a bunch of UIKit state before calling drawRect: on a UIView, but when using
// raw or gl/metal for drawing this work is completely avoided.
//
// The docs for `setNeedsDisplay` don't mention `CAMetalLayer`; however, this has been confirmed via
// testing.
//
// https://developer.apple.com/documentation/uikit/uiview/1622437-setneedsdisplay?language=objc
app_state::queue_gl_or_metal_redraw(self.window);
} else {
let () = msg_send![self.view, setNeedsDisplay];
}
}
}
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
unsafe {
let safe_area = self.safe_area_screen_space();
let position = LogicalPosition {
x: safe_area.origin.x as f64,
y: safe_area.origin.y as f64,
};
let scale_factor = self.scale_factor();
Ok(position.to_physical(scale_factor))
}
}
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
unsafe {
let screen_frame = self.screen_frame();
let position = LogicalPosition {
x: screen_frame.origin.x as f64,
y: screen_frame.origin.y as f64,
};
let scale_factor = self.scale_factor();
Ok(position.to_physical(scale_factor))
}
}
pub fn set_outer_position(&self, physical_position: Position) {
unsafe {
let scale_factor = self.scale_factor();
let position = physical_position.to_logical::<f64>(scale_factor);
let screen_frame = self.screen_frame();
let new_screen_frame = CGRect {
origin: CGPoint {
x: position.x as _,
y: position.y as _,
},
size: screen_frame.size,
};
let bounds = self.from_screen_space(new_screen_frame);
let () = msg_send![self.window, setBounds: bounds];
}
}
pub fn inner_size(&self) -> PhysicalSize<u32> {
unsafe {
let scale_factor = self.scale_factor();
let safe_area = self.safe_area_screen_space();
let size = LogicalSize {
width: safe_area.size.width as f64,
height: safe_area.size.height as f64,
};
size.to_physical(scale_factor)
}
}
pub fn outer_size(&self) -> PhysicalSize<u32> {
unsafe {
let scale_factor = self.scale_factor();
let screen_frame = self.screen_frame();
let size = LogicalSize {
width: screen_frame.size.width as f64,
height: screen_frame.size.height as f64,
};
size.to_physical(scale_factor)
}
}
pub fn set_inner_size(&self, _size: Size) {
warn!("not clear what `Window::set_inner_size` means on iOS");
}
pub fn set_min_inner_size(&self, _dimensions: Option<Size>) {
warn!("`Window::set_min_inner_size` is ignored on iOS")
}
pub fn set_max_inner_size(&self, _dimensions: Option<Size>) {
warn!("`Window::set_max_inner_size` is ignored on iOS")
}
pub fn set_resizable(&self, _resizable: bool) {
warn!("`Window::set_resizable` is ignored on iOS")
}
pub fn scale_factor(&self) -> f64 {
unsafe {
let hidpi: CGFloat = msg_send![self.view, contentScaleFactor];
hidpi as _
}
}
pub fn set_cursor_icon(&self, _cursor: CursorIcon) {
debug!("`Window::set_cursor_icon` ignored on iOS")
}
pub fn set_cursor_position(&self, _position: Position) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
pub fn set_cursor_grab(&self, _grab: bool) -> Result<(), ExternalError> {
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
pub fn set_cursor_visible(&self, _visible: bool) {
debug!("`Window::set_cursor_visible` is ignored on iOS")
}
pub fn set_minimized(&self, _minimized: bool) {
warn!("`Window::set_minimized` is ignored on iOS")
}
pub fn set_maximized(&self, _maximized: bool) {
warn!("`Window::set_maximized` is ignored on iOS")
}
pub fn set_fullscreen(&self, monitor: Option<Fullscreen>) {
unsafe {
let uiscreen = match monitor {
Some(Fullscreen::Exclusive(video_mode)) => {
let uiscreen = video_mode.video_mode.monitor.ui_screen() as id;
let () = msg_send![uiscreen, setCurrentMode: video_mode.video_mode.screen_mode];
uiscreen
}
Some(Fullscreen::Borderless(monitor)) => monitor
.unwrap_or_else(|| self.current_monitor_inner())
.ui_screen() as id,
None => {
warn!("`Window::set_fullscreen(None)` ignored on iOS");
return;
}
};
// this is pretty slow on iOS, so avoid doing it if we can
let current: id = msg_send![self.window, screen];
if uiscreen != current {
let () = msg_send![self.window, setScreen: uiscreen];
}
let bounds: CGRect = msg_send![uiscreen, bounds];
let () = msg_send![self.window, setFrame: bounds];
// For external displays, we must disable overscan compensation or
// the displayed image will have giant black bars surrounding it on
// each side
let () = msg_send![
uiscreen,
setOverscanCompensation: UIScreenOverscanCompensation::None
];
}
}
pub fn fullscreen(&self) -> Option<Fullscreen> {
unsafe {
let monitor = self.current_monitor_inner();
let uiscreen = monitor.inner.ui_screen();
let screen_space_bounds = self.screen_frame();
let screen_bounds: CGRect = msg_send![uiscreen, bounds];
// TODO: track fullscreen instead of relying on brittle float comparisons
if screen_space_bounds.origin.x == screen_bounds.origin.x
&& screen_space_bounds.origin.y == screen_bounds.origin.y
&& screen_space_bounds.size.width == screen_bounds.size.width
&& screen_space_bounds.size.height == screen_bounds.size.height
{
Some(Fullscreen::Borderless(Some(monitor)))
} else {
None
}
}
}
pub fn set_decorations(&self, _decorations: bool) {
warn!("`Window::set_decorations` is ignored on iOS")
}
pub fn set_always_on_top(&self, _always_on_top: bool) {
warn!("`Window::set_always_on_top` is ignored on iOS")
}
pub fn set_window_icon(&self, _icon: Option<Icon>) {
warn!("`Window::set_window_icon` is ignored on iOS")
}
pub fn set_ime_position(&self, _position: Position) {
warn!("`Window::set_ime_position` is ignored on iOS")
}
pub fn request_user_attention(&self, _request_type: Option<UserAttentionType>) {
warn!("`Window::request_user_attention` is ignored on iOS")
}
// Allow directly accessing the current monitor internally without unwrapping.
fn current_monitor_inner(&self) -> RootMonitorHandle {
unsafe {
let uiscreen: id = msg_send![self.window, screen];
RootMonitorHandle {
inner: MonitorHandle::retained_new(uiscreen),
}
}
}
pub fn current_monitor(&self) -> Option<RootMonitorHandle> {
Some(self.current_monitor_inner())
}
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
unsafe { monitor::uiscreens() }
}
pub fn primary_monitor(&self) -> Option<RootMonitorHandle> {
let monitor = unsafe { monitor::main_uiscreen() };
Some(RootMonitorHandle { inner: monitor })
}
pub fn id(&self) -> WindowId {
self.window.into()
}
pub fn raw_window_handle(&self) -> RawWindowHandle {
let handle = IOSHandle {
ui_window: self.window as _,
ui_view: self.view as _,
ui_view_controller: self.view_controller as _,
..IOSHandle::empty()
};
RawWindowHandle::IOS(handle)
}
}
pub struct Window {
pub inner: Inner,
}
impl Drop for Window {
fn drop(&mut self) {
unsafe {
assert_main_thread!("`Window::drop` can only be run on the main thread on iOS");
}
}
}
unsafe impl Send for Window {}
unsafe impl Sync for Window {}
impl Deref for Window {
type Target = Inner;
fn deref(&self) -> &Inner {
unsafe {
assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
}
&self.inner
}
}
impl DerefMut for Window {
fn deref_mut(&mut self) -> &mut Inner {
unsafe {
assert_main_thread!("`Window` methods can only be run on the main thread on iOS");
}
&mut self.inner
}
}
impl Window {
pub fn new<T>(
_event_loop: &EventLoopWindowTarget<T>,
window_attributes: WindowAttributes,
platform_attributes: PlatformSpecificWindowBuilderAttributes,
) -> Result<Window, RootOsError> {
if let Some(_) = window_attributes.min_inner_size {
warn!("`WindowAttributes::min_inner_size` is ignored on iOS");
}
if let Some(_) = window_attributes.max_inner_size {
warn!("`WindowAttributes::max_inner_size` is ignored on iOS");
}
if window_attributes.always_on_top {
warn!("`WindowAttributes::always_on_top` is unsupported on iOS");
}
// TODO: transparency, visible
unsafe {
let screen = match window_attributes.fullscreen {
Some(Fullscreen::Exclusive(ref video_mode)) => {
video_mode.video_mode.monitor.ui_screen() as id
}
Some(Fullscreen::Borderless(Some(ref monitor))) => monitor.inner.ui_screen(),
Some(Fullscreen::Borderless(None)) | None => {
monitor::main_uiscreen().ui_screen() as id
}
};
let screen_bounds: CGRect = msg_send![screen, bounds];
let frame = match window_attributes.inner_size {
Some(dim) => {
let scale_factor = msg_send![screen, scale];
let size = dim.to_logical::<f64>(scale_factor);
CGRect {
origin: screen_bounds.origin,
size: CGSize {
width: size.width as _,
height: size.height as _,
},
}
}
None => screen_bounds,
};
let view = view::create_view(&window_attributes, &platform_attributes, frame.clone());
let gl_or_metal_backed = {
let view_class: id = msg_send![view, class];
let layer_class: id = msg_send![view_class, layerClass];
let is_metal: BOOL =
msg_send![layer_class, isSubclassOfClass: class!(CAMetalLayer)];
let is_gl: BOOL = msg_send![layer_class, isSubclassOfClass: class!(CAEAGLLayer)];
is_metal == YES || is_gl == YES
};
let view_controller =
view::create_view_controller(&window_attributes, &platform_attributes, view);
let window = view::create_window(
&window_attributes,
&platform_attributes,
frame,
view_controller,
);
let result = Window {
inner: Inner {
window,
view_controller,
view,
gl_or_metal_backed,
},
};
app_state::set_key_window(window);
// Like the Windows and macOS backends, we send a `ScaleFactorChanged` and `Resized`
// event on window creation if the DPI factor != 1.0
let scale_factor: CGFloat = msg_send![view, contentScaleFactor];
let scale_factor: f64 = scale_factor.into();
if scale_factor != 1.0 {
let bounds: CGRect = msg_send![view, bounds];
let screen: id = msg_send![window, screen];
let screen_space: id = msg_send![screen, coordinateSpace];
let screen_frame: CGRect =
msg_send![view, convertRect:bounds toCoordinateSpace:screen_space];
let size = crate::dpi::LogicalSize {
width: screen_frame.size.width as _,
height: screen_frame.size.height as _,
};
app_state::handle_nonuser_events(
std::iter::once(EventWrapper::EventProxy(EventProxy::DpiChangedProxy {
window_id: window,
scale_factor,
suggested_size: size,
}))
.chain(std::iter::once(EventWrapper::StaticEvent(
Event::WindowEvent {
window_id: RootWindowId(window.into()),
event: WindowEvent::Resized(size.to_physical(scale_factor)),
},
))),
);
}
Ok(result)
}
}
}
// WindowExtIOS
impl Inner {
pub fn ui_window(&self) -> id {
self.window
}
pub fn ui_view_controller(&self) -> id {
self.view_controller
}
pub fn ui_view(&self) -> id {
self.view
}
pub fn set_scale_factor(&self, scale_factor: f64) {
unsafe {
assert!(
dpi::validate_scale_factor(scale_factor),
"`WindowExtIOS::set_scale_factor` received an invalid hidpi factor"
);
let scale_factor = scale_factor as CGFloat;
let () = msg_send![self.view, setContentScaleFactor: scale_factor];
}
}
pub fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
unsafe {
let idiom = event_loop::get_idiom();
let supported_orientations = UIInterfaceOrientationMask::from_valid_orientations_idiom(
valid_orientations,
idiom,
);
msg_send![
self.view_controller,
setSupportedInterfaceOrientations: supported_orientations
]
}
}
pub fn set_prefers_home_indicator_hidden(&self, hidden: bool) {
unsafe {
let prefers_home_indicator_hidden = if hidden { YES } else { NO };
let () = msg_send![
self.view_controller,
setPrefersHomeIndicatorAutoHidden: prefers_home_indicator_hidden
];
}
}
pub fn set_preferred_screen_edges_deferring_system_gestures(&self, edges: ScreenEdge) {
let edges: UIRectEdge = edges.into();
unsafe {
let () = msg_send![
self.view_controller,
setPreferredScreenEdgesDeferringSystemGestures: edges
];
}
}
pub fn set_prefers_status_bar_hidden(&self, hidden: bool) {
unsafe {
let status_bar_hidden = if hidden { YES } else { NO };
let () = msg_send![
self.view_controller,
setPrefersStatusBarHidden: status_bar_hidden
];
}
}
}
impl Inner {
// requires main thread
unsafe fn screen_frame(&self) -> CGRect {
self.to_screen_space(msg_send![self.window, bounds])
}
// requires main thread
unsafe fn to_screen_space(&self, rect: CGRect) -> CGRect {
let screen: id = msg_send![self.window, screen];
if !screen.is_null() {
let screen_space: id = msg_send![screen, coordinateSpace];
msg_send![self.window, convertRect:rect toCoordinateSpace:screen_space]
} else {
rect
}
}
// requires main thread
unsafe fn from_screen_space(&self, rect: CGRect) -> CGRect {
let screen: id = msg_send![self.window, screen];
if !screen.is_null() {
let screen_space: id = msg_send![screen, coordinateSpace];
msg_send![self.window, convertRect:rect fromCoordinateSpace:screen_space]
} else {
rect
}
}
// requires main thread
unsafe fn safe_area_screen_space(&self) -> CGRect {
let bounds: CGRect = msg_send![self.window, bounds];
if app_state::os_capabilities().safe_area {
let safe_area: UIEdgeInsets = msg_send![self.window, safeAreaInsets];
let safe_bounds = CGRect {
origin: CGPoint {
x: bounds.origin.x + safe_area.left,
y: bounds.origin.y + safe_area.top,
},
size: CGSize {
width: bounds.size.width - safe_area.left - safe_area.right,
height: bounds.size.height - safe_area.top - safe_area.bottom,
},
};
self.to_screen_space(safe_bounds)
} else {
let screen_frame = self.to_screen_space(bounds);
let status_bar_frame: CGRect = {
let app: id = msg_send![class!(UIApplication), sharedApplication];
assert!(
!app.is_null(),
"`Window::get_inner_position` cannot be called before `EventLoop::run` on iOS"
);
msg_send![app, statusBarFrame]
};
let (y, height) = if screen_frame.origin.y > status_bar_frame.size.height {
(screen_frame.origin.y, screen_frame.size.height)
} else {
let y = status_bar_frame.size.height;
let height = screen_frame.size.height
- (status_bar_frame.size.height - screen_frame.origin.y);
(y, height)
};
CGRect {
origin: CGPoint {
x: screen_frame.origin.x,
y,
},
size: CGSize {
width: screen_frame.size.width,
height,
},
}
}
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId {
window: id,
}
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId {
window: std::ptr::null_mut(),
}
}
}
unsafe impl Send for WindowId {}
unsafe impl Sync for WindowId {}
impl From<&Object> for WindowId {
fn from(window: &Object) -> WindowId {
WindowId {
window: window as *const _ as _,
}
}
}
impl From<&mut Object> for WindowId {
fn from(window: &mut Object) -> WindowId {
WindowId {
window: window as _,
}
}
}
impl From<id> for WindowId {
fn from(window: id) -> WindowId {
WindowId { window }
}
}
#[derive(Clone)]
pub struct PlatformSpecificWindowBuilderAttributes {
pub root_view_class: &'static Class,
pub scale_factor: Option<f64>,
pub valid_orientations: ValidOrientations,
pub prefers_home_indicator_hidden: bool,
pub prefers_status_bar_hidden: bool,
pub preferred_screen_edges_deferring_system_gestures: ScreenEdge,
}
impl Default for PlatformSpecificWindowBuilderAttributes {
fn default() -> PlatformSpecificWindowBuilderAttributes {
PlatformSpecificWindowBuilderAttributes {
root_view_class: class!(UIView),
scale_factor: None,
valid_orientations: Default::default(),
prefers_home_indicator_hidden: false,
prefers_status_bar_hidden: false,
preferred_screen_edges_deferring_system_gestures: Default::default(),
}
}
}

View File

@@ -1,767 +0,0 @@
#![cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
#[cfg(all(not(feature = "x11"), not(feature = "wayland")))]
compile_error!("Please select a feature to build for unix: `x11`, `wayland`");
#[cfg(feature = "wayland")]
use std::error::Error;
use std::{collections::VecDeque, env, fmt};
#[cfg(feature = "x11")]
use std::{ffi::CStr, mem::MaybeUninit, os::raw::*, sync::Arc};
#[cfg(feature = "x11")]
use parking_lot::Mutex;
use raw_window_handle::RawWindowHandle;
#[cfg(feature = "x11")]
pub use self::x11::XNotSupported;
#[cfg(feature = "x11")]
use self::x11::{ffi::XVisualInfo, util::WindowType as XWindowType, XConnection, XError};
use crate::{
dpi::{PhysicalPosition, PhysicalSize, Position, Size},
error::{ExternalError, NotSupportedError, OsError as RootOsError},
event::Event,
event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW},
icon::Icon,
monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
window::{CursorIcon, Fullscreen, UserAttentionType, WindowAttributes},
};
pub(crate) use crate::icon::RgbaIcon as PlatformIcon;
#[cfg(feature = "wayland")]
pub mod wayland;
#[cfg(feature = "x11")]
pub mod x11;
/// Environment variable specifying which backend should be used on unix platform.
///
/// Legal values are x11 and wayland. If this variable is set only the named backend
/// will be tried by winit. If it is not set, winit will try to connect to a wayland connection,
/// and if it fails will fallback on x11.
///
/// If this variable is set with any other value, winit will panic.
const BACKEND_PREFERENCE_ENV_VAR: &str = "WINIT_UNIX_BACKEND";
#[derive(Clone)]
pub struct PlatformSpecificWindowBuilderAttributes {
#[cfg(feature = "x11")]
pub visual_infos: Option<XVisualInfo>,
#[cfg(feature = "x11")]
pub screen_id: Option<i32>,
#[cfg(feature = "x11")]
pub resize_increments: Option<Size>,
#[cfg(feature = "x11")]
pub base_size: Option<Size>,
#[cfg(feature = "x11")]
pub class: Option<(String, String)>,
#[cfg(feature = "x11")]
pub override_redirect: bool,
#[cfg(feature = "x11")]
pub x11_window_types: Vec<XWindowType>,
#[cfg(feature = "x11")]
pub gtk_theme_variant: Option<String>,
#[cfg(feature = "wayland")]
pub app_id: Option<String>,
}
impl Default for PlatformSpecificWindowBuilderAttributes {
fn default() -> Self {
Self {
#[cfg(feature = "x11")]
visual_infos: None,
#[cfg(feature = "x11")]
screen_id: None,
#[cfg(feature = "x11")]
resize_increments: None,
#[cfg(feature = "x11")]
base_size: None,
#[cfg(feature = "x11")]
class: None,
#[cfg(feature = "x11")]
override_redirect: false,
#[cfg(feature = "x11")]
x11_window_types: vec![XWindowType::Normal],
#[cfg(feature = "x11")]
gtk_theme_variant: None,
#[cfg(feature = "wayland")]
app_id: None,
}
}
}
#[cfg(feature = "x11")]
lazy_static! {
pub static ref X11_BACKEND: Mutex<Result<Arc<XConnection>, XNotSupported>> =
Mutex::new(XConnection::new(Some(x_error_callback)).map(Arc::new));
}
#[derive(Debug, Clone)]
pub enum OsError {
#[cfg(feature = "x11")]
XError(XError),
#[cfg(feature = "x11")]
XMisc(&'static str),
#[cfg(feature = "wayland")]
WaylandMisc(&'static str),
}
impl fmt::Display for OsError {
fn fmt(&self, _f: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
match *self {
#[cfg(feature = "x11")]
OsError::XError(ref e) => _f.pad(&e.description),
#[cfg(feature = "x11")]
OsError::XMisc(ref e) => _f.pad(e),
#[cfg(feature = "wayland")]
OsError::WaylandMisc(ref e) => _f.pad(e),
}
}
}
pub enum Window {
#[cfg(feature = "x11")]
X(x11::Window),
#[cfg(feature = "wayland")]
Wayland(wayland::Window),
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum WindowId {
#[cfg(feature = "x11")]
X(x11::WindowId),
#[cfg(feature = "wayland")]
Wayland(wayland::WindowId),
}
impl WindowId {
pub unsafe fn dummy() -> Self {
#[cfg(feature = "wayland")]
return WindowId::Wayland(wayland::WindowId::dummy());
#[cfg(all(not(feature = "wayland"), feature = "x11"))]
return WindowId::X(x11::WindowId::dummy());
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum DeviceId {
#[cfg(feature = "x11")]
X(x11::DeviceId),
#[cfg(feature = "wayland")]
Wayland(wayland::DeviceId),
}
impl DeviceId {
pub unsafe fn dummy() -> Self {
#[cfg(feature = "wayland")]
return DeviceId::Wayland(wayland::DeviceId::dummy());
#[cfg(all(not(feature = "wayland"), feature = "x11"))]
return DeviceId::X(x11::DeviceId::dummy());
}
}
#[derive(Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub enum MonitorHandle {
#[cfg(feature = "x11")]
X(x11::MonitorHandle),
#[cfg(feature = "wayland")]
Wayland(wayland::MonitorHandle),
}
/// `x11_or_wayland!(match expr; Enum(foo) => foo.something())`
/// expands to the equivalent of
/// ```ignore
/// match self {
/// Enum::X(foo) => foo.something(),
/// Enum::Wayland(foo) => foo.something(),
/// }
/// ```
/// The result can be converted to another enum by adding `; as AnotherEnum`
macro_rules! x11_or_wayland {
(match $what:expr; $enum:ident ( $($c1:tt)* ) => $x:expr; as $enum2:ident ) => {
match $what {
#[cfg(feature = "x11")]
$enum::X($($c1)*) => $enum2::X($x),
#[cfg(feature = "wayland")]
$enum::Wayland($($c1)*) => $enum2::Wayland($x),
}
};
(match $what:expr; $enum:ident ( $($c1:tt)* ) => $x:expr) => {
match $what {
#[cfg(feature = "x11")]
$enum::X($($c1)*) => $x,
#[cfg(feature = "wayland")]
$enum::Wayland($($c1)*) => $x,
}
};
}
impl MonitorHandle {
#[inline]
pub fn name(&self) -> Option<String> {
x11_or_wayland!(match self; MonitorHandle(m) => m.name())
}
#[inline]
pub fn native_identifier(&self) -> u32 {
x11_or_wayland!(match self; MonitorHandle(m) => m.native_identifier())
}
#[inline]
pub fn size(&self) -> PhysicalSize<u32> {
x11_or_wayland!(match self; MonitorHandle(m) => m.size())
}
#[inline]
pub fn position(&self) -> PhysicalPosition<i32> {
x11_or_wayland!(match self; MonitorHandle(m) => m.position())
}
#[inline]
pub fn scale_factor(&self) -> f64 {
x11_or_wayland!(match self; MonitorHandle(m) => m.scale_factor() as f64)
}
#[inline]
pub fn video_modes(&self) -> Box<dyn Iterator<Item = RootVideoMode>> {
x11_or_wayland!(match self; MonitorHandle(m) => Box::new(m.video_modes()))
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub enum VideoMode {
#[cfg(feature = "x11")]
X(x11::VideoMode),
#[cfg(feature = "wayland")]
Wayland(wayland::VideoMode),
}
impl VideoMode {
#[inline]
pub fn size(&self) -> PhysicalSize<u32> {
x11_or_wayland!(match self; VideoMode(m) => m.size())
}
#[inline]
pub fn bit_depth(&self) -> u16 {
x11_or_wayland!(match self; VideoMode(m) => m.bit_depth())
}
#[inline]
pub fn refresh_rate(&self) -> u16 {
x11_or_wayland!(match self; VideoMode(m) => m.refresh_rate())
}
#[inline]
pub fn monitor(&self) -> RootMonitorHandle {
x11_or_wayland!(match self; VideoMode(m) => m.monitor())
}
}
impl Window {
#[inline]
pub fn new<T>(
window_target: &EventLoopWindowTarget<T>,
attribs: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
) -> Result<Self, RootOsError> {
match *window_target {
#[cfg(feature = "wayland")]
EventLoopWindowTarget::Wayland(ref window_target) => {
wayland::Window::new(window_target, attribs, pl_attribs).map(Window::Wayland)
}
#[cfg(feature = "x11")]
EventLoopWindowTarget::X(ref window_target) => {
x11::Window::new(window_target, attribs, pl_attribs).map(Window::X)
}
}
}
#[inline]
pub fn id(&self) -> WindowId {
x11_or_wayland!(match self; Window(w) => w.id(); as WindowId)
}
#[inline]
pub fn set_title(&self, title: &str) {
x11_or_wayland!(match self; Window(w) => w.set_title(title));
}
#[inline]
pub fn set_visible(&self, visible: bool) {
x11_or_wayland!(match self; Window(w) => w.set_visible(visible))
}
#[inline]
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
x11_or_wayland!(match self; Window(w) => w.outer_position())
}
#[inline]
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
x11_or_wayland!(match self; Window(w) => w.inner_position())
}
#[inline]
pub fn set_outer_position(&self, position: Position) {
x11_or_wayland!(match self; Window(w) => w.set_outer_position(position))
}
#[inline]
pub fn inner_size(&self) -> PhysicalSize<u32> {
x11_or_wayland!(match self; Window(w) => w.inner_size())
}
#[inline]
pub fn outer_size(&self) -> PhysicalSize<u32> {
x11_or_wayland!(match self; Window(w) => w.outer_size())
}
#[inline]
pub fn set_inner_size(&self, size: Size) {
x11_or_wayland!(match self; Window(w) => w.set_inner_size(size))
}
#[inline]
pub fn set_min_inner_size(&self, dimensions: Option<Size>) {
x11_or_wayland!(match self; Window(w) => w.set_min_inner_size(dimensions))
}
#[inline]
pub fn set_max_inner_size(&self, dimensions: Option<Size>) {
x11_or_wayland!(match self; Window(w) => w.set_max_inner_size(dimensions))
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
x11_or_wayland!(match self; Window(w) => w.set_resizable(resizable))
}
#[inline]
pub fn set_cursor_icon(&self, cursor: CursorIcon) {
x11_or_wayland!(match self; Window(w) => w.set_cursor_icon(cursor))
}
#[inline]
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError> {
x11_or_wayland!(match self; Window(window) => window.set_cursor_grab(grab))
}
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
x11_or_wayland!(match self; Window(window) => window.set_cursor_visible(visible))
}
#[inline]
pub fn scale_factor(&self) -> f64 {
x11_or_wayland!(match self; Window(w) => w.scale_factor() as f64)
}
#[inline]
pub fn set_cursor_position(&self, position: Position) -> Result<(), ExternalError> {
x11_or_wayland!(match self; Window(w) => w.set_cursor_position(position))
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
x11_or_wayland!(match self; Window(w) => w.set_maximized(maximized))
}
#[inline]
pub fn set_minimized(&self, minimized: bool) {
x11_or_wayland!(match self; Window(w) => w.set_minimized(minimized))
}
#[inline]
pub fn fullscreen(&self) -> Option<Fullscreen> {
x11_or_wayland!(match self; Window(w) => w.fullscreen())
}
#[inline]
pub fn set_fullscreen(&self, monitor: Option<Fullscreen>) {
x11_or_wayland!(match self; Window(w) => w.set_fullscreen(monitor))
}
#[inline]
pub fn set_decorations(&self, decorations: bool) {
x11_or_wayland!(match self; Window(w) => w.set_decorations(decorations))
}
#[inline]
pub fn set_always_on_top(&self, _always_on_top: bool) {
match self {
#[cfg(feature = "x11")]
&Window::X(ref w) => w.set_always_on_top(_always_on_top),
#[cfg(feature = "wayland")]
_ => (),
}
}
#[inline]
pub fn set_window_icon(&self, _window_icon: Option<Icon>) {
match self {
#[cfg(feature = "x11")]
&Window::X(ref w) => w.set_window_icon(_window_icon),
#[cfg(feature = "wayland")]
_ => (),
}
}
#[inline]
pub fn set_ime_position(&self, position: Position) {
x11_or_wayland!(match self; Window(w) => w.set_ime_position(position))
}
#[inline]
pub fn request_user_attention(&self, _request_type: Option<UserAttentionType>) {
match self {
#[cfg(feature = "x11")]
&Window::X(ref w) => w.request_user_attention(_request_type),
#[cfg(feature = "wayland")]
_ => (),
}
}
#[inline]
pub fn request_redraw(&self) {
x11_or_wayland!(match self; Window(w) => w.request_redraw())
}
#[inline]
pub fn current_monitor(&self) -> Option<RootMonitorHandle> {
match self {
#[cfg(feature = "x11")]
&Window::X(ref window) => {
let current_monitor = MonitorHandle::X(window.current_monitor());
Some(RootMonitorHandle {
inner: current_monitor,
})
}
#[cfg(feature = "wayland")]
&Window::Wayland(ref window) => {
let current_monitor = MonitorHandle::Wayland(window.current_monitor()?);
Some(RootMonitorHandle {
inner: current_monitor,
})
}
}
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
match self {
#[cfg(feature = "x11")]
&Window::X(ref window) => window
.available_monitors()
.into_iter()
.map(MonitorHandle::X)
.collect(),
#[cfg(feature = "wayland")]
&Window::Wayland(ref window) => window
.available_monitors()
.into_iter()
.map(MonitorHandle::Wayland)
.collect(),
}
}
#[inline]
pub fn primary_monitor(&self) -> Option<RootMonitorHandle> {
match self {
#[cfg(feature = "x11")]
&Window::X(ref window) => {
let primary_monitor = MonitorHandle::X(window.primary_monitor());
Some(RootMonitorHandle {
inner: primary_monitor,
})
}
#[cfg(feature = "wayland")]
&Window::Wayland(ref window) => window.primary_monitor(),
}
}
pub fn raw_window_handle(&self) -> RawWindowHandle {
match self {
#[cfg(feature = "x11")]
&Window::X(ref window) => RawWindowHandle::Xlib(window.raw_window_handle()),
#[cfg(feature = "wayland")]
&Window::Wayland(ref window) => RawWindowHandle::Wayland(window.raw_window_handle()),
}
}
}
#[cfg(feature = "x11")]
unsafe extern "C" fn x_error_callback(
display: *mut x11::ffi::Display,
event: *mut x11::ffi::XErrorEvent,
) -> c_int {
let xconn_lock = X11_BACKEND.lock();
if let Ok(ref xconn) = *xconn_lock {
// `assume_init` is safe here because the array consists of `MaybeUninit` values,
// which do not require initialization.
let mut buf: [MaybeUninit<c_char>; 1024] = MaybeUninit::uninit().assume_init();
(xconn.xlib.XGetErrorText)(
display,
(*event).error_code as c_int,
buf.as_mut_ptr() as *mut c_char,
buf.len() as c_int,
);
let description = CStr::from_ptr(buf.as_ptr() as *const c_char).to_string_lossy();
let error = XError {
description: description.into_owned(),
error_code: (*event).error_code,
request_code: (*event).request_code,
minor_code: (*event).minor_code,
};
error!("X11 error: {:#?}", error);
*xconn.latest_error.lock() = Some(error);
}
// Fun fact: this return value is completely ignored.
0
}
pub enum EventLoop<T: 'static> {
#[cfg(feature = "wayland")]
Wayland(wayland::EventLoop<T>),
#[cfg(feature = "x11")]
X(x11::EventLoop<T>),
}
pub enum EventLoopProxy<T: 'static> {
#[cfg(feature = "x11")]
X(x11::EventLoopProxy<T>),
#[cfg(feature = "wayland")]
Wayland(wayland::EventLoopProxy<T>),
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
x11_or_wayland!(match self; EventLoopProxy(proxy) => proxy.clone(); as EventLoopProxy)
}
}
impl<T: 'static> EventLoop<T> {
pub fn new() -> EventLoop<T> {
assert_is_main_thread("new_any_thread");
EventLoop::new_any_thread()
}
pub fn new_any_thread() -> EventLoop<T> {
if let Ok(env_var) = env::var(BACKEND_PREFERENCE_ENV_VAR) {
match env_var.as_str() {
"x11" => {
// TODO: propagate
#[cfg(feature = "x11")]
return EventLoop::new_x11_any_thread()
.expect("Failed to initialize X11 backend");
#[cfg(not(feature = "x11"))]
panic!("x11 feature is not enabled")
}
"wayland" => {
#[cfg(feature = "wayland")]
return EventLoop::new_wayland_any_thread()
.expect("Failed to initialize Wayland backend");
#[cfg(not(feature = "wayland"))]
panic!("wayland feature is not enabled");
}
_ => panic!(
"Unknown environment variable value for {}, try one of `x11`,`wayland`",
BACKEND_PREFERENCE_ENV_VAR,
),
}
}
#[cfg(feature = "wayland")]
let wayland_err = match EventLoop::new_wayland_any_thread() {
Ok(event_loop) => return event_loop,
Err(err) => err,
};
#[cfg(feature = "x11")]
let x11_err = match EventLoop::new_x11_any_thread() {
Ok(event_loop) => return event_loop,
Err(err) => err,
};
#[cfg(not(feature = "wayland"))]
let wayland_err = "backend disabled";
#[cfg(not(feature = "x11"))]
let x11_err = "backend disabled";
let err_string = format!(
"Failed to initialize any backend! Wayland status: {:?} X11 status: {:?}",
wayland_err, x11_err,
);
panic!(err_string);
}
#[cfg(feature = "wayland")]
pub fn new_wayland() -> Result<EventLoop<T>, Box<dyn Error>> {
assert_is_main_thread("new_wayland_any_thread");
EventLoop::new_wayland_any_thread()
}
#[cfg(feature = "wayland")]
pub fn new_wayland_any_thread() -> Result<EventLoop<T>, Box<dyn Error>> {
wayland::EventLoop::new().map(EventLoop::Wayland)
}
#[cfg(feature = "x11")]
pub fn new_x11() -> Result<EventLoop<T>, XNotSupported> {
assert_is_main_thread("new_x11_any_thread");
EventLoop::new_x11_any_thread()
}
#[cfg(feature = "x11")]
pub fn new_x11_any_thread() -> Result<EventLoop<T>, XNotSupported> {
let xconn = match X11_BACKEND.lock().as_ref() {
Ok(xconn) => xconn.clone(),
Err(err) => return Err(err.clone()),
};
Ok(EventLoop::X(x11::EventLoop::new(xconn)))
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
x11_or_wayland!(match self; EventLoop(evlp) => evlp.create_proxy(); as EventLoopProxy)
}
pub fn run_return<F>(&mut self, callback: F)
where
F: FnMut(crate::event::Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
x11_or_wayland!(match self; EventLoop(evlp) => evlp.run_return(callback))
}
pub fn run<F>(self, callback: F) -> !
where
F: 'static + FnMut(crate::event::Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
x11_or_wayland!(match self; EventLoop(evlp) => evlp.run(callback))
}
pub fn window_target(&self) -> &crate::event_loop::EventLoopWindowTarget<T> {
x11_or_wayland!(match self; EventLoop(evl) => evl.window_target())
}
}
impl<T: 'static> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
x11_or_wayland!(match self; EventLoopProxy(proxy) => proxy.send_event(event))
}
}
pub enum EventLoopWindowTarget<T> {
#[cfg(feature = "wayland")]
Wayland(wayland::EventLoopWindowTarget<T>),
#[cfg(feature = "x11")]
X(x11::EventLoopWindowTarget<T>),
}
impl<T> EventLoopWindowTarget<T> {
#[inline]
pub fn is_wayland(&self) -> bool {
match *self {
#[cfg(feature = "wayland")]
EventLoopWindowTarget::Wayland(_) => true,
#[cfg(feature = "x11")]
_ => false,
}
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
match *self {
#[cfg(feature = "wayland")]
EventLoopWindowTarget::Wayland(ref evlp) => evlp
.available_monitors()
.into_iter()
.map(MonitorHandle::Wayland)
.collect(),
#[cfg(feature = "x11")]
EventLoopWindowTarget::X(ref evlp) => evlp
.x_connection()
.available_monitors()
.into_iter()
.map(MonitorHandle::X)
.collect(),
}
}
#[inline]
pub fn primary_monitor(&self) -> Option<RootMonitorHandle> {
match *self {
#[cfg(feature = "wayland")]
EventLoopWindowTarget::Wayland(ref evlp) => evlp.primary_monitor(),
#[cfg(feature = "x11")]
EventLoopWindowTarget::X(ref evlp) => {
let primary_monitor = MonitorHandle::X(evlp.x_connection().primary_monitor());
Some(RootMonitorHandle {
inner: primary_monitor,
})
}
}
}
}
fn sticky_exit_callback<T, F>(
evt: Event<'_, T>,
target: &RootELW<T>,
control_flow: &mut ControlFlow,
callback: &mut F,
) where
F: FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
// make ControlFlow::Exit sticky by providing a dummy
// control flow reference if it is already Exit.
let mut dummy = ControlFlow::Exit;
let cf = if *control_flow == ControlFlow::Exit {
&mut dummy
} else {
control_flow
};
// user callback
callback(evt, target, cf)
}
fn assert_is_main_thread(suggested_method: &str) {
if !is_main_thread() {
panic!(
"Initializing the event loop outside of the main thread is a significant \
cross-platform compatibility hazard. If you really, absolutely need to create an \
EventLoop on a different thread, please use the `EventLoopExtUnix::{}` function.",
suggested_method
);
}
}
#[cfg(target_os = "linux")]
fn is_main_thread() -> bool {
use libc::{c_long, getpid, syscall, SYS_gettid};
unsafe { syscall(SYS_gettid) == getpid() as c_long }
}
#[cfg(any(target_os = "dragonfly", target_os = "freebsd", target_os = "openbsd"))]
fn is_main_thread() -> bool {
use libc::pthread_main_np;
unsafe { pthread_main_np() == 1 }
}
#[cfg(target_os = "netbsd")]
fn is_main_thread() -> bool {
std::thread::current().name() == Some("main")
}

View File

@@ -1,149 +0,0 @@
//! SCTK environment setup.
use sctk::reexports::client::protocol::wl_compositor::WlCompositor;
use sctk::reexports::client::protocol::wl_output::WlOutput;
use sctk::reexports::protocols::unstable::xdg_shell::v6::client::zxdg_shell_v6::ZxdgShellV6;
use sctk::reexports::client::protocol::wl_seat::WlSeat;
use sctk::reexports::protocols::unstable::xdg_decoration::v1::client::zxdg_decoration_manager_v1::ZxdgDecorationManagerV1;
use sctk::reexports::client::protocol::wl_shell::WlShell;
use sctk::reexports::client::protocol::wl_subcompositor::WlSubcompositor;
use sctk::reexports::client::{Attached, DispatchData};
use sctk::reexports::client::protocol::wl_shm::WlShm;
use sctk::reexports::protocols::xdg_shell::client::xdg_wm_base::XdgWmBase;
use sctk::reexports::protocols::unstable::relative_pointer::v1::client::zwp_relative_pointer_manager_v1::ZwpRelativePointerManagerV1;
use sctk::reexports::protocols::unstable::pointer_constraints::v1::client::zwp_pointer_constraints_v1::ZwpPointerConstraintsV1;
use sctk::reexports::protocols::unstable::text_input::v3::client::zwp_text_input_manager_v3::ZwpTextInputManagerV3;
use sctk::environment::{Environment, SimpleGlobal};
use sctk::output::{OutputHandler, OutputHandling, OutputInfo, OutputStatusListener};
use sctk::seat::{SeatData, SeatHandler, SeatHandling, SeatListener};
use sctk::shell::{Shell, ShellHandler, ShellHandling};
use sctk::shm::ShmHandler;
/// Set of extra features that are supported by the compositor.
#[derive(Debug, Clone, Copy)]
pub struct WindowingFeatures {
cursor_grab: bool,
}
impl WindowingFeatures {
/// Create `WindowingFeatures` based on the presented interfaces.
pub fn new(env: &Environment<WinitEnv>) -> Self {
let cursor_grab = env.get_global::<ZwpPointerConstraintsV1>().is_some();
Self { cursor_grab }
}
pub fn cursor_grab(&self) -> bool {
self.cursor_grab
}
}
sctk::environment!(WinitEnv,
singles = [
WlShm => shm,
WlCompositor => compositor,
WlSubcompositor => subcompositor,
WlShell => shell,
XdgWmBase => shell,
ZxdgShellV6 => shell,
ZxdgDecorationManagerV1 => decoration_manager,
ZwpRelativePointerManagerV1 => relative_pointer_manager,
ZwpPointerConstraintsV1 => pointer_constraints,
ZwpTextInputManagerV3 => text_input_manager,
],
multis = [
WlSeat => seats,
WlOutput => outputs,
]
);
/// The environment that we utilize.
pub struct WinitEnv {
seats: SeatHandler,
outputs: OutputHandler,
shm: ShmHandler,
compositor: SimpleGlobal<WlCompositor>,
subcompositor: SimpleGlobal<WlSubcompositor>,
shell: ShellHandler,
relative_pointer_manager: SimpleGlobal<ZwpRelativePointerManagerV1>,
pointer_constraints: SimpleGlobal<ZwpPointerConstraintsV1>,
text_input_manager: SimpleGlobal<ZwpTextInputManagerV3>,
decoration_manager: SimpleGlobal<ZxdgDecorationManagerV1>,
}
impl WinitEnv {
pub fn new() -> Self {
// Output tracking for available_monitors, etc.
let outputs = OutputHandler::new();
// Keyboard/Pointer/Touch input.
let seats = SeatHandler::new();
// Essential globals.
let shm = ShmHandler::new();
let compositor = SimpleGlobal::new();
let subcompositor = SimpleGlobal::new();
// Gracefully handle shell picking, since SCTK automatically supports multiple
// backends.
let shell = ShellHandler::new();
// Server side decorations.
let decoration_manager = SimpleGlobal::new();
// Device events for pointer.
let relative_pointer_manager = SimpleGlobal::new();
// Pointer grab functionality.
let pointer_constraints = SimpleGlobal::new();
// IME handling.
let text_input_manager = SimpleGlobal::new();
Self {
seats,
outputs,
shm,
compositor,
subcompositor,
shell,
decoration_manager,
relative_pointer_manager,
pointer_constraints,
text_input_manager,
}
}
}
impl ShellHandling for WinitEnv {
fn get_shell(&self) -> Option<Shell> {
self.shell.get_shell()
}
}
impl SeatHandling for WinitEnv {
fn listen<F: FnMut(Attached<WlSeat>, &SeatData, DispatchData<'_>) + 'static>(
&mut self,
f: F,
) -> SeatListener {
self.seats.listen(f)
}
}
impl OutputHandling for WinitEnv {
fn listen<F: FnMut(WlOutput, &OutputInfo, DispatchData<'_>) + 'static>(
&mut self,
f: F,
) -> OutputStatusListener {
self.outputs.listen(f)
}
}

View File

@@ -1,535 +0,0 @@
use std::cell::RefCell;
use std::collections::HashMap;
use std::error::Error;
use std::process;
use std::rc::Rc;
use std::time::{Duration, Instant};
use sctk::reexports::client::protocol::wl_compositor::WlCompositor;
use sctk::reexports::client::protocol::wl_shm::WlShm;
use sctk::reexports::client::Display;
use sctk::reexports::calloop;
use sctk::environment::Environment;
use sctk::seat::pointer::{ThemeManager, ThemeSpec};
use sctk::WaylandSource;
use crate::event::{Event, StartCause, WindowEvent};
use crate::event_loop::{ControlFlow, EventLoopWindowTarget as RootEventLoopWindowTarget};
use crate::platform_impl::platform::sticky_exit_callback;
use super::env::{WindowingFeatures, WinitEnv};
use super::output::OutputManager;
use super::seat::SeatManager;
use super::window::shim::{self, WindowUpdate};
use super::{DeviceId, WindowId};
mod proxy;
mod sink;
mod state;
pub use proxy::EventLoopProxy;
pub use state::WinitState;
use sink::EventSink;
pub struct EventLoopWindowTarget<T> {
/// Wayland display.
pub display: Display,
/// Environment to handle object creation, etc.
pub env: Environment<WinitEnv>,
/// Event loop handle.
pub event_loop_handle: calloop::LoopHandle<WinitState>,
/// Output manager.
pub output_manager: OutputManager,
/// State that we share across callbacks.
pub state: RefCell<WinitState>,
/// Wayland source.
pub wayland_source: Rc<calloop::Source<WaylandSource>>,
/// A proxy to wake up event loop.
pub event_loop_awakener: calloop::ping::Ping,
/// The available windowing features.
pub windowing_features: WindowingFeatures,
/// Theme manager to manage cursors.
///
/// It's being shared amoung all windows to avoid loading
/// multiple similar themes.
pub theme_manager: ThemeManager,
_marker: std::marker::PhantomData<T>,
}
pub struct EventLoop<T: 'static> {
/// Event loop.
event_loop: calloop::EventLoop<WinitState>,
/// Wayland display.
display: Display,
/// Pending user events.
pending_user_events: Rc<RefCell<Vec<T>>>,
/// Sender of user events.
user_events_sender: calloop::channel::Sender<T>,
/// Wayland source of events.
wayland_source: Rc<calloop::Source<WaylandSource>>,
/// Window target.
window_target: RootEventLoopWindowTarget<T>,
/// Output manager.
_seat_manager: SeatManager,
}
impl<T: 'static> EventLoop<T> {
pub fn new() -> Result<EventLoop<T>, Box<dyn Error>> {
// Connect to wayland server and setup event queue.
let display = Display::connect_to_env()?;
let mut event_queue = display.create_event_queue();
let display_proxy = display.attach(event_queue.token());
// Setup environment.
let env = Environment::new(&display_proxy, &mut event_queue, WinitEnv::new())?;
// Create event loop.
let event_loop = calloop::EventLoop::<WinitState>::new()?;
// Build windowing features.
let windowing_features = WindowingFeatures::new(&env);
// Create a theme manager.
let compositor = env.require_global::<WlCompositor>();
let shm = env.require_global::<WlShm>();
let theme_manager = ThemeManager::init(ThemeSpec::System, compositor, shm);
// Setup theme seat and output managers.
let seat_manager = SeatManager::new(&env, event_loop.handle(), theme_manager.clone());
let output_manager = OutputManager::new(&env);
// A source of events that we plug into our event loop.
let wayland_source = WaylandSource::new(event_queue).quick_insert(event_loop.handle())?;
let wayland_source = Rc::new(wayland_source);
// A source of user events.
let pending_user_events = Rc::new(RefCell::new(Vec::new()));
let pending_user_events_clone = pending_user_events.clone();
let (user_events_sender, user_events_channel) = calloop::channel::channel();
// User events channel.
event_loop
.handle()
.insert_source(user_events_channel, move |event, _, _| {
if let calloop::channel::Event::Msg(msg) = event {
pending_user_events_clone.borrow_mut().push(msg);
}
})?;
// An event's loop awakener to wake up for window events from winit's windows.
let (event_loop_awakener, event_loop_awakener_source) = calloop::ping::make_ping()?;
// Handler of window requests.
event_loop.handle().insert_source(
event_loop_awakener_source,
move |_, _, winit_state| {
shim::handle_window_requests(winit_state);
},
)?;
let event_loop_handle = event_loop.handle();
let window_map = HashMap::new();
let event_sink = EventSink::new();
let window_updates = HashMap::new();
// Create event loop window target.
let event_loop_window_target = EventLoopWindowTarget {
display: display.clone(),
env,
state: RefCell::new(WinitState {
window_map,
event_sink,
window_updates,
}),
event_loop_handle,
output_manager,
event_loop_awakener,
wayland_source: wayland_source.clone(),
windowing_features,
theme_manager,
_marker: std::marker::PhantomData,
};
// Create event loop itself.
let event_loop = Self {
event_loop,
display,
pending_user_events,
wayland_source,
_seat_manager: seat_manager,
user_events_sender,
window_target: RootEventLoopWindowTarget {
p: crate::platform_impl::EventLoopWindowTarget::Wayland(event_loop_window_target),
_marker: std::marker::PhantomData,
},
};
Ok(event_loop)
}
pub fn run<F>(mut self, callback: F) -> !
where
F: FnMut(Event<'_, T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow) + 'static,
{
self.run_return(callback);
process::exit(0)
}
pub fn run_return<F>(&mut self, mut callback: F)
where
F: FnMut(Event<'_, T>, &RootEventLoopWindowTarget<T>, &mut ControlFlow),
{
// Send pending events to the server.
let _ = self.display.flush();
let mut control_flow = ControlFlow::default();
let pending_user_events = self.pending_user_events.clone();
callback(
Event::NewEvents(StartCause::Init),
&self.window_target,
&mut control_flow,
);
let mut window_updates: Vec<(WindowId, WindowUpdate)> = Vec::new();
let mut event_sink_back_buffer = Vec::new();
// NOTE We break on errors from dispatches, since if we've got protocol error
// libwayland-client/wayland-rs will inform us anyway, but crashing downstream is not
// really an option. Instead we inform that the event loop got destroyed. We may
// communicate an error that something was terminated, but winit doesn't provide us
// with an API to do that via some event.
loop {
// Handle pending user events. We don't need back buffer, since we can't dispatch
// user events indirectly via callback to the user.
for user_event in pending_user_events.borrow_mut().drain(..) {
sticky_exit_callback(
Event::UserEvent(user_event),
&self.window_target,
&mut control_flow,
&mut callback,
);
}
// Process 'new' pending updates.
self.with_state(|state| {
window_updates.clear();
window_updates.extend(
state
.window_updates
.iter_mut()
.map(|(wid, window_update)| (*wid, window_update.take())),
);
});
for (window_id, window_update) in window_updates.iter_mut() {
if let Some(scale_factor) = window_update.scale_factor.map(|f| f as f64) {
let mut physical_size = self.with_state(|state| {
let window_handle = state.window_map.get(&window_id).unwrap();
let mut size = window_handle.size.lock().unwrap();
// Update the new logical size if it was changed.
let window_size = window_update.size.unwrap_or(*size);
*size = window_size;
window_size.to_physical(scale_factor)
});
sticky_exit_callback(
Event::WindowEvent {
window_id: crate::window::WindowId(
crate::platform_impl::WindowId::Wayland(*window_id),
),
event: WindowEvent::ScaleFactorChanged {
scale_factor,
new_inner_size: &mut physical_size,
},
},
&self.window_target,
&mut control_flow,
&mut callback,
);
// We don't update size on a window handle since we'll do that later
// when handling size update.
let new_logical_size = physical_size.to_logical(scale_factor);
window_update.size = Some(new_logical_size);
}
if let Some(size) = window_update.size.take() {
let physical_size = self.with_state(|state| {
let window_handle = state.window_map.get_mut(&window_id).unwrap();
let mut window_size = window_handle.size.lock().unwrap();
// Always issue resize event on scale factor change.
let physical_size =
if window_update.scale_factor.is_none() && *window_size == size {
// The size hasn't changed, don't inform downstream about that.
None
} else {
*window_size = size;
let scale_factor =
sctk::get_surface_scale_factor(&window_handle.window.surface());
let physical_size = size.to_physical(scale_factor as f64);
Some(physical_size)
};
// We still perform all of those resize related logic even if the size
// hasn't changed, since GNOME relies on `set_geometry` calls after
// configures.
window_handle.window.resize(size.width, size.height);
window_handle.window.refresh();
// Mark that refresh isn't required, since we've done it right now.
window_update.refresh_frame = false;
physical_size
});
if let Some(physical_size) = physical_size {
sticky_exit_callback(
Event::WindowEvent {
window_id: crate::window::WindowId(
crate::platform_impl::WindowId::Wayland(*window_id),
),
event: WindowEvent::Resized(physical_size),
},
&self.window_target,
&mut control_flow,
&mut callback,
);
}
}
if window_update.close_window {
sticky_exit_callback(
Event::WindowEvent {
window_id: crate::window::WindowId(
crate::platform_impl::WindowId::Wayland(*window_id),
),
event: WindowEvent::CloseRequested,
},
&self.window_target,
&mut control_flow,
&mut callback,
);
}
}
// The purpose of the back buffer and that swap is to not hold borrow_mut when
// we're doing callback to the user, since we can double borrow if the user decides
// to create a window in one of those callbacks.
self.with_state(|state| {
std::mem::swap(
&mut event_sink_back_buffer,
&mut state.event_sink.window_events,
)
});
// Handle pending window events.
for event in event_sink_back_buffer.drain(..) {
let event = event.map_nonuser_event().unwrap();
sticky_exit_callback(event, &self.window_target, &mut control_flow, &mut callback);
}
// Send events cleared.
sticky_exit_callback(
Event::MainEventsCleared,
&self.window_target,
&mut control_flow,
&mut callback,
);
// Handle RedrawRequested events.
for (window_id, window_update) in window_updates.iter() {
// Handle refresh of the frame.
if window_update.refresh_frame {
self.with_state(|state| {
let window_handle = state.window_map.get_mut(&window_id).unwrap();
window_handle.window.refresh();
if !window_update.redraw_requested {
window_handle.window.surface().commit();
}
});
}
// Handle redraw request.
if window_update.redraw_requested {
sticky_exit_callback(
Event::RedrawRequested(crate::window::WindowId(
crate::platform_impl::WindowId::Wayland(*window_id),
)),
&self.window_target,
&mut control_flow,
&mut callback,
);
}
}
// Send RedrawEventCleared.
sticky_exit_callback(
Event::RedrawEventsCleared,
&self.window_target,
&mut control_flow,
&mut callback,
);
// Send pending events to the server.
let _ = self.display.flush();
// During the run of the user callback, some other code monitoring and reading the
// Wayland socket may have been run (mesa for example does this with vsync), if that
// is the case, some events may have been enqueued in our event queue.
//
// If some messages are there, the event loop needs to behave as if it was instantly
// woken up by messages arriving from the Wayland socket, to avoid delaying the
// dispatch of these events until we're woken up again.
let instant_wakeup = {
let handle = self.event_loop.handle();
let source = self.wayland_source.clone();
let dispatched = handle.with_source(&source, |wayland_source| {
let queue = wayland_source.queue();
self.with_state(|state| {
queue.dispatch_pending(state, |_, _, _| unimplemented!())
})
});
if let Ok(dispatched) = dispatched {
dispatched > 0
} else {
break;
}
};
match control_flow {
ControlFlow::Exit => break,
ControlFlow::Poll => {
// Non-blocking dispatch.
let timeout = Duration::from_millis(0);
if self.loop_dispatch(Some(timeout)).is_err() {
break;
}
callback(
Event::NewEvents(StartCause::Poll),
&self.window_target,
&mut control_flow,
);
}
ControlFlow::Wait => {
let timeout = if instant_wakeup {
Some(Duration::from_millis(0))
} else {
None
};
if self.loop_dispatch(timeout).is_err() {
break;
}
callback(
Event::NewEvents(StartCause::WaitCancelled {
start: Instant::now(),
requested_resume: None,
}),
&self.window_target,
&mut control_flow,
);
}
ControlFlow::WaitUntil(deadline) => {
let start = Instant::now();
// Compute the amount of time we'll block for.
let duration = if deadline > start && !instant_wakeup {
deadline - start
} else {
Duration::from_millis(0)
};
if self.loop_dispatch(Some(duration)).is_err() {
break;
}
let now = Instant::now();
if now < deadline {
callback(
Event::NewEvents(StartCause::WaitCancelled {
start,
requested_resume: Some(deadline),
}),
&self.window_target,
&mut control_flow,
)
} else {
callback(
Event::NewEvents(StartCause::ResumeTimeReached {
start,
requested_resume: deadline,
}),
&self.window_target,
&mut control_flow,
)
}
}
}
}
callback(Event::LoopDestroyed, &self.window_target, &mut control_flow);
}
#[inline]
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy::new(self.user_events_sender.clone())
}
#[inline]
pub fn window_target(&self) -> &RootEventLoopWindowTarget<T> {
&self.window_target
}
fn with_state<U, F: FnOnce(&mut WinitState) -> U>(&mut self, f: F) -> U {
let state = match &mut self.window_target.p {
crate::platform_impl::EventLoopWindowTarget::Wayland(ref mut window_target) => {
window_target.state.get_mut()
}
#[cfg(feature = "x11")]
_ => unreachable!(),
};
f(state)
}
fn loop_dispatch<D: Into<Option<std::time::Duration>>>(
&mut self,
timeout: D,
) -> std::io::Result<()> {
let mut state = match &mut self.window_target.p {
crate::platform_impl::EventLoopWindowTarget::Wayland(ref mut window_target) => {
window_target.state.get_mut()
}
#[cfg(feature = "x11")]
_ => unreachable!(),
};
self.event_loop.dispatch(timeout, &mut state)
}
}

View File

@@ -1,36 +0,0 @@
//! An event loop's sink to deliver events from the Wayland event callbacks.
use crate::event::{DeviceEvent, DeviceId as RootDeviceId, Event, WindowEvent};
use crate::platform_impl::platform::{DeviceId as PlatformDeviceId, WindowId as PlatformWindowId};
use crate::window::WindowId as RootWindowId;
use super::{DeviceId, WindowId};
/// An event loop's sink to deliver events from the Wayland event callbacks
/// to the winit's user.
#[derive(Default)]
pub struct EventSink {
pub window_events: Vec<Event<'static, ()>>,
}
impl EventSink {
pub fn new() -> Self {
Default::default()
}
/// Add new device event to a queue.
pub fn push_device_event(&mut self, event: DeviceEvent, device_id: DeviceId) {
self.window_events.push(Event::DeviceEvent {
event,
device_id: RootDeviceId(PlatformDeviceId::Wayland(device_id)),
});
}
/// Add new window event to a queue.
pub fn push_window_event(&mut self, event: WindowEvent<'static>, window_id: WindowId) {
self.window_events.push(Event::WindowEvent {
event,
window_id: RootWindowId(PlatformWindowId::Wayland(window_id)),
});
}
}

View File

@@ -1,25 +0,0 @@
//! A state that we pass around in a dispatch.
use std::collections::HashMap;
use super::EventSink;
use crate::platform_impl::wayland::window::shim::{WindowHandle, WindowUpdate};
use crate::platform_impl::wayland::WindowId;
/// Wrapper to carry winit's state.
pub struct WinitState {
/// A sink for window and device events that is being filled during dispatching
/// event loop and forwarded downstream afterwards.
pub event_sink: EventSink,
/// Window updates, which are coming from SCTK or the compositor, which require
/// calling back to the winit's downstream. They are handled right in the event loop,
/// unlike the ones coming from buffers on the `WindowHandle`'s.
pub window_updates: HashMap<WindowId, WindowUpdate>,
/// Window map containing all SCTK windows. Since those windows aren't allowed
/// to be sent to other threads, they live on the event loop's thread
/// and requests from winit's windows are being forwarded to them either via
/// `WindowUpdate` or buffer on the associated with it `WindowHandle`.
pub window_map: HashMap<WindowId, WindowHandle>,
}

View File

@@ -1,42 +0,0 @@
#![cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
use sctk::reexports::client::protocol::wl_surface::WlSurface;
pub use event_loop::{EventLoop, EventLoopProxy, EventLoopWindowTarget};
pub use output::{MonitorHandle, VideoMode};
pub use window::Window;
mod env;
mod event_loop;
mod output;
mod seat;
mod window;
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId;
impl DeviceId {
pub unsafe fn dummy() -> Self {
DeviceId
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(usize);
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId(0)
}
}
#[inline]
fn make_wid(surface: &WlSurface) -> WindowId {
WindowId(surface.as_ref().c_ptr() as usize)
}

View File

@@ -1,240 +0,0 @@
use std::collections::VecDeque;
use std::sync::{Arc, Mutex};
use sctk::reexports::client::protocol::wl_output::WlOutput;
use sctk::reexports::client::Display;
use sctk::environment::Environment;
use sctk::output::OutputStatusListener;
use crate::dpi::{PhysicalPosition, PhysicalSize};
use crate::monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode};
use crate::platform_impl::platform::{
MonitorHandle as PlatformMonitorHandle, VideoMode as PlatformVideoMode,
};
use super::env::WinitEnv;
use super::event_loop::EventLoopWindowTarget;
/// Output manager.
pub struct OutputManager {
/// A handle that actually performs all operations on outputs.
handle: OutputManagerHandle,
_output_listener: OutputStatusListener,
}
impl OutputManager {
pub fn new(env: &Environment<WinitEnv>) -> Self {
let handle = OutputManagerHandle::new();
// Handle existing outputs.
for output in env.get_all_outputs() {
match sctk::output::with_output_info(&output, |info| info.obsolete) {
Some(false) => (),
// The output is obsolete or we've failed to access its data, skipping.
_ => continue,
}
// The output is present and unusable, add it to the output manager manager.
handle.add_output(output);
}
let handle_for_listener = handle.clone();
let output_listener = env.listen_for_outputs(move |output, info, _| {
if info.obsolete {
handle_for_listener.remove_output(output)
} else {
handle_for_listener.add_output(output)
}
});
Self {
handle,
_output_listener: output_listener,
}
}
pub fn handle(&self) -> OutputManagerHandle {
self.handle.clone()
}
}
/// A handle to output manager.
#[derive(Debug, Clone)]
pub struct OutputManagerHandle {
outputs: Arc<Mutex<VecDeque<MonitorHandle>>>,
}
impl OutputManagerHandle {
fn new() -> Self {
let outputs = Arc::new(Mutex::new(VecDeque::new()));
Self { outputs }
}
/// Handle addition of the output.
fn add_output(&self, output: WlOutput) {
let mut outputs = self.outputs.lock().unwrap();
let position = outputs.iter().position(|handle| handle.proxy == output);
if position.is_none() {
outputs.push_back(MonitorHandle::new(output));
}
}
/// Handle removal of the output.
fn remove_output(&self, output: WlOutput) {
let mut outputs = self.outputs.lock().unwrap();
let position = outputs.iter().position(|handle| handle.proxy == output);
if let Some(position) = position {
outputs.remove(position);
}
}
/// Get all observed outputs.
pub fn available_outputs(&self) -> VecDeque<MonitorHandle> {
self.outputs.lock().unwrap().clone()
}
}
#[derive(Clone, Debug)]
pub struct MonitorHandle {
pub(crate) proxy: WlOutput,
}
impl PartialEq for MonitorHandle {
fn eq(&self, other: &Self) -> bool {
self.native_identifier() == other.native_identifier()
}
}
impl Eq for MonitorHandle {}
impl PartialOrd for MonitorHandle {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(&other))
}
}
impl Ord for MonitorHandle {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.native_identifier().cmp(&other.native_identifier())
}
}
impl std::hash::Hash for MonitorHandle {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.native_identifier().hash(state);
}
}
impl MonitorHandle {
#[inline]
pub(crate) fn new(proxy: WlOutput) -> Self {
Self { proxy }
}
#[inline]
pub fn name(&self) -> Option<String> {
sctk::output::with_output_info(&self.proxy, |info| {
format!("{} ({})", info.model, info.make)
})
}
#[inline]
pub fn native_identifier(&self) -> u32 {
sctk::output::with_output_info(&self.proxy, |info| info.id).unwrap_or(0)
}
#[inline]
pub fn size(&self) -> PhysicalSize<u32> {
match sctk::output::with_output_info(&self.proxy, |info| {
info.modes
.iter()
.find(|mode| mode.is_current)
.map(|mode| mode.dimensions)
}) {
Some(Some((w, h))) => (w as u32, h as u32),
_ => (0, 0),
}
.into()
}
#[inline]
pub fn position(&self) -> PhysicalPosition<i32> {
sctk::output::with_output_info(&self.proxy, |info| info.location)
.unwrap_or((0, 0))
.into()
}
#[inline]
pub fn scale_factor(&self) -> i32 {
sctk::output::with_output_info(&self.proxy, |info| info.scale_factor).unwrap_or(1)
}
#[inline]
pub fn video_modes(&self) -> impl Iterator<Item = RootVideoMode> {
let modes = sctk::output::with_output_info(&self.proxy, |info| info.modes.clone())
.unwrap_or_else(Vec::new);
let monitor = self.clone();
modes.into_iter().map(move |mode| RootVideoMode {
video_mode: PlatformVideoMode::Wayland(VideoMode {
size: (mode.dimensions.0 as u32, mode.dimensions.1 as u32).into(),
refresh_rate: (mode.refresh_rate as f32 / 1000.0).round() as u16,
bit_depth: 32,
monitor: monitor.clone(),
}),
})
}
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct VideoMode {
pub(crate) size: PhysicalSize<u32>,
pub(crate) bit_depth: u16,
pub(crate) refresh_rate: u16,
pub(crate) monitor: MonitorHandle,
}
impl VideoMode {
#[inline]
pub fn size(&self) -> PhysicalSize<u32> {
self.size
}
#[inline]
pub fn bit_depth(&self) -> u16 {
self.bit_depth
}
#[inline]
pub fn refresh_rate(&self) -> u16 {
self.refresh_rate
}
pub fn monitor(&self) -> RootMonitorHandle {
RootMonitorHandle {
inner: PlatformMonitorHandle::Wayland(self.monitor.clone()),
}
}
}
impl<T> EventLoopWindowTarget<T> {
#[inline]
pub fn display(&self) -> &Display {
&self.display
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
self.output_manager.handle.available_outputs()
}
#[inline]
pub fn primary_monitor(&self) -> Option<RootMonitorHandle> {
// There's no primary monitor on Wayland.
None
}
}

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@@ -1,151 +0,0 @@
//! Handling of various keyboard events.
use sctk::reexports::client::protocol::wl_keyboard::KeyState;
use sctk::seat::keyboard::Event as KeyboardEvent;
use crate::event::{ElementState, KeyboardInput, ModifiersState, WindowEvent};
use crate::platform_impl::wayland::event_loop::WinitState;
use crate::platform_impl::wayland::{self, DeviceId};
use super::keymap;
use super::KeyboardInner;
#[inline]
pub(super) fn handle_keyboard(
event: KeyboardEvent<'_>,
inner: &mut KeyboardInner,
winit_state: &mut WinitState,
) {
let event_sink = &mut winit_state.event_sink;
match event {
KeyboardEvent::Enter { surface, .. } => {
let window_id = wayland::make_wid(&surface);
// Window gained focus.
event_sink.push_window_event(WindowEvent::Focused(true), window_id);
// Dispatch modifers changes that we've received before getting `Enter` event.
if let Some(modifiers) = inner.pending_modifers_state.take() {
*inner.modifiers_state.borrow_mut() = modifiers;
event_sink.push_window_event(WindowEvent::ModifiersChanged(modifiers), window_id);
}
inner.target_window_id = Some(window_id);
}
KeyboardEvent::Leave { surface, .. } => {
let window_id = wayland::make_wid(&surface);
// Notify that no modifiers are being pressed.
if !inner.modifiers_state.borrow().is_empty() {
event_sink.push_window_event(
WindowEvent::ModifiersChanged(ModifiersState::empty()),
window_id,
);
}
// Window lost focus.
event_sink.push_window_event(WindowEvent::Focused(false), window_id);
// Reset the id.
inner.target_window_id = None;
}
KeyboardEvent::Key {
rawkey,
keysym,
state,
utf8,
..
} => {
let window_id = match inner.target_window_id {
Some(window_id) => window_id,
None => return,
};
let state = match state {
KeyState::Pressed => ElementState::Pressed,
KeyState::Released => ElementState::Released,
_ => unreachable!(),
};
let virtual_keycode = keymap::keysym_to_vkey(keysym);
event_sink.push_window_event(
#[allow(deprecated)]
WindowEvent::KeyboardInput {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
input: KeyboardInput {
state,
scancode: rawkey,
virtual_keycode,
modifiers: *inner.modifiers_state.borrow(),
},
is_synthetic: false,
},
window_id,
);
// Send ReceivedCharacter event only on ElementState::Pressed.
if ElementState::Released == state {
return;
}
if let Some(txt) = utf8 {
for ch in txt.chars() {
event_sink.push_window_event(WindowEvent::ReceivedCharacter(ch), window_id);
}
}
}
KeyboardEvent::Repeat {
rawkey,
keysym,
utf8,
..
} => {
let window_id = match inner.target_window_id {
Some(window_id) => window_id,
None => return,
};
let virtual_keycode = keymap::keysym_to_vkey(keysym);
event_sink.push_window_event(
#[allow(deprecated)]
WindowEvent::KeyboardInput {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
input: KeyboardInput {
state: ElementState::Pressed,
scancode: rawkey,
virtual_keycode,
modifiers: *inner.modifiers_state.borrow(),
},
is_synthetic: false,
},
window_id,
);
if let Some(txt) = utf8 {
for ch in txt.chars() {
event_sink.push_window_event(WindowEvent::ReceivedCharacter(ch), window_id);
}
}
}
KeyboardEvent::Modifiers { modifiers } => {
let modifiers = ModifiersState::from(modifiers);
if let Some(window_id) = inner.target_window_id {
*inner.modifiers_state.borrow_mut() = modifiers;
event_sink.push_window_event(WindowEvent::ModifiersChanged(modifiers), window_id);
} else {
// Compositor must send modifiers after wl_keyboard::enter, however certain
// compositors are still sending it before, so stash such events and send
// them on wl_keyboard::enter.
inner.pending_modifers_state = Some(modifiers);
}
}
}
}

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@@ -1,192 +0,0 @@
//! Convert Wayland keys to winit keys.
use crate::event::VirtualKeyCode;
pub fn keysym_to_vkey(keysym: u32) -> Option<VirtualKeyCode> {
use sctk::seat::keyboard::keysyms;
match keysym {
// Numbers.
keysyms::XKB_KEY_1 => Some(VirtualKeyCode::Key1),
keysyms::XKB_KEY_2 => Some(VirtualKeyCode::Key2),
keysyms::XKB_KEY_3 => Some(VirtualKeyCode::Key3),
keysyms::XKB_KEY_4 => Some(VirtualKeyCode::Key4),
keysyms::XKB_KEY_5 => Some(VirtualKeyCode::Key5),
keysyms::XKB_KEY_6 => Some(VirtualKeyCode::Key6),
keysyms::XKB_KEY_7 => Some(VirtualKeyCode::Key7),
keysyms::XKB_KEY_8 => Some(VirtualKeyCode::Key8),
keysyms::XKB_KEY_9 => Some(VirtualKeyCode::Key9),
keysyms::XKB_KEY_0 => Some(VirtualKeyCode::Key0),
// Letters.
keysyms::XKB_KEY_A | keysyms::XKB_KEY_a => Some(VirtualKeyCode::A),
keysyms::XKB_KEY_B | keysyms::XKB_KEY_b => Some(VirtualKeyCode::B),
keysyms::XKB_KEY_C | keysyms::XKB_KEY_c => Some(VirtualKeyCode::C),
keysyms::XKB_KEY_D | keysyms::XKB_KEY_d => Some(VirtualKeyCode::D),
keysyms::XKB_KEY_E | keysyms::XKB_KEY_e => Some(VirtualKeyCode::E),
keysyms::XKB_KEY_F | keysyms::XKB_KEY_f => Some(VirtualKeyCode::F),
keysyms::XKB_KEY_G | keysyms::XKB_KEY_g => Some(VirtualKeyCode::G),
keysyms::XKB_KEY_H | keysyms::XKB_KEY_h => Some(VirtualKeyCode::H),
keysyms::XKB_KEY_I | keysyms::XKB_KEY_i => Some(VirtualKeyCode::I),
keysyms::XKB_KEY_J | keysyms::XKB_KEY_j => Some(VirtualKeyCode::J),
keysyms::XKB_KEY_K | keysyms::XKB_KEY_k => Some(VirtualKeyCode::K),
keysyms::XKB_KEY_L | keysyms::XKB_KEY_l => Some(VirtualKeyCode::L),
keysyms::XKB_KEY_M | keysyms::XKB_KEY_m => Some(VirtualKeyCode::M),
keysyms::XKB_KEY_N | keysyms::XKB_KEY_n => Some(VirtualKeyCode::N),
keysyms::XKB_KEY_O | keysyms::XKB_KEY_o => Some(VirtualKeyCode::O),
keysyms::XKB_KEY_P | keysyms::XKB_KEY_p => Some(VirtualKeyCode::P),
keysyms::XKB_KEY_Q | keysyms::XKB_KEY_q => Some(VirtualKeyCode::Q),
keysyms::XKB_KEY_R | keysyms::XKB_KEY_r => Some(VirtualKeyCode::R),
keysyms::XKB_KEY_S | keysyms::XKB_KEY_s => Some(VirtualKeyCode::S),
keysyms::XKB_KEY_T | keysyms::XKB_KEY_t => Some(VirtualKeyCode::T),
keysyms::XKB_KEY_U | keysyms::XKB_KEY_u => Some(VirtualKeyCode::U),
keysyms::XKB_KEY_V | keysyms::XKB_KEY_v => Some(VirtualKeyCode::V),
keysyms::XKB_KEY_W | keysyms::XKB_KEY_w => Some(VirtualKeyCode::W),
keysyms::XKB_KEY_X | keysyms::XKB_KEY_x => Some(VirtualKeyCode::X),
keysyms::XKB_KEY_Y | keysyms::XKB_KEY_y => Some(VirtualKeyCode::Y),
keysyms::XKB_KEY_Z | keysyms::XKB_KEY_z => Some(VirtualKeyCode::Z),
// Escape.
keysyms::XKB_KEY_Escape => Some(VirtualKeyCode::Escape),
// Function keys.
keysyms::XKB_KEY_F1 => Some(VirtualKeyCode::F1),
keysyms::XKB_KEY_F2 => Some(VirtualKeyCode::F2),
keysyms::XKB_KEY_F3 => Some(VirtualKeyCode::F3),
keysyms::XKB_KEY_F4 => Some(VirtualKeyCode::F4),
keysyms::XKB_KEY_F5 => Some(VirtualKeyCode::F5),
keysyms::XKB_KEY_F6 => Some(VirtualKeyCode::F6),
keysyms::XKB_KEY_F7 => Some(VirtualKeyCode::F7),
keysyms::XKB_KEY_F8 => Some(VirtualKeyCode::F8),
keysyms::XKB_KEY_F9 => Some(VirtualKeyCode::F9),
keysyms::XKB_KEY_F10 => Some(VirtualKeyCode::F10),
keysyms::XKB_KEY_F11 => Some(VirtualKeyCode::F11),
keysyms::XKB_KEY_F12 => Some(VirtualKeyCode::F12),
keysyms::XKB_KEY_F13 => Some(VirtualKeyCode::F13),
keysyms::XKB_KEY_F14 => Some(VirtualKeyCode::F14),
keysyms::XKB_KEY_F15 => Some(VirtualKeyCode::F15),
keysyms::XKB_KEY_F16 => Some(VirtualKeyCode::F16),
keysyms::XKB_KEY_F17 => Some(VirtualKeyCode::F17),
keysyms::XKB_KEY_F18 => Some(VirtualKeyCode::F18),
keysyms::XKB_KEY_F19 => Some(VirtualKeyCode::F19),
keysyms::XKB_KEY_F20 => Some(VirtualKeyCode::F20),
keysyms::XKB_KEY_F21 => Some(VirtualKeyCode::F21),
keysyms::XKB_KEY_F22 => Some(VirtualKeyCode::F22),
keysyms::XKB_KEY_F23 => Some(VirtualKeyCode::F23),
keysyms::XKB_KEY_F24 => Some(VirtualKeyCode::F24),
// Flow control.
keysyms::XKB_KEY_Print => Some(VirtualKeyCode::Snapshot),
keysyms::XKB_KEY_Scroll_Lock => Some(VirtualKeyCode::Scroll),
keysyms::XKB_KEY_Pause => Some(VirtualKeyCode::Pause),
keysyms::XKB_KEY_Insert => Some(VirtualKeyCode::Insert),
keysyms::XKB_KEY_Home => Some(VirtualKeyCode::Home),
keysyms::XKB_KEY_Delete => Some(VirtualKeyCode::Delete),
keysyms::XKB_KEY_End => Some(VirtualKeyCode::End),
keysyms::XKB_KEY_Page_Down => Some(VirtualKeyCode::PageDown),
keysyms::XKB_KEY_Page_Up => Some(VirtualKeyCode::PageUp),
// Arrows.
keysyms::XKB_KEY_Left => Some(VirtualKeyCode::Left),
keysyms::XKB_KEY_Up => Some(VirtualKeyCode::Up),
keysyms::XKB_KEY_Right => Some(VirtualKeyCode::Right),
keysyms::XKB_KEY_Down => Some(VirtualKeyCode::Down),
keysyms::XKB_KEY_BackSpace => Some(VirtualKeyCode::Back),
keysyms::XKB_KEY_Return => Some(VirtualKeyCode::Return),
keysyms::XKB_KEY_space => Some(VirtualKeyCode::Space),
keysyms::XKB_KEY_Multi_key => Some(VirtualKeyCode::Compose),
keysyms::XKB_KEY_caret => Some(VirtualKeyCode::Caret),
// Keypad.
keysyms::XKB_KEY_Num_Lock => Some(VirtualKeyCode::Numlock),
keysyms::XKB_KEY_KP_0 => Some(VirtualKeyCode::Numpad0),
keysyms::XKB_KEY_KP_1 => Some(VirtualKeyCode::Numpad1),
keysyms::XKB_KEY_KP_2 => Some(VirtualKeyCode::Numpad2),
keysyms::XKB_KEY_KP_3 => Some(VirtualKeyCode::Numpad3),
keysyms::XKB_KEY_KP_4 => Some(VirtualKeyCode::Numpad4),
keysyms::XKB_KEY_KP_5 => Some(VirtualKeyCode::Numpad5),
keysyms::XKB_KEY_KP_6 => Some(VirtualKeyCode::Numpad6),
keysyms::XKB_KEY_KP_7 => Some(VirtualKeyCode::Numpad7),
keysyms::XKB_KEY_KP_8 => Some(VirtualKeyCode::Numpad8),
keysyms::XKB_KEY_KP_9 => Some(VirtualKeyCode::Numpad9),
// Misc.
// => Some(VirtualKeyCode::AbntC1),
// => Some(VirtualKeyCode::AbntC2),
keysyms::XKB_KEY_plus => Some(VirtualKeyCode::Plus),
keysyms::XKB_KEY_apostrophe => Some(VirtualKeyCode::Apostrophe),
// => Some(VirtualKeyCode::Apps),
keysyms::XKB_KEY_at => Some(VirtualKeyCode::At),
// => Some(VirtualKeyCode::Ax),
keysyms::XKB_KEY_backslash => Some(VirtualKeyCode::Backslash),
keysyms::XKB_KEY_XF86Calculator => Some(VirtualKeyCode::Calculator),
// => Some(VirtualKeyCode::Capital),
keysyms::XKB_KEY_colon => Some(VirtualKeyCode::Colon),
keysyms::XKB_KEY_comma => Some(VirtualKeyCode::Comma),
// => Some(VirtualKeyCode::Convert),
keysyms::XKB_KEY_equal => Some(VirtualKeyCode::Equals),
keysyms::XKB_KEY_grave => Some(VirtualKeyCode::Grave),
// => Some(VirtualKeyCode::Kana),
keysyms::XKB_KEY_Kanji => Some(VirtualKeyCode::Kanji),
keysyms::XKB_KEY_Alt_L => Some(VirtualKeyCode::LAlt),
keysyms::XKB_KEY_bracketleft => Some(VirtualKeyCode::LBracket),
keysyms::XKB_KEY_Control_L => Some(VirtualKeyCode::LControl),
keysyms::XKB_KEY_Shift_L => Some(VirtualKeyCode::LShift),
keysyms::XKB_KEY_Super_L => Some(VirtualKeyCode::LWin),
keysyms::XKB_KEY_XF86Mail => Some(VirtualKeyCode::Mail),
// => Some(VirtualKeyCode::MediaSelect),
// => Some(VirtualKeyCode::MediaStop),
keysyms::XKB_KEY_minus => Some(VirtualKeyCode::Minus),
keysyms::XKB_KEY_asterisk => Some(VirtualKeyCode::Asterisk),
keysyms::XKB_KEY_XF86AudioMute => Some(VirtualKeyCode::Mute),
// => Some(VirtualKeyCode::MyComputer),
keysyms::XKB_KEY_XF86AudioNext => Some(VirtualKeyCode::NextTrack),
// => Some(VirtualKeyCode::NoConvert),
keysyms::XKB_KEY_KP_Separator => Some(VirtualKeyCode::NumpadComma),
keysyms::XKB_KEY_KP_Enter => Some(VirtualKeyCode::NumpadEnter),
keysyms::XKB_KEY_KP_Equal => Some(VirtualKeyCode::NumpadEquals),
keysyms::XKB_KEY_KP_Add => Some(VirtualKeyCode::NumpadAdd),
keysyms::XKB_KEY_KP_Subtract => Some(VirtualKeyCode::NumpadSubtract),
keysyms::XKB_KEY_KP_Multiply => Some(VirtualKeyCode::NumpadMultiply),
keysyms::XKB_KEY_KP_Divide => Some(VirtualKeyCode::NumpadDivide),
keysyms::XKB_KEY_KP_Decimal => Some(VirtualKeyCode::NumpadDecimal),
keysyms::XKB_KEY_KP_Page_Up => Some(VirtualKeyCode::PageUp),
keysyms::XKB_KEY_KP_Page_Down => Some(VirtualKeyCode::PageDown),
keysyms::XKB_KEY_KP_Home => Some(VirtualKeyCode::Home),
keysyms::XKB_KEY_KP_End => Some(VirtualKeyCode::End),
keysyms::XKB_KEY_KP_Left => Some(VirtualKeyCode::Left),
keysyms::XKB_KEY_KP_Up => Some(VirtualKeyCode::Up),
keysyms::XKB_KEY_KP_Right => Some(VirtualKeyCode::Right),
keysyms::XKB_KEY_KP_Down => Some(VirtualKeyCode::Down),
// => Some(VirtualKeyCode::OEM102),
keysyms::XKB_KEY_period => Some(VirtualKeyCode::Period),
// => Some(VirtualKeyCode::Playpause),
keysyms::XKB_KEY_XF86PowerOff => Some(VirtualKeyCode::Power),
keysyms::XKB_KEY_XF86AudioPrev => Some(VirtualKeyCode::PrevTrack),
keysyms::XKB_KEY_Alt_R => Some(VirtualKeyCode::RAlt),
keysyms::XKB_KEY_bracketright => Some(VirtualKeyCode::RBracket),
keysyms::XKB_KEY_Control_R => Some(VirtualKeyCode::RControl),
keysyms::XKB_KEY_Shift_R => Some(VirtualKeyCode::RShift),
keysyms::XKB_KEY_Super_R => Some(VirtualKeyCode::RWin),
keysyms::XKB_KEY_semicolon => Some(VirtualKeyCode::Semicolon),
keysyms::XKB_KEY_slash => Some(VirtualKeyCode::Slash),
keysyms::XKB_KEY_XF86Sleep => Some(VirtualKeyCode::Sleep),
// => Some(VirtualKeyCode::Stop),
// => Some(VirtualKeyCode::Sysrq),
keysyms::XKB_KEY_Tab => Some(VirtualKeyCode::Tab),
keysyms::XKB_KEY_ISO_Left_Tab => Some(VirtualKeyCode::Tab),
keysyms::XKB_KEY_underscore => Some(VirtualKeyCode::Underline),
// => Some(VirtualKeyCode::Unlabeled),
keysyms::XKB_KEY_XF86AudioLowerVolume => Some(VirtualKeyCode::VolumeDown),
keysyms::XKB_KEY_XF86AudioRaiseVolume => Some(VirtualKeyCode::VolumeUp),
// => Some(VirtualKeyCode::Wake),
// => Some(VirtualKeyCode::Webback),
// => Some(VirtualKeyCode::WebFavorites),
// => Some(VirtualKeyCode::WebForward),
// => Some(VirtualKeyCode::WebHome),
// => Some(VirtualKeyCode::WebRefresh),
// => Some(VirtualKeyCode::WebSearch),
// => Some(VirtualKeyCode::WebStop),
keysyms::XKB_KEY_yen => Some(VirtualKeyCode::Yen),
keysyms::XKB_KEY_XF86Copy => Some(VirtualKeyCode::Copy),
keysyms::XKB_KEY_XF86Paste => Some(VirtualKeyCode::Paste),
keysyms::XKB_KEY_XF86Cut => Some(VirtualKeyCode::Cut),
// Fallback.
_ => None,
}
}

View File

@@ -1,105 +0,0 @@
//! Wayland keyboard handling.
use std::cell::RefCell;
use std::rc::Rc;
use sctk::reexports::client::protocol::wl_keyboard::WlKeyboard;
use sctk::reexports::client::protocol::wl_seat::WlSeat;
use sctk::reexports::client::Attached;
use sctk::reexports::calloop::{LoopHandle, Source};
use sctk::seat::keyboard::{self, RepeatSource};
use crate::event::ModifiersState;
use crate::platform_impl::wayland::event_loop::WinitState;
use crate::platform_impl::wayland::WindowId;
mod handlers;
mod keymap;
pub(crate) struct Keyboard {
pub keyboard: WlKeyboard,
/// The source for repeat keys.
pub repeat_source: Option<Source<RepeatSource>>,
/// LoopHandle to drop `RepeatSource`, when dropping the keyboard.
pub loop_handle: LoopHandle<WinitState>,
}
impl Keyboard {
pub fn new(
seat: &Attached<WlSeat>,
loop_handle: LoopHandle<WinitState>,
modifiers_state: Rc<RefCell<ModifiersState>>,
) -> Option<Self> {
let mut inner = KeyboardInner::new(modifiers_state);
let keyboard_data = keyboard::map_keyboard_repeat(
loop_handle.clone(),
&seat,
None,
keyboard::RepeatKind::System,
move |event, _, mut dispatch_data| {
let winit_state = dispatch_data.get::<WinitState>().unwrap();
handlers::handle_keyboard(event, &mut inner, winit_state);
},
);
let (keyboard, repeat_source) = keyboard_data.ok()?;
Some(Self {
keyboard,
loop_handle,
repeat_source: Some(repeat_source),
})
}
}
impl Drop for Keyboard {
fn drop(&mut self) {
if self.keyboard.as_ref().version() >= 3 {
self.keyboard.release();
}
if let Some(repeat_source) = self.repeat_source.take() {
self.loop_handle.remove(repeat_source);
}
}
}
struct KeyboardInner {
/// Currently focused surface.
target_window_id: Option<WindowId>,
/// A pending state of modifiers.
///
/// This state is getting set if we've got a modifiers update
/// before `Enter` event, which shouldn't happen in general, however
/// some compositors are still doing so.
pending_modifers_state: Option<ModifiersState>,
/// Current state of modifiers keys.
modifiers_state: Rc<RefCell<ModifiersState>>,
}
impl KeyboardInner {
fn new(modifiers_state: Rc<RefCell<ModifiersState>>) -> Self {
Self {
target_window_id: None,
pending_modifers_state: None,
modifiers_state,
}
}
}
impl From<keyboard::ModifiersState> for ModifiersState {
fn from(mods: keyboard::ModifiersState) -> ModifiersState {
let mut wl_mods = ModifiersState::empty();
wl_mods.set(ModifiersState::SHIFT, mods.shift);
wl_mods.set(ModifiersState::CTRL, mods.ctrl);
wl_mods.set(ModifiersState::ALT, mods.alt);
wl_mods.set(ModifiersState::LOGO, mods.logo);
wl_mods
}
}

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@@ -1,208 +0,0 @@
//! Seat handling and managing.
use std::cell::RefCell;
use std::rc::Rc;
use sctk::reexports::protocols::unstable::relative_pointer::v1::client::zwp_relative_pointer_manager_v1::ZwpRelativePointerManagerV1;
use sctk::reexports::protocols::unstable::pointer_constraints::v1::client::zwp_pointer_constraints_v1::ZwpPointerConstraintsV1;
use sctk::reexports::protocols::unstable::text_input::v3::client::zwp_text_input_manager_v3::ZwpTextInputManagerV3;
use sctk::reexports::client::protocol::wl_seat::WlSeat;
use sctk::reexports::client::Attached;
use sctk::environment::Environment;
use sctk::reexports::calloop::LoopHandle;
use sctk::seat::pointer::ThemeManager;
use sctk::seat::{SeatData, SeatListener};
use super::env::WinitEnv;
use super::event_loop::WinitState;
use crate::event::ModifiersState;
mod keyboard;
pub mod pointer;
pub mod text_input;
mod touch;
use keyboard::Keyboard;
use pointer::Pointers;
use text_input::TextInput;
use touch::Touch;
pub struct SeatManager {
/// Listener for seats.
_seat_listener: SeatListener,
}
impl SeatManager {
pub fn new(
env: &Environment<WinitEnv>,
loop_handle: LoopHandle<WinitState>,
theme_manager: ThemeManager,
) -> Self {
let relative_pointer_manager = env.get_global::<ZwpRelativePointerManagerV1>();
let pointer_constraints = env.get_global::<ZwpPointerConstraintsV1>();
let text_input_manager = env.get_global::<ZwpTextInputManagerV3>();
let mut inner = SeatManagerInner::new(
theme_manager,
relative_pointer_manager,
pointer_constraints,
text_input_manager,
loop_handle,
);
// Handle existing seats.
for seat in env.get_all_seats() {
let seat_data = match sctk::seat::clone_seat_data(&seat) {
Some(seat_data) => seat_data,
None => continue,
};
inner.process_seat_update(&seat, &seat_data);
}
let seat_listener = env.listen_for_seats(move |seat, seat_data, _| {
inner.process_seat_update(&seat, &seat_data);
});
Self {
_seat_listener: seat_listener,
}
}
}
/// Inner state of the seat manager.
struct SeatManagerInner {
/// Currently observed seats.
seats: Vec<SeatInfo>,
/// Loop handle.
loop_handle: LoopHandle<WinitState>,
/// Relative pointer manager.
relative_pointer_manager: Option<Attached<ZwpRelativePointerManagerV1>>,
/// Pointer constraints.
pointer_constraints: Option<Attached<ZwpPointerConstraintsV1>>,
/// Text input manager.
text_input_manager: Option<Attached<ZwpTextInputManagerV3>>,
/// A theme manager.
theme_manager: ThemeManager,
}
impl SeatManagerInner {
fn new(
theme_manager: ThemeManager,
relative_pointer_manager: Option<Attached<ZwpRelativePointerManagerV1>>,
pointer_constraints: Option<Attached<ZwpPointerConstraintsV1>>,
text_input_manager: Option<Attached<ZwpTextInputManagerV3>>,
loop_handle: LoopHandle<WinitState>,
) -> Self {
Self {
seats: Vec::new(),
loop_handle,
relative_pointer_manager,
pointer_constraints,
text_input_manager,
theme_manager,
}
}
/// Handle seats update from the `SeatListener`.
pub fn process_seat_update(&mut self, seat: &Attached<WlSeat>, seat_data: &SeatData) {
let detached_seat = seat.detach();
let position = self.seats.iter().position(|si| si.seat == detached_seat);
let index = position.unwrap_or_else(|| {
self.seats.push(SeatInfo::new(detached_seat));
self.seats.len() - 1
});
let seat_info = &mut self.seats[index];
// Pointer handling.
if seat_data.has_pointer && !seat_data.defunct {
if seat_info.pointer.is_none() {
seat_info.pointer = Some(Pointers::new(
&seat,
&self.theme_manager,
&self.relative_pointer_manager,
&self.pointer_constraints,
seat_info.modifiers_state.clone(),
));
}
} else {
seat_info.pointer = None;
}
// Handle keyboard.
if seat_data.has_keyboard && !seat_data.defunct {
if seat_info.keyboard.is_none() {
seat_info.keyboard = Keyboard::new(
&seat,
self.loop_handle.clone(),
seat_info.modifiers_state.clone(),
);
}
} else {
seat_info.keyboard = None;
}
// Handle touch.
if seat_data.has_touch && !seat_data.defunct {
if seat_info.touch.is_none() {
seat_info.touch = Some(Touch::new(&seat));
}
} else {
seat_info.touch = None;
}
// Handle text input.
if let Some(text_input_manager) = self.text_input_manager.as_ref() {
if seat_data.defunct {
seat_info.text_input = None;
} else if seat_info.text_input.is_none() {
seat_info.text_input = Some(TextInput::new(&seat, &text_input_manager));
}
}
}
}
/// Resources associtated with a given seat.
struct SeatInfo {
/// Seat to which this `SeatInfo` belongs.
seat: WlSeat,
/// A keyboard handle with its repeat rate handling.
keyboard: Option<Keyboard>,
/// All pointers we're using on a seat.
pointer: Option<Pointers>,
/// Touch handling.
touch: Option<Touch>,
/// Text input handling aka IME.
text_input: Option<TextInput>,
/// The current state of modifiers observed in keyboard handler.
///
/// We keep modifiers state on a seat, since it's being used by pointer events as well.
modifiers_state: Rc<RefCell<ModifiersState>>,
}
impl SeatInfo {
pub fn new(seat: WlSeat) -> Self {
Self {
seat,
keyboard: None,
pointer: None,
touch: None,
text_input: None,
modifiers_state: Rc::new(RefCell::new(ModifiersState::default())),
}
}
}

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@@ -1,74 +0,0 @@
//! Data which is used in pointer callbacks.
use std::cell::{Cell, RefCell};
use std::rc::Rc;
use sctk::reexports::client::protocol::wl_surface::WlSurface;
use sctk::reexports::client::Attached;
use sctk::reexports::protocols::unstable::pointer_constraints::v1::client::zwp_pointer_constraints_v1::{ZwpPointerConstraintsV1};
use sctk::reexports::protocols::unstable::pointer_constraints::v1::client::zwp_confined_pointer_v1::ZwpConfinedPointerV1;
use crate::event::{ModifiersState, TouchPhase};
/// A data being used by pointer handlers.
pub(super) struct PointerData {
/// Winit's surface the pointer is currently over.
pub surface: Option<WlSurface>,
/// Current modifiers state.
///
/// This refers a state of modifiers from `WlKeyboard` on
/// the given seat.
pub modifiers_state: Rc<RefCell<ModifiersState>>,
/// Pointer constraints.
pub pointer_constraints: Option<Attached<ZwpPointerConstraintsV1>>,
pub confined_pointer: Rc<RefCell<Option<ZwpConfinedPointerV1>>>,
/// A latest event serial.
pub latest_serial: Rc<Cell<u32>>,
/// The currently accumulated axis data on a pointer.
pub axis_data: AxisData,
}
impl PointerData {
pub fn new(
confined_pointer: Rc<RefCell<Option<ZwpConfinedPointerV1>>>,
pointer_constraints: Option<Attached<ZwpPointerConstraintsV1>>,
modifiers_state: Rc<RefCell<ModifiersState>>,
) -> Self {
Self {
surface: None,
latest_serial: Rc::new(Cell::new(0)),
confined_pointer,
modifiers_state,
pointer_constraints,
axis_data: AxisData::new(),
}
}
}
/// Axis data.
#[derive(Clone, Copy)]
pub(super) struct AxisData {
/// Current state of the axis.
pub axis_state: TouchPhase,
/// A buffer for `PixelDelta` event.
pub axis_buffer: Option<(f32, f32)>,
/// A buffer for `LineDelta` event.
pub axis_discrete_buffer: Option<(f32, f32)>,
}
impl AxisData {
pub fn new() -> Self {
Self {
axis_state: TouchPhase::Ended,
axis_buffer: None,
axis_discrete_buffer: None,
}
}
}

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@@ -1,301 +0,0 @@
//! Handlers for the pointers we're using.
use std::cell::RefCell;
use std::rc::Rc;
use sctk::reexports::client::protocol::wl_pointer::{self, Event as PointerEvent};
use sctk::reexports::protocols::unstable::relative_pointer::v1::client::zwp_relative_pointer_v1::Event as RelativePointerEvent;
use sctk::seat::pointer::ThemedPointer;
use crate::dpi::LogicalPosition;
use crate::event::{
DeviceEvent, ElementState, MouseButton, MouseScrollDelta, TouchPhase, WindowEvent,
};
use crate::platform_impl::wayland::event_loop::WinitState;
use crate::platform_impl::wayland::{self, DeviceId};
use super::{PointerData, WinitPointer};
// These values are comming from <linux/input-event-codes.h>.
const BTN_LEFT: u32 = 0x110;
const BTN_RIGHT: u32 = 0x111;
const BTN_MIDDLE: u32 = 0x112;
#[inline]
pub(super) fn handle_pointer(
pointer: ThemedPointer,
event: PointerEvent,
pointer_data: &Rc<RefCell<PointerData>>,
winit_state: &mut WinitState,
) {
let event_sink = &mut winit_state.event_sink;
let mut pointer_data = pointer_data.borrow_mut();
match event {
PointerEvent::Enter {
surface,
surface_x,
surface_y,
serial,
..
} => {
pointer_data.latest_serial.replace(serial);
let window_id = wayland::make_wid(&surface);
if !winit_state.window_map.contains_key(&window_id) {
return;
}
let window_handle = match winit_state.window_map.get_mut(&window_id) {
Some(window_handle) => window_handle,
None => return,
};
let scale_factor = sctk::get_surface_scale_factor(&surface) as f64;
pointer_data.surface = Some(surface);
// Notify window that pointer entered the surface.
let winit_pointer = WinitPointer {
pointer,
confined_pointer: Rc::downgrade(&pointer_data.confined_pointer),
pointer_constraints: pointer_data.pointer_constraints.clone(),
latest_serial: pointer_data.latest_serial.clone(),
};
window_handle.pointer_entered(winit_pointer);
event_sink.push_window_event(
WindowEvent::CursorEntered {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
},
window_id,
);
let position = LogicalPosition::new(surface_x, surface_y).to_physical(scale_factor);
event_sink.push_window_event(
WindowEvent::CursorMoved {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
position,
modifiers: *pointer_data.modifiers_state.borrow(),
},
window_id,
);
}
PointerEvent::Leave { surface, serial } => {
pointer_data.surface = None;
pointer_data.latest_serial.replace(serial);
let window_id = wayland::make_wid(&surface);
let window_handle = match winit_state.window_map.get_mut(&window_id) {
Some(window_handle) => window_handle,
None => return,
};
// Notify a window that pointer is no longer observing it.
let winit_pointer = WinitPointer {
pointer,
confined_pointer: Rc::downgrade(&pointer_data.confined_pointer),
pointer_constraints: pointer_data.pointer_constraints.clone(),
latest_serial: pointer_data.latest_serial.clone(),
};
window_handle.pointer_left(winit_pointer);
event_sink.push_window_event(
WindowEvent::CursorLeft {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
},
window_id,
);
}
PointerEvent::Motion {
surface_x,
surface_y,
..
} => {
let surface = match pointer_data.surface.as_ref() {
Some(surface) => surface,
None => return,
};
let window_id = wayland::make_wid(surface);
let scale_factor = sctk::get_surface_scale_factor(&surface) as f64;
let position = LogicalPosition::new(surface_x, surface_y).to_physical(scale_factor);
event_sink.push_window_event(
WindowEvent::CursorMoved {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
position,
modifiers: *pointer_data.modifiers_state.borrow(),
},
window_id,
);
}
PointerEvent::Button {
button,
state,
serial,
..
} => {
pointer_data.latest_serial.replace(serial);
let window_id = match pointer_data.surface.as_ref().map(wayland::make_wid) {
Some(window_id) => window_id,
None => return,
};
let state = match state {
wl_pointer::ButtonState::Pressed => ElementState::Pressed,
wl_pointer::ButtonState::Released => ElementState::Released,
_ => unreachable!(),
};
let button = match button {
BTN_LEFT => MouseButton::Left,
BTN_RIGHT => MouseButton::Right,
BTN_MIDDLE => MouseButton::Middle,
button => MouseButton::Other(button as u16),
};
event_sink.push_window_event(
WindowEvent::MouseInput {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
state,
button,
modifiers: *pointer_data.modifiers_state.borrow(),
},
window_id,
);
}
PointerEvent::Axis { axis, value, .. } => {
let surface = match pointer_data.surface.as_ref() {
Some(surface) => surface,
None => return,
};
let window_id = wayland::make_wid(&surface);
if pointer.as_ref().version() < 5 {
let (mut x, mut y) = (0.0, 0.0);
// Old seat compatibility.
match axis {
// Wayland vertical sign convention is the inverse of winit.
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32,
_ => unreachable!(),
}
let scale_factor = sctk::get_surface_scale_factor(&surface) as f64;
let delta = LogicalPosition::new(x as f64, y as f64).to_physical(scale_factor);
event_sink.push_window_event(
WindowEvent::MouseWheel {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
delta: MouseScrollDelta::PixelDelta(delta),
phase: TouchPhase::Moved,
modifiers: *pointer_data.modifiers_state.borrow(),
},
window_id,
);
} else {
let (mut x, mut y) = pointer_data.axis_data.axis_buffer.unwrap_or((0.0, 0.0));
match axis {
// Wayland vertical sign convention is the inverse of winit.
wl_pointer::Axis::VerticalScroll => y -= value as f32,
wl_pointer::Axis::HorizontalScroll => x += value as f32,
_ => unreachable!(),
}
pointer_data.axis_data.axis_buffer = Some((x, y));
pointer_data.axis_data.axis_state = match pointer_data.axis_data.axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started,
}
}
}
PointerEvent::AxisDiscrete { axis, discrete } => {
let (mut x, mut y) = pointer_data
.axis_data
.axis_discrete_buffer
.unwrap_or((0., 0.));
match axis {
// Wayland vertical sign convention is the inverse of winit.
wl_pointer::Axis::VerticalScroll => y -= discrete as f32,
wl_pointer::Axis::HorizontalScroll => x += discrete as f32,
_ => unreachable!(),
}
pointer_data.axis_data.axis_discrete_buffer = Some((x, y));
pointer_data.axis_data.axis_state = match pointer_data.axis_data.axis_state {
TouchPhase::Started | TouchPhase::Moved => TouchPhase::Moved,
_ => TouchPhase::Started,
}
}
PointerEvent::AxisSource { .. } => (),
PointerEvent::AxisStop { .. } => {
pointer_data.axis_data.axis_state = TouchPhase::Ended;
}
PointerEvent::Frame => {
let axis_buffer = pointer_data.axis_data.axis_buffer.take();
let axis_discrete_buffer = pointer_data.axis_data.axis_discrete_buffer.take();
let surface = match pointer_data.surface.as_ref() {
Some(surface) => surface,
None => return,
};
let window_id = wayland::make_wid(&surface);
let window_event = if let Some((x, y)) = axis_discrete_buffer {
WindowEvent::MouseWheel {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
delta: MouseScrollDelta::LineDelta(x, y),
phase: pointer_data.axis_data.axis_state,
modifiers: *pointer_data.modifiers_state.borrow(),
}
} else if let Some((x, y)) = axis_buffer {
let scale_factor = sctk::get_surface_scale_factor(&surface) as f64;
let delta = LogicalPosition::new(x, y).to_physical(scale_factor);
WindowEvent::MouseWheel {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
delta: MouseScrollDelta::PixelDelta(delta),
phase: pointer_data.axis_data.axis_state,
modifiers: *pointer_data.modifiers_state.borrow(),
}
} else {
return;
};
event_sink.push_window_event(window_event, window_id);
}
_ => (),
}
}
#[inline]
pub(super) fn handle_relative_pointer(event: RelativePointerEvent, winit_state: &mut WinitState) {
if let RelativePointerEvent::RelativeMotion { dx, dy, .. } = event {
winit_state
.event_sink
.push_device_event(DeviceEvent::MouseMotion { delta: (dx, dy) }, DeviceId)
}
}

View File

@@ -1,242 +0,0 @@
//! All pointer related handling.
use std::cell::{Cell, RefCell};
use std::rc::{Rc, Weak};
use sctk::reexports::client::protocol::wl_pointer::WlPointer;
use sctk::reexports::client::protocol::wl_seat::WlSeat;
use sctk::reexports::client::protocol::wl_surface::WlSurface;
use sctk::reexports::client::Attached;
use sctk::reexports::protocols::unstable::relative_pointer::v1::client::zwp_relative_pointer_manager_v1::ZwpRelativePointerManagerV1;
use sctk::reexports::protocols::unstable::relative_pointer::v1::client::zwp_relative_pointer_v1::ZwpRelativePointerV1;
use sctk::reexports::protocols::unstable::pointer_constraints::v1::client::zwp_pointer_constraints_v1::{ZwpPointerConstraintsV1, Lifetime};
use sctk::reexports::protocols::unstable::pointer_constraints::v1::client::zwp_confined_pointer_v1::ZwpConfinedPointerV1;
use sctk::seat::pointer::{ThemeManager, ThemedPointer};
use crate::event::ModifiersState;
use crate::platform_impl::wayland::event_loop::WinitState;
use crate::window::CursorIcon;
mod data;
mod handlers;
use data::PointerData;
/// A proxy to Wayland pointer, which serves requests from a `WindowHandle`.
pub struct WinitPointer {
pointer: ThemedPointer,
/// Create confined pointers.
pointer_constraints: Option<Attached<ZwpPointerConstraintsV1>>,
/// Cursor to handle confine requests.
confined_pointer: Weak<RefCell<Option<ZwpConfinedPointerV1>>>,
/// Latest observed serial in pointer events.
latest_serial: Rc<Cell<u32>>,
}
impl PartialEq for WinitPointer {
fn eq(&self, other: &Self) -> bool {
*self.pointer == *other.pointer
}
}
impl Eq for WinitPointer {}
impl WinitPointer {
/// Set the cursor icon.
///
/// Providing `None` will hide the cursor.
pub fn set_cursor(&self, cursor_icon: Option<CursorIcon>) {
let cursor_icon = match cursor_icon {
Some(cursor_icon) => cursor_icon,
None => {
// Hide the cursor.
(*self.pointer).set_cursor(self.latest_serial.get(), None, 0, 0);
return;
}
};
let cursors: &[&str] = match cursor_icon {
CursorIcon::Alias => &["link"],
CursorIcon::Arrow => &["arrow"],
CursorIcon::Cell => &["plus"],
CursorIcon::Copy => &["copy"],
CursorIcon::Crosshair => &["crosshair"],
CursorIcon::Default => &["left_ptr"],
CursorIcon::Hand => &["hand"],
CursorIcon::Help => &["question_arrow"],
CursorIcon::Move => &["move"],
CursorIcon::Grab => &["openhand", "grab"],
CursorIcon::Grabbing => &["closedhand", "grabbing"],
CursorIcon::Progress => &["progress"],
CursorIcon::AllScroll => &["all-scroll"],
CursorIcon::ContextMenu => &["context-menu"],
CursorIcon::NoDrop => &["no-drop", "circle"],
CursorIcon::NotAllowed => &["crossed_circle"],
// Resize cursors
CursorIcon::EResize => &["right_side"],
CursorIcon::NResize => &["top_side"],
CursorIcon::NeResize => &["top_right_corner"],
CursorIcon::NwResize => &["top_left_corner"],
CursorIcon::SResize => &["bottom_side"],
CursorIcon::SeResize => &["bottom_right_corner"],
CursorIcon::SwResize => &["bottom_left_corner"],
CursorIcon::WResize => &["left_side"],
CursorIcon::EwResize => &["h_double_arrow"],
CursorIcon::NsResize => &["v_double_arrow"],
CursorIcon::NwseResize => &["bd_double_arrow", "size_bdiag"],
CursorIcon::NeswResize => &["fd_double_arrow", "size_fdiag"],
CursorIcon::ColResize => &["split_h", "h_double_arrow"],
CursorIcon::RowResize => &["split_v", "v_double_arrow"],
CursorIcon::Text => &["text", "xterm"],
CursorIcon::VerticalText => &["vertical-text"],
CursorIcon::Wait => &["watch"],
CursorIcon::ZoomIn => &["zoom-in"],
CursorIcon::ZoomOut => &["zoom-out"],
};
let serial = Some(self.latest_serial.get());
for cursor in cursors {
if self.pointer.set_cursor(cursor, serial).is_ok() {
break;
}
}
}
/// Confine the pointer to a surface.
pub fn confine(&self, surface: &WlSurface) {
let pointer_constraints = match &self.pointer_constraints {
Some(pointer_constraints) => pointer_constraints,
None => return,
};
let confined_pointer = match self.confined_pointer.upgrade() {
Some(confined_pointer) => confined_pointer,
// A pointer is gone.
None => return,
};
*confined_pointer.borrow_mut() = Some(init_confined_pointer(
&pointer_constraints,
&surface,
&*self.pointer,
));
}
/// Tries to unconfine the pointer if the current pointer is confined.
pub fn unconfine(&self) {
let confined_pointer = match self.confined_pointer.upgrade() {
Some(confined_pointer) => confined_pointer,
// A pointer is gone.
None => return,
};
let mut confined_pointer = confined_pointer.borrow_mut();
if let Some(confined_pointer) = confined_pointer.take() {
confined_pointer.destroy();
}
}
}
/// A pointer wrapper for easy releasing and managing pointers.
pub(super) struct Pointers {
/// A pointer itself.
pointer: ThemedPointer,
/// A relative pointer handler.
relative_pointer: Option<ZwpRelativePointerV1>,
/// Confined pointer.
confined_pointer: Rc<RefCell<Option<ZwpConfinedPointerV1>>>,
}
impl Pointers {
pub(super) fn new(
seat: &Attached<WlSeat>,
theme_manager: &ThemeManager,
relative_pointer_manager: &Option<Attached<ZwpRelativePointerManagerV1>>,
pointer_constraints: &Option<Attached<ZwpPointerConstraintsV1>>,
modifiers_state: Rc<RefCell<ModifiersState>>,
) -> Self {
let confined_pointer = Rc::new(RefCell::new(None));
let pointer_data = Rc::new(RefCell::new(PointerData::new(
confined_pointer.clone(),
pointer_constraints.clone(),
modifiers_state,
)));
let pointer = theme_manager.theme_pointer_with_impl(
seat,
move |event, pointer, mut dispatch_data| {
let winit_state = dispatch_data.get::<WinitState>().unwrap();
handlers::handle_pointer(pointer, event, &pointer_data, winit_state);
},
);
// Setup relative_pointer if it's available.
let relative_pointer = match relative_pointer_manager.as_ref() {
Some(relative_pointer_manager) => {
Some(init_relative_pointer(&relative_pointer_manager, &*pointer))
}
None => None,
};
Self {
pointer,
relative_pointer,
confined_pointer,
}
}
}
impl Drop for Pointers {
fn drop(&mut self) {
// Drop relative pointer.
if let Some(relative_pointer) = self.relative_pointer.take() {
relative_pointer.destroy();
}
// Drop confined pointer.
if let Some(confined_pointer) = self.confined_pointer.borrow_mut().take() {
confined_pointer.destroy();
}
// Drop the pointer itself in case it's possible.
if self.pointer.as_ref().version() >= 3 {
self.pointer.release();
}
}
}
pub(super) fn init_relative_pointer(
relative_pointer_manager: &ZwpRelativePointerManagerV1,
pointer: &WlPointer,
) -> ZwpRelativePointerV1 {
let relative_pointer = relative_pointer_manager.get_relative_pointer(&*pointer);
relative_pointer.quick_assign(move |_, event, mut dispatch_data| {
let winit_state = dispatch_data.get::<WinitState>().unwrap();
handlers::handle_relative_pointer(event, winit_state);
});
relative_pointer.detach()
}
pub(super) fn init_confined_pointer(
pointer_constraints: &Attached<ZwpPointerConstraintsV1>,
surface: &WlSurface,
pointer: &WlPointer,
) -> ZwpConfinedPointerV1 {
let confined_pointer =
pointer_constraints.confine_pointer(surface, pointer, None, Lifetime::Persistent.to_raw());
confined_pointer.quick_assign(move |_, _, _| {});
confined_pointer.detach()
}

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@@ -1,78 +0,0 @@
//! Handling of IME events.
use sctk::reexports::client::Main;
use sctk::reexports::protocols::unstable::text_input::v3::client::zwp_text_input_v3::{
Event as TextInputEvent, ZwpTextInputV3,
};
use crate::event::WindowEvent;
use crate::platform_impl::wayland;
use crate::platform_impl::wayland::event_loop::WinitState;
use super::{TextInputHandler, TextInputInner};
#[inline]
pub(super) fn handle_text_input(
text_input: Main<ZwpTextInputV3>,
inner: &mut TextInputInner,
event: TextInputEvent,
winit_state: &mut WinitState,
) {
let event_sink = &mut winit_state.event_sink;
match event {
TextInputEvent::Enter { surface } => {
let window_id = wayland::make_wid(&surface);
let window_handle = match winit_state.window_map.get_mut(&window_id) {
Some(window_handle) => window_handle,
None => return,
};
inner.target_window_id = Some(window_id);
// Enable text input on that surface.
text_input.enable();
text_input.commit();
// Notify a window we're currently over about text input handler.
let text_input_handler = TextInputHandler {
text_input: text_input.detach(),
};
window_handle.text_input_entered(text_input_handler);
}
TextInputEvent::Leave { surface } => {
// Always issue a disable.
text_input.disable();
text_input.commit();
let window_id = wayland::make_wid(&surface);
let window_handle = match winit_state.window_map.get_mut(&window_id) {
Some(window_handle) => window_handle,
None => return,
};
inner.target_window_id = None;
// Remove text input handler from the window we're leaving.
let text_input_handler = TextInputHandler {
text_input: text_input.detach(),
};
window_handle.text_input_left(text_input_handler);
}
TextInputEvent::CommitString { text } => {
// Update currenly commited string.
inner.commit_string = text;
}
TextInputEvent::Done { .. } => {
let (window_id, text) = match (inner.target_window_id, inner.commit_string.take()) {
(Some(window_id), Some(text)) => (window_id, text),
_ => return,
};
for ch in text.chars() {
event_sink.push_window_event(WindowEvent::ReceivedCharacter(ch), window_id);
}
}
_ => (),
}
}

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@@ -1,66 +0,0 @@
use sctk::reexports::client::protocol::wl_seat::WlSeat;
use sctk::reexports::client::Attached;
use sctk::reexports::protocols::unstable::text_input::v3::client::zwp_text_input_manager_v3::ZwpTextInputManagerV3;
use sctk::reexports::protocols::unstable::text_input::v3::client::zwp_text_input_v3::ZwpTextInputV3;
use crate::platform_impl::wayland::event_loop::WinitState;
use crate::platform_impl::wayland::WindowId;
mod handlers;
/// A handler for text input that we're advertising for `WindowHandle`.
#[derive(Eq, PartialEq)]
pub struct TextInputHandler {
text_input: ZwpTextInputV3,
}
impl TextInputHandler {
#[inline]
pub fn set_ime_position(&self, x: i32, y: i32) {
self.text_input.set_cursor_rectangle(x, y, 0, 0);
self.text_input.commit();
}
}
/// A wrapper around text input to automatically destroy the object on `Drop`.
pub struct TextInput {
text_input: Attached<ZwpTextInputV3>,
}
impl TextInput {
pub fn new(seat: &Attached<WlSeat>, text_input_manager: &ZwpTextInputManagerV3) -> Self {
let text_input = text_input_manager.get_text_input(seat);
let mut text_input_inner = TextInputInner::new();
text_input.quick_assign(move |text_input, event, mut dispatch_data| {
let winit_state = dispatch_data.get::<WinitState>().unwrap();
handlers::handle_text_input(text_input, &mut text_input_inner, event, winit_state);
});
let text_input: Attached<ZwpTextInputV3> = text_input.into();
Self { text_input }
}
}
impl Drop for TextInput {
fn drop(&mut self) {
self.text_input.destroy();
}
}
struct TextInputInner {
/// Currently focused surface.
target_window_id: Option<WindowId>,
/// Pending string to commit.
commit_string: Option<String>,
}
impl TextInputInner {
fn new() -> Self {
Self {
target_window_id: None,
commit_string: None,
}
}
}

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@@ -1,122 +0,0 @@
//! Various handlers for touch events.
use sctk::reexports::client::protocol::wl_touch::Event as TouchEvent;
use crate::dpi::LogicalPosition;
use crate::event::{TouchPhase, WindowEvent};
use crate::platform_impl::wayland::event_loop::WinitState;
use crate::platform_impl::wayland::{self, DeviceId};
use super::{TouchInner, TouchPoint};
/// Handle WlTouch events.
#[inline]
pub(super) fn handle_touch(
event: TouchEvent,
inner: &mut TouchInner,
winit_state: &mut WinitState,
) {
let event_sink = &mut winit_state.event_sink;
match event {
TouchEvent::Down {
surface, id, x, y, ..
} => {
let window_id = wayland::make_wid(&surface);
if !winit_state.window_map.contains_key(&window_id) {
return;
}
let scale_factor = sctk::get_surface_scale_factor(&surface) as f64;
let position = LogicalPosition::new(x, y);
event_sink.push_window_event(
WindowEvent::Touch(crate::event::Touch {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
phase: TouchPhase::Started,
location: position.to_physical(scale_factor),
force: None, // TODO
id: id as u64,
}),
window_id,
);
inner
.touch_points
.push(TouchPoint::new(surface, position, id));
}
TouchEvent::Up { id, .. } => {
let touch_point = match inner.touch_points.iter().find(|p| p.id == id) {
Some(touch_point) => touch_point,
None => return,
};
let scale_factor = sctk::get_surface_scale_factor(&touch_point.surface) as f64;
let location = touch_point.position.to_physical(scale_factor);
let window_id = wayland::make_wid(&touch_point.surface);
event_sink.push_window_event(
WindowEvent::Touch(crate::event::Touch {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
phase: TouchPhase::Ended,
location,
force: None, // TODO
id: id as u64,
}),
window_id,
);
}
TouchEvent::Motion { id, x, y, .. } => {
let touch_point = match inner.touch_points.iter_mut().find(|p| p.id == id) {
Some(touch_point) => touch_point,
None => return,
};
touch_point.position = LogicalPosition::new(x, y);
let scale_factor = sctk::get_surface_scale_factor(&touch_point.surface) as f64;
let location = touch_point.position.to_physical(scale_factor);
let window_id = wayland::make_wid(&touch_point.surface);
event_sink.push_window_event(
WindowEvent::Touch(crate::event::Touch {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
phase: TouchPhase::Moved,
location,
force: None, // TODO
id: id as u64,
}),
window_id,
);
}
TouchEvent::Frame => (),
TouchEvent::Cancel => {
for touch_point in inner.touch_points.drain(..) {
let scale_factor = sctk::get_surface_scale_factor(&touch_point.surface) as f64;
let location = touch_point.position.to_physical(scale_factor);
let window_id = wayland::make_wid(&touch_point.surface);
event_sink.push_window_event(
WindowEvent::Touch(crate::event::Touch {
device_id: crate::event::DeviceId(crate::platform_impl::DeviceId::Wayland(
DeviceId,
)),
phase: TouchPhase::Cancelled,
location,
force: None, // TODO
id: touch_point.id as u64,
}),
window_id,
);
}
}
_ => (),
}
}

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@@ -1,78 +0,0 @@
//! Touch handling.
use sctk::reexports::client::protocol::wl_seat::WlSeat;
use sctk::reexports::client::protocol::wl_surface::WlSurface;
use sctk::reexports::client::protocol::wl_touch::WlTouch;
use sctk::reexports::client::Attached;
use crate::dpi::LogicalPosition;
use crate::platform_impl::wayland::event_loop::WinitState;
mod handlers;
/// Wrapper around touch to handle release.
pub struct Touch {
/// Proxy to touch.
touch: WlTouch,
}
impl Touch {
pub fn new(seat: &Attached<WlSeat>) -> Self {
let touch = seat.get_touch();
let mut inner = TouchInner::new();
touch.quick_assign(move |_, event, mut dispatch_data| {
let winit_state = dispatch_data.get::<WinitState>().unwrap();
handlers::handle_touch(event, &mut inner, winit_state);
});
Self {
touch: touch.detach(),
}
}
}
impl Drop for Touch {
fn drop(&mut self) {
if self.touch.as_ref().version() >= 3 {
self.touch.release();
}
}
}
/// The data used by touch handlers.
pub(super) struct TouchInner {
/// Current touch points.
touch_points: Vec<TouchPoint>,
}
impl TouchInner {
fn new() -> Self {
Self {
touch_points: Vec::new(),
}
}
}
/// Location of touch press.
pub(super) struct TouchPoint {
/// A surface where the touch point is located.
surface: WlSurface,
/// Location of the touch point.
position: LogicalPosition<f64>,
/// Id.
id: i32,
}
impl TouchPoint {
pub fn new(surface: WlSurface, position: LogicalPosition<f64>, id: i32) -> Self {
Self {
surface,
position,
id,
}
}
}

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@@ -1,656 +0,0 @@
use std::collections::VecDeque;
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::{Arc, Mutex};
use sctk::reexports::client::protocol::wl_surface::WlSurface;
use sctk::reexports::client::Display;
use sctk::reexports::calloop;
use sctk::window::{
ARGBColor, ButtonColorSpec, ColorSpec, ConceptConfig, ConceptFrame, Decorations,
};
use raw_window_handle::unix::WaylandHandle;
use crate::dpi::{LogicalSize, PhysicalPosition, PhysicalSize, Position, Size};
use crate::error::{ExternalError, NotSupportedError, OsError as RootOsError};
use crate::monitor::MonitorHandle as RootMonitorHandle;
use crate::platform::unix::{ARGBColor as LocalARGBColor, Button, ButtonState, Element, Theme};
use crate::platform_impl::{
MonitorHandle as PlatformMonitorHandle, OsError,
PlatformSpecificWindowBuilderAttributes as PlatformAttributes,
};
use crate::window::{CursorIcon, Fullscreen, WindowAttributes};
use super::env::WindowingFeatures;
use super::event_loop::WinitState;
use super::output::{MonitorHandle, OutputManagerHandle};
use super::{EventLoopWindowTarget, WindowId};
pub mod shim;
use shim::{WindowHandle, WindowRequest, WindowUpdate};
pub struct Window {
/// Window id.
window_id: WindowId,
/// The Wayland display.
display: Display,
/// The underlying wl_surface.
surface: WlSurface,
/// The current window size.
size: Arc<Mutex<LogicalSize<u32>>>,
/// A handle to output manager.
output_manager_handle: OutputManagerHandle,
/// Event loop proxy to wake it up.
event_loop_awakener: calloop::ping::Ping,
/// Fullscreen state.
fullscreen: Arc<AtomicBool>,
/// Available windowing features.
windowing_features: WindowingFeatures,
/// Requests that SCTK window should perform.
window_requests: Arc<Mutex<Vec<WindowRequest>>>,
}
impl Window {
pub fn new<T>(
event_loop_window_target: &EventLoopWindowTarget<T>,
attributes: WindowAttributes,
platform_attributes: PlatformAttributes,
) -> Result<Self, RootOsError> {
let surface = event_loop_window_target
.env
.create_surface_with_scale_callback(move |scale, surface, mut dispatch_data| {
let winit_state = dispatch_data.get::<WinitState>().unwrap();
// Get the window that receiced the event.
let window_id = super::make_wid(&surface);
let mut window_update = winit_state.window_updates.get_mut(&window_id).unwrap();
// Set pending scale factor.
window_update.scale_factor = Some(scale);
window_update.redraw_requested = true;
surface.set_buffer_scale(scale);
})
.detach();
let scale_factor = sctk::get_surface_scale_factor(&surface);
let window_id = super::make_wid(&surface);
let fullscreen = Arc::new(AtomicBool::new(false));
let fullscreen_clone = fullscreen.clone();
let (width, height) = attributes
.inner_size
.map(|size| size.to_logical::<f64>(scale_factor as f64).into())
.unwrap_or((800, 600));
let theme_manager = event_loop_window_target.theme_manager.clone();
let mut window = event_loop_window_target
.env
.create_window::<ConceptFrame, _>(
surface.clone(),
Some(theme_manager),
(width, height),
move |event, mut dispatch_data| {
use sctk::window::{Event, State};
let winit_state = dispatch_data.get::<WinitState>().unwrap();
let mut window_update = winit_state.window_updates.get_mut(&window_id).unwrap();
match event {
Event::Refresh => {
window_update.refresh_frame = true;
}
Event::Configure { new_size, states } => {
let is_fullscreen = states.contains(&State::Fullscreen);
fullscreen_clone.store(is_fullscreen, Ordering::Relaxed);
window_update.refresh_frame = true;
window_update.redraw_requested = true;
if let Some((w, h)) = new_size {
window_update.size = Some(LogicalSize::new(w, h));
}
}
Event::Close => {
window_update.close_window = true;
}
}
},
)
.map_err(|_| os_error!(OsError::WaylandMisc("failed to create window.")))?;
// Set decorations.
if attributes.decorations {
window.set_decorate(Decorations::FollowServer);
} else {
window.set_decorate(Decorations::None);
}
// Min dimensions.
let min_size = attributes
.min_inner_size
.map(|size| size.to_logical::<f64>(scale_factor as f64).into());
window.set_min_size(min_size);
// Max dimensions.
let max_size = attributes
.max_inner_size
.map(|size| size.to_logical::<f64>(scale_factor as f64).into());
window.set_max_size(max_size);
// Set Wayland specific window attributes.
if let Some(app_id) = platform_attributes.app_id {
window.set_app_id(app_id);
}
// Set common window attributes.
//
// We set resizable after other attributes, since it touches min and max size under
// the hood.
window.set_resizable(attributes.resizable);
window.set_title(attributes.title);
// Set fullscreen/maximized if so was requested.
match attributes.fullscreen {
Some(Fullscreen::Exclusive(_)) => {
warn!("`Fullscreen::Exclusive` is ignored on Wayland")
}
Some(Fullscreen::Borderless(monitor)) => {
let monitor =
monitor.and_then(|RootMonitorHandle { inner: monitor }| match monitor {
PlatformMonitorHandle::Wayland(monitor) => Some(monitor.proxy),
#[cfg(feature = "x11")]
PlatformMonitorHandle::X(_) => None,
});
window.set_fullscreen(monitor.as_ref());
}
None => {
if attributes.maximized {
window.set_maximized();
}
}
}
let size = Arc::new(Mutex::new(LogicalSize::new(width, height)));
// We should trigger redraw and commit the surface for the newly created window.
let mut window_update = WindowUpdate::new();
window_update.refresh_frame = true;
window_update.redraw_requested = true;
let window_id = super::make_wid(&surface);
let window_requests = Arc::new(Mutex::new(Vec::with_capacity(64)));
// Create a handle that performs all the requests on underlying sctk a window.
let window_handle = WindowHandle::new(window, size.clone(), window_requests.clone());
let mut winit_state = event_loop_window_target.state.borrow_mut();
winit_state.window_map.insert(window_id, window_handle);
winit_state
.window_updates
.insert(window_id, WindowUpdate::new());
let windowing_features = event_loop_window_target.windowing_features;
// Send all updates to the server.
let wayland_source = &event_loop_window_target.wayland_source;
let event_loop_handle = &event_loop_window_target.event_loop_handle;
// To make our window usable for drawing right away we must `ack` a `configure`
// from the server, the acking part here is done by SCTK window frame, so we just
// need to sync with server so it'll be done automatically for us.
event_loop_handle.with_source(&wayland_source, |event_queue| {
let event_queue = event_queue.queue();
let _ = event_queue.sync_roundtrip(&mut *winit_state, |_, _, _| unreachable!());
});
// We all praise GNOME for these 3 lines of pure magic. If we don't do that,
// GNOME will shrink our window a bit for the size of the decorations. I guess it
// happens because we haven't committed them with buffers to the server.
let window_handle = winit_state.window_map.get_mut(&window_id).unwrap();
window_handle.window.refresh();
let output_manager_handle = event_loop_window_target.output_manager.handle();
let window = Self {
window_id,
surface,
display: event_loop_window_target.display.clone(),
output_manager_handle,
size,
window_requests,
event_loop_awakener: event_loop_window_target.event_loop_awakener.clone(),
fullscreen,
windowing_features,
};
Ok(window)
}
}
impl Window {
#[inline]
pub fn id(&self) -> WindowId {
self.window_id
}
#[inline]
pub fn set_title(&self, title: &str) {
let title_request = WindowRequest::Title(title.to_owned());
self.window_requests.lock().unwrap().push(title_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_visible(&self, _visible: bool) {
// Not possible on Wayland.
}
#[inline]
pub fn outer_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
Err(NotSupportedError::new())
}
#[inline]
pub fn inner_position(&self) -> Result<PhysicalPosition<i32>, NotSupportedError> {
Err(NotSupportedError::new())
}
#[inline]
pub fn set_outer_position(&self, _: Position) {
// Not possible on Wayland.
}
pub fn inner_size(&self) -> PhysicalSize<u32> {
self.size
.lock()
.unwrap()
.to_physical(self.scale_factor() as f64)
}
#[inline]
pub fn request_redraw(&self) {
let redraw_request = WindowRequest::Redraw;
self.window_requests.lock().unwrap().push(redraw_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn outer_size(&self) -> PhysicalSize<u32> {
self.size
.lock()
.unwrap()
.to_physical(self.scale_factor() as f64)
}
#[inline]
pub fn set_inner_size(&self, size: Size) {
let scale_factor = self.scale_factor() as f64;
let size = size.to_logical::<u32>(scale_factor);
*self.size.lock().unwrap() = size;
let frame_size_request = WindowRequest::FrameSize(size);
self.window_requests
.lock()
.unwrap()
.push(frame_size_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_min_inner_size(&self, dimensions: Option<Size>) {
let scale_factor = self.scale_factor() as f64;
let size = dimensions.map(|size| size.to_logical::<u32>(scale_factor));
let min_size_request = WindowRequest::MinSize(size);
self.window_requests.lock().unwrap().push(min_size_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_max_inner_size(&self, dimensions: Option<Size>) {
let scale_factor = self.scale_factor() as f64;
let size = dimensions.map(|size| size.to_logical::<u32>(scale_factor));
let max_size_request = WindowRequest::MaxSize(size);
self.window_requests.lock().unwrap().push(max_size_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_resizable(&self, resizable: bool) {
let resizeable_request = WindowRequest::Resizeable(resizable);
self.window_requests
.lock()
.unwrap()
.push(resizeable_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn scale_factor(&self) -> u32 {
// The scale factor from `get_surface_scale_factor` is always greater than zero, so
// u32 conversion is safe.
sctk::get_surface_scale_factor(&self.surface) as u32
}
#[inline]
pub fn set_decorations(&self, decorate: bool) {
let decorate_request = WindowRequest::Decorate(decorate);
self.window_requests.lock().unwrap().push(decorate_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_minimized(&self, minimized: bool) {
// You can't unminimize the window on Wayland.
if !minimized {
return;
}
let minimize_request = WindowRequest::Minimize;
self.window_requests.lock().unwrap().push(minimize_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_maximized(&self, maximized: bool) {
let maximize_request = WindowRequest::Maximize(maximized);
self.window_requests.lock().unwrap().push(maximize_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn fullscreen(&self) -> Option<Fullscreen> {
if self.fullscreen.load(Ordering::Relaxed) {
let current_monitor = self.current_monitor().map(|monitor| RootMonitorHandle {
inner: PlatformMonitorHandle::Wayland(monitor),
});
Some(Fullscreen::Borderless(current_monitor))
} else {
None
}
}
#[inline]
pub fn set_fullscreen(&self, fullscreen: Option<Fullscreen>) {
let fullscreen_request = match fullscreen {
Some(Fullscreen::Exclusive(_)) => {
warn!("`Fullscreen::Exclusive` is ignored on Wayland");
return;
}
Some(Fullscreen::Borderless(monitor)) => {
let monitor =
monitor.and_then(|RootMonitorHandle { inner: monitor }| match monitor {
PlatformMonitorHandle::Wayland(monitor) => Some(monitor.proxy),
#[cfg(feature = "x11")]
PlatformMonitorHandle::X(_) => None,
});
WindowRequest::Fullscreen(monitor)
}
None => WindowRequest::UnsetFullscreen,
};
self.window_requests
.lock()
.unwrap()
.push(fullscreen_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_theme<T: Theme>(&self, theme: T) {
// First buttons is minimize, then maximize, and then close.
let buttons: Vec<(ButtonColorSpec, ButtonColorSpec)> =
[Button::Minimize, Button::Maximize, Button::Close]
.iter()
.map(|button| {
let button = *button;
let idle_active_bg = theme
.button_color(button, ButtonState::Idle, false, true)
.into();
let idle_inactive_bg = theme
.button_color(button, ButtonState::Idle, false, false)
.into();
let idle_active_icon = theme
.button_color(button, ButtonState::Idle, true, true)
.into();
let idle_inactive_icon = theme
.button_color(button, ButtonState::Idle, true, false)
.into();
let idle_bg = ColorSpec {
active: idle_active_bg,
inactive: idle_inactive_bg,
};
let idle_icon = ColorSpec {
active: idle_active_icon,
inactive: idle_inactive_icon,
};
let hovered_active_bg = theme
.button_color(button, ButtonState::Hovered, false, true)
.into();
let hovered_inactive_bg = theme
.button_color(button, ButtonState::Hovered, false, false)
.into();
let hovered_active_icon = theme
.button_color(button, ButtonState::Hovered, true, true)
.into();
let hovered_inactive_icon = theme
.button_color(button, ButtonState::Hovered, true, false)
.into();
let hovered_bg = ColorSpec {
active: hovered_active_bg,
inactive: hovered_inactive_bg,
};
let hovered_icon = ColorSpec {
active: hovered_active_icon,
inactive: hovered_inactive_icon,
};
let disabled_active_bg = theme
.button_color(button, ButtonState::Disabled, false, true)
.into();
let disabled_inactive_bg = theme
.button_color(button, ButtonState::Disabled, false, false)
.into();
let disabled_active_icon = theme
.button_color(button, ButtonState::Disabled, true, true)
.into();
let disabled_inactive_icon = theme
.button_color(button, ButtonState::Disabled, true, false)
.into();
let disabled_bg = ColorSpec {
active: disabled_active_bg,
inactive: disabled_inactive_bg,
};
let disabled_icon = ColorSpec {
active: disabled_active_icon,
inactive: disabled_inactive_icon,
};
let button_bg = ButtonColorSpec {
idle: idle_bg,
hovered: hovered_bg,
disabled: disabled_bg,
};
let button_icon = ButtonColorSpec {
idle: idle_icon,
hovered: hovered_icon,
disabled: disabled_icon,
};
(button_icon, button_bg)
})
.collect();
let minimize_button = Some(buttons[0]);
let maximize_button = Some(buttons[1]);
let close_button = Some(buttons[2]);
// The first color is bar, then separator, and then text color.
let titlebar_colors: Vec<ColorSpec> = [Element::Bar, Element::Separator, Element::Text]
.iter()
.map(|element| {
let element = *element;
let active = theme.element_color(element, true).into();
let inactive = theme.element_color(element, false).into();
ColorSpec { active, inactive }
})
.collect();
let primary_color = titlebar_colors[0];
let secondary_color = titlebar_colors[1];
let title_color = titlebar_colors[2];
let title_font = theme.font();
let concept_config = ConceptConfig {
primary_color,
secondary_color,
title_color,
title_font,
minimize_button,
maximize_button,
close_button,
};
let theme_request = WindowRequest::Theme(concept_config);
self.window_requests.lock().unwrap().push(theme_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_cursor_icon(&self, cursor: CursorIcon) {
let cursor_icon_request = WindowRequest::NewCursorIcon(cursor);
self.window_requests
.lock()
.unwrap()
.push(cursor_icon_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_cursor_visible(&self, visible: bool) {
let cursor_visible_request = WindowRequest::ShowCursor(visible);
self.window_requests
.lock()
.unwrap()
.push(cursor_visible_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn set_cursor_grab(&self, grab: bool) -> Result<(), ExternalError> {
if !self.windowing_features.cursor_grab() {
return Err(ExternalError::NotSupported(NotSupportedError::new()));
}
let cursor_grab_request = WindowRequest::GrabCursor(grab);
self.window_requests
.lock()
.unwrap()
.push(cursor_grab_request);
self.event_loop_awakener.ping();
Ok(())
}
#[inline]
pub fn set_cursor_position(&self, _: Position) -> Result<(), ExternalError> {
// XXX This is possible if the locked pointer is being used. We don't have any
// API for that right now, but it could be added in
// https://github.com/rust-windowing/winit/issues/1677.
//
// This function is essential for the locked pointer API.
//
// See pointer-constraints-unstable-v1.xml.
Err(ExternalError::NotSupported(NotSupportedError::new()))
}
#[inline]
pub fn set_ime_position(&self, position: Position) {
let scale_factor = self.scale_factor() as f64;
let position = position.to_logical(scale_factor);
let ime_position_request = WindowRequest::IMEPosition(position);
self.window_requests
.lock()
.unwrap()
.push(ime_position_request);
self.event_loop_awakener.ping();
}
#[inline]
pub fn display(&self) -> &Display {
&self.display
}
#[inline]
pub fn surface(&self) -> &WlSurface {
&self.surface
}
#[inline]
pub fn current_monitor(&self) -> Option<MonitorHandle> {
let output = sctk::get_surface_outputs(&self.surface).last()?.clone();
Some(MonitorHandle::new(output))
}
#[inline]
pub fn available_monitors(&self) -> VecDeque<MonitorHandle> {
self.output_manager_handle.available_outputs()
}
#[inline]
pub fn primary_monitor(&self) -> Option<RootMonitorHandle> {
None
}
#[inline]
pub fn raw_window_handle(&self) -> WaylandHandle {
let display = self.display.get_display_ptr() as *mut _;
let surface = self.surface.as_ref().c_ptr() as *mut _;
WaylandHandle {
display,
surface,
..WaylandHandle::empty()
}
}
}
impl From<LocalARGBColor> for ARGBColor {
fn from(color: LocalARGBColor) -> Self {
let a = color.a;
let r = color.r;
let g = color.g;
let b = color.b;
Self { a, r, g, b }
}
}
impl Drop for Window {
fn drop(&mut self) {
let close_request = WindowRequest::Close;
self.window_requests.lock().unwrap().push(close_request);
self.event_loop_awakener.ping();
}
}

View File

@@ -1,388 +0,0 @@
use std::cell::Cell;
use std::sync::{Arc, Mutex};
use sctk::reexports::client::protocol::wl_output::WlOutput;
use sctk::window::{ConceptConfig, ConceptFrame, Decorations, Window};
use crate::dpi::{LogicalPosition, LogicalSize};
use crate::event::WindowEvent;
use crate::platform_impl::wayland::event_loop::WinitState;
use crate::platform_impl::wayland::seat::pointer::WinitPointer;
use crate::platform_impl::wayland::seat::text_input::TextInputHandler;
use crate::platform_impl::wayland::WindowId;
use crate::window::CursorIcon;
/// A request to SCTK window from Winit window.
#[derive(Debug, Clone)]
pub enum WindowRequest {
/// Set fullscreen.
///
/// Passing `None` will set it on the current monitor.
Fullscreen(Option<WlOutput>),
/// Unset fullscreen.
UnsetFullscreen,
/// Show cursor for the certain window or not.
ShowCursor(bool),
/// Change the cursor icon.
NewCursorIcon(CursorIcon),
/// Grab cursor.
GrabCursor(bool),
/// Maximize the window.
Maximize(bool),
/// Minimize the window.
Minimize,
/// Request decorations change.
Decorate(bool),
/// Make the window resizeable.
Resizeable(bool),
/// Set the title for window.
Title(String),
/// Min size.
MinSize(Option<LogicalSize<u32>>),
/// Max size.
MaxSize(Option<LogicalSize<u32>>),
/// New frame size.
FrameSize(LogicalSize<u32>),
/// Set IME window position.
IMEPosition(LogicalPosition<u32>),
/// Redraw was requested.
Redraw,
/// A new theme for a concept frame was requested.
Theme(ConceptConfig),
/// Window should be closed.
Close,
}
/// Pending update to a window from SCTK window.
#[derive(Debug, Clone, Copy)]
pub struct WindowUpdate {
/// New window size.
pub size: Option<LogicalSize<u32>>,
/// New scale factor.
pub scale_factor: Option<i32>,
/// Whether `redraw` was requested.
pub redraw_requested: bool,
/// Wether the frame should be refreshed.
pub refresh_frame: bool,
/// Close the window.
pub close_window: bool,
}
impl WindowUpdate {
pub fn new() -> Self {
Self {
size: None,
scale_factor: None,
redraw_requested: false,
refresh_frame: false,
close_window: false,
}
}
pub fn take(&mut self) -> Self {
let size = self.size.take();
let scale_factor = self.scale_factor.take();
let redraw_requested = self.redraw_requested;
self.redraw_requested = false;
let refresh_frame = self.refresh_frame;
self.refresh_frame = false;
let close_window = self.close_window;
self.close_window = false;
Self {
size,
scale_factor,
redraw_requested,
refresh_frame,
close_window,
}
}
}
/// A handle to perform operations on SCTK window
/// and react to events.
pub struct WindowHandle {
/// An actual window.
pub window: Window<ConceptFrame>,
/// The current size of the window.
pub size: Arc<Mutex<LogicalSize<u32>>>,
/// A pending requests to SCTK window.
pub pending_window_requests: Arc<Mutex<Vec<WindowRequest>>>,
/// Current cursor icon.
pub cursor_icon: Cell<CursorIcon>,
/// Visible cursor or not.
cursor_visible: Cell<bool>,
/// Cursor confined to the surface.
confined: Cell<bool>,
/// Pointers over the current surface.
pointers: Vec<WinitPointer>,
/// Text inputs on the current surface.
text_inputs: Vec<TextInputHandler>,
}
impl WindowHandle {
pub fn new(
window: Window<ConceptFrame>,
size: Arc<Mutex<LogicalSize<u32>>>,
pending_window_requests: Arc<Mutex<Vec<WindowRequest>>>,
) -> Self {
Self {
window,
size,
pending_window_requests,
cursor_icon: Cell::new(CursorIcon::Default),
confined: Cell::new(false),
cursor_visible: Cell::new(true),
pointers: Vec::new(),
text_inputs: Vec::new(),
}
}
pub fn set_cursor_grab(&self, grab: bool) {
// The new requested state matches the current confine status, return.
if self.confined.get() == grab {
return;
}
self.confined.replace(grab);
for pointer in self.pointers.iter() {
if self.confined.get() {
let surface = self.window.surface();
pointer.confine(&surface);
} else {
pointer.unconfine();
}
}
}
/// Pointer appeared over the window.
pub fn pointer_entered(&mut self, pointer: WinitPointer) {
let position = self.pointers.iter().position(|p| *p == pointer);
if position.is_none() {
if self.confined.get() {
let surface = self.window.surface();
pointer.confine(&surface);
}
self.pointers.push(pointer);
}
// Apply the current cursor style.
self.set_cursor_visible(self.cursor_visible.get());
}
/// Pointer left the window.
pub fn pointer_left(&mut self, pointer: WinitPointer) {
let position = self.pointers.iter().position(|p| *p == pointer);
if let Some(position) = position {
let pointer = self.pointers.remove(position);
// Drop the confined pointer.
if self.confined.get() {
pointer.unconfine();
}
}
}
pub fn text_input_entered(&mut self, text_input: TextInputHandler) {
if self
.text_inputs
.iter()
.find(|t| *t == &text_input)
.is_none()
{
self.text_inputs.push(text_input);
}
}
pub fn text_input_left(&mut self, text_input: TextInputHandler) {
if let Some(position) = self.text_inputs.iter().position(|t| *t == text_input) {
self.text_inputs.remove(position);
}
}
pub fn set_ime_position(&self, position: LogicalPosition<u32>) {
// XXX This won't fly unless user will have a way to request IME window per seat, since
// the ime windows will be overlapping, but winit doesn't expose API to specify for
// which seat we're setting IME position.
let (x, y) = (position.x as i32, position.y as i32);
for text_input in self.text_inputs.iter() {
text_input.set_ime_position(x, y);
}
}
pub fn set_cursor_visible(&self, visible: bool) {
self.cursor_visible.replace(visible);
let cursor_icon = match visible {
true => Some(self.cursor_icon.get()),
false => None,
};
for pointer in self.pointers.iter() {
pointer.set_cursor(cursor_icon)
}
}
pub fn set_cursor_icon(&self, cursor_icon: CursorIcon) {
self.cursor_icon.replace(cursor_icon);
if !self.cursor_visible.get() {
return;
}
for pointer in self.pointers.iter() {
pointer.set_cursor(Some(cursor_icon));
}
}
}
#[inline]
pub fn handle_window_requests(winit_state: &mut WinitState) {
let window_map = &mut winit_state.window_map;
let window_updates = &mut winit_state.window_updates;
let mut windows_to_close: Vec<WindowId> = Vec::new();
// Process the rest of the events.
for (window_id, window_handle) in window_map.iter_mut() {
let mut requests = window_handle.pending_window_requests.lock().unwrap();
for request in requests.drain(..) {
match request {
WindowRequest::Fullscreen(fullscreen) => {
window_handle.window.set_fullscreen(fullscreen.as_ref());
}
WindowRequest::UnsetFullscreen => {
window_handle.window.unset_fullscreen();
}
WindowRequest::ShowCursor(show_cursor) => {
window_handle.set_cursor_visible(show_cursor);
}
WindowRequest::NewCursorIcon(cursor_icon) => {
window_handle.set_cursor_icon(cursor_icon);
}
WindowRequest::IMEPosition(position) => {
window_handle.set_ime_position(position);
}
WindowRequest::GrabCursor(grab) => {
window_handle.set_cursor_grab(grab);
}
WindowRequest::Maximize(maximize) => {
if maximize {
window_handle.window.set_maximized();
} else {
window_handle.window.unset_maximized();
}
}
WindowRequest::Minimize => {
window_handle.window.set_minimized();
}
WindowRequest::Decorate(decorate) => {
let decorations = match decorate {
true => Decorations::FollowServer,
false => Decorations::None,
};
window_handle.window.set_decorate(decorations);
// We should refresh the frame to apply decorations change.
let window_update = window_updates.get_mut(&window_id).unwrap();
window_update.refresh_frame = true;
}
WindowRequest::Resizeable(resizeable) => {
window_handle.window.set_resizable(resizeable);
// We should refresh the frame to update button state.
let window_update = window_updates.get_mut(&window_id).unwrap();
window_update.refresh_frame = true;
}
WindowRequest::Title(title) => {
window_handle.window.set_title(title);
// We should refresh the frame to draw new title.
let window_update = window_updates.get_mut(&window_id).unwrap();
window_update.refresh_frame = true;
}
WindowRequest::MinSize(size) => {
let size = size.map(|size| (size.width, size.height));
window_handle.window.set_min_size(size);
let window_update = window_updates.get_mut(&window_id).unwrap();
window_update.redraw_requested = true;
}
WindowRequest::MaxSize(size) => {
let size = size.map(|size| (size.width, size.height));
window_handle.window.set_max_size(size);
let window_update = window_updates.get_mut(&window_id).unwrap();
window_update.redraw_requested = true;
}
WindowRequest::FrameSize(size) => {
// Set new size.
window_handle.window.resize(size.width, size.height);
// We should refresh the frame after resize.
let window_update = window_updates.get_mut(&window_id).unwrap();
window_update.refresh_frame = true;
}
WindowRequest::Redraw => {
let window_update = window_updates.get_mut(&window_id).unwrap();
window_update.redraw_requested = true;
}
WindowRequest::Theme(concept_config) => {
window_handle.window.set_frame_config(concept_config);
// We should refresh the frame to apply new theme.
let window_update = window_updates.get_mut(&window_id).unwrap();
window_update.refresh_frame = true;
}
WindowRequest::Close => {
// The window was requested to be closed.
windows_to_close.push(*window_id);
// Send event that the window was destroyed.
let event_sink = &mut winit_state.event_sink;
event_sink.push_window_event(WindowEvent::Destroyed, *window_id);
}
};
}
}
// Close the windows.
for window in windows_to_close {
let _ = window_map.remove(&window);
let _ = window_updates.remove(&window);
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,4 +0,0 @@
pub use x11_dl::{
error::OpenError, keysym::*, xcursor::*, xinput::*, xinput2::*, xlib::*, xlib_xcb::*,
xrandr::*, xrender::*,
};

View File

@@ -1,175 +0,0 @@
use std::{collections::HashMap, os::raw::c_char, ptr, sync::Arc};
use super::{ffi, XConnection, XError};
use super::{
context::{ImeContext, ImeContextCreationError},
inner::{close_im, ImeInner},
input_method::PotentialInputMethods,
};
pub unsafe fn xim_set_callback(
xconn: &Arc<XConnection>,
xim: ffi::XIM,
field: *const c_char,
callback: *mut ffi::XIMCallback,
) -> Result<(), XError> {
// It's advisable to wrap variadic FFI functions in our own functions, as we want to minimize
// access that isn't type-checked.
(xconn.xlib.XSetIMValues)(xim, field, callback, ptr::null_mut::<()>());
xconn.check_errors()
}
// Set a callback for when an input method matching the current locale modifiers becomes
// available. Note that this has nothing to do with what input methods are open or able to be
// opened, and simply uses the modifiers that are set when the callback is set.
// * This is called per locale modifier, not per input method opened with that locale modifier.
// * Trying to set this for multiple locale modifiers causes problems, i.e. one of the rebuilt
// input contexts would always silently fail to use the input method.
pub unsafe fn set_instantiate_callback(
xconn: &Arc<XConnection>,
client_data: ffi::XPointer,
) -> Result<(), XError> {
(xconn.xlib.XRegisterIMInstantiateCallback)(
xconn.display,
ptr::null_mut(),
ptr::null_mut(),
ptr::null_mut(),
Some(xim_instantiate_callback),
client_data,
);
xconn.check_errors()
}
pub unsafe fn unset_instantiate_callback(
xconn: &Arc<XConnection>,
client_data: ffi::XPointer,
) -> Result<(), XError> {
(xconn.xlib.XUnregisterIMInstantiateCallback)(
xconn.display,
ptr::null_mut(),
ptr::null_mut(),
ptr::null_mut(),
Some(xim_instantiate_callback),
client_data,
);
xconn.check_errors()
}
pub unsafe fn set_destroy_callback(
xconn: &Arc<XConnection>,
im: ffi::XIM,
inner: &ImeInner,
) -> Result<(), XError> {
xim_set_callback(
&xconn,
im,
ffi::XNDestroyCallback_0.as_ptr() as *const _,
&inner.destroy_callback as *const _ as *mut _,
)
}
#[derive(Debug)]
enum ReplaceImError {
MethodOpenFailed(PotentialInputMethods),
ContextCreationFailed(ImeContextCreationError),
SetDestroyCallbackFailed(XError),
}
// Attempt to replace current IM (which may or may not be presently valid) with a new one. This
// includes replacing all existing input contexts and free'ing resources as necessary. This only
// modifies existing state if all operations succeed.
unsafe fn replace_im(inner: *mut ImeInner) -> Result<(), ReplaceImError> {
let xconn = &(*inner).xconn;
let (new_im, is_fallback) = {
let new_im = (*inner).potential_input_methods.open_im(xconn, None);
let is_fallback = new_im.is_fallback();
(
new_im.ok().ok_or_else(|| {
ReplaceImError::MethodOpenFailed((*inner).potential_input_methods.clone())
})?,
is_fallback,
)
};
// It's important to always set a destroy callback, since there's otherwise potential for us
// to try to use or free a resource that's already been destroyed on the server.
{
let result = set_destroy_callback(xconn, new_im.im, &*inner);
if result.is_err() {
let _ = close_im(xconn, new_im.im);
}
result
}
.map_err(ReplaceImError::SetDestroyCallbackFailed)?;
let mut new_contexts = HashMap::new();
for (window, old_context) in (*inner).contexts.iter() {
let spot = old_context.as_ref().map(|old_context| old_context.ic_spot);
let new_context = {
let result = ImeContext::new(xconn, new_im.im, *window, spot);
if result.is_err() {
let _ = close_im(xconn, new_im.im);
}
result.map_err(ReplaceImError::ContextCreationFailed)?
};
new_contexts.insert(*window, Some(new_context));
}
// If we've made it this far, everything succeeded.
let _ = (*inner).destroy_all_contexts_if_necessary();
let _ = (*inner).close_im_if_necessary();
(*inner).im = new_im.im;
(*inner).contexts = new_contexts;
(*inner).is_destroyed = false;
(*inner).is_fallback = is_fallback;
Ok(())
}
pub unsafe extern "C" fn xim_instantiate_callback(
_display: *mut ffi::Display,
client_data: ffi::XPointer,
// This field is unsupplied.
_call_data: ffi::XPointer,
) {
let inner: *mut ImeInner = client_data as _;
if !inner.is_null() {
let xconn = &(*inner).xconn;
let result = replace_im(inner);
if result.is_ok() {
let _ = unset_instantiate_callback(xconn, client_data);
(*inner).is_fallback = false;
} else if result.is_err() && (*inner).is_destroyed {
// We have no usable input methods!
result.expect("Failed to reopen input method");
}
}
}
// This callback is triggered when the input method is closed on the server end. When this
// happens, XCloseIM/XDestroyIC doesn't need to be called, as the resources have already been
// free'd (attempting to do so causes our connection to freeze).
pub unsafe extern "C" fn xim_destroy_callback(
_xim: ffi::XIM,
client_data: ffi::XPointer,
// This field is unsupplied.
_call_data: ffi::XPointer,
) {
let inner: *mut ImeInner = client_data as _;
if !inner.is_null() {
(*inner).is_destroyed = true;
let xconn = &(*inner).xconn;
if !(*inner).is_fallback {
let _ = set_instantiate_callback(xconn, client_data);
// Attempt to open fallback input method.
let result = replace_im(inner);
if result.is_ok() {
(*inner).is_fallback = true;
} else {
// We have no usable input methods!
result.expect("Failed to open fallback input method");
}
}
}
}

View File

@@ -1,139 +0,0 @@
use std::{
os::raw::{c_short, c_void},
ptr,
sync::Arc,
};
use super::{ffi, util, XConnection, XError};
#[derive(Debug)]
pub enum ImeContextCreationError {
XError(XError),
Null,
}
unsafe fn create_pre_edit_attr<'a>(
xconn: &'a Arc<XConnection>,
ic_spot: &'a ffi::XPoint,
) -> util::XSmartPointer<'a, c_void> {
util::XSmartPointer::new(
xconn,
(xconn.xlib.XVaCreateNestedList)(
0,
ffi::XNSpotLocation_0.as_ptr() as *const _,
ic_spot,
ptr::null_mut::<()>(),
),
)
.expect("XVaCreateNestedList returned NULL")
}
// WARNING: this struct doesn't destroy its XIC resource when dropped.
// This is intentional, as it doesn't have enough information to know whether or not the context
// still exists on the server. Since `ImeInner` has that awareness, destruction must be handled
// through `ImeInner`.
#[derive(Debug)]
pub struct ImeContext {
pub ic: ffi::XIC,
pub ic_spot: ffi::XPoint,
}
impl ImeContext {
pub unsafe fn new(
xconn: &Arc<XConnection>,
im: ffi::XIM,
window: ffi::Window,
ic_spot: Option<ffi::XPoint>,
) -> Result<Self, ImeContextCreationError> {
let ic = if let Some(ic_spot) = ic_spot {
ImeContext::create_ic_with_spot(xconn, im, window, ic_spot)
} else {
ImeContext::create_ic(xconn, im, window)
};
let ic = ic.ok_or(ImeContextCreationError::Null)?;
xconn
.check_errors()
.map_err(ImeContextCreationError::XError)?;
Ok(ImeContext {
ic,
ic_spot: ic_spot.unwrap_or_else(|| ffi::XPoint { x: 0, y: 0 }),
})
}
unsafe fn create_ic(
xconn: &Arc<XConnection>,
im: ffi::XIM,
window: ffi::Window,
) -> Option<ffi::XIC> {
let ic = (xconn.xlib.XCreateIC)(
im,
ffi::XNInputStyle_0.as_ptr() as *const _,
ffi::XIMPreeditNothing | ffi::XIMStatusNothing,
ffi::XNClientWindow_0.as_ptr() as *const _,
window,
ptr::null_mut::<()>(),
);
if ic.is_null() {
None
} else {
Some(ic)
}
}
unsafe fn create_ic_with_spot(
xconn: &Arc<XConnection>,
im: ffi::XIM,
window: ffi::Window,
ic_spot: ffi::XPoint,
) -> Option<ffi::XIC> {
let pre_edit_attr = create_pre_edit_attr(xconn, &ic_spot);
let ic = (xconn.xlib.XCreateIC)(
im,
ffi::XNInputStyle_0.as_ptr() as *const _,
ffi::XIMPreeditNothing | ffi::XIMStatusNothing,
ffi::XNClientWindow_0.as_ptr() as *const _,
window,
ffi::XNPreeditAttributes_0.as_ptr() as *const _,
pre_edit_attr.ptr,
ptr::null_mut::<()>(),
);
if ic.is_null() {
None
} else {
Some(ic)
}
}
pub fn focus(&self, xconn: &Arc<XConnection>) -> Result<(), XError> {
unsafe {
(xconn.xlib.XSetICFocus)(self.ic);
}
xconn.check_errors()
}
pub fn unfocus(&self, xconn: &Arc<XConnection>) -> Result<(), XError> {
unsafe {
(xconn.xlib.XUnsetICFocus)(self.ic);
}
xconn.check_errors()
}
pub fn set_spot(&mut self, xconn: &Arc<XConnection>, x: c_short, y: c_short) {
if self.ic_spot.x == x && self.ic_spot.y == y {
return;
}
self.ic_spot = ffi::XPoint { x, y };
unsafe {
let pre_edit_attr = create_pre_edit_attr(xconn, &self.ic_spot);
(xconn.xlib.XSetICValues)(
self.ic,
ffi::XNPreeditAttributes_0.as_ptr() as *const _,
pre_edit_attr.ptr,
ptr::null_mut::<()>(),
);
}
}
}

View File

@@ -1,717 +0,0 @@
#![cfg(any(
target_os = "linux",
target_os = "dragonfly",
target_os = "freebsd",
target_os = "netbsd",
target_os = "openbsd"
))]
mod dnd;
mod event_processor;
mod events;
pub mod ffi;
mod ime;
mod monitor;
pub mod util;
mod window;
mod xdisplay;
pub use self::{
monitor::{MonitorHandle, VideoMode},
window::UnownedWindow,
xdisplay::{XConnection, XError, XNotSupported},
};
use std::{
cell::RefCell,
collections::{HashMap, HashSet},
ffi::CStr,
mem::{self, MaybeUninit},
ops::Deref,
os::raw::*,
ptr,
rc::Rc,
slice,
sync::{mpsc, Arc, Weak},
time::{Duration, Instant},
};
use libc::{self, setlocale, LC_CTYPE};
use mio::{unix::EventedFd, Events, Poll, PollOpt, Ready, Token};
use mio_extras::channel::{channel, Receiver, SendError, Sender};
use self::{
dnd::{Dnd, DndState},
event_processor::EventProcessor,
ime::{Ime, ImeCreationError, ImeReceiver, ImeSender},
util::modifiers::ModifierKeymap,
};
use crate::{
error::OsError as RootOsError,
event::{Event, StartCause},
event_loop::{ControlFlow, EventLoopClosed, EventLoopWindowTarget as RootELW},
platform_impl::{platform::sticky_exit_callback, PlatformSpecificWindowBuilderAttributes},
window::WindowAttributes,
};
const X_TOKEN: Token = Token(0);
const USER_TOKEN: Token = Token(1);
const REDRAW_TOKEN: Token = Token(2);
pub struct EventLoopWindowTarget<T> {
xconn: Arc<XConnection>,
wm_delete_window: ffi::Atom,
net_wm_ping: ffi::Atom,
ime_sender: ImeSender,
root: ffi::Window,
ime: RefCell<Ime>,
windows: RefCell<HashMap<WindowId, Weak<UnownedWindow>>>,
redraw_sender: Sender<WindowId>,
_marker: ::std::marker::PhantomData<T>,
}
pub struct EventLoop<T: 'static> {
poll: Poll,
event_processor: EventProcessor<T>,
redraw_channel: Receiver<WindowId>,
user_channel: Receiver<T>,
user_sender: Sender<T>,
target: Rc<RootELW<T>>,
}
pub struct EventLoopProxy<T: 'static> {
user_sender: Sender<T>,
}
impl<T: 'static> Clone for EventLoopProxy<T> {
fn clone(&self) -> Self {
EventLoopProxy {
user_sender: self.user_sender.clone(),
}
}
}
impl<T: 'static> EventLoop<T> {
pub fn new(xconn: Arc<XConnection>) -> EventLoop<T> {
let root = unsafe { (xconn.xlib.XDefaultRootWindow)(xconn.display) };
let wm_delete_window = unsafe { xconn.get_atom_unchecked(b"WM_DELETE_WINDOW\0") };
let net_wm_ping = unsafe { xconn.get_atom_unchecked(b"_NET_WM_PING\0") };
let dnd = Dnd::new(Arc::clone(&xconn))
.expect("Failed to call XInternAtoms when initializing drag and drop");
let (ime_sender, ime_receiver) = mpsc::channel();
// Input methods will open successfully without setting the locale, but it won't be
// possible to actually commit pre-edit sequences.
unsafe {
// Remember default locale to restore it if target locale is unsupported
// by Xlib
let default_locale = setlocale(LC_CTYPE, ptr::null());
setlocale(LC_CTYPE, b"\0".as_ptr() as *const _);
// Check if set locale is supported by Xlib.
// If not, calls to some Xlib functions like `XSetLocaleModifiers`
// will fail.
let locale_supported = (xconn.xlib.XSupportsLocale)() == 1;
if !locale_supported {
let unsupported_locale = setlocale(LC_CTYPE, ptr::null());
warn!(
"Unsupported locale \"{}\". Restoring default locale \"{}\".",
CStr::from_ptr(unsupported_locale).to_string_lossy(),
CStr::from_ptr(default_locale).to_string_lossy()
);
// Restore default locale
setlocale(LC_CTYPE, default_locale);
}
}
let ime = RefCell::new({
let result = Ime::new(Arc::clone(&xconn));
if let Err(ImeCreationError::OpenFailure(ref state)) = result {
panic!(format!("Failed to open input method: {:#?}", state));
}
result.expect("Failed to set input method destruction callback")
});
let randr_event_offset = xconn
.select_xrandr_input(root)
.expect("Failed to query XRandR extension");
let xi2ext = unsafe {
let mut ext = XExtension::default();
let res = (xconn.xlib.XQueryExtension)(
xconn.display,
b"XInputExtension\0".as_ptr() as *const c_char,
&mut ext.opcode,
&mut ext.first_event_id,
&mut ext.first_error_id,
);
if res == ffi::False {
panic!("X server missing XInput extension");
}
ext
};
unsafe {
let mut xinput_major_ver = ffi::XI_2_Major;
let mut xinput_minor_ver = ffi::XI_2_Minor;
if (xconn.xinput2.XIQueryVersion)(
xconn.display,
&mut xinput_major_ver,
&mut xinput_minor_ver,
) != ffi::Success as libc::c_int
{
panic!(
"X server has XInput extension {}.{} but does not support XInput2",
xinput_major_ver, xinput_minor_ver,
);
}
}
xconn.update_cached_wm_info(root);
let mut mod_keymap = ModifierKeymap::new();
mod_keymap.reset_from_x_connection(&xconn);
let poll = Poll::new().unwrap();
let (user_sender, user_channel) = channel();
let (redraw_sender, redraw_channel) = channel();
poll.register(
&EventedFd(&xconn.x11_fd),
X_TOKEN,
Ready::readable(),
PollOpt::level(),
)
.unwrap();
poll.register(
&user_channel,
USER_TOKEN,
Ready::readable(),
PollOpt::level(),
)
.unwrap();
poll.register(
&redraw_channel,
REDRAW_TOKEN,
Ready::readable(),
PollOpt::level(),
)
.unwrap();
let target = Rc::new(RootELW {
p: super::EventLoopWindowTarget::X(EventLoopWindowTarget {
ime,
root,
windows: Default::default(),
_marker: ::std::marker::PhantomData,
ime_sender,
xconn,
wm_delete_window,
net_wm_ping,
redraw_sender,
}),
_marker: ::std::marker::PhantomData,
});
let event_processor = EventProcessor {
target: target.clone(),
dnd,
devices: Default::default(),
randr_event_offset,
ime_receiver,
xi2ext,
mod_keymap,
device_mod_state: Default::default(),
num_touch: 0,
first_touch: None,
active_window: None,
};
// Register for device hotplug events
// (The request buffer is flushed during `init_device`)
get_xtarget(&target)
.xconn
.select_xinput_events(root, ffi::XIAllDevices, ffi::XI_HierarchyChangedMask)
.queue();
event_processor.init_device(ffi::XIAllDevices);
let result = EventLoop {
poll,
redraw_channel,
user_channel,
user_sender,
event_processor,
target,
};
result
}
pub fn create_proxy(&self) -> EventLoopProxy<T> {
EventLoopProxy {
user_sender: self.user_sender.clone(),
}
}
pub(crate) fn window_target(&self) -> &RootELW<T> {
&self.target
}
pub fn run_return<F>(&mut self, mut callback: F)
where
F: FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
let mut control_flow = ControlFlow::default();
let mut events = Events::with_capacity(8);
let mut cause = StartCause::Init;
loop {
sticky_exit_callback(
crate::event::Event::NewEvents(cause),
&self.target,
&mut control_flow,
&mut callback,
);
// Process all pending events
self.drain_events(&mut callback, &mut control_flow);
// Empty the user event buffer
{
while let Ok(event) = self.user_channel.try_recv() {
sticky_exit_callback(
crate::event::Event::UserEvent(event),
&self.target,
&mut control_flow,
&mut callback,
);
}
}
// send MainEventsCleared
{
sticky_exit_callback(
crate::event::Event::MainEventsCleared,
&self.target,
&mut control_flow,
&mut callback,
);
}
// Empty the redraw requests
{
let mut windows = HashSet::new();
while let Ok(window_id) = self.redraw_channel.try_recv() {
windows.insert(window_id);
}
for window_id in windows {
let window_id = crate::window::WindowId(super::WindowId::X(window_id));
sticky_exit_callback(
Event::RedrawRequested(window_id),
&self.target,
&mut control_flow,
&mut callback,
);
}
}
// send RedrawEventsCleared
{
sticky_exit_callback(
crate::event::Event::RedrawEventsCleared,
&self.target,
&mut control_flow,
&mut callback,
);
}
let start = Instant::now();
let (deadline, timeout);
match control_flow {
ControlFlow::Exit => break,
ControlFlow::Poll => {
cause = StartCause::Poll;
deadline = None;
timeout = Some(Duration::from_millis(0));
}
ControlFlow::Wait => {
cause = StartCause::WaitCancelled {
start,
requested_resume: None,
};
deadline = None;
timeout = None;
}
ControlFlow::WaitUntil(wait_deadline) => {
cause = StartCause::ResumeTimeReached {
start,
requested_resume: wait_deadline,
};
timeout = if wait_deadline > start {
Some(wait_deadline - start)
} else {
Some(Duration::from_millis(0))
};
deadline = Some(wait_deadline);
}
}
// If the XConnection already contains buffered events, we don't
// need to wait for data on the socket.
if !self.event_processor.poll() {
self.poll.poll(&mut events, timeout).unwrap();
events.clear();
}
let wait_cancelled = deadline.map_or(false, |deadline| Instant::now() < deadline);
if wait_cancelled {
cause = StartCause::WaitCancelled {
start,
requested_resume: deadline,
};
}
}
callback(
crate::event::Event::LoopDestroyed,
&self.target,
&mut control_flow,
);
}
pub fn run<F>(mut self, callback: F) -> !
where
F: 'static + FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
self.run_return(callback);
::std::process::exit(0);
}
fn drain_events<F>(&mut self, callback: &mut F, control_flow: &mut ControlFlow)
where
F: FnMut(Event<'_, T>, &RootELW<T>, &mut ControlFlow),
{
let target = &self.target;
let mut xev = MaybeUninit::uninit();
let wt = get_xtarget(&self.target);
while unsafe { self.event_processor.poll_one_event(xev.as_mut_ptr()) } {
let mut xev = unsafe { xev.assume_init() };
self.event_processor.process_event(&mut xev, |event| {
sticky_exit_callback(
event,
target,
control_flow,
&mut |event, window_target, control_flow| {
if let Event::RedrawRequested(crate::window::WindowId(
super::WindowId::X(wid),
)) = event
{
wt.redraw_sender.send(wid).unwrap();
} else {
callback(event, window_target, control_flow);
}
},
);
});
}
}
}
pub(crate) fn get_xtarget<T>(target: &RootELW<T>) -> &EventLoopWindowTarget<T> {
match target.p {
super::EventLoopWindowTarget::X(ref target) => target,
#[cfg(feature = "wayland")]
_ => unreachable!(),
}
}
impl<T> EventLoopWindowTarget<T> {
/// Returns the `XConnection` of this events loop.
#[inline]
pub fn x_connection(&self) -> &Arc<XConnection> {
&self.xconn
}
}
impl<T: 'static> EventLoopProxy<T> {
pub fn send_event(&self, event: T) -> Result<(), EventLoopClosed<T>> {
self.user_sender.send(event).map_err(|e| {
EventLoopClosed(if let SendError::Disconnected(x) = e {
x
} else {
unreachable!()
})
})
}
}
struct DeviceInfo<'a> {
xconn: &'a XConnection,
info: *const ffi::XIDeviceInfo,
count: usize,
}
impl<'a> DeviceInfo<'a> {
fn get(xconn: &'a XConnection, device: c_int) -> Option<Self> {
unsafe {
let mut count = 0;
let info = (xconn.xinput2.XIQueryDevice)(xconn.display, device, &mut count);
xconn.check_errors().ok()?;
if info.is_null() || count == 0 {
None
} else {
Some(DeviceInfo {
xconn,
info,
count: count as usize,
})
}
}
}
}
impl<'a> Drop for DeviceInfo<'a> {
fn drop(&mut self) {
assert!(!self.info.is_null());
unsafe { (self.xconn.xinput2.XIFreeDeviceInfo)(self.info as *mut _) };
}
}
impl<'a> Deref for DeviceInfo<'a> {
type Target = [ffi::XIDeviceInfo];
fn deref(&self) -> &Self::Target {
unsafe { slice::from_raw_parts(self.info, self.count) }
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct WindowId(ffi::Window);
impl WindowId {
pub unsafe fn dummy() -> Self {
WindowId(0)
}
}
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct DeviceId(c_int);
impl DeviceId {
pub unsafe fn dummy() -> Self {
DeviceId(0)
}
}
pub struct Window(Arc<UnownedWindow>);
impl Deref for Window {
type Target = UnownedWindow;
#[inline]
fn deref(&self) -> &UnownedWindow {
&*self.0
}
}
impl Window {
pub fn new<T>(
event_loop: &EventLoopWindowTarget<T>,
attribs: WindowAttributes,
pl_attribs: PlatformSpecificWindowBuilderAttributes,
) -> Result<Self, RootOsError> {
let window = Arc::new(UnownedWindow::new(&event_loop, attribs, pl_attribs)?);
event_loop
.windows
.borrow_mut()
.insert(window.id(), Arc::downgrade(&window));
Ok(Window(window))
}
}
impl Drop for Window {
fn drop(&mut self) {
let window = self.deref();
let xconn = &window.xconn;
unsafe {
(xconn.xlib.XDestroyWindow)(xconn.display, window.id().0);
// If the window was somehow already destroyed, we'll get a `BadWindow` error, which we don't care about.
let _ = xconn.check_errors();
}
}
}
/// XEvents of type GenericEvent store their actual data in an XGenericEventCookie data structure. This is a wrapper to
/// extract the cookie from a GenericEvent XEvent and release the cookie data once it has been processed
struct GenericEventCookie<'a> {
xconn: &'a XConnection,
cookie: ffi::XGenericEventCookie,
}
impl<'a> GenericEventCookie<'a> {
fn from_event<'b>(
xconn: &'b XConnection,
event: ffi::XEvent,
) -> Option<GenericEventCookie<'b>> {
unsafe {
let mut cookie: ffi::XGenericEventCookie = From::from(event);
if (xconn.xlib.XGetEventData)(xconn.display, &mut cookie) == ffi::True {
Some(GenericEventCookie { xconn, cookie })
} else {
None
}
}
}
}
impl<'a> Drop for GenericEventCookie<'a> {
fn drop(&mut self) {
unsafe {
(self.xconn.xlib.XFreeEventData)(self.xconn.display, &mut self.cookie);
}
}
}
#[derive(Debug, Default, Copy, Clone)]
struct XExtension {
opcode: c_int,
first_event_id: c_int,
first_error_id: c_int,
}
fn mkwid(w: ffi::Window) -> crate::window::WindowId {
crate::window::WindowId(crate::platform_impl::WindowId::X(WindowId(w)))
}
fn mkdid(w: c_int) -> crate::event::DeviceId {
crate::event::DeviceId(crate::platform_impl::DeviceId::X(DeviceId(w)))
}
#[derive(Debug)]
struct Device {
name: String,
scroll_axes: Vec<(i32, ScrollAxis)>,
// For master devices, this is the paired device (pointer <-> keyboard).
// For slave devices, this is the master.
attachment: c_int,
}
#[derive(Debug, Copy, Clone)]
struct ScrollAxis {
increment: f64,
orientation: ScrollOrientation,
position: f64,
}
#[derive(Debug, Copy, Clone)]
enum ScrollOrientation {
Vertical,
Horizontal,
}
impl Device {
fn new<T: 'static>(el: &EventProcessor<T>, info: &ffi::XIDeviceInfo) -> Self {
let name = unsafe { CStr::from_ptr(info.name).to_string_lossy() };
let mut scroll_axes = Vec::new();
let wt = get_xtarget(&el.target);
if Device::physical_device(info) {
// Register for global raw events
let mask = ffi::XI_RawMotionMask
| ffi::XI_RawButtonPressMask
| ffi::XI_RawButtonReleaseMask
| ffi::XI_RawKeyPressMask
| ffi::XI_RawKeyReleaseMask;
// The request buffer is flushed when we poll for events
wt.xconn
.select_xinput_events(wt.root, info.deviceid, mask)
.queue();
// Identify scroll axes
for class_ptr in Device::classes(info) {
let class = unsafe { &**class_ptr };
match class._type {
ffi::XIScrollClass => {
let info = unsafe {
mem::transmute::<&ffi::XIAnyClassInfo, &ffi::XIScrollClassInfo>(class)
};
scroll_axes.push((
info.number,
ScrollAxis {
increment: info.increment,
orientation: match info.scroll_type {
ffi::XIScrollTypeHorizontal => ScrollOrientation::Horizontal,
ffi::XIScrollTypeVertical => ScrollOrientation::Vertical,
_ => unreachable!(),
},
position: 0.0,
},
));
}
_ => {}
}
}
}
let mut device = Device {
name: name.into_owned(),
scroll_axes,
attachment: info.attachment,
};
device.reset_scroll_position(info);
device
}
fn reset_scroll_position(&mut self, info: &ffi::XIDeviceInfo) {
if Device::physical_device(info) {
for class_ptr in Device::classes(info) {
let class = unsafe { &**class_ptr };
match class._type {
ffi::XIValuatorClass => {
let info = unsafe {
mem::transmute::<&ffi::XIAnyClassInfo, &ffi::XIValuatorClassInfo>(class)
};
if let Some(&mut (_, ref mut axis)) = self
.scroll_axes
.iter_mut()
.find(|&&mut (axis, _)| axis == info.number)
{
axis.position = info.value;
}
}
_ => {}
}
}
}
}
#[inline]
fn physical_device(info: &ffi::XIDeviceInfo) -> bool {
info._use == ffi::XISlaveKeyboard
|| info._use == ffi::XISlavePointer
|| info._use == ffi::XIFloatingSlave
}
#[inline]
fn classes(info: &ffi::XIDeviceInfo) -> &[*const ffi::XIAnyClassInfo] {
unsafe {
slice::from_raw_parts(
info.classes as *const *const ffi::XIAnyClassInfo,
info.num_classes as usize,
)
}
}
}

View File

@@ -1,314 +0,0 @@
use std::os::raw::*;
use parking_lot::Mutex;
use super::{
ffi::{
RRCrtc, RRCrtcChangeNotifyMask, RRMode, RROutputPropertyNotifyMask,
RRScreenChangeNotifyMask, True, Window, XRRCrtcInfo, XRRScreenResources,
},
util, XConnection, XError,
};
use crate::{
dpi::{PhysicalPosition, PhysicalSize},
monitor::{MonitorHandle as RootMonitorHandle, VideoMode as RootVideoMode},
platform_impl::{MonitorHandle as PlatformMonitorHandle, VideoMode as PlatformVideoMode},
};
// Used for testing. This should always be committed as false.
const DISABLE_MONITOR_LIST_CACHING: bool = false;
lazy_static! {
static ref MONITORS: Mutex<Option<Vec<MonitorHandle>>> = Mutex::default();
}
pub fn invalidate_cached_monitor_list() -> Option<Vec<MonitorHandle>> {
// We update this lazily.
(*MONITORS.lock()).take()
}
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct VideoMode {
pub(crate) size: (u32, u32),
pub(crate) bit_depth: u16,
pub(crate) refresh_rate: u16,
pub(crate) native_mode: RRMode,
pub(crate) monitor: Option<MonitorHandle>,
}
impl VideoMode {
#[inline]
pub fn size(&self) -> PhysicalSize<u32> {
self.size.into()
}
#[inline]
pub fn bit_depth(&self) -> u16 {
self.bit_depth
}
#[inline]
pub fn refresh_rate(&self) -> u16 {
self.refresh_rate
}
#[inline]
pub fn monitor(&self) -> RootMonitorHandle {
RootMonitorHandle {
inner: PlatformMonitorHandle::X(self.monitor.clone().unwrap()),
}
}
}
#[derive(Debug, Clone)]
pub struct MonitorHandle {
/// The actual id
pub(crate) id: RRCrtc,
/// The name of the monitor
pub(crate) name: String,
/// The size of the monitor
dimensions: (u32, u32),
/// The position of the monitor in the X screen
position: (i32, i32),
/// If the monitor is the primary one
primary: bool,
/// The DPI scale factor
pub(crate) scale_factor: f64,
/// Used to determine which windows are on this monitor
pub(crate) rect: util::AaRect,
/// Supported video modes on this monitor
video_modes: Vec<VideoMode>,
}
impl PartialEq for MonitorHandle {
fn eq(&self, other: &Self) -> bool {
self.id == other.id
}
}
impl Eq for MonitorHandle {}
impl PartialOrd for MonitorHandle {
fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
Some(self.cmp(&other))
}
}
impl Ord for MonitorHandle {
fn cmp(&self, other: &Self) -> std::cmp::Ordering {
self.id.cmp(&other.id)
}
}
impl std::hash::Hash for MonitorHandle {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.id.hash(state);
}
}
impl MonitorHandle {
fn new(
xconn: &XConnection,
resources: *mut XRRScreenResources,
id: RRCrtc,
crtc: *mut XRRCrtcInfo,
primary: bool,
) -> Option<Self> {
let (name, scale_factor, video_modes) = unsafe { xconn.get_output_info(resources, crtc)? };
let dimensions = unsafe { ((*crtc).width as u32, (*crtc).height as u32) };
let position = unsafe { ((*crtc).x as i32, (*crtc).y as i32) };
let rect = util::AaRect::new(position, dimensions);
Some(MonitorHandle {
id,
name,
scale_factor,
dimensions,
position,
primary,
rect,
video_modes,
})
}
pub fn dummy() -> Self {
MonitorHandle {
id: 0,
name: "<dummy monitor>".into(),
scale_factor: 1.0,
dimensions: (1, 1),
position: (0, 0),
primary: true,
rect: util::AaRect::new((0, 0), (1, 1)),
video_modes: Vec::new(),
}
}
pub(crate) fn is_dummy(&self) -> bool {
// Zero is an invalid XID value; no real monitor will have it
self.id == 0
}
pub fn name(&self) -> Option<String> {
Some(self.name.clone())
}
#[inline]
pub fn native_identifier(&self) -> u32 {
self.id as u32
}
pub fn size(&self) -> PhysicalSize<u32> {
self.dimensions.into()
}
pub fn position(&self) -> PhysicalPosition<i32> {
self.position.into()
}
#[inline]
pub fn scale_factor(&self) -> f64 {
self.scale_factor
}
#[inline]
pub fn video_modes(&self) -> impl Iterator<Item = RootVideoMode> {
let monitor = self.clone();
self.video_modes.clone().into_iter().map(move |mut x| {
x.monitor = Some(monitor.clone());
RootVideoMode {
video_mode: PlatformVideoMode::X(x),
}
})
}
}
impl XConnection {
pub fn get_monitor_for_window(&self, window_rect: Option<util::AaRect>) -> MonitorHandle {
let monitors = self.available_monitors();
if monitors.is_empty() {
// Return a dummy monitor to avoid panicking
return MonitorHandle::dummy();
}
let default = monitors.get(0).unwrap();
let window_rect = match window_rect {
Some(rect) => rect,
None => return default.to_owned(),
};
let mut largest_overlap = 0;
let mut matched_monitor = default;
for monitor in &monitors {
let overlapping_area = window_rect.get_overlapping_area(&monitor.rect);
if overlapping_area > largest_overlap {
largest_overlap = overlapping_area;
matched_monitor = &monitor;
}
}
matched_monitor.to_owned()
}
fn query_monitor_list(&self) -> Vec<MonitorHandle> {
unsafe {
let mut major = 0;
let mut minor = 0;
(self.xrandr.XRRQueryVersion)(self.display, &mut major, &mut minor);
let root = (self.xlib.XDefaultRootWindow)(self.display);
let resources = if (major == 1 && minor >= 3) || major > 1 {
(self.xrandr.XRRGetScreenResourcesCurrent)(self.display, root)
} else {
// WARNING: this function is supposedly very slow, on the order of hundreds of ms.
// Upon failure, `resources` will be null.
(self.xrandr.XRRGetScreenResources)(self.display, root)
};
if resources.is_null() {
panic!("[winit] `XRRGetScreenResources` returned NULL. That should only happen if the root window doesn't exist.");
}
let mut available;
let mut has_primary = false;
let primary = (self.xrandr.XRRGetOutputPrimary)(self.display, root);
available = Vec::with_capacity((*resources).ncrtc as usize);
for crtc_index in 0..(*resources).ncrtc {
let crtc_id = *((*resources).crtcs.offset(crtc_index as isize));
let crtc = (self.xrandr.XRRGetCrtcInfo)(self.display, resources, crtc_id);
let is_active = (*crtc).width > 0 && (*crtc).height > 0 && (*crtc).noutput > 0;
if is_active {
let is_primary = *(*crtc).outputs.offset(0) == primary;
has_primary |= is_primary;
MonitorHandle::new(self, resources, crtc_id, crtc, is_primary)
.map(|monitor_id| available.push(monitor_id));
}
(self.xrandr.XRRFreeCrtcInfo)(crtc);
}
// If no monitors were detected as being primary, we just pick one ourselves!
if !has_primary {
if let Some(ref mut fallback) = available.first_mut() {
// Setting this here will come in handy if we ever add an `is_primary` method.
fallback.primary = true;
}
}
(self.xrandr.XRRFreeScreenResources)(resources);
available
}
}
pub fn available_monitors(&self) -> Vec<MonitorHandle> {
let mut monitors_lock = MONITORS.lock();
(*monitors_lock)
.as_ref()
.cloned()
.or_else(|| {
let monitors = Some(self.query_monitor_list());
if !DISABLE_MONITOR_LIST_CACHING {
(*monitors_lock) = monitors.clone();
}
monitors
})
.unwrap()
}
#[inline]
pub fn primary_monitor(&self) -> MonitorHandle {
self.available_monitors()
.into_iter()
.find(|monitor| monitor.primary)
.unwrap_or_else(MonitorHandle::dummy)
}
pub fn select_xrandr_input(&self, root: Window) -> Result<c_int, XError> {
let has_xrandr = unsafe {
let mut major = 0;
let mut minor = 0;
(self.xrandr.XRRQueryVersion)(self.display, &mut major, &mut minor)
};
assert!(
has_xrandr == True,
"[winit] XRandR extension not available."
);
let mut event_offset = 0;
let mut error_offset = 0;
let status = unsafe {
(self.xrandr.XRRQueryExtension)(self.display, &mut event_offset, &mut error_offset)
};
if status != True {
self.check_errors()?;
unreachable!("[winit] `XRRQueryExtension` failed but no error was received.");
}
let mask = RRCrtcChangeNotifyMask | RROutputPropertyNotifyMask | RRScreenChangeNotifyMask;
unsafe { (self.xrandr.XRRSelectInput)(self.display, root, mask) };
Ok(event_offset)
}
}

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@@ -1,72 +0,0 @@
use std::{
collections::HashMap,
ffi::{CStr, CString},
fmt::Debug,
os::raw::*,
};
use parking_lot::Mutex;
use super::*;
type AtomCache = HashMap<CString, ffi::Atom>;
lazy_static! {
static ref ATOM_CACHE: Mutex<AtomCache> = Mutex::new(HashMap::with_capacity(2048));
}
impl XConnection {
pub fn get_atom<T: AsRef<CStr> + Debug>(&self, name: T) -> ffi::Atom {
let name = name.as_ref();
let mut atom_cache_lock = ATOM_CACHE.lock();
let cached_atom = (*atom_cache_lock).get(name).cloned();
if let Some(atom) = cached_atom {
atom
} else {
let atom = unsafe {
(self.xlib.XInternAtom)(self.display, name.as_ptr() as *const c_char, ffi::False)
};
if atom == 0 {
let msg = format!(
"`XInternAtom` failed, which really shouldn't happen. Atom: {:?}, Error: {:#?}",
name,
self.check_errors(),
);
panic!(msg);
}
/*println!(
"XInternAtom name:{:?} atom:{:?}",
name,
atom,
);*/
(*atom_cache_lock).insert(name.to_owned(), atom);
atom
}
}
pub unsafe fn get_atom_unchecked(&self, name: &[u8]) -> ffi::Atom {
debug_assert!(CStr::from_bytes_with_nul(name).is_ok());
let name = CStr::from_bytes_with_nul_unchecked(name);
self.get_atom(name)
}
// Note: this doesn't use caching, for the sake of simplicity.
// If you're dealing with this many atoms, you'll usually want to cache them locally anyway.
pub unsafe fn get_atoms(&self, names: &[*mut c_char]) -> Result<Vec<ffi::Atom>, XError> {
let mut atoms = Vec::with_capacity(names.len());
(self.xlib.XInternAtoms)(
self.display,
names.as_ptr() as *mut _,
names.len() as c_int,
ffi::False,
atoms.as_mut_ptr(),
);
self.check_errors()?;
atoms.set_len(names.len());
/*println!(
"XInternAtoms atoms:{:?}",
atoms,
);*/
Ok(atoms)
}
}

View File

@@ -1,46 +0,0 @@
use super::*;
pub type ClientMsgPayload = [c_long; 5];
impl XConnection {
pub fn send_event<T: Into<ffi::XEvent>>(
&self,
target_window: c_ulong,
event_mask: Option<c_long>,
event: T,
) -> Flusher<'_> {
let event_mask = event_mask.unwrap_or(ffi::NoEventMask);
unsafe {
(self.xlib.XSendEvent)(
self.display,
target_window,
ffi::False,
event_mask,
&mut event.into(),
);
}
Flusher::new(self)
}
pub fn send_client_msg(
&self,
window: c_ulong, // The window this is "about"; not necessarily this window
target_window: c_ulong, // The window we're sending to
message_type: ffi::Atom,
event_mask: Option<c_long>,
data: ClientMsgPayload,
) -> Flusher<'_> {
let event = ffi::XClientMessageEvent {
type_: ffi::ClientMessage,
display: self.display,
window,
message_type,
format: c_long::FORMAT as c_int,
data: unsafe { mem::transmute(data) },
// These fields are ignored by `XSendEvent`
serial: 0,
send_event: 0,
};
self.send_event(target_window, event_mask, event)
}
}

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@@ -1,129 +0,0 @@
use crate::window::CursorIcon;
use super::*;
impl XConnection {
pub fn set_cursor_icon(&self, window: ffi::Window, cursor: Option<CursorIcon>) {
let cursor = *self
.cursor_cache
.lock()
.entry(cursor)
.or_insert_with(|| self.get_cursor(cursor));
self.update_cursor(window, cursor);
}
fn create_empty_cursor(&self) -> ffi::Cursor {
let data = 0;
let pixmap = unsafe {
let screen = (self.xlib.XDefaultScreen)(self.display);
let window = (self.xlib.XRootWindow)(self.display, screen);
(self.xlib.XCreateBitmapFromData)(self.display, window, &data, 1, 1)
};
if pixmap == 0 {
panic!("failed to allocate pixmap for cursor");
}
unsafe {
// We don't care about this color, since it only fills bytes
// in the pixmap which are not 0 in the mask.
let mut dummy_color = MaybeUninit::uninit();
let cursor = (self.xlib.XCreatePixmapCursor)(
self.display,
pixmap,
pixmap,
dummy_color.as_mut_ptr(),
dummy_color.as_mut_ptr(),
0,
0,
);
(self.xlib.XFreePixmap)(self.display, pixmap);
cursor
}
}
fn load_cursor(&self, name: &[u8]) -> ffi::Cursor {
unsafe {
(self.xcursor.XcursorLibraryLoadCursor)(self.display, name.as_ptr() as *const c_char)
}
}
fn load_first_existing_cursor(&self, names: &[&[u8]]) -> ffi::Cursor {
for name in names.iter() {
let xcursor = self.load_cursor(name);
if xcursor != 0 {
return xcursor;
}
}
0
}
fn get_cursor(&self, cursor: Option<CursorIcon>) -> ffi::Cursor {
let cursor = match cursor {
Some(cursor) => cursor,
None => return self.create_empty_cursor(),
};
let load = |name: &[u8]| self.load_cursor(name);
let loadn = |names: &[&[u8]]| self.load_first_existing_cursor(names);
// Try multiple names in some cases where the name
// differs on the desktop environments or themes.
//
// Try the better looking (or more suiting) names first.
match cursor {
CursorIcon::Alias => load(b"link\0"),
CursorIcon::Arrow => load(b"arrow\0"),
CursorIcon::Cell => load(b"plus\0"),
CursorIcon::Copy => load(b"copy\0"),
CursorIcon::Crosshair => load(b"crosshair\0"),
CursorIcon::Default => load(b"left_ptr\0"),
CursorIcon::Hand => loadn(&[b"hand2\0", b"hand1\0"]),
CursorIcon::Help => load(b"question_arrow\0"),
CursorIcon::Move => load(b"move\0"),
CursorIcon::Grab => loadn(&[b"openhand\0", b"grab\0"]),
CursorIcon::Grabbing => loadn(&[b"closedhand\0", b"grabbing\0"]),
CursorIcon::Progress => load(b"left_ptr_watch\0"),
CursorIcon::AllScroll => load(b"all-scroll\0"),
CursorIcon::ContextMenu => load(b"context-menu\0"),
CursorIcon::NoDrop => loadn(&[b"no-drop\0", b"circle\0"]),
CursorIcon::NotAllowed => load(b"crossed_circle\0"),
// Resize cursors
CursorIcon::EResize => load(b"right_side\0"),
CursorIcon::NResize => load(b"top_side\0"),
CursorIcon::NeResize => load(b"top_right_corner\0"),
CursorIcon::NwResize => load(b"top_left_corner\0"),
CursorIcon::SResize => load(b"bottom_side\0"),
CursorIcon::SeResize => load(b"bottom_right_corner\0"),
CursorIcon::SwResize => load(b"bottom_left_corner\0"),
CursorIcon::WResize => load(b"left_side\0"),
CursorIcon::EwResize => load(b"h_double_arrow\0"),
CursorIcon::NsResize => load(b"v_double_arrow\0"),
CursorIcon::NwseResize => loadn(&[b"bd_double_arrow\0", b"size_bdiag\0"]),
CursorIcon::NeswResize => loadn(&[b"fd_double_arrow\0", b"size_fdiag\0"]),
CursorIcon::ColResize => loadn(&[b"split_h\0", b"h_double_arrow\0"]),
CursorIcon::RowResize => loadn(&[b"split_v\0", b"v_double_arrow\0"]),
CursorIcon::Text => loadn(&[b"text\0", b"xterm\0"]),
CursorIcon::VerticalText => load(b"vertical-text\0"),
CursorIcon::Wait => load(b"watch\0"),
CursorIcon::ZoomIn => load(b"zoom-in\0"),
CursorIcon::ZoomOut => load(b"zoom-out\0"),
}
}
fn update_cursor(&self, window: ffi::Window, cursor: ffi::Cursor) {
unsafe {
(self.xlib.XDefineCursor)(self.display, window, cursor);
self.flush_requests().expect("Failed to set the cursor");
}
}
}

View File

@@ -1,55 +0,0 @@
use std::{fmt::Debug, mem, os::raw::*};
// This isn't actually the number of the bits in the format.
// X11 does a match on this value to determine which type to call sizeof on.
// Thus, we use 32 for c_long, since 32 maps to c_long which maps to 64.
// ...if that sounds confusing, then you know why this enum is here.
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord)]
pub enum Format {
Char = 8,
Short = 16,
Long = 32,
}
impl Format {
pub fn from_format(format: usize) -> Option<Self> {
match format {
8 => Some(Format::Char),
16 => Some(Format::Short),
32 => Some(Format::Long),
_ => None,
}
}
pub fn get_actual_size(&self) -> usize {
match self {
&Format::Char => mem::size_of::<c_char>(),
&Format::Short => mem::size_of::<c_short>(),
&Format::Long => mem::size_of::<c_long>(),
}
}
}
pub trait Formattable: Debug + Clone + Copy + PartialEq + PartialOrd {
const FORMAT: Format;
}
// You might be surprised by the absence of c_int, but not as surprised as X11 would be by the presence of it.
impl Formattable for c_schar {
const FORMAT: Format = Format::Char;
}
impl Formattable for c_uchar {
const FORMAT: Format = Format::Char;
}
impl Formattable for c_short {
const FORMAT: Format = Format::Short;
}
impl Formattable for c_ushort {
const FORMAT: Format = Format::Short;
}
impl Formattable for c_long {
const FORMAT: Format = Format::Long;
}
impl Formattable for c_ulong {
const FORMAT: Format = Format::Long;
}

View File

@@ -1,323 +0,0 @@
use std::slice;
use std::sync::Arc;
use super::*;
#[derive(Debug)]
#[allow(dead_code)]
pub enum StateOperation {
Remove = 0, // _NET_WM_STATE_REMOVE
Add = 1, // _NET_WM_STATE_ADD
Toggle = 2, // _NET_WM_STATE_TOGGLE
}
impl From<bool> for StateOperation {
fn from(op: bool) -> Self {
if op {
StateOperation::Add
} else {
StateOperation::Remove
}
}
}
/// X window type. Maps directly to
/// [`_NET_WM_WINDOW_TYPE`](https://specifications.freedesktop.org/wm-spec/wm-spec-1.5.html).
#[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum WindowType {
/// A desktop feature. This can include a single window containing desktop icons with the same dimensions as the
/// screen, allowing the desktop environment to have full control of the desktop, without the need for proxying
/// root window clicks.
Desktop,
/// A dock or panel feature. Typically a Window Manager would keep such windows on top of all other windows.
Dock,
/// Toolbar windows. "Torn off" from the main application.
Toolbar,
/// Pinnable menu windows. "Torn off" from the main application.
Menu,
/// A small persistent utility window, such as a palette or toolbox.
Utility,
/// The window is a splash screen displayed as an application is starting up.
Splash,
/// This is a dialog window.
Dialog,
/// A dropdown menu that usually appears when the user clicks on an item in a menu bar.
/// This property is typically used on override-redirect windows.
DropdownMenu,
/// A popup menu that usually appears when the user right clicks on an object.
/// This property is typically used on override-redirect windows.
PopupMenu,
/// A tooltip window. Usually used to show additional information when hovering over an object with the cursor.
/// This property is typically used on override-redirect windows.
Tooltip,
/// The window is a notification.
/// This property is typically used on override-redirect windows.
Notification,
/// This should be used on the windows that are popped up by combo boxes.
/// This property is typically used on override-redirect windows.
Combo,
/// This indicates the the window is being dragged.
/// This property is typically used on override-redirect windows.
Dnd,
/// This is a normal, top-level window.
Normal,
}
impl Default for WindowType {
fn default() -> Self {
WindowType::Normal
}
}
impl WindowType {
pub(crate) fn as_atom(&self, xconn: &Arc<XConnection>) -> ffi::Atom {
use self::WindowType::*;
let atom_name: &[u8] = match *self {
Desktop => b"_NET_WM_WINDOW_TYPE_DESKTOP\0",
Dock => b"_NET_WM_WINDOW_TYPE_DOCK\0",
Toolbar => b"_NET_WM_WINDOW_TYPE_TOOLBAR\0",
Menu => b"_NET_WM_WINDOW_TYPE_MENU\0",
Utility => b"_NET_WM_WINDOW_TYPE_UTILITY\0",
Splash => b"_NET_WM_WINDOW_TYPE_SPLASH\0",
Dialog => b"_NET_WM_WINDOW_TYPE_DIALOG\0",
DropdownMenu => b"_NET_WM_WINDOW_TYPE_DROPDOWN_MENU\0",
PopupMenu => b"_NET_WM_WINDOW_TYPE_POPUP_MENU\0",
Tooltip => b"_NET_WM_WINDOW_TYPE_TOOLTIP\0",
Notification => b"_NET_WM_WINDOW_TYPE_NOTIFICATION\0",
Combo => b"_NET_WM_WINDOW_TYPE_COMBO\0",
Dnd => b"_NET_WM_WINDOW_TYPE_DND\0",
Normal => b"_NET_WM_WINDOW_TYPE_NORMAL\0",
};
unsafe { xconn.get_atom_unchecked(atom_name) }
}
}
pub struct MotifHints {
hints: MwmHints,
}
#[repr(C)]
struct MwmHints {
flags: c_ulong,
functions: c_ulong,
decorations: c_ulong,
input_mode: c_long,
status: c_ulong,
}
#[allow(dead_code)]
mod mwm {
use libc::c_ulong;
// Motif WM hints are obsolete, but still widely supported.
// https://stackoverflow.com/a/1909708
pub const MWM_HINTS_FUNCTIONS: c_ulong = 1 << 0;
pub const MWM_HINTS_DECORATIONS: c_ulong = 1 << 1;
pub const MWM_FUNC_ALL: c_ulong = 1 << 0;
pub const MWM_FUNC_RESIZE: c_ulong = 1 << 1;
pub const MWM_FUNC_MOVE: c_ulong = 1 << 2;
pub const MWM_FUNC_MINIMIZE: c_ulong = 1 << 3;
pub const MWM_FUNC_MAXIMIZE: c_ulong = 1 << 4;
pub const MWM_FUNC_CLOSE: c_ulong = 1 << 5;
}
impl MotifHints {
pub fn new() -> MotifHints {
MotifHints {
hints: MwmHints {
flags: 0,
functions: 0,
decorations: 0,
input_mode: 0,
status: 0,
},
}
}
pub fn set_decorations(&mut self, decorations: bool) {
self.hints.flags |= mwm::MWM_HINTS_DECORATIONS;
self.hints.decorations = decorations as c_ulong;
}
pub fn set_maximizable(&mut self, maximizable: bool) {
if maximizable {
self.add_func(mwm::MWM_FUNC_MAXIMIZE);
} else {
self.remove_func(mwm::MWM_FUNC_MAXIMIZE);
}
}
fn add_func(&mut self, func: c_ulong) {
if self.hints.flags & mwm::MWM_HINTS_FUNCTIONS != 0 {
if self.hints.functions & mwm::MWM_FUNC_ALL != 0 {
self.hints.functions &= !func;
} else {
self.hints.functions |= func;
}
}
}
fn remove_func(&mut self, func: c_ulong) {
if self.hints.flags & mwm::MWM_HINTS_FUNCTIONS == 0 {
self.hints.flags |= mwm::MWM_HINTS_FUNCTIONS;
self.hints.functions = mwm::MWM_FUNC_ALL;
}
if self.hints.functions & mwm::MWM_FUNC_ALL != 0 {
self.hints.functions |= func;
} else {
self.hints.functions &= !func;
}
}
}
impl MwmHints {
fn as_slice(&self) -> &[c_ulong] {
unsafe { slice::from_raw_parts(self as *const _ as *const c_ulong, 5) }
}
}
pub struct NormalHints<'a> {
size_hints: XSmartPointer<'a, ffi::XSizeHints>,
}
impl<'a> NormalHints<'a> {
pub fn new(xconn: &'a XConnection) -> Self {
NormalHints {
size_hints: xconn.alloc_size_hints(),
}
}
// WARNING: This hint is obsolete
pub fn set_size(&mut self, size: Option<(u32, u32)>) {
if let Some((width, height)) = size {
self.size_hints.flags |= ffi::PSize;
self.size_hints.width = width as c_int;
self.size_hints.height = height as c_int;
} else {
self.size_hints.flags &= !ffi::PSize;
}
}
pub fn set_max_size(&mut self, max_size: Option<(u32, u32)>) {
if let Some((max_width, max_height)) = max_size {
self.size_hints.flags |= ffi::PMaxSize;
self.size_hints.max_width = max_width as c_int;
self.size_hints.max_height = max_height as c_int;
} else {
self.size_hints.flags &= !ffi::PMaxSize;
}
}
pub fn set_min_size(&mut self, min_size: Option<(u32, u32)>) {
if let Some((min_width, min_height)) = min_size {
self.size_hints.flags |= ffi::PMinSize;
self.size_hints.min_width = min_width as c_int;
self.size_hints.min_height = min_height as c_int;
} else {
self.size_hints.flags &= !ffi::PMinSize;
}
}
pub fn set_resize_increments(&mut self, resize_increments: Option<(u32, u32)>) {
if let Some((width_inc, height_inc)) = resize_increments {
self.size_hints.flags |= ffi::PResizeInc;
self.size_hints.width_inc = width_inc as c_int;
self.size_hints.height_inc = height_inc as c_int;
} else {
self.size_hints.flags &= !ffi::PResizeInc;
}
}
pub fn set_base_size(&mut self, base_size: Option<(u32, u32)>) {
if let Some((base_width, base_height)) = base_size {
self.size_hints.flags |= ffi::PBaseSize;
self.size_hints.base_width = base_width as c_int;
self.size_hints.base_height = base_height as c_int;
} else {
self.size_hints.flags &= !ffi::PBaseSize;
}
}
}
impl XConnection {
pub fn get_wm_hints(
&self,
window: ffi::Window,
) -> Result<XSmartPointer<'_, ffi::XWMHints>, XError> {
let wm_hints = unsafe { (self.xlib.XGetWMHints)(self.display, window) };
self.check_errors()?;
let wm_hints = if wm_hints.is_null() {
self.alloc_wm_hints()
} else {
XSmartPointer::new(self, wm_hints).unwrap()
};
Ok(wm_hints)
}
pub fn set_wm_hints(
&self,
window: ffi::Window,
wm_hints: XSmartPointer<'_, ffi::XWMHints>,
) -> Flusher<'_> {
unsafe {
(self.xlib.XSetWMHints)(self.display, window, wm_hints.ptr);
}
Flusher::new(self)
}
pub fn get_normal_hints(&self, window: ffi::Window) -> Result<NormalHints<'_>, XError> {
let size_hints = self.alloc_size_hints();
let mut supplied_by_user = MaybeUninit::uninit();
unsafe {
(self.xlib.XGetWMNormalHints)(
self.display,
window,
size_hints.ptr,
supplied_by_user.as_mut_ptr(),
);
}
self.check_errors().map(|_| NormalHints { size_hints })
}
pub fn set_normal_hints(
&self,
window: ffi::Window,
normal_hints: NormalHints<'_>,
) -> Flusher<'_> {
unsafe {
(self.xlib.XSetWMNormalHints)(self.display, window, normal_hints.size_hints.ptr);
}
Flusher::new(self)
}
pub fn get_motif_hints(&self, window: ffi::Window) -> MotifHints {
let motif_hints = unsafe { self.get_atom_unchecked(b"_MOTIF_WM_HINTS\0") };
let mut hints = MotifHints::new();
if let Ok(props) = self.get_property::<c_ulong>(window, motif_hints, motif_hints) {
hints.hints.flags = props.get(0).cloned().unwrap_or(0);
hints.hints.functions = props.get(1).cloned().unwrap_or(0);
hints.hints.decorations = props.get(2).cloned().unwrap_or(0);
hints.hints.input_mode = props.get(3).cloned().unwrap_or(0) as c_long;
hints.hints.status = props.get(4).cloned().unwrap_or(0);
}
hints
}
pub fn set_motif_hints(&self, window: ffi::Window, hints: &MotifHints) -> Flusher<'_> {
let motif_hints = unsafe { self.get_atom_unchecked(b"_MOTIF_WM_HINTS\0") };
self.change_property(
window,
motif_hints,
motif_hints,
PropMode::Replace,
hints.hints.as_slice(),
)
}
}

View File

@@ -1,190 +0,0 @@
use std::{slice, str};
use super::*;
use crate::event::ModifiersState;
pub const VIRTUAL_CORE_POINTER: c_int = 2;
pub const VIRTUAL_CORE_KEYBOARD: c_int = 3;
// A base buffer size of 1kB uses a negligible amount of RAM while preventing us from having to
// re-allocate (and make another round-trip) in the *vast* majority of cases.
// To test if `lookup_utf8` works correctly, set this to 1.
const TEXT_BUFFER_SIZE: usize = 1024;
impl ModifiersState {
pub(crate) fn from_x11(state: &ffi::XIModifierState) -> Self {
ModifiersState::from_x11_mask(state.effective as c_uint)
}
pub(crate) fn from_x11_mask(mask: c_uint) -> Self {
let mut m = ModifiersState::empty();
m.set(ModifiersState::ALT, mask & ffi::Mod1Mask != 0);
m.set(ModifiersState::SHIFT, mask & ffi::ShiftMask != 0);
m.set(ModifiersState::CTRL, mask & ffi::ControlMask != 0);
m.set(ModifiersState::LOGO, mask & ffi::Mod4Mask != 0);
m
}
}
// NOTE: Some of these fields are not used, but may be of use in the future.
pub struct PointerState<'a> {
xconn: &'a XConnection,
pub root: ffi::Window,
pub child: ffi::Window,
pub root_x: c_double,
pub root_y: c_double,
pub win_x: c_double,
pub win_y: c_double,
buttons: ffi::XIButtonState,
modifiers: ffi::XIModifierState,
pub group: ffi::XIGroupState,
pub relative_to_window: bool,
}
impl<'a> PointerState<'a> {
pub fn get_modifier_state(&self) -> ModifiersState {
ModifiersState::from_x11(&self.modifiers)
}
}
impl<'a> Drop for PointerState<'a> {
fn drop(&mut self) {
if !self.buttons.mask.is_null() {
unsafe {
// This is why you need to read the docs carefully...
(self.xconn.xlib.XFree)(self.buttons.mask as _);
}
}
}
}
impl XConnection {
pub fn select_xinput_events(
&self,
window: c_ulong,
device_id: c_int,
mask: i32,
) -> Flusher<'_> {
let mut event_mask = ffi::XIEventMask {
deviceid: device_id,
mask: &mask as *const _ as *mut c_uchar,
mask_len: mem::size_of_val(&mask) as c_int,
};
unsafe {
(self.xinput2.XISelectEvents)(
self.display,
window,
&mut event_mask as *mut ffi::XIEventMask,
1, // number of masks to read from pointer above
);
}
Flusher::new(self)
}
#[allow(dead_code)]
pub fn select_xkb_events(&self, device_id: c_uint, mask: c_ulong) -> Option<Flusher<'_>> {
let status = unsafe { (self.xlib.XkbSelectEvents)(self.display, device_id, mask, mask) };
if status == ffi::True {
Some(Flusher::new(self))
} else {
None
}
}
pub fn query_pointer(
&self,
window: ffi::Window,
device_id: c_int,
) -> Result<PointerState<'_>, XError> {
unsafe {
let mut root = 0;
let mut child = 0;
let mut root_x = 0.0;
let mut root_y = 0.0;
let mut win_x = 0.0;
let mut win_y = 0.0;
let mut buttons = Default::default();
let mut modifiers = Default::default();
let mut group = Default::default();
let relative_to_window = (self.xinput2.XIQueryPointer)(
self.display,
device_id,
window,
&mut root,
&mut child,
&mut root_x,
&mut root_y,
&mut win_x,
&mut win_y,
&mut buttons,
&mut modifiers,
&mut group,
) == ffi::True;
self.check_errors()?;
Ok(PointerState {
xconn: self,
root,
child,
root_x,
root_y,
win_x,
win_y,
buttons,
modifiers,
group,
relative_to_window,
})
}
}
fn lookup_utf8_inner(
&self,
ic: ffi::XIC,
key_event: &mut ffi::XKeyEvent,
buffer: *mut u8,
size: usize,
) -> (ffi::KeySym, ffi::Status, c_int) {
let mut keysym: ffi::KeySym = 0;
let mut status: ffi::Status = 0;
let count = unsafe {
(self.xlib.Xutf8LookupString)(
ic,
key_event,
buffer as *mut c_char,
size as c_int,
&mut keysym,
&mut status,
)
};
(keysym, status, count)
}
pub fn lookup_utf8(&self, ic: ffi::XIC, key_event: &mut ffi::XKeyEvent) -> String {
// `assume_init` is safe here because the array consists of `MaybeUninit` values,
// which do not require initialization.
let mut buffer: [MaybeUninit<u8>; TEXT_BUFFER_SIZE] =
unsafe { MaybeUninit::uninit().assume_init() };
// If the buffer overflows, we'll make a new one on the heap.
let mut vec;
let (_, status, count) =
self.lookup_utf8_inner(ic, key_event, buffer.as_mut_ptr() as *mut u8, buffer.len());
let bytes = if status == ffi::XBufferOverflow {
vec = Vec::with_capacity(count as usize);
let (_, _, new_count) =
self.lookup_utf8_inner(ic, key_event, vec.as_mut_ptr(), vec.capacity());
debug_assert_eq!(count, new_count);
unsafe { vec.set_len(count as usize) };
&vec[..count as usize]
} else {
unsafe { slice::from_raw_parts(buffer.as_ptr() as *const u8, count as usize) }
};
str::from_utf8(bytes).unwrap_or("").to_string()
}
}

View File

@@ -1,220 +0,0 @@
use std::{env, slice, str::FromStr};
use super::{
ffi::{CurrentTime, RRCrtc, RRMode, Success, XRRCrtcInfo, XRRScreenResources},
*,
};
use crate::{dpi::validate_scale_factor, platform_impl::platform::x11::VideoMode};
/// Represents values of `WINIT_HIDPI_FACTOR`.
pub enum EnvVarDPI {
Randr,
Scale(f64),
NotSet,
}
pub fn calc_dpi_factor(
(width_px, height_px): (u32, u32),
(width_mm, height_mm): (u64, u64),
) -> f64 {
// See http://xpra.org/trac/ticket/728 for more information.
if width_mm == 0 || height_mm == 0 {
warn!("XRandR reported that the display's 0mm in size, which is certifiably insane");
return 1.0;
}
let ppmm = ((width_px as f64 * height_px as f64) / (width_mm as f64 * height_mm as f64)).sqrt();
// Quantize 1/12 step size
let dpi_factor = ((ppmm * (12.0 * 25.4 / 96.0)).round() / 12.0).max(1.0);
assert!(validate_scale_factor(dpi_factor));
dpi_factor
}
impl XConnection {
// Retrieve DPI from Xft.dpi property
pub unsafe fn get_xft_dpi(&self) -> Option<f64> {
(self.xlib.XrmInitialize)();
let resource_manager_str = (self.xlib.XResourceManagerString)(self.display);
if resource_manager_str == ptr::null_mut() {
return None;
}
if let Ok(res) = ::std::ffi::CStr::from_ptr(resource_manager_str).to_str() {
let name: &str = "Xft.dpi:\t";
for pair in res.split("\n") {
if pair.starts_with(&name) {
let res = &pair[name.len()..];
return f64::from_str(&res).ok();
}
}
}
None
}
pub unsafe fn get_output_info(
&self,
resources: *mut XRRScreenResources,
crtc: *mut XRRCrtcInfo,
) -> Option<(String, f64, Vec<VideoMode>)> {
let output_info =
(self.xrandr.XRRGetOutputInfo)(self.display, resources, *(*crtc).outputs.offset(0));
if output_info.is_null() {
// When calling `XRRGetOutputInfo` on a virtual monitor (versus a physical display)
// it's possible for it to return null.
// https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=816596
let _ = self.check_errors(); // discard `BadRROutput` error
return None;
}
let screen = (self.xlib.XDefaultScreen)(self.display);
let bit_depth = (self.xlib.XDefaultDepth)(self.display, screen);
let output_modes =
slice::from_raw_parts((*output_info).modes, (*output_info).nmode as usize);
let resource_modes = slice::from_raw_parts((*resources).modes, (*resources).nmode as usize);
let modes = resource_modes
.iter()
// XRROutputInfo contains an array of mode ids that correspond to
// modes in the array in XRRScreenResources
.filter(|x| output_modes.iter().any(|id| x.id == *id))
.map(|x| {
let refresh_rate = if x.dotClock > 0 && x.hTotal > 0 && x.vTotal > 0 {
x.dotClock as u64 * 1000 / (x.hTotal as u64 * x.vTotal as u64)
} else {
0
};
VideoMode {
size: (x.width, x.height),
refresh_rate: (refresh_rate as f32 / 1000.0).round() as u16,
bit_depth: bit_depth as u16,
native_mode: x.id,
// This is populated in `MonitorHandle::video_modes` as the
// video mode is returned to the user
monitor: None,
}
})
.collect();
let name_slice = slice::from_raw_parts(
(*output_info).name as *mut u8,
(*output_info).nameLen as usize,
);
let name = String::from_utf8_lossy(name_slice).into();
// Override DPI if `WINIT_X11_SCALE_FACTOR` variable is set
let deprecated_dpi_override = env::var("WINIT_HIDPI_FACTOR").ok();
if deprecated_dpi_override.is_some() {
warn!(
"The WINIT_HIDPI_FACTOR environment variable is deprecated; use WINIT_X11_SCALE_FACTOR"
)
}
let dpi_env = env::var("WINIT_X11_SCALE_FACTOR").ok().map_or_else(
|| EnvVarDPI::NotSet,
|var| {
if var.to_lowercase() == "randr" {
EnvVarDPI::Randr
} else if let Ok(dpi) = f64::from_str(&var) {
EnvVarDPI::Scale(dpi)
} else if var.is_empty() {
EnvVarDPI::NotSet
} else {
panic!(
"`WINIT_X11_SCALE_FACTOR` invalid; DPI factors must be either normal floats greater than 0, or `randr`. Got `{}`",
var
);
}
},
);
let scale_factor = match dpi_env {
EnvVarDPI::Randr => calc_dpi_factor(
((*crtc).width as u32, (*crtc).height as u32),
(
(*output_info).mm_width as u64,
(*output_info).mm_height as u64,
),
),
EnvVarDPI::Scale(dpi_override) => {
if !validate_scale_factor(dpi_override) {
panic!(
"`WINIT_X11_SCALE_FACTOR` invalid; DPI factors must be either normal floats greater than 0, or `randr`. Got `{}`",
dpi_override,
);
}
dpi_override
}
EnvVarDPI::NotSet => {
if let Some(dpi) = self.get_xft_dpi() {
dpi / 96.
} else {
calc_dpi_factor(
((*crtc).width as u32, (*crtc).height as u32),
(
(*output_info).mm_width as u64,
(*output_info).mm_height as u64,
),
)
}
}
};
(self.xrandr.XRRFreeOutputInfo)(output_info);
Some((name, scale_factor, modes))
}
pub fn set_crtc_config(&self, crtc_id: RRCrtc, mode_id: RRMode) -> Result<(), ()> {
unsafe {
let mut major = 0;
let mut minor = 0;
(self.xrandr.XRRQueryVersion)(self.display, &mut major, &mut minor);
let root = (self.xlib.XDefaultRootWindow)(self.display);
let resources = if (major == 1 && minor >= 3) || major > 1 {
(self.xrandr.XRRGetScreenResourcesCurrent)(self.display, root)
} else {
(self.xrandr.XRRGetScreenResources)(self.display, root)
};
let crtc = (self.xrandr.XRRGetCrtcInfo)(self.display, resources, crtc_id);
let status = (self.xrandr.XRRSetCrtcConfig)(
self.display,
resources,
crtc_id,
CurrentTime,
(*crtc).x,
(*crtc).y,
mode_id,
(*crtc).rotation,
(*crtc).outputs.offset(0),
1,
);
(self.xrandr.XRRFreeCrtcInfo)(crtc);
(self.xrandr.XRRFreeScreenResources)(resources);
if status == Success as i32 {
Ok(())
} else {
Err(())
}
}
}
pub fn get_crtc_mode(&self, crtc_id: RRCrtc) -> RRMode {
unsafe {
let mut major = 0;
let mut minor = 0;
(self.xrandr.XRRQueryVersion)(self.display, &mut major, &mut minor);
let root = (self.xlib.XDefaultRootWindow)(self.display);
let resources = if (major == 1 && minor >= 3) || major > 1 {
(self.xrandr.XRRGetScreenResourcesCurrent)(self.display, root)
} else {
(self.xrandr.XRRGetScreenResources)(self.display, root)
};
let crtc = (self.xrandr.XRRGetCrtcInfo)(self.display, resources, crtc_id);
let mode = (*crtc).mode;
(self.xrandr.XRRFreeCrtcInfo)(crtc);
(self.xrandr.XRRFreeScreenResources)(resources);
mode
}
}
}

View File

@@ -1,142 +0,0 @@
use super::*;
pub type Cardinal = c_long;
pub const CARDINAL_SIZE: usize = mem::size_of::<c_long>();
#[derive(Debug, Clone)]
pub enum GetPropertyError {
XError(XError),
TypeMismatch(ffi::Atom),
FormatMismatch(c_int),
NothingAllocated,
}
impl GetPropertyError {
pub fn is_actual_property_type(&self, t: ffi::Atom) -> bool {
if let GetPropertyError::TypeMismatch(actual_type) = *self {
actual_type == t
} else {
false
}
}
}
// Number of 32-bit chunks to retrieve per iteration of get_property's inner loop.
// To test if `get_property` works correctly, set this to 1.
const PROPERTY_BUFFER_SIZE: c_long = 1024; // 4k of RAM ought to be enough for anyone!
#[derive(Debug)]
#[allow(dead_code)]
pub enum PropMode {
Replace = ffi::PropModeReplace as isize,
Prepend = ffi::PropModePrepend as isize,
Append = ffi::PropModeAppend as isize,
}
impl XConnection {
pub fn get_property<T: Formattable>(
&self,
window: c_ulong,
property: ffi::Atom,
property_type: ffi::Atom,
) -> Result<Vec<T>, GetPropertyError> {
let mut data = Vec::new();
let mut offset = 0;
let mut done = false;
let mut actual_type = 0;
let mut actual_format = 0;
let mut quantity_returned = 0;
let mut bytes_after = 0;
let mut buf: *mut c_uchar = ptr::null_mut();
while !done {
unsafe {
(self.xlib.XGetWindowProperty)(
self.display,
window,
property,
// This offset is in terms of 32-bit chunks.
offset,
// This is the quanity of 32-bit chunks to receive at once.
PROPERTY_BUFFER_SIZE,
ffi::False,
property_type,
&mut actual_type,
&mut actual_format,
// This is the quantity of items we retrieved in our format, NOT of 32-bit chunks!
&mut quantity_returned,
// ...and this is a quantity of bytes. So, this function deals in 3 different units.
&mut bytes_after,
&mut buf,
);
if let Err(e) = self.check_errors() {
return Err(GetPropertyError::XError(e));
}
if actual_type != property_type {
return Err(GetPropertyError::TypeMismatch(actual_type));
}
let format_mismatch = Format::from_format(actual_format as _) != Some(T::FORMAT);
if format_mismatch {
return Err(GetPropertyError::FormatMismatch(actual_format));
}
if !buf.is_null() {
offset += PROPERTY_BUFFER_SIZE;
let new_data =
std::slice::from_raw_parts(buf as *mut T, quantity_returned as usize);
/*println!(
"XGetWindowProperty prop:{:?} fmt:{:02} len:{:02} off:{:02} out:{:02}, buf:{:?}",
property,
mem::size_of::<T>() * 8,
data.len(),
offset,
quantity_returned,
new_data,
);*/
data.extend_from_slice(&new_data);
// Fun fact: XGetWindowProperty allocates one extra byte at the end.
(self.xlib.XFree)(buf as _); // Don't try to access new_data after this.
} else {
return Err(GetPropertyError::NothingAllocated);
}
done = bytes_after == 0;
}
}
Ok(data)
}
pub fn change_property<'a, T: Formattable>(
&'a self,
window: c_ulong,
property: ffi::Atom,
property_type: ffi::Atom,
mode: PropMode,
new_value: &[T],
) -> Flusher<'a> {
debug_assert_eq!(mem::size_of::<T>(), T::FORMAT.get_actual_size());
unsafe {
(self.xlib.XChangeProperty)(
self.display,
window,
property,
property_type,
T::FORMAT as c_int,
mode as c_int,
new_value.as_ptr() as *const c_uchar,
new_value.len() as c_int,
);
}
/*println!(
"XChangeProperty prop:{:?} val:{:?}",
property,
new_value,
);*/
Flusher::new(self)
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,165 +0,0 @@
use std::{collections::HashMap, error::Error, fmt, os::raw::c_int, ptr};
use libc;
use parking_lot::Mutex;
use crate::window::CursorIcon;
use super::ffi;
/// A connection to an X server.
pub struct XConnection {
pub xlib: ffi::Xlib,
/// Exposes XRandR functions from version < 1.5
pub xrandr: ffi::Xrandr_2_2_0,
/// Exposes XRandR functions from version = 1.5
pub xrandr_1_5: Option<ffi::Xrandr>,
pub xcursor: ffi::Xcursor,
pub xinput2: ffi::XInput2,
pub xlib_xcb: ffi::Xlib_xcb,
pub xrender: ffi::Xrender,
pub display: *mut ffi::Display,
pub x11_fd: c_int,
pub latest_error: Mutex<Option<XError>>,
pub cursor_cache: Mutex<HashMap<Option<CursorIcon>, ffi::Cursor>>,
}
unsafe impl Send for XConnection {}
unsafe impl Sync for XConnection {}
pub type XErrorHandler =
Option<unsafe extern "C" fn(*mut ffi::Display, *mut ffi::XErrorEvent) -> libc::c_int>;
impl XConnection {
pub fn new(error_handler: XErrorHandler) -> Result<XConnection, XNotSupported> {
// opening the libraries
let xlib = ffi::Xlib::open()?;
let xcursor = ffi::Xcursor::open()?;
let xrandr = ffi::Xrandr_2_2_0::open()?;
let xrandr_1_5 = ffi::Xrandr::open().ok();
let xinput2 = ffi::XInput2::open()?;
let xlib_xcb = ffi::Xlib_xcb::open()?;
let xrender = ffi::Xrender::open()?;
unsafe { (xlib.XInitThreads)() };
unsafe { (xlib.XSetErrorHandler)(error_handler) };
// calling XOpenDisplay
let display = unsafe {
let display = (xlib.XOpenDisplay)(ptr::null());
if display.is_null() {
return Err(XNotSupported::XOpenDisplayFailed);
}
display
};
// Get X11 socket file descriptor
let fd = unsafe { (xlib.XConnectionNumber)(display) };
Ok(XConnection {
xlib,
xrandr,
xrandr_1_5,
xcursor,
xinput2,
xlib_xcb,
xrender,
display,
x11_fd: fd,
latest_error: Mutex::new(None),
cursor_cache: Default::default(),
})
}
/// Checks whether an error has been triggered by the previous function calls.
#[inline]
pub fn check_errors(&self) -> Result<(), XError> {
let error = self.latest_error.lock().take();
if let Some(error) = error {
Err(error)
} else {
Ok(())
}
}
/// Ignores any previous error.
#[inline]
pub fn ignore_error(&self) {
*self.latest_error.lock() = None;
}
}
impl fmt::Debug for XConnection {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
self.display.fmt(f)
}
}
impl Drop for XConnection {
#[inline]
fn drop(&mut self) {
unsafe { (self.xlib.XCloseDisplay)(self.display) };
}
}
/// Error triggered by xlib.
#[derive(Debug, Clone)]
pub struct XError {
pub description: String,
pub error_code: u8,
pub request_code: u8,
pub minor_code: u8,
}
impl Error for XError {}
impl fmt::Display for XError {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
write!(
formatter,
"X error: {} (code: {}, request code: {}, minor code: {})",
self.description, self.error_code, self.request_code, self.minor_code
)
}
}
/// Error returned if this system doesn't have XLib or can't create an X connection.
#[derive(Clone, Debug)]
pub enum XNotSupported {
/// Failed to load one or several shared libraries.
LibraryOpenError(ffi::OpenError),
/// Connecting to the X server with `XOpenDisplay` failed.
XOpenDisplayFailed, // TODO: add better message
}
impl From<ffi::OpenError> for XNotSupported {
#[inline]
fn from(err: ffi::OpenError) -> XNotSupported {
XNotSupported::LibraryOpenError(err)
}
}
impl XNotSupported {
fn description(&self) -> &'static str {
match self {
XNotSupported::LibraryOpenError(_) => "Failed to load one of xlib's shared libraries",
XNotSupported::XOpenDisplayFailed => "Failed to open connection to X server",
}
}
}
impl Error for XNotSupported {
#[inline]
fn source(&self) -> Option<&(dyn Error + 'static)> {
match *self {
XNotSupported::LibraryOpenError(ref err) => Some(err),
_ => None,
}
}
}
impl fmt::Display for XNotSupported {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> Result<(), fmt::Error> {
formatter.write_str(self.description())
}
}

View File

@@ -1,208 +0,0 @@
// Normally when you run or distribute a macOS app, it's bundled: it's in one
// of those fun little folders that you have to right click "Show Package
// Contents" on, and usually contains myriad delights including, but not
// limited to, plists, icons, and of course, your beloved executable. However,
// when you use `cargo run`, your app is unbundled - it's just a lonely, bare
// executable.
//
// Apple isn't especially fond of unbundled apps, which is to say, they seem to
// barely be supported. If you move the mouse while opening a winit window from
// an unbundled app, the window will fail to activate and be in a grayed-out
// uninteractable state. Switching to another app and back is the only way to
// get the winit window into a normal state. None of this happens if the app is
// bundled, i.e. when running via Xcode.
//
// To workaround this, we just switch focus to the Dock and then switch back to
// our app. We only do this for unbundled apps, and only when they fail to
// become active on their own.
//
// This solution was derived from this Godot PR:
// https://github.com/godotengine/godot/pull/17187
// (which appears to be based on https://stackoverflow.com/a/7602677)
// The curious specialness of mouse motions is touched upon here:
// https://github.com/godotengine/godot/issues/8653#issuecomment-358130512
//
// We omit the 2nd step of the solution used in Godot, since it appears to have
// no effect - I speculate that it's just technical debt picked up from the SO
// answer; the API used is fairly exotic, and was historically used for very
// old versions of macOS that didn't support `activateIgnoringOtherApps`, i.e.
// in previous versions of SDL:
// https://hg.libsdl.org/SDL/file/c0bcc39a3491/src/video/cocoa/SDL_cocoaevents.m#l322
//
// The `performSelector` delays in the Godot solution are used for sequencing,
// since refocusing the app will fail if the call is made before it finishes
// unfocusing. The delays used there are much smaller than the ones in the
// original SO answer, presumably because they found the fastest delay that
// works reliably through trial and error. Instead of using delays, we just
// handle `applicationDidResignActive`; despite the app not activating reliably,
// that still triggers when we switch focus to the Dock.
//
// The Godot solution doesn't appear to skip the hack when an unbundled app
// activates normally. Checking for this is difficult, since if you call
// `isActive` too early, it will always be `NO`. Even though we receive
// `applicationDidResignActive` when switching focus to the Dock, we never
// receive a preceding `applicationDidBecomeActive` if the app fails to
// activate normally. I wasn't able to find a proper point in time to perform
// the `isActive` check, so we instead check for the cause of the quirk: if
// any mouse motion occurs prior to us receiving `applicationDidResignActive`,
// we assume the app failed to become active.
//
// Fun fact: this issue is still present in GLFW
// (https://github.com/glfw/glfw/issues/1515)
//
// A similar issue was found in SDL, but the resolution doesn't seem to work
// for us: https://bugzilla.libsdl.org/show_bug.cgi?id=3051
use super::util;
use cocoa::{
appkit::{NSApp, NSApplicationActivateIgnoringOtherApps},
base::id,
foundation::NSUInteger,
};
use objc::runtime::{Object, Sel, BOOL, NO, YES};
use std::{
os::raw::c_void,
sync::atomic::{AtomicBool, Ordering},
};
#[derive(Debug, Default)]
pub struct State {
// Indicates that the hack has either completed or been skipped.
activated: AtomicBool,
// Indicates that the mouse has moved at some point in time.
mouse_moved: AtomicBool,
// Indicates that the hack is in progress, and that we should refocus when
// the app resigns active.
needs_refocus: AtomicBool,
}
impl State {
pub fn name() -> &'static str {
"activationHackState"
}
pub fn new() -> *mut c_void {
let this = Box::new(Self::default());
Box::into_raw(this) as *mut c_void
}
pub unsafe fn free(this: *mut Self) {
Box::from_raw(this);
}
pub unsafe fn get_ptr(obj: &Object) -> *mut Self {
let this: *mut c_void = *(*obj).get_ivar(Self::name());
assert!(!this.is_null(), "`activationHackState` pointer was null");
this as *mut Self
}
pub unsafe fn set_activated(obj: &Object, value: bool) {
let this = Self::get_ptr(obj);
(*this).activated.store(value, Ordering::Release);
}
unsafe fn get_activated(obj: &Object) -> bool {
let this = Self::get_ptr(obj);
(*this).activated.load(Ordering::Acquire)
}
pub unsafe fn set_mouse_moved(obj: &Object, value: bool) {
let this = Self::get_ptr(obj);
(*this).mouse_moved.store(value, Ordering::Release);
}
pub unsafe fn get_mouse_moved(obj: &Object) -> bool {
let this = Self::get_ptr(obj);
(*this).mouse_moved.load(Ordering::Acquire)
}
pub unsafe fn set_needs_refocus(obj: &Object, value: bool) {
let this = Self::get_ptr(obj);
(*this).needs_refocus.store(value, Ordering::Release);
}
unsafe fn get_needs_refocus(obj: &Object) -> bool {
let this = Self::get_ptr(obj);
(*this).needs_refocus.load(Ordering::Acquire)
}
}
// This is the entry point for the hack - if the app is unbundled and a mouse
// movement occurs before the app activates, it will trigger the hack. Because
// mouse movements prior to activation are the cause of this quirk, they should
// be a reliable way to determine if the hack needs to be performed.
pub extern "C" fn mouse_moved(this: &Object, _: Sel, _: id) {
trace!("Triggered `activationHackMouseMoved`");
unsafe {
if !State::get_activated(this) {
// We check if `CFBundleName` is undefined to determine if the
// app is unbundled.
if let None = util::app_name() {
info!("App detected as unbundled");
unfocus(this);
} else {
info!("App detected as bundled");
}
}
}
trace!("Completed `activationHackMouseMoved`");
}
// Switch focus to the dock.
unsafe fn unfocus(this: &Object) {
// We only perform the hack if the app failed to activate, since otherwise,
// there'd be a gross (but fast) flicker as it unfocused and then refocused.
// However, we only enter this function if we detect mouse movement prior
// to activation, so this should always be `NO`.
//
// Note that this check isn't necessarily reliable in detecting a violation
// of the invariant above, since it's not guaranteed that activation will
// resolve before this point. In other words, it can spuriously return `NO`.
// This is also why the mouse motion approach was chosen, since it's not
// obvious how to sequence this check - if someone knows how to, then that
// would almost surely be a cleaner approach.
let active: BOOL = msg_send![NSApp(), isActive];
if active == YES {
error!("Unbundled app activation hack triggered on an app that's already active; this shouldn't happen!");
} else {
info!("Performing unbundled app activation hack");
let dock_bundle_id = util::ns_string_id_ref("com.apple.dock");
let dock_array: id = msg_send![
class!(NSRunningApplication),
runningApplicationsWithBundleIdentifier: *dock_bundle_id
];
let dock_array_len: NSUInteger = msg_send![dock_array, count];
if dock_array_len == 0 {
error!("The Dock doesn't seem to be running, so switching focus to it is impossible");
} else {
State::set_needs_refocus(this, true);
let dock: id = msg_send![dock_array, objectAtIndex: 0];
// This will trigger `applicationDidResignActive`, which will in
// turn call `refocus`.
let status: BOOL = msg_send![
dock,
activateWithOptions: NSApplicationActivateIgnoringOtherApps
];
if status == NO {
error!("Failed to switch focus to Dock");
}
}
}
}
// Switch focus back to our app, causing the user to rejoice!
pub unsafe fn refocus(this: &Object) {
if State::get_needs_refocus(this) {
State::set_needs_refocus(this, false);
let app: id = msg_send![class!(NSRunningApplication), currentApplication];
// Simply calling `NSApp activateIgnoringOtherApps` doesn't work. The
// nuanced difference isn't clear to me, but hey, I tried.
let success: BOOL = msg_send![
app,
activateWithOptions: NSApplicationActivateIgnoringOtherApps
];
if success == NO {
error!("Failed to refocus app");
}
}
}

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@@ -1,145 +0,0 @@
use std::collections::VecDeque;
use cocoa::{
appkit::{self, NSEvent},
base::{id, nil},
};
use objc::{
declare::ClassDecl,
runtime::{Class, Object, Sel},
};
use super::{activation_hack, app_state::AppState, event::EventWrapper, util, DEVICE_ID};
use crate::event::{DeviceEvent, ElementState, Event};
pub struct AppClass(pub *const Class);
unsafe impl Send for AppClass {}
unsafe impl Sync for AppClass {}
lazy_static! {
pub static ref APP_CLASS: AppClass = unsafe {
let superclass = class!(NSApplication);
let mut decl = ClassDecl::new("WinitApp", superclass).unwrap();
decl.add_method(
sel!(sendEvent:),
send_event as extern "C" fn(&Object, Sel, id),
);
AppClass(decl.register())
};
}
// Normally, holding Cmd + any key never sends us a `keyUp` event for that key.
// Overriding `sendEvent:` like this fixes that. (https://stackoverflow.com/a/15294196)
// Fun fact: Firefox still has this bug! (https://bugzilla.mozilla.org/show_bug.cgi?id=1299553)
extern "C" fn send_event(this: &Object, _sel: Sel, event: id) {
unsafe {
// For posterity, there are some undocumented event types
// (https://github.com/servo/cocoa-rs/issues/155)
// but that doesn't really matter here.
let event_type = event.eventType();
let modifier_flags = event.modifierFlags();
if event_type == appkit::NSKeyUp
&& util::has_flag(
modifier_flags,
appkit::NSEventModifierFlags::NSCommandKeyMask,
)
{
let key_window: id = msg_send![this, keyWindow];
let _: () = msg_send![key_window, sendEvent: event];
} else {
maybe_dispatch_device_event(this, event);
let superclass = util::superclass(this);
let _: () = msg_send![super(this, superclass), sendEvent: event];
}
}
}
unsafe fn maybe_dispatch_device_event(this: &Object, event: id) {
let event_type = event.eventType();
match event_type {
appkit::NSMouseMoved
| appkit::NSLeftMouseDragged
| appkit::NSOtherMouseDragged
| appkit::NSRightMouseDragged => {
let mut events = VecDeque::with_capacity(3);
let delta_x = event.deltaX() as f64;
let delta_y = event.deltaY() as f64;
if delta_x != 0.0 {
events.push_back(EventWrapper::StaticEvent(Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::Motion {
axis: 0,
value: delta_x,
},
}));
}
if delta_y != 0.0 {
events.push_back(EventWrapper::StaticEvent(Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::Motion {
axis: 1,
value: delta_y,
},
}));
}
if delta_x != 0.0 || delta_y != 0.0 {
events.push_back(EventWrapper::StaticEvent(Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::MouseMotion {
delta: (delta_x, delta_y),
},
}));
}
AppState::queue_events(events);
// Notify the delegate when the first mouse move occurs. This is
// used for the unbundled app activation hack, which needs to know
// if any mouse motions occurred prior to the app activating.
let delegate: id = msg_send![this, delegate];
assert_ne!(delegate, nil);
if !activation_hack::State::get_mouse_moved(&*delegate) {
activation_hack::State::set_mouse_moved(&*delegate, true);
let () = msg_send![
delegate,
performSelector: sel!(activationHackMouseMoved:)
withObject: nil
afterDelay: 0.0
];
}
}
appkit::NSLeftMouseDown | appkit::NSRightMouseDown | appkit::NSOtherMouseDown => {
let mut events = VecDeque::with_capacity(1);
events.push_back(EventWrapper::StaticEvent(Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::Button {
button: event.buttonNumber() as u32,
state: ElementState::Pressed,
},
}));
AppState::queue_events(events);
}
appkit::NSLeftMouseUp | appkit::NSRightMouseUp | appkit::NSOtherMouseUp => {
let mut events = VecDeque::with_capacity(1);
events.push_back(EventWrapper::StaticEvent(Event::DeviceEvent {
device_id: DEVICE_ID,
event: DeviceEvent::Button {
button: event.buttonNumber() as u32,
state: ElementState::Released,
},
}));
AppState::queue_events(events);
}
_ => (),
}
}

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@@ -1,81 +0,0 @@
use super::{activation_hack, app_state::AppState};
use cocoa::base::id;
use objc::{
declare::ClassDecl,
runtime::{Class, Object, Sel},
};
use std::os::raw::c_void;
pub struct AppDelegateClass(pub *const Class);
unsafe impl Send for AppDelegateClass {}
unsafe impl Sync for AppDelegateClass {}
lazy_static! {
pub static ref APP_DELEGATE_CLASS: AppDelegateClass = unsafe {
let superclass = class!(NSResponder);
let mut decl = ClassDecl::new("WinitAppDelegate", superclass).unwrap();
decl.add_class_method(sel!(new), new as extern "C" fn(&Class, Sel) -> id);
decl.add_method(sel!(dealloc), dealloc as extern "C" fn(&Object, Sel));
decl.add_method(
sel!(applicationDidFinishLaunching:),
did_finish_launching as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationDidBecomeActive:),
did_become_active as extern "C" fn(&Object, Sel, id),
);
decl.add_method(
sel!(applicationDidResignActive:),
did_resign_active as extern "C" fn(&Object, Sel, id),
);
decl.add_ivar::<*mut c_void>(activation_hack::State::name());
decl.add_method(
sel!(activationHackMouseMoved:),
activation_hack::mouse_moved as extern "C" fn(&Object, Sel, id),
);
AppDelegateClass(decl.register())
};
}
extern "C" fn new(class: &Class, _: Sel) -> id {
unsafe {
let this: id = msg_send![class, alloc];
let this: id = msg_send![this, init];
(*this).set_ivar(
activation_hack::State::name(),
activation_hack::State::new(),
);
this
}
}
extern "C" fn dealloc(this: &Object, _: Sel) {
unsafe {
activation_hack::State::free(activation_hack::State::get_ptr(this));
}
}
extern "C" fn did_finish_launching(_: &Object, _: Sel, _: id) {
trace!("Triggered `applicationDidFinishLaunching`");
AppState::launched();
trace!("Completed `applicationDidFinishLaunching`");
}
extern "C" fn did_become_active(this: &Object, _: Sel, _: id) {
trace!("Triggered `applicationDidBecomeActive`");
unsafe {
activation_hack::State::set_activated(this, true);
}
trace!("Completed `applicationDidBecomeActive`");
}
extern "C" fn did_resign_active(this: &Object, _: Sel, _: id) {
trace!("Triggered `applicationDidResignActive`");
unsafe {
activation_hack::refocus(this);
}
trace!("Completed `applicationDidResignActive`");
}

View File

@@ -1,398 +0,0 @@
use std::{
collections::VecDeque,
fmt::{self, Debug},
hint::unreachable_unchecked,
mem,
rc::Rc,
sync::{
atomic::{AtomicBool, Ordering},
Mutex, MutexGuard,
},
time::Instant,
};
use cocoa::{
appkit::{NSApp, NSEventType::NSApplicationDefined, NSWindow},
base::{id, nil},
foundation::{NSAutoreleasePool, NSPoint, NSSize},
};
use objc::runtime::YES;
use crate::{
dpi::LogicalSize,
event::{Event, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoopWindowTarget as RootWindowTarget},
platform_impl::platform::{
event::{EventProxy, EventWrapper},
observer::EventLoopWaker,
util::{IdRef, Never},
window::get_window_id,
},
window::WindowId,
};
lazy_static! {
static ref HANDLER: Handler = Default::default();
}
impl<'a, Never> Event<'a, Never> {
fn userify<T: 'static>(self) -> Event<'a, T> {
self.map_nonuser_event()
// `Never` can't be constructed, so the `UserEvent` variant can't
// be present here.
.unwrap_or_else(|_| unsafe { unreachable_unchecked() })
}
}
pub trait EventHandler: Debug {
// Not sure probably it should accept Event<'static, Never>
fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow);
fn handle_user_events(&mut self, control_flow: &mut ControlFlow);
}
struct EventLoopHandler<T: 'static> {
callback: Box<dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>,
will_exit: bool,
window_target: Rc<RootWindowTarget<T>>,
}
impl<T> Debug for EventLoopHandler<T> {
fn fmt(&self, formatter: &mut fmt::Formatter<'_>) -> fmt::Result {
formatter
.debug_struct("EventLoopHandler")
.field("window_target", &self.window_target)
.finish()
}
}
impl<T> EventHandler for EventLoopHandler<T> {
fn handle_nonuser_event(&mut self, event: Event<'_, Never>, control_flow: &mut ControlFlow) {
(self.callback)(event.userify(), &self.window_target, control_flow);
self.will_exit |= *control_flow == ControlFlow::Exit;
if self.will_exit {
*control_flow = ControlFlow::Exit;
}
}
fn handle_user_events(&mut self, control_flow: &mut ControlFlow) {
let mut will_exit = self.will_exit;
for event in self.window_target.p.receiver.try_iter() {
(self.callback)(Event::UserEvent(event), &self.window_target, control_flow);
will_exit |= *control_flow == ControlFlow::Exit;
if will_exit {
*control_flow = ControlFlow::Exit;
}
}
self.will_exit = will_exit;
}
}
#[derive(Default)]
struct Handler {
ready: AtomicBool,
in_callback: AtomicBool,
dialog_is_closing: AtomicBool,
control_flow: Mutex<ControlFlow>,
control_flow_prev: Mutex<ControlFlow>,
start_time: Mutex<Option<Instant>>,
callback: Mutex<Option<Box<dyn EventHandler>>>,
pending_events: Mutex<VecDeque<EventWrapper>>,
pending_redraw: Mutex<Vec<WindowId>>,
waker: Mutex<EventLoopWaker>,
}
unsafe impl Send for Handler {}
unsafe impl Sync for Handler {}
impl Handler {
fn events(&self) -> MutexGuard<'_, VecDeque<EventWrapper>> {
self.pending_events.lock().unwrap()
}
fn redraw<'a>(&'a self) -> MutexGuard<'a, Vec<WindowId>> {
self.pending_redraw.lock().unwrap()
}
fn waker(&self) -> MutexGuard<'_, EventLoopWaker> {
self.waker.lock().unwrap()
}
fn is_ready(&self) -> bool {
self.ready.load(Ordering::Acquire)
}
fn set_ready(&self) {
self.ready.store(true, Ordering::Release);
}
fn should_exit(&self) -> bool {
*self.control_flow.lock().unwrap() == ControlFlow::Exit
}
fn get_control_flow_and_update_prev(&self) -> ControlFlow {
let control_flow = self.control_flow.lock().unwrap();
*self.control_flow_prev.lock().unwrap() = *control_flow;
*control_flow
}
fn get_old_and_new_control_flow(&self) -> (ControlFlow, ControlFlow) {
let old = *self.control_flow_prev.lock().unwrap();
let new = *self.control_flow.lock().unwrap();
(old, new)
}
fn get_start_time(&self) -> Option<Instant> {
*self.start_time.lock().unwrap()
}
fn update_start_time(&self) {
*self.start_time.lock().unwrap() = Some(Instant::now());
}
fn take_events(&self) -> VecDeque<EventWrapper> {
mem::replace(&mut *self.events(), Default::default())
}
fn should_redraw(&self) -> Vec<WindowId> {
mem::replace(&mut *self.redraw(), Default::default())
}
fn get_in_callback(&self) -> bool {
self.in_callback.load(Ordering::Acquire)
}
fn set_in_callback(&self, in_callback: bool) {
self.in_callback.store(in_callback, Ordering::Release);
}
fn handle_nonuser_event(&self, wrapper: EventWrapper) {
if let Some(ref mut callback) = *self.callback.lock().unwrap() {
match wrapper {
EventWrapper::StaticEvent(event) => {
callback.handle_nonuser_event(event, &mut *self.control_flow.lock().unwrap())
}
EventWrapper::EventProxy(proxy) => self.handle_proxy(proxy, callback),
}
}
}
fn handle_user_events(&self) {
if let Some(ref mut callback) = *self.callback.lock().unwrap() {
callback.handle_user_events(&mut *self.control_flow.lock().unwrap());
}
}
fn handle_scale_factor_changed_event(
&self,
callback: &mut Box<dyn EventHandler + 'static>,
ns_window: IdRef,
suggested_size: LogicalSize<f64>,
scale_factor: f64,
) {
let mut size = suggested_size.to_physical(scale_factor);
let new_inner_size = &mut size;
let event = Event::WindowEvent {
window_id: WindowId(get_window_id(*ns_window)),
event: WindowEvent::ScaleFactorChanged {
scale_factor,
new_inner_size,
},
};
callback.handle_nonuser_event(event, &mut *self.control_flow.lock().unwrap());
let physical_size = *new_inner_size;
let logical_size = physical_size.to_logical(scale_factor);
let size = NSSize::new(logical_size.width, logical_size.height);
unsafe { NSWindow::setContentSize_(*ns_window, size) };
}
fn handle_proxy(&self, proxy: EventProxy, callback: &mut Box<dyn EventHandler + 'static>) {
match proxy {
EventProxy::DpiChangedProxy {
ns_window,
suggested_size,
scale_factor,
} => self.handle_scale_factor_changed_event(
callback,
ns_window,
suggested_size,
scale_factor,
),
}
}
}
pub static INTERRUPT_EVENT_LOOP_EXIT: AtomicBool = AtomicBool::new(false);
pub enum AppState {}
impl AppState {
// This function extends lifetime of `callback` to 'static as its side effect
pub unsafe fn set_callback<F, T>(callback: F, window_target: Rc<RootWindowTarget<T>>)
where
F: FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow),
{
*HANDLER.callback.lock().unwrap() = Some(Box::new(EventLoopHandler {
// This transmute is always safe, in case it was reached through `run`, since our
// lifetime will be already 'static. In other cases caller should ensure that all data
// they passed to callback will actually outlive it, some apps just can't move
// everything to event loop, so this is something that they should care about.
callback: mem::transmute::<
Box<dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>,
Box<dyn FnMut(Event<'_, T>, &RootWindowTarget<T>, &mut ControlFlow)>,
>(Box::new(callback)),
will_exit: false,
window_target,
}));
}
pub fn exit() {
HANDLER.set_in_callback(true);
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::LoopDestroyed));
HANDLER.set_in_callback(false);
HANDLER.callback.lock().unwrap().take();
}
pub fn launched() {
HANDLER.set_ready();
HANDLER.waker().start();
HANDLER.set_in_callback(true);
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::NewEvents(
StartCause::Init,
)));
HANDLER.set_in_callback(false);
}
pub fn wakeup() {
if !HANDLER.is_ready() {
return;
}
let start = HANDLER.get_start_time().unwrap();
let cause = match HANDLER.get_control_flow_and_update_prev() {
ControlFlow::Poll => StartCause::Poll,
ControlFlow::Wait => StartCause::WaitCancelled {
start,
requested_resume: None,
},
ControlFlow::WaitUntil(requested_resume) => {
if Instant::now() >= requested_resume {
StartCause::ResumeTimeReached {
start,
requested_resume,
}
} else {
StartCause::WaitCancelled {
start,
requested_resume: Some(requested_resume),
}
}
}
ControlFlow::Exit => StartCause::Poll, //panic!("unexpected `ControlFlow::Exit`"),
};
HANDLER.set_in_callback(true);
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::NewEvents(cause)));
HANDLER.set_in_callback(false);
}
// This is called from multiple threads at present
pub fn queue_redraw(window_id: WindowId) {
let mut pending_redraw = HANDLER.redraw();
if !pending_redraw.contains(&window_id) {
pending_redraw.push(window_id);
}
}
pub fn queue_event(wrapper: EventWrapper) {
if !unsafe { msg_send![class!(NSThread), isMainThread] } {
panic!("Event queued from different thread: {:#?}", wrapper);
}
HANDLER.events().push_back(wrapper);
}
pub fn queue_events(mut wrappers: VecDeque<EventWrapper>) {
if !unsafe { msg_send![class!(NSThread), isMainThread] } {
panic!("Events queued from different thread: {:#?}", wrappers);
}
HANDLER.events().append(&mut wrappers);
}
pub fn cleared() {
if !HANDLER.is_ready() {
return;
}
if !HANDLER.get_in_callback() {
HANDLER.set_in_callback(true);
HANDLER.handle_user_events();
for event in HANDLER.take_events() {
HANDLER.handle_nonuser_event(event);
}
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::MainEventsCleared));
for window_id in HANDLER.should_redraw() {
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawRequested(
window_id,
)));
}
HANDLER.handle_nonuser_event(EventWrapper::StaticEvent(Event::RedrawEventsCleared));
HANDLER.set_in_callback(false);
}
if HANDLER.should_exit() {
unsafe {
let app: id = NSApp();
let windows: id = msg_send![app, windows];
let window: id = msg_send![windows, objectAtIndex:0];
let window_count: usize = msg_send![windows, count];
assert_ne!(window, nil);
let dialog_open = if window_count > 1 {
let dialog: id = msg_send![windows, lastObject];
let is_main_window: bool = msg_send![dialog, isMainWindow];
msg_send![dialog, isVisible] && !is_main_window
} else {
false
};
let dialog_is_closing = HANDLER.dialog_is_closing.load(Ordering::SeqCst);
let pool = NSAutoreleasePool::new(nil);
if !INTERRUPT_EVENT_LOOP_EXIT.load(Ordering::SeqCst)
&& !dialog_open
&& !dialog_is_closing
{
let _: () = msg_send![app, stop: nil];
let dummy_event: id = msg_send![class!(NSEvent),
otherEventWithType: NSApplicationDefined
location: NSPoint::new(0.0, 0.0)
modifierFlags: 0
timestamp: 0
windowNumber: 0
context: nil
subtype: 0
data1: 0
data2: 0
];
// To stop event loop immediately, we need to post some event here.
let _: () = msg_send![window, postEvent: dummy_event atStart: YES];
}
pool.drain();
let window_has_focus = msg_send![window, isKeyWindow];
if !dialog_open && window_has_focus && dialog_is_closing {
HANDLER.dialog_is_closing.store(false, Ordering::SeqCst);
}
if dialog_open {
HANDLER.dialog_is_closing.store(true, Ordering::SeqCst);
}
};
}
HANDLER.update_start_time();
match HANDLER.get_old_and_new_control_flow() {
(ControlFlow::Exit, _) | (_, ControlFlow::Exit) => (),
(old, new) if old == new => (),
(_, ControlFlow::Wait) => HANDLER.waker().stop(),
(_, ControlFlow::WaitUntil(instant)) => HANDLER.waker().start_at(instant),
(_, ControlFlow::Poll) => HANDLER.waker().start(),
}
}
}

View File

@@ -1,304 +0,0 @@
use std::os::raw::c_ushort;
use cocoa::{
appkit::{NSEvent, NSEventModifierFlags},
base::id,
};
use crate::{
dpi::LogicalSize,
event::{ElementState, Event, KeyboardInput, ModifiersState, VirtualKeyCode, WindowEvent},
platform_impl::platform::{
util::{IdRef, Never},
DEVICE_ID,
},
};
#[derive(Debug)]
pub enum EventWrapper {
StaticEvent(Event<'static, Never>),
EventProxy(EventProxy),
}
#[derive(Debug, PartialEq)]
pub enum EventProxy {
DpiChangedProxy {
ns_window: IdRef,
suggested_size: LogicalSize<f64>,
scale_factor: f64,
},
}
pub fn char_to_keycode(c: char) -> Option<VirtualKeyCode> {
// We only translate keys that are affected by keyboard layout.
//
// Note that since keys are translated in a somewhat "dumb" way (reading character)
// there is a concern that some combination, i.e. Cmd+char, causes the wrong
// letter to be received, and so we receive the wrong key.
//
// Implementation reference: https://github.com/WebKit/webkit/blob/82bae82cf0f329dbe21059ef0986c4e92fea4ba6/Source/WebCore/platform/cocoa/KeyEventCocoa.mm#L626
Some(match c {
'a' | 'A' => VirtualKeyCode::A,
'b' | 'B' => VirtualKeyCode::B,
'c' | 'C' => VirtualKeyCode::C,
'd' | 'D' => VirtualKeyCode::D,
'e' | 'E' => VirtualKeyCode::E,
'f' | 'F' => VirtualKeyCode::F,
'g' | 'G' => VirtualKeyCode::G,
'h' | 'H' => VirtualKeyCode::H,
'i' | 'I' => VirtualKeyCode::I,
'j' | 'J' => VirtualKeyCode::J,
'k' | 'K' => VirtualKeyCode::K,
'l' | 'L' => VirtualKeyCode::L,
'm' | 'M' => VirtualKeyCode::M,
'n' | 'N' => VirtualKeyCode::N,
'o' | 'O' => VirtualKeyCode::O,
'p' | 'P' => VirtualKeyCode::P,
'q' | 'Q' => VirtualKeyCode::Q,
'r' | 'R' => VirtualKeyCode::R,
's' | 'S' => VirtualKeyCode::S,
't' | 'T' => VirtualKeyCode::T,
'u' | 'U' => VirtualKeyCode::U,
'v' | 'V' => VirtualKeyCode::V,
'w' | 'W' => VirtualKeyCode::W,
'x' | 'X' => VirtualKeyCode::X,
'y' | 'Y' => VirtualKeyCode::Y,
'z' | 'Z' => VirtualKeyCode::Z,
'1' | '!' => VirtualKeyCode::Key1,
'2' | '@' => VirtualKeyCode::Key2,
'3' | '#' => VirtualKeyCode::Key3,
'4' | '$' => VirtualKeyCode::Key4,
'5' | '%' => VirtualKeyCode::Key5,
'6' | '^' => VirtualKeyCode::Key6,
'7' | '&' => VirtualKeyCode::Key7,
'8' | '*' => VirtualKeyCode::Key8,
'9' | '(' => VirtualKeyCode::Key9,
'0' | ')' => VirtualKeyCode::Key0,
'=' | '+' => VirtualKeyCode::Equals,
'-' | '_' => VirtualKeyCode::Minus,
']' | '}' => VirtualKeyCode::RBracket,
'[' | '{' => VirtualKeyCode::LBracket,
'\'' | '"' => VirtualKeyCode::Apostrophe,
';' | ':' => VirtualKeyCode::Semicolon,
'\\' | '|' => VirtualKeyCode::Backslash,
',' | '<' => VirtualKeyCode::Comma,
'/' | '?' => VirtualKeyCode::Slash,
'.' | '>' => VirtualKeyCode::Period,
'`' | '~' => VirtualKeyCode::Grave,
_ => return None,
})
}
pub fn scancode_to_keycode(scancode: c_ushort) -> Option<VirtualKeyCode> {
Some(match scancode {
0x00 => VirtualKeyCode::A,
0x01 => VirtualKeyCode::S,
0x02 => VirtualKeyCode::D,
0x03 => VirtualKeyCode::F,
0x04 => VirtualKeyCode::H,
0x05 => VirtualKeyCode::G,
0x06 => VirtualKeyCode::Z,
0x07 => VirtualKeyCode::X,
0x08 => VirtualKeyCode::C,
0x09 => VirtualKeyCode::V,
//0x0a => World 1,
0x0b => VirtualKeyCode::B,
0x0c => VirtualKeyCode::Q,
0x0d => VirtualKeyCode::W,
0x0e => VirtualKeyCode::E,
0x0f => VirtualKeyCode::R,
0x10 => VirtualKeyCode::Y,
0x11 => VirtualKeyCode::T,
0x12 => VirtualKeyCode::Key1,
0x13 => VirtualKeyCode::Key2,
0x14 => VirtualKeyCode::Key3,
0x15 => VirtualKeyCode::Key4,
0x16 => VirtualKeyCode::Key6,
0x17 => VirtualKeyCode::Key5,
0x18 => VirtualKeyCode::Equals,
0x19 => VirtualKeyCode::Key9,
0x1a => VirtualKeyCode::Key7,
0x1b => VirtualKeyCode::Minus,
0x1c => VirtualKeyCode::Key8,
0x1d => VirtualKeyCode::Key0,
0x1e => VirtualKeyCode::RBracket,
0x1f => VirtualKeyCode::O,
0x20 => VirtualKeyCode::U,
0x21 => VirtualKeyCode::LBracket,
0x22 => VirtualKeyCode::I,
0x23 => VirtualKeyCode::P,
0x24 => VirtualKeyCode::Return,
0x25 => VirtualKeyCode::L,
0x26 => VirtualKeyCode::J,
0x27 => VirtualKeyCode::Apostrophe,
0x28 => VirtualKeyCode::K,
0x29 => VirtualKeyCode::Semicolon,
0x2a => VirtualKeyCode::Backslash,
0x2b => VirtualKeyCode::Comma,
0x2c => VirtualKeyCode::Slash,
0x2d => VirtualKeyCode::N,
0x2e => VirtualKeyCode::M,
0x2f => VirtualKeyCode::Period,
0x30 => VirtualKeyCode::Tab,
0x31 => VirtualKeyCode::Space,
0x32 => VirtualKeyCode::Grave,
0x33 => VirtualKeyCode::Back,
//0x34 => unkown,
0x35 => VirtualKeyCode::Escape,
0x36 => VirtualKeyCode::RWin,
0x37 => VirtualKeyCode::LWin,
0x38 => VirtualKeyCode::LShift,
//0x39 => Caps lock,
0x3a => VirtualKeyCode::LAlt,
0x3b => VirtualKeyCode::LControl,
0x3c => VirtualKeyCode::RShift,
0x3d => VirtualKeyCode::RAlt,
0x3e => VirtualKeyCode::RControl,
//0x3f => Fn key,
0x40 => VirtualKeyCode::F17,
0x41 => VirtualKeyCode::NumpadDecimal,
//0x42 -> unkown,
0x43 => VirtualKeyCode::NumpadMultiply,
//0x44 => unkown,
0x45 => VirtualKeyCode::NumpadAdd,
//0x46 => unkown,
0x47 => VirtualKeyCode::Numlock,
//0x48 => KeypadClear,
0x49 => VirtualKeyCode::VolumeUp,
0x4a => VirtualKeyCode::VolumeDown,
0x4b => VirtualKeyCode::NumpadDivide,
0x4c => VirtualKeyCode::NumpadEnter,
//0x4d => unkown,
0x4e => VirtualKeyCode::NumpadSubtract,
0x4f => VirtualKeyCode::F18,
0x50 => VirtualKeyCode::F19,
0x51 => VirtualKeyCode::NumpadEquals,
0x52 => VirtualKeyCode::Numpad0,
0x53 => VirtualKeyCode::Numpad1,
0x54 => VirtualKeyCode::Numpad2,
0x55 => VirtualKeyCode::Numpad3,
0x56 => VirtualKeyCode::Numpad4,
0x57 => VirtualKeyCode::Numpad5,
0x58 => VirtualKeyCode::Numpad6,
0x59 => VirtualKeyCode::Numpad7,
0x5a => VirtualKeyCode::F20,
0x5b => VirtualKeyCode::Numpad8,
0x5c => VirtualKeyCode::Numpad9,
0x5d => VirtualKeyCode::Yen,
//0x5e => JIS Ro,
//0x5f => unkown,
0x60 => VirtualKeyCode::F5,
0x61 => VirtualKeyCode::F6,
0x62 => VirtualKeyCode::F7,
0x63 => VirtualKeyCode::F3,
0x64 => VirtualKeyCode::F8,
0x65 => VirtualKeyCode::F9,
//0x66 => JIS Eisuu (macOS),
0x67 => VirtualKeyCode::F11,
//0x68 => JIS Kanna (macOS),
0x69 => VirtualKeyCode::F13,
0x6a => VirtualKeyCode::F16,
0x6b => VirtualKeyCode::F14,
//0x6c => unkown,
0x6d => VirtualKeyCode::F10,
//0x6e => unkown,
0x6f => VirtualKeyCode::F12,
//0x70 => unkown,
0x71 => VirtualKeyCode::F15,
0x72 => VirtualKeyCode::Insert,
0x73 => VirtualKeyCode::Home,
0x74 => VirtualKeyCode::PageUp,
0x75 => VirtualKeyCode::Delete,
0x76 => VirtualKeyCode::F4,
0x77 => VirtualKeyCode::End,
0x78 => VirtualKeyCode::F2,
0x79 => VirtualKeyCode::PageDown,
0x7a => VirtualKeyCode::F1,
0x7b => VirtualKeyCode::Left,
0x7c => VirtualKeyCode::Right,
0x7d => VirtualKeyCode::Down,
0x7e => VirtualKeyCode::Up,
//0x7f => unkown,
0xa => VirtualKeyCode::Caret,
_ => return None,
})
}
// While F1-F20 have scancodes we can match on, we have to check against UTF-16
// constants for the rest.
// https://developer.apple.com/documentation/appkit/1535851-function-key_unicodes?preferredLanguage=occ
pub fn check_function_keys(string: &str) -> Option<VirtualKeyCode> {
if let Some(ch) = string.encode_utf16().next() {
return Some(match ch {
0xf718 => VirtualKeyCode::F21,
0xf719 => VirtualKeyCode::F22,
0xf71a => VirtualKeyCode::F23,
0xf71b => VirtualKeyCode::F24,
_ => return None,
});
}
None
}
pub fn event_mods(event: id) -> ModifiersState {
let flags = unsafe { NSEvent::modifierFlags(event) };
let mut m = ModifiersState::empty();
m.set(
ModifiersState::SHIFT,
flags.contains(NSEventModifierFlags::NSShiftKeyMask),
);
m.set(
ModifiersState::CTRL,
flags.contains(NSEventModifierFlags::NSControlKeyMask),
);
m.set(
ModifiersState::ALT,
flags.contains(NSEventModifierFlags::NSAlternateKeyMask),
);
m.set(
ModifiersState::LOGO,
flags.contains(NSEventModifierFlags::NSCommandKeyMask),
);
m
}
pub fn get_scancode(event: cocoa::base::id) -> c_ushort {
// In AppKit, `keyCode` refers to the position (scancode) of a key rather than its character,
// and there is no easy way to navtively retrieve the layout-dependent character.
// In winit, we use keycode to refer to the key's character, and so this function aligns
// AppKit's terminology with ours.
unsafe { msg_send![event, keyCode] }
}
pub unsafe fn modifier_event(
ns_event: id,
keymask: NSEventModifierFlags,
was_key_pressed: bool,
) -> Option<WindowEvent<'static>> {
if !was_key_pressed && NSEvent::modifierFlags(ns_event).contains(keymask)
|| was_key_pressed && !NSEvent::modifierFlags(ns_event).contains(keymask)
{
let state = if was_key_pressed {
ElementState::Released
} else {
ElementState::Pressed
};
let scancode = get_scancode(ns_event);
let virtual_keycode = scancode_to_keycode(scancode);
#[allow(deprecated)]
Some(WindowEvent::KeyboardInput {
device_id: DEVICE_ID,
input: KeyboardInput {
state,
scancode: scancode as _,
virtual_keycode,
modifiers: event_mods(ns_event),
},
is_synthetic: false,
})
} else {
None
}
}

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